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4 Commits

Author SHA1 Message Date
Alibek Omarov
70a3ff531c ref_gl: fix texturelist output 2021-11-24 01:41:25 +03:00
Alibek Omarov
501ff944b9 ref_gl: add VERY basic 16-bit texture support(no mips, no rescale, no filters), as an example to ref_vk dev 2021-11-23 04:12:30 +03:00
Alibek Omarov
f16641b606 engine: imagelib: add 16-bit PNG load support 2021-11-23 04:03:07 +03:00
Alibek Omarov
f045103abb engine: imagelib: add common definitions for 16-bit images 2021-11-23 03:58:47 +03:00
371 changed files with 18407 additions and 29159 deletions

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@@ -1,10 +1,22 @@
task:
name: freebsd-11-amd64
freebsd_instance:
image_family: freebsd-11-4
setup_script:
- pkg update
- pkg install -y git sdl2 python
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task: task:
name: freebsd-12-amd64 name: freebsd-12-amd64
freebsd_instance: freebsd_instance:
image_family: freebsd-12-3 image_family: freebsd-12-2
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y git sdl2 python fontconfig - pkg install -y git sdl2 python
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh dedicated
@@ -13,22 +25,10 @@ task:
task: task:
name: freebsd-13-amd64 name: freebsd-13-amd64
freebsd_instance: freebsd_instance:
image_family: freebsd-13-1 image_family: freebsd-13-0-snap
setup_script: setup_script:
- pkg update - pkg update
- pkg install -y git sdl2 python fontconfig - pkg install -y git sdl2 python
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-14-amd64
freebsd_instance:
image_family: freebsd-14-0-snap
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- git submodule update --init --recursive - git submodule update --init --recursive
test_script: test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated - ./scripts/cirrus/build_freebsd.sh dedicated

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@@ -1,11 +1,6 @@
name: Build & Deploy Engine name: Build & Deploy Engine
on: [push, pull_request] on: [push, pull_request]
jobs: jobs:
# cleanup:
# runs-on: self-hosted
# steps:
# - name: Cleanup
# run: rm -rf .* || true
build: build:
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
continue-on-error: true continue-on-error: true
@@ -13,33 +8,24 @@ jobs:
fail-fast: false fail-fast: false
matrix: matrix:
include: include:
- os: ubuntu-20.04 - os: ubuntu-18.04
targetos: linux targetos: linux
targetarch: amd64 targetarch: amd64
- os: ubuntu-20.04 - os: ubuntu-18.04
targetos: linux targetos: linux
targetarch: i386 targetarch: i386
# - os: ubuntu-aarch64-20.04
# targetos: linux
# targetarch: aarch64
# - os: ubuntu-20.04 - os: ubuntu-18.04
# targetos: android targetos: android
# targetarch: 32 targetarch: 32
# - os: ubuntu-20.04 - os: ubuntu-18.04
# targetos: android targetos: android
# targetarch: 64 targetarch: 64
# - os: ubuntu-20.04 - os: ubuntu-18.04
# targetos: motomagx targetos: motomagx
# targetarch: armv6 targetarch: armv6
- os: ubuntu-20.04
targetos: nswitch
targetarch: arm64
- os: ubuntu-20.04
targetos: psvita
targetarch: armv7hf
- os: windows-latest - os: windows-latest
targetos: win32 targetos: win32
targetarch: amd64 targetarch: amd64
@@ -47,80 +33,38 @@ jobs:
targetos: win32 targetos: win32
targetarch: i386 targetarch: i386
env: env:
SDL_VERSION: 2.26.2 SDL_VERSION: 2.0.14
GH_CPU_ARCH: ${{ matrix.targetarch }} GH_CPU_ARCH: ${{ matrix.targetarch }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
ANDROID_SDK_TOOLS_VER: 4333796 ANDROID_SDK_TOOLS_VER: 4333796
ANDROID_NDK_VER: r10e
UPLOADTOOL_ISPRERELEASE: true
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v3 uses: actions/checkout@v2
with: with:
submodules: recursive submodules: recursive
- name: Checkout xash-extras
uses: actions/checkout@v2
with:
repository: FWGS/xash-extras
path: xash-extras
- name: Install dependencies - name: Install dependencies
run: bash scripts/gha/deps_${{ matrix.targetos }}.sh run: bash scripts/gha/deps_${{ matrix.targetos }}.sh
- name: Build engine - name: Build engine
run: bash scripts/gha/build_${{ matrix.targetos }}.sh run: bash scripts/gha/build_${{ matrix.targetos }}.sh
- name: Upload engine (artifacts)
uses: actions/upload-artifact@v3 - name: Upload engine (android)
with: if: matrix.targetos == 'android'
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }} run: bash scripts/continious_upload.sh xashdroid-${{ matrix.targetarch }}.apk
path: artifacts/* - name: Upload engine (motomagx)
flatpak: if: matrix.targetos == 'motomagx'
name: "Flatpak" run: bash scripts/continious_upload.sh xash3d-fwgs-magx.7z
runs-on: ubuntu-latest - name: Upload engine (linux)
strategy: if: matrix.targetos == 'linux'
matrix: run: bash scripts/continious_upload.sh xash3d-fwgs-${{ matrix.targetarch }}.AppImage xashds-linux-${{ matrix.targetarch }}
include: - name: Upload engine (windows)
- app: su.xash.Engine.Compat.i386 if: matrix.targetos == 'win32'
container: run: bash scripts/continious_upload.sh xash3d-fwgs-win32-${{ matrix.targetarch }}.7z
image: bilelmoussaoui/flatpak-github-actions:freedesktop-22.08
options: --privileged
steps:
- name: Checkout
uses: actions/checkout@v3
with:
submodules: recursive
- name: Build flatpak (Compat.i386)
uses: FWGS/flatpak-github-actions/flatpak-builder@v5
with:
bundle: ${{ matrix.app }}.flatpak
manifest-path: scripts/flatpak/${{ matrix.app }}.yml
- name: Upload engine (artifacts)
uses: actions/upload-artifact@v3
with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/*
release:
name: "Upload releases"
runs-on: ubuntu-latest
needs: [build, flatpak]
if: ${{ github.event_name == 'push' }}
steps:
- name: Remove old release
uses: FWGS/delete-tag-and-release@v0.2.1-dev
with:
tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
delete_release: true
github_token: ${{ secrets.GITHUB_TOKEN }}
- name: Fetch artifacts
uses: actions/download-artifact@v3.0.1
with:
path: artifacts/
- name: Repackage binaries and allow GitHub to process removed release for few seconds
run: |
cd artifacts/
for i in artifact-* su.xash.Engine.*; do
mv "$i"/* .
rm -rf "$i"
done
ls -R .
cd ../
sleep 20s
- name: Upload new release
uses: FWGS/action-gh-release@v0.1.15
with:
name: Xash3D FWGS Continuous ${{ github.ref_name }} Build
tag_name: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
prerelease: true
token: ${{ secrets.GITHUB_TOKEN }}
files: artifacts/*
draft: false

1
.gitignore vendored
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@@ -332,4 +332,3 @@ __pycache__
*.code-workspace *.code-workspace
.history/* .history/*
.cache/* .cache/*
enc_temp_folder/

20
.gitmodules vendored
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@@ -1,21 +1,15 @@
[submodule "mainui"] [submodule "mainui"]
path = 3rdparty/mainui path = mainui
url = https://github.com/FWGS/mainui_cpp url = https://github.com/FWGS/mainui_cpp
[submodule "ref_gl/nanogl"] [submodule "ref_gl/nanogl"]
path = 3rdparty/nanogl path = ref_gl/nanogl
url = https://github.com/FWGS/nanogl url = https://github.com/FWGS/nanogl
[submodule "ref_gl/gl-wes-v2"] [submodule "ref_gl/gl-wes-v2"]
path = 3rdparty/gl-wes-v2 path = ref_gl/gl-wes-v2
url = https://github.com/FWGS/gl-wes-v2 url = https://github.com/FWGS/gl-wes-v2
[submodule "vgui-dev"]
path = vgui-dev
url = https://github.com/FWGS/vgui-dev
[submodule "ref_gl/gl4es"] [submodule "ref_gl/gl4es"]
path = 3rdparty/gl4es/gl4es path = ref_gl/gl4es
url = https://github.com/ptitSeb/gl4es url = https://github.com/ptitSeb/gl4es
[submodule "vgui_support"]
path = 3rdparty/vgui_support
url = https://github.com/FWGS/vgui_support
[submodule "opus"]
path = 3rdparty/opus/opus
url = https://github.com/xiph/opus
[submodule "3rdparty/xash-extras"]
path = 3rdparty/extras/xash-extras
url = https://github.com/FWGS/xash-extras

35
.travis.yml Normal file
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@@ -0,0 +1,35 @@
language: c
compiler: gcc
sudo: false
env:
global:
- SDL_VERSION=2.0.14
git:
depth: 50
submodules: true
os: linux
arch:
- aarch64
- ppc64le
- s390x
addons:
apt:
update: true
packages:
- libx11-dev
- libxext-dev
- x11-utils
- libgl1-mesa-dev
- libasound-dev
- libstdc++6
- libfuse2
- unzip
before_script:
- sh scripts/travis/deps_common.sh
- sh scripts/travis/deps_${TRAVIS_OS_NAME}.sh
script:
- sh scripts/travis/build_${TRAVIS_OS_NAME}.sh
after_script:
- ccache --show-stats
- sh scripts/continious_upload.sh xash3d-fwgs-${ARCH}.tar.xz xashds-linux-${ARCH}

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@@ -1,29 +0,0 @@
#! /usr/bin/env python
# encoding: utf-8
import os
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('xash-extras'):
conf.fatal('Can\'t find xash-extras submodule.')
return
conf.load('zip')
def build(bld):
srcdir = bld.path.find_dir('xash-extras')
if bld.env.DEST_OS in ['android']:
install_path = bld.env.PREFIX
else:
install_path = os.path.join(bld.env.SHAREDIR, bld.env.GAMEDIR)
bld(features='zip',
name = 'extras.pk3',
files = srcdir.ant_glob('**/*'),
relative_to = srcdir,
compresslevel = 0,
install_path = install_path)

1
3rdparty/gl-wes-v2 vendored

Submodule 3rdparty/gl-wes-v2 deleted from 0be6803f81

Submodule 3rdparty/gl4es/gl4es deleted from 277be116c1

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@@ -1,24 +0,0 @@
#! /usr/bin/env python
# encoding: utf-8
import os
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('gl4es') or not conf.path.find_dir('gl4es/src'):
conf.fatal('Can\'t find gl4es submodule. Run `git submodule update --init --recursive`.')
return
def build(bld):
gl4es_srcdir = bld.path.find_node('gl4es/src')
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
target = 'gl4es',
features = 'c',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'EXTERNAL_GETPROCADDRESS=GL4ES_GetProcAddress', 'NO_LOADER', 'STATICLIB'],
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = '.')

1
3rdparty/mainui vendored

Submodule 3rdparty/mainui deleted from 262128c0d1

1
3rdparty/nanogl vendored

Submodule 3rdparty/nanogl deleted from 5f2892a37e

1
3rdparty/opus/opus vendored

Submodule 3rdparty/opus/opus deleted from 8cf872a186

40
3rdparty/opus/wscript vendored
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@@ -1,40 +0,0 @@
#! /usr/bin/env python
# encoding: utf-8
import os
def options(opt):
pass
def configure(conf):
if not conf.path.find_dir('opus') or not conf.path.find_dir('opus/src'):
conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.')
return
# TODO: ARM/x86 intrinsics detection
# TODO: maybe call autotools/cmake/meson instead?
def build(bld):
sources = bld.path.ant_glob([
'opus/src/*.c',
'opus/celt/*.c',
'opus/silk/*.c',
'opus/silk/float/*.c'
], excl = [
'opus/src/repacketizer_demo.c',
'opus/src/opus_demo.c',
'opus/src/opus_compare.c',
'opus/celt/opus_custom_demo.c'
])
includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
defines = ['USE_ALLOCA', 'OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.3.1"', 'CUSTOM_MODES']
bld.stlib(
source = sources,
target = 'opus',
features = 'c',
includes = includes,
defines = defines,
subsystem = bld.env.MSVC_SUBSYSTEM,
export_includes = ['opus/include/']
)

Submodule 3rdparty/vgui_support deleted from 27fbcbf2bf

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@@ -1,17 +0,0 @@
# Bug-compatibility in Xash3D FWGS
Xash3D FWGS has special mode for games that rely on original engine bugs.
In this mode, we emulate the behaviour of selected functions that may help running mods relying on engine bugs, but enabling them by default may break majority of other games.
At this time, we only have implemented GoldSrc bug-compatibility. It can be enabled with `-bugcomp` command line switch.
## GoldSrc bug-compatibility
### Emulated bugs
* `pfnPEntityOfEntIndex` in GoldSrc returns NULL for last player due to incorrect player index comparison
### Games and mods that require this
* Counter-Strike: Condition Zero - Deleted Scenes

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@@ -1,9 +0,0 @@
# Cross-compiling for Windows with Wine
This can be useful to test engine in Wine without using virtual machines or dual-booting to Windows.
0. Clone and install https://github.com/mstorsjo/msvc-wine (you can skip CMake part)
1. Set environment variable MSVC_WINE_PATH to the path to installed MSVC toolchain
2. Pre-load wine: `wineserver -k; wineserver -p; wine64 wineboot`
3. Run `./waf configure -T <build-type> --enable-wine-msvc --sdl2=../SDL2_VC`. Configuration step will take more time than usual.
4. .. other typical steps to build from console ...

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@@ -1,10 +0,0 @@
# Debugging your mod using minidump files (Windows only)
Minidump files is awesome instrument for debugging your mod after it's being released, or for catch specific crashes which are presented only in one specific configuration, but doesn't happens in other configurations or even on developer machine. It contains a lot of information useful for debugging, and therefore it size is not so small: around hundreds or even thousands of megabytes. But this is not a problem, since minidump files compresses very effectively using common algorithms.
There are short algorithm, explaining how to use this debugging instrument:
1. User starts your mod with `-minidumps` startup parameter
2. Finally, crash happened on user's machine, and minidump file being written. This file has `.mdmp` extension and located in same folder, where mod folder located
3. User packs this minidump file to .zip/.7z archive, and somehow sends it to developer
4. Developer just opens minidump file in Visual Studio, then a virtual debugging session is opened and now reasons of crash is pretty easy to detect: you can see call stack, local function variables and global variables, information about exception and a lot of other information
You can find more information about minidumps in this [awesome article](https://learn.microsoft.com/en-us/windows/win32/dxtecharts/crash-dump-analysis?source=recommendations#writing-a-minidump).

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@@ -1,150 +0,0 @@
# There are few new commands availiable in xash3d fork:
## Commands:
### ent_create
Create entity with specified classname and key/values
`ent_create <classname> <key> <value> <key> <value> ...`
for example:
`ent_create monster_zombie targetname zomb1`
after creating entity, ent_last_xxx cvars are set to new entity and ent_last_cb called, look at ent_getvars description
### ent_fire
Make some actions on entity
`ent_fire <pattern> <command> <args>`
Availiavle commands:
* Set fields (Only set entity field, does not call any functions):
* health
* gravity
* movetype
* solid
* rendermode
* rendercolor (vector)
* renderfx
* renderamt
* hullmin (vector)
* hullmax (vector)
* Actions
* rename: set entity targetname
* settarget: set entity target (only targetnames)
* setmodel: set entity model (does not update)
* set: set key/value by server library
* See game FGD to get list.
* command takes two arguments
* touch: touch entity by current player.
* use: use entity by current player.
* movehere: place entity in player fov.
* drop2floor: place entity to nearest floor surface
* moveup: move entity to 25 units up
* moveup (value): move by y axis relatively to specified value
* Flags (Set/clear specified flag bit, arg is bit number):
* setflag
* clearflag
* setspawnflag
* clearspawnflag
### ent_info
Print information about entity by identificator
`ent_info <identificator>`
### ent_getvars
Set client cvars containing entity information (useful for [[Scripting]]) and call ent_last_cb
`ent_getvars <identificator>`
These cvars are set:
```
ent_last_name
ent_last_num
ent_last_inst
ent_last_origin
ent_last_class
```
### ent_list
Print short information about antities, filtered by pattern
`ent_list <pattern>`
## Syntax description
### \<identificator\>
* !cross: entity under aim
* Instance code: !\<number\>_\<seria\l>
* set by ent_getvars command
* Entity index
* targetname pattern
### \<pattern\>
Pattern is like identificator, but may filter many entities by classname
### (vector)
used by ent_fire command. vector means three float values, entered without quotes
### key/value
All entities parameters may be set by specifiing key and value strings.
Originally, this mechanizm is used in map/bsp format, but it can be used in enttools too.
Keys and values are passed to server library and processed by entity keyvalue function, setting edict and entity owns parameters.
If value contains spaces, it must be put in quotes:
`ent_fire !cross set origin "0 0 0"`
## Using with scripting
ent_create and ent_getvars commands are setting cvars on client
It can be used with ent_last_cb alias that is executed after setting cvars.
Simple example:
```
ent_create weapon_c4
alias ent_last_cb "ent_fire \$ent_last_inst use"
```
Use weapon_c4 after creating it.
Note that you cannot use many dfferent callbacks at the same time.
You can set entity name by by pattern and create special script, contatning all callbacks.
Example:
example.cfg
```
alias ent_last_cb exec entity_cb.cfg
ent create \<class\> targetname my_ent1_$name
ent_create \<class\> targetname my_ent2_$name
```
entity_cb.cfg
```
if $ent_last_name == my_ent1_$name
:(ent1 actions)
if $ent_last_name == my_ent2_$name
:(ent2 actions)
```
Note that scripting cannot be blocking. You cannot wait for server answer and continue. But you can use small scripts, connected with ent_last_cb command. The best usage is user interaction. You can add touch buttons to screen or call user command menu actions by callbacks.
## Server side
To enable entity tools on server, set sv_enttools_enable to 1
To change maximum number of entities, touched by ent_fire, change sv_enttools_maxfire to required number.
To enable actions on players, set sv_enttools_players to 1.
To enable entity tools for player by nickname, set sv_enttools_godplayer to nickname. Useful to temporary enable from rcon.
To prevent crash on some actions, set host_mapdesign_fatal to 0

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@@ -1,8 +0,0 @@
# Expanded structures that used by engine and mods
To make porting and developing mods on 64-bit platforms less painful, we decided to expand size of several structures.
This information important in case you are using codebase like XashXT, Paranoia 2: Savior and want to compile your mod for platform with 64-bit pointer size: you should replace old definitions with new ones, otherwise your mod will not work with Xash3D FWGS (typically, it's just crashing when starting map).
| Structure name | Locates in file | Original size on 64-bit | Current size on 64-bit |
|----------------|-----------------|-------------------------|------------------------|
|`mfaceinfo_t` | `common/com_model.h` | 176 bytes | 304 bytes |
|`decal_s` | `common/com_model.h` | 72 bytes | 88 bytes |
|`mextrasurf_t` | `common/com_model.h` | 376 bytes | 504 bytes |

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@@ -31,14 +31,11 @@ Issue #0. Inconsistency between ABI and Q_buildarch.\
Resolution: Change Q_buildarch return value to use Debian-styled architectures list: https://www.debian.org/ports/, which includes a special naming for big/little-endian and hard/soft-float ARM. Resolution: Change Q_buildarch return value to use Debian-styled architectures list: https://www.debian.org/ports/, which includes a special naming for big/little-endian and hard/soft-float ARM.
Issue #1: Build-system integration.\ Issue #1: Build-system integration.\
Resolution: implemented as [LibraryNaming.cmake](https://github.com/FWGS/hlsdk-portable/blob/master/cmake/LibraryNaming.cmake) and [library_naming.py](https://github.com/FWGS/hlsdk-portable/blob/master/scripts/waifulib/library_naming.py) extensions, see Resolution: implemented as [LibraryNaming.cmake](https://github.com/FWGS/hlsdk-xash3d/blob/master/cmake/LibraryNaming.cmake) and [library_naming.py](https://github.com/FWGS/hlsdk-xash3d/blob/master/scripts/waifulib/library_naming.py) extensions, see
Issue #2(related to #0): Which ARM flavours we actually need to handle?\ Issue #2(related to #0): Which ARM flavours we actually need to handle?\
Resolution: Little-endian only, as there is no known big-endian ARM platforms in the wild. Resolution: Little-endian only, as there is no known big-endian ARM platforms in the wild.
Architecture is coded this way: Architecture is coded this way:
* ```armvxy```, where `x` is ARM instruction set level and `y` is hard-float ABI presence: `hf` where hard float ABI used, otherwise `l`. * ```armvxy```, where `x` is ARM instruction set level and `y` is hard-float ABI presence: `hf` where hard float ABI used, otherwise `l`.
Issue #3: Some mods (like The Specialists, Tyrian, ...) already apply suffixes _i386, _i686 to the gamedll path:\
Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme.
See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39 See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39

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@@ -1,22 +0,0 @@
## Looping MP3 extension
It is now possible to loop MP3 file in Xash3D FWGS by adding a custom text tag with `LOOP_START` or `LOOPSTART` in description and time point (in raw samples) in value.
### Example with foobar2000
1. Open Foobar2000
2. Add your .mp3 file to playlist
3. Right click to newly added file and select Properties
4. In Metadata tab, at the bottom of the table, select "+add new"
5. In newly added line replace `<60>input field name<6D>` with `LOOP_START` (without any symbols).
6. Press Tab and enter loop time point in raw samples. For example, `0` will replay sound file from beginning to end indefinitely.
### Possible alternatives
1. Classic WAV files looping. HQ WAV files can take too much disk space, and recommended software supporting cue points is paid, outdated and can't run on modern systems. (Although there is alternative that's proven to work with idTech-based engines called LoopAuditioneer.)
2. Vorbis looping through comment. Engine doesn't support Vorbis but this extension was highly inspired by this hack.
### Known bugs and limitations
1. At this time using MP3 as SFX requires complete decoding. This can cause noticeable stutters, so keep MP3 file length in mind.
2. We deliberately only support modern ID3v2.3 and ID3v2.4 tags. Using ID3v1 is not possible.

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@@ -1,40 +1,7 @@
# Self-made port # Server porting
## Compatibility with RISC architectures
### Unaligned access
Unaligned access on **i386** causes only performance penalty, but on **RISC** it can cause unstable work.
For HLSDK at least you need such patches in util.cpp:
- https://github.com/FWGS/halflife/commit/7bfefe86e35d67867ae7af830ac1fc38f2908360
- https://github.com/FWGS/hlsdk-portable/commit/617d75545f2ecb9b2d46cc30728dc37c9eb6d35e
### Signed chars
`char` type defined as **signed** for **x86** and as **unsigned** for **arm**.
And sometimes such difference can break logic.
As a solution you can use `signed char` type in code directly or use `-fsigned-char` option for gcc/clang compilers.
For HLSDK at least you need such [fix](https://github.com/FWGS/hlsdk-portable/commit/1ca34fcb4381682bd517612b530db22a1354a795) in nodes.cpp/.h.
## Compatibility with 64bit architectures
You need list of patches for Studio Model Render, MAKE_STRING macro and nodes:
- https://github.com/FWGS/hlsdk-portable/commit/d287ed446332e615ab5fb25ca81b99fa14d18a73
- https://github.com/FWGS/hlsdk-portable/commit/3bce17e3a04f8af10a927a07ceb8ab0f09152ec4
- https://github.com/FWGS/hlsdk-portable/commit/9ebfc981773ec4c7a89ffe52d9c249e1fbef9634
- https://github.com/FWGS/hlsdk-portable/commit/00833188dab87ef5746286479ba5aeb9d83b4a0c
- https://github.com/FWGS/hlsdk-portable/commit/4661b5c1a5245b27a5532745c11e44b5540e4172
- https://github.com/FWGS/hlsdk-portable/commit/2b61380146b1d58a8c465f0e312c061b12bda115
- https://github.com/FWGS/hlsdk-portable/commit/8ef6cb2427ee16a763103bd3f315f38e2f01cfe2
## Mobility API
Xash3D FWGS has special extended interface in `mobility_int.h` which adds some new features like vibration on mobile platforms.
## Porting server-side code
Original valve's server code was compatible with linux and gcc 2.x. Original valve's server code was compatible with linux and gcc 2.x.
Newer gcc versions have restriction which breaks build. Newer gcc versions have restriction which breaks build.
Now, to make it building with gcc 4.x, you need do following:
Now, to make it building with gcc 4.x+ or clang, you need to do following:
* Go to cbase.h and redefine macros as following * Go to cbase.h and redefine macros as following
``` ```
#define SetThink( a ) m_pfnThink = static_cast <void (CBaseEntity::*)(void)> (&a) #define SetThink( a ) m_pfnThink = static_cast <void (CBaseEntity::*)(void)> (&a)
@@ -51,60 +18,58 @@ Now, to make it building with gcc 4.x+ or clang, you need to do following:
* Replace all SetThink(NULL), SetTouch(NULL), setUse(NULL) and SetBlocked(NULL) by ResetThink(), ResetTouch(), ResetUse() and ResetBlocked() * Replace all SetThink(NULL), SetTouch(NULL), setUse(NULL) and SetBlocked(NULL) by ResetThink(), ResetTouch(), ResetUse() and ResetBlocked()
* Sometimes you may need to add #include <ctype.h> if functions tolower or isspace are missing * Sometimes you may need to add #include <ctype.h> if functions tolower or isspace are missing
## Porting client-side code # Client porting
## VGUI library
Valve's client uses vgui library which is available only on x86 systems and has big amount of mistakes in headers. The best and simplest way of porting is removing VGUI dependency at all.
Most singleplayer mods don't really use VGUI at all. It is used in multiplayer only to show score table and MOTD window
## Porting
### First strategy: full port
#### Basic port (Stage 1)
* First, remove all files and headers which use vgui (contains "vgui" in file name).
* After that, try to build it and remove vgui includes.
* Remove all gViewPort usings.
* Remove all CVoiceManager usings (xash3d does not support voice)
* Redefine all DLLEXPORT defines as empty field (Place it under _WIN32 macro if you want to keep windows compatibility). * Redefine all DLLEXPORT defines as empty field (Place it under _WIN32 macro if you want to keep windows compatibility).
* Remove hud_servers.cpp and Servers_Init/Servers_Shutdown from hud.cpp. * Remove hud_servers.cpp and Servers_Init/Servers_Shutdown from hud.cpp
* Fix CAPS filenames in includes (like STDIO.H, replace by stdio.h). * Fix CAPS filenames in includes (like STDIO.H, replace by stdio.h).
* Replace broken macros as DECLARE_MESSAGE, DECLARE_COMMAND by fixed examples from our hlsdk-portable port (cl_util.h). * Replace broken macros as DECLARE_MESSAGE, DECLARE_COMMAND by fixed examples from our hlsdk-xash3d port (cl_util.h)
* Add ctype.h where is needed (tolower, isspace functions). * Add ctype.h where it is need (tolower, isspace functions)
* Add string.h where is needed (memcpy, strcpy, etc). * Add string.h where it is need (memcpy, strcpy, etc)
* Use in_defs.h from hlsdk-portable. * Use in_defs.h from hlsdk_client
* Add input_xash3d.cpp from hlsdk-portable project to fix input. * Add scoreboard_stub.cpp and input_stub.cpp from hlsdk-xash3d to fix linking.
Now your client should be able to build and work correctly. Add input_xash3d.cpp from hlsdk-xash3d project to fix input.
Now your client should be able to build and work correctly. #### Multiplayer fix (Stage 2)
Look at hlsdk-xash3d project.
# Porting mod to hlsdk-portable Main changes are:
Look at changes which was made. * Add MOTD.cpp, scoreboard.cpp and input_xash3d.cpp
* Add missing functions to hud_redraw.cpp, hud.cpp and tri.cpp, fix class defination in hud.h
* Remove duplicate functions from hud.cpp and HOOK_MESSAGE's for it
* Remove +showscores/-showscores hooks from input.h
* Fix cl_util.h
If there are not too much changes (for example, only some weapons was added), add these changes in hlsdk-portable. ### Second way: move mod to hlsdk-xash3d
Look at changes you made in client.
You can use diff with original HLSDK and apply it as patch to hlsdk-portable. If there are not much changes (for example, only some weapons was add), add these changes in hlsdk-xash3d.
You may use diff with original HLSDK you used and apply it as patch to hlsdk-xash3d.
```
NOTE: Many an old mods was made on HLSDK 2.0-2.1 and some rare mods on HLSDK 1.0.
So you need to have different versions of HLSDK to make diffs.
Plus different Spirit of Half-Life versions if mod was made on it.
Also, weapons in old HLSDK versions does not use client weapon prediction system and you may be need to port standart half-life weapons to server side.
```
Files must have same line endings (use dos2unix on all files). Files must have same line endings (use dos2unix on all files).
We recommend to enable ignoring space changes in diff. I recommend to enable ignoring space changes in diff.
### Writing Makefiles
Move all new files to separate directories. Use Makefile from hlsdk-xash3d as Makefile example.
# Possible replacements for non-portable external dependencies Get .c and .cpp file lists from Visual Studio project and fill SRCS and SRCS_C variables to Makefile.
1. If mod uses **fmod.dll** or **base.dll** to play mp3/ogg on client-side or to precache sounds on server-side, you can replace it with:
- [pfnPrimeMusicStream](https://github.com/FWGS/hlsdk-portable/blob/master/engine/cdll_int.h#L293=) engine callback;
- [miniaudio](https://github.com/mackron/miniaudio);
- [phonon](https://community.kde.org/Phonon).
2. If mod uses **OpenGL**, porting code to Xash3D render interface is recommended. Remove all files containing vgui in name from list, add missing include dirs.
3. If mod uses **cg.dll**, you can try to port code to [NVFX](https://github.com/tlorach/nvFX).
4. If mod uses detours, comment code or try to find replacement somehow by yourself.
# Additional recommendations
1. If mod uses STL, you can replace it with [MiniUTL](https://github.com/FWGS/MiniUTL).
2. Avoid to use dynamic casts to make small size binaries.
3. Avoid to use exceptions to make small size binaries.
# Writing build scripts
Use wscript/CMakeLists.txt files from hlsdk-portable as build scripts example.
Get .c and .cpp file lists from Visual Studio project.
Add missing include dirs.
Do same for Android.mk if you are building for android.

View File

@@ -7,5 +7,6 @@
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface |Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface |Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface |Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Sven-Coop |5.0+ |Uses custom GoldSrc engine | |Sven-Coop |5.0+ |Uses filesystem_stdio library which xash3d does not support |filesystem_stdio replacement already was made: https://github.com/FWGS/filesystem_stdio_xash
|XDM |3.0.4.0 | |

View File

@@ -17,9 +17,7 @@ Mirrored on github - https://github.com/JoelTroch/am_src_rebirth
Mirrored on github - https://github.com/nekonomicon/BattleGrounds Mirrored on github - https://github.com/nekonomicon/BattleGrounds
## Bubblemod ## Bubblemod
Download page on official site - http://www.bubblemod.org/dl_default.php (dead link!) Download page on official site - http://www.bubblemod.org/dl_default.php
Mirrored on github - https://github.com/HLSources/BubbleMod
## Chicken Fortress ## Chicken Fortress
Official github repository - https://github.com/CKFDevPowered/CKF3Alpha Official github repository - https://github.com/CKFDevPowered/CKF3Alpha
@@ -27,11 +25,6 @@ Official github repository - https://github.com/CKFDevPowered/CKF3Alpha
## Cold Ice ## Cold Ice
Version 1.9 is available on ModDB - https://www.moddb.com/mods/cold-ice/downloads/cold-ice-sdk Version 1.9 is available on ModDB - https://www.moddb.com/mods/cold-ice/downloads/cold-ice-sdk
Version 1.9 mirrored on github - https://github.com/solidi/hl-mods/tree/master/ci
## Cold Ice Ressurection
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/cir
## Cthulhu ## Cthulhu
Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK
@@ -45,36 +38,25 @@ Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life) Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life)
## Gang Wars ## Gang Wars
Mirrored on github - https://github.com/nekonomicon/gw1.45src Mirrored on github - https://github.com/hammermaps/gw1.45src
## Go-mod ## Go-mod
Versions 2.0 and 3.0, available in mod archives on ModDB - https://www.moddb.com/mods/go-mod/downloads Versions 2.0 and 3.0, available in mod archives on ModDB - https://www.moddb.com/mods/go-mod/downloads
Version 3.0, mirrored on github - https://github.com/nekonomicon/Go-mod30
## GT mod ## GT mod
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki) Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki)
## Half-Life: Advanced Deathmatch
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/hla
## Half-Life: Decay
Mirrored on github(PC Port) - https://github.com/hoaxer/Half-Life-Decay
## Half-Life: Echoes ## Half-Life: Echoes
Available on ModDB - https://www.moddb.com/mods/half-life-echoes Download link on dropbox - https://www.dropbox.com/s/s6j8gtegn10wgvj/dlls.zip?dl=1
## Half-Life: Expanded Arsenal ## Half-Life: Expanded Arsenal
Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal
## Half-Life: Gravgun mod ## Half-Life: Gravgun mod
Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun Branch **gravgun** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/gravgun
## Half-Life: Invasion ## Half-Life: Invasion
Official github repository - https://github.com/jlecorre/hlinvasion official github repository - https://github.com/jlecorre/hlinvasion
## Half-Life: Pong
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/pong
## Half-Life: Quest Mode ## Half-Life: Quest Mode
Available on cs-mapping.com.ua - https://old.cs-mapping.com.ua/forum/showthread.php?t=38030 Available on cs-mapping.com.ua - https://old.cs-mapping.com.ua/forum/showthread.php?t=38030
@@ -110,7 +92,7 @@ Official github repository - https://github.com/desukuran/half-screwed
Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code
## Heart of Evil ## Heart of Evil
Mirrored on github - https://github.com/nekonomicon/HeartOfEvil Available on ModDB - https://www.moddb.com/mods/heart-of-evil/downloads/heart-of-evil-dlls-source-code
## Ingram Chillin' Mod ## Ingram Chillin' Mod
Official SourceForge repository - https://sourceforge.net/projects/icm-hl/ Official SourceForge repository - https://sourceforge.net/projects/icm-hl/
@@ -127,9 +109,6 @@ Official github repository - https://github.com/unknownworlds/NS
## Overturn ## Overturn
Available in mod archive on ModDB - https://www.moddb.com/mods/overturn Available in mod archive on ModDB - https://www.moddb.com/mods/overturn
## Oz Deathmatch
Mirrored on github - https://github.com/nekonomicon/OZDM
## Spirit of Half-Life ## Spirit of Half-Life
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life [Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
@@ -176,42 +155,42 @@ Mirrored on github - https://github.com/ZXCmod/ZXCmod
# Reimplementation # Reimplementation
## Absolute Redemption ## Absolute Redemption
Branch **redempt** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/redempt Branch **redempt** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/redempt
## Adrenaline Gamer ## Adrenaline Gamer
OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG
## Afraid of Monsters ## Afraid of Monsters
malortie's recreation - https://github.com/malortie/hl-aom malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-aom
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom Branch **aom** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/aom
## Afraid of Monsters: Director's cut ## Afraid of Monsters: Director's cut
Reverse-engineered code, branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc Reverse-engineered code, branch **aomdc** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/aomdc
## Azure Sheep ## Azure Sheep
malortie's recreation - https://github.com/malortie/hl-asheep malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-asheep
Reverse-engineered code, branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep Reverse-engineered code, branch **asheep** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/asheep
## Big Lolly ## Big Lolly
malortie's recreation - https://github.com/malortie/hl-biglolly malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-biglolly
Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly Branch **biglolly** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/biglolly
## Black Ops ## Black Ops
malortie's recreation - https://github.com/malortie/hl-blackops malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-blackops
Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops Branch **blackops** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/blackops
## Bloody Pizza: Vendetta ## Bloody Pizza: Vendetta
Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/caseclosed Branch **caseclosed** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/caseclosed
## Case Closed ## Case Closed
Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/caseclosed Branch **caseclosed** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/caseclosed
## Cleaner's Adventures ## Cleaner's Adventures
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd Branch **CAd** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/CAd
## Counter Strike ## Counter Strike
Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32 Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32
@@ -227,127 +206,116 @@ CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
## Escape from the Darkness ## Escape from the Darkness
malortie's recreation - https://github.com/malortie/hl-eftd malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-eftd
Reverse-engineered code, branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd Reverse-engineered code, branch **eftd** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/eftd
## Half-Life: Blue Shift ## Half-Life: Blue Shift
Unkle Mike's recreation - https://hlfx.ru/forum/showthread.php?s=&threadid=5253 Unkle Mike's recreation - https://hlfx.ru/forum/showthread.php?s=&threadid=5253
Reverse-engineered code, branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift Reverse-engineered code, branch **bshift** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/bshift
## Half-Life: Induction ## Half-Life: Induction
Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/induction Branch **induction** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/induction
## Half-Life: Opposing Force ## Half-Life: Opposing Force
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/hlsdk-xash3d Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/hlsdk-xash3d
Reverse-engineered code, clean branch **opfor** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/opfor Reverse-engineered code, clean branch **opfor** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/opfor
Spirit of Half Life: Opposing-Force Edition - https://github.com/Hammermaps-DEV/SOHL-V1.9-Opposing-Force-Edition Spirit of Half Life: Opposing-Force Edition - https://github.com/Hammermaps-DEV/SOHL-V1.9-Opposing-Force-Edition
## Half-Life: Rebellion ## Half-Life: Rebellion
Reverse-engineered code, branch **rebellion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/rebellion Reverse-engineered code, branch **rebellion** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/rebellion
## Half-Life: Urbicide
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
## Half-Life: Visitors ## Half-Life: Visitors
malortie's recreation - https://github.com/malortie/hl-visitors malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-visitors
Reverse-engineered code, branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors Reverse-engineered code, branch **visitors** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/visitors
## Half-Secret ## Half-Secret
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret Branch **half-secret** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/half-secret
## Night at the Office ## Night at the Office
malortie's recreation - https://github.com/malortie/hl-nato malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-noffice
Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice Branch **noffice** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/noffice
## Poke 646 ## Poke 646
malortie's recreation - https://github.com/malortie/hl-poke646 malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-poke646
Reverse-engineered code, branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646 Reverse-engineered code, branch **poke646** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/poke646
## Poke 646: Vendetta ## Poke 646: Vendetta
malortie's recreation - https://github.com/malortie/hl-poke646-vendetta malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-poke646
Reverse-engineered code, branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta Reverse-engineered code, branch **poke646_vendetta** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/poke646_vendetta
## Residual Life ## Residual Life
Reverse-engineered code, branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point Reverse-engineered code, branch **residual_point** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/residual_point
## Residual Point ## Residual Point
Reverse-engineered code, branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point Reverse-engineered code, branch **residual_point** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/residual_point
## Sewer Beta
Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sewer_beta
## Team Fortress Classic ## Team Fortress Classic
Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
## The Gate ## The Gate
malortie's recreation - https://github.com/malortie/hl-thegate malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-TheGate
Reverse-engineered code, branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate Reverse-engineered code, branch **thegate** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/thegate
## They Hunger ## They Hunger
malortie's recreation - https://github.com/malortie/hl-theyhunger malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-Hunger
Reverse-engineered code, branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger Reverse-engineered code, branch **theyhunger** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/theyhunger
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
## Times of Troubles ## Times of Troubles
malortie's recreation - https://github.com/malortie/hl-tot malortie's recreation - https://github.com/malortie/halflife/tree/mod-hl-tot
Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot Branch **tot** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/tot
# Derived work # Derived work
## Adrenaline Gamer ## Adrenaline Gamer
Branch **aghl** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aghl Branch **aghl** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/aghl
## Bubblemod ## Bubblemod
Branch **bubblemod** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bubblemod Branch **bubblemod** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/bubblemod
## Deathmatch Classic ## Deathmatch Classic
Deathmatch Classic: Adrenaline Gamer Edition - https://github.com/martinwebrant/agmod/tree/master/src/dmc Deathmatch Classic: Adrenaline Gamer Edition - https://github.com/martinwebrant/agmod/tree/master/src/dmc
Deathmatch Quaked - https://www.moddb.com/games/deathmatch-classic/downloads/dmq2 Deathmatch Quaked - https://www.moddb.com/games/deathmatch-classic/downloads/dmq2
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc Branch **dmc** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/dmc
## Half-Life: Echoes ## Half-Life: Echoes
Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes Branch **echoes** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/echoes
## Half-Life: Invasion ## Half-Life: Invasion
Port to HLSDK 2.4 by malortie - https://github.com/malortie/hl-invasion Port to HLSDK 2.4 by malortie - https://github.com/malortie/halflife/tree/mod-hl-invasion
Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion
Branch **invasion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/invasion
## Half-Life: Top-Down ## Half-Life: Top-Down
Branch **hltopdown** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hltopdown Branch **hltopdown** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/hltopdown
## Half-Screwed ## Half-Screwed
Branch **half-screwed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-screwed Branch **half-screwed** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/half-screwed
## Natural Selection ## Natural Selection
Port to Linux - https://github.com/fmoraw/NS Port to Linux - https://github.com/fmoraw/NS
## Spirit of Half-Life
Version 1.2, branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Swiss Cheese Halloween 2002 ## Swiss Cheese Halloween 2002
Just more playable version by malortie - https://github.com/malortie/hl-shall Just more playable version by malortie - https://github.com/malortie/halflife/tree/mod-hl-halloween
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween Branch **halloween** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/halloween
## Threewave CTF ## Threewave CTF
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc Branch **dmc** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/dmc
## Zombie-X ## Zombie-X
Branch **zombie-x** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/zombie-x Branch **zombie-x** in hlsdk-xash3d - https://github.com/FWGS/hlsdk-xash3d/tree/zombie-x

View File

@@ -15,25 +15,24 @@ Status:
Table is sorted by status. Table is sorted by status.
| Platform | Status | Maintainer | Note | Platform | Status | Maintainer | Note
| -------- | ------ | ---------- | ---- | -------- | ------ | ---------- | ----
| Windows | Supported | @a1batross, @SNMetamorph | | Windows | Supported | @a1batross |
| *BSD | Supported | @nekonomicon | | *BSD | Supported | @nekonomicon |
| GNU/Linux(x86, amd64, arm) | Supported | @a1batross, @mittorn | | GNU/Linux(x86, amd64, arm) | Supported | @a1batross, @mittorn |
| Android | Supported | @a1batross, @mittorn | | Android | Supported | @a1batross, @mittorn |
| MotoMAGX | Supported | @a1batross | | MotoMAGX | Supported | @a1batross |
| GNU/Linux(elbrus) | Supported | @a1batross, @mittorn | Rare and eventual access to e2k machine | GNU/Linux(elbrus) | Supported | @a1batross, @mittorn | Rare and eventual access to e2k machine
| Haiku | Supported | not maintained | Was added by #478 and #483 | Haiku | Supported | not maintained | Was added by #478 and #483
| DOS4GW | Supported | @mittorn | | DOS4GW | Supported | @mittorn |
| GNU/Linux(mipsel) | Supported | @mittorn | | GNU/Linux(mipsel) | Supported | @mittorn |
| PSVita | Supported | @fgsfdsfgs | | Switch | In progress | @fgsfdsfgs | [Github Repository](https://github.com/fgsfdsfgs/xash3d-fwgs/tree/switch_new)
| Switch | Supported | @fgsfdsfgs | | Wii | In progress | Collaborative effort | [Github Repository](https://github.com/saucesaft/xash3d-wii)
| Wii | In progress | Collaborative effort | [GitHub Repository](https://github.com/saucesaft/xash3d-wii) | PSP | In progress | Collaborative effort | No sources available at this moment
| PSP | In progress | @Crow_bar, @Velaron | [GitHub Repository](https://github.com/Crow-bar/xash3d-fwgs) | Emscripten | Old Engine | not maintained |
| Emscripten | Old Engine | not maintained | | Oculus Quest | Old Engine fork | @DrBeef | [GitHub Repository](https://github.com/DrBeef/Lambda1VR)
| Oculus Quest | Old Engine fork | @DrBeef | [GitHub Repository](https://github.com/DrBeef/Lambda1VR) | PSVita | Old Engine fork | not maintained | [GitHub Repository](https://github.com/fgsfdsfgs/vitaXash3D)
| PSVita | Old Engine fork | not maintained | [GitHub Repository](https://github.com/fgsfdsfgs/vitaXash3D) | Switch | Old Engine fork | not maintained | [GitHub Repository](https://github.com/switchports/xash3d-switch)
| Switch | Old Engine fork | not maintained | [GitHub Repository](https://github.com/switchports/xash3d-switch) | 3DS | Old Engine fork | not maintained | [GitHub Repository](https://github.com/masterfeizz/Xash3DS)
| 3DS | Old Engine fork | not maintained | [GitHub Repository](https://github.com/masterfeizz/Xash3DS) | macOS | Deprecated | not maintained | See GitHub issue #61
| macOS | Deprecated | not maintained | See GitHub issue #61 | iOS | Deprecated | not maintained | See GitHub issue #61
| iOS | Deprecated | not maintained | See GitHub issue #61

View File

@@ -1,49 +0,0 @@
## PlayStation Vita port
### Prerequisites
1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/).
2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`) and add it to your `config.txt`, for example:
```
*KERNEL
ux0:tai/kubridge.skprx
```
3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
### Installation
1. If you have an old vitaXash3D install, remove it.
2. Get `xash3d-fwgs-psvita.7z` from the latest [automatic build](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous).
3. Install `xash.vpk` from the 7z archive onto your PSVita.
4. Copy the `data` directory from the 7z archive to the root of your PSVita's SD card.
5. Copy the valve folder and any other mod folders from your Half-Life install to `ux0:/data/xash3d/` (you can use other mountpoints instead of `ux0`). **Do not overwrite anything.**
### Build instructions
1. Install [VitaSDK](https://vitasdk.org/).
2. Build and install [vitaGL](https://github.com/Rinnegatamante/vitaGL):
```
git clone https://github.com/Rinnegatamante/vitaGL.git
make -C vitaGL NO_TEX_COMBINER=1 HAVE_UNFLIPPED_FBOS=1 HAVE_PTHREAD=1 SINGLE_THREADED_GC=1 MATH_SPEEDHACK=1 DRAW_SPEEDHACK=1 HAVE_CUSTOM_HEAP=1 -j2 install
```
3. Build and install [vita-rtld](https://github.com/fgsfdsfgs/vita-rtld):
```
git clone https://github.com/fgsfdsfgs/vita-rtld.git && cd vita-rtld
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j2 install
```
4. Build and install [this SDL2 fork](https://github.com/Northfear/SDL) with vitaGL integration:
```
git clone https://github.com/Northfear/SDL.git && cd SDL
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release -DVIDEO_VITA_VGL=ON ..
make -j2 install
```
5. Use `waf`:
```
./waf configure -T release --psvita
./waf build
```
6. Copy all the resulting `.so` files into a single folder:
```
./waf install --destdir=xash3d
```
7. `xash.vpk` is located in `build/engine/`.

View File

@@ -46,7 +46,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
16. [Betrayal](http://www.moddb.com/mods/betrayal) (this mod has inner bugs; set **gl_allow_mirrors** to **0** to prevent drops of game's perfomance in some areas) 16. [Betrayal](http://www.moddb.com/mods/betrayal) (this mod has inner bugs; set **gl_allow_mirrors** to **0** to prevent drops of game's perfomance in some areas)
17. [Between Two Worlds](https://www.runthinkshootlive.com/posts/between-two-worlds/) 17. [Between Two Worlds](https://www.runthinkshootlive.com/posts/between-two-worlds/)
18. [Black Mesa Energy Testing Chamber](http://twhl.info/competitions.php?results=17) 18. [Black Mesa Energy Testing Chamber](http://twhl.info/competitions.php?results=17)
19. [Black Mesa Sideline](https://www.moddb.com/mods/black-mesa-sideline) (set **gl_allow_mirrors** to **0** to prevent drops of game's perfomance in some areas) 19. [Black Mesa Sideline](http://www.isolated-design.de/half-life-mods/black-mesa-sideline/) (set **gl_allow_mirrors** to **0** to prevent drops of game's perfomance in some areas)
20. [BlackMesa 2007( Black Mesa Missions 2007 )](http://www.moddb.com/addons/blackmesa-2007) 20. [BlackMesa 2007( Black Mesa Missions 2007 )](http://www.moddb.com/addons/blackmesa-2007)
21. [Blood and Bones](https://www.runthinkshootlive.com/posts/blood-and-bones/) 21. [Blood and Bones](https://www.runthinkshootlive.com/posts/blood-and-bones/)
22. Boom (Huknenn) v1.0 & [HL Boom: Gold Edition v1.1](http://www.moddb.com/mods/boom) 22. Boom (Huknenn) v1.0 & [HL Boom: Gold Edition v1.1](http://www.moddb.com/mods/boom)
@@ -103,8 +103,8 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
72. [Freeman](https://www.runthinkshootlive.com/posts/freeman/) 72. [Freeman](https://www.runthinkshootlive.com/posts/freeman/)
73. [Freeman's Escape](http://www.moddb.com/mods/freeman-escape-french) (2 maps by *JiggZ*) 73. [Freeman's Escape](http://www.moddb.com/mods/freeman-escape-french) (2 maps by *JiggZ*)
74. [Freeman's Fight](https://www.runthinkshootlive.com/posts/freemans-fight/) 74. [Freeman's Fight](https://www.runthinkshootlive.com/posts/freemans-fight/)
75. [Freeman's Return](https://www.moddb.com/games/half-life/addons/freemans-return-v12) 75. [Freeman's Return](http://jpmaps.wz.cz/epizody.htm)
76. [Freeman's Return 2](https://www.moddb.com/games/half-life/addons/freemans-return-2-v11) 76. [Freeman's Return 2](http://jpmaps.wz.cz/epizody.htm)
77. [Freeman's Revenge](https://www.runthinkshootlive.com/posts/freemans-revenge/) 77. [Freeman's Revenge](https://www.runthinkshootlive.com/posts/freemans-revenge/)
78. [Freeman's Tomb( The Crypt )](http://twhl.info/vault.php?map=3787) 78. [Freeman's Tomb( The Crypt )](http://twhl.info/vault.php?map=3787)
79. [G-Invasion v2.5](http://www.moddb.com/mods/g-man-invasion) aka G-Man Invasion (there is an inner crash bug on final titles: some text lines are too long and cannot be properly displayed) 79. [G-Invasion v2.5](http://www.moddb.com/mods/g-man-invasion) aka G-Man Invasion (there is an inner crash bug on final titles: some text lines are too long and cannot be properly displayed)
@@ -129,7 +129,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
96. [Haunted](https://www.runthinkshootlive.com/posts/haunted/) (set **sv_validate_changelevel** to **0** to avoid a problem with level change between maps **pagan7** and **pagan8**) 96. [Haunted](https://www.runthinkshootlive.com/posts/haunted/) (set **sv_validate_changelevel** to **0** to avoid a problem with level change between maps **pagan7** and **pagan8**)
97. [Hazardous Materials: Episode 1 & 2](http://www.moddb.com/mods/half-life-hazardous-materials) 97. [Hazardous Materials: Episode 1 & 2](http://www.moddb.com/mods/half-life-hazardous-materials)
98. [Hazardous-Course 2](http://www.moddb.com/mods/hazardous-course-2) 98. [Hazardous-Course 2](http://www.moddb.com/mods/hazardous-course-2)
99. [Help Wanted](https://www.moddb.com/games/half-life/addons/help-wanted) 99. [Help Wanted](http://maps.mrsucko.org/work/)
100. [Hidden Evil v1.01](https://www.runthinkshootlive.com/posts/hidden-evil/) 100. [Hidden Evil v1.01](https://www.runthinkshootlive.com/posts/hidden-evil/)
101. [High Speed](http://www.moddb.com/games/half-life/addons/high-speed-english-version) 101. [High Speed](http://www.moddb.com/games/half-life/addons/high-speed-english-version)
102. [hlife_hotdog_compo26](http://twhl.info/vault.php?map=5181) 102. [hlife_hotdog_compo26](http://twhl.info/vault.php?map=5181)
@@ -155,7 +155,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
122. [Mario Keys](http://www.moddb.com/mods/mario-keys) 122. [Mario Keys](http://www.moddb.com/mods/mario-keys)
123. [McBeth](https://www.runthinkshootlive.com/posts/mcbeth/) 123. [McBeth](https://www.runthinkshootlive.com/posts/mcbeth/)
124. [Medieval World](http://www.moddb.com/mods/medieval-world) 124. [Medieval World](http://www.moddb.com/mods/medieval-world)
125. [Mel Soaring 2: Star Rancor](https://www.moddb.com/addons/mel-soaring-2-star-rancor) 125. [Mel Soaring 2: Star Rancor](http://www.etherealhell.com/etherealhell/index.php/my-levels/half-life)
126. [MINIMICUS](http://twhl.info/vault.php?map=163) 126. [MINIMICUS](http://twhl.info/vault.php?map=163)
127. [Mission Failed](http://www.moddb.com/mods/mission-failed) 127. [Mission Failed](http://www.moddb.com/mods/mission-failed)
128. [Mission MC Poker](http://www.moddb.com/mods/half-life-mission-mc-poker) 128. [Mission MC Poker](http://www.moddb.com/mods/half-life-mission-mc-poker)
@@ -176,7 +176,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
143. [Operation: Nova](http://www.moddb.com/mods/half-life-operation-nova) (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it) 143. [Operation: Nova](http://www.moddb.com/mods/half-life-operation-nova) (there is an inner bug with an M60 machinegun on a map with Osprey: it can be activated and used if you are staying in front of it, not behind it)
144. [Optimum Fear](https://www.fileplanet.com/7472/0/fileinfo/Optimum-Fear) 144. [Optimum Fear](https://www.fileplanet.com/7472/0/fileinfo/Optimum-Fear)
145. [Outrun](http://www.moddb.com/mods/outrun) 145. [Outrun](http://www.moddb.com/mods/outrun)
146. [Outwards (Day One)](https://drive.google.com/file/d/1mjQ8wUazYbwTq9Ocg0Vs0raq4avbTRne/view?usp=sharing) 146. [Outwards (Day One)](http://www.visgi.info/maps/)
147. [Overhaul Pack](http://www.moddb.com/mods/half-life-overhaul-pack) (Just HD pack for Half-Life) 147. [Overhaul Pack](http://www.moddb.com/mods/half-life-overhaul-pack) (Just HD pack for Half-Life)
148. [P.I.Z.D.E.C.](https://www.runthinkshootlive.com/posts/pizdec/) 148. [P.I.Z.D.E.C.](https://www.runthinkshootlive.com/posts/pizdec/)
149. [pagoda](http://www.moddb.com/mods/pagoda1) 149. [pagoda](http://www.moddb.com/mods/pagoda1)
@@ -184,7 +184,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
151. [Phobos IV](http://www.moddb.com/mods/phobos-iv) 151. [Phobos IV](http://www.moddb.com/mods/phobos-iv)
152. [Pimp My Car](https://www.runthinkshootlive.com/posts/pimp-my-car/) (there is an inner issue with incorrect responses of buttons on combination locks) 152. [Pimp My Car](https://www.runthinkshootlive.com/posts/pimp-my-car/) (there is an inner issue with incorrect responses of buttons on combination locks)
153. [Point Blank Stackdeath Complex](https://www.runthinkshootlive.com/posts/half-life-point-blank-stackdeath-complex/) 153. [Point Blank Stackdeath Complex](https://www.runthinkshootlive.com/posts/half-life-point-blank-stackdeath-complex/)
154. [Prisoner Escaped](https://www.moddb.com/mods/prisoner-escaped-1-2) 154. [Prisoner Escaped](http://four0four.org/downloads/maps/)
155. [Prisoner of Event](http://wp.vondur.net/?page_id=40) 155. [Prisoner of Event](http://wp.vondur.net/?page_id=40)
156. [Prisoner of War](https://www.runthinkshootlive.com/posts/prisoner-of-war/) 156. [Prisoner of War](https://www.runthinkshootlive.com/posts/prisoner-of-war/)
157. [Project Quantum Leap](http://www.moddb.com/mods/project-quantum-leap) 157. [Project Quantum Leap](http://www.moddb.com/mods/project-quantum-leap)
@@ -282,7 +282,7 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
6. [Catacombs: Part 1](https://www.runthinkshootlive.com/posts/catacombs/) 6. [Catacombs: Part 1](https://www.runthinkshootlive.com/posts/catacombs/)
7. [Cro-man's Office Mappack](http://twhl.info/vault.php?map=5547) 7. [Cro-man's Office Mappack](http://twhl.info/vault.php?map=5547)
8. [Half-Life Episode Two Demo Alpha v1.0](http://hl.loess.ru/?mod=451) 8. [Half-Life Episode Two Demo Alpha v1.0](http://hl.loess.ru/?mod=451)
9. [Hazardous-Course (first version of Hazardous-Course 2)](https://drive.google.com/file/d/16djJZSpNWKyScSxSyMqX-u_S-2i400rl/view?usp=sharing) 9. [Hazardous-Course (first version of Hazardous-Course 2)](http://www.richmans-maps.ch.vu/) (link dead!)
10. [High Tech v0.2](http://hl.loess.ru/?mod=499) 10. [High Tech v0.2](http://hl.loess.ru/?mod=499)
11. [HL Shadows, Part 1](https://www.fileplanet.com/7466/0/fileinfo/'HL-Shadows',-Part-1) 11. [HL Shadows, Part 1](https://www.fileplanet.com/7466/0/fileinfo/'HL-Shadows',-Part-1)
12. [HLNewEnd](http://twhl.info/vault.php?map=2275) 12. [HLNewEnd](http://twhl.info/vault.php?map=2275)
@@ -305,11 +305,11 @@ For mappacks - place *.bsp files to **valve/maps** folder, *.wad files to **valv
29. [Shortcut v1.0 Beta](https://www.runthinkshootlive.com/posts/shortcut/) 29. [Shortcut v1.0 Beta](https://www.runthinkshootlive.com/posts/shortcut/)
30. [Stoka](https://www.ceskemody.cz/mapy.php?lng=1&clanek=222&razeni_hra=1&pn=stoka) 30. [Stoka](https://www.ceskemody.cz/mapy.php?lng=1&clanek=222&razeni_hra=1&pn=stoka)
31. [Striker's Compo 26](http://twhl.info/vault.php?map=5190) (buggy) 31. [Striker's Compo 26](http://twhl.info/vault.php?map=5190) (buggy)
32. [Technology Test 2](https://drive.google.com/file/d/1LfldzsMIN5j07bgtNkfY5v0Xl0S9de_G/view?usp=sharing) 32. [Technology Test 2](http://www.richmans-maps.ch.vu/) (link dead!)
33. [The Gate Playable Demo](https://www.fileplanet.com/116347/110000/fileinfo/The-Gate-Playable-Demo) 33. [The Gate Playable Demo](https://www.fileplanet.com/116347/110000/fileinfo/The-Gate-Playable-Demo)
34. [They are Back](https://www.runthinkshootlive.com/posts/they-are-back/) 34. [They are Back](https://www.runthinkshootlive.com/posts/they-are-back/)
35. [Tiefseelabor( Deep Sea Laboratory )](https://www.runthinkshootlive.com/posts/deep-sea-laboratory/) 35. [Tiefseelabor( Deep Sea Laboratory )](https://www.runthinkshootlive.com/posts/deep-sea-laboratory/)
36. [Time-Shift](https://drive.google.com/file/d/1pK1s-2SIlSMQHVRPMLdC_94wTa__8_DX/view?usp=sharing) 36. [Time-Shift](http://www.richmans-maps.ch.vu/) (link dead!)
37. [Train Single Beta](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (Remove **gfx.wad** from **TrainSingle** folder) 37. [Train Single Beta](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (Remove **gfx.wad** from **TrainSingle** folder)
38. [WAR: The Killer Beta 0.1](http://www.moddb.com/mods/war) 38. [WAR: The Killer Beta 0.1](http://www.moddb.com/mods/war)
39. [White Force Beta( Residual Point prototype )](http://www.moddb.com/mods/hl-residual-point/downloads/white-force-beta-2002) 39. [White Force Beta( Residual Point prototype )](http://www.moddb.com/mods/hl-residual-point/downloads/white-force-beta-2002)
@@ -379,7 +379,7 @@ Mods:
5. [Half-Life Baby v1.4](http://www.moddb.com/games/half-life/addons/half-life-baby) (it's an unfinished but playable mod; after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\hlbaby\dlls\hl.dll"** for **gamedll "dlls\hl.dll"**, otherwise you'll not be able to start a game) 5. [Half-Life Baby v1.4](http://www.moddb.com/games/half-life/addons/half-life-baby) (it's an unfinished but playable mod; after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\hlbaby\dlls\hl.dll"** for **gamedll "dlls\hl.dll"**, otherwise you'll not be able to start a game)
6. [Half-Secret](http://www.moddb.com/mods/half-secret) (this mod has custom **weapon_snark** code) 6. [Half-Secret](http://www.moddb.com/mods/half-secret) (this mod has custom **weapon_snark** code)
7. [Induction](http://www.moddb.com/mods/half-life-induction) (this mod has new item - **item_flashlight**) 7. [Induction](http://www.moddb.com/mods/half-life-induction) (this mod has new item - **item_flashlight**)
8. [Lost in Black Mesa(first version without HLFX)](https://drive.google.com/file/d/1bEnm_AxJs-ly8hTEZIQBw_v2BsXdSiGa/view?usp=sharing) 8. [Lost in Black Mesa(first version without HLFX)](http://half-life.ru/forum/showthread.php?threadid=13959)
9. [Soldier](http://www.moddb.com/mods/half-life-soldier) 9. [Soldier](http://www.moddb.com/mods/half-life-soldier)
10. [Solo Operations](http://www.moddb.com/mods/solo-operations) 10. [Solo Operations](http://www.moddb.com/mods/solo-operations)
11. [The Blood v1.1](http://hl.loess.ru/?mods=&search=The+Blood) (there are some inner bugs in the mod, but they don't interfere with a game progress) 11. [The Blood v1.1](http://hl.loess.ru/?mods=&search=The+Blood) (there are some inner bugs in the mod, but they don't interfere with a game progress)
@@ -440,7 +440,7 @@ Mods:
51. [Data-base](https://www.runthinkshootlive.com/posts/database/) 51. [Data-base](https://www.runthinkshootlive.com/posts/database/)
52. [de_dust2_azabetfeN](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (remove **cl_dlls** & **dlls** folders from inside of mod's directory before you start the game) 52. [de_dust2_azabetfeN](https://cs-mapping.com.ua/forum/showthread.php?t=36394) (remove **cl_dlls** & **dlls** folders from inside of mod's directory before you start the game)
53. [De-railed](http://twhl.info/competitions.php?results=7) 53. [De-railed](http://twhl.info/competitions.php?results=7)
54. [Dead Shift Beta](http://www.moddb.com/mods/dead-shift) - [Demo 1](https://www.gamewatcher.com/mods/half-life-mod/dead-shift-1-0-beta) & [Demo 2](https://drive.google.com/file/d/1uHvr8xONogTTNOy-8X6G4ehFV6Eawvbq/view?usp=sharing) 54. [Dead Shift Beta](http://www.moddb.com/mods/dead-shift) - [Demo 1](https://www.gamewatcher.com/mods/half-life-mod/dead-shift-1-0-beta) & [Demo 2](https://www.gamefront.com/files/13532512) (3rd link dead!)
55. [Deep](http://twhl.info/vault.php?map=1669) 55. [Deep](http://twhl.info/vault.php?map=1669)
56. [Desert Attack](http://fyzzer.narod.ru/index.html) 56. [Desert Attack](http://fyzzer.narod.ru/index.html)
57. [Desert Combat Demo](https://www.fileplanet.com/190487/190000/fileinfo/Half-Life---Desert-Combat-Mod) (despite a big file size there's only one small unfinished map) 57. [Desert Combat Demo](https://www.fileplanet.com/190487/190000/fileinfo/Half-Life---Desert-Combat-Mod) (despite a big file size there's only one small unfinished map)
@@ -469,7 +469,7 @@ Mods:
80. [Extinct Lifeform Hunt](https://www.fileplanet.com/13501/10000/fileinfo/Extinct-Lifeform-Hunt) 80. [Extinct Lifeform Hunt](https://www.fileplanet.com/13501/10000/fileinfo/Extinct-Lifeform-Hunt)
81. [Facility](http://twhl.info/vault.php?map=5482) 81. [Facility](http://twhl.info/vault.php?map=5482)
82. [Facility Escape](http://twhl.info/vault.php?map=3673) 82. [Facility Escape](http://twhl.info/vault.php?map=3673)
83. [Fallout](http://www.thewall.de/forum/thread/hl1-sp-48h-mapping-contest/64975.4.html) (map by *simb*) (link dead!) 83. [Fallout](http://www.thewall.de/forum/thread/hl1-sp-48h-mapping-contest/64975.4.html) (map by *simb*)
84. [Final Assault](http://twhl.info/vault.php?map=4500) 84. [Final Assault](http://twhl.info/vault.php?map=4500)
85. [Flat](http://hl.loess.ru/?mods=&search=Flat) 85. [Flat](http://hl.loess.ru/?mods=&search=Flat)
86. [Freeman's Allegiance](https://www.runthinkshootlive.com/posts/freemans-allegiance/) 86. [Freeman's Allegiance](https://www.runthinkshootlive.com/posts/freemans-allegiance/)
@@ -498,8 +498,8 @@ Mods:
109. [Hospital](https://gamebanana.com/maps/167446) (you need to edit **liblist.gam** file in the mod's folder - delete *gamedll & type* strings from it before you start to play) 109. [Hospital](https://gamebanana.com/maps/167446) (you need to edit **liblist.gam** file in the mod's folder - delete *gamedll & type* strings from it before you start to play)
110. [Hostage](https://www.runthinkshootlive.com/posts/hostage-2/) 110. [Hostage](https://www.runthinkshootlive.com/posts/hostage-2/)
111. [House](http://www.artpeter.net/Data/HalfLife/Hl.php) 111. [House](http://www.artpeter.net/Data/HalfLife/Hl.php)
112. [Impulse 101 Fun - The Train](https://drive.google.com/file/d/1jAuMCCmREH0mfAEAscqaG8FQGa2uNknb/view?usp=sharing) (map from *TWHL* by *Archie* aka *The Hunter*) 112. [Impulse 101 Fun - The Train](http://web.archive.org/web/20070305075816/http://www.twhl.co.za/mapvault/2817.zip) (map from *TWHL* by *Archie* aka *The Hunter*)
113. [In America](https://drive.google.com/file/d/1gOC8zfnUvBxRy8Rr8juNiUNbLYjoZpnn/view?usp=sharing) 113. [In America](http://www.lambda-force.org/load/half_life/karty/half_life_in_america/18-1-0-476)
114. [In the Kitchen](http://twhl.info/vault.php?map=4314) 114. [In the Kitchen](http://twhl.info/vault.php?map=4314)
115. [Infiltration](https://www.fileplanet.com/7467/0/fileinfo/Infiltration) 115. [Infiltration](https://www.fileplanet.com/7467/0/fileinfo/Infiltration)
116. [Interactivity & Lots of Entities](http://twhl.info/vault.php?map=5744) (link dead!) 116. [Interactivity & Lots of Entities](http://twhl.info/vault.php?map=5744) (link dead!)
@@ -668,7 +668,7 @@ Mods:
279. [X-treme Violence](http://www.moddb.com/mods/x-treme-violence) 279. [X-treme Violence](http://www.moddb.com/mods/x-treme-violence)
280. [XargoL's Entry for Vassy's Compo](http://twhl.info/vault.php?map=769) 280. [XargoL's Entry for Vassy's Compo](http://twhl.info/vault.php?map=769)
281. [Xen Again](https://www.fileplanet.com/9132/0/fileinfo/XEN-AGAIN) 281. [Xen Again](https://www.fileplanet.com/9132/0/fileinfo/XEN-AGAIN)
282. [Xen World](http://www.lambda-force.org/load/half_life/karty/half_life_xen_world/18-1-0-481) (link dead!) 282. [Xen World](http://www.lambda-force.org/load/half_life/karty/half_life_xen_world/18-1-0-481)
283. [XUnil](https://www.fileplanet.com/7883/0/fileinfo/XUNIL) 283. [XUnil](https://www.fileplanet.com/7883/0/fileinfo/XUNIL)
284. [Zeeba-G's TWHL Compo 26 Entry](http://twhl.info/competitions.php?results=26) 284. [Zeeba-G's TWHL Compo 26 Entry](http://twhl.info/competitions.php?results=26)
285. [Zombies!](https://gamebanana.com/maps/160812) 285. [Zombies!](https://gamebanana.com/maps/160812)
@@ -694,7 +694,7 @@ For Linux and OS X you must download crossbuild from [here](http://www.moddb.com
2. [Big Scientists](http://www.moddb.com/mods/big-scientists) 2. [Big Scientists](http://www.moddb.com/mods/big-scientists)
3. [Black Silla Assault DEMO v1.2](http://www.moddb.com/mods/black-silla-assault) 3. [Black Silla Assault DEMO v1.2](http://www.moddb.com/mods/black-silla-assault)
4. [Blbej Den](http://www.moddb.com/mods/blbej-den) 4. [Blbej Den](http://www.moddb.com/mods/blbej-den)
5. [Cold Experiment v1](https://www.moddb.com/games/half-life/addons/cold-experiment) (you will need some files from SoHL to play it properly; download SoHL 1.2, extract files and copy following folders into **coldexv1** folder: cl_dlls, dlls, models, sprites) 5. [Cold Experiment v1](http://jpmaps.wz.cz/epizody.htm) (you will need some files from SoHL to play it properly; download SoHL 1.2, extract files and copy following folders into **coldexv1** folder: cl_dlls, dlls, models, sprites)
6. [Dead Sector v1.0a](http://www.moddb.com/mods/dead-sector) 6. [Dead Sector v1.0a](http://www.moddb.com/mods/dead-sector)
7. [Death Is Dead](http://www.moddb.com/games/half-life/addons/death-is-dead) (there is a fog-related inner bug at the first map) 7. [Death Is Dead](http://www.moddb.com/games/half-life/addons/death-is-dead) (there is a fog-related inner bug at the first map)
8. [Escape from Black Mesa Alpha](http://www.moddb.com/mods/escape-from-black-mesa) 8. [Escape from Black Mesa Alpha](http://www.moddb.com/mods/escape-from-black-mesa)
@@ -710,9 +710,9 @@ For Linux and OS X you must download crossbuild from [here](http://www.moddb.com
18. [Santa's Revenge](http://twhl.info/vault.php?map=4332) (set **fps_max** to **60** to avoid an inner problem of the last map with final scripted sequence, otherwise the mod can not be finished properly) 18. [Santa's Revenge](http://twhl.info/vault.php?map=4332) (set **fps_max** to **60** to avoid an inner problem of the last map with final scripted sequence, otherwise the mod can not be finished properly)
19. [Sector 6](https://www.moddb.com/mods/sector-6/) 19. [Sector 6](https://www.moddb.com/mods/sector-6/)
20. [Space Prisoner v1.1](http://www.moddb.com/games/half-life/addons/space-prisoner-v11) (after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\prison\dlls\spirit.dll"** for **gamedll "dlls\spirit.dll"**, otherwise you'll not be able to start a game; there is also a scripting error on a third map of the mod, so you'll be forced to use **noclip** to pass around bugged place) 20. [Space Prisoner v1.1](http://www.moddb.com/games/half-life/addons/space-prisoner-v11) (after installing of the mod open **liblist.gam** or **gameinfo.txt** file in the mod's folder and correct the line **gamedll "..\prison\dlls\spirit.dll"** for **gamedll "dlls\spirit.dll"**, otherwise you'll not be able to start a game; there is also a scripting error on a third map of the mod, so you'll be forced to use **noclip** to pass around bugged place)
21. [Terrorist Attack 2](https://www.moddb.com/games/half-life/addons/terrorist-attack-2) 21. [Terrorist Attack 2](http://terroristattack.wz.cz/mody.html) (link dead!)
22. [Timeline III: The Heart of Darkness](http://www.moddb.com/mods/timeline-series) 22. [Timeline III: The Heart of Darkness](http://www.moddb.com/mods/timeline-series)
23. [Underground 2 Demo](https://www.moddb.com/games/half-life/addons/underground-2-demo) 23. [Underground 2 Demo](http://www.isolated-design.de/half-life-mods/underground-2/)
## Mods which based on modified Spirit of Half-Life 1.2 or older(Partially playable with SoHL 1.2 libraries or not playable at all) ## Mods which based on modified Spirit of Half-Life 1.2 or older(Partially playable with SoHL 1.2 libraries or not playable at all)
1. [Black Death](http://www.moddb.com/mods/half-life-black-death) 1. [Black Death](http://www.moddb.com/mods/half-life-black-death)
@@ -825,10 +825,10 @@ Mods:
3. [Bomb Squad](http://www.snarkpit.net/index.php?s=maps&map=3471) 3. [Bomb Squad](http://www.snarkpit.net/index.php?s=maps&map=3471)
4. [Corruption](http://www.snarkpit.net/index.php?s=maps&map=3154) 4. [Corruption](http://www.snarkpit.net/index.php?s=maps&map=3154)
5. [Critical Mass](http://www.moddb.com/mods/half-life-critical-mass) [C3M1 Build 1 Demo](https://www.fileplanet.com/125746/120000/fileinfo/C3M1-Build-1) 5. [Critical Mass](http://www.moddb.com/mods/half-life-critical-mass) [C3M1 Build 1 Demo](https://www.fileplanet.com/125746/120000/fileinfo/C3M1-Build-1)
6. [EPRST!](https://www.runthinkshootlive.com/posts/ep-rst/) 6. [EPRST!](http://www.planetphillip.com/posts/ep-rst-opposing-force/) (link dead!)
7. [Firing Range](https://www.runthinkshootlive.com/posts/firing-range/) 7. [Firing Range](https://www.runthinkshootlive.com/posts/firing-range/)
8. [Friendly Fire](https://www.runthinkshootlive.com/posts/friendly-fire/) 8. [Friendly Fire](https://www.runthinkshootlive.com/posts/friendly-fire/)
9. [Guitar Star Pre-Alpha](http://gamer-lab.com/rus/mods_goldsrc/Guitar_Star_(Prealpha)) 9. [Guitar Star Pre-Alpha](http://hl-lab.ru/eng/mods_goldsrc/Guitar_Star_(Prealpha)) (link dead!)
10. [J2000](https://www.runthinkshootlive.com/posts/j2000/) 10. [J2000](https://www.runthinkshootlive.com/posts/j2000/)
11. [Killing House for OF](https://www.runthinkshootlive.com/posts/scientist-rescue-aka-cqb/) 11. [Killing House for OF](https://www.runthinkshootlive.com/posts/scientist-rescue-aka-cqb/)
12. [Klabautermann](https://www.runthinkshootlive.com/posts/klabautermann/) (though the map has some inner issues, it can be properly finished, just don't let the welder soldier die and don't press the fifth button until you mount a special gun in its' place) 12. [Klabautermann](https://www.runthinkshootlive.com/posts/klabautermann/) (though the map has some inner issues, it can be properly finished, just don't let the welder soldier die and don't press the fifth button until you mount a special gun in its' place)

View File

@@ -1,41 +0,0 @@
# Experimental VGUI2 Support
Thanks to @kungfulon contributions, Xash3D FWGS now supports VGUI2.
VGUI2 is undocumented UI system from Source Engine that GoldSrc used in some games and it's main menu.
## Support status
Doesn't draw anything, doesn't take any input.
## List of games that require VGUI2 support
- Counter-Strike 1.6
- Counter-Strike: Condition Zero
- Counter-Strike: Condition Zero Deleted Scenes
- Day of Defeat
- Half-Life: Blue Shift
## How to enable VGUI2 support
By default, engine doesn't initialize VGUI2 to not confuse existing games and mods that use or do not use VGUI1. This support also relies on a number of proprietary libraries, that we better not redistribute, so you have to supply them yourself. Keep in mind, that these libraries are compiled only for 32-bit Windows, Linux and OSX, you shouldn't expect them running anywhere else.
1. Download latest Half-Life from Steam.
2. Open local files.
3. Copy libraries in the list below according to your platform, to folder where Xash3D searches it's libraries (usually in same folder where executable is located)
| Linux | Windows
| -------- | --------
| `chromehtml.so` | `chromehtml.dll`
| `vgui2.so` | `vgui2.dll`
| `libcef.so` | `libcef.dll`
| `libtier0.so` | `tier0.dll`
| `libvstdlib.so` | `vstdlib.dll`
| `libsteam_api.so` | `steam_api.dll`
Some files must also be copied:
- `cef_gtk.pak`
Additionally, on Linux other libraries must be provided. Use `ldd` tool to figure out which libraries you miss. Many of them can be pulled from Steam Runtime.
Do not recommend using RoDir with VGUI2 games. Many of them are broken. Steam API will crash without `steam_appid.txt` in Xash root directory.

