mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-08 13:21:51 +08:00
1011 lines
23 KiB
C
1011 lines
23 KiB
C
/*
|
|
r_context.c -- dx2 renderer context
|
|
Copyright (C) 2023-2024 a1batross
|
|
Copyright (C) 2025-2026 lewa_j
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#define INITGUID
|
|
#include "r_local.h"
|
|
#include "xash3d_mathlib.h"
|
|
#include "ref_params.h"
|
|
|
|
//#pragma comment(lib, "ddraw.lib")
|
|
//TODO COM_GetProcAddress
|
|
|
|
ref_api_t gEngfuncs;
|
|
static ref_globals_t *gpGlobals;
|
|
ref_client_t *gp_cl;
|
|
|
|
poolhandle_t r_temppool;
|
|
|
|
gl_globals_t tr;
|
|
ref_instance_t RI;
|
|
|
|
static void R_SimpleStub( void )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void R_SimpleStubInt( int unused )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void R_SimpleStubUInt( unsigned int unused )
|
|
{
|
|
;
|
|
}
|
|
|
|
static const char *R_GetConfigName( void )
|
|
{
|
|
return "ref_dx2";
|
|
}
|
|
|
|
static qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_x, int offset_y, float scale_x, float scale_y )
|
|
{
|
|
return false;
|
|
|
|
qboolean ret = true;
|
|
if (rotate > 0)
|
|
{
|
|
gEngfuncs.Con_Printf("rotation transform not supported\n");
|
|
ret = false;
|
|
}
|
|
|
|
if (offset_x || offset_y)
|
|
{
|
|
gEngfuncs.Con_Printf("offset transform not supported\n");
|
|
ret = false;
|
|
}
|
|
|
|
if (scale_x != 1.0f || scale_y != 1.0f)
|
|
{
|
|
gEngfuncs.Con_Printf("scale transform not supported\n");
|
|
ret = false;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void R_GammaChanged( qboolean do_reset_gamma )
|
|
{
|
|
if( do_reset_gamma )
|
|
{
|
|
// paranoia cubemap rendering
|
|
if( gEngfuncs.drawFuncs->GL_BuildLightmaps )
|
|
gEngfuncs.drawFuncs->GL_BuildLightmaps( );
|
|
}
|
|
else
|
|
{
|
|
//GL_RebuildLightmaps();
|
|
}
|
|
}
|
|
|
|
void R_BeginFrame( qboolean clearScene )
|
|
{
|
|
|
|
gEngfuncs.CL_ExtraUpdate();
|
|
}
|
|
|
|
static void R_RenderScene( void )
|
|
{
|
|
model_t *worldmodel = gp_cl->models[1];
|
|
if (!worldmodel && RI.drawWorld)
|
|
gEngfuncs.Host_Error("%s: NULL worldmodel\n", __func__);
|
|
|
|
// frametime is valid only for normal pass
|
|
if (FBitSet(RI.params, RP_ENVVIEW) == 0)
|
|
tr.frametime = gp_cl->time - gp_cl->oldtime;
|
|
else tr.frametime = 0.0;
|
|
|
|
// begin a new frame
|
|
tr.framecount++;
|
|
|
|
#if 0
|
|
R_PushDlights();
|
|
|
|
R_SetupFrustum();
|
|
R_SetupFrame();
|
|
R_SetupGL(true);
|
|
R_Clear(~0);
|
|
|
|
R_MarkLeaves();
|
|
R_DrawFog();
|
|
if (RI.drawWorld)
|
|
R_AnimateRipples();
|
|
|
|
R_CheckGLFog();
|
|
R_DrawWorld();
|
|
R_CheckFog();
|
|
|
|
gEngfuncs.CL_ExtraUpdate(); // don't let sound get messed up if going slow
|
|
|
|
R_DrawEntitiesOnList();
|
|
|
|
R_DrawWaterSurfaces();
|
|
#endif
|
|
}
|
|
|
|
void R_EndFrame( void )
|
|
{
|
|
//swap
|
|
if (!dxc.window)
|
|
return;
|
|
|
|
if (dxc.pddsBack)
|
|
{
|
|
RECT dstRect = {};
|
|
POINT point = { 0,0 };
|
|
ClientToScreen(dxc.window, &point);
|
|
GetClientRect(dxc.window, &dstRect);
|
|
OffsetRect(&dstRect, point.x, point.y);
|
|
|
|
RECT srcRect = { 0,0,dxc.windowWidth,dxc.windowHeight };
|
|
DXCheck(IDirectDrawSurface_Blt(dxc.pddsPrimary, &dstRect, dxc.pddsBack, &srcRect, DDBLT_WAIT, NULL));
