mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
The menu relies on the fact that model is set from player's userinfo, and if it has bogus model, it will trip on the nullptr model assert
1525 lines
36 KiB
C
1525 lines
36 KiB
C
/*
|
|
gl_rmain.c - renderer main loop
|
|
Copyright (C) 2010 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#include "r_local.h"
|
|
#include "xash3d_mathlib.h"
|
|
#include "library.h"
|
|
// #include "beamdef.h"
|
|
#include "entity_types.h"
|
|
#include "mod_local.h"
|
|
int r_cnumsurfs;
|
|
#define IsLiquidContents( cnt ) ( cnt == CONTENTS_WATER || cnt == CONTENTS_SLIME || cnt == CONTENTS_LAVA )
|
|
|
|
ref_instance_t RI;
|
|
|
|
|
|
// quake defines. will be refactored
|
|
|
|
// view origin
|
|
//
|
|
|
|
//
|
|
// screen size info
|
|
//
|
|
float xcenter, ycenter;
|
|
float xscale, yscale;
|
|
float xscaleinv, yscaleinv;
|
|
// float xscaleshrink, yscaleshrink;
|
|
float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
|
|
|
|
int r_screenwidth;
|
|
|
|
|
|
|
|
|
|
//
|
|
// refresh flags
|
|
//
|
|
|
|
// int d_spanpixcount;
|
|
// int r_polycount;
|
|
// int r_drawnpolycount;
|
|
// int r_wholepolycount;
|
|
|
|
int r_viewcluster, r_oldviewcluster;
|
|
|
|
CVAR_DEFINE_AUTO( sw_clearcolor, "48999", 0, "screen clear color" );
|
|
CVAR_DEFINE_AUTO( sw_drawflat, "0", FCVAR_CHEAT, "" );
|
|
CVAR_DEFINE_AUTO( sw_draworder, "0", FCVAR_CHEAT, "" );
|
|
CVAR_DEFINE_AUTO( sw_maxedges, "32", 0, "" );
|
|
static CVAR_DEFINE_AUTO( sw_maxsurfs, "0", 0, "" );
|
|
CVAR_DEFINE_AUTO( sw_mipscale, "1", FCVAR_GLCONFIG, "nothing" );
|
|
CVAR_DEFINE_AUTO( sw_mipcap, "0", FCVAR_GLCONFIG, "nothing" );
|
|
CVAR_DEFINE_AUTO( sw_surfcacheoverride, "0", 0, "" );
|
|
static CVAR_DEFINE_AUTO( sw_waterwarp, "1", FCVAR_GLCONFIG, "nothing" );
|
|
static CVAR_DEFINE_AUTO( sw_notransbrushes, "0", FCVAR_GLCONFIG, "do not apply transparency to water/glasses (faster)" );
|
|
CVAR_DEFINE_AUTO( sw_noalphabrushes, "0", FCVAR_GLCONFIG, "do not draw brush holes (faster)" );
|
|
CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
|
|
CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither" );
|
|
static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );
|
|
|
|
|
|
|
|
int r_viewcluster, r_oldviewcluster;
|
|
|
|
float d_sdivzstepu, d_tdivzstepu, d_zistepu;
|
|
float d_sdivzstepv, d_tdivzstepv, d_zistepv;
|
|
float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
|
|
|
|
fixed16_t sadjust, tadjust, bbextents, bbextentt;
|
|
|
|
pixel_t *cacheblock;
|
|
int cachewidth;
|
|
pixel_t *d_viewbuffer;
|
|
short *d_pzbuffer;
|
|
unsigned int d_zrowbytes;
|
|
unsigned int d_zwidth;
|
|
|
|
mvertex_t *r_pcurrentvertbase;
|
|
|
|
// int c_surf;
|
|
qboolean r_surfsonstack;
|
|
int r_clipflags;
|
|
byte r_warpbuffer[WARP_WIDTH * WARP_HEIGHT];
|
|
int r_numallocatededges;
|
|
|
|
float r_aliasuvscale = 1.0;
|
|
|
|
static int R_RankForRenderMode( int rendermode )
|
|
{
|
|
switch( rendermode )
|
|
{
|
|
case kRenderTransTexture:
|
|
return 1; // draw second
|
|
case kRenderTransAdd:
|
|
return 2; // draw third
|
|
case kRenderGlow:
|
|
return 3; // must be last!
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void GAME_EXPORT R_AllowFog( qboolean allowed )
|
|
{
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_OpaqueEntity
|
|
|
|
Opaque entity can be brush or studio model but sprite
|
|
===============
|
|
*/
|
|
qboolean R_OpaqueEntity( cl_entity_t *ent )
|
|
{
|
|
int rendermode = R_GetEntityRenderMode( ent );
|
|
|
|
if( rendermode == kRenderNormal )
|
|
{
|
|
switch( ent->curstate.renderfx )
|
|
{
|
|
case kRenderFxNone:
|
|
case kRenderFxDeadPlayer:
|
|
case kRenderFxLightMultiplier:
|
|
case kRenderFxExplode:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if( sw_notransbrushes.value && ent->model && ent->model->type == mod_brush && rendermode == kRenderTransTexture )
|
|
return true;
|
|
|
|
if( sw_noalphabrushes.value && ent->model && ent->model->type == mod_brush && rendermode == kRenderTransAlpha )
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_TransEntityCompare
|
|
|
|
Sorting translucent entities by rendermode then by distance
|
|
===============
|
|
*/
|
|
static int R_TransEntityCompare( const cl_entity_t **a, const cl_entity_t **b )
|
|
{
|
|
vec3_t vecLen, org;
|
|
float dist1, dist2;
|
|
|
|
cl_entity_t *ent1 = (cl_entity_t *)*a;
|
|
cl_entity_t *ent2 = (cl_entity_t *)*b;
|
|
int rendermode1 = R_GetEntityRenderMode( ent1 );
|
|
int rendermode2 = R_GetEntityRenderMode( ent2 );
|
|
|
|
// sort by distance
|
|
if(( ent1->model && ent1->model->type != mod_brush ) || rendermode1 != kRenderTransAlpha )
|
|
{
|
|
VectorAverage( ent1->model->mins, ent1->model->maxs, org );
|
|
VectorAdd( ent1->origin, org, org );
|
|
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
|
|
dist1 = DotProduct( vecLen, vecLen );