View File

@@ -1,5 +1,5 @@
# Xash3D FWGS Engine # Xash3D FWGS Engine
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \ [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![Travis CI Status](https://api.travis-ci.org/FWGS/xash3d-fwgs.svg?branch=master)](https://travis-ci.org/FWGS/xash3d-fwgs) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://discord.fwgs.ru/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) [![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform. Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
@@ -18,25 +18,25 @@ Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
* Mobility API: allows better game integration on mobile devices(vibration, touch controls) * Mobility API: allows better game integration on mobile devices(vibration, touch controls)
* Different input methods: touch, gamepad and classic mouse & keyboard. * Different input methods: touch, gamepad and classic mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp. * TrueType font rendering, as a part of mainui_cpp.
* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software. * Multiple renderers support: OpenGL, GLESv1, GLESv2, Software
* Voice support.
* External filesystem module like in GoldSrc engine.
* External vgui support module.
* PNG image format support.
* A set of small improvements, without broken compatibility. * A set of small improvements, without broken compatibility.
## Planned fork features ## Planned fork features
* Virtual Reality support and game API. * Virtual Reality support and game API
* Vulkan renderer. * Voice support
* Vulkan renderer
## Installation & Running ## Installation & Running
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code. 0) Get Xash3D binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.
Choose proper build package depending on which platform you're using.
1) Copy engine binaries to some directory. 1) Copy engine binaries to some directory.
2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries. 2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries.
If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable). Also if you're using Windows: you should copy `vgui.dll` library from Half-Life directory to Xash3D directory.
This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course. As alternative, you can compile [hlsdk-xash3d](https://github.com/FWGS/hlsdk-xash3d) instead of using official Valve game binaries, but you still needed to copy `valve` directory as all game resources located in there.
You still needed to copy `valve` directory as all game resources located there. 3) Download [extras.pak](https://github.com/FWGS/xash-extras/releases/tag/v0.19.2) and place it to `valve` directory.
3) Run the main executable (`xash3d.exe` or AppImage). 4) Run `xash3d.exe`/`xash3d.sh`/`xash3d` depending on which platform you're using.
Note: on Linux, you may need to create an sh file with the command `LD_LIBRARY_PATH=. ./xash3d`.
For additional info, run Xash3D with `-help` command line key. For additional info, run Xash3D with `-help` command line key.
@@ -51,13 +51,6 @@ We are using Waf build system. If you have some Waf-related questions, I recomme
NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using! NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!
### Prerequisites ### Prerequisites
If your CPU is x86 compatible, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course.
#### Windows (Visual Studio) #### Windows (Visual Studio)
* Install Visual Studio. * Install Visual Studio.
* Install latest [Python](https://python.org) **OR** run `cinst python.install` if you have Chocolatey. * Install latest [Python](https://python.org) **OR** run `cinst python.install` if you have Chocolatey.
@@ -67,6 +60,10 @@ This repository contains our fork of HLSDK and restored source code for some of
* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other. * Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
#### GNU/Linux #### GNU/Linux
NOTE FOR USERS WITH X86 COMPATIBLE CPUs:
We have forced Waf to throw an error, if you're trying to build 64-bit engine. This was done for keeping compatibility with Steam releases of Half-Life and based on it's engine games.
Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
##### Debian/Ubuntu ##### Debian/Ubuntu
* Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this * Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this
@@ -84,15 +81,16 @@ This repository contains our fork of HLSDK and restored source code for some of
0) Open command line 0) Open command line
1) Navigate to `xash3d-fwgs` directory. 1) Navigate to `xash3d-fwgs` directory.
2) Carefully examine which build options are available: `waf --help` 2) Carefully examine which build options are available: `waf --help`
3) Configure build: `waf configure -T release --sdl2=c:/path/to/SDL2` 3) Configure build: `waf configure -T release --sdl2=c:/path/to/SDL2 --prefix=c:/path/to/any/output/directory`
4) Compile: `waf build` 4) Compile: `waf build`
5) Install: `waf install --destdir=c:/path/to/any/output/directory` 5) Install: `waf install`
#### Linux #### Linux
If compiling 32-bit on amd64, you may need to supply `export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig` prior to running configure.
0) Examine which build options are available: `./waf --help` 0) Examine which build options are available: `./waf --help`
1) Configure build: `./waf configure -T release` 1) Configure build: `./waf configure -T release --prefix=/path/to/any/output/directory`
(You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor) (You need to pass `-8` to compile 64-bit engine on 64-bit x86 processor)
2) Compile: `./waf build` 2) Compile: `./waf build`
3) Install(optional): `./waf install --destdir=/path/to/any/output/directory` 3) Install(optional): `./waf install`
Note: if compiling 32-bit on amd64, you may need to supply `export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig` prior to running configure.

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@@ -29,6 +29,12 @@ GNU General Public License for more details.
#define SOUND_OPENSLES 2 #define SOUND_OPENSLES 2
#define SOUND_ALSA 3 #define SOUND_ALSA 3
// crash handler (XASH_CRASHHANDLER)
#define CRASHHANDLER_NULL 0
#define CRASHHANDLER_UCONTEXT 1
#define CRASHHANDLER_DBGHELP 2
#define CRASHHANDLER_WIN32 3
// input (XASH_INPUT) // input (XASH_INPUT)
#define INPUT_NULL 0 #define INPUT_NULL 0
#define INPUT_SDL 1 #define INPUT_SDL 1
@@ -47,7 +53,6 @@ GNU General Public License for more details.
#define MSGBOX_SDL 1 #define MSGBOX_SDL 1
#define MSGBOX_ANDROID 2 #define MSGBOX_ANDROID 2
#define MSGBOX_WIN32 3 #define MSGBOX_WIN32 3
#define MSGBOX_NSWITCH 4
// library loading (XASH_LIB) // library loading (XASH_LIB)

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@@ -61,27 +61,23 @@ BRUSH MODELS
#define LS_UNUSED 0xFE #define LS_UNUSED 0xFE
#define LS_NONE 0xFF #define LS_NONE 0xFF
#define MAX_MAP_CLIPNODES_HLBSP 32767
#define MAX_MAP_CLIPNODES_BSP2 524288
// these limis not using by modelloader but only for displaying 'mapstats' correctly // these limis not using by modelloader but only for displaying 'mapstats' correctly
#ifdef SUPPORT_BSP2_FORMAT #ifdef SUPPORT_BSP2_FORMAT
#define MAX_MAP_MODELS 2048 // embedded models #define MAX_MAP_MODELS 2048 // embedded models
#define MAX_MAP_ENTSTRING 0x200000 // 2 Mb should be enough #define MAX_MAP_ENTSTRING 0x200000 // 2 Mb should be enough
#define MAX_MAP_PLANES 131072 // can be increased without problems #define MAX_MAP_PLANES 131072 // can be increased without problems
#define MAX_MAP_NODES 262144 // can be increased without problems #define MAX_MAP_NODES 262144 // can be increased without problems
#define MAX_MAP_CLIPNODES MAX_MAP_CLIPNODES_BSP2 // can be increased without problems #define MAX_MAP_CLIPNODES 524288 // can be increased without problems
#define MAX_MAP_LEAFS 131072 // CRITICAL STUFF to run ad_sepulcher!!! #define MAX_MAP_LEAFS 131072 // CRITICAL STUFF to run ad_sepulcher!!!
#define MAX_MAP_VERTS 524288 // can be increased without problems #define MAX_MAP_VERTS 524288 // can be increased without problems
#define MAX_MAP_FACES 262144 // can be increased without problems #define MAX_MAP_FACES 262144 // can be increased without problems
#define MAX_MAP_MARKSURFACES 524288 // can be increased without problems #define MAX_MAP_MARKSURFACES 524288 // can be increased without problems
#else #else
// increased to match PrimeXT compilers #define MAX_MAP_MODELS 768 // embedded models
#define MAX_MAP_MODELS 1024 // embedded models
#define MAX_MAP_ENTSTRING 0x100000 // 1 Mb should be enough #define MAX_MAP_ENTSTRING 0x100000 // 1 Mb should be enough
#define MAX_MAP_PLANES 65536 // can be increased without problems #define MAX_MAP_PLANES 65536 // can be increased without problems
#define MAX_MAP_NODES 32767 // because negative shorts are leafs #define MAX_MAP_NODES 32767 // because negative shorts are leafs
#define MAX_MAP_CLIPNODES MAX_MAP_CLIPNODES_HLBSP // because negative shorts are contents #define MAX_MAP_CLIPNODES 32767 // because negative shorts are contents
#define MAX_MAP_LEAFS 32767 // signed short limit #define MAX_MAP_LEAFS 32767 // signed short limit
#define MAX_MAP_VERTS 65535 // unsigned short limit #define MAX_MAP_VERTS 65535 // unsigned short limit
#define MAX_MAP_FACES 65535 // unsigned short limit #define MAX_MAP_FACES 65535 // unsigned short limit

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@@ -9,7 +9,8 @@ NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 ==
======================================================================== ========================================================================
*/ */
#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24 || type == PF_LUMINANCE) #define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24 || type == PF_LUMINANCE)
#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2 || type == PF_BC6H_SIGNED || type == PF_BC6H_UNSIGNED || type == PF_BC7) #define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2)
#define Image16( type ) (type == PF_RGBA_64 || type == PF_RGB_48)
typedef enum typedef enum
{ {
@@ -21,13 +22,12 @@ typedef enum
PF_RGB_24, // uncompressed dds or another 24-bit image PF_RGB_24, // uncompressed dds or another 24-bit image
PF_BGR_24, // big-endian RGB (MacOS) PF_BGR_24, // big-endian RGB (MacOS)
PF_LUMINANCE, PF_LUMINANCE,
PF_DXT1, // s3tc DXT1/BC1 format PF_DXT1, // s3tc DXT1 format
PF_DXT3, // s3tc DXT3/BC2 format PF_DXT3, // s3tc DXT3 format
PF_DXT5, // s3tc DXT5/BC3 format PF_DXT5, // s3tc DXT5 format
PF_ATI2, // latc ATI2N/BC5 format PF_ATI2, // latc ATI2N format
PF_BC6H_SIGNED, // bptc BC6H signed FP16 format PF_RGBA_64, // 16-bit RGBA
PF_BC6H_UNSIGNED, // bptc BC6H unsigned FP16 format PF_RGB_48, // 16-bit RGB
PF_BC7, // bptc BC7 format
PF_TOTALCOUNT, // must be last PF_TOTALCOUNT, // must be last
} pixformat_t; } pixformat_t;
@@ -49,7 +49,6 @@ typedef enum
IL_DDS_HARDWARE = BIT(4), // DXT compression is support IL_DDS_HARDWARE = BIT(4), // DXT compression is support
IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals
IL_OVERVIEW = BIT(6), // overview required some unque operations IL_OVERVIEW = BIT(6), // overview required some unque operations
IL_LOAD_PLAYER_DECAL = BIT(7), // special mode for player decals
} ilFlags_t; } ilFlags_t;
// goes into rgbdata_t->encode // goes into rgbdata_t->encode
@@ -86,7 +85,7 @@ typedef enum
IMAGE_ROT_90 = BIT(18), // flip from upper left corner to down right corner IMAGE_ROT_90 = BIT(18), // flip from upper left corner to down right corner
IMAGE_ROT180 = IMAGE_FLIP_X|IMAGE_FLIP_Y, IMAGE_ROT180 = IMAGE_FLIP_X|IMAGE_FLIP_Y,
IMAGE_ROT270 = IMAGE_FLIP_X|IMAGE_FLIP_Y|IMAGE_ROT_90, IMAGE_ROT270 = IMAGE_FLIP_X|IMAGE_FLIP_Y|IMAGE_ROT_90,
// reserved IMAGE_EMBOSS = BIT(19), // apply emboss mapping
IMAGE_RESAMPLE = BIT(20), // resample image to specified dims IMAGE_RESAMPLE = BIT(20), // resample image to specified dims
// reserved // reserved
// reserved // reserved

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@@ -105,7 +105,7 @@ typedef struct
vec3_t mins, maxs; // terrain bounds (fill by user) vec3_t mins, maxs; // terrain bounds (fill by user)
intptr_t reserved[32]; // just for future expansions or mod-makers int reserved[32]; // just for future expansions or mod-makers
} mfaceinfo_t; } mfaceinfo_t;
typedef struct typedef struct
@@ -173,8 +173,8 @@ struct decal_s
short entityIndex; // Entity this is attached to short entityIndex; // Entity this is attached to
// Xash3D specific // Xash3D specific
vec3_t position; // location of the decal center in world space. vec3_t position; // location of the decal center in world space.
glpoly_t *polys; // precomputed decal vertices glpoly_t *polys; // precomputed decal vertices
intptr_t reserved[4]; // just for future expansions or mod-makers int reserved[4]; // just for future expansions or mod-makers
}; };
typedef struct mleaf_s typedef struct mleaf_s
@@ -228,7 +228,7 @@ typedef struct mextrasurf_s
unsigned short numverts; // world->vertexes[] unsigned short numverts; // world->vertexes[]
int firstvertex; // fisrt look up in tr.tbn_vectors[], then acess to world->vertexes[] int firstvertex; // fisrt look up in tr.tbn_vectors[], then acess to world->vertexes[]
intptr_t reserved[32]; // just for future expansions or mod-makers int reserved[32]; // just for future expansions or mod-makers
} mextrasurf_t; } mextrasurf_t;
struct msurface_s struct msurface_s
@@ -530,7 +530,7 @@ typedef struct
#define MAX_DEMOS 32 #define MAX_DEMOS 32
#define MAX_MOVIES 8 #define MAX_MOVIES 8
#define MAX_CDTRACKS 32 #define MAX_CDTRACKS 32
#define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client) #define MAX_CLIENT_SPRITES 256 // SpriteTextures
#define MAX_EFRAGS 8192 // Arcane Dimensions required #define MAX_EFRAGS 8192 // Arcane Dimensions required
#define MAX_REQUESTS 64 #define MAX_REQUESTS 64

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@@ -725,6 +725,7 @@ typedef int string_t;
typedef unsigned short word; typedef unsigned short word;
#include "xash3d_types.h" #include "xash3d_types.h"
#define Q_isspace( ch ) (ch < 32 || ch > 255)
typedef struct typedef struct
{ {

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@@ -25,18 +25,14 @@
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ). #define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log #define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar #define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
#define FCVAR_PRIVILEGED (1<<10) // only available in privileged mode
#define FCVAR_FILTERABLE (1<<11) // filtered in unprivileged mode if cl_filterstuffcmd is 1
// Xash3D extensions #define FCVAR_MOVEVARS (1<<10) // this cvar is a part of movevars_t struct that shared between client and server
#define FCVAR_LATCH (1<<11) // notify client what this cvar will be applied only after server restart (but don't does more nothing)
#define FCVAR_GLCONFIG (1<<12) // write it into <renderer>.cfg(see RefAPI) #define FCVAR_GLCONFIG (1<<12) // write it into <renderer>.cfg(see RefAPI)
#define FCVAR_CHANGED (1<<13) // set each time the cvar is changed #define FCVAR_CHANGED (1<<13) // set each time the cvar is changed
#define FCVAR_GAMEUIDLL (1<<14) // defined by the menu DLL #define FCVAR_GAMEUIDLL (1<<14) // defined by the menu DLL
#define FCVAR_CHEAT (1<<15) // can not be changed if cheats are disabled #define FCVAR_CHEAT (1<<15) // can not be changed if cheats are disabled
// a1ba: let's reuse higher bits for flags extensions from now on
#define FCVAR_LATCH (1<<30) // notify client what this cvar will be applied only after server restart (but don't does more nothing)
typedef struct cvar_s typedef struct cvar_s
{ {
char *name; char *name;

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@@ -47,9 +47,7 @@ SETUP BACKENDS DEFINITIONS
#endif // XASH_TIMER #endif // XASH_TIMER
#ifndef XASH_MESSAGEBOX #ifndef XASH_MESSAGEBOX
#if !XASH_NSWITCH // SDL2 messageboxes not available #define XASH_MESSAGEBOX MSGBOX_SDL
#define XASH_MESSAGEBOX MSGBOX_SDL
#endif
#endif // XASH_MESSAGEBOX #endif // XASH_MESSAGEBOX
#endif #endif
#elif XASH_ANDROID #elif XASH_ANDROID
@@ -70,7 +68,7 @@ SETUP BACKENDS DEFINITIONS
#define XASH_MESSAGEBOX MSGBOX_ANDROID #define XASH_MESSAGEBOX MSGBOX_ANDROID
#endif // XASH_MESSAGEBOX #endif // XASH_MESSAGEBOX
#define XASH_USE_EVDEV 1 #define XASH_USE_EVDEV
#define XASH_DYNAMIC_DLADDR #define XASH_DYNAMIC_DLADDR
#elif XASH_LINUX #elif XASH_LINUX
// we are building for Linux without SDL2, can draw only to framebuffer yet // we are building for Linux without SDL2, can draw only to framebuffer yet
@@ -86,7 +84,7 @@ SETUP BACKENDS DEFINITIONS
#define XASH_SOUND SOUND_ALSA #define XASH_SOUND SOUND_ALSA
#endif // XASH_SOUND #endif // XASH_SOUND
#define XASH_USE_EVDEV 1 #define XASH_USE_EVDEV
#elif XASH_DOS4GW #elif XASH_DOS4GW
#ifndef XASH_VIDEO #ifndef XASH_VIDEO
#define XASH_VIDEO VIDEO_DOS #define XASH_VIDEO VIDEO_DOS
@@ -107,13 +105,22 @@ SETUP BACKENDS DEFINITIONS
#ifndef XASH_MESSAGEBOX #ifndef XASH_MESSAGEBOX
#if XASH_WIN32 #if XASH_WIN32
#define XASH_MESSAGEBOX MSGBOX_WIN32 #define XASH_MESSAGEBOX MSGBOX_WIN32
#elif XASH_NSWITCH
#define XASH_MESSAGEBOX MSGBOX_NSWITCH
#else // !XASH_WIN32 #else // !XASH_WIN32
#define XASH_MESSAGEBOX MSGBOX_STDERR #define XASH_MESSAGEBOX MSGBOX_STDERR
#endif // !XASH_WIN32 #endif // !XASH_WIN32
#endif // XASH_MESSAGEBOX #endif // XASH_MESSAGEBOX
//
// select crashhandler based on defines
//
#ifndef XASH_CRASHHANDLER
#if XASH_WIN32 && defined(DBGHELP)
#define XASH_CRASHHANDLER CRASHHANDLER_DBGHELP
#elif XASH_LINUX || XASH_BSD
#define XASH_CRASHHANDLER CRASHHANDLER_UCONTEXT
#endif // !(XASH_LINUX || XASH_BSD || XASH_WIN32)
#endif
// //
// no timer - no xash // no timer - no xash
// //
@@ -150,6 +157,10 @@ SETUP BACKENDS DEFINITIONS
#define XASH_INPUT INPUT_NULL #define XASH_INPUT INPUT_NULL
#endif // XASH_INPUT #endif // XASH_INPUT
#ifndef XASH_CRASHHANDLER
#define XASH_CRASHHANDLER CRASHHANDLER_NULL
#endif // XASH_CRASHHANDLER
/* /*
========================================================================= =========================================================================
@@ -158,51 +169,25 @@ Default build-depended cvar and constant values
========================================================================= =========================================================================
*/ */
// Platform overrides #if XASH_MOBILE_PLATFORM
#if XASH_NSWITCH
#define DEFAULT_TOUCH_ENABLE "0"
#define DEFAULT_M_IGNORE "1"
#define DEFAULT_MODE_WIDTH 1280
#define DEFAULT_MODE_HEIGHT 720
#define DEFAULT_ALLOWCONSOLE 1
#elif XASH_PSVITA
#define DEFAULT_TOUCH_ENABLE "0"
#define DEFAULT_M_IGNORE "1"
#define DEFAULT_MODE_WIDTH 960
#define DEFAULT_MODE_HEIGHT 544
#define DEFAULT_ALLOWCONSOLE 1
#elif XASH_MOBILE_PLATFORM
#define DEFAULT_TOUCH_ENABLE "1" #define DEFAULT_TOUCH_ENABLE "1"
#define DEFAULT_M_IGNORE "1" #define DEFAULT_M_IGNORE "1"
#endif // !XASH_MOBILE_PLATFORM && !XASH_NSWITCH #else // !XASH_MOBILE_PLATFORM
#define DEFAULT_TOUCH_ENABLE "0"
#define DEFAULT_M_IGNORE "0"
#endif // !XASH_MOBILE_PLATFORM
#if XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN #if XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
// this means that libraries are provided with engine, but not in game data #define XASH_INTERNAL_GAMELIBS
// You need add library loading code to library.c when adding new platform // this means that libraries are provided with engine, but not in game data
#define XASH_INTERNAL_GAMELIBS // You need add library loading code to library.c when adding new platform
#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN #endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
// Defaults // allow override for developer/debug builds
#ifndef DEFAULT_TOUCH_ENABLE
#define DEFAULT_TOUCH_ENABLE "0"
#endif // DEFAULT_TOUCH_ENABLE
#ifndef DEFAULT_M_IGNORE
#define DEFAULT_M_IGNORE "0"
#endif // DEFAULT_M_IGNORE
#ifndef DEFAULT_JOY_DEADZONE
#define DEFAULT_JOY_DEADZONE "4096"
#endif // DEFAULT_JOY_DEADZONE
#ifndef DEFAULT_DEV #ifndef DEFAULT_DEV
#define DEFAULT_DEV 0 #define DEFAULT_DEV 0
#endif // DEFAULT_DEV #endif // DEFAULT_DEV
#ifndef DEFAULT_ALLOWCONSOLE
#define DEFAULT_ALLOWCONSOLE 0
#endif // DEFAULT_ALLOWCONSOLE
#ifndef DEFAULT_FULLSCREEN #ifndef DEFAULT_FULLSCREEN
#define DEFAULT_FULLSCREEN 1 #define DEFAULT_FULLSCREEN 1
#endif // DEFAULT_FULLSCREEN #endif // DEFAULT_FULLSCREEN

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@@ -25,6 +25,5 @@ GNU General Public License for more details.
#define ENGINE_COMPENSATE_QUAKE_BUG (1<<5) // compensate stupid quake bug (inverse pitch) for mods where this bug is fixed #define ENGINE_COMPENSATE_QUAKE_BUG (1<<5) // compensate stupid quake bug (inverse pitch) for mods where this bug is fixed
#define ENGINE_IMPROVED_LINETRACE (1<<6) // new traceline that tracing through alphatextures #define ENGINE_IMPROVED_LINETRACE (1<<6) // new traceline that tracing through alphatextures
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine #define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
#endif//FEATURES_H #endif//FEATURES_H

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@@ -18,7 +18,6 @@ GNU General Public License for more details.
#define GFL_NOMODELS (1<<0) #define GFL_NOMODELS (1<<0)
#define GFL_NOSKILLS (1<<1) #define GFL_NOSKILLS (1<<1)
#define GFL_RENDER_PICBUTTON_TEXT (1<<2)
/* /*
======================================================================== ========================================================================

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@@ -16,61 +16,22 @@
#ifndef NETADR_H #ifndef NETADR_H
#define NETADR_H #define NETADR_H
#include "build.h"
#include STDINT_H
typedef enum typedef enum
{ {
NA_UNUSED = 0, NA_UNUSED,
NA_LOOPBACK, NA_LOOPBACK,
NA_BROADCAST, NA_BROADCAST,
NA_IP, NA_IP,
NA_IPX, NA_IPX,
NA_BROADCAST_IPX, NA_BROADCAST_IPX
NA_IP6,
NA_MULTICAST_IP6, // all nodes multicast
} netadrtype_t; } netadrtype_t;
// Original structure:
// typedef struct netadr_s
// {
// netadrtype_t type;
// unsigned char ip[4];
// unsigned char ipx[10];
// unsigned short port;
// } netadr_t;
#pragma pack( push, 1 )
typedef struct netadr_s typedef struct netadr_s
{ {
union netadrtype_t type;
{ unsigned char ip[4];
struct unsigned char ipx[10];
{ unsigned short port;
uint32_t type;
union
{
uint8_t ip[4];
uint32_t ip4;
};
uint8_t ipx[10];
};
struct
{
#if XASH_LITTLE_ENDIAN
uint16_t type6;
uint8_t ip6[16];
#elif XASH_BIG_ENDIAN
uint8_t ip6_0[2];
uint16_t type6;
uint8_t ip6_2[14];
#endif
};
};
uint16_t port;
} netadr_t; } netadr_t;
#pragma pack( pop )
STATIC_ASSERT( sizeof( netadr_t ) == 20, "invalid netadr_t size" );
#endif//NETADR_H #endif//NETADR_H

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@@ -20,6 +20,8 @@ GNU General Public License for more details.
#include "build.h" #include "build.h"
#if !XASH_WIN32 #if !XASH_WIN32
#if XASH_APPLE #if XASH_APPLE
#include <sys/syslimits.h> #include <sys/syslimits.h>
#define OS_LIB_EXT "dylib" #define OS_LIB_EXT "dylib"
@@ -28,41 +30,73 @@ GNU General Public License for more details.
#define OS_LIB_EXT "so" #define OS_LIB_EXT "so"
#define OPEN_COMMAND "xdg-open" #define OPEN_COMMAND "xdg-open"
#endif #endif
#define OS_LIB_PREFIX "lib" #define OS_LIB_PREFIX "lib"
#if XASH_ANDROID
//#if defined(LOAD_HARDFP)
// #define POSTFIX "_hardfp"
//#else
#define POSTFIX
//#endif
#else
#endif
#define VGUI_SUPPORT_DLL "libvgui_support." OS_LIB_EXT #define VGUI_SUPPORT_DLL "libvgui_support." OS_LIB_EXT
// Windows-specific // Windows-specific
#define __cdecl #define __cdecl
#define __stdcall #define __stdcall
#define _inline static inline #define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline)) #define FORCEINLINE inline __attribute__((always_inline))
#if XASH_POSIX #if XASH_POSIX
#include <unistd.h> #define PATH_SPLITTER "/"
#if XASH_NSWITCH #include <unistd.h>
#define SOLDER_LIBDL_COMPAT #include <dlfcn.h>
#include <solder.h> #define O_BINARY 0 // O_BINARY is Windows extension
#elif XASH_PSVITA #define O_TEXT 0 // O_TEXT is Windows extension
#define VRTLD_LIBDL_COMPAT // Windows functions to posix equivalent
#include <vrtld.h> #define _mkdir( x ) mkdir( x, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH )
#define O_BINARY 0 #define LoadLibrary( x ) dlopen( x, RTLD_NOW )
#else #define GetProcAddress( x, y ) dlsym( x, y )
#include <dlfcn.h> #define FreeLibrary( x ) dlclose( x )
#define HAVE_DUP #define tell( a ) lseek(a, 0, SEEK_CUR)
#define O_BINARY 0 #define HAVE_DUP
#endif #endif
#define O_TEXT 0
#define _mkdir( x ) mkdir( x, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH ) #if XASH_DOS4GW
#endif #define PATH_SPLITTER "\\"
#define LoadLibrary( x ) (0)
#define GetProcAddress( x, y ) (0)
#define FreeLibrary( x ) (0)
#endif
//#define MAKEWORD( a, b ) ((short int)(((unsigned char)(a))|(((short int)((unsigned char)(b)))<<8)))
#define max( a, b ) (((a) > (b)) ? (a) : (b))
#define min( a, b ) (((a) < (b)) ? (a) : (b))
/// TODO: check if we may clean this defines, it should not appear in non-platform code!
typedef unsigned char BYTE;
typedef short int WORD;
typedef unsigned int DWORD;
typedef int LONG;
typedef unsigned int ULONG;
typedef int WPARAM;
typedef unsigned int LPARAM;
typedef void* HANDLE; typedef void* HANDLE;
typedef void* HMODULE;
typedef void* HINSTANCE; typedef void* HINSTANCE;
typedef char* LPSTR;
typedef struct tagPOINT typedef struct tagPOINT
{ {
int x, y; int x, y;
} POINT; } POINT;
#else // WIN32 #else // WIN32
#define PATH_SPLITTER "\\"
#ifdef __MINGW32__ #ifdef __MINGW32__
#define _inline static inline #define _inline static inline
#define FORCEINLINE inline __attribute__((always_inline)) #define FORCEINLINE inline __attribute__((always_inline))
@@ -74,6 +108,19 @@ GNU General Public License for more details.
#define read _read #define read _read
#define alloca _alloca #define alloca _alloca
// shut-up compiler warnings
#pragma warning(disable : 4244) // MIPS
#pragma warning(disable : 4018) // signed/unsigned mismatch
#pragma warning(disable : 4305) // truncation from const double to float
#pragma warning(disable : 4115) // named type definition in parentheses
#pragma warning(disable : 4100) // unreferenced formal parameter
#pragma warning(disable : 4127) // conditional expression is constant
#pragma warning(disable : 4057) // differs in indirection to slightly different base types
#pragma warning(disable : 4201) // nonstandard extension used
#pragma warning(disable : 4706) // assignment within conditional expression
#pragma warning(disable : 4054) // type cast' : from function pointer
#pragma warning(disable : 4310) // cast truncates constant value
#define HSPRITE WINAPI_HSPRITE #define HSPRITE WINAPI_HSPRITE
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <winsock2.h> #include <winsock2.h>
@@ -83,9 +130,13 @@ GNU General Public License for more details.
#define OS_LIB_PREFIX "" #define OS_LIB_PREFIX ""
#define OS_LIB_EXT "dll" #define OS_LIB_EXT "dll"
#define VGUI_SUPPORT_DLL "../vgui_support." OS_LIB_EXT #define VGUI_SUPPORT_DLL "../vgui_support." OS_LIB_EXT
#ifdef XASH_64BIT
// windows NameForFunction not implemented yet
#define XASH_ALLOW_SAVERESTORE_OFFSETS
#endif
#define HAVE_DUP #define HAVE_DUP
#endif //WIN32
#endif //WIN32
#ifndef XASH_LOW_MEMORY #ifndef XASH_LOW_MEMORY
#define XASH_LOW_MEMORY 0 #define XASH_LOW_MEMORY 0
#endif #endif

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@@ -82,7 +82,7 @@ typedef enum
TF_KEEP_SOURCE = (1<<1), // some images keep source TF_KEEP_SOURCE = (1<<1), // some images keep source
TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20 TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20
TF_EXPAND_SOURCE = (1<<3), // Don't keep source as 8-bit expand to RGBA TF_EXPAND_SOURCE = (1<<3), // Don't keep source as 8-bit expand to RGBA
// reserved TF_ALLOW_EMBOSS = (1<<4), // Allow emboss-mapping for this image
TF_RECTANGLE = (1<<5), // this is GL_TEXTURE_RECTANGLE TF_RECTANGLE = (1<<5), // this is GL_TEXTURE_RECTANGLE
TF_CUBEMAP = (1<<6), // it's cubemap texture TF_CUBEMAP = (1<<6), // it's cubemap texture
TF_DEPTHMAP = (1<<7), // custom texture filter used TF_DEPTHMAP = (1<<7), // custom texture filter used
@@ -107,7 +107,6 @@ typedef enum
TF_ARB_FLOAT = (1<<26), // float textures TF_ARB_FLOAT = (1<<26), // float textures
TF_NOCOMPARE = (1<<27), // disable comparing for depth textures TF_NOCOMPARE = (1<<27), // disable comparing for depth textures
TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24) TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24)
TF_MULTISAMPLE = (1<<29) // multisampling texture
} texFlags_t; } texFlags_t;
typedef enum typedef enum
@@ -161,7 +160,7 @@ struct ref_viewpass_s;
typedef struct render_api_s typedef struct render_api_s
{ {
// Get renderer info (doesn't changes engine state at all) // Get renderer info (doesn't changes engine state at all)
intptr_t (*RenderGetParm)( int parm, int arg ); // generic int (*RenderGetParm)( int parm, int arg ); // generic
void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale ); void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale );
void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha ); void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha );
lightstyle_t* (*GetLightStyle)( int number ); lightstyle_t* (*GetLightStyle)( int number );

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@@ -1,24 +0,0 @@
/*
synctype.h -- shared synctype_t definition
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 2023 Alibek Omarov
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef SYNCTYPE_H
#define SYNCTYPE_H
typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
#endif

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@@ -2,19 +2,12 @@
#ifndef XASH_TYPES_H #ifndef XASH_TYPES_H
#define XASH_TYPES_H #define XASH_TYPES_H
#include "build.h" #ifdef _WIN32
#if XASH_IRIX
#include <port.h>
#endif
#if XASH_WIN32
#include <wchar.h> // off_t #include <wchar.h> // off_t
#endif // _WIN32 #endif // _WIN32
#include <sys/types.h> // off_t #include <sys/types.h> // off_t
#include STDINT_H #include STDINT_H
#include <assert.h>
typedef unsigned char byte; typedef unsigned char byte;
typedef int sound_t; typedef int sound_t;
@@ -27,12 +20,7 @@ typedef byte rgba_t[4]; // unsigned byte colorpack
typedef byte rgb_t[3]; // unsigned byte colorpack typedef byte rgb_t[3]; // unsigned byte colorpack
typedef vec_t matrix3x4[3][4]; typedef vec_t matrix3x4[3][4];
typedef vec_t matrix4x4[4][4]; typedef vec_t matrix4x4[4][4];
#if XASH_64BIT
typedef uint32_t poolhandle_t; typedef uint32_t poolhandle_t;
#else
typedef void* poolhandle_t;
#endif
#undef true #undef true
#undef false #undef false
@@ -50,7 +38,6 @@ typedef uint64_t longtime_t;
#define MAX_SERVERINFO_STRING 512 // server handles too many settings. expand to 1024? #define MAX_SERVERINFO_STRING 512 // server handles too many settings. expand to 1024?
#define MAX_LOCALINFO_STRING 32768 // localinfo used on server and not sended to the clients #define MAX_LOCALINFO_STRING 32768 // localinfo used on server and not sended to the clients
#define MAX_SYSPATH 1024 // system filepath #define MAX_SYSPATH 1024 // system filepath
#define MAX_VA_STRING 1024 // string length returned by va()
#define MAX_PRINT_MSG 8192 // how many symbols can handle single call of Con_Printf or Con_DPrintf #define MAX_PRINT_MSG 8192 // how many symbols can handle single call of Con_Printf or Con_DPrintf
#define MAX_TOKEN 2048 // parse token length #define MAX_TOKEN 2048 // parse token length
#define MAX_MODS 512 // environment games that engine can keep visible #define MAX_MODS 512 // environment games that engine can keep visible
@@ -77,48 +64,21 @@ typedef uint64_t longtime_t;
#define ColorIndex( c ) ((( c ) - '0' ) & 7 ) #define ColorIndex( c ) ((( c ) - '0' ) & 7 )
#if defined(__GNUC__) #if defined(__GNUC__)
#ifdef __i386__ #ifdef __i386__
#define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer)) #define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer))
#define GAME_EXPORT __attribute((force_align_arg_pointer)) #define GAME_EXPORT __attribute((force_align_arg_pointer))
#else #else
#define EXPORT __attribute__ ((visibility ("default"))) #define EXPORT __attribute__ ((visibility ("default")))
#define GAME_EXPORT #define GAME_EXPORT
#endif #endif
#define _format(x) __attribute__((format(printf, x, x+1)))
#define NORETURN __attribute__((noreturn))
#elif defined(_MSC_VER) #elif defined(_MSC_VER)
#define EXPORT __declspec( dllexport ) #define EXPORT __declspec( dllexport )
#define GAME_EXPORT #define GAME_EXPORT
#define _format(x)
#define NORETURN
#else #else
#define EXPORT #define EXPORT
#define GAME_EXPORT #define GAME_EXPORT
#define _format(x)
#define NORETURN
#endif #endif
#if ( __GNUC__ >= 3 )
#define unlikely(x) __builtin_expect(x, 0)
#define likely(x) __builtin_expect(x, 1)
#elif defined( __has_builtin )
#if __has_builtin( __builtin_expect )
#define unlikely(x) __builtin_expect(x, 0)
#define likely(x) __builtin_expect(x, 1)
#else
#define unlikely(x) (x)
#define likely(x) (x)
#endif
#else
#define unlikely(x) (x)
#define likely(x) (x)
#endif
#if defined( static_assert ) // C11 static_assert
#define STATIC_ASSERT static_assert
#else
#define STATIC_ASSERT( x, y ) extern int _static_assert_##__LINE__[( x ) ? 1 : -1]
#endif
#ifdef XASH_BIG_ENDIAN #ifdef XASH_BIG_ENDIAN
#define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255)) #define LittleLong(x) (((int)(((x)&255)<<24)) + ((int)((((x)>>8)&255)<<16)) + ((int)(((x)>>16)&255)<<8) + (((x) >> 24)&255))
@@ -154,13 +114,9 @@ typedef unsigned int dword;
typedef unsigned int uint; typedef unsigned int uint;
typedef char string[MAX_STRING]; typedef char string[MAX_STRING];
typedef struct file_s file_t; // normal file typedef struct file_s file_t; // normal file
typedef struct wfile_s wfile_t; // wad file
typedef struct stream_s stream_t; // sound stream for background music playing typedef struct stream_s stream_t; // sound stream for background music playing
typedef off_t fs_offset_t; typedef off_t fs_offset_t;
#if XASH_WIN32
typedef int fs_size_t; // return type of _read, _write funcs
#else /* !XASH_WIN32 */
typedef ssize_t fs_size_t;
#endif /* !XASH_WIN32 */
typedef struct dllfunc_s typedef struct dllfunc_s
{ {
@@ -176,7 +132,7 @@ typedef struct dll_info_s
void *link; // hinstance of loading library void *link; // hinstance of loading library
} dll_info_t; } dll_info_t;
typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs ); typedef void (*setpair_t)( const char *key, const void *value, void *buffer, void *numpairs );
// config strings are a general means of communication from // config strings are a general means of communication from
// the server to all connected clients. // the server to all connected clients.

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@@ -16,10 +16,6 @@
#ifndef ALIAS_H #ifndef ALIAS_H
#define ALIAS_H #define ALIAS_H
#include "build.h"
#include STDINT_H
#include "synctype.h"
/* /*
============================================================================== ==============================================================================
@@ -43,6 +39,16 @@ Alias models are position independent, so the cache manager can move them.
#define ALIAS_TRACER2 0x0040 // orange split trail + rotate #define ALIAS_TRACER2 0x0040 // orange split trail + rotate
#define ALIAS_TRACER3 0x0080 // purple trail #define ALIAS_TRACER3 0x0080 // purple trail
// must match definition in sprite.h
#ifndef SYNCTYPE_T
#define SYNCTYPE_T
typedef enum
{
ST_SYNC = 0,
ST_RAND
} synctype_t;
#endif
typedef enum typedef enum
{ {
ALIAS_SINGLE = 0, ALIAS_SINGLE = 0,
@@ -57,42 +63,36 @@ typedef enum
typedef struct typedef struct
{ {
int32_t ident; int ident;
int32_t version; int version;
vec3_t scale; vec3_t scale;
vec3_t scale_origin; vec3_t scale_origin;
float boundingradius; float boundingradius;
vec3_t eyeposition; vec3_t eyeposition;
int32_t numskins; int numskins;
int32_t skinwidth; int skinwidth;
int32_t skinheight; int skinheight;
int32_t numverts; int numverts;
int32_t numtris; int numtris;
int32_t numframes; int numframes;
uint32_t synctype; // was synctype_t synctype_t synctype;
int32_t flags; int flags;
float size; float size;
} daliashdr_t; } daliashdr_t;
STATIC_ASSERT( sizeof( daliashdr_t ) == 84, "invalid daliashdr_t size" );
typedef struct typedef struct
{ {
int32_t onseam; int onseam;
int32_t s; int s;
int32_t t; int t;
} stvert_t; } stvert_t;
STATIC_ASSERT( sizeof( stvert_t ) == 12, "invalid stvert_t size" );
typedef struct dtriangle_s typedef struct dtriangle_s
{ {
int32_t facesfront; int facesfront;
int32_t vertindex[3]; int vertindex[3];
} dtriangle_t; } dtriangle_t;
STATIC_ASSERT( sizeof( dtriangle_t ) == 16, "invalid dtriangle_t size" );
#define DT_FACES_FRONT 0x0010 #define DT_FACES_FRONT 0x0010
#define ALIAS_ONSEAM 0x0020 #define ALIAS_ONSEAM 0x0020
@@ -103,50 +103,36 @@ typedef struct
char name[16]; // frame name from grabbing char name[16]; // frame name from grabbing
} daliasframe_t; } daliasframe_t;
STATIC_ASSERT( sizeof( daliasframe_t ) == 24, "invalid daliasframe_t size" );
typedef struct typedef struct
{ {
int32_t numframes; int numframes;
trivertex_t bboxmin; // lightnormal isn't used trivertex_t bboxmin; // lightnormal isn't used
trivertex_t bboxmax; // lightnormal isn't used trivertex_t bboxmax; // lightnormal isn't used
} daliasgroup_t; } daliasgroup_t;
STATIC_ASSERT( sizeof( daliasgroup_t ) == 12, "invalid daliasgrou_t size" );
typedef struct typedef struct
{ {
int32_t numskins; int numskins;
} daliasskingroup_t; } daliasskingroup_t;
STATIC_ASSERT( sizeof( daliasskingroup_t ) == 4, "invalid daliasskingroup_t size" );
typedef struct typedef struct
{ {
float interval; float interval;
} daliasinterval_t; } daliasinterval_t;
STATIC_ASSERT( sizeof( daliasinterval_t ) == 4, "invalid daliasinterval_t size" );
typedef struct typedef struct
{ {
float interval; float interval;
} daliasskininterval_t; } daliasskininterval_t;
STATIC_ASSERT( sizeof( daliasskininterval_t ) == 4, "invalid daliasskininterval_t size" );
typedef struct typedef struct
{ {
uint32_t type; // was aliasframetype_t aliasframetype_t type;
} daliasframetype_t; } daliasframetype_t;
STATIC_ASSERT( sizeof( daliasframetype_t ) == 4, "invalid daliasframetype_t size" );
typedef struct typedef struct
{ {
uint32_t type; // was aliasskintype_t aliasskintype_t type;
} daliasskintype_t; } daliasskintype_t;
STATIC_ASSERT( sizeof( daliasskintype_t ) == 4, "invalid daliasskintype_t size" );
#endif//ALIAS_H #endif//ALIAS_H

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@@ -27,6 +27,7 @@ int AVI_GetAudioChunk( movie_state_t *Avi, char *audiodata, int offset, int leng
void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet ); void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audio, int quiet );
movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio ); movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio );
int AVI_TimeToSoundPosition( movie_state_t *Avi, int time ); int AVI_TimeToSoundPosition( movie_state_t *Avi, int time );
int AVI_GetVideoFrameCount( movie_state_t *Avi );
void AVI_CloseVideo( movie_state_t *Avi ); void AVI_CloseVideo( movie_state_t *Avi );
qboolean AVI_IsActive( movie_state_t *Avi ); qboolean AVI_IsActive( movie_state_t *Avi );
void AVI_FreeVideo( movie_state_t *Avi ); void AVI_FreeVideo( movie_state_t *Avi );

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@@ -57,6 +57,11 @@ int AVI_TimeToSoundPosition( movie_state_t *Avi, int time )
return 0; return 0;
} }
int AVI_GetVideoFrameCount( movie_state_t *Avi )
{
return 0;
}
void AVI_CloseVideo( movie_state_t *Avi ) void AVI_CloseVideo( movie_state_t *Avi )
{ {
; ;

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@@ -1,6 +1,5 @@
/* /*
avi_win.c - playing AVI files (based on original AVIKit code, Win32 version) avi_win.c - playing AVI files (based on original AVIKit code, Win32 version)
Copyright (c) 2003-2004, Ruari O'Sullivan
Copyright (C) 2010 Uncle Mike Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify This program is free software: you can redistribute it and/or modify
@@ -64,7 +63,7 @@ static int (_stdcall *pAVIStreamTimeToSample)( PAVISTREAM pavi, LONG lTime );
static void* (_stdcall *pAVIStreamGetFrame)( PGETFRAME pg, LONG lPos ); static void* (_stdcall *pAVIStreamGetFrame)( PGETFRAME pg, LONG lPos );
static int (_stdcall *pAVIStreamGetFrameClose)( PGETFRAME pg ); static int (_stdcall *pAVIStreamGetFrameClose)( PGETFRAME pg );
static dword (_stdcall *pAVIStreamRelease)( PAVISTREAM pavi ); static dword (_stdcall *pAVIStreamRelease)( PAVISTREAM pavi );
static int (_stdcall *pAVIFileOpenW)( PAVIFILE *ppfile, LPCWSTR szFile, UINT uMode, LPCLSID lpHandler ); static int (_stdcall *pAVIFileOpen)( PAVIFILE *ppfile, LPCSTR szFile, UINT uMode, LPCLSID lpHandler );
static int (_stdcall *pAVIFileGetStream)( PAVIFILE pfile, PAVISTREAM *ppavi, DWORD fccType, LONG lParam ); static int (_stdcall *pAVIFileGetStream)( PAVIFILE pfile, PAVISTREAM *ppavi, DWORD fccType, LONG lParam );
static int (_stdcall *pAVIStreamReadFormat)( PAVISTREAM pavi, LONG lPos,LPVOID lpFormat, LONG *lpcbFormat ); static int (_stdcall *pAVIStreamReadFormat)( PAVISTREAM pavi, LONG lPos,LPVOID lpFormat, LONG *lpcbFormat );
static int (_stdcall *pAVIStreamStart)( PAVISTREAM pavi ); static int (_stdcall *pAVIStreamStart)( PAVISTREAM pavi );
@@ -77,7 +76,7 @@ static dllfunc_t avifile_funcs[] =
{ "AVIFileExit", (void **) &pAVIFileExit }, { "AVIFileExit", (void **) &pAVIFileExit },
{ "AVIFileGetStream", (void **) &pAVIFileGetStream }, { "AVIFileGetStream", (void **) &pAVIFileGetStream },
{ "AVIFileInit", (void **) &pAVIFileInit }, { "AVIFileInit", (void **) &pAVIFileInit },
{ "AVIFileOpenW", (void **) &pAVIFileOpenW }, { "AVIFileOpenA", (void **) &pAVIFileOpen },
{ "AVIFileRelease", (void **) &pAVIFileRelease }, { "AVIFileRelease", (void **) &pAVIFileRelease },
{ "AVIStreamGetFrame", (void **) &pAVIStreamGetFrame }, { "AVIStreamGetFrame", (void **) &pAVIStreamGetFrame },
{ "AVIStreamGetFrameClose", (void **) &pAVIStreamGetFrameClose }, { "AVIStreamGetFrameClose", (void **) &pAVIStreamGetFrameClose },
@@ -279,6 +278,14 @@ int AVI_GetVideoFrameNumber( movie_state_t *Avi, float time )
return (time * Avi->video_fps); return (time * Avi->video_fps);
} }
int AVI_GetVideoFrameCount( movie_state_t *Avi )
{
if( !Avi->active )
return 0;
return Avi->video_frames;
}
int AVI_TimeToSoundPosition( movie_state_t *Avi, int time ) int AVI_TimeToSoundPosition( movie_state_t *Avi, int time )
{ {
if( !Avi->active || !Avi->audio_stream ) if( !Avi->active || !Avi->audio_stream )
@@ -486,7 +493,6 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
AVISTREAMINFO stream_info; AVISTREAMINFO stream_info;
int opened_streams = 0; int opened_streams = 0;
LONG hr; LONG hr;
wchar_t pathBuffer[MAX_PATH];
// default state: non-working. // default state: non-working.
Avi->active = false; Avi->active = false;
@@ -495,15 +501,8 @@ void AVI_OpenVideo( movie_state_t *Avi, const char *filename, qboolean load_audi
// can't load Video For Windows :-( // can't load Video For Windows :-(
if( !avi_initialized ) return; if( !avi_initialized ) return;
// convert to wide char
if( MultiByteToWideChar( CP_UTF8, 0, filename, -1, pathBuffer, ARRAYSIZE( pathBuffer )) <= 0 )
{
Con_DPrintf( S_ERROR "filename buffer limit exceeded\n" );
return;
}
// load the AVI // load the AVI
hr = pAVIFileOpenW( &Avi->pfile, pathBuffer, OF_SHARE_DENY_WRITE, 0L ); hr = pAVIFileOpen( &Avi->pfile, filename, OF_SHARE_DENY_WRITE, 0L );
if( hr != 0 ) // error opening AVI: if( hr != 0 ) // error opening AVI:
{ {
@@ -658,7 +657,7 @@ movie_state_t *AVI_LoadVideo( const char *filename, qboolean load_audio )
// open cinematic // open cinematic
Q_snprintf( path, sizeof( path ), "media/%s", filename ); Q_snprintf( path, sizeof( path ), "media/%s", filename );
COM_DefaultExtension( path, ".avi", sizeof( path )); COM_DefaultExtension( path, ".avi" );
fullpath = FS_GetDiskPath( path, false ); fullpath = FS_GetDiskPath( path, false );
if( FS_FileExists( path, false ) && !fullpath ) if( FS_FileExists( path, false ) && !fullpath )

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@@ -145,7 +145,7 @@ void CL_PlayCDTrack_f( void )
CL_ScreenshotGetName CL_ScreenshotGetName
================== ==================
*/ */
static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size ) qboolean CL_ScreenshotGetName( int lastnum, char *filename )
{ {
if( lastnum < 0 || lastnum > 9999 ) if( lastnum < 0 || lastnum > 9999 )
{ {
@@ -153,7 +153,9 @@ static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size )
return false; return false;
} }
return Q_snprintf( filename, size, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum ) > 0; Q_sprintf( filename, "scrshots/%s_shot%04d.png", clgame.mapname, lastnum );
return true;
} }
/* /*
@@ -161,7 +163,7 @@ static qboolean CL_ScreenshotGetName( int lastnum, char *filename, size_t size )
CL_SnapshotGetName CL_SnapshotGetName
================== ==================
*/ */
static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size ) qboolean CL_SnapshotGetName( int lastnum, char *filename )
{ {
if( lastnum < 0 || lastnum > 9999 ) if( lastnum < 0 || lastnum > 9999 )
{ {
@@ -170,7 +172,9 @@ static qboolean CL_SnapshotGetName( int lastnum, char *filename, size_t size )
return false; return false;
} }
return Q_snprintf( filename, size, "../%s_%04d.png", clgame.mapname, lastnum ) > 0; Q_sprintf( filename, "../%s_%04d.png", clgame.mapname, lastnum );
return true;
} }
/* /*
@@ -203,7 +207,7 @@ void CL_ScreenShot_f( void )
// scan for a free filename // scan for a free filename
for( i = 0; i < 9999; i++ ) for( i = 0; i < 9999; i++ )
{ {
if( !CL_ScreenshotGetName( i, checkname, sizeof( checkname ))) if( !CL_ScreenshotGetName( i, checkname ))
return; // no namespace return; // no namespace
if( !FS_FileExists( checkname, false )) if( !FS_FileExists( checkname, false ))
@@ -243,7 +247,7 @@ void CL_SnapShot_f( void )
// scan for a free filename // scan for a free filename
for( i = 0; i < 9999; i++ ) for( i = 0; i < 9999; i++ )
{ {
if( !CL_SnapshotGetName( i, checkname, sizeof( checkname ))) if( !CL_SnapshotGetName( i, checkname ))
return; // no namespace return; // no namespace
if( !FS_FileExists( checkname, false )) if( !FS_FileExists( checkname, false ))
@@ -274,7 +278,7 @@ void CL_EnvShot_f( void )
return; return;
} }
Q_snprintf( cls.shotname, sizeof( cls.shotname ), "gfx/env/%s", Cmd_Argv( 1 )); Q_sprintf( cls.shotname, "gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_envshot; // build new frame for envshot cls.scrshot_action = scrshot_envshot; // build new frame for envshot
cls.envshot_vieworg = NULL; // no custom view cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0; cls.envshot_viewsize = 0;
@@ -295,7 +299,7 @@ void CL_SkyShot_f( void )
return; return;
} }
Q_snprintf( cls.shotname, sizeof( cls.shotname ),"gfx/env/%s", Cmd_Argv( 1 )); Q_sprintf( cls.shotname, "gfx/env/%s", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_skyshot; // build new frame for skyshot cls.scrshot_action = scrshot_skyshot; // build new frame for skyshot
cls.envshot_vieworg = NULL; // no custom view cls.envshot_vieworg = NULL; // no custom view
cls.envshot_viewsize = 0; cls.envshot_viewsize = 0;
@@ -319,8 +323,7 @@ void CL_LevelShot_f( void )
// check for exist // check for exist
if( cls.demoplayback && ( cls.demonum != -1 )) if( cls.demoplayback && ( cls.demonum != -1 ))
{ {
Q_snprintf( cls.shotname, sizeof( cls.shotname ), Q_sprintf( cls.shotname, "levelshots/%s_%s.bmp", cls.demoname, refState.wideScreen ? "16x9" : "4x3" );
"levelshots/%s_%s.bmp", cls.demoname, refState.wideScreen ? "16x9" : "4x3" );
Q_snprintf( filename, sizeof( filename ), "%s.dem", cls.demoname ); Q_snprintf( filename, sizeof( filename ), "%s.dem", cls.demoname );
// make sure what levelshot is newer than demo // make sure what levelshot is newer than demo
@@ -329,8 +332,7 @@ void CL_LevelShot_f( void )
} }
else else
{ {
Q_snprintf( cls.shotname, sizeof( cls.shotname ), Q_sprintf( cls.shotname, "levelshots/%s_%s.bmp", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" );
"levelshots/%s_%s.bmp", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" );
// make sure what levelshot is newer than bsp // make sure what levelshot is newer than bsp
ft1 = FS_FileTime( cl.worldmodel->name, false ); ft1 = FS_FileTime( cl.worldmodel->name, false );
@@ -358,7 +360,7 @@ void CL_SaveShot_f( void )
return; return;
} }
Q_snprintf( cls.shotname, sizeof( cls.shotname ), DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 )); Q_sprintf( cls.shotname, DEFAULT_SAVE_DIRECTORY "%s.bmp", Cmd_Argv( 1 ));
cls.scrshot_action = scrshot_savegame; // build new frame for saveshot cls.scrshot_action = scrshot_savegame; // build new frame for saveshot
} }

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@@ -78,7 +78,7 @@ qboolean CL_CheckFile( sizebuf_t *msg, resource_t *pResource )
} }
MSG_BeginClientCmd( msg, clc_stringcmd ); MSG_BeginClientCmd( msg, clc_stringcmd );
MSG_WriteStringf( msg, "dlfile %s", filepath ); MSG_WriteString( msg, va( "dlfile %s", filepath ));
host.downloadcount++; host.downloadcount++;
return false; return false;
@@ -106,7 +106,7 @@ void CL_RemoveFromResourceList( resource_t *pResource )
if( pResource->pPrev == NULL || pResource->pNext == NULL ) if( pResource->pPrev == NULL || pResource->pNext == NULL )
Host_Error( "mislinked resource in CL_RemoveFromResourceList\n" ); Host_Error( "mislinked resource in CL_RemoveFromResourceList\n" );
if( pResource->pNext == pResource || pResource->pPrev == pResource ) if ( pResource->pNext == pResource || pResource->pPrev == pResource )
Host_Error( "attempt to free last entry in list.\n" ); Host_Error( "attempt to free last entry in list.\n" );
pResource->pPrev->pNext = pResource->pNext; pResource->pPrev->pNext = pResource->pNext;

View File

@@ -25,6 +25,70 @@ GNU General Public License for more details.
#define MSG_COUNT 32 // last 32 messages parsed #define MSG_COUNT 32 // last 32 messages parsed
#define MSG_MASK (MSG_COUNT - 1) #define MSG_MASK (MSG_COUNT - 1)
const char *svc_strings[svc_lastmsg+1] =
{
"svc_bad",
"svc_nop",
"svc_disconnect",
"svc_event",
"svc_changing",
"svc_setview",
"svc_sound",
"svc_time",
"svc_print",
"svc_stufftext",
"svc_setangle",
"svc_serverdata",
"svc_lightstyle",
"svc_updateuserinfo",
"svc_deltatable",
"svc_clientdata",
"svc_resource",
"svc_pings",
"svc_particle",
"svc_restoresound",
"svc_spawnstatic",
"svc_event_reliable",
"svc_spawnbaseline",
"svc_temp_entity",
"svc_setpause",
"svc_signonnum",
"svc_centerprint",
"svc_unused27",
"svc_unused28",
"svc_unused29",
"svc_intermission",
"svc_finale",
"svc_cdtrack",
"svc_restore",
"svc_cutscene",
"svc_weaponanim",
"svc_bspdecal",
"svc_roomtype",
"svc_addangle",
"svc_usermessage",
"svc_packetentities",
"svc_deltapacketentities",
"svc_choke",
"svc_resourcelist",
"svc_deltamovevars",
"svc_resourcerequest",
"svc_customization",
"svc_crosshairangle",
"svc_soundfade",
"svc_filetxferfailed",
"svc_hltv",
"svc_director",
"svc_voiceinit",
"svc_voicedata",
"svc_deltapacketbones",
"svc_unused55",
"svc_resourcelocation",
"svc_querycvarvalue",
"svc_querycvarvalue2",
"svc_exec",
};
typedef struct typedef struct
{ {
int command; int command;
@@ -45,7 +109,7 @@ const char *CL_MsgInfo( int cmd )
{ {
static string sz; static string sz;
Q_strncpy( sz, "???", sizeof( sz )); Q_strcpy( sz, "???" );
if( cmd >= 0 && cmd <= svc_lastmsg ) if( cmd >= 0 && cmd <= svc_lastmsg )
{ {

