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FC1/RenderDll/Common/RendElements/CREHDRProcess.cpp
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

43 lines
833 B
C++

/*
=======================================================================
FILE : CREHDRProcess.cpp
DESC : HDR processing render element
PROJ : Crytek Engine
CODER: Andrey Honich
=======================================================================
*/
#include "RenderPCH.h"
// constructor/destructor
CREHDRProcess::CREHDRProcess()
{
// setup screen process renderer type
mfSetType(eDATA_HDRProcess);
mfUpdateFlags(FCEF_TRANSFORM);
}
CREHDRProcess::~CREHDRProcess()
{
};
// prepare screen processing
void CREHDRProcess:: mfPrepare()
{
gRenDev->EF_CheckOverflow(0, 0, this);
gRenDev->m_RP.m_pRE = this;
gRenDev->m_RP.m_FlagsPerFlush |= RBSI_DRAWAS2D;
gRenDev->m_RP.m_RendNumIndices = 0;
gRenDev->m_RP.m_RendNumVerts = 0;
}
void CREHDRProcess::mfReset()
{
}
void CREHDRProcess::mfActivate(int iProcess)
{
}