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RomkaZVO
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xash3d-fwgs
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https://github.com/FWGS/xash3d-fwgs.git
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4c15cceb324cae6d9314b4a7f1ee83c2182ce99b
xash3d-fwgs
/
engine
/
platform
/
sdl
History
Alibek Omarov
0e2abf9040
engine: platform: always create zeroed buffer for audio
2025-02-14 05:20:40 +03:00
..
events.c
engine: platform: sdl: fix build after last PR
2025-02-09 15:56:16 +03:00
events.h
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
in_sdl.c
engine: drop raw SDL joystick API, always use GameController instead. Implement actually working rumble, ensure we're freeing up all resources related to gamepads
2025-01-31 17:50:19 +03:00
joy_sdl.c
engine: implement basic gamepad gyroscope calibration
2025-02-03 13:14:51 +03:00
s_sdl.c
engine: platform: always create zeroed buffer for audio
2025-02-14 05:20:40 +03:00
sys_sdl.c
Fixed path calc for extras on Mac
2025-01-26 22:25:08 +03:00
vid_sdl.c
engine: platform: sdl: change behavior when window position is not set
2025-02-09 08:54:31 +03:00