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* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum frame size and custom sample rate, without resampling * Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS * Fix possible buffer overruns, underruns and races with platform side * Revise all usages of offset variables, samples vs bytes
2.7 KiB
2.7 KiB