Files
pke/data/shaders/ui_base.ps
2026-02-12 11:46:06 +03:00

10 lines
182 B
PostScript

#version 120
uniform sampler2D u_albedoTexture;
varying vec2 v_texcoord;
varying vec4 v_color;
void main() {
gl_FragColor = v_color * texture2D(u_albedoTexture, v_texcoord.st);
}