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https://github.com/FWGS/xash3d-fwgs.git
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1 Commits
new_vgui_s
...
dll-leak-d
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
c395acad63 |
106
.github/workflows/c-cpp.yml
vendored
106
.github/workflows/c-cpp.yml
vendored
@@ -13,33 +13,27 @@ jobs:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- os: ubuntu-20.04
|
||||
- os: ubuntu-18.04
|
||||
targetos: linux
|
||||
targetarch: amd64
|
||||
- os: ubuntu-20.04
|
||||
- os: ubuntu-18.04
|
||||
targetos: linux
|
||||
targetarch: i386
|
||||
# - os: ubuntu-aarch64-20.04
|
||||
# targetos: linux
|
||||
# targetarch: aarch64
|
||||
|
||||
# - os: ubuntu-20.04
|
||||
# targetos: android
|
||||
# targetarch: 32
|
||||
# - os: ubuntu-20.04
|
||||
# targetos: android
|
||||
# targetarch: 64
|
||||
- os: ubuntu-18.04
|
||||
targetos: android
|
||||
targetarch: 32
|
||||
- os: ubuntu-18.04
|
||||
targetos: android
|
||||
targetarch: 64
|
||||
|
||||
# - os: ubuntu-20.04
|
||||
# targetos: motomagx
|
||||
# targetarch: armv6
|
||||
- os: ubuntu-18.04
|
||||
targetos: motomagx
|
||||
targetarch: armv6
|
||||
|
||||
- os: ubuntu-20.04
|
||||
targetos: nswitch
|
||||
targetarch: arm64
|
||||
- os: ubuntu-20.04
|
||||
targetos: psvita
|
||||
targetarch: armv7hf
|
||||
- os: windows-latest
|
||||
targetos: win32
|
||||
targetarch: amd64
|
||||
@@ -47,80 +41,32 @@ jobs:
|
||||
targetos: win32
|
||||
targetarch: i386
|
||||
env:
|
||||
SDL_VERSION: 2.26.2
|
||||
SDL_VERSION: 2.0.14
|
||||
GH_CPU_ARCH: ${{ matrix.targetarch }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
ANDROID_SDK_TOOLS_VER: 4333796
|
||||
UPLOADTOOL_ISPRERELEASE: true
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Checkout xash-extras
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
repository: FWGS/xash-extras
|
||||
path: xash-extras
|
||||
|
||||
- name: Install dependencies
|
||||
run: bash scripts/gha/deps_${{ matrix.targetos }}.sh
|
||||
|
||||
- name: Build engine
|
||||
run: bash scripts/gha/build_${{ matrix.targetos }}.sh
|
||||
|
||||
- name: Upload engine (prereleases)
|
||||
run: bash scripts/continious_upload.sh artifacts/*
|
||||
- name: Upload engine (artifacts)
|
||||
uses: actions/upload-artifact@v3
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
|
||||
path: artifacts/*
|
||||
flatpak:
|
||||
name: "Flatpak"
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
include:
|
||||
- app: su.xash.Engine.Compat.i386
|
||||
container:
|
||||
image: bilelmoussaoui/flatpak-github-actions:freedesktop-22.08
|
||||
options: --privileged
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Build flatpak (Compat.i386)
|
||||
uses: FWGS/flatpak-github-actions/flatpak-builder@v5
|
||||
with:
|
||||
bundle: ${{ matrix.app }}.flatpak
|
||||
manifest-path: scripts/flatpak/${{ matrix.app }}.yml
|
||||
- name: Upload engine (artifacts)
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
|
||||
path: artifacts/*
|
||||
release:
|
||||
name: "Upload releases"
|
||||
runs-on: ubuntu-latest
|
||||
needs: [build, flatpak]
|
||||
if: ${{ github.event_name == 'push' }}
|
||||
steps:
|
||||
- name: Remove old release
|
||||
uses: FWGS/delete-tag-and-release@v0.2.1-dev
|
||||
with:
|
||||
tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
|
||||
delete_release: true
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
- name: Fetch artifacts
|
||||
uses: actions/download-artifact@v3.0.1
|
||||
with:
|
||||
path: artifacts/
|
||||
- name: Repackage binaries and allow GitHub to process removed release for few seconds
|
||||
run: |
|
||||
cd artifacts/
|
||||
for i in artifact-* su.xash.Engine.*; do
|
||||
mv "$i"/* .
|
||||
rm -rf "$i"
|
||||
done
|
||||
ls -R .
|
||||
cd ../
|
||||
sleep 20s
|
||||
- name: Upload new release
|
||||
uses: FWGS/action-gh-release@v0.1.15
|
||||
with:
|
||||
name: Xash3D FWGS Continuous ${{ github.ref_name }} Build
|
||||
tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
|
||||
prerelease: true
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
files: artifacts/*
|
||||
draft: false
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -331,5 +331,4 @@ __pycache__
|
||||
.vscode/*
|
||||
*.code-workspace
|
||||
.history/*
|
||||
.cache/*
|
||||
enc_temp_folder/
|
||||
.cache/*
|
||||
20
.gitmodules
vendored
20
.gitmodules
vendored
@@ -1,21 +1,15 @@
|
||||
[submodule "mainui"]
|
||||
path = 3rdparty/mainui
|
||||
path = mainui
|
||||
url = https://github.com/FWGS/mainui_cpp
|
||||
[submodule "ref_gl/nanogl"]
|
||||
path = 3rdparty/nanogl
|
||||
path = ref_gl/nanogl
|
||||
url = https://github.com/FWGS/nanogl
|
||||
[submodule "ref_gl/gl-wes-v2"]
|
||||
path = 3rdparty/gl-wes-v2
|
||||
path = ref_gl/gl-wes-v2
|
||||
url = https://github.com/FWGS/gl-wes-v2
|
||||
[submodule "vgui-dev"]
|
||||
path = vgui-dev
|
||||
url = https://github.com/FWGS/vgui-dev
|
||||
[submodule "ref_gl/gl4es"]
|
||||
path = 3rdparty/gl4es/gl4es
|
||||
path = ref_gl/gl4es
|
||||
url = https://github.com/ptitSeb/gl4es
|
||||
[submodule "vgui_support"]
|
||||
path = 3rdparty/vgui_support
|
||||
url = https://github.com/FWGS/vgui_support
|
||||
[submodule "opus"]
|
||||
path = 3rdparty/opus/opus
|
||||
url = https://github.com/xiph/opus
|
||||
[submodule "3rdparty/xash-extras"]
|
||||
path = 3rdparty/extras/xash-extras
|
||||
url = https://github.com/FWGS/xash-extras
|
||||
|
||||
29
3rdparty/extras/wscript
vendored
29
3rdparty/extras/wscript
vendored
@@ -1,29 +0,0 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
import os
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
def configure(conf):
|
||||
if not conf.path.find_dir('xash-extras'):
|
||||
conf.fatal('Can\'t find xash-extras submodule.')
|
||||
return
|
||||
|
||||
conf.load('zip')
|
||||
|
||||
def build(bld):
|
||||
srcdir = bld.path.find_dir('xash-extras')
|
||||
|
||||
if bld.env.DEST_OS in ['android']:
|
||||
install_path = bld.env.PREFIX
|
||||
else:
|
||||
install_path = os.path.join(bld.env.SHAREDIR, bld.env.GAMEDIR)
|
||||
|
||||
bld(features='zip',
|
||||
name = 'extras.pk3',
|
||||
files = srcdir.ant_glob('**/*'),
|
||||
relative_to = srcdir,
|
||||
compresslevel = 0,
|
||||
install_path = install_path)
|
||||
1
3rdparty/extras/xash-extras
vendored
1
3rdparty/extras/xash-extras
vendored
Submodule 3rdparty/extras/xash-extras deleted from 853f633be1
1
3rdparty/gl-wes-v2
vendored
1
3rdparty/gl-wes-v2
vendored
Submodule 3rdparty/gl-wes-v2 deleted from 0be6803f81
1
3rdparty/gl4es/gl4es
vendored
1
3rdparty/gl4es/gl4es
vendored
Submodule 3rdparty/gl4es/gl4es deleted from 277be116c1
24
3rdparty/gl4es/wscript
vendored
24
3rdparty/gl4es/wscript
vendored
@@ -1,24 +0,0 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
import os
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
def configure(conf):
|
||||
if not conf.path.find_dir('gl4es') or not conf.path.find_dir('gl4es/src'):
|
||||
conf.fatal('Can\'t find gl4es submodule. Run `git submodule update --init --recursive`.')
|
||||
return
|
||||
|
||||
def build(bld):
|
||||
gl4es_srcdir = bld.path.find_node('gl4es/src')
|
||||
|
||||
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
|
||||
target = 'gl4es',
|
||||
features = 'c',
|
||||
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
|
||||
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'EXTERNAL_GETPROCADDRESS=GL4ES_GetProcAddress', 'NO_LOADER', 'STATICLIB'],
|
||||
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM,
|
||||
export_includes = '.')
|
||||
1
3rdparty/mainui
vendored
1
3rdparty/mainui
vendored
Submodule 3rdparty/mainui deleted from 262128c0d1
1
3rdparty/nanogl
vendored
1
3rdparty/nanogl
vendored
Submodule 3rdparty/nanogl deleted from 5f2892a37e
1
3rdparty/opus/opus
vendored
1
3rdparty/opus/opus
vendored
Submodule 3rdparty/opus/opus deleted from 8cf872a186
40
3rdparty/opus/wscript
vendored
40
3rdparty/opus/wscript
vendored
@@ -1,40 +0,0 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
import os
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
def configure(conf):
|
||||
if not conf.path.find_dir('opus') or not conf.path.find_dir('opus/src'):
|
||||
conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.')
|
||||
return
|
||||
|
||||
# TODO: ARM/x86 intrinsics detection
|
||||
# TODO: maybe call autotools/cmake/meson instead?
|
||||
|
||||
def build(bld):
|
||||
sources = bld.path.ant_glob([
|
||||
'opus/src/*.c',
|
||||
'opus/celt/*.c',
|
||||
'opus/silk/*.c',
|
||||
'opus/silk/float/*.c'
|
||||
], excl = [
|
||||
'opus/src/repacketizer_demo.c',
|
||||
'opus/src/opus_demo.c',
|
||||
'opus/src/opus_compare.c',
|
||||
'opus/celt/opus_custom_demo.c'
|
||||
])
|
||||
includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
|
||||
defines = ['USE_ALLOCA', 'OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.3.1"', 'CUSTOM_MODES']
|
||||
|
||||
bld.stlib(
|
||||
source = sources,
|
||||
target = 'opus',
|
||||
features = 'c',
|
||||
includes = includes,
|
||||
defines = defines,
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM,
|
||||
export_includes = ['opus/include/']
|
||||
)
|
||||
1
3rdparty/vgui_support
vendored
1
3rdparty/vgui_support
vendored
Submodule 3rdparty/vgui_support deleted from 27fbcbf2bf
@@ -1,17 +0,0 @@
|
||||
# Bug-compatibility in Xash3D FWGS
|
||||
|
||||
Xash3D FWGS has special mode for games that rely on original engine bugs.
|
||||
|
||||
In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
|
||||
|
||||
At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch.
|
||||
|
||||
## GoldSrc bug-compatibility
|
||||
|
||||
### Emulated bugs
|
||||
|
||||
* `pfnPEntityOfEntIndex` in GoldSrc returns NULL for last player due to incorrect player index comparison
|
||||
|
||||
### Games and mods that require this
|
||||
|
||||
* Counter-Strike: Condition Zero - Deleted Scenes
|
||||
@@ -1,9 +0,0 @@
|
||||
# Cross-compiling for Windows with Wine
|
||||
|
||||
This can be useful to test engine in Wine without using virtual machines or dual-booting to Windows.
|
||||
|
||||
0. Clone and install https://github.com/mstorsjo/msvc-wine (you can skip CMake part)
|
||||
1. Set environment variable MSVC_WINE_PATH to the path to installed MSVC toolchain
|
||||
2. Pre-load wine: `wineserver -k; wineserver -p; wine64 wineboot`
|
||||
3. Run `./waf configure -T <build-type> --enable-wine-msvc --sdl2=../SDL2_VC`. Configuration step will take more time than usual.
|
||||
4. .. other typical steps to build from console ...
|
||||
@@ -1,10 +0,0 @@
|
||||
# Debugging your mod using minidump files (Windows only)
|
||||
Minidump files is awesome instrument for debugging your mod after it's being released, or for catch specific crashes which are presented only in one specific configuration, but doesn't happens in other configurations or even on developer machine. It contains a lot of information useful for debugging, and therefore it size is not so small: around hundreds or even thousands of megabytes. But this is not a problem, since minidump files compresses very effectively using common algorithms.
|
||||
There are short algorithm, explaining how to use this debugging instrument:
|
||||
|
||||
1. User starts your mod with `-minidumps` startup parameter
|
||||
2. Finally, crash happened on user's machine, and minidump file being written. This file has `.mdmp` extension and located in same folder, where mod folder located
|
||||
3. User packs this minidump file to .zip/.7z archive, and somehow sends it to developer
|
||||
4. Developer just opens minidump file in Visual Studio, then a virtual debugging session is opened and now reasons of crash is pretty easy to detect: you can see call stack, local function variables and global variables, information about exception and a lot of other information
|
||||
|
||||
You can find more information about minidumps in this [awesome article](https://learn.microsoft.com/en-us/windows/win32/dxtecharts/crash-dump-analysis?source=recommendations#writing-a-minidump).
|
||||
@@ -1,150 +0,0 @@
|
||||
# There are few new commands availiable in xash3d fork:
|
||||
|
||||
## Commands:
|
||||
### ent_create
|
||||
Create entity with specified classname and key/values
|
||||
|
||||
`ent_create <classname> <key> <value> <key> <value> ...`
|
||||
|
||||
for example:
|
||||
|
||||
`ent_create monster_zombie targetname zomb1`
|
||||
|
||||
after creating entity, ent_last_xxx cvars are set to new entity and ent_last_cb called, look at ent_getvars description
|
||||
|
||||
### ent_fire
|
||||
|
||||
Make some actions on entity
|
||||
|
||||
`ent_fire <pattern> <command> <args>`
|
||||
Availiavle commands:
|
||||
* Set fields (Only set entity field, does not call any functions):
|
||||
* health
|
||||
* gravity
|
||||
* movetype
|
||||
* solid
|
||||
* rendermode
|
||||
* rendercolor (vector)
|
||||
* renderfx
|
||||
* renderamt
|
||||
* hullmin (vector)
|
||||
* hullmax (vector)
|
||||
* Actions
|
||||
* rename: set entity targetname
|
||||
* settarget: set entity target (only targetnames)
|
||||
* setmodel: set entity model (does not update)
|
||||
* set: set key/value by server library
|
||||
* See game FGD to get list.
|
||||
* command takes two arguments
|
||||
* touch: touch entity by current player.
|
||||
* use: use entity by current player.
|
||||
* movehere: place entity in player fov.
|
||||
* drop2floor: place entity to nearest floor surface
|
||||
* moveup: move entity to 25 units up
|
||||
* moveup (value): move by y axis relatively to specified value
|
||||
* Flags (Set/clear specified flag bit, arg is bit number):
|
||||
* setflag
|
||||
* clearflag
|
||||
* setspawnflag
|
||||
* clearspawnflag
|
||||
|
||||
### ent_info
|
||||
Print information about entity by identificator
|
||||
|
||||
`ent_info <identificator>`
|
||||
|
||||
### ent_getvars
|
||||
Set client cvars containing entity information (useful for [[Scripting]]) and call ent_last_cb
|
||||
|
||||
`ent_getvars <identificator>`
|
||||
|
||||
These cvars are set:
|
||||
```
|
||||
ent_last_name
|
||||
ent_last_num
|
||||
ent_last_inst
|
||||
ent_last_origin
|
||||
ent_last_class
|
||||
```
|
||||
|
||||
### ent_list
|
||||
Print short information about antities, filtered by pattern
|
||||
|
||||
`ent_list <pattern>`
|
||||
|
||||
## Syntax description
|
||||
|
||||
### \<identificator\>
|
||||
|
||||
* !cross: entity under aim
|
||||
* Instance code: !\<number\>_\<seria\l>
|
||||
* set by ent_getvars command
|
||||
* Entity index
|
||||
* targetname pattern
|
||||
|
||||
### \<pattern\>
|
||||
|
||||
Pattern is like identificator, but may filter many entities by classname
|
||||
|
||||
### (vector)
|
||||
|
||||
used by ent_fire command. vector means three float values, entered without quotes
|
||||
|
||||
### key/value
|
||||
|
||||
All entities parameters may be set by specifiing key and value strings.
|
||||
|
||||
Originally, this mechanizm is used in map/bsp format, but it can be used in enttools too.
|
||||
|
||||
Keys and values are passed to server library and processed by entity keyvalue function, setting edict and entity owns parameters.
|
||||
|
||||
If value contains spaces, it must be put in quotes:
|
||||
|
||||
`ent_fire !cross set origin "0 0 0"`
|
||||
|
||||
## Using with scripting
|
||||
|
||||
ent_create and ent_getvars commands are setting cvars on client
|
||||
|
||||
It can be used with ent_last_cb alias that is executed after setting cvars.
|
||||
|
||||
Simple example:
|
||||
|
||||
```
|
||||
ent_create weapon_c4
|
||||
alias ent_last_cb "ent_fire \$ent_last_inst use"
|
||||
```
|
||||
|
||||
Use weapon_c4 after creating it.
|
||||
|
||||
Note that you cannot use many dfferent callbacks at the same time.
|
||||
|
||||
You can set entity name by by pattern and create special script, contatning all callbacks.
|
||||
|
||||
Example:
|
||||
|
||||
example.cfg
|
||||
```
|
||||
alias ent_last_cb exec entity_cb.cfg
|
||||
ent create \<class\> targetname my_ent1_$name
|
||||
ent_create \<class\> targetname my_ent2_$name
|
||||
```
|
||||
entity_cb.cfg
|
||||
```
|
||||
if $ent_last_name == my_ent1_$name
|
||||
:(ent1 actions)
|
||||
if $ent_last_name == my_ent2_$name
|
||||
:(ent2 actions)
|
||||
```
|
||||
Note that scripting cannot be blocking. You cannot wait for server answer and continue. But you can use small scripts, connected with ent_last_cb command. The best usage is user interaction. You can add touch buttons to screen or call user command menu actions by callbacks.
|
||||
## Server side
|
||||
|
||||
To enable entity tools on server, set sv_enttools_enable to 1
|
||||
|
||||
To change maximum number of entities, touched by ent_fire, change sv_enttools_maxfire to required number.
|
||||
|
||||
To enable actions on players, set sv_enttools_players to 1.
|
||||
|
||||
To enable entity tools for player by nickname, set sv_enttools_godplayer to nickname. Useful to temporary enable from rcon.
|
||||
|
||||
To prevent crash on some actions, set host_mapdesign_fatal to 0
|
||||
@@ -1,8 +0,0 @@
|
||||
# Expanded structures that used by engine and mods
|
||||
To make porting and developing mods on 64-bit platforms less painful, we decided to expand size of several structures.
|
||||
This information important in case you are using codebase like XashXT, Paranoia 2: Savior and want to compile your mod for platform with 64-bit pointer size: you should replace old definitions with new ones, otherwise your mod will not work with Xash3D FWGS (typically, it's just crashing when starting map).
|
||||
| Structure name | Locates in file | Original size on 64-bit | Current size on 64-bit |
|
||||
|----------------|-----------------|-------------------------|------------------------|
|
||||
|`mfaceinfo_t` | `common/com_model.h` | 176 bytes | 304 bytes |
|
||||
|`decal_s` | `common/com_model.h` | 72 bytes | 88 bytes |
|
||||
|`mextrasurf_t` | `common/com_model.h` | 376 bytes | 504 bytes |
|
||||
@@ -31,14 +31,11 @@ Issue #0. Inconsistency between ABI and Q_buildarch.\
|
||||
Resolution: Change Q_buildarch return value to use Debian-styled architectures list: https://www.debian.org/ports/, which includes a special naming for big/little-endian and hard/soft-float ARM.
|
||||
|
||||
Issue #1: Build-system integration.\
|
||||
Resolution: implemented as [LibraryNaming.cmake](https://github.com/FWGS/hlsdk-portable/blob/master/cmake/LibraryNaming.cmake) and [library_naming.py](https://github.com/FWGS/hlsdk-portable/blob/master/scripts/waifulib/library_naming.py) extensions, see
|
||||
Resolution: implemented as [LibraryNaming.cmake](https://github.com/FWGS/hlsdk-xash3d/blob/master/cmake/LibraryNaming.cmake) and [library_naming.py](https://github.com/FWGS/hlsdk-xash3d/blob/master/scripts/waifulib/library_naming.py) extensions, see
|
||||
|
||||
Issue #2(related to #0): Which ARM flavours we actually need to handle?\
|
||||
Resolution: Little-endian only, as there is no known big-endian ARM platforms in the wild.
|
||||
Architecture is coded this way:
|
||||
* ```armvxy```, where `x` is ARM instruction set level and `y` is hard-float ABI presence: `hf` where hard float ABI used, otherwise `l`.
|
||||
|
||||
Issue #3: Some mods (like The Specialists, Tyrian, ...) already apply suffixes _i386, _i686 to the gamedll path:\
|
||||
Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme.
|
||||
|
||||
See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
## Looping MP3 extension
|
||||
|
||||
It is now possible to loop MP3 file in Xash3D FWGS by adding a custom text tag with `LOOP_START` or `LOOPSTART` in description and time point (in raw samples) in value.
|
||||
|
||||
### Example with foobar2000
|
||||
1. Open Foobar2000
|
||||
2. Add your .mp3 file to playlist
|
||||
3. Right click to newly added file and select Properties
|
||||
4. In Metadata tab, at the bottom of the table, select "+add new"
|
||||
5. In newly added line replace `<60>input field name<6D>` with `LOOP_START` (without any symbols).
|
||||
6. Press Tab and enter loop time point in raw samples. For example, `0` will replay sound file from beginning to end indefinitely.
|
||||
|
||||
### Possible alternatives
|
||||
1. Classic WAV files looping. HQ WAV files can take too much disk space, and recommended software supporting cue points is paid, outdated and can't run on modern systems. (Although there is alternative that's proven to work with idTech-based engines called LoopAuditioneer.)
|
||||
2. Vorbis looping through comment. Engine doesn't support Vorbis but this extension was highly inspired by this hack.
|
||||
|
||||
### Known bugs and limitations
|
||||
1. At this time using MP3 as SFX requires complete decoding. This can cause noticeable stutters, so keep MP3 file length in mind.
|
||||
2. We deliberately only support modern ID3v2.3 and ID3v2.4 tags. Using ID3v1 is not possible.
|
||||
|
||||
|
||||
|
||||
@@ -1,40 +1,7 @@
|
||||
# Self-made port
|
||||
## Compatibility with RISC architectures
|
||||
### Unaligned access
|
||||
Unaligned access on **i386** causes only performance penalty, but on **RISC** it can cause unstable work.
|
||||
|
||||
For HLSDK at least you need such patches in util.cpp:
|
||||
- https://github.com/FWGS/halflife/commit/7bfefe86e35d67867ae7af830ac1fc38f2908360
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/617d75545f2ecb9b2d46cc30728dc37c9eb6d35e
|
||||
|
||||
### Signed chars
|
||||
`char` type defined as **signed** for **x86** and as **unsigned** for **arm**.
|
||||
|
||||
And sometimes such difference can break logic.
|
||||
|
||||
As a solution you can use `signed char` type in code directly or use `-fsigned-char` option for gcc/clang compilers.
|
||||
|
||||
For HLSDK at least you need such [fix](https://github.com/FWGS/hlsdk-portable/commit/1ca34fcb4381682bd517612b530db22a1354a795) in nodes.cpp/.h.
|
||||
|
||||
## Compatibility with 64bit architectures
|
||||
You need list of patches for Studio Model Render, MAKE_STRING macro and nodes:
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/d287ed446332e615ab5fb25ca81b99fa14d18a73
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/3bce17e3a04f8af10a927a07ceb8ab0f09152ec4
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/9ebfc981773ec4c7a89ffe52d9c249e1fbef9634
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/00833188dab87ef5746286479ba5aeb9d83b4a0c
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/4661b5c1a5245b27a5532745c11e44b5540e4172
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/2b61380146b1d58a8c465f0e312c061b12bda115
|
||||
- https://github.com/FWGS/hlsdk-portable/commit/8ef6cb2427ee16a763103bd3f315f38e2f01cfe2
|
||||
|
||||
## Mobility API
|
||||
Xash3D FWGS has special extended interface in `mobility_int.h` which adds some new features like vibration on mobile platforms.
|
||||
|
||||
## Porting server-side code
|
||||
# Server porting
|
||||
Original valve's server code was compatible with linux and gcc 2.x.
|
||||
|
||||
Newer gcc versions have restriction which breaks build.
|
||||
|
||||
Now, to make it building with gcc 4.x+ or clang, you need to do following:
|
||||
Now, to make it building with gcc 4.x, you need do following:
|
||||
* Go to cbase.h and redefine macros as following
|
||||
```
|
||||
#define SetThink( a ) m_pfnThink = static_cast <void (CBaseEntity::*)(void)> (&a)
|
||||
@@ -51,60 +18,58 @@ Now, to make it building with gcc 4.x+ or clang, you need to do following:
|
||||
* Replace all SetThink(NULL), SetTouch(NULL), setUse(NULL) and SetBlocked(NULL) by ResetThink(), ResetTouch(), ResetUse() and ResetBlocked()
|
||||
* Sometimes you may need to add #include <ctype.h> if functions tolower or isspace are missing
|
||||
|
||||
## Porting client-side code
|
||||
# Client porting
|
||||
|
||||
## VGUI library
|
||||
|
||||
Valve's client uses vgui library which is available only on x86 systems and has big amount of mistakes in headers. The best and simplest way of porting is removing VGUI dependency at all.
|
||||
Most singleplayer mods don't really use VGUI at all. It is used in multiplayer only to show score table and MOTD window
|
||||
|
||||
## Porting
|
||||
|
||||
### First strategy: full port
|
||||
|
||||
#### Basic port (Stage 1)
|
||||
* First, remove all files and headers which use vgui (contains "vgui" in file name).
|
||||
* After that, try to build it and remove vgui includes.
|
||||
* Remove all gViewPort usings.
|
||||
* Remove all CVoiceManager usings (xash3d does not support voice)
|
||||
* Redefine all DLLEXPORT defines as empty field (Place it under _WIN32 macro if you want to keep windows compatibility).
|
||||
* Remove hud_servers.cpp and Servers_Init/Servers_Shutdown from hud.cpp.
|
||||
* Remove hud_servers.cpp and Servers_Init/Servers_Shutdown from hud.cpp
|
||||
* Fix CAPS filenames in includes (like STDIO.H, replace by stdio.h).
|
||||
* Replace broken macros as DECLARE_MESSAGE, DECLARE_COMMAND by fixed examples from our hlsdk-portable port (cl_util.h).
|
||||
* Add ctype.h where is needed (tolower, isspace functions).
|
||||
* Add string.h where is needed (memcpy, strcpy, etc).
|
||||
* Use in_defs.h from hlsdk-portable.
|
||||
* Add input_xash3d.cpp from hlsdk-portable project to fix input.
|
||||
* Replace broken macros as DECLARE_MESSAGE, DECLARE_COMMAND by fixed examples from our hlsdk-xash3d port (cl_util.h)
|
||||
* Add ctype.h where it is need (tolower, isspace functions)
|
||||
* Add string.h where it is need (memcpy, strcpy, etc)
|
||||
* Use in_defs.h from hlsdk_client
|
||||
* Add scoreboard_stub.cpp and input_stub.cpp from hlsdk-xash3d to fix linking.
|
||||
Now your client should be able to build and work correctly. Add input_xash3d.cpp from hlsdk-xash3d project to fix input.
|
||||
|
||||
Now your client should be able to build and work correctly.
|
||||
#### Multiplayer fix (Stage 2)
|
||||
Look at hlsdk-xash3d project.
|
||||
|
||||
# Porting mod to hlsdk-portable
|
||||
Look at changes which was made.
|
||||
Main changes are:
|
||||
* Add MOTD.cpp, scoreboard.cpp and input_xash3d.cpp
|
||||
* Add missing functions to hud_redraw.cpp, hud.cpp and tri.cpp, fix class defination in hud.h
|
||||
* Remove duplicate functions from hud.cpp and HOOK_MESSAGE's for it
|
||||
* Remove +showscores/-showscores hooks from input.h
|
||||
* Fix cl_util.h
|
||||
|
||||
If there are not too much changes (for example, only some weapons was added), add these changes in hlsdk-portable.
|
||||
### Second way: move mod to hlsdk-xash3d
|
||||
Look at changes you made in client.
|
||||
|
||||
You can use diff with original HLSDK and apply it as patch to hlsdk-portable.
|
||||
If there are not much changes (for example, only some weapons was add), add these changes in hlsdk-xash3d.
|
||||
|
||||
You may use diff with original HLSDK you used and apply it as patch to hlsdk-xash3d.
|
||||
|
||||
```
|
||||
NOTE: Many an old mods was made on HLSDK 2.0-2.1 and some rare mods on HLSDK 1.0.
|
||||
So you need to have different versions of HLSDK to make diffs.
|
||||
Plus different Spirit of Half-Life versions if mod was made on it.
|
||||
Also, weapons in old HLSDK versions does not use client weapon prediction system and you may be need to port standart half-life weapons to server side.
|
||||
```
|
||||
Files must have same line endings (use dos2unix on all files).
|
||||
|
||||
We recommend to enable ignoring space changes in diff.
|
||||
I recommend to enable ignoring space changes in diff.
|
||||
### Writing Makefiles
|
||||
|
||||
Move all new files to separate directories.
|
||||
Use Makefile from hlsdk-xash3d as Makefile example.
|
||||
|
||||
# Possible replacements for non-portable external dependencies
|
||||
1. If mod uses **fmod.dll** or **base.dll** to play mp3/ogg on client-side or to precache sounds on server-side, you can replace it with:
|
||||
- [pfnPrimeMusicStream](https://github.com/FWGS/hlsdk-portable/blob/master/engine/cdll_int.h#L293=) engine callback;
|
||||
- [miniaudio](https://github.com/mackron/miniaudio);
|
||||
- [phonon](https://community.kde.org/Phonon).
|
||||
Get .c and .cpp file lists from Visual Studio project and fill SRCS and SRCS_C variables to Makefile.
|
||||
|
||||
2. If mod uses **OpenGL**, porting code to Xash3D render interface is recommended.
|
||||
|
||||
3. If mod uses **cg.dll**, you can try to port code to [NVFX](https://github.com/tlorach/nvFX).
|
||||
|
||||
4. If mod uses detours, comment code or try to find replacement somehow by yourself.
|
||||
|
||||
# Additional recommendations
|
||||
1. If mod uses STL, you can replace it with [MiniUTL](https://github.com/FWGS/MiniUTL).
|
||||
2. Avoid to use dynamic casts to make small size binaries.
|
||||
3. Avoid to use exceptions to make small size binaries.
|
||||
|
||||
# Writing build scripts
|
||||
|
||||
Use wscript/CMakeLists.txt files from hlsdk-portable as build scripts example.
|
||||
|
||||
Get .c and .cpp file lists from Visual Studio project.
|
||||
|
||||
Add missing include dirs.
|
||||
Remove all files containing vgui in name from list, add missing include dirs.
|
||||
|
||||
Do same for Android.mk if you are building for android.
|
||||
|
||||
@@ -7,5 +7,6 @@
|
||||
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|
||||
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|
||||
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|
||||
|Sven-Coop |5.0+ |Uses custom GoldSrc engine |
|
||||
|Sven-Coop |5.0+ |Uses filesystem_stdio library which xash3d does not support |filesystem_stdio replacement already was made: https://github.com/FWGS/filesystem_stdio_xash
|
||||
|XDM |3.0.4.0 | |
|
||||
|
||||
|
||||
@@ -17,16 +17,13 @@ Mirrored on github - https://github.com/JoelTroch/am_src_rebirth
|
||||
Mirrored on github - https://github.com/nekonomicon/BattleGrounds
|
||||
|
||||
## Bubblemod
|
||||
Download page on official site - http://www.bubblemod.org/dl_default.php (dead link!)
|
||||
|
||||
Mirrored on github - https://github.com/HLSources/BubbleMod
|
||||
Download page on official site - http://www.bubblemod.org/dl_default.php
|
||||
|
||||
## Chicken Fortress
|
||||
Official github repository - https://github.com/CKFDevPowered/CKF3Alpha
|
||||
|
||||
## Cold Ice
|
||||
Version 1.9 is available on ModDB - https://www.moddb.com/mods/cold-ice/downloads/cold-ice-sdk
|
||||
|
||||
Version 1.9 mirrored on github - https://github.com/solidi/hl-mods/tree/master/ci
|
||||
|
||||
## Cold Ice Ressurection
|
||||
@@ -45,13 +42,11 @@ Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ
|
||||
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life)
|
||||
|
||||
## Gang Wars
|
||||
Mirrored on github - https://github.com/nekonomicon/gw1.45src
|
||||
Mirrored on github - https://github.com/hammermaps/gw1.45src
|
||||
|
||||
## Go-mod
|
||||
Versions 2.0 and 3.0, available in mod archives on ModDB - https://www.moddb.com/mods/go-mod/downloads
|
||||
|
||||
Version 3.0, mirrored on github - https://github.com/nekonomicon/Go-mod30
|
||||
|
||||
## GT mod
|
||||
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki)
|
||||
|
||||
@@ -68,10 +63,10 @@ Available on ModDB - https://www.moddb.com/mods/half-life-echoes
|
||||
Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal
|
||||
|
||||
## Half-Life: Gravgun mod
|
||||
Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun
|
||||
Branch **gravgun** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/gravgun
|
||||
|
||||
## Half-Life: Invasion
|
||||
Official github repository - https://github.com/jlecorre/hlinvasion
|
||||
official github repository - https://github.com/jlecorre/hlinvasion
|
||||
|
||||
## Half-Life: Pong
|
||||
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/pong
|
||||
@@ -110,7 +105,7 @@ Official github repository - https://github.com/desukuran/half-screwed
|
||||
Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code
|
||||
|
||||
## Heart of Evil
|
||||
Mirrored on github - https://github.com/nekonomicon/HeartOfEvil
|
||||
Available on ModDB - https://www.moddb.com/mods/heart-of-evil/downloads/heart-of-evil-dlls-source-code
|
||||
|
||||
## Ingram Chillin' Mod
|
||||
Official SourceForge repository - https://sourceforge.net/projects/icm-hl/
|
||||
@@ -127,9 +122,6 @@ Official github repository - https://github.com/unknownworlds/NS
|
||||
## Overturn
|
||||
Available in mod archive on ModDB - https://www.moddb.com/mods/overturn
|
||||
|
||||
## Oz Deathmatch
|
||||
Mirrored on github - https://github.com/nekonomicon/OZDM
|
||||
|
||||
## Spirit of Half-Life
|
||||
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
|
||||
|
||||
@@ -176,7 +168,7 @@ Mirrored on github - https://github.com/ZXCmod/ZXCmod
|
||||
|
||||
# Reimplementation
|
||||
## Absolute Redemption
|
||||
Branch **redempt** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/redempt
|
||||
Branch **redempt** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/redempt
|
||||
|
||||
## Adrenaline Gamer
|
||||
OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG
|
||||
@@ -184,34 +176,34 @@ OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG
|
||||
## Afraid of Monsters
|
||||
malortie's recreation - https://github.com/malortie/hl-aom
|
||||
|
||||
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom
|
||||
Branch **aom** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/aom
|
||||
|
||||
## Afraid of Monsters: Director's cut
|
||||
Reverse-engineered code, branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
|
||||
Reverse-engineered code, branch **aomdc** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/aomdc
|
||||
|
||||
## Azure Sheep
|
||||
malortie's recreation - https://github.com/malortie/hl-asheep
|
||||
|
||||
Reverse-engineered code, branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
|
||||
Reverse-engineered code, branch **asheep** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/asheep
|
||||
|
||||
## Big Lolly
|
||||
malortie's recreation - https://github.com/malortie/hl-biglolly
|
||||
|
||||
Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly
|
||||
Branch **biglolly** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/biglolly
|
||||
|
||||
## Black Ops
|
||||
malortie's recreation - https://github.com/malortie/hl-blackops
|
||||
|
||||
Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops
|
||||
Branch **blackops** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/blackops
|
||||
|
||||
## Bloody Pizza: Vendetta
|
||||
Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/caseclosed
|
||||
Branch **caseclosed** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/caseclosed
|
||||
|
||||
## Case Closed
|
||||
Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/caseclosed
|
||||
Branch **caseclosed** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/caseclosed
|
||||
|
||||
## Cleaner's Adventures
|
||||
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
|
||||
Branch **CAd** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/CAd
|
||||
|
||||
## Counter Strike
|
||||
Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32
|
||||
@@ -229,60 +221,54 @@ Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_lif
|
||||
## Escape from the Darkness
|
||||
malortie's recreation - https://github.com/malortie/hl-eftd
|
||||
|
||||
Reverse-engineered code, branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
|
||||
Reverse-engineered code, branch **eftd** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/eftd
|
||||
|
||||
## Half-Life: Blue Shift
|
||||
Unkle Mike's recreation - https://hlfx.ru/forum/showthread.php?s=&threadid=5253
|
||||
|
||||
Reverse-engineered code, branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift
|
||||
Reverse-engineered code, branch **bshift** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/bshift
|
||||
|
||||
## Half-Life: Induction
|
||||
Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/induction
|
||||
Branch **induction** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/induction
|
||||
|
||||
## Half-Life: Opposing Force
|
||||
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/hlsdk-xash3d
|
||||
|
||||
Reverse-engineered code, clean branch **opfor** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/opfor
|
||||
Reverse-engineered code, clean branch **opfor** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/opfor
|
||||
|
||||
Spirit of Half Life: Opposing-Force Edition - https://github.com/Hammermaps-DEV/SOHL-V1.9-Opposing-Force-Edition
|
||||
|
||||
## Half-Life: Rebellion
|
||||
Reverse-engineered code, branch **rebellion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/rebellion
|
||||
|
||||
## Half-Life: Urbicide
|
||||
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
|
||||
Reverse-engineered code, branch **rebellion** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/rebellion
|
||||
|
||||
## Half-Life: Visitors
|
||||
malortie's recreation - https://github.com/malortie/hl-visitors
|
||||
|
||||
Reverse-engineered code, branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
|
||||
Reverse-engineered code, branch **visitors** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/visitors
|
||||
|
||||
## Half-Secret
|
||||
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret
|
||||
Branch **half-secret** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/half-secret
|
||||
|
||||
## Night at the Office
|
||||
malortie's recreation - https://github.com/malortie/hl-nato
|
||||
|
||||
Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice
|
||||
Branch **noffice** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/noffice
|
||||
|
||||
## Poke 646
|
||||
malortie's recreation - https://github.com/malortie/hl-poke646
|
||||
|
||||
Reverse-engineered code, branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
|
||||
Reverse-engineered code, branch **poke646** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/poke646
|
||||
|
||||
## Poke 646: Vendetta
|
||||
malortie's recreation - https://github.com/malortie/hl-poke646-vendetta
|
||||
|
||||
Reverse-engineered code, branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
|
||||
Reverse-engineered code, branch **poke646_vendetta** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/poke646_vendetta
|
||||
|
||||
## Residual Life
|
||||
Reverse-engineered code, branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
|
||||
Reverse-engineered code, branch **residual_point** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/residual_point
|
||||
|
||||
## Residual Point
|
||||
Reverse-engineered code, branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
|
||||
|
||||
## Sewer Beta
|
||||
Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sewer_beta
|
||||
Reverse-engineered code, branch **residual_point** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/residual_point
|
||||
|
||||
## Team Fortress Classic
|
||||
Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
|
||||
@@ -290,64 +276,59 @@ Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
|
||||
## The Gate
|
||||
malortie's recreation - https://github.com/malortie/hl-thegate
|
||||
|
||||
Reverse-engineered code, branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
|
||||
Reverse-engineered code, branch **thegate** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/thegate
|
||||
|
||||
## They Hunger
|
||||
malortie's recreation - https://github.com/malortie/hl-theyhunger
|
||||
|
||||
Reverse-engineered code, branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
|
||||
Reverse-engineered code, branch **theyhunger** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/theyhunger
|
||||
|
||||
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
|
||||
|
||||
## Times of Troubles
|
||||
malortie's recreation - https://github.com/malortie/hl-tot
|
||||
|
||||
Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot
|
||||
Branch **tot** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/tot
|
||||
|
||||
# Derived work
|
||||
## Adrenaline Gamer
|
||||
Branch **aghl** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aghl
|
||||
Branch **aghl** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/aghl
|
||||
|
||||
## Bubblemod
|
||||
Branch **bubblemod** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bubblemod
|
||||
Branch **bubblemod** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/bubblemod
|
||||
|
||||
## Deathmatch Classic
|
||||
Deathmatch Classic: Adrenaline Gamer Edition - https://github.com/martinwebrant/agmod/tree/master/src/dmc
|
||||
|
||||
Deathmatch Quaked - https://www.moddb.com/games/deathmatch-classic/downloads/dmq2
|
||||
|
||||
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
|
||||
Branch **dmc** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/dmc
|
||||
|
||||
## Half-Life: Echoes
|
||||
Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes
|
||||
Branch **echoes** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/echoes
|
||||
|
||||
## Half-Life: Invasion
|
||||
Port to HLSDK 2.4 by malortie - https://github.com/malortie/hl-invasion
|
||||
|
||||
Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion
|
||||
|
||||
Branch **invasion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/invasion
|
||||
|
||||
## Half-Life: Top-Down
|
||||
Branch **hltopdown** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hltopdown
|
||||
Branch **hltopdown** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/hltopdown
|
||||
|
||||
## Half-Screwed
|
||||
Branch **half-screwed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-screwed
|
||||
Branch **half-screwed** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/half-screwed
|
||||
|
||||
## Natural Selection
|
||||
Port to Linux - https://github.com/fmoraw/NS
|
||||
|
||||
## Spirit of Half-Life
|
||||
Version 1.2, branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
|
||||
|
||||
## Swiss Cheese Halloween 2002
|
||||
Just more playable version by malortie - https://github.com/malortie/hl-shall
|
||||
|
||||
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween
|
||||
Branch **halloween** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/halloween
|
||||
|
||||
## Threewave CTF
|
||||
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
|
||||
Branch **dmc** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/dmc
|
||||
|
||||
## Zombie-X
|
||||
Branch **zombie-x** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/zombie-x
|
||||
Branch **zombie-x** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/zombie-x
|
||||
|
||||
|
||||
@@ -26,8 +26,7 @@ Table is sorted by status.
|
||||
| Haiku | Supported | not maintained | Was added by #478 and #483
|
||||
| DOS4GW | Supported | @mittorn |
|
||||
| GNU/Linux(mipsel) | Supported | @mittorn |
|
||||
| PSVita | Supported | @fgsfdsfgs |
|
||||
| Switch | Supported | @fgsfdsfgs |
|
||||
| Switch | In progress | @fgsfdsfgs | [GitHub Repository](https://github.com/fgsfdsfgs/xash3d-fwgs/tree/switch_new)
|
||||
| Wii | In progress | Collaborative effort | [GitHub Repository](https://github.com/saucesaft/xash3d-wii)
|
||||
| PSP | In progress | @Crow_bar, @Velaron | [GitHub Repository](https://github.com/Crow-bar/xash3d-fwgs)
|
||||
| Emscripten | Old Engine | not maintained |
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
## PlayStation Vita port
|
||||
|
||||
### Prerequisites
|
||||
1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/).
|
||||
2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`) and add it to your `config.txt`, for example:
|
||||
```
|
||||
*KERNEL
|
||||
ux0:tai/kubridge.skprx
|
||||
```
|
||||
3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
|
||||
|
||||
### Installation
|
||||
1. If you have an old vitaXash3D install, remove it.
|
||||
2. Get `xash3d-fwgs-psvita.7z` from the latest [automatic build](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous).
|
||||
3. Install `xash.vpk` from the 7z archive onto your PSVita.
|
||||
4. Copy the `data` directory from the 7z archive to the root of your PSVita's SD card.
|
||||
5. Copy the valve folder and any other mod folders from your Half-Life install to `ux0:/data/xash3d/` (you can use other mountpoints instead of `ux0`). **Do not overwrite anything.**
|
||||
|
||||
### Build instructions
|
||||
1. Install [VitaSDK](https://vitasdk.org/).
|
||||
2. Build and install [vitaGL](https://github.com/Rinnegatamante/vitaGL):
|
||||
```
|
||||
git clone https://github.com/Rinnegatamante/vitaGL.git
|
||||
make -C vitaGL NO_TEX_COMBINER=1 HAVE_UNFLIPPED_FBOS=1 HAVE_PTHREAD=1 SINGLE_THREADED_GC=1 MATH_SPEEDHACK=1 DRAW_SPEEDHACK=1 HAVE_CUSTOM_HEAP=1 -j2 install
|
||||
```
|
||||
3. Build and install [vita-rtld](https://github.com/fgsfdsfgs/vita-rtld):
|
||||
```
|
||||
git clone https://github.com/fgsfdsfgs/vita-rtld.git && cd vita-rtld
|
||||
mkdir build && cd build
|
||||
cmake -DCMAKE_BUILD_TYPE=Release ..
|
||||
make -j2 install
|
||||
```
|
||||
4. Build and install [this SDL2 fork](https://github.com/Northfear/SDL) with vitaGL integration:
|
||||
```
|
||||
git clone https://github.com/Northfear/SDL.git && cd SDL
|
||||
mkdir build && cd build
|
||||
cmake -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DVIDEO_VITA_VGL=ON ..
|
||||
make -j2 install
|
||||
```
|
||||
5. Use `waf`:
|
||||
```
|
||||
./waf configure -T release --psvita
|
||||
./waf build
|
||||
```
|
||||
6. Copy all the resulting `.so` files into a single folder:
|
||||
```
|
||||
./waf install --destdir=xash3d
|
||||
```
|
||||
7. `xash.vpk` is located in `build/engine/`.
|
||||
@@ -46,7 +46,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
|
||||
16. [Betrayal](http://www.moddb.com/mods/betrayal) (this mod has inner bugs; set **gl_allow_mirrors** to **0** to prevent drops of game's perfomance in some areas)
|
||||
17. [Between Two Worlds](https://www.runthinkshootlive.com/posts/between-two-worlds/)
|
||||
18. [Black Mesa Energy Testing Chamber](http://twhl.info/competitions.php?results=17)
|
||||
19. [Black Mesa Sideline](https://www.moddb.com/mods/black-mesa-sideline) (set **gl_allow_mirrors** to **0** to prevent drops of game's perfomance in some areas)
|
||||
19. [Black Mesa Sideline](http://www.isolated-design.de/half-life-mods/black-mesa-sideline/) (set **gl_allow_mirrors** to **0** to prevent drops of game's perfomance in some areas)
|
||||
20. [BlackMesa 2007( Black Mesa Missions 2007 )](http://www.moddb.com/addons/blackmesa-2007)
|
||||
21. [Blood and Bones](https://www.runthinkshootlive.com/posts/blood-and-bones/)
|
||||
22. Boom (Huknenn) v1.0 & [HL Boom: Gold Edition v1.1](http://www.moddb.com/mods/boom)
|
||||
@@ -103,8 +103,8 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
|
||||
72. [Freeman](https://www.runthinkshootlive.com/posts/freeman/)
|
||||
73. [Freeman's Escape](http://www.moddb.com/mods/freeman-escape-french) (2 maps by *JiggZ*)
|
||||
74. [Freeman's Fight](https://www.runthinkshootlive.com/posts/freemans-fight/)
|
||||
75. [Freeman's Return](https://www.moddb.com/games/half-life/addons/freemans-return-v12)
|
||||
76. [Freeman's Return 2](https://www.moddb.com/games/half-life/addons/freemans-return-2-v11)
|
||||
75. [Freeman's Return](http://jpmaps.wz.cz/epizody.htm)
|
||||
76. [Freeman's Return 2](http://jpmaps.wz.cz/epizody.htm)
|
||||
77. [Freeman's Revenge](https://www.runthinkshootlive.com/posts/freemans-revenge/)
|
||||
78. [Freeman's Tomb( The Crypt )](http://twhl.info/vault.php?map=3787)
|
||||
79. [G-Invasion v2.5](http://www.moddb.com/mods/g-man-invasion) aka G-Man Invasion (there is an inner crash bug on final titles: some text lines are too long and cannot be properly displayed)
|
||||
@@ -129,7 +129,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
|
||||
96. [Haunted](https://www.runthinkshootlive.com/posts/haunted/) (set **sv_validate_changelevel** to **0** to avoid a problem with level change between maps **pagan7** and **pagan8**)
|
||||
97. [Hazardous Materials: Episode 1 & 2](http://www.moddb.com/mods/half-life-hazardous-materials)
|
||||
98. [Hazardous-Course 2](http://www.moddb.com/mods/hazardous-course-2)
|
||||
99. [Help Wanted](https://www.moddb.com/games/half-life/addons/help-wanted)
|
||||
99. [Help Wanted](http://maps.mrsucko.org/work/)
|
||||
100. [Hidden Evil v1.01](https://www.runthinkshootlive.com/posts/hidden-evil/)
|
||||
101. [High Speed](http://www.moddb.com/games/half-life/addons/high-speed-english-version)
|
||||
102. [hlife_hotdog_compo26](http://twhl.info/vault.php?map=5181)
|
||||
@@ -155,7 +155,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
|
||||
122. [Mario Keys](http://www.moddb.com/mods/mario-keys)
|
||||
123. [McBeth](https://www.runthinkshootlive.com/posts/mcbeth/)
|
||||
124. [Medieval World](http://www.moddb.com/mods/medieval-world)
|
||||
125. [Mel Soaring 2: Star Rancor](https://www.moddb.com/addons/mel-soaring-2-star-rancor)
|
||||
125. [Mel Soaring 2: Star Rancor](http://www.etherealhell.com/etherealhell/index.php/my-levels/half-life)
|
||||
126. [MINIMICUS](http://twhl.info/vault.php?map=163)
|
||||
127. [Mission Failed](http://www.moddb.com/mods/mission-failed)
|
||||
128. [Mission MC Poker](http://www.moddb.com/mods/half-life-mission-mc-poker)
|
||||
@@ -176,7 +176,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
|
||||
143. [Operation: Nova](http://www.moddb.com/mods/half-life-operation-nova) (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it)
|
||||
144. [Optimum Fear](https://www.fileplanet.com/7472/0/fileinfo/Optimum-Fear)
|
||||
145. [Outrun](http://www.moddb.com/mods/outrun)
|
||||
146. [Outwards (Day One)](https://drive.google.com/file/d/1mjQ8wUazYbwTq9Ocg0Vs0raq4avbTRne/view?usp=sharing)
|
||||
146. [Outwards (Day One)](http://www.visgi.info/maps/)
|
||||
147. [Overhaul Pack](http://www.moddb.com/mods/half-life-overhaul-pack) (Just HD pack for Half-Life)
|
||||
148. [P.I.Z.D.E.C.](https://www.runthinkshootlive.com/posts/pizdec/)
|
||||
149. [pagoda](http://www.moddb.com/mods/pagoda1)
|
||||
@@ -184,7 +184,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
|
||||
151. [Phobos IV](http://www.moddb.com/mods/phobos-iv)
|
||||
152. [Pimp My Car](https://www.runthinkshootlive.com/posts/pimp-my-car/) (there is an inner issue with incorrect responses of buttons on combination locks)
|
||||
153. [Point Blank – Stackdeath Complex](https://www.runthinkshootlive.com/posts/half-life-point-blank-stackdeath-complex/)
|
||||
154. [Prisoner Escaped](https://www.moddb.com/mods/prisoner-escaped-1-2)
|
||||
154. [Prisoner Escaped](http://four0four.org/downloads/maps/)
|
||||
155. [Prisoner of Event](http://wp.vondur.net/?page_id=40)
|
||||
156. [Prisoner of War](https://www.runthinkshootlive.com/posts/prisoner-of-war/)
|
||||
157. [Project Quantum Leap](http://www.moddb.com/mods/project-quantum-leap)
|
||||
@@ -282,7 +282,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
|
||||
6. [Catacombs: Part 1](https://www.runthinkshootlive.com/posts/catacombs/)
|
||||
7. [Cro-man's Office Mappack](http://twhl.info/vault.php?map=5547)
|
||||
8. [Half-Life Episode Two Demo Alpha v1.0](http://hl.loess.ru/?mod=451)
|
||||
9. [Hazardous-Course (first version of Hazardous-Course 2)](https://drive.google.com/file/d/16djJZSpNWKyScSxSyMqX-u_S-2i400rl/view?usp=sharing)
|
||||
9. [Hazardous-Course (first version of Hazardous-Course 2)](http://www.richmans-maps.ch.vu/) (link dead!)
|
||||
10. [High Tech v0.2](http://hl.loess.ru/?mod=499)
|
||||
11. [HL Shadows, Part 1](https://www.fileplanet.com/7466/0/fileinfo/'HL-Shadows',-Part-1)
|
||||
12. [HLNewEnd](http://twhl.info/vault.php?map=2275)
|
||||
@@ -305,11 +305,11 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
|
||||
29. [Shortcut v1.0 Beta](https://www.runthinkshootlive.com/posts/shortcut/)
|
||||
30. [Stoka](https://www.ceskemody.cz/mapy.php?lng=1&clanek=222&razeni_hra=1&pn=stoka)
|
||||
31. [Striker's Compo 26](http://twhl.info/vault.php?map=5190) (buggy)
|
||||
32. [Technology Test 2](https://drive.google.com/file/d/1LfldzsMIN5j07bgtNkfY5v0Xl0S9de_G/view?usp=sharing)
|
||||
32. [Technology Test 2](http://www.richmans-maps.ch.vu/) (link dead!)
|
||||
33. [The Gate Playable Demo](https://www.fileplanet.com/116347/110000/fileinfo/The-Gate-Playable-Demo)
|
||||
34. [They are Back](https://www.runthinkshootlive.com/posts/they-are-back/)
|
||||
35. [Tiefseelabor( Deep Sea Laboratory )](https://www.runthinkshootlive.com/posts/deep-sea-laboratory/)
|
||||
36. [Time-Shift](https://drive.google.com/file/d/1pK1s-2SIlSMQHVRPMLdC_94wTa__8_DX/view?usp=sharing)
|
||||
36. [Time-Shift](http://www.richmans-maps.ch.vu/) (link dead!)
|
||||
37. [Train Single Beta](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (Remove **gfx.wad** from **TrainSingle** folder)
|
||||
38. [WAR: The Killer Beta 0.1](http://www.moddb.com/mods/war)
|
||||
39. [White Force Beta( Residual Point prototype )](http://www.moddb.com/mods/hl-residual-point/downloads/white-force-beta-2002)
|
||||
@@ -379,7 +379,7 @@ Mods:
|
||||
5. [Half-Life Baby v1.4](http://www.moddb.com/games/half-life/addons/half-life-baby) (it's an unfinished but playable mod; after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\hlbaby\dlls\hl.dll"** for **gamedll "dlls\hl.dll"**, otherwise you'll not be able to start a game)
|
||||
6. [Half-Secret](http://www.moddb.com/mods/half-secret) (this mod has custom **weapon_snark** code)
|
||||
7. [Induction](http://www.moddb.com/mods/half-life-induction) (this mod has new item - **item_flashlight**)
|
||||
8. [Lost in Black Mesa(first version without HLFX)](https://drive.google.com/file/d/1bEnm_AxJs-ly8hTEZIQBw_v2BsXdSiGa/view?usp=sharing)
|
||||
8. [Lost in Black Mesa(first version without HLFX)](http://half-life.ru/forum/showthread.php?threadid=13959)
|
||||
9. [Soldier](http://www.moddb.com/mods/half-life-soldier)
|
||||
10. [Solo Operations](http://www.moddb.com/mods/solo-operations)
|
||||
11. [The Blood v1.1](http://hl.loess.ru/?mods=&search=The+Blood) (there are some inner bugs in the mod, but they don't interfere with a game progress)
|
||||
@@ -440,7 +440,7 @@ Mods:
|
||||
51. [Data-base](https://www.runthinkshootlive.com/posts/database/)
|
||||
52. [de_dust2_azabetfeN](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (remove **cl_dlls** & **dlls** folders from inside of mod's directory before you start the game)
|
||||
53. [De-railed](http://twhl.info/competitions.php?results=7)
|
||||
54. [Dead Shift Beta](http://www.moddb.com/mods/dead-shift) - [Demo 1](https://www.gamewatcher.com/mods/half-life-mod/dead-shift-1-0-beta) & [Demo 2](https://drive.google.com/file/d/1uHvr8xONogTTNOy-8X6G4ehFV6Eawvbq/view?usp=sharing)
|
||||
54. [Dead Shift Beta](http://www.moddb.com/mods/dead-shift) - [Demo 1](https://www.gamewatcher.com/mods/half-life-mod/dead-shift-1-0-beta) & [Demo 2](https://www.gamefront.com/files/13532512) (3rd link dead!)
|
||||
55. [Deep](http://twhl.info/vault.php?map=1669)
|
||||
56. [Desert Attack](http://fyzzer.narod.ru/index.html)
|
||||
57. [Desert Combat Demo](https://www.fileplanet.com/190487/190000/fileinfo/Half-Life---Desert-Combat-Mod) (despite a big file size there's only one small unfinished map)
|
||||
@@ -469,7 +469,7 @@ Mods:
|
||||
80. [Extinct Lifeform Hunt](https://www.fileplanet.com/13501/10000/fileinfo/Extinct-Lifeform-Hunt)
|
||||
81. [Facility](http://twhl.info/vault.php?map=5482)
|
||||
82. [Facility Escape](http://twhl.info/vault.php?map=3673)
|
||||
83. [Fallout](http://www.thewall.de/forum/thread/hl1-sp-48h-mapping-contest/64975.4.html) (map by *simb*) (link dead!)
|
||||
83. [Fallout](http://www.thewall.de/forum/thread/hl1-sp-48h-mapping-contest/64975.4.html) (map by *simb*)
|
||||
84. [Final Assault](http://twhl.info/vault.php?map=4500)
|
||||
85. [Flat](http://hl.loess.ru/?mods=&search=Flat)
|
||||
86. [Freeman's Allegiance](https://www.runthinkshootlive.com/posts/freemans-allegiance/)
|
||||
@@ -498,8 +498,8 @@ Mods:
|
||||
109. [Hospital](https://gamebanana.com/maps/167446) (you need to edit **liblist.gam** file in the mod's folder - delete *gamedll & type* strings from it before you start to play)
|
||||
110. [Hostage](https://www.runthinkshootlive.com/posts/hostage-2/)
|
||||
111. [House](http://www.artpeter.net/Data/HalfLife/Hl.php)
|
||||
112. [Impulse 101 Fun - The Train](https://drive.google.com/file/d/1jAuMCCmREH0mfAEAscqaG8FQGa2uNknb/view?usp=sharing) (map from *TWHL* by *Archie* aka *The Hunter*)
|
||||
113. [In America](https://drive.google.com/file/d/1gOC8zfnUvBxRy8Rr8juNiUNbLYjoZpnn/view?usp=sharing)
|
||||
112. [Impulse 101 Fun - The Train](http://web.archive.org/web/20070305075816/http://www.twhl.co.za/mapvault/2817.zip) (map from *TWHL* by *Archie* aka *The Hunter*)
|
||||
113. [In America](http://www.lambda-force.org/load/half_life/karty/half_life_in_america/18-1-0-476)
|
||||
114. [In the Kitchen](http://twhl.info/vault.php?map=4314)
|
||||
115. [Infiltration](https://www.fileplanet.com/7467/0/fileinfo/Infiltration)
|
||||
116. [Interactivity & Lots of Entities](http://twhl.info/vault.php?map=5744) (link dead!)
|
||||
@@ -668,7 +668,7 @@ Mods:
|
||||
279. [X-treme Violence](http://www.moddb.com/mods/x-treme-violence)
|
||||
280. [XargoL's Entry for Vassy's Compo](http://twhl.info/vault.php?map=769)
|
||||
281. [Xen Again](https://www.fileplanet.com/9132/0/fileinfo/XEN-AGAIN)
|
||||
282. [Xen World](http://www.lambda-force.org/load/half_life/karty/half_life_xen_world/18-1-0-481) (link dead!)
|
||||
282. [Xen World](http://www.lambda-force.org/load/half_life/karty/half_life_xen_world/18-1-0-481)
|
||||
283. [XUnil](https://www.fileplanet.com/7883/0/fileinfo/XUNIL)
|
||||
284. [Zeeba-G's TWHL Compo 26 Entry](http://twhl.info/competitions.php?results=26)
|
||||
285. [Zombies!](https://gamebanana.com/maps/160812)
|
||||
@@ -694,7 +694,7 @@ For Linux and OS X you must download crossbuild from [here](http://www.moddb.com
|
||||
2. [Big Scientists](http://www.moddb.com/mods/big-scientists)
|
||||
3. [Black Silla Assault DEMO v1.2](http://www.moddb.com/mods/black-silla-assault)
|
||||
4. [Blbej Den](http://www.moddb.com/mods/blbej-den)
|
||||
5. [Cold Experiment v1](https://www.moddb.com/games/half-life/addons/cold-experiment) (you will need some files from SoHL to play it properly; download SoHL 1.2, extract files and copy following folders into **coldexv1** folder: cl_dlls, dlls, models, sprites)
|
||||
5. [Cold Experiment v1](http://jpmaps.wz.cz/epizody.htm) (you will need some files from SoHL to play it properly; download SoHL 1.2, extract files and copy following folders into **coldexv1** folder: cl_dlls, dlls, models, sprites)
|
||||
6. [Dead Sector v1.0a](http://www.moddb.com/mods/dead-sector)
|
||||
7. [Death Is Dead](http://www.moddb.com/games/half-life/addons/death-is-dead) (there is a fog-related inner bug at the first map)
|
||||
8. [Escape from Black Mesa Alpha](http://www.moddb.com/mods/escape-from-black-mesa)
|
||||
@@ -710,9 +710,9 @@ For Linux and OS X you must download crossbuild from [here](http://www.moddb.com
|
||||
18. [Santa's Revenge](http://twhl.info/vault.php?map=4332) (set **fps_max** to **60** to avoid an inner problem of the last map with final scripted sequence, otherwise the mod can not be finished properly)
|
||||
19. [Sector 6](https://www.moddb.com/mods/sector-6/)
|
||||
20. [Space Prisoner v1.1](http://www.moddb.com/games/half-life/addons/space-prisoner-v11) (after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\prison\dlls\spirit.dll"** for **gamedll "dlls\spirit.dll"**, otherwise you'll not be able to start a game; there is also a scripting error on a third map of the mod, so you'll be forced to use **noclip** to pass around bugged place)
|
||||
21. [Terrorist Attack 2](https://www.moddb.com/games/half-life/addons/terrorist-attack-2)
|
||||
21. [Terrorist Attack 2](http://terroristattack.wz.cz/mody.html) (link dead!)
|
||||
22. [Timeline III: The Heart of Darkness](http://www.moddb.com/mods/timeline-series)
|
||||
23. [Underground 2 Demo](https://www.moddb.com/games/half-life/addons/underground-2-demo)
|
||||
23. [Underground 2 Demo](http://www.isolated-design.de/half-life-mods/underground-2/)
|
||||
|
||||
## Mods which based on modified Spirit of Half-Life 1.2 or older(Partially playable with SoHL 1.2 libraries or not playable at all)
|
||||
1. [Black Death](http://www.moddb.com/mods/half-life-black-death)
|
||||
@@ -825,10 +825,10 @@ Mods:
|
||||
3. [Bomb Squad](http://www.snarkpit.net/index.php?s=maps&map=3471)
|
||||
4. [Corruption](http://www.snarkpit.net/index.php?s=maps&map=3154)
|
||||
5. [Critical Mass](http://www.moddb.com/mods/half-life-critical-mass) [C3M1 Build 1 Demo](https://www.fileplanet.com/125746/120000/fileinfo/C3M1-Build-1)
|
||||
6. [EPRST!](https://www.runthinkshootlive.com/posts/ep-rst/)
|
||||
6. [EPRST!](http://www.planetphillip.com/posts/ep-rst-opposing-force/) (link dead!)
|
||||
7. [Firing Range](https://www.runthinkshootlive.com/posts/firing-range/)
|
||||
8. [Friendly Fire](https://www.runthinkshootlive.com/posts/friendly-fire/)
|
||||
9. [Guitar Star Pre-Alpha](http://gamer-lab.com/rus/mods_goldsrc/Guitar_Star_(Prealpha))
|
||||
9. [Guitar Star Pre-Alpha](http://hl-lab.ru/eng/mods_goldsrc/Guitar_Star_(Prealpha)) (link dead!)
|
||||
10. [J2000](https://www.runthinkshootlive.com/posts/j2000/)
|
||||
11. [Killing House for OF](https://www.runthinkshootlive.com/posts/scientist-rescue-aka-cqb/)
|
||||
12. [Klabautermann](https://www.runthinkshootlive.com/posts/klabautermann/) (though the map has some inner issues, it can be properly finished, just don't let the welder soldier die and don't press the fifth button until you mount a special gun in its' place)
|
||||
|
||||
@@ -1,41 +0,0 @@
|
||||
# Experimental VGUI2 Support
|
||||
|
||||
Thanks to @kungfulon contributions, Xash3D FWGS now supports VGUI2.
|
||||
|
||||
VGUI2 is undocumented UI system from Source Engine that GoldSrc used in some games and it's main menu.
|
||||
|
||||
## Support status
|
||||
|
||||
Doesn't draw anything, doesn't take any input.
|
||||
|
||||
## List of games that require VGUI2 support
|
||||
|
||||
- Counter-Strike 1.6
|
||||
- Counter-Strike: Condition Zero
|
||||
- Counter-Strike: Condition Zero Deleted Scenes
|
||||
- Day of Defeat
|
||||
- Half-Life: Blue Shift
|
||||
|
||||
## How to enable VGUI2 support
|
||||
|
||||
By default, engine doesn't initialize VGUI2 to not confuse existing games and mods that use or do not use VGUI1. This support also relies on a number of proprietary libraries, that we better not redistribute, so you have to supply them yourself. Keep in mind, that these libraries are compiled only for 32-bit Windows, Linux and OSX, you shouldn't expect them running anywhere else.
|
||||
|
||||
1. Download latest Half-Life from Steam.
|
||||
2. Open local files.
|
||||
3. Copy libraries in the list below according to your platform, to folder where Xash3D searches it's libraries (usually in same folder where executable is located)
|
||||
|
||||
| Linux | Windows
|
||||
| -------- | --------
|
||||
| `chromehtml.so` | `chromehtml.dll`
|
||||
| `vgui2.so` | `vgui2.dll`
|
||||
| `libcef.so` | `libcef.dll`
|
||||
| `libtier0.so` | `tier0.dll`
|
||||
| `libvstdlib.so` | `vstdlib.dll`
|
||||
| `libsteam_api.so` | `steam_api.dll`
|
||||
|
||||
Some files must also be copied:
|
||||
- `cef_gtk.pak`
|
||||
|
||||
Additionally, on Linux other libraries must be provided. Use `ldd` tool to figure out which libraries you miss. Many of them can be pulled from Steam Runtime.
|
||||
|
||||
Do not recommend using RoDir with VGUI2 games. Many of them are broken. Steam API will crash without `steam_appid.txt` in Xash root directory.
|
||||
17
README.md
17
README.md
@@ -18,22 +18,19 @@ Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
|
||||
* Mobility API: allows better game integration on mobile devices(vibration, touch controls)
|
||||
* Different input methods: touch, gamepad and classic mouse & keyboard.
|
||||
* TrueType font rendering, as a part of mainui_cpp.
|
||||
* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software.
|
||||
* Voice support.
|
||||
* External filesystem module like in GoldSrc engine.
|
||||
* External vgui support module.
|
||||
* PNG image format support.
|
||||
* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software
|
||||
* A set of small improvements, without broken compatibility.
|
||||
|
||||
## Planned fork features
|
||||
* Virtual Reality support and game API.
|
||||
* Vulkan renderer.
|
||||
* Virtual Reality support and game API
|
||||
* Voice support
|
||||
* Vulkan renderer
|
||||
|
||||
## Installation & Running
|
||||
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.
|
||||
1) Copy engine binaries to some directory.
|
||||
2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries.
|
||||
If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
|
||||
If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-xash3d).
|
||||
This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course.
|
||||
You still needed to copy `valve` directory as all game resources located there.
|
||||
3) Run the main executable (`xash3d.exe` or AppImage).
|
||||
@@ -52,10 +49,10 @@ NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependenc
|
||||
|
||||
### Prerequisites
|
||||
|
||||
If your CPU is x86 compatible, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
|
||||
If your CPU is x86 compatible, we are building 32-bit code by default. This was dont for keeping compatibility with Steam releases of Half-Life and based on it's engine games.
|
||||
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
|
||||
|
||||
If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
|
||||
If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-xash3d).
|
||||
This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course.
|
||||
|
||||
#### Windows (Visual Studio)
|
||||
|
||||
@@ -29,6 +29,12 @@ GNU General Public License for more details.
|
||||
#define SOUND_OPENSLES 2
|
||||
#define SOUND_ALSA 3
|
||||
|
||||
// crash handler (XASH_CRASHHANDLER)
|
||||
#define CRASHHANDLER_NULL 0
|
||||
#define CRASHHANDLER_UCONTEXT 1
|
||||
#define CRASHHANDLER_DBGHELP 2
|
||||
#define CRASHHANDLER_WIN32 3
|
||||
|
||||
// input (XASH_INPUT)
|
||||
#define INPUT_NULL 0
|
||||
#define INPUT_SDL 1
|
||||
@@ -47,7 +53,6 @@ GNU General Public License for more details.
|
||||
#define MSGBOX_SDL 1
|
||||
#define MSGBOX_ANDROID 2
|
||||
#define MSGBOX_WIN32 3
|
||||
#define MSGBOX_NSWITCH 4
|
||||
|
||||
|
||||
// library loading (XASH_LIB)
|
||||
|
||||
@@ -61,27 +61,23 @@ BRUSH MODELS
|
||||
#define LS_UNUSED 0xFE
|
||||
#define LS_NONE 0xFF
|
||||
|
||||
#define MAX_MAP_CLIPNODES_HLBSP 32767
|
||||
#define MAX_MAP_CLIPNODES_BSP2 524288
|
||||
|
||||
// these limis not using by modelloader but only for displaying 'mapstats' correctly
|
||||
#ifdef SUPPORT_BSP2_FORMAT
|
||||
#define MAX_MAP_MODELS 2048 // embedded models
|
||||
#define MAX_MAP_ENTSTRING 0x200000 // 2 Mb should be enough
|
||||
#define MAX_MAP_PLANES 131072 // can be increased without problems
|
||||
#define MAX_MAP_NODES 262144 // can be increased without problems
|
||||
#define MAX_MAP_CLIPNODES MAX_MAP_CLIPNODES_BSP2 // can be increased without problems
|
||||
#define MAX_MAP_CLIPNODES 524288 // can be increased without problems
|
||||
#define MAX_MAP_LEAFS 131072 // CRITICAL STUFF to run ad_sepulcher!!!