|
|
}
|
|
else
|
|
dist1 = 1000000000;
|
|
|
|
if(( ent1->model && ent2->model->type != mod_brush ) || rendermode2 != kRenderTransAlpha )
|
|
{
|
|
VectorAverage( ent2->model->mins, ent2->model->maxs, org );
|
|
VectorAdd( ent2->origin, org, org );
|
|
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
|
|
dist2 = DotProduct( vecLen, vecLen );
|
|
}
|
|
else
|
|
dist2 = 1000000000;
|
|
|
|
if( dist1 > dist2 )
|
|
return -1;
|
|
if( dist1 < dist2 )
|
|
return 1;
|
|
|
|
// then sort by rendermode
|
|
if( R_RankForRenderMode( rendermode1 ) > R_RankForRenderMode( rendermode2 ))
|
|
return 1;
|
|
if( R_RankForRenderMode( rendermode1 ) < R_RankForRenderMode( rendermode2 ))
|
|
return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_WorldToScreen
|
|
|
|
Convert a given point from world into screen space
|
|
Returns true if we behind to screen
|
|
===============
|
|
*/
|
|
int R_WorldToScreen( const vec3_t point, vec3_t screen )
|
|
{
|
|
matrix4x4 worldToScreen;
|
|
qboolean behind;
|
|
|
|
if( !point || !screen )
|
|
return true;
|
|
|
|
Matrix4x4_Copy( worldToScreen, RI.worldviewProjectionMatrix );
|
|
screen[0] = worldToScreen[0][0] * point[0] + worldToScreen[0][1] * point[1] + worldToScreen[0][2] * point[2] + worldToScreen[0][3];
|
|
screen[1] = worldToScreen[1][0] * point[0] + worldToScreen[1][1] * point[1] + worldToScreen[1][2] * point[2] + worldToScreen[1][3];
|
|
float w = worldToScreen[3][0] * point[0] + worldToScreen[3][1] * point[1] + worldToScreen[3][2] * point[2] + worldToScreen[3][3];
|
|
screen[2] = 0.0f; // just so we have something valid here
|
|
|
|
if( w < 0.001f )
|
|
{
|
|
behind = true;
|
|
}
|
|
else
|
|
{
|
|
float invw = 1.0f / w;
|
|
screen[0] *= invw;
|
|
screen[1] *= invw;
|
|
behind = false;
|
|
}
|
|
|
|
return behind;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_ScreenToWorld
|
|
|
|
Convert a given point from screen into world space
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_ScreenToWorld( const vec3_t screen, vec3_t point )
|
|
{
|
|
matrix4x4 screenToWorld;
|
|
|
|
if( !point || !screen )
|
|
return;
|
|
|
|
Matrix4x4_Invert_Full( screenToWorld, RI.worldviewProjectionMatrix );
|
|
|
|
point[0] = screen[0] * screenToWorld[0][0] + screen[1] * screenToWorld[0][1] + screen[2] * screenToWorld[0][2] + screenToWorld[0][3];
|
|
point[1] = screen[0] * screenToWorld[1][0] + screen[1] * screenToWorld[1][1] + screen[2] * screenToWorld[1][2] + screenToWorld[1][3];
|
|
point[2] = screen[0] * screenToWorld[2][0] + screen[1] * screenToWorld[2][1] + screen[2] * screenToWorld[2][2] + screenToWorld[2][3];
|
|
float w = screen[0] * screenToWorld[3][0] + screen[1] * screenToWorld[3][1] + screen[2] * screenToWorld[3][2] + screenToWorld[3][3];
|
|
if( w != 0.0f )
|
|
VectorScale( point, ( 1.0f / w ), point );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_PushScene
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_PushScene( void )
|
|
{
|
|
if( ++tr.draw_stack_pos >= MAX_DRAW_STACK )
|
|
gEngfuncs.Host_Error( "draw stack overflow\n" );
|
|
|
|
tr.draw_list = &tr.draw_stack[tr.draw_stack_pos];
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_PopScene
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_PopScene( void )
|
|
{
|
|
if( --tr.draw_stack_pos < 0 )
|
|
gEngfuncs.Host_Error( "draw stack underflow\n" );
|
|
tr.draw_list = &tr.draw_stack[tr.draw_stack_pos];
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_ClearScene
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_ClearScene( void )
|
|
{
|
|
tr.draw_list->num_solid_entities = 0;
|
|
tr.draw_list->num_trans_entities = 0;
|
|
tr.draw_list->num_beam_entities = 0;
|
|
tr.draw_list->num_edge_entities = 0;
|
|
|
|
// clear the scene befor start new frame
|
|
if( gEngfuncs.drawFuncs->R_ClearScene != NULL )
|
|
gEngfuncs.drawFuncs->R_ClearScene();
|
|
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_AddEntity
|
|
===============
|
|
*/
|
|
qboolean GAME_EXPORT R_AddEntity( struct cl_entity_s *clent, int type )
|
|
{
|
|
if( !r_drawentities->value )
|
|
return false; // not allow to drawing
|
|
|
|
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
|
|
return false; // done
|
|
|
|
if( !R_ModelOpaque( clent->curstate.rendermode ) && CL_FxBlend( clent ) <= 0 )
|
|
return true; // invisible
|
|
|
|
if( type == ET_FRAGMENTED )
|
|
r_stats.c_client_ents++;
|
|
|
|
if( type == ET_BEAM )
|
|
{
|
|
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
|
{
|
|
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
|
return false;
|
|
}
|
|
|
|
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = clent;
|
|
tr.draw_list->num_beam_entities++;
|
|
|
|
return true;
|
|
}
|
|
else if( R_OpaqueEntity( clent ))
|
|
{
|
|
if( clent->model->type == mod_brush )
|
|
{
|
|
if( tr.draw_list->num_edge_entities >= MAX_VISIBLE_PACKET )
