/* ======================================================================= FILE : CREHDRProcess.cpp DESC : HDR processing render element PROJ : Crytek Engine CODER: Andrey Honich ======================================================================= */ #include "RenderPCH.h" // constructor/destructor CREHDRProcess::CREHDRProcess() { // setup screen process renderer type mfSetType(eDATA_HDRProcess); mfUpdateFlags(FCEF_TRANSFORM); } CREHDRProcess::~CREHDRProcess() { }; // prepare screen processing void CREHDRProcess:: mfPrepare() { gRenDev->EF_CheckOverflow(0, 0, this); gRenDev->m_RP.m_pRE = this; gRenDev->m_RP.m_FlagsPerFlush |= RBSI_DRAWAS2D; gRenDev->m_RP.m_RendNumIndices = 0; gRenDev->m_RP.m_RendNumVerts = 0; } void CREHDRProcess::mfReset() { } void CREHDRProcess::mfActivate(int iProcess) { }