|
||||
#define MAX_MAP_VERTS 524288 // can be increased without problems
|
||||
#define MAX_MAP_FACES 262144 // can be increased without problems
|
||||
#define MAX_MAP_MARKSURFACES 524288 // can be increased without problems
|
||||
#else
|
||||
// increased to match PrimeXT compilers
|
||||
#define MAX_MAP_MODELS 1024 // embedded models
|
||||
#define MAX_MAP_MODELS 768 // embedded models
|
||||
#define MAX_MAP_ENTSTRING 0x100000 // 1 Mb should be enough
|
||||
#define MAX_MAP_PLANES 65536 // can be increased without problems
|
||||
#define MAX_MAP_NODES 32767 // because negative shorts are leafs
|
||||
#define MAX_MAP_CLIPNODES MAX_MAP_CLIPNODES_HLBSP // because negative shorts are contents
|
||||
#define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents
|
||||
#define MAX_MAP_LEAFS 32767 // signed short limit
|
||||
#define MAX_MAP_VERTS 65535 // unsigned short limit
|
||||
#define MAX_MAP_FACES 65535 // unsigned short limit
|
||||
|
||||
@@ -49,7 +49,6 @@ typedef enum
|
||||
IL_DDS_HARDWARE = BIT(4), // DXT compression is support
|
||||
IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals
|
||||
IL_OVERVIEW = BIT(6), // overview required some unque operations
|
||||
IL_LOAD_PLAYER_DECAL = BIT(7), // special mode for player decals
|
||||
} ilFlags_t;
|
||||
|
||||
// goes into rgbdata_t->encode
|
||||
|
||||
@@ -105,7 +105,7 @@ typedef struct
|
||||
|
||||
vec3_t mins, maxs; // terrain bounds (fill by user)
|
||||
|
||||
intptr_t reserved[32]; // just for future expansions or mod-makers
|
||||
int reserved[32]; // just for future expansions or mod-makers
|
||||
} mfaceinfo_t;
|
||||
|
||||
typedef struct
|
||||
@@ -173,8 +173,8 @@ struct decal_s
|
||||
short entityIndex; // Entity this is attached to
|
||||
// Xash3D specific
|
||||
vec3_t position; // location of the decal center in world space.
|
||||
glpoly_t *polys; // precomputed decal vertices
|
||||
intptr_t reserved[4]; // just for future expansions or mod-makers
|
||||
glpoly_t *polys; // precomputed decal vertices
|
||||
int reserved[4]; // just for future expansions or mod-makers
|
||||
};
|
||||
|
||||
typedef struct mleaf_s
|
||||
@@ -228,7 +228,7 @@ typedef struct mextrasurf_s
|
||||
unsigned short numverts; // world->vertexes[]
|
||||
int firstvertex; // fisrt look up in tr.tbn_vectors[], then acess to world->vertexes[]
|
||||
|
||||
intptr_t reserved[32]; // just for future expansions or mod-makers
|
||||
int reserved[32]; // just for future expansions or mod-makers
|
||||
} mextrasurf_t;
|
||||
|
||||
struct msurface_s
|
||||
@@ -530,7 +530,7 @@ typedef struct
|
||||
#define MAX_DEMOS 32
|
||||
#define MAX_MOVIES 8
|
||||
#define MAX_CDTRACKS 32
|
||||
#define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client)
|
||||
#define MAX_CLIENT_SPRITES 256 // SpriteTextures
|
||||
#define MAX_EFRAGS 8192 // Arcane Dimensions required
|
||||
#define MAX_REQUESTS 64
|
||||
|
||||
|
||||
@@ -47,9 +47,7 @@ SETUP BACKENDS DEFINITIONS
|
||||
#endif // XASH_TIMER
|
||||
|
||||
#ifndef XASH_MESSAGEBOX
|
||||
#if !XASH_NSWITCH // SDL2 messageboxes not available
|
||||
#define XASH_MESSAGEBOX MSGBOX_SDL
|
||||
#endif
|
||||
#define XASH_MESSAGEBOX MSGBOX_SDL
|
||||
#endif // XASH_MESSAGEBOX
|
||||
#endif
|
||||
#elif XASH_ANDROID
|
||||
@@ -70,7 +68,7 @@ SETUP BACKENDS DEFINITIONS
|
||||
#define XASH_MESSAGEBOX MSGBOX_ANDROID
|
||||
#endif // XASH_MESSAGEBOX
|
||||
|
||||
#define XASH_USE_EVDEV 1
|
||||
#define XASH_USE_EVDEV
|
||||
#define XASH_DYNAMIC_DLADDR
|
||||
#elif XASH_LINUX
|
||||
// we are building for Linux without SDL2, can draw only to framebuffer yet
|
||||
@@ -86,7 +84,7 @@ SETUP BACKENDS DEFINITIONS
|
||||
#define XASH_SOUND SOUND_ALSA
|
||||
#endif // XASH_SOUND
|
||||
|
||||
#define XASH_USE_EVDEV 1
|
||||
#define XASH_USE_EVDEV
|
||||
#elif XASH_DOS4GW
|
||||
#ifndef XASH_VIDEO
|
||||
#define XASH_VIDEO VIDEO_DOS
|
||||
@@ -107,13 +105,22 @@ SETUP BACKENDS DEFINITIONS
|
||||
#ifndef XASH_MESSAGEBOX
|
||||
#if XASH_WIN32
|
||||
#define XASH_MESSAGEBOX MSGBOX_WIN32
|
||||
#elif XASH_NSWITCH
|
||||
#define XASH_MESSAGEBOX MSGBOX_NSWITCH
|
||||
#else // !XASH_WIN32
|
||||
#define XASH_MESSAGEBOX MSGBOX_STDERR
|
||||
#endif // !XASH_WIN32
|
||||
#endif // XASH_MESSAGEBOX
|
||||
|
||||
//
|
||||
// select crashhandler based on defines
|
||||
//
|
||||
#ifndef XASH_CRASHHANDLER
|
||||
#if XASH_WIN32 && defined(DBGHELP)
|
||||
#define XASH_CRASHHANDLER CRASHHANDLER_DBGHELP
|
||||
#elif XASH_LINUX || XASH_BSD
|
||||
#define XASH_CRASHHANDLER CRASHHANDLER_UCONTEXT
|
||||
#endif // !(XASH_LINUX || XASH_BSD || XASH_WIN32)
|
||||
#endif
|
||||
|
||||
//
|
||||
// no timer - no xash
|
||||
//
|
||||
@@ -150,6 +157,10 @@ SETUP BACKENDS DEFINITIONS
|
||||
#define XASH_INPUT INPUT_NULL
|
||||
#endif // XASH_INPUT
|
||||
|
||||
#ifndef XASH_CRASHHANDLER
|
||||
#define XASH_CRASHHANDLER CRASHHANDLER_NULL
|
||||
#endif // XASH_CRASHHANDLER
|
||||
|
||||
/*
|
||||
=========================================================================
|
||||
|
||||
@@ -158,51 +169,25 @@ Default build-depended cvar and constant values
|
||||
=========================================================================
|
||||
*/
|
||||
|
||||
// Platform overrides
|
||||
#if XASH_NSWITCH
|
||||
#define DEFAULT_TOUCH_ENABLE "0"
|
||||
#define DEFAULT_M_IGNORE "1"
|
||||
#define DEFAULT_MODE_WIDTH 1280
|
||||
#define DEFAULT_MODE_HEIGHT 720
|
||||
#define DEFAULT_ALLOWCONSOLE 1
|
||||
#elif XASH_PSVITA
|
||||
#define DEFAULT_TOUCH_ENABLE "0"
|
||||
#define DEFAULT_M_IGNORE "1"
|
||||
#define DEFAULT_MODE_WIDTH 960
|
||||
#define DEFAULT_MODE_HEIGHT 544
|
||||
#define DEFAULT_ALLOWCONSOLE 1
|
||||
#elif XASH_MOBILE_PLATFORM
|
||||
#if XASH_MOBILE_PLATFORM
|
||||
#define DEFAULT_TOUCH_ENABLE "1"
|
||||
#define DEFAULT_M_IGNORE "1"
|
||||
#endif // !XASH_MOBILE_PLATFORM && !XASH_NSWITCH
|
||||
#define DEFAULT_M_IGNORE "1"
|
||||
#else // !XASH_MOBILE_PLATFORM
|
||||
#define DEFAULT_TOUCH_ENABLE "0"
|
||||
#define DEFAULT_M_IGNORE "0"
|
||||
#endif // !XASH_MOBILE_PLATFORM
|
||||
|
||||
#if XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
|
||||
// this means that libraries are provided with engine, but not in game data
|
||||
// You need add library loading code to library.c when adding new platform
|
||||
#define XASH_INTERNAL_GAMELIBS
|
||||
#define XASH_INTERNAL_GAMELIBS
|
||||
// this means that libraries are provided with engine, but not in game data
|
||||
// You need add library loading code to library.c when adding new platform
|
||||
#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
|
||||
|
||||
// Defaults
|
||||
#ifndef DEFAULT_TOUCH_ENABLE
|
||||
#define DEFAULT_TOUCH_ENABLE "0"
|
||||
#endif // DEFAULT_TOUCH_ENABLE
|
||||
|
||||
#ifndef DEFAULT_M_IGNORE
|
||||
#define DEFAULT_M_IGNORE "0"
|
||||
#endif // DEFAULT_M_IGNORE
|
||||
|
||||
#ifndef DEFAULT_JOY_DEADZONE
|
||||
#define DEFAULT_JOY_DEADZONE "4096"
|
||||
#endif // DEFAULT_JOY_DEADZONE
|
||||
|
||||
// allow override for developer/debug builds
|
||||
#ifndef DEFAULT_DEV
|
||||
#define DEFAULT_DEV 0
|
||||
#endif // DEFAULT_DEV
|
||||
|
||||
#ifndef DEFAULT_ALLOWCONSOLE
|
||||
#define DEFAULT_ALLOWCONSOLE 0
|
||||
#endif // DEFAULT_ALLOWCONSOLE
|
||||
|
||||
#ifndef DEFAULT_FULLSCREEN
|
||||
#define DEFAULT_FULLSCREEN 1
|
||||
#endif // DEFAULT_FULLSCREEN
|
||||
|
||||
@@ -16,61 +16,22 @@
|
||||
#ifndef NETADR_H
|
||||
#define NETADR_H
|
||||
|
||||
#include "build.h"
|
||||
#include STDINT_H
|
||||
|
||||
typedef enum
|
||||
{
|
||||
NA_UNUSED = 0,
|
||||
NA_UNUSED,
|
||||
NA_LOOPBACK,
|
||||
NA_BROADCAST,
|
||||
NA_IP,
|
||||
NA_IPX,
|
||||
NA_BROADCAST_IPX,
|
||||
NA_IP6,
|
||||
NA_MULTICAST_IP6, // all nodes multicast
|
||||
NA_BROADCAST_IPX
|
||||
} netadrtype_t;
|
||||
|
||||
// Original structure:
|
||||
// typedef struct netadr_s
|
||||
// {
|
||||
// netadrtype_t type;
|
||||
// unsigned char ip[4];
|
||||
// unsigned char ipx[10];
|
||||
// unsigned short port;
|
||||
// } netadr_t;
|
||||
|
||||
#pragma pack( push, 1 )
|
||||
typedef struct netadr_s
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
uint32_t type;
|
||||
union
|
||||
{
|
||||
uint8_t ip[4];
|
||||
uint32_t ip4;
|
||||
};
|
||||
uint8_t ipx[10];
|
||||
};
|
||||
struct
|
||||
{
|
||||
#if XASH_LITTLE_ENDIAN
|
||||
uint16_t type6;
|
||||
uint8_t ip6[16];
|
||||
#elif XASH_BIG_ENDIAN
|
||||
uint8_t ip6_0[2];
|
||||
uint16_t type6;
|
||||
uint8_t ip6_2[14];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
uint16_t port;
|
||||
netadrtype_t type;
|
||||
unsigned char ip[4];
|
||||
unsigned char ipx[10];
|
||||
unsigned short port;
|
||||
} netadr_t;
|
||||
#pragma pack( pop )
|
||||
|
||||
STATIC_ASSERT( sizeof( netadr_t ) == 20, "invalid netadr_t size" );
|
||||
|
||||
#endif//NETADR_H
|
||||
|
||||
@@ -39,20 +39,16 @@ GNU General Public License for more details.
|
||||
|
||||
#if XASH_POSIX
|
||||
#include <unistd.h>
|
||||
#if XASH_NSWITCH
|
||||
#define SOLDER_LIBDL_COMPAT
|
||||
#include <solder.h>
|
||||
#elif XASH_PSVITA
|
||||
#define VRTLD_LIBDL_COMPAT
|
||||
#include <vrtld.h>
|
||||
#define O_BINARY 0
|
||||
#else
|
||||
#include <dlfcn.h>
|
||||
#define HAVE_DUP
|
||||
#define O_BINARY 0
|
||||
#endif
|
||||
#define O_TEXT 0
|
||||
#include <dlfcn.h>
|
||||
|
||||
#define PATH_SPLITTER "/"
|
||||
#define HAVE_DUP
|
||||
|
||||
#define O_BINARY 0
|
||||
#define O_TEXT 0
|
||||
#define _mkdir( x ) mkdir( x, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH )
|
||||
#elif XASH_DOS4GW
|
||||
#define PATH_SPLITTER "\\"
|
||||
#endif
|
||||
|
||||
typedef void* HANDLE;
|
||||
@@ -63,6 +59,7 @@ GNU General Public License for more details.
|
||||
int x, y;
|
||||
} POINT;
|
||||
#else // WIN32
|
||||
#define PATH_SPLITTER "\\"
|
||||
#ifdef __MINGW32__
|
||||
#define _inline static inline
|
||||
#define FORCEINLINE inline __attribute__((always_inline))
|
||||
|
||||
@@ -161,7 +161,7 @@ struct ref_viewpass_s;
|
||||
typedef struct render_api_s
|
||||
{
|
||||
// Get renderer info (doesn't changes engine state at all)
|
||||
intptr_t (*RenderGetParm)( int parm, int arg ); // generic
|
||||
int (*RenderGetParm)( int parm, int arg ); // generic
|
||||
void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale );
|
||||
void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha );
|
||||
lightstyle_t* (*GetLightStyle)( int number );
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
/*
|
||||
synctype.h -- shared synctype_t definition
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
Copyright (C) 2023 Alibek Omarov
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
#ifndef SYNCTYPE_H
|
||||
#define SYNCTYPE_H
|
||||
typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
|
||||
#endif
|
||||
@@ -4,17 +4,12 @@
|
||||
|
||||
#include "build.h"
|
||||
|
||||
#if XASH_IRIX
|
||||
#include <port.h>
|
||||
#endif
|
||||
|
||||
#if XASH_WIN32
|
||||
#include <wchar.h> // off_t
|
||||
#endif // _WIN32
|
||||
|
||||
#include <sys/types.h> // off_t
|
||||
#include STDINT_H
|
||||
#include <assert.h>
|
||||
|
||||
typedef unsigned char byte;
|
||||
typedef int sound_t;
|
||||
@@ -27,12 +22,7 @@ typedef byte rgba_t[4]; // unsigned byte colorpack
|
||||
typedef byte rgb_t[3]; // unsigned byte colorpack
|
||||
typedef vec_t matrix3x4[3][4];
|
||||
typedef vec_t matrix4x4[4][4];
|
||||
|
||||
#if XASH_64BIT
|
||||
typedef uint32_t poolhandle_t;
|
||||
#else
|
||||
typedef void* poolhandle_t;
|
||||
#endif
|
||||
|
||||
#undef true
|
||||
#undef false
|
||||
@@ -50,7 +40,6 @@ typedef uint64_t longtime_t;
|
||||
#define MAX_SERVERINFO_STRING 512 // server handles too many settings. expand to 1024?
|
||||
#define MAX_LOCALINFO_STRING 32768 // localinfo used on server and not sended to the clients
|
||||
#define MAX_SYSPATH 1024 // system filepath
|
||||
#define MAX_VA_STRING 1024 // string length returned by va()
|
||||
#define MAX_PRINT_MSG 8192 // how many symbols can handle single call of Con_Printf or Con_DPrintf
|
||||
#define MAX_TOKEN 2048 // parse token length
|
||||
#define MAX_MODS 512 // environment games that engine can keep visible
|
||||
@@ -98,27 +87,6 @@ typedef uint64_t longtime_t;
|
||||
#define NORETURN
|
||||
#endif
|
||||
|
||||
#if ( __GNUC__ >= 3 )
|
||||
#define unlikely(x) __builtin_expect(x, 0)
|
||||
#define likely(x) __builtin_expect(x, 1)
|
||||
#elif defined( __has_builtin )
|
||||
#if __has_builtin( __builtin_expect )
|
||||
#define unlikely(x) __builtin_expect(x, 0)
|
||||
#define likely(x) __builtin_expect(x, 1)
|
||||
#else
|
||||
#define unlikely(x) (x)
|
||||
#define likely(x) (x)
|
||||
#endif
|
||||
#else
|
||||
#define unlikely(x) (x)
|
||||
#define likely(x) (x)
|
||||
#endif
|
||||
|
||||
#if defined( static_assert ) // C11 static_assert
|
||||
#define STATIC_ASSERT static_assert
|
||||
#else
|
||||
#define STATIC_ASSERT( x, y ) extern int _static_assert_##__LINE__[( x ) ? 1 : -1]
|
||||
#endif
|
||||
|
||||
#ifdef XASH_BIG_ENDIAN
|
||||
#define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255))
|
||||
@@ -154,6 +122,7 @@ typedef unsigned int dword;
|
||||
typedef unsigned int uint;
|
||||
typedef char string[MAX_STRING];
|
||||
typedef struct file_s file_t; // normal file
|
||||
typedef struct wfile_s wfile_t; // wad file
|
||||
typedef struct stream_s stream_t; // sound stream for background music playing
|
||||
typedef off_t fs_offset_t;
|
||||
#if XASH_WIN32
|
||||
|
||||
@@ -16,10 +16,6 @@
|
||||
#ifndef ALIAS_H
|
||||
#define ALIAS_H
|
||||
|
||||
#include "build.h"
|
||||
#include STDINT_H
|
||||
#include "synctype.h"
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
@@ -43,6 +39,16 @@ Alias models are position independent, so the cache manager can move them.
|
||||
#define ALIAS_TRACER2 0x0040 // orange split trail + rotate
|
||||
#define ALIAS_TRACER3 0x0080 // purple trail
|
||||
|
||||
// must match definition in sprite.h
|
||||
#ifndef SYNCTYPE_T
|
||||
#define SYNCTYPE_T
|
||||
typedef enum
|
||||
{
|
||||
ST_SYNC = 0,
|
||||
ST_RAND
|
||||
} synctype_t;
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ALIAS_SINGLE = 0,
|
||||
@@ -57,42 +63,36 @@ typedef enum
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int32_t ident;
|
||||
int32_t version;
|
||||
int ident;
|
||||
int version;
|
||||
vec3_t scale;
|
||||
vec3_t scale_origin;
|
||||
float boundingradius;
|
||||
vec3_t eyeposition;
|
||||
int32_t numskins;
|
||||
int32_t skinwidth;
|
||||
int32_t skinheight;
|
||||
int32_t numverts;
|
||||
int32_t numtris;
|
||||
int32_t numframes;
|
||||
uint32_t synctype; // was synctype_t
|
||||
int32_t flags;
|
||||
int numskins;
|
||||
int skinwidth;
|
||||
int skinheight;
|
||||
int numverts;
|
||||
int numtris;
|
||||
int numframes;
|
||||
synctype_t synctype;
|
||||
int flags;
|
||||
float size;
|
||||
} daliashdr_t;
|
||||
|
||||
STATIC_ASSERT( sizeof( daliashdr_t ) == 84, "invalid daliashdr_t size" );
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int32_t onseam;
|
||||
int32_t s;
|
||||
int32_t t;
|
||||
int onseam;
|
||||
int s;
|
||||
int t;
|
||||
} stvert_t;
|
||||
|
||||
STATIC_ASSERT( sizeof( stvert_t ) == 12, "invalid stvert_t size" );
|
||||
|
||||
typedef struct dtriangle_s
|
||||
{
|
||||
int32_t facesfront;
|
||||
int32_t vertindex[3];
|
||||
int facesfront;
|
||||
int vertindex[3];
|
||||
} dtriangle_t;
|
||||
|
||||
STATIC_ASSERT( sizeof( dtriangle_t ) == 16, "invalid dtriangle_t size" );
|
||||
|
||||
#define DT_FACES_FRONT 0x0010
|
||||
#define ALIAS_ONSEAM 0x0020
|
||||
|
||||
@@ -103,50 +103,36 @@ typedef struct
|
||||
char name[16]; // frame name from grabbing
|
||||
} daliasframe_t;
|
||||
|
||||
STATIC_ASSERT( sizeof( daliasframe_t ) == 24, "invalid daliasframe_t size" );
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int32_t numframes;
|
||||
int numframes;
|
||||
trivertex_t bboxmin; // lightnormal isn't used
|
||||
trivertex_t bboxmax; // lightnormal isn't used
|
||||
} daliasgroup_t;
|
||||
|
||||
STATIC_ASSERT( sizeof( daliasgroup_t ) == 12, "invalid daliasgrou_t size" );
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int32_t numskins;
|
||||
int numskins;
|
||||
} daliasskingroup_t;
|
||||
|
||||
STATIC_ASSERT( sizeof( daliasskingroup_t ) == 4, "invalid daliasskingroup_t size" );
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float interval;
|
||||
} daliasinterval_t;
|
||||
|
||||
STATIC_ASSERT( sizeof( daliasinterval_t ) == 4, "invalid daliasinterval_t size" );
|
||||
|
||||
typedef struct
|
||||
{
|
||||
float interval;
|
||||
} daliasskininterval_t;
|
||||
|
||||
STATIC_ASSERT( sizeof( daliasskininterval_t ) == 4, "invalid daliasskininterval_t size" );
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint32_t type; // was aliasframetype_t
|
||||
aliasframetype_t type;
|
||||
} daliasframetype_t;
|
||||
|
||||
STATIC_ASSERT( sizeof( daliasframetype_t ) == 4, "invalid daliasframetype_t size" );
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint32_t type; // was aliasskintype_t
|
||||
aliasskintype_t type;
|
||||
} daliasskintype_t;
|
||||
|
||||
STATIC_ASSERT( sizeof( daliasskintype_t ) == 4, "invalid daliasskintype_t size" );
|
||||
|
||||
#endif//ALIAS_H
|
||||
|
||||
@@ -27,6 +27,7 @@ int AVI_GetAudioChunk( movie_state_t *Avi, char *audiodata, int offset, int leng
|
||||
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet );
|
||||
movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio );
|
||||
int AVI_TimeToSoundPosition( movie_state_t *Avi, int time );
|
||||
int AVI_GetVideoFrameCount( movie_state_t *Avi );
|
||||
void AVI_CloseVideo( movie_state_t *Avi );
|
||||
qboolean AVI_IsActive( movie_state_t *Avi );
|
||||
void AVI_FreeVideo( movie_state_t *Avi );
|
||||
|
||||
@@ -57,6 +57,11 @@ int AVI_TimeToSoundPosition( movie_state_t *Avi, int time )
|
||||
return 0;
|
||||
}
|
||||
|
||||
int AVI_GetVideoFrameCount( movie_state_t *Avi )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void AVI_CloseVideo( movie_state_t *Avi )
|
||||
{
|
||||
;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/*
|
||||
avi_win.c - playing AVI files (based on original AVIKit code, Win32 version)
|
||||
Copyright (c) 2003-2004, Ruari O'Sullivan
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
@@ -64,7 +63,7 @@ static int (_stdcall *pAVIStreamTimeToSample)( PAVISTREAM pavi, LONG lTime );
|
||||
static void* (_stdcall *pAVIStreamGetFrame)( PGETFRAME pg, LONG lPos );
|
||||
static int (_stdcall *pAVIStreamGetFrameClose)( PGETFRAME pg );
|
||||
static dword (_stdcall *pAVIStreamRelease)( PAVISTREAM pavi );
|
||||
static int (_stdcall *pAVIFileOpenW)( PAVIFILE *ppfile, LPCWSTR szFile, UINT uMode, LPCLSID lpHandler );
|
||||
static int (_stdcall *pAVIFileOpen)( PAVIFILE *ppfile, LPCSTR szFile, UINT uMode, LPCLSID lpHandler );
|
||||
static int (_stdcall *pAVIFileGetStream)( PAVIFILE pfile, PAVISTREAM *ppavi, DWORD fccType, LONG lParam );
|
||||
static int (_stdcall *pAVIStreamReadFormat)( PAVISTREAM pavi, LONG lPos,LPVOID lpFormat, LONG *lpcbFormat );
|
||||
static int (_stdcall *pAVIStreamStart)( PAVISTREAM pavi );
|
||||
@@ -77,7 +76,7 @@ static dllfunc_t avifile_funcs[] =
|
||||
{ "AVIFileExit", (void **) &pAVIFileExit },
|
||||
{ "AVIFileGetStream", (void **) &pAVIFileGetStream },
|
||||
{ "AVIFileInit", (void **) &pAVIFileInit },
|
||||
{ "AVIFileOpenW", (void **) &pAVIFileOpenW },
|
||||
{ "AVIFileOpenA", (void **) &pAVIFileOpen },
|
||||
{ "AVIFileRelease", (void **) &pAVIFileRelease },
|
||||
{ "AVIStreamGetFrame", (void **) &pAVIStreamGetFrame },
|
||||
{ "AVIStreamGetFrameClose", (void **) &pAVIStreamGetFrameClose },
|
||||
@@ -279,6 +278,14 @@ int AVI_GetVideoFrameNumber( movie_state_t *Avi, float time )
|
||||
return (time * Avi->video_fps);
|
||||
}
|
||||
|
||||
int AVI_GetVideoFrameCount( movie_state_t *Avi )
|
||||
{
|
||||
if( !Avi->active )
|
||||
return 0;
|
||||
|
||||
return Avi->video_frames;
|
||||
}
|
||||
|
||||
int AVI_TimeToSoundPosition( movie_state_t *Avi, int time )
|
||||
{
|
||||
if( !Avi->active || !Avi->audio_stream )
|
||||
@@ -486,7 +493,6 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
|
||||
AVISTREAMINFO stream_info;
|
||||
int opened_streams = 0;
|
||||
LONG hr;
|
||||
wchar_t pathBuffer[MAX_PATH];
|
||||
|
||||
// default state: non-working.
|
||||
Avi->active = false;
|
||||
@@ -495,15 +501,8 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
|
||||
// can't load Video For Windows :-(
|
||||
if( !avi_initialized ) return;
|
||||
|
||||
// convert to wide char
|
||||
if( MultiByteToWideChar( CP_UTF8, 0, filename, -1, pathBuffer, ARRAYSIZE( pathBuffer )) <= 0 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "filename buffer limit exceeded\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
// load the AVI
|
||||
hr = pAVIFileOpenW( &Avi->pfile, pathBuffer, OF_SHARE_DENY_WRITE, 0L );
|
||||
hr = pAVIFileOpen( &Avi->pfile, filename, OF_SHARE_DENY_WRITE, 0L );
|
||||
|
||||
if( hr != 0 ) // error opening AVI:
|
||||
{
|
||||
@@ -658,7 +657,7 @@ movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio )
|
||||
|
||||
// open cinematic
|
||||
Q_snprintf( path, sizeof( path ), "media/%s", filename );
|
||||
COM_DefaultExtension( path, ".avi", sizeof( path ));
|
||||
COM_DefaultExtension( path, ".avi" );
|
||||
fullpath = FS_GetDiskPath( path, false );
|
||||
|
||||
if( FS_FileExists( path, false ) && !fullpath )
|
||||
|
||||
@@ -145,7 +145,7 @@ void CL_PlayCDTrack_f( void )
|
||||
CL_ScreenshotGetName
|
||||
==================
|
||||
*/
|
||||
static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size )
|
||||
qboolean CL_ScreenshotGetName( int lastnum, char *filename )
|
||||
{
|
||||
if( lastnum < 0 || lastnum > 9999 )
|
||||
{
|
||||
@@ -153,7 +153,9 @@ static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size )
|
||||
return false;
|
||||
}
|
||||
|
||||
return Q_snprintf( filename, size, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum ) > 0;
|
||||
Q_sprintf( filename, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -161,7 +163,7 @@ static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size )
|
||||
CL_SnapshotGetName
|
||||
==================
|
||||
*/
|
||||
static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
|
||||
qboolean CL_SnapshotGetName( int lastnum, char *filename )
|
||||
{
|
||||
if( lastnum < 0 || lastnum > 9999 )
|
||||
{
|
||||
@@ -170,7 +172,9 @@ static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
|
||||
return false;
|
||||
}
|
||||
|
||||
return Q_snprintf( filename, size, "../%s_%04d.png", clgame.mapname, lastnum ) > 0;
|
||||
Q_sprintf( filename, "../%s_%04d.png", clgame.mapname, lastnum );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -203,7 +207,7 @@ void CL_ScreenShot_f( void )
|
||||
// scan for a free filename
|
||||
for( i = 0; i < 9999; i++ )
|
||||
{
|
||||
if( !CL_ScreenshotGetName( i, checkname, sizeof( checkname )))
|
||||
if( !CL_ScreenshotGetName( i, checkname ))
|
||||
return; // no namespace
|
||||
|
||||
if( !FS_FileExists( checkname, false ))
|
||||
@@ -243,7 +247,7 @@ void CL_SnapShot_f( void )
|
||||
// scan for a free filename
|
||||
for( i = 0; i < 9999; i++ )
|
||||
{
|
||||
if( !CL_SnapshotGetName( i, checkname, sizeof( checkname )))
|
||||
if( !CL_SnapshotGetName( i, checkname ))
|
||||
return; // no namespace
|
||||
|
||||
if( !FS_FileExists( checkname, false ))
|
||||
@@ -274,7 +278,7 @@ void CL_EnvShot_f( void )
|
||||
return;
|
||||
}
|
||||
|
||||
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 ));
|
||||
Q_sprintf( cls.shotname, "gfx/env/%s", Cmd_Argv( 1 ));
|
||||
cls.scrshot_action = scrshot_envshot; // build new frame for envshot
|
||||
cls.envshot_vieworg = NULL; // no custom view
|
||||
cls.envshot_viewsize = 0;
|
||||
@@ -295,7 +299,7 @@ void CL_SkyShot_f( void )
|
||||
return;
|
||||
}
|
||||
|
||||
Q_snprintf( cls.shotname, sizeof( cls.shotname ),"gfx/env/%s", Cmd_Argv( 1 ));
|
||||
Q_sprintf( cls.shotname, "gfx/env/%s", Cmd_Argv( 1 ));
|
||||
cls.scrshot_action = scrshot_skyshot; // build new frame for skyshot
|
||||
cls.envshot_vieworg = NULL; // no custom view
|
||||
cls.envshot_viewsize = 0;
|
||||
@@ -319,8 +323,7 @@ void CL_LevelShot_f( void )
|
||||
// check for exist
|
||||
if( cls.demoplayback && ( cls.demonum != -1 ))
|
||||
{
|
||||
Q_snprintf( cls.shotname, sizeof( cls.shotname ),
|
||||
"levelshots/%s_%s.bmp", cls.demoname, refState.wideScreen ? "16x9" : "4x3" );
|
||||
Q_sprintf( cls.shotname, "levelshots/%s_%s.bmp", cls.demoname, refState.wideScreen ? "16x9" : "4x3" );
|
||||
Q_snprintf( filename, sizeof( filename ), "%s.dem", cls.demoname );
|
||||
|
||||
// make sure what levelshot is newer than demo
|
||||
@@ -329,8 +332,7 @@ void CL_LevelShot_f( void )
|
||||
}
|
||||
else
|
||||
{
|
||||
Q_snprintf( cls.shotname, sizeof( cls.shotname ),
|
||||
"levelshots/%s_%s.bmp", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" );
|
||||
Q_sprintf( cls.shotname, "levelshots/%s_%s.bmp", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" );
|
||||
|
||||
// make sure what levelshot is newer than bsp
|
||||
ft1 = FS_FileTime( cl.worldmodel->name, false );
|
||||
@@ -358,7 +360,7 @@ void CL_SaveShot_f( void )
|
||||
return;
|
||||
}
|
||||
|
||||
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
|
||||
Q_sprintf( cls.shotname, DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
|
||||
cls.scrshot_action = scrshot_savegame; // build new frame for saveshot
|
||||
}
|
||||
|
||||
|
||||
@@ -78,7 +78,7 @@ qboolean CL_CheckFile( sizebuf_t *msg, resource_t *pResource )
|
||||
}
|
||||
|
||||
MSG_BeginClientCmd( msg, clc_stringcmd );
|
||||
MSG_WriteStringf( msg, "dlfile %s", filepath );
|
||||
MSG_WriteString( msg, va( "dlfile %s", filepath ));
|
||||
host.downloadcount++;
|
||||
|
||||
return false;
|
||||
|
||||
@@ -25,6 +25,70 @@ GNU General Public License for more details.
|
||||
#define MSG_COUNT 32 // last 32 messages parsed
|
||||
#define MSG_MASK (MSG_COUNT - 1)
|
||||
|
||||
const char *svc_strings[svc_lastmsg+1] =
|
||||
{
|
||||
"svc_bad",
|
||||
"svc_nop",
|
||||
"svc_disconnect",
|
||||
"svc_event",
|
||||
"svc_changing",
|
||||
"svc_setview",
|
||||
"svc_sound",
|
||||
"svc_time",
|
||||
"svc_print",
|
||||
"svc_stufftext",
|
||||
"svc_setangle",
|
||||
"svc_serverdata",
|
||||
"svc_lightstyle",
|
||||
"svc_updateuserinfo",
|
||||
"svc_deltatable",
|
||||
"svc_clientdata",
|
||||
"svc_resource",
|
||||
"svc_pings",
|
||||
"svc_particle",
|
||||
"svc_restoresound",
|
||||
"svc_spawnstatic",
|
||||
"svc_event_reliable",
|
||||
"svc_spawnbaseline",
|
||||
"svc_temp_entity",
|
||||
"svc_setpause",
|
||||
"svc_signonnum",
|
||||
"svc_centerprint",
|
||||
"svc_unused27",
|
||||
"svc_unused28",
|
||||
"svc_unused29",
|
||||
"svc_intermission",
|
||||
"svc_finale",
|
||||
"svc_cdtrack",
|
||||
"svc_restore",
|
||||
"svc_cutscene",
|
||||
"svc_weaponanim",
|
||||
"svc_bspdecal",
|
||||
"svc_roomtype",
|
||||
"svc_addangle",
|
||||
"svc_usermessage",
|
||||
"svc_packetentities",
|
||||
"svc_deltapacketentities",
|
||||
"svc_choke",
|
||||
"svc_resourcelist",
|
||||
"svc_deltamovevars",
|
||||
"svc_resourcerequest",
|
||||
"svc_customization",
|
||||
"svc_crosshairangle",
|
||||
"svc_soundfade",
|
||||
"svc_filetxferfailed",
|
||||
"svc_hltv",
|
||||
"svc_director",
|
||||
"svc_voiceinit",
|
||||
"svc_voicedata",
|
||||
"svc_deltapacketbones",
|
||||
"svc_unused55",
|
||||
"svc_resourcelocation",
|
||||
"svc_querycvarvalue",
|
||||
"svc_querycvarvalue2",
|
||||
"svc_exec",
|
||||
};
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int command;
|
||||
@@ -45,7 +109,7 @@ const char *CL_MsgInfo( int cmd )
|
||||
{
|
||||
static string sz;
|
||||
|
||||
Q_strncpy( sz, "???", sizeof( sz ));
|
||||
Q_strcpy( sz, "???" );
|
||||
|
||||
if( cmd >= 0 && cmd <= svc_lastmsg )
|
||||
{
|
||||
|
||||
@@ -518,26 +518,14 @@ CL_ReadDemoCmdHeader
|
||||
read the demo command
|
||||
=================
|
||||
*/
|
||||
qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt )
|
||||
void CL_ReadDemoCmdHeader( byte *cmd, float *dt )
|
||||
{
|
||||
// read the command
|
||||
// HACKHACK: skip NOPs
|
||||
do
|
||||
{
|
||||
FS_Read( cls.demofile, cmd, sizeof( byte ));
|
||||
} while( *cmd == dem_unknown );
|
||||
|
||||
if( *cmd > dem_lastcmd )
|
||||
{
|
||||
Con_Printf( S_ERROR "Demo cmd %d > %d, file offset = %d\n", *cmd, dem_lastcmd, (int)FS_Tell( cls.demofile ));
|
||||
CL_DemoCompleted();
|
||||
return false;
|
||||
}
|
||||
FS_Read( cls.demofile, cmd, sizeof( byte ));
|
||||
Assert( *cmd >= 1 && *cmd <= dem_lastcmd );
|
||||
|
||||
// read the timestamp
|
||||
FS_Read( cls.demofile, dt, sizeof( float ));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -900,7 +888,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
|
||||
qboolean swallowmessages = true;
|
||||
static int tdlastdemoframe = 0;
|
||||
byte *userbuf = NULL;
|
||||
size_t size = 0;
|
||||
size_t size;
|
||||
byte cmd;
|
||||
|
||||
if( !cls.demofile )
|
||||
@@ -925,8 +913,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
|
||||
if( !cls.demofile ) break;
|
||||
curpos = FS_Tell( cls.demofile );
|
||||
|
||||
if( !CL_ReadDemoCmdHeader( &cmd, &demo.timestamp ))
|
||||
return false;
|
||||
CL_ReadDemoCmdHeader( &cmd, &demo.timestamp );
|
||||
|
||||
fElapsedTime = CL_GetDemoPlaybackClock() - demo.starttime;
|
||||
if( !cls.timedemo ) bSkipMessage = ((demo.timestamp - cl_serverframetime()) >= fElapsedTime) ? true : false;
|
||||
@@ -1317,16 +1304,16 @@ void CL_CheckStartupDemos( void )
|
||||
CL_DemoGetName
|
||||
==================
|
||||
*/
|
||||
static void CL_DemoGetName( int lastnum, char *filename, size_t size )
|
||||
static void CL_DemoGetName( int lastnum, char *filename )
|
||||
{
|
||||
if( lastnum < 0 || lastnum > 9999 )
|
||||
{
|
||||
// bound
|
||||
Q_strncpy( filename, "demo9999.dem", size );
|
||||
Q_strcpy( filename, "demo9999" );
|
||||
return;
|
||||
}
|
||||
|
||||
Q_snprintf( filename, size, "demo%04d.dem", lastnum );
|
||||
Q_sprintf( filename, "demo%04d", lastnum );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1380,8 +1367,8 @@ void CL_Record_f( void )
|
||||
// scan for a free filename
|
||||
for( n = 0; n < 10000; n++ )
|
||||
{
|
||||
CL_DemoGetName( n, demoname, sizeof( demoname ));
|
||||
if( !FS_FileExists( demoname, true ))
|
||||
CL_DemoGetName( n, demoname );
|
||||
if( !FS_FileExists( va( "%s.dem", demoname ), true ))
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1394,7 +1381,7 @@ void CL_Record_f( void )
|
||||
else Q_strncpy( demoname, name, sizeof( demoname ));
|
||||
|
||||
// open the demo file
|
||||
Q_snprintf( demopath, sizeof( demopath ), "%s.dem", demoname );
|
||||
Q_sprintf( demopath, "%s.dem", demoname );
|
||||
|
||||
// make sure that old demo is removed
|
||||
if( FS_FileExists( demopath, false ))
|
||||
@@ -1421,7 +1408,7 @@ void CL_PlayDemo_f( void )
|
||||
|
||||
if( Cmd_Argc() < 2 )
|
||||
{
|
||||
Con_Printf( S_USAGE "%s <demoname>\n", Cmd_Argv( 0 ));
|
||||
Con_Printf( S_USAGE "playdemo <demoname>\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1548,6 +1535,12 @@ timedemo <demoname>
|
||||
*/
|
||||
void CL_TimeDemo_f( void )
|
||||
{
|
||||
if( Cmd_Argc() != 2 )
|
||||
{
|
||||
Con_Printf( S_USAGE "timedemo <demoname>\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
CL_PlayDemo_f ();
|
||||
|
||||
// cls.td_starttime will be grabbed at the second frame of the demo, so
|
||||
|
||||
@@ -33,6 +33,46 @@ static mnode_t *r_pefragtopnode;
|
||||
static vec3_t r_emins, r_emaxs;
|
||||
static cl_entity_t *r_addent;
|
||||
|
||||
/*
|
||||
================
|
||||
R_RemoveEfrags
|
||||
|
||||
Call when removing an object from the world or moving it to another position
|
||||
================
|
||||
*/
|
||||
void R_RemoveEfrags( cl_entity_t *ent )
|
||||
{
|
||||
efrag_t *ef, *old, *walk, **prev;
|
||||
|
||||
ef = ent->efrag;
|
||||
|
||||
while( ef )
|
||||
{
|
||||
prev = &ef->leaf->efrags;
|
||||
while( 1 )
|
||||
{
|
||||
walk = *prev;
|
||||
if( !walk ) break;
|
||||
|
||||
if( walk == ef )
|
||||
{
|
||||
// remove this fragment
|
||||
*prev = ef->leafnext;
|
||||
break;
|
||||
}
|
||||
else prev = &walk->leafnext;
|
||||
}
|
||||
|
||||
old = ef;
|
||||
ef = ef->entnext;
|
||||
|
||||
// put it on the free list
|
||||
old->entnext = clgame.free_efrags;
|
||||
clgame.free_efrags = old;
|
||||
}
|
||||
ent->efrag = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
R_SplitEntityOnNode
|
||||
|
||||
@@ -140,6 +140,26 @@ void CL_FreeParticles( void )
|
||||
cl_particles = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_FreeParticle
|
||||
|
||||
move particle to freelist
|
||||
================
|
||||
*/
|
||||
void CL_FreeParticle( particle_t *p )
|
||||
{
|
||||
if( p->deathfunc )
|
||||
{
|
||||
// call right the deathfunc before die
|
||||
p->deathfunc( p );
|
||||
p->deathfunc = NULL;
|
||||
}
|
||||
|
||||
p->next = cl_free_particles;
|
||||
cl_free_particles = p;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_AllocParticleFast
|
||||
@@ -1091,13 +1111,9 @@ R_ParticleExplosion2
|
||||
void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int colorLength )
|
||||
{
|
||||
int i, j;
|
||||
int colorMod = 0, packedColor;
|
||||
int colorMod = 0;
|
||||
particle_t *p;
|
||||
|
||||
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
|
||||
packedColor = 255; // use old code for blob particles
|
||||
else packedColor = 0;
|
||||
|
||||
for( i = 0; i < 512; i++ )
|
||||
{
|
||||
p = R_AllocParticle( NULL );
|
||||
@@ -1105,7 +1121,7 @@ void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int col
|
||||
|
||||
p->die = cl.time + 0.3f;
|
||||
p->color = colorStart + ( colorMod % colorLength );
|
||||
p->packedColor = packedColor;
|
||||
p->packedColor = 255; // use old code for blob particles
|
||||
colorMod++;
|
||||
|
||||
p->type = pt_blob;
|
||||
@@ -1127,19 +1143,15 @@ R_BlobExplosion
|
||||
void GAME_EXPORT R_BlobExplosion( const vec3_t org )
|
||||
{
|
||||
particle_t *p;
|
||||
int i, j, packedColor;
|
||||
|
||||
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
|
||||
packedColor = 255; // use old code for blob particles
|
||||
else packedColor = 0;
|
||||
int i, j;
|
||||
|
||||
for( i = 0; i < 1024; i++ )
|
||||
{
|
||||
p = R_AllocParticle( NULL );
|
||||
if( !p ) return;
|
||||
|
||||
p->die = cl.time + COM_RandomFloat( 1.0f, 1.4f );
|
||||
p->packedColor = packedColor;
|
||||
p->die = cl.time + COM_RandomFloat( 2.0f, 2.4f );
|
||||
p->packedColor = 255; // use old code for blob particles
|
||||
|
||||
if( i & 1 )
|
||||
{
|
||||
|
||||
@@ -1,350 +0,0 @@
|
||||
/*
|
||||
cl_font.c - bare bones engine font manager
|
||||
Copyright (C) 2023 Alibek Omarov
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "filesystem.h"
|
||||
#include "client.h"
|
||||
#include "qfont.h"
|
||||
|
||||
qboolean CL_FixedFont( cl_font_t *font )
|
||||
{
|
||||
return font && font->valid && font->type == FONT_FIXED;
|
||||
}
|
||||
|
||||
static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
|
||||
{
|
||||
int font_width;
|
||||
int tex;
|
||||
|
||||
if( !g_fsapi.FileExists( fontname, false ))
|
||||
return 0;
|
||||
|
||||
tex = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, texFlags );
|
||||
if( !tex )
|
||||
return 0;
|
||||
|
||||
font_width = REF_GET_PARM( PARM_TEX_WIDTH, tex );
|
||||
if( !font_width )
|
||||
{
|
||||
ref.dllFuncs.GL_FreeTexture( tex );
|
||||
return 0;
|
||||
}
|
||||
|
||||
*width = font_width;
|
||||
return tex;
|
||||
}
|
||||
|
||||
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags )
|
||||
{
|
||||
int font_width, i;
|
||||
|
||||
if( font->valid )
|
||||
return true; // already loaded
|
||||
|
||||
font->hFontTexture = CL_LoadFontTexture( fontname, texFlags, &font_width );
|
||||
if( !font->hFontTexture )
|
||||
return false;
|
||||
|
||||
font->type = FONT_FIXED;
|
||||
font->valid = true;
|
||||
font->scale = scale;
|
||||
font->nearest = FBitSet( texFlags, TF_NEAREST );
|
||||
font->rendermode = rendermode;
|
||||
font->charHeight = Q_rint( font_width / 16 * scale );
|
||||
|
||||
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
|
||||
{
|
||||
font->fontRc[i].left = ( i * font_width / 16 ) % font_width;
|
||||
font->fontRc[i].right = font->fontRc[i].left + font_width / 16;
|
||||
font->fontRc[i].top = ( i / 16 ) * ( font_width / 16 );
|
||||
font->fontRc[i].bottom = font->fontRc[i].top + font_width / 16;
|
||||
|
||||
font->charWidths[i] = Q_rint( font_width / 16 * scale );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags )
|
||||
{
|
||||
fs_offset_t length;
|
||||
qfont_t src;
|
||||
byte *pfile;
|
||||
int font_width, i;
|
||||
|
||||
if( font->valid )
|
||||
return true;
|
||||
|
||||
pfile = g_fsapi.LoadFile( fontname, &length, false );
|
||||
if( !pfile )
|
||||
return false;
|
||||
|
||||
if( length < sizeof( src ))
|
||||
{
|
||||
Mem_Free( pfile );
|
||||
return false;
|
||||
}
|
||||
|
||||
memcpy( &src, pfile, sizeof( src ));
|
||||
Mem_Free( pfile );
|
||||
|
||||
font->hFontTexture = CL_LoadFontTexture( fontname, texFlags, &font_width );
|
||||
if( !font->hFontTexture )
|
||||
return false;
|
||||
|
||||
font->type = FONT_VARIABLE;
|
||||
font->valid = true;
|
||||
font->scale = scale;
|
||||
font->nearest = FBitSet( texFlags, TF_NEAREST );
|
||||
font->rendermode = rendermode;
|
||||
font->charHeight = Q_rint( src.rowheight * scale );
|
||||
|
||||
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
|
||||
{
|
||||
const charinfo *ci = &src.fontinfo[i];
|
||||
|
||||
font->fontRc[i].left = (word)ci->startoffset % font_width;
|
||||
font->fontRc[i].right = font->fontRc[i].left + ci->charwidth;
|
||||
font->fontRc[i].top = (word)ci->startoffset / font_width;
|
||||
font->fontRc[i].bottom = font->fontRc[i].top + src.rowheight;
|
||||
|
||||
font->charWidths[i] = Q_rint( src.fontinfo[i].charwidth * scale );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CL_FreeFont( cl_font_t *font )
|
||||
{
|
||||
if( !font || !font->valid )
|
||||
return;
|
||||
|
||||
ref.dllFuncs.GL_FreeTexture( font->hFontTexture );
|
||||
memset( font, 0, sizeof( *font ));
|
||||
}
|
||||
|
||||
static int CL_CalcTabStop( const cl_font_t *font, int x )
|
||||
{
|
||||
int space = font->charWidths[' '];
|
||||
int tab = space * 6; // 6 spaces
|
||||
int stop = tab - x % tab;
|
||||
|
||||
if( stop < space )
|
||||
return tab * 2 - x % tab; // select next
|
||||
|
||||
return stop;
|
||||
}
|
||||
|
||||
int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags )
|
||||
{
|
||||
wrect_t *rc;
|
||||
float w, h;
|
||||
float s1, t1, s2, t2, half = 0.5f;
|
||||
int texw, texh;
|
||||
|
||||
if( !font || !font->valid || y < -font->charHeight )
|
||||
return 0;
|
||||
|
||||
// check if printable
|
||||
if( number <= 32 )
|
||||
{
|
||||
if( number == ' ' )
|
||||
return font->charWidths[' '];
|
||||
else if( number == '\t' )
|
||||
return CL_CalcTabStop( font, x );
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( FBitSet( flags, FONT_DRAW_UTF8 ))
|
||||
number = Con_UtfProcessChar( number & 255 );
|
||||
else number &= 255;
|
||||
|
||||
if( !number || !font->charWidths[number])
|
||||
return 0;
|
||||
|
||||
R_GetTextureParms( &texw, &texh, font->hFontTexture );
|
||||
if( !texw || !texh )
|
||||
return font->charWidths[number];
|
||||
|
||||
rc = &font->fontRc[number];
|
||||
if( font->nearest || font->scale <= 1.0f )
|
||||
half = 0;
|
||||
|
||||
s1 = ((float)rc->left + half ) / texw;
|
||||
t1 = ((float)rc->top + half ) / texh;
|
||||
s2 = ((float)rc->right - half ) / texw;
|
||||
t2 = ((float)rc->bottom - half ) / texh;
|
||||
w = ( rc->right - rc->left ) * font->scale;
|
||||
h = ( rc->bottom - rc->top ) * font->scale;
|
||||
|
||||
if( FBitSet( flags, FONT_DRAW_HUD ))
|
||||
SPR_AdjustSize( &x, &y, &w, &h );
|
||||
|
||||
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
|
||||
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
|
||||
|
||||
// don't apply color to fixed fonts it's already colored
|
||||
if( font->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, font->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8
|
||||
ref.dllFuncs.Color4ub( color[0], color[1], color[2], color[3] );
|
||||
else ref.dllFuncs.Color4ub( 255, 255, 255, color[3] );
|
||||
ref.dllFuncs.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, font->hFontTexture );
|
||||
|
||||
return font->charWidths[number];
|
||||
}
|
||||
|
||||
int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags )
|
||||
{
|
||||
rgba_t current_color;
|
||||
int draw_len = 0;
|
||||
|
||||
if( !font || !font->valid )
|
||||
return 0;
|
||||
|
||||
if( FBitSet( flags, FONT_DRAW_UTF8 ))
|
||||
Con_UtfProcessChar( 0 ); // clear utf state
|
||||
|
||||
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
|
||||
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
|
||||
|
||||
Vector4Copy( color, current_color );
|
||||
|
||||
while( *s )
|
||||
{
|
||||
if( *s == '\n' )
|
||||
{
|
||||
s++;
|
||||
|
||||
if( !*s )
|
||||
break;
|
||||
|
||||
// some client functions ignore newlines
|
||||
if( !FBitSet( flags, FONT_DRAW_NOLF ))
|
||||
{
|
||||
draw_len = 0;
|
||||
y += font->charHeight;
|
||||
}
|
||||
|
||||
if( FBitSet( flags, FONT_DRAW_RESETCOLORONLF ))
|
||||
Vector4Copy( color, current_color );
|
||||
continue;
|
||||
}
|
||||
|
||||
if( IsColorString( s ))
|
||||
{
|
||||
// don't copy alpha
|
||||
if( !FBitSet( flags, FONT_DRAW_FORCECOL ))
|
||||
VectorCopy( g_color_table[ColorIndex(*( s + 1 ))], current_color );
|
||||
|
||||
s += 2;
|
||||
continue;
|
||||
}
|
||||
|
||||
// skip setting rendermode, it was changed for this string already
|
||||
draw_len += CL_DrawCharacter( x + draw_len, y, (byte)*s, current_color, font, flags | FONT_DRAW_NORENDERMODE );
|
||||
|
||||
s++;
|
||||
}
|
||||
|
||||
return draw_len;
|
||||
}
|
||||
|
||||
int CL_DrawStringf( cl_font_t *font, float x, float y, rgba_t color, int flags, const char *fmt, ... )
|
||||
{
|
||||
va_list va;
|
||||
char buf[MAX_VA_STRING];
|
||||
|
||||
va_start( va, fmt );
|
||||
Q_vsnprintf( buf, sizeof( buf ), fmt, va );
|
||||
va_end( va );
|
||||
|
||||
return CL_DrawString( x, y, buf, color, font, flags );
|
||||
}
|
||||
|
||||
void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height )
|
||||
{
|
||||
if( !font || !font->valid ) return;
|
||||
if( width )
|
||||
{
|
||||
if( number == '\t' )
|
||||
*width = CL_CalcTabStop( font, 0 ); // at least return max tabstop
|
||||
else *width = font->charWidths[number & 255];
|
||||
}
|
||||
if( height ) *height = font->charHeight;
|
||||
}
|
||||
|
||||
void CL_DrawStringLen( cl_font_t *font, const char *s, int *width, int *height, int flags )
|
||||
{
|
||||
int draw_len = 0;
|
||||
|
||||
if( !font || !font->valid )
|
||||
return;
|
||||
|
||||
if( height )
|
||||
*height = font->charHeight;
|
||||
|
||||
if( width )
|
||||
*width = 0;
|
||||
|
||||
if( !COM_CheckString( s ))
|
||||
return;
|
||||
|
||||
if( FBitSet( flags, FONT_DRAW_UTF8 ))
|
||||
Con_UtfProcessChar( 0 ); // reset utf state
|
||||
|
||||
while( *s )
|
||||
{
|
||||
int number;
|
||||
|
||||
if( *s == '\n' )
|
||||
{
|
||||
// BUG: no check for end string here
|
||||
// but high chances somebody's relying on this
|
||||
s++;
|
||||
draw_len = 0;
|
||||
if( !FBitSet( flags, FONT_DRAW_NOLF ))
|
||||
{
|
||||
if( height )
|
||||
*height += font->charHeight;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
else if( *s == '\t' )
|
||||
{
|
||||
draw_len += CL_CalcTabStop( font, 0 ); // at least return max tabstop
|
||||
s++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if( IsColorString( s ))
|
||||
{
|
||||
s += 2;
|
||||
continue;
|
||||
}
|
||||
|
||||
if( FBitSet( flags, FONT_DRAW_UTF8 ))
|
||||
number = Con_UtfProcessChar( (byte)*s );
|
||||
else number = (byte)*s;
|
||||
|
||||
if( number )
|
||||
{
|
||||
draw_len += font->charWidths[number];
|
||||
|
||||
if( draw_len > *width )
|
||||
*width = draw_len;
|
||||
}
|
||||
|
||||
s++;
|
||||
}
|
||||
}
|
||||
@@ -241,7 +241,7 @@ CL_GetStudioEstimatedFrame
|
||||
|
||||
====================
|
||||
*/
|
||||
static float CL_GetStudioEstimatedFrame( cl_entity_t *ent )
|
||||
float CL_GetStudioEstimatedFrame( cl_entity_t *ent )
|
||||
{
|
||||
studiohdr_t *pstudiohdr;
|
||||
mstudioseqdesc_t *pseqdesc;
|
||||
@@ -255,7 +255,7 @@ static float CL_GetStudioEstimatedFrame( cl_entity_t *ent )
|
||||
{
|
||||
sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 );
|
||||
pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence;
|
||||
return ref.dllFuncs.R_StudioEstimateFrame( ent, pseqdesc, cl.time );
|
||||
return ref.dllFuncs.R_StudioEstimateFrame( ent, pseqdesc );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -534,7 +534,7 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
|
||||
vec3_t origin;
|
||||
vec3_t angles;
|
||||
|
||||
if( !ent->player )
|
||||
if( !ent->player || ent->index == ( cl.playernum + 1 ))
|
||||
return;
|
||||
|
||||
if( cl_nointerp->value > 0.f )
|
||||
@@ -654,24 +654,6 @@ FRAME PARSING
|
||||
|
||||
=========================================================================
|
||||
*/
|
||||
static qboolean CL_ParseEntityNumFromPacket( sizebuf_t *msg, int *newnum )
|
||||
{
|
||||
if( cls.legacymode )
|
||||
{
|
||||
*newnum = MSG_ReadWord( msg );
|
||||
if( *newnum == 0 )
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
*newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
|
||||
if( *newnum == LAST_EDICT )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CL_FlushEntityPacket
|
||||
@@ -692,8 +674,8 @@ void CL_FlushEntityPacket( sizebuf_t *msg )
|
||||
// read it all, but ignore it
|
||||
while( 1 )
|
||||
{
|
||||
if( !CL_ParseEntityNumFromPacket( msg, &newnum ))
|
||||
break; // done
|
||||
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
|
||||
if( newnum == LAST_EDICT ) break; // done
|
||||
|
||||
if( MSG_CheckOverflow( msg ))
|
||||
Host_Error( "CL_FlushEntityPacket: overflow\n" );
|
||||
@@ -865,12 +847,21 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
|
||||
|
||||
while( 1 )
|
||||
{
|
||||
if( !CL_ParseEntityNumFromPacket( msg, &newnum ))
|
||||
break; // done
|
||||
int lastedict;
|
||||
if( cls.legacymode )
|
||||
{
|
||||
newnum = MSG_ReadWord( msg );
|
||||
lastedict = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
|
||||
lastedict = LAST_EDICT;
|
||||
}
|
||||
|
||||
if( newnum == lastedict ) break; // end of packet entities
|
||||
if( MSG_CheckOverflow( msg ))
|
||||
Host_Error( "CL_ParsePacketEntities: overflow\n" );
|
||||
|
||||
player = CL_IsPlayerIndex( newnum );
|
||||
|
||||
while( oldnum < newnum )
|
||||
@@ -979,25 +970,9 @@ all the visible entities should pass this filter
|
||||
*/
|
||||
qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType )
|
||||
{
|
||||
qboolean draw_player = true;
|
||||
|
||||
if( !ent || !ent->model )
|
||||
return false;
|
||||
|
||||
// don't add the player in firstperson mode
|
||||
if( RP_LOCALCLIENT( ent ))
|
||||
{
|
||||
cl.local.apply_effects = true;
|
||||
|
||||
if( !CL_IsThirdPerson( ) && ( ent->index == cl.viewentity ))
|
||||
{
|
||||
// we don't draw player in default renderer in firstperson mode
|
||||
// but let the client.dll know about player entity anyway
|
||||
// for use in custom renderers
|
||||
draw_player = false;
|
||||
}
|
||||
}
|
||||
|
||||
// check for adding this entity
|
||||
if( !clgame.dllFuncs.pfnAddEntity( entityType, ent, ent->model->name ))
|
||||
{
|
||||
@@ -1007,8 +982,14 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType )
|
||||
return false;
|
||||
}
|
||||
|
||||
if( !draw_player )
|
||||
return false;
|
||||
// don't add the player in firstperson mode
|
||||
if( RP_LOCALCLIENT( ent ))
|
||||
{
|
||||
cl.local.apply_effects = true;
|
||||
|
||||
if( !CL_IsThirdPerson( ) && ( ent->index == cl.viewentity ))
|
||||
return false;
|
||||
}
|
||||
|
||||
if( entityType == ET_BEAM )
|
||||
{
|
||||
@@ -1113,9 +1094,6 @@ void CL_LinkPlayers( frame_t *frame )
|
||||
|
||||
if ( i == cl.playernum )
|
||||
{
|
||||
// using interpolation only for local player angles
|
||||
CL_ComputePlayerOrigin( ent );
|
||||
|
||||
if( cls.demoplayback == DEMO_QUAKE1 )
|
||||
VectorLerp( ent->prevstate.origin, cl.lerpFrac, ent->curstate.origin, cl.simorg );
|
||||
VectorCopy( cl.simorg, ent->origin );
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -309,7 +309,7 @@ static void GAME_EXPORT UI_DrawLogo( const char *filename, float x, float y, flo
|
||||
|
||||
// run cinematic if not
|
||||
Q_snprintf( path, sizeof( path ), "media/%s", filename );
|
||||
COM_DefaultExtension( path, ".avi", sizeof( path ));
|
||||
COM_DefaultExtension( path, ".avi" );
|
||||
fullpath = FS_GetDiskPath( path, false );
|
||||
|
||||
if( FS_FileExists( path, false ) && !fullpath )
|
||||
@@ -421,6 +421,54 @@ static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
|
||||
out->flags |= GFL_RENDER_PICBUTTON_TEXT;
|
||||
}
|
||||
|
||||
static qboolean PIC_Scissor( float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 )
|
||||
{
|
||||
float dudx, dvdy;
|
||||
|
||||
// clip sub rect to sprite
|
||||
if(( width == 0 ) || ( height == 0 ))
|
||||
return false;
|
||||
|
||||
if( *x + *width <= gameui.ds.scissor_x )
|
||||
return false;
|
||||
if( *x >= gameui.ds.scissor_x + gameui.ds.scissor_width )
|
||||
return false;
|
||||
if( *y + *height <= gameui.ds.scissor_y )
|
||||
return false;
|
||||
if( *y >= gameui.ds.scissor_y + gameui.ds.scissor_height )
|
||||
return false;
|
||||
|
||||
dudx = (*u1 - *u0) / *width;
|
||||
dvdy = (*v1 - *v0) / *height;
|
||||
|
||||
if( *x < gameui.ds.scissor_x )
|
||||
{
|
||||
*u0 += (gameui.ds.scissor_x - *x) * dudx;
|
||||
*width -= gameui.ds.scissor_x - *x;
|
||||
*x = gameui.ds.scissor_x;
|
||||
}
|
||||
|
||||
if( *x + *width > gameui.ds.scissor_x + gameui.ds.scissor_width )
|
||||
{
|
||||
*u1 -= (*x + *width - (gameui.ds.scissor_x + gameui.ds.scissor_width)) * dudx;
|
||||
*width = gameui.ds.scissor_x + gameui.ds.scissor_width - *x;
|
||||
}
|
||||
|
||||
if( *y < gameui.ds.scissor_y )
|
||||
{
|
||||
*v0 += (gameui.ds.scissor_y - *y) * dvdy;
|
||||
*height -= gameui.ds.scissor_y - *y;
|
||||
*y = gameui.ds.scissor_y;
|
||||
}
|
||||
|
||||
if( *y + *height > gameui.ds.scissor_y + gameui.ds.scissor_height )
|
||||
{
|
||||
*v1 -= (*y + *height - (gameui.ds.scissor_y + gameui.ds.scissor_height)) * dvdy;
|
||||
*height = gameui.ds.scissor_y + gameui.ds.scissor_height - *y;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
PIC_DrawGeneric
|
||||
@@ -439,10 +487,10 @@ static void PIC_DrawGeneric( float x, float y, float width, float height, const
|
||||
if( prc )
|
||||
{
|
||||
// calc user-defined rectangle
|
||||
s1 = prc->left / (float)w;
|
||||
t1 = prc->top / (float)h;
|
||||
s2 = prc->right / (float)w;
|
||||
t2 = prc->bottom / (float)h;
|
||||
s1 = (float)prc->left / (float)w;
|
||||
t1 = (float)prc->top / (float)h;
|
||||
s2 = (float)prc->right / (float)w;
|
||||
t2 = (float)prc->bottom / (float)h;
|
||||
|
||||
if( width == -1 && height == -1 )
|
||||
{
|
||||
@@ -463,9 +511,10 @@ static void PIC_DrawGeneric( float x, float y, float width, float height, const
|
||||
}
|
||||
|
||||
// pass scissor test if supposed
|
||||
if( !CL_Scissor( &gameui.ds.scissor, &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
|
||||
if( gameui.ds.scissor_test && !PIC_Scissor( &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
|
||||
return;
|
||||
|
||||
PicAdjustSize( &x, &y, &width, &height );
|
||||
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, gameui.ds.gl_texturenum );
|
||||
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
|
||||
}
|
||||
@@ -610,7 +659,11 @@ static void GAME_EXPORT pfnPIC_EnableScissor( int x, int y, int width, int heigh
|
||||
width = bound( 0, width, gameui.globals->scrWidth - x );
|
||||
height = bound( 0, height, gameui.globals->scrHeight - y );
|
||||
|
||||
CL_EnableScissor( &gameui.ds.scissor, x, y, width, height );
|
||||
gameui.ds.scissor_x = x;
|
||||
gameui.ds.scissor_width = width;
|
||||
gameui.ds.scissor_y = y;
|
||||
gameui.ds.scissor_height = height;
|
||||
gameui.ds.scissor_test = true;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -621,7 +674,11 @@ pfnPIC_DisableScissor
|
||||
*/
|
||||
static void GAME_EXPORT pfnPIC_DisableScissor( void )
|
||||
{
|
||||
CL_DisableScissor( &gameui.ds.scissor );
|
||||
gameui.ds.scissor_x = 0;
|
||||
gameui.ds.scissor_width = 0;
|
||||
gameui.ds.scissor_y = 0;
|
||||
gameui.ds.scissor_height = 0;
|
||||
gameui.ds.scissor_test = false;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -709,7 +766,7 @@ static void GAME_EXPORT pfnDrawCharacter( int ix, int iy, int iwidth, int iheigh
|
||||
t2 = t1 + size;
|
||||
|
||||
// pass scissor test if supposed
|
||||
if( !CL_Scissor( &gameui.ds.scissor, &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
|
||||
if( gameui.ds.scissor_test && !PIC_Scissor( &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
|
||||
return;
|
||||
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
|
||||
@@ -838,7 +895,7 @@ send client connect
|
||||
*/
|
||||
static void GAME_EXPORT pfnClientJoin( const netadr_t adr )
|
||||
{
|
||||
Cbuf_AddTextf( "connect %s\n", NET_AdrToString( adr ));
|
||||
Cbuf_AddText( va( "connect %s\n", NET_AdrToString( adr )));
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -923,7 +980,7 @@ pfnGetGamesList
|
||||
*/
|
||||
static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
|
||||
{
|
||||
if( numGames ) *numGames = FI->numgames;
|
||||
if( numGames ) *numGames = SI.numgames;
|
||||
return gameui.modsInfo;
|
||||
}
|
||||
|
||||
@@ -1003,7 +1060,10 @@ pfnChangeInstance
|
||||
*/
|
||||
static void GAME_EXPORT pfnChangeInstance( const char *newInstance, const char *szFinalMessage )
|
||||
{
|
||||
Con_Reportf( S_ERROR "ChangeInstance menu call is deprecated!\n" );
|
||||
if( !szFinalMessage ) szFinalMessage = "";
|
||||
if( !newInstance || !*newInstance ) return;
|
||||
|
||||
Host_NewInstance( newInstance, szFinalMessage );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1060,30 +1120,6 @@ static char *pfnParseFile( char *buf, char *token )
|
||||
return COM_ParseFile( buf, token, INT_MAX );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnFileExists
|
||||
|
||||
legacy wrapper
|
||||
=============
|
||||
*/
|
||||
static int pfnFileExists( const char *path, int gamedironly )
|
||||
{
|
||||
return FS_FileExists( path, gamedironly );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnDelete
|
||||
|
||||
legacy wrapper
|
||||
=============
|
||||
*/
|
||||
static int pfnDelete( const char *path )
|
||||
{
|
||||
return FS_Delete( path );
|
||||
}
|
||||
|
||||
// engine callbacks
|
||||
static ui_enginefuncs_t gEngfuncs =
|
||||
{
|
||||
@@ -1130,7 +1166,7 @@ static ui_enginefuncs_t gEngfuncs =
|
||||
pfnRenderScene,
|
||||
pfnAddEntity,
|
||||
Host_Error,
|
||||
pfnFileExists,
|
||||
FS_FileExists,
|
||||
pfnGetGameDir,
|
||||
Cmd_CheckMapsList,
|
||||
CL_Active,
|
||||
@@ -1169,7 +1205,7 @@ static ui_enginefuncs_t gEngfuncs =
|
||||
COM_CompareFileTime,
|
||||
VID_GetModeString,
|
||||
(void*)COM_SaveFile,
|
||||
pfnDelete
|
||||
(void*)FS_Delete
|
||||
};
|
||||
|
||||
static void pfnEnableTextInput( int enable )
|
||||
@@ -1191,11 +1227,6 @@ static int pfnGetRenderers( unsigned int num, char *shortName, size_t size1, cha
|
||||
return 1;
|
||||
}
|
||||
|
||||
static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned int flags, int *len )
|
||||
{
|
||||
return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
|
||||
}
|
||||
|
||||
static ui_extendedfuncs_t gExtendedfuncs =
|
||||
{
|
||||
pfnEnableTextInput,
|
||||
@@ -1204,9 +1235,8 @@ static ui_extendedfuncs_t gExtendedfuncs =
|
||||
Con_UtfMoveRight,
|
||||
pfnGetRenderers,
|
||||
Sys_DoubleTime,
|
||||
pfnParseFileSafe,
|
||||
NET_AdrToString,
|
||||
NET_CompareAdrSort,
|
||||
_COM_ParseFileSafe,
|
||||
NET_AdrToString
|
||||
};
|
||||
|
||||
void UI_UnloadProgs( void )
|
||||
@@ -1326,13 +1356,13 @@ qboolean UI_LoadProgs( void )
|
||||
Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY );
|
||||
|
||||
// setup gameinfo
|
||||
for( i = 0; i < FI->numgames; i++ )
|
||||
for( i = 0; i < SI.numgames; i++ )
|
||||
{
|
||||
gameui.modsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( GAMEINFO ));
|
||||
UI_ConvertGameInfo( gameui.modsInfo[i], FI->games[i] );
|
||||
UI_ConvertGameInfo( gameui.modsInfo[i], SI.games[i] );
|
||||
}
|
||||
|
||||
UI_ConvertGameInfo( &gameui.gameInfo, FI->GameInfo ); // current gameinfo
|
||||
UI_ConvertGameInfo( &gameui.gameInfo, SI.GameInfo ); // current gameinfo
|
||||
|
||||
// setup globals
|
||||
gameui.globals->developer = host.allow_console;
|
||||
|
||||
@@ -22,14 +22,12 @@ GNU General Public License for more details.