|
|
return false;
|
|
|
|
tr.draw_list->edge_entities[tr.draw_list->num_edge_entities] = clent;
|
|
tr.draw_list->num_edge_entities++;
|
|
return true;
|
|
}
|
|
// opaque
|
|
if( tr.draw_list->num_solid_entities >= MAX_VISIBLE_PACKET )
|
|
return false;
|
|
|
|
tr.draw_list->solid_entities[tr.draw_list->num_solid_entities] = clent;
|
|
tr.draw_list->num_solid_entities++;
|
|
}
|
|
else
|
|
{
|
|
// translucent
|
|
if( tr.draw_list->num_trans_entities >= MAX_VISIBLE_PACKET )
|
|
return false;
|
|
|
|
tr.draw_list->trans_entities[tr.draw_list->num_trans_entities] = clent;
|
|
tr.draw_list->num_trans_entities++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// =============================================================================
|
|
/*
|
|
===============
|
|
R_GetFarClip
|
|
===============
|
|
*/
|
|
static float R_GetFarClip( void )
|
|
{
|
|
if( WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
|
return gp_movevars->zmax * 1.73f;
|
|
return 2048.0f;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_SetupFrustum
|
|
===============
|
|
*/
|
|
void R_SetupFrustum( void )
|
|
{
|
|
// build the transformation matrix for the given view angles
|
|
AngleVectors( RI.rvp.viewangles, RI.vforward, RI.vright, RI.vup );
|
|
|
|
{
|
|
VectorCopy( RI.rvp.vieworigin, RI.cullorigin );
|
|
VectorCopy( RI.vforward, RI.cull_vforward );
|
|
VectorCopy( RI.vright, RI.cull_vright );
|
|
VectorCopy( RI.vup, RI.cull_vup );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_SetupProjectionMatrix
|
|
=============
|
|
*/
|
|
static void R_SetupProjectionMatrix( matrix4x4 m )
|
|
{
|
|
float xMin, xMax, yMin, yMax, zNear, zFar;
|
|
|
|
RI.farClip = R_GetFarClip();
|
|
|
|
zNear = 4.0f;
|
|
zFar = Q_max( 256.0f, RI.farClip );
|
|
|
|
yMax = zNear * tan( RI.rvp.fov_y * M_PI_F / 360.0f );
|
|
yMin = -yMax;
|
|
|
|
xMax = zNear * tan( RI.rvp.fov_x * M_PI_F / 360.0f );
|
|
xMin = -xMax;
|
|
|
|
Matrix4x4_CreateProjection( m, xMax, xMin, yMax, yMin, zNear, zFar );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_SetupModelviewMatrix
|
|
=============
|
|
*/
|
|
static void R_SetupModelviewMatrix( matrix4x4 m )
|
|
{
|
|
Matrix4x4_CreateModelview( m );
|
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[2], 1, 0, 0 );
|
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[0], 0, 1, 0 );
|
|
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[1], 0, 0, 1 );
|
|
Matrix4x4_ConcatTranslate( m, -RI.rvp.vieworigin[0], -RI.rvp.vieworigin[1], -RI.rvp.vieworigin[2] );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_LoadIdentity
|
|
=============
|
|
*/
|
|
void R_LoadIdentity( void )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_RotateForEntity
|
|
=============
|
|
*/
|
|
void R_RotateForEntity( cl_entity_t *e )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_TranslateForEntity
|
|
=============
|
|
*/
|
|
void R_TranslateForEntity( cl_entity_t *e )
|
|
{
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_FindViewLeaf
|
|
===============
|
|
*/
|
|
void R_FindViewLeaf( void )
|
|
{
|
|
RI.oldviewleaf = RI.viewleaf;
|
|
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.rvp.vieworigin, WORLDMODEL->nodes, WORLDMODEL );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_SetupFrame
|
|
===============
|
|
*/
|
|
static void R_SetupFrame( void )
|
|
{
|
|
// setup viewplane dist
|
|
RI.viewplanedist = DotProduct( RI.rvp.vieworigin, RI.vforward );
|
|
|
|
// if( !gl_nosort->value )
|
|
{
|
|
// sort translucents entities by rendermode and distance
|
|
qsort( tr.draw_list->trans_entities, tr.draw_list->num_trans_entities, sizeof( cl_entity_t * ), (void *)R_TransEntityCompare );
|
|
}
|
|
|
|
// current viewleaf
|
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
|
R_FindViewLeaf();
|
|
|
|
// setup twice until globals fully refactored
|
|
R_SetupFrameQ();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_DrawEntitiesOnList
|
|
=============
|
|
*/
|
|
static void R_DrawEntitiesOnList( void )
|
|
{
|
|
// extern int d_aflatcolor;
|
|
// d_aflatcolor = 0;
|
|
tr.blend = 1.0f;
|
|
// GL_CheckForErrors();
|
|
// RI.currententity = CL_GetEntityByIndex(0);
|
|
d_pdrawspans = R_PolysetFillSpans8;
|
|
GL_SetRenderMode( kRenderNormal );
|
|
// first draw solid entities
|
|
for( int i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
|
{
|
|
RI.currententity = tr.draw_list->solid_entities[i];
|
|
RI.currentmodel = RI.currententity->model;
|
|
// d_aflatcolor += 500;
|
|
|
|
if( !RI.currentmodel && RI.currententity->player && !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
|
continue;
|
|
|
|
Assert( RI.currententity != NULL );
|
|
Assert( RI.currentmodel != NULL );
|
|
|
|
switch( RI.currentmodel->type )
|
|
{
|
|
case mod_brush:
|
|
R_DrawBrushModel( RI.currententity );
|
|
break;
|
|
case mod_alias:
|
|
