This commit is contained in:
2026-03-05 04:31:17 +03:00
parent 4290e99c61
commit 33104c3bca
15 changed files with 409 additions and 120 deletions

View File

@@ -9,5 +9,13 @@
<Position x="1.0" y="5.0" z="1.0" />
<IsDisableled value="false" />
</Entity>
<Entity classname="Entity">
<Position x="3.0" y="1.0" z="3.0" />
<Model filename="data/models/figure_cone.obj" />
<IsDisableled value="false" />
<Physics value="true" />
</Entity>
</Entities>
</Level>

View File

@@ -37,4 +37,8 @@ function actor_player:on_update(dt)
self:update_camera_look()
--self:update_camera_movement(dt)
self:update_body_movement(dt)
end
function actor_player:on_collide(other)
--console.print(string.format("actor_player:on_collide: %s", other:get_classname()))
end

View File

@@ -48,7 +48,7 @@ glm::mat4 Camera::GetProjectionMatrix(const Viewport& viewport) const
else // if (m_projectionType == PERSPECTIVE): Control return in all path's
{
float aspectRatio = (float)viewport.width / (float)viewport.height;
proj = glm::perspective(glm::radians(m_fov), aspectRatio, 0.01f, 100.0f);
proj = glm::perspective(glm::radians(m_fov), aspectRatio, 0.1f, 100.0f);
}
return proj;

View File

@@ -329,6 +329,8 @@ void Engine::Disconnect()
delete g_PhysicsWorld;
g_PhysicsWorld = nullptr;
}
IEntityBase::ResetEntityID();
}
SDL_Window* Engine::GetWindow()

View File

@@ -10,7 +10,7 @@ struct EntityRegistrationInfo
};
template <typename T>
IEntityBase* createEntityTemplated()
IEntityBase* CreateEntityTemplated()
{
return new T();
}

View File

@@ -2,13 +2,17 @@
#include <glm/gtx/quaternion.hpp>
static int s_entityId = 0;
IEntityBase::IEntityBase() :
m_worldTM(1.0f),
m_position(0.0f),
m_rotation(0.0f),
m_scale(1.0f),
m_classname(nullptr)
m_classname(nullptr),
m_id(-1)
{
m_id = s_entityId++;
}
IEntityBase::~IEntityBase()
@@ -23,6 +27,10 @@ void IEntityBase::Render()
{
}
void IEntityBase::OnCollide(IEntityBase* other)
{
}
void IEntityBase::SetPosition(const glm::vec3& pos)
{
m_position = pos;
@@ -41,3 +49,13 @@ void IEntityBase::UpdateTransform()
m_worldTM = glm::mat4(1.0f);
m_worldTM = glm::translate(m_worldTM, m_position) * rotation * glm::scale(m_worldTM, m_scale);
}
uint32_t IEntityBase::GetID()
{
return m_id;
}
void IEntityBase::ResetEntityID()
{
s_entityId = 0;
}

View File

@@ -11,6 +11,7 @@ public:
virtual void Update(float dt);
virtual void Render();
virtual void OnCollide(IEntityBase* other);
const char* GetClassname() { return m_classname; }
void SetClassname(const char* classname) { m_classname = classname; }
@@ -22,6 +23,10 @@ public:
const glm::mat4& GetWorldTransform();
void UpdateTransform();
uint32_t GetID();
static void ResetEntityID();
protected:
glm::vec3 m_position;
glm::vec3 m_rotation;
@@ -32,17 +37,19 @@ protected:
BoundingBox m_boundingBox;
const char* m_classname;
uint32_t m_id;
};
// registration
#include "engine/entityregistrator.h"
#define REGISTER_ENTITY(CLASSNAME) \
static EntityRegistrationInfo s_##CLASSNAME##RegisterInfo = { &createEntityTemplated<CLASSNAME>, #CLASSNAME }; \
static EntityRegistrationInfo s_##CLASSNAME##RegisterInfo = { &CreateEntityTemplated<CLASSNAME>, #CLASSNAME }; \
static EntityRegistrator s_##CLASSNAME##Registrator(s_##CLASSNAME##RegisterInfo)
#define REGISTER_ENTITY_EX(CLASSNAME, NAME) \
static EntityRegistrationInfo s_##CLASSNAME##RegisterInfo = { &createEntityTemplated<CLASSNAME>, NAME }; \
static EntityRegistrationInfo s_##CLASSNAME##RegisterInfo = { &CreateEntityTemplated<CLASSNAME>, NAME }; \
static EntityRegistrator s_##CLASSNAME##Registrator(s_##CLASSNAME##RegisterInfo)
#endif // !ENTITYBASE_H