|
||||
#include "vgui_draw.h"
|
||||
#include "library.h"
|
||||
#include "vid_common.h"
|
||||
#include "pm_local.h"
|
||||
#include "sequence.h"
|
||||
|
||||
#define MAX_TOTAL_CMDS 32
|
||||
#define MAX_CMD_BUFFER 8000
|
||||
#define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds
|
||||
#define CL_CONNECTION_RETRIES 10
|
||||
#define CL_TEST_RETRIES_NORESPONCE 3
|
||||
#define CL_TEST_RETRIES_NORESPONCE 2
|
||||
#define CL_TEST_RETRIES 5
|
||||
|
||||
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
|
||||
@@ -40,8 +38,8 @@ CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resou
|
||||
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
|
||||
CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
|
||||
CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" );
|
||||
CVAR_DEFINE_AUTO( cl_logoext, "bmp", FCVAR_ARCHIVE, "temporary cvar to tell engine which logo must be packed" );
|
||||
CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );
|
||||
convar_t *rcon_client_password;
|
||||
convar_t *rcon_address;
|
||||
convar_t *cl_timeout;
|
||||
convar_t *cl_nopred;
|
||||
@@ -58,7 +56,6 @@ convar_t *cl_nosmooth;
|
||||
convar_t *cl_smoothtime;
|
||||
convar_t *cl_clockreset;
|
||||
convar_t *cl_fixtimerate;
|
||||
convar_t *hud_fontscale;
|
||||
convar_t *hud_scale;
|
||||
convar_t *cl_solid_players;
|
||||
convar_t *cl_draw_beams;
|
||||
@@ -73,7 +70,6 @@ convar_t *cl_upmax;
|
||||
convar_t *cl_lw;
|
||||
convar_t *cl_charset;
|
||||
convar_t *cl_trace_messages;
|
||||
convar_t *cl_nat;
|
||||
convar_t *hud_utf8;
|
||||
convar_t *ui_renderworld;
|
||||
|
||||
@@ -150,6 +146,16 @@ qboolean CL_DisableVisibility( void )
|
||||
return cls.envshot_disable_vis;
|
||||
}
|
||||
|
||||
qboolean CL_IsBackgroundDemo( void )
|
||||
{
|
||||
return ( cls.demoplayback && cls.demonum != -1 );
|
||||
}
|
||||
|
||||
qboolean CL_IsBackgroundMap( void )
|
||||
{
|
||||
return ( cl.background && !cls.demoplayback );
|
||||
}
|
||||
|
||||
char *CL_Userinfo( void )
|
||||
{
|
||||
return cls.userinfo;
|
||||
@@ -189,6 +195,8 @@ void CL_CheckClientState( void )
|
||||
Netchan_ReportFlow( &cls.netchan );
|
||||
|
||||
Con_DPrintf( "client connected at %.2f sec\n", Sys_DoubleTime() - cls.timestart );
|
||||
if(( cls.demoplayback || cls.disable_servercount != cl.servercount ) && cl.video_prepped )
|
||||
SCR_EndLoadingPlaque(); // get rid of loading plaque
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,17 +234,18 @@ void CL_SignonReply( void )
|
||||
Mem_PrintStats();
|
||||
break;
|
||||
case 2:
|
||||
SCR_EndLoadingPlaque();
|
||||
if( cl.proxy_redirect && !cls.spectator )
|
||||
CL_Disconnect();
|
||||
cl.proxy_redirect = false;
|
||||
|
||||
if( cls.demoplayback )
|
||||
Sequence_OnLevelLoad( clgame.mapname );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float CL_LerpInterval( void )
|
||||
{
|
||||
return Q_max( cl_interp->value, 1.f / cl_updaterate->value );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
CL_LerpPoint
|
||||
@@ -247,26 +256,55 @@ should be put at.
|
||||
*/
|
||||
static float CL_LerpPoint( void )
|
||||
{
|
||||
double f = cl_serverframetime();
|
||||
double frac;
|
||||
float frac = 1.0f;
|
||||
float server_frametime = cl_serverframetime();
|
||||
|
||||
if( f == 0.0 || cls.timedemo )
|
||||
if( server_frametime == 0.0f || cls.timedemo )
|
||||
{
|
||||
double fgap = cl_clientframetime();
|
||||
cl.time = cl.mtime[0];
|
||||
|
||||
// maybe don't need for Xash demos
|
||||
if( cls.demoplayback )
|
||||
cl.oldtime = cl.mtime[0] - fgap;
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
if( cl_interp->value <= 0.001 )
|
||||
return 1.0f;
|
||||
|
||||
frac = ( cl.time - cl.mtime[0] ) / cl_interp->value;
|
||||
|
||||
if( server_frametime > 0.1f )
|
||||
{
|
||||
// dropped packet, or start of demo
|
||||
cl.mtime[1] = cl.mtime[0] - 0.1f;
|
||||
server_frametime = 0.1f;
|
||||
}
|
||||
#if 0
|
||||
/*
|
||||
g-cont: this code more suitable for singleplayer
|
||||
NOTE in multiplayer causes significant framerate stutter/jitter and
|
||||
occuring frames with zero time delta and even with negative time delta.
|
||||
game becomes more twitchy and as if without interpolation.
|
||||
*/
|
||||
frac = (cl.time - cl.mtime[1]) / f;
|
||||
if( frac < 0.0f )
|
||||
{
|
||||
if( frac < -0.01f )
|
||||
cl.time = cl.mtime[1];
|
||||
frac = 0.0f;
|
||||
}
|
||||
else if( frac > 1.0f )
|
||||
{
|
||||
if( frac > 1.01f )
|
||||
cl.time = cl.mtime[0];
|
||||
frac = 1.0f;
|
||||
}
|
||||
#else
|
||||
// for multiplayer
|
||||
if( cl_interp->value > 0.001f )
|
||||
{
|
||||
// manual lerp value (goldsrc mode)
|
||||
float td = Q_max( 0.f, cl.time - cl.mtime[0] );
|
||||
frac = td / CL_LerpInterval();
|
||||
}
|
||||
else if( server_frametime > 0.001f )
|
||||
{
|
||||
// automatic lerp (classic mode)
|
||||
frac = ( cl.time - cl.mtime[1] ) / server_frametime;
|
||||
}
|
||||
#endif
|
||||
return frac;
|
||||
}
|
||||
|
||||
@@ -308,7 +346,7 @@ Validate interpolation cvars, calc interpolation window
|
||||
void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
|
||||
{
|
||||
const float epsilon = 0.001f; // to avoid float invalid comparision
|
||||
float min_interp;
|
||||
float min_interp = MIN_EX_INTERP;
|
||||
float max_interp = MAX_EX_INTERP;
|
||||
float interpolation_time;
|
||||
|
||||
@@ -328,8 +366,8 @@ void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
|
||||
max_interp = 0.2f;
|
||||
|
||||
min_interp = 1.0f / cl_updaterate->value;
|
||||
interpolation_time = cl_interp->value * 1000.0;
|
||||
|
||||
interpolation_time = CL_LerpInterval( );
|
||||
|
||||
if( (cl_interp->value + epsilon) < min_interp )
|
||||
{
|
||||
Con_Printf( "ex_interp forced up to %.1f msec\n", min_interp * 1000.f );
|
||||
@@ -584,7 +622,7 @@ CL_CreateCmd
|
||||
*/
|
||||
void CL_CreateCmd( void )
|
||||
{
|
||||
usercmd_t nullcmd, *cmd;
|
||||
usercmd_t cmd;
|
||||
runcmd_t *pcmd;
|
||||
vec3_t angles;
|
||||
qboolean active;
|
||||
@@ -597,6 +635,7 @@ void CL_CreateCmd( void )
|
||||
// store viewangles in case it's will be freeze
|
||||
VectorCopy( cl.viewangles, angles );
|
||||
ms = bound( 1, host.frametime * 1000, 255 );
|
||||
memset( &cmd, 0, sizeof( cmd ));
|
||||
input_override = 0;
|
||||
|
||||
CL_SetSolidEntities();
|
||||
@@ -615,18 +654,12 @@ void CL_CreateCmd( void )
|
||||
pcmd->receivedtime = -1.0;
|
||||
pcmd->heldback = false;
|
||||
pcmd->sendsize = 0;
|
||||
cmd = &pcmd->cmd;
|
||||
}
|
||||
else
|
||||
{
|
||||
memset( &nullcmd, 0, sizeof( nullcmd ));
|
||||
cmd = &nullcmd;
|
||||
}
|
||||
|
||||
active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback );
|
||||
Platform_PreCreateMove();
|
||||
clgame.dllFuncs.CL_CreateMove( host.frametime, cmd, active );
|
||||
IN_EngineAppendMove( host.frametime, cmd, active );
|
||||
clgame.dllFuncs.CL_CreateMove( host.frametime, &pcmd->cmd, active );
|
||||
IN_EngineAppendMove( host.frametime, &pcmd->cmd, active );
|
||||
|
||||
CL_PopPMStates();
|
||||
|
||||
@@ -703,22 +736,15 @@ void CL_WritePacket( void )
|
||||
|
||||
CL_ComputePacketLoss ();
|
||||
|
||||
memset( data, 0, sizeof( data ));
|
||||
MSG_Init( &buf, "ClientData", data, sizeof( data ));
|
||||
|
||||
// Determine number of backup commands to send along
|
||||
numbackup = bound( 0, cl_cmdbackup->value, cls.legacymode ? MAX_LEGACY_BACKUP_CMDS : MAX_BACKUP_COMMANDS );
|
||||
numbackup = bound( 0, cl_cmdbackup->value, MAX_BACKUP_COMMANDS );
|
||||
if( cls.state == ca_connected ) numbackup = 0;
|
||||
|
||||
// clamp cmdrate
|
||||
if( cl_cmdrate->value < 10.0f )
|
||||
{
|
||||
Cvar_SetValue( "cl_cmdrate", 10.0f );
|
||||
}
|
||||
else if( cl_cmdrate->value > 100.0f )
|
||||
{
|
||||
Cvar_SetValue( "cl_cmdrate", 100.0f );
|
||||
}
|
||||
if( cl_cmdrate->value < 0.0f ) Cvar_SetValue( "cl_cmdrate", 0.0f );
|
||||
else if( cl_cmdrate->value > 100.0f ) Cvar_SetValue( "cl_cmdrate", 100.0f );
|
||||
|
||||
// Check to see if we can actually send this command
|
||||
|
||||
@@ -748,7 +774,6 @@ void CL_WritePacket( void )
|
||||
if(( host.realtime - cls.netchan.last_received ) > CONNECTION_PROBLEM_TIME )
|
||||
{
|
||||
Con_NPrintf( 1, "^3Warning:^1 Connection Problem^7\n" );
|
||||
Con_NPrintf( 2, "^1Auto-disconnect in %.1f seconds^7", cl_timeout->value - ( host.realtime - cls.netchan.last_received ));
|
||||
cl.validsequence = 0;
|
||||
}
|
||||
}
|
||||
@@ -788,13 +813,12 @@ void CL_WritePacket( void )
|
||||
newcmds = ( cls.netchan.outgoing_sequence - cls.lastoutgoingcommand );
|
||||
|
||||
// put an upper/lower bound on this
|
||||
newcmds = bound( 0, newcmds, cls.legacymode ? MAX_LEGACY_TOTAL_CMDS: MAX_TOTAL_CMDS );
|
||||
newcmds = bound( 0, newcmds, cls.legacymode?MAX_LEGACY_TOTAL_CMDS:MAX_TOTAL_CMDS );
|
||||
if( cls.state == ca_connected ) newcmds = 0;
|
||||
|
||||
MSG_WriteByte( &buf, newcmds );
|
||||
|
||||
numcmds = newcmds + numbackup;
|
||||
|
||||
from = -1;
|
||||
|
||||
for( i = numcmds - 1; i >= 0; i-- )
|
||||
@@ -840,9 +864,6 @@ void CL_WritePacket( void )
|
||||
cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].sendsize = MSG_GetNumBytesWritten( &buf );
|
||||
cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].heldback = false;
|
||||
|
||||
// send voice data to the server
|
||||
CL_AddVoiceToDatagram();
|
||||
|
||||
// composite the rest of the datagram..
|
||||
if( MSG_GetNumBitsWritten( &cls.datagram ) <= MSG_GetNumBitsLeft( &buf ))
|
||||
MSG_WriteBits( &buf, MSG_GetData( &cls.datagram ), MSG_GetNumBitsWritten( &cls.datagram ));
|
||||
@@ -1020,12 +1041,9 @@ void CL_SendConnectPacket( void )
|
||||
input_devices = IN_CollectInputDevices();
|
||||
IN_LockInputDevices( true );
|
||||
|
||||
Cvar_SetCheatState();
|
||||
Cvar_FullSet( "sv_cheats", "0", FCVAR_READ_ONLY | FCVAR_SERVER );
|
||||
|
||||
Info_SetValueForKeyf( protinfo, "d", sizeof( protinfo ), "%d", input_devices );
|
||||
Info_SetValueForKey( protinfo, "d", va( "%d", input_devices ), sizeof( protinfo ) );
|
||||
Info_SetValueForKey( protinfo, "v", XASH_VERSION, sizeof( protinfo ) );
|
||||
Info_SetValueForKeyf( protinfo, "b", sizeof( protinfo ), "%d", Q_buildnum( ));
|
||||
Info_SetValueForKey( protinfo, "b", va( "%d", Q_buildnum() ), sizeof( protinfo ) );
|
||||
Info_SetValueForKey( protinfo, "o", Q_buildos(), sizeof( protinfo ) );
|
||||
Info_SetValueForKey( protinfo, "a", Q_buildarch(), sizeof( protinfo ) );
|
||||
}
|
||||
@@ -1059,7 +1077,7 @@ void CL_SendConnectPacket( void )
|
||||
|
||||
Info_SetValueForKey( protinfo, "uuid", key, sizeof( protinfo ));
|
||||
Info_SetValueForKey( protinfo, "qport", qport, sizeof( protinfo ));
|
||||
Info_SetValueForKeyf( protinfo, "ext", sizeof( protinfo ), "%d", extensions);
|
||||
Info_SetValueForKey( protinfo, "ext", va("%d", extensions), sizeof( protinfo ));
|
||||
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, adr, "connect %i %i \"%s\" \"%s\"\n", PROTOCOL_VERSION, cls.challenge, protinfo, cls.userinfo );
|
||||
Con_Printf( "Trying to connect by modern protocol\n" );
|
||||
@@ -1077,9 +1095,8 @@ Resend a connect message if the last one has timed out
|
||||
*/
|
||||
void CL_CheckForResend( void )
|
||||
{
|
||||
netadr_t adr;
|
||||
net_gai_state_t res;
|
||||
qboolean bandwidthTest;
|
||||
netadr_t adr;
|
||||
int res;
|
||||
|
||||
if( cls.internetservers_wait )
|
||||
CL_InternetServers_f();
|
||||
@@ -1111,13 +1128,13 @@ void CL_CheckForResend( void )
|
||||
|
||||
res = NET_StringToAdrNB( cls.servername, &adr );
|
||||
|
||||
if( res == NET_EAI_NONAME )
|
||||
if( !res )
|
||||
{
|
||||
CL_Disconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
if( res == NET_EAI_AGAIN )
|
||||
if( res == 2 )
|
||||
{
|
||||
cls.connect_time = MAX_HEARTBEAT;
|
||||
return;
|
||||
@@ -1144,18 +1161,14 @@ void CL_CheckForResend( void )
|
||||
return;
|
||||
}
|
||||
|
||||
bandwidthTest = !cls.legacymode && cl_test_bandwidth.value;
|
||||
cls.serveradr = adr;
|
||||
cls.max_fragment_size = Q_min( FRAGMENT_MAX_SIZE, cls.max_fragment_size / (cls.connect_retry + 1));
|
||||
cls.max_fragment_size = Q_max( FRAGMENT_MAX_SIZE, cls.max_fragment_size >> Q_min( 1, cls.connect_retry ));
|
||||
cls.connect_time = host.realtime; // for retransmit requests
|
||||
cls.connect_retry++;
|
||||
|
||||
if( bandwidthTest )
|
||||
Con_Printf( "Connecting to %s... [retry #%i, max fragment size %i]\n", cls.servername, cls.connect_retry, cls.max_fragment_size );
|
||||
else
|
||||
Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
|
||||
Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
|
||||
|
||||
if( bandwidthTest )
|
||||
if( !cls.legacymode && cl_test_bandwidth.value )
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size );
|
||||
else
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
|
||||
@@ -1180,7 +1193,7 @@ resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qbo
|
||||
|
||||
void CL_CreateResourceList( void )
|
||||
{
|
||||
char szFileName[MAX_OSPATH];
|
||||
char szFileName[MAX_OSPATH];
|
||||
byte rgucMD5_hash[16];
|
||||
resource_t *pNewResource;
|
||||
int nSize;
|
||||
@@ -1188,36 +1201,30 @@ void CL_CreateResourceList( void )
|
||||
|
||||
HPAK_FlushHostQueue();
|
||||
cl.num_resources = 0;
|
||||
|
||||
Q_snprintf( szFileName, sizeof( szFileName ), "logos/remapped.bmp" );
|
||||
memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash ));
|
||||
|
||||
// sanitize cvar value
|
||||
if( Q_strcmp( cl_logoext.string, "bmp" ) &&
|
||||
Q_strcmp( cl_logoext.string, "png" ))
|
||||
Cvar_DirectSet( &cl_logoext, "bmp" );
|
||||
|
||||
Q_snprintf( szFileName, sizeof( szFileName ),
|
||||
"logos/remapped.%s", cl_logoext.string );
|
||||
fp = FS_Open( szFileName, "rb", true );
|
||||
|
||||
if( !fp )
|
||||
return;
|
||||
|
||||
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
|
||||
nSize = FS_FileLength( fp );
|
||||
|
||||
if( nSize != 0 )
|
||||
if( fp )
|
||||
{
|
||||
pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
|
||||
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
|
||||
nSize = FS_FileLength( fp );
|
||||
|
||||
if( pNewResource )
|
||||
if( nSize != 0 )
|
||||
{
|
||||
SetBits( pNewResource->ucFlags, RES_CUSTOM );
|
||||
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 );
|
||||
HPAK_AddLump( false, CUSTOM_RES_PATH, pNewResource, NULL, fp );
|
||||
}
|
||||
}
|
||||
pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
|
||||
|
||||
FS_Close( fp );
|
||||
if( pNewResource )
|
||||
{
|
||||
SetBits( pNewResource->ucFlags, RES_CUSTOM );
|
||||
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 );
|
||||
HPAK_AddLump( false, CUSTOM_RES_PATH, pNewResource, NULL, fp );
|
||||
}
|
||||
}
|
||||
FS_Close( fp );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1246,7 +1253,7 @@ void CL_Connect_f( void )
|
||||
|
||||
// if running a local server, kill it and reissue
|
||||
if( SV_Active( )) Host_ShutdownServer();
|
||||
NET_Config( true, !CVAR_TO_BOOL( cl_nat )); // allow remote
|
||||
NET_Config( true ); // allow remote
|
||||
|
||||
Con_Printf( "server %s\n", server );
|
||||
CL_Disconnect();
|
||||
@@ -1280,7 +1287,7 @@ void CL_Rcon_f( void )
|
||||
string command;
|
||||
int i;
|
||||
|
||||
if( !COM_CheckString( rcon_password.string ))
|
||||
if( !COM_CheckString( rcon_client_password->string ))
|
||||
{
|
||||
Con_Printf( "You must set 'rcon_password' before issuing an rcon command.\n" );
|
||||
return;
|
||||
@@ -1292,17 +1299,17 @@ void CL_Rcon_f( void )
|
||||
message[3] = (char)255;
|
||||
message[4] = 0;
|
||||
|
||||
NET_Config( true, false ); // allow remote
|
||||
NET_Config( true ); // allow remote
|
||||
|
||||
Q_strncat( message, "rcon ", sizeof( message ));
|
||||
Q_strncat( message, rcon_password.string, sizeof( message ));
|
||||
Q_strncat( message, " ", sizeof( message ) );
|
||||
Q_strcat( message, "rcon " );
|
||||
Q_strcat( message, rcon_client_password->string );
|
||||
Q_strcat( message, " " );
|
||||
|
||||
for( i = 1; i < Cmd_Argc(); i++ )
|
||||
{
|
||||
Cmd_Escape( command, Cmd_Argv( i ), sizeof( command ));
|
||||
Q_strncat( message, command, sizeof( message ));
|
||||
Q_strncat( message, " ", sizeof( message ));
|
||||
Q_strcat( message, command );
|
||||
Q_strcat( message, " " );
|
||||
}
|
||||
|
||||
if( cls.state >= ca_connected )
|
||||
@@ -1344,7 +1351,7 @@ void CL_ClearState( void )
|
||||
CL_ClearEffects ();
|
||||
CL_FreeEdicts ();
|
||||
|
||||
PM_ClearPhysEnts( clgame.pmove );
|
||||
CL_ClearPhysEnts ();
|
||||
NetAPI_CancelAllRequests();
|
||||
|
||||
// wipe the entire cl structure
|
||||
@@ -1352,7 +1359,6 @@ void CL_ClearState( void )
|
||||
MSG_Clear( &cls.netchan.message );
|
||||
memset( &clgame.fade, 0, sizeof( clgame.fade ));
|
||||
memset( &clgame.shake, 0, sizeof( clgame.shake ));
|
||||
clgame.mapname[0] = '\0';
|
||||
Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
|
||||
cl.maxclients = 1; // allow to drawing player in menu
|
||||
cl.mtime[0] = cl.mtime[1] = 1.0f; // because level starts from 1.0f second
|
||||
@@ -1494,7 +1500,6 @@ void CL_Disconnect( void )
|
||||
cls.connect_time = 0;
|
||||
cls.changedemo = false;
|
||||
cls.max_fragment_size = FRAGMENT_MAX_SIZE; // reset fragment size
|
||||
Voice_Disconnect();
|
||||
CL_Stop_f();
|
||||
|
||||
// send a disconnect message to the server
|
||||
@@ -1557,43 +1562,16 @@ void CL_LocalServers_f( void )
|
||||
netadr_t adr;
|
||||
|
||||
Con_Printf( "Scanning for servers on the local network area...\n" );
|
||||
NET_Config( true, true ); // allow remote
|
||||
NET_Config( true ); // allow remote
|
||||
|
||||
// send a broadcast packet
|
||||
adr.type = NA_BROADCAST;
|
||||
adr.port = MSG_BigShort( PORT_SERVER );
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION );
|
||||
|
||||
adr.type = NA_MULTICAST_IP6;
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CL_BuildMasterServerScanRequest
|
||||
=================
|
||||
*/
|
||||
size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat )
|
||||
{
|
||||
size_t remaining;
|
||||
char *info;
|
||||
|
||||
if( unlikely( size < sizeof( MS_SCAN_REQUEST )))
|
||||
return 0;
|
||||
|
||||
Q_strncpy( buf, MS_SCAN_REQUEST, size );
|
||||
|
||||
info = buf + sizeof( MS_SCAN_REQUEST ) - 1;
|
||||
remaining = size - sizeof( MS_SCAN_REQUEST );
|
||||
|
||||
info[0] = 0;
|
||||
|
||||
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
|
||||
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
|
||||
Info_SetValueForKey( info, "nat", nat ? "1" : "0", remaining );
|
||||
|
||||
return sizeof( MS_SCAN_REQUEST ) + Q_strlen( info );
|
||||
}
|
||||
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0"
|
||||
|
||||
/*
|
||||
=================
|
||||
@@ -1602,17 +1580,18 @@ CL_InternetServers_f
|
||||
*/
|
||||
void CL_InternetServers_f( void )
|
||||
{
|
||||
char fullquery[512];
|
||||
size_t len;
|
||||
qboolean nat = cl_nat->value != 0.0f;
|
||||
char fullquery[512] = MS_SCAN_REQUEST;
|
||||
char *info = fullquery + sizeof( MS_SCAN_REQUEST ) - 1;
|
||||
const size_t remaining = sizeof( fullquery ) - sizeof( MS_SCAN_REQUEST );
|
||||
|
||||
len = CL_BuildMasterServerScanRequest( fullquery, sizeof( fullquery ), nat );
|
||||
NET_Config( true ); // allow remote
|
||||
|
||||
Con_Printf( "Scanning for servers on the internet area...\n" );
|
||||
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
|
||||
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
|
||||
// Info_SetValueForKey( info, "nat", cl_nat->string, remaining );
|
||||
|
||||
NET_Config( true, true ); // allow remote
|
||||
|
||||
cls.internetservers_wait = NET_SendToMasters( NS_CLIENT, len, fullquery );
|
||||
cls.internetservers_wait = NET_SendToMasters( NS_CLIENT, sizeof( MS_SCAN_REQUEST ) + Q_strlen( info ), fullquery );
|
||||
cls.internetservers_pending = true;
|
||||
|
||||
if( !cls.internetservers_wait )
|
||||
@@ -1646,8 +1625,6 @@ void CL_Reconnect_f( void )
|
||||
|
||||
if( COM_CheckString( cls.servername ))
|
||||
{
|
||||
qboolean legacy = cls.legacymode;
|
||||
|
||||
if( cls.state >= ca_connected )
|
||||
CL_Disconnect();
|
||||
|
||||
@@ -1655,7 +1632,6 @@ void CL_Reconnect_f( void )
|
||||
cls.demonum = cls.movienum = -1; // not in the demo loop now
|
||||
cls.state = ca_connecting;
|
||||
cls.signon = 0;
|
||||
cls.legacymode = legacy; // don't change protocol
|
||||
|
||||
Con_Printf( "reconnecting...\n" );
|
||||
}
|
||||
@@ -1737,23 +1713,16 @@ void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
|
||||
static char infostring[MAX_INFO_STRING+8];
|
||||
char *s = MSG_ReadString( msg );
|
||||
int i;
|
||||
const char *magic = ": wrong version\n";
|
||||
size_t len = Q_strlen( s ), magiclen = Q_strlen( magic );
|
||||
|
||||
if( len >= magiclen && !Q_strcmp( s + len - magiclen, magic ))
|
||||
{
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, from, "info %i", PROTOCOL_LEGACY_VERSION );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !Info_IsValid( s ))
|
||||
{
|
||||
Con_Printf( "^1Server^7: %s, invalid infostring\n", NET_AdrToString( from ));
|
||||
return;
|
||||
}
|
||||
|
||||
CL_FixupColorStringsForInfoString( s, infostring );
|
||||
|
||||
if( Q_strstr( infostring, "wrong version" ) )
|
||||
{
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, from, "info %i", PROTOCOL_LEGACY_VERSION );
|
||||
Con_Printf( "^1Server^7: %s, Info: %s\n", NET_AdrToString( from ), infostring );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !COM_CheckString( Info_ValueForKey( infostring, "gamedir" )))
|
||||
{
|
||||
Con_Printf( "^1Server^7: %s, Info: %s\n", NET_AdrToString( from ), infostring );
|
||||
@@ -1763,14 +1732,12 @@ void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
|
||||
if( !COM_CheckString( Info_ValueForKey( infostring, "p" )))
|
||||
{
|
||||
Info_SetValueForKey( infostring, "legacy", "1", sizeof( infostring ) );
|
||||
Con_Printf( "^3Server^7: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" ));
|
||||
}
|
||||
else
|
||||
{
|
||||
// more info about servers
|
||||
Con_Printf( "^2Server^7: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" ));
|
||||
Con_Print("Legacy: ");
|
||||
}
|
||||
|
||||
// more info about servers
|
||||
Con_Printf( "^2Server^7: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" ));
|
||||
|
||||
UI_AddServerToList( from, infostring );
|
||||
}
|
||||
|
||||
@@ -2080,7 +2047,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
||||
|
||||
if( NET_CompareAdr( from, cls.legacyserver ))
|
||||
{
|
||||
Cbuf_AddTextf( "connect %s legacy\n", NET_AdrToString( from ));
|
||||
Cbuf_AddText( va( "connect %s legacy\n", NET_AdrToString( from )));
|
||||
memset( &cls.legacyserver, 0, sizeof( cls.legacyserver ));
|
||||
}
|
||||
}
|
||||
@@ -2128,12 +2095,6 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
||||
}
|
||||
else if( !Q_strcmp( c, "f" ))
|
||||
{
|
||||
if( !NET_IsMasterAdr( from ))
|
||||
{
|
||||
Con_Printf( S_WARN "unexpected server list packet from %s\n", NET_AdrToString( from ));
|
||||
return;
|
||||
}
|
||||
|
||||
// serverlist got from masterserver
|
||||
while( MSG_GetNumBitsLeft( msg ) > 8 )
|
||||
{
|
||||
@@ -2192,7 +2153,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
||||
}
|
||||
else if( clgame.request_type == NET_REQUEST_GAMEUI )
|
||||
{
|
||||
NET_Config( true, false ); // allow remote
|
||||
NET_Config( true ); // allow remote
|
||||
Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
|
||||
}
|
||||
}
|
||||
@@ -2444,18 +2405,11 @@ void CL_ProcessFile( qboolean successfully_received, const char *filename )
|
||||
{
|
||||
if( filename[0] != '!' )
|
||||
Con_Printf( "processing %s\n", filename );
|
||||
|
||||
if( !Q_strnicmp( filename, "downloaded/", 11 ))
|
||||
{
|
||||
// skip "downloaded/" part to avoid mismatch with needed resources list
|
||||
filename += 11;
|
||||
}
|
||||
}
|
||||
else if( !successfully_received )
|
||||
{
|
||||
Con_Printf( S_ERROR "server failed to transmit file '%s'\n", CL_CleanFileName( filename ));
|
||||
}
|
||||
|
||||
if( cls.legacymode )
|
||||
{
|
||||
if( host.downloadcount > 0 )
|
||||
@@ -2583,7 +2537,7 @@ void CL_ServerCommand( qboolean reliable, const char *fmt, ... )
|
||||
return;
|
||||
|
||||
va_start( argptr, fmt );
|
||||
Q_vsnprintf( string, sizeof( string ), fmt, argptr );
|
||||
Q_vsprintf( string, fmt, argptr );
|
||||
va_end( argptr );
|
||||
|
||||
if( reliable )
|
||||
@@ -2852,12 +2806,8 @@ void CL_InitLocal( void )
|
||||
Cvar_RegisterVariable( &cl_download_ingame );
|
||||
Cvar_RegisterVariable( &cl_logofile );
|
||||
Cvar_RegisterVariable( &cl_logocolor );
|
||||
Cvar_RegisterVariable( &cl_logoext );
|
||||
Cvar_RegisterVariable( &cl_test_bandwidth );
|
||||
|
||||
Voice_RegisterCvars();
|
||||
VGui_RegisterCvars();
|
||||
|
||||
// register our variables
|
||||
cl_crosshair = Cvar_Get( "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" );
|
||||
cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0, "disable delta-compression for server messages" );
|
||||
@@ -2868,6 +2818,7 @@ void CL_InitLocal( void )
|
||||
cl_charset = Cvar_Get( "cl_charset", "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
|
||||
hud_utf8 = Cvar_Get( "hud_utf8", "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
|
||||
|
||||
rcon_client_password = Cvar_Get( "rcon_password", "", FCVAR_PRIVILEGED, "remote control client password" );
|
||||
rcon_address = Cvar_Get( "rcon_address", "", FCVAR_PRIVILEGED, "remote control address" );
|
||||
|
||||
cl_trace_messages = Cvar_Get( "cl_trace_messages", "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)");
|
||||
@@ -2879,7 +2830,6 @@ void CL_InitLocal( void )
|
||||
cl_updaterate = Cvar_Get( "cl_updaterate", "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
|
||||
cl_dlmax = Cvar_Get( "cl_dlmax", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed outcoming fragment size" );
|
||||
cl_upmax = Cvar_Get( "cl_upmax", "1200", FCVAR_ARCHIVE, "max allowed incoming fragment size" );
|
||||
cl_nat = Cvar_Get( "cl_nat", "0", 0, "show servers running under NAT" );
|
||||
rate = Cvar_Get( "rate", "3500", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
|
||||
topcolor = Cvar_Get( "topcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player top color" );
|
||||
bottomcolor = Cvar_Get( "bottomcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player bottom color" );
|
||||
@@ -2891,9 +2841,9 @@ void CL_InitLocal( void )
|
||||
|
||||
cl_nosmooth = Cvar_Get( "cl_nosmooth", "0", FCVAR_ARCHIVE, "disable smooth up stair climbing" );
|
||||
cl_nointerp = Cvar_Get( "cl_nointerp", "0", FCVAR_CLIENTDLL, "disable interpolation of entities and players" );
|
||||
cl_smoothtime = Cvar_Get( "cl_smoothtime", "0.1", FCVAR_ARCHIVE, "time to smooth up" );
|
||||
cl_smoothtime = Cvar_Get( "cl_smoothtime", "0", FCVAR_ARCHIVE, "time to smooth up" );
|
||||
cl_cmdbackup = Cvar_Get( "cl_cmdbackup", "10", FCVAR_ARCHIVE, "how many additional history commands are sent" );
|
||||
cl_cmdrate = Cvar_Get( "cl_cmdrate", "60", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
|
||||
cl_cmdrate = Cvar_Get( "cl_cmdrate", "30", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
|
||||
cl_draw_particles = Cvar_Get( "r_drawparticles", "1", FCVAR_CHEAT, "render particles" );
|
||||
cl_draw_tracers = Cvar_Get( "r_drawtracers", "1", FCVAR_CHEAT, "render tracers" );
|
||||
cl_draw_beams = Cvar_Get( "r_drawbeams", "1", FCVAR_CHEAT, "render beams" );
|
||||
@@ -2902,7 +2852,6 @@ void CL_InitLocal( void )
|
||||
cl_bmodelinterp = Cvar_Get( "cl_bmodelinterp", "1", FCVAR_ARCHIVE, "enable bmodel interpolation" );
|
||||
cl_clockreset = Cvar_Get( "cl_clockreset", "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" );
|
||||
cl_fixtimerate = Cvar_Get( "cl_fixtimerate", "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
|
||||
hud_fontscale = Cvar_Get( "hud_fontscale", "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
|
||||
hud_scale = Cvar_Get( "hud_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
|
||||
Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
|
||||
cl_showevents = Cvar_Get( "cl_showevents", "0", FCVAR_ARCHIVE, "show events playback" );
|
||||
@@ -2923,12 +2872,7 @@ void CL_InitLocal( void )
|
||||
Cmd_AddRestrictedCommand ("kill", NULL, "die instantly" );
|
||||
Cmd_AddCommand ("god", NULL, "enable godmode" );
|
||||
Cmd_AddCommand ("fov", NULL, "set client field of view" );
|
||||
|
||||
Cmd_AddRestrictedCommand ("ent_list", NULL, "list entities on server" );
|
||||
Cmd_AddRestrictedCommand ("ent_fire", NULL, "fire entity command (be careful)" );
|
||||
Cmd_AddRestrictedCommand ("ent_info", NULL, "dump entity information" );
|
||||
Cmd_AddRestrictedCommand ("ent_create", NULL, "create entity with specified values (be careful)" );
|
||||
Cmd_AddRestrictedCommand ("ent_getvars", NULL, "put parameters of specified entities to client's' ent_last_* cvars" );
|
||||
Cmd_AddCommand ("log", NULL, "logging server events" );
|
||||
|
||||
// register our commands
|
||||
Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" );
|
||||
@@ -2996,12 +2940,12 @@ void CL_AdjustClock( void )
|
||||
if( fabs( cl.timedelta ) >= 0.001f )
|
||||
{
|
||||
double msec, adjust;
|
||||
double sign;
|
||||
float sign;
|
||||
|
||||
msec = ( cl.timedelta * 1000.0 );
|
||||
sign = ( msec < 0 ) ? 1.0 : -1.0;
|
||||
msec = Q_min( cl_fixtimerate->value, fabs( msec ));
|
||||
adjust = sign * ( msec / 1000.0 );
|
||||
msec = ( cl.timedelta * 1000.0f );
|
||||
sign = ( msec < 0 ) ? 1.0f : -1.0f;
|
||||
msec = fabs( msec );
|
||||
adjust = sign * ( cl_fixtimerate->value / 1000.0f );
|
||||
|
||||
if( fabs( adjust ) < fabs( cl.timedelta ))
|
||||
{
|
||||
@@ -3065,8 +3009,8 @@ void Host_ClientFrame( void )
|
||||
// a new portion updates from server
|
||||
CL_RedoPrediction ();
|
||||
|
||||
// update voice
|
||||
Voice_Idle( host.frametime );
|
||||
// TODO: implement
|
||||
// Voice_Idle( host.frametime );
|
||||
|
||||
// emit visible entities
|
||||
CL_EmitEntities ();
|
||||
@@ -3086,6 +3030,9 @@ void Host_ClientFrame( void )
|
||||
// catch changes video settings
|
||||
VID_CheckChanges();
|
||||
|
||||
// process VGUI
|
||||
VGui_RunFrame ();
|
||||
|
||||
// update the screen
|
||||
SCR_UpdateScreen ();
|
||||
|
||||
@@ -3117,8 +3064,6 @@ void CL_Init( void )
|
||||
|
||||
VID_Init(); // init video
|
||||
S_Init(); // init sound
|
||||
Voice_Init( VOICE_DEFAULT_CODEC, 3 ); // init voice
|
||||
Sequence_Init();
|
||||
|
||||
// unreliable buffer. unsed for unreliable commands and voice stream
|
||||
MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf ));
|
||||
@@ -3146,7 +3091,7 @@ void CL_Shutdown( void )
|
||||
{
|
||||
Con_Printf( "CL_Shutdown()\n" );
|
||||
|
||||
if( !host.crashed && cls.initialized )
|
||||
if( !host.crashed )
|
||||
{
|
||||
Host_WriteOpenGLConfig ();
|
||||
Host_WriteVideoConfig ();
|
||||
@@ -3162,12 +3107,9 @@ void CL_Shutdown( void )
|
||||
CL_UnloadProgs ();
|
||||
cls.initialized = false;
|
||||
|
||||
// for client-side VGUI support we use other order
|
||||
if( FI && FI->GameInfo && !FI->GameInfo->internal_vgui_support )
|
||||
VGui_Shutdown();
|
||||
VGui_Shutdown();
|
||||
|
||||
if( g_fsapi.Delete )
|
||||
g_fsapi.Delete( "demoheader.tmp" ); // remove tmp file
|
||||
FS_Delete( "demoheader.tmp" ); // remove tmp file
|
||||
SCR_FreeCinematic (); // release AVI's *after* client.dll because custom renderer may use them
|
||||
S_Shutdown ();
|
||||
R_Shutdown ();
|
||||
|
||||
@@ -25,9 +25,6 @@ mobile_engfuncs_t *gMobileEngfuncs;
|
||||
convar_t *vibration_length;
|
||||
convar_t *vibration_enable;
|
||||
|
||||
static cl_font_t g_scaled_font;
|
||||
static float g_font_scale;
|
||||
|
||||
static void pfnVibrate( float life, char flags )
|
||||
{
|
||||
if( !vibration_enable->value )
|
||||
@@ -63,28 +60,28 @@ static void pfnEnableTextInput( int enable )
|
||||
|
||||
static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b, float scale )
|
||||
{
|
||||
// this call is very ineffective and possibly broken!
|
||||
rgba_t color = { r, g, b, 255 };
|
||||
int flags = FONT_DRAW_HUD;
|
||||
int width = clgame.scrInfo.charWidths[number] * scale * hud_scale->value;
|
||||
int height = clgame.scrInfo.iCharHeight * scale * hud_scale->value;
|
||||
|
||||
if( hud_utf8->value )
|
||||
SetBits( flags, FONT_DRAW_UTF8 );
|
||||
if( !cls.creditsFont.valid )
|
||||
return 0;
|
||||
|
||||
if( fabs( g_font_scale - scale ) > 0.1f ||
|
||||
g_scaled_font.hFontTexture != cls.creditsFont.hFontTexture )
|
||||
{
|
||||
int i;
|
||||
x *= hud_scale->value;
|
||||
y *= hud_scale->value;
|
||||
|
||||
g_scaled_font = cls.creditsFont;
|
||||
g_scaled_font.scale *= scale;
|
||||
g_scaled_font.charHeight *= scale;
|
||||
for( i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
|
||||
g_scaled_font.charWidths[i] *= scale;
|
||||
number &= 255;
|
||||
number = Con_UtfProcessChar( number );
|
||||
|
||||
g_font_scale = scale;
|
||||
}
|
||||
if( number < 32 )
|
||||
return 0;
|
||||
|
||||
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
|
||||
if( y < -height )
|
||||
return 0;
|
||||
|
||||
pfnPIC_Set( cls.creditsFont.hFontTexture, r, g, b, 255 );
|
||||
pfnPIC_DrawAdditive( x, y, width, height, &cls.creditsFont.fontRc[number] );
|
||||
|
||||
return width;
|
||||
}
|
||||
|
||||
static void *pfnGetNativeObject( const char *obj )
|
||||
@@ -106,11 +103,6 @@ static void pfnTouch_RemoveButton( const char *name )
|
||||
Touch_RemoveButton( name, true );
|
||||
}
|
||||
|
||||
static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned int flags, int *len )
|
||||
{
|
||||
return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
|
||||
}
|
||||
|
||||
static mobile_engfuncs_t gpMobileEngfuncs =
|
||||
{
|
||||
MOBILITY_API_VERSION,
|
||||
@@ -126,7 +118,7 @@ static mobile_engfuncs_t gpMobileEngfuncs =
|
||||
Sys_Warn,
|
||||
pfnGetNativeObject,
|
||||
ID_SetCustomClientID,
|
||||
pfnParseFileSafe
|
||||
_COM_ParseFileSafe
|
||||
};
|
||||
|
||||
qboolean Mobile_Init( void )
|
||||
|
||||
@@ -158,7 +158,6 @@ static void NetGraph_InitColors( void )
|
||||
f = (float)(i - hfrac) / (float)(NETGRAPH_LERP_HEIGHT - hfrac );
|
||||
VectorMA( mincolor[1], f, dc[1], netcolors[NETGRAPH_NET_COLORS + i] );
|
||||
}
|
||||
netcolors[NETGRAPH_NET_COLORS + i][3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -260,7 +259,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
|
||||
for( a = 0; a < w; a++ )
|
||||
{
|
||||
i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
|
||||
h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight->value * 0.7f);
|
||||
h = ( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT;
|
||||
|
||||
fill.left = x + w - a - 1;
|
||||
fill.right = fill.bottom = 1;
|
||||
@@ -281,10 +280,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
|
||||
|
||||
for( j = start; j < h; j++ )
|
||||
{
|
||||
int color = NETGRAPH_NET_COLORS + j + extrap_point;
|
||||
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
|
||||
|
||||
NetGraph_DrawRect( &fill, netcolors[color] );
|
||||
NetGraph_DrawRect( &fill, netcolors[NETGRAPH_NET_COLORS + j + extrap_point] );
|
||||
fill.top--;
|
||||
}
|
||||
}
|
||||
@@ -300,10 +296,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
|
||||
|
||||
for( j = 0; j < h; j++ )
|
||||
{
|
||||
int color = NETGRAPH_NET_COLORS + j + oldh;
|
||||
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
|
||||
|
||||
NetGraph_DrawRect( &fill, netcolors[color] );
|
||||
NetGraph_DrawRect( &fill, netcolors[NETGRAPH_NET_COLORS + j + oldh] );
|
||||
fill.top--;
|
||||
}
|
||||
}
|
||||
@@ -364,7 +357,6 @@ NetGraph_DrawTextFields
|
||||
static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int count, float avg, int packet_loss, int packet_choke, int graphtype )
|
||||
{
|
||||
static int lastout;
|
||||
cl_font_t *font = Con_GetFont( 0 );
|
||||
rgba_t colors = { 0.9 * 255, 0.9 * 255, 0.7 * 255, 255 };
|
||||
int ptx = Q_max( x + w - NETGRAPH_LERP_HEIGHT - 1, 1 );
|
||||
int pty = Q_max( rect.top + rect.bottom - NETGRAPH_LERP_HEIGHT - 3, 1 );
|
||||
@@ -386,17 +378,16 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
|
||||
|
||||
// move rolling average
|
||||
framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate;
|
||||
|
||||
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
|
||||
Con_SetFont( 0 );
|
||||
|
||||
if( framerate > 0.0f )
|
||||
{
|
||||
y -= net_graphheight->value;
|
||||
|
||||
CL_DrawStringf( font, x, y, colors, FONT_DRAW_NORENDERMODE, "%.1f fps" , 1.0f / framerate);
|
||||
Con_DrawString( x, y, va( "%.1f fps" , 1.0f / framerate ), colors );
|
||||
|
||||
if( avg > 1.0f )
|
||||
CL_DrawStringf( font, x + 75, y, colors, FONT_DRAW_NORENDERMODE, "%i ms" , (int)avg );
|
||||
Con_DrawString( x + 75, y, va( "%i ms" , (int)avg ), colors );
|
||||
|
||||
y += 15;
|
||||
|
||||
@@ -404,12 +395,10 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
|
||||
if( !out ) out = lastout;
|
||||
else lastout = out;
|
||||
|
||||
CL_DrawStringf( font, x, y, colors, FONT_DRAW_NORENDERMODE,
|
||||
"in : %i %.2f kb/s", netstat_graph[j].msgbytes, cls.netchan.flow[FLOW_INCOMING].avgkbytespersec );
|
||||
Con_DrawString( x, y, va( "in : %i %.2f k/s", netstat_graph[j].msgbytes, cls.netchan.flow[FLOW_INCOMING].avgkbytespersec ), colors );
|
||||
y += 15;
|
||||
|
||||
CL_DrawStringf( font, x, y, colors, FONT_DRAW_NORENDERMODE,
|
||||
"out: %i %.2f kb/s", out, cls.netchan.flow[FLOW_OUTGOING].avgkbytespersec );
|
||||
Con_DrawString( x, y, va( "out: %i %.2f k/s", out, cls.netchan.flow[FLOW_OUTGOING].avgkbytespersec ), colors );
|
||||
y += 15;
|
||||
|
||||
if( graphtype > 2 )
|
||||
@@ -417,14 +406,16 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
|
||||
int loss = (int)(( packet_loss + PACKETLOSS_AVG_FRAC ) - 0.01f );
|
||||
int choke = (int)(( packet_choke + PACKETCHOKE_AVG_FRAC ) - 0.01f );
|
||||
|
||||
CL_DrawStringf( font, x, y, colors, FONT_DRAW_NORENDERMODE, "loss: %i choke: %i", loss, choke );
|
||||
Con_DrawString( x, y, va( "loss: %i choke: %i", loss, choke ), colors );
|
||||
}
|
||||
}
|
||||
|
||||
if( graphtype < 3 )
|
||||
CL_DrawStringf( font, ptx, pty, colors, FONT_DRAW_NORENDERMODE, "%i/s", (int)cl_cmdrate->value );
|
||||
Con_DrawString( ptx, pty, va( "%i/s", (int)cl_cmdrate->value ), colors );
|
||||
|
||||
CL_DrawStringf( font, ptx, last_y, colors, FONT_DRAW_NORENDERMODE, "%i/s" , (int)cl_updaterate->value );
|
||||
Con_DrawString( ptx, last_y, va( "%i/s" , (int)cl_updaterate->value ), colors );
|
||||
|
||||
Con_RestoreFont();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -624,7 +615,7 @@ static void NetGraph_GetScreenPos( wrect_t *rect, int *w, int *x, int *y )
|
||||
*x = rect->left + rect->right - 5 - *w;
|
||||
break;
|
||||
case 2: // center
|
||||
*x = ( rect->left + ( rect->right - 10 - *w )) / 2;
|
||||
*x = rect->left + ( rect->right - 10 - *w ) / 2;
|
||||
break;
|
||||
default: // left sided
|
||||
*x = rect->left + 5;
|
||||
@@ -681,7 +672,7 @@ void SCR_DrawNetGraph( void )
|
||||
|
||||
if( graphtype < 3 )
|
||||
{
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderTransColor );
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
|
||||
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ) );
|
||||
ref.dllFuncs.Begin( TRI_QUADS ); // draw all the fills as a long solid sequence of quads for speedup reasons
|
||||
|
||||
|
||||
@@ -499,7 +499,7 @@ void CL_BatchResourceRequest( qboolean initialize )
|
||||
if( !FBitSet( p->ucFlags, RES_REQUESTED ))
|
||||
{
|
||||
MSG_BeginClientCmd( &msg, clc_stringcmd );
|
||||
MSG_WriteStringf( &msg, "dlfile !MD5%s", MD5_Print( p->rgucMD5_hash ));;
|
||||
MSG_WriteString( &msg, va( "dlfile !MD5%s", MD5_Print( p->rgucMD5_hash ) ) );
|
||||
SetBits( p->ucFlags, RES_REQUESTED );
|
||||
}
|
||||
break;
|
||||
@@ -587,7 +587,7 @@ int CL_EstimateNeededResources( void )
|
||||
return nTotalSize;
|
||||
}
|
||||
|
||||
static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCustom )
|
||||
void CL_StartResourceDownloading( const char *pszMessage, qboolean bCustom )
|
||||
{
|
||||
resourceinfo_t ri;
|
||||
|
||||
@@ -603,8 +603,6 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
|
||||
}
|
||||
else
|
||||
{
|
||||
HTTP_ResetProcessState();
|
||||
|
||||
cls.state = ca_validate;
|
||||
cls.dl.custom = false;
|
||||
}
|
||||
@@ -845,76 +843,54 @@ void CL_ParseFileTransferFailed( sizebuf_t *msg )
|
||||
CL_ParseServerData
|
||||
==================
|
||||
*/
|
||||
void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
|
||||
void CL_ParseServerData( sizebuf_t *msg )
|
||||
{
|
||||
char gamefolder[MAX_QPATH];
|
||||
qboolean background;
|
||||
int i;
|
||||
|
||||
HPAK_CheckSize( CUSTOM_RES_PATH );
|
||||
|
||||
Con_Reportf( "%s packet received.\n", legacy ? "Legacy serverdata" : "Serverdata" );
|
||||
|
||||
Con_Reportf( "Serverdata packet received.\n" );
|
||||
cls.timestart = Sys_DoubleTime();
|
||||
|
||||
cls.demowaiting = false; // server is changed
|
||||
|
||||
// wipe the client_t struct
|
||||
if( !cls.changelevel && !cls.changedemo )
|
||||
CL_ClearState ();
|
||||
|
||||
// Re-init hud video, especially if we changed game directories
|
||||
clgame.dllFuncs.pfnVidInit();
|
||||
|
||||
cls.state = ca_connected;
|
||||
|
||||
// parse protocol version number
|
||||
i = MSG_ReadLong( msg );
|
||||
|
||||
if( legacy )
|
||||
{
|
||||
if( i != PROTOCOL_LEGACY_VERSION )
|
||||
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_LEGACY_VERSION );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( i != PROTOCOL_VERSION )
|
||||
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION );
|
||||
}
|
||||
if( i != PROTOCOL_VERSION )
|
||||
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION );
|
||||
|
||||
cl.servercount = MSG_ReadLong( msg );
|
||||
cl.checksum = MSG_ReadLong( msg );
|
||||
cl.playernum = MSG_ReadByte( msg );
|
||||
cl.maxclients = MSG_ReadByte( msg );
|
||||
clgame.maxEntities = MSG_ReadWord( msg );
|
||||
if( legacy )
|
||||
{
|
||||
clgame.maxEntities = bound( MIN_LEGACY_EDICTS, clgame.maxEntities, MAX_LEGACY_EDICTS );
|
||||
clgame.maxModels = 512; // ???
|
||||
}
|
||||
else
|
||||
{
|
||||
clgame.maxEntities = bound( MIN_EDICTS, clgame.maxEntities, MAX_EDICTS );
|
||||
clgame.maxModels = MSG_ReadWord( msg );
|
||||
}
|
||||
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), sizeof( clgame.mapname ));
|
||||
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
|
||||
clgame.maxEntities = bound( MIN_EDICTS, clgame.maxEntities, MAX_EDICTS );
|
||||
clgame.maxModels = MSG_ReadWord( msg );
|
||||
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), MAX_STRING );
|
||||
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING );
|
||||
background = MSG_ReadOneBit( msg );
|
||||
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
|
||||
Q_strncpy( gamefolder, MSG_ReadString( msg ), MAX_QPATH );
|
||||
host.features = (uint)MSG_ReadLong( msg );
|
||||
|
||||
if( !legacy )
|
||||
// receive the player hulls
|
||||
for( i = 0; i < MAX_MAP_HULLS * 3; i++ )
|
||||
{
|
||||
// receive the player hulls
|
||||
for( i = 0; i < MAX_MAP_HULLS * 3; i++ )
|
||||
{
|
||||
host.player_mins[i/3][i%3] = MSG_ReadChar( msg );
|
||||
host.player_maxs[i/3][i%3] = MSG_ReadChar( msg );
|
||||
}
|
||||
host.player_mins[i/3][i%3] = MSG_ReadChar( msg );
|
||||
host.player_maxs[i/3][i%3] = MSG_ReadChar( msg );
|
||||
}
|
||||
|
||||
if( clgame.maxModels > MAX_MODELS )
|
||||
Con_Printf( S_WARN "server model limit is above client model limit %i > %i\n", clgame.maxModels, MAX_MODELS );
|
||||
|
||||
// Re-init hud video, especially if we changed game directories
|
||||
clgame.dllFuncs.pfnVidInit();
|
||||
|
||||
if( Con_FixedFont( ))
|
||||
{
|
||||
// seperate the printfs so the server message can have a color
|
||||
@@ -938,7 +914,11 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
|
||||
|
||||
// set the background state
|
||||
if( cls.demoplayback && ( cls.demonum != -1 ))
|
||||
{
|
||||
// re-init mouse
|
||||
host.mouse_visible = false;
|
||||
cl.background = true;
|
||||
}
|
||||
else cl.background = background;
|
||||
|
||||
if( cl.background ) // tell the game parts about background state
|
||||
@@ -985,11 +965,8 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
|
||||
COM_ClearCustomizationList( &cl.players[i].customdata, true );
|
||||
CL_CreateCustomizationList();
|
||||
|
||||
if( !legacy )
|
||||
{
|
||||
// request resources from server
|
||||
CL_ServerCommand( true, "sendres %i\n", cl.servercount );
|
||||
}
|
||||
// request resources from server
|
||||
CL_ServerCommand( true, "sendres %i\n", cl.servercount );
|
||||
|
||||
memset( &clgame.movevars, 0, sizeof( clgame.movevars ));
|
||||
memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars ));
|
||||
@@ -1164,7 +1141,7 @@ void CL_ParseClientData( sizebuf_t *msg )
|
||||
CL_ParseBaseline
|
||||
==================
|
||||
*/
|
||||
void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
|
||||
void CL_ParseBaseline( sizebuf_t *msg )
|
||||
{
|
||||
int i, newnum;
|
||||
entity_state_t nullstate;
|
||||
@@ -1177,15 +1154,8 @@ void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
|
||||
|
||||
while( 1 )
|
||||
{
|
||||
if( legacy )
|
||||
{
|
||||
newnum = MSG_ReadWord( msg );
|
||||
}
|
||||
else
|
||||
{
|
||||
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
|
||||
if( newnum == LAST_EDICT ) break; // end of baselines
|
||||
}
|
||||
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
|
||||
if( newnum == LAST_EDICT ) break; // end of baselines
|
||||
player = CL_IsPlayerIndex( newnum );
|
||||
|
||||
if( newnum >= clgame.maxEntities )
|
||||
@@ -1196,22 +1166,14 @@ void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
|
||||
ent->index = newnum;
|
||||
|
||||
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f );
|
||||
|
||||
if( legacy )
|
||||
{
|
||||
break; // only one baseline allowed in legacy protocol
|
||||
}
|
||||
}
|
||||
|
||||
if( !legacy )
|
||||
{
|
||||
cl.instanced_baseline_count = MSG_ReadUBitLong( msg, 6 );
|
||||
cl.instanced_baseline_count = MSG_ReadUBitLong( msg, 6 );
|
||||
|
||||
for( i = 0; i < cl.instanced_baseline_count; i++ )
|
||||
{
|
||||
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
|
||||
MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f );
|
||||
}
|
||||
for( i = 0; i < cl.instanced_baseline_count; i++ )
|
||||
{
|
||||
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
|
||||
MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1240,9 +1202,11 @@ CL_ParseSetAngle
|
||||
set the view angle to this absolute value
|
||||
================
|
||||
*/
|
||||
static void CL_ParseSetAngle( sizebuf_t *msg )
|
||||
void CL_ParseSetAngle( sizebuf_t *msg )
|
||||
{
|
||||
MSG_ReadVec3Angles( msg, cl.viewangles );
|
||||
cl.viewangles[0] = MSG_ReadBitAngle( msg, 16 );
|
||||
cl.viewangles[1] = MSG_ReadBitAngle( msg, 16 );
|
||||
cl.viewangles[2] = MSG_ReadBitAngle( msg, 16 );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1357,7 +1321,7 @@ CL_UpdateUserinfo
|
||||
collect userinfo from all players
|
||||
================
|
||||
*/
|
||||
void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
|
||||
void CL_UpdateUserinfo( sizebuf_t *msg )
|
||||
{
|
||||
int slot, id;
|
||||
qboolean active;
|
||||
@@ -1368,8 +1332,7 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
|
||||
if( slot >= MAX_CLIENTS )
|
||||
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" );
|
||||
|
||||
if( !legacy )
|
||||
id = MSG_ReadLong( msg ); // unique user ID
|
||||
id = MSG_ReadLong( msg ); // unique user ID
|
||||
player = &cl.players[slot];
|
||||
active = MSG_ReadOneBit( msg ) ? true : false;
|
||||
|
||||
@@ -1381,17 +1344,11 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
|
||||
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
|
||||
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
|
||||
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" ));
|
||||
if( !legacy )
|
||||
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
|
||||
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
|
||||
|
||||
if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t ));
|
||||
}
|
||||
else
|
||||
{
|
||||
COM_ClearCustomizationList( &player->customdata, true );
|
||||
|
||||
memset( player, 0, sizeof( *player ));
|
||||
}
|
||||
else memset( player, 0, sizeof( *player ));
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1543,42 +1500,6 @@ void CL_SendConsistencyInfo( sizebuf_t *msg )
|
||||
MSG_WriteOneBit( msg, 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CL_StartDark
|
||||
==================
|
||||
*/
|
||||
static void CL_StartDark( void )
|
||||
{
|
||||
if( Cvar_VariableValue( "v_dark" ))
|
||||
{
|
||||
screenfade_t *sf = &clgame.fade;
|
||||
float fadetime = 5.0f;
|
||||
client_textmessage_t *title;
|
||||
|
||||
title = CL_TextMessageGet( "GAMETITLE" );
|
||||
if( Host_IsQuakeCompatible( ))
|
||||
fadetime = 1.0f;
|
||||
|
||||
if( title )
|
||||
{
|
||||
// get settings from titles.txt
|
||||
sf->fadeEnd = title->holdtime + title->fadeout;
|
||||
sf->fadeReset = title->fadeout;
|
||||
}
|
||||
else sf->fadeEnd = sf->fadeReset = fadetime;
|
||||
|
||||
sf->fadeFlags = FFADE_IN;
|
||||
sf->fader = sf->fadeg = sf->fadeb = 0;
|
||||
sf->fadealpha = 255;
|
||||
sf->fadeSpeed = (float)sf->fadealpha / sf->fadeReset;
|
||||
sf->fadeReset += cl.time;
|
||||
sf->fadeEnd += sf->fadeReset;
|
||||
|
||||
Cvar_SetValue( "v_dark", 0.0f );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CL_RegisterResources
|
||||
@@ -1628,9 +1549,6 @@ void CL_RegisterResources( sizebuf_t *msg )
|
||||
// tell rendering system we have a new set of models.
|
||||
ref.dllFuncs.R_NewMap ();
|
||||
|
||||
// check if this map must start from dark screen
|
||||
CL_StartDark ();
|
||||
|
||||
CL_SetupOverviewParams();
|
||||
|
||||
// release unused SpriteTextures
|
||||
@@ -1648,7 +1566,7 @@ void CL_RegisterResources( sizebuf_t *msg )
|
||||
// done with all resources, issue prespawn command.
|
||||
// Include server count in case server disconnects and changes level during d/l
|
||||
MSG_BeginClientCmd( msg, clc_stringcmd );
|
||||
MSG_WriteStringf( msg, "spawn %i", cl.servercount );
|
||||
MSG_WriteString( msg, va( "spawn %i", cl.servercount ));
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1762,10 +1680,7 @@ CL_ParseVoiceInit
|
||||
*/
|
||||
void CL_ParseVoiceInit( sizebuf_t *msg )
|
||||
{
|
||||
char *pszCodec = MSG_ReadString( msg );
|
||||
int quality = MSG_ReadByte( msg );
|
||||
|
||||
Voice_Init( pszCodec, quality );
|
||||
// TODO: ???
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1776,31 +1691,7 @@ CL_ParseVoiceData
|
||||
*/
|
||||
void CL_ParseVoiceData( sizebuf_t *msg )
|
||||
{
|
||||
int size, idx, frames;
|
||||
byte received[8192];
|
||||
|
||||
idx = MSG_ReadByte( msg ) + 1;
|
||||
|
||||
frames = MSG_ReadByte( msg );
|
||||
|
||||
size = MSG_ReadShort( msg );
|
||||
size = Q_min( size, sizeof( received ));
|
||||
|
||||
MSG_ReadBytes( msg, received, size );
|
||||
|
||||
if ( idx <= 0 || idx > cl.maxclients )
|
||||
return;
|
||||
|
||||
// must notify through as both local player and normal client
|
||||
if( idx == cl.playernum + 1 )
|
||||
Voice_StatusAck( &voice.local, VOICE_LOOPBACK_INDEX );
|
||||
|
||||
Voice_StatusAck( &voice.players_status[idx], idx );
|
||||
|
||||
if ( !size )
|
||||
return;
|
||||
|
||||
Voice_AddIncomingData( idx, received, size, frames );
|
||||
// TODO: ???