// R_DrawAliasModel( RI.currententity );
|
|
break;
|
|
case mod_studio:
|
|
R_SetUpWorldTransform();
|
|
R_DrawStudioModel( RI.currententity );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
R_SetUpWorldTransform();
|
|
// draw sprites seperately, because of alpha blending
|
|
for( int i = 0; i < tr.draw_list->num_solid_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
|
{
|
|
RI.currententity = tr.draw_list->solid_entities[i];
|
|
RI.currentmodel = RI.currententity->model;
|
|
|
|
if( !RI.currentmodel && RI.currententity->player && !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
|
continue;
|
|
|
|
Assert( RI.currententity != NULL );
|
|
Assert( RI.currentmodel != NULL );
|
|
|
|
switch( RI.currentmodel->type )
|
|
{
|
|
case mod_sprite:
|
|
R_DrawSpriteModel( RI.currententity );
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
|
{
|
|
gEngfuncs.CL_DrawEFX( tr.frametime, false );
|
|
}
|
|
|
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
|
gEngfuncs.pfnDrawNormalTriangles();
|
|
|
|
d_pdrawspans = R_PolysetDrawSpans8_33;
|
|
// then draw translucent entities
|
|
for( int i = 0; i < tr.draw_list->num_trans_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
|
{
|
|
RI.currententity = tr.draw_list->trans_entities[i];
|
|
RI.currentmodel = RI.currententity->model;
|
|
|
|
// handle studiomodels with custom rendermodes on texture
|
|
if( RI.currententity->curstate.rendermode != kRenderNormal )
|
|
tr.blend = CL_FxBlend( RI.currententity ) / 255.0f;
|
|
else
|
|
tr.blend = 1.0f; // draw as solid but sorted by distance
|
|
|
|
if( tr.blend <= 0.0f )
|
|
continue;
|
|
|
|
if( !RI.currentmodel && RI.currententity->player && !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
|
continue;
|
|
|
|
Assert( RI.currententity != NULL );
|
|
Assert( RI.currentmodel != NULL );
|
|
|
|
switch( RI.currentmodel->type )
|
|
{
|
|
case mod_brush:
|
|
R_DrawBrushModel( RI.currententity );
|
|
break;
|
|
case mod_alias:
|
|
// R_DrawAliasModel( RI.currententity );
|
|
break;
|
|
case mod_studio:
|
|
R_SetUpWorldTransform();
|
|
R_DrawStudioModel( RI.currententity );
|
|
break;
|
|
case mod_sprite:
|
|
R_SetUpWorldTransform();
|
|
R_DrawSpriteModel( RI.currententity );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
|
gEngfuncs.pfnDrawTransparentTriangles();
|
|
|
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
|
{
|
|
R_AllowFog( false );
|
|
gEngfuncs.CL_DrawEFX( tr.frametime, true );
|
|
R_AllowFog( true );
|
|
}
|
|
|
|
GL_SetRenderMode( kRenderNormal );
|
|
R_SetUpWorldTransform();
|
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
|
R_DrawViewModel();
|
|
gEngfuncs.CL_ExtraUpdate();
|
|
|
|
}
|
|
|
|
qboolean insubmodel;
|
|
|
|
/*
|
|
=============
|
|
R_BmodelCheckBBox
|
|
=============
|
|
*/
|
|
int R_BmodelCheckBBox( float *minmaxs )
|
|
{
|
|
vec3_t acceptpt, rejectpt;
|
|
float d;
|
|
|
|
int clipflags = 0;
|
|
|
|
for( int i = 0; i < 4; i++ )
|
|
{
|
|
// generate accept and reject points
|
|
// FIXME: do with fast look-ups or integer tests based on the sign bit
|
|
// of the floating point values
|
|
|
|
int *pindex = qfrustum.pfrustum_indexes[i];
|
|
|
|
rejectpt[0] = minmaxs[pindex[0]];
|
|
rejectpt[1] = minmaxs[pindex[1]];
|
|
rejectpt[2] = minmaxs[pindex[2]];
|
|
|
|
d = DotProduct( rejectpt, qfrustum.view_clipplanes[i].normal );
|
|
d -= qfrustum.view_clipplanes[i].dist;
|
|
|
|
if( d <= 0 )
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
acceptpt[0] = minmaxs[pindex[3 + 0]];
|
|
acceptpt[1] = minmaxs[pindex[3 + 1]];
|
|
acceptpt[2] = minmaxs[pindex[3 + 2]];
|
|
|
|
d = DotProduct( acceptpt, qfrustum.view_clipplanes[i].normal );
|
|
d -= qfrustum.view_clipplanes[i].dist;
|
|
|
|
if( d <= 0 )
|
|
clipflags |= ( 1 << i );
|
|
}
|
|
|
|
return clipflags;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
R_FindTopNode
|
|
===================
|
|
*/
|
|
static mnode_t *R_FindTopnode( vec3_t mins, vec3_t maxs )
|
|
{
|
|
mnode_t *node = WORLDMODEL->nodes;
|
|
|
|
while( 1 )
|
|
{
|
|
if( node->visframe != tr.visframecount )
|
|
return NULL; // not visible at all
|
|
|
|
if( node->contents < 0 )
|
|
{
|
|
if( node->contents != CONTENTS_SOLID )
|
|
return node; // we've reached a non-solid leaf, so it's
|
|
// visible and not BSP clipped
|
|
return NULL; // in solid, so not visible
|
|
}
|
|
|
|
mplane_t *splitplane = node->plane;
|
|
int sides = BOX_ON_PLANE_SIDE( mins, maxs, splitplane );
|
|
|
|
if( sides == 3 )
|
|
return node; // this is the splitter
|
|
|
|
// not split yet; recurse down the contacted side
|
|
if( sides & 1 )
|
|
node = node_child( node, 0, WORLDMODEL );
|
|
else
|
|
node = node_child( node, 1, WORLDMODEL );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
RotatedBBox
|
|
|
|
Returns an axially aligned box that contains the input box at the given rotation
|
|
=============
|
|
*/