|
|
}
|
|
|
|
//resize
|
|
RECT rect = {};
|
|
GetClientRect(dxc.window, &rect);
|
|
int w = rect.right - rect.left;
|
|
int h = rect.bottom - rect.top;
|
|
|
|
if (w != dxc.windowWidth || h != dxc.windowHeight)
|
|
{
|
|
D3D_Resize(w, h);
|
|
}
|
|
}
|
|
|
|
void GL_BackendStartFrame( void )
|
|
{
|
|
|
|
}
|
|
|
|
void GL_BackendEndFrame( void )
|
|
{
|
|
|
|
}
|
|
|
|
|
|
void R_AllowFog( qboolean allowed )
|
|
{
|
|
|
|
}
|
|
|
|
void GL_SetRenderMode( int mode )
|
|
{
|
|
dxc.renderMode = mode;
|
|
}
|
|
|
|
|
|
static qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
static void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
|
|
{
|
|
if (!allocate)
|
|
{
|
|
tr.draw_list->num_solid_entities = 0;
|
|
tr.draw_list->num_trans_entities = 0;
|
|
tr.draw_list->num_beam_entities = 0;
|
|
|
|
tr.max_entities = 0;
|
|
tr.entities = NULL;
|
|
}
|
|
else
|
|
{
|
|
tr.max_entities = max_entities;
|
|
tr.entities = entities;
|
|
}
|
|
|
|
if (gEngfuncs.drawFuncs->R_ProcessEntData)
|
|
gEngfuncs.drawFuncs->R_ProcessEntData(allocate);
|
|
}
|
|
|
|
static void R_SetupSky( int *skytextures )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void R_Set2DMode( qboolean enable )
|
|
{
|
|
|
|
}
|
|
|
|
static void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void D3D_SetVert( D3DTLVERTEX* v, float x, float y, float z, float w, float tu, float tv )
|
|
{
|
|
v->sx = x;
|
|
v->sy = y;
|
|
v->sz = z;
|
|
v->rhw = w;
|
|
//v->color = RGBA_MAKE(250, 10, 10, 255);
|
|
v->tu = tu;
|
|
v->tv = tv;
|
|
}
|
|
|
|
static void D3D_SetTri( D3DTRIANGLE *t, int v1, int v2, int v3 )
|
|
{
|
|
t->v1 = v1;
|
|
t->v2 = v2;
|
|
t->v3 = v3;
|
|
t->wFlags = D3DTRIFLAG_EDGEENABLETRIANGLE;
|
|
}
|
|
|
|
static void D3D_PutInstruction( void **dst, BYTE opcode, BYTE size, WORD count )
|
|
{
|
|
D3DINSTRUCTION* inst = (D3DINSTRUCTION*)*dst;
|
|
inst->bOpcode = opcode;
|
|
inst->bSize = size;
|
|
inst->wCount = count;
|
|
*dst = (void*)(((D3DINSTRUCTION*)*dst) + 1);
|
|
}
|
|
|
|
static void D3D_PutProcessVertices( void** dst, DWORD flags, WORD start, WORD count )
|
|
{
|
|
D3D_PutInstruction(dst, D3DOP_PROCESSVERTICES, sizeof(D3DPROCESSVERTICES), 1);
|
|
|
|
D3DPROCESSVERTICES* pv = (D3DPROCESSVERTICES*)*dst;
|
|
pv->dwFlags = flags;
|
|
pv->wStart = start;
|
|
pv->wDest = start;
|
|
pv->dwCount = count;
|
|
pv->dwReserved = 0;
|
|
*dst = (void*)(((D3DPROCESSVERTICES*)*dst) + 1);
|
|
}
|
|
|
|
static void D3D_PutRenderState( void** dst, D3DRENDERSTATETYPE type, DWORD arg )
|
|
{
|
|
D3DSTATE* s = (D3DSTATE*)*dst;
|
|
|
|
s->drstRenderStateType = type;
|
|
s->dwArg[0] = arg;
|
|
*dst = (void*)(((D3DSTATE*)*dst) + 1);
|
|
|
|
}
|
|
|
|
static void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum )
|
|
{
|
|
if (texnum <= 0 || texnum >= MAX_TEXTURES)
|
|
return;
|
|
|
|
dx_texture_t *tex = R_GetTexture(texnum);
|
|
if (!tex->dds)
|
|
return;
|
|
|
|
#if 0
|
|
RECT dstRect = { x, y, x + w, y + h };
|
|
RECT srcRect = { s1 * tex->width, t1 * tex->height, s2 * tex->width, t2 * tex->height};
|
|
|
|
if (dxc.renderMode == kRenderNormal)
|
|
{
|
|
DXCheck(IDirectDrawSurface_Blt(dxc.pddsBack, &dstRect, tex->dds, &srcRect, DDBLT_WAIT, NULL));
