Files
xash3d-fwgs/scripts/ios/buildhlsdk.sh
ksagameng2 a9bf700da4 Restore iOS build support (#2352)
* initial commit

* initial commit

* add port files

* ios: Changes to allow creating app bundle without xcode projects

* ios: Added mic perms request

* ios: Very basic app bundle creation script

* ios: Fix -log parameter

* ios: Sdk no longer hardcoded and option to compile for simulator

* general: Update gitignore

* ios: Enable game mode for the app

* ios: Compile instructions and updated ipa creation script

* ios: Code cleanup

* ios: Remove dylibs

* general: Remove extra submodules

* ios: Remove dylibs again

* ios: Implement suggested changes

* ios: Fix building as dylib instead of binary

* ios: Scripts for building mods

* ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts

* ios: Update createipa.sh to use waf install

* ios: Clean script and updated README

* general: Fix spelling mistake and outdated instructions

* ios: Clean up in xcompile.py

* ios: Fix createipa.sh generating an invalid ipa

* ios: Temporary fix for launch dialog textfield colors in dark mode
2025-11-01 18:32:00 +05:00

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#!/bin/bash
#cd into script directory
SCRIPTDIR=${0%/*}
cd $SCRIPTDIR
MODPATH=mod-build/$1
if [ -z $1 ]; then
MODPATH=mod-build/hlsdk
git clone --recursive https://github.com/FWGS/hlsdk-portable -b mobile_hacks $MODPATH
else
git clone --recursive https://github.com/FWGS/hlsdk-portable -b $1 $MODPATH
fi
mkdir ../../build/ios
IOSDIR=$(realpath ../../build/ios)
cd $MODPATH
#compiling hlsdk for ios release is broken, so just build for debug
cmake -DCMAKE_SYSTEM_NAME=iOS -DGAMEDIR=$IOSDIR -DCMAKE_BUILD_TYPE=Debug -B build -S .
cmake --build build --target install
cd ../../
if [ -d mod-build ]; then
rm -rf mod-build/
fi
exit 0