Files
pke/data/shaders/lit_generic.ps
2026-03-07 07:48:16 +03:00

26 lines
612 B
PostScript

#version 120
varying vec3 v_position;
varying vec3 v_normal;
varying vec2 v_texcoord;
varying vec3 v_finalColor;
uniform vec4 u_customColor;
uniform vec4 u_sunAmbientColor;
uniform sampler2D u_albedoTexture;
void main() {
// !!! NO AREF
// vec3 color = texture2D(u_albedoTexture, v_texcoord).rgb * v_finalColor;
//vec3 color = texture2D(u_albedoTexture, v_texcoord).rgb;
//color = color * ( u_sunAmbientColor.rgb + v_finalColor.x );
//color = color + v_finalColor.y;
vec3 color = texture2D(u_albedoTexture, v_texcoord).rgb * v_finalColor;
gl_FragColor = vec4(color.x, color.y, color.z, 1.0);
}