View File

@@ -518,26 +518,14 @@ CL_ReadDemoCmdHeader
read the demo command read the demo command
================= =================
*/ */
qboolean CL_ReadDemoCmdHeader( byte *cmd, float *dt ) void CL_ReadDemoCmdHeader( byte *cmd, float *dt )
{ {
// read the command // read the command
// HACKHACK: skip NOPs FS_Read( cls.demofile, cmd, sizeof( byte ));
do Assert( *cmd >= 1 && *cmd <= dem_lastcmd );
{
FS_Read( cls.demofile, cmd, sizeof( byte ));
} while( *cmd == dem_unknown );
if( *cmd > dem_lastcmd )
{
Con_Printf( S_ERROR "Demo cmd %d > %d, file offset = %d\n", *cmd, dem_lastcmd, (int)FS_Tell( cls.demofile ));
CL_DemoCompleted();
return false;
}
// read the timestamp // read the timestamp
FS_Read( cls.demofile, dt, sizeof( float )); FS_Read( cls.demofile, dt, sizeof( float ));
return true;
} }
/* /*
@@ -900,7 +888,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
qboolean swallowmessages = true; qboolean swallowmessages = true;
static int tdlastdemoframe = 0; static int tdlastdemoframe = 0;
byte *userbuf = NULL; byte *userbuf = NULL;
size_t size = 0; size_t size;
byte cmd; byte cmd;
if( !cls.demofile ) if( !cls.demofile )
@@ -925,8 +913,7 @@ qboolean CL_DemoReadMessage( byte *buffer, size_t *length )
if( !cls.demofile ) break; if( !cls.demofile ) break;
curpos = FS_Tell( cls.demofile ); curpos = FS_Tell( cls.demofile );
if( !CL_ReadDemoCmdHeader( &cmd, &demo.timestamp )) CL_ReadDemoCmdHeader( &cmd, &demo.timestamp );
return false;
fElapsedTime = CL_GetDemoPlaybackClock() - demo.starttime; fElapsedTime = CL_GetDemoPlaybackClock() - demo.starttime;
if( !cls.timedemo ) bSkipMessage = ((demo.timestamp - cl_serverframetime()) >= fElapsedTime) ? true : false; if( !cls.timedemo ) bSkipMessage = ((demo.timestamp - cl_serverframetime()) >= fElapsedTime) ? true : false;
@@ -1317,16 +1304,16 @@ void CL_CheckStartupDemos( void )
CL_DemoGetName CL_DemoGetName
================== ==================
*/ */
static void CL_DemoGetName( int lastnum, char *filename, size_t size ) static void CL_DemoGetName( int lastnum, char *filename )
{ {
if( lastnum < 0 || lastnum > 9999 ) if( lastnum < 0 || lastnum > 9999 )
{ {
// bound // bound
Q_strncpy( filename, "demo9999.dem", size ); Q_strcpy( filename, "demo9999" );
return; return;
} }
Q_snprintf( filename, size, "demo%04d.dem", lastnum ); Q_sprintf( filename, "demo%04d", lastnum );
} }
/* /*
@@ -1380,8 +1367,8 @@ void CL_Record_f( void )
// scan for a free filename // scan for a free filename
for( n = 0; n < 10000; n++ ) for( n = 0; n < 10000; n++ )
{ {
CL_DemoGetName( n, demoname, sizeof( demoname )); CL_DemoGetName( n, demoname );
if( !FS_FileExists( demoname, true )) if( !FS_FileExists( va( "%s.dem", demoname ), true ))
break; break;
} }
@@ -1394,7 +1381,7 @@ void CL_Record_f( void )
else Q_strncpy( demoname, name, sizeof( demoname )); else Q_strncpy( demoname, name, sizeof( demoname ));
// open the demo file // open the demo file
Q_snprintf( demopath, sizeof( demopath ), "%s.dem", demoname ); Q_sprintf( demopath, "%s.dem", demoname );
// make sure that old demo is removed // make sure that old demo is removed
if( FS_FileExists( demopath, false )) if( FS_FileExists( demopath, false ))
@@ -1421,7 +1408,7 @@ void CL_PlayDemo_f( void )
if( Cmd_Argc() < 2 ) if( Cmd_Argc() < 2 )
{ {
Con_Printf( S_USAGE "%s <demoname>\n", Cmd_Argv( 0 )); Con_Printf( S_USAGE "playdemo <demoname>\n" );
return; return;
} }
@@ -1548,6 +1535,12 @@ timedemo <demoname>
*/ */
void CL_TimeDemo_f( void ) void CL_TimeDemo_f( void )
{ {
if( Cmd_Argc() != 2 )
{
Con_Printf( S_USAGE "timedemo <demoname>\n" );
return;
}
CL_PlayDemo_f (); CL_PlayDemo_f ();
// cls.td_starttime will be grabbed at the second frame of the demo, so // cls.td_starttime will be grabbed at the second frame of the demo, so

View File

@@ -33,6 +33,46 @@ static mnode_t *r_pefragtopnode;
static vec3_t r_emins, r_emaxs; static vec3_t r_emins, r_emaxs;
static cl_entity_t *r_addent; static cl_entity_t *r_addent;
/*
================
R_RemoveEfrags
Call when removing an object from the world or moving it to another position
================
*/
void R_RemoveEfrags( cl_entity_t *ent )
{
efrag_t *ef, *old, *walk, **prev;
ef = ent->efrag;
while( ef )
{
prev = &ef->leaf->efrags;
while( 1 )
{
walk = *prev;
if( !walk ) break;
if( walk == ef )
{
// remove this fragment
*prev = ef->leafnext;
break;
}
else prev = &walk->leafnext;
}
old = ef;
ef = ef->entnext;
// put it on the free list
old->entnext = clgame.free_efrags;
clgame.free_efrags = old;
}
ent->efrag = NULL;
}
/* /*
=================== ===================
R_SplitEntityOnNode R_SplitEntityOnNode
@@ -148,6 +188,8 @@ void R_StoreEfrags( efrag_t **ppefrag, int framecount )
case mod_brush: case mod_brush:
case mod_studio: case mod_studio:
case mod_sprite: case mod_sprite:
pent = pefrag->entity;
if( pent->visframe != framecount ) if( pent->visframe != framecount )
{ {
if( CL_AddVisibleEntity( pent, ET_FRAGMENTED )) if( CL_AddVisibleEntity( pent, ET_FRAGMENTED ))

View File

@@ -46,7 +46,7 @@ short GAME_EXPORT R_LookupColor( byte r, byte g, byte b )
float rf, gf, bf; float rf, gf, bf;
bestdiff = 999999; bestdiff = 999999;
best = -1; best = 65535;
for( i = 0; i < 256; i++ ) for( i = 0; i < 256; i++ )
{ {
@@ -140,6 +140,26 @@ void CL_FreeParticles( void )
cl_particles = NULL; cl_particles = NULL;
} }
/*
================
CL_FreeParticle
move particle to freelist
================
*/
void CL_FreeParticle( particle_t *p )
{
if( p->deathfunc )
{
// call right the deathfunc before die
p->deathfunc( p );
p->deathfunc = NULL;
}
p->next = cl_free_particles;
cl_free_particles = p;
}
/* /*
================ ================
CL_AllocParticleFast CL_AllocParticleFast
@@ -663,46 +683,42 @@ void CL_ParseViewBeam( sizebuf_t *msg, int beamType )
switch( beamType ) switch( beamType )
{ {
case TE_BEAMPOINTS: case TE_BEAMPOINTS:
case TE_BEAMENTPOINT: start[0] = MSG_ReadCoord( msg );
case TE_BEAMENTS: start[1] = MSG_ReadCoord( msg );
if( beamType == TE_BEAMENTS ) start[2] = MSG_ReadCoord( msg );
{ end[0] = MSG_ReadCoord( msg );
startEnt = MSG_ReadShort( msg ); end[1] = MSG_ReadCoord( msg );
endEnt = MSG_ReadShort( msg ); end[2] = MSG_ReadCoord( msg );
}
else
{
if( beamType == TE_BEAMENTPOINT )
{
startEnt = MSG_ReadShort( msg );
}
else
{
start[0] = MSG_ReadCoord( msg );
start[1] = MSG_ReadCoord( msg );
start[2] = MSG_ReadCoord( msg );
}
end[0] = MSG_ReadCoord( msg );
end[1] = MSG_ReadCoord( msg );
end[2] = MSG_ReadCoord( msg );
}
modelIndex = MSG_ReadShort( msg ); modelIndex = MSG_ReadShort( msg );
startFrame = MSG_ReadByte( msg ); startFrame = MSG_ReadByte( msg );
frameRate = (float)MSG_ReadByte( msg ) * 0.1f; frameRate = (float)MSG_ReadByte( msg );
life = (float)MSG_ReadByte( msg ) * 0.1f; life = (float)(MSG_ReadByte( msg ) * 0.1f);
width = (float)MSG_ReadByte( msg ) * 0.1f; width = (float)(MSG_ReadByte( msg ) * 0.1f);
noise = (float)MSG_ReadByte( msg ) * 0.01f; noise = (float)(MSG_ReadByte( msg ) * 0.01f);
r = (float)MSG_ReadByte( msg ) / 255.0f; r = (float)MSG_ReadByte( msg ) / 255.0f;
g = (float)MSG_ReadByte( msg ) / 255.0f; g = (float)MSG_ReadByte( msg ) / 255.0f;
b = (float)MSG_ReadByte( msg ) / 255.0f; b = (float)MSG_ReadByte( msg ) / 255.0f;
a = (float)MSG_ReadByte( msg ) / 255.0f; a = (float)MSG_ReadByte( msg ) / 255.0f;
speed = (float)MSG_ReadByte( msg ) * 0.1f; speed = (float)(MSG_ReadByte( msg ) * 0.1f);
if( beamType == TE_BEAMENTS ) R_BeamPoints( start, end, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b );
R_BeamEnts( startEnt, endEnt, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b ); break;
else if( beamType == TE_BEAMENTPOINT ) case TE_BEAMENTPOINT:
R_BeamEntPoint( startEnt, end, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b ); startEnt = MSG_ReadShort( msg );
else end[0] = MSG_ReadCoord( msg );
R_BeamPoints( start, end, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b ); end[1] = MSG_ReadCoord( msg );
end[2] = MSG_ReadCoord( msg );
modelIndex = MSG_ReadShort( msg );
startFrame = MSG_ReadByte( msg );
frameRate = (float)MSG_ReadByte( msg );
life = (float)(MSG_ReadByte( msg ) * 0.1f);
width = (float)(MSG_ReadByte( msg ) * 0.1f);
noise = (float)(MSG_ReadByte( msg ) * 0.01f);
r = (float)MSG_ReadByte( msg ) / 255.0f;
g = (float)MSG_ReadByte( msg ) / 255.0f;
b = (float)MSG_ReadByte( msg ) / 255.0f;
a = (float)MSG_ReadByte( msg ) / 255.0f;
speed = (float)(MSG_ReadByte( msg ) * 0.1f);
R_BeamEntPoint( startEnt, end, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b );
break; break;
case TE_LIGHTNING: case TE_LIGHTNING:
start[0] = MSG_ReadCoord( msg ); start[0] = MSG_ReadCoord( msg );
@@ -711,11 +727,27 @@ void CL_ParseViewBeam( sizebuf_t *msg, int beamType )
end[0] = MSG_ReadCoord( msg ); end[0] = MSG_ReadCoord( msg );
end[1] = MSG_ReadCoord( msg ); end[1] = MSG_ReadCoord( msg );
end[2] = MSG_ReadCoord( msg ); end[2] = MSG_ReadCoord( msg );
life = (float)MSG_ReadByte( msg ) * 0.1f; life = (float)(MSG_ReadByte( msg ) * 0.1f);
width = (float)MSG_ReadByte( msg ) * 0.1f; width = (float)(MSG_ReadByte( msg ) * 0.1f);
noise = (float)MSG_ReadByte( msg ) * 0.01f; noise = (float)(MSG_ReadByte( msg ) * 0.01f);
modelIndex = MSG_ReadShort( msg ); modelIndex = MSG_ReadShort( msg );
R_BeamLightning( start, end, modelIndex, life, width, noise, 0.6f, 3.5f ); R_BeamLightning( start, end, modelIndex, life, width, noise, 0.6F, 3.5f );
break;
case TE_BEAMENTS:
startEnt = MSG_ReadShort( msg );
endEnt = MSG_ReadShort( msg );
modelIndex = MSG_ReadShort( msg );
startFrame = MSG_ReadByte( msg );
frameRate = (float)(MSG_ReadByte( msg ) * 0.1f);
life = (float)(MSG_ReadByte( msg ) * 0.1f);
width = (float)(MSG_ReadByte( msg ) * 0.1f);
noise = (float)(MSG_ReadByte( msg ) * 0.01f);
r = (float)MSG_ReadByte( msg ) / 255.0f;
g = (float)MSG_ReadByte( msg ) / 255.0f;
b = (float)MSG_ReadByte( msg ) / 255.0f;
a = (float)MSG_ReadByte( msg ) / 255.0f;
speed = (float)(MSG_ReadByte( msg ) * 0.1f);
R_BeamEnts( startEnt, endEnt, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b );
break; break;
case TE_BEAM: case TE_BEAM:
break; break;
@@ -741,21 +773,21 @@ void CL_ParseViewBeam( sizebuf_t *msg, int beamType )
end[2] = MSG_ReadCoord( msg ); end[2] = MSG_ReadCoord( msg );
modelIndex = MSG_ReadShort( msg ); modelIndex = MSG_ReadShort( msg );
startFrame = MSG_ReadByte( msg ); startFrame = MSG_ReadByte( msg );
frameRate = (float)MSG_ReadByte( msg ) * 0.1f; frameRate = (float)(MSG_ReadByte( msg ));
life = (float)MSG_ReadByte( msg ) * 0.1f; life = (float)(MSG_ReadByte( msg ) * 0.1f);
width = (float)MSG_ReadByte( msg ); width = (float)(MSG_ReadByte( msg ));
noise = (float)MSG_ReadByte( msg ) * 0.01f; noise = (float)(MSG_ReadByte( msg ) * 0.1f);
r = (float)MSG_ReadByte( msg ) / 255.0f; r = (float)MSG_ReadByte( msg ) / 255.0f;
g = (float)MSG_ReadByte( msg ) / 255.0f; g = (float)MSG_ReadByte( msg ) / 255.0f;
b = (float)MSG_ReadByte( msg ) / 255.0f; b = (float)MSG_ReadByte( msg ) / 255.0f;
a = (float)MSG_ReadByte( msg ) / 255.0f; a = (float)MSG_ReadByte( msg ) / 255.0f;
speed = (float)MSG_ReadByte( msg ) * 0.1f; speed = (float)(MSG_ReadByte( msg ) / 0.1f);
R_BeamCirclePoints( beamType, start, end, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b ); R_BeamCirclePoints( beamType, start, end, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b );
break; break;
case TE_BEAMFOLLOW: case TE_BEAMFOLLOW:
startEnt = MSG_ReadShort( msg ); startEnt = MSG_ReadShort( msg );
modelIndex = MSG_ReadShort( msg ); modelIndex = MSG_ReadShort( msg );
life = (float)MSG_ReadByte( msg ) * 0.1f; life = (float)(MSG_ReadByte( msg ) * 0.1f);
width = (float)MSG_ReadByte( msg ); width = (float)MSG_ReadByte( msg );
r = (float)MSG_ReadByte( msg ) / 255.0f; r = (float)MSG_ReadByte( msg ) / 255.0f;
g = (float)MSG_ReadByte( msg ) / 255.0f; g = (float)MSG_ReadByte( msg ) / 255.0f;
@@ -768,15 +800,15 @@ void CL_ParseViewBeam( sizebuf_t *msg, int beamType )
endEnt = MSG_ReadShort( msg ); endEnt = MSG_ReadShort( msg );
modelIndex = MSG_ReadShort( msg ); modelIndex = MSG_ReadShort( msg );
startFrame = MSG_ReadByte( msg ); startFrame = MSG_ReadByte( msg );
frameRate = (float)MSG_ReadByte( msg ) * 0.1f; frameRate = (float)MSG_ReadByte( msg );
life = (float)MSG_ReadByte( msg ) * 0.1f; life = (float)(MSG_ReadByte( msg ) * 0.1f);
width = (float)MSG_ReadByte( msg ) * 0.1f; width = (float)(MSG_ReadByte( msg ) * 0.1f);
noise = (float)MSG_ReadByte( msg ) * 0.01f; noise = (float)(MSG_ReadByte( msg ) * 0.01f);
r = (float)MSG_ReadByte( msg ) / 255.0f; r = (float)MSG_ReadByte( msg ) / 255.0f;
g = (float)MSG_ReadByte( msg ) / 255.0f; g = (float)MSG_ReadByte( msg ) / 255.0f;
b = (float)MSG_ReadByte( msg ) / 255.0f; b = (float)MSG_ReadByte( msg ) / 255.0f;
a = (float)MSG_ReadByte( msg ) / 255.0f; a = (float)MSG_ReadByte( msg ) / 255.0f;
speed = (float)MSG_ReadByte( msg ) * 0.1f; speed = (float)(MSG_ReadByte( msg ) * 0.1f);
R_BeamRing( startEnt, endEnt, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b ); R_BeamRing( startEnt, endEnt, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b );
break; break;
case TE_BEAMHOSE: case TE_BEAMHOSE:
@@ -1091,13 +1123,9 @@ R_ParticleExplosion2
void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int colorLength ) void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int colorLength )
{ {
int i, j; int i, j;
int colorMod = 0, packedColor; int colorMod = 0;
particle_t *p; particle_t *p;
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
packedColor = 255; // use old code for blob particles
else packedColor = 0;
for( i = 0; i < 512; i++ ) for( i = 0; i < 512; i++ )
{ {
p = R_AllocParticle( NULL ); p = R_AllocParticle( NULL );
@@ -1105,7 +1133,7 @@ void GAME_EXPORT R_ParticleExplosion2( const vec3_t org, int colorStart, int col
p->die = cl.time + 0.3f; p->die = cl.time + 0.3f;
p->color = colorStart + ( colorMod % colorLength ); p->color = colorStart + ( colorMod % colorLength );
p->packedColor = packedColor; p->packedColor = 255; // use old code for blob particles
colorMod++; colorMod++;
p->type = pt_blob; p->type = pt_blob;
@@ -1127,19 +1155,15 @@ R_BlobExplosion
void GAME_EXPORT R_BlobExplosion( const vec3_t org ) void GAME_EXPORT R_BlobExplosion( const vec3_t org )
{ {
particle_t *p; particle_t *p;
int i, j, packedColor; int i, j;
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE ))
packedColor = 255; // use old code for blob particles
else packedColor = 0;
for( i = 0; i < 1024; i++ ) for( i = 0; i < 1024; i++ )
{ {
p = R_AllocParticle( NULL ); p = R_AllocParticle( NULL );
if( !p ) return; if( !p ) return;
p->die = cl.time + COM_RandomFloat( 1.0f, 1.4f ); p->die = cl.time + COM_RandomFloat( 2.0f, 2.4f );
p->packedColor = packedColor; p->packedColor = 255; // use old code for blob particles
if( i & 1 ) if( i & 1 )
{ {
@@ -1241,7 +1265,7 @@ void GAME_EXPORT R_BloodStream( const vec3_t org, const vec3_t dir, int pcolor,
particle_t *p; particle_t *p;
int i, j; int i, j;
float arc; float arc;
int accel = speed; // must be integer due to bug in GoldSrc float accel = speed;
for( arc = 0.05f, i = 0; i < 100; i++ ) for( arc = 0.05f, i = 0; i < 100; i++ )
{ {

View File

@@ -158,7 +158,7 @@ CL_EventIndex
*/ */
word CL_EventIndex( const char *name ) word CL_EventIndex( const char *name )
{ {
word i; int i;
if( !COM_CheckString( name )) if( !COM_CheckString( name ))
return 0; return 0;
@@ -484,7 +484,7 @@ void GAME_EXPORT CL_PlaybackEvent( int flags, const edict_t *pInvoker, word even
return; return;
// first check event for out of bounds // first check event for out of bounds
if( eventindex < 1 || eventindex >= MAX_EVENTS ) if( eventindex < 1 || eventindex > MAX_EVENTS )
{ {
Con_DPrintf( S_ERROR "CL_PlaybackEvent: invalid eventindex %i\n", eventindex ); Con_DPrintf( S_ERROR "CL_PlaybackEvent: invalid eventindex %i\n", eventindex );
return; return;

View File

@@ -1,350 +0,0 @@
/*
cl_font.c - bare bones engine font manager
Copyright (C) 2023 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "filesystem.h"
#include "client.h"
#include "qfont.h"
qboolean CL_FixedFont( cl_font_t *font )
{
return font && font->valid && font->type == FONT_FIXED;
}
static int CL_LoadFontTexture( const char *fontname, uint texFlags, int *width )
{
int font_width;
int tex;
if( !g_fsapi.FileExists( fontname, false ))
return 0;
tex = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, texFlags );
if( !tex )
return 0;
font_width = REF_GET_PARM( PARM_TEX_WIDTH, tex );
if( !font_width )
{
ref.dllFuncs.GL_FreeTexture( tex );
return 0;
}
*width = font_width;
return tex;
}
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags )
{
int font_width, i;
if( font->valid )
return true; // already loaded
font->hFontTexture = CL_LoadFontTexture( fontname, texFlags, &font_width );
if( !font->hFontTexture )
return false;
font->type = FONT_FIXED;
font->valid = true;
font->scale = scale;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode;
font->charHeight = Q_rint( font_width / 16 * scale );
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
{
font->fontRc[i].left = ( i * font_width / 16 ) % font_width;
font->fontRc[i].right = font->fontRc[i].left + font_width / 16;
font->fontRc[i].top = ( i / 16 ) * ( font_width / 16 );
font->fontRc[i].bottom = font->fontRc[i].top + font_width / 16;
font->charWidths[i] = Q_rint( font_width / 16 * scale );
}
return true;
}
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags )
{
fs_offset_t length;
qfont_t src;
byte *pfile;
int font_width, i;
if( font->valid )
return true;
pfile = g_fsapi.LoadFile( fontname, &length, false );
if( !pfile )
return false;
if( length < sizeof( src ))
{
Mem_Free( pfile );
return false;
}
memcpy( &src, pfile, sizeof( src ));
Mem_Free( pfile );
font->hFontTexture = CL_LoadFontTexture( fontname, texFlags, &font_width );
if( !font->hFontTexture )
return false;
font->type = FONT_VARIABLE;
font->valid = true;
font->scale = scale;
font->nearest = FBitSet( texFlags, TF_NEAREST );
font->rendermode = rendermode;
font->charHeight = Q_rint( src.rowheight * scale );
for( i = 0; i < ARRAYSIZE( font->fontRc ); i++ )
{
const charinfo *ci = &src.fontinfo[i];
font->fontRc[i].left = (word)ci->startoffset % font_width;
font->fontRc[i].right = font->fontRc[i].left + ci->charwidth;
font->fontRc[i].top = (word)ci->startoffset / font_width;
font->fontRc[i].bottom = font->fontRc[i].top + src.rowheight;
font->charWidths[i] = Q_rint( src.fontinfo[i].charwidth * scale );
}
return true;
}
void CL_FreeFont( cl_font_t *font )
{
if( !font || !font->valid )
return;
ref.dllFuncs.GL_FreeTexture( font->hFontTexture );
memset( font, 0, sizeof( *font ));
}
static int CL_CalcTabStop( const cl_font_t *font, int x )
{
int space = font->charWidths[' '];
int tab = space * 6; // 6 spaces
int stop = tab - x % tab;
if( stop < space )
return tab * 2 - x % tab; // select next
return stop;
}
int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags )
{
wrect_t *rc;
float w, h;
float s1, t1, s2, t2, half = 0.5f;
int texw, texh;
if( !font || !font->valid || y < -font->charHeight )
return 0;
// check if printable
if( number <= 32 )
{
if( number == ' ' )
return font->charWidths[' '];
else if( number == '\t' )
return CL_CalcTabStop( font, x );
return 0;
}
if( FBitSet( flags, FONT_DRAW_UTF8 ))
number = Con_UtfProcessChar( number & 255 );
else number &= 255;
if( !number || !font->charWidths[number])
return 0;
R_GetTextureParms( &texw, &texh, font->hFontTexture );
if( !texw || !texh )
return font->charWidths[number];
rc = &font->fontRc[number];
if( font->nearest || font->scale <= 1.0f )
half = 0;
s1 = ((float)rc->left + half ) / texw;
t1 = ((float)rc->top + half ) / texh;
s2 = ((float)rc->right - half ) / texw;
t2 = ((float)rc->bottom - half ) / texh;
w = ( rc->right - rc->left ) * font->scale;
h = ( rc->bottom - rc->top ) * font->scale;
if( FBitSet( flags, FONT_DRAW_HUD ))
SPR_AdjustSize( &x, &y, &w, &h );
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
// don't apply color to fixed fonts it's already colored
if( font->type != FONT_FIXED || REF_GET_PARM( PARM_TEX_GLFORMAT, font->hFontTexture ) == 0x8045 ) // GL_LUMINANCE8_ALPHA8
ref.dllFuncs.Color4ub( color[0], color[1], color[2], color[3] );
else ref.dllFuncs.Color4ub( 255, 255, 255, color[3] );
ref.dllFuncs.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, font->hFontTexture );
return font->charWidths[number];
}
int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags )
{
rgba_t current_color;
int draw_len = 0;
if( !font || !font->valid )
return 0;
if( FBitSet( flags, FONT_DRAW_UTF8 ))
Con_UtfProcessChar( 0 ); // clear utf state
if( !FBitSet( flags, FONT_DRAW_NORENDERMODE ))
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
Vector4Copy( color, current_color );
while( *s )
{
if( *s == '\n' )
{
s++;
if( !*s )
break;
// some client functions ignore newlines
if( !FBitSet( flags, FONT_DRAW_NOLF ))
{
draw_len = 0;
y += font->charHeight;
}
if( FBitSet( flags, FONT_DRAW_RESETCOLORONLF ))
Vector4Copy( color, current_color );
continue;
}
if( IsColorString( s ))
{
// don't copy alpha
if( !FBitSet( flags, FONT_DRAW_FORCECOL ))
VectorCopy( g_color_table[ColorIndex(*( s + 1 ))], current_color );
s += 2;
continue;
}
// skip setting rendermode, it was changed for this string already
draw_len += CL_DrawCharacter( x + draw_len, y, (byte)*s, current_color, font, flags | FONT_DRAW_NORENDERMODE );
s++;
}
return draw_len;
}
int CL_DrawStringf( cl_font_t *font, float x, float y, rgba_t color, int flags, const char *fmt, ... )
{
va_list va;
char buf[MAX_VA_STRING];
va_start( va, fmt );
Q_vsnprintf( buf, sizeof( buf ), fmt, va );
va_end( va );
return CL_DrawString( x, y, buf, color, font, flags );
}
void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height )
{
if( !font || !font->valid ) return;
if( width )
{
if( number == '\t' )
*width = CL_CalcTabStop( font, 0 ); // at least return max tabstop
else *width = font->charWidths[number & 255];
}
if( height ) *height = font->charHeight;
}
void CL_DrawStringLen( cl_font_t *font, const char *s, int *width, int *height, int flags )
{
int draw_len = 0;
if( !font || !font->valid )
return;
if( height )
*height = font->charHeight;
if( width )
*width = 0;
if( !COM_CheckString( s ))
return;
if( FBitSet( flags, FONT_DRAW_UTF8 ))
Con_UtfProcessChar( 0 ); // reset utf state
while( *s )
{
int number;
if( *s == '\n' )
{
// BUG: no check for end string here
// but high chances somebody's relying on this
s++;
draw_len = 0;
if( !FBitSet( flags, FONT_DRAW_NOLF ))
{
if( height )
*height += font->charHeight;
}
continue;
}
else if( *s == '\t' )
{
draw_len += CL_CalcTabStop( font, 0 ); // at least return max tabstop
s++;
continue;
}
if( IsColorString( s ))
{
s += 2;
continue;
}
if( FBitSet( flags, FONT_DRAW_UTF8 ))
number = Con_UtfProcessChar( (byte)*s );
else number = (byte)*s;
if( number )
{
draw_len += font->charWidths[number];
if( draw_len > *width )
*width = draw_len;
}
s++;
}
}

View File

@@ -58,13 +58,10 @@ void CL_UpdatePositions( cl_entity_t *ent )
ent->current_position = (ent->current_position + 1) & HISTORY_MASK; ent->current_position = (ent->current_position + 1) & HISTORY_MASK;
ph = &ent->ph[ent->current_position]; ph = &ent->ph[ent->current_position];
VectorCopy( ent->curstate.origin, ph->origin ); VectorCopy( ent->curstate.origin, ph->origin );
VectorCopy( ent->curstate.angles, ph->angles ); VectorCopy( ent->curstate.angles, ph->angles );
ph->animtime = ent->curstate.animtime; // !!!
if( ent->model && ent->model->type == mod_brush )
ph->animtime = ent->curstate.animtime;
else
ph->animtime = cl.time;
} }
/* /*
@@ -222,7 +219,7 @@ void CL_UpdateLatchedVars( cl_entity_t *ent )
if( ent->curstate.sequence != ent->prevstate.sequence ) if( ent->curstate.sequence != ent->prevstate.sequence )
{ {
memcpy( ent->latched.prevseqblending, ent->prevstate.blending, sizeof( ent->latched.prevseqblending )); memcpy( ent->prevstate.blending, ent->latched.prevseqblending, sizeof( ent->prevstate.blending ));
ent->latched.prevsequence = ent->prevstate.sequence; ent->latched.prevsequence = ent->prevstate.sequence;
ent->latched.sequencetime = ent->curstate.animtime; ent->latched.sequencetime = ent->curstate.animtime;
} }
@@ -241,7 +238,7 @@ CL_GetStudioEstimatedFrame
==================== ====================
*/ */
static float CL_GetStudioEstimatedFrame( cl_entity_t *ent ) float CL_GetStudioEstimatedFrame( cl_entity_t *ent )
{ {
studiohdr_t *pstudiohdr; studiohdr_t *pstudiohdr;
mstudioseqdesc_t *pseqdesc; mstudioseqdesc_t *pseqdesc;
@@ -255,7 +252,7 @@ static float CL_GetStudioEstimatedFrame( cl_entity_t *ent )
{ {
sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 ); sequence = bound( 0, ent->curstate.sequence, pstudiohdr->numseq - 1 );
pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence; pseqdesc = (mstudioseqdesc_t *)((byte *)pstudiohdr + pstudiohdr->seqindex) + sequence;
return ref.dllFuncs.R_StudioEstimateFrame( ent, pseqdesc, cl.time ); return ref.dllFuncs.R_StudioEstimateFrame( ent, pseqdesc );
} }
} }
@@ -313,7 +310,7 @@ void CL_ProcessEntityUpdate( cl_entity_t *ent )
if( FBitSet( ent->curstate.entityType, ENTITY_NORMAL )) if( FBitSet( ent->curstate.entityType, ENTITY_NORMAL ))
COM_NormalizeAngles( ent->curstate.angles ); COM_NormalizeAngles( ent->curstate.angles );
parametric = ent->curstate.starttime != 0.0f && ent->curstate.impacttime != 0.0f; parametric = CL_ParametricMove( ent );
// allow interpolation on bmodels too // allow interpolation on bmodels too
if( ent->model && ent->model->type == mod_brush ) if( ent->model && ent->model->type == mod_brush )
@@ -352,7 +349,7 @@ find two timestamps
qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, position_history_t **ph0, position_history_t **ph1 ) qboolean CL_FindInterpolationUpdates( cl_entity_t *ent, float targettime, position_history_t **ph0, position_history_t **ph1 )
{ {
qboolean extrapolate = true; qboolean extrapolate = true;
uint i, i0, i1, imod; int i, i0, i1, imod;
float at; float at;
imod = ent->current_position; imod = ent->current_position;
@@ -409,7 +406,7 @@ void CL_PureOrigin( cl_entity_t *ent, float t, vec3_t outorigin, vec3_t outangle
VectorSubtract( ph0->origin, ph1->origin, delta ); VectorSubtract( ph0->origin, ph1->origin, delta );
if( !Q_equal( t0, t1 )) if( t0 != t1 )
frac = ( t - t1 ) / ( t0 - t1 ); frac = ( t - t1 ) / ( t0 - t1 );
else frac = 1.0f; else frac = 1.0f;
@@ -489,9 +486,7 @@ int CL_InterpolateModel( cl_entity_t *e )
return 0; return 0;
} }
// HACKHACK: workaround buggy position history animtime if( t2 == t1 )
// going backward sometimes
if( Q_equal( t2, t1 ) || t2 < t1 )
{ {
VectorCopy( ph0->origin, e->origin ); VectorCopy( ph0->origin, e->origin );
VectorCopy( ph0->angles, e->angles ); VectorCopy( ph0->angles, e->angles );
@@ -534,7 +529,7 @@ void CL_ComputePlayerOrigin( cl_entity_t *ent )
vec3_t origin; vec3_t origin;
vec3_t angles; vec3_t angles;
if( !ent->player ) if( !ent->player || ent->index == ( cl.playernum + 1 ))
return; return;
if( cl_nointerp->value > 0.f ) if( cl_nointerp->value > 0.f )
@@ -654,24 +649,6 @@ FRAME PARSING
========================================================================= =========================================================================
*/ */
static qboolean CL_ParseEntityNumFromPacket( sizebuf_t *msg, int *newnum )
{
if( cls.legacymode )
{
*newnum = MSG_ReadWord( msg );
if( *newnum == 0 )
return false;
}
else
{
*newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
if( *newnum == LAST_EDICT )
return false;
}
return true;
}
/* /*
================= =================
CL_FlushEntityPacket CL_FlushEntityPacket
@@ -692,8 +669,8 @@ void CL_FlushEntityPacket( sizebuf_t *msg )
// read it all, but ignore it // read it all, but ignore it
while( 1 ) while( 1 )
{ {
if( !CL_ParseEntityNumFromPacket( msg, &newnum )) newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
break; // done if( newnum == LAST_EDICT ) break; // done
if( MSG_CheckOverflow( msg )) if( MSG_CheckOverflow( msg ))
Host_Error( "CL_FlushEntityPacket: overflow\n" ); Host_Error( "CL_FlushEntityPacket: overflow\n" );
@@ -865,12 +842,21 @@ int CL_ParsePacketEntities( sizebuf_t *msg, qboolean delta )
while( 1 ) while( 1 )
{ {
if( !CL_ParseEntityNumFromPacket( msg, &newnum )) int lastedict;
break; // done if( cls.legacymode )
{
newnum = MSG_ReadWord( msg );
lastedict = 0;
}
else
{
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
lastedict = LAST_EDICT;
}
if( newnum == lastedict ) break; // end of packet entities
if( MSG_CheckOverflow( msg )) if( MSG_CheckOverflow( msg ))
Host_Error( "CL_ParsePacketEntities: overflow\n" ); Host_Error( "CL_ParsePacketEntities: overflow\n" );
player = CL_IsPlayerIndex( newnum ); player = CL_IsPlayerIndex( newnum );
while( oldnum < newnum ) while( oldnum < newnum )
@@ -979,25 +965,9 @@ all the visible entities should pass this filter
*/ */
qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType ) qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType )
{ {
qboolean draw_player = true;
if( !ent || !ent->model ) if( !ent || !ent->model )
return false; return false;
// don't add the player in firstperson mode
if( RP_LOCALCLIENT( ent ))
{
cl.local.apply_effects = true;
if( !CL_IsThirdPerson( ) && ( ent->index == cl.viewentity ))
{
// we don't draw player in default renderer in firstperson mode
// but let the client.dll know about player entity anyway
// for use in custom renderers
draw_player = false;
}
}
// check for adding this entity // check for adding this entity
if( !clgame.dllFuncs.pfnAddEntity( entityType, ent, ent->model->name )) if( !clgame.dllFuncs.pfnAddEntity( entityType, ent, ent->model->name ))
{ {
@@ -1007,7 +977,8 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType )
return false; return false;
} }
if( !draw_player ) // don't add the player in firstperson mode
if( RP_LOCALCLIENT( ent ) && !CL_IsThirdPerson( ) && ( ent->index == cl.viewentity ))
return false; return false;
if( entityType == ET_BEAM ) if( entityType == ET_BEAM )
@@ -1022,8 +993,12 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType )
// because pTemp->entity.curstate.effects // because pTemp->entity.curstate.effects
// is already occupied by FTENT_FLICKER // is already occupied by FTENT_FLICKER
if( entityType != ET_TEMPENTITY && !RP_LOCALCLIENT( ent ) ) if( entityType != ET_TEMPENTITY )
{ {
// no reason to do it twice
if( RP_LOCALCLIENT( ent ))
cl.local.apply_effects = false;
// apply client-side effects // apply client-side effects
CL_AddEntityEffects( ent ); CL_AddEntityEffects( ent );
@@ -1075,6 +1050,7 @@ void CL_LinkPlayers( frame_t *frame )
// apply muzzleflash to weaponmodel // apply muzzleflash to weaponmodel
if( ent && FBitSet( ent->curstate.effects, EF_MUZZLEFLASH )) if( ent && FBitSet( ent->curstate.effects, EF_MUZZLEFLASH ))
SetBits( clgame.viewent.curstate.effects, EF_MUZZLEFLASH ); SetBits( clgame.viewent.curstate.effects, EF_MUZZLEFLASH );
cl.local.apply_effects = true;
// check all the clients but add only visible // check all the clients but add only visible
for( i = 0, state = frame->playerstate; i < MAX_CLIENTS; i++, state++ ) for( i = 0, state = frame->playerstate; i < MAX_CLIENTS; i++, state++ )
@@ -1113,9 +1089,6 @@ void CL_LinkPlayers( frame_t *frame )
if ( i == cl.playernum ) if ( i == cl.playernum )
{ {
// using interpolation only for local player angles
CL_ComputePlayerOrigin( ent );
if( cls.demoplayback == DEMO_QUAKE1 ) if( cls.demoplayback == DEMO_QUAKE1 )
VectorLerp( ent->prevstate.origin, cl.lerpFrac, ent->curstate.origin, cl.simorg ); VectorLerp( ent->prevstate.origin, cl.lerpFrac, ent->curstate.origin, cl.simorg );
VectorCopy( cl.simorg, ent->origin ); VectorCopy( cl.simorg, ent->origin );

File diff suppressed because it is too large Load Diff

View File

@@ -309,7 +309,7 @@ static void GAME_EXPORT UI_DrawLogo( const char *filename, float x, float y, flo
// run cinematic if not // run cinematic if not
Q_snprintf( path, sizeof( path ), "media/%s", filename ); Q_snprintf( path, sizeof( path ), "media/%s", filename );
COM_DefaultExtension( path, ".avi", sizeof( path )); COM_DefaultExtension( path, ".avi" );
fullpath = FS_GetDiskPath( path, false ); fullpath = FS_GetDiskPath( path, false );
if( FS_FileExists( path, false ) && !fullpath ) if( FS_FileExists( path, false ) && !fullpath )
@@ -417,8 +417,54 @@ static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
out->flags |= GFL_NOMODELS; out->flags |= GFL_NOMODELS;
if( in->noskills ) if( in->noskills )
out->flags |= GFL_NOSKILLS; out->flags |= GFL_NOSKILLS;
if( in->render_picbutton_text ) }
out->flags |= GFL_RENDER_PICBUTTON_TEXT;
static qboolean PIC_Scissor( float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 )
{
float dudx, dvdy;
// clip sub rect to sprite
if(( width == 0 ) || ( height == 0 ))
return false;
if( *x + *width <= gameui.ds.scissor_x )
return false;
if( *x >= gameui.ds.scissor_x + gameui.ds.scissor_width )
return false;
if( *y + *height <= gameui.ds.scissor_y )
return false;
if( *y >= gameui.ds.scissor_y + gameui.ds.scissor_height )
return false;
dudx = (*u1 - *u0) / *width;
dvdy = (*v1 - *v0) / *height;
if( *x < gameui.ds.scissor_x )
{
*u0 += (gameui.ds.scissor_x - *x) * dudx;
*width -= gameui.ds.scissor_x - *x;
*x = gameui.ds.scissor_x;
}
if( *x + *width > gameui.ds.scissor_x + gameui.ds.scissor_width )
{
*u1 -= (*x + *width - (gameui.ds.scissor_x + gameui.ds.scissor_width)) * dudx;
*width = gameui.ds.scissor_x + gameui.ds.scissor_width - *x;
}
if( *y < gameui.ds.scissor_y )
{
*v0 += (gameui.ds.scissor_y - *y) * dvdy;
*height -= gameui.ds.scissor_y - *y;
*y = gameui.ds.scissor_y;
}
if( *y + *height > gameui.ds.scissor_y + gameui.ds.scissor_height )
{
*v1 -= (*y + *height - (gameui.ds.scissor_y + gameui.ds.scissor_height)) * dvdy;
*height = gameui.ds.scissor_y + gameui.ds.scissor_height - *y;
}
return true;
} }
/* /*
@@ -439,10 +485,10 @@ static void PIC_DrawGeneric( float x, float y, float width, float height, const
if( prc ) if( prc )
{ {
// calc user-defined rectangle // calc user-defined rectangle
s1 = prc->left / (float)w; s1 = (float)prc->left / (float)w;
t1 = prc->top / (float)h; t1 = (float)prc->top / (float)h;
s2 = prc->right / (float)w; s2 = (float)prc->right / (float)w;
t2 = prc->bottom / (float)h; t2 = (float)prc->bottom / (float)h;
if( width == -1 && height == -1 ) if( width == -1 && height == -1 )
{ {
@@ -463,9 +509,10 @@ static void PIC_DrawGeneric( float x, float y, float width, float height, const
} }
// pass scissor test if supposed // pass scissor test if supposed
if( !CL_Scissor( &gameui.ds.scissor, &x, &y, &width, &height, &s1, &t1, &s2, &t2 )) if( gameui.ds.scissor_test && !PIC_Scissor( &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
return; return;
PicAdjustSize( &x, &y, &width, &height );
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, gameui.ds.gl_texturenum ); ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, gameui.ds.gl_texturenum );
ref.dllFuncs.Color4ub( 255, 255, 255, 255 ); ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
} }
@@ -610,7 +657,11 @@ static void GAME_EXPORT pfnPIC_EnableScissor( int x, int y, int width, int heigh
width = bound( 0, width, gameui.globals->scrWidth - x ); width = bound( 0, width, gameui.globals->scrWidth - x );
height = bound( 0, height, gameui.globals->scrHeight - y ); height = bound( 0, height, gameui.globals->scrHeight - y );
CL_EnableScissor( &gameui.ds.scissor, x, y, width, height ); gameui.ds.scissor_x = x;
gameui.ds.scissor_width = width;
gameui.ds.scissor_y = y;
gameui.ds.scissor_height = height;
gameui.ds.scissor_test = true;
} }
/* /*
@@ -621,7 +672,11 @@ pfnPIC_DisableScissor
*/ */
static void GAME_EXPORT pfnPIC_DisableScissor( void ) static void GAME_EXPORT pfnPIC_DisableScissor( void )
{ {
CL_DisableScissor( &gameui.ds.scissor ); gameui.ds.scissor_x = 0;
gameui.ds.scissor_width = 0;
gameui.ds.scissor_y = 0;
gameui.ds.scissor_height = 0;
gameui.ds.scissor_test = false;
} }
/* /*
@@ -709,7 +764,7 @@ static void GAME_EXPORT pfnDrawCharacter( int ix, int iy, int iwidth, int iheigh
t2 = t1 + size; t2 = t1 + size;
// pass scissor test if supposed // pass scissor test if supposed
if( !CL_Scissor( &gameui.ds.scissor, &x, &y, &width, &height, &s1, &t1, &s2, &t2 )) if( gameui.ds.scissor_test && !PIC_Scissor( &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
return; return;
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture ); ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
@@ -838,7 +893,7 @@ send client connect
*/ */
static void GAME_EXPORT pfnClientJoin( const netadr_t adr ) static void GAME_EXPORT pfnClientJoin( const netadr_t adr )
{ {
Cbuf_AddTextf( "connect %s\n", NET_AdrToString( adr )); Cbuf_AddText( va( "connect %s\n", NET_AdrToString( adr )));
} }
/* /*
@@ -923,7 +978,7 @@ pfnGetGamesList
*/ */
static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames ) static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
{ {
if( numGames ) *numGames = FI->numgames; if( numGames ) *numGames = SI.numgames;
return gameui.modsInfo; return gameui.modsInfo;
} }
@@ -1003,7 +1058,10 @@ pfnChangeInstance
*/ */
static void GAME_EXPORT pfnChangeInstance( const char *newInstance, const char *szFinalMessage ) static void GAME_EXPORT pfnChangeInstance( const char *newInstance, const char *szFinalMessage )
{ {
Con_Reportf( S_ERROR "ChangeInstance menu call is deprecated!\n" ); if( !szFinalMessage ) szFinalMessage = "";
if( !newInstance || !*newInstance ) return;
Host_NewInstance( newInstance, szFinalMessage );
} }
/* /*
@@ -1060,30 +1118,6 @@ static char *pfnParseFile( char *buf, char *token )
return COM_ParseFile( buf, token, INT_MAX ); return COM_ParseFile( buf, token, INT_MAX );
} }
/*
=============
pfnFileExists
legacy wrapper
=============
*/
static int pfnFileExists( const char *path, int gamedironly )
{
return FS_FileExists( path, gamedironly );
}
/*
=============
pfnDelete
legacy wrapper
=============
*/
static int pfnDelete( const char *path )
{
return FS_Delete( path );
}
// engine callbacks // engine callbacks
static ui_enginefuncs_t gEngfuncs = static ui_enginefuncs_t gEngfuncs =
{ {
@@ -1130,7 +1164,7 @@ static ui_enginefuncs_t gEngfuncs =
pfnRenderScene, pfnRenderScene,
pfnAddEntity, pfnAddEntity,
Host_Error, Host_Error,
pfnFileExists, FS_FileExists,
pfnGetGameDir, pfnGetGameDir,
Cmd_CheckMapsList, Cmd_CheckMapsList,
CL_Active, CL_Active,
@@ -1169,7 +1203,7 @@ static ui_enginefuncs_t gEngfuncs =
COM_CompareFileTime, COM_CompareFileTime,
VID_GetModeString, VID_GetModeString,
(void*)COM_SaveFile, (void*)COM_SaveFile,
pfnDelete (void*)FS_Delete
}; };
static void pfnEnableTextInput( int enable ) static void pfnEnableTextInput( int enable )
@@ -1191,11 +1225,6 @@ static int pfnGetRenderers( unsigned int num, char *shortName, size_t size1, cha
return 1; return 1;
} }
static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned int flags, int *len )
{
return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
}
static ui_extendedfuncs_t gExtendedfuncs = static ui_extendedfuncs_t gExtendedfuncs =
{ {
pfnEnableTextInput, pfnEnableTextInput,
@@ -1204,9 +1233,7 @@ static ui_extendedfuncs_t gExtendedfuncs =
Con_UtfMoveRight, Con_UtfMoveRight,
pfnGetRenderers, pfnGetRenderers,
Sys_DoubleTime, Sys_DoubleTime,
pfnParseFileSafe, _COM_ParseFileSafe
NET_AdrToString,
NET_CompareAdrSort,
}; };
void UI_UnloadProgs( void ) void UI_UnloadProgs( void )
@@ -1326,13 +1353,13 @@ qboolean UI_LoadProgs( void )
Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY ); Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY );
// setup gameinfo // setup gameinfo
for( i = 0; i < FI->numgames; i++ ) for( i = 0; i < SI.numgames; i++ )
{ {
gameui.modsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( GAMEINFO )); gameui.modsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( GAMEINFO ));
UI_ConvertGameInfo( gameui.modsInfo[i], FI->games[i] ); UI_ConvertGameInfo( gameui.modsInfo[i], SI.games[i] );
} }
UI_ConvertGameInfo( &gameui.gameInfo, FI->GameInfo ); // current gameinfo UI_ConvertGameInfo( &gameui.gameInfo, SI.GameInfo ); // current gameinfo
// setup globals // setup globals
gameui.globals->developer = host.allow_console; gameui.globals->developer = host.allow_console;