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1893,17 +1784,10 @@ Set screen shake
|
||||
*/
|
||||
void CL_ParseScreenShake( sizebuf_t *msg )
|
||||
{
|
||||
float amplitude = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 ));
|
||||
float duration = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 ));
|
||||
float frequency = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 8 ));
|
||||
|
||||
// don't overwrite larger existing shake
|
||||
if( amplitude > clgame.shake.amplitude )
|
||||
clgame.shake.amplitude = amplitude;
|
||||
|
||||
clgame.shake.duration = duration;
|
||||
clgame.shake.time = cl.time + clgame.shake.duration;
|
||||
clgame.shake.frequency = frequency;
|
||||
clgame.shake.amplitude = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<12));
|
||||
clgame.shake.duration = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<12));
|
||||
clgame.shake.frequency = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<8));
|
||||
clgame.shake.time = cl.time + Q_max( clgame.shake.duration, 0.01f );
|
||||
clgame.shake.next_shake = 0.0f; // apply immediately
|
||||
}
|
||||
|
||||
@@ -1923,7 +1807,7 @@ void CL_ParseScreenFade( sizebuf_t *msg )
|
||||
duration = (float)MSG_ReadWord( msg );
|
||||
holdTime = (float)MSG_ReadWord( msg );
|
||||
sf->fadeFlags = MSG_ReadShort( msg );
|
||||
flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
|
||||
flScale = ( sf->fadeFlags & FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
|
||||
|
||||
sf->fader = MSG_ReadByte( msg );
|
||||
sf->fadeg = MSG_ReadByte( msg );
|
||||
@@ -1936,7 +1820,7 @@ void CL_ParseScreenFade( sizebuf_t *msg )
|
||||
// calc fade speed
|
||||
if( duration > 0 )
|
||||
{
|
||||
if( FBitSet( sf->fadeFlags, FFADE_OUT ))
|
||||
if( sf->fadeFlags & FFADE_OUT )
|
||||
{
|
||||
if( sf->fadeEnd )
|
||||
{
|
||||
@@ -1944,7 +1828,6 @@ void CL_ParseScreenFade( sizebuf_t *msg )
|
||||
}
|
||||
|
||||
sf->fadeEnd += cl.time;
|
||||
sf->fadeTotalEnd = sf->fadeEnd;
|
||||
sf->fadeReset += sf->fadeEnd;
|
||||
}
|
||||
else
|
||||
@@ -2046,10 +1929,10 @@ void CL_ParseExec( sizebuf_t *msg )
|
||||
{
|
||||
Cbuf_AddText( "exec mapdefault.cfg\n" );
|
||||
|
||||
COM_FileBase( clgame.mapname, mapname, sizeof( mapname ));
|
||||
COM_FileBase( clgame.mapname, mapname );
|
||||
|
||||
if ( COM_CheckString( mapname ) )
|
||||
Cbuf_AddTextf( "exec %s.cfg\n", mapname );
|
||||
Cbuf_AddText( va( "exec %s.cfg\n", mapname ) );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2289,7 +2172,6 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
else cls.state = ca_connecting;
|
||||
cl.background = old_background;
|
||||
cls.connect_time = MAX_HEARTBEAT;
|
||||
cls.connect_retry = 0;
|
||||
}
|
||||
break;
|
||||
case svc_setview:
|
||||
@@ -2319,13 +2201,13 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
break;
|
||||
case svc_serverdata:
|
||||
Cbuf_Execute(); // make sure any stuffed commands are done
|
||||
CL_ParseServerData( msg, false );
|
||||
CL_ParseServerData( msg );
|
||||
break;
|
||||
case svc_lightstyle:
|
||||
CL_ParseLightStyle( msg );
|
||||
break;
|
||||
case svc_updateuserinfo:
|
||||
CL_UpdateUserinfo( msg, false );
|
||||
CL_UpdateUserinfo( msg );
|
||||
break;
|
||||
case svc_deltatable:
|
||||
Delta_ParseTableField( msg );
|
||||
@@ -2355,7 +2237,7 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
|
||||
break;
|
||||
case svc_spawnbaseline:
|
||||
CL_ParseBaseline( msg, false );
|
||||
CL_ParseBaseline( msg );
|
||||
break;
|
||||
case svc_temp_entity:
|
||||
CL_ParseTempEntity( msg );
|
||||
@@ -2453,7 +2335,6 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
break;
|
||||
case svc_voicedata:
|
||||
CL_ParseVoiceData( msg );
|
||||
cl.frames[cl.parsecountmod].graphdata.voicebytes += MSG_GetNumBytesRead( msg ) - bufStart;
|
||||
break;
|
||||
case svc_resourcelocation:
|
||||
CL_ParseResLocation( msg );
|
||||
@@ -2492,6 +2373,160 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CL_ParseBaseline
|
||||
==================
|
||||
*/
|
||||
void CL_LegacyParseBaseline( sizebuf_t *msg )
|
||||
{
|
||||
int i, newnum;
|
||||
qboolean player;
|
||||
cl_entity_t *ent;
|
||||
|
||||
Delta_InitClient (); // finalize client delta's
|
||||
|
||||
newnum = MSG_ReadWord( msg );
|
||||
player = CL_IsPlayerIndex( newnum );
|
||||
|
||||
if( newnum >= clgame.maxEntities )
|
||||
Host_Error( "CL_AllocEdict: no free edicts\n" );
|
||||
|
||||
ent = CL_EDICT_NUM( newnum );
|
||||
memset( &ent->prevstate, 0, sizeof( ent->prevstate ));
|
||||
ent->index = newnum;
|
||||
|
||||
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f );
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CL_ParseServerData
|
||||
==================
|
||||
*/
|
||||
void CL_ParseLegacyServerData( sizebuf_t *msg )
|
||||
{
|
||||
string gamefolder;
|
||||
qboolean background;
|
||||
int i;
|
||||
|
||||
Con_Reportf( "Legacy serverdata packet received.\n" );
|
||||
|
||||
cls.timestart = Sys_DoubleTime();
|
||||
|
||||
cls.demowaiting = false; // server is changed
|
||||
//clgame.load_sequence++; // now all hud sprites are invalid
|
||||
|
||||
// wipe the client_t struct
|
||||
if( !cls.changelevel && !cls.changedemo )
|
||||
CL_ClearState ();
|
||||
cls.state = ca_connected;
|
||||
|
||||
// parse protocol version number
|
||||
i = MSG_ReadLong( msg );
|
||||
//cls.serverProtocol = i;
|
||||
|
||||
if( i != 48 )
|
||||
Host_Error( "Server uses invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION );
|
||||
|
||||
cl.servercount = MSG_ReadLong( msg );
|
||||
cl.checksum = MSG_ReadLong( msg );
|
||||
cl.playernum = MSG_ReadByte( msg );
|
||||
cl.maxclients = MSG_ReadByte( msg );
|
||||
clgame.maxEntities = MSG_ReadWord( msg );
|
||||
clgame.maxEntities = bound( 30, clgame.maxEntities, 4096 );
|
||||
clgame.maxModels = 512;
|
||||
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), MAX_STRING );
|
||||
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING );
|
||||
background = MSG_ReadOneBit( msg );
|
||||
Q_strncpy( gamefolder, MSG_ReadString( msg ), MAX_STRING );
|
||||
host.features = (uint)MSG_ReadLong( msg );
|
||||
|
||||
// Re-init hud video, especially if we changed game directories
|
||||
clgame.dllFuncs.pfnVidInit();
|
||||
|
||||
if( Con_FixedFont( ))
|
||||
{
|
||||
// seperate the printfs so the server message can have a color
|
||||
Con_Print( "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n" );
|
||||
Con_Print( va( "%c%s\n\n", 2, clgame.maptitle ));
|
||||
}
|
||||
|
||||
// multiplayer game?
|
||||
if( cl.maxclients > 1 )
|
||||
{
|
||||
// allow console in multiplayer games
|
||||
host.allow_console = true;
|
||||
|
||||
// loading user settings
|
||||
CSCR_LoadDefaultCVars( "user.scr" );
|
||||
|
||||
if( r_decals->value > mp_decals.value )
|
||||
Cvar_SetValue( "r_decals", mp_decals.value );
|
||||
}
|
||||
else Cvar_Reset( "r_decals" );
|
||||
|
||||
// set the background state
|
||||
if( cls.demoplayback && ( cls.demonum != -1 ))
|
||||
{
|
||||
// re-init mouse
|
||||
host.mouse_visible = false;
|
||||
cl.background = true;
|
||||
}
|
||||
else cl.background = background;
|
||||
|
||||
if( cl.background ) // tell the game parts about background state
|
||||
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY );
|
||||
else Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
|
||||
|
||||
if( !cls.changelevel )
|
||||
{
|
||||
// continue playing if we are changing level
|
||||
S_StopBackgroundTrack ();
|
||||
}
|
||||
|
||||
if( !cls.changedemo )
|
||||
UI_SetActiveMenu( cl.background );
|
||||
else if( !cls.demoplayback )
|
||||
Key_SetKeyDest( key_menu );
|
||||
|
||||
// don't reset cursor in background mode
|
||||
if( cl.background )
|
||||
IN_MouseRestorePos();
|
||||
|
||||
// will be changed later
|
||||
cl.viewentity = cl.playernum + 1;
|
||||
gameui.globals->maxClients = cl.maxclients;
|
||||
Q_strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle ));
|
||||
|
||||
if( !cls.changelevel && !cls.changedemo )
|
||||
CL_InitEdicts (); // re-arrange edicts
|
||||
|
||||
// get splash name
|
||||
if( cls.demoplayback && ( cls.demonum != -1 ))
|
||||
Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", cls.demoname, refState.wideScreen ? "16x9" : "4x3" ));
|
||||
else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" ));
|
||||
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
|
||||
|
||||
if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background )
|
||||
{
|
||||
if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name->string ), true ))
|
||||
Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen
|
||||
cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime)
|
||||
}
|
||||
|
||||
for( i = 0; i < MAX_CLIENTS; i++ )
|
||||
COM_ClearCustomizationList( &cl.players[i].customdata, true );
|
||||
CL_CreateCustomizationList();
|
||||
|
||||
memset( &clgame.movevars, 0, sizeof( clgame.movevars ));
|
||||
memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars ));
|
||||
memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint ));
|
||||
cl.video_prepped = false;
|
||||
cl.audio_prepped = false;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CL_ParseStaticEntity
|
||||
@@ -2567,6 +2602,8 @@ void CL_LegacyParseStaticEntity( sizebuf_t *msg )
|
||||
R_AddEfrags( ent ); // add link
|
||||
}
|
||||
|
||||
|
||||
|
||||
void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
|
||||
{
|
||||
vec3_t pos;
|
||||
@@ -2698,6 +2735,36 @@ void CL_LegacyPrecacheEvent( sizebuf_t *msg )
|
||||
CL_SetEventIndex( cl.event_precache[eventIndex], eventIndex );
|
||||
}
|
||||
|
||||
|
||||
void CL_LegacyUpdateUserinfo( sizebuf_t *msg )
|
||||
{
|
||||
int slot, id = 0;
|
||||
qboolean active;
|
||||
player_info_t *player;
|
||||
|
||||
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
|
||||
|
||||
if( slot >= MAX_CLIENTS )
|
||||
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" );
|
||||
|
||||
//id = MSG_ReadLong( msg ); // unique user ID
|
||||
player = &cl.players[slot];
|
||||
active = MSG_ReadOneBit( msg ) ? true : false;
|
||||
|
||||
if( active )
|
||||
{
|
||||
Q_strncpy( player->userinfo, MSG_ReadString( msg ), sizeof( player->userinfo ));
|
||||
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
|
||||
Q_strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model ));
|
||||
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
|
||||
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
|
||||
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" ));
|
||||
//MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
|
||||
|
||||
if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t ));
|
||||
}
|
||||
else memset( player, 0, sizeof( *player ));
|
||||
}
|
||||
#if XASH_LOW_MEMORY == 0
|
||||
#define MAX_LEGACY_RESOURCES 2048
|
||||
#elif XASH_LOW_MEMORY == 2
|
||||
@@ -2714,14 +2781,15 @@ CL_ParseResourceList
|
||||
void CL_LegacyParseResourceList( sizebuf_t *msg )
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
static struct
|
||||
{
|
||||
int rescount;
|
||||
int restype[MAX_LEGACY_RESOURCES];
|
||||
char resnames[MAX_LEGACY_RESOURCES][MAX_QPATH];
|
||||
} reslist;
|
||||
|
||||
memset( &reslist, 0, sizeof( reslist ));
|
||||
|
||||
reslist.rescount = MSG_ReadWord( msg ) - 1;
|
||||
|
||||
if( reslist.rescount > MAX_LEGACY_RESOURCES )
|
||||
@@ -2738,21 +2806,14 @@ void CL_LegacyParseResourceList( sizebuf_t *msg )
|
||||
return;
|
||||
}
|
||||
|
||||
HTTP_ResetProcessState();
|
||||
|
||||
host.downloadcount = 0;
|
||||
|
||||
for( i = 0; i < reslist.rescount; i++ )
|
||||
{
|
||||
char soundpath[MAX_VA_STRING];
|
||||
const char *path;
|
||||
|
||||
if( reslist.restype[i] == t_sound )
|
||||
{
|
||||
Q_snprintf( soundpath, sizeof( soundpath ), DEFAULT_SOUNDPATH "%s", reslist.resnames[i] );
|
||||
|
||||
path = soundpath;
|
||||
}
|
||||
path = va( DEFAULT_SOUNDPATH "%s", reslist.resnames[i] );
|
||||
else path = reslist.resnames[i];
|
||||
|
||||
if( FS_FileExists( path, false ))
|
||||
@@ -2871,7 +2932,6 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
else cls.state = ca_connecting;
|
||||
cl.background = old_background;
|
||||
cls.connect_time = MAX_HEARTBEAT;
|
||||
cls.connect_retry = 0;
|
||||
}
|
||||
break;
|
||||
case svc_setview:
|
||||
@@ -2908,13 +2968,13 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
break;
|
||||
case svc_serverdata:
|
||||
Cbuf_Execute(); // make sure any stuffed commands are done
|
||||
CL_ParseServerData( msg, true );
|
||||
CL_ParseLegacyServerData( msg );
|
||||
break;
|
||||
case svc_lightstyle:
|
||||
CL_ParseLightStyle( msg );
|
||||
break;
|
||||
case svc_updateuserinfo:
|
||||
CL_UpdateUserinfo( msg, true );
|
||||
CL_LegacyUpdateUserinfo( msg );
|
||||
break;
|
||||
case svc_deltatable:
|
||||
Delta_ParseTableField( msg );
|
||||
@@ -2937,14 +2997,14 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
|
||||
break;
|
||||
case svc_spawnstatic:
|
||||
CL_LegacyParseStaticEntity( msg );
|
||||
CL_ParseStaticEntity( msg );
|
||||
break;
|
||||
case svc_event_reliable:
|
||||
CL_ParseReliableEvent( msg );
|
||||
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
|
||||
break;
|
||||
case svc_spawnbaseline:
|
||||
CL_ParseBaseline( msg, true );
|
||||
CL_LegacyParseBaseline( msg );
|
||||
break;
|
||||
case svc_temp_entity:
|
||||
CL_ParseTempEntity( msg );
|
||||
@@ -2964,6 +3024,7 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
break;
|
||||
case svc_legacy_modelindex:
|
||||
CL_LegacyPrecacheModel( msg );
|
||||
|
||||
break;
|
||||
case svc_legacy_soundindex:
|
||||
CL_LegacyPrecacheSound( msg );
|
||||
@@ -2979,6 +3040,7 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
CL_ParseRestore( msg );
|
||||
break;
|
||||
case svc_legacy_eventindex:
|
||||
//CL_ParseFinaleCutscene( msg, 3 );
|
||||
CL_LegacyPrecacheEvent(msg);
|
||||
break;
|
||||
case svc_weaponanim:
|
||||
@@ -3055,6 +3117,12 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
|
||||
case svc_director:
|
||||
CL_ParseDirector( msg );
|
||||
break;
|
||||
case svc_voiceinit:
|
||||
CL_ParseVoiceInit( msg );
|
||||
break;
|
||||
case svc_voicedata:
|
||||
CL_ParseVoiceData( msg );
|
||||
break;
|
||||
case svc_resourcelocation:
|
||||
CL_ParseResLocation( msg );
|
||||
break;
|
||||
@@ -3134,7 +3202,7 @@ void CL_LegacyPrecache_f( void )
|
||||
// done with all resources, issue prespawn command.
|
||||
// Include server count in case server disconnects and changes level during d/l
|
||||
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd );
|
||||
MSG_WriteStringf( &cls.netchan.message, "begin %i", spawncount );
|
||||
MSG_WriteString( &cls.netchan.message, va( "begin %i", spawncount ));
|
||||
cls.signon = SIGNONS;
|
||||
}
|
||||
|
||||
|
||||
@@ -26,6 +26,20 @@ GNU General Public License for more details.
|
||||
#define MIN_PREDICTION_EPSILON 0.5f // complain if error is > this and we have cl_showerror set
|
||||
#define MAX_PREDICTION_ERROR 64.0f // above this is assumed to be a teleport, don't smooth, etc.
|
||||
|
||||
/*
|
||||
=============
|
||||
CL_ClearPhysEnts
|
||||
|
||||
=============
|
||||
*/
|
||||
void CL_ClearPhysEnts( void )
|
||||
{
|
||||
clgame.pmove->numtouch = 0;
|
||||
clgame.pmove->numvisent = 0;
|
||||
clgame.pmove->nummoveent = 0;
|
||||
clgame.pmove->numphysent = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
CL_PushPMStates
|
||||
@@ -194,7 +208,7 @@ check for instant movement in case
|
||||
we don't want interpolate this
|
||||
==================
|
||||
*/
|
||||
static qboolean CL_PlayerTeleported( local_state_t *from, local_state_t *to )
|
||||
qboolean CL_PlayerTeleported( local_state_t *from, local_state_t *to )
|
||||
{
|
||||
int len, maxlen;
|
||||
vec3_t delta;
|
||||
@@ -699,7 +713,33 @@ static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
|
||||
|
||||
static void GAME_EXPORT pfnStuckTouch( int hitent, pmtrace_t *tr )
|
||||
{
|
||||
PM_StuckTouch( clgame.pmove, hitent, tr );
|
||||
int i;
|
||||
|
||||
for( i = 0; i < clgame.pmove->numtouch; i++ )
|
||||
{
|
||||
if( clgame.pmove->touchindex[i].ent == hitent )
|
||||
return;
|
||||
}
|
||||
|
||||
if( clgame.pmove->numtouch >= MAX_PHYSENTS )
|
||||
return;
|
||||
|
||||
VectorCopy( clgame.pmove->velocity, tr->deltavelocity );
|
||||
tr->ent = hitent;
|
||||
|
||||
clgame.pmove->touchindex[clgame.pmove->numtouch++] = *tr;
|
||||
}
|
||||
|
||||
static int GAME_EXPORT pfnPointContents( float *p, int *truecontents )
|
||||
{
|
||||
int cont, truecont;
|
||||
|
||||
truecont = cont = PM_PointContents( clgame.pmove, p );
|
||||
if( truecontents ) *truecontents = truecont;
|
||||
|
||||
if( cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN )
|
||||
cont = CONTENTS_WATER;
|
||||
return cont;
|
||||
}
|
||||
|
||||
static int GAME_EXPORT pfnTruePointContents( float *p )
|
||||
@@ -707,19 +747,99 @@ static int GAME_EXPORT pfnTruePointContents( float *p )
|
||||
return PM_TruePointContents( clgame.pmove, p );
|
||||
}
|
||||
|
||||
static int GAME_EXPORT pfnHullPointContents( struct hull_s *hull, int num, float *p )
|
||||
{
|
||||
return PM_HullPointContents( hull, num, p );
|
||||
}
|
||||
|
||||
static pmtrace_t GAME_EXPORT pfnPlayerTrace( float *start, float *end, int traceFlags, int ignore_pe )
|
||||
{
|
||||
return PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
|
||||
}
|
||||
|
||||
static void *pfnHullForBsp( physent_t *pe, float *offset )
|
||||
pmtrace_t *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe )
|
||||
{
|
||||
static pmtrace_t tr;
|
||||
int old_usehull;
|
||||
|
||||
old_usehull = clgame.pmove->usehull;
|
||||
clgame.pmove->usehull = usehull;
|
||||
|
||||
switch( flags )
|
||||
{
|
||||
case PM_TRACELINE_PHYSENTSONLY:
|
||||
tr = PM_PlayerTraceExt( clgame.pmove, start, end, 0, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
|
||||
break;
|
||||
case PM_TRACELINE_ANYVISIBLE:
|
||||
tr = PM_PlayerTraceExt( clgame.pmove, start, end, 0, clgame.pmove->numvisent, clgame.pmove->visents, ignore_pe, NULL );
|
||||
break;
|
||||
}
|
||||
|
||||
clgame.pmove->usehull = old_usehull;
|
||||
|
||||
return &tr;
|
||||
}
|
||||
|
||||
static hull_t *pfnHullForBsp( physent_t *pe, float *offset )
|
||||
{
|
||||
return PM_HullForBsp( pe, clgame.pmove, offset );
|
||||
}
|
||||
|
||||
static float GAME_EXPORT pfnTraceModel( physent_t *pe, float *start, float *end, trace_t *trace )
|
||||
{
|
||||
return PM_TraceModel( clgame.pmove, pe, start, end, trace );
|
||||
int old_usehull;
|
||||
vec3_t start_l, end_l;
|
||||
vec3_t offset, temp;
|
||||
qboolean rotated;
|
||||
matrix4x4 matrix;
|
||||
hull_t *hull;
|
||||
|
||||
old_usehull = clgame.pmove->usehull;
|
||||
clgame.pmove->usehull = 2;
|
||||
|
||||
hull = PM_HullForBsp( pe, clgame.pmove, offset );
|
||||
|
||||
clgame.pmove->usehull = old_usehull;
|
||||
|
||||
if( pe->solid == SOLID_BSP && !VectorIsNull( pe->angles ))
|
||||
rotated = true;
|
||||
else rotated = false;
|
||||
|
||||
if( rotated )
|
||||
{
|
||||
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
||||
Matrix4x4_VectorITransform( matrix, start, start_l );
|
||||
Matrix4x4_VectorITransform( matrix, end, end_l );
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorSubtract( start, offset, start_l );
|
||||
VectorSubtract( end, offset, end_l );
|
||||
}
|
||||
|
||||
PM_RecursiveHullCheck( hull, hull->firstclipnode, 0, 1, start_l, end_l, (pmtrace_t *)trace );
|
||||
trace->ent = NULL;
|
||||
|
||||
if( rotated )
|
||||
{
|
||||
VectorCopy( trace->plane.normal, temp );
|
||||
Matrix4x4_TransformPositivePlane( matrix, temp, trace->plane.dist, trace->plane.normal, &trace->plane.dist );
|
||||
}
|
||||
|
||||
VectorLerp( start, trace->fraction, end, trace->endpos );
|
||||
|
||||
return trace->fraction;
|
||||
}
|
||||
|
||||
static const char *pfnTraceTexture( int ground, float *vstart, float *vend )
|
||||
{
|
||||
physent_t *pe;
|
||||
|
||||
if( ground < 0 || ground >= clgame.pmove->numphysent )
|
||||
return NULL; // bad ground
|
||||
|
||||
pe = &clgame.pmove->physents[ground];
|
||||
return PM_TraceTexture( pe, vstart, vend );
|
||||
}
|
||||
|
||||
static void GAME_EXPORT pfnPlaySound( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch )
|
||||
@@ -748,7 +868,25 @@ static int GAME_EXPORT pfnTestPlayerPositionEx( float *pos, pmtrace_t *ptrace, p
|
||||
|
||||
static pmtrace_t *pfnTraceLineEx( float *start, float *end, int flags, int usehull, pfnIgnore pmFilter )
|
||||
{
|
||||
return PM_TraceLineEx( clgame.pmove, start, end, flags, usehull, pmFilter );
|
||||
static pmtrace_t tr;
|
||||
int old_usehull;
|
||||
|
||||
old_usehull = clgame.pmove->usehull;
|
||||
clgame.pmove->usehull = usehull;
|
||||
|
||||
switch( flags )
|
||||
{
|
||||
case PM_TRACELINE_PHYSENTSONLY:
|
||||
tr = PM_PlayerTraceExt( clgame.pmove, start, end, 0, clgame.pmove->numphysent, clgame.pmove->physents, -1, pmFilter );
|
||||
break;
|
||||
case PM_TRACELINE_ANYVISIBLE:
|
||||
tr = PM_PlayerTraceExt( clgame.pmove, start, end, 0, clgame.pmove->numvisent, clgame.pmove->visents, -1, pmFilter );
|
||||
break;
|
||||
}
|
||||
|
||||
clgame.pmove->usehull = old_usehull;
|
||||
|
||||
return &tr;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -788,23 +926,23 @@ void CL_InitClientMove( void )
|
||||
clgame.pmove->Con_Printf = Con_Printf;
|
||||
clgame.pmove->Sys_FloatTime = Sys_DoubleTime;
|
||||
clgame.pmove->PM_StuckTouch = pfnStuckTouch;
|
||||
clgame.pmove->PM_PointContents = (void*)PM_CL_PointContents;
|
||||
clgame.pmove->PM_PointContents = pfnPointContents;
|
||||
clgame.pmove->PM_TruePointContents = pfnTruePointContents;
|
||||
clgame.pmove->PM_HullPointContents = (void*)PM_HullPointContents;
|
||||
clgame.pmove->PM_HullPointContents = pfnHullPointContents;
|
||||
clgame.pmove->PM_PlayerTrace = pfnPlayerTrace;
|
||||
clgame.pmove->PM_TraceLine = PM_CL_TraceLine;
|
||||
clgame.pmove->PM_TraceLine = PM_TraceLine;
|
||||
clgame.pmove->RandomLong = COM_RandomLong;
|
||||
clgame.pmove->RandomFloat = COM_RandomFloat;
|
||||
clgame.pmove->PM_GetModelType = pfnGetModelType;
|
||||
clgame.pmove->PM_GetModelBounds = pfnGetModelBounds;
|
||||
clgame.pmove->PM_HullForBsp = pfnHullForBsp;
|
||||
clgame.pmove->PM_HullForBsp = (void*)pfnHullForBsp;
|
||||
clgame.pmove->PM_TraceModel = pfnTraceModel;
|
||||
clgame.pmove->COM_FileSize = COM_FileSize;
|
||||
clgame.pmove->COM_LoadFile = COM_LoadFile;
|
||||
clgame.pmove->COM_FreeFile = COM_FreeFile;
|
||||
clgame.pmove->memfgets = COM_MemFgets;
|
||||
clgame.pmove->PM_PlaySound = pfnPlaySound;
|
||||
clgame.pmove->PM_TraceTexture = PM_CL_TraceTexture;
|
||||
clgame.pmove->PM_TraceTexture = pfnTraceTexture;
|
||||
clgame.pmove->PM_PlaybackEventFull = pfnPlaybackEventFull;
|
||||
clgame.pmove->PM_PlayerTraceEx = pfnPlayerTraceEx;
|
||||
clgame.pmove->PM_TestPlayerPositionEx = pfnTestPlayerPositionEx;
|
||||
@@ -815,10 +953,21 @@ void CL_InitClientMove( void )
|
||||
clgame.dllFuncs.pfnPlayerMoveInit( clgame.pmove );
|
||||
}
|
||||
|
||||
static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const usercmd_t *ucmd, qboolean runfuncs, double time )
|
||||
static void PM_CheckMovingGround( clientdata_t *cd, entity_state_t *state, float frametime )
|
||||
{
|
||||
const entity_state_t *ps;
|
||||
const clientdata_t *cd;
|
||||
if(!( cd->flags & FL_BASEVELOCITY ))
|
||||
{
|
||||
// apply momentum (add in half of the previous frame of velocity first)
|
||||
VectorMA( cd->velocity, 1.0f + (frametime * 0.5f), state->basevelocity, cd->velocity );
|
||||
VectorClear( state->basevelocity );
|
||||
}
|
||||
cd->flags &= ~FL_BASEVELOCITY;
|
||||
}
|
||||
|
||||
void CL_SetupPMove( playermove_t *pmove, local_state_t *from, usercmd_t *ucmd, qboolean runfuncs, double time )
|
||||
{
|
||||
entity_state_t *ps;
|
||||
clientdata_t *cd;
|
||||
|
||||
ps = &from->playerstate;
|
||||
cd = &from->client;
|
||||
@@ -835,13 +984,13 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
|
||||
VectorCopy( ps->basevelocity, pmove->basevelocity );
|
||||
VectorCopy( cd->view_ofs, pmove->view_ofs );
|
||||
VectorClear( pmove->movedir );
|
||||
pmove->flDuckTime = (float)cd->flDuckTime;
|
||||
pmove->flDuckTime = cd->flDuckTime;
|
||||
pmove->bInDuck = cd->bInDuck;
|
||||
pmove->usehull = ps->usehull;
|
||||
pmove->flTimeStepSound = cd->flTimeStepSound;
|
||||
pmove->iStepLeft = ps->iStepLeft;
|
||||
pmove->flFallVelocity = ps->flFallVelocity;
|
||||
pmove->flSwimTime = (float)cd->flSwimTime;
|
||||
pmove->flSwimTime = cd->flSwimTime;
|
||||
VectorCopy( cd->punchangle, pmove->punchangle );
|
||||
pmove->flNextPrimaryAttack = 0.0f; // not used by PM_ code
|
||||
pmove->effects = ps->effects;
|
||||
@@ -849,7 +998,7 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
|
||||
pmove->gravity = ps->gravity;
|
||||
pmove->friction = ps->friction;
|
||||
pmove->oldbuttons = ps->oldbuttons;
|
||||
pmove->waterjumptime = (float)cd->waterjumptime;
|
||||
pmove->waterjumptime = cd->waterjumptime;
|
||||
pmove->dead = (cl.local.health <= 0);
|
||||
pmove->deadflag = cd->deadflag;
|
||||
pmove->spectator = (cls.spectator != 0);
|
||||
@@ -876,7 +1025,7 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
|
||||
Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING );
|
||||
}
|
||||
|
||||
const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
|
||||
void CL_FinishPMove( playermove_t *pmove, local_state_t *to )
|
||||
{
|
||||
entity_state_t *ps;
|
||||
clientdata_t *cd;
|
||||
@@ -887,7 +1036,7 @@ const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
|
||||
cd->flags = pmove->flags;
|
||||
cd->bInDuck = pmove->bInDuck;
|
||||
cd->flTimeStepSound = pmove->flTimeStepSound;
|
||||
cd->flDuckTime = (int)pmove->flDuckTime;
|
||||
cd->flDuckTime = pmove->flDuckTime;
|
||||
cd->flSwimTime = (int)pmove->flSwimTime;
|
||||
cd->waterjumptime = (int)pmove->waterjumptime;
|
||||
cd->watertype = pmove->watertype;
|
||||
@@ -900,7 +1049,7 @@ const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
|
||||
VectorCopy( pmove->angles, ps->angles );
|
||||
VectorCopy( pmove->basevelocity, ps->basevelocity );
|
||||
VectorCopy( pmove->punchangle, cd->punchangle );
|
||||
ps->oldbuttons = (uint)pmove->cmd.buttons;
|
||||
ps->oldbuttons = pmove->cmd.buttons;
|
||||
ps->friction = pmove->friction;
|
||||
ps->movetype = pmove->movetype;
|
||||
ps->onground = pmove->onground;
|
||||
@@ -1008,9 +1157,13 @@ void CL_PredictMovement( qboolean repredicting )
|
||||
{
|
||||
runcmd_t *to_cmd = NULL, *from_cmd;
|
||||
local_state_t *from = NULL, *to = NULL;
|
||||
frame_t *frame = NULL;
|
||||
uint current_command;
|
||||
uint current_command_mod;
|
||||
frame_t *frame = NULL;
|
||||
uint i, stoppoint;
|
||||
qboolean runfuncs;
|
||||
double f = 1.0;
|
||||
cl_entity_t *ent;
|
||||
double time;
|
||||
|
||||
if( cls.state != ca_active || cls.spectator )
|
||||
@@ -1021,7 +1174,7 @@ void CL_PredictMovement( qboolean repredicting )
|
||||
|
||||
CL_SetUpPlayerPrediction( false, false );
|
||||
|
||||
if( !cl.validsequence )
|
||||
if( cls.state != ca_active || !cl.validsequence )
|
||||
return;
|
||||
|
||||
if(( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged ) >= CL_UPDATE_MASK )
|
||||
@@ -1062,10 +1215,6 @@ void CL_PredictMovement( qboolean repredicting )
|
||||
|
||||
for( i = 1; i < CL_UPDATE_MASK && cls.netchan.incoming_acknowledged + i < cls.netchan.outgoing_sequence + stoppoint; i++ )
|
||||
{
|
||||
uint current_command;
|
||||
uint current_command_mod;
|
||||
qboolean runfuncs;
|
||||
|
||||
current_command = cls.netchan.incoming_acknowledged + i;
|
||||
current_command_mod = current_command & CL_UPDATE_MASK;
|
||||
|
||||
@@ -1142,7 +1291,7 @@ void CL_PredictMovement( qboolean repredicting )
|
||||
|
||||
if( FBitSet( to->client.flags, FL_ONGROUND ))
|
||||
{
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( cl.local.lastground );
|
||||
ent = CL_GetEntityByIndex( cl.local.lastground );
|
||||
cl.local.onground = cl.local.lastground;
|
||||
cl.local.moving = false;
|
||||
|
||||
@@ -1164,13 +1313,13 @@ void CL_PredictMovement( qboolean repredicting )
|
||||
else
|
||||
{
|
||||
cl.local.onground = -1;
|
||||
cl.local.moving = false;
|
||||
cl.local.moving = 0;
|
||||
}
|
||||
|
||||
if( cls.correction_time > 0 && !cl_nosmooth->value && cl_smoothtime->value )
|
||||
{
|
||||
vec3_t delta;
|
||||
float frac;
|
||||
vec3_t delta;
|
||||
float frac;
|
||||
|
||||
// only decay timer once per frame
|
||||
if( !repredicting )
|
||||
|
||||
@@ -237,6 +237,10 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
|
||||
}
|
||||
else Cvar_Reset( "r_decals" );
|
||||
|
||||
// re-init mouse
|
||||
if( cl.background )
|
||||
host.mouse_visible = false;
|
||||
|
||||
if( cl.background ) // tell the game parts about background state
|
||||
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY );
|
||||
else Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
|
||||
@@ -860,7 +864,7 @@ void CL_QuakeExecStuff( void )
|
||||
|
||||
if( !*text ) break;
|
||||
|
||||
text = COM_ParseFileSafe( text, token, sizeof( token ), PFILE_IGNOREBRACKET, NULL, NULL );
|
||||
text = _COM_ParseFileSafe( text, token, sizeof( token ), PFILE_IGNOREBRACKET, NULL );
|
||||
|
||||
if( !text ) break;
|
||||
|
||||
|
||||
@@ -157,7 +157,7 @@ void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, in
|
||||
|
||||
// build name of original texture
|
||||
Q_strncpy( mdlname, entity->model->name, sizeof( mdlname ));
|
||||
COM_FileBase( ptexture->name, name, sizeof( name ));
|
||||
COM_FileBase( ptexture->name, name );
|
||||
COM_StripExtension( mdlname );
|
||||
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s/%s.mdl", mdlname, name );
|
||||
|
||||
@@ -133,7 +133,7 @@ const char *CL_GenericHandle( int fileindex )
|
||||
return cl.files_precache[fileindex];
|
||||
}
|
||||
|
||||
intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRef )
|
||||
int CL_RenderGetParm( const int parm, const int arg, const qboolean checkRef )
|
||||
{
|
||||
switch( parm )
|
||||
{
|
||||
@@ -161,9 +161,9 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
|
||||
case PARM_WATER_ALPHA:
|
||||
return FBitSet( world.flags, FWORLD_WATERALPHA );
|
||||
case PARM_DELUXEDATA:
|
||||
return (intptr_t)world.deluxedata;
|
||||
return *(int *)&world.deluxedata;
|
||||
case PARM_SHADOWDATA:
|
||||
return (intptr_t)world.shadowdata;
|
||||
return *(int *)&world.shadowdata;
|
||||
default:
|
||||
// indicates call from client.dll
|
||||
if( checkRef )
|
||||
@@ -204,7 +204,7 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
|
||||
return 0;
|
||||
}
|
||||
|
||||
static intptr_t pfnRenderGetParm( int parm, int arg )
|
||||
static int pfnRenderGetParm( int parm, int arg )
|
||||
{
|
||||
return CL_RenderGetParm( parm, arg, true );
|
||||
}
|
||||
|
||||
@@ -150,7 +150,8 @@ same as r_speeds but for network channel
|
||||
void SCR_NetSpeeds( void )
|
||||
{
|
||||
static char msg[MAX_SYSPATH];
|
||||
int x, y;
|
||||
int x, y, height;
|
||||
char *p, *start, *end;
|
||||
float time = cl.mtime[0];
|
||||
static int min_svfps = 100;
|
||||
static int max_svfps = 0;
|
||||
@@ -159,7 +160,6 @@ void SCR_NetSpeeds( void )
|
||||
static int max_clfps = 0;
|
||||
int cur_clfps = 0;
|
||||
rgba_t color;
|
||||
cl_font_t *font = Con_GetCurFont();
|
||||
|
||||
if( !host.allow_console )
|
||||
return;
|
||||
@@ -196,11 +196,25 @@ void SCR_NetSpeeds( void )
|
||||
Q_memprint( cls.netchan.total_sended )
|
||||
);
|
||||
|
||||
x = refState.width - 320 * font->scale;
|
||||
x = refState.width - 320;
|
||||
y = 384;
|
||||
|
||||
Con_DrawStringLen( NULL, NULL, &height );
|
||||
MakeRGBA( color, 255, 255, 255, 255 );
|
||||
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
|
||||
|
||||
p = start = msg;
|
||||
|
||||
do
|
||||
{
|
||||
end = Q_strchr( p, '\n' );
|
||||
if( end ) msg[end-start] = '\0';
|
||||
|
||||
Con_DrawString( x, y, p, color );
|
||||
y += height;
|
||||
|
||||
if( end ) p = end + 1;
|
||||
else break;
|
||||
} while( 1 );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -217,15 +231,31 @@ void SCR_RSpeeds( void )
|
||||
|
||||
if( ref.dllFuncs.R_SpeedsMessage( msg, sizeof( msg )))
|
||||
{
|
||||
int x, y;
|
||||
int x, y, height;
|
||||
char *p, *start, *end;
|
||||
rgba_t color;
|
||||
cl_font_t *font = Con_GetCurFont();
|
||||
|
||||
x = refState.width - 340 * font->scale;
|
||||
x = refState.width - 340;
|
||||
y = 64;
|
||||
|
||||
Con_DrawStringLen( NULL, NULL, &height );
|
||||
MakeRGBA( color, 255, 255, 255, 255 );
|
||||
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
|
||||
|
||||
p = start = msg;
|
||||
do
|
||||
{
|
||||
end = Q_strchr( p, '\n' );
|
||||
if( end ) msg[end-start] = '\0';
|
||||
|
||||
Con_DrawString( x, y, p, color );
|
||||
y += height;
|
||||
|
||||
// handle '\n\n'
|
||||
if( *p == '\n' )
|
||||
y += height;
|
||||
if( end ) p = end + 1;
|
||||
else break;
|
||||
} while( 1 );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -388,6 +418,7 @@ void SCR_BeginLoadingPlaque( qboolean is_background )
|
||||
cls.draw_changelevel = !is_background;
|
||||
SCR_UpdateScreen();
|
||||
cls.disable_screen = host.realtime;
|
||||
cls.disable_servercount = cl.servercount;
|
||||
cl.background = is_background; // set right state before svc_serverdata is came
|
||||
|
||||
if( !Host_IsDedicated() )
|
||||
@@ -547,6 +578,77 @@ void SCR_UpdateScreen( void )
|
||||
V_PostRender();
|
||||
}
|
||||
|
||||
qboolean SCR_LoadFixedWidthFont( const char *fontname )
|
||||
{
|
||||
int i, fontWidth;
|
||||
|
||||
if( cls.creditsFont.valid )
|
||||
return true; // already loaded
|
||||
|
||||
if( !FS_FileExists( fontname, false ))
|
||||
return false;
|
||||
|
||||
cls.creditsFont.hFontTexture = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, TF_IMAGE|TF_KEEP_SOURCE );
|
||||
R_GetTextureParms( &fontWidth, NULL, cls.creditsFont.hFontTexture );
|
||||
cls.creditsFont.charHeight = clgame.scrInfo.iCharHeight = fontWidth / 16;
|
||||
cls.creditsFont.type = FONT_FIXED;
|
||||
cls.creditsFont.valid = true;
|
||||
|
||||
// build fixed rectangles
|
||||
for( i = 0; i < 256; i++ )
|
||||
{
|
||||
cls.creditsFont.fontRc[i].left = (i * (fontWidth / 16)) % fontWidth;
|
||||
cls.creditsFont.fontRc[i].right = cls.creditsFont.fontRc[i].left + fontWidth / 16;
|
||||
cls.creditsFont.fontRc[i].top = (i / 16) * (fontWidth / 16);
|
||||
cls.creditsFont.fontRc[i].bottom = cls.creditsFont.fontRc[i].top + fontWidth / 16;
|
||||
cls.creditsFont.charWidths[i] = clgame.scrInfo.charWidths[i] = fontWidth / 16;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
qboolean SCR_LoadVariableWidthFont( const char *fontname )
|
||||
{
|
||||
int i, fontWidth;
|
||||
byte *buffer;
|
||||
fs_offset_t length;
|
||||
qfont_t *src;
|
||||
|
||||
if( cls.creditsFont.valid )
|
||||
return true; // already loaded
|
||||
|
||||
if( !FS_FileExists( fontname, false ))
|
||||
return false;
|
||||
|
||||
cls.creditsFont.hFontTexture = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, TF_IMAGE );
|
||||
R_GetTextureParms( &fontWidth, NULL, cls.creditsFont.hFontTexture );
|
||||
|
||||
// half-life font with variable chars witdh
|
||||
buffer = FS_LoadFile( fontname, &length, false );
|
||||
|
||||
// setup creditsfont
|
||||
if( buffer && length >= sizeof( qfont_t ))
|
||||
{
|
||||
src = (qfont_t *)buffer;
|
||||
cls.creditsFont.charHeight = clgame.scrInfo.iCharHeight = src->rowheight;
|
||||
cls.creditsFont.type = FONT_VARIABLE;
|
||||
|
||||
// build rectangles
|
||||
for( i = 0; i < 256; i++ )
|
||||
{
|
||||
cls.creditsFont.fontRc[i].left = (word)src->fontinfo[i].startoffset % fontWidth;
|
||||
cls.creditsFont.fontRc[i].right = cls.creditsFont.fontRc[i].left + src->fontinfo[i].charwidth;
|
||||
cls.creditsFont.fontRc[i].top = (word)src->fontinfo[i].startoffset / fontWidth;
|
||||
cls.creditsFont.fontRc[i].bottom = cls.creditsFont.fontRc[i].top + src->rowheight;
|
||||
cls.creditsFont.charWidths[i] = clgame.scrInfo.charWidths[i] = src->fontinfo[i].charwidth;
|
||||
}
|
||||
cls.creditsFont.valid = true;
|
||||
}
|
||||
if( buffer ) Mem_Free( buffer );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
SCR_LoadCreditsFont
|
||||
@@ -556,41 +658,22 @@ INTERNAL RESOURCE
|
||||
*/
|
||||
void SCR_LoadCreditsFont( void )
|
||||
{
|
||||
cl_font_t *const font = &cls.creditsFont;
|
||||
qboolean success = false;
|
||||
float scale = hud_fontscale->value;
|
||||
dword crc = 0;
|
||||
const char *path = "gfx/creditsfont.fnt";
|
||||
dword crc;
|
||||
|
||||
// replace default gfx.wad textures by current charset's font
|
||||
if( !CRC32_File( &crc, "gfx.wad" ) || crc == 0x49eb9f16 )
|
||||
{
|
||||
string charsetFnt;
|
||||
|
||||
if( Q_snprintf( charsetFnt, sizeof( charsetFnt ),
|
||||
"creditsfont_%s.fnt", Cvar_VariableString( "con_charset" )) > 0 )
|
||||
{
|
||||
if( FS_FileExists( charsetFnt, false ))
|
||||
success = Con_LoadVariableWidthFont( charsetFnt, font, scale, kRenderTransAdd, TF_FONT );
|
||||
}
|
||||
const char *path2 = va("creditsfont_%s.fnt", Cvar_VariableString( "con_charset" ) );
|
||||
if( FS_FileExists( path2, false ) )
|
||||
path = path2;
|
||||
}
|
||||
|
||||
if( !success )
|
||||
success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, kRenderTransAdd, TF_FONT );
|
||||
|
||||
if( !success )
|
||||
success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransAdd, TF_FONT );
|
||||
|
||||
// copy font size for client.dll
|
||||
if( success )
|
||||
if( !SCR_LoadVariableWidthFont( path ))
|
||||
{
|
||||
int i;
|
||||
|
||||
clgame.scrInfo.iCharHeight = cls.creditsFont.charHeight;
|
||||
|
||||
for( i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
|
||||
clgame.scrInfo.charWidths[i] = cls.creditsFont.charWidths[i];
|
||||
if( !SCR_LoadFixedWidthFont( "gfx/conchars" ))
|
||||
Con_DPrintf( S_ERROR "failed to load HUD font\n" );
|
||||
}
|
||||
else Con_DPrintf( S_ERROR "failed to load HUD font\n" );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -698,6 +781,7 @@ SCR_VidInit
|
||||
*/
|
||||
void SCR_VidInit( void )
|
||||
{
|
||||
string libpath;
|
||||
if( !ref.initialized ) // don't call VidInit too soon
|
||||
return;
|
||||
|
||||
@@ -712,13 +796,8 @@ void SCR_VidInit( void )
|
||||
gameui.globals->scrHeight = refState.height;
|
||||
}
|
||||
|
||||
// notify vgui about screen size change
|
||||
if( clgame.hInstance )
|
||||
{
|
||||
// do not pass client pointer, we do not want to
|
||||
// re-initialize vgui2
|
||||
VGui_Startup( NULL, refState.width, refState.height );
|
||||
}
|
||||
COM_GetCommonLibraryPath( LIBRARY_CLIENT, libpath, sizeof( libpath ));
|
||||
VGui_Startup( libpath, refState.width, refState.height );
|
||||
|
||||
CL_ClearSpriteTextures(); // now all hud sprites are invalid
|
||||
|
||||
@@ -749,7 +828,7 @@ void SCR_Init( void )
|
||||
v_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" );
|
||||
scr_viewsize = Cvar_Get( "viewsize", "120", FCVAR_ARCHIVE, "screen size" );
|
||||
net_speeds = Cvar_Get( "net_speeds", "0", FCVAR_ARCHIVE, "show network packets" );
|
||||
cl_showfps = Cvar_Get( "cl_showfps", "0", FCVAR_ARCHIVE, "show client fps" );
|
||||
cl_showfps = Cvar_Get( "cl_showfps", "1", FCVAR_ARCHIVE, "show client fps" );
|
||||
cl_showpos = Cvar_Get( "cl_showpos", "0", FCVAR_ARCHIVE, "show local player position and velocity" );
|
||||
|
||||
// register our commands
|
||||
|
||||
@@ -405,15 +405,12 @@ static cldll_func_dst_t cldllFuncDst =
|
||||
|
||||
void CL_GetSecuredClientAPI( CL_EXPORT_FUNCS F )
|
||||
{
|
||||
cldll_func_src_t cldllFuncSrc = { 0 };
|
||||
modfuncs_t modFuncs = { 0 };
|
||||
|
||||
// secured client dlls need these
|
||||
cldll_func_src_t cldllFuncSrc =
|
||||
{
|
||||
(void *)&modFuncs,
|
||||
NULL,
|
||||
(void *)&cldllFuncDst
|
||||
};
|
||||
*(cldll_func_dst_t **)&cldllFuncSrc.pfnVidInit = &cldllFuncDst;
|
||||
*(modfuncs_t **)&cldllFuncSrc.pfnInitialize = &modFuncs;
|
||||
|
||||
// trying to fill interface now
|
||||
F( &cldllFuncSrc );
|
||||
|
||||
@@ -1037,7 +1037,7 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
|
||||
vecSpot[1] = pos[1] + COM_RandomFloat( -0.5f, 0.5f ) * size[1];
|
||||
vecSpot[2] = pos[2] + COM_RandomFloat( -0.5f, 0.5f ) * size[2];
|
||||
|
||||
if( PM_CL_PointContents( vecSpot, NULL ) != CONTENTS_SOLID )
|
||||
if( CL_PointContents( vecSpot ) != CONTENTS_SOLID )
|
||||
break; // valid spot
|
||||
}
|
||||
|
||||
@@ -1245,28 +1245,37 @@ apply params for exploding sprite
|
||||
*/
|
||||
void GAME_EXPORT R_Sprite_Explode( TEMPENTITY *pTemp, float scale, int flags )
|
||||
{
|
||||
qboolean noadditive, drawalpha, rotate;
|
||||
if( !pTemp ) return;
|
||||
|
||||
if( !pTemp )
|
||||
return;
|
||||
if( FBitSet( flags, TE_EXPLFLAG_NOADDITIVE ))
|
||||
{
|
||||
// solid sprite
|
||||
pTemp->entity.curstate.rendermode = kRenderNormal;
|
||||
pTemp->entity.curstate.renderamt = 255;
|
||||
}
|
||||
else if( FBitSet( flags, TE_EXPLFLAG_DRAWALPHA ))
|
||||
{
|
||||
// alpha sprite (came from hl2)
|
||||
pTemp->entity.curstate.rendermode = kRenderTransAlpha;
|
||||
pTemp->entity.curstate.renderamt = 180;
|
||||
}
|
||||
else
|
||||
{
|
||||
// additive sprite
|
||||
pTemp->entity.curstate.rendermode = kRenderTransAdd;
|
||||
pTemp->entity.curstate.renderamt = 180;
|
||||
}
|
||||
|
||||
noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE );
|
||||
drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA );
|
||||
rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE );
|
||||
if( FBitSet( flags, TE_EXPLFLAG_ROTATE ))
|
||||
{
|
||||
// came from hl2
|
||||
pTemp->entity.angles[2] = COM_RandomLong( 0, 360 );
|
||||
}
|
||||
|
||||
pTemp->entity.curstate.renderfx = kRenderFxNone;
|
||||
pTemp->entity.baseline.origin[2] = 8;
|
||||
pTemp->entity.origin[2] += 10;
|
||||
pTemp->entity.curstate.scale = scale;
|
||||
pTemp->entity.baseline.origin[2] = 8.0f;
|
||||
pTemp->entity.origin[2] = pTemp->entity.origin[2] + 10.0f;
|
||||
if( rotate )
|
||||
pTemp->entity.angles[2] = COM_RandomFloat( 0.0, 360.0f );
|
||||
|
||||
pTemp->entity.curstate.rendermode = noadditive ? kRenderNormal :
|
||||
drawalpha ? kRenderTransAlpha : kRenderTransAdd;
|
||||
pTemp->entity.curstate.renderamt = noadditive ? 0xff : 0xb4;
|
||||
pTemp->entity.curstate.renderfx = 0;
|
||||
pTemp->entity.curstate.rendercolor.r = 0;
|
||||
pTemp->entity.curstate.rendercolor.g = 0;
|
||||
pTemp->entity.curstate.rendercolor.b = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1895,7 +1904,7 @@ handle temp-entity messages
|
||||
void CL_ParseTempEntity( sizebuf_t *msg )
|
||||
{
|
||||
sizebuf_t buf;
|
||||
byte pbuf[2048];
|
||||
byte pbuf[256];
|
||||
int iSize;
|
||||
int type, color, count, flags;
|
||||
int decalIndex, modelIndex, entityIndex;
|
||||
@@ -1914,10 +1923,6 @@ void CL_ParseTempEntity( sizebuf_t *msg )
|
||||
|
||||
decalIndex = modelIndex = entityIndex = 0;
|
||||
|
||||
// this will probably be fatal anyway
|
||||
if( iSize > sizeof( pbuf ))
|
||||
Con_Printf( S_ERROR "%s: Temp buffer overflow!\n", __FUNCTION__ );
|
||||
|
||||
// parse user message into buffer
|
||||
MSG_ReadBytes( msg, pbuf, iSize );
|
||||
|
||||
@@ -1965,9 +1970,6 @@ void CL_ParseTempEntity( sizebuf_t *msg )
|
||||
pos[1] = MSG_ReadCoord( &buf );
|
||||
pos[2] = MSG_ReadCoord( &buf );
|
||||
R_BlobExplosion( pos );
|
||||
|
||||
hSound = S_RegisterSound( cl_explode_sounds[0] );
|
||||
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
|
||||
break;
|
||||
case TE_SMOKE:
|
||||
pos[0] = MSG_ReadCoord( &buf );
|
||||
@@ -2021,7 +2023,7 @@ void CL_ParseTempEntity( sizebuf_t *msg )
|
||||
dl->decay = 300;
|
||||
|
||||
hSound = S_RegisterSound( cl_explode_sounds[0] );
|
||||
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 0.6f, PITCH_NORM, 0 );
|
||||
S_StartSound( pos, 0, CHAN_STATIC, hSound, VOL_NORM, 0.6f, PITCH_NORM, 0 );
|
||||
break;
|
||||
case TE_BSPDECAL:
|
||||
case TE_DECAL:
|
||||
@@ -2919,15 +2921,7 @@ void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos
|
||||
{
|
||||
if( !pCust->nUserData1 )
|
||||
{
|
||||
int sprayTextureIndex;
|
||||
char decalname[MAX_VA_STRING];
|
||||
|
||||
Q_snprintf( decalname, sizeof( decalname ), "player%dlogo%d", playernum, customIndex );
|
||||
sprayTextureIndex = ref.dllFuncs.GL_FindTexture( decalname );
|
||||
if( sprayTextureIndex != 0 )
|
||||
{
|
||||
ref.dllFuncs.GL_FreeTexture( sprayTextureIndex );
|
||||
}
|
||||
const char *decalname = va( "player%dlogo%d", playernum, customIndex );
|
||||
pCust->nUserData1 = GL_LoadTextureInternal( decalname, pCust->pInfo, TF_DECAL );
|
||||
}
|
||||
textureIndex = pCust->nUserData1;
|
||||
|
||||
@@ -209,7 +209,7 @@ qboolean SCR_PlayCinematic( const char *arg )
|
||||
|
||||
if( FS_FileExists( arg, false ) && !fullpath )
|
||||
{
|
||||
Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", arg );
|
||||
Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", path );
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -229,53 +229,6 @@ void V_RefApplyOverview( ref_viewpass_t *rvp )
|
||||
ref.dllFuncs.GL_OrthoBounds( mins, maxs );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
V_CalcFov
|
||||
====================
|
||||
*/
|
||||
static float V_CalcFov( float *fov_x, float width, float height )
|
||||
{
|
||||
float x, half_fov_y;
|
||||
|
||||
if( *fov_x < 1.0f || *fov_x > 179.0f )
|
||||
*fov_x = 90.0f; // default value
|
||||
|
||||
x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
|
||||
half_fov_y = atan( height / x );
|
||||
|
||||
return RAD2DEG( half_fov_y ) * 2;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
V_AdjustFov
|
||||
====================
|
||||
*/
|
||||
static void V_AdjustFov( float *fov_x, float *fov_y, float width, float height, qboolean lock_x )
|
||||
{
|
||||
float x, y;
|
||||
|
||||
if( width * 3 == 4 * height || width * 4 == height * 5 )
|
||||
{
|
||||
// 4:3 or 5:4 ratio
|
||||
return;
|
||||
}
|
||||
|
||||
if( lock_x )
|
||||
{
|
||||
*fov_y = 2 * atan((width * 3) / (height * 4) * tan( *fov_y * M_PI_F / 360.0f * 0.5f )) * 360 / M_PI_F;
|
||||
return;
|
||||
}
|
||||
|
||||
y = V_CalcFov( fov_x, 640, 480 );
|
||||
x = *fov_x;
|
||||
|
||||
*fov_x = V_CalcFov( &y, height, width );
|
||||
if( *fov_x < x ) *fov_x = x;
|
||||
else *fov_y = y;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
V_GetRefParams
|
||||
@@ -333,6 +286,9 @@ qboolean V_PreRender( void )
|
||||
if( !ref.initialized )
|
||||
return false;
|
||||
|
||||
if( host.status == HOST_NOFOCUS )
|
||||
return false;
|
||||
|
||||
if( host.status == HOST_SLEEP )
|
||||
return false;
|
||||
|
||||
|
||||
@@ -33,7 +33,6 @@ GNU General Public License for more details.
|
||||
#include "net_api.h"
|
||||
#include "world.h"
|
||||
#include "ref_common.h"
|
||||
#include "voice.h"
|
||||
|
||||
// client sprite types
|
||||
#define SPR_CLIENT 0 // client sprite for temp-entities or user-textures
|
||||
@@ -108,6 +107,7 @@ extern int CL_UPDATE_BACKUP;
|
||||
#define MIN_UPDATERATE 10.0f
|
||||
#define MAX_UPDATERATE 102.0f
|
||||
|
||||
#define MIN_EX_INTERP 0.005f
|
||||
#define MAX_EX_INTERP 0.1f
|
||||
|
||||
#define CL_MIN_RESEND_TIME 1.5f // mininum time gap (in seconds) before a subsequent connection request is sent.
|
||||
@@ -138,7 +138,7 @@ typedef struct
|
||||
int light_level;
|
||||
int waterlevel;
|
||||
int usehull;
|
||||
qboolean moving;
|
||||
int moving;
|
||||
int pushmsec;
|
||||
int weapons;
|
||||
float maxspeed;
|
||||
@@ -210,7 +210,7 @@ typedef struct
|
||||
// a lerp point for other data
|
||||
double oldtime; // previous cl.time, time-oldtime is used
|
||||
// to decay light values and smooth step ups
|
||||
double timedelta; // floating delta between two updates
|
||||
float timedelta; // floating delta between two updates
|
||||
|
||||
char serverinfo[MAX_SERVERINFO_STRING];
|
||||
player_info_t players[MAX_CLIENTS]; // collected info about all other players include himself
|
||||
@@ -318,46 +318,32 @@ typedef struct
|
||||
pfnEventHook func; // user-defined function
|
||||
} cl_user_event_t;
|
||||
|
||||
#define FONT_FIXED 0
|
||||
#define FONT_VARIABLE 1
|
||||
|
||||
#define FONT_DRAW_HUD BIT( 0 ) // pass to drawing function to apply hud_scale
|
||||
#define FONT_DRAW_UTF8 BIT( 1 ) // call UtfProcessChar
|
||||
#define FONT_DRAW_FORCECOL BIT( 2 ) // ignore colorcodes
|
||||
#define FONT_DRAW_NORENDERMODE BIT( 3 ) // ignore font's default rendermode
|
||||
#define FONT_DRAW_NOLF BIT( 4 ) // ignore \n
|
||||
#define FONT_DRAW_RESETCOLORONLF BIT( 5 ) // yet another flag to simulate consecutive Con_DrawString calls...
|
||||
#define FONT_FIXED 0
|
||||
#define FONT_VARIABLE 1
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int hFontTexture; // handle to texture
|
||||
wrect_t fontRc[256]; // tex coords
|
||||
float scale; // scale factor
|
||||
byte charWidths[256]; // scaled widths
|
||||
int charHeight; // scaled height
|
||||
int type; // fixed width font or variable
|
||||
int rendermode; // default rendermode
|
||||
qboolean nearest; // nearest filtering enabled
|
||||
qboolean valid; // all rectangles are valid
|
||||
int hFontTexture; // handle to texture
|
||||
wrect_t fontRc[256]; // rectangles
|
||||
byte charWidths[256];
|
||||
int charHeight;
|
||||
int type;
|
||||
qboolean valid; // all rectangles are valid
|
||||
} cl_font_t;
|
||||
|
||||
typedef struct scissor_state_s
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
int width;
|
||||
int height;
|
||||
qboolean test;
|
||||
} scissor_state_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// scissor test
|
||||
scissor_state_t scissor;
|
||||
|
||||
// temp handle
|
||||
const model_t *pSprite; // pointer to current SpriteTexture
|
||||
|
||||
// scissor test
|
||||
int scissor_x;
|
||||
int scissor_y;
|
||||
int scissor_width;
|
||||
int scissor_height;
|
||||
qboolean scissor_test;
|
||||
qboolean adjust_size; // allow to adjust scale for fonts
|
||||
|
||||
int renderMode; // override kRenderMode from TriAPI
|
||||
TRICULLSTYLE cullMode; // override CULL FACE from TriAPI
|
||||
|
||||
@@ -384,11 +370,15 @@ typedef struct cl_predicted_player_s
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// scissor test
|
||||
scissor_state_t scissor;
|
||||
|
||||
int gl_texturenum; // this is a real texnum
|
||||
|
||||
// scissor test
|
||||
int scissor_x;
|
||||
int scissor_y;
|
||||
int scissor_width;
|
||||
int scissor_height;
|
||||
qboolean scissor_test;
|
||||
|
||||
// holds text color
|
||||
rgba_t textColor;
|
||||
} gameui_draw_t;
|
||||
@@ -475,7 +465,7 @@ typedef struct
|
||||
|
||||
string cdtracks[MAX_CDTRACKS]; // 32 cd-tracks read from cdaudio.txt
|
||||
|
||||
model_t sprites[MAX_CLIENT_SPRITES]; // hud&client spritetexturesz
|
||||
model_t sprites[MAX_CLIENT_SPRITES]; // client spritetextures
|
||||
int viewport[4]; // viewport sizes
|
||||
|
||||
client_draw_t ds; // draw2d stuff (hud, weaponmenu etc)
|
||||
@@ -537,6 +527,9 @@ typedef struct
|
||||
float disable_screen; // showing loading plaque between levels
|
||||
// or changing rendering dlls
|
||||
// if time gets > 30 seconds ahead, break it
|
||||
int disable_servercount; // when we receive a frame and cl.servercount
|
||||
// > cls.disable_servercount, clear disable_screen
|
||||
|
||||
qboolean draw_changelevel; // draw changelevel image 'Loading...'
|
||||
|
||||
keydest_t key_dest;
|
||||
@@ -681,7 +674,6 @@ extern convar_t *cl_levelshot_name;
|
||||
extern convar_t *cl_draw_beams;
|
||||
extern convar_t *cl_clockreset;
|
||||
extern convar_t *cl_fixtimerate;
|
||||
extern convar_t *hud_fontscale;
|
||||
extern convar_t *hud_scale;
|
||||
extern convar_t *gl_showtextures;
|
||||
extern convar_t *cl_bmodelinterp;
|
||||
@@ -713,7 +705,7 @@ dlight_t *CL_GetEntityLight( int number );
|
||||
//
|
||||
// cl_cmds.c
|
||||
//
|
||||
void CL_Quit_f( void );
|
||||
void CL_Quit_f( void ) NORETURN;
|
||||
void CL_ScreenShot_f( void );
|
||||
void CL_SnapShot_f( void );
|
||||
void CL_PlayCDTrack_f( void );
|
||||
@@ -764,7 +756,6 @@ int CL_IsDevOverviewMode( void );
|
||||
void CL_PingServers_f( void );
|
||||
void CL_SignonReply( void );
|
||||
void CL_ClearState( void );
|
||||
size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat );
|
||||
|
||||
//
|
||||
// cl_demo.c
|
||||
@@ -806,20 +797,6 @@ void CL_ResetEvent( event_info_t *ei );
|
||||
word CL_EventIndex( const char *name );
|
||||
void CL_FireEvents( void );
|
||||
|
||||
//
|
||||
// cl_font.c
|
||||
//
|
||||
qboolean CL_FixedFont( cl_font_t *font );
|
||||
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags );
|
||||
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags );
|
||||
void CL_FreeFont( cl_font_t *font );
|
||||
int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags );
|
||||
int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags );
|
||||
void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height );
|
||||
void CL_DrawStringLen( cl_font_t *font, const char *s, int *width, int *height, int flags );
|
||||
int CL_DrawStringf( cl_font_t *font, float x, float y, rgba_t color, int flags, const char *fmt, ... ) _format( 6 );
|
||||
|
||||
|
||||
//
|
||||
// cl_game.c
|
||||
//
|
||||
@@ -835,6 +812,7 @@ void CL_FreeEdicts( void );
|
||||
void CL_ClearWorld( void );
|
||||
void CL_DrawCenterPrint( void );
|
||||
void CL_ClearSpriteTextures( void );
|
||||
void CL_FreeEntity( cl_entity_t *pEdict );
|
||||
void CL_CenterPrint( const char *text, float y );
|
||||
void CL_TextMessageParse( byte *pMemFile, int fileSize );
|
||||
client_textmessage_t *CL_TextMessageGet( const char *pName );
|
||||
@@ -848,15 +826,11 @@ model_t *CL_LoadClientSprite( const char *filename );
|
||||
model_t *CL_LoadModel( const char *modelname, int *index );
|
||||
HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
|
||||
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags );
|
||||
void SPR_AdjustSize( float *x, float *y, float *w, float *h );
|
||||
void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 );
|
||||
void PicAdjustSize( float *x, float *y, float *w, float *h );
|
||||
int CL_GetScreenInfo( SCREENINFO *pscrinfo );
|
||||
void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a );
|
||||
void CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pmtrace_t *tr );
|
||||
void CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr );
|
||||
pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
|
||||
const char *PM_CL_TraceTexture( int ground, float *vstart, float *vend );
|
||||
int PM_CL_PointContents( const float *p, int *truecontents );
|
||||
void CL_SetTraceHull( int hull );
|
||||
void CL_GetMousePosition( int *mx, int *my ); // TODO: move to input
|
||||
cl_entity_t* CL_GetViewModel( void );
|
||||
@@ -864,9 +838,6 @@ void pfnGetScreenFade( struct screenfade_s *fade );
|
||||
physent_t *pfnGetPhysent( int idx );
|
||||
struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend );
|
||||
movevars_t *pfnGetMoveVars( void );
|
||||
void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height );
|
||||
void CL_DisableScissor( scissor_state_t *scissor );
|
||||
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
|
||||
|
||||
_inline cl_entity_t *CL_EDICT_NUM( int n )
|
||||
{
|
||||
@@ -891,6 +862,7 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message );
|
||||
void CL_LegacyPrecache_f( void );
|
||||
|
||||
void CL_ParseTempEntity( sizebuf_t *msg );
|
||||
void CL_StartResourceDownloading( const char *pszMessage, qboolean bCustom );
|
||||
qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf );
|
||||
qboolean CL_RequestMissingResources( void );
|
||||
void CL_RegisterResources ( sizebuf_t *msg );
|
||||
@@ -941,8 +913,10 @@ void CL_PredictMovement( qboolean repredicting );
|
||||
void CL_CheckPredictionError( void );
|
||||
qboolean CL_IsPredicted( void );
|
||||
int CL_TruePointContents( const vec3_t p );
|
||||
int CL_PointContents( const vec3_t p );
|
||||
int CL_WaterEntity( const float *rgflPos );
|
||||
cl_entity_t *CL_GetWaterEntity( const float *rgflPos );
|
||||
void CL_SetupPMove( playermove_t *pmove, local_state_t *from, usercmd_t *ucmd, qboolean runfuncs, double time );
|
||||
int CL_TestLine( const vec3_t start, const vec3_t end, int flags );
|
||||
pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags );
|
||||
pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags );
|
||||
@@ -951,6 +925,7 @@ void CL_PopTraceBounds( void );
|
||||
void CL_MoveSpectatorCamera( void );
|
||||
void CL_SetLastUpdate( void );
|
||||
void CL_RedoPrediction( void );
|
||||
void CL_ClearPhysEnts( void );
|
||||
void CL_PushPMStates( void );
|
||||
void CL_PopPMStates( void );
|
||||
void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient );
|
||||
@@ -991,7 +966,7 @@ void CL_ClearAllRemaps( void );
|
||||
// cl_render.c
|
||||
//
|
||||
qboolean R_InitRenderAPI( void );
|
||||
intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRef );
|
||||
int CL_RenderGetParm( const int parm, const int arg, const qboolean checkRef );
|
||||
lightstyle_t *CL_GetLightStyle( int number );
|
||||
int R_FatPVS( const vec3_t org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis );
|
||||
const ref_overview_t *GL_GetOverviewParms( void );
|
||||
@@ -1001,6 +976,7 @@ const ref_overview_t *GL_GetOverviewParms( void );
|
||||
//
|
||||
void R_StoreEfrags( efrag_t **ppefrag, int framecount );
|
||||
void R_AddEfrags( cl_entity_t *ent );
|
||||
void R_RemoveEfrags( cl_entity_t *ent );
|
||||
//
|
||||
// cl_tent.c
|
||||
//
|
||||
@@ -1054,13 +1030,13 @@ int Con_UtfProcessChar( int in );
|
||||
int Con_UtfProcessCharForce( int in );
|
||||
int Con_UtfMoveLeft( char *str, int pos );
|
||||
int Con_UtfMoveRight( char *str, int pos, int length );
|
||||
void Con_DrawStringLen( const char *pText, int *length, int *height );
|
||||
int Con_DrawString( int x, int y, const char *string, rgba_t setColor );
|
||||
int Con_DrawCharacter( int x, int y, int number, rgba_t color );
|
||||
void Con_DrawCharacterLen( int number, int *width, int *height );
|
||||
void Con_DefaultColor( int r, int g, int b );
|
||||
void Con_InvalidateFonts( void );
|
||||
cl_font_t *Con_GetCurFont( void );
|
||||
cl_font_t *Con_GetFont( int num );
|
||||
void Con_DrawCharacterLen( int number, int *width, int *height );
|
||||
int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); // legacy, use cl_font.c
|
||||
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height ); // legacy, use cl_font.c
|
||||
void Con_SetFont( int fontNum );
|
||||
void Con_CharEvent( int key );
|
||||
void Con_RestoreFont( void );
|
||||
void Key_Console( int key );
|
||||
@@ -1155,6 +1131,7 @@ void CL_PlayVideo_f( void );
|
||||
// keys.c
|
||||
//
|
||||
int Key_IsDown( int keynum );
|
||||
const char *Key_IsBind( int keynum );
|
||||
void Key_Event( int key, int down );
|
||||
void Key_Init( void );
|
||||
void Key_WriteBindings( file_t *f );
|
||||
|
||||
@@ -116,7 +116,7 @@ typedef struct
|
||||
|
||||
// console fonts
|
||||
cl_font_t chars[CON_NUMFONTS];// fonts.wad/font1.fnt
|
||||
cl_font_t *curFont;
|
||||
cl_font_t *curFont, *lastUsedFont;
|
||||
|
||||
// console input
|
||||
field_t input;
|
||||
@@ -213,6 +213,37 @@ void Con_ClearTyping( void )
|
||||
Cmd_AutoCompleteClear();
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Con_StringLength
|
||||
|
||||
skipped color prefixes
|
||||
============
|
||||
*/
|
||||
int Con_StringLength( const char *string )
|
||||
{
|
||||
int len;
|
||||
const char *p;
|
||||
|
||||
if( !string ) return 0;
|
||||
|
||||
len = 0;
|
||||
p = string;
|
||||
|
||||
while( *p )
|
||||
{
|
||||
if( IsColorString( p ))
|
||||
{
|
||||
p += 2;
|
||||
continue;
|
||||
}
|
||||
len++;
|
||||
p++;
|
||||
}
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Con_MessageMode_f
|
||||
@@ -252,8 +283,6 @@ void Con_ToggleConsole_f( void )
|
||||
if( !host.allow_console || UI_CreditsActive( ))
|
||||
return; // disabled
|
||||
|
||||
SCR_EndLoadingPlaque();
|
||||
|
||||
// show console only in game or by special call from menu
|
||||
if( cls.state != ca_active || cls.key_dest == key_menu )
|
||||
return;
|
||||
@@ -524,9 +553,89 @@ Con_FixedFont
|
||||
*/
|
||||
qboolean Con_FixedFont( void )
|
||||
{
|
||||
return CL_FixedFont( con.curFont );
|
||||
if( con.curFont && con.curFont->valid && con.curFont->type == FONT_FIXED )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font )
|
||||
{
|
||||
int i, fontWidth;
|
||||
|
||||
if( font->valid )
|
||||
return true; // already loaded
|
||||
|
||||
if( !FS_FileExists( fontname, false ))
|
||||
return false;
|
||||
|
||||
// keep source to print directly into conback image
|
||||
font->hFontTexture = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, TF_FONT|TF_KEEP_SOURCE );
|
||||
R_GetTextureParms( &fontWidth, NULL, font->hFontTexture );
|
||||
|
||||
if( font->hFontTexture && fontWidth != 0 )
|
||||
{
|
||||
font->charHeight = fontWidth / 16 * con_fontscale->value;
|
||||
font->type = FONT_FIXED;
|
||||
|
||||
// build fixed rectangles
|
||||
for( i = 0; i < 256; i++ )
|
||||
{
|
||||
font->fontRc[i].left = (i * (fontWidth / 16)) % fontWidth;
|
||||
font->fontRc[i].right = font->fontRc[i].left + fontWidth / 16;
|
||||
font->fontRc[i].top = (i / 16) * (fontWidth / 16);
|
||||
font->fontRc[i].bottom = font->fontRc[i].top + fontWidth / 16;
|
||||
font->charWidths[i] = fontWidth / 16 * con_fontscale->value;
|
||||
}
|
||||
font->valid = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font )
|
||||
{
|
||||
int i, fontWidth;
|
||||
byte *buffer;
|
||||
fs_offset_t length;
|
||||
qfont_t *src;
|
||||
|
||||
if( font->valid )
|
||||
return true; // already loaded
|
||||
|
||||
if( !FS_FileExists( fontname, false ))
|
||||
return false;
|
||||
|
||||
font->hFontTexture = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, TF_FONT|TF_NEAREST );
|
||||
R_GetTextureParms( &fontWidth, NULL, font->hFontTexture );
|
||||
|
||||
// setup consolefont
|
||||
if( font->hFontTexture && fontWidth != 0 )
|
||||
{
|
||||
// half-life font with variable chars witdh
|
||||
buffer = FS_LoadFile( fontname, &length, false );
|
||||
|
||||
if( buffer && length >= sizeof( qfont_t ))
|
||||
{
|
||||
src = (qfont_t *)buffer;
|
||||
font->charHeight = src->rowheight * con_fontscale->value;
|
||||
font->type = FONT_VARIABLE;
|
||||
|
||||
// build rectangles
|
||||
for( i = 0; i < 256; i++ )
|
||||
{
|
||||
font->fontRc[i].left = (word)src->fontinfo[i].startoffset % fontWidth;
|
||||
font->fontRc[i].right = font->fontRc[i].left + src->fontinfo[i].charwidth;
|
||||
font->fontRc[i].top = (word)src->fontinfo[i].startoffset / fontWidth;
|
||||
font->fontRc[i].bottom = font->fontRc[i].top + src->rowheight;
|
||||
font->charWidths[i] = src->fontinfo[i].charwidth * con_fontscale->value;
|
||||
}
|
||||
font->valid = true;
|
||||
}
|
||||
if( buffer ) Mem_Free( buffer );
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
@@ -537,46 +646,32 @@ INTERNAL RESOURCE
|
||||
*/
|
||||
static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
|
||||
{
|
||||
qboolean success = false;
|
||||
float scale = con_fontscale->value;
|
||||
const char *path = NULL;
|
||||
dword crc = 0;
|
||||
|
||||
if( font->valid )
|
||||
return; // already loaded
|
||||
if( font->valid ) return; // already loaded
|
||||
|
||||
// replace default fonts.wad textures by current charset's font
|
||||
if( !CRC32_File( &crc, "fonts.wad" ) || crc == 0x3c0a0029 )
|
||||
{
|
||||
const char *path2 = va("font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" ) );
|
||||
if( FS_FileExists( path2, false ) )
|
||||
path = path2;
|
||||
}
|
||||
|
||||
// loading conchars
|
||||
if( Sys_CheckParm( "-oldfont" ))
|
||||
{
|
||||
success = Con_LoadVariableWidthFont( "gfx/conchars.fnt", font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST );
|
||||
}
|
||||
Con_LoadVariableWidthFont( "gfx/conchars.fnt", font );
|
||||
else
|
||||
{
|
||||
string path;
|
||||
dword crc = 0;
|
||||
if( !path )
|
||||
path = va( "fonts/font%i", fontNumber );
|
||||
|
||||
// replace default fonts.wad textures by current charset's font
|
||||
if( !CRC32_File( &crc, "fonts.wad" ) || crc == 0x3c0a0029 )
|
||||
{
|
||||
if( Q_snprintf( path, sizeof( path ),
|
||||
"font%i_%s.fnt", fontNumber, Cvar_VariableString( "con_charset" )) > 0 )
|
||||
{
|
||||
success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST );
|
||||
}
|
||||
}
|
||||
|
||||
if( !success )
|
||||
{
|
||||
Q_snprintf( path, sizeof( path ), "fonts/font%i", fontNumber );
|
||||
success = Con_LoadVariableWidthFont( path, font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST );
|
||||
}
|
||||
Con_LoadVariableWidthFont( path, font );
|
||||
}
|
||||
|
||||
if( !success )
|
||||
{
|
||||
// quake fixed font as fallback
|
||||
// keep source to print directly into conback image
|
||||
if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransTexture, TF_FONT|TF_KEEP_SOURCE ))
|
||||
Con_DPrintf( S_ERROR "failed to load console font\n" );
|
||||
}
|
||||
// quake fixed font as fallback
|
||||
if( !font->valid ) Con_LoadFixedWidthFont( "gfx/conchars", font );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -605,7 +700,7 @@ static void Con_LoadConchars( void )
|
||||
fontSize = CON_NUMFONTS - 1;
|
||||
|
||||
// sets the current font
|
||||
con.curFont = &con.chars[fontSize];
|
||||
con.lastUsedFont = con.curFont = &con.chars[fontSize];
|
||||
}
|
||||
|
||||
// CP1251 table
|
||||
@@ -778,25 +873,129 @@ static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest )
|
||||
|
||||
/*
|
||||
====================
|
||||
Con_GetFont
|
||||
Con_TextAdjustSize
|
||||
|
||||
draw charcters routine
|
||||
====================
|
||||
*/
|
||||
cl_font_t *Con_GetFont( int num )
|
||||
static void Con_TextAdjustSize( int *x, int *y, int *w, int *h )
|
||||
{
|
||||
num = bound( 0, num, CON_NUMFONTS - 1 );
|
||||
return &con.chars[num];
|
||||
float xscale, yscale;
|
||||
|
||||
if( !x && !y && !w && !h ) return;
|
||||
|
||||
// scale for screen sizes
|
||||
xscale = (float)refState.width / (float)clgame.scrInfo.iWidth;
|
||||
yscale = (float)refState.height / (float)clgame.scrInfo.iHeight;
|
||||
|
||||
if( x ) *x *= xscale;
|
||||
if( y ) *y *= yscale;
|
||||
if( w ) *w *= xscale;
|
||||
if( h ) *h *= yscale;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Con_GetCurFont
|
||||
Con_DrawGenericChar
|
||||
|
||||
draw console single character
|
||||
====================
|
||||
*/
|
||||
cl_font_t *Con_GetCurFont( void )
|
||||
static int Con_DrawGenericChar( int x, int y, int number, rgba_t color )
|
||||
{
|
||||
return con.curFont;
|
||||
int width, height;
|
||||
float s1, t1, s2, t2;
|
||||
wrect_t *rc;
|
||||
|
||||
number &= 255;
|
||||
|
||||
if( !con.curFont || !con.curFont->valid )
|
||||
return 0;
|
||||
|
||||
number = Con_UtfProcessChar(number);
|
||||
if( !number )
|
||||
return 0;
|
||||
|
||||
if( y < -con.curFont->charHeight )
|
||||
return 0;
|
||||
|
||||
rc = &con.curFont->fontRc[number];
|
||||
R_GetTextureParms( &width, &height, con.curFont->hFontTexture );
|
||||
|
||||
if( !width || !height )
|
||||
return con.curFont->charWidths[number];
|
||||
|
||||
// don't apply color to fixed fonts it's already colored
|
||||
if( con.curFont->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, con.curFont->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8
|
||||
ref.dllFuncs.Color4ub( color[0], color[1], color[2], color[3] );
|
||||
else ref.dllFuncs.Color4ub( 255, 255, 255, color[3] );
|
||||
|
||||
// calc rectangle
|
||||
s1 = (float)rc->left / width;
|
||||
t1 = (float)rc->top / height;
|
||||
s2 = (float)rc->right / width;
|
||||
t2 = (float)rc->bottom / height;
|
||||
width = ( rc->right - rc->left ) * con_fontscale->value;
|
||||
height = ( rc->bottom - rc->top ) * con_fontscale->value;
|
||||
|
||||
if( clgame.ds.adjust_size )
|
||||
Con_TextAdjustSize( &x, &y, &width, &height );
|
||||
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, con.curFont->hFontTexture );
|
||||
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); // don't forget reset color
|
||||
|
||||
return con.curFont->charWidths[number];
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Con_SetFont
|
||||
|
||||
choose font size
|
||||
====================
|
||||
*/
|
||||
void Con_SetFont( int fontNum )
|
||||
{
|
||||
fontNum = bound( 0, fontNum, CON_NUMFONTS - 1 );
|
||||
con.curFont = &con.chars[fontNum];
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Con_RestoreFont
|
||||
|
||||
restore auto-selected console font
|
||||
(that based on screen resolution)
|
||||
====================
|
||||
*/
|
||||
void Con_RestoreFont( void )
|
||||
{
|
||||
con.curFont = con.lastUsedFont;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Con_DrawCharacter
|
||||
|
||||
client version of routine
|
||||
====================
|
||||
*/
|
||||
int Con_DrawCharacter( int x, int y, int number, rgba_t color )
|
||||
{
|
||||
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
|
||||
return Con_DrawGenericChar( x, y, number, color );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Con_DrawCharacterLen
|
||||
|
||||
returns character sizes in screen pixels
|
||||
====================
|
||||
*/
|
||||
void Con_DrawCharacterLen( int number, int *width, int *height )
|
||||
{
|
||||
if( width && con.curFont ) *width = con.curFont->charWidths[number];
|
||||
if( height && con.curFont ) *height = con.curFont->charHeight;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -808,7 +1007,105 @@ compute string width and height in screen pixels
|
||||
*/
|
||||
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height )
|
||||
{
|
||||
return CL_DrawStringLen( con.curFont, pText, length, height, FONT_DRAW_UTF8 );
|
||||
int curLength = 0;
|
||||
|
||||
if( !con.curFont )
|
||||
return;
|
||||
if( height )
|
||||
*height = con.curFont->charHeight;
|
||||
if (!length)
|
||||
return;
|
||||
|
||||
*length = 0;
|
||||
|
||||
while( *pText )
|
||||
{
|
||||
byte c = *pText;
|
||||
|
||||
if( *pText == '\n' )
|
||||
{
|
||||
pText++;
|
||||
curLength = 0;
|
||||
}
|
||||
|
||||
// skip color strings they are not drawing
|
||||
if( IsColorString( pText ))
|
||||
{
|
||||
pText += 2;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
// Convert to unicode
|
||||
c = Con_UtfProcessChar( c );
|
||||
|
||||
if( c )
|
||||
curLength += con.curFont->charWidths[c];
|
||||
|
||||
pText++;
|
||||
|
||||
if( curLength > *length )
|
||||
*length = curLength;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
Con_DrawString
|
||||
|
||||
Draws a multi-colored string, optionally forcing
|
||||
to a fixed color.
