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romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

51 lines
924 B
C++

#ifndef __CREBEAM_H__
#define __CREBEAM_H__
//=============================================================
class CREBeam : public CRendElement
{
public:
struct CLeafBuffer * m_pBuffer;
float m_fFogScale;
TArray<SShaderParam *> m_ShaderParams;
CFColor m_StartColor;
CFColor m_EndColor;
float m_fStartRadius;
float m_fEndRadius;
int m_LightStyle;
float m_fLength;
float m_fLengthScale;
float m_fWidthScale;
string m_ModelName;
public:
CREBeam()
{
mfSetType(eDATA_Beam);
m_fFogScale = 0;
m_pBuffer = NULL;
m_LightStyle = 0;
m_fLength = 1.0f;
mfUpdateFlags(FCEF_TRANSFORM);
}
virtual ~CREBeam()
{
for (int i=0; i<m_ShaderParams.Num(); i++)
{
SShaderParam *pr = m_ShaderParams[i];
SAFE_DELETE(pr);
}
m_ShaderParams.Free();
}
virtual void mfPrepare();
virtual bool mfCompile(SShader *ef, char *scr);
};
#endif // __CREBEAM_H__