mirror of
https://github.com/FWGS/xash3d-fwgs.git
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* initial commit * initial commit * add port files * ios: Changes to allow creating app bundle without xcode projects * ios: Added mic perms request * ios: Very basic app bundle creation script * ios: Fix -log parameter * ios: Sdk no longer hardcoded and option to compile for simulator * general: Update gitignore * ios: Enable game mode for the app * ios: Compile instructions and updated ipa creation script * ios: Code cleanup * ios: Remove dylibs * general: Remove extra submodules * ios: Remove dylibs again * ios: Implement suggested changes * ios: Fix building as dylib instead of binary * ios: Scripts for building mods * ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts * ios: Update createipa.sh to use waf install * ios: Clean script and updated README * general: Fix spelling mistake and outdated instructions * ios: Clean up in xcompile.py * ios: Fix createipa.sh generating an invalid ipa * ios: Temporary fix for launch dialog textfield colors in dark mode
55 lines
1.9 KiB
Objective-C
55 lines
1.9 KiB
Objective-C
/*
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iosFtpServer
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Copyright (C) 2008 Richard Dearlove ( monsta )
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#import <UIKit/UIKit.h>
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#import "AsyncSocket.h"
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#import "FtpDefines.h"
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@class FtpConnection;
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@interface FtpDataConnection : NSObject {
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AsyncSocket *dataSocket;
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FtpConnection *ftpConnection; // connection which generated data socket we are tied to
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AsyncSocket *dataListeningSocket;
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id dataConnection;
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NSMutableData *receivedData;
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int connectionState;
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}
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-(id)initWithAsyncSocket:(AsyncSocket*)newSocket forConnection:(id)aConnection withQueuedData:(NSMutableArray*)queuedData;
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-(void)writeString:(NSString*)dataString;
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-(void)writeData:(NSMutableData*)data;
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-(void)writeQueuedData:(NSMutableArray*)queuedData;
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-(void)closeConnection;
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#pragma mark ASYNCSOCKET DELEGATES
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-(BOOL)onSocketWillConnect:(AsyncSocket *)sock;
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-(void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket;
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-(void)onSocket:(AsyncSocket*)sock didReadData:(NSData*)data withTag:(long)tag;
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-(void)onSocket:(AsyncSocket*)sock didWriteDataWithTag:(long)tag;
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-(void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err;
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@property (readonly) NSMutableData *receivedData;
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@property (readwrite) int connectionState;
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@end
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