View File

@@ -1,6 +1,7 @@
#include "engine/core.h"
#include "engine/log.h"
#include "engine/engine.h"
#include "engine/ientity.h"
#include "engine/camera.h"
#include "engine/physics/physicsworld.h"
#include "engine/physics/physicsdebugdraw.h"
@@ -159,14 +160,27 @@ void PhysicsWorld::InternalTick()
const btVector3& ptB = pt.getPositionWorldOnB();
const btVector3& normalOnB = pt.m_normalWorldOnB;
RigidBody* rbA = static_cast<RigidBody*>(obA->getUserPointer());
RigidBody* rbB = static_cast<RigidBody*>(obB->getUserPointer());
//RigidBody* rbA = static_cast<RigidBody*>(obA->getUserPointer());
//RigidBody* rbB = static_cast<RigidBody*>(obB->getUserPointer());
//if (!rbA || !rbB)
// continue;
if (!rbA || !rbB)
//SDL_assert(rbA);
//SDL_assert(rbB);
IEntityBase* entA = static_cast<IEntityBase*>(obA->getUserPointer());
IEntityBase* entB = static_cast<IEntityBase*>(obB->getUserPointer());
if (!entA || !entB)
continue;
SDL_assert(rbA);
SDL_assert(rbB);
if (entA)
entA->OnCollide(entB);
if (entB)
entB->OnCollide(entA);
/*if (TriggerComponent* trigger = rbA->GetEntity()->GetComponent<TriggerComponent>())
{
@@ -211,13 +225,13 @@ void PhysicsWorld::AddCollisionModel(StaticMeshVertex* vertices, size_t vertices
// Create collision body
m_collisionModels[index].object = new btCollisionObject();
m_collisionModels[index].object->setCollisionShape(m_collisionModels[index].shape);
m_collisionModels[index].object->setUserPointer(&m_collisionModels[index]);
//m_collisionModels[index].object->setUserPointer(&m_collisionModels[index]);
// Add to scene
m_world->addCollisionObject(m_collisionModels[index].object);
// Report
Msg("PhysicsSystem::AddCollisionModel: %i triangles %i bytes", trianglesCount, trianglesCount * sizeof(btVector3));
Msg("PhysicsWorld::AddCollisionModel: %i triangles %i bytes", trianglesCount, trianglesCount * sizeof(btVector3));
}
void PhysicsWorld::Reset()
@@ -251,7 +265,7 @@ void PhysicsWorld::Reset()
}
}
Msg("PhysicsSystem: Destroyed %d static collision models", numModels);
Msg("PhysicsWorld: Destroyed %d static collision models", numModels);
m_collisionModels.clear();
}

View File

@@ -76,7 +76,7 @@ RigidBody::~RigidBody()
// }
// }
//
// CreateBody();
// CreatePlayerBody();
// UpdateBodyTranslationDirty();
//
// if (changeFilterUsableHack)

