Files
xash3d-fwgs/engine/client/cl_video.c
2026-05-20 23:24:36 +05:00

309 lines
5.9 KiB
C

/*
cl_video.c - avi video player
Copyright (C) 2009 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
/*
=================================================================
AVI PLAYING
=================================================================
*/
static movie_state_t *cin_state;
static int cin_texture;
/*
==================
SCR_NextMovie
Called when a demo or cinematic finishes
If the "nextmovie" cvar is set, that command will be issued
==================
*/
qboolean SCR_NextMovie( void )
{
string str;
if( cls.movienum == -1 )
{
S_StopAllSounds( true );
SCR_StopCinematic();
CL_CheckStartupDemos();
return false; // don't play movies
}
if( !cls.movies[cls.movienum][0] || cls.movienum == MAX_MOVIES )
{
S_StopAllSounds( true );
SCR_StopCinematic();
cls.movienum = -1;
CL_CheckStartupDemos();
return false;
}
Q_snprintf( str, MAX_STRING, "movie %s full\n", cls.movies[cls.movienum] );
Cbuf_InsertText( str );
cls.movienum++;
return true;
}
static void SCR_CreateStartupVids( void )
{
file_t *f;
f = FS_Open( DEFAULT_VIDEOLIST_PATH, "w", false );
if( !f )
{
Con_Printf( S_ERROR "%s: can't open %s for write\n", __func__, DEFAULT_VIDEOLIST_PATH );
return;
}
// make standard video playlist: sierra, valve
FS_Print( f, "media/sierra.avi\n" );
FS_Print( f, "media/valve.avi\n" );
FS_Close( f );
}
void SCR_CheckStartupVids( void )
{
int c = 0;
byte *afile;
char *pfile;
string token;
#if 0
if( host_developer.value )
{
// don't run movies where we in developer-mode
cls.movienum = -1;
CL_CheckStartupDemos();
return;
}
#endif
if( Sys_CheckParm( "-nointro" ) || cls.demonum != -1 || GameState->nextstate != STATE_RUNFRAME )
{
// don't run movies where we in developer-mode
cls.movienum = -1;
CL_CheckStartupDemos();
return;
}
if( !FS_FileExists( DEFAULT_VIDEOLIST_PATH, false ))
SCR_CreateStartupVids();
afile = FS_LoadFile( DEFAULT_VIDEOLIST_PATH, NULL, false );
if( !afile ) return; // something bad happens
pfile = (char *)afile;
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
{
Q_strncpy( cls.movies[c], token, sizeof( cls.movies[0] ));
if( ++c > MAX_MOVIES - 1 )
{
Con_Printf( S_WARN "too many movies (%d) specified in %s\n", MAX_MOVIES, DEFAULT_VIDEOLIST_PATH );
break;
}
}
Mem_Free( afile );
// run cinematic
cls.movienum = 0;
SCR_NextMovie ();
Cbuf_Execute();
}
/*
==================
SCR_RunCinematic
==================
*/
void SCR_RunCinematic( void )
{
if( cls.state != ca_cinematic )
return;
if( !AVI_IsActive( cin_state ))
{
SCR_NextMovie( );
return;
}
if( UI_IsVisible( ))
{
// these can happens when user set +menu_ option to cmdline
AVI_CloseVideo( cin_state );
cls.state = ca_disconnected;
Key_SetKeyDest( key_menu );
S_StopStreaming();
cls.movienum = -1;
cls.signon = 0;
return;
}
}
/*
==================
SCR_DrawCinematic
Returns true if a cinematic is active, meaning the view rendering
should be skipped
==================
*/
qboolean SCR_DrawCinematic( void )
{
if( !ref.initialized )
return false;
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
ref.dllFuncs.R_DrawStretchPic( 0, 0, refState.width, refState.height, 0, 0, 1, 1, R_GetBuiltinTexture( REF_BLACK_TEXTURE ));
if( !AVI_Think( cin_state ))
return SCR_NextMovie();
return true;
}
/*
==================
SCR_PlayCinematic
==================
*/
qboolean SCR_PlayCinematic( const char *arg )
{
int x, y, w, h;
const char *fullpath = FS_GetDiskPath( arg, false );
double video_ratio, screen_ratio, scale;
if( FS_FileExists( arg, false ) && !fullpath )
{
Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", arg );
return false;
}
AVI_OpenVideo( cin_state, fullpath, true, false );
if( !AVI_IsActive( cin_state ) || !AVI_GetVideoInfo( cin_state, &w, &h, NULL ))
{
AVI_CloseVideo( cin_state );
return false;
}
video_ratio = (double)w / (double)h;
screen_ratio = (double)refState.width / (double)refState.height;
if( video_ratio < screen_ratio )
scale = (double)refState.height / (double)h;
else
scale = (double)refState.width / (double)w;
w = Q_rint( w * scale );
h = Q_rint( h * scale );
if( video_ratio < screen_ratio )
{
x = (refState.width - w) / 2.0;
y = 0;
}
else
{
x = 0;
y = (refState.height - h) / 2.0;
}
if( AVI_HaveAudioTrack( cin_state ))
{
// begin streaming
S_StopAllSounds( true );
S_StartStreaming();
}
AVI_SetParm( cin_state,
AVI_RENDER_X, x,
AVI_RENDER_Y, y,
AVI_RENDER_W, w,
AVI_RENDER_H, h,
AVI_PARM_LAST );
UI_SetActiveMenu( false );
cls.state = ca_cinematic;
Con_FastClose();
cls.signon = 0;
return true;
}
/*
==================
SCR_StopCinematic
==================
*/
void SCR_StopCinematic( void )
{
if( cls.state != ca_cinematic )
return;
AVI_CloseVideo( cin_state );
S_StopStreaming();
cls.state = ca_disconnected;
cls.signon = 0;
UI_SetActiveMenu( true );
}
/*
==================
SCR_InitCinematic
==================
*/
void SCR_InitCinematic( void )
{
AVI_Initailize ();
cin_state = AVI_GetState( CIN_MAIN );
cin_texture = ref.dllFuncs.GL_CreateTexture( "*cintexture", 64, 64, NULL, TF_NOMIPMAP|TF_CLAMP );
}
int SCR_GetCinematicTexture( void )
{
return cin_texture;
}
/*
==================
SCR_FreeCinematic
==================
*/
void SCR_FreeCinematic( void )
{
movie_state_t *cin_state;
// release videos
cin_state = AVI_GetState( CIN_LOGO );
AVI_CloseVideo( cin_state );
cin_state = AVI_GetState( CIN_MAIN );
AVI_CloseVideo( cin_state );
AVI_Shutdown();
}