mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-06 04:05:11 +08:00
* initial commit * initial commit * add port files * ios: Changes to allow creating app bundle without xcode projects * ios: Added mic perms request * ios: Very basic app bundle creation script * ios: Fix -log parameter * ios: Sdk no longer hardcoded and option to compile for simulator * general: Update gitignore * ios: Enable game mode for the app * ios: Compile instructions and updated ipa creation script * ios: Code cleanup * ios: Remove dylibs * general: Remove extra submodules * ios: Remove dylibs again * ios: Implement suggested changes * ios: Fix building as dylib instead of binary * ios: Scripts for building mods * ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts * ios: Update createipa.sh to use waf install * ios: Clean script and updated README * general: Fix spelling mistake and outdated instructions * ios: Clean up in xcompile.py * ios: Fix createipa.sh generating an invalid ipa * ios: Temporary fix for launch dialog textfield colors in dark mode
27 lines
649 B
Bash
Executable File
27 lines
649 B
Bash
Executable File
#!/bin/bash
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#cd into script directory
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SCRIPTDIR=${0%/*}
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cd $SCRIPTDIR
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MODPATH=mod-build/$1
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if [ -z $1 ]; then
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MODPATH=mod-build/hlsdk
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git clone --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks $MODPATH
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else
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git clone --recursive https://github.com/FWGS/hlsdk-portable -b $1 $MODPATH
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fi
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mkdir ../../build/ios
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IOSDIR=$(realpath ../../build/ios)
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cd $MODPATH
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#compiling hlsdk for ios release is broken, so just build for debug
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cmake -DCMAKE_SYSTEM_NAME=iOS -DGAMEDIR=$IOSDIR -DCMAKE_BUILD_TYPE=Debug -B build -S .
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cmake --build build --target install
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cd ../../
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if [ -d mod-build ]; then
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rm -rf mod-build/
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fi
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exit 0 |