View File

@@ -67,6 +67,7 @@ void registerClasses()
// base thing
GetLuaState().GetGlobals().RegisterDirect("load_script", &luaLoadScript);
GetLuaState().DoString("g_factory = {}");
GetLuaState().DoString("g_entities = {}");
registerEngine();
}
@@ -196,11 +197,8 @@ void Game::LoadLevelXML(const char* mapname)
}
}
IEntityBase* entity = Lua_CreateEntity(classname.as_string());
// this is pure C++ entity :)
if (!entity)
entity = g_entityManager->CreateEntity(classname.as_string());
// Create entity and expose it to the engine
Entity* entity = static_cast<Entity*>(Lua_CreateEntity(classname.as_string()));
pugi::xml_node position = entitynode.child("Position");
if (position)
@@ -212,6 +210,22 @@ void Game::LoadLevelXML(const char* mapname)
entity->SetPosition(glm::vec3(x, y, z));
}
pugi::xml_node model = entitynode.child("Model");
if (model)
{
const char* filename = model.attribute("filename").as_string();
if (filename)
entity->LoadModel(filename);
}
pugi::xml_node physics = entitynode.child("Physics");
if (physics)
{
bool value = physics.attribute("value").as_bool();
if (value)
entity->CreateTestBody();
}
//IEntityBase* entity = g_entityManager->CreateEntity(classname.as_string());
g_world->AddEntity(entity);
}
@@ -221,13 +235,62 @@ IEntityBase* Game::Lua_CreateEntity(const char* classname)
{
using namespace LuaPlus;
//if (!classname)
// classname = "Entity";
SDL_assert_always(classname);
LuaPrototype* pluaprototype = nullptr;
// find prototype
LuaPrototype* luaprototype = Lua_FindPrototype(classname);
// create an entity
Entity* entity = nullptr;
if (luaprototype)
{
entity = static_cast<Entity*>(g_entityManager->CreateEntity(luaprototype->m_enginename.c_str()));
// override classname because of entity system is so dumb
entity->SetClassname(luaprototype->m_luaname.c_str());
}
else
{
entity = static_cast<Entity*>(g_entityManager->CreateEntity(classname));
}
SDL_assert_always(entity);
// get the factrory
LuaObject factory = GetLuaState().GetGlobal("g_factory");
// and the lookup table
LuaObject lookup = GetLuaState().GetGlobal("g_entities");
// generate name
char entityname[256];
snprintf(entityname, sizeof(entityname), "%s_%d", classname, factory.GetTableCount());
// create an table
LuaObject entityTable = GetLuaState().CreateTable();
entityTable.SetString("m_name", entityname);
entityTable.SetInteger("m_id", entity->GetID());
// assign prototype
if (luaprototype)
{
LuaObject prototype = GetLuaState().GetGlobal(luaprototype->m_luaname.c_str());
SDL_assert_always(!prototype.IsNil());
entityTable.SetMetatable(prototype);
}
// link to the entity
entity->InitFromTable(entityTable);
// push in to the factory
factory.SetObject(entityname, entityTable);
lookup.SetObject(entity->GetID(), entityTable);
return entity;
}
LuaPrototype* Game::Lua_FindPrototype(const char* classname)
{
// find a prototype
for (std::vector<LuaPrototype>::iterator it = g_prototypes.begin();
it != g_prototypes.end();
@@ -235,42 +298,9 @@ IEntityBase* Game::Lua_CreateEntity(const char* classname)
{
if (strcmp((*it).m_luaname.c_str(), classname) == 0)
{
pluaprototype = &(*it);
break;
return &(*it);
}
}
if (pluaprototype)
{
Entity* entity = static_cast<Entity*>(g_entityManager->CreateEntity(pluaprototype->m_enginename.c_str()));
SDL_assert_always(entity);
// get a prototype
LuaObject prototype = GetLuaState().GetGlobal(pluaprototype->m_luaname.c_str());
SDL_assert_always(!prototype.IsNil());
//prototype.SetObject("__index", prototype);
// generate table
LuaObject factory = GetLuaState().GetGlobal("g_factory");
// generate name
std::string entityname = pluaprototype->m_luaname + "_" + std::to_string(factory.GetTableCount());
// create an table
LuaObject entityTable = GetLuaState().GetGlobals().CreateTable(entityname.c_str());
entityTable.SetMetatable(prototype);
entityTable.SetString("m_name", entityname.c_str());
// push in to the factory
factory.SetObject(entityname.c_str(), entityTable);
// link to the entity
entity->InitFromTable(entityTable);
return entity;
}
//IEntityBase* entity = g_entityManager->CreateEntity(classname);
return nullptr;
}
@@ -278,3 +308,37 @@ IEntityBase* Game::Lua_CreateEntity(const char* classname)
void Game::Shutdown()
{
}
//LuaPrototype* pluaprototype = Lua_FindPrototype(classname);
//
//if (pluaprototype)
//{
// Entity* entity = static_cast<Entity*>(g_entityManager->CreateEntity(pluaprototype->m_enginename.c_str()));
// SDL_assert_always(entity);
// // get a prototype
// LuaObject prototype = GetLuaState().GetGlobal(pluaprototype->m_luaname.c_str());
// SDL_assert_always(!prototype.IsNil());
// //prototype.SetObject("__index", prototype);
// // generate table
// LuaObject factory = GetLuaState().GetGlobal("g_factory");
// // generate name
// std::string entityname = pluaprototype->m_luaname + "_" + std::to_string(factory.GetTableCount());
//
// // create an table
// LuaObject entityTable = GetLuaState().GetGlobals().CreateTable(entityname.c_str());
// entityTable.SetMetatable(prototype);
// entityTable.SetString("m_name", entityname.c_str());
//
// // push in to the factory
// factory.SetObject(entityname.c_str(), entityTable);
// // link to the entity
// entity->InitFromTable(entityTable);
// return entity;
//}
//IEntityBase* entity = g_entityManager->CreateEntity(classname);

