// RelativeMouseInput.h: interface for the CRelativeMouseInput class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_RELATIVEMOUSEINPUT_H__FB763154_32E5_4857_B51E_C7EB1F946812__INCLUDED_) #define AFX_RELATIVEMOUSEINPUT_H__FB763154_32E5_4857_B51E_C7EB1F946812__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // hides the mouse cursor, // returns relative mouse movement class CRelativeMouseInput { public: //! constructor CRelativeMouseInput( void ); //! destructor virtual ~CRelativeMouseInput( void ); //! call in OnLButtonDown/OnMButtonDown/OnRButtonDown void OnButtonDown( HWND inHwnd ); //! call in OnLButtonUp/OnMButtonUp/OnRButtonUp void OnButtonUp( void ); //! call in OnMouseMove //! return true=mouse is captured an there was movement, false otherwise bool OnMouseMove( HWND inHwnd, bool inbButtonDown, int &outRelx, int &outRely ); //! bool IsCaptured( void ); private: bool m_Captured; //!< int m_oldx; //!< int m_oldy; //!< POINT m_savedpos; //!< }; #endif // !defined(AFX_RELATIVEMOUSEINPUT_H__FB763154_32E5_4857_B51E_C7EB1F946812__INCLUDED_)