View File

@@ -22,14 +22,12 @@ GNU General Public License for more details.
#include "vgui_draw.h" #include "vgui_draw.h"
#include "library.h" #include "library.h"
#include "vid_common.h" #include "vid_common.h"
#include "pm_local.h"
#include "sequence.h"
#define MAX_TOTAL_CMDS 32 #define MAX_TOTAL_CMDS 32
#define MAX_CMD_BUFFER 8000 #define MAX_CMD_BUFFER 8000
#define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds #define CONNECTION_PROBLEM_TIME 15.0 // 15 seconds
#define CL_CONNECTION_RETRIES 10 #define CL_CONNECTION_RETRIES 10
#define CL_TEST_RETRIES_NORESPONCE 3 #define CL_TEST_RETRIES_NORESPONCE 2
#define CL_TEST_RETRIES 5 #define CL_TEST_RETRIES 5
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" ); CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
@@ -40,8 +38,8 @@ CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resou
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" ); CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" ); CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" ); CVAR_DEFINE_AUTO( cl_logocolor, "orange", FCVAR_ARCHIVE, "player logo color" );
CVAR_DEFINE_AUTO( cl_logoext, "bmp", FCVAR_ARCHIVE, "temporary cvar to tell engine which logo must be packed" );
CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" ); CVAR_DEFINE_AUTO( cl_test_bandwidth, "1", FCVAR_ARCHIVE, "test network bandwith before connection" );
convar_t *rcon_client_password;
convar_t *rcon_address; convar_t *rcon_address;
convar_t *cl_timeout; convar_t *cl_timeout;
convar_t *cl_nopred; convar_t *cl_nopred;
@@ -58,7 +56,6 @@ convar_t *cl_nosmooth;
convar_t *cl_smoothtime; convar_t *cl_smoothtime;
convar_t *cl_clockreset; convar_t *cl_clockreset;
convar_t *cl_fixtimerate; convar_t *cl_fixtimerate;
convar_t *hud_fontscale;
convar_t *hud_scale; convar_t *hud_scale;
convar_t *cl_solid_players; convar_t *cl_solid_players;
convar_t *cl_draw_beams; convar_t *cl_draw_beams;
@@ -73,7 +70,6 @@ convar_t *cl_upmax;
convar_t *cl_lw; convar_t *cl_lw;
convar_t *cl_charset; convar_t *cl_charset;
convar_t *cl_trace_messages; convar_t *cl_trace_messages;
convar_t *cl_nat;
convar_t *hud_utf8; convar_t *hud_utf8;
convar_t *ui_renderworld; convar_t *ui_renderworld;
@@ -150,6 +146,16 @@ qboolean CL_DisableVisibility( void )
return cls.envshot_disable_vis; return cls.envshot_disable_vis;
} }
qboolean CL_IsBackgroundDemo( void )
{
return ( cls.demoplayback && cls.demonum != -1 );
}
qboolean CL_IsBackgroundMap( void )
{
return ( cl.background && !cls.demoplayback );
}
char *CL_Userinfo( void ) char *CL_Userinfo( void )
{ {
return cls.userinfo; return cls.userinfo;
@@ -189,6 +195,8 @@ void CL_CheckClientState( void )
Netchan_ReportFlow( &cls.netchan ); Netchan_ReportFlow( &cls.netchan );
Con_DPrintf( "client connected at %.2f sec\n", Sys_DoubleTime() - cls.timestart ); Con_DPrintf( "client connected at %.2f sec\n", Sys_DoubleTime() - cls.timestart );
if(( cls.demoplayback || cls.disable_servercount != cl.servercount ) && cl.video_prepped )
SCR_EndLoadingPlaque(); // get rid of loading plaque
} }
} }
@@ -226,17 +234,18 @@ void CL_SignonReply( void )
Mem_PrintStats(); Mem_PrintStats();
break; break;
case 2: case 2:
SCR_EndLoadingPlaque();
if( cl.proxy_redirect && !cls.spectator ) if( cl.proxy_redirect && !cls.spectator )
CL_Disconnect(); CL_Disconnect();
cl.proxy_redirect = false; cl.proxy_redirect = false;
if( cls.demoplayback )
Sequence_OnLevelLoad( clgame.mapname );
break; break;
} }
} }
float CL_LerpInterval( void )
{
return max( cl_interp->value, 1.f / cl_updaterate->value );
}
/* /*
=============== ===============
CL_LerpPoint CL_LerpPoint
@@ -247,26 +256,55 @@ should be put at.
*/ */
static float CL_LerpPoint( void ) static float CL_LerpPoint( void )
{ {
double f = cl_serverframetime(); float frac = 1.0f;
double frac; float server_frametime = cl_serverframetime();
if( f == 0.0 || cls.timedemo ) if( server_frametime == 0.0f || cls.timedemo )
{ {
double fgap = cl_clientframetime();
cl.time = cl.mtime[0]; cl.time = cl.mtime[0];
// maybe don't need for Xash demos
if( cls.demoplayback )
cl.oldtime = cl.mtime[0] - fgap;
return 1.0f; return 1.0f;
} }
if( cl_interp->value <= 0.001 ) if( server_frametime > 0.1f )
return 1.0f; {
// dropped packet, or start of demo
frac = ( cl.time - cl.mtime[0] ) / cl_interp->value; cl.mtime[1] = cl.mtime[0] - 0.1f;
server_frametime = 0.1f;
}
#if 0
/*
g-cont: this code more suitable for singleplayer
NOTE in multiplayer causes significant framerate stutter/jitter and
occuring frames with zero time delta and even with negative time delta.
game becomes more twitchy and as if without interpolation.
*/
frac = (cl.time - cl.mtime[1]) / f;
if( frac < 0.0f )
{
if( frac < -0.01f )
cl.time = cl.mtime[1];
frac = 0.0f;
}
else if( frac > 1.0f )
{
if( frac > 1.01f )
cl.time = cl.mtime[0];
frac = 1.0f;
}
#else
// for multiplayer
if( cl_interp->value > 0.001f )
{
// manual lerp value (goldsrc mode)
float td = max( 0.f, cl.time - cl.mtime[0] );
frac = td / CL_LerpInterval();
}
else if( server_frametime > 0.001f )
{
// automatic lerp (classic mode)
frac = ( cl.time - cl.mtime[1] ) / server_frametime;
}
#endif
return frac; return frac;
} }
@@ -308,7 +346,7 @@ Validate interpolation cvars, calc interpolation window
void CL_ComputeClientInterpolationAmount( usercmd_t *cmd ) void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
{ {
const float epsilon = 0.001f; // to avoid float invalid comparision const float epsilon = 0.001f; // to avoid float invalid comparision
float min_interp; float min_interp = MIN_EX_INTERP;
float max_interp = MAX_EX_INTERP; float max_interp = MAX_EX_INTERP;
float interpolation_time; float interpolation_time;
@@ -328,7 +366,7 @@ void CL_ComputeClientInterpolationAmount( usercmd_t *cmd )
max_interp = 0.2f; max_interp = 0.2f;
min_interp = 1.0f / cl_updaterate->value; min_interp = 1.0f / cl_updaterate->value;
interpolation_time = cl_interp->value * 1000.0; interpolation_time = CL_LerpInterval( );
if( (cl_interp->value + epsilon) < min_interp ) if( (cl_interp->value + epsilon) < min_interp )
{ {
@@ -490,7 +528,7 @@ qboolean CL_ProcessShowTexturesCmds( usercmd_t *cmd )
if( released & ( IN_RIGHT|IN_MOVERIGHT )) if( released & ( IN_RIGHT|IN_MOVERIGHT ))
Cvar_SetValue( "r_showtextures", gl_showtextures->value + 1 ); Cvar_SetValue( "r_showtextures", gl_showtextures->value + 1 );
if( released & ( IN_LEFT|IN_MOVELEFT )) if( released & ( IN_LEFT|IN_MOVELEFT ))
Cvar_SetValue( "r_showtextures", Q_max( 1, gl_showtextures->value - 1 )); Cvar_SetValue( "r_showtextures", max( 1, gl_showtextures->value - 1 ));
oldbuttons = cmd->buttons; oldbuttons = cmd->buttons;
return true; return true;
@@ -584,7 +622,7 @@ CL_CreateCmd
*/ */
void CL_CreateCmd( void ) void CL_CreateCmd( void )
{ {
usercmd_t nullcmd, *cmd; usercmd_t cmd;
runcmd_t *pcmd; runcmd_t *pcmd;
vec3_t angles; vec3_t angles;
qboolean active; qboolean active;
@@ -597,6 +635,7 @@ void CL_CreateCmd( void )
// store viewangles in case it's will be freeze // store viewangles in case it's will be freeze
VectorCopy( cl.viewangles, angles ); VectorCopy( cl.viewangles, angles );
ms = bound( 1, host.frametime * 1000, 255 ); ms = bound( 1, host.frametime * 1000, 255 );
memset( &cmd, 0, sizeof( cmd ));
input_override = 0; input_override = 0;
CL_SetSolidEntities(); CL_SetSolidEntities();
@@ -615,18 +654,12 @@ void CL_CreateCmd( void )
pcmd->receivedtime = -1.0; pcmd->receivedtime = -1.0;
pcmd->heldback = false; pcmd->heldback = false;
pcmd->sendsize = 0; pcmd->sendsize = 0;
cmd = &pcmd->cmd;
}
else
{
memset( &nullcmd, 0, sizeof( nullcmd ));
cmd = &nullcmd;
} }
active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback ); active = (( cls.signon == SIGNONS ) && !cl.paused && !cls.demoplayback );
Platform_PreCreateMove(); Platform_PreCreateMove();
clgame.dllFuncs.CL_CreateMove( host.frametime, cmd, active ); clgame.dllFuncs.CL_CreateMove( host.frametime, &pcmd->cmd, active );
IN_EngineAppendMove( host.frametime, cmd, active ); IN_EngineAppendMove( host.frametime, &pcmd->cmd, active );
CL_PopPMStates(); CL_PopPMStates();
@@ -703,22 +736,15 @@ void CL_WritePacket( void )
CL_ComputePacketLoss (); CL_ComputePacketLoss ();
memset( data, 0, sizeof( data ));
MSG_Init( &buf, "ClientData", data, sizeof( data )); MSG_Init( &buf, "ClientData", data, sizeof( data ));
// Determine number of backup commands to send along // Determine number of backup commands to send along
numbackup = bound( 0, cl_cmdbackup->value, cls.legacymode ? MAX_LEGACY_BACKUP_CMDS : MAX_BACKUP_COMMANDS ); numbackup = bound( 0, cl_cmdbackup->value, MAX_BACKUP_COMMANDS );
if( cls.state == ca_connected ) numbackup = 0; if( cls.state == ca_connected ) numbackup = 0;
// clamp cmdrate // clamp cmdrate
if( cl_cmdrate->value < 10.0f ) if( cl_cmdrate->value < 0.0f ) Cvar_SetValue( "cl_cmdrate", 0.0f );
{ else if( cl_cmdrate->value > 100.0f ) Cvar_SetValue( "cl_cmdrate", 100.0f );
Cvar_SetValue( "cl_cmdrate", 10.0f );
}
else if( cl_cmdrate->value > 100.0f )
{
Cvar_SetValue( "cl_cmdrate", 100.0f );
}
// Check to see if we can actually send this command // Check to see if we can actually send this command
@@ -748,7 +774,6 @@ void CL_WritePacket( void )
if(( host.realtime - cls.netchan.last_received ) > CONNECTION_PROBLEM_TIME ) if(( host.realtime - cls.netchan.last_received ) > CONNECTION_PROBLEM_TIME )
{ {
Con_NPrintf( 1, "^3Warning:^1 Connection Problem^7\n" ); Con_NPrintf( 1, "^3Warning:^1 Connection Problem^7\n" );
Con_NPrintf( 2, "^1Auto-disconnect in %.1f seconds^7", cl_timeout->value - ( host.realtime - cls.netchan.last_received ));
cl.validsequence = 0; cl.validsequence = 0;
} }
} }
@@ -788,13 +813,12 @@ void CL_WritePacket( void )
newcmds = ( cls.netchan.outgoing_sequence - cls.lastoutgoingcommand ); newcmds = ( cls.netchan.outgoing_sequence - cls.lastoutgoingcommand );
// put an upper/lower bound on this // put an upper/lower bound on this
newcmds = bound( 0, newcmds, cls.legacymode ? MAX_LEGACY_TOTAL_CMDS: MAX_TOTAL_CMDS ); newcmds = bound( 0, newcmds, cls.legacymode?MAX_LEGACY_TOTAL_CMDS:MAX_TOTAL_CMDS );
if( cls.state == ca_connected ) newcmds = 0; if( cls.state == ca_connected ) newcmds = 0;
MSG_WriteByte( &buf, newcmds ); MSG_WriteByte( &buf, newcmds );
numcmds = newcmds + numbackup; numcmds = newcmds + numbackup;
from = -1; from = -1;
for( i = numcmds - 1; i >= 0; i-- ) for( i = numcmds - 1; i >= 0; i-- )
@@ -840,9 +864,6 @@ void CL_WritePacket( void )
cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].sendsize = MSG_GetNumBytesWritten( &buf ); cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].sendsize = MSG_GetNumBytesWritten( &buf );
cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].heldback = false; cl.commands[cls.netchan.outgoing_sequence & CL_UPDATE_MASK].heldback = false;
// send voice data to the server
CL_AddVoiceToDatagram();
// composite the rest of the datagram.. // composite the rest of the datagram..
if( MSG_GetNumBitsWritten( &cls.datagram ) <= MSG_GetNumBitsLeft( &buf )) if( MSG_GetNumBitsWritten( &cls.datagram ) <= MSG_GetNumBitsLeft( &buf ))
MSG_WriteBits( &buf, MSG_GetData( &cls.datagram ), MSG_GetNumBitsWritten( &cls.datagram )); MSG_WriteBits( &buf, MSG_GetData( &cls.datagram ), MSG_GetNumBitsWritten( &cls.datagram ));
@@ -1020,12 +1041,9 @@ void CL_SendConnectPacket( void )
input_devices = IN_CollectInputDevices(); input_devices = IN_CollectInputDevices();
IN_LockInputDevices( true ); IN_LockInputDevices( true );
Cvar_SetCheatState(); Info_SetValueForKey( protinfo, "d", va( "%d", input_devices ), sizeof( protinfo ) );
Cvar_FullSet( "sv_cheats", "0", FCVAR_READ_ONLY | FCVAR_SERVER );
Info_SetValueForKeyf( protinfo, "d", sizeof( protinfo ), "%d", input_devices );
Info_SetValueForKey( protinfo, "v", XASH_VERSION, sizeof( protinfo ) ); Info_SetValueForKey( protinfo, "v", XASH_VERSION, sizeof( protinfo ) );
Info_SetValueForKeyf( protinfo, "b", sizeof( protinfo ), "%d", Q_buildnum( )); Info_SetValueForKey( protinfo, "b", va( "%d", Q_buildnum() ), sizeof( protinfo ) );
Info_SetValueForKey( protinfo, "o", Q_buildos(), sizeof( protinfo ) ); Info_SetValueForKey( protinfo, "o", Q_buildos(), sizeof( protinfo ) );
Info_SetValueForKey( protinfo, "a", Q_buildarch(), sizeof( protinfo ) ); Info_SetValueForKey( protinfo, "a", Q_buildarch(), sizeof( protinfo ) );
} }
@@ -1059,7 +1077,7 @@ void CL_SendConnectPacket( void )
Info_SetValueForKey( protinfo, "uuid", key, sizeof( protinfo )); Info_SetValueForKey( protinfo, "uuid", key, sizeof( protinfo ));
Info_SetValueForKey( protinfo, "qport", qport, sizeof( protinfo )); Info_SetValueForKey( protinfo, "qport", qport, sizeof( protinfo ));
Info_SetValueForKeyf( protinfo, "ext", sizeof( protinfo ), "%d", extensions); Info_SetValueForKey( protinfo, "ext", va("%d", extensions), sizeof( protinfo ));
Netchan_OutOfBandPrint( NS_CLIENT, adr, "connect %i %i \"%s\" \"%s\"\n", PROTOCOL_VERSION, cls.challenge, protinfo, cls.userinfo ); Netchan_OutOfBandPrint( NS_CLIENT, adr, "connect %i %i \"%s\" \"%s\"\n", PROTOCOL_VERSION, cls.challenge, protinfo, cls.userinfo );
Con_Printf( "Trying to connect by modern protocol\n" ); Con_Printf( "Trying to connect by modern protocol\n" );
@@ -1077,9 +1095,8 @@ Resend a connect message if the last one has timed out
*/ */
void CL_CheckForResend( void ) void CL_CheckForResend( void )
{ {
netadr_t adr; netadr_t adr;
net_gai_state_t res; int res;
qboolean bandwidthTest;
if( cls.internetservers_wait ) if( cls.internetservers_wait )
CL_InternetServers_f(); CL_InternetServers_f();
@@ -1111,13 +1128,13 @@ void CL_CheckForResend( void )
res = NET_StringToAdrNB( cls.servername, &adr ); res = NET_StringToAdrNB( cls.servername, &adr );
if( res == NET_EAI_NONAME ) if( !res )
{ {
CL_Disconnect(); CL_Disconnect();
return; return;
} }
if( res == NET_EAI_AGAIN ) if( res == 2 )
{ {
cls.connect_time = MAX_HEARTBEAT; cls.connect_time = MAX_HEARTBEAT;
return; return;
@@ -1144,18 +1161,14 @@ void CL_CheckForResend( void )
return; return;
} }
bandwidthTest = !cls.legacymode && cl_test_bandwidth.value;
cls.serveradr = adr; cls.serveradr = adr;
cls.max_fragment_size = Q_min( FRAGMENT_MAX_SIZE, cls.max_fragment_size / (cls.connect_retry + 1)); cls.max_fragment_size = Q_max( FRAGMENT_MAX_SIZE, cls.max_fragment_size >> Q_min( 1, cls.connect_retry ));
cls.connect_time = host.realtime; // for retransmit requests cls.connect_time = host.realtime; // for retransmit requests
cls.connect_retry++; cls.connect_retry++;
if( bandwidthTest ) Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
Con_Printf( "Connecting to %s... [retry #%i, max fragment size %i]\n", cls.servername, cls.connect_retry, cls.max_fragment_size );
else
Con_Printf( "Connecting to %s... [retry #%i]\n", cls.servername, cls.connect_retry );
if( bandwidthTest ) if( !cls.legacymode && cl_test_bandwidth.value )
Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size ); Netchan_OutOfBandPrint( NS_CLIENT, adr, "bandwidth %i %i\n", PROTOCOL_VERSION, cls.max_fragment_size );
else else
Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" ); Netchan_OutOfBandPrint( NS_CLIENT, adr, "getchallenge\n" );
@@ -1180,7 +1193,7 @@ resource_t *CL_AddResource( resourcetype_t type, const char *name, int size, qbo
void CL_CreateResourceList( void ) void CL_CreateResourceList( void )
{ {
char szFileName[MAX_OSPATH]; char szFileName[MAX_OSPATH];
byte rgucMD5_hash[16]; byte rgucMD5_hash[16];
resource_t *pNewResource; resource_t *pNewResource;
int nSize; int nSize;
@@ -1188,36 +1201,30 @@ void CL_CreateResourceList( void )
HPAK_FlushHostQueue(); HPAK_FlushHostQueue();
cl.num_resources = 0; cl.num_resources = 0;
Q_snprintf( szFileName, sizeof( szFileName ), "logos/remapped.bmp" );
memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash )); memset( rgucMD5_hash, 0, sizeof( rgucMD5_hash ));
// sanitize cvar value
if( Q_strcmp( cl_logoext.string, "bmp" ) &&
Q_strcmp( cl_logoext.string, "png" ))
Cvar_DirectSet( &cl_logoext, "bmp" );
Q_snprintf( szFileName, sizeof( szFileName ),
"logos/remapped.%s", cl_logoext.string );
fp = FS_Open( szFileName, "rb", true ); fp = FS_Open( szFileName, "rb", true );
if( !fp ) if( fp )
return;
MD5_HashFile( rgucMD5_hash, szFileName, NULL );
nSize = FS_FileLength( fp );
if( nSize != 0 )
{ {
pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 ); MD5_HashFile( rgucMD5_hash, szFileName, NULL );
nSize = FS_FileLength( fp );
if( pNewResource ) if( nSize != 0 )
{ {
SetBits( pNewResource->ucFlags, RES_CUSTOM ); pNewResource = CL_AddResource( t_decal, szFileName, nSize, false, 0 );
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 );
HPAK_AddLump( false, CUSTOM_RES_PATH, pNewResource, NULL, fp );
}
}
FS_Close( fp ); if( pNewResource )
{
SetBits( pNewResource->ucFlags, RES_CUSTOM );
memcpy( pNewResource->rgucMD5_hash, rgucMD5_hash, 16 );
HPAK_AddLump( false, CUSTOM_RES_PATH, pNewResource, NULL, fp );
}
}
FS_Close( fp );
}
} }
/* /*
@@ -1246,7 +1253,7 @@ void CL_Connect_f( void )
// if running a local server, kill it and reissue // if running a local server, kill it and reissue
if( SV_Active( )) Host_ShutdownServer(); if( SV_Active( )) Host_ShutdownServer();
NET_Config( true, !CVAR_TO_BOOL( cl_nat )); // allow remote NET_Config( true ); // allow remote
Con_Printf( "server %s\n", server ); Con_Printf( "server %s\n", server );
CL_Disconnect(); CL_Disconnect();
@@ -1277,10 +1284,9 @@ void CL_Rcon_f( void )
{ {
char message[1024]; char message[1024];
netadr_t to; netadr_t to;
string command;
int i; int i;
if( !COM_CheckString( rcon_password.string )) if( !COM_CheckString( rcon_client_password->string ))
{ {
Con_Printf( "You must set 'rcon_password' before issuing an rcon command.\n" ); Con_Printf( "You must set 'rcon_password' before issuing an rcon command.\n" );
return; return;
@@ -1292,17 +1298,16 @@ void CL_Rcon_f( void )
message[3] = (char)255; message[3] = (char)255;
message[4] = 0; message[4] = 0;
NET_Config( true, false ); // allow remote NET_Config( true ); // allow remote
Q_strncat( message, "rcon ", sizeof( message )); Q_strcat( message, "rcon " );
Q_strncat( message, rcon_password.string, sizeof( message )); Q_strcat( message, rcon_client_password->string );
Q_strncat( message, " ", sizeof( message ) ); Q_strcat( message, " " );
for( i = 1; i < Cmd_Argc(); i++ ) for( i = 1; i < Cmd_Argc(); i++ )
{ {
Cmd_Escape( command, Cmd_Argv( i ), sizeof( command )); Q_strcat( message, Cmd_Argv( i ));
Q_strncat( message, command, sizeof( message )); Q_strcat( message, " " );
Q_strncat( message, " ", sizeof( message ));
} }
if( cls.state >= ca_connected ) if( cls.state >= ca_connected )
@@ -1344,7 +1349,7 @@ void CL_ClearState( void )
CL_ClearEffects (); CL_ClearEffects ();
CL_FreeEdicts (); CL_FreeEdicts ();
PM_ClearPhysEnts( clgame.pmove ); CL_ClearPhysEnts ();
NetAPI_CancelAllRequests(); NetAPI_CancelAllRequests();
// wipe the entire cl structure // wipe the entire cl structure
@@ -1352,7 +1357,6 @@ void CL_ClearState( void )
MSG_Clear( &cls.netchan.message ); MSG_Clear( &cls.netchan.message );
memset( &clgame.fade, 0, sizeof( clgame.fade )); memset( &clgame.fade, 0, sizeof( clgame.fade ));
memset( &clgame.shake, 0, sizeof( clgame.shake )); memset( &clgame.shake, 0, sizeof( clgame.shake ));
clgame.mapname[0] = '\0';
Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY ); Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
cl.maxclients = 1; // allow to drawing player in menu cl.maxclients = 1; // allow to drawing player in menu
cl.mtime[0] = cl.mtime[1] = 1.0f; // because level starts from 1.0f second cl.mtime[0] = cl.mtime[1] = 1.0f; // because level starts from 1.0f second
@@ -1494,7 +1498,6 @@ void CL_Disconnect( void )
cls.connect_time = 0; cls.connect_time = 0;
cls.changedemo = false; cls.changedemo = false;
cls.max_fragment_size = FRAGMENT_MAX_SIZE; // reset fragment size cls.max_fragment_size = FRAGMENT_MAX_SIZE; // reset fragment size
Voice_Disconnect();
CL_Stop_f(); CL_Stop_f();
// send a disconnect message to the server // send a disconnect message to the server
@@ -1557,43 +1560,17 @@ void CL_LocalServers_f( void )
netadr_t adr; netadr_t adr;
Con_Printf( "Scanning for servers on the local network area...\n" ); Con_Printf( "Scanning for servers on the local network area...\n" );
NET_Config( true, true ); // allow remote NET_Config( true ); // allow remote
cls.legacyservercount = 0;
// send a broadcast packet // send a broadcast packet
adr.type = NA_BROADCAST; adr.type = NA_BROADCAST;
adr.port = MSG_BigShort( PORT_SERVER ); adr.port = MSG_BigShort( PORT_SERVER );
Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION );
adr.type = NA_MULTICAST_IP6;
Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION ); Netchan_OutOfBandPrint( NS_CLIENT, adr, "info %i", PROTOCOL_VERSION );
} }
/* #define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0"
=================
CL_BuildMasterServerScanRequest
=================
*/
size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat )
{
size_t remaining;
char *info;
if( unlikely( size < sizeof( MS_SCAN_REQUEST )))
return 0;
Q_strncpy( buf, MS_SCAN_REQUEST, size );
info = buf + sizeof( MS_SCAN_REQUEST ) - 1;
remaining = size - sizeof( MS_SCAN_REQUEST );
info[0] = 0;
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
Info_SetValueForKey( info, "nat", nat ? "1" : "0", remaining );
return sizeof( MS_SCAN_REQUEST ) + Q_strlen( info );
}
/* /*
================= =================
@@ -1602,17 +1579,19 @@ CL_InternetServers_f
*/ */
void CL_InternetServers_f( void ) void CL_InternetServers_f( void )
{ {
char fullquery[512]; char fullquery[512] = MS_SCAN_REQUEST;
size_t len; char *info = fullquery + sizeof( MS_SCAN_REQUEST ) - 1;
qboolean nat = cl_nat->value != 0.0f; const size_t remaining = sizeof( fullquery ) - sizeof( MS_SCAN_REQUEST );
len = CL_BuildMasterServerScanRequest( fullquery, sizeof( fullquery ), nat ); NET_Config( true ); // allow remote
Con_Printf( "Scanning for servers on the internet area...\n" ); Con_Printf( "Scanning for servers on the internet area...\n" );
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
// Info_SetValueForKey( info, "nat", cl_nat->string, remaining );
cls.legacyservercount = 0;
NET_Config( true, true ); // allow remote cls.internetservers_wait = NET_SendToMasters( NS_CLIENT, sizeof( MS_SCAN_REQUEST ) + Q_strlen( info ), fullquery );
cls.internetservers_wait = NET_SendToMasters( NS_CLIENT, len, fullquery );
cls.internetservers_pending = true; cls.internetservers_pending = true;
if( !cls.internetservers_wait ) if( !cls.internetservers_wait )
@@ -1646,8 +1625,6 @@ void CL_Reconnect_f( void )
if( COM_CheckString( cls.servername )) if( COM_CheckString( cls.servername ))
{ {
qboolean legacy = cls.legacymode;
if( cls.state >= ca_connected ) if( cls.state >= ca_connected )
CL_Disconnect(); CL_Disconnect();
@@ -1655,7 +1632,6 @@ void CL_Reconnect_f( void )
cls.demonum = cls.movienum = -1; // not in the demo loop now cls.demonum = cls.movienum = -1; // not in the demo loop now
cls.state = ca_connecting; cls.state = ca_connecting;
cls.signon = 0; cls.signon = 0;
cls.legacymode = legacy; // don't change protocol
Con_Printf( "reconnecting...\n" ); Con_Printf( "reconnecting...\n" );
} }
@@ -1737,40 +1713,37 @@ void CL_ParseStatusMessage( netadr_t from, sizebuf_t *msg )
static char infostring[MAX_INFO_STRING+8]; static char infostring[MAX_INFO_STRING+8];
char *s = MSG_ReadString( msg ); char *s = MSG_ReadString( msg );
int i; int i;
const char *magic = ": wrong version\n";
size_t len = Q_strlen( s ), magiclen = Q_strlen( magic );
if( len >= magiclen && !Q_strcmp( s + len - magiclen, magic ))
{
Netchan_OutOfBandPrint( NS_CLIENT, from, "info %i", PROTOCOL_LEGACY_VERSION );
return;
}
if( !Info_IsValid( s ))
{
Con_Printf( "^1Server^7: %s, invalid infostring\n", NET_AdrToString( from ));
return;
}
CL_FixupColorStringsForInfoString( s, infostring ); CL_FixupColorStringsForInfoString( s, infostring );
if( Q_strstr( infostring, "wrong version" ) )
{
Netchan_OutOfBandPrint( NS_CLIENT, from, "info %i", PROTOCOL_LEGACY_VERSION );
Con_Printf( "^1Server^7: %s, Info: %s\n", NET_AdrToString( from ), infostring );
if( cls.legacyservercount < MAX_LEGACY_SERVERS )
cls.legacyservers[cls.legacyservercount++] = from;
return;
}
if( !COM_CheckString( Info_ValueForKey( infostring, "gamedir" ))) if( !COM_CheckString( Info_ValueForKey( infostring, "gamedir" )))
{ {
Con_Printf( "^1Server^7: %s, Info: %s\n", NET_AdrToString( from ), infostring ); Con_Printf( "^1Server^7: %s, Info: %s\n", NET_AdrToString( from ), infostring );
return; // unsupported proto return; // unsupported proto
} }
if( !COM_CheckString( Info_ValueForKey( infostring, "p" ))) for( i = 0; i < cls.legacyservercount; i++ )
{ {
Info_SetValueForKey( infostring, "legacy", "1", sizeof( infostring ) ); if( NET_CompareAdr( cls.legacyservers[i], from ) )
Con_Printf( "^3Server^7: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" )); {
} Info_SetValueForKey( infostring, "legacy", "1", sizeof( infostring ) );
else Con_Print("Legacy: ");
{ break;
// more info about servers }
Con_Printf( "^2Server^7: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" ));
} }
// more info about servers
Con_Printf( "^2Server^7: %s, Game: %s\n", NET_AdrToString( from ), Info_ValueForKey( infostring, "gamedir" ));
UI_AddServerToList( from, infostring ); UI_AddServerToList( from, infostring );
} }
@@ -2080,7 +2053,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
if( NET_CompareAdr( from, cls.legacyserver )) if( NET_CompareAdr( from, cls.legacyserver ))
{ {
Cbuf_AddTextf( "connect %s legacy\n", NET_AdrToString( from )); Cbuf_AddText( va( "connect %s legacy\n", NET_AdrToString( from )));
memset( &cls.legacyserver, 0, sizeof( cls.legacyserver )); memset( &cls.legacyserver, 0, sizeof( cls.legacyserver ));
} }
} }
@@ -2128,12 +2101,6 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
} }
else if( !Q_strcmp( c, "f" )) else if( !Q_strcmp( c, "f" ))
{ {
if( !NET_IsMasterAdr( from ))
{
Con_Printf( S_WARN "unexpected server list packet from %s\n", NET_AdrToString( from ));
return;
}
// serverlist got from masterserver // serverlist got from masterserver
while( MSG_GetNumBitsLeft( msg ) > 8 ) while( MSG_GetNumBitsLeft( msg ) > 8 )
{ {
@@ -2192,7 +2159,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
} }
else if( clgame.request_type == NET_REQUEST_GAMEUI ) else if( clgame.request_type == NET_REQUEST_GAMEUI )
{ {
NET_Config( true, false ); // allow remote NET_Config( true ); // allow remote
Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION ); Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
} }
} }
@@ -2384,10 +2351,11 @@ Replace the displayed name for some resources
*/ */
const char *CL_CleanFileName( const char *filename ) const char *CL_CleanFileName( const char *filename )
{ {
if( COM_CheckString( filename ) && filename[0] == '!' ) const char *pfilename = filename;
return "customization";
return filename; if( COM_CheckString( filename ) && filename[0] == '!' )
pfilename = "customization";
return pfilename;
} }
@@ -2444,18 +2412,11 @@ void CL_ProcessFile( qboolean successfully_received, const char *filename )
{ {
if( filename[0] != '!' ) if( filename[0] != '!' )
Con_Printf( "processing %s\n", filename ); Con_Printf( "processing %s\n", filename );
if( !Q_strnicmp( filename, "downloaded/", 11 ))
{
// skip "downloaded/" part to avoid mismatch with needed resources list
filename += 11;
}
} }
else if( !successfully_received ) else if( !successfully_received )
{ {
Con_Printf( S_ERROR "server failed to transmit file '%s'\n", CL_CleanFileName( filename )); Con_Printf( S_ERROR "server failed to transmit file '%s'\n", CL_CleanFileName( filename ));
} }
if( cls.legacymode ) if( cls.legacymode )
{ {
if( host.downloadcount > 0 ) if( host.downloadcount > 0 )
@@ -2583,7 +2544,7 @@ void CL_ServerCommand( qboolean reliable, const char *fmt, ... )
return; return;
va_start( argptr, fmt ); va_start( argptr, fmt );
Q_vsnprintf( string, sizeof( string ), fmt, argptr ); Q_vsprintf( string, fmt, argptr );
va_end( argptr ); va_end( argptr );
if( reliable ) if( reliable )
@@ -2852,23 +2813,20 @@ void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_download_ingame ); Cvar_RegisterVariable( &cl_download_ingame );
Cvar_RegisterVariable( &cl_logofile ); Cvar_RegisterVariable( &cl_logofile );
Cvar_RegisterVariable( &cl_logocolor ); Cvar_RegisterVariable( &cl_logocolor );
Cvar_RegisterVariable( &cl_logoext );
Cvar_RegisterVariable( &cl_test_bandwidth ); Cvar_RegisterVariable( &cl_test_bandwidth );
Voice_RegisterCvars();
VGui_RegisterCvars();
// register our variables // register our variables
cl_crosshair = Cvar_Get( "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" ); cl_crosshair = Cvar_Get( "crosshair", "1", FCVAR_ARCHIVE, "show weapon chrosshair" );
cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0, "disable delta-compression for server messages" ); cl_nodelta = Cvar_Get ("cl_nodelta", "0", 0, "disable delta-compression for server messages" );
cl_idealpitchscale = Cvar_Get( "cl_idealpitchscale", "0.8", 0, "how much to look up/down slopes and stairs when not using freelook" ); cl_idealpitchscale = Cvar_Get( "cl_idealpitchscale", "0.8", 0, "how much to look up/down slopes and stairs when not using freelook" );
cl_solid_players = Cvar_Get( "cl_solid_players", "1", 0, "Make all players not solid (can't traceline them)" ); cl_solid_players = Cvar_Get( "cl_solid_players", "1", 0, "Make all players not solid (can't traceline them)" );
cl_interp = Cvar_Get( "ex_interp", "0.1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "Interpolate object positions starting this many seconds in past" ); cl_interp = Cvar_Get( "ex_interp", "0.1", FCVAR_ARCHIVE, "Interpolate object positions starting this many seconds in past" );
cl_timeout = Cvar_Get( "cl_timeout", "60", 0, "connect timeout (in-seconds)" ); cl_timeout = Cvar_Get( "cl_timeout", "60", 0, "connect timeout (in-seconds)" );
cl_charset = Cvar_Get( "cl_charset", "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" ); cl_charset = Cvar_Get( "cl_charset", "utf-8", FCVAR_ARCHIVE, "1-byte charset to use (iconv style)" );
hud_utf8 = Cvar_Get( "hud_utf8", "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" ); hud_utf8 = Cvar_Get( "hud_utf8", "0", FCVAR_ARCHIVE, "Use utf-8 encoding for hud text" );
rcon_address = Cvar_Get( "rcon_address", "", FCVAR_PRIVILEGED, "remote control address" ); rcon_client_password = Cvar_Get( "rcon_password", "", 0, "remote control client password" );
rcon_address = Cvar_Get( "rcon_address", "", 0, "remote control address" );
cl_trace_messages = Cvar_Get( "cl_trace_messages", "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)"); cl_trace_messages = Cvar_Get( "cl_trace_messages", "0", FCVAR_ARCHIVE|FCVAR_CHEAT, "enable message names tracing (good for developers)");
@@ -2879,8 +2837,7 @@ void CL_InitLocal( void )
cl_updaterate = Cvar_Get( "cl_updaterate", "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" ); cl_updaterate = Cvar_Get( "cl_updaterate", "20", FCVAR_USERINFO|FCVAR_ARCHIVE, "refresh rate of server messages" );
cl_dlmax = Cvar_Get( "cl_dlmax", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed outcoming fragment size" ); cl_dlmax = Cvar_Get( "cl_dlmax", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "max allowed outcoming fragment size" );
cl_upmax = Cvar_Get( "cl_upmax", "1200", FCVAR_ARCHIVE, "max allowed incoming fragment size" ); cl_upmax = Cvar_Get( "cl_upmax", "1200", FCVAR_ARCHIVE, "max allowed incoming fragment size" );
cl_nat = Cvar_Get( "cl_nat", "0", 0, "show servers running under NAT" ); rate = Cvar_Get( "rate", "3500", FCVAR_USERINFO|FCVAR_ARCHIVE, "player network rate" );
rate = Cvar_Get( "rate", "3500", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
topcolor = Cvar_Get( "topcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player top color" ); topcolor = Cvar_Get( "topcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player top color" );
bottomcolor = Cvar_Get( "bottomcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player bottom color" ); bottomcolor = Cvar_Get( "bottomcolor", "0", FCVAR_USERINFO|FCVAR_ARCHIVE, "player bottom color" );
cl_lw = Cvar_Get( "cl_lw", "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" ); cl_lw = Cvar_Get( "cl_lw", "1", FCVAR_ARCHIVE|FCVAR_USERINFO, "enable client weapon predicting" );
@@ -2891,9 +2848,9 @@ void CL_InitLocal( void )
cl_nosmooth = Cvar_Get( "cl_nosmooth", "0", FCVAR_ARCHIVE, "disable smooth up stair climbing" ); cl_nosmooth = Cvar_Get( "cl_nosmooth", "0", FCVAR_ARCHIVE, "disable smooth up stair climbing" );
cl_nointerp = Cvar_Get( "cl_nointerp", "0", FCVAR_CLIENTDLL, "disable interpolation of entities and players" ); cl_nointerp = Cvar_Get( "cl_nointerp", "0", FCVAR_CLIENTDLL, "disable interpolation of entities and players" );
cl_smoothtime = Cvar_Get( "cl_smoothtime", "0.1", FCVAR_ARCHIVE, "time to smooth up" ); cl_smoothtime = Cvar_Get( "cl_smoothtime", "0", FCVAR_ARCHIVE, "time to smooth up" );
cl_cmdbackup = Cvar_Get( "cl_cmdbackup", "10", FCVAR_ARCHIVE, "how many additional history commands are sent" ); cl_cmdbackup = Cvar_Get( "cl_cmdbackup", "10", FCVAR_ARCHIVE, "how many additional history commands are sent" );
cl_cmdrate = Cvar_Get( "cl_cmdrate", "60", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" ); cl_cmdrate = Cvar_Get( "cl_cmdrate", "30", FCVAR_ARCHIVE, "Max number of command packets sent to server per second" );
cl_draw_particles = Cvar_Get( "r_drawparticles", "1", FCVAR_CHEAT, "render particles" ); cl_draw_particles = Cvar_Get( "r_drawparticles", "1", FCVAR_CHEAT, "render particles" );
cl_draw_tracers = Cvar_Get( "r_drawtracers", "1", FCVAR_CHEAT, "render tracers" ); cl_draw_tracers = Cvar_Get( "r_drawtracers", "1", FCVAR_CHEAT, "render tracers" );
cl_draw_beams = Cvar_Get( "r_drawbeams", "1", FCVAR_CHEAT, "render beams" ); cl_draw_beams = Cvar_Get( "r_drawbeams", "1", FCVAR_CHEAT, "render beams" );
@@ -2902,7 +2859,6 @@ void CL_InitLocal( void )
cl_bmodelinterp = Cvar_Get( "cl_bmodelinterp", "1", FCVAR_ARCHIVE, "enable bmodel interpolation" ); cl_bmodelinterp = Cvar_Get( "cl_bmodelinterp", "1", FCVAR_ARCHIVE, "enable bmodel interpolation" );
cl_clockreset = Cvar_Get( "cl_clockreset", "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" ); cl_clockreset = Cvar_Get( "cl_clockreset", "0.1", FCVAR_ARCHIVE, "frametime delta maximum value before reset" );
cl_fixtimerate = Cvar_Get( "cl_fixtimerate", "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" ); cl_fixtimerate = Cvar_Get( "cl_fixtimerate", "7.5", FCVAR_ARCHIVE, "time in msec to client clock adjusting" );
hud_fontscale = Cvar_Get( "hud_fontscale", "1.0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud font texture" );
hud_scale = Cvar_Get( "hud_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" ); hud_scale = Cvar_Get( "hud_scale", "0", FCVAR_ARCHIVE|FCVAR_LATCH, "scale hud at current resolution" );
Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" ); Cvar_Get( "cl_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
cl_showevents = Cvar_Get( "cl_showevents", "0", FCVAR_ARCHIVE, "show events playback" ); cl_showevents = Cvar_Get( "cl_showevents", "0", FCVAR_ARCHIVE, "show events playback" );
@@ -2920,15 +2876,10 @@ void CL_InitLocal( void )
Cmd_AddCommand ("give", NULL, "give specified item or weapon" ); Cmd_AddCommand ("give", NULL, "give specified item or weapon" );
Cmd_AddCommand ("drop", NULL, "drop current/specified item or weapon" ); Cmd_AddCommand ("drop", NULL, "drop current/specified item or weapon" );
Cmd_AddCommand ("gametitle", NULL, "show game logo" ); Cmd_AddCommand ("gametitle", NULL, "show game logo" );
Cmd_AddRestrictedCommand ("kill", NULL, "die instantly" ); Cmd_AddCommand( "kill", NULL, "die instantly" );
Cmd_AddCommand ("god", NULL, "enable godmode" ); Cmd_AddCommand ("god", NULL, "enable godmode" );
Cmd_AddCommand ("fov", NULL, "set client field of view" ); Cmd_AddCommand ("fov", NULL, "set client field of view" );
Cmd_AddCommand ("log", NULL, "logging server events" );
Cmd_AddRestrictedCommand ("ent_list", NULL, "list entities on server" );
Cmd_AddRestrictedCommand ("ent_fire", NULL, "fire entity command (be careful)" );
Cmd_AddRestrictedCommand ("ent_info", NULL, "dump entity information" );
Cmd_AddRestrictedCommand ("ent_create", NULL, "create entity with specified values (be careful)" );
Cmd_AddRestrictedCommand ("ent_getvars", NULL, "put parameters of specified entities to client's' ent_last_* cvars" );
// register our commands // register our commands
Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" ); Cmd_AddCommand ("pause", NULL, "pause the game (if the server allows pausing)" );
@@ -2938,8 +2889,8 @@ void CL_InitLocal( void )
Cmd_AddCommand ("mp3", CL_PlayCDTrack_f, "Play mp3-track (based on virtual cd-player)" ); Cmd_AddCommand ("mp3", CL_PlayCDTrack_f, "Play mp3-track (based on virtual cd-player)" );
Cmd_AddCommand ("waveplaylen", CL_WavePlayLen_f, "Get approximate length of wave file"); Cmd_AddCommand ("waveplaylen", CL_WavePlayLen_f, "Get approximate length of wave file");
Cmd_AddRestrictedCommand ("setinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of userinfo)" ); Cmd_AddCommand ("setinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of userinfo)" );
Cmd_AddRestrictedCommand ("userinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of setinfo)" ); Cmd_AddCommand ("userinfo", CL_SetInfo_f, "examine or change the userinfo string (alias of setinfo)" );
Cmd_AddCommand ("physinfo", CL_Physinfo_f, "print current client physinfo" ); Cmd_AddCommand ("physinfo", CL_Physinfo_f, "print current client physinfo" );
Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server" ); Cmd_AddCommand ("disconnect", CL_Disconnect_f, "disconnect from server" );
Cmd_AddCommand ("record", CL_Record_f, "record a demo" ); Cmd_AddCommand ("record", CL_Record_f, "record a demo" );
@@ -2958,8 +2909,8 @@ void CL_InitLocal( void )
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "sent by server when serverinfo changes" ); Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f, "sent by server when serverinfo changes" );
Cmd_AddCommand ("upload", CL_BeginUpload_f, "uploading file to the server" ); Cmd_AddCommand ("upload", CL_BeginUpload_f, "uploading file to the server" );
Cmd_AddRestrictedCommand ("quit", CL_Quit_f, "quit from game" ); Cmd_AddCommand ("quit", CL_Quit_f, "quit from game" );
Cmd_AddRestrictedCommand ("exit", CL_Quit_f, "quit from game" ); Cmd_AddCommand ("exit", CL_Quit_f, "quit from game" );
Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" ); Cmd_AddCommand ("screenshot", CL_ScreenShot_f, "takes a screenshot of the next rendered frame" );
Cmd_AddCommand ("snapshot", CL_SnapShot_f, "takes a snapshot of the next rendered frame" ); Cmd_AddCommand ("snapshot", CL_SnapShot_f, "takes a snapshot of the next rendered frame" );
@@ -2996,12 +2947,12 @@ void CL_AdjustClock( void )
if( fabs( cl.timedelta ) >= 0.001f ) if( fabs( cl.timedelta ) >= 0.001f )
{ {
double msec, adjust; double msec, adjust;
double sign; float sign;
msec = ( cl.timedelta * 1000.0 ); msec = ( cl.timedelta * 1000.0f );
sign = ( msec < 0 ) ? 1.0 : -1.0; sign = ( msec < 0 ) ? 1.0f : -1.0f;
msec = Q_min( cl_fixtimerate->value, fabs( msec )); msec = fabs( msec );
adjust = sign * ( msec / 1000.0 ); adjust = sign * ( cl_fixtimerate->value / 1000.0f );
if( fabs( adjust ) < fabs( cl.timedelta )) if( fabs( adjust ) < fabs( cl.timedelta ))
{ {
@@ -3065,8 +3016,8 @@ void Host_ClientFrame( void )
// a new portion updates from server // a new portion updates from server
CL_RedoPrediction (); CL_RedoPrediction ();
// update voice // TODO: implement
Voice_Idle( host.frametime ); // Voice_Idle( host.frametime );
// emit visible entities // emit visible entities
CL_EmitEntities (); CL_EmitEntities ();
@@ -3086,6 +3037,9 @@ void Host_ClientFrame( void )
// catch changes video settings // catch changes video settings
VID_CheckChanges(); VID_CheckChanges();
// process VGUI
VGui_RunFrame ();
// update the screen // update the screen
SCR_UpdateScreen (); SCR_UpdateScreen ();
@@ -3117,13 +3071,12 @@ void CL_Init( void )
VID_Init(); // init video VID_Init(); // init video
S_Init(); // init sound S_Init(); // init sound
Voice_Init( VOICE_DEFAULT_CODEC, 3 ); // init voice
Sequence_Init();
// unreliable buffer. unsed for unreliable commands and voice stream // unreliable buffer. unsed for unreliable commands and voice stream
MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf )); MSG_Init( &cls.datagram, "cls.datagram", cls.datagram_buf, sizeof( cls.datagram_buf ));
// IN_TouchInit(); // IN_TouchInit();
Con_LoadHistory();
COM_GetCommonLibraryPath( LIBRARY_CLIENT, libpath, sizeof( libpath )); COM_GetCommonLibraryPath( LIBRARY_CLIENT, libpath, sizeof( libpath ));
@@ -3144,9 +3097,13 @@ CL_Shutdown
*/ */
void CL_Shutdown( void ) void CL_Shutdown( void )
{ {
// already freed
if( !cls.initialized ) return;
cls.initialized = false;
Con_Printf( "CL_Shutdown()\n" ); Con_Printf( "CL_Shutdown()\n" );
if( !host.crashed && cls.initialized ) if( !host.crashed )
{ {
Host_WriteOpenGLConfig (); Host_WriteOpenGLConfig ();
Host_WriteVideoConfig (); Host_WriteVideoConfig ();
@@ -3160,18 +3117,11 @@ void CL_Shutdown( void )
Mobile_Shutdown (); Mobile_Shutdown ();
SCR_Shutdown (); SCR_Shutdown ();
CL_UnloadProgs (); CL_UnloadProgs ();
cls.initialized = false;
// for client-side VGUI support we use other order FS_Delete( "demoheader.tmp" ); // remove tmp file
if( FI && FI->GameInfo && !FI->GameInfo->internal_vgui_support )
VGui_Shutdown();
if( g_fsapi.Delete )
g_fsapi.Delete( "demoheader.tmp" ); // remove tmp file
SCR_FreeCinematic (); // release AVI's *after* client.dll because custom renderer may use them SCR_FreeCinematic (); // release AVI's *after* client.dll because custom renderer may use them
S_Shutdown (); S_Shutdown ();
R_Shutdown (); R_Shutdown ();
Con_Shutdown (); Con_Shutdown ();
} }

View File

@@ -25,9 +25,6 @@ mobile_engfuncs_t *gMobileEngfuncs;
convar_t *vibration_length; convar_t *vibration_length;
convar_t *vibration_enable; convar_t *vibration_enable;
static cl_font_t g_scaled_font;
static float g_font_scale;
static void pfnVibrate( float life, char flags ) static void pfnVibrate( float life, char flags )
{ {
if( !vibration_enable->value ) if( !vibration_enable->value )
@@ -63,28 +60,28 @@ static void pfnEnableTextInput( int enable )
static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b, float scale ) static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b, float scale )
{ {
// this call is very ineffective and possibly broken! int width = clgame.scrInfo.charWidths[number] * scale * hud_scale->value;
rgba_t color = { r, g, b, 255 }; int height = clgame.scrInfo.iCharHeight * scale * hud_scale->value;
int flags = FONT_DRAW_HUD;
if( hud_utf8->value ) if( !cls.creditsFont.valid )
SetBits( flags, FONT_DRAW_UTF8 ); return 0;
if( fabs( g_font_scale - scale ) > 0.1f || x *= hud_scale->value;
g_scaled_font.hFontTexture != cls.creditsFont.hFontTexture ) y *= hud_scale->value;
{
int i;
g_scaled_font = cls.creditsFont; number &= 255;
g_scaled_font.scale *= scale; number = Con_UtfProcessChar( number );
g_scaled_font.charHeight *= scale;
for( i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
g_scaled_font.charWidths[i] *= scale;
g_font_scale = scale; if( number < 32 )
} return 0;
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags ); if( y < -height )
return 0;
pfnPIC_Set( cls.creditsFont.hFontTexture, r, g, b, 255 );
pfnPIC_DrawAdditive( x, y, width, height, &cls.creditsFont.fontRc[number] );
return width;
} }
static void *pfnGetNativeObject( const char *obj ) static void *pfnGetNativeObject( const char *obj )
@@ -96,20 +93,6 @@ static void *pfnGetNativeObject( const char *obj )
return Platform_GetNativeObject( obj ); return Platform_GetNativeObject( obj );
} }
static void pfnTouch_HideButtons( const char *name, byte state )
{
Touch_HideButtons( name, state, true );
}
static void pfnTouch_RemoveButton( const char *name )
{
Touch_RemoveButton( name, true );
}
static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned int flags, int *len )
{
return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
}
static mobile_engfuncs_t gpMobileEngfuncs = static mobile_engfuncs_t gpMobileEngfuncs =
{ {
@@ -118,15 +101,15 @@ static mobile_engfuncs_t gpMobileEngfuncs =
pfnEnableTextInput, pfnEnableTextInput,
Touch_AddClientButton, Touch_AddClientButton,
Touch_AddDefaultButton, Touch_AddDefaultButton,
pfnTouch_HideButtons, Touch_HideButtons,
pfnTouch_RemoveButton, Touch_RemoveButton,
Touch_SetClientOnly, (void*)Touch_SetClientOnly,
Touch_ResetDefaultButtons, Touch_ResetDefaultButtons,
pfnDrawScaledCharacter, pfnDrawScaledCharacter,
Sys_Warn, Sys_Warn,
pfnGetNativeObject, pfnGetNativeObject,
ID_SetCustomClientID, ID_SetCustomClientID,
pfnParseFileSafe _COM_ParseFileSafe
}; };
qboolean Mobile_Init( void ) qboolean Mobile_Init( void )
@@ -142,8 +125,8 @@ qboolean Mobile_Init( void )
success = true; success = true;
Cmd_AddCommand( "vibrate", (xcommand_t)Vibrate_f, "Vibrate for specified time"); Cmd_AddCommand( "vibrate", (xcommand_t)Vibrate_f, "Vibrate for specified time");
vibration_length = Cvar_Get( "vibration_length", "1.0", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "Vibration length"); vibration_length = Cvar_Get( "vibration_length", "1.0", FCVAR_ARCHIVE, "Vibration length");
vibration_enable = Cvar_Get( "vibration_enable", "1", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "Enable vibration"); vibration_enable = Cvar_Get( "vibration_enable", "1", FCVAR_ARCHIVE, "Enable vibration");
return success; return success;
} }

View File

@@ -158,7 +158,6 @@ static void NetGraph_InitColors( void )
f = (float)(i - hfrac) / (float)(NETGRAPH_LERP_HEIGHT - hfrac ); f = (float)(i - hfrac) / (float)(NETGRAPH_LERP_HEIGHT - hfrac );
VectorMA( mincolor[1], f, dc[1], netcolors[NETGRAPH_NET_COLORS + i] ); VectorMA( mincolor[1], f, dc[1], netcolors[NETGRAPH_NET_COLORS + i] );
} }
netcolors[NETGRAPH_NET_COLORS + i][3] = 255;
} }
} }
@@ -260,7 +259,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
for( a = 0; a < w; a++ ) for( a = 0; a < w; a++ )
{ {
i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK; i = ( cls.netchan.outgoing_sequence - a ) & NET_TIMINGS_MASK;
h = Q_min(( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT, net_graphheight->value * 0.7f); h = ( netstat_cmdinfo[i].cmd_lerp / 3.0f ) * NETGRAPH_LERP_HEIGHT;
fill.left = x + w - a - 1; fill.left = x + w - a - 1;
fill.right = fill.bottom = 1; fill.right = fill.bottom = 1;
@@ -281,10 +280,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
for( j = start; j < h; j++ ) for( j = start; j < h; j++ )
{ {
int color = NETGRAPH_NET_COLORS + j + extrap_point; NetGraph_DrawRect( &fill, netcolors[NETGRAPH_NET_COLORS + j + extrap_point] );
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
NetGraph_DrawRect( &fill, netcolors[color] );
fill.top--; fill.top--;
} }
} }
@@ -300,10 +296,7 @@ static void NetGraph_DrawTimes( wrect_t rect, int x, int w )
for( j = 0; j < h; j++ ) for( j = 0; j < h; j++ )
{ {
int color = NETGRAPH_NET_COLORS + j + oldh; NetGraph_DrawRect( &fill, netcolors[NETGRAPH_NET_COLORS + j + oldh] );
color = Q_min( color, ARRAYSIZE( netcolors ) - 1 );
NetGraph_DrawRect( &fill, netcolors[color] );
fill.top--; fill.top--;
} }
} }
@@ -364,7 +357,6 @@ NetGraph_DrawTextFields
static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int count, float avg, int packet_loss, int packet_choke, int graphtype ) static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int count, float avg, int packet_loss, int packet_choke, int graphtype )
{ {
static int lastout; static int lastout;
cl_font_t *font = Con_GetFont( 0 );
rgba_t colors = { 0.9 * 255, 0.9 * 255, 0.7 * 255, 255 }; rgba_t colors = { 0.9 * 255, 0.9 * 255, 0.7 * 255, 255 };
int ptx = Q_max( x + w - NETGRAPH_LERP_HEIGHT - 1, 1 ); int ptx = Q_max( x + w - NETGRAPH_LERP_HEIGHT - 1, 1 );
int pty = Q_max( rect.top + rect.bottom - NETGRAPH_LERP_HEIGHT - 3, 1 ); int pty = Q_max( rect.top + rect.bottom - NETGRAPH_LERP_HEIGHT - 3, 1 );
@@ -386,17 +378,16 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
// move rolling average // move rolling average
framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate; framerate = FRAMERATE_AVG_FRAC * host.frametime + ( 1.0f - FRAMERATE_AVG_FRAC ) * framerate;
Con_SetFont( 0 );
ref.dllFuncs.GL_SetRenderMode( font->rendermode );
if( framerate > 0.0f ) if( framerate > 0.0f )
{ {
y -= net_graphheight->value; y -= net_graphheight->value;
CL_DrawStringf( font, x, y, colors, FONT_DRAW_NORENDERMODE, "%.1f fps" , 1.0f / framerate); Con_DrawString( x, y, va( "%.1f fps" , 1.0f / framerate ), colors );
if( avg > 1.0f ) if( avg > 1.0f )
CL_DrawStringf( font, x + 75, y, colors, FONT_DRAW_NORENDERMODE, "%i ms" , (int)avg ); Con_DrawString( x + 75, y, va( "%i ms" , (int)avg ), colors );
y += 15; y += 15;
@@ -404,12 +395,10 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
if( !out ) out = lastout; if( !out ) out = lastout;
else lastout = out; else lastout = out;
CL_DrawStringf( font, x, y, colors, FONT_DRAW_NORENDERMODE, Con_DrawString( x, y, va( "in : %i %.2f k/s", netstat_graph[j].msgbytes, cls.netchan.flow[FLOW_INCOMING].avgkbytespersec ), colors );
"in : %i %.2f kb/s", netstat_graph[j].msgbytes, cls.netchan.flow[FLOW_INCOMING].avgkbytespersec );
y += 15; y += 15;
CL_DrawStringf( font, x, y, colors, FONT_DRAW_NORENDERMODE, Con_DrawString( x, y, va( "out: %i %.2f k/s", out, cls.netchan.flow[FLOW_OUTGOING].avgkbytespersec ), colors );
"out: %i %.2f kb/s", out, cls.netchan.flow[FLOW_OUTGOING].avgkbytespersec );
y += 15; y += 15;
if( graphtype > 2 ) if( graphtype > 2 )
@@ -417,14 +406,16 @@ static void NetGraph_DrawTextFields( int x, int y, int w, wrect_t rect, int coun
int loss = (int)(( packet_loss + PACKETLOSS_AVG_FRAC ) - 0.01f ); int loss = (int)(( packet_loss + PACKETLOSS_AVG_FRAC ) - 0.01f );
int choke = (int)(( packet_choke + PACKETCHOKE_AVG_FRAC ) - 0.01f ); int choke = (int)(( packet_choke + PACKETCHOKE_AVG_FRAC ) - 0.01f );
CL_DrawStringf( font, x, y, colors, FONT_DRAW_NORENDERMODE, "loss: %i choke: %i", loss, choke ); Con_DrawString( x, y, va( "loss: %i choke: %i", loss, choke ), colors );
} }
} }
if( graphtype < 3 ) if( graphtype < 3 )
CL_DrawStringf( font, ptx, pty, colors, FONT_DRAW_NORENDERMODE, "%i/s", (int)cl_cmdrate->value ); Con_DrawString( ptx, pty, va( "%i/s", (int)cl_cmdrate->value ), colors );
CL_DrawStringf( font, ptx, last_y, colors, FONT_DRAW_NORENDERMODE, "%i/s" , (int)cl_updaterate->value ); Con_DrawString( ptx, last_y, va( "%i/s" , (int)cl_updaterate->value ), colors );
Con_RestoreFont();
} }
/* /*
@@ -624,7 +615,7 @@ static void NetGraph_GetScreenPos( wrect_t *rect, int *w, int *x, int *y )
*x = rect->left + rect->right - 5 - *w; *x = rect->left + rect->right - 5 - *w;
break; break;
case 2: // center case 2: // center
*x = ( rect->left + ( rect->right - 10 - *w )) / 2; *x = rect->left + ( rect->right - 10 - *w ) / 2;
break; break;
default: // left sided default: // left sided
*x = rect->left + 5; *x = rect->left + 5;
@@ -681,7 +672,7 @@ void SCR_DrawNetGraph( void )
if( graphtype < 3 ) if( graphtype < 3 )
{ {
ref.dllFuncs.GL_SetRenderMode( kRenderTransColor ); ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ) ); ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ) );
ref.dllFuncs.Begin( TRI_QUADS ); // draw all the fills as a long solid sequence of quads for speedup reasons ref.dllFuncs.Begin( TRI_QUADS ); // draw all the fills as a long solid sequence of quads for speedup reasons

View File

@@ -484,8 +484,6 @@ void CL_BatchResourceRequest( qboolean initialize )
switch( p->type ) switch( p->type )
{ {
case t_sound: case t_sound:
case t_model:
case t_eventscript:
if( !CL_CheckFile( &msg, p )) if( !CL_CheckFile( &msg, p ))
break; break;
CL_MoveToOnHandList( p ); CL_MoveToOnHandList( p );
@@ -493,13 +491,18 @@ void CL_BatchResourceRequest( qboolean initialize )
case t_skin: case t_skin:
CL_MoveToOnHandList( p ); CL_MoveToOnHandList( p );
break; break;
case t_model:
if( !CL_CheckFile( &msg, p ))
break;
CL_MoveToOnHandList( p );
break;
case t_decal: case t_decal:
if( !HPAK_GetDataPointer( CUSTOM_RES_PATH, p, NULL, NULL )) if( !HPAK_GetDataPointer( CUSTOM_RES_PATH, p, NULL, NULL ))
{ {
if( !FBitSet( p->ucFlags, RES_REQUESTED )) if( !FBitSet( p->ucFlags, RES_REQUESTED ))
{ {
MSG_BeginClientCmd( &msg, clc_stringcmd ); MSG_BeginClientCmd( &msg, clc_stringcmd );
MSG_WriteStringf( &msg, "dlfile !MD5%s", MD5_Print( p->rgucMD5_hash ));; MSG_WriteString( &msg, va( "dlfile !MD5%s", MD5_Print( p->rgucMD5_hash ) ) );
SetBits( p->ucFlags, RES_REQUESTED ); SetBits( p->ucFlags, RES_REQUESTED );
} }
break; break;
@@ -517,6 +520,11 @@ void CL_BatchResourceRequest( qboolean initialize )
break; break;
CL_MoveToOnHandList( p ); CL_MoveToOnHandList( p );
break; break;
case t_eventscript:
if( !CL_CheckFile( &msg, p ))
break;
CL_MoveToOnHandList( p );
break;
case t_world: case t_world:
ASSERT( 0 ); ASSERT( 0 );
break; break;
@@ -587,7 +595,7 @@ int CL_EstimateNeededResources( void )
return nTotalSize; return nTotalSize;
} }
static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCustom ) void CL_StartResourceDownloading( const char *pszMessage, qboolean bCustom )
{ {
resourceinfo_t ri; resourceinfo_t ri;
@@ -603,8 +611,6 @@ static void CL_StartResourceDownloading( const char *pszMessage, qboolean bCusto
} }
else else
{ {
HTTP_ResetProcessState();
cls.state = ca_validate; cls.state = ca_validate;
cls.dl.custom = false; cls.dl.custom = false;
} }
@@ -845,76 +851,54 @@ void CL_ParseFileTransferFailed( sizebuf_t *msg )
CL_ParseServerData CL_ParseServerData
================== ==================
*/ */
void CL_ParseServerData( sizebuf_t *msg, qboolean legacy ) void CL_ParseServerData( sizebuf_t *msg )
{ {
char gamefolder[MAX_QPATH]; char gamefolder[MAX_QPATH];
qboolean background; qboolean background;
int i; int i;
HPAK_CheckSize( CUSTOM_RES_PATH ); Con_Reportf( "Serverdata packet received.\n" );
Con_Reportf( "%s packet received.\n", legacy ? "Legacy serverdata" : "Serverdata" );
cls.timestart = Sys_DoubleTime(); cls.timestart = Sys_DoubleTime();
cls.demowaiting = false; // server is changed cls.demowaiting = false; // server is changed
// wipe the client_t struct // wipe the client_t struct
if( !cls.changelevel && !cls.changedemo ) if( !cls.changelevel && !cls.changedemo )
CL_ClearState (); CL_ClearState ();
// Re-init hud video, especially if we changed game directories
clgame.dllFuncs.pfnVidInit();
cls.state = ca_connected; cls.state = ca_connected;
// parse protocol version number // parse protocol version number
i = MSG_ReadLong( msg ); i = MSG_ReadLong( msg );
if( legacy ) if( i != PROTOCOL_VERSION )
{ Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION );
if( i != PROTOCOL_LEGACY_VERSION )
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_LEGACY_VERSION );
}
else
{
if( i != PROTOCOL_VERSION )
Host_Error( "Server use invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION );
}
cl.servercount = MSG_ReadLong( msg ); cl.servercount = MSG_ReadLong( msg );
cl.checksum = MSG_ReadLong( msg ); cl.checksum = MSG_ReadLong( msg );
cl.playernum = MSG_ReadByte( msg ); cl.playernum = MSG_ReadByte( msg );
cl.maxclients = MSG_ReadByte( msg ); cl.maxclients = MSG_ReadByte( msg );
clgame.maxEntities = MSG_ReadWord( msg ); clgame.maxEntities = MSG_ReadWord( msg );
if( legacy ) clgame.maxEntities = bound( MIN_EDICTS, clgame.maxEntities, MAX_EDICTS );
{ clgame.maxModels = MSG_ReadWord( msg );
clgame.maxEntities = bound( MIN_LEGACY_EDICTS, clgame.maxEntities, MAX_LEGACY_EDICTS ); Q_strncpy( clgame.mapname, MSG_ReadString( msg ), MAX_STRING );
clgame.maxModels = 512; // ??? Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING );
}
else
{
clgame.maxEntities = bound( MIN_EDICTS, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MSG_ReadWord( msg );
}
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), sizeof( clgame.mapname ));
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
background = MSG_ReadOneBit( msg ); background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder )); Q_strncpy( gamefolder, MSG_ReadString( msg ), MAX_QPATH );
host.features = (uint)MSG_ReadLong( msg ); host.features = (uint)MSG_ReadLong( msg );
if( !legacy ) // receive the player hulls
for( i = 0; i < MAX_MAP_HULLS * 3; i++ )
{ {
// receive the player hulls host.player_mins[i/3][i%3] = MSG_ReadChar( msg );
for( i = 0; i < MAX_MAP_HULLS * 3; i++ ) host.player_maxs[i/3][i%3] = MSG_ReadChar( msg );
{
host.player_mins[i/3][i%3] = MSG_ReadChar( msg );
host.player_maxs[i/3][i%3] = MSG_ReadChar( msg );
}
} }
if( clgame.maxModels > MAX_MODELS ) if( clgame.maxModels > MAX_MODELS )
Con_Printf( S_WARN "server model limit is above client model limit %i > %i\n", clgame.maxModels, MAX_MODELS ); Con_Printf( S_WARN "server model limit is above client model limit %i > %i\n", clgame.maxModels, MAX_MODELS );
// Re-init hud video, especially if we changed game directories
clgame.dllFuncs.pfnVidInit();
if( Con_FixedFont( )) if( Con_FixedFont( ))
{ {
// seperate the printfs so the server message can have a color // seperate the printfs so the server message can have a color
@@ -938,7 +922,11 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
// set the background state // set the background state
if( cls.demoplayback && ( cls.demonum != -1 )) if( cls.demoplayback && ( cls.demonum != -1 ))
{
// re-init mouse
host.mouse_visible = false;
cl.background = true; cl.background = true;
}
else cl.background = background; else cl.background = background;
if( cl.background ) // tell the game parts about background state if( cl.background ) // tell the game parts about background state
@@ -985,11 +973,8 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
COM_ClearCustomizationList( &cl.players[i].customdata, true ); COM_ClearCustomizationList( &cl.players[i].customdata, true );
CL_CreateCustomizationList(); CL_CreateCustomizationList();
if( !legacy ) // request resources from server
{ CL_ServerCommand( true, "sendres %i\n", cl.servercount );
// request resources from server
CL_ServerCommand( true, "sendres %i\n", cl.servercount );
}
memset( &clgame.movevars, 0, sizeof( clgame.movevars )); memset( &clgame.movevars, 0, sizeof( clgame.movevars ));
memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars )); memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars ));
@@ -1164,7 +1149,7 @@ void CL_ParseClientData( sizebuf_t *msg )
CL_ParseBaseline CL_ParseBaseline
================== ==================
*/ */
void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy ) void CL_ParseBaseline( sizebuf_t *msg )
{ {
int i, newnum; int i, newnum;
entity_state_t nullstate; entity_state_t nullstate;
@@ -1177,15 +1162,8 @@ void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
while( 1 ) while( 1 )
{ {
if( legacy ) newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
{ if( newnum == LAST_EDICT ) break; // end of baselines
newnum = MSG_ReadWord( msg );
}
else
{
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
if( newnum == LAST_EDICT ) break; // end of baselines
}
player = CL_IsPlayerIndex( newnum ); player = CL_IsPlayerIndex( newnum );
if( newnum >= clgame.maxEntities ) if( newnum >= clgame.maxEntities )
@@ -1196,22 +1174,14 @@ void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
ent->index = newnum; ent->index = newnum;
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f ); MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f );
if( legacy )
{
break; // only one baseline allowed in legacy protocol
}
} }
if( !legacy ) cl.instanced_baseline_count = MSG_ReadUBitLong( msg, 6 );
{
cl.instanced_baseline_count = MSG_ReadUBitLong( msg, 6 );
for( i = 0; i < cl.instanced_baseline_count; i++ ) for( i = 0; i < cl.instanced_baseline_count; i++ )
{ {
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS ); newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f ); MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f );
}
} }
} }
@@ -1240,9 +1210,11 @@ CL_ParseSetAngle
set the view angle to this absolute value set the view angle to this absolute value
================ ================
*/ */
static void CL_ParseSetAngle( sizebuf_t *msg ) void CL_ParseSetAngle( sizebuf_t *msg )
{ {
MSG_ReadVec3Angles( msg, cl.viewangles ); cl.viewangles[0] = MSG_ReadBitAngle( msg, 16 );
cl.viewangles[1] = MSG_ReadBitAngle( msg, 16 );
cl.viewangles[2] = MSG_ReadBitAngle( msg, 16 );
} }
/* /*
@@ -1350,6 +1322,30 @@ void CL_RegisterUserMessage( sizebuf_t *msg )
CL_LinkUserMessage( pszName, svc_num, size ); CL_LinkUserMessage( pszName, svc_num, size );
} }
/*
================
CL_RegisterUserMessage
register new user message or update existing
================
*/
/*
void CL_LegacyRegisterUserMessage( sizebuf_t *msg )
{
char *pszName;
int svc_num, size;
svc_num = MSG_ReadByte( msg );
size = MSG_ReadByte( msg );
pszName = MSG_ReadString( msg );
// important stuff
if( size == 0xFF ) size = -1;
svc_num = bound( 0, svc_num, 255 );
CL_LinkUserMessage( pszName, svc_num, size );
}
*/
/* /*
================ ================
CL_UpdateUserinfo CL_UpdateUserinfo
@@ -1357,7 +1353,7 @@ CL_UpdateUserinfo
collect userinfo from all players collect userinfo from all players
================ ================
*/ */
void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy ) void CL_UpdateUserinfo( sizebuf_t *msg )
{ {
int slot, id; int slot, id;
qboolean active; qboolean active;
@@ -1368,8 +1364,7 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
if( slot >= MAX_CLIENTS ) if( slot >= MAX_CLIENTS )
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" ); Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" );
if( !legacy ) id = MSG_ReadLong( msg ); // unique user ID
id = MSG_ReadLong( msg ); // unique user ID
player = &cl.players[slot]; player = &cl.players[slot];
active = MSG_ReadOneBit( msg ) ? true : false; active = MSG_ReadOneBit( msg ) ? true : false;
@@ -1381,17 +1376,11 @@ void CL_UpdateUserinfo( sizebuf_t *msg, qboolean legacy )
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" )); player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" )); player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" )); player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" ));
if( !legacy ) MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t )); if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t ));
} }
else else memset( player, 0, sizeof( *player ));
{
COM_ClearCustomizationList( &player->customdata, true );
memset( player, 0, sizeof( *player ));
}
} }
/* /*
@@ -1543,42 +1532,6 @@ void CL_SendConsistencyInfo( sizebuf_t *msg )
MSG_WriteOneBit( msg, 0 ); MSG_WriteOneBit( msg, 0 );
} }
/*
==================
CL_StartDark
==================
*/
static void CL_StartDark( void )
{
if( Cvar_VariableValue( "v_dark" ))
{
screenfade_t *sf = &clgame.fade;
float fadetime = 5.0f;
client_textmessage_t *title;
title = CL_TextMessageGet( "GAMETITLE" );
if( Host_IsQuakeCompatible( ))
fadetime = 1.0f;
if( title )
{
// get settings from titles.txt
sf->fadeEnd = title->holdtime + title->fadeout;
sf->fadeReset = title->fadeout;
}
else sf->fadeEnd = sf->fadeReset = fadetime;
sf->fadeFlags = FFADE_IN;
sf->fader = sf->fadeg = sf->fadeb = 0;
sf->fadealpha = 255;
sf->fadeSpeed = (float)sf->fadealpha / sf->fadeReset;
sf->fadeReset += cl.time;
sf->fadeEnd += sf->fadeReset;
Cvar_SetValue( "v_dark", 0.0f );
}
}
/* /*
================== ==================
CL_RegisterResources CL_RegisterResources
@@ -1628,9 +1581,6 @@ void CL_RegisterResources( sizebuf_t *msg )
// tell rendering system we have a new set of models. // tell rendering system we have a new set of models.
ref.dllFuncs.R_NewMap (); ref.dllFuncs.R_NewMap ();
// check if this map must start from dark screen
CL_StartDark ();
CL_SetupOverviewParams(); CL_SetupOverviewParams();
// release unused SpriteTextures // release unused SpriteTextures
@@ -1648,7 +1598,7 @@ void CL_RegisterResources( sizebuf_t *msg )
// done with all resources, issue prespawn command. // done with all resources, issue prespawn command.
// Include server count in case server disconnects and changes level during d/l // Include server count in case server disconnects and changes level during d/l
MSG_BeginClientCmd( msg, clc_stringcmd ); MSG_BeginClientCmd( msg, clc_stringcmd );
MSG_WriteStringf( msg, "spawn %i", cl.servercount ); MSG_WriteString( msg, va( "spawn %i", cl.servercount ));
} }
} }
else else
@@ -1762,10 +1712,7 @@ CL_ParseVoiceInit
*/ */
void CL_ParseVoiceInit( sizebuf_t *msg ) void CL_ParseVoiceInit( sizebuf_t *msg )
{ {
char *pszCodec = MSG_ReadString( msg ); // TODO: ???
int quality = MSG_ReadByte( msg );
Voice_Init( pszCodec, quality );
} }
/* /*
@@ -1776,31 +1723,7 @@ CL_ParseVoiceData
*/ */
void CL_ParseVoiceData( sizebuf_t *msg ) void CL_ParseVoiceData( sizebuf_t *msg )
{ {
int size, idx, frames; // TODO: ???
byte received[8192];
idx = MSG_ReadByte( msg ) + 1;
frames = MSG_ReadByte( msg );
size = MSG_ReadShort( msg );
size = Q_min( size, sizeof( received ));
MSG_ReadBytes( msg, received, size );
if ( idx <= 0 || idx > cl.maxclients )
return;
// must notify through as both local player and normal client
if( idx == cl.playernum + 1 )
Voice_StatusAck( &voice.local, VOICE_LOOPBACK_INDEX );
Voice_StatusAck( &voice.players_status[idx], idx );
if ( !size )
return;
Voice_AddIncomingData( idx, received, size, frames );
} }
/* /*
@@ -1893,17 +1816,10 @@ Set screen shake
*/ */
void CL_ParseScreenShake( sizebuf_t *msg ) void CL_ParseScreenShake( sizebuf_t *msg )
{ {
float amplitude = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 )); clgame.shake.amplitude = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<12));
float duration = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 12 )); clgame.shake.duration = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<12));
float frequency = (float)(word)MSG_ReadShort( msg ) * ( 1.0f / (float)( 1 << 8 )); clgame.shake.frequency = (float)(word)MSG_ReadShort( msg ) * (1.0f / (float)(1<<8));
clgame.shake.time = cl.time + max( clgame.shake.duration, 0.01f );
// don't overwrite larger existing shake
if( amplitude > clgame.shake.amplitude )
clgame.shake.amplitude = amplitude;
clgame.shake.duration = duration;
clgame.shake.time = cl.time + clgame.shake.duration;
clgame.shake.frequency = frequency;
clgame.shake.next_shake = 0.0f; // apply immediately clgame.shake.next_shake = 0.0f; // apply immediately
} }
@@ -1923,7 +1839,7 @@ void CL_ParseScreenFade( sizebuf_t *msg )
duration = (float)MSG_ReadWord( msg ); duration = (float)MSG_ReadWord( msg );
holdTime = (float)MSG_ReadWord( msg ); holdTime = (float)MSG_ReadWord( msg );
sf->fadeFlags = MSG_ReadShort( msg ); sf->fadeFlags = MSG_ReadShort( msg );
flScale = FBitSet( sf->fadeFlags, FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f); flScale = ( sf->fadeFlags & FFADE_LONGFADE ) ? (1.0f / 256.0f) : (1.0f / 4096.0f);
sf->fader = MSG_ReadByte( msg ); sf->fader = MSG_ReadByte( msg );
sf->fadeg = MSG_ReadByte( msg ); sf->fadeg = MSG_ReadByte( msg );
@@ -1936,7 +1852,7 @@ void CL_ParseScreenFade( sizebuf_t *msg )
// calc fade speed // calc fade speed
if( duration > 0 ) if( duration > 0 )
{ {
if( FBitSet( sf->fadeFlags, FFADE_OUT )) if( sf->fadeFlags & FFADE_OUT )
{ {
if( sf->fadeEnd ) if( sf->fadeEnd )
{ {
@@ -1944,7 +1860,6 @@ void CL_ParseScreenFade( sizebuf_t *msg )
} }
sf->fadeEnd += cl.time; sf->fadeEnd += cl.time;
sf->fadeTotalEnd = sf->fadeEnd;
sf->fadeReset += sf->fadeEnd; sf->fadeReset += sf->fadeEnd;
} }
else else
@@ -1968,42 +1883,46 @@ Find the client cvar value
and sent it back to the server and sent it back to the server
============== ==============
*/ */
void CL_ParseCvarValue( sizebuf_t *msg, const qboolean ext ) void CL_ParseCvarValue( sizebuf_t *msg )
{ {
const char *cvarName, *response; const char *cvarName = MSG_ReadString( msg );
convar_t *cvar; convar_t *cvar = Cvar_FindVar( cvarName );
int requestID;
if( ext ) // build the answer
requestID = MSG_ReadLong( msg ); MSG_BeginClientCmd( &cls.netchan.message, clc_requestcvarvalue );
MSG_WriteString( &cls.netchan.message, cvar ? cvar->string : "Not Found" );
}
cvarName = MSG_ReadString( msg ); /*
cvar = Cvar_FindVar( cvarName ); ==============
CL_ParseCvarValue2
Find the client cvar value
and sent it back to the server
==============
*/
void CL_ParseCvarValue2( sizebuf_t *msg )
{
int requestID = MSG_ReadLong( msg );
const char *cvarName = MSG_ReadString( msg );
convar_t *cvar = Cvar_FindVar( cvarName );
// build the answer
MSG_BeginClientCmd( &cls.netchan.message, clc_requestcvarvalue2 );
MSG_WriteLong( &cls.netchan.message, requestID );
MSG_WriteString( &cls.netchan.message, cvarName );
if( cvar ) if( cvar )
{ {
if( cvar->flags & FCVAR_PRIVILEGED ) // cheater can change value ignoring Cvar_Set so we responce incorrect value
response = "CVAR is privileged"; if( cvar->value != Q_atof( cvar->string ))
else if( cvar->flags & FCVAR_SERVER ) MSG_WriteString( &cls.netchan.message, va( "%s (%g)", cvar->string, cvar->value ));
response = "CVAR is server-only"; else MSG_WriteString( &cls.netchan.message, cvar->string );
else if( cvar->flags & FCVAR_PROTECTED )
response = "CVAR is protected";
else
response = cvar->string;
}
else response = "Bad CVAR request";
if( ext )
{
MSG_BeginClientCmd( &cls.netchan.message, clc_requestcvarvalue2 );
MSG_WriteLong( &cls.netchan.message, requestID );
MSG_WriteString( &cls.netchan.message, cvarName );
} }
else else
{ {
MSG_BeginClientCmd( &cls.netchan.message, clc_requestcvarvalue ); MSG_WriteString( &cls.netchan.message, "Not Found" );
} }
MSG_WriteString( &cls.netchan.message, response );
} }
/* /*
@@ -2046,10 +1965,10 @@ void CL_ParseExec( sizebuf_t *msg )
{ {
Cbuf_AddText( "exec mapdefault.cfg\n" ); Cbuf_AddText( "exec mapdefault.cfg\n" );
COM_FileBase( clgame.mapname, mapname, sizeof( mapname )); COM_FileBase( clgame.mapname, mapname );
if ( COM_CheckString( mapname ) ) if ( COM_CheckString( mapname ) )
Cbuf_AddTextf( "exec %s.cfg\n", mapname ); Cbuf_AddText( va( "exec %s.cfg\n", mapname ) );
} }
} }
@@ -2289,7 +2208,6 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
else cls.state = ca_connecting; else cls.state = ca_connecting;
cl.background = old_background; cl.background = old_background;
cls.connect_time = MAX_HEARTBEAT; cls.connect_time = MAX_HEARTBEAT;
cls.connect_retry = 0;
} }
break; break;
case svc_setview: case svc_setview:
@@ -2308,24 +2226,24 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
case svc_stufftext: case svc_stufftext:
s = MSG_ReadString( msg ); s = MSG_ReadString( msg );
#ifdef HACKS_RELATED_HLMODS #ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection // dsiable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS ) if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early break; // too early
#endif #endif
Cbuf_AddFilteredText( s ); Cbuf_AddText( s );
break; break;
case svc_setangle: case svc_setangle:
CL_ParseSetAngle( msg ); CL_ParseSetAngle( msg );
break; break;
case svc_serverdata: case svc_serverdata:
Cbuf_Execute(); // make sure any stuffed commands are done Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerData( msg, false ); CL_ParseServerData( msg );
break; break;
case svc_lightstyle: case svc_lightstyle:
CL_ParseLightStyle( msg ); CL_ParseLightStyle( msg );
break; break;
case svc_updateuserinfo: case svc_updateuserinfo:
CL_UpdateUserinfo( msg, false ); CL_UpdateUserinfo( msg );
break; break;
case svc_deltatable: case svc_deltatable:
Delta_ParseTableField( msg ); Delta_ParseTableField( msg );
@@ -2355,7 +2273,7 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart; cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break; break;
case svc_spawnbaseline: case svc_spawnbaseline:
CL_ParseBaseline( msg, false ); CL_ParseBaseline( msg );
break; break;
case svc_temp_entity: case svc_temp_entity:
CL_ParseTempEntity( msg ); CL_ParseTempEntity( msg );
@@ -2453,16 +2371,15 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
break; break;
case svc_voicedata: case svc_voicedata:
CL_ParseVoiceData( msg ); CL_ParseVoiceData( msg );
cl.frames[cl.parsecountmod].graphdata.voicebytes += MSG_GetNumBytesRead( msg ) - bufStart;
break; break;
case svc_resourcelocation: case svc_resourcelocation:
CL_ParseResLocation( msg ); CL_ParseResLocation( msg );
break; break;
case svc_querycvarvalue: case svc_querycvarvalue:
CL_ParseCvarValue( msg, false ); CL_ParseCvarValue( msg );
break; break;
case svc_querycvarvalue2: case svc_querycvarvalue2:
CL_ParseCvarValue( msg, true ); CL_ParseCvarValue2( msg );
break; break;
case svc_exec: case svc_exec:
CL_ParseExec( msg ); CL_ParseExec( msg );
@@ -2492,6 +2409,163 @@ void CL_ParseServerMessage( sizebuf_t *msg, qboolean normal_message )
} }
} }
/*
==================
CL_ParseBaseline
==================
*/
void CL_LegacyParseBaseline( sizebuf_t *msg )
{
int i, newnum;
entity_state_t nullstate;
qboolean player;
cl_entity_t *ent;
Delta_InitClient (); // finalize client delta's
memset( &nullstate, 0, sizeof( nullstate ));
newnum = MSG_ReadWord( msg );
player = CL_IsPlayerIndex( newnum );
if( newnum >= clgame.maxEntities )
Host_Error( "CL_AllocEdict: no free edicts\n" );
ent = CL_EDICT_NUM( newnum );
memset( &ent->prevstate, 0, sizeof( ent->prevstate ));
ent->index = newnum;
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f );
}
/*
==================
CL_ParseServerData
==================
*/
void CL_ParseLegacyServerData( sizebuf_t *msg )
{
string gamefolder;
qboolean background;
int i;
Con_Reportf( "Legacy serverdata packet received.\n" );
cls.timestart = Sys_DoubleTime();
cls.demowaiting = false; // server is changed
//clgame.load_sequence++; // now all hud sprites are invalid
// wipe the client_t struct
if( !cls.changelevel && !cls.changedemo )
CL_ClearState ();
cls.state = ca_connected;
// parse protocol version number
i = MSG_ReadLong( msg );
//cls.serverProtocol = i;
if( i != 48 )
Host_Error( "Server uses invalid protocol (%i should be %i)\n", i, PROTOCOL_VERSION );
cl.servercount = MSG_ReadLong( msg );
cl.checksum = MSG_ReadLong( msg );
cl.playernum = MSG_ReadByte( msg );
cl.maxclients = MSG_ReadByte( msg );
clgame.maxEntities = MSG_ReadWord( msg );
clgame.maxEntities = bound( 30, clgame.maxEntities, 4096 );
clgame.maxModels = 512;
Q_strncpy( clgame.mapname, MSG_ReadString( msg ), MAX_STRING );
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING );
background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), MAX_STRING );
host.features = (uint)MSG_ReadLong( msg );
// Re-init hud video, especially if we changed game directories
clgame.dllFuncs.pfnVidInit();
if( Con_FixedFont( ))
{
// seperate the printfs so the server message can have a color
Con_Print( "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n" );
Con_Print( va( "%c%s\n\n", 2, clgame.maptitle ));
}
// multiplayer game?
if( cl.maxclients > 1 )
{
// allow console in multiplayer games
host.allow_console = true;
// loading user settings
CSCR_LoadDefaultCVars( "user.scr" );
if( r_decals->value > mp_decals.value )
Cvar_SetValue( "r_decals", mp_decals.value );
}
else Cvar_Reset( "r_decals" );
// set the background state
if( cls.demoplayback && ( cls.demonum != -1 ))
{
// re-init mouse
host.mouse_visible = false;
cl.background = true;
}
else cl.background = background;
if( cl.background ) // tell the game parts about background state
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY );
else Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
if( !cls.changelevel )
{
// continue playing if we are changing level
S_StopBackgroundTrack ();
}
if( !cls.changedemo )
UI_SetActiveMenu( cl.background );
else if( !cls.demoplayback )
Key_SetKeyDest( key_menu );
// don't reset cursor in background mode
if( cl.background )
IN_MouseRestorePos();
// will be changed later
cl.viewentity = cl.playernum + 1;
gameui.globals->maxClients = cl.maxclients;
Q_strncpy( gameui.globals->maptitle, clgame.maptitle, sizeof( gameui.globals->maptitle ));
if( !cls.changelevel && !cls.changedemo )
CL_InitEdicts (); // re-arrange edicts
// get splash name
if( cls.demoplayback && ( cls.demonum != -1 ))
Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", cls.demoname, refState.wideScreen ? "16x9" : "4x3" ));
else Cvar_Set( "cl_levelshot_name", va( "levelshots/%s_%s", clgame.mapname, refState.wideScreen ? "16x9" : "4x3" ));
Cvar_SetValue( "scr_loading", 0.0f ); // reset progress bar
if(( cl_allow_levelshots->value && !cls.changelevel ) || cl.background )
{
if( !FS_FileExists( va( "%s.bmp", cl_levelshot_name->string ), true ))
Cvar_Set( "cl_levelshot_name", "*black" ); // render a black screen
cls.scrshot_request = scrshot_plaque; // request levelshot even if exist (check filetime)
}
for( i = 0; i < MAX_CLIENTS; i++ )
COM_ClearCustomizationList( &cl.players[i].customdata, true );
CL_CreateCustomizationList();
memset( &clgame.movevars, 0, sizeof( clgame.movevars ));
memset( &clgame.oldmovevars, 0, sizeof( clgame.oldmovevars ));
memset( &clgame.centerPrint, 0, sizeof( clgame.centerPrint ));
cl.video_prepped = false;
cl.audio_prepped = false;
}
/* /*
================== ==================
CL_ParseStaticEntity CL_ParseStaticEntity
@@ -2567,6 +2641,8 @@ void CL_LegacyParseStaticEntity( sizebuf_t *msg )
R_AddEfrags( ent ); // add link R_AddEfrags( ent ); // add link
} }
void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient ) void CL_LegacyParseSoundPacket( sizebuf_t *msg, qboolean is_ambient )
{ {
vec3_t pos; vec3_t pos;
@@ -2698,6 +2774,36 @@ void CL_LegacyPrecacheEvent( sizebuf_t *msg )
CL_SetEventIndex( cl.event_precache[eventIndex], eventIndex ); CL_SetEventIndex( cl.event_precache[eventIndex], eventIndex );
} }
void CL_LegacyUpdateUserinfo( sizebuf_t *msg )
{
int slot, id = 0;
qboolean active;
player_info_t *player;
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
if( slot >= MAX_CLIENTS )
Host_Error( "CL_ParseServerMessage: svc_updateuserinfo >= MAX_CLIENTS\n" );
//id = MSG_ReadLong( msg ); // unique user ID
player = &cl.players[slot];
active = MSG_ReadOneBit( msg ) ? true : false;
if( active )
{
Q_strncpy( player->userinfo, MSG_ReadString( msg ), sizeof( player->userinfo ));
Q_strncpy( player->name, Info_ValueForKey( player->userinfo, "name" ), sizeof( player->name ));
Q_strncpy( player->model, Info_ValueForKey( player->userinfo, "model" ), sizeof( player->model ));
player->topcolor = Q_atoi( Info_ValueForKey( player->userinfo, "topcolor" ));
player->bottomcolor = Q_atoi( Info_ValueForKey( player->userinfo, "bottomcolor" ));
player->spectator = Q_atoi( Info_ValueForKey( player->userinfo, "*hltv" ));
//MSG_ReadBytes( msg, player->hashedcdkey, sizeof( player->hashedcdkey ));
if( slot == cl.playernum ) memcpy( &gameui.playerinfo, player, sizeof( player_info_t ));
}
else memset( player, 0, sizeof( *player ));
}
#if XASH_LOW_MEMORY == 0 #if XASH_LOW_MEMORY == 0
#define MAX_LEGACY_RESOURCES 2048 #define MAX_LEGACY_RESOURCES 2048
#elif XASH_LOW_MEMORY == 2 #elif XASH_LOW_MEMORY == 2
@@ -2714,14 +2820,15 @@ CL_ParseResourceList
void CL_LegacyParseResourceList( sizebuf_t *msg ) void CL_LegacyParseResourceList( sizebuf_t *msg )
{ {
int i = 0; int i = 0;
static struct static struct
{ {
int rescount; int rescount;
int restype[MAX_LEGACY_RESOURCES]; int restype[MAX_LEGACY_RESOURCES];
char resnames[MAX_LEGACY_RESOURCES][MAX_QPATH]; char resnames[MAX_LEGACY_RESOURCES][MAX_QPATH];
} reslist; } reslist;
memset( &reslist, 0, sizeof( reslist )); memset( &reslist, 0, sizeof( reslist ));
reslist.rescount = MSG_ReadWord( msg ) - 1; reslist.rescount = MSG_ReadWord( msg ) - 1;
if( reslist.rescount > MAX_LEGACY_RESOURCES ) if( reslist.rescount > MAX_LEGACY_RESOURCES )
@@ -2738,21 +2845,14 @@ void CL_LegacyParseResourceList( sizebuf_t *msg )
return; return;
} }
HTTP_ResetProcessState();
host.downloadcount = 0; host.downloadcount = 0;
for( i = 0; i < reslist.rescount; i++ ) for( i = 0; i < reslist.rescount; i++ )
{ {
char soundpath[MAX_VA_STRING];
const char *path; const char *path;
if( reslist.restype[i] == t_sound ) if( reslist.restype[i] == t_sound )
{ path = va( DEFAULT_SOUNDPATH "%s", reslist.resnames[i] );
Q_snprintf( soundpath, sizeof( soundpath ), DEFAULT_SOUNDPATH "%s", reslist.resnames[i] );
path = soundpath;
}
else path = reslist.resnames[i]; else path = reslist.resnames[i];
if( FS_FileExists( path, false )) if( FS_FileExists( path, false ))
@@ -2871,7 +2971,6 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
else cls.state = ca_connecting; else cls.state = ca_connecting;
cl.background = old_background; cl.background = old_background;
cls.connect_time = MAX_HEARTBEAT; cls.connect_time = MAX_HEARTBEAT;
cls.connect_retry = 0;
} }
break; break;
case svc_setview: case svc_setview:
@@ -2895,26 +2994,26 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
case svc_stufftext: case svc_stufftext:
s = MSG_ReadString( msg ); s = MSG_ReadString( msg );
#ifdef HACKS_RELATED_HLMODS #ifdef HACKS_RELATED_HLMODS
// disable Cry Of Fear antisave protection // dsiable Cry Of Fear antisave protection
if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS ) if( !Q_strnicmp( s, "disconnect", 10 ) && cls.signon != SIGNONS )
break; // too early break; // too early
#endif #endif
Con_Reportf( "Stufftext: %s", s ); Con_Reportf( "Stufftext: %s", s );
Cbuf_AddFilteredText( s ); Cbuf_AddText( s );
break; break;
case svc_setangle: case svc_setangle:
CL_ParseSetAngle( msg ); CL_ParseSetAngle( msg );
break; break;
case svc_serverdata: case svc_serverdata:
Cbuf_Execute(); // make sure any stuffed commands are done Cbuf_Execute(); // make sure any stuffed commands are done
CL_ParseServerData( msg, true ); CL_ParseLegacyServerData( msg );
break; break;
case svc_lightstyle: case svc_lightstyle:
CL_ParseLightStyle( msg ); CL_ParseLightStyle( msg );
break; break;
case svc_updateuserinfo: case svc_updateuserinfo:
CL_UpdateUserinfo( msg, true ); CL_LegacyUpdateUserinfo( msg );
break; break;
case svc_deltatable: case svc_deltatable:
Delta_ParseTableField( msg ); Delta_ParseTableField( msg );
@@ -2937,14 +3036,14 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart; cl.frames[cl.parsecountmod].graphdata.sound += MSG_GetNumBytesRead( msg ) - bufStart;
break; break;
case svc_spawnstatic: case svc_spawnstatic:
CL_LegacyParseStaticEntity( msg ); CL_ParseStaticEntity( msg );
break; break;
case svc_event_reliable: case svc_event_reliable:
CL_ParseReliableEvent( msg ); CL_ParseReliableEvent( msg );
cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart; cl.frames[cl.parsecountmod].graphdata.event += MSG_GetNumBytesRead( msg ) - bufStart;
break; break;
case svc_spawnbaseline: case svc_spawnbaseline:
CL_ParseBaseline( msg, true ); CL_LegacyParseBaseline( msg );
break; break;
case svc_temp_entity: case svc_temp_entity:
CL_ParseTempEntity( msg ); CL_ParseTempEntity( msg );
@@ -2964,6 +3063,7 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
break; break;
case svc_legacy_modelindex: case svc_legacy_modelindex:
CL_LegacyPrecacheModel( msg ); CL_LegacyPrecacheModel( msg );
break; break;
case svc_legacy_soundindex: case svc_legacy_soundindex:
CL_LegacyPrecacheSound( msg ); CL_LegacyPrecacheSound( msg );
@@ -2979,6 +3079,7 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
CL_ParseRestore( msg ); CL_ParseRestore( msg );
break; break;
case svc_legacy_eventindex: case svc_legacy_eventindex:
//CL_ParseFinaleCutscene( msg, 3 );
CL_LegacyPrecacheEvent(msg); CL_LegacyPrecacheEvent(msg);
break; break;
case svc_weaponanim: case svc_weaponanim:
@@ -3055,14 +3156,20 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message )
case svc_director: case svc_director:
CL_ParseDirector( msg ); CL_ParseDirector( msg );
break; break;
case svc_voiceinit:
CL_ParseVoiceInit( msg );
break;
case svc_voicedata:
CL_ParseVoiceData( msg );
break;
case svc_resourcelocation: case svc_resourcelocation:
CL_ParseResLocation( msg ); CL_ParseResLocation( msg );
break; break;
case svc_querycvarvalue: case svc_querycvarvalue:
CL_ParseCvarValue( msg, false ); CL_ParseCvarValue( msg );
break; break;
case svc_querycvarvalue2: case svc_querycvarvalue2:
CL_ParseCvarValue( msg, true ); CL_ParseCvarValue2( msg );
break; break;
default: default:
CL_ParseUserMessage( msg, cmd ); CL_ParseUserMessage( msg, cmd );
@@ -3134,7 +3241,7 @@ void CL_LegacyPrecache_f( void )
// done with all resources, issue prespawn command. // done with all resources, issue prespawn command.
// Include server count in case server disconnects and changes level during d/l // Include server count in case server disconnects and changes level during d/l
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd ); MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd );
MSG_WriteStringf( &cls.netchan.message, "begin %i", spawncount ); MSG_WriteString( &cls.netchan.message, va( "begin %i", spawncount ));
cls.signon = SIGNONS; cls.signon = SIGNONS;
} }

