Files
xash3d-fwgs/engine/platform/ios/FtpServer.m
ksagameng2 a9bf700da4 Restore iOS build support (#2352)
* initial commit

* initial commit

* add port files

* ios: Changes to allow creating app bundle without xcode projects

* ios: Added mic perms request

* ios: Very basic app bundle creation script

* ios: Fix -log parameter

* ios: Sdk no longer hardcoded and option to compile for simulator

* general: Update gitignore

* ios: Enable game mode for the app

* ios: Compile instructions and updated ipa creation script

* ios: Code cleanup

* ios: Remove dylibs

* general: Remove extra submodules

* ios: Remove dylibs again

* ios: Implement suggested changes

* ios: Fix building as dylib instead of binary

* ios: Scripts for building mods

* ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts

* ios: Update createipa.sh to use waf install

* ios: Clean script and updated README

* general: Fix spelling mistake and outdated instructions

* ios: Clean up in xcompile.py

* ios: Fix createipa.sh generating an invalid ipa

* ios: Temporary fix for launch dialog textfield colors in dark mode
2025-11-01 18:32:00 +05:00

199 lines
7.0 KiB
Objective-C

/*
iosFtpServer
Copyright (C) 2008 Richard Dearlove ( monsta )
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
// 11/02/08 changes to made to allow stopping of the server. Also added a bit of code to show users IP address.
// Cleaned up the code to make the retains and releases a bit more obvious... mostly programming style preferences.
// Added a stop Ftp server method to be called from where ever it was start. See iphoneLibTestViewController.m to see how I was calling it.
// Most users wouldn't want the server to continue to run once the transfers are done.
#import "FtpServer.h"
@implementation FtpServer
@synthesize listenSocket, connectedSockets, server, notificationObject, portNumber, delegate, commands, baseDir, connections;
@synthesize clientEncoding;
@synthesize changeRoot;
// ----------------------------------------------------------------------------------------------------------
- (id)initWithPort:(unsigned)serverPort withDir:(NSString*)aDirectory notifyObject:(id)sender
// ----------------------------------------------------------------------------------------------------------
{
if( self = [super init] ) {
NSError *error = nil;
self.notificationObject = sender;
// Load up commands
NSString *plistPath = [[ NSBundle mainBundle ] pathForResource:@"ftp_commands" ofType:@"plist"];
if ( ! [ [ NSFileManager defaultManager ] fileExistsAtPath:plistPath ] )
{
NSLog(@"ftp_commands.plist missing");
}
commands = [ [ NSDictionary alloc ] initWithContentsOfFile:plistPath];
// Clear out connections list
NSMutableArray *myConnections = [[NSMutableArray alloc] init];
self.connections = myConnections;
[myConnections release];
// Create a socket
self.portNumber = serverPort;
AsyncSocket *myListenSocket = [[AsyncSocket alloc] initWithDelegate:self];
self.listenSocket = myListenSocket;
[myListenSocket release];
NSLog(@"Listening on %u", portNumber);
[listenSocket acceptOnPort:serverPort error:&error]; // start lisetning on this port.
NSMutableArray *myConnectedSockets = [[NSMutableArray alloc] initWithCapacity:1];
self.connectedSockets = myConnectedSockets;
[myConnectedSockets release];
// Set directory - have to do this because on iphone, some directories arent what they report back as, so need real path it resolves to, CHECKME - might be an easier way
NSFileManager *fileManager = [ NSFileManager defaultManager ];
NSString *expandedPath = [ aDirectory stringByStandardizingPath ];
// CHANGE TO NEW DIRECTORY & GET SYSTEM FILE PATH ( no .. etc )
if ([ fileManager changeCurrentDirectoryPath:expandedPath ]) // try changing to directory
{
self.baseDir = [[ fileManager currentDirectoryPath ] copy] ; // Gets the real path. CHECKME.
// self.baseDir = @"/Users"; // REMOVEME - added for testing 7/6/10
}
else
{
self.baseDir = aDirectory; // shouldnt get to this line really
}
self.changeRoot = false; // true if you want them to be sandboxed/chrooted into the basedir
// the default client encoding is UTF8
self.clientEncoding = NSUTF8StringEncoding;
}
return self;
}
// ----------------------------------------------------------------------------------------------------------
-(void)stopFtpServer
// ----------------------------------------------------------------------------------------------------------
{
if(listenSocket)[listenSocket disconnect];
[connectedSockets removeAllObjects];
[connections removeAllObjects];
}
#pragma mark ASYNCSOCKET DELEGATES
// ----------------------------------------------------------------------------------------------------------
- (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket
// ----------------------------------------------------------------------------------------------------------
{
FtpConnection *newConnection = [[[ FtpConnection alloc ] initWithAsyncSocket:newSocket forServer:self] autorelease]; // Create an ftp connection
[ connections addObject:newConnection ]; // Add this to our list of connections
NSLog(@"FS:didAcceptNewSocket port:%i", [sock localPort]);
if ([sock localPort] == portNumber )
{
NSLog(@"Connection on Server Port");
}
else
{
// must be a data comms port
// spawn a data comms port
// look for the connection with the same port
// and attach it
NSLog(@"--ERROR %i, %i", [sock localPort],portNumber);
}
}
// ----------------------------------------------------------------------------------------------------------
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port
// ----------------------------------------------------------------------------------------------------------
{
NSLog(@"FtpServer:didConnectToHost port:%i", [sock localPort]);
}
#pragma mark NOTIFICATIONS
// ----------------------------------------------------------------------------------------------------------
-(void)didReceiveFileListChanged
// ----------------------------------------------------------------------------------------------------------
{
if ([notificationObject respondsToSelector:@selector(didReceiveFileListChanged)])
[notificationObject didReceiveFileListChanged ];
}
#pragma mark CONNECTIONS
// ----------------------------------------------------------------------------------------------------------
- (void)closeConnection:(id)theConnection
// ----------------------------------------------------------------------------------------------------------
{
// Search through connections for this one - and delete
// this should release it - and delloc
[connections removeObject:theConnection ];
}
// ----------------------------------------------------------------------------------------------------------
-(NSString*)createList:(NSString*)directoryPath
// ----------------------------------------------------------------------------------------------------------
{
return createList(directoryPath);
}
// ----------------------------------------------------------------------------------------------------------
- (void)dealloc
// ----------------------------------------------------------------------------------------------------------
{
if(listenSocket)
{
[listenSocket disconnect];
[listenSocket release];
}
[connectedSockets release];
[notificationObject release];
[connections release];
[commands release];
[baseDir release];
[super dealloc];
}
@end