|
||||
==================
|
||||
*/
|
||||
int Con_DrawGenericString( int x, int y, const char *string, rgba_t setColor, qboolean forceColor, int hideChar )
|
||||
{
|
||||
rgba_t color;
|
||||
int drawLen = 0;
|
||||
int numDraws = 0;
|
||||
const char *s;
|
||||
|
||||
if( !con.curFont ) return 0; // no font set
|
||||
|
||||
Con_UtfProcessChar( 0 );
|
||||
|
||||
// draw the colored text
|
||||
memcpy( color, setColor, sizeof( color ));
|
||||
s = string;
|
||||
|
||||
while( *s )
|
||||
{
|
||||
if( *s == '\n' )
|
||||
{
|
||||
s++;
|
||||
if( !*s ) break; // at end the string
|
||||
drawLen = 0; // begin new row
|
||||
y += con.curFont->charHeight;
|
||||
}
|
||||
|
||||
if( IsColorString( s ))
|
||||
{
|
||||
if( !forceColor )
|
||||
{
|
||||
memcpy( color, g_color_table[ColorIndex(*(s+1))], sizeof( color ));
|
||||
color[3] = setColor[3];
|
||||
}
|
||||
|
||||
s += 2;
|
||||
numDraws++;
|
||||
continue;
|
||||
}
|
||||
|
||||
// hide char for overstrike mode
|
||||
if( hideChar == numDraws )
|
||||
drawLen += con.curFont->charWidths[*s];
|
||||
else drawLen += Con_DrawCharacter( x + drawLen, y, *s, color );
|
||||
|
||||
numDraws++;
|
||||
s++;
|
||||
}
|
||||
|
||||
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
|
||||
return drawLen;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -820,9 +1117,10 @@ client version of routine
|
||||
*/
|
||||
int Con_DrawString( int x, int y, const char *string, rgba_t setColor )
|
||||
{
|
||||
return CL_DrawString( x, y, string, setColor, con.curFont, FONT_DRAW_UTF8 );
|
||||
return Con_DrawGenericString( x, y, string, setColor, false, -1 );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
Con_Init
|
||||
@@ -1199,7 +1497,7 @@ void Field_KeyDownEvent( field_t *edit, int key )
|
||||
return;
|
||||
}
|
||||
|
||||
if( key == K_BACKSPACE || key == K_X_BUTTON )
|
||||
if( key == K_BACKSPACE )
|
||||
{
|
||||
if( edit->cursor > 0 )
|
||||
{
|
||||
@@ -1211,7 +1509,7 @@ void Field_KeyDownEvent( field_t *edit, int key )
|
||||
return;
|
||||
}
|
||||
|
||||
if( key == K_RIGHTARROW || key == K_DPAD_RIGHT )
|
||||
if( key == K_RIGHTARROW )
|
||||
{
|
||||
if( edit->cursor < len ) edit->cursor = Con_UtfMoveRight( edit->buffer, edit->cursor, edit->widthInChars );
|
||||
if( edit->cursor >= edit->scroll + edit->widthInChars && edit->cursor <= len )
|
||||
@@ -1219,7 +1517,7 @@ void Field_KeyDownEvent( field_t *edit, int key )
|
||||
return;
|
||||
}
|
||||
|
||||
if( key == K_LEFTARROW || key == K_DPAD_LEFT )
|
||||
if( key == K_LEFTARROW )
|
||||
{
|
||||
if( edit->cursor > 0 ) edit->cursor = Con_UtfMoveLeft( edit->buffer, edit->cursor );
|
||||
if( edit->cursor < edit->scroll ) edit->scroll--;
|
||||
@@ -1314,7 +1612,7 @@ Field_DrawInputLine
|
||||
void Field_DrawInputLine( int x, int y, field_t *edit )
|
||||
{
|
||||
int len, cursorChar;
|
||||
int drawLen;
|
||||
int drawLen, hideChar = -1;
|
||||
int prestep, curPos;
|
||||
char str[MAX_SYSPATH];
|
||||
byte *colorDefault;
|
||||
@@ -1351,23 +1649,35 @@ void Field_DrawInputLine( int x, int y, field_t *edit )
|
||||
// save char for overstrike
|
||||
cursorChar = str[edit->cursor - prestep];
|
||||
|
||||
if( host.key_overstrike && cursorChar && !((int)( host.realtime * 4 ) & 1 ))
|
||||
hideChar = edit->cursor - prestep; // skip this char
|
||||
|
||||
// draw it
|
||||
CL_DrawString( x, y, str, colorDefault, con.curFont, FONT_DRAW_UTF8 );
|
||||
Con_DrawGenericString( x, y, str, colorDefault, false, hideChar );
|
||||
|
||||
// draw the cursor
|
||||
if((int)( host.realtime * 4 ) & 1 ) return; // off blink
|
||||
|
||||
// calc cursor position
|
||||
str[edit->cursor - prestep] = 0;
|
||||
CL_DrawStringLen( con.curFont, str, &curPos, NULL, FONT_DRAW_UTF8 );
|
||||
Con_DrawStringLen( str, &curPos, NULL );
|
||||
Con_UtfProcessChar( 0 );
|
||||
|
||||
if( host.key_overstrike )
|
||||
if( host.key_overstrike && cursorChar )
|
||||
{
|
||||
CL_DrawCharacter( x + curPos, y, '|', colorDefault, con.curFont, 0 );
|
||||
// overstrike cursor
|
||||
#if 0
|
||||
pglEnable( GL_BLEND );
|
||||
pglDisable( GL_ALPHA_TEST );
|
||||
pglBlendFunc( GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
#endif
|
||||
Con_DrawGenericChar( x + curPos, y, cursorChar, colorDefault );
|
||||
}
|
||||
else
|
||||
{
|
||||
CL_DrawCharacter( x + curPos, y, '_', colorDefault, con.curFont, 0 );
|
||||
Con_UtfProcessChar( 0 );
|
||||
Con_DrawCharacter( x + curPos, y, '_', colorDefault );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1481,10 +1791,6 @@ static void Con_SaveHistory( con_history_t *self )
|
||||
int historyStart = self->next - CON_HISTORY, i;
|
||||
file_t *f;
|
||||
|
||||
// do not save history if nothing was executed
|
||||
if( self->next == 0 )
|
||||
return;
|
||||
|
||||
if( historyStart < 0 )
|
||||
historyStart = 0;
|
||||
|
||||
@@ -1520,8 +1826,8 @@ void Key_Console( int key )
|
||||
return;
|
||||
}
|
||||
|
||||
// enter or A finish the line
|
||||
if( key == K_ENTER || key == K_KP_ENTER || key == K_A_BUTTON )
|
||||
// enter finishes the line
|
||||
if( key == K_ENTER || key == K_KP_ENTER )
|
||||
{
|
||||
// backslash text are commands, else chat
|
||||
if( con.input.buffer[0] == '\\' || con.input.buffer[0] == '/' )
|
||||
@@ -1548,7 +1854,7 @@ void Key_Console( int key )
|
||||
}
|
||||
|
||||
// command completion
|
||||
if( key == K_TAB || key == K_L2_BUTTON )
|
||||
if( key == K_TAB )
|
||||
{
|
||||
Con_CompleteCommand( &con.input );
|
||||
Con_Bottom();
|
||||
@@ -1569,13 +1875,13 @@ void Key_Console( int key )
|
||||
}
|
||||
|
||||
// console scrolling
|
||||
if( key == K_PGUP || key == K_DPAD_UP )
|
||||
if( key == K_PGUP )
|
||||
{
|
||||
Con_PageUp( 1 );
|
||||
return;
|
||||
}
|
||||
|
||||
if( key == K_PGDN || key == K_DPAD_DOWN )
|
||||
if( key == K_PGDN )
|
||||
{
|
||||
Con_PageDown( 1 );
|
||||
return;
|
||||
@@ -1611,23 +1917,6 @@ void Key_Console( int key )
|
||||
return;
|
||||
}
|
||||
|
||||
// enable the OSK with button press
|
||||
if( key == K_Y_BUTTON )
|
||||
{
|
||||
Key_EnableTextInput( true, true );
|
||||
return;
|
||||
}
|
||||
|
||||
// exit the console by pressing MINUS on NSwitch
|
||||
// or both Back(Select)/Start buttons for everyone else
|
||||
if( key == K_BACK_BUTTON || key == K_START_BUTTON )
|
||||
{
|
||||
if( cls.state == ca_active && !cl.background )
|
||||
Key_SetKeyDest( key_game );
|
||||
else UI_SetActiveMenu( true );
|
||||
return;
|
||||
}
|
||||
|
||||
// pass to the normal editline routine
|
||||
Field_KeyDownEvent( &con.input, key );
|
||||
}
|
||||
@@ -1643,14 +1932,14 @@ void Key_Message( int key )
|
||||
{
|
||||
char buffer[MAX_SYSPATH];
|
||||
|
||||
if( key == K_ESCAPE || key == K_BACK_BUTTON )
|
||||
if( key == K_ESCAPE )
|
||||
{
|
||||
Key_SetKeyDest( key_game );
|
||||
Con_ClearField( &con.chat );
|
||||
return;
|
||||
}
|
||||
|
||||
if( key == K_ENTER || key == K_KP_ENTER || key == K_A_BUTTON )
|
||||
if( key == K_ENTER || key == K_KP_ENTER )
|
||||
{
|
||||
if( con.chat.buffer[0] && cls.state == ca_active )
|
||||
{
|
||||
@@ -1692,7 +1981,7 @@ void Con_DrawInput( int lines )
|
||||
return;
|
||||
|
||||
y = lines - ( con.curFont->charHeight * 2 );
|
||||
CL_DrawCharacter( con.curFont->charWidths[' '], y, ']', g_color_table[7], con.curFont, 0 );
|
||||
Con_DrawCharacter( con.curFont->charWidths[' '], y, ']', g_color_table[7] );
|
||||
Field_DrawInputLine( con.curFont->charWidths[' ']*2, y, &con.input );
|
||||
}
|
||||
|
||||
@@ -1705,37 +1994,30 @@ Custom debug messages
|
||||
*/
|
||||
int Con_DrawDebugLines( void )
|
||||
{
|
||||
notify_t *notify = con.notify;
|
||||
int i, count = 0;
|
||||
int defaultX;
|
||||
int y = 20;
|
||||
int fontTall;
|
||||
|
||||
if( !con.curFont || !con.curFont->valid )
|
||||
return 0;
|
||||
|
||||
defaultX = refState.width / 4;
|
||||
fontTall = con.curFont->charHeight + 1;
|
||||
|
||||
for( i = 0; i < ARRAYSIZE( con.notify ); i++, notify++ )
|
||||
for( i = 0; i < MAX_DBG_NOTIFY; i++ )
|
||||
{
|
||||
int x, len;
|
||||
if( host.realtime < con.notify[i].expire && con.notify[i].key_dest == cls.key_dest )
|
||||
{
|
||||
int x, len;
|
||||
int fontTall = 0;
|
||||
|
||||
if( host.realtime > notify->expire )
|
||||
continue;
|
||||
Con_DrawStringLen( con.notify[i].szNotify, &len, &fontTall );
|
||||
x = refState.width - Q_max( defaultX, len ) - 10;
|
||||
fontTall += 1;
|
||||
|
||||
if( notify->key_dest != cls.key_dest )
|
||||
continue;
|
||||
if( y + fontTall > refState.height - 20 )
|
||||
return count;
|
||||
|
||||
Con_DrawStringLen( notify->szNotify, &len, NULL );
|
||||
x = refState.width - Q_max( defaultX, len ) - 10;
|
||||
|
||||
if( y + fontTall > refState.height - 20 )
|
||||
return count;
|
||||
|
||||
count++;
|
||||
y += fontTall;
|
||||
CL_DrawString( x, y, notify->szNotify, notify->color, con.curFont, FONT_DRAW_UTF8 | FONT_DRAW_NOLF );
|
||||
count++;
|
||||
y = 20 + fontTall * i;
|
||||
Con_DrawString( x, y, con.notify[i].szNotify, con.notify[i].color );
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
@@ -1757,17 +2039,17 @@ void Con_DrawDebug( void )
|
||||
if( scr_download->value != -1.0f )
|
||||
{
|
||||
Q_snprintf( dlstring, sizeof( dlstring ), "Downloading [%d remaining]: ^2%s^7 %5.1f%% time %.f secs",
|
||||
host.downloadcount, host.downloadfile, scr_download->value, Sys_DoubleTime() - timeStart );
|
||||
host.downloadcount, host.downloadfile, scr_download->value, Sys_DoubleTime() - timeStart );
|
||||
x = refState.width - 500;
|
||||
y = con.curFont->charHeight * 1.05f;
|
||||
Con_DrawString( x, y, dlstring, g_color_table[7] );
|
||||
}
|
||||
else
|
||||
{
|
||||
timeStart = host.realtime;
|
||||
timeStart = Sys_DoubleTime();
|
||||
}
|
||||
|
||||
if( !host.allow_console || Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" ))
|
||||
if( !host_developer.value || Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" ))
|
||||
return;
|
||||
|
||||
if( con.draw_notify && !Con_Visible( ))
|
||||
@@ -1793,7 +2075,7 @@ void Con_DrawNotify( void )
|
||||
|
||||
x = con.curFont->charWidths[' ']; // offset one space at left screen side
|
||||
|
||||
if( host.allow_console && ( !Cvar_VariableInteger( "cl_background" ) && !Cvar_VariableInteger( "sv_background" )))
|
||||
if( host_developer.value && ( !Cvar_VariableInteger( "cl_background" ) && !Cvar_VariableInteger( "sv_background" )))
|
||||
{
|
||||
for( i = CON_LINES_COUNT - con.num_times; i < CON_LINES_COUNT; i++ )
|
||||
{
|
||||
@@ -1844,11 +2126,7 @@ int Con_DrawConsoleLine( int y, int lineno )
|
||||
return 0; // this string will be shown only at notify
|
||||
|
||||
if( y >= con.curFont->charHeight )
|
||||
{
|
||||
float x = con.curFont->charWidths[' '];
|
||||
|
||||
CL_DrawString( x, y, li->start, g_color_table[7], con.curFont, FONT_DRAW_UTF8 );
|
||||
}
|
||||
Con_DrawGenericString( con.curFont->charWidths[' '], y, li->start, g_color_table[7], false, -1 );
|
||||
|
||||
return con.curFont->charHeight;
|
||||
}
|
||||
@@ -1915,15 +2193,17 @@ void Con_DrawSolidConsole( int lines )
|
||||
// draw current version
|
||||
memcpy( color, g_color_table[7], sizeof( color ));
|
||||
|
||||
Q_snprintf( curbuild, MAX_STRING, XASH_ENGINE_NAME " %i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
|
||||
Q_snprintf( curbuild, MAX_STRING, "%s %i/%s (%s-%s build %i)", XASH_ENGINE_NAME, PROTOCOL_VERSION, XASH_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
|
||||
|
||||
Con_DrawStringLen( curbuild, &stringLen, &charH );
|
||||
|
||||
start = refState.width - stringLen;
|
||||
stringLen = Con_StringLength( curbuild );
|
||||
|
||||
fraction = lines / (float)refState.height;
|
||||
color[3] = Q_min( fraction * 2.0f, 1.0f ) * 255; // fadeout version number
|
||||
|
||||
Con_DrawString( start, 0, curbuild, color );
|
||||
for( i = 0; i < stringLen; i++ )
|
||||
width += Con_DrawCharacter( start + width, 0, curbuild[i], color );
|
||||
|
||||
// draw the text
|
||||
if( CON_LINES_COUNT > 0 )
|
||||
@@ -1940,7 +2220,7 @@ void Con_DrawSolidConsole( int lines )
|
||||
|
||||
// draw red arrows to show the buffer is backscrolled
|
||||
for( x = 0; x < con.linewidth; x += 4 )
|
||||
CL_DrawCharacter( ( x + 1 ) * start, y, '^', g_color_table[1], con.curFont, 0 );
|
||||
Con_DrawCharacter(( x + 1 ) * start, y, '^', g_color_table[1] );
|
||||
y -= con.curFont->charHeight;
|
||||
}
|
||||
x = lastline;
|
||||
@@ -2043,7 +2323,7 @@ void Con_DrawVersion( void )
|
||||
{
|
||||
// draws the current build
|
||||
byte *color = g_color_table[7];
|
||||
int stringLen, charH = 0;
|
||||
int i, stringLen, width = 0, charH = 0;
|
||||
int start, height = refState.height;
|
||||
qboolean draw_version = false;
|
||||
string curbuild;
|
||||
@@ -2066,14 +2346,16 @@ void Con_DrawVersion( void )
|
||||
host.force_draw_version = false;
|
||||
|
||||
if( host.force_draw_version || draw_version )
|
||||
Q_snprintf( curbuild, MAX_STRING, XASH_ENGINE_NAME " v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
|
||||
else Q_snprintf( curbuild, MAX_STRING, "v%i/" XASH_VERSION " (%s-%s build %i)", PROTOCOL_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
|
||||
Q_snprintf( curbuild, MAX_STRING, "%s v%i/%s (%s-%s build %i)", XASH_ENGINE_NAME, PROTOCOL_VERSION, XASH_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
|
||||
else Q_snprintf( curbuild, MAX_STRING, "v%i/%s (%s-%s build %i)", PROTOCOL_VERSION, XASH_VERSION, Q_buildos(), Q_buildarch(), Q_buildnum( ));
|
||||
|
||||
Con_DrawStringLen( curbuild, &stringLen, &charH );
|
||||
start = refState.width - stringLen * 1.05f;
|
||||
stringLen = Con_StringLength( curbuild );
|
||||
height -= charH * 1.05f;
|
||||
|
||||
Con_DrawString( start, height, curbuild, color );
|
||||
for( i = 0; i < stringLen; i++ )
|
||||
width += Con_DrawCharacter( start + width, height, curbuild[i], color );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -2113,35 +2395,28 @@ void Con_RunConsole( void )
|
||||
con.vislines = con.showlines;
|
||||
}
|
||||
|
||||
if( FBitSet( con_charset->flags, FCVAR_CHANGED ) ||
|
||||
if( FBitSet( con_charset->flags, FCVAR_CHANGED ) ||
|
||||
FBitSet( con_fontscale->flags, FCVAR_CHANGED ) ||
|
||||
FBitSet( con_fontnum->flags, FCVAR_CHANGED ) ||
|
||||
FBitSet( cl_charset->flags, FCVAR_CHANGED ))
|
||||
FBitSet( cl_charset->flags, FCVAR_CHANGED ) )
|
||||
{
|
||||
// update codepage parameters
|
||||
if( !Q_stricmp( con_charset->string, "cp1251" ))
|
||||
{
|
||||
g_codepage = 0;
|
||||
if( !Q_stricmp( con_charset->string, "cp1251" ) )
|
||||
g_codepage = 1251;
|
||||
}
|
||||
else if( !Q_stricmp( con_charset->string, "cp1252" ))
|
||||
{
|
||||
else if( !Q_stricmp( con_charset->string, "cp1252" ) )
|
||||
g_codepage = 1252;
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_Printf( S_WARN "Unknown charset %s, defaulting to cp1252", con_charset->string );
|
||||
|
||||
Cvar_DirectSet( con_charset, "cp1252" );
|
||||
g_codepage = 1252;
|
||||
}
|
||||
|
||||
g_utf8 = !Q_stricmp( cl_charset->string, "utf-8" );
|
||||
Con_InvalidateFonts();
|
||||
Con_LoadConchars();
|
||||
cls.creditsFont.valid = false;
|
||||
SCR_LoadCreditsFont();
|
||||
ClearBits( con_charset->flags, FCVAR_CHANGED );
|
||||
ClearBits( con_fontnum->flags, FCVAR_CHANGED );
|
||||
ClearBits( con_fontscale->flags, FCVAR_CHANGED );
|
||||
ClearBits( cl_charset->flags, FCVAR_CHANGED );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2276,10 +2551,8 @@ Con_InvalidateFonts
|
||||
*/
|
||||
void Con_InvalidateFonts( void )
|
||||
{
|
||||
int i;
|
||||
for( i = 0; i < ARRAYSIZE( con.chars ); i++ )
|
||||
CL_FreeFont( &con.chars[i] );
|
||||
con.curFont = NULL;
|
||||
memset( con.chars, 0, sizeof( con.chars ));
|
||||
con.curFont = con.lastUsedFont = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -44,7 +44,6 @@ static struct joy_axis_s
|
||||
short prevval;
|
||||
} joyaxis[MAX_AXES] = { 0 };
|
||||
static byte currentbinding; // add posibility to remap keys, to place it in joykeys[]
|
||||
static qboolean joy_initialized;
|
||||
convar_t *joy_enable;
|
||||
static convar_t *joy_pitch;
|
||||
static convar_t *joy_yaw;
|
||||
@@ -245,7 +244,7 @@ void Joy_AxisMotionEvent( byte axis, short value )
|
||||
return;
|
||||
}
|
||||
|
||||
Joy_KnownAxisMotionEvent( joyaxesmap[axis], value );
|
||||
return Joy_KnownAxisMotionEvent( joyaxesmap[axis], value );
|
||||
}
|
||||
|
||||
void Joy_KnownAxisMotionEvent( engineAxis_t engineAxis, short value )
|
||||
@@ -394,10 +393,10 @@ void Joy_Init( void )
|
||||
joy_forward_key_threshold = Cvar_Get( "joy_forward_key_threshold", "24576", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "forward axis key event emit threshold. Value from 0 to 32767");
|
||||
|
||||
// by default, we rely on deadzone detection come from system, but some glitchy devices report false deadzones
|
||||
joy_side_deadzone = Cvar_Get( "joy_side_deadzone", DEFAULT_JOY_DEADZONE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "side axis deadzone. Value from 0 to 32767" );
|
||||
joy_forward_deadzone = Cvar_Get( "joy_forward_deadzone", DEFAULT_JOY_DEADZONE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "forward axis deadzone. Value from 0 to 32767");
|
||||
joy_pitch_deadzone = Cvar_Get( "joy_pitch_deadzone", DEFAULT_JOY_DEADZONE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "pitch axis deadzone. Value from 0 to 32767");
|
||||
joy_yaw_deadzone = Cvar_Get( "joy_yaw_deadzone", DEFAULT_JOY_DEADZONE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "yaw axis deadzone. Value from 0 to 32767" );
|
||||
joy_side_deadzone = Cvar_Get( "joy_side_deadzone", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "side axis deadzone. Value from 0 to 32767" );
|
||||
joy_forward_deadzone = Cvar_Get( "joy_forward_deadzone", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "forward axis deadzone. Value from 0 to 32767");
|
||||
joy_pitch_deadzone = Cvar_Get( "joy_pitch_deadzone", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "pitch axis deadzone. Value from 0 to 32767");
|
||||
joy_yaw_deadzone = Cvar_Get( "joy_yaw_deadzone", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "yaw axis deadzone. Value from 0 to 32767" );
|
||||
|
||||
joy_axis_binding = Cvar_Get( "joy_axis_binding", "sfpyrl", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "axis hardware id to engine inner axis binding, "
|
||||
"s - side, f - forward, y - yaw, p - pitch, r - left trigger, l - right trigger" );
|
||||
@@ -408,17 +407,13 @@ void Joy_Init( void )
|
||||
|
||||
joy_enable = Cvar_Get( "joy_enable", "1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable joystick" );
|
||||
|
||||
// renamed from -nojoy to -noenginejoy to not conflict with
|
||||
// client.dll's joystick support
|
||||
if( Sys_CheckParm( "-noenginejoy" ))
|
||||
if( Sys_CheckParm( "-nojoy" ))
|
||||
{
|
||||
Cvar_FullSet( "joy_enable", "0", FCVAR_READ_ONLY );
|
||||
return;
|
||||
}
|
||||
|
||||
Cvar_FullSet( "joy_found", va( "%d", Platform_JoyInit( joy_index->value )), FCVAR_READ_ONLY );
|
||||
|
||||
joy_initialized = true;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -430,8 +425,5 @@ Shutdown joystick code
|
||||
*/
|
||||
void Joy_Shutdown( void )
|
||||
{
|
||||
if( joy_initialized )
|
||||
{
|
||||
Cvar_FullSet( "joy_found", 0, FCVAR_READ_ONLY );
|
||||
}
|
||||
Cvar_FullSet( "joy_found", 0, FCVAR_READ_ONLY );
|
||||
}
|
||||
|
||||
@@ -87,7 +87,7 @@ typedef struct touchbuttonlist_s
|
||||
touch_button_t *last;
|
||||
} touchbuttonlist_t;
|
||||
|
||||
static struct touch_s
|
||||
struct touch_s
|
||||
{
|
||||
qboolean initialized;
|
||||
qboolean config_loaded;
|
||||
@@ -151,6 +151,7 @@ convar_t *touch_exp_mult;
|
||||
convar_t *touch_grid_enable;
|
||||
convar_t *touch_grid_count;
|
||||
convar_t *touch_config_file;
|
||||
convar_t *touch_enable;
|
||||
convar_t *touch_in_menu;
|
||||
convar_t *touch_joy_radius;
|
||||
convar_t *touch_dpad_radius;
|
||||
@@ -161,9 +162,7 @@ convar_t *touch_highlight_b;
|
||||
convar_t *touch_highlight_a;
|
||||
convar_t *touch_precise_amount;
|
||||
convar_t *touch_joy_texture;
|
||||
|
||||
CVAR_DEFINE_AUTO( touch_enable, DEFAULT_TOUCH_ENABLE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable touch controls" );
|
||||
CVAR_DEFINE_AUTO( touch_emulate, "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "emulate touch with mouse" );
|
||||
convar_t *touch_emulate;
|
||||
|
||||
// code looks smaller with it
|
||||
#define B(x) (button->x)
|
||||
@@ -215,74 +214,6 @@ static inline int Touch_ExportButtonToConfig( file_t *f, touch_button_t *button,
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Touch_DumpConfig
|
||||
|
||||
Dump config to file
|
||||
=================
|
||||
*/
|
||||
qboolean Touch_DumpConfig( const char *name, const char *profilename )
|
||||
{
|
||||
file_t *f;
|
||||
touch_button_t *button;
|
||||
|
||||
f = FS_Open( name, "w", true );
|
||||
|
||||
if( !f )
|
||||
{
|
||||
Con_Printf( S_ERROR "Couldn't write %s.\n", name );
|
||||
return false;
|
||||
}
|
||||
|
||||
FS_Printf( f, "//=======================================================================\n");
|
||||
FS_Printf( f, "//\tCopyright FWGS & XashXT group %s (c)\n", Q_timestamp( TIME_YEAR_ONLY ));
|
||||
FS_Printf( f, "//\t\t\ttouchscreen config\n" );
|
||||
FS_Printf( f, "//=======================================================================\n" );
|
||||
FS_Printf( f, "\ntouch_config_file \"%s\"\n", profilename );
|
||||
FS_Printf( f, "\n// touch cvars\n" );
|
||||
FS_Printf( f, "\n// sensitivity settings\n" );
|
||||
FS_Printf( f, "touch_pitch \"%f\"\n", touch_pitch->value );
|
||||
FS_Printf( f, "touch_yaw \"%f\"\n", touch_yaw->value );
|
||||
FS_Printf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone->value );
|
||||
FS_Printf( f, "touch_sidezone \"%f\"\n", touch_sidezone->value );
|
||||
FS_Printf( f, "touch_nonlinear_look \"%d\"\n", CVAR_TO_BOOL(touch_nonlinear_look));
|
||||
FS_Printf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor->value );
|
||||
FS_Printf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult->value );
|
||||
FS_Printf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult->value );
|
||||
FS_Printf( f, "\n// grid settings\n" );
|
||||
FS_Printf( f, "touch_grid_count \"%d\"\n", (int)touch_grid_count->value );
|
||||
FS_Printf( f, "touch_grid_enable \"%d\"\n", CVAR_TO_BOOL(touch_grid_enable));
|
||||
FS_Printf( f, "\n// global overstroke (width, r, g, b, a)\n" );
|
||||
FS_Printf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] );
|
||||
FS_Printf( f, "\n// highlight when pressed\n" );
|
||||
FS_Printf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r->value );
|
||||
FS_Printf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g->value );
|
||||
FS_Printf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b->value );
|
||||
FS_Printf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a->value );
|
||||
FS_Printf( f, "\n// _joy and _dpad options\n" );
|
||||
FS_Printf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius->value );
|
||||
FS_Printf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius->value );
|
||||
FS_Printf( f, "\n// how much slowdown when Precise Look button pressed\n" );
|
||||
FS_Printf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount->value );
|
||||
FS_Printf( f, "\n// enable/disable move indicator\n" );
|
||||
FS_Printf( f, "touch_move_indicator \"%f\"\n", touch_move_indicator->value );
|
||||
|
||||
FS_Printf( f, "\n// reset menu state when execing config\n" );
|
||||
FS_Printf( f, "touch_setclientonly 0\n" );
|
||||
FS_Printf( f, "\n// touch buttons\n" );
|
||||
FS_Printf( f, "touch_removeall\n" );
|
||||
|
||||
for( button = touch.list_user.first; button; button = button->next )
|
||||
{
|
||||
Touch_ExportButtonToConfig( f, button, false );
|
||||
}
|
||||
|
||||
FS_Close( f );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Touch_WriteConfig
|
||||
@@ -306,14 +237,61 @@ void Touch_WriteConfig( void )
|
||||
Q_snprintf( newconfigfile, sizeof( newconfigfile ), "%s.new", touch_config_file->string );
|
||||
Q_snprintf( oldconfigfile, sizeof( oldconfigfile ), "%s.bak", touch_config_file->string );
|
||||
|
||||
if( Touch_DumpConfig( newconfigfile, touch_config_file->string ))
|
||||
f = FS_Open( newconfigfile, "w", true );
|
||||
if( f )
|
||||
{
|
||||
touch_button_t *button;
|
||||
FS_Printf( f, "//=======================================================================\n");
|
||||
FS_Printf( f, "//\tCopyright FWGS & XashXT group %s (c)\n", Q_timestamp( TIME_YEAR_ONLY ));
|
||||
FS_Printf( f, "//\t\t\ttouchscreen config\n" );
|
||||
FS_Printf( f, "//=======================================================================\n" );
|
||||
FS_Printf( f, "\ntouch_config_file \"%s\"\n", touch_config_file->string );
|
||||
FS_Printf( f, "\n// touch cvars\n" );
|
||||
FS_Printf( f, "\n// sensitivity settings\n" );
|
||||
FS_Printf( f, "touch_pitch \"%f\"\n", touch_pitch->value );
|
||||
FS_Printf( f, "touch_yaw \"%f\"\n", touch_yaw->value );
|
||||
FS_Printf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone->value );
|
||||
FS_Printf( f, "touch_sidezone \"%f\"\n", touch_sidezone->value );
|
||||
FS_Printf( f, "touch_nonlinear_look \"%d\"\n", CVAR_TO_BOOL(touch_nonlinear_look));
|
||||
FS_Printf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor->value );
|
||||
FS_Printf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult->value );
|
||||
FS_Printf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult->value );
|
||||
FS_Printf( f, "\n// grid settings\n" );
|
||||
FS_Printf( f, "touch_grid_count \"%d\"\n", (int)touch_grid_count->value );
|
||||
FS_Printf( f, "touch_grid_enable \"%d\"\n", CVAR_TO_BOOL(touch_grid_enable));
|
||||
FS_Printf( f, "\n// global overstroke (width, r, g, b, a)\n" );
|
||||
FS_Printf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] );
|
||||
FS_Printf( f, "\n// highlight when pressed\n" );
|
||||
FS_Printf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r->value );
|
||||
FS_Printf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g->value );
|
||||
FS_Printf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b->value );
|
||||
FS_Printf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a->value );
|
||||
FS_Printf( f, "\n// _joy and _dpad options\n" );
|
||||
FS_Printf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius->value );
|
||||
FS_Printf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius->value );
|
||||
FS_Printf( f, "\n// how much slowdown when Precise Look button pressed\n" );
|
||||
FS_Printf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount->value );
|
||||
FS_Printf( f, "\n// enable/disable move indicator\n" );
|
||||
FS_Printf( f, "touch_move_indicator \"%f\"\n", touch_move_indicator->value );
|
||||
|
||||
FS_Printf( f, "\n// reset menu state when execing config\n" );
|
||||
FS_Printf( f, "touch_setclientonly 0\n" );
|
||||
FS_Printf( f, "\n// touch buttons\n" );
|
||||
FS_Printf( f, "touch_removeall\n" );
|
||||
|
||||
for( button = touch.list_user.first; button; button = button->next )
|
||||
{
|
||||
Touch_ExportButtonToConfig( f, button, false );
|
||||
}
|
||||
|
||||
FS_Close( f );
|
||||
|
||||
FS_Delete( oldconfigfile );
|
||||
FS_Rename( touch_config_file->string, oldconfigfile );
|
||||
|
||||
FS_Delete( touch_config_file->string );
|
||||
FS_Rename( newconfigfile, touch_config_file->string );
|
||||
}
|
||||
else Con_Printf( S_ERROR "Couldn't write %s.\n", touch_config_file->string );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -325,8 +303,8 @@ export current touch configuration into profile
|
||||
*/
|
||||
static void Touch_ExportConfig_f( void )
|
||||
{
|
||||
file_t *f;
|
||||
const char *name;
|
||||
string profilename, profilebase;
|
||||
|
||||
if( Cmd_Argc() != 2 )
|
||||
{
|
||||
@@ -338,15 +316,65 @@ static void Touch_ExportConfig_f( void )
|
||||
|
||||
name = Cmd_Argv( 1 );
|
||||
|
||||
if( Q_strstr( name, "touch_presets/" ))
|
||||
Con_Reportf( "Exporting config to %s\n", name );
|
||||
f = FS_Open( name, "w", true );
|
||||
if( f )
|
||||
{
|
||||
COM_FileBase( name, profilebase, sizeof( profilebase ));
|
||||
Q_snprintf( profilename, sizeof( profilebase ), "touch_profiles/%s (copy).cfg", profilebase );
|
||||
}
|
||||
else Q_strncpy( profilename, name, sizeof( profilename ));
|
||||
string profilename, profilebase;
|
||||
touch_button_t *button;
|
||||
|
||||
Con_Reportf( "Exporting config to \"%s\", profile name \"%s\"\n", name, profilename );
|
||||
Touch_DumpConfig( name, profilename );
|
||||
if( Q_strstr( name, "touch_presets/" ) )
|
||||
{
|
||||
COM_FileBase( name, profilebase );
|
||||
Q_snprintf( profilename, sizeof( profilebase ), "touch_profiles/%s (copy).cfg", profilebase );
|
||||
}
|
||||
else Q_strncpy( profilename, name, sizeof( profilename ));
|
||||
FS_Printf( f, "//=======================================================================\n");
|
||||
FS_Printf( f, "//\tCopyright FWGS & XashXT group %s (c)\n", Q_timestamp( TIME_YEAR_ONLY ));
|
||||
FS_Printf( f, "//\t\t\ttouchscreen preset\n" );
|
||||
FS_Printf( f, "//=======================================================================\n" );
|
||||
FS_Printf( f, "\ntouch_config_file \"%s\"\n", profilename );
|
||||
FS_Printf( f, "\n// touch cvars\n" );
|
||||
FS_Printf( f, "\n// sensitivity settings\n" );
|
||||
FS_Printf( f, "touch_pitch \"%f\"\n", touch_pitch->value );
|
||||
FS_Printf( f, "touch_yaw \"%f\"\n", touch_yaw->value );
|
||||
FS_Printf( f, "touch_forwardzone \"%f\"\n", touch_forwardzone->value );
|
||||
FS_Printf( f, "touch_sidezone \"%f\"\n", touch_sidezone->value );
|
||||
FS_Printf( f, "touch_nonlinear_look \"%d\"\n", CVAR_TO_BOOL(touch_nonlinear_look) );
|
||||
FS_Printf( f, "touch_pow_factor \"%f\"\n", touch_pow_factor->value );
|
||||
FS_Printf( f, "touch_pow_mult \"%f\"\n", touch_pow_mult->value );
|
||||
FS_Printf( f, "touch_exp_mult \"%f\"\n", touch_exp_mult->value );
|
||||
FS_Printf( f, "\n// grid settings\n" );
|
||||
FS_Printf( f, "touch_grid_count \"%d\"\n", (int)touch_grid_count->value );
|
||||
FS_Printf( f, "touch_grid_enable \"%d\"\n", CVAR_TO_BOOL(touch_grid_enable) );
|
||||
FS_Printf( f, "\n// global overstroke (width, r, g, b, a)\n" );
|
||||
FS_Printf( f, "touch_set_stroke %d %d %d %d %d\n", touch.swidth, touch.scolor[0], touch.scolor[1], touch.scolor[2], touch.scolor[3] );
|
||||
FS_Printf( f, "\n// highlight when pressed\n" );
|
||||
FS_Printf( f, "touch_highlight_r \"%f\"\n", touch_highlight_r->value );
|
||||
FS_Printf( f, "touch_highlight_g \"%f\"\n", touch_highlight_g->value );
|
||||
FS_Printf( f, "touch_highlight_b \"%f\"\n", touch_highlight_b->value );
|
||||
FS_Printf( f, "touch_highlight_a \"%f\"\n", touch_highlight_a->value );
|
||||
FS_Printf( f, "\n// _joy and _dpad options\n" );
|
||||
FS_Printf( f, "touch_dpad_radius \"%f\"\n", touch_dpad_radius->value );
|
||||
FS_Printf( f, "touch_joy_radius \"%f\"\n", touch_joy_radius->value );
|
||||
FS_Printf( f, "\n// how much slowdown when Precise Look button pressed\n" );
|
||||
FS_Printf( f, "touch_precise_amount \"%f\"\n", touch_precise_amount->value );
|
||||
FS_Printf( f, "\n// enable/disable move indicator\n" );
|
||||
FS_Printf( f, "touch_move_indicator \"%f\"\n", touch_move_indicator->value );
|
||||
|
||||
FS_Printf( f, "\n// reset menu state when execing config\n" );
|
||||
FS_Printf( f, "touch_setclientonly 0\n" );
|
||||
FS_Printf( f, "\n// touch buttons\n" );
|
||||
FS_Printf( f, "touch_removeall\n" );
|
||||
for( button = touch.list_user.first; button; button = button->next )
|
||||
{
|
||||
Touch_ExportButtonToConfig( f, button, true );
|
||||
}
|
||||
FS_Printf( f, "\n// round button coordinates to grid\n" );
|
||||
FS_Printf( f, "touch_roundall\n" );
|
||||
FS_Close( f );
|
||||
}
|
||||
else Con_Printf( S_ERROR "Couldn't write %s.\n", name );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -469,8 +497,8 @@ static touch_button_t *Touch_FindFirst( touchbuttonlist_t *list, const char *nam
|
||||
|
||||
void Touch_SetClientOnly( byte state )
|
||||
{
|
||||
// TODO: fix clash with vgui cursors
|
||||
touch.clientonly = state;
|
||||
host.mouse_visible = state;
|
||||
|
||||
touch.move_finger = touch.look_finger = -1;
|
||||
touch.forward = touch.side = 0;
|
||||
@@ -737,7 +765,7 @@ static void Touch_ReloadConfig_f( void )
|
||||
touch.edit = touch.selection = NULL;
|
||||
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1;
|
||||
|
||||
Cbuf_AddTextf( "exec %s\n", touch_config_file->string );
|
||||
Cbuf_AddText( va("exec %s\n", touch_config_file->string ) );
|
||||
}
|
||||
|
||||
static touch_button_t *Touch_AddButton( touchbuttonlist_t *list,
|
||||
@@ -966,7 +994,7 @@ static void Touch_InitEditor( void )
|
||||
|
||||
Touch_ClearList( &touch.list_edit );
|
||||
|
||||
temp = Touch_AddButton( &touch.list_edit, "close", "touch_default/edit_close", "touch_disableedit", 0, y, x, y + 0.1f, color, true );
|
||||
temp = Touch_AddButton( &touch.list_edit, "close", "touch_default/edit_close.tga", "touch_disableedit", 0, y, x, y + 0.1f, color, true );
|
||||
SetBits( temp->flags, TOUCH_FL_NOEDIT );
|
||||
|
||||
temp = Touch_AddButton( &touch.list_edit, "close", "#Close and save", "", x, y, x + 0.2f, y + 0.1f, color, true );
|
||||
@@ -974,7 +1002,7 @@ static void Touch_InitEditor( void )
|
||||
|
||||
y += 0.2f;
|
||||
|
||||
temp = Touch_AddButton( &touch.list_edit, "cancel", "touch_default/edit_reset", "touch_reloadconfig", 0, y, x, y + 0.1f, color, true );
|
||||
temp = Touch_AddButton( &touch.list_edit, "cancel", "touch_default/edit_reset.tga", "touch_reloadconfig", 0, y, x, y + 0.1f, color, true );
|
||||
SetBits( temp->flags, TOUCH_FL_NOEDIT );
|
||||
|
||||
temp = Touch_AddButton( &touch.list_edit, "close", "#Cancel and reset", "", x, y, x + 0.2f, y + 0.1f, color, true );
|
||||
@@ -982,7 +1010,7 @@ static void Touch_InitEditor( void )
|
||||
|
||||
y += 0.2f;
|
||||
|
||||
touch.hidebutton = Touch_AddButton( &touch.list_edit, "showhide", "touch_default/edit_hide", "touch_toggleselection", 0, y, x, y + 0.1f, color, true );
|
||||
touch.hidebutton = Touch_AddButton( &touch.list_edit, "showhide", "touch_default/edit_hide.tga", "touch_toggleselection", 0, y, x, y + 0.1f, color, true );
|
||||
SetBits( touch.hidebutton->flags, TOUCH_FL_HIDE | TOUCH_FL_NOEDIT );
|
||||
}
|
||||
|
||||
@@ -1010,24 +1038,24 @@ void Touch_Init( void )
|
||||
MakeRGBA( color, 255, 255, 255, 255 );
|
||||
Touch_AddDefaultButton( "look", "", "_look", 0.500000, 0.000000, 1.000000, 1, color, 0, 0, 0 );
|
||||
Touch_AddDefaultButton( "move", "", "_move", 0.000000, 0.000000, 0.500000, 1, color, 0, 0, 0 );
|
||||
Touch_AddDefaultButton( "invnext", "touch_default/next_weap", "invnext", 0.000000, 0.530200, 0.120000, 0.757428, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "invprev", "touch_default/prev_weap", "invprev", 0.000000, 0.075743, 0.120000, 0.302971, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "use", "touch_default/use", "+use", 0.880000, 0.454457, 1.000000, 0.681685, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "jump", "touch_default/jump", "+jump", 0.880000, 0.227228, 1.000000, 0.454457, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "attack", "touch_default/shoot", "+attack", 0.760000, 0.530200, 0.880000, 0.757428, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "attack2", "touch_default/shoot_alt", "+attack2", 0.760000, 0.302971, 0.880000, 0.530200, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "loadquick", "touch_default/load", "loadquick", 0.680000, 0.000000, 0.760000, 0.151486, color, 2, 1, 16 );
|
||||
Touch_AddDefaultButton( "savequick", "touch_default/save", "savequick", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 16 );
|
||||
Touch_AddDefaultButton( "messagemode", "touch_default/keyboard", "messagemode", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 8 );
|
||||
Touch_AddDefaultButton( "reload", "touch_default/reload", "+reload", 0.000000, 0.302971, 0.120000, 0.530200, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "flashlight", "touch_default/flash_light_filled", "impulse 100", 0.920000, 0.000000, 1.000000, 0.151486, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "scores", "touch_default/map", "+showscores", 0.680000, 0.000000, 0.760000, 0.151486, color, 2, 1, 8 );
|
||||
Touch_AddDefaultButton( "show_numbers", "touch_default/show_weapons", "exec touch_default/numbers.cfg", 0.440000, 0.833171, 0.520000, 0.984656, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "duck", "touch_default/crouch", "+duck", 0.880000, 0.757428, 1.000000, 0.984656, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "tduck", "touch_default/tduck", ";+duck", 0.560000, 0.833171, 0.620000, 0.946785, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "edit", "touch_default/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color, 2, 1, 32 );
|
||||
Touch_AddDefaultButton( "menu", "touch_default/menu", "escape", 0.000000, 0.833171, 0.080000, 0.984656, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "spray", "touch_default/spray", "impulse 201", 0.840000, 0.000000, 0.920000, 0.151486, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "invnext", "touch_default/next_weap.tga", "invnext", 0.000000, 0.530200, 0.120000, 0.757428, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "invprev", "touch_default/prev_weap.tga", "invprev", 0.000000, 0.075743, 0.120000, 0.302971, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "use", "touch_default/use.tga", "+use", 0.880000, 0.454457, 1.000000, 0.681685, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "jump", "touch_default/jump.tga", "+jump", 0.880000, 0.227228, 1.000000, 0.454457, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "attack", "touch_default/shoot.tga", "+attack", 0.760000, 0.530200, 0.880000, 0.757428, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "attack2", "touch_default/shoot_alt.tga", "+attack2", 0.760000, 0.302971, 0.880000, 0.530200, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "loadquick", "touch_default/load.tga", "loadquick", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 16 );
|
||||
Touch_AddDefaultButton( "savequick", "touch_default/save.tga", "savequick", 0.840000, 0.000000, 0.920000, 0.151486, color, 2, 1, 16 );
|
||||
Touch_AddDefaultButton( "messagemode", "touch_default/keyboard.tga", "messagemode", 0.840000, 0.000000, 0.920000, 0.151486, color, 2, 1, 8 );
|
||||
Touch_AddDefaultButton( "reload", "touch_default/reload.tga", "+reload", 0.000000, 0.302971, 0.120000, 0.530200, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "flashlight", "touch_default/flash_light_filled.tga", "impulse 100", 0.920000, 0.000000, 1.000000, 0.151486, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "scores", "touch_default/map.tga", "+showscores", 0.760000, 0.000000, 0.840000, 0.151486, color, 2, 1, 8 );
|
||||
Touch_AddDefaultButton( "show_numbers", "touch_default/show_weapons.tga", "exec touch_default/numbers.cfg", 0.440000, 0.833171, 0.520000, 0.984656, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "duck", "touch_default/crouch.tga", "+duck", 0.880000, 0.757428, 1.000000, 0.984656, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "tduck", "touch_default/tduck.tga", ";+duck", 0.560000, 0.833171, 0.620000, 0.946785, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "edit", "touch_default/settings.tga", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color, 2, 1, 32 );
|
||||
Touch_AddDefaultButton( "menu", "touch_default/menu.tga", "escape", 0.000000, 0.833171, 0.080000, 0.984656, color, 2, 1, 0 );
|
||||
|
||||
|
||||
Cmd_AddCommand( "touch_addbutton", Touch_AddButton_f, "add native touch button" );
|
||||
Cmd_AddCommand( "touch_removebutton", IN_TouchRemoveButton_f, "remove native touch button" );
|
||||
@@ -1078,19 +1106,14 @@ void Touch_Init( void )
|
||||
touch_dpad_radius = Cvar_Get( "touch_dpad_radius", "1.0", FCVAR_FILTERABLE, "dpad radius multiplier" );
|
||||
touch_joy_radius = Cvar_Get( "touch_joy_radius", "1.0", FCVAR_FILTERABLE, "joy radius multiplier" );
|
||||
touch_move_indicator = Cvar_Get( "touch_move_indicator", "0.0", FCVAR_FILTERABLE, "indicate move events (0 to disable)" );
|
||||
touch_joy_texture = Cvar_Get( "touch_joy_texture", "touch_default/joy", FCVAR_FILTERABLE, "texture for move indicator");
|
||||
touch_joy_texture = Cvar_Get( "touch_joy_texture", "touch_default/joy.tga", FCVAR_FILTERABLE, "texture for move indicator");
|
||||
|
||||
// input devices cvar
|
||||
Cvar_RegisterVariable( &touch_enable );
|
||||
Cvar_RegisterVariable( &touch_emulate );
|
||||
touch_enable = Cvar_Get( "touch_enable", DEFAULT_TOUCH_ENABLE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable touch controls" );
|
||||
touch_emulate = Cvar_Get( "touch_emulate", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "emulate touch with mouse" );
|
||||
|
||||
// TODO: touch platform
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 10 )
|
||||
SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" );
|
||||
SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" );
|
||||
#else
|
||||
SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
|
||||
#endif
|
||||
/// TODO: touch sdl platform
|
||||
// SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
|
||||
|
||||
touch.initialized = true;
|
||||
}
|
||||
@@ -1110,14 +1133,8 @@ static void Touch_InitConfig( void )
|
||||
/// TODO: hud font
|
||||
//pfnGetScreenInfo( NULL ); //HACK: update hud screen parameters like iHeight
|
||||
if( FS_FileExists( touch_config_file->string, true ) )
|
||||
{
|
||||
Cbuf_AddTextf( "exec \"%s\"\n", touch_config_file->string );
|
||||
Cbuf_Execute();
|
||||
}
|
||||
else
|
||||
{
|
||||
Touch_LoadDefaults_f();
|
||||
}
|
||||
Cbuf_AddText( va( "exec \"%s\"\n", touch_config_file->string ) );
|
||||
else Touch_LoadDefaults_f( );
|
||||
|
||||
Touch_InitEditor();
|
||||
touch.joytexture = ref.dllFuncs.GL_LoadTexture( touch_joy_texture->string, NULL, 0, TF_NOMIPMAP );
|
||||
@@ -1355,7 +1372,7 @@ void Touch_Draw( void )
|
||||
{
|
||||
touch_button_t *button;
|
||||
|
||||
if( !touch.initialized || ( !touch_enable.value && !touch.clientonly ))
|
||||
if( !touch.initialized || (!CVAR_TO_BOOL(touch_enable) && !touch.clientonly) )
|
||||
return;
|
||||
|
||||
Touch_InitConfig();
|
||||
@@ -1498,9 +1515,9 @@ static void Touch_EditMove( touchEventType type, int fingerID, float x, float y,
|
||||
touch.hidebutton->flags &= ~TOUCH_FL_HIDE;
|
||||
|
||||
if( FBitSet( button->flags, TOUCH_FL_HIDE ))
|
||||
Q_strncpy( touch.hidebutton->texturefile, "touch_default/edit_show", sizeof( touch.hidebutton->texturefile ));
|
||||
Q_strcpy( touch.hidebutton->texturefile, "touch_default/edit_show.tga" );
|
||||
else
|
||||
Q_strncpy( touch.hidebutton->texturefile, "touch_default/edit_hide", sizeof( touch.hidebutton->texturefile ));
|
||||
Q_strcpy( touch.hidebutton->texturefile, "touch_default/edit_hide.tga" );
|
||||
}
|
||||
}
|
||||
if( type == event_motion ) // shutdown button move
|
||||
@@ -1949,15 +1966,15 @@ static int Touch_ControlsEvent( touchEventType type, int fingerID, float x, floa
|
||||
|
||||
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy )
|
||||
{
|
||||
|
||||
// simulate menu mouse click
|
||||
if( cls.key_dest != key_game && !CVAR_TO_BOOL( touch_in_menu ))
|
||||
if( cls.key_dest != key_game && !CVAR_TO_BOOL(touch_in_menu) )
|
||||
{
|
||||
touch.move_finger = touch.resize_finger = touch.look_finger = -1;
|
||||
// Hack for keyboard, hope it help
|
||||
if( cls.key_dest == key_console || cls.key_dest == key_message )
|
||||
{
|
||||
if ( type == event_down ) // don't pop it again on event_up
|
||||
Key_EnableTextInput( true, true );
|
||||
Key_EnableTextInput( true, true );
|
||||
if( cls.key_dest == key_console )
|
||||
{
|
||||
static float y1 = 0;
|
||||
@@ -1994,20 +2011,25 @@ int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx
|
||||
{
|
||||
VGui_MouseMove( TO_SCRN_X(x), TO_SCRN_Y(y) );
|
||||
|
||||
switch( type )
|
||||
{
|
||||
case event_down:
|
||||
VGui_MouseEvent( K_MOUSE1, 1 );
|
||||
break;
|
||||
case event_up:
|
||||
VGui_MouseEvent( K_MOUSE1, 0 );
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
if( type != event_motion )
|
||||
VGui_KeyEvent( K_MOUSE1, type == event_down ? 1 : 0 );
|
||||
|
||||
// allow scoreboard scroll
|
||||
if( host.mouse_visible && type == event_motion )
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( !touch.initialized || ( !touch_enable.value && !touch.clientonly ))
|
||||
if( !touch.initialized || (!CVAR_TO_BOOL(touch_enable) && !touch.clientonly) )
|
||||
{
|
||||
#if 0
|
||||
if( type == event_down )
|
||||
Key_Event( K_MOUSE1, true );
|
||||
if( type == event_up )
|
||||
Key_Event( K_MOUSE1, false );
|
||||
Android_AddMove( dx * (float)refState.width, dy * (float)refState.height );
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( clgame.dllFuncs.pfnTouchEvent && clgame.dllFuncs.pfnTouchEvent( type, fingerID, x, y, dx, dy ) )
|
||||
return true;
|
||||
@@ -2026,65 +2048,35 @@ void Touch_GetMove( float *forward, float *side, float *yaw, float *pitch )
|
||||
|
||||
void Touch_KeyEvent( int key, int down )
|
||||
{
|
||||
static float lx, ly;
|
||||
static int kidNamedFinger = -1;
|
||||
touchEventType event;
|
||||
int xi, yi;
|
||||
float x, y;
|
||||
int finger, xi, yi;
|
||||
static float lx, ly;
|
||||
|
||||
if( !touch_emulate.value )
|
||||
if( !CVAR_TO_BOOL(touch_emulate) )
|
||||
{
|
||||
if( touch_enable.value )
|
||||
if( CVAR_TO_BOOL(touch_enable) )
|
||||
return;
|
||||
|
||||
if( !touch.clientonly )
|
||||
return;
|
||||
}
|
||||
|
||||
if( !key )
|
||||
{
|
||||
if( kidNamedFinger < 0 )
|
||||
return;
|
||||
|
||||
finger = kidNamedFinger;
|
||||
event = event_motion;
|
||||
}
|
||||
else
|
||||
{
|
||||
finger = key == K_MOUSE1 ? 0 : 1;
|
||||
if( down )
|
||||
{
|
||||
event = event_down;
|
||||
kidNamedFinger = finger;
|
||||
}
|
||||
else
|
||||
{
|
||||
event = event_up;
|
||||
kidNamedFinger = -1;
|
||||
}
|
||||
}
|
||||
|
||||
// don't deactivate mouse in game
|
||||
// checking a case when mouse and touchscreen
|
||||
// can be used simultaneously
|
||||
Platform_SetCursorType( dc_arrow );
|
||||
Platform_GetMousePos( &xi, &yi );
|
||||
|
||||
x = xi / SCR_W;
|
||||
y = yi / SCR_H;
|
||||
x = xi/SCR_W;
|
||||
y = yi/SCR_H;
|
||||
|
||||
Con_DPrintf( "event %d %.2f %.2f %.2f %.2f\n",
|
||||
event, x, y, x - lx, y - ly );
|
||||
if( cls.key_dest == key_menu && down < 2 && key == K_MOUSE1 )
|
||||
{
|
||||
UI_MouseMove( xi, yi );
|
||||
UI_KeyEvent( key, down );
|
||||
}
|
||||
|
||||
IN_TouchEvent( event, finger, x, y, x - lx, y - ly );
|
||||
|
||||
lx = x;
|
||||
ly = y;
|
||||
}
|
||||
|
||||
qboolean Touch_WantVisibleCursor( void )
|
||||
{
|
||||
return ( touch_enable.value && touch_emulate.value ) || touch.clientonly;
|
||||
if( down == 1 )
|
||||
Touch_ControlsEvent( event_down, key == K_MOUSE1?0:1, x, y, 0, 0 );
|
||||
else
|
||||
Touch_ControlsEvent( down? event_motion: event_up, key == K_MOUSE1?0:1, x, y, x-lx, y-ly );
|
||||
lx = x, ly = y;
|
||||
}
|
||||
|
||||
void Touch_Shutdown( void )
|
||||
|
||||
@@ -47,6 +47,8 @@ convar_t *cl_backspeed;
|
||||
convar_t *look_filter;
|
||||
convar_t *m_rawinput;
|
||||
|
||||
static qboolean s_bRawInput, s_bMouseGrab;
|
||||
|
||||
/*
|
||||
================
|
||||
IN_CollectInputDevices
|
||||
@@ -61,7 +63,7 @@ uint IN_CollectInputDevices( void )
|
||||
if( !m_ignore->value ) // no way to check is mouse connected, so use cvar only
|
||||
ret |= INPUT_DEVICE_MOUSE;
|
||||
|
||||
if( touch_enable.value )
|
||||
if( CVAR_TO_BOOL(touch_enable) )
|
||||
ret |= INPUT_DEVICE_TOUCH;
|
||||
|
||||
if( Joy_IsActive() ) // connected or enabled
|
||||
@@ -92,13 +94,13 @@ void IN_LockInputDevices( qboolean lock )
|
||||
{
|
||||
SetBits( m_ignore->flags, FCVAR_READ_ONLY );
|
||||
SetBits( joy_enable->flags, FCVAR_READ_ONLY );
|
||||
SetBits( touch_enable.flags, FCVAR_READ_ONLY );
|
||||
SetBits( touch_enable->flags, FCVAR_READ_ONLY );
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearBits( m_ignore->flags, FCVAR_READ_ONLY );
|
||||
ClearBits( joy_enable->flags, FCVAR_READ_ONLY );
|
||||
ClearBits( touch_enable.flags, FCVAR_READ_ONLY );
|
||||
ClearBits( touch_enable->flags, FCVAR_READ_ONLY );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -171,33 +173,7 @@ Called when key_dest is changed
|
||||
*/
|
||||
void IN_ToggleClientMouse( int newstate, int oldstate )
|
||||
{
|
||||
if( newstate == oldstate )
|
||||
return;
|
||||
|
||||
// since SetCursorType controls cursor visibility
|
||||
// execute it first, and then check mouse grab state
|
||||
if( newstate == key_menu || newstate == key_console )
|
||||
{
|
||||
Platform_SetCursorType( dc_arrow );
|
||||
|
||||
#if XASH_ANDROID
|
||||
Android_ShowMouse( true );
|
||||
#endif
|
||||
#if XASH_USE_EVDEV
|
||||
Evdev_SetGrab( false );
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
Platform_SetCursorType( dc_none );
|
||||
|
||||
#if XASH_ANDROID
|
||||
Android_ShowMouse( false );
|
||||
#endif
|
||||
#if XASH_USE_EVDEV
|
||||
Evdev_SetGrab( true );
|
||||
#endif
|
||||
}
|
||||
if( newstate == oldstate ) return;
|
||||
|
||||
if( oldstate == key_game )
|
||||
{
|
||||
@@ -207,14 +183,31 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
|
||||
{
|
||||
IN_ActivateMouse();
|
||||
}
|
||||
|
||||
if( ( newstate == key_menu || newstate == key_console || newstate == key_message ) && ( !CL_IsBackgroundMap() || CL_IsBackgroundDemo( )))
|
||||
{
|
||||
#if XASH_ANDROID
|
||||
Android_ShowMouse( true );
|
||||
#endif
|
||||
#ifdef XASH_USE_EVDEV
|
||||
Evdev_SetGrab( false );
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
#if XASH_ANDROID
|
||||
Android_ShowMouse( false );
|
||||
#endif
|
||||
#ifdef XASH_USE_EVDEV
|
||||
Evdev_SetGrab( true );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void IN_CheckMouseState( qboolean active )
|
||||
{
|
||||
static qboolean s_bRawInput, s_bMouseGrab;
|
||||
|
||||
#if XASH_WIN32
|
||||
qboolean useRawInput = ( CVAR_TO_BOOL( m_rawinput ) && clgame.client_dll_uses_sdl ) || clgame.dllFuncs.pfnLookEvent != NULL;
|
||||
qboolean useRawInput = CVAR_TO_BOOL( m_rawinput ) && clgame.client_dll_uses_sdl || clgame.dllFuncs.pfnLookEvent;
|
||||
#else
|
||||
qboolean useRawInput = true; // always use SDL code
|
||||
#endif
|
||||
@@ -283,8 +276,7 @@ void IN_ActivateMouse( void )
|
||||
return;
|
||||
|
||||
IN_CheckMouseState( true );
|
||||
if( clgame.dllFuncs.IN_ActivateMouse )
|
||||
clgame.dllFuncs.IN_ActivateMouse();
|
||||
clgame.dllFuncs.IN_ActivateMouse();
|
||||
in_mouseactive = true;
|
||||
}
|
||||
|
||||
@@ -301,8 +293,7 @@ void IN_DeactivateMouse( void )
|
||||
return;
|
||||
|
||||
IN_CheckMouseState( false );
|
||||
if( clgame.dllFuncs.IN_DeactivateMouse )
|
||||
clgame.dllFuncs.IN_DeactivateMouse();
|
||||
clgame.dllFuncs.IN_DeactivateMouse();
|
||||
in_mouseactive = false;
|
||||
}
|
||||
|
||||
@@ -315,25 +306,25 @@ IN_MouseMove
|
||||
*/
|
||||
void IN_MouseMove( void )
|
||||
{
|
||||
int x, y;
|
||||
POINT current_pos;
|
||||
|
||||
if( !in_mouseinitialized )
|
||||
return;
|
||||
|
||||
if( touch_emulate.value )
|
||||
{
|
||||
// touch emulation overrides all input
|
||||
Touch_KeyEvent( 0, 0 );
|
||||
return;
|
||||
}
|
||||
|
||||
// find mouse movement
|
||||
Platform_GetMousePos( &x, &y );
|
||||
Platform_GetMousePos( ¤t_pos.x, ¤t_pos.y );
|
||||
|
||||
VGui_MouseMove( x, y );
|
||||
VGui_MouseMove( current_pos.x, current_pos.y );
|
||||
|
||||
// HACKHACK: show cursor in UI, as mainui doesn't call
|
||||
// platform-dependent SetCursor anymore
|
||||
#if XASH_SDL
|
||||
if( UI_IsVisible() )
|
||||
SDL_ShowCursor( SDL_TRUE );
|
||||
#endif
|
||||
|
||||
// if the menu is visible, move the menu cursor
|
||||
UI_MouseMove( x, y );
|
||||
UI_MouseMove( current_pos.x, current_pos.y );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -343,6 +334,8 @@ IN_MouseEvent
|
||||
*/
|
||||
void IN_MouseEvent( int key, int down )
|
||||
{
|
||||
int i;
|
||||
|
||||
if( !in_mouseinitialized )
|
||||
return;
|
||||
|
||||
@@ -350,15 +343,10 @@ void IN_MouseEvent( int key, int down )
|
||||
SetBits( in_mstate, BIT( key ));
|
||||
else ClearBits( in_mstate, BIT( key ));
|
||||
|
||||
// touch emulation overrides all input
|
||||
if( touch_emulate.value )
|
||||
{
|
||||
Touch_KeyEvent( K_MOUSE1 + key, down );
|
||||
}
|
||||
else if( cls.key_dest == key_game )
|
||||
if( cls.key_dest == key_game )
|
||||
{
|
||||
// perform button actions
|
||||
VGui_MouseEvent( K_MOUSE1 + key, down );
|
||||
VGui_KeyEvent( K_MOUSE1 + key, down );
|
||||
|
||||
// don't do Key_Event here
|
||||
// client may override IN_MouseEvent
|
||||
@@ -373,23 +361,6 @@ void IN_MouseEvent( int key, int down )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
IN_MWheelEvent
|
||||
|
||||
direction is negative for wheel down, otherwise wheel up
|
||||
==============
|
||||
*/
|
||||
void IN_MWheelEvent( int y )
|
||||
{
|
||||
int b = y > 0 ? K_MWHEELUP : K_MWHEELDOWN;
|
||||
|
||||
VGui_MWheelEvent( y );
|
||||
|
||||
Key_Event( b, true );
|
||||
Key_Event( b, false );
|
||||
}
|
||||
|
||||
/*
|
||||
===========
|
||||
IN_Shutdown
|
||||
@@ -399,7 +370,7 @@ void IN_Shutdown( void )
|
||||
{
|
||||
IN_DeactivateMouse( );
|
||||
|
||||
#if XASH_USE_EVDEV
|
||||
#ifdef XASH_USE_EVDEV
|
||||
Evdev_Shutdown();
|
||||
#endif
|
||||
|
||||
@@ -426,7 +397,7 @@ void IN_Init( void )
|
||||
|
||||
Touch_Init();
|
||||
|
||||
#if XASH_USE_EVDEV
|
||||
#ifdef XASH_USE_EVDEV
|
||||
Evdev_Init();
|
||||
#endif
|
||||
}
|
||||
@@ -532,7 +503,7 @@ static void IN_CollectInput( float *forward, float *side, float *pitch, float *y
|
||||
*pitch += y * m_pitch->value;
|
||||
*yaw -= x * m_yaw->value;
|
||||
|
||||
#if XASH_USE_EVDEV
|
||||
#ifdef XASH_USE_EVDEV
|
||||
IN_EvdevMove( yaw, pitch );
|
||||
#endif
|
||||
}
|
||||
@@ -590,7 +561,7 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active )
|
||||
|
||||
void IN_Commands( void )
|
||||
{
|
||||
#if XASH_USE_EVDEV
|
||||
#ifdef XASH_USE_EVDEV
|
||||
IN_EvdevFrame();
|
||||
#endif
|
||||
|
||||
|
||||
@@ -34,7 +34,6 @@ void IN_Init( void );
|
||||
void Host_InputFrame( void );
|
||||
void IN_Shutdown( void );
|
||||
void IN_MouseEvent( int key, int down );
|
||||
void IN_MWheelEvent( int direction );
|
||||
void IN_ActivateMouse( void );
|
||||
void IN_DeactivateMouse( void );
|
||||
void IN_MouseSavePos( void );
|
||||
@@ -58,8 +57,8 @@ typedef enum
|
||||
event_motion
|
||||
} touchEventType;
|
||||
|
||||
extern convar_t touch_enable;
|
||||
extern convar_t touch_emulate;
|
||||
extern convar_t *touch_enable;
|
||||
extern convar_t *touch_emulate;
|
||||
|
||||
void Touch_Draw( void );
|
||||
void Touch_SetClientOnly( byte state );
|
||||
@@ -74,7 +73,6 @@ void Touch_GetMove( float * forward, float *side, float *yaw, float *pitch );
|
||||
void Touch_ResetDefaultButtons( void );
|
||||
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy );
|
||||
void Touch_KeyEvent( int key, int down );
|
||||
qboolean Touch_WantVisibleCursor( void );
|
||||
|
||||
//
|
||||
// in_joy.c
|
||||
|
||||
@@ -104,9 +104,9 @@ keyname_t keynames[] =
|
||||
{"B_BUTTON", K_B_BUTTON, "+use"},
|
||||
{"X_BUTTON", K_X_BUTTON, "+reload"},
|
||||
{"Y_BUTTON", K_Y_BUTTON, "impulse 100"}, // Flashlight
|
||||
{"BACK", K_BACK_BUTTON, "pause"}, // Menu
|
||||
{"BACK", K_BACK_BUTTON, "cancelselect"}, // Menu
|
||||
{"MODE", K_MODE_BUTTON, ""},
|
||||
{"START", K_START_BUTTON, "escape"},
|
||||
{"START", K_START_BUTTON, "pause"},
|
||||
{"STICK1", K_LSTICK, "+speed"},
|
||||
{"STICK2", K_RSTICK, "+duck"},
|
||||
{"L1_BUTTON", K_L1_BUTTON, "+duck"},
|
||||
@@ -123,13 +123,13 @@ keyname_t keynames[] =
|
||||
{"JOY4" , K_JOY4 , ""},
|
||||
{"C_BUTTON", K_C_BUTTON, ""},
|
||||
{"Z_BUTTON", K_Z_BUTTON, ""},
|
||||
{"MISC_BUTTON", K_MISC_BUTTON, ""},
|
||||
{"PADDLE1", K_PADDLE1_BUTTON, ""},
|
||||
{"PADDLE2", K_PADDLE2_BUTTON, ""},
|
||||
{"PADDLE3", K_PADDLE3_BUTTON, ""},
|
||||
{"PADDLE4", K_PADDLE4_BUTTON, ""},
|
||||
{"TOUCHPAD", K_TOUCHPAD, ""},
|
||||
{"AUX26", K_AUX26, ""}, // generic
|
||||
{"AUX20", K_AUX20, ""}, // generic
|
||||
{"AUX21", K_AUX21, ""},
|
||||
{"AUX22", K_AUX22, ""},
|
||||
{"AUX23", K_AUX23, ""},
|
||||
{"AUX24", K_AUX24, ""},
|
||||
{"AUX25", K_AUX25, ""},
|
||||
{"AUX26", K_AUX26, ""},
|
||||
{"AUX27", K_AUX27, ""},
|
||||
{"AUX28", K_AUX28, ""},
|
||||
{"AUX29", K_AUX29, ""},
|
||||
@@ -159,6 +159,18 @@ int GAME_EXPORT Key_IsDown( int keynum )
|
||||
return keys[keynum].down;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
Key_GetBind
|
||||
===================
|
||||
*/
|
||||
const char *Key_IsBind( int keynum )
|
||||
{
|
||||
if( keynum == -1 || !keys[keynum].binding )
|
||||
return NULL;
|
||||
return keys[keynum].binding;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
Key_StringToKeynum
|
||||
@@ -362,7 +374,7 @@ void Key_Unbindall_f( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
for( i = 0; i < ARRAYSIZE( keys ); i++ )
|
||||
for( i = 0; i < 256; i++ )
|
||||
{
|
||||
if( keys[i].binding )
|
||||
Key_SetBinding( i, "" );
|
||||
@@ -370,7 +382,6 @@ void Key_Unbindall_f( void )
|
||||
|
||||
// set some defaults
|
||||
Key_SetBinding( K_ESCAPE, "escape" );
|
||||
Key_SetBinding( K_START_BUTTON, "escape" );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -384,7 +395,7 @@ void Key_Reset_f( void )
|
||||
int i;
|
||||
|
||||
// clear all keys first
|
||||
for( i = 0; i < ARRAYSIZE( keys ); i++ )
|
||||
for( i = 0; i < 256; i++ )
|
||||
{
|
||||
if( keys[i].binding )
|
||||
Key_SetBinding( i, "" );
|
||||
@@ -434,8 +445,8 @@ void Key_Bind_f( void )
|
||||
|
||||
for( i = 2; i < c; i++ )
|
||||
{
|
||||
Q_strncat( cmd, Cmd_Argv( i ), sizeof( cmd ));
|
||||
if( i != ( c - 1 )) Q_strncat( cmd, " ", sizeof( cmd ));
|
||||
Q_strcat( cmd, Cmd_Argv( i ));
|
||||
if( i != ( c - 1 )) Q_strcat( cmd, " " );
|
||||
}
|
||||
|
||||
Key_SetBinding( b, cmd );
|
||||
@@ -541,8 +552,8 @@ void Key_AddKeyCommands( int key, const char *kb, qboolean down )
|
||||
if( button[0] == '+' )
|
||||
{
|
||||
// button commands add keynum as a parm
|
||||
if( down ) Q_snprintf( cmd, sizeof( cmd ), "%s %i\n", button, key );
|
||||
else Q_snprintf( cmd, sizeof( cmd ), "-%s %i\n", button + 1, key );
|
||||
if( down ) Q_sprintf( cmd, "%s %i\n", button, key );
|
||||
else Q_sprintf( cmd, "-%s %i\n", button + 1, key );
|
||||
Cbuf_AddText( cmd );
|
||||
}
|
||||
else if( down )
|
||||
@@ -701,6 +712,7 @@ void GAME_EXPORT Key_Event( int key, int down )
|
||||
}
|
||||
|
||||
VGui_KeyEvent( key, down );
|
||||
Touch_KeyEvent( key, down );
|
||||
|
||||
// console key is hardcoded, so the user can never unbind it
|
||||
if( key == '`' || key == '~' )
|
||||
@@ -830,9 +842,7 @@ void GAME_EXPORT Key_SetKeyDest( int key_dest )
|
||||
cls.key_dest = key_menu;
|
||||
break;
|
||||
case key_console:
|
||||
#if !XASH_NSWITCH && !XASH_PSVITA // if we don't disable this, pops up the keyboard during load
|
||||
Key_EnableTextInput( true, false );
|
||||
#endif
|
||||
cls.key_dest = key_console;
|
||||
break;
|
||||
case key_message:
|
||||
@@ -1139,7 +1149,7 @@ Draw button with symbol on it
|
||||
*/
|
||||
static void OSK_DrawSymbolButton( int symb, float x, float y, float width, float height )
|
||||
{
|
||||
cl_font_t *font = Con_GetCurFont();
|
||||
char str[] = {symb & 255, 0};
|
||||
byte color[] = { 255, 255, 255, 255 };
|
||||
int x1 = x * refState.width,
|
||||
y1 = y * refState.height,
|
||||
@@ -1147,15 +1157,14 @@ static void OSK_DrawSymbolButton( int symb, float x, float y, float width, float
|
||||
h = height * refState.height;
|
||||
|
||||
if( symb == osk.curbutton.val )
|
||||
{
|
||||
ref.dllFuncs.FillRGBABlend( x1, y1, w, h, 255, 160, 0, 100 );
|
||||
}
|
||||
|
||||
if( !symb || symb == ' ' || (symb >= OSK_TAB && symb < OSK_SPECKEY_LAST ) )
|
||||
return;
|
||||
|
||||
CL_DrawCharacter(
|
||||
x1 + width * 0.4 * refState.width,
|
||||
y1 + height * 0.4 * refState.height,
|
||||
symb, color, font, 0 );
|
||||
Con_DrawCharacter( x1 + 1, y1, symb, color );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1169,11 +1178,7 @@ static void OSK_DrawSpecialButton( const char *name, float x, float y, float wid
|
||||
{
|
||||
byte color[] = { 0, 255, 0, 255 };
|
||||
|
||||
Con_DrawString(
|
||||
x * refState.width + width * 0.4 * refState.width,
|
||||
y * refState.height + height * 0.4 * refState.height,
|
||||
name,
|
||||
color );
|
||||
Con_DrawString( x * refState.width, y * refState.height, name, color );
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -55,11 +55,12 @@ void GL_RenderFrame( const ref_viewpass_t *rvp )
|
||||
|
||||
VectorCopy( rvp->vieworigin, refState.vieworg );
|
||||
VectorCopy( rvp->viewangles, refState.viewangles );
|
||||
AngleVectors( refState.viewangles, refState.vforward, refState.vright, refState.vup );
|
||||
|
||||
ref.dllFuncs.GL_RenderFrame( rvp );
|
||||
}
|
||||
|
||||
static intptr_t pfnEngineGetParm( int parm, int arg )
|
||||
static int pfnEngineGetParm( int parm, int arg )
|
||||
{
|
||||
return CL_RenderGetParm( parm, arg, false ); // prevent recursion
|
||||
}
|
||||
@@ -74,6 +75,16 @@ static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e )
|
||||
clgame.dllFuncs.pfnStudioEvent( event, e );
|
||||
}
|
||||
|
||||
static efrag_t* pfnGetEfragsFreeList( void )
|
||||
{
|
||||
return clgame.free_efrags;
|
||||
}
|
||||
|
||||
static void pfnSetEfragsFreeList( efrag_t *list )
|
||||
{
|
||||
clgame.free_efrags = list;
|
||||
}
|
||||
|
||||
static model_t *pfnGetDefaultSprite( enum ref_defaultsprite_e spr )
|
||||
{
|
||||
switch( spr )
|
||||
@@ -140,7 +151,7 @@ static player_info_t *pfnPlayerInfo( int index )
|
||||
if( index == -1 ) // special index for menu
|
||||
return &gameui.playerinfo;
|
||||
|
||||
if( index < 0 || index >= cl.maxclients )
|
||||
if( index < 0 || index > cl.maxclients )
|
||||
return NULL;
|
||||
|
||||
return &cl.players[index];
|
||||
@@ -214,7 +225,7 @@ static qboolean R_DoResetGamma( void )
|
||||
static qboolean R_Init_Video_( const int type )
|
||||
{
|
||||
host.apply_opengl_config = true;
|
||||
Cbuf_AddTextf( "exec %s.cfg", ref.dllFuncs.R_GetConfigName());
|
||||
Cbuf_AddText( va( "exec %s.cfg", ref.dllFuncs.R_GetConfigName()));
|
||||
Cbuf_Execute();
|
||||
host.apply_opengl_config = false;
|
||||
|
||||
@@ -268,6 +279,9 @@ static ref_api_t gEngfuncs =
|
||||
Mod_PointInLeaf,
|
||||
Mod_CreatePolygonsForHull,
|
||||
|
||||
R_StudioSlerpBones,
|
||||
R_StudioCalcBoneQuaternion,
|
||||
R_StudioCalcBonePosition,
|
||||
R_StudioGetAnim,
|
||||
pfnStudioEvent,
|
||||
|
||||
@@ -316,10 +330,14 @@ static ref_api_t gEngfuncs =
|
||||
_Mem_Realloc,
|
||||
_Mem_Free,
|
||||
|
||||
COM_LoadLibrary,
|
||||
_COM_LoadLibrary,
|
||||
COM_FreeLibrary,
|
||||
COM_GetProcAddress,
|
||||
|
||||
FS_LoadFile,
|
||||
FS_FileExists,
|
||||
FS_AllowDirectPaths,
|
||||
|
||||
R_Init_Video_,
|
||||
R_Free_Video,
|
||||
|
||||
@@ -345,7 +363,7 @@ static ref_api_t gEngfuncs =
|
||||
|
||||
pfnGetPhysent,
|
||||
pfnTraceSurface,
|
||||
PM_CL_TraceLine,
|
||||
PM_TraceLine,
|
||||
CL_VisTraceLine,
|
||||
CL_TraceLine,
|
||||
pfnGetMoveVars,
|
||||
@@ -365,9 +383,7 @@ static ref_api_t gEngfuncs =
|
||||
|
||||
pfnDrawNormalTriangles,
|
||||
pfnDrawTransparentTriangles,
|
||||
&clgame.drawFuncs,
|
||||
|
||||
&g_fsapi,
|
||||
&clgame.drawFuncs
|
||||
};
|
||||
|
||||
static void R_UnloadProgs( void )
|
||||
@@ -512,7 +528,7 @@ static void R_GetRendererName( char *dest, size_t size, const char *opt )
|
||||
else
|
||||
{
|
||||
// full path
|
||||
Q_strncpy( dest, opt, size );
|
||||
Q_strcpy( dest, opt );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -555,62 +571,66 @@ static void SetWidthAndHeightFromCommandLine( void )
|
||||
static void SetFullscreenModeFromCommandLine( void )
|
||||
{
|
||||
#if !XASH_MOBILE_PLATFORM
|
||||
if( Sys_CheckParm( "-fullscreen" ))
|
||||
if ( Sys_CheckParm("-fullscreen") )
|
||||
{
|
||||
Cvar_Set( "fullscreen", "1" );
|
||||
}
|
||||
else if( Sys_CheckParm( "-windowed" ))
|
||||
else if ( Sys_CheckParm( "-windowed" ) )
|
||||
{
|
||||
Cvar_Set( "fullscreen", "0" );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void R_CollectRendererNames( void )
|
||||
void R_CollectRendererNames( void )
|
||||
{
|
||||
// ordering is important!