View File

@@ -26,6 +26,20 @@ GNU General Public License for more details.
#define MIN_PREDICTION_EPSILON 0.5f // complain if error is > this and we have cl_showerror set #define MIN_PREDICTION_EPSILON 0.5f // complain if error is > this and we have cl_showerror set
#define MAX_PREDICTION_ERROR 64.0f // above this is assumed to be a teleport, don't smooth, etc. #define MAX_PREDICTION_ERROR 64.0f // above this is assumed to be a teleport, don't smooth, etc.
/*
=============
CL_ClearPhysEnts
=============
*/
void CL_ClearPhysEnts( void )
{
clgame.pmove->numtouch = 0;
clgame.pmove->numvisent = 0;
clgame.pmove->nummoveent = 0;
clgame.pmove->numphysent = 0;
}
/* /*
============= =============
CL_PushPMStates CL_PushPMStates
@@ -194,7 +208,7 @@ check for instant movement in case
we don't want interpolate this we don't want interpolate this
================== ==================
*/ */
static qboolean CL_PlayerTeleported( local_state_t *from, local_state_t *to ) qboolean CL_PlayerTeleported( local_state_t *from, local_state_t *to )
{ {
int len, maxlen; int len, maxlen;
vec3_t delta; vec3_t delta;
@@ -699,7 +713,33 @@ static int GAME_EXPORT pfnTestPlayerPosition( float *pos, pmtrace_t *ptrace )
static void GAME_EXPORT pfnStuckTouch( int hitent, pmtrace_t *tr ) static void GAME_EXPORT pfnStuckTouch( int hitent, pmtrace_t *tr )
{ {
PM_StuckTouch( clgame.pmove, hitent, tr ); int i;
for( i = 0; i < clgame.pmove->numtouch; i++ )
{
if( clgame.pmove->touchindex[i].ent == hitent )
return;
}
if( clgame.pmove->numtouch >= MAX_PHYSENTS )
return;
VectorCopy( clgame.pmove->velocity, tr->deltavelocity );
tr->ent = hitent;
clgame.pmove->touchindex[clgame.pmove->numtouch++] = *tr;
}
static int GAME_EXPORT pfnPointContents( float *p, int *truecontents )
{
int cont, truecont;
truecont = cont = PM_PointContents( clgame.pmove, p );
if( truecontents ) *truecontents = truecont;
if( cont <= CONTENTS_CURRENT_0 && cont >= CONTENTS_CURRENT_DOWN )
cont = CONTENTS_WATER;
return cont;
} }
static int GAME_EXPORT pfnTruePointContents( float *p ) static int GAME_EXPORT pfnTruePointContents( float *p )
@@ -707,19 +747,99 @@ static int GAME_EXPORT pfnTruePointContents( float *p )
return PM_TruePointContents( clgame.pmove, p ); return PM_TruePointContents( clgame.pmove, p );
} }
static int GAME_EXPORT pfnHullPointContents( struct hull_s *hull, int num, float *p )
{
return PM_HullPointContents( hull, num, p );
}
static pmtrace_t GAME_EXPORT pfnPlayerTrace( float *start, float *end, int traceFlags, int ignore_pe ) static pmtrace_t GAME_EXPORT pfnPlayerTrace( float *start, float *end, int traceFlags, int ignore_pe )
{ {
return PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL ); return PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
} }
static void *pfnHullForBsp( physent_t *pe, float *offset ) pmtrace_t *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe )
{
static pmtrace_t tr;
int old_usehull;
old_usehull = clgame.pmove->usehull;
clgame.pmove->usehull = usehull;
switch( flags )
{
case PM_TRACELINE_PHYSENTSONLY:
tr = PM_PlayerTraceExt( clgame.pmove, start, end, 0, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
break;
case PM_TRACELINE_ANYVISIBLE:
tr = PM_PlayerTraceExt( clgame.pmove, start, end, 0, clgame.pmove->numvisent, clgame.pmove->visents, ignore_pe, NULL );
break;
}
clgame.pmove->usehull = old_usehull;
return &tr;
}
static hull_t *pfnHullForBsp( physent_t *pe, float *offset )
{ {
return PM_HullForBsp( pe, clgame.pmove, offset ); return PM_HullForBsp( pe, clgame.pmove, offset );
} }
static float GAME_EXPORT pfnTraceModel( physent_t *pe, float *start, float *end, trace_t *trace ) static float GAME_EXPORT pfnTraceModel( physent_t *pe, float *start, float *end, trace_t *trace )
{ {
return PM_TraceModel( clgame.pmove, pe, start, end, trace ); int old_usehull;
vec3_t start_l, end_l;
vec3_t offset, temp;
qboolean rotated;
matrix4x4 matrix;
hull_t *hull;
old_usehull = clgame.pmove->usehull;
clgame.pmove->usehull = 2;
hull = PM_HullForBsp( pe, clgame.pmove, offset );
clgame.pmove->usehull = old_usehull;
if( pe->solid == SOLID_BSP && !VectorIsNull( pe->angles ))
rotated = true;
else rotated = false;
if( rotated )
{
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
Matrix4x4_VectorITransform( matrix, start, start_l );
Matrix4x4_VectorITransform( matrix, end, end_l );
}
else
{
VectorSubtract( start, offset, start_l );
VectorSubtract( end, offset, end_l );
}
PM_RecursiveHullCheck( hull, hull->firstclipnode, 0, 1, start_l, end_l, (pmtrace_t *)trace );
trace->ent = NULL;
if( rotated )
{
VectorCopy( trace->plane.normal, temp );
Matrix4x4_TransformPositivePlane( matrix, temp, trace->plane.dist, trace->plane.normal, &trace->plane.dist );
}
VectorLerp( start, trace->fraction, end, trace->endpos );
return trace->fraction;
}
static const char *pfnTraceTexture( int ground, float *vstart, float *vend )
{
physent_t *pe;
if( ground < 0 || ground >= clgame.pmove->numphysent )
return NULL; // bad ground
pe = &clgame.pmove->physents[ground];
return PM_TraceTexture( pe, vstart, vend );
} }
static void GAME_EXPORT pfnPlaySound( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch ) static void GAME_EXPORT pfnPlaySound( int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch )
@@ -748,7 +868,25 @@ static int GAME_EXPORT pfnTestPlayerPositionEx( float *pos, pmtrace_t *ptrace, p
static pmtrace_t *pfnTraceLineEx( float *start, float *end, int flags, int usehull, pfnIgnore pmFilter ) static pmtrace_t *pfnTraceLineEx( float *start, float *end, int flags, int usehull, pfnIgnore pmFilter )
{ {
return PM_TraceLineEx( clgame.pmove, start, end, flags, usehull, pmFilter ); static pmtrace_t tr;
int old_usehull;
old_usehull = clgame.pmove->usehull;
clgame.pmove->usehull = usehull;
switch( flags )
{
case PM_TRACELINE_PHYSENTSONLY:
tr = PM_PlayerTraceExt( clgame.pmove, start, end, 0, clgame.pmove->numphysent, clgame.pmove->physents, -1, pmFilter );
break;
case PM_TRACELINE_ANYVISIBLE:
tr = PM_PlayerTraceExt( clgame.pmove, start, end, 0, clgame.pmove->numvisent, clgame.pmove->visents, -1, pmFilter );
break;
}
clgame.pmove->usehull = old_usehull;
return &tr;
} }
/* /*
@@ -788,23 +926,23 @@ void CL_InitClientMove( void )
clgame.pmove->Con_Printf = Con_Printf; clgame.pmove->Con_Printf = Con_Printf;
clgame.pmove->Sys_FloatTime = Sys_DoubleTime; clgame.pmove->Sys_FloatTime = Sys_DoubleTime;
clgame.pmove->PM_StuckTouch = pfnStuckTouch; clgame.pmove->PM_StuckTouch = pfnStuckTouch;
clgame.pmove->PM_PointContents = (void*)PM_CL_PointContents; clgame.pmove->PM_PointContents = pfnPointContents;
clgame.pmove->PM_TruePointContents = pfnTruePointContents; clgame.pmove->PM_TruePointContents = pfnTruePointContents;
clgame.pmove->PM_HullPointContents = (void*)PM_HullPointContents; clgame.pmove->PM_HullPointContents = pfnHullPointContents;
clgame.pmove->PM_PlayerTrace = pfnPlayerTrace; clgame.pmove->PM_PlayerTrace = pfnPlayerTrace;
clgame.pmove->PM_TraceLine = PM_CL_TraceLine; clgame.pmove->PM_TraceLine = PM_TraceLine;
clgame.pmove->RandomLong = COM_RandomLong; clgame.pmove->RandomLong = COM_RandomLong;
clgame.pmove->RandomFloat = COM_RandomFloat; clgame.pmove->RandomFloat = COM_RandomFloat;
clgame.pmove->PM_GetModelType = pfnGetModelType; clgame.pmove->PM_GetModelType = pfnGetModelType;
clgame.pmove->PM_GetModelBounds = pfnGetModelBounds; clgame.pmove->PM_GetModelBounds = pfnGetModelBounds;
clgame.pmove->PM_HullForBsp = pfnHullForBsp; clgame.pmove->PM_HullForBsp = (void*)pfnHullForBsp;
clgame.pmove->PM_TraceModel = pfnTraceModel; clgame.pmove->PM_TraceModel = pfnTraceModel;
clgame.pmove->COM_FileSize = COM_FileSize; clgame.pmove->COM_FileSize = COM_FileSize;
clgame.pmove->COM_LoadFile = COM_LoadFile; clgame.pmove->COM_LoadFile = COM_LoadFile;
clgame.pmove->COM_FreeFile = COM_FreeFile; clgame.pmove->COM_FreeFile = COM_FreeFile;
clgame.pmove->memfgets = COM_MemFgets; clgame.pmove->memfgets = COM_MemFgets;
clgame.pmove->PM_PlaySound = pfnPlaySound; clgame.pmove->PM_PlaySound = pfnPlaySound;
clgame.pmove->PM_TraceTexture = PM_CL_TraceTexture; clgame.pmove->PM_TraceTexture = pfnTraceTexture;
clgame.pmove->PM_PlaybackEventFull = pfnPlaybackEventFull; clgame.pmove->PM_PlaybackEventFull = pfnPlaybackEventFull;
clgame.pmove->PM_PlayerTraceEx = pfnPlayerTraceEx; clgame.pmove->PM_PlayerTraceEx = pfnPlayerTraceEx;
clgame.pmove->PM_TestPlayerPositionEx = pfnTestPlayerPositionEx; clgame.pmove->PM_TestPlayerPositionEx = pfnTestPlayerPositionEx;
@@ -815,10 +953,21 @@ void CL_InitClientMove( void )
clgame.dllFuncs.pfnPlayerMoveInit( clgame.pmove ); clgame.dllFuncs.pfnPlayerMoveInit( clgame.pmove );
} }
static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const usercmd_t *ucmd, qboolean runfuncs, double time ) static void PM_CheckMovingGround( clientdata_t *cd, entity_state_t *state, float frametime )
{ {
const entity_state_t *ps; if(!( cd->flags & FL_BASEVELOCITY ))
const clientdata_t *cd; {
// apply momentum (add in half of the previous frame of velocity first)
VectorMA( cd->velocity, 1.0f + (frametime * 0.5f), state->basevelocity, cd->velocity );
VectorClear( state->basevelocity );
}
cd->flags &= ~FL_BASEVELOCITY;
}
void CL_SetupPMove( playermove_t *pmove, local_state_t *from, usercmd_t *ucmd, qboolean runfuncs, double time )
{
entity_state_t *ps;
clientdata_t *cd;
ps = &from->playerstate; ps = &from->playerstate;
cd = &from->client; cd = &from->client;
@@ -835,21 +984,22 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
VectorCopy( ps->basevelocity, pmove->basevelocity ); VectorCopy( ps->basevelocity, pmove->basevelocity );
VectorCopy( cd->view_ofs, pmove->view_ofs ); VectorCopy( cd->view_ofs, pmove->view_ofs );
VectorClear( pmove->movedir ); VectorClear( pmove->movedir );
pmove->flDuckTime = (float)cd->flDuckTime; pmove->flDuckTime = cd->flDuckTime;
pmove->bInDuck = cd->bInDuck; pmove->bInDuck = cd->bInDuck;
pmove->usehull = ps->usehull; pmove->usehull = ps->usehull;
pmove->flTimeStepSound = cd->flTimeStepSound; pmove->flTimeStepSound = cd->flTimeStepSound;
pmove->iStepLeft = ps->iStepLeft; pmove->iStepLeft = ps->iStepLeft;
pmove->flFallVelocity = ps->flFallVelocity; pmove->flFallVelocity = ps->flFallVelocity;
pmove->flSwimTime = (float)cd->flSwimTime; pmove->flSwimTime = cd->flSwimTime;
VectorCopy( cd->punchangle, pmove->punchangle ); VectorCopy( cd->punchangle, pmove->punchangle );
pmove->flSwimTime = cd->flSwimTime;
pmove->flNextPrimaryAttack = 0.0f; // not used by PM_ code pmove->flNextPrimaryAttack = 0.0f; // not used by PM_ code
pmove->effects = ps->effects; pmove->effects = ps->effects;
pmove->flags = cd->flags; pmove->flags = cd->flags;
pmove->gravity = ps->gravity; pmove->gravity = ps->gravity;
pmove->friction = ps->friction; pmove->friction = ps->friction;
pmove->oldbuttons = ps->oldbuttons; pmove->oldbuttons = ps->oldbuttons;
pmove->waterjumptime = (float)cd->waterjumptime; pmove->waterjumptime = cd->waterjumptime;
pmove->dead = (cl.local.health <= 0); pmove->dead = (cl.local.health <= 0);
pmove->deadflag = cd->deadflag; pmove->deadflag = cd->deadflag;
pmove->spectator = (cls.spectator != 0); pmove->spectator = (cls.spectator != 0);
@@ -876,7 +1026,7 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING ); Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING );
} }
const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to ) void CL_FinishPMove( playermove_t *pmove, local_state_t *to )
{ {
entity_state_t *ps; entity_state_t *ps;
clientdata_t *cd; clientdata_t *cd;
@@ -887,7 +1037,7 @@ const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
cd->flags = pmove->flags; cd->flags = pmove->flags;
cd->bInDuck = pmove->bInDuck; cd->bInDuck = pmove->bInDuck;
cd->flTimeStepSound = pmove->flTimeStepSound; cd->flTimeStepSound = pmove->flTimeStepSound;
cd->flDuckTime = (int)pmove->flDuckTime; cd->flDuckTime = pmove->flDuckTime;
cd->flSwimTime = (int)pmove->flSwimTime; cd->flSwimTime = (int)pmove->flSwimTime;
cd->waterjumptime = (int)pmove->waterjumptime; cd->waterjumptime = (int)pmove->waterjumptime;
cd->watertype = pmove->watertype; cd->watertype = pmove->watertype;
@@ -900,7 +1050,7 @@ const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )
VectorCopy( pmove->angles, ps->angles ); VectorCopy( pmove->angles, ps->angles );
VectorCopy( pmove->basevelocity, ps->basevelocity ); VectorCopy( pmove->basevelocity, ps->basevelocity );
VectorCopy( pmove->punchangle, cd->punchangle ); VectorCopy( pmove->punchangle, cd->punchangle );
ps->oldbuttons = (uint)pmove->cmd.buttons; ps->oldbuttons = pmove->cmd.buttons;
ps->friction = pmove->friction; ps->friction = pmove->friction;
ps->movetype = pmove->movetype; ps->movetype = pmove->movetype;
ps->onground = pmove->onground; ps->onground = pmove->onground;
@@ -1008,9 +1158,13 @@ void CL_PredictMovement( qboolean repredicting )
{ {
runcmd_t *to_cmd = NULL, *from_cmd; runcmd_t *to_cmd = NULL, *from_cmd;
local_state_t *from = NULL, *to = NULL; local_state_t *from = NULL, *to = NULL;
frame_t *frame = NULL; uint current_command;
uint current_command_mod;
frame_t *frame = NULL;
uint i, stoppoint; uint i, stoppoint;
qboolean runfuncs;
double f = 1.0; double f = 1.0;
cl_entity_t *ent;
double time; double time;
if( cls.state != ca_active || cls.spectator ) if( cls.state != ca_active || cls.spectator )
@@ -1021,7 +1175,7 @@ void CL_PredictMovement( qboolean repredicting )
CL_SetUpPlayerPrediction( false, false ); CL_SetUpPlayerPrediction( false, false );
if( !cl.validsequence ) if( cls.state != ca_active || !cl.validsequence )
return; return;
if(( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged ) >= CL_UPDATE_MASK ) if(( cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged ) >= CL_UPDATE_MASK )
@@ -1062,10 +1216,6 @@ void CL_PredictMovement( qboolean repredicting )
for( i = 1; i < CL_UPDATE_MASK && cls.netchan.incoming_acknowledged + i < cls.netchan.outgoing_sequence + stoppoint; i++ ) for( i = 1; i < CL_UPDATE_MASK && cls.netchan.incoming_acknowledged + i < cls.netchan.outgoing_sequence + stoppoint; i++ )
{ {
uint current_command;
uint current_command_mod;
qboolean runfuncs;
current_command = cls.netchan.incoming_acknowledged + i; current_command = cls.netchan.incoming_acknowledged + i;
current_command_mod = current_command & CL_UPDATE_MASK; current_command_mod = current_command & CL_UPDATE_MASK;
@@ -1142,7 +1292,7 @@ void CL_PredictMovement( qboolean repredicting )
if( FBitSet( to->client.flags, FL_ONGROUND )) if( FBitSet( to->client.flags, FL_ONGROUND ))
{ {
cl_entity_t *ent = CL_GetEntityByIndex( cl.local.lastground ); ent = CL_GetEntityByIndex( cl.local.lastground );
cl.local.onground = cl.local.lastground; cl.local.onground = cl.local.lastground;
cl.local.moving = false; cl.local.moving = false;
@@ -1164,13 +1314,13 @@ void CL_PredictMovement( qboolean repredicting )
else else
{ {
cl.local.onground = -1; cl.local.onground = -1;
cl.local.moving = false; cl.local.moving = 0;
} }
if( cls.correction_time > 0 && !cl_nosmooth->value && cl_smoothtime->value ) if( cls.correction_time > 0 && !cl_nosmooth->value && cl_smoothtime->value )
{ {
vec3_t delta; vec3_t delta;
float frac; float frac;
// only decay timer once per frame // only decay timer once per frame
if( !repredicting ) if( !repredicting )

View File

@@ -237,6 +237,10 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
} }
else Cvar_Reset( "r_decals" ); else Cvar_Reset( "r_decals" );
// re-init mouse
if( cl.background )
host.mouse_visible = false;
if( cl.background ) // tell the game parts about background state if( cl.background ) // tell the game parts about background state
Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY ); Cvar_FullSet( "cl_background", "1", FCVAR_READ_ONLY );
else Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY ); else Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
@@ -821,9 +825,6 @@ CL_QuakeStuffText
void CL_QuakeStuffText( const char *text ) void CL_QuakeStuffText( const char *text )
{ {
Q_strncat( cmd_buf, text, sizeof( cmd_buf )); Q_strncat( cmd_buf, text, sizeof( cmd_buf ));
// a1ba: didn't filtered, anyway quake protocol
// only supported for demos, not network games
Cbuf_AddText( text ); Cbuf_AddText( text );
} }
@@ -860,7 +861,7 @@ void CL_QuakeExecStuff( void )
if( !*text ) break; if( !*text ) break;
text = COM_ParseFileSafe( text, token, sizeof( token ), PFILE_IGNOREBRACKET, NULL, NULL ); text = _COM_ParseFileSafe( text, token, sizeof( token ), PFILE_IGNOREBRACKET, NULL );
if( !text ) break; if( !text ) break;

View File

@@ -157,7 +157,7 @@ void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, in
// build name of original texture // build name of original texture
Q_strncpy( mdlname, entity->model->name, sizeof( mdlname )); Q_strncpy( mdlname, entity->model->name, sizeof( mdlname ));
COM_FileBase( ptexture->name, name, sizeof( name )); COM_FileBase( ptexture->name, name );
COM_StripExtension( mdlname ); COM_StripExtension( mdlname );
Q_snprintf( texname, sizeof( texname ), "#%s/%s.mdl", mdlname, name ); Q_snprintf( texname, sizeof( texname ), "#%s/%s.mdl", mdlname, name );

View File

@@ -117,7 +117,7 @@ static void R_EnvShot( const float *vieworg, const char *name, qboolean skyshot,
else cls.scrshot_action = scrshot_envshot; else cls.scrshot_action = scrshot_envshot;
// catch negative values // catch negative values
cls.envshot_viewsize = Q_max( 0, shotsize ); cls.envshot_viewsize = max( 0, shotsize );
} }
/* /*
@@ -133,7 +133,7 @@ const char *CL_GenericHandle( int fileindex )
return cl.files_precache[fileindex]; return cl.files_precache[fileindex];
} }
intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRef ) int CL_RenderGetParm( const int parm, const int arg, const qboolean checkRef )
{ {
switch( parm ) switch( parm )
{ {
@@ -161,9 +161,9 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
case PARM_WATER_ALPHA: case PARM_WATER_ALPHA:
return FBitSet( world.flags, FWORLD_WATERALPHA ); return FBitSet( world.flags, FWORLD_WATERALPHA );
case PARM_DELUXEDATA: case PARM_DELUXEDATA:
return (intptr_t)world.deluxedata; return *(int *)&world.deluxedata;
case PARM_SHADOWDATA: case PARM_SHADOWDATA:
return (intptr_t)world.shadowdata; return *(int *)&world.shadowdata;
default: default:
// indicates call from client.dll // indicates call from client.dll
if( checkRef ) if( checkRef )
@@ -204,7 +204,7 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return 0; return 0;
} }
static intptr_t pfnRenderGetParm( int parm, int arg ) static int pfnRenderGetParm( int parm, int arg )
{ {
return CL_RenderGetParm( parm, arg, true ); return CL_RenderGetParm( parm, arg, true );
} }

View File

@@ -150,7 +150,8 @@ same as r_speeds but for network channel
void SCR_NetSpeeds( void ) void SCR_NetSpeeds( void )
{ {
static char msg[MAX_SYSPATH]; static char msg[MAX_SYSPATH];
int x, y; int x, y, height;
char *p, *start, *end;
float time = cl.mtime[0]; float time = cl.mtime[0];
static int min_svfps = 100; static int min_svfps = 100;
static int max_svfps = 0; static int max_svfps = 0;
@@ -159,7 +160,6 @@ void SCR_NetSpeeds( void )
static int max_clfps = 0; static int max_clfps = 0;
int cur_clfps = 0; int cur_clfps = 0;
rgba_t color; rgba_t color;
cl_font_t *font = Con_GetCurFont();
if( !host.allow_console ) if( !host.allow_console )
return; return;
@@ -196,11 +196,25 @@ void SCR_NetSpeeds( void )
Q_memprint( cls.netchan.total_sended ) Q_memprint( cls.netchan.total_sended )
); );
x = refState.width - 320 * font->scale; x = refState.width - 320;
y = 384; y = 384;
Con_DrawStringLen( NULL, NULL, &height );
MakeRGBA( color, 255, 255, 255, 255 ); MakeRGBA( color, 255, 255, 255, 255 );
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
p = start = msg;
do
{
end = Q_strchr( p, '\n' );
if( end ) msg[end-start] = '\0';
Con_DrawString( x, y, p, color );
y += height;
if( end ) p = end + 1;
else break;
} while( 1 );
} }
/* /*
@@ -217,15 +231,31 @@ void SCR_RSpeeds( void )
if( ref.dllFuncs.R_SpeedsMessage( msg, sizeof( msg ))) if( ref.dllFuncs.R_SpeedsMessage( msg, sizeof( msg )))
{ {
int x, y; int x, y, height;
char *p, *start, *end;
rgba_t color; rgba_t color;
cl_font_t *font = Con_GetCurFont();
x = refState.width - 340 * font->scale; x = refState.width - 340;
y = 64; y = 64;
Con_DrawStringLen( NULL, NULL, &height );
MakeRGBA( color, 255, 255, 255, 255 ); MakeRGBA( color, 255, 255, 255, 255 );
CL_DrawString( x, y, msg, color, font, FONT_DRAW_RESETCOLORONLF );
p = start = msg;
do
{
end = Q_strchr( p, '\n' );
if( end ) msg[end-start] = '\0';
Con_DrawString( x, y, p, color );
y += height;
// handle '\n\n'
if( *p == '\n' )
y += height;
if( end ) p = end + 1;
else break;
} while( 1 );
} }
} }
@@ -388,6 +418,7 @@ void SCR_BeginLoadingPlaque( qboolean is_background )
cls.draw_changelevel = !is_background; cls.draw_changelevel = !is_background;
SCR_UpdateScreen(); SCR_UpdateScreen();
cls.disable_screen = host.realtime; cls.disable_screen = host.realtime;
cls.disable_servercount = cl.servercount;
cl.background = is_background; // set right state before svc_serverdata is came cl.background = is_background; // set right state before svc_serverdata is came
if( !Host_IsDedicated() ) if( !Host_IsDedicated() )
@@ -547,6 +578,77 @@ void SCR_UpdateScreen( void )
V_PostRender(); V_PostRender();
} }
qboolean SCR_LoadFixedWidthFont( const char *fontname )
{
int i, fontWidth;
if( cls.creditsFont.valid )
return true; // already loaded
if( !FS_FileExists( fontname, false ))
return false;
cls.creditsFont.hFontTexture = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, TF_IMAGE|TF_KEEP_SOURCE );
R_GetTextureParms( &fontWidth, NULL, cls.creditsFont.hFontTexture );
cls.creditsFont.charHeight = clgame.scrInfo.iCharHeight = fontWidth / 16;
cls.creditsFont.type = FONT_FIXED;
cls.creditsFont.valid = true;
// build fixed rectangles
for( i = 0; i < 256; i++ )
{
cls.creditsFont.fontRc[i].left = (i * (fontWidth / 16)) % fontWidth;
cls.creditsFont.fontRc[i].right = cls.creditsFont.fontRc[i].left + fontWidth / 16;
cls.creditsFont.fontRc[i].top = (i / 16) * (fontWidth / 16);
cls.creditsFont.fontRc[i].bottom = cls.creditsFont.fontRc[i].top + fontWidth / 16;
cls.creditsFont.charWidths[i] = clgame.scrInfo.charWidths[i] = fontWidth / 16;
}
return true;
}
qboolean SCR_LoadVariableWidthFont( const char *fontname )
{
int i, fontWidth;
byte *buffer;
fs_offset_t length;
qfont_t *src;
if( cls.creditsFont.valid )
return true; // already loaded
if( !FS_FileExists( fontname, false ))
return false;
cls.creditsFont.hFontTexture = ref.dllFuncs.GL_LoadTexture( fontname, NULL, 0, TF_IMAGE );
R_GetTextureParms( &fontWidth, NULL, cls.creditsFont.hFontTexture );
// half-life font with variable chars witdh
buffer = FS_LoadFile( fontname, &length, false );
// setup creditsfont
if( buffer && length >= sizeof( qfont_t ))
{
src = (qfont_t *)buffer;
cls.creditsFont.charHeight = clgame.scrInfo.iCharHeight = src->rowheight;
cls.creditsFont.type = FONT_VARIABLE;
// build rectangles
for( i = 0; i < 256; i++ )
{
cls.creditsFont.fontRc[i].left = (word)src->fontinfo[i].startoffset % fontWidth;
cls.creditsFont.fontRc[i].right = cls.creditsFont.fontRc[i].left + src->fontinfo[i].charwidth;
cls.creditsFont.fontRc[i].top = (word)src->fontinfo[i].startoffset / fontWidth;
cls.creditsFont.fontRc[i].bottom = cls.creditsFont.fontRc[i].top + src->rowheight;
cls.creditsFont.charWidths[i] = clgame.scrInfo.charWidths[i] = src->fontinfo[i].charwidth;
}
cls.creditsFont.valid = true;
}
if( buffer ) Mem_Free( buffer );
return true;
}
/* /*
================ ================
SCR_LoadCreditsFont SCR_LoadCreditsFont
@@ -556,41 +658,22 @@ INTERNAL RESOURCE
*/ */
void SCR_LoadCreditsFont( void ) void SCR_LoadCreditsFont( void )
{ {
cl_font_t *const font = &cls.creditsFont; const char *path = "gfx/creditsfont.fnt";
qboolean success = false; dword crc;
float scale = hud_fontscale->value;
dword crc = 0;
// replace default gfx.wad textures by current charset's font // replace default gfx.wad textures by current charset's font
if( !CRC32_File( &crc, "gfx.wad" ) || crc == 0x49eb9f16 ) if( !CRC32_File( &crc, "gfx.wad" ) || crc == 0x49eb9f16 )
{ {
string charsetFnt; const char *path2 = va("creditsfont_%s.fnt", Cvar_VariableString( "con_charset" ) );
if( FS_FileExists( path2, false ) )
if( Q_snprintf( charsetFnt, sizeof( charsetFnt ), path = path2;
"creditsfont_%s.fnt", Cvar_VariableString( "con_charset" )) > 0 )
{
if( FS_FileExists( charsetFnt, false ))
success = Con_LoadVariableWidthFont( charsetFnt, font, scale, kRenderTransAdd, TF_FONT );
}
} }
if( !success ) if( !SCR_LoadVariableWidthFont( path ))
success = Con_LoadVariableWidthFont( "gfx/creditsfont.fnt", font, scale, kRenderTransAdd, TF_FONT );
if( !success )
success = Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransAdd, TF_FONT );
// copy font size for client.dll
if( success )
{ {
int i; if( !SCR_LoadFixedWidthFont( "gfx/conchars" ))
Con_DPrintf( S_ERROR "failed to load HUD font\n" );
clgame.scrInfo.iCharHeight = cls.creditsFont.charHeight;
for( i = 0; i < ARRAYSIZE( cls.creditsFont.charWidths ); i++ )
clgame.scrInfo.charWidths[i] = cls.creditsFont.charWidths[i];
} }
else Con_DPrintf( S_ERROR "failed to load HUD font\n" );
} }
/* /*
@@ -712,13 +795,7 @@ void SCR_VidInit( void )
gameui.globals->scrHeight = refState.height; gameui.globals->scrHeight = refState.height;
} }
// notify vgui about screen size change VGui_Startup( NULL, refState.width, refState.height ); // initialized already, so pass NULL
if( clgame.hInstance )
{
// do not pass client pointer, we do not want to
// re-initialize vgui2
VGui_Startup( NULL, refState.width, refState.height );
}
CL_ClearSpriteTextures(); // now all hud sprites are invalid CL_ClearSpriteTextures(); // now all hud sprites are invalid
@@ -749,7 +826,7 @@ void SCR_Init( void )
v_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" ); v_dark = Cvar_Get( "v_dark", "0", 0, "starts level from dark screen" );
scr_viewsize = Cvar_Get( "viewsize", "120", FCVAR_ARCHIVE, "screen size" ); scr_viewsize = Cvar_Get( "viewsize", "120", FCVAR_ARCHIVE, "screen size" );
net_speeds = Cvar_Get( "net_speeds", "0", FCVAR_ARCHIVE, "show network packets" ); net_speeds = Cvar_Get( "net_speeds", "0", FCVAR_ARCHIVE, "show network packets" );
cl_showfps = Cvar_Get( "cl_showfps", "0", FCVAR_ARCHIVE, "show client fps" ); cl_showfps = Cvar_Get( "cl_showfps", "1", FCVAR_ARCHIVE, "show client fps" );
cl_showpos = Cvar_Get( "cl_showpos", "0", FCVAR_ARCHIVE, "show local player position and velocity" ); cl_showpos = Cvar_Get( "cl_showpos", "0", FCVAR_ARCHIVE, "show local player position and velocity" );
// register our commands // register our commands

View File

@@ -1,463 +0,0 @@
/*
cl_securedstub.c - secured client dll stub
Copyright (C) 2022 FWGS
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
#include "client.h"
typedef struct cldll_func_src_s
{
int (*pfnInitialize)( cl_enginefunc_t *pEnginefuncs, int iVersion );
void (*pfnInit)( void );
int (*pfnVidInit)( void );
int (*pfnRedraw)( float flTime, int intermission );
int (*pfnUpdateClientData)( client_data_t *cdata, float flTime );
void (*pfnReset)( void );
void (*pfnPlayerMove)( struct playermove_s *ppmove, int server );
void (*pfnPlayerMoveInit)( struct playermove_s *ppmove );
char (*pfnPlayerMoveTexture)( char *name );
void (*IN_ActivateMouse)( void );
void (*IN_DeactivateMouse)( void );
void (*IN_MouseEvent)( int mstate );
void (*IN_ClearStates)( void );
void (*IN_Accumulate)( void );
void (*CL_CreateMove)( float frametime, struct usercmd_s *cmd, int active );
int (*CL_IsThirdPerson)( void );
void (*CL_CameraOffset)( float *ofs ); // unused
void *(*KB_Find)( const char *name );
void (*CAM_Think)( void ); // camera stuff
void (*pfnCalcRefdef)( ref_params_t *pparams );
int (*pfnAddEntity)( int type, cl_entity_t *ent, const char *modelname );
void (*pfnCreateEntities)( void );
void (*pfnDrawNormalTriangles)( void );
void (*pfnDrawTransparentTriangles)( void );
void (*pfnStudioEvent)( const struct mstudioevent_s *event, const cl_entity_t *entity );
void (*pfnPostRunCmd)( struct local_state_s *from, struct local_state_s *to, usercmd_t *cmd, int runfuncs, double time, unsigned int random_seed );
void (*pfnShutdown)( void );
void (*pfnTxferLocalOverrides)( entity_state_t *state, const clientdata_t *client );
void (*pfnProcessPlayerState)( entity_state_t *dst, const entity_state_t *src );
void (*pfnTxferPredictionData)( entity_state_t *ps, const entity_state_t *pps, clientdata_t *pcd, const clientdata_t *ppcd, weapon_data_t *wd, const weapon_data_t *pwd );
void (*pfnDemo_ReadBuffer)( int size, byte *buffer );
int (*pfnConnectionlessPacket)( const struct netadr_s *net_from, const char *args, char *buffer, int *size );
int (*pfnGetHullBounds)( int hullnumber, float *mins, float *maxs );
void (*pfnFrame)( double time );
int (*pfnKey_Event)( int eventcode, int keynum, const char *pszCurrentBinding );
void (*pfnTempEntUpdate)( double frametime, double client_time, double cl_gravity, struct tempent_s **ppTempEntFree, struct tempent_s **ppTempEntActive, int ( *Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( *Callback_TempEntPlaySound )( struct tempent_s *pTemp, float damp ));
cl_entity_t *(*pfnGetUserEntity)( int index );
void (*pfnVoiceStatus)( int entindex, qboolean bTalking );
void (*pfnDirectorMessage)( int iSize, void *pbuf );
int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );
void (*pfnChatInputPosition)( int *x, int *y );
int (*pfnGetPlayerTeam)( int iPlayer );
void *(*pfnClientFactory)( void );
} cldll_func_src_t;
typedef struct cldll_func_dst_s
{
void (*pfnInitialize)( cl_enginefunc_t **pEnginefuncs, int *iVersion );
void (*pfnInit)( void );
void (*pfnVidInit)( void );
void (*pfnRedraw)( float *flTime, int *intermission );
void (*pfnUpdateClientData)( client_data_t **cdata, float *flTime );
void (*pfnReset)( void );
void (*pfnPlayerMove)( struct playermove_s **ppmove, int *server );
void (*pfnPlayerMoveInit)( struct playermove_s **ppmove );
void (*pfnPlayerMoveTexture)( char **name );
void (*IN_ActivateMouse)( void );
void (*IN_DeactivateMouse)( void );
void (*IN_MouseEvent)( int *mstate );
void (*IN_ClearStates)( void );
void (*IN_Accumulate)( void );
void (*CL_CreateMove)( float *frametime, struct usercmd_s **cmd, int *active );
void (*CL_IsThirdPerson)( void );
void (*CL_CameraOffset)( float **ofs );
void (*KB_Find)( const char **name );
void (*CAM_Think)( void );
void (*pfnCalcRefdef)( ref_params_t **pparams );
void (*pfnAddEntity)( int *type, cl_entity_t **ent, const char **modelname );
void (*pfnCreateEntities)( void );
void (*pfnDrawNormalTriangles)( void );
void (*pfnDrawTransparentTriangles)( void );
void (*pfnStudioEvent)( const struct mstudioevent_s **event, const cl_entity_t **entity );
void (*pfnPostRunCmd)( struct local_state_s **from, struct local_state_s **to, usercmd_t **cmd, int *runfuncs, double *time, unsigned int *random_seed );
void (*pfnShutdown)( void );
void (*pfnTxferLocalOverrides)( entity_state_t **state, const clientdata_t **client );
void (*pfnProcessPlayerState)( entity_state_t **dst, const entity_state_t **src );
void (*pfnTxferPredictionData)( entity_state_t **ps, const entity_state_t **pps, clientdata_t **pcd, const clientdata_t **ppcd, weapon_data_t **wd, const weapon_data_t **pwd );
void (*pfnDemo_ReadBuffer)( int *size, byte **buffer );
void (*pfnConnectionlessPacket)( const struct netadr_s **net_from, const char **args, char **buffer, int **size );
void (*pfnGetHullBounds)( int *hullnumber, float **mins, float **maxs );
void (*pfnFrame)( double *time );
void (*pfnKey_Event)( int *eventcode, int *keynum, const char **pszCurrentBinding );
void (*pfnTempEntUpdate)( double *frametime, double *client_time, double *cl_gravity, struct tempent_s ***ppTempEntFree, struct tempent_s ***ppTempEntActive, int ( **Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( **Callback_TempEntPlaySound )( struct tempent_s *pTemp, float damp ));
void (*pfnGetUserEntity)( int *index );
void (*pfnVoiceStatus)( int *entindex, qboolean *bTalking );
void (*pfnDirectorMessage)( int *iSize, void **pbuf );
void (*pfnGetStudioModelInterface)( int *version, struct r_studio_interface_s ***ppinterface, struct engine_studio_api_s **pstudio );
void (*pfnChatInputPosition)( int **x, int **y );
void (*pfnGetPlayerTeam)( int *iPlayer );
} cldll_func_dst_t;
struct cl_enginefunc_dst_s;
struct modshelpers_s;
struct modchelpers_s;
struct engdata_s;
typedef struct modfuncs_s
{
void (*m_pfnLoadMod)( char *pchModule );
void (*m_pfnCloseMod)( void );
int (*m_pfnNCall)( int ijump, int cnArg, ... );
void (*m_pfnGetClDstAddrs)( cldll_func_dst_t *pcldstAddrs );
void (*m_pfnGetEngDstAddrs)( struct cl_enginefunc_dst_s *pengdstAddrs );
void (*m_pfnModuleLoaded)( void );
void (*m_pfnProcessOutgoingNet)( struct netchan_s *pchan, struct sizebuf_s *psizebuf );
qboolean (*m_pfnProcessIncomingNet)( struct netchan_s *pchan, struct sizebuf_s *psizebuf );
void (*m_pfnTextureLoad)( char *pszName, int dxWidth, int dyHeight, char *pbData );
void (*m_pfnModelLoad)( struct model_s *pmodel, void *pvBuf );
void (*m_pfnFrameBegin)( void );
void (*m_pfnFrameRender1)( void );
void (*m_pfnFrameRender2)( void );
void (*m_pfnSetModSHelpers)( struct modshelpers_s *pmodshelpers );
void (*m_pfnSetModCHelpers)( struct modchelpers_s *pmodchelpers );
void (*m_pfnSetEngData)( struct engdata_s *pengdata );
int m_nVersion;
void (*m_pfnConnectClient)( int iPlayer );
void (*m_pfnRecordIP)( unsigned int pnIP );
void (*m_pfnPlayerStatus)( unsigned char *pbData, int cbData );
void (*m_pfnSetEngineVersion)( int nVersion );
int m_nVoid2;
int m_nVoid3;
int m_nVoid4;
int m_nVoid5;
int m_nVoid6;
int m_nVoid7;
int m_nVoid8;
int m_nVoid9;
} modfuncs_t;
static void DstInitialize( cl_enginefunc_t **pEnginefuncs, int *iVersion )
{
// stub
}
static void DstInit( void )
{
// stub
}
static void DstVidInit( void )
{
// stub
}
static void DstRedraw( float *flTime, int *intermission )
{
// stub
}
static void DstUpdateClientData( client_data_t **cdata, float *flTime )
{
// stub
}
static void DstReset( void )
{
// stub
}
static void DstPlayerMove( struct playermove_s **ppmove, int *server )
{
// stub
}
static void DstPlayerMoveInit( struct playermove_s **ppmove )
{
// stub
}
static void DstPlayerMoveTexture( char **name )
{
// stub
}
static void DstIN_ActivateMouse( void )
{
// stub
}
static void DstIN_DeactivateMouse( void )
{
// stub
}
static void DstIN_MouseEvent( int *mstate )
{
// stub
}
static void DstIN_ClearStates( void )
{
// stub
}
static void DstIN_Accumulate( void )
{
// stub
}
static void DstCL_CreateMove( float *frametime, struct usercmd_s **cmd, int *active )
{
// stub
}
static void DstCL_IsThirdPerson( void )
{
// stub
}
static void DstCL_CameraOffset( float **ofs )
{
// stub
}
static void DstKB_Find( const char **name )
{
// stub
}
static void DstCAM_Think( void )
{
// stub
}
static void DstCalcRefdef( ref_params_t **pparams )
{
// stub
}
static void DstAddEntity( int *type, cl_entity_t **ent, const char **modelname )
{
// stub
}
static void DstCreateEntities( void )
{
// stub
}
static void DstDrawNormalTriangles( void )
{
// stub
}
static void DstDrawTransparentTriangles( void )
{
// stub
}
static void DstStudioEvent( const struct mstudioevent_s **event, const cl_entity_t **entity )
{
// stub
}
static void DstPostRunCmd( struct local_state_s **from, struct local_state_s **to, usercmd_t **cmd, int *runfuncs, double *time, unsigned int *random_seed )
{
// stub
}
static void DstShutdown( void )
{
// stub
}
static void DstTxferLocalOverrides( entity_state_t **state, const clientdata_t **client )
{
// stub
}
static void DstProcessPlayerState( entity_state_t **dst, const entity_state_t **src )
{
// stub
}
static void DstTxferPredictionData( entity_state_t **ps, const entity_state_t **pps, clientdata_t **pcd, const clientdata_t **ppcd, weapon_data_t **wd, const weapon_data_t **pwd )
{
// stub
}
static void DstDemo_ReadBuffer( int *size, byte **buffer )
{
// stub
}
static void DstConnectionlessPacket( const struct netadr_s **net_from, const char **args, char **buffer, int **size )
{
// stub
}
static void DstGetHullBounds( int *hullnumber, float **mins, float **maxs )
{
// stub
}
static void DstFrame( double *time )
{
// stub
}
static void DstKey_Event( int *eventcode, int *keynum, const char **pszCurrentBinding )
{
// stub
}
static void DstTempEntUpdate( double *frametime, double *client_time, double *cl_gravity, struct tempent_s ***ppTempEntFree, struct tempent_s ***ppTempEntActive, int ( **Callback_AddVisibleEntity )( cl_entity_t *pEntity ), void ( **Callback_TempEntPlaySound )( struct tempent_s *pTemp, float damp ) )
{
// stub
}
static void DstGetUserEntity( int *index )
{
// stub
}
static void DstVoiceStatus( int *entindex, qboolean *bTalking )
{
// stub
}
static void DstDirectorMessage( int *iSize, void **pbuf )
{
// stub
}
static void DstGetStudioModelInterface( int *version, struct r_studio_interface_s ***ppinterface, struct engine_studio_api_s **pstudio )
{
// stub
}
static void DstChatInputPosition( int **x, int **y )
{
// stub
}
static void DstGetPlayerTeam( int *iPlayer )
{
// stub
}
static cldll_func_dst_t cldllFuncDst =
{
DstInitialize,
DstInit,
DstVidInit,
DstRedraw,
DstUpdateClientData,
DstReset,
DstPlayerMove,
DstPlayerMoveInit,
DstPlayerMoveTexture,
DstIN_ActivateMouse,
DstIN_DeactivateMouse,
DstIN_MouseEvent,
DstIN_ClearStates,
DstIN_Accumulate,
DstCL_CreateMove,
DstCL_IsThirdPerson,
DstCL_CameraOffset,
DstKB_Find,
DstCAM_Think,
DstCalcRefdef,
DstAddEntity,
DstCreateEntities,
DstDrawNormalTriangles,
DstDrawTransparentTriangles,
DstStudioEvent,
DstPostRunCmd,
DstShutdown,
DstTxferLocalOverrides,
DstProcessPlayerState,
DstTxferPredictionData,
DstDemo_ReadBuffer,
DstConnectionlessPacket,
DstGetHullBounds,
DstFrame,
DstKey_Event,
DstTempEntUpdate,
DstGetUserEntity,
DstVoiceStatus,
DstDirectorMessage,
DstGetStudioModelInterface,
DstChatInputPosition,
DstGetPlayerTeam,
};
void CL_GetSecuredClientAPI( CL_EXPORT_FUNCS F )
{
modfuncs_t modFuncs = { 0 };
// secured client dlls need these
cldll_func_src_t cldllFuncSrc =
{
(void *)&modFuncs,
NULL,
(void *)&cldllFuncDst
};
// trying to fill interface now
F( &cldllFuncSrc );
// map exports to xash's cldll_func_t
clgame.dllFuncs.pfnInitialize = cldllFuncSrc.pfnInitialize;
clgame.dllFuncs.pfnInit = cldllFuncSrc.pfnInit;
clgame.dllFuncs.pfnVidInit = cldllFuncSrc.pfnVidInit;
clgame.dllFuncs.pfnRedraw = cldllFuncSrc.pfnRedraw;
clgame.dllFuncs.pfnUpdateClientData = cldllFuncSrc.pfnUpdateClientData;
clgame.dllFuncs.pfnReset = cldllFuncSrc.pfnReset;
clgame.dllFuncs.pfnPlayerMove = cldllFuncSrc.pfnPlayerMove;
clgame.dllFuncs.pfnPlayerMoveInit = cldllFuncSrc.pfnPlayerMoveInit;
clgame.dllFuncs.pfnPlayerMoveTexture = cldllFuncSrc.pfnPlayerMoveTexture;
clgame.dllFuncs.IN_ActivateMouse = cldllFuncSrc.IN_ActivateMouse;
clgame.dllFuncs.IN_DeactivateMouse = cldllFuncSrc.IN_DeactivateMouse;
clgame.dllFuncs.IN_MouseEvent = cldllFuncSrc.IN_MouseEvent;
clgame.dllFuncs.IN_ClearStates = cldllFuncSrc.IN_ClearStates;
clgame.dllFuncs.IN_Accumulate = cldllFuncSrc.IN_Accumulate;
clgame.dllFuncs.CL_CreateMove = cldllFuncSrc.CL_CreateMove;
clgame.dllFuncs.CL_IsThirdPerson = cldllFuncSrc.CL_IsThirdPerson;
clgame.dllFuncs.CL_CameraOffset = cldllFuncSrc.CL_CameraOffset;
clgame.dllFuncs.KB_Find = cldllFuncSrc.KB_Find;
clgame.dllFuncs.CAM_Think = cldllFuncSrc.CAM_Think;
clgame.dllFuncs.pfnCalcRefdef = cldllFuncSrc.pfnCalcRefdef;
clgame.dllFuncs.pfnAddEntity = cldllFuncSrc.pfnAddEntity;
clgame.dllFuncs.pfnCreateEntities = cldllFuncSrc.pfnCreateEntities;
clgame.dllFuncs.pfnDrawNormalTriangles = cldllFuncSrc.pfnDrawNormalTriangles;
clgame.dllFuncs.pfnDrawTransparentTriangles = cldllFuncSrc.pfnDrawTransparentTriangles;
clgame.dllFuncs.pfnStudioEvent = cldllFuncSrc.pfnStudioEvent;
clgame.dllFuncs.pfnPostRunCmd = cldllFuncSrc.pfnPostRunCmd;
clgame.dllFuncs.pfnShutdown = cldllFuncSrc.pfnShutdown;
clgame.dllFuncs.pfnTxferLocalOverrides = cldllFuncSrc.pfnTxferLocalOverrides;
clgame.dllFuncs.pfnProcessPlayerState = cldllFuncSrc.pfnProcessPlayerState;
clgame.dllFuncs.pfnTxferPredictionData = cldllFuncSrc.pfnTxferPredictionData;
clgame.dllFuncs.pfnDemo_ReadBuffer = cldllFuncSrc.pfnDemo_ReadBuffer;
clgame.dllFuncs.pfnConnectionlessPacket = cldllFuncSrc.pfnConnectionlessPacket;
clgame.dllFuncs.pfnGetHullBounds = cldllFuncSrc.pfnGetHullBounds;
clgame.dllFuncs.pfnFrame = cldllFuncSrc.pfnFrame;
clgame.dllFuncs.pfnKey_Event = cldllFuncSrc.pfnKey_Event;
clgame.dllFuncs.pfnTempEntUpdate = cldllFuncSrc.pfnTempEntUpdate;
clgame.dllFuncs.pfnGetUserEntity = cldllFuncSrc.pfnGetUserEntity;
clgame.dllFuncs.pfnVoiceStatus = cldllFuncSrc.pfnVoiceStatus;
clgame.dllFuncs.pfnDirectorMessage = cldllFuncSrc.pfnDirectorMessage;
clgame.dllFuncs.pfnGetStudioModelInterface = cldllFuncSrc.pfnGetStudioModelInterface;
clgame.dllFuncs.pfnChatInputPosition = cldllFuncSrc.pfnChatInputPosition;
}

