#ifndef __CREBEAM_H__ #define __CREBEAM_H__ //============================================================= class CREBeam : public CRendElement { public: struct CLeafBuffer * m_pBuffer; float m_fFogScale; TArray m_ShaderParams; CFColor m_StartColor; CFColor m_EndColor; float m_fStartRadius; float m_fEndRadius; int m_LightStyle; float m_fLength; float m_fLengthScale; float m_fWidthScale; string m_ModelName; public: CREBeam() { mfSetType(eDATA_Beam); m_fFogScale = 0; m_pBuffer = NULL; m_LightStyle = 0; m_fLength = 1.0f; mfUpdateFlags(FCEF_TRANSFORM); } virtual ~CREBeam() { for (int i=0; i