|
||||
static const char *shortNames[] =
|
||||
{
|
||||
#if XASH_REF_GL_ENABLED
|
||||
"gl",
|
||||
#endif
|
||||
#if XASH_REF_NANOGL_ENABLED
|
||||
"gles1",
|
||||
#endif
|
||||
#if XASH_REF_GLWES_ENABLED
|
||||
"gles2",
|
||||
#endif
|
||||
#if XASH_REF_GL4ES_ENABLED
|
||||
"gl4es",
|
||||
#endif
|
||||
#if XASH_REF_SOFT_ENABLED
|
||||
"soft",
|
||||
#endif
|
||||
};
|
||||
const char *renderers[] = DEFAULT_RENDERERS;
|
||||
int i, cur;
|
||||
|
||||
// ordering is important here too!
|
||||
static const char *readableNames[ARRAYSIZE( shortNames )] =
|
||||
cur = 0;
|
||||
for( i = 0; i < DEFAULT_RENDERERS_LEN; i++ )
|
||||
{
|
||||
#if XASH_REF_GL_ENABLED
|
||||
"OpenGL",
|
||||
#endif
|
||||
#if XASH_REF_NANOGL_ENABLED
|
||||
"GLES1 (NanoGL)",
|
||||
#endif
|
||||
#if XASH_REF_GLWES_ENABLED
|
||||
"GLES2 (gl-wes-v2)",
|
||||
#endif
|
||||
#if XASH_REF_GL4ES_ENABLED
|
||||
"GL4ES",
|
||||
#endif
|
||||
#if XASH_REF_SOFT_ENABLED
|
||||
"Software",
|
||||
#endif
|
||||
};
|
||||
string temp;
|
||||
void *dll, *pfn;
|
||||
|
||||
ref.numRenderers = ARRAYSIZE( shortNames );
|
||||
ref.shortNames = shortNames;
|
||||
ref.readableNames = readableNames;
|
||||
R_GetRendererName( temp, sizeof( temp ), renderers[i] );
|
||||
|
||||
dll = COM_LoadLibrary( temp, false, true );
|
||||
if( !dll )
|
||||
{
|
||||
Con_Reportf( "R_CollectRendererNames: can't load library %s: %s\n", temp, COM_GetLibraryError() );
|
||||
continue;
|
||||
}
|
||||
|
||||
pfn = COM_GetProcAddress( dll, GET_REF_API );
|
||||
if( !pfn )
|
||||
{
|
||||
Con_Reportf( "R_CollectRendererNames: can't find API entry point in %s\n", temp );
|
||||
COM_FreeLibrary( dll );
|
||||
continue;
|
||||
}
|
||||
|
||||
Q_strncpy( ref.shortNames[cur], renderers[i], sizeof( ref.shortNames[cur] ));
|
||||
|
||||
pfn = COM_GetProcAddress( dll, GET_REF_HUMANREADABLE_NAME );
|
||||
if( !pfn ) // just in case
|
||||
{
|
||||
Con_Reportf( "R_CollectRendererNames: can't find GetHumanReadableName export in %s\n", temp );
|
||||
Q_strncpy( ref.readableNames[cur], renderers[i], sizeof( ref.readableNames[cur] ));
|
||||
}
|
||||
else
|
||||
{
|
||||
REF_HUMANREADABLE_NAME GetHumanReadableName = (REF_HUMANREADABLE_NAME)pfn;
|
||||
|
||||
GetHumanReadableName( ref.readableNames[cur], sizeof( ref.readableNames[cur] ));
|
||||
}
|
||||
|
||||
Con_Printf( "Found renderer %s: %s\n", ref.shortNames[cur], ref.readableNames[cur] );
|
||||
|
||||
cur++;
|
||||
COM_FreeLibrary( dll );
|
||||
}
|
||||
ref.numRenderers = cur;
|
||||
}
|
||||
|
||||
qboolean R_Init( void )
|
||||
@@ -625,7 +645,7 @@ qboolean R_Init( void )
|
||||
gl_msaa_samples = Cvar_Get( "gl_msaa_samples", "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" );
|
||||
gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
|
||||
r_showtree = Cvar_Get( "r_showtree", "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
|
||||
r_refdll = Cvar_Get( "r_refdll", "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
|
||||
r_refdll = Cvar_Get( "r_refdll", "", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "choose renderer implementation, if supported" );
|
||||
|
||||
// cvars that are expected to exist
|
||||
Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
|
||||
@@ -664,28 +684,30 @@ qboolean R_Init( void )
|
||||
// 1. Command line `-ref` argument.
|
||||
// 2. `ref_dll` cvar.
|
||||
// 3. Detected renderers in `DEFAULT_RENDERERS` order.
|
||||
requested[0] = 0;
|
||||
requested[0] = '\0';
|
||||
if( !Sys_GetParmFromCmdLine( "-ref", requested ) && COM_CheckString( r_refdll->string ) )
|
||||
// r_refdll is set to empty by default, so we can change hardcoded defaults just in case
|
||||
Q_strncpy( requested, r_refdll->string, sizeof( requested ) );
|
||||
|
||||
if( !success && Sys_GetParmFromCmdLine( "-ref", requested ))
|
||||
if ( requested[0] )
|
||||
success = R_LoadRenderer( requested );
|
||||
|
||||
if( !success && COM_CheckString( r_refdll->string ))
|
||||
{
|
||||
Q_strncpy( requested, r_refdll->string, sizeof( requested ));
|
||||
success = R_LoadRenderer( requested );
|
||||
}
|
||||
|
||||
if( !success )
|
||||
{
|
||||
int i;
|
||||
|
||||
for( i = 0; i < ref.numRenderers && !success; i++ )
|
||||
// cycle through renderers that we collected in CollectRendererNames
|
||||
for( i = 0; i < ref.numRenderers; i++ )
|
||||
{
|
||||
// skip renderer that was requested but failed to load
|
||||
if( !Q_strcmp( requested, ref.shortNames[i] ))
|
||||
if( !Q_strcmp( requested, ref.shortNames[i] ) )
|
||||
continue;
|
||||
|
||||
success = R_LoadRenderer( ref.shortNames[i] );
|
||||
|
||||
// yay, found working one
|
||||
if( success )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -27,10 +27,9 @@ struct ref_state_s
|
||||
HINSTANCE hInstance;
|
||||
ref_interface_t dllFuncs;
|
||||
|
||||
// depends on build configuration
|
||||
int numRenderers;
|
||||
const char **shortNames;
|
||||
const char **readableNames;
|
||||
string shortNames[DEFAULT_RENDERERS_LEN];
|
||||
string readableNames[DEFAULT_RENDERERS_LEN];
|
||||
};
|
||||
|
||||
extern struct ref_state_s ref;
|
||||
|
||||
@@ -14,7 +14,6 @@ GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#include "client.h"
|
||||
#include "sound.h"
|
||||
|
||||
// during registration it is possible to have more sounds
|
||||
@@ -29,6 +28,7 @@ static sfx_t s_knownSfx[MAX_SFX];
|
||||
static sfx_t *s_sfxHashList[MAX_SFX_HASH];
|
||||
static string s_sentenceImmediateName; // keep dummy sentence name
|
||||
qboolean s_registering = false;
|
||||
int s_registration_sequence = 0;
|
||||
|
||||
/*
|
||||
=================
|
||||
@@ -54,7 +54,7 @@ void S_SoundList_f( void )
|
||||
|
||||
if( sc->loopStart >= 0 ) Con_Printf( "L" );
|
||||
else Con_Printf( " " );
|
||||
if( sfx->name[0] == '*' || !Q_strncmp( sfx->name, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 ))
|
||||
if( sfx->name[0] == '*' )
|
||||
Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
|
||||
else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
|
||||
totalSfx++;
|
||||
@@ -199,7 +199,7 @@ sfx_t *S_FindName( const char *pname, int *pfInCache )
|
||||
*pfInCache = ( sfx->cache != NULL ) ? true : false;
|
||||
}
|
||||
// prolonge registration
|
||||
sfx->servercount = cl.servercount;
|
||||
sfx->servercount = s_registration_sequence;
|
||||
return sfx;
|
||||
}
|
||||
}
|
||||
@@ -219,7 +219,7 @@ sfx_t *S_FindName( const char *pname, int *pfInCache )
|
||||
memset( sfx, 0, sizeof( *sfx ));
|
||||
if( pfInCache ) *pfInCache = false;
|
||||
Q_strncpy( sfx->name, name, MAX_STRING );
|
||||
sfx->servercount = cl.servercount;
|
||||
sfx->servercount = s_registration_sequence;
|
||||
sfx->hashValue = COM_HashKey( sfx->name, MAX_SFX_HASH );
|
||||
|
||||
// link it in
|
||||
@@ -273,6 +273,7 @@ void S_BeginRegistration( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
s_registration_sequence++;
|
||||
snd_ambient = false;
|
||||
|
||||
// check for automatic ambient sounds
|
||||
@@ -308,7 +309,7 @@ void S_EndRegistration( void )
|
||||
if( !sfx->name[0] || !Q_stricmp( sfx->name, "*default" ))
|
||||
continue; // don't release default sound
|
||||
|
||||
if( sfx->servercount != cl.servercount )
|
||||
if( sfx->servercount != s_registration_sequence )
|
||||
S_FreeSound( sfx ); // don't need this sound
|
||||
}
|
||||
|
||||
@@ -348,7 +349,7 @@ sound_t S_RegisterSound( const char *name )
|
||||
sfx = S_FindName( name, NULL );
|
||||
if( !sfx ) return -1;
|
||||
|
||||
sfx->servercount = cl.servercount;
|
||||
sfx->servercount = s_registration_sequence;
|
||||
if( !s_registering ) S_LoadSound( sfx );
|
||||
|
||||
return sfx - s_knownSfx;
|
||||
|
||||
@@ -159,7 +159,7 @@ void S_UpdateSoundFade( void )
|
||||
}
|
||||
|
||||
// spline it.
|
||||
f = -( cos( M_PI * f ) - 1 ) / 2;
|
||||
f = SimpleSpline( f );
|
||||
f = bound( 0.0f, f, 1.0f );
|
||||
|
||||
soundfade.percent = soundfade.initial_percent * f;
|
||||
@@ -197,65 +197,6 @@ qboolean SND_FStreamIsPlaying( sfx_t *sfx )
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
SND_GetChannelTimeLeft
|
||||
|
||||
TODO: this function needs to be removed after whole sound subsystem rewrite
|
||||
=================
|
||||
*/
|
||||
static int SND_GetChannelTimeLeft( const channel_t *ch )
|
||||
{
|
||||
int remaining;
|
||||
|
||||
if( ch->pMixer.finished || !ch->sfx || !ch->sfx->cache )
|
||||
return 0;
|
||||
|
||||
if( ch->isSentence ) // sentences are special, count all remaining words
|
||||
{
|
||||
int i;
|
||||
|
||||
if( !ch->currentWord )
|
||||
return 0;
|
||||
|
||||
// current word
|
||||
remaining = ch->currentWord->forcedEndSample - ch->currentWord->sample;
|
||||
|
||||
// here we count all remaining words, stopping if no sfx or sound file is available
|
||||
// see VOX_LoadWord
|
||||
for( i = ch->wordIndex + 1; i < ARRAYSIZE( ch->words ); i++ )
|
||||
{
|
||||
wavdata_t *sc;
|
||||
int end;
|
||||
|
||||
// don't continue with broken sentences
|
||||
if( !ch->words[i].sfx )
|
||||
break;
|
||||
|
||||
if( !( sc = S_LoadSound( ch->words[i].sfx )))
|
||||
break;
|
||||
|
||||
end = ch->words[i].end;
|
||||
|
||||
if( end )
|
||||
remaining += sc->samples * 0.01f * end;
|
||||
else remaining += sc->samples;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int curpos;
|
||||
int samples;
|
||||
|
||||
// handle position looping
|
||||
samples = ch->sfx->cache->samples;
|
||||
curpos = S_ConvertLoopedPosition( ch->sfx->cache, ch->pMixer.sample, ch->use_loop );
|
||||
remaining = bound( 0, samples - curpos, samples );
|
||||
}
|
||||
|
||||
return remaining;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
SND_PickDynamicChannel
|
||||
@@ -305,7 +246,11 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
|
||||
continue;
|
||||
|
||||
// try to pick the sound with the least amount of data left to play
|
||||
timeleft = SND_GetChannelTimeLeft( ch );
|
||||
timeleft = 0;
|
||||
if( ch->sfx )
|
||||
{
|
||||
timeleft = 1; // ch->end - paintedtime
|
||||
}
|
||||
|
||||
if( timeleft < life_left )
|
||||
{
|
||||
@@ -588,6 +533,8 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
|
||||
// spatialize
|
||||
memset( target_chan, 0, sizeof( *target_chan ));
|
||||
|
||||
pitch *= (sys_timescale.value + 1) / 2;
|
||||
|
||||
VectorCopy( pos, target_chan->origin );
|
||||
target_chan->staticsound = ( ent == 0 ) ? true : false;
|
||||
target_chan->use_loop = (flags & SND_STOP_LOOPING) ? false : true;
|
||||
@@ -1182,7 +1129,7 @@ static uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend,
|
||||
S_RawEntSamples
|
||||
===================
|
||||
*/
|
||||
void S_RawEntSamples( int entnum, uint samples, uint rate, word width, word channels, const byte *data, int snd_vol )
|
||||
static void S_RawEntSamples( int entnum, uint samples, uint rate, word width, word channels, const byte *data, int snd_vol )
|
||||
{
|
||||
rawchan_t *ch;
|
||||
|
||||
@@ -1292,6 +1239,36 @@ void S_StreamAviSamples( void *Avi, int entnum, float fvol, float attn, float sy
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
S_GetRawSamplesLength
|
||||
===================
|
||||
*/
|
||||
uint S_GetRawSamplesLength( int entnum )
|
||||
{
|
||||
rawchan_t *ch;
|
||||
|
||||
if( !( ch = S_FindRawChannel( entnum, false )))
|
||||
return 0;
|
||||
|
||||
return ch->s_rawend <= paintedtime ? 0 : (float)(ch->s_rawend - paintedtime) * DMA_MSEC_PER_SAMPLE;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
S_ClearRawChannel
|
||||
===================
|
||||
*/
|
||||
void S_ClearRawChannel( int entnum )
|
||||
{
|
||||
rawchan_t *ch;
|
||||
|
||||
if( !( ch = S_FindRawChannel( entnum, false )))
|
||||
return;
|
||||
|
||||
ch->s_rawend = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
S_FreeIdleRawChannels
|
||||
@@ -1311,9 +1288,6 @@ static void S_FreeIdleRawChannels( void )
|
||||
|
||||
if( ch->s_rawend >= paintedtime )
|
||||
continue;
|
||||
|
||||
if ( ch->entnum > 0 )
|
||||
SND_ForceCloseMouth( ch->entnum );
|
||||
|
||||
if(( paintedtime - ch->s_rawend ) / SOUND_DMA_SPEED >= S_RAW_SOUND_IDLE_SEC )
|
||||
{
|
||||
@@ -1812,12 +1786,8 @@ void S_Music_f( void )
|
||||
|
||||
for( i = 0; i < 2; i++ )
|
||||
{
|
||||
char intro_path[MAX_VA_STRING];
|
||||
char main_path[MAX_VA_STRING];
|
||||
char track_path[MAX_VA_STRING];
|
||||
|
||||
Q_snprintf( intro_path, sizeof( intro_path ), "media/%s.%s", intro, ext[i] );
|
||||
Q_snprintf( main_path, sizeof( main_path ), "media/%s.%s", main, ext[i] );
|
||||
const char *intro_path = va( "media/%s.%s", intro, ext[i] );
|
||||
const char *main_path = va( "media/%s.%s", main, ext[i] );
|
||||
|
||||
if( FS_FileExists( intro_path, false ) && FS_FileExists( main_path, false ))
|
||||
{
|
||||
@@ -1825,10 +1795,7 @@ void S_Music_f( void )
|
||||
S_StartBackgroundTrack( intro, main, 0, false );
|
||||
break;
|
||||
}
|
||||
|
||||
Q_snprintf( track_path, sizeof( track_path ), "media/%s.%s", track, ext[i] );
|
||||
|
||||
if( FS_FileExists( track_path, false ))
|
||||
else if( FS_FileExists( va( "media/%s.%s", track, ext[i] ), false ))
|
||||
{
|
||||
// single non-looped theme
|
||||
S_StartBackgroundTrack( track, NULL, 0, false );
|
||||
@@ -1883,7 +1850,7 @@ S_SoundInfo_f
|
||||
*/
|
||||
void S_SoundInfo_f( void )
|
||||
{
|
||||
Con_Printf( "Audio backend: %s\n", dma.backendName );
|
||||
Con_Printf( "Audio: DirectSound\n" );
|
||||
Con_Printf( "%5d channel(s)\n", 2 );
|
||||
Con_Printf( "%5d samples\n", dma.samples );
|
||||
Con_Printf( "%5d bits/sample\n", 16 );
|
||||
@@ -1893,33 +1860,6 @@ void S_SoundInfo_f( void )
|
||||
S_PrintBackgroundTrackState ();
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
S_VoiceRecordStart_f
|
||||
=================
|
||||
*/
|
||||
void S_VoiceRecordStart_f( void )
|
||||
{
|
||||
if( cls.state != ca_active || cls.legacymode )
|
||||
return;
|
||||
|
||||
Voice_RecordStart();
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
S_VoiceRecordStop_f
|
||||
=================
|
||||
*/
|
||||
void S_VoiceRecordStop_f( void )
|
||||
{
|
||||
if( cls.state != ca_active || !Voice_IsRecording() )
|
||||
return;
|
||||
|
||||
CL_AddVoiceToDatagram();
|
||||
Voice_RecordStop();
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
S_Init
|
||||
@@ -1954,12 +1894,11 @@ qboolean S_Init( void )
|
||||
Cmd_AddCommand( "soundlist", S_SoundList_f, "display loaded sounds" );
|
||||
Cmd_AddCommand( "s_info", S_SoundInfo_f, "print sound system information" );
|
||||
Cmd_AddCommand( "s_fade", S_SoundFade_f, "fade all sounds then stop all" );
|
||||
Cmd_AddCommand( "+voicerecord", S_VoiceRecordStart_f, "start voice recording" );
|
||||
Cmd_AddCommand( "-voicerecord", S_VoiceRecordStop_f, "stop voice recording" );
|
||||
Cmd_AddCommand( "+voicerecord", Cmd_Null_f, "start voice recording (non-implemented)" );
|
||||
Cmd_AddCommand( "-voicerecord", Cmd_Null_f, "stop voice recording (non-implemented)" );
|
||||
Cmd_AddCommand( "spk", S_SayReliable_f, "reliable play a specified sententce" );
|
||||
Cmd_AddCommand( "speak", S_Say_f, "playing a specified sententce" );
|
||||
|
||||
dma.backendName = "None";
|
||||
if( !SNDDMA_Init( ) )
|
||||
{
|
||||
Con_Printf( "Audio: sound system can't be initialized\n" );
|
||||
|
||||
@@ -117,6 +117,13 @@ _inline void MIX_ActivatePaintbuffer( int ipaintbuffer )
|
||||
paintbuffers[ipaintbuffer].factive = true;
|
||||
}
|
||||
|
||||
// don't mix into this paintbuffer
|
||||
_inline void MIX_DeactivatePaintbuffer( int ipaintbuffer )
|
||||
{
|
||||
Assert( ipaintbuffer < CPAINTBUFFERS );
|
||||
paintbuffers[ipaintbuffer].factive = false;
|
||||
}
|
||||
|
||||
_inline void MIX_SetCurrentPaintbuffer( int ipaintbuffer )
|
||||
{
|
||||
Assert( ipaintbuffer < CPAINTBUFFERS );
|
||||
@@ -162,6 +169,12 @@ _inline void MIX_ResetPaintbufferFilterCounters( void )
|
||||
paintbuffers[i].ifilter = FILTERTYPE_NONE;
|
||||
}
|
||||
|
||||
_inline void MIX_ResetPaintbufferFilterCounter( int ipaintbuffer )
|
||||
{
|
||||
Assert( ipaintbuffer < CPAINTBUFFERS );
|
||||
paintbuffers[ipaintbuffer].ifilter = 0;
|
||||
}
|
||||
|
||||
// return pointer to front paintbuffer pbuf, given index
|
||||
_inline portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer )
|
||||
{
|
||||
@@ -606,9 +619,7 @@ void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
|
||||
ch->pitch = VOX_ModifyPitch( ch, ch->basePitch * 0.01f );
|
||||
else ch->pitch = ch->basePitch * 0.01f;
|
||||
|
||||
ch->pitch *= ( sys_timescale.value + 1 ) / 2;
|
||||
|
||||
if( CL_GetEntityByIndex( ch->entnum ) && ( ch->entchannel == CHAN_VOICE || ch->entchannel == CHAN_STREAM ))
|
||||
if( CL_GetEntityByIndex( ch->entnum ) && ( ch->entchannel == CHAN_VOICE ))
|
||||
{
|
||||
if( pSource->width == 1 )
|
||||
SND_MoveMouth8( ch, pSource, sampleCount );
|
||||
@@ -884,13 +895,43 @@ void S_MixUpsample( int sampleCount, int filtertype )
|
||||
ppaint->ifilter++;
|
||||
}
|
||||
|
||||
void MIX_MixStreamBuffer( int end )
|
||||
{
|
||||
portable_samplepair_t *pbuf;
|
||||
rawchan_t *ch;
|
||||
|
||||
pbuf = MIX_GetPFrontFromIPaint( ISTREAMBUFFER );
|
||||
ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, false );
|
||||
|
||||
// clear the paint buffer
|
||||
if( s_listener.paused || !ch || ch->s_rawend < paintedtime )
|
||||
{
|
||||
memset( pbuf, 0, (end - paintedtime) * sizeof( portable_samplepair_t ));
|
||||
}
|
||||
else
|
||||
{
|
||||
int i, stop;
|
||||
|
||||
// copy from the streaming sound source
|
||||
stop = (end < ch->s_rawend) ? end : ch->s_rawend;
|
||||
|
||||
for( i = paintedtime; i < stop; i++ )
|
||||
{
|
||||
pbuf[i-paintedtime].left = ( ch->rawsamples[i & ( ch->max_samples - 1 )].left * ch->leftvol ) >> 8;
|
||||
pbuf[i-paintedtime].right = ( ch->rawsamples[i & ( ch->max_samples - 1 )].right * ch->rightvol ) >> 8;
|
||||
}
|
||||
|
||||
for( ; i < end; i++ )
|
||||
pbuf[i-paintedtime].left = pbuf[i-paintedtime].right = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void MIX_MixRawSamplesBuffer( int end )
|
||||
{
|
||||
portable_samplepair_t *pbuf, *roombuf, *streambuf;
|
||||
portable_samplepair_t *pbuf;
|
||||
uint i, j, stop;
|
||||
|
||||
roombuf = MIX_GetPFrontFromIPaint( IROOMBUFFER );
|
||||
streambuf = MIX_GetPFrontFromIPaint( ISTREAMBUFFER );
|
||||
pbuf = MIX_GetCurrentPaintbufferPtr()->pbuf;
|
||||
|
||||
if( s_listener.paused ) return;
|
||||
|
||||
@@ -898,19 +939,16 @@ void MIX_MixRawSamplesBuffer( int end )
|
||||
for( i = 0; i < MAX_RAW_CHANNELS; i++ )
|
||||
{
|
||||
// copy from the streaming sound source
|
||||
rawchan_t *ch = raw_channels[i];
|
||||
qboolean stream;
|
||||
rawchan_t *ch = raw_channels[i];
|
||||
|
||||
if( !ch )
|
||||
// background track should be mixing into another buffer
|
||||
if( !ch || ch->entnum == S_RAW_SOUND_BACKGROUNDTRACK )
|
||||
continue;
|
||||
|
||||
// not audible
|
||||
if( !ch->leftvol && !ch->rightvol )
|
||||
continue;
|
||||
|
||||
stream = ch->entnum == S_RAW_SOUND_BACKGROUNDTRACK || CL_IsPlayerIndex( ch->entnum );
|
||||
pbuf = stream ? streambuf : roombuf;
|
||||
|
||||
stop = (end < ch->s_rawend) ? end : ch->s_rawend;
|
||||
|
||||
for( j = paintedtime; j < stop; j++ )
|
||||
@@ -918,9 +956,6 @@ void MIX_MixRawSamplesBuffer( int end )
|
||||
pbuf[j-paintedtime].left += ( ch->rawsamples[j & ( ch->max_samples - 1 )].left * ch->leftvol ) >> 8;
|
||||
pbuf[j-paintedtime].right += ( ch->rawsamples[j & ( ch->max_samples - 1 )].right * ch->rightvol ) >> 8;
|
||||
}
|
||||
|
||||
if( ch->entnum > 0 )
|
||||
SND_MoveMouthRaw( ch, &ch->rawsamples[paintedtime & ( ch->max_samples - 1 )], stop - paintedtime );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -930,6 +965,9 @@ void MIX_MixRawSamplesBuffer( int end )
|
||||
// caller also remixes all into final IPAINTBUFFER output.
|
||||
void MIX_UpsampleAllPaintbuffers( int end, int count )
|
||||
{
|
||||
// process stream buffer
|
||||
MIX_MixStreamBuffer( end );
|
||||
|
||||
// 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction
|
||||
// These buffers are facing, facingaway, room
|
||||
// These 3 mixed buffers are then each upsampled to 22khz.
|
||||
@@ -971,6 +1009,7 @@ void MIX_UpsampleAllPaintbuffers( int end, int count )
|
||||
#endif
|
||||
|
||||
// mix raw samples from the video streams
|
||||
MIX_SetCurrentPaintbuffer( IROOMBUFFER );
|
||||
MIX_MixRawSamplesBuffer( end );
|
||||
|
||||
MIX_DeactivateAllPaintbuffers();
|
||||
|
||||
@@ -24,7 +24,17 @@ void SND_InitMouth( int entnum, int entchannel )
|
||||
{
|
||||
if(( entchannel == CHAN_VOICE || entchannel == CHAN_STREAM ) && entnum > 0 )
|
||||
{
|
||||
SND_ForceInitMouth( entnum );
|
||||
cl_entity_t *clientEntity;
|
||||
|
||||
// init mouth movement vars
|
||||
clientEntity = CL_GetEntityByIndex( entnum );
|
||||
|
||||
if( clientEntity )
|
||||
{
|
||||
clientEntity->mouth.mouthopen = 0;
|
||||
clientEntity->mouth.sndcount = 0;
|
||||
clientEntity->mouth.sndavg = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +42,15 @@ void SND_CloseMouth( channel_t *ch )
|
||||
{
|
||||
if( ch->entchannel == CHAN_VOICE || ch->entchannel == CHAN_STREAM )
|
||||
{
|
||||
SND_ForceCloseMouth( ch->entnum );
|
||||
cl_entity_t *clientEntity;
|
||||
|
||||
clientEntity = CL_GetEntityByIndex( ch->entnum );
|
||||
|
||||
if( clientEntity )
|
||||
{
|
||||
// shut mouth
|
||||
clientEntity->mouth.mouthopen = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,68 +150,3 @@ void SND_MoveMouth16( channel_t *ch, wavdata_t *pSource, int count )
|
||||
pMouth->sndcount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void SND_ForceInitMouth( int entnum )
|
||||
{
|
||||
cl_entity_t *clientEntity;
|
||||
|
||||
clientEntity = CL_GetEntityByIndex( entnum );
|
||||
|
||||
if( clientEntity )
|
||||
{
|
||||
clientEntity->mouth.mouthopen = 0;
|
||||
clientEntity->mouth.sndavg = 0;
|
||||
clientEntity->mouth.sndcount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void SND_ForceCloseMouth( int entnum )
|
||||
{
|
||||
cl_entity_t *clientEntity;
|
||||
|
||||
clientEntity = CL_GetEntityByIndex( entnum );
|
||||
|
||||
if( clientEntity )
|
||||
clientEntity->mouth.mouthopen = 0;
|
||||
}
|
||||
|
||||
void SND_MoveMouthRaw( rawchan_t *ch, portable_samplepair_t *pData, int count )
|
||||
{
|
||||
cl_entity_t *clientEntity;
|
||||
mouth_t *pMouth = NULL;
|
||||
int savg, data;
|
||||
int scount = 0;
|
||||
uint i;
|
||||
|
||||
clientEntity = CL_GetEntityByIndex( ch->entnum );
|
||||
if( !clientEntity ) return;
|
||||
|
||||
pMouth = &clientEntity->mouth;
|
||||
|
||||
if( pData == NULL )
|
||||
return;
|
||||
|
||||
i = 0;
|
||||
scount = pMouth->sndcount;
|
||||
savg = 0;
|
||||
|
||||
while ( i < count && scount < CAVGSAMPLES )
|
||||
{
|
||||
data = pData[i].left; // mono sound anyway
|
||||
data = ( bound( -32767, data, 0x7ffe ) >> 8 );
|
||||
savg += abs( data );
|
||||
|
||||
i += 80 + ( (byte)data & 0x1F );
|
||||
scount++;
|
||||
}
|
||||
|
||||
pMouth->sndavg += savg;
|
||||
pMouth->sndcount = (byte)scount;
|
||||
|
||||
if ( pMouth->sndcount >= CAVGSAMPLES )
|
||||
{
|
||||
pMouth->mouthopen = pMouth->sndavg / CAVGSAMPLES;
|
||||
pMouth->sndavg = 0;
|
||||
pMouth->sndcount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,7 +95,7 @@ void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, int
|
||||
else Q_strncpy( s_bgTrack.loopName, mainTrack, sizeof( s_bgTrack.loopName ));
|
||||
|
||||
// open stream
|
||||
s_bgTrack.stream = FS_OpenStream( introTrack );
|
||||
s_bgTrack.stream = FS_OpenStream( va( "media/%s", introTrack ));
|
||||
Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current ));
|
||||
memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade
|
||||
s_bgTrack.source = cls.key_dest;
|
||||
@@ -242,7 +242,7 @@ void S_StreamBackgroundTrack( void )
|
||||
if( s_bgTrack.loopName[0] )
|
||||
{
|
||||
FS_FreeStream( s_bgTrack.stream );
|
||||
s_bgTrack.stream = FS_OpenStream( s_bgTrack.loopName );
|
||||
s_bgTrack.stream = FS_OpenStream( va( "media/%s", s_bgTrack.loopName ));
|
||||
Q_strncpy( s_bgTrack.current, s_bgTrack.loopName, sizeof( s_bgTrack.current ));
|
||||
|
||||
if( !s_bgTrack.stream ) return;
|
||||
|
||||
@@ -142,7 +142,7 @@ static const char *VOX_GetDirectory( char *szpath, const char *psz, int nsize )
|
||||
|
||||
if( !p )
|
||||
{
|
||||
Q_strncpy( szpath, "vox/", nsize );
|
||||
Q_strcpy( szpath, "vox/" );
|
||||
return psz;
|
||||
}
|
||||
|
||||
@@ -176,7 +176,6 @@ static const char *VOX_LookupString( const char *pszin )
|
||||
i = Q_atoi( pszin + 1 );
|
||||
if(( sentenceEntry = Sequence_GetSentenceByIndex( i )))
|
||||
return sentenceEntry->data;
|
||||
return NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -113,11 +113,10 @@ typedef struct snd_format_s
|
||||
typedef struct
|
||||
{
|
||||
snd_format_t format;
|
||||
int samples; // mono samples in buffer
|
||||
int samplepos; // in mono samples
|
||||
byte *buffer;
|
||||
int samples; // mono samples in buffer
|
||||
int samplepos; // in mono samples
|
||||
byte *buffer;
|
||||
qboolean initialized; // sound engine is active
|
||||
const char *backendName;
|
||||
} dma_t;
|
||||
|
||||
#include "vox.h"
|
||||
@@ -203,7 +202,7 @@ typedef struct
|
||||
|
||||
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
|
||||
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
|
||||
#define MAX_RAW_CHANNELS 48
|
||||
#define MAX_RAW_CHANNELS 16
|
||||
#define MAX_RAW_SAMPLES 8192
|
||||
|
||||
extern sound_t ambient_sfx[NUM_AMBIENTS];
|
||||
@@ -272,10 +271,11 @@ int S_GetCurrentStaticSounds( soundlist_t *pout, int size );
|
||||
int S_GetCurrentDynamicSounds( soundlist_t *pout, int size );
|
||||
sfx_t *S_GetSfxByHandle( sound_t handle );
|
||||
rawchan_t *S_FindRawChannel( int entnum, qboolean create );
|
||||
void S_RawEntSamples( int entnum, uint samples, uint rate, word width, word channels, const byte *data, int snd_vol );
|
||||
void S_RawSamples( uint samples, uint rate, word width, word channels, const byte *data, int entnum );
|
||||
void S_StopSound( int entnum, int channel, const char *soundname );
|
||||
void S_UpdateFrame( struct ref_viewpass_s *rvp );
|
||||
uint S_GetRawSamplesLength( int entnum );
|
||||
void S_ClearRawChannel( int entnum );
|
||||
void S_StopAllSounds( qboolean ambient );
|
||||
void S_FreeSounds( void );
|
||||
|
||||
@@ -283,12 +283,9 @@ void S_FreeSounds( void );
|
||||
// s_mouth.c
|
||||
//
|
||||
void SND_InitMouth( int entnum, int entchannel );
|
||||
void SND_ForceInitMouth( int entnum );
|
||||
void SND_MoveMouth8( channel_t *ch, wavdata_t *pSource, int count );
|
||||
void SND_MoveMouth16( channel_t *ch, wavdata_t *pSource, int count );
|
||||
void SND_MoveMouthRaw( rawchan_t *ch, portable_samplepair_t *pData, int count );
|
||||
void SND_CloseMouth( channel_t *ch );
|
||||
void SND_ForceCloseMouth( int entnum );
|
||||
|
||||
//
|
||||
// s_stream.c
|
||||
@@ -304,7 +301,6 @@ void S_FadeMusicVolume( float fadePercent );
|
||||
//
|
||||
int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample );
|
||||
int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample );
|
||||
int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean use_loop );
|
||||
int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop );
|
||||
void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition );
|
||||
void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition );
|
||||
|
||||
@@ -218,7 +218,6 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
|
||||
client_textmessage_t textMessages[MAX_MESSAGES];
|
||||
int i, nameHeapSize, textHeapSize, messageSize, nameOffset;
|
||||
int messageCount, lastNamePos;
|
||||
size_t textHeapSizeRemaining;
|
||||
|
||||
lastNamePos = 0;
|
||||
lineNumber = 0;
|
||||
@@ -253,7 +252,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
|
||||
Con_Reportf( "TextMessage: unexpected '}' found, line %d\n", lineNumber );
|
||||
return;
|
||||
}
|
||||
Q_strncpy( currentName, trim, sizeof( currentName ));
|
||||
Q_strcpy( currentName, trim );
|
||||
break;
|
||||
case MSGFILE_TEXT:
|
||||
if( IsEndOfText( trim ))
|
||||
@@ -267,7 +266,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
|
||||
return;
|
||||
}
|
||||
|
||||
Q_strncpy( nameHeap + lastNamePos, currentName, sizeof( nameHeap ) - lastNamePos );
|
||||
Q_strcpy( nameHeap + lastNamePos, currentName );
|
||||
|
||||
// terminate text in-place in the memory file
|
||||
// (it's temporary memory that will be deleted)
|
||||
@@ -330,20 +329,15 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
|
||||
|
||||
|
||||
// copy text & fixup pointers
|
||||
textHeapSizeRemaining = textHeapSize;
|
||||
pCurrentText = pNameHeap + nameHeapSize;
|
||||
|
||||
for( i = 0; i < messageCount; i++ )
|
||||
{
|
||||
size_t currentTextSize = Q_strlen( clgame.titles[i].pMessage ) + 1;
|
||||
|
||||
clgame.titles[i].pName = pNameHeap; // adjust name pointer (parallel buffer)
|
||||
Q_strncpy( pCurrentText, clgame.titles[i].pMessage, textHeapSizeRemaining ); // copy text over
|
||||
Q_strcpy( pCurrentText, clgame.titles[i].pMessage ); // copy text over
|
||||
clgame.titles[i].pMessage = pCurrentText;
|
||||
|
||||
pNameHeap += Q_strlen( pNameHeap ) + 1;
|
||||
pCurrentText += currentTextSize;
|
||||
textHeapSizeRemaining -= currentTextSize;
|
||||
pCurrentText += Q_strlen( pCurrentText ) + 1;
|
||||
}
|
||||
|
||||
if(( pCurrentText - (char *)clgame.titles ) != ( textHeapSize + nameHeapSize + messageSize ))
|
||||
|
||||
@@ -23,77 +23,54 @@ GNU General Public License for more details.
|
||||
#include "input.h"
|
||||
#include "platform/platform.h"
|
||||
|
||||
CVAR_DEFINE_AUTO( vgui_utf8, "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" );
|
||||
static enum VGUI_KeyCode s_pVirtualKeyTrans[256];
|
||||
static VGUI_DefaultCursor s_currentCursor;
|
||||
static HINSTANCE s_pVGuiSupport; // vgui_support library
|
||||
static convar_t *vgui_utf8 = NULL;
|
||||
|
||||
static void GAME_EXPORT *VGUI_EngineMalloc( size_t size );
|
||||
static void GAME_EXPORT VGUI_GetMousePos( int *, int * );
|
||||
static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor );
|
||||
static byte GAME_EXPORT VGUI_GetColor( int, int );
|
||||
static int GAME_EXPORT VGUI_UtfProcessChar( int in );
|
||||
static qboolean GAME_EXPORT VGUI_IsInGame( void );
|
||||
|
||||
static struct
|
||||
{
|
||||
qboolean initialized;
|
||||
vgui_support_interface_t dllFuncs;
|
||||
VGUI_DefaultCursor cursor;
|
||||
|
||||
HINSTANCE hInstance;
|
||||
|
||||
enum VGUI_KeyCode virtualKeyTrans[256];
|
||||
} vgui =
|
||||
{
|
||||
false,
|
||||
{ 0 }, // not initialized yet
|
||||
-1
|
||||
};
|
||||
|
||||
static void GAME_EXPORT *VGUI_EngineMalloc( size_t size )
|
||||
void GAME_EXPORT *VGUI_EngineMalloc(size_t size)
|
||||
{
|
||||
return Z_Malloc( size );
|
||||
}
|
||||
|
||||
static qboolean GAME_EXPORT VGUI_IsInGame( void )
|
||||
qboolean GAME_EXPORT VGUI_IsInGame( void )
|
||||
{
|
||||
return cls.state == ca_active && cls.key_dest == key_game;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y )
|
||||
void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y )
|
||||
{
|
||||
float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth;
|
||||
float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight;
|
||||
int x, y;
|
||||
|
||||
Platform_GetMousePos( &x, &y );
|
||||
*_x = x / xscale;
|
||||
*_y = y / yscale;
|
||||
*_x = x / xscale, *_y = y / yscale;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor cursor )
|
||||
void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor cursor )
|
||||
{
|
||||
if( vgui.cursor != cursor )
|
||||
Platform_SetCursorType( cursor );
|
||||
Platform_SetCursorType( cursor );
|
||||
s_currentCursor = cursor;
|
||||
}
|
||||
|
||||
static byte GAME_EXPORT VGUI_GetColor( int i, int j )
|
||||
byte GAME_EXPORT VGUI_GetColor( int i, int j)
|
||||
{
|
||||
return g_color_table[i][j];
|
||||
}
|
||||
|
||||
static int GAME_EXPORT VGUI_UtfProcessChar( int in )
|
||||
// Define and initialize vgui API
|
||||
int GAME_EXPORT VGUI_UtfProcessChar( int in )
|
||||
{
|
||||
if( vgui_utf8.value )
|
||||
if( CVAR_TO_BOOL( vgui_utf8 ))
|
||||
return Con_UtfProcessCharForce( in );
|
||||
return in;
|
||||
else
|
||||
return in;
|
||||
}
|
||||
|
||||
qboolean VGui_IsActive( void )
|
||||
{
|
||||
return vgui.initialized;
|
||||
}
|
||||
|
||||
static vgui_support_api_t gEngfuncs =
|
||||
vguiapi_t vgui =
|
||||
{
|
||||
false, // Not initialized yet
|
||||
NULL, // VGUI_DrawInit,
|
||||
NULL, // VGUI_DrawShutdown,
|
||||
NULL, // VGUI_SetupDrawingText,
|
||||
@@ -111,18 +88,28 @@ static vgui_support_api_t gEngfuncs =
|
||||
VGUI_CursorSelect,
|
||||
VGUI_GetColor,
|
||||
VGUI_IsInGame,
|
||||
Key_EnableTextInput,
|
||||
NULL,
|
||||
VGUI_GetMousePos,
|
||||
VGUI_UtfProcessChar,
|
||||
Platform_GetClipboardText,
|
||||
Platform_SetClipboardText,
|
||||
Platform_GetKeyModifiers,
|
||||
COM_LoadLibrary,
|
||||
COM_FreeLibrary,
|
||||
COM_GetProcAddress,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL
|
||||
};
|
||||
|
||||
static void VGui_FillAPIFromRef( vgui_support_api_t *to, const ref_interface_t *from )
|
||||
qboolean VGui_IsActive( void )
|
||||
{
|
||||
return vgui.initialized;
|
||||
}
|
||||
|
||||
void VGui_FillAPIFromRef( vguiapi_t *to, const ref_interface_t *from )
|
||||
{
|
||||
to->DrawInit = from->VGUI_DrawInit;
|
||||
to->DrawShutdown = from->VGUI_DrawShutdown;
|
||||
@@ -139,184 +126,141 @@ static void VGui_FillAPIFromRef( vgui_support_api_t *to, const ref_interface_t *
|
||||
to->GenerateTexture = from->VGUI_GenerateTexture;
|
||||
}
|
||||
|
||||
void VGui_RegisterCvars( void )
|
||||
{
|
||||
Cvar_RegisterVariable( &vgui_utf8 );
|
||||
}
|
||||
|
||||
static HINSTANCE VGui_LoadSupportLibrary( void )
|
||||
{
|
||||
string vguiloader;
|
||||
string vguilib;
|
||||
HINSTANCE hInstance;
|
||||
|
||||
// HACKHACK: try to load path from custom path
|
||||
// to support having different versions of VGUI
|
||||
if( Sys_GetParmFromCmdLine( "-vguilib", vguilib ) && !COM_LoadLibrary( vguilib, false, false ))
|
||||
{
|
||||
Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s", COM_GetLibraryError());
|
||||
}
|
||||
|
||||
if( !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader ))
|
||||
{
|
||||
Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, sizeof( vguiloader ));
|
||||
}
|
||||
|
||||
hInstance = COM_LoadLibrary( vguiloader, false, false );
|
||||
|
||||
if( !hInstance )
|
||||
{
|
||||
if( FS_FileExists( vguiloader, false ))
|
||||
Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() );
|
||||
else Con_Reportf( "vgui_support: not found\n" );
|
||||
}
|
||||
|
||||
return hInstance;
|
||||
}
|
||||
|
||||
static qboolean VGui_ProbeNewAPI( HINSTANCE hInstance,
|
||||
vgui_support_interface_t *iface, const vgui_support_api_t *api )
|
||||
{
|
||||
const int version = VGUI_SUPPORT_API_VERSION;
|
||||
static vgui_support_api_t localapi;
|
||||
VGUISUPPORTAPI F;
|
||||
|
||||
F = COM_GetProcAddress( hInstance, GET_VGUI_SUPPORT_API );
|
||||
|
||||
if( !F )
|
||||
return false;
|
||||
|
||||
// keep local temporary copy, do not let vgui_support to mess up here
|
||||
memcpy( &localapi, api, sizeof( localapi ));
|
||||
|
||||
if( F( version, iface, &localapi ) != version )
|
||||
return false;
|
||||
|
||||
Con_Reportf( "vgui_support: initialized new API\n" );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static qboolean VGui_ProbeOldAPI( HINSTANCE hInstance,
|
||||
vgui_support_interface_t *iface, const vgui_support_api_t *api,
|
||||
qboolean client )
|
||||
{
|
||||
static legacy_vguiapi_t localapi;
|
||||
LEGACY_VGUISUPPORTAPI F;
|
||||
|
||||
F = COM_GetProcAddress( hInstance, client ? LEGACY_CLIENT_GET_VGUI_SUPPORT_API : LEGACY_GET_VGUI_SUPPORT_API );
|
||||
|
||||
if( !F )
|
||||
return false;
|
||||
|
||||
memset( &localapi, 0, sizeof( localapi ));
|
||||
localapi.DrawInit = api->DrawInit;
|
||||
localapi.DrawShutdown = api->DrawShutdown;
|
||||
localapi.SetupDrawingText = api->SetupDrawingText;
|
||||
localapi.SetupDrawingRect = api->SetupDrawingRect;
|
||||
localapi.SetupDrawingImage = api->SetupDrawingImage;
|
||||
localapi.BindTexture = api->BindTexture;
|
||||
localapi.EnableTexture = api->EnableTexture;
|
||||
localapi.CreateTexture = api->CreateTexture;
|
||||
localapi.UploadTexture = api->UploadTexture;
|
||||
localapi.UploadTextureBlock = api->UploadTextureBlock;
|
||||
localapi.DrawQuad = api->DrawQuad;
|
||||
localapi.GetTextureSizes = api->GetTextureSizes;
|
||||
localapi.GenerateTexture = api->GenerateTexture;
|
||||
localapi.EngineMalloc = api->EngineMalloc;
|
||||
localapi.CursorSelect = api->CursorSelect;
|
||||
localapi.GetColor = api->GetColor;
|
||||
localapi.IsInGame = api->IsInGame;
|
||||
localapi.EnableTextInput = api->EnableTextInput;
|
||||
localapi.GetCursorPos = api->GetCursorPos;
|
||||
localapi.ProcessUtfChar = api->ProcessUtfChar;
|
||||
localapi.GetClipboardText = api->GetClipboardText;
|
||||
localapi.SetClipboardText = api->SetClipboardText;
|
||||
localapi.GetKeyModifiers = api->GetKeyModifiers;
|
||||
|
||||
F( &localapi );
|
||||
|
||||
localapi.initialized = true;
|
||||
|
||||
iface->Startup = localapi.Startup;
|
||||
iface->Shutdown = localapi.Shutdown;
|
||||
iface->GetPanel = localapi.GetPanel;
|
||||
iface->Paint = localapi.Paint;
|
||||
iface->Mouse = localapi.Mouse;
|
||||
iface->Key = localapi.Key;
|
||||
iface->MouseMove = localapi.MouseMove;
|
||||
iface->TextInput = localapi.TextInput;
|
||||
|
||||
Con_Reportf( "vgui_support: initialized legacy API in %s module\n", client ? "client" : "support" );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
qboolean VGui_LoadProgs( HINSTANCE hInstance )
|
||||
{
|
||||
LEGACY_VGUISUPPORTAPI F;
|
||||
qboolean client = hInstance != NULL;
|
||||
|
||||
// not loading interface from client.dll, load vgui_support.dll instead
|
||||
if( !client )
|
||||
{
|
||||
hInstance = vgui.hInstance = VGui_LoadSupportLibrary();
|
||||
|
||||
if( !hInstance )
|
||||
return false;
|
||||
}
|
||||
|
||||
// prepare api funcs
|
||||
VGui_FillAPIFromRef( &gEngfuncs, &ref.dllFuncs );
|
||||
|
||||
// try new API first
|
||||
if( !VGui_ProbeNewAPI( vgui.hInstance, &vgui.dllFuncs, &gEngfuncs ))
|
||||
{
|
||||
// try legacy API next
|
||||
if( !VGui_ProbeOldAPI( vgui.hInstance, &vgui.dllFuncs, &gEngfuncs, client ))
|
||||
{
|
||||
Con_Reportf( S_ERROR "Failed to find VGUI support API entry point in %s module\n", client ? "client" : "support" );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
vgui.initialized = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
VGui_Startup
|
||||
|
||||
Load vgui_support library and call VGui_Startup
|
||||
================
|
||||
*/
|
||||
void VGui_Startup( HINSTANCE clientInstance, int width, int height )
|
||||
void VGui_Startup( const char *clientlib, int width, int height )
|
||||
{
|
||||
// vgui not initialized from both support and client modules, skip
|
||||
if( !vgui.initialized )
|
||||
static qboolean failed = false;
|
||||
|
||||
void (*F) ( vguiapi_t * );
|
||||
char vguiloader[256];
|
||||
char vguilib[256];
|
||||
|
||||
vguiloader[0] = vguilib[0] = '\0';
|
||||
|
||||
if( failed )
|
||||
return;
|
||||
|
||||
height = Q_max( 480, height );
|
||||
|
||||
if( width <= 640 ) width = 640;
|
||||
else if( width <= 800 ) width = 800;
|
||||
else if( width <= 1024 ) width = 1024;
|
||||
else if( width <= 1152 ) width = 1152;
|
||||
else if( width <= 1280 ) width = 1280;
|
||||
else if( width <= 1600 ) width = 1600;
|
||||
|
||||
if( !clientInstance )
|
||||
if( !vgui.initialized )
|
||||
{
|
||||
if( vgui.dllFuncs.Startup )
|
||||
vgui.dllFuncs.Startup( width, height );
|
||||
vgui_utf8 = Cvar_Get( "vgui_utf8", "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" );
|
||||
|
||||
VGui_FillAPIFromRef( &vgui, &ref.dllFuncs );
|
||||
|
||||
s_pVGuiSupport = COM_LoadLibrary( clientlib, false, false );
|
||||
|
||||
if( s_pVGuiSupport )
|
||||
{
|
||||
F = COM_GetProcAddress( s_pVGuiSupport, "InitVGUISupportAPI" );
|
||||
if( F )
|
||||
{
|
||||
F( &vgui );
|
||||
vgui.initialized = true;
|
||||
Con_Reportf( "vgui_support: found internal client support\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
COM_FreeLibrary( s_pVGuiSupport );
|
||||
}
|
||||
}
|
||||
|
||||
if( !vgui.initialized )
|
||||
{
|
||||
// HACKHACK: load vgui with correct path first if specified.
|
||||
// it will be reused while resolving vgui support and client deps
|
||||
if( Sys_GetParmFromCmdLine( "-vguilib", vguilib ))
|
||||
{
|
||||
if( Q_strstr( vguilib, ".dll" ))
|
||||
Q_strncpy( vguiloader, "vgui_support.dll", 256 );
|
||||
else
|
||||
Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 );
|
||||
|
||||
if( !COM_LoadLibrary( vguilib, false, false ))
|
||||
Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s\n", COM_GetLibraryError() );
|
||||
}
|
||||
|
||||
if( Q_strstr( clientlib, ".dll" ))
|
||||
Q_strncpy( vguiloader, "vgui_support.dll", 256 );
|
||||
|
||||
if( !vguiloader[0] && !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader ))
|
||||
Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 );
|
||||
|
||||
s_pVGuiSupport = COM_LoadLibrary( vguiloader, false, false );
|
||||
|
||||
if( !s_pVGuiSupport )
|
||||
{
|
||||
s_pVGuiSupport = COM_LoadLibrary( va( "../%s", vguiloader ), false, false );
|
||||
}
|
||||
|
||||
if( !s_pVGuiSupport )
|
||||
{
|
||||
if( FS_FileExists( vguiloader, false ))
|
||||
{
|
||||
Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() );
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_Reportf( "vgui_support: not found\n" );
|
||||
}
|
||||
failed = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
F = COM_GetProcAddress( s_pVGuiSupport, "InitAPI" );
|
||||
if( F )
|
||||
{
|
||||
F( &vgui );
|
||||
vgui.initialized = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_Reportf( S_ERROR "Failed to find vgui_support library entry point!\n" );
|
||||
failed = true;
|
||||
COM_FreeLibrary( s_pVGuiSupport );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
if( height < 480 )
|
||||
height = 480;
|
||||
|
||||
if( width <= 640 )
|
||||
width = 640;
|
||||
else if( width <= 800 )
|
||||
width = 800;
|
||||
else if( width <= 1024 )
|
||||
width = 1024;
|
||||
else if( width <= 1152 )
|
||||
width = 1152;
|
||||
else if( width <= 1280 )
|
||||
width = 1280;
|
||||
else if( width <= 1600 )
|
||||
width = 1600;
|
||||
#ifdef XASH_DLL_LOADER
|
||||
else if ( Q_strstr( vguiloader, ".dll" ) )
|
||||
width = 1600;
|
||||
#endif
|
||||
|
||||
|
||||
if( vgui.initialized )
|
||||
{
|
||||
if( vgui.dllFuncs.ClientStartup )
|
||||
vgui.dllFuncs.ClientStartup( clientInstance, width, height );
|
||||
//host.mouse_visible = true;
|
||||
vgui.Startup( width, height );
|
||||
}
|
||||
else if ( COM_CheckString( clientlib ) )
|
||||
{
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
VGui_Shutdown
|
||||
@@ -326,223 +270,214 @@ Unload vgui_support library and call VGui_Shutdown
|
||||
*/
|
||||
void VGui_Shutdown( void )
|
||||
{
|
||||
if( vgui.dllFuncs.Shutdown )
|
||||
vgui.dllFuncs.Shutdown();
|
||||
if( vgui.Shutdown )
|
||||
vgui.Shutdown();
|
||||
|
||||
if( vgui.hInstance )
|
||||
COM_FreeLibrary( vgui.hInstance );
|
||||
if( s_pVGuiSupport )
|
||||
COM_FreeLibrary( s_pVGuiSupport );
|
||||
s_pVGuiSupport = NULL;
|
||||
|
||||
vgui.hInstance = NULL;
|
||||
vgui.initialized = false;
|
||||
}
|
||||
|
||||
|
||||
static void VGUI_InitKeyTranslationTable( void )
|
||||
void VGUI_InitKeyTranslationTable( void )
|
||||
{
|
||||
static qboolean initialized = false;
|
||||
static qboolean bInitted = false;
|
||||
|
||||
if( initialized ) return;
|
||||
|
||||
initialized = true;
|
||||
if( bInitted )
|
||||
return;
|
||||
bInitted = true;
|
||||
|
||||
// set virtual key translation table
|
||||
memset( vgui.virtualKeyTrans, -1, sizeof( vgui.virtualKeyTrans ) );
|
||||
memset( s_pVirtualKeyTrans, -1, sizeof( s_pVirtualKeyTrans ) );
|
||||
|
||||
// TODO: engine keys are not enough here!
