Files
pke/data/scripts/game_init.lua
2026-03-07 03:14:10 +03:00

40 lines
809 B
Lua

-- Game initialization script
-- загружаем скрипты
load_script("game_utils.lua")
load_script("game_hud.lua")
load_script("game_object.lua")
load_script("test_object.lua")
load_script("weapons/weapon_base.lua")
load_script("weapons/weapon_ump.lua")
load_script("actors/actor_base.lua")
load_script("actors/actor_player.lua")
-- глобальные переменные
g_player = nil
-- глобальная таблица сущностей
g_entity_table = {
-- Lua class -- CPP class -- Description
-- Actors
{ "actor_player", "ActorBase", "Player entity" },
-- Weapons
{ "weapon_ump", "WeaponBase", "Weapon UMP" },
-- Simple entity
{ "test_object", "Entity", "Test entity" },
}
function sv_game_init( )
console.print("--- Game initialization ---")
end