|
|
}
|
|
else
|
|
{
|
|
DDCOLORKEY ddck;
|
|
ddck.dwColorSpaceLowValue = 0;
|
|
ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;
|
|
DXCheck(IDirectDrawSurface_SetColorKey(tex->dds, DDCKEY_SRCBLT, &ddck));
|
|
|
|
DXCheck(IDirectDrawSurface_Blt(dxc.pddsBack, &dstRect, tex->dds, &srcRect, DDBLT_WAIT | DDBLT_KEYSRC, NULL));
|
|
}
|
|
#else
|
|
|
|
#define DX2_CREATE_EB 0
|
|
|
|
if (!dxc.pd3dd)
|
|
return;
|
|
|
|
IDirect3DExecuteBuffer* pd3deb = NULL;
|
|
#if DX2_CREATE_EB
|
|
D3DEXECUTEBUFFERDESC ebd = { 0 };
|
|
memset(&ebd, 0, sizeof(ebd));
|
|
ebd.dwSize = sizeof(ebd);
|
|
ebd.dwFlags = D3DDEB_BUFSIZE;
|
|
ebd.dwBufferSize = 512;
|
|
DXCheck(IDirect3DDevice_CreateExecuteBuffer(dxc.pd3dd, &ebd, &pd3deb, NULL));
|
|
#else
|
|
pd3deb = dxc.pd3deb;
|
|
#endif
|
|
|
|
if (!pd3deb)
|
|
return;
|
|
{
|
|
D3DEXECUTEBUFFERDESC ebDesc = { 0 };
|
|
memset(&ebDesc, 0, sizeof(ebDesc));
|
|
ebDesc.dwSize = sizeof(ebDesc);
|
|
ebDesc.dwFlags = D3DDEB_LPDATA;
|
|
DXCheck(IDirect3DExecuteBuffer_Lock(pd3deb, &ebDesc));
|
|
|
|
void* cur = ebDesc.lpData;
|
|
|
|
const int vertCount = 4;
|
|
D3DTLVERTEX* verts = (D3DTLVERTEX*)cur;
|
|
|
|
#define VecToD3DCOLOR(v) D3DRGBA(v[0], v[1], v[2], v[3])
|
|
|
|
verts[0].color = VecToD3DCOLOR(dxc.currentColor);
|
|
D3D_SetVert(verts, x, y, 0.5, 1, s1, t1);
|
|
verts[1].color = VecToD3DCOLOR(dxc.currentColor);
|
|
D3D_SetVert(verts + 1, x + w, y, 0.5, 1, s2, t1);
|
|
verts[2].color = VecToD3DCOLOR(dxc.currentColor);
|
|
D3D_SetVert(verts + 2, x + w, y + h, 0.5, 1, s2, t2);
|
|
verts[3].color = VecToD3DCOLOR(dxc.currentColor);
|
|
D3D_SetVert(verts + 3, x, y + h, 0.5, 1, s1, t2);
|
|
|
|
cur = (void*)(((D3DTLVERTEX*)cur) + vertCount);
|
|
|
|
void* insStart = cur;
|
|
|
|
D3D_PutProcessVertices(&cur, D3DPROCESSVERTICES_COPY | D3DPROCESSVERTICES_UPDATEEXTENTS, 0, vertCount);
|
|
//align
|
|
if (!(((ULONG)cur) & 7)) {
|
|
D3D_PutInstruction(&cur, D3DOP_TRIANGLE, sizeof(D3DTRIANGLE), 0);
|
|
}
|
|
|
|
D3D_PutInstruction(&cur, D3DOP_STATERENDER, sizeof(D3DSTATE), 3);
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_TEXTUREHANDLE, tex->d3dHandle);
|
|
//D3D_PutRenderState(&cur, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_DECAL);
|
|
|
|
if (dxc.renderMode == kRenderTransAlpha)
|
|
{
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_BLENDENABLE, FALSE);
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_ALPHATESTENABLE, TRUE);
|
|
}
|
|
else if (dxc.renderMode == kRenderGlow ||
|
|
dxc.renderMode == kRenderTransAdd)
|
|
{
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_BLENDENABLE, TRUE);
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
|
|
D3D_PutInstruction(&cur, D3DOP_STATERENDER, sizeof(D3DSTATE), 2);
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_DESTBLEND, D3DBLEND_ONE);
|
|
}
|
|
else if (dxc.renderMode == kRenderTransColor || dxc.renderMode == kRenderTransTexture)
|
|
{
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_BLENDENABLE, TRUE);
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
|
|
D3D_PutInstruction(&cur, D3DOP_STATERENDER, sizeof(D3DSTATE), 2);
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
}
|
|
else//kRenderNormal
|
|
{