View File

@@ -2,6 +2,7 @@
#define GAME_H
class IEntityBase;
struct LuaPrototype;
class Game
{
@@ -13,6 +14,8 @@ public:
IEntityBase* Lua_CreateEntity(const char* classname);
LuaPrototype* Lua_FindPrototype(const char* classname);
void Shutdown();
};

View File

@@ -66,7 +66,10 @@ void ActorBase_ActivateCamera(LuaPlus::LuaState* state)
REGISTER_ENTITY(Entity);
Entity::Entity() :
m_model(nullptr)
m_model(nullptr),
m_shape(nullptr),
m_rigidBody(nullptr),
m_bodyDirty(false)
{
}
@@ -84,15 +87,20 @@ Entity::~Entity()
if (name.IsString())
{
LuaPlus::LuaObject factory = GetLuaState().GetGlobal("g_factory");
factory.SetNil(m_luaObject);
factory.SetNil(name.GetString());
}
LuaPlus::LuaObject lookup = GetLuaState().GetGlobal("g_entities");
lookup.SetNil(GetID());
m_luaObject.AssignNil();
}
}
void Entity::Update(float dt)
{
UpdateBody();
if ( m_onUpdateFunction.IsFunction())
{
LuaPlus::LuaFunctionVoid function = m_onUpdateFunction;
@@ -113,6 +121,21 @@ void Entity::Render()
}
}
void Entity::OnCollide(IEntityBase* other)
{
if (!m_onCollideFunction.IsFunction())
return;
// find entity
LuaPlus::LuaObject lookup = GetLuaState().GetGlobal("g_entities");
LuaPlus::LuaObject otherTable = lookup.GetByIndex(other->GetID());
if (!otherTable.IsNil())
{
LuaPlus:: LuaFunctionVoid function = m_onCollideFunction;
function(m_luaObject, otherTable);
}
}
const std::string& Entity::GetName()
{
return m_name;
@@ -148,9 +171,10 @@ void Entity::InitFromTable(LuaPlus::LuaObject& _object)
m_onInitFunction = m_luaObject.GetByName("on_init");
m_onShutdownFunction = m_luaObject.GetByName("on_shutdown");
m_onUpdateFunction = m_luaObject.GetByName("on_update");
m_onCollideFunction = m_luaObject.GetByName("on_collide");
// check
SDL_assert_always(m_onInitFunction.IsFunction() || m_onShutdownFunction.IsFunction() || m_onUpdateFunction.IsFunction());
//SDL_assert_always(m_onInitFunction.IsFunction() || m_onShutdownFunction.IsFunction() || m_onUpdateFunction.IsFunction());
// register base entity functions
RegisterBaseFunctions();
@@ -162,8 +186,11 @@ void Entity::InitFromTable(LuaPlus::LuaObject& _object)
m_luaObject.SetLightUserdata("__object", this);
// call init
LuaPlus::LuaFunctionVoid onInitFunction = m_onInitFunction;
onInitFunction(m_luaObject);
if (m_onInitFunction.IsFunction())
{
LuaPlus::LuaFunctionVoid onInitFunction = m_onInitFunction;
onInitFunction(m_luaObject);
}
}
void Entity::RegisterBaseFunctions()
@@ -171,6 +198,7 @@ void Entity::RegisterBaseFunctions()
