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RomkaZVO/xash3d-fwgs
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mirror of https://github.com/FWGS/xash3d-fwgs.git synced 2026-08-05 11:35:05 +08:00
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c5d4af802c64f29d14aa01bb87f6fc1e7de72dd0
xash3d-fwgs/engine/platform/sdl
History
Alibek Omarov 0e2abf9040 engine: platform: always create zeroed buffer for audio
2025-02-14 05:20:40 +03:00
..
events.c
engine: platform: sdl: fix build after last PR
2025-02-09 15:56:16 +03:00
events.h
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
in_sdl.c
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
joy_sdl.c
engine: implement basic gamepad gyroscope calibration
2025-02-03 13:14:51 +03:00
s_sdl.c
engine: platform: always create zeroed buffer for audio
2025-02-14 05:20:40 +03:00
sys_sdl.c
Fixed path calc for extras on Mac
2025-01-26 22:25:08 +03:00
vid_sdl.c
engine: platform: sdl: change behavior when window position is not set
2025-02-09 08:54:31 +03:00
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