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RomkaZVO
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xash3d-fwgs
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xash3d-fwgs
/
engine
/
client
/
soundlib
History
Alibek Omarov
8ccb9dea3f
engine: add sprite model loading fuzzing, decouple fuzzing from tests
2026-06-30 22:12:01 +05:00
..
libmpg
Remove _inline macro, as it's nonstandard way to define inline functions.
2025-10-08 03:53:37 +05:00
ogg_filestream.c
engine: move soundlib onto client, only leave snd_utils with some functions that's engine core or server are dependent on
2024-12-02 21:05:41 +03:00
ogg_filestream.h
engine: move soundlib onto client, only leave snd_utils with some functions that's engine core or server are dependent on
2024-12-02 21:05:41 +03:00
snd_main.c
engine: add sprite model loading fuzzing, decouple fuzzing from tests
2026-06-30 22:12:01 +05:00
snd_mp3.c
engine: add sprite model loading fuzzing, decouple fuzzing from tests
2026-06-30 22:12:01 +05:00
snd_ogg_opus.c
engine: client: refactor variable declarations
2026-05-20 23:24:36 +05:00
snd_ogg_vorbis.c
engine: client: refactor variable declarations
2026-05-20 23:24:36 +05:00
snd_wav.c
engine: client: refactor variable declarations
2026-05-20 23:24:36 +05:00