|
||||
// make crossplatform way to pass SDL keys here
|
||||
s_pVirtualKeyTrans['0'] = KEY_0;
|
||||
s_pVirtualKeyTrans['1'] = KEY_1;
|
||||
s_pVirtualKeyTrans['2'] = KEY_2;
|
||||
s_pVirtualKeyTrans['3'] = KEY_3;
|
||||
s_pVirtualKeyTrans['4'] = KEY_4;
|
||||
s_pVirtualKeyTrans['5'] = KEY_5;
|
||||
s_pVirtualKeyTrans['6'] = KEY_6;
|
||||
s_pVirtualKeyTrans['7'] = KEY_7;
|
||||
s_pVirtualKeyTrans['8'] = KEY_8;
|
||||
s_pVirtualKeyTrans['9'] = KEY_9;
|
||||
s_pVirtualKeyTrans['A'] = s_pVirtualKeyTrans['a'] = KEY_A;
|
||||
s_pVirtualKeyTrans['B'] = s_pVirtualKeyTrans['b'] = KEY_B;
|
||||
s_pVirtualKeyTrans['C'] = s_pVirtualKeyTrans['c'] = KEY_C;
|
||||
s_pVirtualKeyTrans['D'] = s_pVirtualKeyTrans['d'] = KEY_D;
|
||||
s_pVirtualKeyTrans['E'] = s_pVirtualKeyTrans['e'] = KEY_E;
|
||||
s_pVirtualKeyTrans['F'] = s_pVirtualKeyTrans['f'] = KEY_F;
|
||||
s_pVirtualKeyTrans['G'] = s_pVirtualKeyTrans['g'] = KEY_G;
|
||||
s_pVirtualKeyTrans['H'] = s_pVirtualKeyTrans['h'] = KEY_H;
|
||||
s_pVirtualKeyTrans['I'] = s_pVirtualKeyTrans['i'] = KEY_I;
|
||||
s_pVirtualKeyTrans['J'] = s_pVirtualKeyTrans['j'] = KEY_J;
|
||||
s_pVirtualKeyTrans['K'] = s_pVirtualKeyTrans['k'] = KEY_K;
|
||||
s_pVirtualKeyTrans['L'] = s_pVirtualKeyTrans['l'] = KEY_L;
|
||||
s_pVirtualKeyTrans['M'] = s_pVirtualKeyTrans['m'] = KEY_M;
|
||||
s_pVirtualKeyTrans['N'] = s_pVirtualKeyTrans['n'] = KEY_N;
|
||||
s_pVirtualKeyTrans['O'] = s_pVirtualKeyTrans['o'] = KEY_O;
|
||||
s_pVirtualKeyTrans['P'] = s_pVirtualKeyTrans['p'] = KEY_P;
|
||||
s_pVirtualKeyTrans['Q'] = s_pVirtualKeyTrans['q'] = KEY_Q;
|
||||
s_pVirtualKeyTrans['R'] = s_pVirtualKeyTrans['r'] = KEY_R;
|
||||
s_pVirtualKeyTrans['S'] = s_pVirtualKeyTrans['s'] = KEY_S;
|
||||
s_pVirtualKeyTrans['T'] = s_pVirtualKeyTrans['t'] = KEY_T;
|
||||
s_pVirtualKeyTrans['U'] = s_pVirtualKeyTrans['u'] = KEY_U;
|
||||
s_pVirtualKeyTrans['V'] = s_pVirtualKeyTrans['v'] = KEY_V;
|
||||
s_pVirtualKeyTrans['W'] = s_pVirtualKeyTrans['w'] = KEY_W;
|
||||
s_pVirtualKeyTrans['X'] = s_pVirtualKeyTrans['x'] = KEY_X;
|
||||
s_pVirtualKeyTrans['Y'] = s_pVirtualKeyTrans['y'] = KEY_Y;
|
||||
s_pVirtualKeyTrans['Z'] = s_pVirtualKeyTrans['z'] = KEY_Z;
|
||||
|
||||
vgui.virtualKeyTrans['0'] = KEY_0;
|
||||
vgui.virtualKeyTrans['1'] = KEY_1;
|
||||
vgui.virtualKeyTrans['2'] = KEY_2;
|
||||
vgui.virtualKeyTrans['3'] = KEY_3;
|
||||
vgui.virtualKeyTrans['4'] = KEY_4;
|
||||
vgui.virtualKeyTrans['5'] = KEY_5;
|
||||
vgui.virtualKeyTrans['6'] = KEY_6;
|
||||
vgui.virtualKeyTrans['7'] = KEY_7;
|
||||
vgui.virtualKeyTrans['8'] = KEY_8;
|
||||
vgui.virtualKeyTrans['9'] = KEY_9;
|
||||
vgui.virtualKeyTrans['A'] = vgui.virtualKeyTrans['a'] = KEY_A;
|
||||
vgui.virtualKeyTrans['B'] = vgui.virtualKeyTrans['b'] = KEY_B;
|
||||
vgui.virtualKeyTrans['C'] = vgui.virtualKeyTrans['c'] = KEY_C;
|
||||
vgui.virtualKeyTrans['D'] = vgui.virtualKeyTrans['d'] = KEY_D;
|
||||
vgui.virtualKeyTrans['E'] = vgui.virtualKeyTrans['e'] = KEY_E;
|
||||
vgui.virtualKeyTrans['F'] = vgui.virtualKeyTrans['f'] = KEY_F;
|
||||
vgui.virtualKeyTrans['G'] = vgui.virtualKeyTrans['g'] = KEY_G;
|
||||
vgui.virtualKeyTrans['H'] = vgui.virtualKeyTrans['h'] = KEY_H;
|
||||
vgui.virtualKeyTrans['I'] = vgui.virtualKeyTrans['i'] = KEY_I;
|
||||
vgui.virtualKeyTrans['J'] = vgui.virtualKeyTrans['j'] = KEY_J;
|
||||
vgui.virtualKeyTrans['K'] = vgui.virtualKeyTrans['k'] = KEY_K;
|
||||
vgui.virtualKeyTrans['L'] = vgui.virtualKeyTrans['l'] = KEY_L;
|
||||
vgui.virtualKeyTrans['M'] = vgui.virtualKeyTrans['m'] = KEY_M;
|
||||
vgui.virtualKeyTrans['N'] = vgui.virtualKeyTrans['n'] = KEY_N;
|
||||
vgui.virtualKeyTrans['O'] = vgui.virtualKeyTrans['o'] = KEY_O;
|
||||
vgui.virtualKeyTrans['P'] = vgui.virtualKeyTrans['p'] = KEY_P;
|
||||
vgui.virtualKeyTrans['Q'] = vgui.virtualKeyTrans['q'] = KEY_Q;
|
||||
vgui.virtualKeyTrans['R'] = vgui.virtualKeyTrans['r'] = KEY_R;
|
||||
vgui.virtualKeyTrans['S'] = vgui.virtualKeyTrans['s'] = KEY_S;
|
||||
vgui.virtualKeyTrans['T'] = vgui.virtualKeyTrans['t'] = KEY_T;
|
||||
vgui.virtualKeyTrans['U'] = vgui.virtualKeyTrans['u'] = KEY_U;
|
||||
vgui.virtualKeyTrans['V'] = vgui.virtualKeyTrans['v'] = KEY_V;
|
||||
vgui.virtualKeyTrans['W'] = vgui.virtualKeyTrans['w'] = KEY_W;
|
||||
vgui.virtualKeyTrans['X'] = vgui.virtualKeyTrans['x'] = KEY_X;
|
||||
vgui.virtualKeyTrans['Y'] = vgui.virtualKeyTrans['y'] = KEY_Y;
|
||||
vgui.virtualKeyTrans['Z'] = vgui.virtualKeyTrans['z'] = KEY_Z;
|
||||
|
||||
vgui.virtualKeyTrans[K_KP_5 - 5] = KEY_PAD_0;
|
||||
vgui.virtualKeyTrans[K_KP_5 - 4] = KEY_PAD_1;
|
||||
vgui.virtualKeyTrans[K_KP_5 - 3] = KEY_PAD_2;
|
||||
vgui.virtualKeyTrans[K_KP_5 - 2] = KEY_PAD_3;
|
||||
vgui.virtualKeyTrans[K_KP_5 - 1] = KEY_PAD_4;
|
||||
vgui.virtualKeyTrans[K_KP_5 - 0] = KEY_PAD_5;
|
||||
vgui.virtualKeyTrans[K_KP_5 + 1] = KEY_PAD_6;
|
||||
vgui.virtualKeyTrans[K_KP_5 + 2] = KEY_PAD_7;
|
||||
vgui.virtualKeyTrans[K_KP_5 + 3] = KEY_PAD_8;
|
||||
vgui.virtualKeyTrans[K_KP_5 + 4] = KEY_PAD_9;
|
||||
vgui.virtualKeyTrans[K_KP_SLASH] = KEY_PAD_DIVIDE;
|
||||
vgui.virtualKeyTrans['*'] = KEY_PAD_MULTIPLY;
|
||||
vgui.virtualKeyTrans[K_KP_MINUS] = KEY_PAD_MINUS;
|
||||
vgui.virtualKeyTrans[K_KP_PLUS] = KEY_PAD_PLUS;
|
||||
vgui.virtualKeyTrans[K_KP_ENTER] = KEY_PAD_ENTER;
|
||||
vgui.virtualKeyTrans[K_KP_NUMLOCK] = KEY_NUMLOCK;
|
||||
vgui.virtualKeyTrans['['] = KEY_LBRACKET;
|
||||
vgui.virtualKeyTrans[']'] = KEY_RBRACKET;
|
||||
vgui.virtualKeyTrans[';'] = KEY_SEMICOLON;
|
||||
vgui.virtualKeyTrans['`'] = KEY_BACKQUOTE;
|
||||
vgui.virtualKeyTrans[','] = KEY_COMMA;
|
||||
vgui.virtualKeyTrans['.'] = KEY_PERIOD;
|
||||
vgui.virtualKeyTrans['-'] = KEY_MINUS;
|
||||
vgui.virtualKeyTrans['='] = KEY_EQUAL;
|
||||
vgui.virtualKeyTrans['/'] = KEY_SLASH;
|
||||
vgui.virtualKeyTrans['\\'] = KEY_BACKSLASH;
|
||||
vgui.virtualKeyTrans['\''] = KEY_APOSTROPHE;
|
||||
vgui.virtualKeyTrans[K_TAB] = KEY_TAB;
|
||||
vgui.virtualKeyTrans[K_ENTER] = KEY_ENTER;
|
||||
vgui.virtualKeyTrans[K_SPACE] = KEY_SPACE;
|
||||
vgui.virtualKeyTrans[K_CAPSLOCK] = KEY_CAPSLOCK;
|
||||
vgui.virtualKeyTrans[K_BACKSPACE] = KEY_BACKSPACE;
|
||||
vgui.virtualKeyTrans[K_ESCAPE] = KEY_ESCAPE;
|
||||
vgui.virtualKeyTrans[K_INS] = KEY_INSERT;
|
||||
vgui.virtualKeyTrans[K_DEL] = KEY_DELETE;
|
||||
vgui.virtualKeyTrans[K_HOME] = KEY_HOME;
|
||||
vgui.virtualKeyTrans[K_END] = KEY_END;
|
||||
vgui.virtualKeyTrans[K_PGUP] = KEY_PAGEUP;
|
||||
vgui.virtualKeyTrans[K_PGDN] = KEY_PAGEDOWN;
|
||||
vgui.virtualKeyTrans[K_PAUSE] = KEY_BREAK;
|
||||
vgui.virtualKeyTrans[K_SHIFT] = KEY_LSHIFT; // SHIFT -> left SHIFT
|
||||
vgui.virtualKeyTrans[K_ALT] = KEY_LALT; // ALT -> left ALT
|
||||
vgui.virtualKeyTrans[K_CTRL] = KEY_LCONTROL; // CTRL -> left CTRL
|
||||
vgui.virtualKeyTrans[K_WIN] = KEY_LWIN;
|
||||
vgui.virtualKeyTrans[K_UPARROW] = KEY_UP;
|
||||
vgui.virtualKeyTrans[K_LEFTARROW] = KEY_LEFT;
|
||||
vgui.virtualKeyTrans[K_DOWNARROW] = KEY_DOWN;
|
||||
vgui.virtualKeyTrans[K_RIGHTARROW] = KEY_RIGHT;
|
||||
vgui.virtualKeyTrans[K_F1] = KEY_F1;
|
||||
vgui.virtualKeyTrans[K_F2] = KEY_F2;
|
||||
vgui.virtualKeyTrans[K_F3] = KEY_F3;
|
||||
vgui.virtualKeyTrans[K_F4] = KEY_F4;
|
||||
vgui.virtualKeyTrans[K_F5] = KEY_F5;
|
||||
vgui.virtualKeyTrans[K_F6] = KEY_F6;
|
||||
vgui.virtualKeyTrans[K_F7] = KEY_F7;
|
||||
vgui.virtualKeyTrans[K_F8] = KEY_F8;
|
||||
vgui.virtualKeyTrans[K_F9] = KEY_F9;
|
||||
vgui.virtualKeyTrans[K_F10] = KEY_F10;
|
||||
vgui.virtualKeyTrans[K_F11] = KEY_F11;
|
||||
vgui.virtualKeyTrans[K_F12] = KEY_F12;
|
||||
s_pVirtualKeyTrans[K_KP_5 - 5] = KEY_PAD_0;
|
||||
s_pVirtualKeyTrans[K_KP_5 - 4] = KEY_PAD_1;
|
||||
s_pVirtualKeyTrans[K_KP_5 - 3] = KEY_PAD_2;
|
||||
s_pVirtualKeyTrans[K_KP_5 - 2] = KEY_PAD_3;
|
||||
s_pVirtualKeyTrans[K_KP_5 - 1] = KEY_PAD_4;
|
||||
s_pVirtualKeyTrans[K_KP_5 - 0] = KEY_PAD_5;
|
||||
s_pVirtualKeyTrans[K_KP_5 + 1] = KEY_PAD_6;
|
||||
s_pVirtualKeyTrans[K_KP_5 + 2] = KEY_PAD_7;
|
||||
s_pVirtualKeyTrans[K_KP_5 + 3] = KEY_PAD_8;
|
||||
s_pVirtualKeyTrans[K_KP_5 + 4] = KEY_PAD_9;
|
||||
s_pVirtualKeyTrans[K_KP_SLASH] = KEY_PAD_DIVIDE;
|
||||
s_pVirtualKeyTrans['*'] = KEY_PAD_MULTIPLY;
|
||||
s_pVirtualKeyTrans[K_KP_MINUS] = KEY_PAD_MINUS;
|
||||
s_pVirtualKeyTrans[K_KP_PLUS] = KEY_PAD_PLUS;
|
||||
s_pVirtualKeyTrans[K_KP_ENTER] = KEY_PAD_ENTER;
|
||||
//s_pVirtualKeyTrans[K_KP_DECIMAL] = KEY_PAD_DECIMAL;
|
||||
s_pVirtualKeyTrans['['] = KEY_LBRACKET;
|
||||
s_pVirtualKeyTrans[']'] = KEY_RBRACKET;
|
||||
s_pVirtualKeyTrans[';'] = KEY_SEMICOLON;
|
||||
s_pVirtualKeyTrans['\''] = KEY_APOSTROPHE;
|
||||
s_pVirtualKeyTrans['`'] = KEY_BACKQUOTE;
|
||||
s_pVirtualKeyTrans[','] = KEY_COMMA;
|
||||
s_pVirtualKeyTrans['.'] = KEY_PERIOD;
|
||||
s_pVirtualKeyTrans[K_KP_SLASH] = KEY_SLASH;
|
||||
s_pVirtualKeyTrans['\\'] = KEY_BACKSLASH;
|
||||
s_pVirtualKeyTrans['-'] = KEY_MINUS;
|
||||
s_pVirtualKeyTrans['='] = KEY_EQUAL;
|
||||
s_pVirtualKeyTrans[K_ENTER] = KEY_ENTER;
|
||||
s_pVirtualKeyTrans[K_SPACE] = KEY_SPACE;
|
||||
s_pVirtualKeyTrans[K_BACKSPACE] = KEY_BACKSPACE;
|
||||
s_pVirtualKeyTrans[K_TAB] = KEY_TAB;
|
||||
s_pVirtualKeyTrans[K_CAPSLOCK] = KEY_CAPSLOCK;
|
||||
s_pVirtualKeyTrans[K_KP_NUMLOCK] = KEY_NUMLOCK;
|
||||
s_pVirtualKeyTrans[K_ESCAPE] = KEY_ESCAPE;
|
||||
//s_pVirtualKeyTrans[K_KP_SCROLLLOCK] = KEY_SCROLLLOCK;
|
||||
s_pVirtualKeyTrans[K_INS] = KEY_INSERT;
|
||||
s_pVirtualKeyTrans[K_DEL] = KEY_DELETE;
|
||||
s_pVirtualKeyTrans[K_HOME] = KEY_HOME;
|
||||
s_pVirtualKeyTrans[K_END] = KEY_END;
|
||||
s_pVirtualKeyTrans[K_PGUP] = KEY_PAGEUP;
|
||||
s_pVirtualKeyTrans[K_PGDN] = KEY_PAGEDOWN;
|
||||
s_pVirtualKeyTrans[K_PAUSE] = KEY_BREAK;
|
||||
//s_pVirtualKeyTrans[K_SHIFT] = KEY_RSHIFT;
|
||||
s_pVirtualKeyTrans[K_SHIFT] = KEY_LSHIFT; // SHIFT -> left SHIFT
|
||||
//s_pVirtualKeyTrans[SDLK_RALT] = KEY_RALT;
|
||||
s_pVirtualKeyTrans[K_ALT] = KEY_LALT; // ALT -> left ALT
|
||||
//s_pVirtualKeyTrans[SDLK_RCTRL] = KEY_RCONTROL;
|
||||
s_pVirtualKeyTrans[K_CTRL] = KEY_LCONTROL; // CTRL -> left CTRL
|
||||
s_pVirtualKeyTrans[K_WIN] = KEY_LWIN;
|
||||
//s_pVirtualKeyTrans[SDLK_APPLICATION] = KEY_RWIN;
|
||||
//s_pVirtualKeyTrans[K_WIN] = KEY_APP;
|
||||
s_pVirtualKeyTrans[K_UPARROW] = KEY_UP;
|
||||
s_pVirtualKeyTrans[K_LEFTARROW] = KEY_LEFT;
|
||||
s_pVirtualKeyTrans[K_DOWNARROW] = KEY_DOWN;
|
||||
s_pVirtualKeyTrans[K_RIGHTARROW] = KEY_RIGHT;
|
||||
s_pVirtualKeyTrans[K_F1] = KEY_F1;
|
||||
s_pVirtualKeyTrans[K_F2] = KEY_F2;
|
||||
s_pVirtualKeyTrans[K_F3] = KEY_F3;
|
||||
s_pVirtualKeyTrans[K_F4] = KEY_F4;
|
||||
s_pVirtualKeyTrans[K_F5] = KEY_F5;
|
||||
s_pVirtualKeyTrans[K_F6] = KEY_F6;
|
||||
s_pVirtualKeyTrans[K_F7] = KEY_F7;
|
||||
s_pVirtualKeyTrans[K_F8] = KEY_F8;
|
||||
s_pVirtualKeyTrans[K_F9] = KEY_F9;
|
||||
s_pVirtualKeyTrans[K_F10] = KEY_F10;
|
||||
s_pVirtualKeyTrans[K_F11] = KEY_F11;
|
||||
s_pVirtualKeyTrans[K_F12] = KEY_F12;
|
||||
}
|
||||
|
||||
static enum VGUI_KeyCode VGUI_MapKey( int keyCode )
|
||||
enum VGUI_KeyCode VGUI_MapKey( int keyCode )
|
||||
{
|
||||
VGUI_InitKeyTranslationTable();
|
||||
|
||||
if( keyCode >= 0 && keyCode < ARRAYSIZE( vgui.virtualKeyTrans ))
|
||||
return vgui.virtualKeyTrans[keyCode];
|
||||
|
||||
return (enum VGUI_KeyCode)-1;
|
||||
}
|
||||
|
||||
void VGui_MouseEvent( int key, int clicks )
|
||||
{
|
||||
enum VGUI_MouseAction mact;
|
||||
enum VGUI_MouseCode code;
|
||||
|
||||
if( !vgui.dllFuncs.Mouse )
|
||||
return;
|
||||
|
||||
switch( key )
|
||||
if( keyCode < 0 || keyCode >= (int)sizeof( s_pVirtualKeyTrans ) / (int)sizeof( s_pVirtualKeyTrans[0] ))
|
||||
{
|
||||
case K_MOUSE1: code = MOUSE_LEFT; break;
|
||||
case K_MOUSE2: code = MOUSE_RIGHT; break;
|
||||
case K_MOUSE3: code = MOUSE_MIDDLE; break;
|
||||
default: return;
|
||||
//Assert( false );
|
||||
return (enum VGUI_KeyCode)-1;
|
||||
}
|
||||
|
||||
if( clicks >= 2 )
|
||||
mact = MA_DOUBLE;
|
||||
else if( clicks == 1 )
|
||||
mact = MA_PRESSED;
|
||||
else
|
||||
mact = MA_RELEASED;
|
||||
|
||||
vgui.dllFuncs.Mouse( mact, code );
|
||||
}
|
||||
|
||||
void VGui_MWheelEvent( int y )
|
||||
{
|
||||
if( !vgui.dllFuncs.Mouse )
|
||||
return;
|
||||
|
||||
vgui.dllFuncs.Mouse( MA_WHEEL, y );
|
||||
{
|
||||
return s_pVirtualKeyTrans[keyCode];
|
||||
}
|
||||
}
|
||||
|
||||
void VGui_KeyEvent( int key, int down )
|
||||
{
|
||||
enum VGUI_KeyCode code;
|
||||
|
||||
if( !vgui.dllFuncs.Key )
|
||||
if( !vgui.initialized )
|
||||
return;
|
||||
|
||||
if(( code = VGUI_MapKey( key )) < 0 )
|
||||
return;
|
||||
|
||||
if( down )
|
||||
switch( key )
|
||||
{
|
||||
vgui.dllFuncs.Key( KA_PRESSED, code );
|
||||
vgui.dllFuncs.Key( KA_TYPED, code );
|
||||
case K_MOUSE1:
|
||||
if( down && host.mouse_visible ) {
|
||||
Key_EnableTextInput(true, false);
|
||||
}
|
||||
vgui.Mouse( down ? MA_PRESSED : MA_RELEASED, MOUSE_LEFT );
|
||||
return;
|
||||
case K_MOUSE2:
|
||||
vgui.Mouse( down ? MA_PRESSED : MA_RELEASED, MOUSE_RIGHT );
|
||||
return;
|
||||
case K_MOUSE3:
|
||||
vgui.Mouse( down ? MA_PRESSED : MA_RELEASED, MOUSE_MIDDLE );
|
||||
return;
|
||||
case K_MWHEELDOWN:
|
||||
vgui.Mouse( MA_WHEEL, 1 );
|
||||
return;
|
||||
case K_MWHEELUP:
|
||||
vgui.Mouse( MA_WHEEL, -1 );
|
||||
return;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
else vgui.dllFuncs.Key( KA_RELEASED, code );
|
||||
|
||||
if( down == 2 )
|
||||
vgui.Key( KA_TYPED, VGUI_MapKey( key ) );
|
||||
else
|
||||
vgui.Key( down?KA_PRESSED:KA_RELEASED, VGUI_MapKey( key ) );
|
||||
//Msg("VGui_KeyEvent %d %d %d\n", key, VGUI_MapKey( key ), down );
|
||||
}
|
||||
|
||||
void VGui_MouseMove( int x, int y )
|
||||
{
|
||||
if( vgui.dllFuncs.MouseMove )
|
||||
{
|
||||
float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth;
|
||||
float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight;
|
||||
vgui.dllFuncs.MouseMove( x / xscale, y / yscale );
|
||||
}
|
||||
float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth;
|
||||
float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight;
|
||||
if( vgui.initialized )
|
||||
vgui.MouseMove( x / xscale, y / yscale );
|
||||
}
|
||||
|
||||
void VGui_Paint( void )
|
||||
{
|
||||
if( vgui.dllFuncs.Paint )
|
||||
vgui.dllFuncs.Paint();
|
||||
if( vgui.initialized )
|
||||
vgui.Paint();
|
||||
}
|
||||
|
||||
void VGui_UpdateInternalCursorState( VGUI_DefaultCursor cursorType )
|
||||
void VGui_RunFrame( void )
|
||||
{
|
||||
vgui.cursor = cursorType;
|
||||
//stub
|
||||
}
|
||||
|
||||
|
||||
void *GAME_EXPORT VGui_GetPanel( void )
|
||||
{
|
||||
if( vgui.dllFuncs.GetPanel )
|
||||
return vgui.dllFuncs.GetPanel();
|
||||
if( vgui.initialized )
|
||||
return vgui.GetPanel();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void VGui_ReportTextInput( const char *text )
|
||||
{
|
||||
if( vgui.dllFuncs.TextInput )
|
||||
vgui.dllFuncs.TextInput( text );
|
||||
if ( vgui.initialized )
|
||||
vgui.TextInput( text );
|
||||
}
|
||||
|
||||
|
||||
@@ -16,22 +16,25 @@ GNU General Public License for more details.
|
||||
#ifndef VGUI_DRAW_H
|
||||
#define VGUI_DRAW_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "port.h"
|
||||
|
||||
//
|
||||
// vgui_draw.c
|
||||
//
|
||||
void VGui_RegisterCvars( void );
|
||||
qboolean VGui_LoadProgs( HINSTANCE hInstance );
|
||||
void VGui_Startup( HINSTANCE clientInstance, int width, int height );
|
||||
void VGui_Startup( const char *clientlib, int width, int height );
|
||||
void VGui_Shutdown( void );
|
||||
void VGui_Paint( void );
|
||||
void VGui_RunFrame( void );
|
||||
void VGui_MouseEvent( int key, int clicks );
|
||||
void VGui_MWheelEvent( int y );
|
||||
void VGui_KeyEvent( int key, int down );
|
||||
void VGui_MouseMove( int x, int y );
|
||||
qboolean VGui_IsActive( void );
|
||||
void *VGui_GetPanel( void );
|
||||
void VGui_ReportTextInput( const char *text );
|
||||
void VGui_UpdateInternalCursorState( VGUI_DefaultCursor cursorType );
|
||||
|
||||
#endif // VGUI_DRAW_H
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif//VGUI_DRAW_H
|
||||
|
||||
@@ -21,6 +21,7 @@ GNU General Public License for more details.
|
||||
#include "platform/platform.h"
|
||||
|
||||
#define WINDOW_NAME XASH_ENGINE_NAME " Window" // Half-Life
|
||||
convar_t *vid_displayfrequency;
|
||||
convar_t *vid_fullscreen;
|
||||
convar_t *vid_mode;
|
||||
convar_t *vid_brightness;
|
||||
@@ -66,30 +67,19 @@ void VID_InitDefaultResolution( void )
|
||||
R_SaveVideoMode
|
||||
=================
|
||||
*/
|
||||
void R_SaveVideoMode( int w, int h, int render_w, int render_h )
|
||||
void R_SaveVideoMode( int w, int h , int render_w, int render_h )
|
||||
{
|
||||
if( !w || !h || !render_w || !render_h )
|
||||
{
|
||||
host.renderinfo_changed = false;
|
||||
return;
|
||||
}
|
||||
|
||||
host.window_center_x = w / 2;
|
||||
host.window_center_y = h / 2;
|
||||
|
||||
Cvar_SetValue( "width", w );
|
||||
Cvar_SetValue( "height", h );
|
||||
|
||||
// immediately drop changed state or we may trigger
|
||||
// video subsystem to reapply settings
|
||||
host.renderinfo_changed = false;
|
||||
|
||||
if( refState.width == render_w && refState.height == render_h )
|
||||
return;
|
||||
|
||||
refState.width = render_w;
|
||||
refState.height = render_h;
|
||||
|
||||
host.renderinfo_changed = false;
|
||||
|
||||
// check for 4:3 or 5:4
|
||||
if( render_w * 3 != render_h * 4 && render_w * 4 != render_h * 5 )
|
||||
refState.wideScreen = true;
|
||||
@@ -186,11 +176,12 @@ void VID_Init( void )
|
||||
Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
|
||||
Cvar_Get( "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
|
||||
|
||||
window_xpos = Cvar_Get( "_window_xpos", "-1", FCVAR_RENDERINFO, "window position by horizontal" );
|
||||
window_ypos = Cvar_Get( "_window_ypos", "-1", FCVAR_RENDERINFO, "window position by vertical" );
|
||||
window_xpos = Cvar_Get( "_window_xpos", "130", FCVAR_RENDERINFO, "window position by horizontal" );
|
||||
window_ypos = Cvar_Get( "_window_ypos", "48", FCVAR_RENDERINFO, "window position by vertical" );
|
||||
|
||||
vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
|
||||
vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
|
||||
vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" );
|
||||
vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" );
|
||||
vid_mode = Cvar_Get( "vid_mode", "0", FCVAR_RENDERINFO, "current video mode index (used just for storage)" );
|
||||
vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" );
|
||||
|
||||
@@ -31,6 +31,7 @@ extern glwstate_t glw_state;
|
||||
#define VID_MIN_WIDTH 320
|
||||
|
||||
extern convar_t *vid_fullscreen;
|
||||
extern convar_t *vid_displayfrequency;
|
||||
extern convar_t *vid_highdpi;
|
||||
extern convar_t *vid_rotate;
|
||||
extern convar_t *vid_scale;
|
||||
|
||||
@@ -1,633 +0,0 @@
|
||||
/*
|
||||
voice.c - voice chat implementation
|
||||
Copyright (C) 2022 Velaron
|
||||
Copyright (C) 2022 SNMetamorph
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#define CUSTOM_MODES 1 // required to correctly link with Opus Custom
|
||||
#include <opus_custom.h>
|
||||
#include "common.h"
|
||||
#include "client.h"
|
||||
#include "voice.h"
|
||||
|
||||
voice_state_t voice = { 0 };
|
||||
|
||||
CVAR_DEFINE_AUTO( voice_enable, "1", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "enable voice chat" );
|
||||
CVAR_DEFINE_AUTO( voice_loopback, "0", FCVAR_PRIVILEGED, "loopback voice back to the speaker" );
|
||||
CVAR_DEFINE_AUTO( voice_scale, "1.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "incoming voice volume scale" );
|
||||
CVAR_DEFINE_AUTO( voice_avggain, "0.5", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (average)" );
|
||||
CVAR_DEFINE_AUTO( voice_maxgain, "5.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (maximum)" );
|
||||
CVAR_DEFINE_AUTO( voice_inputfromfile, "0", FCVAR_PRIVILEGED, "input voice from voice_input.wav" );
|
||||
|
||||
static void Voice_ApplyGainAdjust( int16_t *samples, int count );
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
OPUS INTEGRATION
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_InitOpusDecoder
|
||||
|
||||
=========================
|
||||
*/
|
||||
static qboolean Voice_InitOpusDecoder( void )
|
||||
{
|
||||
int err;
|
||||
|
||||
voice.width = sizeof( opus_int16 );
|
||||
voice.samplerate = VOICE_OPUS_CUSTOM_SAMPLERATE;
|
||||
voice.frame_size = VOICE_OPUS_CUSTOM_FRAME_SIZE;
|
||||
|
||||
voice.custom_mode = opus_custom_mode_create( SOUND_44k, voice.frame_size, &err );
|
||||
if( !voice.custom_mode )
|
||||
{
|
||||
Con_Printf( S_ERROR "Can't create Opus Custom mode: %s\n", opus_strerror( err ));
|
||||
return false;
|
||||
}
|
||||
|
||||
voice.decoder = opus_custom_decoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
|
||||
if( !voice.decoder )
|
||||
{
|
||||
Con_Printf( S_ERROR "Can't create Opus encoder: %s\n", opus_strerror( err ));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_InitOpusEncoder
|
||||
|
||||
=========================
|
||||
*/
|
||||
static qboolean Voice_InitOpusEncoder( int quality )
|
||||
{
|
||||
int err;
|
||||
|
||||
voice.encoder = opus_custom_encoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
|
||||
if( !voice.encoder )
|
||||
{
|
||||
Con_Printf( S_ERROR "Can't create Opus encoder: %s\n", opus_strerror( err ));
|
||||
return false;
|
||||
}
|
||||
|
||||
switch( quality )
|
||||
{
|
||||
case 1: // 6 kbps
|
||||
opus_custom_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 6000 ));
|
||||
break;
|
||||
case 2: // 12 kbps
|
||||
opus_custom_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 12000 ));
|
||||
break;
|
||||
case 4: // 64 kbps
|
||||
opus_custom_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 64000 ));
|
||||
break;
|
||||
case 5: // 96 kbps
|
||||
opus_custom_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 96000 ));
|
||||
break;
|
||||
default: // 36 kbps
|
||||
opus_custom_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 36000 ));
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_ShutdownOpusDecoder
|
||||
|
||||
=========================
|
||||
*/
|
||||
static void Voice_ShutdownOpusDecoder( void )
|
||||
{
|
||||
if( voice.decoder )
|
||||
{
|
||||
opus_custom_decoder_destroy( voice.decoder );
|
||||
voice.decoder = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_ShutdownOpusEncoder
|
||||
|
||||
=========================
|
||||
*/
|
||||
static void Voice_ShutdownOpusEncoder( void )
|
||||
{
|
||||
if( voice.encoder )
|
||||
{
|
||||
opus_custom_encoder_destroy( voice.encoder );
|
||||
voice.encoder = NULL;
|
||||
}
|
||||
|
||||
if( voice.custom_mode )
|
||||
{
|
||||
opus_custom_mode_destroy( voice.custom_mode );
|
||||
voice.custom_mode = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_GetOpusCompressedData
|
||||
|
||||
=========================
|
||||
*/
|
||||
static uint Voice_GetOpusCompressedData( byte *out, uint maxsize, uint *frames )
|
||||
{
|
||||
uint ofs = 0, size = 0;
|
||||
uint frame_size_bytes = voice.frame_size * voice.width;
|
||||
|
||||
if( voice.input_file )
|
||||
{
|
||||
uint numbytes;
|
||||
double updateInterval, curtime = Sys_DoubleTime();
|
||||
|
||||
updateInterval = curtime - voice.start_time;
|
||||
voice.start_time = curtime;
|
||||
|
||||
numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
|
||||
numbytes = Q_min( numbytes, voice.input_file->size - voice.input_file_pos );
|
||||
numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
|
||||
|
||||
memcpy( voice.input_buffer + voice.input_buffer_pos, voice.input_file->buffer + voice.input_file_pos, numbytes );
|
||||
voice.input_buffer_pos += numbytes;
|
||||
voice.input_file_pos += numbytes;
|
||||
}
|
||||
|
||||
if( !voice.input_file )
|
||||
VoiceCapture_Lock( true );
|
||||
|
||||
for( ofs = 0; voice.input_buffer_pos - ofs >= frame_size_bytes && ofs <= voice.input_buffer_pos; ofs += frame_size_bytes )
|
||||
{
|
||||
int bytes;
|
||||
|
||||
#if 1
|
||||
if( !voice.input_file )
|
||||
{
|
||||
// adjust gain before encoding, but only for input from voice
|
||||
Voice_ApplyGainAdjust((opus_int16*)(voice.input_buffer + ofs), voice.frame_size);
|
||||
}
|
||||
#endif
|
||||
|
||||
bytes = opus_custom_encode( voice.encoder, (const opus_int16 *)( voice.input_buffer + ofs ),
|
||||
voice.frame_size, out + size + sizeof( uint16_t ), maxsize );
|
||||
|
||||
if( bytes > 0 )
|
||||
{
|
||||
// write compressed frame size
|
||||
*((uint16_t *)&out[size]) = bytes;
|
||||
|
||||
size += bytes + sizeof( uint16_t );
|
||||
maxsize -= bytes + sizeof( uint16_t );
|
||||
|
||||
(*frames)++;
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_Printf( S_ERROR "%s: failed to encode frame: %s\n", __func__, opus_strerror( bytes ));
|
||||
}
|
||||
}
|
||||
|
||||
// did we compress anything? update counters
|
||||
if( ofs )
|
||||
{
|
||||
fs_offset_t remaining = voice.input_buffer_pos - ofs;
|
||||
|
||||
// move remaining samples to the beginning of buffer
|
||||
memmove( voice.input_buffer, voice.input_buffer + ofs, remaining );
|
||||
|
||||
voice.input_buffer_pos = remaining;
|
||||
}
|
||||
|
||||
if( !voice.input_file )
|
||||
VoiceCapture_Lock( false );
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
VOICE CHAT INTEGRATION
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_ApplyGainAdjust
|
||||
|
||||
=========================
|
||||
*/
|
||||
static void Voice_ApplyGainAdjust( int16_t *samples, int count )
|
||||
{
|
||||
float gain, modifiedMax;
|
||||
int average, adjustedSample, blockOffset = 0;
|
||||
|
||||
for( ;; )
|
||||
{
|
||||
int i, localMax = 0, localSum = 0;
|
||||
int blockSize = Q_min( count - ( blockOffset + voice.autogain.block_size ), voice.autogain.block_size );
|
||||
|
||||
if( blockSize < 1 )
|
||||
break;
|
||||
|
||||
for( i = 0; i < blockSize; ++i )
|
||||
{
|
||||
int sample = samples[blockOffset + i];
|
||||
int absSample = abs( sample );
|
||||
|
||||
if( absSample > localMax )
|
||||
localMax = absSample;
|
||||
|
||||
localSum += absSample;
|
||||
|
||||
gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
|
||||
adjustedSample = Q_min( SHRT_MAX, Q_max(( int )( sample * gain ), SHRT_MIN ));
|
||||
samples[blockOffset + i] = adjustedSample;
|
||||
}
|
||||
|
||||
if( blockOffset % voice.autogain.block_size == 0 )
|
||||
{
|
||||
average = localSum / blockSize;
|
||||
modifiedMax = average + ( localMax - average ) * voice_avggain.value;
|
||||
|
||||
voice.autogain.current_gain = voice.autogain.next_gain * voice_scale.value;
|
||||
voice.autogain.next_gain = Q_min( (float)SHRT_MAX / modifiedMax, voice_maxgain.value ) * voice_scale.value;
|
||||
voice.autogain.gain_multiplier = ( voice.autogain.next_gain - voice.autogain.current_gain ) / ( voice.autogain.block_size - 1 );
|
||||
}
|
||||
blockOffset += blockSize;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_Status
|
||||
|
||||
Notify user dll aboit voice transmission
|
||||
=========================
|
||||
*/
|
||||
static void Voice_Status( int entindex, qboolean bTalking )
|
||||
{
|
||||
if( cls.state == ca_active && clgame.dllFuncs.pfnVoiceStatus )
|
||||
clgame.dllFuncs.pfnVoiceStatus( entindex, bTalking );
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_StatusTimeout
|
||||
|
||||
Waits few milliseconds and if there was no
|
||||
voice transmission, sends notification
|
||||
=========================
|
||||
*/
|
||||
static void Voice_StatusTimeout( voice_status_t *status, int entindex, double frametime )
|
||||
{
|
||||
if( status->talking_ack )
|
||||
{
|
||||
status->talking_timeout += frametime;
|
||||
if( status->talking_timeout > 0.2 )
|
||||
{
|
||||
status->talking_ack = false;
|
||||
Voice_Status( entindex, false );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_StatusAck
|
||||
|
||||
Sends notification to user dll and
|
||||
zeroes timeouts for this client
|
||||
=========================
|
||||
*/
|
||||
void Voice_StatusAck( voice_status_t *status, int playerIndex )
|
||||
{
|
||||
if( !status->talking_ack )
|
||||
Voice_Status( playerIndex, true );
|
||||
|
||||
status->talking_ack = true;
|
||||
status->talking_timeout = 0.0;
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_IsRecording
|
||||
|
||||
=========================
|
||||
*/
|
||||
qboolean Voice_IsRecording( void )
|
||||
{
|
||||
return voice.is_recording;
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_RecordStop
|
||||
|
||||
=========================
|
||||
*/
|
||||
void Voice_RecordStop( void )
|
||||
{
|
||||
if( voice.input_file )
|
||||
{
|
||||
FS_FreeSound( voice.input_file );
|
||||
voice.input_file = NULL;
|
||||
}
|
||||
|
||||
VoiceCapture_Activate( false );
|
||||
voice.is_recording = false;
|
||||
|
||||
Voice_Status( VOICE_LOCALCLIENT_INDEX, false );
|
||||
|
||||
voice.input_buffer_pos = 0;
|
||||
memset( voice.input_buffer, 0, sizeof( voice.input_buffer ));
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_RecordStart
|
||||
|
||||
=========================
|
||||
*/
|
||||
void Voice_RecordStart( void )
|
||||
{
|
||||
Voice_RecordStop();
|
||||
|
||||
if( voice_inputfromfile.value )
|
||||
{
|
||||
voice.input_file = FS_LoadSound( "voice_input.wav", NULL, 0 );
|
||||
|
||||
if( voice.input_file )
|
||||
{
|
||||
Sound_Process( &voice.input_file, voice.samplerate, voice.width, SOUND_RESAMPLE );
|
||||
voice.input_file_pos = 0;
|
||||
|
||||
voice.start_time = Sys_DoubleTime();
|
||||
voice.is_recording = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
FS_FreeSound( voice.input_file );
|
||||
voice.input_file = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if( !Voice_IsRecording() )
|
||||
voice.is_recording = VoiceCapture_Activate( true );
|
||||
|
||||
if( Voice_IsRecording() )
|
||||
Voice_Status( VOICE_LOCALCLIENT_INDEX, true );
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_Disconnect
|
||||
|
||||
We're disconnected from server
|
||||
stop recording and notify user dlls
|
||||
=========================
|
||||
*/
|
||||
void Voice_Disconnect( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
Voice_RecordStop();
|
||||
|
||||
if( voice.local.talking_ack )
|
||||
{
|
||||
Voice_Status( VOICE_LOOPBACK_INDEX, false );
|
||||
voice.local.talking_ack = false;
|
||||
}
|
||||
|
||||
for( i = 0; i < MAX_CLIENTS; i++ )
|
||||
{
|
||||
if( voice.players_status[i].talking_ack )
|
||||
{
|
||||
Voice_Status( i, false );
|
||||
voice.players_status[i].talking_ack = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_StartChannel
|
||||
|
||||
Feed the decoded data to engine sound subsystem
|
||||
=========================
|
||||
*/
|
||||
static void Voice_StartChannel( uint samples, byte *data, int entnum )
|
||||
{
|
||||
SND_ForceInitMouth( entnum );
|
||||
S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, VOICE_PCM_CHANNELS, data, 255 );
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_AddIncomingData
|
||||
|
||||
Received encoded voice data, decode it
|
||||
=========================
|
||||
*/
|
||||
void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames )
|
||||
{
|
||||
int samples = 0;
|
||||
int ofs = 0;
|
||||
|
||||
if( !voice.decoder )
|
||||
return;
|
||||
|
||||
// decode frame by frame
|
||||
for( ;; )
|
||||
{
|
||||
int frame_samples;
|
||||
uint16_t compressed_size;
|
||||
|
||||
// no compressed size mark
|
||||
if( ofs + sizeof( uint16_t ) > size )
|
||||
break;
|
||||
|
||||
compressed_size = *(const uint16_t *)(data + ofs);
|
||||
ofs += sizeof( uint16_t );
|
||||
|
||||
// no frame data
|
||||
if( ofs + compressed_size > size )
|
||||
break;
|
||||
|
||||
frame_samples = opus_custom_decode( voice.decoder, data + ofs, compressed_size,
|
||||
(opus_int16*)voice.decompress_buffer + samples, voice.frame_size );
|
||||
|
||||
ofs += compressed_size;
|
||||
samples += frame_samples;
|
||||
}
|
||||
|
||||
if( samples > 0 )
|
||||
Voice_StartChannel( samples, voice.decompress_buffer, ent );
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
CL_AddVoiceToDatagram
|
||||
|
||||
Encode our voice data and send it to server
|
||||
=========================
|
||||
*/
|
||||
void CL_AddVoiceToDatagram( void )
|
||||
{
|
||||
uint size, frames = 0;
|
||||
|
||||
if( cls.state != ca_active || !Voice_IsRecording() || !voice.encoder )
|
||||
return;
|
||||
|
||||
size = Voice_GetOpusCompressedData( voice.output_buffer, sizeof( voice.output_buffer ), &frames );
|
||||
|
||||
if( size > 0 && MSG_GetNumBytesLeft( &cls.datagram ) >= size + 32 )
|
||||
{
|
||||
MSG_BeginClientCmd( &cls.datagram, clc_voicedata );
|
||||
MSG_WriteByte( &cls.datagram, voice_loopback.value != 0 );
|
||||
MSG_WriteByte( &cls.datagram, frames );
|
||||
MSG_WriteShort( &cls.datagram, size );
|
||||
MSG_WriteBytes( &cls.datagram, voice.output_buffer, size );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_RegisterCvars
|
||||
|
||||
Register voice related cvars and commands
|
||||
=========================
|
||||
*/
|
||||
void Voice_RegisterCvars( void )
|
||||
{
|
||||
Cvar_RegisterVariable( &voice_enable );
|
||||
Cvar_RegisterVariable( &voice_loopback );
|
||||
Cvar_RegisterVariable( &voice_scale );
|
||||
Cvar_RegisterVariable( &voice_avggain );
|
||||
Cvar_RegisterVariable( &voice_maxgain );
|
||||
Cvar_RegisterVariable( &voice_inputfromfile );
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_Shutdown
|
||||
|
||||
Completely shutdown the voice subsystem
|
||||
=========================
|
||||
*/
|
||||
static void Voice_Shutdown( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
Voice_RecordStop();
|
||||
Voice_ShutdownOpusEncoder();
|
||||
Voice_ShutdownOpusDecoder();
|
||||
VoiceCapture_Shutdown();
|
||||
|
||||
if( voice.local.talking_ack )
|
||||
Voice_Status( VOICE_LOOPBACK_INDEX, false );
|
||||
|
||||
for( i = 0; i < MAX_CLIENTS; i++ )
|
||||
{
|
||||
if( voice.players_status[i].talking_ack )
|
||||
Voice_Status( i, false );
|
||||
}
|
||||
|
||||
memset( &voice, 0, sizeof( voice ));
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_Idle
|
||||
|
||||
Run timeout for all clients
|
||||
=========================
|
||||
*/
|
||||
void Voice_Idle( double frametime )
|
||||
{
|
||||
int i;
|
||||
|
||||
if( FBitSet( voice_enable.flags, FCVAR_CHANGED ) && !voice_enable.value )
|
||||
{
|
||||
Voice_Shutdown();
|
||||
return;
|
||||
}
|
||||
|
||||
// update local player status first
|
||||
Voice_StatusTimeout( &voice.local, VOICE_LOOPBACK_INDEX, frametime );
|
||||
|
||||
for( i = 0; i < MAX_CLIENTS; i++ )
|
||||
Voice_StatusTimeout( &voice.players_status[i], i, frametime );
|
||||
}
|
||||
|
||||
/*
|
||||
=========================
|
||||
Voice_Init
|
||||
|
||||
Initialize the voice subsystem
|
||||
=========================
|
||||
*/
|
||||
qboolean Voice_Init( const char *pszCodecName, int quality )
|
||||
{
|
||||
if( !voice_enable.value )
|
||||
return false;
|
||||
|
||||
if( Q_strcmp( pszCodecName, VOICE_OPUS_CUSTOM_CODEC ))
|
||||
{
|
||||
Con_Printf( S_ERROR "Server requested unsupported codec: %s\n", pszCodecName );
|
||||
return false;
|
||||
}
|
||||
|
||||
// reinitialize only if codec parameters are different
|
||||
if( Q_strcmp( voice.codec, pszCodecName ) && voice.quality != quality )
|
||||
Voice_Shutdown();
|
||||
|
||||
voice.autogain.block_size = 128;
|
||||
|
||||
if( !Voice_InitOpusDecoder( ))
|
||||
{
|
||||
// no reason to init encoder and open audio device
|
||||
// if we can't hear other players
|
||||
Con_Printf( S_ERROR "Voice chat disabled.\n" );
|
||||
Voice_Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
// we can hear others players, so it's fine to fail now
|
||||
voice.initialized = true;
|
||||
Q_strncpy( voice.codec, pszCodecName, sizeof( voice.codec ));
|
||||
|
||||
if( !Voice_InitOpusEncoder( quality ))
|
||||
{
|
||||
Con_Printf( S_WARN "Other players will not be able to hear you.\n" );
|
||||
return false;
|
||||
}
|
||||
|
||||
voice.quality = quality;
|
||||
|
||||
if( !VoiceCapture_Init( ))
|
||||
Con_Printf( S_WARN "No microphone is available.\n" );
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -1,104 +0,0 @@
|
||||
/*
|
||||
voice.h - voice chat implementation
|
||||
Copyright (C) 2022 Velaron
|
||||
Copyright (C) 2022 SNMetamorph
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef VOICE_H
|
||||
#define VOICE_H
|
||||
|
||||
#include "common.h"
|
||||
#include "protocol.h" // MAX_CLIENTS
|
||||
#include "sound.h"
|
||||
|
||||
typedef struct OpusCustomEncoder OpusCustomEncoder;
|
||||
typedef struct OpusCustomDecoder OpusCustomDecoder;
|
||||
typedef struct OpusCustomMode OpusCustomMode;
|
||||
|
||||
#define VOICE_LOOPBACK_INDEX (-2)
|
||||
#define VOICE_LOCALCLIENT_INDEX (-1)
|
||||
|
||||
#define VOICE_PCM_CHANNELS 1 // always mono
|
||||
|
||||
// never change these parameters when using opuscustom
|
||||
#define VOICE_OPUS_CUSTOM_SAMPLERATE SOUND_44k
|
||||
// must follow opus custom requirements
|
||||
// also be divisible with MAX_RAW_SAMPLES
|
||||
#define VOICE_OPUS_CUSTOM_FRAME_SIZE 1024
|
||||
#define VOICE_OPUS_CUSTOM_CODEC "opus_custom_44k_512"
|
||||
|
||||
// a1ba: do not change, we don't have any re-encoding support now
|
||||
#define VOICE_DEFAULT_CODEC VOICE_OPUS_CUSTOM_CODEC
|
||||
|
||||
typedef struct voice_status_s
|
||||
{
|
||||
qboolean talking_ack;
|
||||
double talking_timeout;
|
||||
} voice_status_t;
|
||||
|
||||
typedef struct voice_state_s
|
||||
{
|
||||
string codec;
|
||||
int quality;
|
||||
|
||||
qboolean initialized;
|
||||
qboolean is_recording;
|
||||
double start_time;
|
||||
|
||||
voice_status_t local;
|
||||
voice_status_t players_status[MAX_CLIENTS];
|
||||
|
||||
// opus stuff
|
||||
OpusCustomMode *custom_mode;
|
||||
OpusCustomEncoder *encoder;
|
||||
OpusCustomDecoder *decoder;
|
||||
|
||||
// audio info
|
||||
uint width;
|
||||
uint samplerate;
|
||||
uint frame_size; // in samples
|
||||
|
||||
// buffers
|
||||
byte input_buffer[MAX_RAW_SAMPLES];
|
||||
byte output_buffer[MAX_RAW_SAMPLES];
|
||||
byte decompress_buffer[MAX_RAW_SAMPLES];
|
||||
fs_offset_t input_buffer_pos; // in bytes
|
||||
|
||||
// input from file
|
||||
wavdata_t *input_file;
|
||||
fs_offset_t input_file_pos; // in bytes
|
||||
|
||||
// automatic gain control
|
||||
struct {
|
||||
int block_size;
|
||||
float current_gain;
|
||||
float next_gain;
|
||||
float gain_multiplier;
|
||||
} autogain;
|
||||
} voice_state_t;
|
||||
|
||||
extern voice_state_t voice;
|
||||
|
||||
void CL_AddVoiceToDatagram( void );
|
||||
|
||||
void Voice_RegisterCvars( void );
|
||||
qboolean Voice_Init( const char *pszCodecName, int quality );
|
||||
void Voice_Idle( double frametime );
|
||||
qboolean Voice_IsRecording( void );
|
||||
void Voice_RecordStop( void );
|
||||
void Voice_RecordStart( void );
|
||||
void Voice_Disconnect( void );
|
||||
void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames );
|
||||
void Voice_StatusAck( voice_status_t *status, int playerIndex );
|
||||
|
||||
#endif // VOICE_H
|
||||
@@ -17,20 +17,10 @@ GNU General Public License for more details.
|
||||
#include "base_cmd.h"
|
||||
#include "cdll_int.h"
|
||||
|
||||
// TODO: use another hash function, as COM_HashKey depends on string length
|
||||
#define HASH_SIZE 128 // 128 * 4 * 4 == 2048 bytes
|
||||
|
||||
typedef struct base_command_hashmap_s
|
||||
{
|
||||
base_command_t *basecmd; // base command: cvar, alias or command
|
||||
const char *name; // key for searching
|
||||
base_command_type_e type; // type for faster searching
|
||||
struct base_command_hashmap_s *next;
|
||||
} base_command_hashmap_t;
|
||||
|
||||
static base_command_hashmap_t *hashed_cmds[HASH_SIZE];
|
||||
|
||||
#define BaseCmd_HashKey( x ) COM_HashKey( name, HASH_SIZE )
|
||||
|
||||
/*
|
||||
============
|
||||
BaseCmd_FindInBucket
|
||||
@@ -38,7 +28,7 @@ BaseCmd_FindInBucket
|
||||
Find base command in bucket
|
||||
============
|
||||
*/
|
||||
static base_command_hashmap_t *BaseCmd_FindInBucket( base_command_hashmap_t *bucket, base_command_type_e type, const char *name )
|
||||
base_command_hashmap_t *BaseCmd_FindInBucket( base_command_hashmap_t *bucket, base_command_type_e type, const char *name )
|
||||
{
|
||||
base_command_hashmap_t *i = bucket;
|
||||
for( ; i && ( i->type != type || Q_stricmp( name, i->name ) ); // filter out
|
||||
@@ -54,9 +44,9 @@ BaseCmd_GetBucket
|
||||
Get bucket which contain basecmd by given name
|
||||
============
|
||||
*/
|
||||
static base_command_hashmap_t *BaseCmd_GetBucket( const char *name )
|
||||
base_command_hashmap_t *BaseCmd_GetBucket( const char *name )
|
||||
{
|
||||
return hashed_cmds[ BaseCmd_HashKey( name ) ];
|
||||
return hashed_cmds[ COM_HashKey( name, HASH_SIZE ) ];
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -83,7 +73,7 @@ BaseCmd_Find
|
||||
Find every type of base command and write into arguments
|
||||
============
|
||||
*/
|
||||
void BaseCmd_FindAll( const char *name, base_command_t **cmd, base_command_t **alias, base_command_t **cvar )
|
||||
void BaseCmd_FindAll(const char *name, base_command_t **cmd, base_command_t **alias, base_command_t **cvar)
|
||||
{
|
||||
base_command_hashmap_t *base = BaseCmd_GetBucket( name );
|
||||
base_command_hashmap_t *i = base;
|
||||
@@ -111,6 +101,7 @@ void BaseCmd_FindAll( const char *name, base_command_t **cmd, base_command_t **a
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -122,23 +113,41 @@ Add new typed base command to hashmap
|
||||
*/
|
||||
void BaseCmd_Insert( base_command_type_e type, base_command_t *basecmd, const char *name )
|
||||
{
|
||||
base_command_hashmap_t *elem, *cur, *find;
|
||||
uint hash = BaseCmd_HashKey( name );
|
||||
uint hash = COM_HashKey( name, HASH_SIZE );
|
||||
base_command_hashmap_t *elem;
|
||||
|
||||
elem = Z_Malloc( sizeof( base_command_hashmap_t ) );
|
||||
elem->basecmd = basecmd;
|
||||
elem->type = type;
|
||||
elem->name = name;
|
||||
elem->next = hashed_cmds[hash];
|
||||
hashed_cmds[hash] = elem;
|
||||
}
|
||||
|
||||
// link the variable in alphanumerical order
|
||||
for( cur = NULL, find = hashed_cmds[hash];
|
||||
find && Q_strcmp( find->name, elem->name ) < 0;
|
||||
cur = find, find = find->next );
|
||||
/*
|
||||
============
|
||||
BaseCmd_Replace
|
||||
|
||||
if( cur ) cur->next = elem;
|
||||
else hashed_cmds[hash] = elem;
|
||||
Used in case, when basecmd has been registered, but gamedll wants to register it's own
|
||||
============
|
||||
*/
|
||||
qboolean BaseCmd_Replace( base_command_type_e type, base_command_t *basecmd, const char *name )
|
||||
{
|
||||
base_command_hashmap_t *i = BaseCmd_GetBucket( name );
|
||||
|
||||
elem->next = find;
|
||||
for( ; i && ( i->type != type || Q_stricmp( name, i->name ) ) ; // filter out
|
||||
i = i->next );
|
||||
|
||||
if( !i )
|
||||
{
|
||||
Con_Reportf( S_ERROR "BaseCmd_Replace: couldn't find %s\n", name);
|
||||
return false;
|
||||
}
|
||||
|
||||
i->basecmd = basecmd;
|
||||
i->name = name; // may be freed after
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -150,7 +159,7 @@ Remove base command from hashmap
|
||||
*/
|
||||
void BaseCmd_Remove( base_command_type_e type, const char *name )
|
||||
{
|
||||
uint hash = BaseCmd_HashKey( name );
|
||||
uint hash = COM_HashKey( name, HASH_SIZE );
|
||||
base_command_hashmap_t *i, *prev;
|
||||
|
||||
for( prev = NULL, i = hashed_cmds[hash]; i &&
|
||||
@@ -212,27 +221,23 @@ void BaseCmd_Stats_f( void )
|
||||
|
||||
if( len > maxsize )
|
||||
maxsize = len;
|
||||
|
||||
}
|
||||
|
||||
Con_Printf( "min length: %d, max length: %d, empty: %d\n", minsize, maxsize, empty );
|
||||
Con_Printf( "Base command stats:\n");
|
||||
Con_Printf( "Bucket minimal length: %d\n", minsize );
|
||||
Con_Printf( "Bucket maximum length: %d\n", maxsize );
|
||||
Con_Printf( "Empty buckets: %d\n", empty );
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
qboolean valid;
|
||||
int lookups;
|
||||
} basecmd_test_stats_t;
|
||||
|
||||
static void BaseCmd_CheckCvars( const char *key, const char *value, const void *unused, void *ptr )
|
||||
{
|
||||
basecmd_test_stats_t *stats = ptr;
|
||||
base_command_t *v = BaseCmd_Find( HM_CVAR, key );
|
||||
qboolean *invalid = ptr;
|
||||
|
||||
stats->lookups++;
|
||||
if( !BaseCmd_Find( HM_CVAR, key ))
|
||||
if( !v )
|
||||
{
|
||||
Con_Printf( "Cvar %s is missing in basecmd\n", key );
|
||||
stats->valid = false;
|
||||
*invalid = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -245,51 +250,38 @@ testing order matches cbuf execute
|
||||
*/
|
||||
void BaseCmd_Test_f( void )
|
||||
{
|
||||
basecmd_test_stats_t stats;
|
||||
double start, end, dt;
|
||||
int i;
|
||||
void *cmd;
|
||||
cmdalias_t *a;
|
||||
qboolean invalid = false;
|
||||
|
||||
stats.valid = true;
|
||||
stats.lookups = 0;
|
||||
|
||||
start = Sys_DoubleTime() * 1000;
|
||||
|
||||
for( i = 0; i < 1000; i++ )
|
||||
// Cmd_LookupCmds don't allows to check alias, so just iterate
|
||||
for( a = Cmd_AliasGetList(); a; a = a->next )
|
||||
{
|
||||
cmdalias_t *a;
|
||||
void *cmd;
|
||||
base_command_t *v = BaseCmd_Find( HM_CMDALIAS, a->name );
|
||||
|
||||
// Cmd_LookupCmds don't allows to check alias, so just iterate
|
||||
for( a = Cmd_AliasGetList(); a; a = a->next, stats.lookups++ )
|
||||
if( !v )
|
||||
{
|
||||
if( !BaseCmd_Find( HM_CMDALIAS, a->name ))
|
||||
{
|
||||
Con_Printf( "Alias %s is missing in basecmd\n", a->name );
|
||||
stats.valid = false;
|
||||
}
|
||||
Con_Printf( "Alias %s is missing in basecmd\n", a->name );
|
||||
invalid = true;
|
||||
}
|
||||
|
||||
for( cmd = Cmd_GetFirstFunctionHandle(); cmd;
|
||||
cmd = Cmd_GetNextFunctionHandle( cmd ), stats.lookups++ )
|
||||
{
|
||||
if( !BaseCmd_Find( HM_CMD, Cmd_GetName( cmd )))
|
||||
{
|
||||
Con_Printf( "Command %s is missing in basecmd\n", Cmd_GetName( cmd ));
|
||||
stats.valid = false;
|
||||
}
|
||||
}
|
||||
|
||||
Cvar_LookupVars( 0, NULL, &stats.valid, (setpair_t)BaseCmd_CheckCvars );
|
||||
}
|
||||
|
||||
end = Sys_DoubleTime() * 1000;
|
||||
for( cmd = Cmd_GetFirstFunctionHandle(); cmd;
|
||||
cmd = Cmd_GetNextFunctionHandle( cmd ) )
|
||||
{
|
||||
base_command_t *v = BaseCmd_Find( HM_CMD, Cmd_GetName( cmd ) );
|
||||
|
||||
dt = end - start;
|
||||
if( !v )
|
||||
{
|
||||
Con_Printf( "Command %s is missing in basecmd\n", Cmd_GetName( cmd ) );
|
||||
invalid = true;
|
||||
}
|
||||
}
|
||||
|
||||
if( !stats.valid )
|
||||
Cvar_LookupVars( 0, NULL, &invalid, (setpair_t)BaseCmd_CheckCvars );
|
||||
|
||||
if( !invalid )
|
||||
{
|
||||
Con_Printf( "BaseCmd is valid\n" );
|
||||
|
||||
Con_Printf( "Test took %.3f ms, %d lookups, %.3f us/lookup\n", dt, stats.lookups, dt / stats.lookups * 1000 );
|
||||
|
||||
BaseCmd_Stats_f();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,8 @@ GNU General Public License for more details.
|
||||
#ifndef BASE_CMD_H
|
||||
#define BASE_CMD_H
|
||||
|
||||
// TODO: Find cases when command hashmap works incorrect
|
||||
// and maybe disable it
|
||||
#define XASH_HASHED_VARS
|
||||
|
||||
#ifdef XASH_HASHED_VARS
|
||||
@@ -31,13 +33,23 @@ typedef enum base_command_type
|
||||
|
||||
typedef void base_command_t;
|
||||
|
||||
typedef struct base_command_hashmap_s
|
||||
{
|
||||
base_command_t *basecmd; // base command: cvar, alias or command
|
||||
const char *name; // key for searching
|
||||
base_command_type_e type; // type for faster searching
|
||||
struct base_command_hashmap_s *next;
|
||||
} base_command_hashmap_t;
|
||||
|
||||
|
||||
void BaseCmd_Init( void );
|
||||
base_command_hashmap_t *BaseCmd_GetBucket( const char *name );
|
||||
base_command_hashmap_t *BaseCmd_FindInBucket( base_command_hashmap_t *bucket, base_command_type_e type, const char *name );
|
||||
base_command_t *BaseCmd_Find( base_command_type_e type, const char *name );
|
||||
void BaseCmd_FindAll( const char *name,
|
||||
base_command_t **cmd, base_command_t **alias, base_command_t **cvar );
|
||||
void BaseCmd_Insert ( base_command_type_e type, base_command_t *basecmd, const char *name );
|
||||
qboolean BaseCmd_Replace( base_command_type_e type, base_command_t *basecmd, const char *name ); // only if same name
|
||||
void BaseCmd_Remove ( base_command_type_e type, const char *name );
|
||||
void BaseCmd_Stats_f( void ); // to be registered later
|
||||
void BaseCmd_Test_f( void ); // to be registered later
|
||||
|
||||
194
engine/common/build.c
Normal file
194
engine/common/build.c
Normal file
@@ -0,0 +1,194 @@
|
||||
/*
|
||||
build.c - returns a engine build number
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
|
||||
static const char *date = __DATE__ ;
|
||||
static const char *mon[12] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
|
||||
static const char mond[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
|
||||
|
||||
// returns days since Apr 1 2015
|
||||
int Q_buildnum( void )
|
||||
{
|
||||
int m = 0, d = 0, y = 0;
|
||||
static int b = 0;
|
||||
|
||||
if( b != 0 ) return b;
|
||||
|
||||
for( m = 0; m < 11; m++ )
|
||||
{
|
||||
if( !Q_strnicmp( &date[0], mon[m], 3 ))
|
||||
break;
|
||||
d += mond[m];
|
||||
}
|
||||
|
||||
d += Q_atoi( &date[4] ) - 1;
|
||||
y = Q_atoi( &date[7] ) - 1900;
|
||||
b = d + (int)((y - 1) * 365.25f );
|
||||
|
||||
if((( y % 4 ) == 0 ) && m > 1 )
|
||||
{
|
||||
b += 1;
|
||||
}
|
||||
b -= 41728; // Apr 1 2015
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Q_buildnum_compat
|
||||
|
||||
Returns a Xash3D build number. This is left for compability with original Xash3D.
|
||||
IMPORTANT: this value must be changed ONLY after updating to newer Xash3D
|
||||
IMPORTANT: this value must be acquired through "build" cvar.
|
||||
=============
|
||||
*/
|
||||
int Q_buildnum_compat( void )
|
||||
{
|
||||
// do not touch this! Only author of Xash3D can increase buildnumbers!
|
||||
return 4529;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Q_buildos
|
||||
|
||||
Returns current name of operating system. Without any spaces.
|
||||
============
|
||||
*/
|
||||
const char *Q_buildos( void )
|
||||
{
|
||||
const char *osname;
|
||||
|
||||
#if XASH_MINGW
|
||||
osname = "win32-mingw";
|
||||
#elif XASH_WIN32
|
||||
osname = "win32";
|
||||
#elif XASH_ANDROID
|
||||
osname = "android";
|
||||
#elif XASH_LINUX
|
||||
osname = "linux";
|
||||
#elif XASH_APPLE
|
||||
osname = "apple";
|
||||
#elif XASH_FREEBSD
|
||||
osname = "freebsd";
|
||||
#elif XASH_NETBSD
|
||||
osname = "netbsd";
|
||||
#elif XASH_OPENBSD
|
||||
osname = "openbsd";
|
||||
#elif XASH_EMSCRIPTEN
|
||||
osname = "emscripten";
|
||||
#elif XASH_DOS4GW
|
||||
osname = "DOS4GW";
|
||||
#elif XASH_HAIKU
|
||||
osname = "haiku";
|
||||
#else
|
||||
#error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug"
|
||||
#endif
|
||||
|
||||
return osname;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Q_buildarch
|
||||
|
||||
Returns current name of the architecture. Without any spaces.
|
||||
============
|
||||
*/
|
||||
const char *Q_buildarch( void )
|
||||
{
|
||||
const char *archname;
|
||||
|
||||
#if XASH_AMD64
|
||||
archname = "amd64";
|
||||
#elif XASH_X86
|
||||
archname = "i386";
|
||||
#elif XASH_ARM && XASH_64BIT
|
||||
archname = "arm64";
|
||||
#elif XASH_ARM
|
||||
archname = "armv"
|
||||
#if XASH_ARM == 8
|
||||
"8_32" // for those who (mis)using 32-bit OS on 64-bit CPU
|
||||
#elif XASH_ARM == 7
|
||||
"7"
|
||||
#elif XASH_ARM == 6
|
||||
"6"
|
||||
#elif XASH_ARM == 5
|
||||
"5"
|
||||
#elif XASH_ARM == 4
|
||||
"4"
|
||||
#endif
|
||||
|
||||
#if XASH_ARM_HARDFP
|
||||
"hf"
|
||||
#else
|
||||
"l"
|
||||
#endif
|
||||
;
|
||||
#elif XASH_MIPS && XASH_BIG_ENDIAN
|
||||
archname = "mips"
|
||||
#if XASH_64BIT
|
||||
"64"
|
||||
#endif
|
||||
#if XASH_LITTLE_ENDIAN
|
||||
"el"
|
||||
#endif
|
||||
;
|
||||
#elif XASH_RISCV
|
||||
archname = "riscv"
|
||||
#if XASH_64BIT
|
||||
"64"
|
||||
#else
|
||||
"32"
|
||||
#endif
|
||||
#if XASH_RISCV_SINGLEFP
|
||||
"d"
|
||||
#elif XASH_RISCV_DOUBLEFP
|
||||
"f"
|
||||
#endif
|
||||
;
|
||||
#elif XASH_JS
|
||||
archname = "javascript";
|
||||
#elif XASH_E2K
|
||||
archname = "e2k";
|
||||
#else
|
||||
#error "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug"
|
||||
#endif
|
||||
|
||||
return archname;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Q_buildcommit
|
||||
|
||||
Returns a short hash of current commit in VCS as string.
|
||||
XASH_BUILD_COMMIT must be passed in quotes
|
||||
|
||||
if XASH_BUILD_COMMIT is not defined,
|
||||
Q_buildcommit will identify this build as "notset"
|
||||
=============
|
||||
*/
|
||||
const char *Q_buildcommit( void )
|
||||
{
|
||||
#ifdef XASH_BUILD_COMMIT
|
||||
return XASH_BUILD_COMMIT;
|
||||
#else
|
||||
return "notset";
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -120,18 +120,6 @@ void Cbuf_AddText( const char *text )
|
||||
Cbuf_AddTextToBuffer( &cmd_text, text );
|
||||
}
|
||||
|
||||
void Cbuf_AddTextf( const char *fmt, ... )
|
||||
{
|
||||
va_list va;
|
||||
char buf[MAX_VA_STRING];
|
||||
|
||||
va_start( va, fmt );
|
||||
Q_vsnprintf( buf, sizeof( buf ), fmt, va );
|
||||
va_end( va );
|
||||
|
||||
Cbuf_AddText( buf );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cbuf_AddFilteredText
|
||||
@@ -659,7 +647,7 @@ void Cmd_TokenizeString( const char *text )
|
||||
if( cmd_argc == 1 )
|
||||
cmd_args = text;
|
||||
|
||||
text = COM_ParseFileSafe( (char*)text, cmd_token, sizeof( cmd_token ), PFILE_IGNOREBRACKET, NULL, NULL );
|
||||
text = _COM_ParseFileSafe( (char*)text, cmd_token, sizeof( cmd_token ), PFILE_IGNOREBRACKET, NULL );
|
||||
|
||||
if( !text ) return;
|
||||
|
||||
@@ -996,7 +984,7 @@ static void Cmd_ExecuteStringWithPrivilegeCheck( const char *text, qboolean isPr
|
||||
cmd_condlevel = 0;
|
||||
|
||||
// cvar value substitution
|
||||
if( CVAR_TO_BOOL( cmd_scripting ) && isPrivileged )
|
||||
if( CVAR_TO_BOOL( cmd_scripting ))
|
||||
{
|
||||
while( *text )
|
||||
{
|
||||
@@ -1162,13 +1150,13 @@ void Cmd_ForwardToServer( void )
|
||||
str[0] = 0;
|
||||
if( Q_stricmp( Cmd_Argv( 0 ), "cmd" ))
|
||||
{
|
||||
Q_strncat( str, Cmd_Argv( 0 ), sizeof( str ));
|
||||
Q_strncat( str, " ", sizeof( str ));
|
||||
Q_strcat( str, Cmd_Argv( 0 ));
|
||||
Q_strcat( str, " " );
|
||||
}
|
||||
|
||||
if( Cmd_Argc() > 1 )
|
||||
Q_strncat( str, Cmd_Args( ), sizeof( str ));
|
||||
else Q_strncat( str, "\n", sizeof( str ));
|
||||
Q_strcat( str, Cmd_Args( ));
|
||||
else Q_strcat( str, "\n" );
|
||||
|
||||
MSG_WriteString( &cls.netchan.message, str );
|
||||
}
|
||||
@@ -1183,21 +1171,17 @@ void Cmd_List_f( void )
|
||||
{
|
||||
cmd_t *cmd;
|
||||
int i = 0;
|
||||
size_t matchlen = 0;
|
||||
const char *match = NULL;
|
||||
const char *match;
|
||||
|
||||
if( Cmd_Argc() > 1 )
|
||||
{
|
||||
match = Cmd_Argv( 1 );
|
||||
matchlen = Q_strlen( match );
|
||||
}
|
||||
if( Cmd_Argc() > 1 ) match = Cmd_Argv( 1 );
|
||||
else match = NULL;
|
||||
|
||||
for( cmd = cmd_functions; cmd; cmd = cmd->next )
|
||||
{
|
||||
if( cmd->name[0] == '@' )
|
||||
continue; // never show system cmds
|
||||
|
||||
if( match && !Q_strnicmpext( match, cmd->name, matchlen ))
|
||||
if( match && !Q_stricmpext( match, cmd->name ))
|
||||
continue;
|
||||
|
||||
Con_Printf( " %-*s ^3%s^7\n", 32, cmd->name, cmd->desc );
|
||||
@@ -1266,21 +1250,21 @@ static void Cmd_Apropos_f( void )
|
||||
cmdalias_t *alias;
|
||||
const char *partial;
|
||||
int count = 0;
|
||||
char buf[MAX_VA_STRING];
|
||||
qboolean ispattern;
|
||||
|
||||
if( Cmd_Argc() < 2 )
|
||||
if( Cmd_Argc() > 1 )
|
||||
{
|
||||
partial = Cmd_Args();
|
||||
}
|
||||
else
|
||||
{
|
||||
Msg( "apropos what?\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
partial = Cmd_Args();
|
||||
|
||||
if( !Q_strpbrk( partial, "*?" ))
|
||||
{
|
||||
Q_snprintf( buf, sizeof( buf ), "*%s*", partial );
|
||||
partial = buf;
|
||||
}
|
||||
ispattern = partial && Q_strpbrk( partial, "*?" );
|
||||
if( !ispattern )
|
||||
partial = va( "*%s*", partial );
|
||||
|
||||
for( var = (convar_t*)Cvar_GetList(); var; var = var->next )
|
||||
{
|
||||
@@ -1407,8 +1391,8 @@ void Cmd_Init( void )
|
||||
#endif // XASH_DEDICATED
|
||||
Cmd_AddRestrictedCommand( "alias", Cmd_Alias_f, "create a script function. Without arguments show the list of all alias" );
|
||||
Cmd_AddRestrictedCommand( "unalias", Cmd_UnAlias_f, "remove a script function" );
|
||||
Cmd_AddRestrictedCommand( "if", Cmd_If_f, "compare and set condition bits" );
|
||||
Cmd_AddRestrictedCommand( "else", Cmd_Else_f, "invert condition bit" );
|
||||
Cmd_AddCommand( "if", Cmd_If_f, "compare and set condition bits" );
|
||||
Cmd_AddCommand( "else", Cmd_Else_f, "invert condition bit" );
|
||||
|
||||
#if defined(XASH_HASHED_VARS)
|
||||
Cmd_AddCommand( "basecmd_stats", BaseCmd_Stats_f, "print info about basecmd usage" );
|
||||
|
||||
@@ -21,7 +21,6 @@ GNU General Public License for more details.
|
||||
#define S_WARN "^3Warning:^7 "
|
||||
#define S_ERROR "^1Error:^7 "
|
||||
#define S_USAGE "Usage: "
|
||||
#define S_USAGE_INDENT " "
|
||||
|
||||
#define S_OPENGL_NOTE "^2OpenGL Note:^7 "
|
||||
#define S_OPENGL_WARN "^3OpenGL Warning:^7 "
|
||||
@@ -65,7 +64,9 @@ GNU General Public License for more details.
|
||||
#define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest"
|
||||
|
||||
#define XASH_ENGINE_NAME "Xash3D FWGS"
|
||||
#define XASH_VERSION "0.20" // engine current version
|
||||
#define XASH_COMPAT_VERSION "0.99" // version we are based on
|
||||
|
||||
// renderers order is important, software is always a last chance fallback
|
||||
#define DEFAULT_RENDERERS { "gl", "gles1", "gles2", "gl4es", "soft" }
|
||||
#define DEFAULT_RENDERERS_LEN 5
|
||||
|
||||
#endif//COM_STRINGS_H
|
||||
|
||||
@@ -151,30 +151,6 @@ int GAME_EXPORT COM_RandomLong( int lLow, int lHigh )
|
||||
return lLow + (n % x);
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
va
|
||||
|
||||
does a varargs printf into a temp buffer,
|
||||
so I don't need to have varargs versions
|
||||
of all text functions.
|
||||
============
|
||||
*/
|
||||
char *va( const char *format, ... )
|
||||
{
|
||||
va_list argptr;
|
||||
static char string[16][MAX_VA_STRING], *s;
|
||||
static int stringindex = 0;
|
||||
|
||||
s = string[stringindex];
|
||||
stringindex = (stringindex + 1) & 15;
|
||||
va_start( argptr, format );
|
||||
Q_vsnprintf( s, sizeof( string[0] ), format, argptr );
|
||||
va_end( argptr );
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
@@ -553,6 +529,7 @@ This doesn't search in the pak file.