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_BLENDENABLE, FALSE);
|
|
D3D_PutRenderState(&cur, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
|
|
}
|
|
|
|
D3D_PutInstruction(&cur, D3DOP_TRIANGLE, sizeof(D3DTRIANGLE), 2);
|
|
|
|
D3DTRIANGLE* tris = (D3DTRIANGLE*)cur;
|
|
D3D_SetTri(tris, 0, 1, 2);
|
|
D3D_SetTri(tris + 1, 0, 2, 3);
|
|
cur = (void*)(((D3DTRIANGLE*)cur) + 2);
|
|
|
|
D3D_PutInstruction(&cur, D3DOP_EXIT, 0, 0);
|
|
|
|
DXCheck(IDirect3DExecuteBuffer_Unlock(pd3deb));
|
|
|
|
D3DEXECUTEDATA exData = { 0 };
|
|
memset(&exData, 0, sizeof(exData));
|
|
exData.dwSize = sizeof(exData);
|
|
exData.dwVertexCount = vertCount;
|
|
exData.dwVertexOffset = 0;
|
|
exData.dwInstructionOffset = ((char*)insStart - (char*)ebDesc.lpData);
|
|
exData.dwInstructionLength = ((char*)cur - (char*)insStart);
|
|
DXCheck(IDirect3DExecuteBuffer_SetExecuteData(pd3deb , &exData));
|
|
}
|
|
|
|
DXCheck(IDirect3DDevice_BeginScene(dxc.pd3dd));
|
|
DXCheck(IDirect3DDevice_Execute(dxc.pd3dd, pd3deb, dxc.viewport, D3DEXECUTE_CLIPPED));
|
|
DXCheck(IDirect3DDevice_EndScene(dxc.pd3dd));
|
|
|
|
#if DX2_CREATE_EB
|
|
if (pd3deb && pd3deb != dxc.pd3deb)
|
|
IDirect3DExecuteBuffer_Release(pd3deb);
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
static void FillRGBA( int rendermode, float x, float y, float w, float h, byte r, byte g, byte b, byte a )
|
|
{
|
|
RECT dstRect = { x, y, x + w, y + h };
|
|
DDBLTFX bltFx = { 0 };
|
|
bltFx.dwSize = sizeof(bltFx);
|
|
bltFx.dwFillColor = RGBA_MAKE(r, g, b, a);
|
|
DXCheck(IDirectDrawSurface_Blt(dxc.pddsBack, &dstRect, NULL, NULL, DDBLT_WAIT | DDBLT_COLORFILL, &bltFx));
|
|
}
|
|
|
|
static int WorldToScreen( const vec3_t world, vec3_t screen )
|
|
{
|
|
VectorClear( screen );
|
|
return 0;
|
|
}
|
|
|
|
static qboolean VID_ScreenShot( const char *filename, int shot_type )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static qboolean VID_CubemapShot( const char *base, uint size, const float *vieworg, qboolean skyshot )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static colorVec R_LightPoint( const float *p )
|
|
{
|
|
colorVec c = { 0 };
|
|
return c;
|
|
}
|
|
|
|
static void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale )
|
|
{
|
|
;
|
|
}
|
|
|
|
static int R_CreateDecalList( struct decallist_s *pList )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static float R_StudioEstimateFrame( cl_entity_t *e, mstudioseqdesc_t *pseqdesc, double time )
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
static void R_StudioLerpMovement( cl_entity_t *e, double time, vec3_t origin, vec3_t angles )
|
|
{
|
|
;
|
|
}
|
|
|
|
void CL_InitStudioAPI( void )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void R_SetSkyCloudsTextures( int solidskyTexture, int alphaskyTexture )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void GL_SubdivideSurface( model_t *mod, msurface_t *fa )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void CL_RunLightStyles( lightstyle_t *ls )
|
|
{
|
|
|
|
}
|
|
|
|
static void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
|
{
|
|
if( frameWidth )
|
|
*frameWidth = 0;
|
|
|
|
if( frameHeight )
|
|
*frameHeight = 0;
|
|
|
|
if( numFrames )
|
|
*numFrames = 0;