View File

@@ -361,8 +361,8 @@ void CL_TempEntPlaySound( TEMPENTITY *pTemp, float damp )
sound_t handle; sound_t handle;
if( isshellcasing ) if( isshellcasing )
fvol *= Q_min( 1.0f, ((float)zvel) / 350.0f ); fvol *= min ( 1.0f, ((float)zvel) / 350.0f );
else fvol *= Q_min( 1.0f, ((float)zvel) / 450.0f ); else fvol *= min ( 1.0f, ((float)zvel) / 450.0f );
if( !COM_RandomLong( 0, 3 ) && !isshellcasing ) if( !COM_RandomLong( 0, 3 ) && !isshellcasing )
pitch = COM_RandomLong( 95, 105 ); pitch = COM_RandomLong( 95, 105 );
@@ -1037,7 +1037,7 @@ void GAME_EXPORT R_BreakModel( const vec3_t pos, const vec3_t size, const vec3_t
vecSpot[1] = pos[1] + COM_RandomFloat( -0.5f, 0.5f ) * size[1]; vecSpot[1] = pos[1] + COM_RandomFloat( -0.5f, 0.5f ) * size[1];
vecSpot[2] = pos[2] + COM_RandomFloat( -0.5f, 0.5f ) * size[2]; vecSpot[2] = pos[2] + COM_RandomFloat( -0.5f, 0.5f ) * size[2];
if( PM_CL_PointContents( vecSpot, NULL ) != CONTENTS_SOLID ) if( CL_PointContents( vecSpot ) != CONTENTS_SOLID )
break; // valid spot break; // valid spot
} }
@@ -1245,28 +1245,37 @@ apply params for exploding sprite
*/ */
void GAME_EXPORT R_Sprite_Explode( TEMPENTITY *pTemp, float scale, int flags ) void GAME_EXPORT R_Sprite_Explode( TEMPENTITY *pTemp, float scale, int flags )
{ {
qboolean noadditive, drawalpha, rotate; if( !pTemp ) return;
if( !pTemp ) if( FBitSet( flags, TE_EXPLFLAG_NOADDITIVE ))
return; {
// solid sprite
pTemp->entity.curstate.rendermode = kRenderNormal;
pTemp->entity.curstate.renderamt = 255;
}
else if( FBitSet( flags, TE_EXPLFLAG_DRAWALPHA ))
{
// alpha sprite (came from hl2)
pTemp->entity.curstate.rendermode = kRenderTransAlpha;
pTemp->entity.curstate.renderamt = 180;
}
else
{
// additive sprite
pTemp->entity.curstate.rendermode = kRenderTransAdd;
pTemp->entity.curstate.renderamt = 180;
}
noadditive = FBitSet( flags, TE_EXPLFLAG_NOADDITIVE ); if( FBitSet( flags, TE_EXPLFLAG_ROTATE ))
drawalpha = FBitSet( flags, TE_EXPLFLAG_DRAWALPHA ); {
rotate = FBitSet( flags, TE_EXPLFLAG_ROTATE ); // came from hl2
pTemp->entity.angles[2] = COM_RandomLong( 0, 360 );
}
pTemp->entity.curstate.renderfx = kRenderFxNone;
pTemp->entity.baseline.origin[2] = 8;
pTemp->entity.origin[2] += 10;
pTemp->entity.curstate.scale = scale; pTemp->entity.curstate.scale = scale;
pTemp->entity.baseline.origin[2] = 8.0f;
pTemp->entity.origin[2] = pTemp->entity.origin[2] + 10.0f;
if( rotate )
pTemp->entity.angles[2] = COM_RandomFloat( 0.0, 360.0f );
pTemp->entity.curstate.rendermode = noadditive ? kRenderNormal :
drawalpha ? kRenderTransAlpha : kRenderTransAdd;
pTemp->entity.curstate.renderamt = noadditive ? 0xff : 0xb4;
pTemp->entity.curstate.renderfx = 0;
pTemp->entity.curstate.rendercolor.r = 0;
pTemp->entity.curstate.rendercolor.g = 0;
pTemp->entity.curstate.rendercolor.b = 0;
} }
/* /*
@@ -1473,6 +1482,7 @@ void GAME_EXPORT R_FunnelSprite( const vec3_t org, int modelIndex, int reverse )
pTemp->entity.baseline.angles[2] = COM_RandomFloat( -100.0f, 100.0f ); pTemp->entity.baseline.angles[2] = COM_RandomFloat( -100.0f, 100.0f );
pTemp->entity.curstate.framerate = COM_RandomFloat( 0.1f, 0.4f ); pTemp->entity.curstate.framerate = COM_RandomFloat( 0.1f, 0.4f );
pTemp->flags = FTENT_ROTATE|FTENT_FADEOUT; pTemp->flags = FTENT_ROTATE|FTENT_FADEOUT;
pTemp->entity.curstate.framerate = 10;
vel = dest[2] / 8.0f; vel = dest[2] / 8.0f;
if( vel < 64.0f ) vel = 64.0f; if( vel < 64.0f ) vel = 64.0f;
@@ -1505,18 +1515,17 @@ R_RicochetSound
Make a random ricochet sound Make a random ricochet sound
============== ==============
*/ */
static void R_RicochetSound_( const vec3_t pos, int sound )
{
sound_t handle;
handle = S_RegisterSound( cl_ricochet_sounds[sound] );
S_StartSound( pos, 0, CHAN_AUTO, handle, VOL_NORM, 1.0, 100, 0 );
}
void GAME_EXPORT R_RicochetSound( const vec3_t pos ) void GAME_EXPORT R_RicochetSound( const vec3_t pos )
{ {
R_RicochetSound_( pos, COM_RandomLong( 0, 4 )); int iPitch = COM_RandomLong( 90, 105 );
float fvol = COM_RandomFloat( 0.7f, 0.9f );
char soundpath[32];
sound_t handle;
Q_strncpy( soundpath, cl_ricochet_sounds[COM_RandomLong( 0, 4 )], sizeof( soundpath ) );
handle = S_RegisterSound( soundpath );
S_StartSound( pos, 0, CHAN_AUTO, handle, fvol, ATTN_NORM, iPitch, 0 );
} }
/* /*
@@ -1647,7 +1656,7 @@ void GAME_EXPORT R_Explosion( vec3_t pos, int model, float scale, float framerat
dl->color.g = 250; dl->color.g = 250;
dl->color.b = 150; dl->color.b = 150;
dl->die = cl.time + 0.01f; dl->die = cl.time + 0.01f;
dl->decay = 800; dl->decay = 80;
// red glow // red glow
dl = CL_AllocDlight( 0 ); dl = CL_AllocDlight( 0 );
@@ -1895,7 +1904,7 @@ handle temp-entity messages
void CL_ParseTempEntity( sizebuf_t *msg ) void CL_ParseTempEntity( sizebuf_t *msg )
{ {
sizebuf_t buf; sizebuf_t buf;
byte pbuf[2048]; byte pbuf[256];
int iSize; int iSize;
int type, color, count, flags; int type, color, count, flags;
int decalIndex, modelIndex, entityIndex; int decalIndex, modelIndex, entityIndex;
@@ -1906,7 +1915,6 @@ void CL_ParseTempEntity( sizebuf_t *msg )
TEMPENTITY *pTemp; TEMPENTITY *pTemp;
cl_entity_t *pEnt; cl_entity_t *pEnt;
dlight_t *dl; dlight_t *dl;
sound_t hSound;
if( cls.legacymode ) if( cls.legacymode )
iSize = MSG_ReadByte( msg ); iSize = MSG_ReadByte( msg );
@@ -1914,10 +1922,6 @@ void CL_ParseTempEntity( sizebuf_t *msg )
decalIndex = modelIndex = entityIndex = 0; decalIndex = modelIndex = entityIndex = 0;
// this will probably be fatal anyway
if( iSize > sizeof( pbuf ))
Con_Printf( S_ERROR "%s: Temp buffer overflow!\n", __FUNCTION__ );
// parse user message into buffer // parse user message into buffer
MSG_ReadBytes( msg, pbuf, iSize ); MSG_ReadBytes( msg, pbuf, iSize );
@@ -1965,9 +1969,6 @@ void CL_ParseTempEntity( sizebuf_t *msg )
pos[1] = MSG_ReadCoord( &buf ); pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf ); pos[2] = MSG_ReadCoord( &buf );
R_BlobExplosion( pos ); R_BlobExplosion( pos );
hSound = S_RegisterSound( cl_explode_sounds[0] );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 1.0f, PITCH_NORM, 0 );
break; break;
case TE_SMOKE: case TE_SMOKE:
pos[0] = MSG_ReadCoord( &buf ); pos[0] = MSG_ReadCoord( &buf );
@@ -2013,46 +2014,15 @@ void CL_ParseTempEntity( sizebuf_t *msg )
color = MSG_ReadByte( &buf ); color = MSG_ReadByte( &buf );
count = MSG_ReadByte( &buf ); count = MSG_ReadByte( &buf );
R_ParticleExplosion2( pos, color, count ); R_ParticleExplosion2( pos, color, count );
dl = CL_AllocDlight( 0 );
VectorCopy( pos, dl->origin );
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
hSound = S_RegisterSound( cl_explode_sounds[0] );
S_StartSound( pos, -1, CHAN_AUTO, hSound, VOL_NORM, 0.6f, PITCH_NORM, 0 );
break; break;
case TE_BSPDECAL: case TE_BSPDECAL:
case TE_DECAL:
case TE_WORLDDECAL:
case TE_WORLDDECALHIGH:
case TE_DECALHIGH:
pos[0] = MSG_ReadCoord( &buf ); pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf ); pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf ); pos[2] = MSG_ReadCoord( &buf );
if( type == TE_BSPDECAL ) decalIndex = MSG_ReadShort( &buf );
{ entityIndex = MSG_ReadShort( &buf );
decalIndex = MSG_ReadShort( &buf ); if( entityIndex ) modelIndex = MSG_ReadShort( &buf );
entityIndex = MSG_ReadShort( &buf ); CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, pos, FDECAL_PERMANENT );
if( entityIndex )
modelIndex = MSG_ReadShort( &buf );
else modelIndex = 0;
}
else
{
decalIndex = MSG_ReadByte( &buf );
if( type == TE_DECALHIGH || type == TE_WORLDDECALHIGH )
decalIndex += 256;
if( type == TE_DECALHIGH || type == TE_DECAL )
entityIndex = MSG_ReadShort( &buf );
else entityIndex = 0;
pEnt = CL_GetEntityByIndex( entityIndex );
modelIndex = pEnt->curstate.modelindex;
}
CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, pos, type == TE_BSPDECAL ? FDECAL_PERMANENT : 0 );
break; break;
case TE_IMPLOSION: case TE_IMPLOSION:
pos[0] = MSG_ReadCoord( &buf ); pos[0] = MSG_ReadCoord( &buf );
@@ -2072,12 +2042,10 @@ void CL_ParseTempEntity( sizebuf_t *msg )
pos2[2] = MSG_ReadCoord( &buf ); pos2[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf ); modelIndex = MSG_ReadShort( &buf );
count = MSG_ReadByte( &buf ); count = MSG_ReadByte( &buf );
life = (float)MSG_ReadByte( &buf ) * 0.1f; life = (float)(MSG_ReadByte( &buf ) * 0.1f);
scale = (float)MSG_ReadByte( &buf ); scale = (float)(MSG_ReadByte( &buf ) * 0.1f);
if( !scale ) scale = 1.0f; vel = (float)MSG_ReadByte( &buf );
else scale *= 0.1f; random = (float)MSG_ReadByte( &buf );
vel = (float)MSG_ReadByte( &buf ) * 10;
random = (float)MSG_ReadByte( &buf ) * 10;
R_Sprite_Trail( type, pos, pos2, modelIndex, count, life, scale, random, 255, vel ); R_Sprite_Trail( type, pos, pos2, modelIndex, count, life, scale, random, 255, vel );
break; break;
case TE_SPRITE: case TE_SPRITE:
@@ -2085,23 +2053,36 @@ void CL_ParseTempEntity( sizebuf_t *msg )
pos[1] = MSG_ReadCoord( &buf ); pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf ); pos[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf ); modelIndex = MSG_ReadShort( &buf );
scale = (float)MSG_ReadByte( &buf ) * 0.1f; scale = (float)(MSG_ReadByte( &buf ) * 0.1f);
brightness = (float)MSG_ReadByte( &buf ) / 255.0f; brightness = (float)MSG_ReadByte( &buf );
R_TempSprite( pos, vec3_origin, scale, modelIndex, if(( pTemp = R_DefaultSprite( pos, modelIndex, 0 )) != NULL )
kRenderTransAdd, kRenderFxNone, brightness, 0.0, FTENT_SPRANIMATE ); {
pTemp->entity.curstate.scale = scale;
pTemp->entity.baseline.renderamt = brightness;
pTemp->entity.curstate.renderamt = brightness;
pTemp->entity.curstate.rendermode = kRenderTransAdd;
}
break; break;
case TE_GLOWSPRITE: case TE_GLOWSPRITE:
pos[0] = MSG_ReadCoord( &buf ); pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf ); pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf ); pos[2] = MSG_ReadCoord( &buf );
modelIndex = MSG_ReadShort( &buf ); modelIndex = MSG_ReadShort( &buf );
life = (float)MSG_ReadByte( &buf ) * 0.1f; life = (float)(MSG_ReadByte( &buf ) * 0.1f);
scale = (float)MSG_ReadByte( &buf ) * 0.1f; scale = (float)(MSG_ReadByte( &buf ) * 0.1f);
brightness = (float)MSG_ReadByte( &buf ) / 255.0f; brightness = (float)MSG_ReadByte( &buf );
R_TempSprite( pos, vec3_origin, scale, modelIndex, if(( pTemp = R_DefaultSprite( pos, modelIndex, 0 )) != NULL )
kRenderGlow, kRenderFxNoDissipation, brightness, life, FTENT_FADEOUT ); {
pTemp->entity.curstate.scale = scale;
pTemp->entity.curstate.rendermode = kRenderGlow;
pTemp->entity.curstate.renderfx = kRenderFxNoDissipation;
pTemp->entity.baseline.renderamt = brightness;
pTemp->entity.curstate.renderamt = brightness;
pTemp->flags = FTENT_FADEOUT;
pTemp->die = cl.time + life;
}
break; break;
case TE_STREAK_SPLASH: case TE_STREAK_SPLASH:
pos[0] = MSG_ReadCoord( &buf ); pos[0] = MSG_ReadCoord( &buf );
@@ -2191,6 +2172,23 @@ void CL_ParseTempEntity( sizebuf_t *msg )
pos2[2] = MSG_ReadCoord( &buf ); pos2[2] = MSG_ReadCoord( &buf );
R_ShowLine( pos, pos2 ); R_ShowLine( pos, pos2 );
break; break;
case TE_DECAL:
case TE_DECALHIGH:
case TE_WORLDDECAL:
case TE_WORLDDECALHIGH:
pos[0] = MSG_ReadCoord( &buf );
pos[1] = MSG_ReadCoord( &buf );
pos[2] = MSG_ReadCoord( &buf );
decalIndex = MSG_ReadByte( &buf );
if( type == TE_DECAL || type == TE_DECALHIGH )
entityIndex = MSG_ReadShort( &buf );
else entityIndex = 0;
if( type == TE_DECALHIGH || type == TE_WORLDDECALHIGH )
decalIndex += 256;
pEnt = CL_GetEntityByIndex( entityIndex );
if( pEnt ) modelIndex = pEnt->curstate.modelindex;
CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, modelIndex, pos, 0 );
break;
case TE_FIZZ: case TE_FIZZ:
entityIndex = MSG_ReadShort( &buf ); entityIndex = MSG_ReadShort( &buf );
modelIndex = MSG_ReadShort( &buf ); modelIndex = MSG_ReadShort( &buf );
@@ -2246,11 +2244,10 @@ void CL_ParseTempEntity( sizebuf_t *msg )
pos[2] = MSG_ReadCoord( &buf ); pos[2] = MSG_ReadCoord( &buf );
entityIndex = MSG_ReadShort( &buf ); entityIndex = MSG_ReadShort( &buf );
decalIndex = MSG_ReadByte( &buf ); decalIndex = MSG_ReadByte( &buf );
pEnt = CL_GetEntityByIndex( entityIndex );
CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, 0, pos, 0 ); CL_DecalShoot( CL_DecalIndex( decalIndex ), entityIndex, 0, pos, 0 );
R_BulletImpactParticles( pos ); R_BulletImpactParticles( pos );
flags = COM_RandomLong( 0, 0x7fff ); R_RicochetSound( pos );
if( flags < 0x3fff )
R_RicochetSound_( pos, flags % 5 );
break; break;
case TE_SPRAY: case TE_SPRAY:
case TE_SPRITE_SPRAY: case TE_SPRITE_SPRAY:
@@ -2396,7 +2393,7 @@ void CL_ParseTempEntity( sizebuf_t *msg )
// throw warning // throw warning
if( MSG_CheckOverflow( &buf )) if( MSG_CheckOverflow( &buf ))
Con_DPrintf( S_WARN "ParseTempEntity: overflow TE message %i\n", type ); Con_DPrintf( S_WARN "ParseTempEntity: overflow TE message\n" );
} }
@@ -2696,7 +2693,7 @@ apply various effects to entity origin or attachment
void CL_AddEntityEffects( cl_entity_t *ent ) void CL_AddEntityEffects( cl_entity_t *ent )
{ {
// yellow flies effect 'monster stuck in the wall' // yellow flies effect 'monster stuck in the wall'
if( FBitSet( ent->curstate.effects, EF_BRIGHTFIELD ) && !RP_LOCALCLIENT( ent )) if( FBitSet( ent->curstate.effects, EF_BRIGHTFIELD ))
R_EntityParticles( ent ); R_EntityParticles( ent );
if( FBitSet( ent->curstate.effects, EF_DIMLIGHT )) if( FBitSet( ent->curstate.effects, EF_DIMLIGHT ))
@@ -2917,17 +2914,9 @@ void CL_PlayerDecal( int playernum, int customIndex, int entityIndex, float *pos
{ {
if( FBitSet( pCust->resource.ucFlags, RES_CUSTOM ) && pCust->resource.type == t_decal && pCust->bTranslated ) if( FBitSet( pCust->resource.ucFlags, RES_CUSTOM ) && pCust->resource.type == t_decal && pCust->bTranslated )
{ {
if( !pCust->nUserData1 ) if( !pCust->nUserData1 && pCust->pInfo != NULL )
{ {
int sprayTextureIndex; const char *decalname = va( "player%dlogo%d", playernum, customIndex );
char decalname[MAX_VA_STRING];
Q_snprintf( decalname, sizeof( decalname ), "player%dlogo%d", playernum, customIndex );
sprayTextureIndex = ref.dllFuncs.GL_FindTexture( decalname );
if( sprayTextureIndex != 0 )
{
ref.dllFuncs.GL_FreeTexture( sprayTextureIndex );
}
pCust->nUserData1 = GL_LoadTextureInternal( decalname, pCust->pInfo, TF_DECAL ); pCust->nUserData1 = GL_LoadTextureInternal( decalname, pCust->pInfo, TF_DECAL );
} }
textureIndex = pCust->nUserData1; textureIndex = pCust->nUserData1;

View File

@@ -209,7 +209,7 @@ qboolean SCR_PlayCinematic( const char *arg )
if( FS_FileExists( arg, false ) && !fullpath ) if( FS_FileExists( arg, false ) && !fullpath )
{ {
Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", arg ); Con_Printf( S_ERROR "Couldn't load %s from packfile. Please extract it\n", path );
return false; return false;
} }

View File

@@ -35,39 +35,30 @@ void V_CalcViewRect( void )
int sb_lines; int sb_lines;
float size; float size;
if( FBitSet( host.features, ENGINE_QUAKE_COMPATIBLE )) // intermission is always full screen
{ if( cl.intermission ) size = 120.0f;
// intermission is always full screen else size = scr_viewsize->value;
if( cl.intermission ) size = 120.0f;
else size = scr_viewsize->value;
if( size >= 120.0f ) if( size >= 120.0f )
sb_lines = 0; // no status bar at all sb_lines = 0; // no status bar at all
else if( size >= 110.0f ) else if( size >= 110.0f )
sb_lines = 24; // no inventory sb_lines = 24; // no inventory
else sb_lines = 48; else sb_lines = 48;
if( scr_viewsize->value >= 100.0f ) if( scr_viewsize->value >= 100.0f )
{
full = true;
size = 100.0f;
}
else size = scr_viewsize->value;
if( cl.intermission )
{
size = 100.0f;
sb_lines = 0;
full = true;
}
size /= 100.0f;
}
else
{ {
full = true; full = true;
sb_lines = 0; size = 100.0f;
size = 1.0f;
} }
else size = scr_viewsize->value;
if( cl.intermission )
{
size = 100.0f;
sb_lines = 0;
full = true;
}
size /= 100.0f;
clgame.viewport[2] = refState.width * size; clgame.viewport[2] = refState.width * size;
clgame.viewport[3] = refState.height * size; clgame.viewport[3] = refState.height * size;
@@ -229,53 +220,6 @@ void V_RefApplyOverview( ref_viewpass_t *rvp )
ref.dllFuncs.GL_OrthoBounds( mins, maxs ); ref.dllFuncs.GL_OrthoBounds( mins, maxs );
} }
/*
====================
V_CalcFov
====================
*/
static float V_CalcFov( float *fov_x, float width, float height )
{
float x, half_fov_y;
if( *fov_x < 1.0f || *fov_x > 179.0f )
*fov_x = 90.0f; // default value
x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
half_fov_y = atan( height / x );
return RAD2DEG( half_fov_y ) * 2;
}
/*
====================
V_AdjustFov
====================
*/
static void V_AdjustFov( float *fov_x, float *fov_y, float width, float height, qboolean lock_x )
{
float x, y;
if( width * 3 == 4 * height || width * 4 == height * 5 )
{
// 4:3 or 5:4 ratio
return;
}
if( lock_x )
{
*fov_y = 2 * atan((width * 3) / (height * 4) * tan( *fov_y * M_PI_F / 360.0f * 0.5f )) * 360 / M_PI_F;
return;
}
y = V_CalcFov( fov_x, 640, 480 );
x = *fov_x;
*fov_x = V_CalcFov( &y, height, width );
if( *fov_x < x ) *fov_x = x;
else *fov_y = y;
}
/* /*
============= =============
V_GetRefParams V_GetRefParams
@@ -333,6 +277,9 @@ qboolean V_PreRender( void )
if( !ref.initialized ) if( !ref.initialized )
return false; return false;
if( host.status == HOST_NOFOCUS )
return false;
if( host.status == HOST_SLEEP ) if( host.status == HOST_SLEEP )
return false; return false;

View File

@@ -33,7 +33,6 @@ GNU General Public License for more details.
#include "net_api.h" #include "net_api.h"
#include "world.h" #include "world.h"
#include "ref_common.h" #include "ref_common.h"
#include "voice.h"
// client sprite types // client sprite types
#define SPR_CLIENT 0 // client sprite for temp-entities or user-textures #define SPR_CLIENT 0 // client sprite for temp-entities or user-textures
@@ -108,6 +107,7 @@ extern int CL_UPDATE_BACKUP;
#define MIN_UPDATERATE 10.0f #define MIN_UPDATERATE 10.0f
#define MAX_UPDATERATE 102.0f #define MAX_UPDATERATE 102.0f
#define MIN_EX_INTERP 0.005f
#define MAX_EX_INTERP 0.1f #define MAX_EX_INTERP 0.1f
#define CL_MIN_RESEND_TIME 1.5f // mininum time gap (in seconds) before a subsequent connection request is sent. #define CL_MIN_RESEND_TIME 1.5f // mininum time gap (in seconds) before a subsequent connection request is sent.
@@ -138,7 +138,7 @@ typedef struct
int light_level; int light_level;
int waterlevel; int waterlevel;
int usehull; int usehull;
qboolean moving; int moving;
int pushmsec; int pushmsec;
int weapons; int weapons;
float maxspeed; float maxspeed;
@@ -210,7 +210,7 @@ typedef struct
// a lerp point for other data // a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups // to decay light values and smooth step ups
double timedelta; // floating delta between two updates float timedelta; // floating delta between two updates
char serverinfo[MAX_SERVERINFO_STRING]; char serverinfo[MAX_SERVERINFO_STRING];
player_info_t players[MAX_CLIENTS]; // collected info about all other players include himself player_info_t players[MAX_CLIENTS]; // collected info about all other players include himself
@@ -318,46 +318,32 @@ typedef struct
pfnEventHook func; // user-defined function pfnEventHook func; // user-defined function
} cl_user_event_t; } cl_user_event_t;
#define FONT_FIXED 0 #define FONT_FIXED 0
#define FONT_VARIABLE 1 #define FONT_VARIABLE 1
#define FONT_DRAW_HUD BIT( 0 ) // pass to drawing function to apply hud_scale
#define FONT_DRAW_UTF8 BIT( 1 ) // call UtfProcessChar
#define FONT_DRAW_FORCECOL BIT( 2 ) // ignore colorcodes
#define FONT_DRAW_NORENDERMODE BIT( 3 ) // ignore font's default rendermode
#define FONT_DRAW_NOLF BIT( 4 ) // ignore \n
#define FONT_DRAW_RESETCOLORONLF BIT( 5 ) // yet another flag to simulate consecutive Con_DrawString calls...
typedef struct typedef struct
{ {
int hFontTexture; // handle to texture int hFontTexture; // handle to texture
wrect_t fontRc[256]; // tex coords wrect_t fontRc[256]; // rectangles
float scale; // scale factor byte charWidths[256];
byte charWidths[256]; // scaled widths int charHeight;
int charHeight; // scaled height int type;
int type; // fixed width font or variable qboolean valid; // all rectangles are valid
int rendermode; // default rendermode
qboolean nearest; // nearest filtering enabled
qboolean valid; // all rectangles are valid
} cl_font_t; } cl_font_t;
typedef struct scissor_state_s
{
int x;
int y;
int width;
int height;
qboolean test;
} scissor_state_t;
typedef struct typedef struct
{ {
// scissor test
scissor_state_t scissor;
// temp handle // temp handle
const model_t *pSprite; // pointer to current SpriteTexture const model_t *pSprite; // pointer to current SpriteTexture
// scissor test
int scissor_x;
int scissor_y;
int scissor_width;
int scissor_height;
qboolean scissor_test;
qboolean adjust_size; // allow to adjust scale for fonts
int renderMode; // override kRenderMode from TriAPI int renderMode; // override kRenderMode from TriAPI
TRICULLSTYLE cullMode; // override CULL FACE from TriAPI TRICULLSTYLE cullMode; // override CULL FACE from TriAPI
@@ -384,11 +370,15 @@ typedef struct cl_predicted_player_s
typedef struct typedef struct
{ {
// scissor test
scissor_state_t scissor;
int gl_texturenum; // this is a real texnum int gl_texturenum; // this is a real texnum
// scissor test
int scissor_x;
int scissor_y;
int scissor_width;
int scissor_height;
qboolean scissor_test;
// holds text color // holds text color
rgba_t textColor; rgba_t textColor;
} gameui_draw_t; } gameui_draw_t;
@@ -475,7 +465,7 @@ typedef struct
string cdtracks[MAX_CDTRACKS]; // 32 cd-tracks read from cdaudio.txt string cdtracks[MAX_CDTRACKS]; // 32 cd-tracks read from cdaudio.txt
model_t sprites[MAX_CLIENT_SPRITES]; // hud&client spritetexturesz model_t sprites[MAX_CLIENT_SPRITES]; // client spritetextures
int viewport[4]; // viewport sizes int viewport[4]; // viewport sizes
client_draw_t ds; // draw2d stuff (hud, weaponmenu etc) client_draw_t ds; // draw2d stuff (hud, weaponmenu etc)
@@ -537,6 +527,9 @@ typedef struct
float disable_screen; // showing loading plaque between levels float disable_screen; // showing loading plaque between levels
// or changing rendering dlls // or changing rendering dlls
// if time gets > 30 seconds ahead, break it // if time gets > 30 seconds ahead, break it
int disable_servercount; // when we receive a frame and cl.servercount
// > cls.disable_servercount, clear disable_screen
qboolean draw_changelevel; // draw changelevel image 'Loading...' qboolean draw_changelevel; // draw changelevel image 'Loading...'
keydest_t key_dest; keydest_t key_dest;
@@ -632,6 +625,8 @@ typedef struct
// legacy mode support // legacy mode support
qboolean legacymode; // one-way 48 protocol compatibility qboolean legacymode; // one-way 48 protocol compatibility
netadr_t legacyserver; netadr_t legacyserver;
netadr_t legacyservers[MAX_LEGACY_SERVERS];
int legacyservercount;
int extensions; int extensions;
netadr_t serveradr; netadr_t serveradr;
@@ -681,10 +676,10 @@ extern convar_t *cl_levelshot_name;
extern convar_t *cl_draw_beams; extern convar_t *cl_draw_beams;
extern convar_t *cl_clockreset; extern convar_t *cl_clockreset;
extern convar_t *cl_fixtimerate; extern convar_t *cl_fixtimerate;
extern convar_t *hud_fontscale;
extern convar_t *hud_scale; extern convar_t *hud_scale;
extern convar_t *gl_showtextures; extern convar_t *gl_showtextures;
extern convar_t *cl_bmodelinterp; extern convar_t *cl_bmodelinterp;
extern convar_t *cl_righthand;
extern convar_t *cl_lw; // local weapons extern convar_t *cl_lw; // local weapons
extern convar_t *cl_charset; extern convar_t *cl_charset;
extern convar_t *cl_trace_messages; extern convar_t *cl_trace_messages;
@@ -713,7 +708,7 @@ dlight_t *CL_GetEntityLight( int number );
// //
// cl_cmds.c // cl_cmds.c
// //
void CL_Quit_f( void ); void CL_Quit_f( void ) NORETURN;
void CL_ScreenShot_f( void ); void CL_ScreenShot_f( void );
void CL_SnapShot_f( void ); void CL_SnapShot_f( void );
void CL_PlayCDTrack_f( void ); void CL_PlayCDTrack_f( void );
@@ -764,7 +759,6 @@ int CL_IsDevOverviewMode( void );
void CL_PingServers_f( void ); void CL_PingServers_f( void );
void CL_SignonReply( void ); void CL_SignonReply( void );
void CL_ClearState( void ); void CL_ClearState( void );
size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat );
// //
// cl_demo.c // cl_demo.c
@@ -806,20 +800,6 @@ void CL_ResetEvent( event_info_t *ei );
word CL_EventIndex( const char *name ); word CL_EventIndex( const char *name );
void CL_FireEvents( void ); void CL_FireEvents( void );
//
// cl_font.c
//
qboolean CL_FixedFont( cl_font_t *font );
qboolean Con_LoadFixedWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags );
qboolean Con_LoadVariableWidthFont( const char *fontname, cl_font_t *font, float scale, int rendermode, uint texFlags );
void CL_FreeFont( cl_font_t *font );
int CL_DrawCharacter( float x, float y, int number, rgba_t color, cl_font_t *font, int flags );
int CL_DrawString( float x, float y, const char *s, rgba_t color, cl_font_t *font, int flags );
void CL_DrawCharacterLen( cl_font_t *font, int number, int *width, int *height );
void CL_DrawStringLen( cl_font_t *font, const char *s, int *width, int *height, int flags );
int CL_DrawStringf( cl_font_t *font, float x, float y, rgba_t color, int flags, const char *fmt, ... ) _format( 6 );
// //
// cl_game.c // cl_game.c
// //
@@ -835,6 +815,7 @@ void CL_FreeEdicts( void );
void CL_ClearWorld( void ); void CL_ClearWorld( void );
void CL_DrawCenterPrint( void ); void CL_DrawCenterPrint( void );
void CL_ClearSpriteTextures( void ); void CL_ClearSpriteTextures( void );
void CL_FreeEntity( cl_entity_t *pEdict );
void CL_CenterPrint( const char *text, float y ); void CL_CenterPrint( const char *text, float y );
void CL_TextMessageParse( byte *pMemFile, int fileSize ); void CL_TextMessageParse( byte *pMemFile, int fileSize );
client_textmessage_t *CL_TextMessageGet( const char *pName ); client_textmessage_t *CL_TextMessageGet( const char *pName );
@@ -848,15 +829,11 @@ model_t *CL_LoadClientSprite( const char *filename );
model_t *CL_LoadModel( const char *modelname, int *index ); model_t *CL_LoadModel( const char *modelname, int *index );
HSPRITE EXPORT pfnSPR_Load( const char *szPicName ); HSPRITE EXPORT pfnSPR_Load( const char *szPicName );
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags ); HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags );
void SPR_AdjustSize( float *x, float *y, float *w, float *h ); void PicAdjustSize( float *x, float *y, float *w, float *h );
void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 );
int CL_GetScreenInfo( SCREENINFO *pscrinfo ); int CL_GetScreenInfo( SCREENINFO *pscrinfo );
void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a ); void CL_FillRGBA( int x, int y, int width, int height, int r, int g, int b, int a );
void CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pmtrace_t *tr ); void CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pmtrace_t *tr );
void CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr ); void CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr );
pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
const char *PM_CL_TraceTexture( int ground, float *vstart, float *vend );
int PM_CL_PointContents( const float *p, int *truecontents );
void CL_SetTraceHull( int hull ); void CL_SetTraceHull( int hull );
void CL_GetMousePosition( int *mx, int *my ); // TODO: move to input void CL_GetMousePosition( int *mx, int *my ); // TODO: move to input
cl_entity_t* CL_GetViewModel( void ); cl_entity_t* CL_GetViewModel( void );
@@ -864,9 +841,6 @@ void pfnGetScreenFade( struct screenfade_s *fade );
physent_t *pfnGetPhysent( int idx ); physent_t *pfnGetPhysent( int idx );
struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend ); struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend );
movevars_t *pfnGetMoveVars( void ); movevars_t *pfnGetMoveVars( void );
void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height );
void CL_DisableScissor( scissor_state_t *scissor );
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 );
_inline cl_entity_t *CL_EDICT_NUM( int n ) _inline cl_entity_t *CL_EDICT_NUM( int n )
{ {
@@ -891,6 +865,7 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg, qboolean normal_message );
void CL_LegacyPrecache_f( void ); void CL_LegacyPrecache_f( void );
void CL_ParseTempEntity( sizebuf_t *msg ); void CL_ParseTempEntity( sizebuf_t *msg );
void CL_StartResourceDownloading( const char *pszMessage, qboolean bCustom );
qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf ); qboolean CL_DispatchUserMessage( const char *pszName, int iSize, void *pbuf );
qboolean CL_RequestMissingResources( void ); qboolean CL_RequestMissingResources( void );
void CL_RegisterResources ( sizebuf_t *msg ); void CL_RegisterResources ( sizebuf_t *msg );
@@ -941,8 +916,10 @@ void CL_PredictMovement( qboolean repredicting );
void CL_CheckPredictionError( void ); void CL_CheckPredictionError( void );
qboolean CL_IsPredicted( void ); qboolean CL_IsPredicted( void );
int CL_TruePointContents( const vec3_t p ); int CL_TruePointContents( const vec3_t p );
int CL_PointContents( const vec3_t p );
int CL_WaterEntity( const float *rgflPos ); int CL_WaterEntity( const float *rgflPos );
cl_entity_t *CL_GetWaterEntity( const float *rgflPos ); cl_entity_t *CL_GetWaterEntity( const float *rgflPos );
void CL_SetupPMove( playermove_t *pmove, local_state_t *from, usercmd_t *ucmd, qboolean runfuncs, double time );
int CL_TestLine( const vec3_t start, const vec3_t end, int flags ); int CL_TestLine( const vec3_t start, const vec3_t end, int flags );
pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags ); pmtrace_t *CL_VisTraceLine( vec3_t start, vec3_t end, int flags );
pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags ); pmtrace_t CL_TraceLine( vec3_t start, vec3_t end, int flags );
@@ -951,6 +928,7 @@ void CL_PopTraceBounds( void );
void CL_MoveSpectatorCamera( void ); void CL_MoveSpectatorCamera( void );
void CL_SetLastUpdate( void ); void CL_SetLastUpdate( void );
void CL_RedoPrediction( void ); void CL_RedoPrediction( void );
void CL_ClearPhysEnts( void );
void CL_PushPMStates( void ); void CL_PushPMStates( void );
void CL_PopPMStates( void ); void CL_PopPMStates( void );
void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient ); void CL_SetUpPlayerPrediction( int dopred, int bIncludeLocalClient );
@@ -991,7 +969,7 @@ void CL_ClearAllRemaps( void );
// cl_render.c // cl_render.c
// //
qboolean R_InitRenderAPI( void ); qboolean R_InitRenderAPI( void );
intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRef ); int CL_RenderGetParm( const int parm, const int arg, const qboolean checkRef );
lightstyle_t *CL_GetLightStyle( int number ); lightstyle_t *CL_GetLightStyle( int number );
int R_FatPVS( const vec3_t org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis ); int R_FatPVS( const vec3_t org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis );
const ref_overview_t *GL_GetOverviewParms( void ); const ref_overview_t *GL_GetOverviewParms( void );
@@ -1001,6 +979,7 @@ const ref_overview_t *GL_GetOverviewParms( void );
// //
void R_StoreEfrags( efrag_t **ppefrag, int framecount ); void R_StoreEfrags( efrag_t **ppefrag, int framecount );
void R_AddEfrags( cl_entity_t *ent ); void R_AddEfrags( cl_entity_t *ent );
void R_RemoveEfrags( cl_entity_t *ent );
// //
// cl_tent.c // cl_tent.c
// //
@@ -1054,13 +1033,13 @@ int Con_UtfProcessChar( int in );
int Con_UtfProcessCharForce( int in ); int Con_UtfProcessCharForce( int in );
int Con_UtfMoveLeft( char *str, int pos ); int Con_UtfMoveLeft( char *str, int pos );
int Con_UtfMoveRight( char *str, int pos, int length ); int Con_UtfMoveRight( char *str, int pos, int length );
void Con_DrawStringLen( const char *pText, int *length, int *height );
int Con_DrawString( int x, int y, const char *string, rgba_t setColor );
int Con_DrawCharacter( int x, int y, int number, rgba_t color );
void Con_DrawCharacterLen( int number, int *width, int *height );
void Con_DefaultColor( int r, int g, int b ); void Con_DefaultColor( int r, int g, int b );
void Con_InvalidateFonts( void ); void Con_InvalidateFonts( void );
cl_font_t *Con_GetCurFont( void ); void Con_SetFont( int fontNum );
cl_font_t *Con_GetFont( int num );
void Con_DrawCharacterLen( int number, int *width, int *height );
int Con_DrawString( int x, int y, const char *string, rgba_t setColor ); // legacy, use cl_font.c
void GAME_EXPORT Con_DrawStringLen( const char *pText, int *length, int *height ); // legacy, use cl_font.c
void Con_CharEvent( int key ); void Con_CharEvent( int key );
void Con_RestoreFont( void ); void Con_RestoreFont( void );
void Key_Console( int key ); void Key_Console( int key );
@@ -1070,6 +1049,7 @@ void Con_Bottom( void );
void Con_Top( void ); void Con_Top( void );
void Con_PageDown( int lines ); void Con_PageDown( int lines );
void Con_PageUp( int lines ); void Con_PageUp( int lines );
void Con_LoadHistory( void );
// //
// s_main.c // s_main.c
@@ -1133,11 +1113,6 @@ void pfnPIC_DrawAdditive( int x, int y, int width, int height, const wrect_t *pr
qboolean Mobile_Init( void ); qboolean Mobile_Init( void );
void Mobile_Shutdown( void ); void Mobile_Shutdown( void );
//
// cl_securedstub.c
//
void CL_GetSecuredClientAPI( CL_EXPORT_FUNCS F );
// //
// cl_video.c // cl_video.c
// //
@@ -1155,6 +1130,7 @@ void CL_PlayVideo_f( void );
// keys.c // keys.c
// //
int Key_IsDown( int keynum ); int Key_IsDown( int keynum );
const char *Key_IsBind( int keynum );
void Key_Event( int key, int down ); void Key_Event( int key, int down );
void Key_Init( void ); void Key_Init( void );
void Key_WriteBindings( file_t *f ); void Key_WriteBindings( file_t *f );

File diff suppressed because it is too large Load Diff

View File

@@ -44,7 +44,6 @@ static struct joy_axis_s
short prevval; short prevval;
} joyaxis[MAX_AXES] = { 0 }; } joyaxis[MAX_AXES] = { 0 };
static byte currentbinding; // add posibility to remap keys, to place it in joykeys[] static byte currentbinding; // add posibility to remap keys, to place it in joykeys[]
static qboolean joy_initialized;
convar_t *joy_enable; convar_t *joy_enable;
static convar_t *joy_pitch; static convar_t *joy_pitch;
static convar_t *joy_yaw; static convar_t *joy_yaw;
@@ -245,7 +244,7 @@ void Joy_AxisMotionEvent( byte axis, short value )
return; return;
} }
Joy_KnownAxisMotionEvent( joyaxesmap[axis], value ); return Joy_KnownAxisMotionEvent( joyaxesmap[axis], value );
} }
void Joy_KnownAxisMotionEvent( engineAxis_t engineAxis, short value ) void Joy_KnownAxisMotionEvent( engineAxis_t engineAxis, short value )
@@ -381,44 +380,40 @@ Main init procedure
*/ */
void Joy_Init( void ) void Joy_Init( void )
{ {
joy_pitch = Cvar_Get( "joy_pitch", "100.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "joystick pitch sensitivity" ); joy_pitch = Cvar_Get( "joy_pitch", "100.0", FCVAR_ARCHIVE, "joystick pitch sensitivity" );
joy_yaw = Cvar_Get( "joy_yaw", "100.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "joystick yaw sensitivity" ); joy_yaw = Cvar_Get( "joy_yaw", "100.0", FCVAR_ARCHIVE, "joystick yaw sensitivity" );
joy_side = Cvar_Get( "joy_side", "1.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "joystick side sensitivity. Values from -1.0 to 1.0" ); joy_side = Cvar_Get( "joy_side", "1.0", FCVAR_ARCHIVE, "joystick side sensitivity. Values from -1.0 to 1.0" );
joy_forward = Cvar_Get( "joy_forward", "1.0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "joystick forward sensitivity. Values from -1.0 to 1.0" ); joy_forward = Cvar_Get( "joy_forward", "1.0", FCVAR_ARCHIVE, "joystick forward sensitivity. Values from -1.0 to 1.0" );
joy_lt_threshold = Cvar_Get( "joy_lt_threshold", "16384", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "left trigger threshold. Value from 0 to 32767"); joy_lt_threshold = Cvar_Get( "joy_lt_threshold", "16384", FCVAR_ARCHIVE, "left trigger threshold. Value from 0 to 32767");
joy_rt_threshold = Cvar_Get( "joy_rt_threshold", "16384", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "right trigger threshold. Value from 0 to 32767" ); joy_rt_threshold = Cvar_Get( "joy_rt_threshold", "16384", FCVAR_ARCHIVE, "right trigger threshold. Value from 0 to 32767" );
// emit a key event at 75% axis move // emit a key event at 75% axis move
joy_side_key_threshold = Cvar_Get( "joy_side_key_threshold", "24576", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "side axis key event emit threshold. Value from 0 to 32767" ); joy_side_key_threshold = Cvar_Get( "joy_side_key_threshold", "24576", FCVAR_ARCHIVE, "side axis key event emit threshold. Value from 0 to 32767" );
joy_forward_key_threshold = Cvar_Get( "joy_forward_key_threshold", "24576", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "forward axis key event emit threshold. Value from 0 to 32767"); joy_forward_key_threshold = Cvar_Get( "joy_forward_key_threshold", "24576", FCVAR_ARCHIVE, "forward axis key event emit threshold. Value from 0 to 32767");
// by default, we rely on deadzone detection come from system, but some glitchy devices report false deadzones // by default, we rely on deadzone detection come from system, but some glitchy devices report false deadzones
joy_side_deadzone = Cvar_Get( "joy_side_deadzone", DEFAULT_JOY_DEADZONE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "side axis deadzone. Value from 0 to 32767" ); joy_side_deadzone = Cvar_Get( "joy_side_deadzone", "0", FCVAR_ARCHIVE, "side axis deadzone. Value from 0 to 32767" );
joy_forward_deadzone = Cvar_Get( "joy_forward_deadzone", DEFAULT_JOY_DEADZONE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "forward axis deadzone. Value from 0 to 32767"); joy_forward_deadzone = Cvar_Get( "joy_forward_deadzone", "0", FCVAR_ARCHIVE, "forward axis deadzone. Value from 0 to 32767");
joy_pitch_deadzone = Cvar_Get( "joy_pitch_deadzone", DEFAULT_JOY_DEADZONE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "pitch axis deadzone. Value from 0 to 32767"); joy_pitch_deadzone = Cvar_Get( "joy_pitch_deadzone", "0", FCVAR_ARCHIVE, "pitch axis deadzone. Value from 0 to 32767");
joy_yaw_deadzone = Cvar_Get( "joy_yaw_deadzone", DEFAULT_JOY_DEADZONE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "yaw axis deadzone. Value from 0 to 32767" ); joy_yaw_deadzone = Cvar_Get( "joy_yaw_deadzone", "0", FCVAR_ARCHIVE, "yaw axis deadzone. Value from 0 to 32767" );
joy_axis_binding = Cvar_Get( "joy_axis_binding", "sfpyrl", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "axis hardware id to engine inner axis binding, " joy_axis_binding = Cvar_Get( "joy_axis_binding", "sfpyrl", FCVAR_ARCHIVE, "axis hardware id to engine inner axis binding, "
"s - side, f - forward, y - yaw, p - pitch, r - left trigger, l - right trigger" ); "s - side, f - forward, y - yaw, p - pitch, r - left trigger, l - right trigger" );
joy_found = Cvar_Get( "joy_found", "0", FCVAR_READ_ONLY, "is joystick is connected" ); joy_found = Cvar_Get( "joy_found", "0", FCVAR_READ_ONLY, "is joystick is connected" );
// we doesn't loaded config.cfg yet, so this cvar is not archive. // we doesn't loaded config.cfg yet, so this cvar is not archive.
// change by +set joy_index in cmdline // change by +set joy_index in cmdline
joy_index = Cvar_Get( "joy_index", "0", FCVAR_READ_ONLY, "current active joystick" ); joy_index = Cvar_Get( "joy_index", "0", FCVAR_READ_ONLY, "current active joystick" );
joy_enable = Cvar_Get( "joy_enable", "1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable joystick" ); joy_enable = Cvar_Get( "joy_enable", "1", FCVAR_ARCHIVE, "enable joystick" );
// renamed from -nojoy to -noenginejoy to not conflict with if( Sys_CheckParm( "-nojoy" ))
// client.dll's joystick support
if( Sys_CheckParm( "-noenginejoy" ))
{ {
Cvar_FullSet( "joy_enable", "0", FCVAR_READ_ONLY ); Cvar_FullSet( "joy_enable", "0", FCVAR_READ_ONLY );
return; return;
} }
Cvar_FullSet( "joy_found", va( "%d", Platform_JoyInit( joy_index->value )), FCVAR_READ_ONLY ); Cvar_FullSet( "joy_found", va( "%d", Platform_JoyInit( joy_index->value )), FCVAR_READ_ONLY );
joy_initialized = true;
} }
/* /*
@@ -430,8 +425,5 @@ Shutdown joystick code
*/ */
void Joy_Shutdown( void ) void Joy_Shutdown( void )
{ {
if( joy_initialized ) Cvar_FullSet( "joy_found", 0, FCVAR_READ_ONLY );
{
Cvar_FullSet( "joy_found", 0, FCVAR_READ_ONLY );
}
} }

File diff suppressed because it is too large Load Diff

View File

@@ -18,7 +18,7 @@ GNU General Public License for more details.
#include "client.h" #include "client.h"
#include "vgui_draw.h" #include "vgui_draw.h"
#if XASH_SDL #ifdef XASH_SDL
#include <SDL.h> #include <SDL.h>
#endif #endif
@@ -30,16 +30,17 @@ qboolean in_mouseinitialized;
qboolean in_mouse_suspended; qboolean in_mouse_suspended;
POINT in_lastvalidpos; POINT in_lastvalidpos;
qboolean in_mouse_savedpos; qboolean in_mouse_savedpos;
static int in_mstate = 0;
static struct inputstate_s static struct inputstate_s
{ {
float lastpitch, lastyaw; float lastpitch, lastyaw;
} inputstate; } inputstate;
extern convar_t *vid_fullscreen; extern convar_t *vid_fullscreen;
convar_t *m_enginemouse;
convar_t *m_pitch; convar_t *m_pitch;
convar_t *m_yaw; convar_t *m_yaw;
convar_t *m_enginesens;
convar_t *m_ignore; convar_t *m_ignore;
convar_t *cl_forwardspeed; convar_t *cl_forwardspeed;
convar_t *cl_sidespeed; convar_t *cl_sidespeed;
@@ -61,7 +62,7 @@ uint IN_CollectInputDevices( void )
if( !m_ignore->value ) // no way to check is mouse connected, so use cvar only if( !m_ignore->value ) // no way to check is mouse connected, so use cvar only
ret |= INPUT_DEVICE_MOUSE; ret |= INPUT_DEVICE_MOUSE;
if( touch_enable.value ) if( CVAR_TO_BOOL(touch_enable) )
ret |= INPUT_DEVICE_TOUCH; ret |= INPUT_DEVICE_TOUCH;
if( Joy_IsActive() ) // connected or enabled if( Joy_IsActive() ) // connected or enabled
@@ -92,13 +93,13 @@ void IN_LockInputDevices( qboolean lock )
{ {
SetBits( m_ignore->flags, FCVAR_READ_ONLY ); SetBits( m_ignore->flags, FCVAR_READ_ONLY );
SetBits( joy_enable->flags, FCVAR_READ_ONLY ); SetBits( joy_enable->flags, FCVAR_READ_ONLY );
SetBits( touch_enable.flags, FCVAR_READ_ONLY ); SetBits( touch_enable->flags, FCVAR_READ_ONLY );
} }
else else
{ {
ClearBits( m_ignore->flags, FCVAR_READ_ONLY ); ClearBits( m_ignore->flags, FCVAR_READ_ONLY );
ClearBits( joy_enable->flags, FCVAR_READ_ONLY ); ClearBits( joy_enable->flags, FCVAR_READ_ONLY );
ClearBits( touch_enable.flags, FCVAR_READ_ONLY ); ClearBits( touch_enable->flags, FCVAR_READ_ONLY );
} }
} }
@@ -110,12 +111,14 @@ IN_StartupMouse
*/ */
void IN_StartupMouse( void ) void IN_StartupMouse( void )
{ {
m_ignore = Cvar_Get( "m_ignore", DEFAULT_M_IGNORE, FCVAR_ARCHIVE | FCVAR_FILTERABLE, "ignore mouse events" ); m_ignore = Cvar_Get( "m_ignore", DEFAULT_M_IGNORE, FCVAR_ARCHIVE , "ignore mouse events" );
m_pitch = Cvar_Get( "m_pitch", "0.022", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse pitch value" ); m_enginemouse = Cvar_Get( "m_enginemouse", "0", FCVAR_ARCHIVE, "read mouse events in engine instead of client" );
m_yaw = Cvar_Get( "m_yaw", "0.022", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "mouse yaw value" ); m_enginesens = Cvar_Get( "m_enginesens", "0.3", FCVAR_ARCHIVE, "mouse sensitivity, when m_enginemouse enabled" );
look_filter = Cvar_Get( "look_filter", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "filter look events making it smoother" ); m_pitch = Cvar_Get( "m_pitch", "0.022", FCVAR_ARCHIVE, "mouse pitch value" );
m_rawinput = Cvar_Get( "m_rawinput", "1", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable mouse raw input" ); m_yaw = Cvar_Get( "m_yaw", "0.022", FCVAR_ARCHIVE, "mouse yaw value" );
look_filter = Cvar_Get( "look_filter", "0", FCVAR_ARCHIVE, "filter look events making it smoother" );
m_rawinput = Cvar_Get( "m_rawinput", "1", FCVAR_ARCHIVE, "enable mouse raw input" );
// You can use -nomouse argument to prevent using mouse from client // You can use -nomouse argument to prevent using mouse from client
// -noenginemouse will disable all mouse input // -noenginemouse will disable all mouse input
@@ -124,9 +127,21 @@ void IN_StartupMouse( void )
in_mouseinitialized = true; in_mouseinitialized = true;
} }
static void IN_ActivateCursor( void )
{
if( cls.key_dest == key_menu )
{
#ifdef XASH_SDL
SDL_SetCursor( in_mousecursor );
#endif
}
}
void GAME_EXPORT IN_SetCursor( void *hCursor ) void GAME_EXPORT IN_SetCursor( void *hCursor )
{ {
// stub in_mousecursor = hCursor;
IN_ActivateCursor();
} }
/* /*
@@ -171,103 +186,67 @@ Called when key_dest is changed
*/ */
void IN_ToggleClientMouse( int newstate, int oldstate ) void IN_ToggleClientMouse( int newstate, int oldstate )
{ {
if( newstate == oldstate ) if( newstate == oldstate ) return;
return;
// since SetCursorType controls cursor visibility if( oldstate == key_game )
// execute it first, and then check mouse grab state
if( newstate == key_menu || newstate == key_console )
{ {
Platform_SetCursorType( dc_arrow ); if( cls.initialized )
clgame.dllFuncs.IN_DeactivateMouse();
}
else if( newstate == key_game )
{
// reset mouse pos, so cancel effect in game
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( CVAR_TO_BOOL( touch_enable ) )
{
SDL_SetRelativeMouseMode( SDL_FALSE );
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
}
else
#endif
{
Platform_SetMousePos( host.window_center_x, host.window_center_y );
#if XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_TRUE );
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if ( clgame.dllFuncs.pfnLookEvent || ( clgame.client_dll_uses_sdl && CVAR_TO_BOOL( m_rawinput ) ) )
{
SDL_SetRelativeMouseMode( SDL_TRUE );
}
#endif
#endif // XASH_SDL
}
if( cls.initialized )
clgame.dllFuncs.IN_ActivateMouse();
}
if( ( newstate == key_menu || newstate == key_console || newstate == key_message ) && ( !CL_IsBackgroundMap() || CL_IsBackgroundDemo( )))
{
#ifdef XASH_SDL
SDL_SetWindowGrab(host.hWnd, SDL_FALSE);
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if ( clgame.dllFuncs.pfnLookEvent || ( clgame.client_dll_uses_sdl && CVAR_TO_BOOL( m_rawinput ) ) )
{
SDL_SetRelativeMouseMode( SDL_FALSE );
}
#endif
#endif // XASH_SDL
#if XASH_ANDROID #if XASH_ANDROID
Android_ShowMouse( true ); Android_ShowMouse( true );
#endif #endif
#if XASH_USE_EVDEV #ifdef XASH_USE_EVDEV
Evdev_SetGrab( false ); Evdev_SetGrab( false );
#endif #endif
} }
else else
{ {
Platform_SetCursorType( dc_none );
#if XASH_ANDROID #if XASH_ANDROID
Android_ShowMouse( false ); Android_ShowMouse( false );
#endif #endif
#if XASH_USE_EVDEV #ifdef XASH_USE_EVDEV
Evdev_SetGrab( true ); Evdev_SetGrab( true );
#endif #endif
} }
if( oldstate == key_game )
{
IN_DeactivateMouse();
}
else if( newstate == key_game )
{
IN_ActivateMouse();
}
}
void IN_CheckMouseState( qboolean active )
{
static qboolean s_bRawInput, s_bMouseGrab;
#if XASH_WIN32
qboolean useRawInput = ( CVAR_TO_BOOL( m_rawinput ) && clgame.client_dll_uses_sdl ) || clgame.dllFuncs.pfnLookEvent != NULL;
#else
qboolean useRawInput = true; // always use SDL code
#endif
if( active && useRawInput && !host.mouse_visible && cls.state == ca_active )
{
if( !s_bRawInput )
{
#if XASH_SDL == 2
SDL_GetRelativeMouseState( NULL, NULL );
SDL_SetRelativeMouseMode( SDL_TRUE );
#endif
// Con_Printf( "Enable relative mode\n" );
s_bRawInput = true;
}
}
else
{
if( s_bRawInput )
{
#if XASH_SDL == 2
SDL_GetRelativeMouseState( NULL, NULL );
SDL_SetRelativeMouseMode( SDL_FALSE );
#endif
// Con_Printf( "Disable relative mode\n" );
s_bRawInput = false;
}
}
if( active && !host.mouse_visible && cls.state == ca_active )
{
if( !s_bMouseGrab )
{
#if XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_TRUE );
#endif
// Con_Printf( "Enable grab\n" );
s_bMouseGrab = true;
}
}
else
{
if( s_bMouseGrab )
{
#if XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
// Con_Printf( "Disable grab\n" );
s_bMouseGrab = false;
}
}
} }
/* /*
@@ -277,15 +256,58 @@ IN_ActivateMouse
Called when the window gains focus or changes in some way Called when the window gains focus or changes in some way
=========== ===========
*/ */
void IN_ActivateMouse( void ) void IN_ActivateMouse( qboolean force )
{ {
int width, height;
static int oldstate;
if( !in_mouseinitialized ) if( !in_mouseinitialized )
return; return;
IN_CheckMouseState( true ); if( CL_Active() && host.mouse_visible && !force )
if( clgame.dllFuncs.IN_ActivateMouse ) return; // VGUI controls
clgame.dllFuncs.IN_ActivateMouse();
if( cls.key_dest == key_menu && !Cvar_VariableInteger( "fullscreen" ))
{
// check for mouse leave-entering
if( !in_mouse_suspended && !UI_MouseInRect( ))
in_mouse_suspended = true;
if( oldstate != in_mouse_suspended )
{
if( in_mouse_suspended )
{
#ifdef XASH_SDL
/// TODO: Platform_ShowCursor
if( !touch_emulate )
SDL_ShowCursor( SDL_FALSE );
#endif
UI_ShowCursor( false );
}
}
oldstate = in_mouse_suspended;
if( in_mouse_suspended )
{
in_mouse_suspended = false;
in_mouseactive = false; // re-initialize mouse
UI_ShowCursor( true );
}
}
if( in_mouseactive ) return;
in_mouseactive = true; in_mouseactive = true;
if( UI_IsVisible( )) return;
if( cls.key_dest == key_game )
{
clgame.dllFuncs.IN_ActivateMouse();
#ifdef XASH_SDL
SDL_GetRelativeMouseState( 0, 0 ); // Reset mouse position
#endif
}
} }
/* /*
@@ -297,17 +319,20 @@ Called when the window loses focus
*/ */
void IN_DeactivateMouse( void ) void IN_DeactivateMouse( void )
{ {
if( !in_mouseinitialized ) if( !in_mouseinitialized || !in_mouseactive )
return; return;
IN_CheckMouseState( false ); if( cls.key_dest == key_game )
if( clgame.dllFuncs.IN_DeactivateMouse ) {
clgame.dllFuncs.IN_DeactivateMouse(); clgame.dllFuncs.IN_DeactivateMouse();
}
in_mouseactive = false; in_mouseactive = false;
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif // XASH_SDL
} }
/* /*
================ ================
IN_MouseMove IN_MouseMove
@@ -315,25 +340,27 @@ IN_MouseMove
*/ */
void IN_MouseMove( void ) void IN_MouseMove( void )
{ {
int x, y; POINT current_pos;
if( !in_mouseinitialized ) if( !in_mouseinitialized || !in_mouseactive || !UI_IsVisible( ))
return; return;
if( touch_emulate.value )
{
// touch emulation overrides all input
Touch_KeyEvent( 0, 0 );
return;
}
// find mouse movement // find mouse movement
Platform_GetMousePos( &x, &y ); Platform_GetMousePos( &current_pos.x, &current_pos.y );
VGui_MouseMove( x, y ); VGui_MouseMove( current_pos.x, current_pos.y );
// HACKHACK: show cursor in UI, as mainui doesn't call
// platform-dependent SetCursor anymore
#ifdef XASH_SDL
if( UI_IsVisible() )
SDL_ShowCursor( SDL_TRUE );
#endif
// if the menu is visible, move the menu cursor // if the menu is visible, move the menu cursor
UI_MouseMove( x, y ); UI_MouseMove( current_pos.x, current_pos.y );
IN_ActivateCursor();
} }
/* /*
@@ -341,55 +368,76 @@ void IN_MouseMove( void )
IN_MouseEvent IN_MouseEvent
=========== ===========
*/ */
void IN_MouseEvent( int key, int down ) void IN_MouseEvent( void )
{ {
if( !in_mouseinitialized ) int i;
// touch emu: handle motion
if( CVAR_TO_BOOL( touch_emulate ))
{
if( Key_IsDown( K_SHIFT ) )
Touch_KeyEvent( K_MOUSE2, 2 );
else
Touch_KeyEvent( K_MOUSE1, 2 );
}
if( !in_mouseinitialized || !in_mouseactive )
return; return;
if( down )
SetBits( in_mstate, BIT( key ));
else ClearBits( in_mstate, BIT( key ));
// touch emulation overrides all input if( m_ignore->value )
if( touch_emulate.value ) return;
{
Touch_KeyEvent( K_MOUSE1 + key, down );
}
else if( cls.key_dest == key_game )
{
// perform button actions
VGui_MouseEvent( K_MOUSE1 + key, down );
// don't do Key_Event here if( cls.key_dest == key_game )
// client may override IN_MouseEvent {
// but by default it calls back to Key_Event anyway #if defined( XASH_SDL )
if( in_mouseactive ) static qboolean ignore; // igonre mouse warp event
clgame.dllFuncs.IN_MouseEvent( in_mstate ); int x, y;
Platform_GetMousePos(&x, &y);
if( host.mouse_visible )
SDL_ShowCursor( SDL_TRUE );
else if( !CVAR_TO_BOOL( touch_emulate ) )
SDL_ShowCursor( SDL_FALSE );
if( x < host.window_center_x / 2 ||
y < host.window_center_y / 2 ||
x > host.window_center_x + host.window_center_x / 2 ||
y > host.window_center_y + host.window_center_y / 2 )
{
Platform_SetMousePos( host.window_center_x, host.window_center_y );
ignore = 1; // next mouse event will be mouse warp
return;
}
if ( !ignore )
{
if( !m_enginemouse->value )
{
// a1ba: mouse keys are now separated
// so pass 0 here
clgame.dllFuncs.IN_MouseEvent( 0 );
}
}
else
{
SDL_GetRelativeMouseState( 0, 0 ); // reset relative state
ignore = 0;
}
#endif
return;
} }
else else
{ {
// perform button actions #if XASH_SDL && !XASH_WIN32
Key_Event( K_MOUSE1 + key, down ); #if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_SetRelativeMouseMode( SDL_FALSE );
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_ShowCursor( SDL_TRUE );
#endif // XASH_SDL && !XASH_WIN32
IN_MouseMove();
} }
} }
/*
==============
IN_MWheelEvent
direction is negative for wheel down, otherwise wheel up
==============
*/
void IN_MWheelEvent( int y )
{
int b = y > 0 ? K_MWHEELUP : K_MWHEELDOWN;
VGui_MWheelEvent( y );
Key_Event( b, true );
Key_Event( b, false );
}
/* /*
=========== ===========
IN_Shutdown IN_Shutdown
@@ -399,7 +447,7 @@ void IN_Shutdown( void )
{ {
IN_DeactivateMouse( ); IN_DeactivateMouse( );
#if XASH_USE_EVDEV #ifdef XASH_USE_EVDEV
Evdev_Shutdown(); Evdev_Shutdown();
#endif #endif
@@ -414,9 +462,9 @@ IN_Init
*/ */
void IN_Init( void ) void IN_Init( void )
{ {
cl_forwardspeed = Cvar_Get( "cl_forwardspeed", "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default forward move speed" ); cl_forwardspeed = Cvar_Get( "cl_forwardspeed", "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL, "Default forward move speed" );
cl_backspeed = Cvar_Get( "cl_backspeed", "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default back move speed" ); cl_backspeed = Cvar_Get( "cl_backspeed", "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL, "Default back move speed" );
cl_sidespeed = Cvar_Get( "cl_sidespeed", "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL | FCVAR_FILTERABLE, "Default side move speed" ); cl_sidespeed = Cvar_Get( "cl_sidespeed", "400", FCVAR_ARCHIVE | FCVAR_CLIENTDLL, "Default side move speed" );
if( !Host_IsDedicated() ) if( !Host_IsDedicated() )
{ {
@@ -426,7 +474,7 @@ void IN_Init( void )
Touch_Init(); Touch_Init();
#if XASH_USE_EVDEV #ifdef XASH_USE_EVDEV
Evdev_Init(); Evdev_Init();
#endif #endif
} }
@@ -523,16 +571,20 @@ static void IN_JoyAppendMove( usercmd_t *cmd, float forwardmove, float sidemove
} }
} }
static void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeMouse ) void IN_CollectInput( float *forward, float *side, float *pitch, float *yaw, qboolean includeMouse, qboolean includeSdlMouse )
{ {
if( includeMouse ) if( includeMouse
#if XASH_SDL
&& includeSdlMouse
#endif
)
{ {
float x, y; float x, y;
Platform_MouseMove( &x, &y ); Platform_MouseMove( &x, &y );
*pitch += y * m_pitch->value; *pitch += y * m_pitch->value;
*yaw -= x * m_yaw->value; *yaw -= x * m_yaw->value;
#if XASH_USE_EVDEV #ifdef XASH_USE_EVDEV
IN_EvdevMove( yaw, pitch ); IN_EvdevMove( yaw, pitch );
#endif #endif
} }
@@ -574,7 +626,7 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active )
{ {
float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f ); float sensitivity = 1;//( (float)cl.local.scr_fov / (float)90.0f );
IN_CollectInput( &forward, &side, &pitch, &yaw, false ); IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized && !CVAR_TO_BOOL( m_ignore ), m_enginemouse->value );
IN_JoyAppendMove( cmd, forward, side ); IN_JoyAppendMove( cmd, forward, side );
@@ -583,36 +635,11 @@ void IN_EngineAppendMove( float frametime, void *cmd1, qboolean active )
cmd->viewangles[YAW] += yaw * sensitivity; cmd->viewangles[YAW] += yaw * sensitivity;
cmd->viewangles[PITCH] += pitch * sensitivity; cmd->viewangles[PITCH] += pitch * sensitivity;
cmd->viewangles[PITCH] = bound( -90, cmd->viewangles[PITCH], 90 ); cmd->viewangles[PITCH] = bound( -90, cmd->viewangles[PITCH], 90 );
VectorCopy( cmd->viewangles, cl.viewangles ); VectorCopy(cmd->viewangles, cl.viewangles);
} }
} }
} }
void IN_Commands( void )
{
#if XASH_USE_EVDEV
IN_EvdevFrame();
#endif
if( clgame.dllFuncs.pfnLookEvent )
{
float forward = 0, side = 0, pitch = 0, yaw = 0;
IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized && !CVAR_TO_BOOL( m_ignore ) );
if( cls.key_dest == key_game )
{
clgame.dllFuncs.pfnLookEvent( yaw, pitch );
clgame.dllFuncs.pfnMoveEvent( forward, side );
}
}
if( !in_mouseinitialized )
return;
IN_CheckMouseState( in_mouseactive );
}
/* /*
================== ==================
Host_InputFrame Host_InputFrame
@@ -622,9 +649,45 @@ Called every frame, even if not generating commands
*/ */
void Host_InputFrame( void ) void Host_InputFrame( void )
{ {
qboolean shutdownMouse = false;
float forward = 0, side = 0, pitch = 0, yaw = 0;
Sys_SendKeyEvents (); Sys_SendKeyEvents ();
IN_Commands(); #ifdef XASH_USE_EVDEV
IN_EvdevFrame();
#endif
if( clgame.dllFuncs.pfnLookEvent )
{
IN_CollectInput( &forward, &side, &pitch, &yaw, in_mouseinitialized && !CVAR_TO_BOOL( m_ignore ), true );
if( cls.key_dest == key_game )
{
clgame.dllFuncs.pfnLookEvent( yaw, pitch );
clgame.dllFuncs.pfnMoveEvent( forward, side );
}
}
if( !in_mouseinitialized )
return;
if( host.status != HOST_FRAME )
{
IN_DeactivateMouse();
return;
}
// release mouse during pause or console typeing
if( cl.paused && cls.key_dest == key_game )
shutdownMouse = true;
if( shutdownMouse && !Cvar_VariableInteger( "fullscreen" ))
{
IN_DeactivateMouse();
return;
}
IN_ActivateMouse( false );
IN_MouseMove(); IN_MouseMove();
} }

View File

@@ -33,9 +33,8 @@ extern qboolean in_mouseinitialized;
void IN_Init( void ); void IN_Init( void );
void Host_InputFrame( void ); void Host_InputFrame( void );
void IN_Shutdown( void ); void IN_Shutdown( void );
void IN_MouseEvent( int key, int down ); void IN_MouseEvent( void );
void IN_MWheelEvent( int direction ); void IN_ActivateMouse( qboolean force );
void IN_ActivateMouse( void );
void IN_DeactivateMouse( void ); void IN_DeactivateMouse( void );
void IN_MouseSavePos( void ); void IN_MouseSavePos( void );
void IN_MouseRestorePos( void ); void IN_MouseRestorePos( void );
@@ -58,13 +57,16 @@ typedef enum
event_motion event_motion
} touchEventType; } touchEventType;
extern convar_t touch_enable; extern convar_t *touch_enable;
extern convar_t touch_emulate; extern convar_t *touch_emulate;
void Touch_Draw( void ); void Touch_Draw( void );
void Touch_SetClientOnly( byte state ); void Touch_SetClientOnly( qboolean state );
void Touch_RemoveButton( const char *name, qboolean privileged ); void Touch_RemoveButton( const char *name );
void Touch_HideButtons( const char *name, unsigned char hide, qboolean privileged ); void Touch_HideButtons( const char *name, unsigned char hide );
//void IN_TouchSetCommand( const char *name, const char *command );
//void IN_TouchSetTexture( const char *name, const char *texture );
//void IN_TouchSetColor( const char *name, byte *color );
void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ); void Touch_AddClientButton( const char *name, const char *texture, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags );
void Touch_AddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags ); void Touch_AddDefaultButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, byte *color, int round, float aspect, int flags );
void Touch_WriteConfig( void ); void Touch_WriteConfig( void );
@@ -74,7 +76,6 @@ void Touch_GetMove( float * forward, float *side, float *yaw, float *pitch );
void Touch_ResetDefaultButtons( void ); void Touch_ResetDefaultButtons( void );
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy ); int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy );
void Touch_KeyEvent( int key, int down ); void Touch_KeyEvent( int key, int down );
qboolean Touch_WantVisibleCursor( void );
// //
// in_joy.c // in_joy.c

