/* * * Copyright (c) 2002, NVIDIA Corporation. * * * * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration * of your agreement to the following terms, and your use, installation, * modification or redistribution of this NVIDIA software constitutes * acceptance of these terms. If you do not agree with these terms, please do * not use, install, modify or redistribute this NVIDIA software. * * * * In consideration of your agreement to abide by the following terms, and * subject to these terms, NVIDIA grants you a personal, non-exclusive license, * under NVIDIA’s copyrights in this original NVIDIA software (the "NVIDIA * Software"), to use, reproduce, modify and redistribute the NVIDIA * Software, with or without modifications, in source and/or binary forms; * provided that if you redistribute the NVIDIA Software, you must retain the * copyright notice of NVIDIA, this notice and the following text and * disclaimers in all such redistributions of the NVIDIA Software. Neither the * name, trademarks, service marks nor logos of NVIDIA Corporation may be used * to endorse or promote products derived from the NVIDIA Software without * specific prior written permission from NVIDIA. Except as expressly stated * in this notice, no other rights or licenses express or implied, are granted * by NVIDIA herein, including but not limited to any patent rights that may be * infringed by your derivative works or by other works in which the NVIDIA * Software may be incorporated. No hardware is licensed hereunder. * * * * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. * * * * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ #ifndef _cgGL_deprecated_api_h #define _cgGL_deprecated_api_h #include // Set up for either Win32 import/export/lib. #ifndef CGGLDLL_API #if WIN32 # include #ifdef CGGLDLL_EXPORTS #define CGGLDLL_API __declspec(dllexport) #elif defined (CG_LIB) #define CGGLDLL_API #else #define CGGLDLL_API __declspec(dllimport) #endif #else #define CGGLDLL_API #endif #endif #ifdef __APPLE__ #include #else #include #endif #ifdef __cplusplus extern "C" { #endif /*****************************************************************************/ /*** cgGL Type Definitions ***/ /*****************************************************************************/ typedef enum { cgGLMatrixIdentity = 0, cgGLMatrixTranspose = 1, cgGLMatrixInverse = 2, } cgGLMatrixFormat; typedef enum { cgGLModelViewMatrix, cgGLProjectionMatrix, cgGLTextureMatrix, cgGLModelViewProjectionMatrix, } cgGLMatrixType; /*****************************************************************************/ /*** Resource Aliases ***/ /*****************************************************************************/ #define cgBindPosition cgBindPosition0 #define cgBindNormal cgBindNormal0 #define cgBindCol cgBindCol0 #define cgBindColor cgBindColor0 #define cgBindBlendWeight cgBindBlendWeight0 /*****************************************************************************/ /*** Program Loading and Binding Functions ***/ /*****************************************************************************/ CGGLDLL_API cgError cgGLLoadProgram(cgProgramIter *program, GLuint prog_id); CGGLDLL_API cgError cgGLBindProgram(cgProgramIter *program); CGGLDLL_API cgError cgGLEnableProgramType(cgProfileType profile); CGGLDLL_API cgError cgGLDisableProgramType(cgProfileType profile); /*****************************************************************************/ /*** Texture Unit Identifier Functions ***/ /*****************************************************************************/ CGGLDLL_API GLenum cgGLTextureUnit(const cgBindIter *param); CGGLDLL_API cgError cgGLActiveTexture(const cgBindIter *param); CGGLDLL_API cgError cgGLClientActiveTexture(const cgBindIter *param); /*****************************************************************************/ /*** Uniform Parameter Binding Functions ***/ /*****************************************************************************/ CGGLDLL_API cgError cgGLBindUniform4f(cgProgramIter *program, cgBindIter *param, float x, float y, float z, float w); CGGLDLL_API cgError cgGLBindUniform4d(cgProgramIter *program, cgBindIter *param, double x, double y, double z, double w); CGGLDLL_API cgError cgGLBindUniform4fv(cgProgramIter *program, cgBindIter *param, const float v[]); CGGLDLL_API cgError cgGLBindUniform4dv(cgProgramIter *program, cgBindIter *param, const double v[]); CGGLDLL_API cgError cgGLBindUniformMatrixrf(cgProgramIter *program, cgBindIter *param, const float *matrix); CGGLDLL_API cgError cgGLBindUniformMatrixrd(cgProgramIter *program, cgBindIter *param, const double *matrix); CGGLDLL_API cgError cgGLBindUniformMatrixcf(cgProgramIter *program, cgBindIter *param, const float *matrix); CGGLDLL_API cgError cgGLBindUniformMatrixcd(cgProgramIter *program, cgBindIter *param, const double *matrix); CGGLDLL_API cgError cgGLBindUniformStateMatrix(cgProgramIter *program, cgBindIter *param, cgGLMatrixType matrix_type, int format); /*****************************************************************************/ /*** Varying Parameter Binding Functions ***/ /*****************************************************************************/ CGGLDLL_API cgError cgGLEnableClientState(cgProgramIter *program, cgBindIter *param); CGGLDLL_API cgError cgGLDisableClientState(cgProgramIter *program, cgBindIter *param); CGGLDLL_API cgError cgGLBindVaryingPointer(cgProgramIter *program, cgBindIter *param, GLint fsize, GLenum type, GLsizei stride, GLvoid *pointer); CGGLDLL_API cgError cgGLBindVarying1s(cgProgramIter *program, cgBindIter *param, GLshort x); CGGLDLL_API cgError cgGLBindVarying1f(cgProgramIter *program, cgBindIter *param, GLfloat x); CGGLDLL_API cgError cgGLBindVarying1d(cgProgramIter *program, cgBindIter *param, GLdouble x); CGGLDLL_API cgError cgGLBindVarying2s(cgProgramIter *program, cgBindIter *param, GLshort x, GLshort y); CGGLDLL_API cgError cgGLBindVarying2f(cgProgramIter *program, cgBindIter *param, GLfloat x, GLfloat y); CGGLDLL_API cgError cgGLBindVarying2d(cgProgramIter *program, cgBindIter *param, GLdouble x, GLdouble y); CGGLDLL_API cgError cgGLBindVarying3s(cgProgramIter *program, cgBindIter *param, GLshort x, GLshort y, GLshort z); CGGLDLL_API cgError cgGLBindVarying3f(cgProgramIter *program, cgBindIter *param, GLfloat x, GLfloat y, GLfloat z); CGGLDLL_API cgError cgGLBindVarying3d(cgProgramIter *program, cgBindIter *param, GLdouble x, GLdouble y, GLdouble z); CGGLDLL_API cgError cgGLBindVarying4s(cgProgramIter *program, cgBindIter *param, GLshort x, GLshort y, GLshort z, GLshort w); CGGLDLL_API cgError cgGLBindVarying4f(cgProgramIter *program, cgBindIter *param, GLfloat x, GLfloat y, GLfloat z, GLfloat w); CGGLDLL_API cgError cgGLBindVarying4d(cgProgramIter *program, cgBindIter *param, GLdouble x, GLdouble y, GLdouble z, GLdouble w); CGGLDLL_API cgError cgGLBindVarying4ub(cgProgramIter *program, cgBindIter *param, GLubyte x, GLubyte y, GLubyte z, GLubyte w); CGGLDLL_API cgError cgGLBindVarying1sv(cgProgramIter *program, cgBindIter *param, const GLshort *v); CGGLDLL_API cgError cgGLBindVarying1fv(cgProgramIter *program, cgBindIter *param, const GLfloat *v); CGGLDLL_API cgError cgGLBindVarying1dv(cgProgramIter *program, cgBindIter *param, const GLdouble *v); CGGLDLL_API cgError cgGLBindVarying2sv(cgProgramIter *program, cgBindIter *param, const GLshort *v); CGGLDLL_API cgError cgGLBindVarying2fv(cgProgramIter *program, cgBindIter *param, const GLfloat *v); CGGLDLL_API cgError cgGLBindVarying2dv(cgProgramIter *program, cgBindIter *param, const GLdouble *v); CGGLDLL_API cgError cgGLBindVarying3sv(cgProgramIter *program, cgBindIter *param, const GLshort *v); CGGLDLL_API cgError cgGLBindVarying3fv(cgProgramIter *program, cgBindIter *param, const GLfloat *v); CGGLDLL_API cgError cgGLBindVarying3dv(cgProgramIter *program, cgBindIter *param, const GLdouble *v); CGGLDLL_API cgError cgGLBindVarying4sv(cgProgramIter *program, cgBindIter *param, const GLshort *v); CGGLDLL_API cgError cgGLBindVarying4fv(cgProgramIter *program, cgBindIter *param, const GLfloat *v); CGGLDLL_API cgError cgGLBindVarying4dv(cgProgramIter *program, cgBindIter *param, const GLdouble *v); CGGLDLL_API cgError cgGLBindVarying4ubv(cgProgramIter *program, cgBindIter *param, const GLubyte *v); #ifdef __cplusplus } #endif #endif