m_luaObject.Register("load_model", *this, &Entity::Lua_LoadModel);
m_luaObject.Register("translate", *this, &Entity::Lua_Translate);
m_luaObject.Register("set_position", *this, &Entity::Lua_SetPosition);
m_luaObject.Register("get_classname", *this, &Entity::Lua_GetClassname);
// m_luaObject.RegisterDirect("load_model", &Entity_LoadModel);
//m_luaObject.RegisterDirect("set_visible", &Entity_SetVisible);
@@ -237,17 +265,69 @@ int Entity::Lua_SetPosition(LuaPlus::LuaState* state)
return 0;
}
int Entity::Lua_GetClassname(LuaPlus::LuaState* state)
{
state->PushString(GetClassname());
return 1;
}
const LuaPlus::LuaObject& Entity::GetLuaObject()
{
return m_luaObject;
}
void Entity::CreateTestBody()
{
m_shape = new btBoxShape(btVector3(0.2f, 0.2f, 0.2f));
m_mass = 80.0f;
btVector3 local_inertia(0.0f, 0.0f, 0.0f);
if (m_mass > 0.f) {
m_shape->calculateLocalInertia(m_mass, local_inertia);
}
btRigidBody::btRigidBodyConstructionInfo rigid_body_ci(m_mass, nullptr, m_shape, local_inertia);
m_rigidBody = new btRigidBody(rigid_body_ci);
m_rigidBody->setUserPointer(this);
m_rigidBody->setMotionState(&m_ph_motion_state);
m_ph_motion_state.setBody(m_rigidBody);
// I'm sure that position is valid
btTransform xform;
xform.setIdentity();
xform.setOrigin(glmVectorToBt(m_position));
m_rigidBody->setWorldTransform(xform);
// #TODO: body filter and mask
g_PhysicsWorld->GetWorld()->addRigidBody(m_rigidBody);
m_bodyDirty = true;
}
void Entity::UpdateBody()
{
m_position = btVectorToGlm(m_ph_motion_state.m_transform.getOrigin());
m_ph_motion_state.m_transform.getRotation().getEulerZYX(m_rotation.z, m_rotation.y, m_rotation.x);
m_rotation = glm::degrees(m_rotation);
}
void Entity::UpdateBodyDirty()
{
if (m_bodyDirty)
{
btTransform xform;
xform.setIdentity();
xform.setOrigin(glmVectorToBt(m_position));
m_rigidBody->setWorldTransform(xform);
m_bodyDirty = false;
}
}
REGISTER_ENTITY(ActorBase);
ActorBase::ActorBase() :
m_shape(nullptr),
m_rigidBody(nullptr),
m_bodyDirty(false)
ActorBase::ActorBase()
{
}
@@ -273,7 +353,7 @@ void ActorBase::Update(float dt)
static bool s_test = true;
if (s_test) {
UpdateBody();
UpdateBodyDirty();
Entity::Update(dt);
AfterEngineStep();
} else {
@@ -340,14 +420,27 @@ void ActorBase::UpdateBodyMovement(float dt)
if (movementDir & EMovementDir_Right)
dir += glm::normalize(glm::cross(camFront, m_camera.GetUp()));
btVector3 currentvel = m_rigidBody->getLinearVelocity();
glm::vec3 velocity = dir * speed;
if (glm::length(velocity) > 0.1f && OnGround() && !(movementDir & EMovementDir_Jump))
