326 lines
13 KiB
C
326 lines
13 KiB
C
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/*
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*
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* Copyright (c) 2002, NVIDIA Corporation.
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*
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*
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*
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* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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* of your agreement to the following terms, and your use, installation,
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* modification or redistribution of this NVIDIA software constitutes
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* acceptance of these terms. If you do not agree with these terms, please do
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* not use, install, modify or redistribute this NVIDIA software.
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*
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*
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*
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* In consideration of your agreement to abide by the following terms, and
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* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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* under NVIDIA’s copyrights in this original NVIDIA software (the "NVIDIA
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* Software"), to use, reproduce, modify and redistribute the NVIDIA
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* Software, with or without modifications, in source and/or binary forms;
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* provided that if you redistribute the NVIDIA Software, you must retain the
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* copyright notice of NVIDIA, this notice and the following text and
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* disclaimers in all such redistributions of the NVIDIA Software. Neither the
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* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
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* to endorse or promote products derived from the NVIDIA Software without
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* specific prior written permission from NVIDIA. Except as expressly stated
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* in this notice, no other rights or licenses express or implied, are granted
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* by NVIDIA herein, including but not limited to any patent rights that may be
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* infringed by your derivative works or by other works in which the NVIDIA
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* Software may be incorporated. No hardware is licensed hereunder.
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*
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*
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*
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* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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*
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*
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*
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* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
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* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef _cgGL_deprecated_api_h
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#define _cgGL_deprecated_api_h
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#include <Cg/cg.h>
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// Set up for either Win32 import/export/lib.
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#ifndef CGGLDLL_API
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#if WIN32
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# include <windows.h>
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#ifdef CGGLDLL_EXPORTS
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#define CGGLDLL_API __declspec(dllexport)
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#elif defined (CG_LIB)
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#define CGGLDLL_API
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#else
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#define CGGLDLL_API __declspec(dllimport)
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#endif
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#else
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#define CGGLDLL_API
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#endif
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#endif
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*****************************************************************************/
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/*** cgGL Type Definitions ***/
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/*****************************************************************************/
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typedef enum
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{
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cgGLMatrixIdentity = 0,
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cgGLMatrixTranspose = 1,
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cgGLMatrixInverse = 2,
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} cgGLMatrixFormat;
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typedef enum
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{
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cgGLModelViewMatrix,
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cgGLProjectionMatrix,
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cgGLTextureMatrix,
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cgGLModelViewProjectionMatrix,
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} cgGLMatrixType;
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/*****************************************************************************/
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/*** Resource Aliases ***/
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/*****************************************************************************/
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#define cgBindPosition cgBindPosition0
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#define cgBindNormal cgBindNormal0
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#define cgBindCol cgBindCol0
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#define cgBindColor cgBindColor0
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#define cgBindBlendWeight cgBindBlendWeight0
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/*****************************************************************************/
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/*** Program Loading and Binding Functions ***/
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/*****************************************************************************/
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CGGLDLL_API cgError cgGLLoadProgram(cgProgramIter *program, GLuint prog_id);
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CGGLDLL_API cgError cgGLBindProgram(cgProgramIter *program);
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CGGLDLL_API cgError cgGLEnableProgramType(cgProfileType profile);
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CGGLDLL_API cgError cgGLDisableProgramType(cgProfileType profile);
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/*****************************************************************************/
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/*** Texture Unit Identifier Functions ***/
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/*****************************************************************************/
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CGGLDLL_API GLenum cgGLTextureUnit(const cgBindIter *param);
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CGGLDLL_API cgError cgGLActiveTexture(const cgBindIter *param);
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CGGLDLL_API cgError cgGLClientActiveTexture(const cgBindIter *param);
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/*****************************************************************************/
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/*** Uniform Parameter Binding Functions ***/
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/*****************************************************************************/
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CGGLDLL_API cgError cgGLBindUniform4f(cgProgramIter *program,
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cgBindIter *param,
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float x,
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float y,
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float z,
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float w);
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CGGLDLL_API cgError cgGLBindUniform4d(cgProgramIter *program,
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cgBindIter *param,
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double x,
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double y,
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double z,
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double w);
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CGGLDLL_API cgError cgGLBindUniform4fv(cgProgramIter *program,
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cgBindIter *param,
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const float v[]);
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CGGLDLL_API cgError cgGLBindUniform4dv(cgProgramIter *program,
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cgBindIter *param,
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const double v[]);
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CGGLDLL_API cgError cgGLBindUniformMatrixrf(cgProgramIter *program,
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cgBindIter *param,
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const float *matrix);