|
|
}
|
|
|
|
static int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer, size_t buffersize )
|
|
{
|
|
gEngfuncs.Con_Printf("Mod_ProcessRenderData(%p(%s), %d, %p, %zu)\n", mod, mod->name, create, buffer, buffersize);
|
|
return true;
|
|
}
|
|
|
|
static void Mod_StudioLoadTextures( model_t *mod, void *data )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void CL_DrawParticles( double frametime, particle_t *particles, float partsize )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void CL_DrawTracers( double frametime, particle_t *tracers )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void CL_DrawBeams( int fTrans, BEAM *beams )
|
|
{
|
|
;
|
|
}
|
|
|
|
static qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static int RefGetParm( int parm, int arg )
|
|
{
|
|
dx_texture_t *glt;
|
|
|
|
switch (parm)
|
|
{
|
|
case PARM_TEX_WIDTH:
|
|
glt = R_GetTexture(arg);
|
|
return glt->width;
|
|
case PARM_TEX_HEIGHT:
|
|
glt = R_GetTexture(arg);
|
|
return glt->height;
|
|
case PARM_TEX_SRC_WIDTH:
|
|
glt = R_GetTexture(arg);
|
|
return glt->srcWidth;
|
|
case PARM_TEX_SRC_HEIGHT:
|
|
glt = R_GetTexture(arg);
|
|
return glt->srcHeight;
|
|
case PARM_TEX_GLFORMAT:
|
|
glt = R_GetTexture(arg);
|
|
return 0;
|
|
case PARM_TEX_ENCODE:
|
|
glt = R_GetTexture(arg);
|
|
return 0;
|
|
case PARM_TEX_MIPCOUNT:
|
|
glt = R_GetTexture(arg);
|
|
return glt->numMips;
|
|
case PARM_TEX_DEPTH:
|
|
glt = R_GetTexture(arg);
|
|
return 1;
|
|
#if 0
|
|
case PARM_TEX_SKYBOX:
|
|
Assert(arg >= 0 && arg < 6);
|
|
return tr.skyboxTextures[arg];
|
|
case PARM_TEX_SKYTEXNUM:
|
|
return tr.skytexturenum;
|
|
case PARM_TEX_LIGHTMAP:
|
|
arg = bound(0, arg, MAX_LIGHTMAPS - 1);
|
|
return tr.lightmapTextures[arg];
|
|
#endif
|
|
case PARM_TEX_TARGET:
|
|
glt = R_GetTexture(arg);
|
|
return 0;
|
|
case PARM_TEX_TEXNUM:
|
|
glt = R_GetTexture(arg);
|
|
return arg;
|
|
case PARM_TEX_FLAGS:
|
|
glt = R_GetTexture(arg);
|
|
return glt->flags;
|
|
#if 0
|
|
case PARM_TEX_MEMORY:
|
|
return GL_TexMemory();
|
|
case PARM_ACTIVE_TMU:
|
|
return glState.activeTMU;
|
|
case PARM_LIGHTSTYLEVALUE:
|
|
arg = bound(0, arg, MAX_LIGHTSTYLES - 1);
|
|
return tr.lightstylevalue[arg];
|
|
case PARM_MAX_IMAGE_UNITS:
|
|
return GL_MaxTextureUnits();
|
|
case PARM_REBUILD_GAMMA:
|
|
return glConfig.softwareGammaUpdate;
|
|
case PARM_GL_CONTEXT_TYPE:
|
|
return glConfig.context;
|
|
case PARM_GLES_WRAPPER:
|
|
return glConfig.wrapper;
|
|
#endif
|
|
case PARM_STENCIL_ACTIVE:
|
|
return 0;//No stencil in dx2
|
|
case PARM_TEX_FILTERING:
|
|
return 0;
|
|
#if 0
|
|
if (arg < 0)
|
|
return gl_texture_nearest.value == 0.0f;
|
|
|
|
return GL_TextureFilteringEnabled(R_GetTexture(arg));
|
|
#endif
|
|
default:
|
|
return (*gEngfuncs.EngineGetParm)(parm, arg);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static float GetFrameTime( void )
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
static void R_SetCurrentEntity( struct cl_entity_s *ent )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void R_SetCurrentModel( struct model_s *mod )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void DrawSingleDecal( struct decal_s *pDecal, struct msurface_s *fa )
|
