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https://github.com/FWGS/xash3d-fwgs.git
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* initial commit * initial commit * add port files * ios: Changes to allow creating app bundle without xcode projects * ios: Added mic perms request * ios: Very basic app bundle creation script * ios: Fix -log parameter * ios: Sdk no longer hardcoded and option to compile for simulator * general: Update gitignore * ios: Enable game mode for the app * ios: Compile instructions and updated ipa creation script * ios: Code cleanup * ios: Remove dylibs * general: Remove extra submodules * ios: Remove dylibs again * ios: Implement suggested changes * ios: Fix building as dylib instead of binary * ios: Scripts for building mods * ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts * ios: Update createipa.sh to use waf install * ios: Clean script and updated README * general: Fix spelling mistake and outdated instructions * ios: Clean up in xcompile.py * ios: Fix createipa.sh generating an invalid ipa * ios: Temporary fix for launch dialog textfield colors in dark mode
26 lines
785 B
C
26 lines
785 B
C
/*
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ios_lib.h - dynamic library code for iOS
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Copyright (C) 2017-2018 mittorn
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This program is free software: you can redistribute it and/sor modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#pragma once
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#if TARGET_OS_IPHONE
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#ifndef IOS_LIB_H
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#define IOS_LIB_H
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#define Platform_POSIX_LoadLibrary( x ) IOS_LoadLibrary(( x ))
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void *IOS_LoadLibrary( const char *dllname );
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#endif // IOS_LIB_H
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#endif // TARGET_OS_IPHONE
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