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RomkaZVO
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xash3d-fwgs
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4a2b3e89b41c6575dde656a101262aa36bed26a4
xash3d-fwgs
/
engine
/
platform
/
sdl2
History
Alibek Omarov
729c985eaf
engine: client: consolidate dma, s_listener and bunch of separate sound globals into one snd global struct. Replace bit fields with bit flags in preparation for SoundAPI
...
Remove s_combine_sounds, it never worked great and was disabled by default.
2026-04-06 06:00:48 +05:00
..
host_sdl2.c
engine: client: extend the supported key list for international keyboards, small refactoring of old smelly code
2026-03-19 15:41:12 +05:00
in_sdl2.c
engine: platform: sdl2: restore scaling mouse position for hi-dpi support
2025-12-08 19:05:13 +05:00
joy_sdl2.c
engine: platform: sdl2: remove SDL1.2 code, as it's now moved into it's own separate directory
2025-05-05 05:56:23 +03:00
platform_sdl2.h
engine: small refactorings in sdl2 support, enable messagebox and timer in sdl3 backend back
2025-12-16 05:18:28 +05:00
s_sdl2.c
engine: client: consolidate dma, s_listener and bunch of separate sound globals into one snd global struct. Replace bit fields with bit flags in preparation for SoundAPI
2026-04-06 06:00:48 +05:00
sys_sdl2.c
engine: common: add host.default_gamedir containing gamedir passed to us from game launcher
2026-04-03 04:09:25 +05:00
vid_sdl2.c
engine: platform: sdl2: more robust error handling when creating a window and opengl context
2026-01-31 14:13:37 +05:00