|
||||
*/
|
||||
int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, int nameOutBufferSize )
|
||||
{
|
||||
const char *path;
|
||||
char result[MAX_SYSPATH];
|
||||
|
||||
if( !COM_CheckString( fileName ) || !nameOutBuffer || nameOutBufferSize <= 0 )
|
||||
@@ -561,8 +538,10 @@ int GAME_EXPORT COM_ExpandFilename( const char *fileName, char *nameOutBuffer, i
|
||||
// filename examples:
|
||||
// media\sierra.avi - D:\Xash3D\valve\media\sierra.avi
|
||||
// models\barney.mdl - D:\Xash3D\bshift\models\barney.mdl
|
||||
if( g_fsapi.GetFullDiskPath( result, sizeof( result ), fileName, false ))
|
||||
if(( path = FS_GetDiskPath( fileName, false )) != NULL )
|
||||
{
|
||||
Q_sprintf( result, "%s/%s", host.rootdir, path );
|
||||
|
||||
// check for enough room
|
||||
if( Q_strlen( result ) > nameOutBufferSize )
|
||||
return 0;
|
||||
@@ -606,6 +585,23 @@ void COM_TrimSpace( const char *source, char *dest )
|
||||
dest[length] = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
COM_FixSlashes
|
||||
|
||||
Changes all '/' characters into '\' characters, in place.
|
||||
============
|
||||
*/
|
||||
void COM_FixSlashes( char *pname )
|
||||
{
|
||||
while( *pname )
|
||||
{
|
||||
if( *pname == '\\' )
|
||||
*pname = '/';
|
||||
pname++;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
COM_Nibble
|
||||
@@ -897,7 +893,9 @@ cvar_t *pfnCvar_RegisterClientVariable( const char *szName, const char *szValue,
|
||||
if( !Q_stricmp( szName, "motdfile" ))
|
||||
flags |= FCVAR_PRIVILEGED;
|
||||
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
|
||||
if( FBitSet( flags, FCVAR_GLCONFIG ))
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags, va( CVAR_GLCONFIG_DESCRIPTION, szName ));
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( flags|FCVAR_CLIENTDLL ));
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -908,7 +906,9 @@ pfnCvar_RegisterVariable
|
||||
*/
|
||||
cvar_t *pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags )
|
||||
{
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_GAMEUIDLL ));
|
||||
if( FBitSet( flags, FCVAR_GLCONFIG ))
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags, va( CVAR_GLCONFIG_DESCRIPTION, szName ));
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, Cvar_BuildAutoDescription( flags|FCVAR_GAMEUIDLL ));
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1003,7 +1003,7 @@ pfnGetGameDir
|
||||
void GAME_EXPORT pfnGetGameDir( char *szGetGameDir )
|
||||
{
|
||||
if( !szGetGameDir ) return;
|
||||
Q_strncpy( szGetGameDir, GI->gamefolder, sizeof( GI->gamefolder ));
|
||||
Q_strcpy( szGetGameDir, GI->gamefolder );
|
||||
}
|
||||
|
||||
qboolean COM_IsSafeFileToDownload( const char *filename )
|
||||
@@ -1050,32 +1050,15 @@ qboolean COM_IsSafeFileToDownload( const char *filename )
|
||||
return true;
|
||||
}
|
||||
|
||||
const char *COM_GetResourceTypeName( resourcetype_t restype )
|
||||
{
|
||||
switch( restype )
|
||||
{
|
||||
case t_decal: return "decal";
|
||||
case t_eventscript: return "eventscript";
|
||||
case t_generic: return "generic";
|
||||
case t_model: return "model";
|
||||
case t_skin: return "skin";
|
||||
case t_sound: return "sound";
|
||||
case t_world: return "world";
|
||||
default: return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
char *_copystring( poolhandle_t mempool, const char *s, const char *filename, int fileline )
|
||||
{
|
||||
size_t size;
|
||||
char *b;
|
||||
|
||||
if( !s ) return NULL;
|
||||
if( !mempool ) mempool = host.mempool;
|
||||
|
||||
size = Q_strlen( s ) + 1;
|
||||
b = _Mem_Alloc( mempool, size, false, filename, fileline );
|
||||
Q_strncpy( b, s, size );
|
||||
b = _Mem_Alloc( mempool, Q_strlen( s ) + 1, false, filename, fileline );
|
||||
Q_strcpy( b, s );
|
||||
|
||||
return b;
|
||||
}
|
||||
@@ -1100,6 +1083,7 @@ void *GAME_EXPORT pfnSequenceGet( const char *fileName, const char *entryName )
|
||||
{
|
||||
Msg( "Sequence_Get: file %s, entry %s\n", fileName, entryName );
|
||||
|
||||
|
||||
return Sequence_Get( fileName, entryName );
|
||||
}
|
||||
|
||||
@@ -1198,22 +1182,22 @@ void Test_RunCommon( void )
|
||||
|
||||
Msg( "Checking COM_ParseFile...\n" );
|
||||
|
||||
file = COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len, NULL );
|
||||
file = _COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len );
|
||||
TASSERT( !Q_strcmp( buf, "q" ) && len == 1);
|
||||
|
||||
file = COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len, NULL );
|
||||
file = _COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len );
|
||||
TASSERT( !Q_strcmp( buf, "asdf" ) && len == 4);
|
||||
|
||||
file = COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len, NULL );
|
||||
file = _COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len );
|
||||
TASSERT( !Q_strcmp( buf, "qwer" ) && len == -1);
|
||||
|
||||
file = COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len, NULL );
|
||||
file = _COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len );
|
||||
TASSERT( !Q_strcmp( buf, "f \"f" ) && len == 4);
|
||||
|
||||
file = COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len, NULL );
|
||||
file = _COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len );
|
||||
TASSERT( !Q_strcmp( buf, "meow" ) && len == -1);
|
||||
|
||||
file = COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len, NULL );
|
||||
file = _COM_ParseFileSafe( file, buf, sizeof( buf ), 0, &len );
|
||||
TASSERT( !Q_strcmp( buf, "bark" ) && len == 4);
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -76,6 +76,13 @@ XASH SPECIFIC - sort of hack that works only in Xash3D not in GoldSrc
|
||||
|
||||
#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int numfilenames;
|
||||
char **filenames;
|
||||
char *filenamesbuffer;
|
||||
} search_t;
|
||||
|
||||
enum
|
||||
{
|
||||
DEV_NONE = 0,
|
||||
@@ -111,8 +118,9 @@ typedef enum
|
||||
#include "cvar.h"
|
||||
#include "con_nprint.h"
|
||||
#include "crclib.h"
|
||||
#include "ref_api.h"
|
||||
#include "fscallback.h"
|
||||
|
||||
#define XASH_VERSION "0.20" // engine current version
|
||||
#define XASH_COMPAT_VERSION "0.99" // version we are based on
|
||||
|
||||
// PERFORMANCE INFO
|
||||
#define MIN_FPS 20.0f // host minimum fps value for maxfps.
|
||||
@@ -142,6 +150,18 @@ typedef enum
|
||||
#define MAX_STATIC_ENTITIES 32 // static entities that moved on the client when level is spawn
|
||||
#endif
|
||||
|
||||
// filesystem flags
|
||||
#define FS_STATIC_PATH ( 1U << 0 ) // FS_ClearSearchPath will be ignore this path
|
||||
#define FS_NOWRITE_PATH ( 1U << 1 ) // default behavior - last added gamedir set as writedir. This flag disables it
|
||||
#define FS_GAMEDIR_PATH ( 1U << 2 ) // just a marker for gamedir path
|
||||
#define FS_CUSTOM_PATH ( 1U << 3 ) // custom directory
|
||||
#define FS_GAMERODIR_PATH ( 1U << 4 ) // caseinsensitive
|
||||
|
||||
#define FS_GAMEDIRONLY_SEARCH_FLAGS ( FS_GAMEDIR_PATH | FS_CUSTOM_PATH | FS_GAMERODIR_PATH )
|
||||
|
||||
#define GI SI.GameInfo
|
||||
#define FS_Gamedir() SI.GameInfo->gamefolder
|
||||
#define FS_Title() SI.GameInfo->title
|
||||
#define GameState (&host.game)
|
||||
|
||||
#define FORCE_DRAW_VERSION_TIME 5.0f // draw version for 5 seconds
|
||||
@@ -159,13 +179,13 @@ extern convar_t *scr_download;
|
||||
extern convar_t *cmd_scripting;
|
||||
extern convar_t *sv_maxclients;
|
||||
extern convar_t *cl_allow_levelshots;
|
||||
extern convar_t *vid_displayfrequency;
|
||||
extern convar_t host_developer;
|
||||
extern convar_t *host_limitlocal;
|
||||
extern convar_t *host_framerate;
|
||||
extern convar_t *host_maxfps;
|
||||
extern convar_t sys_timescale;
|
||||
extern convar_t cl_filterstuffcmd;
|
||||
extern convar_t rcon_password;
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
@@ -182,6 +202,61 @@ GAMEINFO stuff
|
||||
internal shared gameinfo structure (readonly for engine parts)
|
||||
========================================================================
|
||||
*/
|
||||
typedef struct gameinfo_s
|
||||
{
|
||||
// filesystem info
|
||||
char gamefolder[MAX_QPATH]; // used for change game '-game x'
|
||||
char basedir[MAX_QPATH]; // base game directory (like 'id1' for Quake or 'valve' for Half-Life)
|
||||
char falldir[MAX_QPATH]; // used as second basedir
|
||||
char startmap[MAX_QPATH];// map to start singleplayer game
|
||||
char trainmap[MAX_QPATH];// map to start hazard course (if specified)
|
||||
char title[64]; // Game Main Title
|
||||
float version; // game version (optional)
|
||||
|
||||
// .dll pathes
|
||||
char dll_path[MAX_QPATH]; // e.g. "bin" or "cl_dlls"
|
||||
char game_dll[MAX_QPATH]; // custom path for game.dll
|
||||
|
||||
// .ico path
|
||||
char iconpath[MAX_QPATH]; // "game.ico" by default
|
||||
|
||||
// about mod info
|
||||
string game_url; // link to a developer's site
|
||||
string update_url; // link to updates page
|
||||
char type[MAX_QPATH]; // single, toolkit, multiplayer etc
|
||||
char date[MAX_QPATH];
|
||||
size_t size;
|
||||
|
||||
int gamemode;
|
||||
qboolean secure; // prevent to console acess
|
||||
qboolean nomodels; // don't let player to choose model (use player.mdl always)
|
||||
qboolean noskills; // disable skill menu selection
|
||||
qboolean render_picbutton_text; // use font renderer to render WON buttons
|
||||
|
||||
char sp_entity[32]; // e.g. info_player_start
|
||||
char mp_entity[32]; // e.g. info_player_deathmatch
|
||||
char mp_filter[32]; // filtering multiplayer-maps
|
||||
|
||||
char ambientsound[NUM_AMBIENTS][MAX_QPATH]; // quake ambient sounds
|
||||
|
||||
int max_edicts; // min edicts is 600, max edicts is 8196
|
||||
int max_tents; // min temp ents is 300, max is 2048
|
||||
int max_beams; // min beams is 64, max beams is 512
|
||||
int max_particles; // min particles is 4096, max particles is 32768
|
||||
|
||||
char game_dll_linux[64]; // custom path for game.dll
|
||||
char game_dll_osx[64]; // custom path for game.dll
|
||||
|
||||
qboolean added;
|
||||
} gameinfo_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GAME_NORMAL,
|
||||
GAME_SINGLEPLAYER_ONLY,
|
||||
GAME_MULTIPLAYER_ONLY
|
||||
} gametype_t;
|
||||
|
||||
typedef struct sysinfo_s
|
||||
{
|
||||
string exeName; // exe.filename
|
||||
@@ -189,6 +264,9 @@ typedef struct sysinfo_s
|
||||
string basedirName; // name of base directory
|
||||
string gamedll;
|
||||
string clientlib;
|
||||
gameinfo_t *GameInfo; // current GameInfo
|
||||
gameinfo_t *games[MAX_MODS]; // environment games (founded at each engine start)
|
||||
int numgames;
|
||||
} sysinfo_t;
|
||||
|
||||
typedef enum
|
||||
@@ -307,16 +385,6 @@ typedef struct
|
||||
float scale; // curstate.scale
|
||||
} tentlist_t;
|
||||
|
||||
typedef enum bugcomp_e
|
||||
{
|
||||
// default mode, we assume that user dlls are not relying on engine bugs
|
||||
BUGCOMP_OFF,
|
||||
|
||||
// GoldSrc mode, user dlls are relying on GoldSrc specific bugs
|
||||
// but fixing them may break regular Xash games
|
||||
BUGCOMP_GOLDSRC,
|
||||
} bugcomp_t;
|
||||
|
||||
typedef struct host_parm_s
|
||||
{
|
||||
HINSTANCE hInst;
|
||||
@@ -358,13 +426,14 @@ typedef struct host_parm_s
|
||||
qboolean allow_cheats; // this host will allow cheating
|
||||
qboolean con_showalways; // show console always (developer and dedicated)
|
||||
qboolean change_game; // initialize when game is changed
|
||||
qboolean mouse_visible; // vgui override cursor control (never change outside Platform_SetCursorType!)
|
||||
qboolean mouse_visible; // vgui override cursor control
|
||||
qboolean shutdown_issued; // engine is shutting down
|
||||
qboolean force_draw_version; // used when fraps is loaded
|
||||
float force_draw_version_time;
|
||||
qboolean apply_game_config; // when true apply only to game cvars and ignore all other commands
|
||||
qboolean apply_opengl_config;// when true apply only to opengl cvars and ignore all other commands
|
||||
qboolean config_executed; // a bit who indicated was config.cfg already executed e.g. from valve.rc
|
||||
int sv_cvars_restored; // count of restored server cvars
|
||||
qboolean crashed; // set to true if crashed
|
||||
qboolean daemonized;
|
||||
qboolean enabledll;
|
||||
@@ -390,14 +459,6 @@ typedef struct host_parm_s
|
||||
struct decallist_s *decalList; // used for keep decals, when renderer is restarted or changed
|
||||
int numdecals;
|
||||
|
||||
// bug compatibility level, for very "special" games
|
||||
bugcomp_t bugcomp;
|
||||
|
||||
// measure time to first frame
|
||||
double starttime;
|
||||
|
||||
// count of sleeps can be inserted between frames
|
||||
double pureframetime;
|
||||
} host_parm_t;
|
||||
|
||||
extern host_parm_t host;
|
||||
@@ -412,20 +473,12 @@ extern sysinfo_t SI;
|
||||
|
||||
typedef void (*xcommand_t)( void );
|
||||
|
||||
//
|
||||
// filesystem_engine.c
|
||||
//
|
||||
qboolean FS_LoadProgs( void );
|
||||
void FS_Init( void );
|
||||
void FS_Shutdown( void );
|
||||
|
||||
//
|
||||
// cmd.c
|
||||
//
|
||||
void Cbuf_Init( void );
|
||||
void Cbuf_Clear( void );
|
||||
void Cbuf_AddText( const char *text );
|
||||
void Cbuf_AddTextf( const char *text, ... ) _format( 1 );
|
||||
void Cbuf_AddFilteredText( const char *text );
|
||||
void Cbuf_InsertText( const char *text );
|
||||
void Cbuf_ExecStuffCmds( void );
|
||||
@@ -479,6 +532,56 @@ void Mem_PrintStats( void );
|
||||
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
|
||||
#define Mem_Check() _Mem_Check( __FILE__, __LINE__ )
|
||||
|
||||
//
|
||||
// filesystem.c
|
||||
//
|
||||
void FS_Init( void );
|
||||
void FS_Path( void );
|
||||
void FS_Rescan( void );
|
||||
void FS_Shutdown( void );
|
||||
void FS_ClearSearchPath( void );
|
||||
void FS_AllowDirectPaths( qboolean enable );
|
||||
void FS_AddGameDirectory( const char *dir, uint flags );
|
||||
void FS_AddGameHierarchy( const char *dir, uint flags );
|
||||
void FS_LoadGameInfo( const char *rootfolder );
|
||||
const char *FS_GetDiskPath( const char *name, qboolean gamedironly );
|
||||
byte *W_LoadLump( wfile_t *wad, const char *lumpname, size_t *lumpsizeptr, const char type );
|
||||
void W_Close( wfile_t *wad );
|
||||
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
|
||||
qboolean CRC32_File( dword *crcvalue, const char *filename );
|
||||
qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] );
|
||||
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr );
|
||||
qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len );
|
||||
qboolean COM_ParseVector( char **pfile, float *v, size_t size );
|
||||
void COM_NormalizeAngles( vec3_t angles );
|
||||
int COM_FileSize( const char *filename );
|
||||
void COM_FixSlashes( char *pname );
|
||||
void COM_FreeFile( void *buffer );
|
||||
int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare );
|
||||
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly );
|
||||
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly );
|
||||
fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize );
|
||||
fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize );
|
||||
int FS_VPrintf( file_t *file, const char *format, va_list ap );
|
||||
int FS_Seek( file_t *file, fs_offset_t offset, int whence );
|
||||
int FS_Gets( file_t *file, byte *string, size_t bufsize );
|
||||
int FS_Printf( file_t *file, const char *format, ... ) _format( 2 );
|
||||
fs_offset_t FS_FileSize( const char *filename, qboolean gamedironly );
|
||||
int FS_FileTime( const char *filename, qboolean gamedironly );
|
||||
int FS_Print( file_t *file, const char *msg );
|
||||
qboolean FS_Rename( const char *oldname, const char *newname );
|
||||
int FS_FileExists( const char *filename, int gamedironly );
|
||||
int FS_SetCurrentDirectory( const char *path );
|
||||
qboolean FS_SysFileExists( const char *path, qboolean casesensitive );
|
||||
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
|
||||
qboolean FS_Delete( const char *path );
|
||||
int FS_UnGetc( file_t *file, byte c );
|
||||
fs_offset_t FS_Tell( file_t *file );
|
||||
qboolean FS_Eof( file_t *file );
|
||||
int FS_Close( file_t *file );
|
||||
int FS_Getc( file_t *file );
|
||||
fs_offset_t FS_FileLength( file_t *f );
|
||||
|
||||
//
|
||||
// imagelib
|
||||
//
|
||||
@@ -566,7 +669,16 @@ int FS_GetStreamPos( stream_t *stream );
|
||||
void FS_FreeStream( stream_t *stream );
|
||||
qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags );
|
||||
uint Sound_GetApproxWavePlayLen( const char *filepath );
|
||||
qboolean Sound_SupportedFileFormat( const char *fileext );
|
||||
|
||||
//
|
||||
// build.c
|
||||
//
|
||||
int Q_buildnum( void );
|
||||
int Q_buildnum_compat( void );
|
||||
const char *Q_buildos( void );
|
||||
const char *Q_buildarch( void );
|
||||
const char *Q_buildcommit( void );
|
||||
|
||||
|
||||
//
|
||||
// host.c
|
||||
@@ -587,7 +699,7 @@ void Host_WriteConfig( void );
|
||||
qboolean Host_IsLocalGame( void );
|
||||
qboolean Host_IsLocalClient( void );
|
||||
void Host_ShutdownServer( void );
|
||||
void Host_Error( const char *error, ... ) _format( 1 );
|
||||
void Host_Error( const char *error, ... ) _format( 1 ) NORETURN;
|
||||
void Host_PrintEngineFeatures( void );
|
||||
void Host_Frame( float time );
|
||||
void Host_InitDecals( void );
|
||||
@@ -638,7 +750,6 @@ void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
|
||||
int COM_SaveFile( const char *filename, const void *data, int len );
|
||||
byte* COM_LoadFileForMe( const char *filename, int *pLength );
|
||||
qboolean COM_IsSafeFileToDownload( const char *filename );
|
||||
const char *COM_GetResourceTypeName( resourcetype_t restype );
|
||||
cvar_t *pfnCVarGetPointer( const char *szVarName );
|
||||
int pfnDrawConsoleString( int x, int y, char *string );
|
||||
void pfnDrawSetTextColor( float r, float g, float b );
|
||||
@@ -746,6 +857,7 @@ char *CL_Userinfo( void );
|
||||
void CL_LegacyUpdateInfo( void );
|
||||
void CL_CharEvent( int key );
|
||||
qboolean CL_DisableVisibility( void );
|
||||
int CL_PointContents( const vec3_t point );
|
||||
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
|
||||
int CL_GetDemoComment( const char *demoname, char *comment );
|
||||
void COM_AddAppDirectoryToSearchPath( const char *pszBaseDir, const char *appName );
|
||||
@@ -754,6 +866,7 @@ struct cmd_s *Cmd_GetFirstFunctionHandle( void );
|
||||
struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
|
||||
struct cmdalias_s *Cmd_AliasGetList( void );
|
||||
const char *Cmd_GetName( struct cmd_s *cmd );
|
||||
struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
|
||||
void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
|
||||
void SV_StartMusic( const char *curtrack, const char *looptrack, int position );
|
||||
void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale );
|
||||
@@ -766,6 +879,7 @@ void R_ClearAllDecals( void );
|
||||
void CL_ClearStaticEntities( void );
|
||||
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
|
||||
struct cl_entity_s *CL_GetEntityByIndex( int index );
|
||||
struct player_info_s *CL_GetPlayerInfo( int playerIndex );
|
||||
void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 );
|
||||
void CL_HudMessage( const char *pMessage );
|
||||
const char *CL_MsgInfo( int cmd );
|
||||
@@ -780,6 +894,8 @@ int SV_GetMaxClients( void );
|
||||
qboolean CL_IsRecordDemo( void );
|
||||
qboolean CL_IsTimeDemo( void );
|
||||
qboolean CL_IsPlaybackDemo( void );
|
||||
qboolean CL_IsBackgroundDemo( void );
|
||||
qboolean CL_IsBackgroundMap( void );
|
||||
qboolean SV_Initialized( void );
|
||||
qboolean CL_LoadProgs( const char *name );
|
||||
void CL_ProcessFile( qboolean successfully_received, const char *filename );
|
||||
@@ -819,7 +935,6 @@ const char *Info_ValueForKey( const char *s, const char *key );
|
||||
void Info_RemovePrefixedKeys( char *start, char prefix );
|
||||
qboolean Info_RemoveKey( char *s, const char *key );
|
||||
qboolean Info_SetValueForKey( char *s, const char *key, const char *value, int maxsize );
|
||||
qboolean Info_SetValueForKeyf( char *s, const char *key, int maxsize, const char *format, ... ) _format( 4 );
|
||||
qboolean Info_SetValueForStarKey( char *s, const char *key, const char *value, int maxsize );
|
||||
qboolean Info_IsValid( const char *s );
|
||||
void Info_WriteVars( file_t *f );
|
||||
@@ -840,12 +955,6 @@ void UI_SetActiveMenu( qboolean fActive );
|
||||
void UI_ShowConnectionWarning( void );
|
||||
void Cmd_Null_f( void );
|
||||
void Rcon_Print( const char *pMsg );
|
||||
qboolean COM_ParseVector( char **pfile, float *v, size_t size );
|
||||
void COM_NormalizeAngles( vec3_t angles );
|
||||
int COM_FileSize( const char *filename );
|
||||
void COM_FreeFile( void *buffer );
|
||||
int COM_CompareFileTime( const char *filename1, const char *filename2, int *iCompare );
|
||||
char *va( const char *format, ... ) _format( 1 );
|
||||
|
||||
// soundlib shared exports
|
||||
qboolean S_Init( void );
|
||||
@@ -858,6 +967,7 @@ void S_StopAllSounds( qboolean ambient );
|
||||
// gamma routines
|
||||
void BuildGammaTable( float gamma, float brightness );
|
||||
byte LightToTexGamma( byte b );
|
||||
byte TextureToGamma( byte b );
|
||||
|
||||
//
|
||||
// identification.c
|
||||
@@ -872,11 +982,6 @@ void GAME_EXPORT ID_SetCustomClientID( const char *id );
|
||||
void NET_InitMasters( void );
|
||||
void NET_SaveMasters( void );
|
||||
qboolean NET_SendToMasters( netsrc_t sock, size_t len, const void *data );
|
||||
qboolean NET_IsMasterAdr( netadr_t adr );
|
||||
void NET_MasterHeartbeat( void );
|
||||
void NET_MasterClear( void );
|
||||
void NET_MasterShutdown( void );
|
||||
qboolean NET_GetMaster( netadr_t from, uint *challenge, double *last_heartbeat );
|
||||
|
||||
#ifdef REF_DLL
|
||||
#error "common.h in ref_dll"
|
||||
|
||||
@@ -80,9 +80,8 @@ int Cmd_ListMaps( search_t *t, char *lastmapname, size_t len )
|
||||
|
||||
if( f )
|
||||
{
|
||||
dheader_t *header;
|
||||
dheader_t *header;
|
||||
dextrahdr_t *hdrext;
|
||||
dlump_t entities;
|
||||
|
||||
memset( buf, 0, sizeof( buf ));
|
||||
FS_Read( f, buf, sizeof( buf ));
|
||||
@@ -90,10 +89,10 @@ int Cmd_ListMaps( search_t *t, char *lastmapname, size_t len )
|
||||
ver = header->version;
|
||||
|
||||
// check all the lumps and some other errors
|
||||
if( Mod_TestBmodelLumps( f, t->filenames[i], buf, true, &entities ))
|
||||
if( Mod_TestBmodelLumps( t->filenames[i], buf, true ))
|
||||
{
|
||||
lumpofs = entities.fileofs;
|
||||
lumplen = entities.filelen;
|
||||
lumpofs = header->lumps[LUMP_ENTITIES].fileofs;
|
||||
lumplen = header->lumps[LUMP_ENTITIES].filelen;
|
||||
ver = header->version;
|
||||
}
|
||||
|
||||
@@ -101,7 +100,8 @@ int Cmd_ListMaps( search_t *t, char *lastmapname, size_t len )
|
||||
if( hdrext->id == IDEXTRAHEADER ) version = hdrext->version;
|
||||
|
||||
Q_strncpy( entfilename, t->filenames[i], sizeof( entfilename ));
|
||||
COM_ReplaceExtension( entfilename, ".ent", sizeof( entfilename ));
|
||||
COM_StripExtension( entfilename );
|
||||
COM_DefaultExtension( entfilename, ".ent" );
|
||||
ents = (char *)FS_LoadFile( entfilename, NULL, true );
|
||||
|
||||
if( !ents && lumplen >= 10 )
|
||||
@@ -145,7 +145,7 @@ int Cmd_ListMaps( search_t *t, char *lastmapname, size_t len )
|
||||
}
|
||||
|
||||
if( f ) FS_Close(f);
|
||||
COM_FileBase( t->filenames[i], mapname, sizeof( mapname ));
|
||||
COM_FileBase( t->filenames[i], mapname );
|
||||
|
||||
switch( ver )
|
||||
{
|
||||
@@ -193,7 +193,7 @@ qboolean Cmd_GetMapList( const char *s, char *completedname, int length )
|
||||
t = FS_Search( va( "maps/%s*.bsp", s ), true, con_gamemaps->value );
|
||||
if( !t ) return false;
|
||||
|
||||
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[0], matchbuf );
|
||||
if( completedname && length )
|
||||
Q_strncpy( completedname, matchbuf, length );
|
||||
if( t->numfilenames == 1 ) return true;
|
||||
@@ -230,7 +230,7 @@ qboolean Cmd_GetDemoList( const char *s, char *completedname, int length )
|
||||
t = FS_Search( va( "%s*.dem", s ), true, true );
|
||||
if( !t ) return false;
|
||||
|
||||
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[0], matchbuf );
|
||||
if( completedname && length )
|
||||
Q_strncpy( completedname, matchbuf, length );
|
||||
if( t->numfilenames == 1 ) return true;
|
||||
@@ -240,7 +240,7 @@ qboolean Cmd_GetDemoList( const char *s, char *completedname, int length )
|
||||
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "dem" ))
|
||||
continue;
|
||||
|
||||
COM_FileBase( t->filenames[i], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[i], matchbuf );
|
||||
Con_Printf( "%16s\n", matchbuf );
|
||||
numdems++;
|
||||
}
|
||||
@@ -276,7 +276,7 @@ qboolean Cmd_GetMovieList( const char *s, char *completedname, int length )
|
||||
t = FS_Search( va( "media/%s*.avi", s ), true, false );
|
||||
if( !t ) return false;
|
||||
|
||||
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[0], matchbuf );
|
||||
if( completedname && length )
|
||||
Q_strncpy( completedname, matchbuf, length );
|
||||
if( t->numfilenames == 1 ) return true;
|
||||
@@ -286,7 +286,7 @@ qboolean Cmd_GetMovieList( const char *s, char *completedname, int length )
|
||||
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "avi" ))
|
||||
continue;
|
||||
|
||||
COM_FileBase( t->filenames[i], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[i], matchbuf );
|
||||
Con_Printf( "%16s\n", matchbuf );
|
||||
nummovies++;
|
||||
}
|
||||
@@ -323,7 +323,7 @@ qboolean Cmd_GetMusicList( const char *s, char *completedname, int length )
|
||||
t = FS_Search( va( "media/%s*.*", s ), true, false );
|
||||
if( !t ) return false;
|
||||
|
||||
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[0], matchbuf );
|
||||
if( completedname && length )
|
||||
Q_strncpy( completedname, matchbuf, length );
|
||||
if( t->numfilenames == 1 ) return true;
|
||||
@@ -335,7 +335,7 @@ qboolean Cmd_GetMusicList( const char *s, char *completedname, int length )
|
||||
if( Q_stricmp( ext, "wav" ) && Q_stricmp( ext, "mp3" ))
|
||||
continue;
|
||||
|
||||
COM_FileBase( t->filenames[i], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[i], matchbuf );
|
||||
Con_Printf( "%16s\n", matchbuf );
|
||||
numtracks++;
|
||||
}
|
||||
@@ -368,10 +368,10 @@ qboolean Cmd_GetSavesList( const char *s, char *completedname, int length )
|
||||
string matchbuf;
|
||||
int i, numsaves;
|
||||
|
||||
t = FS_Search( va( DEFAULT_SAVE_DIRECTORY "%s*.sav", s ), true, true ); // lookup only in gamedir
|
||||
t = FS_Search( va( "%s%s*.sav", DEFAULT_SAVE_DIRECTORY, s ), true, true ); // lookup only in gamedir
|
||||
if( !t ) return false;
|
||||
|
||||
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[0], matchbuf );
|
||||
if( completedname && length )
|
||||
Q_strncpy( completedname, matchbuf, length );
|
||||
if( t->numfilenames == 1 ) return true;
|
||||
@@ -381,7 +381,7 @@ qboolean Cmd_GetSavesList( const char *s, char *completedname, int length )
|
||||
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "sav" ))
|
||||
continue;
|
||||
|
||||
COM_FileBase( t->filenames[i], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[i], matchbuf );
|
||||
Con_Printf( "%16s\n", matchbuf );
|
||||
numsaves++;
|
||||
}
|
||||
@@ -418,7 +418,7 @@ qboolean Cmd_GetConfigList( const char *s, char *completedname, int length )
|
||||
t = FS_Search( va( "%s*.cfg", s ), true, false );
|
||||
if( !t ) return false;
|
||||
|
||||
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[0], matchbuf );
|
||||
if( completedname && length )
|
||||
Q_strncpy( completedname, matchbuf, length );
|
||||
if( t->numfilenames == 1 ) return true;
|
||||
@@ -428,7 +428,7 @@ qboolean Cmd_GetConfigList( const char *s, char *completedname, int length )
|
||||
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "cfg" ))
|
||||
continue;
|
||||
|
||||
COM_FileBase( t->filenames[i], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[i], matchbuf );
|
||||
Con_Printf( "%16s\n", matchbuf );
|
||||
numconfigs++;
|
||||
}
|
||||
@@ -518,7 +518,7 @@ qboolean Cmd_GetItemsList( const char *s, char *completedname, int length )
|
||||
t = FS_Search( va( "%s/%s*.txt", clgame.itemspath, s ), true, false );
|
||||
if( !t ) return false;
|
||||
|
||||
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[0], matchbuf );
|
||||
if( completedname && length )
|
||||
Q_strncpy( completedname, matchbuf, length );
|
||||
if( t->numfilenames == 1 ) return true;
|
||||
@@ -528,7 +528,7 @@ qboolean Cmd_GetItemsList( const char *s, char *completedname, int length )
|
||||
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "txt" ))
|
||||
continue;
|
||||
|
||||
COM_FileBase( t->filenames[i], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[i], matchbuf );
|
||||
Con_Printf( "%16s\n", matchbuf );
|
||||
numitems++;
|
||||
}
|
||||
@@ -570,7 +570,7 @@ qboolean Cmd_GetKeysList( const char *s, char *completedname, int length )
|
||||
const char *keyname = Key_KeynumToString( i );
|
||||
|
||||
if(( *s == '*' ) || !Q_strnicmp( keyname, s, len))
|
||||
Q_strncpy( keys[numkeys++], keyname, sizeof( keys[0] ));
|
||||
Q_strcpy( keys[numkeys++], keyname );
|
||||
}
|
||||
|
||||
if( !numkeys ) return false;
|
||||
@@ -710,7 +710,7 @@ qboolean Cmd_GetCustomList( const char *s, char *completedname, int length )
|
||||
t = FS_Search( va( "%s*.hpk", s ), true, false );
|
||||
if( !t ) return false;
|
||||
|
||||
COM_FileBase( t->filenames[0], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[0], matchbuf );
|
||||
if( completedname && length )
|
||||
Q_strncpy( completedname, matchbuf, length );
|
||||
if( t->numfilenames == 1 ) return true;
|
||||
@@ -720,7 +720,7 @@ qboolean Cmd_GetCustomList( const char *s, char *completedname, int length )
|
||||
if( Q_stricmp( COM_FileExtension( t->filenames[i] ), "hpk" ))
|
||||
continue;
|
||||
|
||||
COM_FileBase( t->filenames[i], matchbuf, sizeof( matchbuf ));
|
||||
COM_FileBase( t->filenames[i], matchbuf );
|
||||
Con_Printf( "%16s\n", matchbuf );
|
||||
numitems++;
|
||||
}
|
||||
@@ -761,10 +761,10 @@ qboolean Cmd_GetGamesList( const char *s, char *completedname, int length )
|
||||
// compare gamelist with current keyword
|
||||
len = Q_strlen( s );
|
||||
|
||||
for( i = 0, numgamedirs = 0; i < FI->numgames; i++ )
|
||||
for( i = 0, numgamedirs = 0; i < SI.numgames; i++ )
|
||||
{
|
||||
if(( *s == '*' ) || !Q_strnicmp( FI->games[i]->gamefolder, s, len))
|
||||
Q_strncpy( gamedirs[numgamedirs++], FI->games[i]->gamefolder, sizeof( gamedirs[0] ));
|
||||
if(( *s == '*' ) || !Q_strnicmp( SI.games[i]->gamefolder, s, len))
|
||||
Q_strcpy( gamedirs[numgamedirs++], SI.games[i]->gamefolder );
|
||||
}
|
||||
|
||||
if( !numgamedirs ) return false;
|
||||
@@ -825,7 +825,7 @@ qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
|
||||
for( i = 0, numcdcommands = 0; i < 8; i++ )
|
||||
{
|
||||
if(( *s == '*' ) || !Q_strnicmp( cd_command[i], s, len))
|
||||
Q_strncpy( cdcommands[numcdcommands++], cd_command[i], sizeof( cdcommands[0] ));
|
||||
Q_strcpy( cdcommands[numcdcommands++], cd_command[i] );
|
||||
}
|
||||
|
||||
if( !numcdcommands ) return false;
|
||||
@@ -860,7 +860,6 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
|
||||
byte buf[MAX_SYSPATH];
|
||||
string mpfilter;
|
||||
char *buffer;
|
||||
size_t buffersize;
|
||||
string result;
|
||||
int i, size;
|
||||
search_t *t;
|
||||
@@ -883,8 +882,7 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
|
||||
return false;
|
||||
}
|
||||
|
||||
buffersize = t->numfilenames * 2 * sizeof( result );
|
||||
buffer = Mem_Calloc( host.mempool, buffersize );
|
||||
buffer = Mem_Calloc( host.mempool, t->numfilenames * 2 * sizeof( result ));
|
||||
use_filter = COM_CheckStringEmpty( GI->mp_filter ) ? true : false;
|
||||
|
||||
for( i = 0; i < t->numfilenames; i++ )
|
||||
@@ -900,31 +898,31 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
|
||||
continue;
|
||||
|
||||
f = FS_Open( t->filenames[i], "rb", onlyingamedir );
|
||||
COM_FileBase( t->filenames[i], mapname, sizeof( mapname ));
|
||||
COM_FileBase( t->filenames[i], mapname );
|
||||
|
||||
if( f )
|
||||
{
|
||||
int num_spawnpoints = 0;
|
||||
dheader_t *header;
|
||||
dlump_t entities;
|
||||
|
||||
memset( buf, 0, MAX_SYSPATH );
|
||||
FS_Read( f, buf, MAX_SYSPATH );
|
||||
header = (dheader_t *)buf;
|
||||
|
||||
// check all the lumps and some other errors
|
||||
if( !Mod_TestBmodelLumps( f, t->filenames[i], buf, true, &entities ))
|
||||
if( !Mod_TestBmodelLumps( t->filenames[i], buf, true ))
|
||||
{
|
||||
FS_Close( f );
|
||||
continue;
|
||||
}
|
||||
|
||||
// after call Mod_TestBmodelLumps we gurantee what map is valid
|
||||
lumpofs = entities.fileofs;
|
||||
lumplen = entities.filelen;
|
||||
lumpofs = header->lumps[LUMP_ENTITIES].fileofs;
|
||||
lumplen = header->lumps[LUMP_ENTITIES].filelen;
|
||||
|
||||
Q_strncpy( entfilename, t->filenames[i], sizeof( entfilename ));
|
||||
COM_ReplaceExtension( entfilename, ".ent", sizeof( entfilename ));
|
||||
COM_StripExtension( entfilename );
|
||||
COM_DefaultExtension( entfilename, ".ent" );
|
||||
ents = (char *)FS_LoadFile( entfilename, NULL, true );
|
||||
|
||||
if( !ents && lumplen >= 10 )
|
||||
@@ -969,8 +967,8 @@ qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
|
||||
if( num_spawnpoints )
|
||||
{
|
||||
// format: mapname "maptitle"\n
|
||||
Q_snprintf( result, sizeof( result ), "%s \"%s\"\n", mapname, message );
|
||||
Q_strncat( buffer, result, buffersize ); // add new string
|
||||
Q_sprintf( result, "%s \"%s\"\n", mapname, message );
|
||||
Q_strcat( buffer, result ); // add new string
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1029,7 +1027,6 @@ autocomplete_list_t cmd_list[] =
|
||||
{ "play", 1, Cmd_GetSoundList },
|
||||
{ "map", 1, Cmd_GetMapList },
|
||||
{ "cd", 1, Cmd_GetCDList },
|
||||
{ "mp3", 1, Cmd_GetCDList },
|
||||
{ NULL }, // termiantor
|
||||
};
|
||||
|
||||
@@ -1042,14 +1039,10 @@ compare first argument with string
|
||||
*/
|
||||
static qboolean Cmd_CheckName( const char *name )
|
||||
{
|
||||
const char *p = Cmd_Argv( 0 );
|
||||
|
||||
if( !Q_stricmp( p, name ))
|
||||
if( !Q_stricmp( Cmd_Argv( 0 ), name ))
|
||||
return true;
|
||||
|
||||
if( p[0] == '\\' && !Q_stricmp( &p[1], name ))
|
||||
if( !Q_stricmp( Cmd_Argv( 0 ), va( "\\%s", name )))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1331,9 +1324,8 @@ static void Cmd_WriteHelp(const char *name, const char *unused, const char *desc
|
||||
{
|
||||
int length;
|
||||
|
||||
if( !COM_CheckString( desc ))
|
||||
if( !desc || !Q_strcmp( desc, "" ))
|
||||
return; // ignore fantom cmds
|
||||
|
||||
if( name[0] == '+' || name[0] == '-' )
|
||||
return; // key bindings
|
||||
|
||||
@@ -1362,6 +1354,7 @@ void Host_FinalizeConfig( file_t *f, const char *config )
|
||||
FS_Close( f );
|
||||
FS_Delete( backup );
|
||||
FS_Rename( config, backup );
|
||||
FS_Delete( config );
|
||||
FS_Rename( newcfg, config );
|
||||
}
|
||||
|
||||
|
||||
@@ -12,9 +12,7 @@ but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#ifndef _GNU_SOURCE
|
||||
#define _GNU_SOURCE
|
||||
#endif
|
||||
|
||||
#include "common.h"
|
||||
|
||||
@@ -25,16 +23,15 @@ Sys_Crash
|
||||
Crash handler, called from system
|
||||
================
|
||||
*/
|
||||
#if XASH_WIN32
|
||||
#if XASH_CRASHHANDLER == CRASHHANDLER_DBGHELP || XASH_CRASHHANDLER == CRASHHANDLER_WIN32
|
||||
|
||||
#if DBGHELP
|
||||
#if XASH_CRASHHANDLER == CRASHHANDLER_DBGHELP
|
||||
|
||||
#pragma comment( lib, "dbghelp" )
|
||||
|
||||
#include <winnt.h>
|
||||
#include <dbghelp.h>
|
||||
#include <psapi.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifndef XASH_SDL
|
||||
typedef ULONG_PTR DWORD_PTR, *PDWORD_PTR;
|
||||
@@ -190,65 +187,7 @@ static void Sys_StackTrace( PEXCEPTION_POINTERS pInfo )
|
||||
|
||||
SymCleanup( process );
|
||||
}
|
||||
|
||||
static void Sys_GetProcessName( char *processName, size_t bufferSize )
|
||||
{
|
||||
char fullpath[MAX_PATH];
|
||||
|
||||
GetModuleBaseName( GetCurrentProcess(), NULL, fullpath, sizeof( fullpath ) - 1 );
|
||||
COM_FileBase( fullpath, processName, bufferSize );
|
||||
}
|
||||
|
||||
static void Sys_GetMinidumpFileName( const char *processName, char *mdmpFileName, size_t bufferSize )
|
||||
{
|
||||
time_t currentUtcTime = time( NULL );
|
||||
struct tm *currentLocalTime = localtime( ¤tUtcTime );
|
||||
|
||||
Q_snprintf( mdmpFileName, bufferSize, "%s_%s_crash_%d%.2d%.2d_%.2d%.2d%.2d.mdmp",
|
||||
processName,
|
||||
Q_buildcommit(),
|
||||
currentLocalTime->tm_year + 1900,
|
||||
currentLocalTime->tm_mon + 1,
|
||||
currentLocalTime->tm_mday,
|
||||
currentLocalTime->tm_hour,
|
||||
currentLocalTime->tm_min,
|
||||
currentLocalTime->tm_sec);
|
||||
}
|
||||
|
||||
static qboolean Sys_WriteMinidump(PEXCEPTION_POINTERS exceptionInfo, MINIDUMP_TYPE minidumpType)
|
||||
{
|
||||
HRESULT errorCode;
|
||||
string processName;
|
||||
string mdmpFileName;
|
||||
MINIDUMP_EXCEPTION_INFORMATION minidumpInfo;
|
||||
|
||||
Sys_GetProcessName( processName, sizeof( processName ));
|
||||
Sys_GetMinidumpFileName( processName, mdmpFileName, sizeof( mdmpFileName ));
|
||||
|
||||
SetLastError( NOERROR );
|
||||
HANDLE fileHandle = CreateFile(
|
||||
mdmpFileName, GENERIC_WRITE, FILE_SHARE_WRITE,
|
||||
NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
|
||||
errorCode = HRESULT_FROM_WIN32( GetLastError( ));
|
||||
if( !SUCCEEDED( errorCode )) {
|
||||
CloseHandle( fileHandle );
|
||||
return false;
|
||||
}
|
||||
|
||||
minidumpInfo.ThreadId = GetCurrentThreadId();
|
||||
minidumpInfo.ExceptionPointers = exceptionInfo;
|
||||
minidumpInfo.ClientPointers = FALSE;
|
||||
|
||||
qboolean status = MiniDumpWriteDump(
|
||||
GetCurrentProcess(), GetCurrentProcessId(), fileHandle,
|
||||
minidumpType, &minidumpInfo, NULL, NULL);
|
||||
|
||||
CloseHandle( fileHandle );
|
||||
return status;
|
||||
}
|
||||
|
||||
#endif /* DBGHELP */
|
||||
#endif /* XASH_CRASHHANDLER == CRASHHANDLER_DBGHELP */
|
||||
|
||||
LPTOP_LEVEL_EXCEPTION_FILTER oldFilter;
|
||||
static long _stdcall Sys_Crash( PEXCEPTION_POINTERS pInfo )
|
||||
@@ -259,7 +198,7 @@ static long _stdcall Sys_Crash( PEXCEPTION_POINTERS pInfo )
|
||||
// check to avoid recursive call
|
||||
host.crashed = true;
|
||||
|
||||
#if DBGHELP
|
||||
#if XASH_CRASHHANDLER == CRASHHANDLER_DBGHELP
|
||||
Sys_StackTrace( pInfo );
|
||||
#else
|
||||
Sys_Warn( "Sys_Crash: call %p at address %p", pInfo->ExceptionRecord->ExceptionAddress, pInfo->ExceptionRecord->ExceptionCode );
|
||||
@@ -269,26 +208,6 @@ static long _stdcall Sys_Crash( PEXCEPTION_POINTERS pInfo )
|
||||
CL_Crashed(); // tell client about crash
|
||||
else host.status = HOST_CRASHED;
|
||||
|
||||
#if DBGHELP
|
||||
if( Sys_CheckParm( "-minidumps" ))
|
||||
{
|
||||
int minidumpFlags = (
|
||||
MiniDumpWithDataSegs |
|
||||
MiniDumpWithCodeSegs |
|
||||
MiniDumpWithHandleData |
|
||||
MiniDumpWithFullMemory |
|
||||
MiniDumpWithFullMemoryInfo |
|
||||
MiniDumpWithIndirectlyReferencedMemory |
|
||||
MiniDumpWithThreadInfo |
|
||||
MiniDumpWithModuleHeaders);
|
||||
|
||||
if( !Sys_WriteMinidump( pInfo, (MINIDUMP_TYPE)minidumpFlags )) {
|
||||
// fallback method, create minidump with minimal info in it
|
||||
Sys_WriteMinidump( pInfo, MiniDumpWithDataSegs );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if( host_developer.value <= 0 )
|
||||
{
|
||||
// no reason to call debugger in release build - just exit
|
||||
@@ -318,21 +237,21 @@ void Sys_RestoreCrashHandler( void )
|
||||
if( oldFilter ) SetUnhandledExceptionFilter( oldFilter );
|
||||
}
|
||||
|
||||
#elif XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
|
||||
#elif XASH_CRASHHANDLER == CRASHHANDLER_UCONTEXT
|
||||
// Posix signal handler
|
||||
#include <ucontext.h>
|
||||
#include <signal.h>
|
||||
#include <sys/mman.h>
|
||||
|
||||
#include "library.h"
|
||||
|
||||
#define STACK_BACKTRACE_STR "Stack backtrace:\n"
|
||||
#define STACK_DUMP_STR "Stack dump:\n"
|
||||
#if XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
|
||||
#define HAVE_UCONTEXT_H 1
|
||||
#endif
|
||||
|
||||
#define STACK_BACKTRACE_STR_LEN ( sizeof( STACK_BACKTRACE_STR ) - 1 )
|
||||
#define STACK_DUMP_STR_LEN ( sizeof( STACK_DUMP_STR ) - 1 )
|
||||
#define ALIGN( x, y ) (((uintptr_t) ( x ) + (( y ) - 1 )) & ~(( y ) - 1 ))
|
||||
#ifdef HAVE_UCONTEXT_H
|
||||
#include <ucontext.h>
|
||||
#endif
|
||||
|
||||
static struct sigaction oldFilter;
|
||||
#include <signal.h>
|
||||
#include <sys/mman.h>
|
||||
|
||||
#ifdef XASH_DYNAMIC_DLADDR
|
||||
static int d_dladdr( void *sym, Dl_info *info )
|
||||
@@ -363,18 +282,28 @@ static int Sys_PrintFrame( char *buf, int len, int i, void *addr )
|
||||
if( dlinfo.dli_sname )
|
||||
return Q_snprintf( buf, len, "%2d: %p <%s+%lu> (%s)\n", i, addr, dlinfo.dli_sname,
|
||||
(unsigned long)addr - (unsigned long)dlinfo.dli_saddr, dlinfo.dli_fname ); // print symbol, module and address
|
||||
|
||||
return Q_snprintf( buf, len, "%2d: %p (%s)\n", i, addr, dlinfo.dli_fname ); // print module and address
|
||||
else
|
||||
return Q_snprintf( buf, len, "%2d: %p (%s)\n", i, addr, dlinfo.dli_fname ); // print module and address
|
||||
}
|
||||
|
||||
return Q_snprintf( buf, len, "%2d: %p\n", i, addr ); // print only address
|
||||
else
|
||||
return Q_snprintf( buf, len, "%2d: %p\n", i, addr ); // print only address
|
||||
}
|
||||
|
||||
struct sigaction oldFilter;
|
||||
|
||||
#define STACK_BACKTRACE_STR "Stack backtrace:\n"
|
||||
#define STACK_DUMP_STR "Stack dump:\n"
|
||||
|
||||
#define STACK_BACKTRACE_STR_LEN (sizeof( STACK_BACKTRACE_STR ) - 1)
|
||||
#define STACK_DUMP_STR_LEN (sizeof( STACK_DUMP_STR ) - 1)
|
||||
#define ALIGN( x, y ) (((uintptr_t) (x) + ((y)-1)) & ~((y)-1))
|
||||
|
||||
static void Sys_Crash( int signal, siginfo_t *si, void *context)
|
||||
{
|
||||
void *pc = NULL, **bp = NULL, **sp = NULL; // this must be set for every OS!
|
||||
char message[8192];
|
||||
int len, logfd, i = 0;
|
||||
size_t pagesize;
|
||||
|
||||
#if XASH_OPENBSD
|
||||
struct sigcontext *ucontext = (struct sigcontext*)context;
|
||||
@@ -429,10 +358,10 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
|
||||
#endif
|
||||
|
||||
// safe actions first, stack and memory may be corrupted
|
||||
len = Q_snprintf( message, sizeof( message ), "Ver: " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s, %s-%s)\n",
|
||||
Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
|
||||
len = Q_snprintf( message, sizeof( message ), "Ver: %s %s (build %i-%s, %s-%s)\n",
|
||||
XASH_ENGINE_NAME, XASH_VERSION, Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
|
||||
|
||||
#if !XASH_FREEBSD && !XASH_NETBSD && !XASH_OPENBSD
|
||||
#if !XASH_BSD
|
||||
len += Q_snprintf( message + len, sizeof( message ) - len, "Crash: signal %d errno %d with code %d at %p %p\n", signal, si->si_errno, si->si_code, si->si_addr, si->si_ptr );
|
||||
#else
|
||||
len += Q_snprintf( message + len, sizeof( message ) - len, "Crash: signal %d errno %d with code %d at %p\n", signal, si->si_errno, si->si_code, si->si_addr );
|
||||
@@ -451,7 +380,6 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
|
||||
if( pc && bp && sp )
|
||||
{
|
||||
size_t pagesize = sysconf( _SC_PAGESIZE );
|
||||
|
||||
// try to print backtrace
|
||||
write( STDERR_FILENO, STACK_BACKTRACE_STR, STACK_BACKTRACE_STR_LEN );
|
||||
write( logfd, STACK_BACKTRACE_STR, STACK_BACKTRACE_STR_LEN );
|
||||
@@ -519,7 +447,7 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
|
||||
|
||||
void Sys_SetupCrashHandler( void )
|
||||
{
|
||||
struct sigaction act = { 0 };
|
||||
struct sigaction act;
|
||||
act.sa_sigaction = Sys_Crash;
|
||||
act.sa_flags = SA_SIGINFO | SA_ONSTACK;
|
||||
sigaction( SIGSEGV, &act, &oldFilter );
|
||||
@@ -536,7 +464,7 @@ void Sys_RestoreCrashHandler( void )
|
||||
sigaction( SIGILL, &oldFilter, NULL );
|
||||
}
|
||||
|
||||
#else
|
||||
#elif XASH_CRASHHANDLER == CRASHHANDLER_NULL
|
||||
|
||||
void Sys_SetupCrashHandler( void )
|
||||
{
|
||||
|
||||
@@ -17,23 +17,9 @@ GNU General Public License for more details.
|
||||
#include "custom.h"
|
||||
#include "ref_common.h"
|
||||
|
||||
static rgbdata_t *CustomDecal_LoadImage( const char *path, void *raw, int size )
|
||||
qboolean CustomDecal_Validate( void *raw, int nFileSize )
|
||||
{
|
||||
const char *testname;
|
||||
|
||||
// this way we limit file types
|
||||
if( !Q_stricmp( COM_FileExtension( path ), "png" ))
|
||||
testname = "#logo.png";
|
||||
else testname = "#logo.bmp";
|
||||
|
||||
Image_SetForceFlags( IL_LOAD_PLAYER_DECAL );
|
||||
|
||||
return FS_LoadImage( testname, raw, size );
|
||||
}
|
||||
|
||||
static qboolean CustomDecal_Validate( const char *path, void *raw, int nFileSize )
|
||||
{
|
||||
rgbdata_t *test = CustomDecal_LoadImage( path, raw, nFileSize );
|
||||
rgbdata_t *test = FS_LoadImage( "#logo.bmp", raw, nFileSize );
|
||||
|
||||
if( test )
|
||||
{
|
||||
@@ -111,25 +97,21 @@ qboolean COM_CreateCustomization( customization_t *pListHead, resource_t *pResou
|
||||
{
|
||||
pCust->resource.playernum = playernumber;
|
||||
|
||||
if( CustomDecal_Validate( pResource->szFileName, pCust->pBuffer, pResource->nDownloadSize ))
|
||||
if( CustomDecal_Validate( pCust->pBuffer, pResource->nDownloadSize ))
|
||||
{
|
||||
if( !FBitSet( flags, FCUST_IGNOREINIT ))
|
||||
{
|
||||
if( pResource->nDownloadSize >= (1 * 1024) && pResource->nDownloadSize <= ( 128 * 1024 ))
|
||||
if( pResource->nDownloadSize >= (1 * 1024) && pResource->nDownloadSize <= ( 16 * 1024 ))
|
||||
{
|
||||
pCust->bTranslated = true;
|
||||
pCust->nUserData1 = 0;
|
||||
pCust->nUserData2 = 1;
|
||||
|
||||
if( !FBitSet( flags, FCUST_WIPEDATA ))
|
||||
pCust->pInfo = CustomDecal_LoadImage( pResource->szFileName, pCust->pBuffer, pCust->resource.nDownloadSize );
|
||||
pCust->pInfo = FS_LoadImage( "#logo.bmp", pCust->pBuffer, pCust->resource.nDownloadSize );
|
||||
else pCust->pInfo = NULL;
|
||||
if( nLumps ) *nLumps = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_Printf( S_WARN "Ignoring custom decal \"%s\": wrong size (%i bytes)\n", pResource->szFileName, pResource->nDownloadSize );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,33 +21,6 @@ GNU General Public License for more details.
|
||||
convar_t *cvar_vars = NULL; // head of list
|
||||
convar_t *cmd_scripting;
|
||||
|
||||
#ifdef HACKS_RELATED_HLMODS
|
||||
typedef struct cvar_filter_quirks_s
|
||||
{
|
||||
const char *gamedir; // gamedir to enable for
|
||||
const char *cvars; // list of cvars should be excluded from filter
|
||||
} cvar_filter_quirks_t;
|
||||
|
||||
static cvar_filter_quirks_t cvar_filter_quirks[] =
|
||||
{
|
||||
// EXAMPLE:
|
||||
//{
|
||||
// "valve",
|
||||
// "test;test1;test100"
|
||||
//},
|
||||
{
|
||||
"ricochet",
|
||||
"r_drawviewmodel",
|
||||
},
|
||||
{
|
||||
"dod",
|
||||
"cl_dodmusic" // Day of Defeat Beta 1.3 cvar
|
||||
},
|
||||
};
|
||||
|
||||
static cvar_filter_quirks_t *cvar_active_filter_quirks = NULL;
|
||||
#endif
|
||||
|
||||
CVAR_DEFINE_AUTO( cl_filterstuffcmd, "1", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "filter commands coming from server" );
|
||||
|
||||
/*
|
||||
@@ -99,16 +72,10 @@ Cvar_BuildAutoDescription
|
||||
build cvar auto description that based on the setup flags
|
||||
============
|
||||
*/
|
||||
const char *Cvar_BuildAutoDescription( const char *szName, int flags )
|
||||
const char *Cvar_BuildAutoDescription( int flags )
|
||||
{
|
||||
static char desc[256];
|
||||
|
||||
if( FBitSet( flags, FCVAR_GLCONFIG ))
|
||||
{
|
||||
Q_snprintf( desc, sizeof( desc ), CVAR_GLCONFIG_DESCRIPTION, szName );
|
||||
return desc;
|
||||
}
|
||||
|
||||
desc[0] = '\0';
|
||||
|
||||
if( FBitSet( flags, FCVAR_EXTDLL ))
|
||||
@@ -253,24 +220,6 @@ const char *Cvar_ValidateString( convar_t *var, const char *value )
|
||||
return pszValue;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_ValidateVarName
|
||||
============
|
||||
*/
|
||||
static qboolean Cvar_ValidateVarName( const char *s, qboolean isvalue )
|
||||
{
|
||||
if( !s )
|
||||
return false;
|
||||
if( Q_strchr( s, '\\' ) && !isvalue )
|
||||
return false;
|
||||
if( Q_strchr( s, '\"' ))
|
||||
return false;
|
||||
if( Q_strchr( s, ';' ) && !isvalue )
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_UnlinkVar
|
||||
@@ -419,7 +368,7 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
|
||||
// which executed from the config file. So we don't need to
|
||||
// change value here: we *already* have actual value from config.
|
||||
// in other cases we need to rewrite them
|
||||
if( COM_CheckStringEmpty( var->desc ))
|
||||
if( Q_strcmp( var->desc, "" ))
|
||||
{
|
||||
// directly set value
|
||||
freestring( var->string );
|
||||
@@ -479,23 +428,6 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
|
||||
return var;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_Getf
|
||||
============
|
||||
*/
|
||||
convar_t *Cvar_Getf( const char *var_name, int flags, const char *description, const char *format, ... )
|
||||
{
|
||||
char value[MAX_VA_STRING];
|
||||
va_list args;
|
||||
|
||||
va_start( args, format );
|
||||
Q_vsnprintf( value, sizeof( value ), format, args );
|
||||
va_end( args );
|
||||
|
||||
return Cvar_Get( var_name, value, flags, description );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_RegisterVariable
|
||||
@@ -563,113 +495,6 @@ void Cvar_RegisterVariable( convar_t *var )
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_Set2
|
||||
============
|
||||
*/
|
||||
static convar_t *Cvar_Set2( const char *var_name, const char *value )
|
||||
{
|
||||
convar_t *var;
|
||||
const char *pszValue;
|
||||
qboolean dll_variable = false;
|
||||
qboolean force = false;
|
||||
|
||||
if( !Cvar_ValidateVarName( var_name, false ))
|
||||
{
|
||||
Con_DPrintf( S_ERROR "Invalid cvar name string: %s\n", var_name );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
var = Cvar_FindVar( var_name );
|
||||
if( !var )
|
||||
{
|
||||
// if cvar not found, create it
|
||||
return Cvar_Get( var_name, value, FCVAR_USER_CREATED, NULL );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( !Cmd_CurrentCommandIsPrivileged( ))
|
||||
{
|
||||
if( FBitSet( var->flags, FCVAR_PRIVILEGED ))
|
||||
{
|
||||
Con_Printf( "%s is priveleged.\n", var->name );
|
||||
return var;
|
||||
}
|
||||
|
||||
if( cl_filterstuffcmd.value > 0.0f && FBitSet( var->flags, FCVAR_FILTERABLE ))
|
||||
{
|
||||
Con_Printf( "%s is filterable.\n", var->name );
|
||||
return var;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// use this check to prevent acessing for unexisting fields
|
||||
// for cvar_t: latched_string, description, etc
|
||||
dll_variable = FBitSet( var->flags, FCVAR_EXTDLL );
|
||||
|
||||
// check value
|
||||
if( !value )
|
||||
{
|
||||
if( !FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED ))
|
||||
{
|
||||
Con_Printf( "%s has no default value and can't be reset.\n", var->name );
|
||||
return var;
|
||||
}
|
||||
|
||||
if( dll_variable )
|
||||
value = "0";
|
||||
else
|
||||
value = var->def_string; // reset to default value
|
||||
}
|
||||
|
||||
if( !Q_strcmp( value, var->string ))
|
||||
return var;
|
||||
|
||||
// any latched values not allowed for game cvars
|
||||
if( dll_variable )
|
||||
force = true;
|
||||
|
||||
if( !force )
|
||||
{
|
||||
if( FBitSet( var->flags, FCVAR_READ_ONLY ))
|
||||
{
|
||||
Con_Printf( "%s is read-only.\n", var->name );
|
||||
return var;
|
||||
}
|
||||
|
||||
if( FBitSet( var->flags, FCVAR_CHEAT ) && !host.allow_cheats )
|
||||
{
|
||||
Con_Printf( "%s is cheat protected.\n", var->name );
|
||||
return var;
|
||||
}
|
||||
|
||||
// just tell user about deferred changes
|
||||
if( FBitSet( var->flags, FCVAR_LATCH ) && ( SV_Active() || CL_Active( )))
|
||||
Con_Printf( "%s will be changed upon restarting.\n", var->name );
|
||||
}
|
||||
|
||||
pszValue = Cvar_ValidateString( var, value );
|
||||
|
||||
// nothing to change
|
||||
if( !Q_strcmp( pszValue, var->string ))
|
||||
return var;
|
||||
|
||||
// fill it cls.userinfo, svs.serverinfo
|
||||
if( !Cvar_UpdateInfo( var, pszValue, true ))
|
||||
return var;
|
||||
|
||||
// and finally changed the cvar itself
|
||||
freestring( var->string );
|
||||
var->string = copystring( pszValue );
|
||||
var->value = Q_atof( var->string );
|
||||
|
||||
// tell engine about changes
|
||||
Cvar_Changed( var );
|
||||
return var;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_DirectSet
|
||||
@@ -952,39 +777,6 @@ static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
|
||||
if( cl_filterstuffcmd.value <= 0.0f )
|
||||
return true;
|
||||
|
||||
#ifdef HACKS_RELATED_HLMODS
|
||||
// check if game-specific filter exceptions should be applied
|
||||
// TODO: for cmd exceptions, make generic function
|
||||
if( cvar_active_filter_quirks )
|
||||
{
|
||||
const char *cur, *next;
|
||||
|
||||
cur = cvar_active_filter_quirks->cvars;
|
||||
next = Q_strchr( cur, ';' );
|
||||
|
||||
// TODO: implement Q_strchrnul
|
||||
while( cur && *cur )
|
||||
{
|
||||
size_t len = next ? next - cur : Q_strlen( cur );
|
||||
|
||||
// found, quit
|
||||
if( !Q_strnicmp( cur, v->name, len ))
|
||||
return true;
|
||||
|
||||
if( next )
|
||||
{
|
||||
cur = next + 1;
|
||||
next = Q_strchr( cur, ';' );
|
||||
}
|
||||
else
|
||||
{
|
||||
// stop
|
||||
cur = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if( FBitSet( v->flags, FCVAR_FILTERABLE ))
|
||||
return false;
|
||||
|
||||
@@ -1048,6 +840,8 @@ qboolean Cvar_CommandWithPrivilegeCheck( convar_t *v, qboolean isPrivileged )
|
||||
else
|
||||
{
|
||||
Cvar_DirectSet( v, Cmd_Argv( 1 ));
|
||||
if( host.apply_game_config )
|
||||
host.sv_cvars_restored++;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1090,41 +884,7 @@ void Cvar_Toggle_f( void )
|
||||
|
||||
v = !Cvar_VariableInteger( Cmd_Argv( 1 ));
|
||||
|
||||
Cvar_Set( Cmd_Argv( 1 ), v ? "1" : "0" );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_Set_f
|
||||
|
||||
Allows setting and defining of arbitrary cvars from console, even if they
|
||||
weren't declared in C code.
|
||||
============
|
||||
*/
|
||||
void Cvar_Set_f( void )
|
||||
{
|
||||
int i, c, l = 0, len;
|
||||
char combined[MAX_CMD_TOKENS];
|
||||
|
||||
c = Cmd_Argc();
|
||||
if( c < 3 )
|
||||
{
|
||||
Msg( S_USAGE "set <variable> <value>\n" );
|
||||
return;
|
||||
}
|
||||
combined[0] = 0;
|
||||
|
||||
for( i = 2; i < c; i++ )
|
||||
{
|
||||
len = Q_strlen( Cmd_Argv(i) + 1 );
|
||||
if( l + len >= MAX_CMD_TOKENS - 2 )
|
||||
break;
|
||||
Q_strncat( combined, Cmd_Argv( i ), sizeof( combined ));
|
||||
if( i != c-1 ) Q_strncat( combined, " ", sizeof( combined ));
|
||||
l += len;
|
||||
}
|
||||
|
||||
Cvar_Set2( Cmd_Argv( 1 ), combined );
|
||||
Cvar_Set( Cmd_Argv( 1 ), va( "%i", v ));
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1172,32 +932,27 @@ void Cvar_List_f( void )
|
||||
{
|
||||
convar_t *var;
|
||||
const char *match = NULL;
|
||||
char *value;
|
||||
int count = 0;
|
||||
size_t matchlen = 0;
|
||||
|
||||
if( Cmd_Argc() > 1 )
|
||||
{
|
||||
match = Cmd_Argv( 1 );
|
||||
matchlen = Q_strlen( match );
|
||||
}
|
||||
|
||||
for( var = cvar_vars; var; var = var->next )
|
||||
{
|
||||
char value[MAX_VA_STRING];
|
||||
|
||||
if( var->name[0] == '@' )
|
||||
continue; // never shows system cvars
|
||||
|
||||
if( match && !Q_strnicmpext( match, var->name, matchlen ))
|
||||
if( match && !Q_stricmpext( match, var->name ))
|
||||
continue;
|
||||
|
||||
if( Q_colorstr( var->string ))
|
||||
Q_snprintf( value, sizeof( value ), "\"%s\"", var->string );
|
||||
else Q_snprintf( value, sizeof( value ), "\"^2%s^7\"", var->string );
|
||||
value = va( "\"%s\"", var->string );
|
||||
else value = va( "\"^2%s^7\"", var->string );
|
||||
|
||||
if( FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED ))
|
||||
Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, var->desc );
|
||||
else Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, Cvar_BuildAutoDescription( var->name, var->flags ));
|
||||
else Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, Cvar_BuildAutoDescription( var->flags ));
|
||||
|
||||
count++;
|
||||
}
|
||||
@@ -1239,37 +994,16 @@ Reads in all archived cvars
|
||||
void Cvar_Init( void )
|
||||
{
|
||||
cvar_vars = NULL;
|
||||
cvar_active_filter_quirks = NULL;
|
||||
cmd_scripting = Cvar_Get( "cmd_scripting", "0", FCVAR_ARCHIVE|FCVAR_PRIVILEGED, "enable simple condition checking and variable operations" );
|
||||
Cvar_RegisterVariable( &host_developer ); // early registering for dev
|
||||
Cvar_RegisterVariable (&host_developer); // early registering for dev
|
||||
Cvar_RegisterVariable( &cl_filterstuffcmd );
|
||||
|
||||
Cmd_AddRestrictedCommand( "setgl", Cvar_SetGL_f, "change the value of a opengl variable" ); // OBSOLETE
|
||||
Cmd_AddRestrictedCommand( "toggle", Cvar_Toggle_f, "toggles a console variable's values (use for more info)" );
|
||||
Cmd_AddRestrictedCommand( "reset", Cvar_Reset_f, "reset any type variable to initial value" );
|
||||
Cmd_AddCommand( "set", Cvar_Set_f, "create or change the value of a console variable" );
|
||||
Cmd_AddCommand( "cvarlist", Cvar_List_f, "display all console variables beginning with the specified prefix" );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cvar_PostFSInit
|
||||
|
||||
============
|
||||
*/
|
||||
void Cvar_PostFSInit( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
for( i = 0; i < ARRAYSIZE( cvar_filter_quirks ); i++ )
|
||||
{
|
||||
if( !Q_stricmp( cvar_filter_quirks[i].gamedir, GI->gamefolder ))
|
||||
{
|
||||
cvar_active_filter_quirks = &cvar_filter_quirks[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if XASH_ENGINE_TESTS
|
||||
#include "tests.h"
|
||||
|
||||
|
||||
@@ -48,7 +48,6 @@ typedef struct convar_s
|
||||
#define FCVAR_VIDRESTART (1<<20) // recreate the window is cvar with this flag was changed
|
||||
#define FCVAR_TEMPORARY (1<<21) // these cvars holds their values and can be unlink in any time
|
||||
#define FCVAR_MOVEVARS (1<<22) // this cvar is a part of movevars_t struct that shared between client and server
|
||||
#define FCVAR_USER_CREATED (1<<23) // created by a set command (dll's used)
|
||||
|
||||
#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) \
|
||||
convar_t cv = { (char*)cvname, (char*)cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, (char*)cvdesc, NULL }
|
||||
@@ -63,13 +62,12 @@ cvar_t *Cvar_GetList( void );
|
||||
convar_t *Cvar_FindVarExt( const char *var_name, int ignore_group );
|
||||
void Cvar_RegisterVariable( convar_t *var );
|
||||
convar_t *Cvar_Get( const char *var_name, const char *value, int flags, const char *description );
|
||||
convar_t *Cvar_Getf( const char *var_name, int flags, const char *description, const char *format, ... ) _format( 4 );
|
||||
void Cvar_LookupVars( int checkbit, void *buffer, void *ptr, setpair_t callback );
|
||||
void Cvar_FullSet( const char *var_name, const char *value, int flags );
|
||||
void Cvar_DirectSet( convar_t *var, const char *value );
|
||||
void Cvar_Set( const char *var_name, const char *value );
|
||||
void Cvar_SetValue( const char *var_name, float value );
|
||||
const char *Cvar_BuildAutoDescription( const char *szName, int flags );
|
||||
const char *Cvar_BuildAutoDescription( int flags );
|
||||
float Cvar_VariableValue( const char *var_name );
|
||||
int Cvar_VariableInteger( const char *var_name );
|
||||
const char *Cvar_VariableString( const char *var_name );
|
||||
@@ -79,7 +77,6 @@ void Cvar_Reset( const char *var_name );
|
||||
void Cvar_SetCheatState( void );
|
||||
qboolean Cvar_CommandWithPrivilegeCheck( convar_t *v, qboolean isPrivileged );
|
||||
void Cvar_Init( void );
|
||||
void Cvar_PostFSInit( void );
|
||||
void Cvar_Unlink( int group );
|
||||
|
||||
#endif//CVAR_H
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user