|
{
|
|
;
|
|
}
|
|
|
|
static float *R_DecalSetupVerts( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static void R_EntityRemoveDecals( struct model_s *mod )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void AVI_UploadRawFrame( int texture, int cols, int rows, int width, int height, const byte *data )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void GL_Bind( int tmu, unsigned int texnum )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void GL_LoadTextureMatrix( const float *glmatrix )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void GL_TexGen( unsigned int coord, unsigned int mode )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void GL_UpdateTexSize( int texnum, int width, int height, int depth )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void GL_DrawParticles( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime )
|
|
{
|
|
;
|
|
}
|
|
|
|
static colorVec LightVec( const float *start, const float *end, float *lightspot, float *lightvec )
|
|
{
|
|
colorVec c = { 0 };
|
|
return c;
|
|
}
|
|
|
|
static struct mstudiotex_s *StudioGetTexture( struct cl_entity_s *e )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
|
|
static void R_SetupRefParams( const ref_viewpass_t *rvp )
|
|
{
|
|
// RI.params = RP_NONE;
|
|
RI.drawWorld = FBitSet(rvp->flags, RF_DRAW_WORLD);
|
|
RI.onlyClientDraw = FBitSet(rvp->flags, RF_ONLY_CLIENTDRAW);
|
|
RI.farClip = 0;
|
|
|
|
if (!FBitSet(rvp->flags, RF_DRAW_CUBEMAP))
|
|
RI.drawOrtho = FBitSet(rvp->flags, RF_DRAW_OVERVIEW);
|
|
else RI.drawOrtho = false;
|
|
|
|
// setup viewport
|
|
RI.viewport[0] = rvp->viewport[0];
|
|
RI.viewport[1] = rvp->viewport[1];
|
|
RI.viewport[2] = rvp->viewport[2];
|
|
RI.viewport[3] = rvp->viewport[3];
|
|
|
|
// calc FOV
|
|
RI.fov_x = rvp->fov_x;
|
|
RI.fov_y = rvp->fov_y;
|
|
|
|
VectorCopy(rvp->vieworigin, RI.vieworg);
|
|
VectorCopy(rvp->viewangles, RI.viewangles);
|
|
VectorCopy(rvp->vieworigin, RI.pvsorigin);
|
|
}
|
|
|
|
static void R_RenderFrame( const struct ref_viewpass_s *rvp )
|
|
{
|
|
if (r_norefresh->value)
|
|
return;
|
|
|
|
// setup the initial render params
|
|
R_SetupRefParams(rvp);
|
|
|
|
// completely override rendering
|
|
if (gEngfuncs.drawFuncs->GL_RenderFrame != NULL)
|
|
{
|
|
tr.fCustomRendering = true;
|
|
|
|
if (gEngfuncs.drawFuncs->GL_RenderFrame(rvp))
|
|
{
|
|
//R_GatherPlayerLight();
|
|
tr.realframecount++;
|
|
tr.fResetVis = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
tr.fCustomRendering = false;
|
|
//if (!RI.onlyClientDraw)
|
|
// R_RunViewmodelEvents();
|
|
|
|
tr.realframecount++; // right called after viewmodel events
|
|
R_RenderScene();
|
|
}
|
|
|
|
static void GL_OrthoBounds( const float *mins, const float *maxs )
|
|
{
|
|
;
|
|
}
|
|
|
|
static qboolean R_SpeedsMessage( char *out, size_t size )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static byte *Mod_GetCurrentVis( void )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static void R_NewMap( void )
|
|
{
|
|
|
|
if (gEngfuncs.drawFuncs->R_NewMap != NULL)
|
|
gEngfuncs.drawFuncs->R_NewMap();
|
|
}
|
|
|
|
static void R_ClearScene( void )
|
|
{
|
|
tr.draw_list->num_solid_entities = 0;
|
|
