mirror of
https://github.com/FWGS/xash3d-fwgs.git
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* initial commit * initial commit * add port files * ios: Changes to allow creating app bundle without xcode projects * ios: Added mic perms request * ios: Very basic app bundle creation script * ios: Fix -log parameter * ios: Sdk no longer hardcoded and option to compile for simulator * general: Update gitignore * ios: Enable game mode for the app * ios: Compile instructions and updated ipa creation script * ios: Code cleanup * ios: Remove dylibs * general: Remove extra submodules * ios: Remove dylibs again * ios: Implement suggested changes * ios: Fix building as dylib instead of binary * ios: Scripts for building mods * ios: Move 'ios' contents to engine/platform/ios/bundle and modify scripts * ios: Update createipa.sh to use waf install * ios: Clean script and updated README * general: Fix spelling mistake and outdated instructions * ios: Clean up in xcompile.py * ios: Fix createipa.sh generating an invalid ipa * ios: Temporary fix for launch dialog textfield colors in dark mode
24 lines
450 B
C
24 lines
450 B
C
/*
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SDL_uikit_main.c, placed in the public domain by Sam Lantinga 3/18/2019
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*/
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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#if defined(__IPHONEOS__) || defined(__TVOS__)
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#ifndef SDL_MAIN_HANDLED
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#ifdef main
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#undef main
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#endif
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int main(int argc, char *argv[])
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{
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return SDL_UIKitRunApp(argc, argv, SDL_main);
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}
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#endif /* !SDL_MAIN_HANDLED */
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#endif /* __IPHONEOS__ || __TVOS__ */
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/* vi: set ts=4 sw=4 expandtab: */
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