Files
xash3d-fwgs/engine/client/cl_parse_gs.c
Alibek Omarov f84d865f4a engine: client: fix crash if server sends new movevars before entities were created
Nothing bad will happen if we skip wave height for world entity for now, but
we might need to handle this situation somehow in the future.
2025-02-17 13:02:21 +03:00

21 KiB