tr.draw_list->num_trans_entities = 0;
|
|
tr.draw_list->num_beam_entities = 0;
|
|
|
|
// clear the scene befor start new frame
|
|
if (gEngfuncs.drawFuncs->R_ClearScene != NULL)
|
|
gEngfuncs.drawFuncs->R_ClearScene();
|
|
}
|
|
|
|
static void *R_GetProcAddress( const char *name )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static void Color4f( float r, float g, float b, float a )
|
|
{
|
|
Vector4Set(dxc.currentColor, r, g, b, a);
|
|
}
|
|
|
|
static void Color4ub( unsigned char r, unsigned char g, unsigned char b, unsigned char a )
|
|
{
|
|
Vector4Set(dxc.currentColor, r/255.f, g/255.f, b/255.f, a/255.f);
|
|
}
|
|
|
|
static void TexCoord2f( float u, float v )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void Vertex3fv( const float *worldPnt )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void Vertex3f( float x, float y, float z )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void Fog( float flFogColor[3], float flStart, float flEnd, int bOn )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void ScreenToWorld( const float *screen, float *world )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void GetMatrix( const int pname, float *matrix )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void FogParams( float flDensity, int iFogSkybox )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void CullFace( TRICULLSTYLE mode )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void VGUI_SetupDrawing( qboolean rect )
|
|
{
|
|
;
|
|
}
|
|
|
|
static void VGUI_UploadTextureBlock( int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
|
|
{
|
|
;
|
|
}
|
|
|
|
static const ref_interface_t gReffuncs =
|
|
{
|
|
.R_Init = R_Init,
|
|
.R_Shutdown = R_Shutdown,
|
|
.R_GetConfigName = R_GetConfigName,
|
|
.R_SetDisplayTransform = R_SetDisplayTransform,
|
|
|
|
.GL_SetupAttributes = GL_SetupAttributes,
|
|
.GL_InitExtensions = GL_InitExtensions,
|
|
.GL_ClearExtensions = GL_ClearExtensions,
|
|
|
|
.R_GammaChanged = R_GammaChanged,
|
|
.R_BeginFrame = R_BeginFrame,
|
|
.R_RenderScene = R_RenderScene,
|
|
.R_EndFrame = R_EndFrame,
|
|
.R_PushScene = R_SimpleStub,
|
|
.R_PopScene = R_SimpleStub,
|
|
.GL_BackendStartFrame = GL_BackendStartFrame,
|
|
.GL_BackendEndFrame = GL_BackendEndFrame,
|
|
|
|
.R_ClearScreen = R_SimpleStub,
|
|
.R_AllowFog = R_AllowFog,
|
|
.GL_SetRenderMode = GL_SetRenderMode,
|
|
|
|
.R_AddEntity = R_AddEntity,
|
|
.CL_AddCustomBeam = CL_AddCustomBeam,
|
|
.R_ProcessEntData = R_ProcessEntData,
|
|
.R_Flush = R_SimpleStubUInt,
|
|
|
|
.R_ShowTextures = R_ShowTextures,
|
|
|
|
.R_GetTextureOriginalBuffer = R_GetTextureOriginalBuffer,
|
|
.GL_LoadTextureFromBuffer = GL_LoadTextureFromBuffer,
|
|
.GL_ProcessTexture = GL_ProcessTexture,
|
|
.R_SetupSky = R_SetupSky,
|
|
|
|
.R_Set2DMode = R_Set2DMode,
|
|
.R_DrawStretchRaw = R_DrawStretchRaw,
|
|
.R_DrawStretchPic = R_DrawStretchPic,
|
|
.FillRGBA = FillRGBA,
|
|
.WorldToScreen = WorldToScreen,
|
|
|
|
.VID_ScreenShot = VID_ScreenShot,
|
|
.VID_CubemapShot = VID_CubemapShot,
|
|
|
|
.R_LightPoint = R_LightPoint,
|
|
|
|
.R_DecalShoot = R_DecalShoot,
|
|
.R_DecalRemoveAll = R_SimpleStubInt,
|
|
.R_CreateDecalList = R_CreateDecalList,
|
|
.R_ClearAllDecals = R_SimpleStub,