if (OnGround()) {
m_rigidBody->setLinearVelocity(btVector3(velocity.x, currentvel.y(), velocity.z));
if (movementDir & EMovementDir_Jump) {
m_rigidBody->setLinearVelocity(btVector3(currentvel.x(), PLAYER_PHYS_JUMPSPEEDY, currentvel.z()));
}
} else {
float airControl = 0.2f;
btVector3 airvel = currentvel + glmVectorToBt(dir * speed * airControl * dt);
m_rigidBody->setLinearVelocity(btVector3(airvel.x(), currentvel.y(), airvel.z()));
}
/*if (glm::length(velocity) > 0.1f && OnGround() && !(movementDir & EMovementDir_Jump))
m_rigidBody->setLinearVelocity(glmVectorToBt(velocity));
if ((movementDir & EMovementDir_Jump) && OnGround()) {
m_rigidBody->applyCentralImpulse(btVector3(0.0f, PLAYER_PHYS_JUMPSPEEDY*25, 0.0f));
}
m_rigidBody->applyCentralImpulse(btVector3(0.0f, PLAYER_PHYS_JUMPSPEEDY, 0.0f));
movementDir &= ~EMovementDir_Jump;
}*/
}
void ActorBase::UpdateCameraLook()
@@ -371,19 +464,6 @@ void ActorBase::UpdateCameraLook()
m_camera.SetYawPitch(yaw, pitch);
}
void ActorBase::UpdateBody()
{
if (m_bodyDirty)
{
btTransform xform;
xform.setIdentity();
xform.setOrigin(glmVectorToBt(m_position));
m_rigidBody->setWorldTransform(xform);
m_bodyDirty = false;
}
}
void ActorBase::ActivateCamera()
{
g_inputManager.SetRelativeMouseMode(true);
@@ -391,7 +471,7 @@ void ActorBase::ActivateCamera()
g_cameraManager.SetActiveCamera(&m_camera);
}
void ActorBase::CreateBody()
void ActorBase::CreatePlayerBody()
{
m_shape = new btCapsuleShape(PLAYER_PHYS_RADIUS, PLAYER_PHYS_HEIGHT - PLAYER_PHYS_RADIUS * 2.0);
@@ -417,7 +497,14 @@ void ActorBase::CreateBody()
// ACTOR STUFF
m_rigidBody->setAngularFactor(btVector3(0.0f, 0.0f, 0.0f));
m_rigidBody->setFriction(2.5f);
//m_rigidBody->setFriction(2.5f);
m_rigidBody->setFriction(0.0f);
m_rigidBody->setAnisotropicFriction(btVector3(0.0f, 0.0f, 0.0f));
m_rigidBody->setDamping(0.1f, 0.0f);
m_rigidBody->setActivationState(DISABLE_DEACTIVATION);
// #TODO: body filter and mask
@@ -492,7 +579,7 @@ int ActorBase::Lua_ActivateCamera(LuaPlus::LuaState* state)
int ActorBase::Lua_CreateBody(LuaPlus::LuaState* state)
{
CreateBody();
CreatePlayerBody();
return 0;
}
@@ -523,16 +610,20 @@ uint32_t ActorBase::GenMovementDir()
return movementDir;
}
REGISTER_ENTITY(Weapon);
REGISTER_ENTITY(WeaponBase);
Weapon::Weapon()
WeaponBase::WeaponBase()
{
}
Weapon::~Weapon()
WeaponBase::~WeaponBase()
{
}
void Weapon::Update(float dt)
void WeaponBase::Update(float dt)
{
}
void WeaponBase::Fire(const glm::vec3& direction, float damage)
{
}