View File

@@ -104,9 +104,9 @@ keyname_t keynames[] =
{"B_BUTTON", K_B_BUTTON, "+use"}, {"B_BUTTON", K_B_BUTTON, "+use"},
{"X_BUTTON", K_X_BUTTON, "+reload"}, {"X_BUTTON", K_X_BUTTON, "+reload"},
{"Y_BUTTON", K_Y_BUTTON, "impulse 100"}, // Flashlight {"Y_BUTTON", K_Y_BUTTON, "impulse 100"}, // Flashlight
{"BACK", K_BACK_BUTTON, "pause"}, // Menu {"BACK", K_BACK_BUTTON, "cancelselect"}, // Menu
{"MODE", K_MODE_BUTTON, ""}, {"MODE", K_MODE_BUTTON, ""},
{"START", K_START_BUTTON, "escape"}, {"START", K_START_BUTTON, "pause"},
{"STICK1", K_LSTICK, "+speed"}, {"STICK1", K_LSTICK, "+speed"},
{"STICK2", K_RSTICK, "+duck"}, {"STICK2", K_RSTICK, "+duck"},
{"L1_BUTTON", K_L1_BUTTON, "+duck"}, {"L1_BUTTON", K_L1_BUTTON, "+duck"},
@@ -123,13 +123,13 @@ keyname_t keynames[] =
{"JOY4" , K_JOY4 , ""}, {"JOY4" , K_JOY4 , ""},
{"C_BUTTON", K_C_BUTTON, ""}, {"C_BUTTON", K_C_BUTTON, ""},
{"Z_BUTTON", K_Z_BUTTON, ""}, {"Z_BUTTON", K_Z_BUTTON, ""},
{"MISC_BUTTON", K_MISC_BUTTON, ""}, {"AUX20", K_AUX20, ""}, // generic
{"PADDLE1", K_PADDLE1_BUTTON, ""}, {"AUX21", K_AUX21, ""},
{"PADDLE2", K_PADDLE2_BUTTON, ""}, {"AUX22", K_AUX22, ""},
{"PADDLE3", K_PADDLE3_BUTTON, ""}, {"AUX23", K_AUX23, ""},
{"PADDLE4", K_PADDLE4_BUTTON, ""}, {"AUX24", K_AUX24, ""},
{"TOUCHPAD", K_TOUCHPAD, ""}, {"AUX25", K_AUX25, ""},
{"AUX26", K_AUX26, ""}, // generic {"AUX26", K_AUX26, ""},
{"AUX27", K_AUX27, ""}, {"AUX27", K_AUX27, ""},
{"AUX28", K_AUX28, ""}, {"AUX28", K_AUX28, ""},
{"AUX29", K_AUX29, ""}, {"AUX29", K_AUX29, ""},
@@ -159,6 +159,18 @@ int GAME_EXPORT Key_IsDown( int keynum )
return keys[keynum].down; return keys[keynum].down;
} }
/*
===================
Key_GetBind
===================
*/
const char *Key_IsBind( int keynum )
{
if( keynum == -1 || !keys[keynum].binding )
return NULL;
return keys[keynum].binding;
}
/* /*
=================== ===================
Key_StringToKeynum Key_StringToKeynum
@@ -362,7 +374,7 @@ void Key_Unbindall_f( void )
{ {
int i; int i;
for( i = 0; i < ARRAYSIZE( keys ); i++ ) for( i = 0; i < 256; i++ )
{ {
if( keys[i].binding ) if( keys[i].binding )
Key_SetBinding( i, "" ); Key_SetBinding( i, "" );
@@ -370,7 +382,6 @@ void Key_Unbindall_f( void )
// set some defaults // set some defaults
Key_SetBinding( K_ESCAPE, "escape" ); Key_SetBinding( K_ESCAPE, "escape" );
Key_SetBinding( K_START_BUTTON, "escape" );
} }
/* /*
@@ -384,7 +395,7 @@ void Key_Reset_f( void )
int i; int i;
// clear all keys first // clear all keys first
for( i = 0; i < ARRAYSIZE( keys ); i++ ) for( i = 0; i < 256; i++ )
{ {
if( keys[i].binding ) if( keys[i].binding )
Key_SetBinding( i, "" ); Key_SetBinding( i, "" );
@@ -434,8 +445,8 @@ void Key_Bind_f( void )
for( i = 2; i < c; i++ ) for( i = 2; i < c; i++ )
{ {
Q_strncat( cmd, Cmd_Argv( i ), sizeof( cmd )); Q_strcat( cmd, Cmd_Argv( i ));
if( i != ( c - 1 )) Q_strncat( cmd, " ", sizeof( cmd )); if( i != ( c - 1 )) Q_strcat( cmd, " " );
} }
Key_SetBinding( b, cmd ); Key_SetBinding( b, cmd );
@@ -451,7 +462,6 @@ Writes lines containing "bind key value"
void Key_WriteBindings( file_t *f ) void Key_WriteBindings( file_t *f )
{ {
int i; int i;
string newCommand;
if( !f ) return; if( !f ) return;
@@ -462,8 +472,7 @@ void Key_WriteBindings( file_t *f )
if( !COM_CheckString( keys[i].binding )) if( !COM_CheckString( keys[i].binding ))
continue; continue;
Cmd_Escape( newCommand, keys[i].binding, sizeof( newCommand )); FS_Printf( f, "bind %s \"%s\"\n", Key_KeynumToString( i ), keys[i].binding );
FS_Printf( f, "bind %s \"%s\"\n", Key_KeynumToString( i ), newCommand );
} }
} }
@@ -503,18 +512,18 @@ void Key_Init( void )
keyname_t *kn; keyname_t *kn;
// register our functions // register our functions
Cmd_AddRestrictedCommand( "bind", Key_Bind_f, "binds a command to the specified key in bindmap" ); Cmd_AddCommand( "bind", Key_Bind_f, "binds a command to the specified key in bindmap" );
Cmd_AddRestrictedCommand( "unbind", Key_Unbind_f, "removes a command on the specified key in bindmap" ); Cmd_AddCommand( "unbind", Key_Unbind_f, "removes a command on the specified key in bindmap" );
Cmd_AddRestrictedCommand( "unbindall", Key_Unbindall_f, "removes all commands from all keys in bindmap" ); Cmd_AddCommand( "unbindall", Key_Unbindall_f, "removes all commands from all keys in bindmap" );
Cmd_AddRestrictedCommand( "resetkeys", Key_Reset_f, "reset all keys to their default values" ); Cmd_AddCommand( "resetkeys", Key_Reset_f, "reset all keys to their default values" );
Cmd_AddCommand( "bindlist", Key_Bindlist_f, "display current key bindings" ); Cmd_AddCommand( "bindlist", Key_Bindlist_f, "display current key bindings" );
Cmd_AddCommand( "makehelp", Key_EnumCmds_f, "write help.txt that contains all console cvars and cmds" ); Cmd_AddCommand( "makehelp", Key_EnumCmds_f, "write help.txt that contains all console cvars and cmds" );
// setup default binding. "unbindall" from config.cfg will be reset it // setup default binding. "unbindall" from config.cfg will be reset it
for( kn = keynames; kn->name; kn++ ) Key_SetBinding( kn->keynum, kn->binding ); for( kn = keynames; kn->name; kn++ ) Key_SetBinding( kn->keynum, kn->binding );
osk_enable = Cvar_Get( "osk_enable", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "enable built-in on-screen keyboard" ); osk_enable = Cvar_Get( "osk_enable", "0", FCVAR_ARCHIVE, "enable built-in on-screen keyboard" );
key_rotate = Cvar_Get( "key_rotate", "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "rotate arrow keys (0-3)" ); key_rotate = Cvar_Get( "key_rotate", "0", FCVAR_ARCHIVE, "rotate arrow keys (0-3)" );
} }
@@ -541,8 +550,8 @@ void Key_AddKeyCommands( int key, const char *kb, qboolean down )
if( button[0] == '+' ) if( button[0] == '+' )
{ {
// button commands add keynum as a parm // button commands add keynum as a parm
if( down ) Q_snprintf( cmd, sizeof( cmd ), "%s %i\n", button, key ); if( down ) Q_sprintf( cmd, "%s %i\n", button, key );
else Q_snprintf( cmd, sizeof( cmd ), "-%s %i\n", button + 1, key ); else Q_sprintf( cmd, "-%s %i\n", button + 1, key );
Cbuf_AddText( cmd ); Cbuf_AddText( cmd );
} }
else if( down ) else if( down )
@@ -701,6 +710,7 @@ void GAME_EXPORT Key_Event( int key, int down )
} }
VGui_KeyEvent( key, down ); VGui_KeyEvent( key, down );
Touch_KeyEvent( key, down );
// console key is hardcoded, so the user can never unbind it // console key is hardcoded, so the user can never unbind it
if( key == '`' || key == '~' ) if( key == '`' || key == '~' )
@@ -802,9 +812,9 @@ void Key_EnableTextInput( qboolean enable, qboolean force )
OSK_EnableTextInput( enable, force ); OSK_EnableTextInput( enable, force );
return; return;
} }
if( enable && ( !host.textmode || force )) if( enable && ( !host.textmode || force ) )
Platform_EnableTextInput( true ); Platform_EnableTextInput( true );
else if( !enable && ( host.textmode || force )) else if( !enable )
Platform_EnableTextInput( false ); Platform_EnableTextInput( false );
host.textmode = enable; host.textmode = enable;
@@ -830,9 +840,7 @@ void GAME_EXPORT Key_SetKeyDest( int key_dest )
cls.key_dest = key_menu; cls.key_dest = key_menu;
break; break;
case key_console: case key_console:
#if !XASH_NSWITCH && !XASH_PSVITA // if we don't disable this, pops up the keyboard during load
Key_EnableTextInput( true, false ); Key_EnableTextInput( true, false );
#endif
cls.key_dest = key_console; cls.key_dest = key_console;
break; break;
case key_message: case key_message:
@@ -1034,7 +1042,7 @@ static qboolean OSK_KeyEvent( int key, int down )
else else
osk.curlayout++; osk.curlayout++;
osk.shift = true; osk.shift = osk.curbutton.val == OSK_SHIFT;
osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x]; osk.curbutton.val = osk_keylayout[osk.curlayout][osk.curbutton.y][osk.curbutton.x];
break; break;
case OSK_BACKSPACE: case OSK_BACKSPACE:
@@ -1139,7 +1147,7 @@ Draw button with symbol on it
*/ */
static void OSK_DrawSymbolButton( int symb, float x, float y, float width, float height ) static void OSK_DrawSymbolButton( int symb, float x, float y, float width, float height )
{ {
cl_font_t *font = Con_GetCurFont(); char str[] = {symb & 255, 0};
byte color[] = { 255, 255, 255, 255 }; byte color[] = { 255, 255, 255, 255 };
int x1 = x * refState.width, int x1 = x * refState.width,
y1 = y * refState.height, y1 = y * refState.height,
@@ -1147,15 +1155,14 @@ static void OSK_DrawSymbolButton( int symb, float x, float y, float width, float
h = height * refState.height; h = height * refState.height;
if( symb == osk.curbutton.val ) if( symb == osk.curbutton.val )
{
ref.dllFuncs.FillRGBABlend( x1, y1, w, h, 255, 160, 0, 100 ); ref.dllFuncs.FillRGBABlend( x1, y1, w, h, 255, 160, 0, 100 );
}
if( !symb || symb == ' ' || (symb >= OSK_TAB && symb < OSK_SPECKEY_LAST ) ) if( !symb || symb == ' ' || (symb >= OSK_TAB && symb < OSK_SPECKEY_LAST ) )
return; return;
CL_DrawCharacter( Con_DrawCharacter( x1 + 1, y1, symb, color );
x1 + width * 0.4 * refState.width,
y1 + height * 0.4 * refState.height,
symb, color, font, 0 );
} }
/* /*
@@ -1169,11 +1176,7 @@ static void OSK_DrawSpecialButton( const char *name, float x, float y, float wid
{ {
byte color[] = { 0, 255, 0, 255 }; byte color[] = { 0, 255, 0, 255 };
Con_DrawString( Con_DrawString( x * refState.width, y * refState.height, name, color );
x * refState.width + width * 0.4 * refState.width,
y * refState.height + height * 0.4 * refState.height,
name,
color );
} }

View File

@@ -13,7 +13,7 @@ convar_t *gl_showtextures;
convar_t *r_decals; convar_t *r_decals;
convar_t *r_adjust_fov; convar_t *r_adjust_fov;
convar_t *r_showtree; convar_t *r_showtree;
convar_t *gl_msaa_samples; convar_t *gl_wgl_msaa_samples;
convar_t *gl_clear; convar_t *gl_clear;
convar_t *r_refdll; convar_t *r_refdll;
@@ -55,11 +55,12 @@ void GL_RenderFrame( const ref_viewpass_t *rvp )
VectorCopy( rvp->vieworigin, refState.vieworg ); VectorCopy( rvp->vieworigin, refState.vieworg );
VectorCopy( rvp->viewangles, refState.viewangles ); VectorCopy( rvp->viewangles, refState.viewangles );
AngleVectors( refState.viewangles, refState.vforward, refState.vright, refState.vup );
ref.dllFuncs.GL_RenderFrame( rvp ); ref.dllFuncs.GL_RenderFrame( rvp );
} }
static intptr_t pfnEngineGetParm( int parm, int arg ) static int pfnEngineGetParm( int parm, int arg )
{ {
return CL_RenderGetParm( parm, arg, false ); // prevent recursion return CL_RenderGetParm( parm, arg, false ); // prevent recursion
} }
@@ -74,6 +75,16 @@ static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e )
clgame.dllFuncs.pfnStudioEvent( event, e ); clgame.dllFuncs.pfnStudioEvent( event, e );
} }
static efrag_t* pfnGetEfragsFreeList( void )
{
return clgame.free_efrags;
}
static void pfnSetEfragsFreeList( efrag_t *list )
{
clgame.free_efrags = list;
}
static model_t *pfnGetDefaultSprite( enum ref_defaultsprite_e spr ) static model_t *pfnGetDefaultSprite( enum ref_defaultsprite_e spr )
{ {
switch( spr ) switch( spr )
@@ -140,7 +151,7 @@ static player_info_t *pfnPlayerInfo( int index )
if( index == -1 ) // special index for menu if( index == -1 ) // special index for menu
return &gameui.playerinfo; return &gameui.playerinfo;
if( index < 0 || index >= cl.maxclients ) if( index < 0 || index > cl.maxclients )
return NULL; return NULL;
return &cl.players[index]; return &cl.players[index];
@@ -214,7 +225,7 @@ static qboolean R_DoResetGamma( void )
static qboolean R_Init_Video_( const int type ) static qboolean R_Init_Video_( const int type )
{ {
host.apply_opengl_config = true; host.apply_opengl_config = true;
Cbuf_AddTextf( "exec %s.cfg", ref.dllFuncs.R_GetConfigName()); Cbuf_AddText( va( "exec %s.cfg", ref.dllFuncs.R_GetConfigName()));
Cbuf_Execute(); Cbuf_Execute();
host.apply_opengl_config = false; host.apply_opengl_config = false;
@@ -268,6 +279,9 @@ static ref_api_t gEngfuncs =
Mod_PointInLeaf, Mod_PointInLeaf,
Mod_CreatePolygonsForHull, Mod_CreatePolygonsForHull,
R_StudioSlerpBones,
R_StudioCalcBoneQuaternion,
R_StudioCalcBonePosition,
R_StudioGetAnim, R_StudioGetAnim,
pfnStudioEvent, pfnStudioEvent,
@@ -320,6 +334,10 @@ static ref_api_t gEngfuncs =
COM_FreeLibrary, COM_FreeLibrary,
COM_GetProcAddress, COM_GetProcAddress,
FS_LoadFile,
FS_FileExists,
FS_AllowDirectPaths,
R_Init_Video_, R_Init_Video_,
R_Free_Video, R_Free_Video,
@@ -345,7 +363,7 @@ static ref_api_t gEngfuncs =
pfnGetPhysent, pfnGetPhysent,
pfnTraceSurface, pfnTraceSurface,
PM_CL_TraceLine, PM_TraceLine,
CL_VisTraceLine, CL_VisTraceLine,
CL_TraceLine, CL_TraceLine,
pfnGetMoveVars, pfnGetMoveVars,
@@ -365,9 +383,7 @@ static ref_api_t gEngfuncs =
pfnDrawNormalTriangles, pfnDrawNormalTriangles,
pfnDrawTransparentTriangles, pfnDrawTransparentTriangles,
&clgame.drawFuncs, &clgame.drawFuncs
&g_fsapi,
}; };
static void R_UnloadProgs( void ) static void R_UnloadProgs( void )
@@ -512,7 +528,7 @@ static void R_GetRendererName( char *dest, size_t size, const char *opt )
else else
{ {
// full path // full path
Q_strncpy( dest, opt, size ); Q_strcpy( dest, opt );
} }
} }
@@ -555,62 +571,66 @@ static void SetWidthAndHeightFromCommandLine( void )
static void SetFullscreenModeFromCommandLine( void ) static void SetFullscreenModeFromCommandLine( void )
{ {
#if !XASH_MOBILE_PLATFORM #if !XASH_MOBILE_PLATFORM
if( Sys_CheckParm( "-fullscreen" )) if ( Sys_CheckParm("-fullscreen") )
{ {
Cvar_Set( "fullscreen", "1" ); Cvar_Set( "fullscreen", "1" );
} }
else if( Sys_CheckParm( "-windowed" )) else if ( Sys_CheckParm( "-windowed" ) )
{ {
Cvar_Set( "fullscreen", "0" ); Cvar_Set( "fullscreen", "0" );
} }
#endif #endif
} }
static void R_CollectRendererNames( void ) void R_CollectRendererNames( void )
{ {
// ordering is important! const char *renderers[] = DEFAULT_RENDERERS;
static const char *shortNames[] = int i, cur;
{
#if XASH_REF_GL_ENABLED
"gl",
#endif
#if XASH_REF_NANOGL_ENABLED
"gles1",
#endif
#if XASH_REF_GLWES_ENABLED
"gles2",
#endif
#if XASH_REF_GL4ES_ENABLED
"gl4es",
#endif
#if XASH_REF_SOFT_ENABLED
"soft",
#endif
};
// ordering is important here too! cur = 0;
static const char *readableNames[ARRAYSIZE( shortNames )] = for( i = 0; i < DEFAULT_RENDERERS_LEN; i++ )
{ {
#if XASH_REF_GL_ENABLED string temp;
"OpenGL", void *dll, *pfn;
#endif
#if XASH_REF_NANOGL_ENABLED
"GLES1 (NanoGL)",
#endif
#if XASH_REF_GLWES_ENABLED
"GLES2 (gl-wes-v2)",
#endif
#if XASH_REF_GL4ES_ENABLED
"GL4ES",
#endif
#if XASH_REF_SOFT_ENABLED
"Software",
#endif
};
ref.numRenderers = ARRAYSIZE( shortNames ); R_GetRendererName( temp, sizeof( temp ), renderers[i] );
ref.shortNames = shortNames;
ref.readableNames = readableNames; dll = COM_LoadLibrary( temp, false, true );
if( !dll )
{
Con_Reportf( "R_CollectRendererNames: can't load library %s: %s\n", temp, COM_GetLibraryError() );
continue;
}
pfn = COM_GetProcAddress( dll, GET_REF_API );
if( !pfn )
{
Con_Reportf( "R_CollectRendererNames: can't find API entry point in %s\n", temp );
COM_FreeLibrary( dll );
continue;
}
Q_strncpy( ref.shortNames[cur], renderers[i], sizeof( ref.shortNames[cur] ));
pfn = COM_GetProcAddress( dll, GET_REF_HUMANREADABLE_NAME );
if( !pfn ) // just in case
{
Con_Reportf( "R_CollectRendererNames: can't find GetHumanReadableName export in %s\n", temp );
Q_strncpy( ref.readableNames[cur], renderers[i], sizeof( ref.readableNames[cur] ));
}
else
{
REF_HUMANREADABLE_NAME GetHumanReadableName = (REF_HUMANREADABLE_NAME)pfn;
GetHumanReadableName( ref.readableNames[cur], sizeof( ref.readableNames[cur] ));
}
Con_Printf( "Found renderer %s: %s\n", ref.shortNames[cur], ref.readableNames[cur] );
cur++;
COM_FreeLibrary( dll );
}
ref.numRenderers = cur;
} }
qboolean R_Init( void ) qboolean R_Init( void )
@@ -622,27 +642,10 @@ qboolean R_Init( void )
gl_showtextures = Cvar_Get( "r_showtextures", "0", FCVAR_CHEAT, "show all uploaded textures" ); gl_showtextures = Cvar_Get( "r_showtextures", "0", FCVAR_CHEAT, "show all uploaded textures" );
r_adjust_fov = Cvar_Get( "r_adjust_fov", "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" ); r_adjust_fov = Cvar_Get( "r_adjust_fov", "1", FCVAR_ARCHIVE, "making FOV adjustment for wide-screens" );
r_decals = Cvar_Get( "r_decals", "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" ); r_decals = Cvar_Get( "r_decals", "4096", FCVAR_ARCHIVE, "sets the maximum number of decals" );
gl_msaa_samples = Cvar_Get( "gl_msaa_samples", "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" ); gl_wgl_msaa_samples = Cvar_Get( "gl_wgl_msaa_samples", "0", FCVAR_GLCONFIG, "samples number for multisample anti-aliasing" );
gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" ); gl_clear = Cvar_Get( "gl_clear", "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
r_showtree = Cvar_Get( "r_showtree", "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" ); r_showtree = Cvar_Get( "r_showtree", "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
r_refdll = Cvar_Get( "r_refdll", "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" ); r_refdll = Cvar_Get( "r_refdll", "", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "choose renderer implementation, if supported" );
// cvars that are expected to exist
Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
Cvar_Get( "r_fullbright", "0", FCVAR_CHEAT, "disable lightmaps, get fullbright for entities" );
Cvar_Get( "r_norefresh", "0", 0, "disable 3D rendering (use with caution)" );
Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" );
Cvar_Get( "r_lightmap", "0", FCVAR_CHEAT, "lightmap debugging tool" );
Cvar_Get( "tracerred", "0.8", 0, "tracer red component weight ( 0 - 1.0 )" );
Cvar_Get( "tracergreen", "0.8", 0, "tracer green component weight ( 0 - 1.0 )" );
Cvar_Get( "tracerblue", "0.4", 0, "tracer blue component weight ( 0 - 1.0 )" );
Cvar_Get( "traceralpha", "0.5", 0, "tracer alpha amount ( 0 - 1.0 )" );
Cvar_Get( "r_sprite_lerping", "1", FCVAR_ARCHIVE, "enables sprite animation lerping" );
Cvar_Get( "r_sprite_lighting", "1", FCVAR_ARCHIVE, "enables sprite lighting (blood etc)" );
Cvar_Get( "r_drawviewmodel", "1", 0, "draw firstperson weapon model" );
Cvar_Get( "r_glowshellfreq", "2.2", 0, "glowing shell frequency update" );
// cvars that are expected to exist by client.dll // cvars that are expected to exist by client.dll
// refdll should just get pointer to them // refdll should just get pointer to them
@@ -664,28 +667,30 @@ qboolean R_Init( void )
// 1. Command line `-ref` argument. // 1. Command line `-ref` argument.
// 2. `ref_dll` cvar. // 2. `ref_dll` cvar.
// 3. Detected renderers in `DEFAULT_RENDERERS` order. // 3. Detected renderers in `DEFAULT_RENDERERS` order.
requested[0] = 0; requested[0] = '\0';
if( !Sys_GetParmFromCmdLine( "-ref", requested ) && COM_CheckString( r_refdll->string ) )
// r_refdll is set to empty by default, so we can change hardcoded defaults just in case
Q_strncpy( requested, r_refdll->string, sizeof( requested ) );
if( !success && Sys_GetParmFromCmdLine( "-ref", requested )) if ( requested[0] )
success = R_LoadRenderer( requested ); success = R_LoadRenderer( requested );
if( !success && COM_CheckString( r_refdll->string ))
{
Q_strncpy( requested, r_refdll->string, sizeof( requested ));
success = R_LoadRenderer( requested );
}
if( !success ) if( !success )
{ {
int i; int i;
for( i = 0; i < ref.numRenderers && !success; i++ ) // cycle through renderers that we collected in CollectRendererNames
for( i = 0; i < ref.numRenderers; i++ )
{ {
// skip renderer that was requested but failed to load // skip renderer that was requested but failed to load
if( !Q_strcmp( requested, ref.shortNames[i] )) if( !Q_strcmp( requested, ref.shortNames[i] ) )
continue; continue;
success = R_LoadRenderer( ref.shortNames[i] ); success = R_LoadRenderer( ref.shortNames[i] );
// yay, found working one
if( success )
break;
} }
} }

View File

@@ -27,10 +27,9 @@ struct ref_state_s
HINSTANCE hInstance; HINSTANCE hInstance;
ref_interface_t dllFuncs; ref_interface_t dllFuncs;
// depends on build configuration
int numRenderers; int numRenderers;
const char **shortNames; string shortNames[DEFAULT_RENDERERS_LEN];
const char **readableNames; string readableNames[DEFAULT_RENDERERS_LEN];
}; };
extern struct ref_state_s ref; extern struct ref_state_s ref;

View File

@@ -33,6 +33,7 @@ GNU General Public License for more details.
#define MAXDLY (STEREODLY + 1) #define MAXDLY (STEREODLY + 1)
#define MAXLP 10 #define MAXLP 10
#define MAXPRESETS 29
typedef struct sx_preset_s typedef struct sx_preset_s
{ {
@@ -78,7 +79,7 @@ typedef struct dly_s
int *lpdelayline; int *lpdelayline;
} dly_t; } dly_t;
const sx_preset_t rgsxpre[] = const sx_preset_t rgsxpre[MAXPRESETS] =
{ {
// -------reverb-------- -------delay-------- // -------reverb-------- -------delay--------
// lp mod size refl rvblp delay feedback dlylp left // lp mod size refl rvblp delay feedback dlylp left
@@ -115,7 +116,7 @@ const sx_preset_t rgsxpre[] =
// 0x0045dca8 enginegl.exe // 0x0045dca8 enginegl.exe
// SHA256: 42383d32cd712e59ee2c1bd78b7ba48814e680e7026c4223e730111f34a60d66 // SHA256: 42383d32cd712e59ee2c1bd78b7ba48814e680e7026c4223e730111f34a60d66
const sx_preset_t rgsxpre_hlalpha052[] = const sx_preset_t rgsxpre_hlalpha052[MAXPRESETS] =
{ {
// -------reverb-------- -------delay-------- // -------reverb-------- -------delay--------
// lp mod size refl rvblp delay feedback dlylp left // lp mod size refl rvblp delay feedback dlylp left
@@ -481,7 +482,7 @@ void DLY_CheckNewDelayVal( void )
} }
else else
{ {
delay = Q_min( delay, MAX_MONO_DELAY ); delay = min( delay, MAX_MONO_DELAY );
dly->delaysamples = (int)(delay * idsp_dma_speed) << sxhires; dly->delaysamples = (int)(delay * idsp_dma_speed) << sxhires;
// init dly // init dly
@@ -881,7 +882,7 @@ void CheckNewDspPresets( void )
else idsp_room = room_type->value; else idsp_room = room_type->value;
// don't pass invalid presets // don't pass invalid presets
idsp_room = bound( 0, idsp_room, MAX_ROOM_TYPES ); idsp_room = bound( 0, idsp_room, MAXPRESETS - 1 );
if( FBitSet( hisound->flags, FCVAR_CHANGED )) if( FBitSet( hisound->flags, FCVAR_CHANGED ))
{ {
@@ -892,6 +893,9 @@ void CheckNewDspPresets( void )
if( idsp_room == room_typeprev && idsp_room == 0 ) if( idsp_room == room_typeprev && idsp_room == 0 )
return; return;
if( idsp_room > MAX_ROOM_TYPES )
return;
if( idsp_room != room_typeprev ) if( idsp_room != room_typeprev )
{ {
const sx_preset_t *cur; const sx_preset_t *cur;

View File

@@ -14,7 +14,6 @@ GNU General Public License for more details.
*/ */
#include "common.h" #include "common.h"
#include "client.h"
#include "sound.h" #include "sound.h"
// during registration it is possible to have more sounds // during registration it is possible to have more sounds
@@ -29,6 +28,7 @@ static sfx_t s_knownSfx[MAX_SFX];
static sfx_t *s_sfxHashList[MAX_SFX_HASH]; static sfx_t *s_sfxHashList[MAX_SFX_HASH];
static string s_sentenceImmediateName; // keep dummy sentence name static string s_sentenceImmediateName; // keep dummy sentence name
qboolean s_registering = false; qboolean s_registering = false;
int s_registration_sequence = 0;
/* /*
================= =================
@@ -54,7 +54,7 @@ void S_SoundList_f( void )
if( sc->loopStart >= 0 ) Con_Printf( "L" ); if( sc->loopStart >= 0 ) Con_Printf( "L" );
else Con_Printf( " " ); else Con_Printf( " " );
if( sfx->name[0] == '*' || !Q_strncmp( sfx->name, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 )) if( sfx->name[0] == '*' )
Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name ); Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name ); else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
totalSfx++; totalSfx++;
@@ -199,7 +199,7 @@ sfx_t *S_FindName( const char *pname, int *pfInCache )
*pfInCache = ( sfx->cache != NULL ) ? true : false; *pfInCache = ( sfx->cache != NULL ) ? true : false;
} }
// prolonge registration // prolonge registration
sfx->servercount = cl.servercount; sfx->servercount = s_registration_sequence;
return sfx; return sfx;
} }
} }
@@ -219,7 +219,7 @@ sfx_t *S_FindName( const char *pname, int *pfInCache )
memset( sfx, 0, sizeof( *sfx )); memset( sfx, 0, sizeof( *sfx ));
if( pfInCache ) *pfInCache = false; if( pfInCache ) *pfInCache = false;
Q_strncpy( sfx->name, name, MAX_STRING ); Q_strncpy( sfx->name, name, MAX_STRING );
sfx->servercount = cl.servercount; sfx->servercount = s_registration_sequence;
sfx->hashValue = COM_HashKey( sfx->name, MAX_SFX_HASH ); sfx->hashValue = COM_HashKey( sfx->name, MAX_SFX_HASH );
// link it in // link it in
@@ -273,6 +273,7 @@ void S_BeginRegistration( void )
{ {
int i; int i;
s_registration_sequence++;
snd_ambient = false; snd_ambient = false;
// check for automatic ambient sounds // check for automatic ambient sounds
@@ -308,7 +309,7 @@ void S_EndRegistration( void )
if( !sfx->name[0] || !Q_stricmp( sfx->name, "*default" )) if( !sfx->name[0] || !Q_stricmp( sfx->name, "*default" ))
continue; // don't release default sound continue; // don't release default sound
if( sfx->servercount != cl.servercount ) if( sfx->servercount != s_registration_sequence )
S_FreeSound( sfx ); // don't need this sound S_FreeSound( sfx ); // don't need this sound
} }
@@ -348,7 +349,7 @@ sound_t S_RegisterSound( const char *name )
sfx = S_FindName( name, NULL ); sfx = S_FindName( name, NULL );
if( !sfx ) return -1; if( !sfx ) return -1;
sfx->servercount = cl.servercount; sfx->servercount = s_registration_sequence;
if( !s_registering ) S_LoadSound( sfx ); if( !s_registering ) S_LoadSound( sfx );
return sfx - s_knownSfx; return sfx - s_knownSfx;

View File

@@ -35,18 +35,18 @@ int total_channels;
int soundtime; // sample PAIRS int soundtime; // sample PAIRS
int paintedtime; // sample PAIRS int paintedtime; // sample PAIRS
static CVAR_DEFINE( s_volume, "volume", "0.7", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "sound volume" ); static CVAR_DEFINE( s_volume, "volume", "0.7", FCVAR_ARCHIVE, "sound volume" );
CVAR_DEFINE( s_musicvolume, "MP3Volume", "1.0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "background music volume" ); CVAR_DEFINE( s_musicvolume, "MP3Volume", "1.0", FCVAR_ARCHIVE, "background music volume" );
static CVAR_DEFINE( s_mixahead, "_snd_mixahead", "0.12", FCVAR_FILTERABLE, "how much sound to mix ahead of time" ); static CVAR_DEFINE( s_mixahead, "_snd_mixahead", "0.12", 0, "how much sound to mix ahead of time" );
static CVAR_DEFINE_AUTO( s_show, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "show playing sounds" ); static CVAR_DEFINE_AUTO( s_show, "0", FCVAR_ARCHIVE, "show playing sounds" );
CVAR_DEFINE_AUTO( s_lerping, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "apply interpolation to sound output" ); CVAR_DEFINE_AUTO( s_lerping, "0", FCVAR_ARCHIVE, "apply interpolation to sound output" );
static CVAR_DEFINE( s_ambient_level, "ambient_level", "0.3", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "volume of environment noises (water and wind)" ); static CVAR_DEFINE( s_ambient_level, "ambient_level", "0.3", FCVAR_ARCHIVE, "volume of environment noises (water and wind)" );
static CVAR_DEFINE( s_ambient_fade, "ambient_fade", "1000", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "rate of volume fading when client is moving" ); static CVAR_DEFINE( s_ambient_fade, "ambient_fade", "1000", FCVAR_ARCHIVE, "rate of volume fading when client is moving" );
static CVAR_DEFINE_AUTO( s_combine_sounds, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "combine channels with same sounds" ); static CVAR_DEFINE_AUTO( s_combine_sounds, "0", FCVAR_ARCHIVE, "combine channels with same sounds" );
CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "silence the audio when game window loses focus" ); CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE, "silence the audio when game window loses focus" );
CVAR_DEFINE_AUTO( s_test, "0", 0, "engine developer cvar for quick testing new features" ); CVAR_DEFINE_AUTO( s_test, "0", 0, "engine developer cvar for quick testing new features" );
CVAR_DEFINE_AUTO( s_samplecount, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "sample count (0 for default value)" ); CVAR_DEFINE_AUTO( s_samplecount, "0", FCVAR_ARCHIVE, "sample count (0 for default value)" );
CVAR_DEFINE_AUTO( s_warn_late_precache, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "warn about late precached sounds on client-side" ); CVAR_DEFINE_AUTO( s_warn_late_precache, "0", FCVAR_ARCHIVE, "warn about late precached sounds on client-side" );
/* /*
============================================================================= =============================================================================
@@ -159,7 +159,7 @@ void S_UpdateSoundFade( void )
} }
// spline it. // spline it.
f = -( cos( M_PI * f ) - 1 ) / 2; f = SimpleSpline( f );
f = bound( 0.0f, f, 1.0f ); f = bound( 0.0f, f, 1.0f );
soundfade.percent = soundfade.initial_percent * f; soundfade.percent = soundfade.initial_percent * f;
@@ -197,65 +197,6 @@ qboolean SND_FStreamIsPlaying( sfx_t *sfx )
return false; return false;
} }
/*
=================
SND_GetChannelTimeLeft
TODO: this function needs to be removed after whole sound subsystem rewrite
=================
*/
static int SND_GetChannelTimeLeft( const channel_t *ch )
{
int remaining;
if( ch->pMixer.finished || !ch->sfx || !ch->sfx->cache )
return 0;
if( ch->isSentence ) // sentences are special, count all remaining words
{
int i;
if( !ch->currentWord )
return 0;
// current word
remaining = ch->currentWord->forcedEndSample - ch->currentWord->sample;
// here we count all remaining words, stopping if no sfx or sound file is available
// see VOX_LoadWord
for( i = ch->wordIndex + 1; i < ARRAYSIZE( ch->words ); i++ )
{
wavdata_t *sc;
int end;
// don't continue with broken sentences
if( !ch->words[i].sfx )
break;
if( !( sc = S_LoadSound( ch->words[i].sfx )))
break;
end = ch->words[i].end;
if( end )
remaining += sc->samples * 0.01f * end;
else remaining += sc->samples;
}
}
else
{
int curpos;
int samples;
// handle position looping
samples = ch->sfx->cache->samples;
curpos = S_ConvertLoopedPosition( ch->sfx->cache, ch->pMixer.sample, ch->use_loop );
remaining = bound( 0, samples - curpos, samples );
}
return remaining;
}
/* /*
================= =================
SND_PickDynamicChannel SND_PickDynamicChannel
@@ -305,7 +246,11 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
continue; continue;
// try to pick the sound with the least amount of data left to play // try to pick the sound with the least amount of data left to play
timeleft = SND_GetChannelTimeLeft( ch ); timeleft = 0;
if( ch->sfx )
{
timeleft = 1; // ch->end - paintedtime
}
if( timeleft < life_left ) if( timeleft < life_left )
{ {
@@ -843,8 +788,6 @@ void S_AmbientSound( const vec3_t pos, int ent, sound_t handle, float fvol, floa
return; return;
} }
pitch *= (sys_timescale.value + 1) / 2;
// never update positions if source entity is 0 // never update positions if source entity is 0
ch->staticsound = ( ent == 0 ) ? true : false; ch->staticsound = ( ent == 0 ) ? true : false;
ch->use_loop = (flags & SND_STOP_LOOPING) ? false : true; ch->use_loop = (flags & SND_STOP_LOOPING) ? false : true;
@@ -1182,7 +1125,7 @@ static uint S_RawSamplesStereo( portable_samplepair_t *rawsamples, uint rawend,
S_RawEntSamples S_RawEntSamples
=================== ===================
*/ */
void S_RawEntSamples( int entnum, uint samples, uint rate, word width, word channels, const byte *data, int snd_vol ) static void S_RawEntSamples( int entnum, uint samples, uint rate, word width, word channels, const byte *data, int snd_vol )
{ {
rawchan_t *ch; rawchan_t *ch;
@@ -1208,6 +1151,7 @@ void S_RawSamples( uint samples, uint rate, word width, word channels, const byt
int snd_vol = 128; int snd_vol = 128;
if( entnum < 0 ) snd_vol = 256; // bg track or movie track if( entnum < 0 ) snd_vol = 256; // bg track or movie track
if( snd_vol < 0 ) snd_vol = 0; // fixup negative values
S_RawEntSamples( entnum, samples, rate, width, channels, data, snd_vol ); S_RawEntSamples( entnum, samples, rate, width, channels, data, snd_vol );
} }
@@ -1292,6 +1236,36 @@ void S_StreamAviSamples( void *Avi, int entnum, float fvol, float attn, float sy
} }
} }
/*
===================
S_GetRawSamplesLength
===================
*/
uint S_GetRawSamplesLength( int entnum )
{
rawchan_t *ch;
if( !( ch = S_FindRawChannel( entnum, false )))
return 0;
return ch->s_rawend <= paintedtime ? 0 : (float)(ch->s_rawend - paintedtime) * DMA_MSEC_PER_SAMPLE;
}
/*
===================
S_ClearRawChannel
===================
*/
void S_ClearRawChannel( int entnum )
{
rawchan_t *ch;
if( !( ch = S_FindRawChannel( entnum, false )))
return;
ch->s_rawend = 0;
}
/* /*
=================== ===================
S_FreeIdleRawChannels S_FreeIdleRawChannels
@@ -1312,9 +1286,6 @@ static void S_FreeIdleRawChannels( void )
if( ch->s_rawend >= paintedtime ) if( ch->s_rawend >= paintedtime )
continue; continue;
if ( ch->entnum > 0 )
SND_ForceCloseMouth( ch->entnum );
if(( paintedtime - ch->s_rawend ) / SOUND_DMA_SPEED >= S_RAW_SOUND_IDLE_SEC ) if(( paintedtime - ch->s_rawend ) / SOUND_DMA_SPEED >= S_RAW_SOUND_IDLE_SEC )
{ {
raw_channels[i] = NULL; raw_channels[i] = NULL;
@@ -1812,12 +1783,8 @@ void S_Music_f( void )
for( i = 0; i < 2; i++ ) for( i = 0; i < 2; i++ )
{ {
char intro_path[MAX_VA_STRING]; const char *intro_path = va( "media/%s.%s", intro, ext[i] );
char main_path[MAX_VA_STRING]; const char *main_path = va( "media/%s.%s", main, ext[i] );
char track_path[MAX_VA_STRING];
Q_snprintf( intro_path, sizeof( intro_path ), "media/%s.%s", intro, ext[i] );
Q_snprintf( main_path, sizeof( main_path ), "media/%s.%s", main, ext[i] );
if( FS_FileExists( intro_path, false ) && FS_FileExists( main_path, false )) if( FS_FileExists( intro_path, false ) && FS_FileExists( main_path, false ))
{ {
@@ -1825,10 +1792,7 @@ void S_Music_f( void )
S_StartBackgroundTrack( intro, main, 0, false ); S_StartBackgroundTrack( intro, main, 0, false );
break; break;
} }
else if( FS_FileExists( va( "media/%s.%s", track, ext[i] ), false ))
Q_snprintf( track_path, sizeof( track_path ), "media/%s.%s", track, ext[i] );
if( FS_FileExists( track_path, false ))
{ {
// single non-looped theme // single non-looped theme
S_StartBackgroundTrack( track, NULL, 0, false ); S_StartBackgroundTrack( track, NULL, 0, false );
@@ -1883,7 +1847,7 @@ S_SoundInfo_f
*/ */
void S_SoundInfo_f( void ) void S_SoundInfo_f( void )
{ {
Con_Printf( "Audio backend: %s\n", dma.backendName ); Con_Printf( "Audio: DirectSound\n" );
Con_Printf( "%5d channel(s)\n", 2 ); Con_Printf( "%5d channel(s)\n", 2 );
Con_Printf( "%5d samples\n", dma.samples ); Con_Printf( "%5d samples\n", dma.samples );
Con_Printf( "%5d bits/sample\n", 16 ); Con_Printf( "%5d bits/sample\n", 16 );
@@ -1893,33 +1857,6 @@ void S_SoundInfo_f( void )
S_PrintBackgroundTrackState (); S_PrintBackgroundTrackState ();
} }
/*
=================
S_VoiceRecordStart_f
=================
*/
void S_VoiceRecordStart_f( void )
{
if( cls.state != ca_active || cls.legacymode )
return;
Voice_RecordStart();
}
/*
=================
S_VoiceRecordStop_f
=================
*/
void S_VoiceRecordStop_f( void )
{
if( cls.state != ca_active || !Voice_IsRecording() )
return;
CL_AddVoiceToDatagram();
Voice_RecordStop();
}
/* /*
================ ================
S_Init S_Init
@@ -1954,12 +1891,11 @@ qboolean S_Init( void )
Cmd_AddCommand( "soundlist", S_SoundList_f, "display loaded sounds" ); Cmd_AddCommand( "soundlist", S_SoundList_f, "display loaded sounds" );
Cmd_AddCommand( "s_info", S_SoundInfo_f, "print sound system information" ); Cmd_AddCommand( "s_info", S_SoundInfo_f, "print sound system information" );
Cmd_AddCommand( "s_fade", S_SoundFade_f, "fade all sounds then stop all" ); Cmd_AddCommand( "s_fade", S_SoundFade_f, "fade all sounds then stop all" );
Cmd_AddCommand( "+voicerecord", S_VoiceRecordStart_f, "start voice recording" ); Cmd_AddCommand( "+voicerecord", Cmd_Null_f, "start voice recording (non-implemented)" );
Cmd_AddCommand( "-voicerecord", S_VoiceRecordStop_f, "stop voice recording" ); Cmd_AddCommand( "-voicerecord", Cmd_Null_f, "stop voice recording (non-implemented)" );
Cmd_AddCommand( "spk", S_SayReliable_f, "reliable play a specified sententce" ); Cmd_AddCommand( "spk", S_SayReliable_f, "reliable play a specified sententce" );
Cmd_AddCommand( "speak", S_Say_f, "playing a specified sententce" ); Cmd_AddCommand( "speak", S_Say_f, "playing a specified sententce" );
dma.backendName = "None";
if( !SNDDMA_Init( ) ) if( !SNDDMA_Init( ) )
{ {
Con_Printf( "Audio: sound system can't be initialized\n" ); Con_Printf( "Audio: sound system can't be initialized\n" );

View File

@@ -117,6 +117,13 @@ _inline void MIX_ActivatePaintbuffer( int ipaintbuffer )
paintbuffers[ipaintbuffer].factive = true; paintbuffers[ipaintbuffer].factive = true;
} }
// don't mix into this paintbuffer
_inline void MIX_DeactivatePaintbuffer( int ipaintbuffer )
{
Assert( ipaintbuffer < CPAINTBUFFERS );
paintbuffers[ipaintbuffer].factive = false;
}
_inline void MIX_SetCurrentPaintbuffer( int ipaintbuffer ) _inline void MIX_SetCurrentPaintbuffer( int ipaintbuffer )
{ {
Assert( ipaintbuffer < CPAINTBUFFERS ); Assert( ipaintbuffer < CPAINTBUFFERS );
@@ -162,6 +169,12 @@ _inline void MIX_ResetPaintbufferFilterCounters( void )
paintbuffers[i].ifilter = FILTERTYPE_NONE; paintbuffers[i].ifilter = FILTERTYPE_NONE;
} }
_inline void MIX_ResetPaintbufferFilterCounter( int ipaintbuffer )
{
Assert( ipaintbuffer < CPAINTBUFFERS );
paintbuffers[ipaintbuffer].ifilter = 0;
}
// return pointer to front paintbuffer pbuf, given index // return pointer to front paintbuffer pbuf, given index
_inline portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer ) _inline portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer )
{ {
@@ -606,9 +619,7 @@ void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
ch->pitch = VOX_ModifyPitch( ch, ch->basePitch * 0.01f ); ch->pitch = VOX_ModifyPitch( ch, ch->basePitch * 0.01f );
else ch->pitch = ch->basePitch * 0.01f; else ch->pitch = ch->basePitch * 0.01f;
ch->pitch *= ( sys_timescale.value + 1 ) / 2; if( CL_GetEntityByIndex( ch->entnum ) && ( ch->entchannel == CHAN_VOICE ))
if( CL_GetEntityByIndex( ch->entnum ) && ( ch->entchannel == CHAN_VOICE || ch->entchannel == CHAN_STREAM ))
{ {
if( pSource->width == 1 ) if( pSource->width == 1 )
SND_MoveMouth8( ch, pSource, sampleCount ); SND_MoveMouth8( ch, pSource, sampleCount );
@@ -798,7 +809,7 @@ void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_
// zero out all paintbuffers // zero out all paintbuffers
void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters ) void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters )
{ {
int count = Q_min( SampleCount, PAINTBUFFER_SIZE ); int count = min( SampleCount, PAINTBUFFER_SIZE );
int i; int i;
// zero out all paintbuffer data (ignore sampleCount) // zero out all paintbuffer data (ignore sampleCount)
@@ -884,13 +895,43 @@ void S_MixUpsample( int sampleCount, int filtertype )
ppaint->ifilter++; ppaint->ifilter++;
} }
void MIX_MixStreamBuffer( int end )
{
portable_samplepair_t *pbuf;
rawchan_t *ch;
pbuf = MIX_GetPFrontFromIPaint( ISTREAMBUFFER );
ch = S_FindRawChannel( S_RAW_SOUND_BACKGROUNDTRACK, false );
// clear the paint buffer
if( s_listener.paused || !ch || ch->s_rawend < paintedtime )
{
memset( pbuf, 0, (end - paintedtime) * sizeof( portable_samplepair_t ));
}
else
{
int i, stop;
// copy from the streaming sound source
stop = (end < ch->s_rawend) ? end : ch->s_rawend;
for( i = paintedtime; i < stop; i++ )
{
pbuf[i-paintedtime].left = ( ch->rawsamples[i & ( ch->max_samples - 1 )].left * ch->leftvol ) >> 8;
pbuf[i-paintedtime].right = ( ch->rawsamples[i & ( ch->max_samples - 1 )].right * ch->rightvol ) >> 8;
}
for( ; i < end; i++ )
pbuf[i-paintedtime].left = pbuf[i-paintedtime].right = 0;
}
}
void MIX_MixRawSamplesBuffer( int end ) void MIX_MixRawSamplesBuffer( int end )
{ {
portable_samplepair_t *pbuf, *roombuf, *streambuf; portable_samplepair_t *pbuf;
uint i, j, stop; uint i, j, stop;
roombuf = MIX_GetPFrontFromIPaint( IROOMBUFFER ); pbuf = MIX_GetCurrentPaintbufferPtr()->pbuf;
streambuf = MIX_GetPFrontFromIPaint( ISTREAMBUFFER );
if( s_listener.paused ) return; if( s_listener.paused ) return;
@@ -898,19 +939,16 @@ void MIX_MixRawSamplesBuffer( int end )
for( i = 0; i < MAX_RAW_CHANNELS; i++ ) for( i = 0; i < MAX_RAW_CHANNELS; i++ )
{ {
// copy from the streaming sound source // copy from the streaming sound source
rawchan_t *ch = raw_channels[i]; rawchan_t *ch = raw_channels[i];
qboolean stream;
if( !ch ) // background track should be mixing into another buffer
if( !ch || ch->entnum == S_RAW_SOUND_BACKGROUNDTRACK )
continue; continue;
// not audible // not audible
if( !ch->leftvol && !ch->rightvol ) if( !ch->leftvol && !ch->rightvol )
continue; continue;
stream = ch->entnum == S_RAW_SOUND_BACKGROUNDTRACK || CL_IsPlayerIndex( ch->entnum );
pbuf = stream ? streambuf : roombuf;
stop = (end < ch->s_rawend) ? end : ch->s_rawend; stop = (end < ch->s_rawend) ? end : ch->s_rawend;
for( j = paintedtime; j < stop; j++ ) for( j = paintedtime; j < stop; j++ )
@@ -918,9 +956,6 @@ void MIX_MixRawSamplesBuffer( int end )
pbuf[j-paintedtime].left += ( ch->rawsamples[j & ( ch->max_samples - 1 )].left * ch->leftvol ) >> 8; pbuf[j-paintedtime].left += ( ch->rawsamples[j & ( ch->max_samples - 1 )].left * ch->leftvol ) >> 8;
pbuf[j-paintedtime].right += ( ch->rawsamples[j & ( ch->max_samples - 1 )].right * ch->rightvol ) >> 8; pbuf[j-paintedtime].right += ( ch->rawsamples[j & ( ch->max_samples - 1 )].right * ch->rightvol ) >> 8;
} }
if( ch->entnum > 0 )
SND_MoveMouthRaw( ch, &ch->rawsamples[paintedtime & ( ch->max_samples - 1 )], stop - paintedtime );
} }
} }
@@ -930,6 +965,9 @@ void MIX_MixRawSamplesBuffer( int end )
// caller also remixes all into final IPAINTBUFFER output. // caller also remixes all into final IPAINTBUFFER output.
void MIX_UpsampleAllPaintbuffers( int end, int count ) void MIX_UpsampleAllPaintbuffers( int end, int count )
{ {
// process stream buffer
MIX_MixStreamBuffer( end );
// 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction // 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction
// These buffers are facing, facingaway, room // These buffers are facing, facingaway, room
// These 3 mixed buffers are then each upsampled to 22khz. // These 3 mixed buffers are then each upsampled to 22khz.
@@ -971,6 +1009,7 @@ void MIX_UpsampleAllPaintbuffers( int end, int count )
#endif #endif
// mix raw samples from the video streams // mix raw samples from the video streams
MIX_SetCurrentPaintbuffer( IROOMBUFFER );
MIX_MixRawSamplesBuffer( end ); MIX_MixRawSamplesBuffer( end );
MIX_DeactivateAllPaintbuffers(); MIX_DeactivateAllPaintbuffers();

View File

@@ -24,7 +24,17 @@ void SND_InitMouth( int entnum, int entchannel )
{ {
if(( entchannel == CHAN_VOICE || entchannel == CHAN_STREAM ) && entnum > 0 ) if(( entchannel == CHAN_VOICE || entchannel == CHAN_STREAM ) && entnum > 0 )
{ {
SND_ForceInitMouth( entnum ); cl_entity_t *clientEntity;
// init mouth movement vars
clientEntity = CL_GetEntityByIndex( entnum );
if( clientEntity )
{
clientEntity->mouth.mouthopen = 0;
clientEntity->mouth.sndcount = 0;
clientEntity->mouth.sndavg = 0;
}
} }
} }
@@ -32,7 +42,15 @@ void SND_CloseMouth( channel_t *ch )
{ {
if( ch->entchannel == CHAN_VOICE || ch->entchannel == CHAN_STREAM ) if( ch->entchannel == CHAN_VOICE || ch->entchannel == CHAN_STREAM )
{ {
SND_ForceCloseMouth( ch->entnum ); cl_entity_t *clientEntity;
clientEntity = CL_GetEntityByIndex( ch->entnum );
if( clientEntity )
{
// shut mouth
clientEntity->mouth.mouthopen = 0;
}
} }
} }
@@ -132,68 +150,3 @@ void SND_MoveMouth16( channel_t *ch, wavdata_t *pSource, int count )
pMouth->sndcount = 0; pMouth->sndcount = 0;
} }
} }
void SND_ForceInitMouth( int entnum )
{
cl_entity_t *clientEntity;
clientEntity = CL_GetEntityByIndex( entnum );
if( clientEntity )
{
clientEntity->mouth.mouthopen = 0;
clientEntity->mouth.sndavg = 0;
clientEntity->mouth.sndcount = 0;
}
}
void SND_ForceCloseMouth( int entnum )
{
cl_entity_t *clientEntity;
clientEntity = CL_GetEntityByIndex( entnum );
if( clientEntity )
clientEntity->mouth.mouthopen = 0;
}
void SND_MoveMouthRaw( rawchan_t *ch, portable_samplepair_t *pData, int count )
{
cl_entity_t *clientEntity;
mouth_t *pMouth = NULL;
int savg, data;
int scount = 0;
uint i;
clientEntity = CL_GetEntityByIndex( ch->entnum );
if( !clientEntity ) return;
pMouth = &clientEntity->mouth;
if( pData == NULL )
return;
i = 0;
scount = pMouth->sndcount;
savg = 0;
while ( i < count && scount < CAVGSAMPLES )
{
data = pData[i].left; // mono sound anyway
data = ( bound( -32767, data, 0x7ffe ) >> 8 );
savg += abs( data );
i += 80 + ( (byte)data & 0x1F );
scount++;
}
pMouth->sndavg += savg;
pMouth->sndcount = (byte)scount;
if ( pMouth->sndcount >= CAVGSAMPLES )
{
pMouth->mouthopen = pMouth->sndavg / CAVGSAMPLES;
pMouth->sndavg = 0;
pMouth->sndcount = 0;
}
}

View File

@@ -95,7 +95,7 @@ void S_StartBackgroundTrack( const char *introTrack, const char *mainTrack, int
else Q_strncpy( s_bgTrack.loopName, mainTrack, sizeof( s_bgTrack.loopName )); else Q_strncpy( s_bgTrack.loopName, mainTrack, sizeof( s_bgTrack.loopName ));
// open stream // open stream
s_bgTrack.stream = FS_OpenStream( introTrack ); s_bgTrack.stream = FS_OpenStream( va( "media/%s", introTrack ));
Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current )); Q_strncpy( s_bgTrack.current, introTrack, sizeof( s_bgTrack.current ));
memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade memset( &musicfade, 0, sizeof( musicfade )); // clear any soundfade
s_bgTrack.source = cls.key_dest; s_bgTrack.source = cls.key_dest;
@@ -242,7 +242,7 @@ void S_StreamBackgroundTrack( void )
if( s_bgTrack.loopName[0] ) if( s_bgTrack.loopName[0] )
{ {
FS_FreeStream( s_bgTrack.stream ); FS_FreeStream( s_bgTrack.stream );
s_bgTrack.stream = FS_OpenStream( s_bgTrack.loopName ); s_bgTrack.stream = FS_OpenStream( va( "media/%s", s_bgTrack.loopName ));
Q_strncpy( s_bgTrack.current, s_bgTrack.loopName, sizeof( s_bgTrack.current )); Q_strncpy( s_bgTrack.current, s_bgTrack.loopName, sizeof( s_bgTrack.current ));
if( !s_bgTrack.stream ) return; if( !s_bgTrack.stream ) return;

File diff suppressed because it is too large Load Diff

View File

@@ -113,11 +113,10 @@ typedef struct snd_format_s
typedef struct typedef struct
{ {
snd_format_t format; snd_format_t format;
int samples; // mono samples in buffer int samples; // mono samples in buffer
int samplepos; // in mono samples int samplepos; // in mono samples
byte *buffer; byte *buffer;
qboolean initialized; // sound engine is active qboolean initialized; // sound engine is active
const char *backendName;
} dma_t; } dma_t;
#include "vox.h" #include "vox.h"
@@ -203,7 +202,7 @@ typedef struct
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS) #define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp #define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
#define MAX_RAW_CHANNELS 48 #define MAX_RAW_CHANNELS 16
#define MAX_RAW_SAMPLES 8192 #define MAX_RAW_SAMPLES 8192
extern sound_t ambient_sfx[NUM_AMBIENTS]; extern sound_t ambient_sfx[NUM_AMBIENTS];
@@ -272,10 +271,11 @@ int S_GetCurrentStaticSounds( soundlist_t *pout, int size );
int S_GetCurrentDynamicSounds( soundlist_t *pout, int size ); int S_GetCurrentDynamicSounds( soundlist_t *pout, int size );
sfx_t *S_GetSfxByHandle( sound_t handle ); sfx_t *S_GetSfxByHandle( sound_t handle );
rawchan_t *S_FindRawChannel( int entnum, qboolean create ); rawchan_t *S_FindRawChannel( int entnum, qboolean create );
void S_RawEntSamples( int entnum, uint samples, uint rate, word width, word channels, const byte *data, int snd_vol );
void S_RawSamples( uint samples, uint rate, word width, word channels, const byte *data, int entnum ); void S_RawSamples( uint samples, uint rate, word width, word channels, const byte *data, int entnum );
void S_StopSound( int entnum, int channel, const char *soundname ); void S_StopSound( int entnum, int channel, const char *soundname );
void S_UpdateFrame( struct ref_viewpass_s *rvp ); void S_UpdateFrame( struct ref_viewpass_s *rvp );
uint S_GetRawSamplesLength( int entnum );
void S_ClearRawChannel( int entnum );
void S_StopAllSounds( qboolean ambient ); void S_StopAllSounds( qboolean ambient );
void S_FreeSounds( void ); void S_FreeSounds( void );
@@ -283,12 +283,9 @@ void S_FreeSounds( void );
// s_mouth.c // s_mouth.c
// //
void SND_InitMouth( int entnum, int entchannel ); void SND_InitMouth( int entnum, int entchannel );
void SND_ForceInitMouth( int entnum );
void SND_MoveMouth8( channel_t *ch, wavdata_t *pSource, int count ); void SND_MoveMouth8( channel_t *ch, wavdata_t *pSource, int count );
void SND_MoveMouth16( channel_t *ch, wavdata_t *pSource, int count ); void SND_MoveMouth16( channel_t *ch, wavdata_t *pSource, int count );
void SND_MoveMouthRaw( rawchan_t *ch, portable_samplepair_t *pData, int count );
void SND_CloseMouth( channel_t *ch ); void SND_CloseMouth( channel_t *ch );
void SND_ForceCloseMouth( int entnum );
// //
// s_stream.c // s_stream.c
@@ -304,7 +301,6 @@ void S_FadeMusicVolume( float fadePercent );
// //
int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample ); int S_ZeroCrossingAfter( wavdata_t *pWaveData, int sample );
int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample ); int S_ZeroCrossingBefore( wavdata_t *pWaveData, int sample );
int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean use_loop );
int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop ); int S_GetOutputData( wavdata_t *pSource, void **pData, int samplePosition, int sampleCount, qboolean use_loop );
void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition ); void S_SetSampleStart( channel_t *pChan, wavdata_t *pSource, int newPosition );
void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition ); void S_SetSampleEnd( channel_t *pChan, wavdata_t *pSource, int newEndPosition );

View File

@@ -218,7 +218,6 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
client_textmessage_t textMessages[MAX_MESSAGES]; client_textmessage_t textMessages[MAX_MESSAGES];
int i, nameHeapSize, textHeapSize, messageSize, nameOffset; int i, nameHeapSize, textHeapSize, messageSize, nameOffset;
int messageCount, lastNamePos; int messageCount, lastNamePos;
size_t textHeapSizeRemaining;
lastNamePos = 0; lastNamePos = 0;
lineNumber = 0; lineNumber = 0;
@@ -253,7 +252,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
Con_Reportf( "TextMessage: unexpected '}' found, line %d\n", lineNumber ); Con_Reportf( "TextMessage: unexpected '}' found, line %d\n", lineNumber );
return; return;
} }
Q_strncpy( currentName, trim, sizeof( currentName )); Q_strcpy( currentName, trim );
break; break;
case MSGFILE_TEXT: case MSGFILE_TEXT:
if( IsEndOfText( trim )) if( IsEndOfText( trim ))
@@ -267,7 +266,7 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
return; return;
} }
Q_strncpy( nameHeap + lastNamePos, currentName, sizeof( nameHeap ) - lastNamePos ); Q_strcpy( nameHeap + lastNamePos, currentName );
// terminate text in-place in the memory file // terminate text in-place in the memory file
// (it's temporary memory that will be deleted) // (it's temporary memory that will be deleted)
@@ -330,20 +329,15 @@ void CL_TextMessageParse( byte *pMemFile, int fileSize )
// copy text & fixup pointers // copy text & fixup pointers
textHeapSizeRemaining = textHeapSize;
pCurrentText = pNameHeap + nameHeapSize; pCurrentText = pNameHeap + nameHeapSize;
for( i = 0; i < messageCount; i++ ) for( i = 0; i < messageCount; i++ )
{ {
size_t currentTextSize = Q_strlen( clgame.titles[i].pMessage ) + 1;
clgame.titles[i].pName = pNameHeap; // adjust name pointer (parallel buffer) clgame.titles[i].pName = pNameHeap; // adjust name pointer (parallel buffer)
Q_strncpy( pCurrentText, clgame.titles[i].pMessage, textHeapSizeRemaining ); // copy text over Q_strcpy( pCurrentText, clgame.titles[i].pMessage ); // copy text over
clgame.titles[i].pMessage = pCurrentText; clgame.titles[i].pMessage = pCurrentText;
pNameHeap += Q_strlen( pNameHeap ) + 1; pNameHeap += Q_strlen( pNameHeap ) + 1;
pCurrentText += currentTextSize; pCurrentText += Q_strlen( pCurrentText ) + 1;
textHeapSizeRemaining -= currentTextSize;
} }
if(( pCurrentText - (char *)clgame.titles ) != ( textHeapSize + nameHeapSize + messageSize )) if(( pCurrentText - (char *)clgame.titles ) != ( textHeapSize + nameHeapSize + messageSize ))

