Files
xash3d-fwgs/engine/platform/ios/lib_ios.h
ksagameng2 a9bf700da4 Restore iOS build support (#2352)
* initial commit

* initial commit

* add port files

* ios: Changes to allow creating app bundle without xcode projects

* ios: Added mic perms request

* ios: Very basic app bundle creation script

* ios: Fix -log parameter

* ios: Sdk no longer hardcoded and option to compile for simulator

* general: Update gitignore

* ios: Enable game mode for the app

* ios: Compile instructions and updated ipa creation script

* ios: Code cleanup

* ios: Remove dylibs

* general: Remove extra submodules

* ios: Remove dylibs again

* ios: Implement suggested changes

* ios: Fix building as dylib instead of binary

* ios: Scripts for building mods

* ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts

* ios: Update createipa.sh to use waf install

* ios: Clean script and updated README

* general: Fix spelling mistake and outdated instructions

* ios: Clean up in xcompile.py

* ios: Fix createipa.sh generating an invalid ipa

* ios: Temporary fix for launch dialog textfield colors in dark mode
2025-11-01 18:32:00 +05:00

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C

/*
ios_lib.h - dynamic library code for iOS
Copyright (C) 2017-2018 mittorn
This program is free software: you can redistribute it and/sor modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#pragma once
#if TARGET_OS_IPHONE
#ifndef IOS_LIB_H
#define IOS_LIB_H
#define Platform_POSIX_LoadLibrary( x ) IOS_LoadLibrary(( x ))
void *IOS_LoadLibrary( const char *dllname );
#endif // IOS_LIB_H
#endif // TARGET_OS_IPHONE