View File

@@ -67,6 +67,7 @@ public:
virtual void Update(float dt);
virtual void Render();
virtual void OnCollide(IEntityBase* other);
// Game entity extensions
const std::string& GetName();
@@ -76,6 +77,11 @@ public:
void SetVisible(bool visible);
bool GetVisible();
// Game entity physics
void CreateTestBody();
void UpdateBody();
void UpdateBodyDirty();
// Game entity lua bindings
void InitFromTable(LuaPlus::LuaObject& _object);
@@ -89,6 +95,7 @@ public:
int Lua_LoadModel(LuaPlus::LuaState* state);
int Lua_Translate(LuaPlus::LuaState* state);
int Lua_SetPosition(LuaPlus::LuaState* state);
int Lua_GetClassname(LuaPlus::LuaState* state);
const LuaPlus::LuaObject& GetLuaObject();
@@ -101,6 +108,14 @@ protected:
LuaPlus::LuaObject m_onInitFunction;
LuaPlus::LuaObject m_onShutdownFunction;
LuaPlus::LuaObject m_onUpdateFunction;
LuaPlus::LuaObject m_onCollideFunction;
protected:
btCollisionShape* m_shape;
btRigidBody* m_rigidBody;
ph_motion_state m_ph_motion_state;
float m_mass;
bool m_bodyDirty;
};
class ActorBase : public Entity
@@ -119,11 +134,9 @@ public:
void UpdateCameraLook();
void UpdateBody();
void ActivateCamera();
void CreateBody();
void CreatePlayerBody();
bool OnGround();
@@ -143,21 +156,18 @@ private:
private:
Camera m_camera;
private:
btCollisionShape* m_shape;
btRigidBody* m_rigidBody;
ph_motion_state m_ph_motion_state;
float m_mass;
bool m_bodyDirty;
};
class Weapon : public Entity
class WeaponBase : public Entity
{
public:
Weapon();
~Weapon();
WeaponBase();
~WeaponBase();
virtual void Update(float dt);
void Fire(const glm::vec3& direction, float damage);
};
#endif // !GAME_OBJECT_H