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CGGLDLL_API cgError cgGLBindUniformMatrixrd(cgProgramIter *program,
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cgBindIter *param,
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const double *matrix);
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CGGLDLL_API cgError cgGLBindUniformMatrixcf(cgProgramIter *program,
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cgBindIter *param,
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const float *matrix);
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CGGLDLL_API cgError cgGLBindUniformMatrixcd(cgProgramIter *program,
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cgBindIter *param,
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const double *matrix);
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CGGLDLL_API cgError cgGLBindUniformStateMatrix(cgProgramIter *program,
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cgBindIter *param,
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cgGLMatrixType matrix_type,
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int format);
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/*****************************************************************************/
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/*** Varying Parameter Binding Functions ***/
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/*****************************************************************************/
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CGGLDLL_API cgError cgGLEnableClientState(cgProgramIter *program,
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cgBindIter *param);
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CGGLDLL_API cgError cgGLDisableClientState(cgProgramIter *program,
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cgBindIter *param);
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CGGLDLL_API cgError cgGLBindVaryingPointer(cgProgramIter *program,
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cgBindIter *param,
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GLint fsize,
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GLenum type,
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GLsizei stride,
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GLvoid *pointer);
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CGGLDLL_API cgError cgGLBindVarying1s(cgProgramIter *program,
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cgBindIter *param,
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GLshort x);
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CGGLDLL_API cgError cgGLBindVarying1f(cgProgramIter *program,
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cgBindIter *param,
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GLfloat x);
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CGGLDLL_API cgError cgGLBindVarying1d(cgProgramIter *program,
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cgBindIter *param,
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GLdouble x);
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CGGLDLL_API cgError cgGLBindVarying2s(cgProgramIter *program,
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cgBindIter *param,
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GLshort x,
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GLshort y);
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CGGLDLL_API cgError cgGLBindVarying2f(cgProgramIter *program,
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cgBindIter *param,
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GLfloat x,
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GLfloat y);
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CGGLDLL_API cgError cgGLBindVarying2d(cgProgramIter *program,
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cgBindIter *param,
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GLdouble x,
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GLdouble y);
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CGGLDLL_API cgError cgGLBindVarying3s(cgProgramIter *program,
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cgBindIter *param,
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GLshort x,
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GLshort y,
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GLshort z);
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CGGLDLL_API cgError cgGLBindVarying3f(cgProgramIter *program,
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cgBindIter *param,
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GLfloat x,
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GLfloat y,
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GLfloat z);
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CGGLDLL_API cgError cgGLBindVarying3d(cgProgramIter *program,
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cgBindIter *param,
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GLdouble x,
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GLdouble y,
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GLdouble z);
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CGGLDLL_API cgError cgGLBindVarying4s(cgProgramIter *program,
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cgBindIter *param,
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GLshort x,
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GLshort y,
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GLshort z,
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GLshort w);
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CGGLDLL_API cgError cgGLBindVarying4f(cgProgramIter *program,
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cgBindIter *param,
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GLfloat x,
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GLfloat y,
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GLfloat z,
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GLfloat w);
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CGGLDLL_API cgError cgGLBindVarying4d(cgProgramIter *program,
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cgBindIter *param,
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GLdouble x,
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GLdouble y,
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GLdouble z,
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GLdouble w);
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CGGLDLL_API cgError cgGLBindVarying4ub(cgProgramIter *program,
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cgBindIter *param,
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GLubyte x,
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GLubyte y,
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GLubyte z,
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GLubyte w);
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CGGLDLL_API cgError cgGLBindVarying1sv(cgProgramIter *program,
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cgBindIter *param,
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const GLshort *v);
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CGGLDLL_API cgError cgGLBindVarying1fv(cgProgramIter *program,
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cgBindIter *param,
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const GLfloat *v);
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CGGLDLL_API cgError cgGLBindVarying1dv(cgProgramIter *program,
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cgBindIter *param,
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const GLdouble *v);
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CGGLDLL_API cgError cgGLBindVarying2sv(cgProgramIter *program,
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cgBindIter *param,
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const GLshort *v);
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CGGLDLL_API cgError cgGLBindVarying2fv(cgProgramIter *program,
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cgBindIter *param,
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const GLfloat *v);
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CGGLDLL_API cgError cgGLBindVarying2dv(cgProgramIter *program,
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cgBindIter *param,
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const GLdouble *v);
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CGGLDLL_API cgError cgGLBindVarying3sv(cgProgramIter *program,
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cgBindIter *param,
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const GLshort *v);
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CGGLDLL_API cgError cgGLBindVarying3fv(cgProgramIter *program,
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cgBindIter *param,
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const GLfloat *v);
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CGGLDLL_API cgError cgGLBindVarying3dv(cgProgramIter *program,
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cgBindIter *param,
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const GLdouble *v);
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CGGLDLL_API cgError cgGLBindVarying4sv(cgProgramIter *program,
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cgBindIter *param,
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const GLshort *v);
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CGGLDLL_API cgError cgGLBindVarying4fv(cgProgramIter *program,
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cgBindIter *param,
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const GLfloat *v);
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CGGLDLL_API cgError cgGLBindVarying4dv(cgProgramIter *program,
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cgBindIter *param,
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const GLdouble *v);
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CGGLDLL_API cgError cgGLBindVarying4ubv(cgProgramIter *program,
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cgBindIter *param,
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const GLubyte *v);
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#ifdef __cplusplus
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}
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#endif
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#endif
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