|
|
void RotatedBBox( vec3_t mins, vec3_t maxs, vec3_t angles, vec3_t tmins, vec3_t tmaxs )
|
|
{
|
|
vec3_t tmp, v;
|
|
vec3_t forward, right, up;
|
|
|
|
if( !angles[0] && !angles[1] && !angles[2] )
|
|
{
|
|
VectorCopy( mins, tmins );
|
|
VectorCopy( maxs, tmaxs );
|
|
return;
|
|
}
|
|
|
|
for( int i = 0; i < 3; i++ )
|
|
{
|
|
tmins[i] = 99999;
|
|
tmaxs[i] = -99999;
|
|
}
|
|
|
|
AngleVectors( angles, forward, right, up );
|
|
|
|
for( int i = 0; i < 8; i++ )
|
|
{
|
|
if( i & 1 )
|
|
tmp[0] = mins[0];
|
|
else
|
|
tmp[0] = maxs[0];
|
|
|
|
if( i & 2 )
|
|
tmp[1] = mins[1];
|
|
else
|
|
tmp[1] = maxs[1];
|
|
|
|
if( i & 4 )
|
|
tmp[2] = mins[2];
|
|
else
|
|
tmp[2] = maxs[2];
|
|
|
|
|
|
VectorScale( forward, tmp[0], v );
|
|
VectorMA( v, -tmp[1], right, v );
|
|
VectorMA( v, tmp[2], up, v );
|
|
|
|
for( int j = 0; j < 3; j++ )
|
|
{
|
|
if( v[j] < tmins[j] )
|
|
tmins[j] = v[j];
|
|
if( v[j] > tmaxs[j] )
|
|
tmaxs[j] = v[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
R_DrawBEntitiesOnList
|
|
=============
|
|
*/
|
|
static void R_DrawBEntitiesOnList( void )
|
|
{
|
|
vec3_t mins, maxs;
|
|
float minmaxs[6];
|
|
|
|
vec3_t oldorigin = Vec3( tr.modelorg );
|
|
insubmodel = true;
|
|
|
|
for( int i = 0; i < tr.draw_list->num_edge_entities && !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ); i++ )
|
|
{
|
|
RI.currententity = tr.draw_list->edge_entities[i];
|
|
RI.currentmodel = RI.currententity->model;
|
|
if( !RI.currentmodel )
|
|
continue;
|
|
if( RI.currentmodel->nummodelsurfaces == 0 )
|
|
continue; // clip brush only
|
|
if( RI.currentmodel->type != mod_brush )
|
|
continue;
|
|
// see if the bounding box lets us trivially reject, also sets
|
|
// trivial accept status
|
|
RotatedBBox( RI.currentmodel->mins, RI.currentmodel->maxs,
|
|
RI.currententity->angles, mins, maxs );
|
|
VectorAdd( mins, RI.currententity->origin, minmaxs );
|
|
VectorAdd( maxs, RI.currententity->origin, ( minmaxs + 3 ));
|
|
|
|
int clipflags = R_BmodelCheckBBox( minmaxs );
|
|
if( clipflags == BMODEL_FULLY_CLIPPED )
|
|
continue; // off the edge of the screen
|
|
// clipflags = 0;
|
|
|
|
mnode_t *topnode = R_FindTopnode( minmaxs, minmaxs + 3 );
|
|
if( !topnode )
|
|
continue; // no part in a visible leaf
|
|
|
|
VectorCopy( RI.currententity->origin, r_entorigin );
|
|
VectorSubtract( RI.rvp.vieworigin, r_entorigin, tr.modelorg );
|
|
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
|
|
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
|
|
|
// FIXME: stop transforming twice
|
|
R_RotateBmodel();
|
|
|
|
// calculate dynamic lighting for bmodel
|
|
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
|
R_PushDlightsForBmodel( RI.currentmodel, tr.dlightframecount, RI.objectMatrix );
|
|
|
|
RI.currententity->topnode = topnode;
|
|
if( topnode->contents >= 0 )
|
|
{
|
|
// not a leaf; has to be clipped to the world BSP
|
|
r_clipflags = clipflags;
|
|
R_DrawSolidClippedSubmodelPolygons( RI.currentmodel, topnode );
|
|
}
|
|
else
|
|
{
|
|
// falls entirely in one leaf, so we just put all the
|
|
// edges in the edge list and let 1/z sorting handle
|
|
// drawing order
|
|
R_DrawSubmodelPolygons( RI.currentmodel, clipflags, topnode );
|
|
}
|
|
RI.currententity->topnode = NULL;
|
|
|
|
// put back world rotation and frustum clipping
|
|
// FIXME: R_RotateBmodel should just work off base_vxx
|
|
VectorCopy( RI.base_vpn, RI.vforward );
|
|
VectorCopy( RI.base_vup, RI.vup );
|
|
VectorCopy( RI.base_vright, RI.vright );
|
|
VectorCopy( oldorigin, tr.modelorg );
|
|
R_TransformFrustum();
|
|
}
|
|
|
|
insubmodel = false;
|
|
}
|
|
|
|
extern qboolean alphaspans;
|
|
/*
|
|
=============
|
|
R_DrawBEntitiesOnList
|
|
=============
|
|
*/
|
|
void R_DrawBrushModel( cl_entity_t *pent )
|
|
{
|
|
vec3_t mins, maxs;
|
|
float minmaxs[6];
|
|
edge_t ledges[NUMSTACKEDGES
|
|
+ (( CACHE_SIZE - 1 ) / sizeof( edge_t )) + 1];
|
|
surf_t lsurfs[NUMSTACKSURFACES
|
|
+ (( CACHE_SIZE - 1 ) / sizeof( surf_t )) + 1];
|
|
|
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
|
return;
|
|
|
|
if( auxedges )
|
|
{
|
|
r_edges = auxedges;
|
|
}
|
|
else
|
|
{
|
|
r_edges = (edge_t *)
|
|
(((uintptr_t)&ledges[0] + CACHE_SIZE - 1 ) & ~( CACHE_SIZE - 1 ));
|
|
}
|
|
|
|
if( r_surfsonstack )
|
|
{
|
|
surfaces = (surf_t *)(((uintptr_t)&lsurfs[0] + CACHE_SIZE - 1 ) & ~( CACHE_SIZE - 1 ));
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
memset( &surfaces[0], 0, sizeof( surf_t ));
|
|
surfaces--;
|
|
R_SurfacePatch();
|
|
}
|
|
|
|
|
|
R_BeginEdgeFrame();
|
|
|
|
vec3_t oldorigin = Vec3( tr.modelorg );
|
|
insubmodel = true;
|
|
|
|
if( !RI.currentmodel )
|
|
return;
|
|
if( RI.currentmodel->nummodelsurfaces == 0 )
|
|
return; // clip brush only
|
|
if( RI.currentmodel->type != mod_brush )
|
|
return;
|
|
// see if the bounding box lets us trivially reject, also sets