View File

@@ -32,6 +32,10 @@ glm::vec3 g_viewOrient;
#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
#endif // !GL_DEBUG_TYPE_ERROR_ARB
#ifndef GL_DEBUG_OUTPUT
#define GL_DEBUG_OUTPUT 0x92E0
#endif // !GL_DEBUG_OUTPUT
#ifndef GL_ARB_debug_output
#define GL_ARB_debug_output 1
typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
@@ -52,7 +56,7 @@ void APIENTRY GL_DebugOutput(GLenum source,
const char* message,
const void* userParam)
{
// Nvidia spam too much about filenameBuffer mapping
// Nvidia spam too much about buffer mapping
if (type == 0x8251)
return;
@@ -63,6 +67,7 @@ void APIENTRY GL_DebugOutput(GLenum source,
if (type == GL_DEBUG_TYPE_ERROR_ARB)
{
bool debug = true;
__debugbreak();
}
}
@@ -107,25 +112,13 @@ void Render::Init(SDL_Window* pWindow)
Msg("%s", (const char*)glGetString(GL_VENDOR));
Msg("%s", (const char*)glGetString(GL_RENDERER));
Msg("OpenGL ver. %s", (const char*)glGetString(GL_VERSION));
Msg("Context created with OpenGL version %d.%d", GLVersion.major, GLVersion.minor);
Msg("Initializing OpenGL extensions...");
InitGLExtensions();
// Reset OpenGL error stack
glGetError();
// Load extension
glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
// Enable debug output
if (glDebugMessageCallbackARB)
{
Msg("...found GL_ARB_debug_output");
//glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(GL_DebugOutput, NULL);
}
// Create render device
g_renderDevice = new RenderDevice();
@@ -163,6 +156,75 @@ void Render::Init(SDL_Window* pWindow)
}
}
void Render::InitGLExtensions()
{
//// Load extension
//glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
//// Enable debug output
//if (glDebugMessageCallbackARB)
//{
// Msg("...found GL_ARB_debug_output");
// //glEnable(GL_DEBUG_OUTPUT);
// glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
// glDebugMessageCallbackARB(GL_DebugOutput, NULL);
//}
//bool found_WGL_EXT_swap_control = false;
bool found_GL_ARB_debug_output = false;
// Load extensions
char* extensions = (char*)glGetString(GL_EXTENSIONS); // OpenGL Error: GL_INVALID_ENUM at D:\projects\old\pke\src\render\shadersystem.cpp:169
if (extensions)
{
char* extension = strtok(extensions, " ");
while (extension)
{
//if (strcmp(extension, "WGL_EXT_swap_control") == 0)
// found_WGL_EXT_swap_control = true;
if (strcmp(extension, "GL_ARB_debug_output") == 0)
found_GL_ARB_debug_output = true;
extension = strtok(NULL, " ");
}
}
else // core profile
{
int NumberOfExtensions;
glGetIntegerv(GL_NUM_EXTENSIONS, &NumberOfExtensions);
for (int i = 0; i < NumberOfExtensions; i++) {
char* extension = (char*)glGetStringi(GL_EXTENSIONS, i);
//if (strcmp(extension, "WGL_EXT_swap_control") == 0)
// found_WGL_EXT_swap_control = true;
if (strcmp(extension, "GL_ARB_debug_output") == 0)
found_GL_ARB_debug_output = true;
}
}
// Enable debug output
if (found_GL_ARB_debug_output)
{
Msg("...found GL_ARB_debug_output");
glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)SDL_GL_GetProcAddress("glDebugMessageCallbackARB");
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageCallbackARB(GL_DebugOutput, NULL);
}
else
{
Msg("...not found GL_ARB_debug_output");
}
}
void Render::Shutdown()
{
if (m_usingVAO)
@@ -236,15 +298,20 @@ void Render::RenderStats()
{
char buffer[256];
snprintf(buffer, sizeof(buffer), "Scene: %s", g_sceneManager->getSceneName());
snprintf(buffer, sizeof(buffer), "FPS: %.1f", ImGui::GetIO().Framerate);
ImGui::GetForegroundDrawList()->AddText(ImVec2(0.0f, 0.0f), 0xffffffff, buffer);
snprintf(buffer, sizeof(buffer), "numModels: %d", g_NumModels);
snprintf(buffer, sizeof(buffer), "Scene: %s", g_sceneManager->getSceneName());
ImGui::GetForegroundDrawList()->AddText(ImVec2(0.0f, 15.0f), 0xffffffff, buffer);
snprintf(buffer, sizeof(buffer), "numModels: %d", g_NumModels);
ImGui::GetForegroundDrawList()->AddText(ImVec2(0.0f, 30.0f), 0xffffffff, buffer);
}
void Render::Present(bool vsync)
{
SDL_GL_SetSwapInterval(vsync);
SDL_GL_SwapWindow(m_pWindow);
// reset stats

View File

@@ -16,6 +16,7 @@ public:
~Render();
void Init(SDL_Window* pWindow);
void InitGLExtensions();
void Shutdown();
void RenderScene();