10 lines
182 B
PostScript
10 lines
182 B
PostScript
#version 120
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uniform sampler2D u_albedoTexture;
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varying vec2 v_texcoord;
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varying vec4 v_color;
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void main() {
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gl_FragColor = v_color * texture2D(u_albedoTexture, v_texcoord.st);
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} |