22 lines
534 B
GLSL
22 lines
534 B
GLSL
#version 120
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attribute vec3 a_position;
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attribute vec3 a_normal;
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attribute vec2 a_texcoord;
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varying vec3 v_position;
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varying vec3 v_normal;
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varying vec2 v_texcoord;
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varying vec3 v_finalColor;
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uniform mat4 u_modelMatrix;
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uniform mat4 u_viewMatrix;
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uniform mat4 u_projectionMatrix;
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uniform mat4 u_modelViewProjection;
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void main() {
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v_position = vec3( u_modelMatrix * vec4(a_position, 1.0) );
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v_normal = vec3( mat3(u_modelMatrix) * a_normal );
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v_texcoord = a_texcoord;
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gl_Position = u_modelViewProjection * vec4(a_position, 1);
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} |