|
|
// trivial accept status
|
|
RotatedBBox( RI.currentmodel->mins, RI.currentmodel->maxs,
|
|
RI.currententity->angles, mins, maxs );
|
|
VectorAdd( mins, RI.currententity->origin, minmaxs );
|
|
VectorAdd( maxs, RI.currententity->origin, ( minmaxs + 3 ));
|
|
|
|
int clipflags = R_BmodelCheckBBox( minmaxs );
|
|
if( clipflags == BMODEL_FULLY_CLIPPED )
|
|
return; // off the edge of the screen
|
|
// clipflags = 0;
|
|
|
|
mnode_t *topnode = R_FindTopnode( minmaxs, minmaxs + 3 );
|
|
if( !topnode )
|
|
return; // no part in a visible leaf
|
|
|
|
alphaspans = true;
|
|
VectorCopy( RI.currententity->origin, r_entorigin );
|
|
VectorSubtract( RI.rvp.vieworigin, r_entorigin, tr.modelorg );
|
|
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
|
|
r_pcurrentvertbase = RI.currentmodel->vertexes;
|
|
|
|
// FIXME: stop transforming twice
|
|
R_RotateBmodel();
|
|
|
|
// calculate dynamic lighting for bmodel
|
|
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
|
R_PushDlightsForBmodel( RI.currentmodel, tr.dlightframecount, RI.objectMatrix );
|
|
tr.modelviewIdentity = false;
|
|
|
|
RI.currententity->topnode = topnode;
|
|
if( topnode->contents >= 0 )
|
|
{
|
|
// not a leaf; has to be clipped to the world BSP
|
|
r_clipflags = clipflags;
|
|
R_DrawSolidClippedSubmodelPolygons( RI.currentmodel, topnode );
|
|
}
|
|
else
|
|
{
|
|
// falls entirely in one leaf, so we just put all the
|
|
// edges in the edge list and let 1/z sorting handle
|
|
// drawing order
|
|
R_DrawSubmodelPolygons( RI.currentmodel, clipflags, topnode );
|
|
}
|
|
RI.currententity->topnode = NULL;
|
|
|
|
// put back world rotation and frustum clipping
|
|
// FIXME: R_RotateBmodel should just work off base_vxx
|
|
VectorCopy( RI.base_vpn, RI.vforward );
|
|
VectorCopy( RI.base_vup, RI.vup );
|
|
VectorCopy( RI.base_vright, RI.vright );
|
|
VectorCopy( oldorigin, tr.modelorg );
|
|
R_TransformFrustum();
|
|
|
|
|
|
insubmodel = false;
|
|
R_ScanEdges();
|
|
alphaspans = false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_EdgeDrawing
|
|
================
|
|
*/
|
|
static void R_EdgeDrawing( void )
|
|
{
|
|
edge_t ledges[NUMSTACKEDGES
|
|
+ (( CACHE_SIZE - 1 ) / sizeof( edge_t )) + 1];
|
|
surf_t lsurfs[NUMSTACKSURFACES
|
|
+ (( CACHE_SIZE - 1 ) / sizeof( surf_t )) + 1];
|
|
|
|
if( !FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
|
return;
|
|
|
|
if( auxedges )
|
|
{
|
|
r_edges = auxedges;
|
|
}
|
|
else
|
|
{
|
|
r_edges = (edge_t *)
|
|
(((uintptr_t)&ledges[0] + CACHE_SIZE - 1 ) & ~( CACHE_SIZE - 1 ));
|
|
}
|
|
|
|
if( r_surfsonstack )
|
|
{
|
|
surfaces = (surf_t *)(((uintptr_t)&lsurfs + CACHE_SIZE - 1 ) & ~( CACHE_SIZE - 1 ));
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
|
|
memset( surfaces, 0, sizeof( surf_t ));
|
|
surfaces--;
|
|
R_SurfacePatch();
|
|
}
|
|
|
|
R_BeginEdgeFrame();
|
|
|
|
// this will prepare edges
|
|
R_RenderWorld();
|
|
|
|
// move brushes to separate list to merge with edges?
|
|
R_DrawBEntitiesOnList();
|
|
|
|
// display all edges
|
|
R_ScanEdges();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_MarkLeaves
|
|
===============
|
|
*/
|
|
static void R_MarkLeaves( void )
|
|
{
|
|
if( r_oldviewcluster == r_viewcluster && !r_novis.value && r_viewcluster != -1 )
|
|
return;
|
|
|
|
tr.visframecount++;
|
|
r_oldviewcluster = r_viewcluster;
|
|
|
|
gEngfuncs.R_FatPVS( RI.rvp.vieworigin, r_pvs_radius->value, RI.visbytes, false, false );
|
|
byte *vis = RI.visbytes;
|
|
|
|
for( int i = 0; i < WORLDMODEL->numleafs; i++ )
|
|
{
|
|
if( vis[i >> 3] & ( 1 << ( i & 7 )))
|
|
{
|
|
mnode_t *node = (mnode_t *) &WORLDMODEL->leafs[i + 1];
|
|
do
|
|
{
|
|
if( node->visframe == tr.visframecount )
|
|
break;
|
|
node->visframe = tr.visframecount;
|
|
node = node->parent;
|
|
}
|
|
while( node );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_RenderScene
|
|
|
|
R_SetupRefParams must be called right before
|
|
================
|
|
*/
|
|
void GAME_EXPORT R_RenderScene( void )
|
|
{
|
|
if( !WORLDMODEL && FBitSet( RI.rvp.flags, RF_DRAW_WORLD ))
|
|
gEngfuncs.Host_Error( "%s: NULL worldmodel\n", __func__ );
|
|
|
|
// frametime is valid only for normal pass
|
|
tr.frametime = gp_cl->time - gp_cl->oldtime;
|
|
|
|
// begin a new frame
|
|
tr.framecount++;
|
|
|
|
if( tr.map_unload )
|
|
{
|
|
D_FlushCaches();
|
|
tr.map_unload = false;
|
|
}
|
|
|
|
|
|
R_SetupFrustum();
|
|
R_SetupFrame();
|
|
|
|
tr.dlightframecount = R_PushDlights( WORLDMODEL, tr.framecount );
|
|
R_SetupModelviewMatrix( RI.worldviewMatrix );
|
|
R_SetupProjectionMatrix( RI.projectionMatrix );
|
|
|
|
Matrix4x4_Concat( RI.worldviewProjectionMatrix, RI.projectionMatrix, RI.worldviewMatrix );
|
|
tr.modelviewIdentity = true;
|
|
|
|
// R_SetupGL( true );
|
|
// R_Clear( ~0 );
|
|
|
|
R_MarkLeaves();
|
|
// R_PushDlights (r_worldmodel); ??
