Files
xash3d-fwgs/engine/client/avi/avi.h
Alibek Omarov 4275829bd5 engine: client: partially rework how AVI playback works in Xash. Add ffmpeg-based player.
This intentionally will not build without --enable-ffmpeg for now.

We add new functions to the RenderAPI called AVI_Think and AVI_SetParm. Game
developer is supposed to call AVI_Think each frame and set video playback
parameters through AVI_SetParm function.

What's tested:
* Intro cinematics.
* Looping videos.
* Playing back an hour long video.
* API extension (PrimeXT's avi branch at https://github.com/a1batross/PrimeXT).

What's broken:
* There is no way to seek a video file, only rewind to the start.
2024-12-13 03:04:32 +03:00

41 lines
1.6 KiB
C

/*
avi.h -- common avi support header
Copyright (C) 2018 a1batross, Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef AVI_H
#define AVI_H
//
// avikit.c
//
typedef struct movie_state_s movie_state_t;
int AVI_GetVideoFrameNumber( movie_state_t *Avi, float time );
byte *AVI_GetVideoFrame( movie_state_t *Avi, int frame );
qboolean AVI_GetVideoInfo( movie_state_t *Avi, int *xres, int *yres, float *duration );
qboolean AVI_GetAudioInfo( movie_state_t *Avi, wavdata_t *snd_info );
int AVI_GetAudioChunk( movie_state_t *Avi, char *audiodata, int offset, int length );
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet );
movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio );
int AVI_TimeToSoundPosition( movie_state_t *Avi, int time );
void AVI_CloseVideo( movie_state_t *Avi );
qboolean AVI_IsActive( movie_state_t *Avi );
void AVI_FreeVideo( movie_state_t *Avi );
movie_state_t *AVI_GetState( int num );
qboolean AVI_Initailize( void );
void AVI_Shutdown( void );
qboolean AVI_SetParm( movie_state_t *Avi, enum movie_parms_e parm, ... );
qboolean AVI_Think( movie_state_t *Avi );
#endif // AVI_H