|
|
|
|
.R_StudioEstimateFrame = R_StudioEstimateFrame,
|
|
.R_StudioLerpMovement = R_StudioLerpMovement,
|
|
.CL_InitStudioAPI = CL_InitStudioAPI,
|
|
|
|
.R_SetSkyCloudsTextures = R_SetSkyCloudsTextures,
|
|
.GL_SubdivideSurface = GL_SubdivideSurface,
|
|
.CL_RunLightStyles = CL_RunLightStyles,
|
|
|
|
.R_GetSpriteParms = R_GetSpriteParms,
|
|
.R_GetSpriteTexture = R_GetSpriteTexture,
|
|
|
|
.Mod_ProcessRenderData = Mod_ProcessRenderData,
|
|
.Mod_StudioLoadTextures = Mod_StudioLoadTextures,
|
|
|
|
.CL_DrawParticles = CL_DrawParticles,
|
|
.CL_DrawTracers = CL_DrawTracers,
|
|
.CL_DrawBeams = CL_DrawBeams,
|
|
.R_BeamCull = R_BeamCull,
|
|
|
|
.RefGetParm = RefGetParm,
|
|
.GetDetailScaleForTexture = GetDetailScaleForTexture,
|
|
.GetExtraParmsForTexture = GetExtraParmsForTexture,
|
|
.GetFrameTime = GetFrameTime,
|
|
|
|
.R_SetCurrentEntity = R_SetCurrentEntity,
|
|
.R_SetCurrentModel = R_SetCurrentModel,
|
|
|
|
.GL_FindTexture = GL_FindTexture,
|
|
.GL_TextureName = GL_TextureName,
|
|
.GL_TextureData = GL_TextureData,
|
|
.GL_LoadTexture = GL_LoadTexture,
|
|
.GL_CreateTexture = GL_CreateTexture,
|
|
.GL_LoadTextureArray = GL_LoadTextureArray,
|
|
.GL_CreateTextureArray = GL_CreateTextureArray,
|
|
.GL_FreeTexture = GL_FreeTexture,
|
|
.R_OverrideTextureSourceSize = R_OverrideTextureSourceSize,
|
|
|
|
.DrawSingleDecal = DrawSingleDecal,
|
|
.R_DecalSetupVerts = R_DecalSetupVerts,
|
|
.R_EntityRemoveDecals = R_EntityRemoveDecals,
|
|
|
|
.AVI_UploadRawFrame = AVI_UploadRawFrame,
|
|
|
|
.GL_Bind = GL_Bind,
|
|
.GL_SelectTexture = R_SimpleStubInt,
|
|
.GL_LoadTextureMatrix = GL_LoadTextureMatrix,
|
|
.GL_TexMatrixIdentity = R_SimpleStub,
|
|
.GL_CleanUpTextureUnits = R_SimpleStubInt,
|
|
.GL_TexGen = GL_TexGen,
|
|
.GL_TextureTarget = R_SimpleStubUInt,
|
|
.GL_TexCoordArrayMode = R_SimpleStubUInt,
|
|
.GL_UpdateTexSize = GL_UpdateTexSize,
|
|
.GL_Reserved0 = NULL,
|
|
.GL_Reserved1 = NULL,
|
|
|
|
.GL_DrawParticles = GL_DrawParticles,
|
|
.LightVec = LightVec,
|
|
.StudioGetTexture = StudioGetTexture,
|
|
|
|
.GL_RenderFrame = R_RenderFrame,
|
|
.GL_OrthoBounds = GL_OrthoBounds,
|
|
.R_SpeedsMessage = R_SpeedsMessage,
|
|
.Mod_GetCurrentVis = Mod_GetCurrentVis,
|
|
.R_NewMap = R_NewMap,
|
|
.R_ClearScene = R_ClearScene,
|
|
.R_GetProcAddress = R_GetProcAddress,
|
|
|
|
.TriRenderMode = R_SimpleStubInt,
|
|
.Begin = R_SimpleStubInt,
|
|
.End = R_SimpleStub,
|
|
.Color4f = Color4f,
|
|
.Color4ub = Color4ub,
|
|
.TexCoord2f = TexCoord2f,
|
|
.Vertex3fv = Vertex3fv,
|
|
.Vertex3f = Vertex3f,
|
|
.Fog = Fog,
|
|
.ScreenToWorld = ScreenToWorld,
|
|
.GetMatrix = GetMatrix,
|
|
.FogParams = FogParams,
|
|
.CullFace = CullFace,
|
|
|
|
.VGUI_SetupDrawing = VGUI_SetupDrawing,
|
|
.VGUI_UploadTextureBlock = VGUI_UploadTextureBlock,
|
|
};
|
|
|
|
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
|
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
|
{
|
|
if( version != REF_API_VERSION )
|
|
return 0;
|
|
|
|
// fill in our callbacks
|
|
*funcs = gReffuncs;
|
|
gEngfuncs = *engfuncs;
|
|
gpGlobals = globals;
|
|
gp_cl = (ref_client_t *)gEngfuncs.EngineGetParm(PARM_GET_CLIENT_PTR, 0);
|
|
|
|
return REF_API_VERSION;
|
|
}
|