|
|
// R_DrawWorld();
|
|
R_EdgeDrawing();
|
|
|
|
gEngfuncs.CL_ExtraUpdate(); // don't let sound get messed up if going slow
|
|
|
|
R_DrawEntitiesOnList();
|
|
|
|
// R_DrawWaterSurfaces();
|
|
|
|
// R_EndGL();
|
|
}
|
|
|
|
void R_GammaChanged( qboolean do_reset_gamma )
|
|
{
|
|
if( do_reset_gamma ) // unused
|
|
return;
|
|
|
|
D_FlushCaches( );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_BeginFrame
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_BeginFrame( qboolean clearScene )
|
|
{
|
|
R_Set2DMode( true );
|
|
|
|
// draw buffer stuff
|
|
// pglDrawBuffer( GL_BACK );
|
|
|
|
gEngfuncs.CL_ExtraUpdate();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_SetupRefParams
|
|
|
|
set initial params for renderer
|
|
===============
|
|
*/
|
|
void R_SetupRefParams( const ref_viewpass_t *rvp )
|
|
{
|
|
RI.rvp = *rvp;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_RenderFrame
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_RenderFrame( const ref_viewpass_t *rvp )
|
|
{
|
|
if( r_norefresh->value )
|
|
return;
|
|
|
|
// prevent cache overrun
|
|
if( gpGlobals->height > vid.height || gpGlobals->width > vid.width )
|
|
return;
|
|
|
|
// setup the initial render params
|
|
R_SetupRefParams( rvp );
|
|
|
|
// completely override rendering
|
|
if( gEngfuncs.drawFuncs->GL_RenderFrame != NULL )
|
|
{
|
|
tr.fCustomRendering = true;
|
|
|
|
if( gEngfuncs.drawFuncs->GL_RenderFrame( rvp ))
|
|
{
|
|
// R_GatherPlayerLight( tr.viewent );
|
|
tr.realframecount++;
|
|
tr.fResetVis = true;
|
|
return;
|
|
}
|
|
}
|
|
|
|
tr.fCustomRendering = false;
|
|
if( !FBitSet( RI.rvp.flags, RF_ONLY_CLIENTDRAW ))
|
|
R_RunViewmodelEvents();
|
|
|
|
tr.realframecount++; // right called after viewmodel events
|
|
R_RenderScene();
|
|
|
|
return;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_EndFrame
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_EndFrame( void )
|
|
{
|
|
// flush any remaining 2D bits
|
|
R_Set2DMode( false );
|
|
|
|
// blit pixels
|
|
R_BlitScreen();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_DrawCubemapView
|
|
===============
|
|
*/
|
|
void R_DrawCubemapView( const vec3_t origin, const vec3_t angles, int size )
|
|
{
|
|
ref_viewpass_t rvp;
|
|
|
|
// basic params
|
|
rvp.flags = rvp.viewentity = 0;
|
|
SetBits( rvp.flags, RF_DRAW_WORLD );
|
|
SetBits( rvp.flags, RF_DRAW_CUBEMAP );
|
|
|
|
rvp.viewport[0] = rvp.viewport[1] = 0;
|
|
rvp.viewport[2] = rvp.viewport[3] = size;
|
|
rvp.fov_x = rvp.fov_y = 90.0f; // this is a final fov value
|
|
|
|
// setup origin & angles
|
|
VectorCopy( origin, rvp.vieworigin );
|
|
VectorCopy( angles, rvp.viewangles );
|
|
|
|
R_RenderFrame( &rvp );
|
|
|
|
RI.viewleaf = NULL; // force markleafs next frame
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_NewMap
|
|
===============
|
|
*/
|
|
void GAME_EXPORT R_NewMap( void )
|
|
{
|
|
model_t *world = WORLDMODEL;
|
|
|
|
r_viewcluster = -1;
|
|
|
|
tr.draw_list->num_solid_entities = 0;
|
|
tr.draw_list->num_trans_entities = 0;
|
|
tr.draw_list->num_beam_entities = 0;
|
|
tr.draw_list->num_edge_entities = 0;
|
|
|
|
R_ClearDecals(); // clear all level decals
|
|
R_StudioResetPlayerModels();
|
|
|
|
if( FBitSet( world->flags, MODEL_QBSP2 ))
|
|
{
|
|
gEngfuncs.Host_Error( "Sorry, ref_soft can't load maps in BSP2 format.\n" );
|
|
return;
|
|
}
|
|
|
|
r_cnumsurfs = sw_maxsurfs.value;
|
|
|
|
if( r_cnumsurfs <= MINSURFACES )
|
|
r_cnumsurfs = MINSURFACES;
|
|
|
|
if( r_cnumsurfs > NUMSTACKSURFACES )
|
|
{
|
|
surfaces = Mem_Calloc( r_temppool, r_cnumsurfs * sizeof( surf_t ));
|
|
surface_p = surfaces;
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
r_surfsonstack = false;
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
surfaces--;
|
|
R_SurfacePatch();
|
|
}
|
|
else
|
|
{
|
|
r_surfsonstack = true;
|
|
}
|
|
|
|
r_numallocatededges = sw_maxedges.value;
|
|
|
|
if( r_numallocatededges < MINEDGES )
|
|
r_numallocatededges = MINEDGES;
|
|
|
|
if( r_numallocatededges <= NUMSTACKEDGES )
|
|
{
|
|
auxedges = NULL;
|
|
}
|
|
else
|
|
{
|
|
auxedges = Mem_Malloc( r_temppool, r_numallocatededges * sizeof( edge_t ));
|
|
}
|
|
|
|
// clear out efrags in case the level hasn't been reloaded
|
|
for( int i = 0; i < world->numleafs; i++ )
|
|
world->leafs[i + 1].efrags = NULL;
|
|
|
|
tr.sample_size = gEngfuncs.Mod_SampleSizeForFace( &world->surfaces[0] );
|
|
|
|
for( int i = 1; i < world->numsurfaces; i++ )
|
|
{
|
|
int sample_size = gEngfuncs.Mod_SampleSizeForFace( &world->surfaces[i] );
|
|
if( sample_size != tr.sample_size )
|
|
{
|
|
tr.sample_size = -1;
|
|
break;
|
|
}
|
|
}
|
|
tr.sample_bits = -1;
|
|
|
|
if( tr.sample_size != -1 )
|
|
{
|
|
tr.sample_bits = 0;
|
|
|
|
for( uint sample_pot = 1; sample_pot < tr.sample_size; sample_pot <<= 1, tr.sample_bits++ )
|
|
;
|
|
}
|
|
|
|
gEngfuncs.Con_Printf( "Map sample size is %d\n", tr.sample_size );
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_InitTurb
|
|
================
|
|
*/
|
|
static void R_InitTurb( void )
|
|
{
|
|
for( int i = 0; i < 1280; i++ )
|
|
{
|
|
sintable[i] = AMP + sin( i * 3.14159 * 2 / CYCLE ) * AMP;
|
|
blanktable[i] = 0; // PGM
|
|
}
|
|
}
|
|
|
|
|
|
|
|
qboolean GAME_EXPORT R_Init( void )
|
|
{
|
|
qboolean glblit = false;
|
|
