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FC1/ResourceCompilerImage/RelativeMouseInput.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

43 lines
1.1 KiB
C++

// RelativeMouseInput.h: interface for the CRelativeMouseInput class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_RELATIVEMOUSEINPUT_H__FB763154_32E5_4857_B51E_C7EB1F946812__INCLUDED_)
#define AFX_RELATIVEMOUSEINPUT_H__FB763154_32E5_4857_B51E_C7EB1F946812__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// hides the mouse cursor,
// returns relative mouse movement
class CRelativeMouseInput
{
public:
//! constructor
CRelativeMouseInput( void );
//! destructor
virtual ~CRelativeMouseInput( void );
//! call in OnLButtonDown/OnMButtonDown/OnRButtonDown
void OnButtonDown( HWND inHwnd );
//! call in OnLButtonUp/OnMButtonUp/OnRButtonUp
void OnButtonUp( void );
//! call in OnMouseMove
//! return true=mouse is captured an there was movement, false otherwise
bool OnMouseMove( HWND inHwnd, bool inbButtonDown, int &outRelx, int &outRely );
//!
bool IsCaptured( void );
private:
bool m_Captured; //!<
int m_oldx; //!<
int m_oldy; //!<
POINT m_savedpos; //!<
};
#endif // !defined(AFX_RELATIVEMOUSEINPUT_H__FB763154_32E5_4857_B51E_C7EB1F946812__INCLUDED_)