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_clearcolor );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_drawflat );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_draworder );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_maxedges );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_maxsurfs );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_mipscale );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_mipcap );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_surfcacheoverride );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_waterwarp );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_notransbrushes );
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_noalphabrushes );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
|
|
#ifndef DISABLE_TEXFILTER
|
|
gEngfuncs.Cvar_RegisterVariable( &sw_texfilt );
|
|
#endif
|
|
gEngfuncs.Cvar_RegisterVariable( &r_novis );
|
|
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
|
|
|
|
r_temppool = Mem_AllocPool( "ref_soft zone" );
|
|
|
|
glblit = !!gEngfuncs.Sys_CheckParm( "-glblit" );
|
|
|
|
// create the window and set up the context
|
|
if( !glblit && !gEngfuncs.R_Init_Video( REF_SOFTWARE )) // request software blitter
|
|
{
|
|
gEngfuncs.R_Free_Video();
|
|
gEngfuncs.Con_Printf( "failed to initialize software blitter, fallback to glblit\n" );
|
|
glblit = true;
|
|
}
|
|
|
|
if( glblit && !gEngfuncs.R_Init_Video( REF_GL )) // request GL context
|
|
{
|
|
gEngfuncs.R_Free_Video();
|
|
return false;
|
|
}
|
|
|
|
// see R_ProcessEntData for tr.entities initialization
|
|
tr.palette = (color24 *)ENGINE_GET_PARM( PARM_GET_PALETTE_PTR );
|
|
tr.viewent = (cl_entity_t *)ENGINE_GET_PARM( PARM_GET_VIEWENT_PTR );
|
|
tr.texgammatable = (byte *)ENGINE_GET_PARM( PARM_GET_TEXGAMMATABLE_PTR );
|
|
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
|
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
|
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
|
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
|
|
|
if( !R_InitBlit( glblit ))
|
|
{
|
|
gEngfuncs.R_Free_Video();
|
|
return false;
|
|
}
|
|
|
|
R_InitImages();
|
|
// init draw stack
|
|
tr.draw_list = &tr.draw_stack[0];
|
|
tr.draw_stack_pos = 0;
|
|
qfrustum.view_clipplanes[0].leftedge = true;
|
|
qfrustum.view_clipplanes[1].rightedge = true;
|
|
qfrustum.view_clipplanes[1].leftedge = qfrustum.view_clipplanes[2].leftedge = qfrustum.view_clipplanes[3].leftedge = false;
|
|
qfrustum.view_clipplanes[0].rightedge = qfrustum.view_clipplanes[2].rightedge = qfrustum.view_clipplanes[3].rightedge = false;
|
|
R_StudioInit();
|
|
R_InitTurb();
|
|
GL_InitRandomTable();
|
|
|
|
return true;
|
|
}
|
|
|
|
void GAME_EXPORT R_Shutdown( void )
|
|
{
|
|
R_ShutdownImages();
|
|
gEngfuncs.R_Free_Video();
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_FxBlend
|
|
===============
|
|
*/
|
|
int CL_FxBlend( cl_entity_t *e )
|
|
{
|
|
int blend = 0;
|
|
float dist;
|
|
|
|
float offset = ((int)e->index ) * 363.0f; // Use ent index to de-sync these fx
|
|
|
|
switch( e->curstate.renderfx )
|
|
{
|
|
case kRenderFxPulseSlowWide:
|
|
blend = e->curstate.renderamt + 0x40 * sin( gp_cl->time * 2 + offset );
|
|
break;
|
|
case kRenderFxPulseFastWide:
|
|
blend = e->curstate.renderamt + 0x40 * sin( gp_cl->time * 8 + offset );
|
|
break;
|
|
case kRenderFxPulseSlow:
|
|
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 2 + offset );
|
|
break;
|
|
case kRenderFxPulseFast:
|
|
blend = e->curstate.renderamt + 0x10 * sin( gp_cl->time * 8 + offset );
|
|
break;
|
|
case kRenderFxFadeSlow:
|
|
if( e->curstate.renderamt > 0 )
|
|
e->curstate.renderamt -= 1;
|
|
else
|
|
e->curstate.renderamt = 0;
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxFadeFast:
|
|
if( e->curstate.renderamt > 3 )
|
|
e->curstate.renderamt -= 4;
|
|
else
|
|
e->curstate.renderamt = 0;
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxSolidSlow:
|
|
if( e->curstate.renderamt < 255 )
|
|
e->curstate.renderamt += 1;
|
|
else
|
|
e->curstate.renderamt = 255;
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxSolidFast:
|
|
if( e->curstate.renderamt < 252 )
|
|
e->curstate.renderamt += 4;
|
|
else
|
|
e->curstate.renderamt = 255;
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxStrobeSlow:
|
|
blend = 20 * sin( gp_cl->time * 4 + offset );
|
|
if( blend < 0 )
|
|
blend = 0;
|
|
else
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxStrobeFast:
|
|
blend = 20 * sin( gp_cl->time * 16 + offset );
|
|
if( blend < 0 )
|
|
blend = 0;
|
|
else
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxStrobeFaster:
|
|
blend = 20 * sin( gp_cl->time * 36 + offset );
|
|
if( blend < 0 )
|
|
blend = 0;
|
|
else
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxFlickerSlow:
|
|
blend = 20 * ( sin( gp_cl->time * 2 ) + sin( gp_cl->time * 17 + offset ));
|
|
if( blend < 0 )
|
|
blend = 0;
|
|
else
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxFlickerFast:
|
|
blend = 20 * ( sin( gp_cl->time * 16 ) + sin( gp_cl->time * 23 + offset ));
|
|
if( blend < 0 )
|
|
blend = 0;
|
|
else
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
case kRenderFxHologram:
|
|
case kRenderFxDistort:
|
|
{
|
|
vec3_t tmp = Vec3( e->origin );
|
|
VectorSubtract( tmp, RI.rvp.vieworigin, tmp );
|
|
dist = DotProduct( tmp, RI.vforward );
|
|
|
|
// turn off distance fade
|
|
if( e->curstate.renderfx == kRenderFxDistort )
|
|
dist = 1;
|
|
|
|
if( dist <= 0 )
|
|
{
|
|
blend = 0;
|
|
}
|
|
else
|
|
{
|
|
e->curstate.renderamt = 180;
|
|
if( dist <= 100 )
|
|
blend = e->curstate.renderamt;
|
|
else
|
|
blend = (int) (( 1.0f - ( dist - 100 ) * ( 1.0f / 400.0f )) * e->curstate.renderamt );
|
|
blend += gEngfuncs.COM_RandomLong( -32, 31 );
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
blend = e->curstate.renderamt;
|
|
break;
|
|
}
|
|
|
|
blend = bound( 0, blend, 255 );
|
|
|
|
return blend;
|
|
}
|
|
|