View File

@@ -21,79 +21,146 @@ GNU General Public License for more details.
#include "keydefs.h" #include "keydefs.h"
#include "ref_common.h" #include "ref_common.h"
#include "input.h" #include "input.h"
#ifdef XASH_SDL
#include <SDL.h>
static SDL_Cursor* s_pDefaultCursor[20];
#endif
#include "platform/platform.h" #include "platform/platform.h"
CVAR_DEFINE_AUTO( vgui_utf8, "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" ); static enum VGUI_KeyCode s_pVirtualKeyTrans[256];
static enum VGUI_DefaultCursor s_currentCursor;
static HINSTANCE s_pVGuiSupport; // vgui_support library
static convar_t *vgui_utf8 = NULL;
static void GAME_EXPORT *VGUI_EngineMalloc( size_t size ); // Helper functions for vgui backend
static void GAME_EXPORT VGUI_GetMousePos( int *, int * );
static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor );
static byte GAME_EXPORT VGUI_GetColor( int, int );
static int GAME_EXPORT VGUI_UtfProcessChar( int in );
static qboolean GAME_EXPORT VGUI_IsInGame( void );
static struct /*void VGUI_HideCursor( void )
{ {
qboolean initialized; host.mouse_visible = false;
vgui_support_interface_t dllFuncs; SDL_HideCursor();
VGUI_DefaultCursor cursor; }
HINSTANCE hInstance; void VGUI_ShowCursor( void )
enum VGUI_KeyCode virtualKeyTrans[256];
} vgui =
{ {
false, host.mouse_visible = true;
{ 0 }, // not initialized yet SDL_ShowCursor();
-1 }*/
};
static void GAME_EXPORT *VGUI_EngineMalloc( size_t size ) void GAME_EXPORT *VGUI_EngineMalloc(size_t size)
{ {
return Z_Malloc( size ); return Z_Malloc( size );
} }
static qboolean GAME_EXPORT VGUI_IsInGame( void ) qboolean GAME_EXPORT VGUI_IsInGame( void )
{ {
return cls.state == ca_active && cls.key_dest == key_game; return cls.state == ca_active && cls.key_dest == key_game;
} }
static void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y ) void GAME_EXPORT VGUI_GetMousePos( int *_x, int *_y )
{ {
float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth; float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth;
float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight; float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight;
int x, y; int x, y;
Platform_GetMousePos( &x, &y ); Platform_GetMousePos( &x, &y );
*_x = x / xscale; *_x = x / xscale, *_y = y / yscale;
*_y = y / yscale;
} }
static void GAME_EXPORT VGUI_CursorSelect( VGUI_DefaultCursor cursor ) void VGUI_InitCursors( void )
{ {
if( vgui.cursor != cursor ) // load up all default cursors
Platform_SetCursorType( cursor ); #if SDL_VERSION_ATLEAST( 2, 0, 0 )
s_pDefaultCursor[dc_none] = NULL;
s_pDefaultCursor[dc_arrow] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
s_pDefaultCursor[dc_ibeam] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_IBEAM);
s_pDefaultCursor[dc_hourglass]= SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
s_pDefaultCursor[dc_crosshair]= SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_CROSSHAIR);
s_pDefaultCursor[dc_up] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
s_pDefaultCursor[dc_sizenwse] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENWSE);
s_pDefaultCursor[dc_sizenesw] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENESW);
s_pDefaultCursor[dc_sizewe] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEWE);
s_pDefaultCursor[dc_sizens] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZENS);
s_pDefaultCursor[dc_sizeall] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_SIZEALL);
s_pDefaultCursor[dc_no] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NO);
s_pDefaultCursor[dc_hand] = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
//host.mouse_visible = true;
SDL_SetCursor( s_pDefaultCursor[dc_arrow] );
#endif
} }
static byte GAME_EXPORT VGUI_GetColor( int i, int j ) void GAME_EXPORT VGUI_CursorSelect(enum VGUI_DefaultCursor cursor )
{
qboolean visible;
if( cls.key_dest != key_game || cl.paused )
return;
switch( cursor )
{
case dc_user:
case dc_none:
visible = false;
break;
default:
visible = true;
break;
}
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
/// TODO: platform cursors
if( CVAR_TO_BOOL( touch_emulate ) )
return;
if( host.mouse_visible )
{
SDL_SetRelativeMouseMode( SDL_FALSE );
SDL_SetCursor( s_pDefaultCursor[cursor] );
SDL_ShowCursor( true );
}
else
{
SDL_ShowCursor( false );
if( host.mouse_visible )
SDL_GetRelativeMouseState( NULL, NULL );
Key_EnableTextInput( false, true );
}
//SDL_SetRelativeMouseMode(false);
#endif
if( s_currentCursor == cursor )
return;
s_currentCursor = cursor;
host.mouse_visible = visible;
}
byte GAME_EXPORT VGUI_GetColor( int i, int j)
{ {
return g_color_table[i][j]; return g_color_table[i][j];
} }
static int GAME_EXPORT VGUI_UtfProcessChar( int in ) // Define and initialize vgui API
void GAME_EXPORT VGUI_SetVisible( qboolean state )
{ {
if( vgui_utf8.value ) host.mouse_visible=state;
#ifdef XASH_SDL
SDL_ShowCursor( state );
if( !state )
SDL_GetRelativeMouseState( NULL, NULL );
#endif
Key_EnableTextInput( false, true );
}
int GAME_EXPORT VGUI_UtfProcessChar( int in )
{
if( CVAR_TO_BOOL( vgui_utf8 ) )
return Con_UtfProcessCharForce( in ); return Con_UtfProcessCharForce( in );
return in; else
return in;
} }
qboolean VGui_IsActive( void ) vguiapi_t vgui =
{
return vgui.initialized;
}
static vgui_support_api_t gEngfuncs =
{ {
false, // Not initialized yet
NULL, // VGUI_DrawInit, NULL, // VGUI_DrawInit,
NULL, // VGUI_DrawShutdown, NULL, // VGUI_DrawShutdown,
NULL, // VGUI_SetupDrawingText, NULL, // VGUI_SetupDrawingText,
@@ -108,21 +175,29 @@ static vgui_support_api_t gEngfuncs =
NULL, // VGUI_GetTextureSizes, NULL, // VGUI_GetTextureSizes,
NULL, // VGUI_GenerateTexture, NULL, // VGUI_GenerateTexture,
VGUI_EngineMalloc, VGUI_EngineMalloc,
/* VGUI_ShowCursor,
VGUI_HideCursor,*/
VGUI_CursorSelect, VGUI_CursorSelect,
VGUI_GetColor, VGUI_GetColor,
VGUI_IsInGame, VGUI_IsInGame,
Key_EnableTextInput, VGUI_SetVisible,
VGUI_GetMousePos, VGUI_GetMousePos,
VGUI_UtfProcessChar, VGUI_UtfProcessChar,
Platform_GetClipboardText, NULL,
Platform_SetClipboardText, NULL,
Platform_GetKeyModifiers, NULL,
COM_LoadLibrary, NULL,
COM_FreeLibrary, NULL,
COM_GetProcAddress, NULL,
NULL,
}; };
static void VGui_FillAPIFromRef( vgui_support_api_t *to, const ref_interface_t *from ) qboolean VGui_IsActive( void )
{
return vgui.initialized;
}
void VGui_FillAPIFromRef( vguiapi_t *to, const ref_interface_t *from )
{ {
to->DrawInit = from->VGUI_DrawInit; to->DrawInit = from->VGUI_DrawInit;
to->DrawShutdown = from->VGUI_DrawShutdown; to->DrawShutdown = from->VGUI_DrawShutdown;
@@ -139,184 +214,130 @@ static void VGui_FillAPIFromRef( vgui_support_api_t *to, const ref_interface_t *
to->GenerateTexture = from->VGUI_GenerateTexture; to->GenerateTexture = from->VGUI_GenerateTexture;
} }
void VGui_RegisterCvars( void )
{
Cvar_RegisterVariable( &vgui_utf8 );
}
static HINSTANCE VGui_LoadSupportLibrary( void )
{
string vguiloader;
string vguilib;
HINSTANCE hInstance;
// HACKHACK: try to load path from custom path
// to support having different versions of VGUI
if( Sys_GetParmFromCmdLine( "-vguilib", vguilib ) && !COM_LoadLibrary( vguilib, false, false ))
{
Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s", COM_GetLibraryError());
}
if( !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader ))
{
Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, sizeof( vguiloader ));
}
hInstance = COM_LoadLibrary( vguiloader, false, false );
if( !hInstance )
{
if( FS_FileExists( vguiloader, false ))
Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() );
else Con_Reportf( "vgui_support: not found\n" );
}
return hInstance;
}
static qboolean VGui_ProbeNewAPI( HINSTANCE hInstance,
vgui_support_interface_t *iface, const vgui_support_api_t *api )
{
const int version = VGUI_SUPPORT_API_VERSION;
static vgui_support_api_t localapi;
VGUISUPPORTAPI F;
F = COM_GetProcAddress( hInstance, GET_VGUI_SUPPORT_API );
if( !F )
return false;
// keep local temporary copy, do not let vgui_support to mess up here
memcpy( &localapi, api, sizeof( localapi ));
if( F( version, iface, &localapi ) != version )
return false;
Con_Reportf( "vgui_support: initialized new API\n" );
return true;
}
static qboolean VGui_ProbeOldAPI( HINSTANCE hInstance,
vgui_support_interface_t *iface, const vgui_support_api_t *api,
qboolean client )
{
static legacy_vguiapi_t localapi;
LEGACY_VGUISUPPORTAPI F;
F = COM_GetProcAddress( hInstance, client ? LEGACY_CLIENT_GET_VGUI_SUPPORT_API : LEGACY_GET_VGUI_SUPPORT_API );
if( !F )
return false;
memset( &localapi, 0, sizeof( localapi ));
localapi.DrawInit = api->DrawInit;
localapi.DrawShutdown = api->DrawShutdown;
localapi.SetupDrawingText = api->SetupDrawingText;
localapi.SetupDrawingRect = api->SetupDrawingRect;
localapi.SetupDrawingImage = api->SetupDrawingImage;
localapi.BindTexture = api->BindTexture;
localapi.EnableTexture = api->EnableTexture;
localapi.CreateTexture = api->CreateTexture;
localapi.UploadTexture = api->UploadTexture;
localapi.UploadTextureBlock = api->UploadTextureBlock;
localapi.DrawQuad = api->DrawQuad;
localapi.GetTextureSizes = api->GetTextureSizes;
localapi.GenerateTexture = api->GenerateTexture;
localapi.EngineMalloc = api->EngineMalloc;
localapi.CursorSelect = api->CursorSelect;
localapi.GetColor = api->GetColor;
localapi.IsInGame = api->IsInGame;
localapi.EnableTextInput = api->EnableTextInput;
localapi.GetCursorPos = api->GetCursorPos;
localapi.ProcessUtfChar = api->ProcessUtfChar;
localapi.GetClipboardText = api->GetClipboardText;
localapi.SetClipboardText = api->SetClipboardText;
localapi.GetKeyModifiers = api->GetKeyModifiers;
F( &localapi );
localapi.initialized = true;
iface->Startup = localapi.Startup;
iface->Shutdown = localapi.Shutdown;
iface->GetPanel = localapi.GetPanel;
iface->Paint = localapi.Paint;
iface->Mouse = localapi.Mouse;
iface->Key = localapi.Key;
iface->MouseMove = localapi.MouseMove;
iface->TextInput = localapi.TextInput;
Con_Reportf( "vgui_support: initialized legacy API in %s module\n", client ? "client" : "support" );
return true;
}
qboolean VGui_LoadProgs( HINSTANCE hInstance )
{
LEGACY_VGUISUPPORTAPI F;
qboolean client = hInstance != NULL;
// not loading interface from client.dll, load vgui_support.dll instead
if( !client )
{
hInstance = vgui.hInstance = VGui_LoadSupportLibrary();
if( !hInstance )
return false;
}
// prepare api funcs
VGui_FillAPIFromRef( &gEngfuncs, &ref.dllFuncs );
// try new API first
if( !VGui_ProbeNewAPI( vgui.hInstance, &vgui.dllFuncs, &gEngfuncs ))
{
// try legacy API next
if( !VGui_ProbeOldAPI( vgui.hInstance, &vgui.dllFuncs, &gEngfuncs, client ))
{
Con_Reportf( S_ERROR "Failed to find VGUI support API entry point in %s module\n", client ? "client" : "support" );
return false;
}
}
vgui.initialized = true;
return true;
}
/* /*
================ ================
VGui_Startup VGui_Startup
Load vgui_support library and call VGui_Startup
================ ================
*/ */
void VGui_Startup( HINSTANCE clientInstance, int width, int height ) void VGui_Startup( const char *clientlib, int width, int height )
{ {
// vgui not initialized from both support and client modules, skip static qboolean failed = false;
if( !vgui.initialized )
void (*F) ( vguiapi_t * );
char vguiloader[256];
char vguilib[256];
vguiloader[0] = vguilib[0] = '\0';
if( failed )
return; return;
height = Q_max( 480, height ); if( !vgui.initialized )
if( width <= 640 ) width = 640;
else if( width <= 800 ) width = 800;
else if( width <= 1024 ) width = 1024;
else if( width <= 1152 ) width = 1152;
else if( width <= 1280 ) width = 1280;
else if( width <= 1600 ) width = 1600;
if( !clientInstance )
{ {
if( vgui.dllFuncs.Startup ) vgui_utf8 = Cvar_Get( "vgui_utf8", "0", FCVAR_ARCHIVE, "enable utf-8 support for vgui text" );
vgui.dllFuncs.Startup( width, height );
VGui_FillAPIFromRef( &vgui, &ref.dllFuncs );
#ifdef XASH_INTERNAL_GAMELIBS
s_pVGuiSupport = COM_LoadLibrary( clientlib, false, false );
if( s_pVGuiSupport )
{
F = COM_GetProcAddress( s_pVGuiSupport, "InitVGUISupportAPI" );
if( F )
{
F( &vgui );
vgui.initialized = true;
VGUI_InitCursors();
Con_Reportf( "vgui_support: found interal client support\n" );
}
}
#endif // XASH_INTERNAL_GAMELIBS
// HACKHACK: load vgui with correct path first if specified.
// it will be reused while resolving vgui support and client deps
if( Sys_GetParmFromCmdLine( "-vguilib", vguilib ) )
{
if( Q_strstr( vguilib, ".dll") )
Q_strncpy( vguiloader, "vgui_support.dll", 256 );
else
Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 );
if( !COM_LoadLibrary( vguilib, false, false ) )
Con_Reportf( S_WARN "VGUI preloading failed. Default library will be used! Reason: %s\n", COM_GetLibraryError());
}
if( Q_strstr( clientlib, ".dll" ) )
Q_strncpy( vguiloader, "vgui_support.dll", 256 );
if( !vguiloader[0] && !Sys_GetParmFromCmdLine( "-vguiloader", vguiloader ) )
Q_strncpy( vguiloader, VGUI_SUPPORT_DLL, 256 );
s_pVGuiSupport = COM_LoadLibrary( vguiloader, false, false );
if( !s_pVGuiSupport )
{
s_pVGuiSupport = COM_LoadLibrary( va( "../%s", vguiloader ), false, false );
}
if( !s_pVGuiSupport )
{
if( FS_FileExists( vguiloader, false ) )
Con_Reportf( S_ERROR "Failed to load vgui_support library: %s\n", COM_GetLibraryError() );
else
Con_Reportf( "vgui_support: not found\n" );
}
else
{
F = COM_GetProcAddress( s_pVGuiSupport, "InitAPI" );
if( F )
{
F( &vgui );
vgui.initialized = true;
VGUI_InitCursors();
}
else
Con_Reportf( S_ERROR "Failed to find vgui_support library entry point!\n" );
}
} }
else
if( height < 480 )
height = 480;
if( width <= 640 )
width = 640;
else if( width <= 800 )
width = 800;
else if( width <= 1024 )
width = 1024;
else if( width <= 1152 )
width = 1152;
else if( width <= 1280 )
width = 1280;
else if( width <= 1600 )
width = 1600;
#ifdef XASH_DLL_LOADER
else if ( Q_strstr( vguiloader, ".dll" ) )
width = 1600;
#endif
if( vgui.initialized )
{ {
if( vgui.dllFuncs.ClientStartup ) //host.mouse_visible = true;
vgui.dllFuncs.ClientStartup( clientInstance, width, height ); vgui.Startup( width, height );
}
else if ( COM_CheckString( clientlib ) )
{
failed = true;
} }
} }
/* /*
================ ================
VGui_Shutdown VGui_Shutdown
@@ -326,223 +347,207 @@ Unload vgui_support library and call VGui_Shutdown
*/ */
void VGui_Shutdown( void ) void VGui_Shutdown( void )
{ {
if( vgui.dllFuncs.Shutdown ) if( vgui.Shutdown )
vgui.dllFuncs.Shutdown(); vgui.Shutdown();
if( vgui.hInstance ) if( s_pVGuiSupport )
COM_FreeLibrary( vgui.hInstance ); COM_FreeLibrary( s_pVGuiSupport );
s_pVGuiSupport = NULL;
vgui.hInstance = NULL;
vgui.initialized = false; vgui.initialized = false;
} }
static void VGUI_InitKeyTranslationTable( void ) void VGUI_InitKeyTranslationTable( void )
{ {
static qboolean initialized = false; static qboolean bInitted = false;
if( initialized ) return; if( bInitted )
return;
initialized = true; bInitted = true;
// set virtual key translation table // set virtual key translation table
memset( vgui.virtualKeyTrans, -1, sizeof( vgui.virtualKeyTrans ) ); memset( s_pVirtualKeyTrans, -1, sizeof( s_pVirtualKeyTrans ) );
// TODO: engine keys are not enough here! s_pVirtualKeyTrans['0'] = KEY_0;
// make crossplatform way to pass SDL keys here s_pVirtualKeyTrans['1'] = KEY_1;
s_pVirtualKeyTrans['2'] = KEY_2;
s_pVirtualKeyTrans['3'] = KEY_3;
s_pVirtualKeyTrans['4'] = KEY_4;
s_pVirtualKeyTrans['5'] = KEY_5;
s_pVirtualKeyTrans['6'] = KEY_6;
s_pVirtualKeyTrans['7'] = KEY_7;
s_pVirtualKeyTrans['8'] = KEY_8;
s_pVirtualKeyTrans['9'] = KEY_9;
s_pVirtualKeyTrans['A'] = s_pVirtualKeyTrans['a'] = KEY_A;
s_pVirtualKeyTrans['B'] = s_pVirtualKeyTrans['b'] = KEY_B;
s_pVirtualKeyTrans['C'] = s_pVirtualKeyTrans['c'] = KEY_C;
s_pVirtualKeyTrans['D'] = s_pVirtualKeyTrans['d'] = KEY_D;
s_pVirtualKeyTrans['E'] = s_pVirtualKeyTrans['e'] = KEY_E;
s_pVirtualKeyTrans['F'] = s_pVirtualKeyTrans['f'] = KEY_F;
s_pVirtualKeyTrans['G'] = s_pVirtualKeyTrans['g'] = KEY_G;
s_pVirtualKeyTrans['H'] = s_pVirtualKeyTrans['h'] = KEY_H;
s_pVirtualKeyTrans['I'] = s_pVirtualKeyTrans['i'] = KEY_I;
s_pVirtualKeyTrans['J'] = s_pVirtualKeyTrans['j'] = KEY_J;
s_pVirtualKeyTrans['K'] = s_pVirtualKeyTrans['k'] = KEY_K;
s_pVirtualKeyTrans['L'] = s_pVirtualKeyTrans['l'] = KEY_L;
s_pVirtualKeyTrans['M'] = s_pVirtualKeyTrans['m'] = KEY_M;
s_pVirtualKeyTrans['N'] = s_pVirtualKeyTrans['n'] = KEY_N;
s_pVirtualKeyTrans['O'] = s_pVirtualKeyTrans['o'] = KEY_O;
s_pVirtualKeyTrans['P'] = s_pVirtualKeyTrans['p'] = KEY_P;
s_pVirtualKeyTrans['Q'] = s_pVirtualKeyTrans['q'] = KEY_Q;
s_pVirtualKeyTrans['R'] = s_pVirtualKeyTrans['r'] = KEY_R;
s_pVirtualKeyTrans['S'] = s_pVirtualKeyTrans['s'] = KEY_S;
s_pVirtualKeyTrans['T'] = s_pVirtualKeyTrans['t'] = KEY_T;
s_pVirtualKeyTrans['U'] = s_pVirtualKeyTrans['u'] = KEY_U;
s_pVirtualKeyTrans['V'] = s_pVirtualKeyTrans['v'] = KEY_V;
s_pVirtualKeyTrans['W'] = s_pVirtualKeyTrans['w'] = KEY_W;
s_pVirtualKeyTrans['X'] = s_pVirtualKeyTrans['x'] = KEY_X;
s_pVirtualKeyTrans['Y'] = s_pVirtualKeyTrans['y'] = KEY_Y;
s_pVirtualKeyTrans['Z'] = s_pVirtualKeyTrans['z'] = KEY_Z;
vgui.virtualKeyTrans['0'] = KEY_0; s_pVirtualKeyTrans[K_KP_5 - 5] = KEY_PAD_0;
vgui.virtualKeyTrans['1'] = KEY_1; s_pVirtualKeyTrans[K_KP_5 - 4] = KEY_PAD_1;
vgui.virtualKeyTrans['2'] = KEY_2; s_pVirtualKeyTrans[K_KP_5 - 3] = KEY_PAD_2;
vgui.virtualKeyTrans['3'] = KEY_3; s_pVirtualKeyTrans[K_KP_5 - 2] = KEY_PAD_3;
vgui.virtualKeyTrans['4'] = KEY_4; s_pVirtualKeyTrans[K_KP_5 - 1] = KEY_PAD_4;
vgui.virtualKeyTrans['5'] = KEY_5; s_pVirtualKeyTrans[K_KP_5 - 0] = KEY_PAD_5;
vgui.virtualKeyTrans['6'] = KEY_6; s_pVirtualKeyTrans[K_KP_5 + 1] = KEY_PAD_6;
vgui.virtualKeyTrans['7'] = KEY_7; s_pVirtualKeyTrans[K_KP_5 + 2] = KEY_PAD_7;
vgui.virtualKeyTrans['8'] = KEY_8; s_pVirtualKeyTrans[K_KP_5 + 3] = KEY_PAD_8;
vgui.virtualKeyTrans['9'] = KEY_9; s_pVirtualKeyTrans[K_KP_5 + 4] = KEY_PAD_9;
vgui.virtualKeyTrans['A'] = vgui.virtualKeyTrans['a'] = KEY_A; s_pVirtualKeyTrans[K_KP_SLASH] = KEY_PAD_DIVIDE;
vgui.virtualKeyTrans['B'] = vgui.virtualKeyTrans['b'] = KEY_B; s_pVirtualKeyTrans['*'] = KEY_PAD_MULTIPLY;
vgui.virtualKeyTrans['C'] = vgui.virtualKeyTrans['c'] = KEY_C; s_pVirtualKeyTrans[K_KP_MINUS] = KEY_PAD_MINUS;
vgui.virtualKeyTrans['D'] = vgui.virtualKeyTrans['d'] = KEY_D; s_pVirtualKeyTrans[K_KP_PLUS] = KEY_PAD_PLUS;
vgui.virtualKeyTrans['E'] = vgui.virtualKeyTrans['e'] = KEY_E; s_pVirtualKeyTrans[K_KP_ENTER] = KEY_PAD_ENTER;
vgui.virtualKeyTrans['F'] = vgui.virtualKeyTrans['f'] = KEY_F; //s_pVirtualKeyTrans[K_KP_DECIMAL] = KEY_PAD_DECIMAL;
vgui.virtualKeyTrans['G'] = vgui.virtualKeyTrans['g'] = KEY_G; s_pVirtualKeyTrans['['] = KEY_LBRACKET;
vgui.virtualKeyTrans['H'] = vgui.virtualKeyTrans['h'] = KEY_H; s_pVirtualKeyTrans[']'] = KEY_RBRACKET;
vgui.virtualKeyTrans['I'] = vgui.virtualKeyTrans['i'] = KEY_I; s_pVirtualKeyTrans[';'] = KEY_SEMICOLON;
vgui.virtualKeyTrans['J'] = vgui.virtualKeyTrans['j'] = KEY_J; s_pVirtualKeyTrans['\''] = KEY_APOSTROPHE;
vgui.virtualKeyTrans['K'] = vgui.virtualKeyTrans['k'] = KEY_K; s_pVirtualKeyTrans['`'] = KEY_BACKQUOTE;
vgui.virtualKeyTrans['L'] = vgui.virtualKeyTrans['l'] = KEY_L; s_pVirtualKeyTrans[','] = KEY_COMMA;
vgui.virtualKeyTrans['M'] = vgui.virtualKeyTrans['m'] = KEY_M; s_pVirtualKeyTrans['.'] = KEY_PERIOD;
vgui.virtualKeyTrans['N'] = vgui.virtualKeyTrans['n'] = KEY_N; s_pVirtualKeyTrans[K_KP_SLASH] = KEY_SLASH;
vgui.virtualKeyTrans['O'] = vgui.virtualKeyTrans['o'] = KEY_O; s_pVirtualKeyTrans['\\'] = KEY_BACKSLASH;
vgui.virtualKeyTrans['P'] = vgui.virtualKeyTrans['p'] = KEY_P; s_pVirtualKeyTrans['-'] = KEY_MINUS;
vgui.virtualKeyTrans['Q'] = vgui.virtualKeyTrans['q'] = KEY_Q; s_pVirtualKeyTrans['='] = KEY_EQUAL;
vgui.virtualKeyTrans['R'] = vgui.virtualKeyTrans['r'] = KEY_R; s_pVirtualKeyTrans[K_ENTER] = KEY_ENTER;
vgui.virtualKeyTrans['S'] = vgui.virtualKeyTrans['s'] = KEY_S; s_pVirtualKeyTrans[K_SPACE] = KEY_SPACE;
vgui.virtualKeyTrans['T'] = vgui.virtualKeyTrans['t'] = KEY_T; s_pVirtualKeyTrans[K_BACKSPACE] = KEY_BACKSPACE;
vgui.virtualKeyTrans['U'] = vgui.virtualKeyTrans['u'] = KEY_U; s_pVirtualKeyTrans[K_TAB] = KEY_TAB;
vgui.virtualKeyTrans['V'] = vgui.virtualKeyTrans['v'] = KEY_V; s_pVirtualKeyTrans[K_CAPSLOCK] = KEY_CAPSLOCK;
vgui.virtualKeyTrans['W'] = vgui.virtualKeyTrans['w'] = KEY_W; s_pVirtualKeyTrans[K_KP_NUMLOCK] = KEY_NUMLOCK;
vgui.virtualKeyTrans['X'] = vgui.virtualKeyTrans['x'] = KEY_X; s_pVirtualKeyTrans[K_ESCAPE] = KEY_ESCAPE;
vgui.virtualKeyTrans['Y'] = vgui.virtualKeyTrans['y'] = KEY_Y; //s_pVirtualKeyTrans[K_KP_SCROLLLOCK] = KEY_SCROLLLOCK;
vgui.virtualKeyTrans['Z'] = vgui.virtualKeyTrans['z'] = KEY_Z; s_pVirtualKeyTrans[K_INS] = KEY_INSERT;
s_pVirtualKeyTrans[K_DEL] = KEY_DELETE;
vgui.virtualKeyTrans[K_KP_5 - 5] = KEY_PAD_0; s_pVirtualKeyTrans[K_HOME] = KEY_HOME;
vgui.virtualKeyTrans[K_KP_5 - 4] = KEY_PAD_1; s_pVirtualKeyTrans[K_END] = KEY_END;
vgui.virtualKeyTrans[K_KP_5 - 3] = KEY_PAD_2; s_pVirtualKeyTrans[K_PGUP] = KEY_PAGEUP;
vgui.virtualKeyTrans[K_KP_5 - 2] = KEY_PAD_3; s_pVirtualKeyTrans[K_PGDN] = KEY_PAGEDOWN;
vgui.virtualKeyTrans[K_KP_5 - 1] = KEY_PAD_4; s_pVirtualKeyTrans[K_PAUSE] = KEY_BREAK;
vgui.virtualKeyTrans[K_KP_5 - 0] = KEY_PAD_5; //s_pVirtualKeyTrans[K_SHIFT] = KEY_RSHIFT;
vgui.virtualKeyTrans[K_KP_5 + 1] = KEY_PAD_6; s_pVirtualKeyTrans[K_SHIFT] = KEY_LSHIFT; // SHIFT -> left SHIFT
vgui.virtualKeyTrans[K_KP_5 + 2] = KEY_PAD_7; //s_pVirtualKeyTrans[SDLK_RALT] = KEY_RALT;
vgui.virtualKeyTrans[K_KP_5 + 3] = KEY_PAD_8; s_pVirtualKeyTrans[K_ALT] = KEY_LALT; // ALT -> left ALT
vgui.virtualKeyTrans[K_KP_5 + 4] = KEY_PAD_9; //s_pVirtualKeyTrans[SDLK_RCTRL] = KEY_RCONTROL;
vgui.virtualKeyTrans[K_KP_SLASH] = KEY_PAD_DIVIDE; s_pVirtualKeyTrans[K_CTRL] = KEY_LCONTROL; // CTRL -> left CTRL
vgui.virtualKeyTrans['*'] = KEY_PAD_MULTIPLY; s_pVirtualKeyTrans[K_WIN] = KEY_LWIN;
vgui.virtualKeyTrans[K_KP_MINUS] = KEY_PAD_MINUS; //s_pVirtualKeyTrans[SDLK_APPLICATION] = KEY_RWIN;
vgui.virtualKeyTrans[K_KP_PLUS] = KEY_PAD_PLUS; //s_pVirtualKeyTrans[K_WIN] = KEY_APP;
vgui.virtualKeyTrans[K_KP_ENTER] = KEY_PAD_ENTER; s_pVirtualKeyTrans[K_UPARROW] = KEY_UP;
vgui.virtualKeyTrans[K_KP_NUMLOCK] = KEY_NUMLOCK; s_pVirtualKeyTrans[K_LEFTARROW] = KEY_LEFT;
vgui.virtualKeyTrans['['] = KEY_LBRACKET; s_pVirtualKeyTrans[K_DOWNARROW] = KEY_DOWN;
vgui.virtualKeyTrans[']'] = KEY_RBRACKET; s_pVirtualKeyTrans[K_RIGHTARROW] = KEY_RIGHT;
vgui.virtualKeyTrans[';'] = KEY_SEMICOLON; s_pVirtualKeyTrans[K_F1] = KEY_F1;
vgui.virtualKeyTrans['`'] = KEY_BACKQUOTE; s_pVirtualKeyTrans[K_F2] = KEY_F2;
vgui.virtualKeyTrans[','] = KEY_COMMA; s_pVirtualKeyTrans[K_F3] = KEY_F3;
vgui.virtualKeyTrans['.'] = KEY_PERIOD; s_pVirtualKeyTrans[K_F4] = KEY_F4;
vgui.virtualKeyTrans['-'] = KEY_MINUS; s_pVirtualKeyTrans[K_F5] = KEY_F5;
vgui.virtualKeyTrans['='] = KEY_EQUAL; s_pVirtualKeyTrans[K_F6] = KEY_F6;
vgui.virtualKeyTrans['/'] = KEY_SLASH; s_pVirtualKeyTrans[K_F7] = KEY_F7;
vgui.virtualKeyTrans['\\'] = KEY_BACKSLASH; s_pVirtualKeyTrans[K_F8] = KEY_F8;
vgui.virtualKeyTrans['\''] = KEY_APOSTROPHE; s_pVirtualKeyTrans[K_F9] = KEY_F9;
vgui.virtualKeyTrans[K_TAB] = KEY_TAB; s_pVirtualKeyTrans[K_F10] = KEY_F10;
vgui.virtualKeyTrans[K_ENTER] = KEY_ENTER; s_pVirtualKeyTrans[K_F11] = KEY_F11;
vgui.virtualKeyTrans[K_SPACE] = KEY_SPACE; s_pVirtualKeyTrans[K_F12] = KEY_F12;
vgui.virtualKeyTrans[K_CAPSLOCK] = KEY_CAPSLOCK;
vgui.virtualKeyTrans[K_BACKSPACE] = KEY_BACKSPACE;
vgui.virtualKeyTrans[K_ESCAPE] = KEY_ESCAPE;
vgui.virtualKeyTrans[K_INS] = KEY_INSERT;
vgui.virtualKeyTrans[K_DEL] = KEY_DELETE;
vgui.virtualKeyTrans[K_HOME] = KEY_HOME;
vgui.virtualKeyTrans[K_END] = KEY_END;
vgui.virtualKeyTrans[K_PGUP] = KEY_PAGEUP;
vgui.virtualKeyTrans[K_PGDN] = KEY_PAGEDOWN;
vgui.virtualKeyTrans[K_PAUSE] = KEY_BREAK;
vgui.virtualKeyTrans[K_SHIFT] = KEY_LSHIFT; // SHIFT -> left SHIFT
vgui.virtualKeyTrans[K_ALT] = KEY_LALT; // ALT -> left ALT
vgui.virtualKeyTrans[K_CTRL] = KEY_LCONTROL; // CTRL -> left CTRL
vgui.virtualKeyTrans[K_WIN] = KEY_LWIN;
vgui.virtualKeyTrans[K_UPARROW] = KEY_UP;
vgui.virtualKeyTrans[K_LEFTARROW] = KEY_LEFT;
vgui.virtualKeyTrans[K_DOWNARROW] = KEY_DOWN;
vgui.virtualKeyTrans[K_RIGHTARROW] = KEY_RIGHT;
vgui.virtualKeyTrans[K_F1] = KEY_F1;
vgui.virtualKeyTrans[K_F2] = KEY_F2;
vgui.virtualKeyTrans[K_F3] = KEY_F3;
vgui.virtualKeyTrans[K_F4] = KEY_F4;
vgui.virtualKeyTrans[K_F5] = KEY_F5;
vgui.virtualKeyTrans[K_F6] = KEY_F6;
vgui.virtualKeyTrans[K_F7] = KEY_F7;
vgui.virtualKeyTrans[K_F8] = KEY_F8;
vgui.virtualKeyTrans[K_F9] = KEY_F9;
vgui.virtualKeyTrans[K_F10] = KEY_F10;
vgui.virtualKeyTrans[K_F11] = KEY_F11;
vgui.virtualKeyTrans[K_F12] = KEY_F12;
} }
static enum VGUI_KeyCode VGUI_MapKey( int keyCode ) enum VGUI_KeyCode VGUI_MapKey( int keyCode )
{ {
VGUI_InitKeyTranslationTable(); VGUI_InitKeyTranslationTable();
if( keyCode >= 0 && keyCode < ARRAYSIZE( vgui.virtualKeyTrans )) if( keyCode < 0 || keyCode >= (int)sizeof( s_pVirtualKeyTrans ) / (int)sizeof( s_pVirtualKeyTrans[0] ))
return vgui.virtualKeyTrans[keyCode];
return (enum VGUI_KeyCode)-1;
}
void VGui_MouseEvent( int key, int clicks )
{
enum VGUI_MouseAction mact;
enum VGUI_MouseCode code;
if( !vgui.dllFuncs.Mouse )
return;
switch( key )
{ {
case K_MOUSE1: code = MOUSE_LEFT; break; //Assert( false );
case K_MOUSE2: code = MOUSE_RIGHT; break; return (enum VGUI_KeyCode)-1;
case K_MOUSE3: code = MOUSE_MIDDLE; break;
default: return;
} }
if( clicks >= 2 )
mact = MA_DOUBLE;
else if( clicks == 1 )
mact = MA_PRESSED;
else else
mact = MA_RELEASED; {
return s_pVirtualKeyTrans[keyCode];
vgui.dllFuncs.Mouse( mact, code ); }
}
void VGui_MWheelEvent( int y )
{
if( !vgui.dllFuncs.Mouse )
return;
vgui.dllFuncs.Mouse( MA_WHEEL, y );
} }
void VGui_KeyEvent( int key, int down ) void VGui_KeyEvent( int key, int down )
{ {
enum VGUI_KeyCode code; if( !vgui.initialized )
if( !vgui.dllFuncs.Key )
return; return;
if(( code = VGUI_MapKey( key )) < 0 ) switch( key )
return;
if( down )
{ {
vgui.dllFuncs.Key( KA_PRESSED, code ); case K_MOUSE1:
vgui.dllFuncs.Key( KA_TYPED, code ); if( down && host.mouse_visible )
Key_EnableTextInput( true, false );
vgui.Mouse( down ? MA_PRESSED : MA_RELEASED, MOUSE_LEFT );
return;
case K_MOUSE2:
vgui.Mouse( down ? MA_PRESSED : MA_RELEASED, MOUSE_RIGHT );
return;
case K_MOUSE3:
vgui.Mouse( down ? MA_PRESSED : MA_RELEASED, MOUSE_MIDDLE );
return;
case K_MWHEELDOWN:
vgui.Mouse( MA_WHEEL, 1 );
return;
case K_MWHEELUP:
vgui.Mouse( MA_WHEEL, -1 );
return;
default:
break;
} }
else vgui.dllFuncs.Key( KA_RELEASED, code );
if( down == 2 )
vgui.Key( KA_TYPED, VGUI_MapKey( key ) );
else
vgui.Key( down?KA_PRESSED:KA_RELEASED, VGUI_MapKey( key ) );
//Msg("VGui_KeyEvent %d %d %d\n", key, VGUI_MapKey( key ), down );
} }
void VGui_MouseMove( int x, int y ) void VGui_MouseMove( int x, int y )
{ {
if( vgui.dllFuncs.MouseMove ) float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth;
{ float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight;
float xscale = (float)refState.width / (float)clgame.scrInfo.iWidth; if( vgui.initialized )
float yscale = (float)refState.height / (float)clgame.scrInfo.iHeight; vgui.MouseMove( x / xscale, y / yscale );
vgui.dllFuncs.MouseMove( x / xscale, y / yscale );
}
} }
void VGui_Paint( void ) void VGui_Paint( void )
{ {
if( vgui.dllFuncs.Paint ) if(vgui.initialized)
vgui.dllFuncs.Paint(); vgui.Paint();
} }
void VGui_UpdateInternalCursorState( VGUI_DefaultCursor cursorType ) void VGui_RunFrame( void )
{ {
vgui.cursor = cursorType; //stub
} }
void *GAME_EXPORT VGui_GetPanel( void ) void *GAME_EXPORT VGui_GetPanel( void )
{ {
if( vgui.dllFuncs.GetPanel ) if( vgui.initialized )
return vgui.dllFuncs.GetPanel(); return vgui.GetPanel();
return NULL; return NULL;
} }
void VGui_ReportTextInput( const char *text )
{
if( vgui.dllFuncs.TextInput )
vgui.dllFuncs.TextInput( text );
}

View File

@@ -16,22 +16,24 @@ GNU General Public License for more details.
#ifndef VGUI_DRAW_H #ifndef VGUI_DRAW_H
#define VGUI_DRAW_H #define VGUI_DRAW_H
#ifdef __cplusplus
extern "C" {
#endif
#include "port.h"
// //
// vgui_draw.c // vgui_draw.c
// //
void VGui_RegisterCvars( void ); void VGui_Startup( const char *clientlib, int width, int height );
qboolean VGui_LoadProgs( HINSTANCE hInstance );
void VGui_Startup( HINSTANCE clientInstance, int width, int height );
void VGui_Shutdown( void ); void VGui_Shutdown( void );
void VGui_Paint( void ); void VGui_Paint( void );
void VGui_RunFrame( void ); void VGui_RunFrame( void );
void VGui_MouseEvent( int key, int clicks );
void VGui_MWheelEvent( int y );
void VGui_KeyEvent( int key, int down ); void VGui_KeyEvent( int key, int down );
void VGui_MouseMove( int x, int y ); void VGui_MouseMove( int x, int y );
qboolean VGui_IsActive( void ); qboolean VGui_IsActive( void );
void *VGui_GetPanel( void ); void *VGui_GetPanel( void );
void VGui_ReportTextInput( const char *text ); #ifdef __cplusplus
void VGui_UpdateInternalCursorState( VGUI_DefaultCursor cursorType ); }
#endif
#endif // VGUI_DRAW_H #endif//VGUI_DRAW_H

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@@ -21,6 +21,7 @@ GNU General Public License for more details.
#include "platform/platform.h" #include "platform/platform.h"
#define WINDOW_NAME XASH_ENGINE_NAME " Window" // Half-Life #define WINDOW_NAME XASH_ENGINE_NAME " Window" // Half-Life
convar_t *vid_displayfrequency;
convar_t *vid_fullscreen; convar_t *vid_fullscreen;
convar_t *vid_mode; convar_t *vid_mode;
convar_t *vid_brightness; convar_t *vid_brightness;
@@ -66,30 +67,19 @@ void VID_InitDefaultResolution( void )
R_SaveVideoMode R_SaveVideoMode
================= =================
*/ */
void R_SaveVideoMode( int w, int h, int render_w, int render_h ) void R_SaveVideoMode( int w, int h , int render_w, int render_h )
{ {
if( !w || !h || !render_w || !render_h )
{
host.renderinfo_changed = false;
return;
}
host.window_center_x = w / 2; host.window_center_x = w / 2;
host.window_center_y = h / 2; host.window_center_y = h / 2;
Cvar_SetValue( "width", w ); Cvar_SetValue( "width", w );
Cvar_SetValue( "height", h ); Cvar_SetValue( "height", h );
// immediately drop changed state or we may trigger
// video subsystem to reapply settings
host.renderinfo_changed = false;
if( refState.width == render_w && refState.height == render_h )
return;
refState.width = render_w; refState.width = render_w;
refState.height = render_h; refState.height = render_h;
host.renderinfo_changed = false;
// check for 4:3 or 5:4 // check for 4:3 or 5:4
if( render_w * 3 != render_h * 4 && render_w * 4 != render_h * 5 ) if( render_w * 3 != render_h * 4 && render_w * 4 != render_h * 5 )
refState.wideScreen = true; refState.wideScreen = true;
@@ -186,11 +176,12 @@ void VID_Init( void )
Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" ); Cvar_Get( "width", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen width" );
Cvar_Get( "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" ); Cvar_Get( "height", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "screen height" );
window_xpos = Cvar_Get( "_window_xpos", "-1", FCVAR_RENDERINFO, "window position by horizontal" ); window_xpos = Cvar_Get( "_window_xpos", "130", FCVAR_RENDERINFO, "window position by horizontal" );
window_ypos = Cvar_Get( "_window_ypos", "-1", FCVAR_RENDERINFO, "window position by vertical" ); window_ypos = Cvar_Get( "_window_ypos", "48", FCVAR_RENDERINFO, "window position by vertical" );
vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" ); vid_gamma = Cvar_Get( "gamma", "2.5", FCVAR_ARCHIVE, "gamma amount" );
vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" ); vid_brightness = Cvar_Get( "brightness", "0.0", FCVAR_ARCHIVE, "brightness factor" );
vid_displayfrequency = Cvar_Get ( "vid_displayfrequency", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "fullscreen refresh rate" );
vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" ); vid_fullscreen = Cvar_Get( "fullscreen", "0", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable fullscreen mode" );
vid_mode = Cvar_Get( "vid_mode", "0", FCVAR_RENDERINFO, "current video mode index (used just for storage)" ); vid_mode = Cvar_Get( "vid_mode", "0", FCVAR_RENDERINFO, "current video mode index (used just for storage)" );
vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" ); vid_highdpi = Cvar_Get( "vid_highdpi", "1", FCVAR_RENDERINFO|FCVAR_VIDRESTART, "enable High-DPI mode" );
@@ -199,7 +190,7 @@ void VID_Init( void )
// a1ba: planned to be named vid_mode for compability // a1ba: planned to be named vid_mode for compability
// but supported mode list is filled by backends, so numbers are not portable any more // but supported mode list is filled by backends, so numbers are not portable any more
Cmd_AddRestrictedCommand( "vid_setmode", VID_Mode_f, "display video mode" ); Cmd_AddCommand( "vid_setmode", VID_Mode_f, "display video mode" );
R_Init(); // init renderer R_Init(); // init renderer
} }

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@@ -31,11 +31,12 @@ extern glwstate_t glw_state;
#define VID_MIN_WIDTH 320 #define VID_MIN_WIDTH 320
extern convar_t *vid_fullscreen; extern convar_t *vid_fullscreen;
extern convar_t *vid_displayfrequency;
extern convar_t *vid_highdpi; extern convar_t *vid_highdpi;
extern convar_t *vid_rotate; extern convar_t *vid_rotate;
extern convar_t *vid_scale; extern convar_t *vid_scale;
extern convar_t *gl_msaa_samples; extern convar_t *gl_wgl_msaa_samples;
void R_SaveVideoMode( int w, int h, int render_w, int render_h ); void R_SaveVideoMode( int w, int h, int render_w, int render_h );
void VID_CheckChanges( void ); void VID_CheckChanges( void );
const char *VID_GetModeString( int vid_mode ); const char *VID_GetModeString( int vid_mode );

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@@ -1,633 +0,0 @@
/*
voice.c - voice chat implementation
Copyright (C) 2022 Velaron
Copyright (C) 2022 SNMetamorph
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#define CUSTOM_MODES 1 // required to correctly link with Opus Custom
#include <opus_custom.h>
#include "common.h"
#include "client.h"
#include "voice.h"
voice_state_t voice = { 0 };
CVAR_DEFINE_AUTO( voice_enable, "1", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "enable voice chat" );
CVAR_DEFINE_AUTO( voice_loopback, "0", FCVAR_PRIVILEGED, "loopback voice back to the speaker" );
CVAR_DEFINE_AUTO( voice_scale, "1.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "incoming voice volume scale" );
CVAR_DEFINE_AUTO( voice_avggain, "0.5", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (average)" );
CVAR_DEFINE_AUTO( voice_maxgain, "5.0", FCVAR_PRIVILEGED|FCVAR_ARCHIVE, "automatic voice gain control (maximum)" );
CVAR_DEFINE_AUTO( voice_inputfromfile, "0", FCVAR_PRIVILEGED, "input voice from voice_input.wav" );
static void Voice_ApplyGainAdjust( int16_t *samples, int count );
/*
===============================================================================
OPUS INTEGRATION
===============================================================================
*/
/*
=========================
Voice_InitOpusDecoder
=========================
*/
static qboolean Voice_InitOpusDecoder( void )
{
int err;
voice.width = sizeof( opus_int16 );
voice.samplerate = VOICE_OPUS_CUSTOM_SAMPLERATE;
voice.frame_size = VOICE_OPUS_CUSTOM_FRAME_SIZE;
voice.custom_mode = opus_custom_mode_create( SOUND_44k, voice.frame_size, &err );
if( !voice.custom_mode )
{
Con_Printf( S_ERROR "Can't create Opus Custom mode: %s\n", opus_strerror( err ));
return false;
}
voice.decoder = opus_custom_decoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
if( !voice.decoder )
{
Con_Printf( S_ERROR "Can't create Opus encoder: %s\n", opus_strerror( err ));
return false;
}
return true;
}
/*
=========================
Voice_InitOpusEncoder
=========================
*/
static qboolean Voice_InitOpusEncoder( int quality )
{
int err;
voice.encoder = opus_custom_encoder_create( voice.custom_mode, VOICE_PCM_CHANNELS, &err );
if( !voice.encoder )
{
Con_Printf( S_ERROR "Can't create Opus encoder: %s\n", opus_strerror( err ));
return false;
}
switch( quality )
{
case 1: // 6 kbps
opus_custom_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 6000 ));
break;
case 2: // 12 kbps
opus_custom_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 12000 ));
break;
case 4: // 64 kbps
opus_custom_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 64000 ));
break;
case 5: // 96 kbps
opus_custom_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 96000 ));
break;
default: // 36 kbps
opus_custom_encoder_ctl( voice.encoder, OPUS_SET_BITRATE( 36000 ));
break;
}
return true;
}
/*
=========================
Voice_ShutdownOpusDecoder
=========================
*/
static void Voice_ShutdownOpusDecoder( void )
{
if( voice.decoder )
{
opus_custom_decoder_destroy( voice.decoder );
voice.decoder = NULL;
}
}
/*
=========================
Voice_ShutdownOpusEncoder
=========================
*/
static void Voice_ShutdownOpusEncoder( void )
{
if( voice.encoder )
{
opus_custom_encoder_destroy( voice.encoder );
voice.encoder = NULL;
}
if( voice.custom_mode )
{
opus_custom_mode_destroy( voice.custom_mode );
voice.custom_mode = NULL;
}
}
/*
=========================
Voice_GetOpusCompressedData
=========================
*/
static uint Voice_GetOpusCompressedData( byte *out, uint maxsize, uint *frames )
{
uint ofs = 0, size = 0;
uint frame_size_bytes = voice.frame_size * voice.width;
if( voice.input_file )
{
uint numbytes;
double updateInterval, curtime = Sys_DoubleTime();
updateInterval = curtime - voice.start_time;
voice.start_time = curtime;
numbytes = updateInterval * voice.samplerate * voice.width * VOICE_PCM_CHANNELS;
numbytes = Q_min( numbytes, voice.input_file->size - voice.input_file_pos );
numbytes = Q_min( numbytes, sizeof( voice.input_buffer ) - voice.input_buffer_pos );
memcpy( voice.input_buffer + voice.input_buffer_pos, voice.input_file->buffer + voice.input_file_pos, numbytes );
voice.input_buffer_pos += numbytes;
voice.input_file_pos += numbytes;
}
if( !voice.input_file )
VoiceCapture_Lock( true );
for( ofs = 0; voice.input_buffer_pos - ofs >= frame_size_bytes && ofs <= voice.input_buffer_pos; ofs += frame_size_bytes )
{
int bytes;
#if 1
if( !voice.input_file )
{
// adjust gain before encoding, but only for input from voice
Voice_ApplyGainAdjust((opus_int16*)(voice.input_buffer + ofs), voice.frame_size);
}
#endif
bytes = opus_custom_encode( voice.encoder, (const opus_int16 *)( voice.input_buffer + ofs ),
voice.frame_size, out + size + sizeof( uint16_t ), maxsize );
if( bytes > 0 )
{
// write compressed frame size
*((uint16_t *)&out[size]) = bytes;
size += bytes + sizeof( uint16_t );
maxsize -= bytes + sizeof( uint16_t );
(*frames)++;
}
else
{
Con_Printf( S_ERROR "%s: failed to encode frame: %s\n", __func__, opus_strerror( bytes ));
}
}
// did we compress anything? update counters
if( ofs )
{
fs_offset_t remaining = voice.input_buffer_pos - ofs;
// move remaining samples to the beginning of buffer
memmove( voice.input_buffer, voice.input_buffer + ofs, remaining );
voice.input_buffer_pos = remaining;
}
if( !voice.input_file )
VoiceCapture_Lock( false );
return size;
}
/*
===============================================================================
VOICE CHAT INTEGRATION
===============================================================================
*/
/*
=========================
Voice_ApplyGainAdjust
=========================
*/
static void Voice_ApplyGainAdjust( int16_t *samples, int count )
{
float gain, modifiedMax;
int average, adjustedSample, blockOffset = 0;
for( ;; )
{
int i, localMax = 0, localSum = 0;
int blockSize = Q_min( count - ( blockOffset + voice.autogain.block_size ), voice.autogain.block_size );
if( blockSize < 1 )
break;
for( i = 0; i < blockSize; ++i )
{
int sample = samples[blockOffset + i];
int absSample = abs( sample );
if( absSample > localMax )
localMax = absSample;
localSum += absSample;
gain = voice.autogain.current_gain + i * voice.autogain.gain_multiplier;
adjustedSample = Q_min( SHRT_MAX, Q_max(( int )( sample * gain ), SHRT_MIN ));
samples[blockOffset + i] = adjustedSample;
}
if( blockOffset % voice.autogain.block_size == 0 )
{
average = localSum / blockSize;
modifiedMax = average + ( localMax - average ) * voice_avggain.value;
voice.autogain.current_gain = voice.autogain.next_gain * voice_scale.value;
voice.autogain.next_gain = Q_min( (float)SHRT_MAX / modifiedMax, voice_maxgain.value ) * voice_scale.value;
voice.autogain.gain_multiplier = ( voice.autogain.next_gain - voice.autogain.current_gain ) / ( voice.autogain.block_size - 1 );
}
blockOffset += blockSize;
}
}
/*
=========================
Voice_Status
Notify user dll aboit voice transmission
=========================
*/
static void Voice_Status( int entindex, qboolean bTalking )
{
if( cls.state == ca_active && clgame.dllFuncs.pfnVoiceStatus )
clgame.dllFuncs.pfnVoiceStatus( entindex, bTalking );
}
/*
=========================
Voice_StatusTimeout
Waits few milliseconds and if there was no
voice transmission, sends notification
=========================
*/
static void Voice_StatusTimeout( voice_status_t *status, int entindex, double frametime )
{
if( status->talking_ack )
{
status->talking_timeout += frametime;
if( status->talking_timeout > 0.2 )
{
status->talking_ack = false;
Voice_Status( entindex, false );
}
}
}
/*
=========================
Voice_StatusAck
Sends notification to user dll and
zeroes timeouts for this client
=========================
*/
void Voice_StatusAck( voice_status_t *status, int playerIndex )
{
if( !status->talking_ack )
Voice_Status( playerIndex, true );
status->talking_ack = true;
status->talking_timeout = 0.0;
}
/*
=========================
Voice_IsRecording
=========================
*/
qboolean Voice_IsRecording( void )
{
return voice.is_recording;
}
/*
=========================
Voice_RecordStop
=========================
*/
void Voice_RecordStop( void )
{
if( voice.input_file )
{
FS_FreeSound( voice.input_file );
voice.input_file = NULL;
}
VoiceCapture_Activate( false );
voice.is_recording = false;
Voice_Status( VOICE_LOCALCLIENT_INDEX, false );
voice.input_buffer_pos = 0;
memset( voice.input_buffer, 0, sizeof( voice.input_buffer ));
}
/*
=========================
Voice_RecordStart
=========================
*/
void Voice_RecordStart( void )
{
Voice_RecordStop();
if( voice_inputfromfile.value )
{
voice.input_file = FS_LoadSound( "voice_input.wav", NULL, 0 );
if( voice.input_file )
{
Sound_Process( &voice.input_file, voice.samplerate, voice.width, SOUND_RESAMPLE );
voice.input_file_pos = 0;
voice.start_time = Sys_DoubleTime();
voice.is_recording = true;
}
else
{
FS_FreeSound( voice.input_file );
voice.input_file = NULL;
}
}
if( !Voice_IsRecording() )
voice.is_recording = VoiceCapture_Activate( true );
if( Voice_IsRecording() )
Voice_Status( VOICE_LOCALCLIENT_INDEX, true );
}
/*
=========================
Voice_Disconnect
We're disconnected from server
stop recording and notify user dlls
=========================
*/
void Voice_Disconnect( void )
{
int i;
Voice_RecordStop();
if( voice.local.talking_ack )
{
Voice_Status( VOICE_LOOPBACK_INDEX, false );
voice.local.talking_ack = false;
}
for( i = 0; i < MAX_CLIENTS; i++ )
{
if( voice.players_status[i].talking_ack )
{
Voice_Status( i, false );
voice.players_status[i].talking_ack = false;
}
}
}
/*
=========================
Voice_StartChannel
Feed the decoded data to engine sound subsystem
=========================
*/
static void Voice_StartChannel( uint samples, byte *data, int entnum )
{
SND_ForceInitMouth( entnum );
S_RawEntSamples( entnum, samples, voice.samplerate, voice.width, VOICE_PCM_CHANNELS, data, 255 );
}
/*
=========================
Voice_AddIncomingData
Received encoded voice data, decode it
=========================
*/
void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames )
{
int samples = 0;
int ofs = 0;
if( !voice.decoder )
return;
// decode frame by frame
for( ;; )
{
int frame_samples;
uint16_t compressed_size;
// no compressed size mark
if( ofs + sizeof( uint16_t ) > size )
break;
compressed_size = *(const uint16_t *)(data + ofs);
ofs += sizeof( uint16_t );
// no frame data
if( ofs + compressed_size > size )
break;
frame_samples = opus_custom_decode( voice.decoder, data + ofs, compressed_size,
(opus_int16*)voice.decompress_buffer + samples, voice.frame_size );
ofs += compressed_size;
samples += frame_samples;
}
if( samples > 0 )
Voice_StartChannel( samples, voice.decompress_buffer, ent );
}
/*
=========================
CL_AddVoiceToDatagram
Encode our voice data and send it to server
=========================
*/
void CL_AddVoiceToDatagram( void )
{
uint size, frames = 0;
if( cls.state != ca_active || !Voice_IsRecording() || !voice.encoder )
return;
size = Voice_GetOpusCompressedData( voice.output_buffer, sizeof( voice.output_buffer ), &frames );
if( size > 0 && MSG_GetNumBytesLeft( &cls.datagram ) >= size + 32 )
{
MSG_BeginClientCmd( &cls.datagram, clc_voicedata );
MSG_WriteByte( &cls.datagram, voice_loopback.value != 0 );
MSG_WriteByte( &cls.datagram, frames );
MSG_WriteShort( &cls.datagram, size );
MSG_WriteBytes( &cls.datagram, voice.output_buffer, size );
}
}
/*
=========================
Voice_RegisterCvars
Register voice related cvars and commands
=========================
*/
void Voice_RegisterCvars( void )
{
Cvar_RegisterVariable( &voice_enable );
Cvar_RegisterVariable( &voice_loopback );
Cvar_RegisterVariable( &voice_scale );
Cvar_RegisterVariable( &voice_avggain );
Cvar_RegisterVariable( &voice_maxgain );
Cvar_RegisterVariable( &voice_inputfromfile );
}
/*
=========================
Voice_Shutdown
Completely shutdown the voice subsystem
=========================
*/
static void Voice_Shutdown( void )
{
int i;
Voice_RecordStop();
Voice_ShutdownOpusEncoder();
Voice_ShutdownOpusDecoder();
VoiceCapture_Shutdown();
if( voice.local.talking_ack )
Voice_Status( VOICE_LOOPBACK_INDEX, false );
for( i = 0; i < MAX_CLIENTS; i++ )
{
if( voice.players_status[i].talking_ack )
Voice_Status( i, false );
}
memset( &voice, 0, sizeof( voice ));
}
/*
=========================
Voice_Idle
Run timeout for all clients
=========================
*/
void Voice_Idle( double frametime )
{
int i;
if( FBitSet( voice_enable.flags, FCVAR_CHANGED ) && !voice_enable.value )
{
Voice_Shutdown();
return;
}
// update local player status first
Voice_StatusTimeout( &voice.local, VOICE_LOOPBACK_INDEX, frametime );
for( i = 0; i < MAX_CLIENTS; i++ )
Voice_StatusTimeout( &voice.players_status[i], i, frametime );
}
/*
=========================
Voice_Init
Initialize the voice subsystem
=========================
*/
qboolean Voice_Init( const char *pszCodecName, int quality )
{
if( !voice_enable.value )
return false;
if( Q_strcmp( pszCodecName, VOICE_OPUS_CUSTOM_CODEC ))
{
Con_Printf( S_ERROR "Server requested unsupported codec: %s\n", pszCodecName );
return false;
}
// reinitialize only if codec parameters are different
if( Q_strcmp( voice.codec, pszCodecName ) && voice.quality != quality )
Voice_Shutdown();
voice.autogain.block_size = 128;
if( !Voice_InitOpusDecoder( ))
{
// no reason to init encoder and open audio device
// if we can't hear other players
Con_Printf( S_ERROR "Voice chat disabled.\n" );
Voice_Shutdown();
return false;
}
// we can hear others players, so it's fine to fail now
voice.initialized = true;
Q_strncpy( voice.codec, pszCodecName, sizeof( voice.codec ));
if( !Voice_InitOpusEncoder( quality ))
{
Con_Printf( S_WARN "Other players will not be able to hear you.\n" );
return false;
}
voice.quality = quality;
if( !VoiceCapture_Init( ))
Con_Printf( S_WARN "No microphone is available.\n" );
return true;
}

View File

@@ -1,104 +0,0 @@
/*
voice.h - voice chat implementation
Copyright (C) 2022 Velaron
Copyright (C) 2022 SNMetamorph
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef VOICE_H
#define VOICE_H
#include "common.h"
#include "protocol.h" // MAX_CLIENTS
#include "sound.h"
typedef struct OpusCustomEncoder OpusCustomEncoder;
typedef struct OpusCustomDecoder OpusCustomDecoder;
typedef struct OpusCustomMode OpusCustomMode;
#define VOICE_LOOPBACK_INDEX (-2)
#define VOICE_LOCALCLIENT_INDEX (-1)
#define VOICE_PCM_CHANNELS 1 // always mono
// never change these parameters when using opuscustom
#define VOICE_OPUS_CUSTOM_SAMPLERATE SOUND_44k
// must follow opus custom requirements
// also be divisible with MAX_RAW_SAMPLES
#define VOICE_OPUS_CUSTOM_FRAME_SIZE 1024
#define VOICE_OPUS_CUSTOM_CODEC "opus_custom_44k_512"
// a1ba: do not change, we don't have any re-encoding support now
#define VOICE_DEFAULT_CODEC VOICE_OPUS_CUSTOM_CODEC
typedef struct voice_status_s
{
qboolean talking_ack;
double talking_timeout;
} voice_status_t;
typedef struct voice_state_s
{
string codec;
int quality;
qboolean initialized;
qboolean is_recording;
double start_time;
voice_status_t local;
voice_status_t players_status[MAX_CLIENTS];
// opus stuff
OpusCustomMode *custom_mode;
OpusCustomEncoder *encoder;
OpusCustomDecoder *decoder;
// audio info
uint width;
uint samplerate;
uint frame_size; // in samples
// buffers
byte input_buffer[MAX_RAW_SAMPLES];
byte output_buffer[MAX_RAW_SAMPLES];
byte decompress_buffer[MAX_RAW_SAMPLES];
fs_offset_t input_buffer_pos; // in bytes
// input from file
wavdata_t *input_file;
fs_offset_t input_file_pos; // in bytes
// automatic gain control
struct {
int block_size;
float current_gain;
float next_gain;
float gain_multiplier;
} autogain;
} voice_state_t;
extern voice_state_t voice;
void CL_AddVoiceToDatagram( void );
void Voice_RegisterCvars( void );
qboolean Voice_Init( const char *pszCodecName, int quality );
void Voice_Idle( double frametime );
qboolean Voice_IsRecording( void );
void Voice_RecordStop( void );
void Voice_RecordStart( void );
void Voice_Disconnect( void );
void Voice_AddIncomingData( int ent, const byte *data, uint size, uint frames );
void Voice_StatusAck( voice_status_t *status, int playerIndex );
#endif // VOICE_H

View File

@@ -16,9 +16,9 @@ GNU General Public License for more details.
#ifndef VOX_H #ifndef VOX_H
#define VOX_H #define VOX_H
#define CVOXWORDMAX 64 #define CVOXWORDMAX 64
#define CVOXFILESENTENCEMAX 4096 #define CVOXZEROSCANMAX 255 // scan up to this many samples for next zero crossing
#define MAX_SENTENCES 4096
#define SENTENCE_INDEX -99999 // unique sentence index #define SENTENCE_INDEX -99999 // unique sentence index
typedef struct voxword_s typedef struct voxword_s
@@ -34,6 +34,13 @@ typedef struct voxword_s
sfx_t *sfx; // name and cache pointer sfx_t *sfx; // name and cache pointer
} voxword_t; } voxword_t;
typedef struct
{
char *pName;
float length;
} sentence_t;
struct channel_s; struct channel_s;
void VOX_LoadWord( struct channel_s *pchan ); void VOX_LoadWord( struct channel_s *pchan );
void VOX_FreeWord( struct channel_s *pchan ); void VOX_FreeWord( struct channel_s *pchan );

View File

@@ -17,20 +17,10 @@ GNU General Public License for more details.
#include "base_cmd.h" #include "base_cmd.h"
#include "cdll_int.h" #include "cdll_int.h"
// TODO: use another hash function, as COM_HashKey depends on string length
#define HASH_SIZE 128 // 128 * 4 * 4 == 2048 bytes #define HASH_SIZE 128 // 128 * 4 * 4 == 2048 bytes
typedef struct base_command_hashmap_s
{
base_command_t *basecmd; // base command: cvar, alias or command
const char *name; // key for searching
base_command_type_e type; // type for faster searching
struct base_command_hashmap_s *next;
} base_command_hashmap_t;
static base_command_hashmap_t *hashed_cmds[HASH_SIZE]; static base_command_hashmap_t *hashed_cmds[HASH_SIZE];
#define BaseCmd_HashKey( x ) COM_HashKey( name, HASH_SIZE )
/* /*
============ ============
BaseCmd_FindInBucket BaseCmd_FindInBucket
@@ -38,7 +28,7 @@ BaseCmd_FindInBucket
Find base command in bucket Find base command in bucket
============ ============
*/ */
static base_command_hashmap_t *BaseCmd_FindInBucket( base_command_hashmap_t *bucket, base_command_type_e type, const char *name ) base_command_hashmap_t *BaseCmd_FindInBucket( base_command_hashmap_t *bucket, base_command_type_e type, const char *name )
{ {
base_command_hashmap_t *i = bucket; base_command_hashmap_t *i = bucket;
for( ; i && ( i->type != type || Q_stricmp( name, i->name ) ); // filter out for( ; i && ( i->type != type || Q_stricmp( name, i->name ) ); // filter out
@@ -54,9 +44,9 @@ BaseCmd_GetBucket
Get bucket which contain basecmd by given name Get bucket which contain basecmd by given name
============ ============
*/ */
static base_command_hashmap_t *BaseCmd_GetBucket( const char *name ) base_command_hashmap_t *BaseCmd_GetBucket( const char *name )
{ {
return hashed_cmds[ BaseCmd_HashKey( name ) ]; return hashed_cmds[ COM_HashKey( name, HASH_SIZE ) ];
} }
/* /*
@@ -83,7 +73,7 @@ BaseCmd_Find
Find every type of base command and write into arguments Find every type of base command and write into arguments
============ ============
*/ */
void BaseCmd_FindAll( const char *name, base_command_t **cmd, base_command_t **alias, base_command_t **cvar ) void BaseCmd_FindAll(const char *name, base_command_t **cmd, base_command_t **alias, base_command_t **cvar)
{ {
base_command_hashmap_t *base = BaseCmd_GetBucket( name ); base_command_hashmap_t *base = BaseCmd_GetBucket( name );
base_command_hashmap_t *i = base; base_command_hashmap_t *i = base;
@@ -111,6 +101,7 @@ void BaseCmd_FindAll( const char *name, base_command_t **cmd, base_command_t **a
} }
} }
} }
} }
/* /*
@@ -122,23 +113,41 @@ Add new typed base command to hashmap
*/ */
void BaseCmd_Insert( base_command_type_e type, base_command_t *basecmd, const char *name ) void BaseCmd_Insert( base_command_type_e type, base_command_t *basecmd, const char *name )
{ {
base_command_hashmap_t *elem, *cur, *find; uint hash = COM_HashKey( name, HASH_SIZE );
uint hash = BaseCmd_HashKey( name ); base_command_hashmap_t *elem;
elem = Z_Malloc( sizeof( base_command_hashmap_t ) ); elem = Z_Malloc( sizeof( base_command_hashmap_t ) );
elem->basecmd = basecmd; elem->basecmd = basecmd;
elem->type = type; elem->type = type;
elem->name = name; elem->name = name;
elem->next = hashed_cmds[hash];
hashed_cmds[hash] = elem;
}
// link the variable in alphanumerical order /*
for( cur = NULL, find = hashed_cmds[hash]; ============
find && Q_strcmp( find->name, elem->name ) < 0; BaseCmd_Replace
cur = find, find = find->next );
if( cur ) cur->next = elem; Used in case, when basecmd has been registered, but gamedll wants to register it's own
else hashed_cmds[hash] = elem; ============
*/
qboolean BaseCmd_Replace( base_command_type_e type, base_command_t *basecmd, const char *name )
{
base_command_hashmap_t *i = BaseCmd_GetBucket( name );
elem->next = find; for( ; i && ( i->type != type || Q_stricmp( name, i->name ) ) ; // filter out
i = i->next );
if( !i )
{
Con_Reportf( S_ERROR "BaseCmd_Replace: couldn't find %s\n", name);
return false;
}
i->basecmd = basecmd;
i->name = name; // may be freed after
return true;
} }
/* /*
@@ -150,7 +159,7 @@ Remove base command from hashmap
*/ */
void BaseCmd_Remove( base_command_type_e type, const char *name ) void BaseCmd_Remove( base_command_type_e type, const char *name )
{ {
uint hash = BaseCmd_HashKey( name ); uint hash = COM_HashKey( name, HASH_SIZE );
base_command_hashmap_t *i, *prev; base_command_hashmap_t *i, *prev;
for( prev = NULL, i = hashed_cmds[hash]; i && for( prev = NULL, i = hashed_cmds[hash]; i &&
@@ -212,27 +221,23 @@ void BaseCmd_Stats_f( void )
if( len > maxsize ) if( len > maxsize )
maxsize = len; maxsize = len;
} }
Con_Printf( "min length: %d, max length: %d, empty: %d\n", minsize, maxsize, empty ); Con_Printf( "Base command stats:\n");
Con_Printf( "Bucket minimal length: %d\n", minsize );
Con_Printf( "Bucket maximum length: %d\n", maxsize );
Con_Printf( "Empty buckets: %d\n", empty );
} }
typedef struct static void BaseCmd_CheckCvars( const char *key, const char *value, void *buffer, void *ptr )
{ {
qboolean valid; base_command_t *v = BaseCmd_Find( HM_CVAR, key );
int lookups; qboolean *invalid = ptr;
} basecmd_test_stats_t;
static void BaseCmd_CheckCvars( const char *key, const char *value, const void *unused, void *ptr ) if( !v )
{
basecmd_test_stats_t *stats = ptr;
stats->lookups++;
if( !BaseCmd_Find( HM_CVAR, key ))
{ {
Con_Printf( "Cvar %s is missing in basecmd\n", key ); Con_Printf( "Cvar %s is missing in basecmd\n", key );
stats->valid = false; *invalid = true;
} }
} }
@@ -245,51 +250,38 @@ testing order matches cbuf execute
*/ */
void BaseCmd_Test_f( void ) void BaseCmd_Test_f( void )
{ {
basecmd_test_stats_t stats; void *cmd;
double start, end, dt; cmdalias_t *a;
int i; qboolean invalid = false;
stats.valid = true; // Cmd_LookupCmds don't allows to check alias, so just iterate
stats.lookups = 0; for( a = Cmd_AliasGetList(); a; a = a->next )
start = Sys_DoubleTime() * 1000;
for( i = 0; i < 1000; i++ )
{ {
cmdalias_t *a; base_command_t *v = BaseCmd_Find( HM_CMDALIAS, a->name );
void *cmd;
// Cmd_LookupCmds don't allows to check alias, so just iterate if( !v )
for( a = Cmd_AliasGetList(); a; a = a->next, stats.lookups++ )
{ {
if( !BaseCmd_Find( HM_CMDALIAS, a->name )) Con_Printf( "Alias %s is missing in basecmd\n", a->name );
{ invalid = true;
Con_Printf( "Alias %s is missing in basecmd\n", a->name );
stats.valid = false;
}
} }
for( cmd = Cmd_GetFirstFunctionHandle(); cmd;
cmd = Cmd_GetNextFunctionHandle( cmd ), stats.lookups++ )
{
if( !BaseCmd_Find( HM_CMD, Cmd_GetName( cmd )))
{
Con_Printf( "Command %s is missing in basecmd\n", Cmd_GetName( cmd ));
stats.valid = false;
}
}
Cvar_LookupVars( 0, NULL, &stats.valid, (setpair_t)BaseCmd_CheckCvars );
} }
end = Sys_DoubleTime() * 1000; for( cmd = Cmd_GetFirstFunctionHandle(); cmd;
cmd = Cmd_GetNextFunctionHandle( cmd ) )
{
base_command_t *v = BaseCmd_Find( HM_CMD, Cmd_GetName( cmd ) );
dt = end - start; if( !v )
{
Con_Printf( "Command %s is missing in basecmd\n", Cmd_GetName( cmd ) );
invalid = true;
}
}
if( !stats.valid ) Cvar_LookupVars( 0, NULL, &invalid, (setpair_t)BaseCmd_CheckCvars );
if( !invalid )
{
Con_Printf( "BaseCmd is valid\n" ); Con_Printf( "BaseCmd is valid\n" );
}
Con_Printf( "Test took %.3f ms, %d lookups, %.3f us/lookup\n", dt, stats.lookups, dt / stats.lookups * 1000 );
BaseCmd_Stats_f();
} }

View File

@@ -17,6 +17,8 @@ GNU General Public License for more details.
#ifndef BASE_CMD_H #ifndef BASE_CMD_H
#define BASE_CMD_H #define BASE_CMD_H
// TODO: Find cases when command hashmap works incorrect
// and maybe disable it
#define XASH_HASHED_VARS #define XASH_HASHED_VARS
#ifdef XASH_HASHED_VARS #ifdef XASH_HASHED_VARS
@@ -31,13 +33,23 @@ typedef enum base_command_type
typedef void base_command_t; typedef void base_command_t;
typedef struct base_command_hashmap_s
{
base_command_t *basecmd; // base command: cvar, alias or command
const char *name; // key for searching
base_command_type_e type; // type for faster searching
struct base_command_hashmap_s *next;
} base_command_hashmap_t;
void BaseCmd_Init( void ); void BaseCmd_Init( void );
base_command_hashmap_t *BaseCmd_GetBucket( const char *name );
base_command_hashmap_t *BaseCmd_FindInBucket( base_command_hashmap_t *bucket, base_command_type_e type, const char *name );
base_command_t *BaseCmd_Find( base_command_type_e type, const char *name ); base_command_t *BaseCmd_Find( base_command_type_e type, const char *name );
void BaseCmd_FindAll( const char *name, void BaseCmd_FindAll( const char *name,
base_command_t **cmd, base_command_t **alias, base_command_t **cvar ); base_command_t **cmd, base_command_t **alias, base_command_t **cvar );
void BaseCmd_Insert ( base_command_type_e type, base_command_t *basecmd, const char *name ); void BaseCmd_Insert ( base_command_type_e type, base_command_t *basecmd, const char *name );
qboolean BaseCmd_Replace( base_command_type_e type, base_command_t *basecmd, const char *name ); // only if same name
void BaseCmd_Remove ( base_command_type_e type, const char *name ); void BaseCmd_Remove ( base_command_type_e type, const char *name );
void BaseCmd_Stats_f( void ); // to be registered later void BaseCmd_Stats_f( void ); // to be registered later
void BaseCmd_Test_f( void ); // to be registered later void BaseCmd_Test_f( void ); // to be registered later

194
engine/common/build.c Normal file
View File

@@ -0,0 +1,194 @@
/*
build.c - returns a engine build number
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "common.h"
static const char *date = __DATE__ ;
static const char *mon[12] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" };
static const char mond[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
// returns days since Apr 1 2015
int Q_buildnum( void )
{
int m = 0, d = 0, y = 0;
static int b = 0;
if( b != 0 ) return b;
for( m = 0; m < 11; m++ )
{
if( !Q_strnicmp( &date[0], mon[m], 3 ))
break;
d += mond[m];
}
d += Q_atoi( &date[4] ) - 1;
y = Q_atoi( &date[7] ) - 1900;
b = d + (int)((y - 1) * 365.25f );
if((( y % 4 ) == 0 ) && m > 1 )
{
b += 1;
}
b -= 41728; // Apr 1 2015
return b;
}
/*
=============
Q_buildnum_compat
Returns a Xash3D build number. This is left for compability with original Xash3D.
IMPORTANT: this value must be changed ONLY after updating to newer Xash3D
IMPORTANT: this value must be acquired through "build" cvar.
=============
*/
int Q_buildnum_compat( void )
{
// do not touch this! Only author of Xash3D can increase buildnumbers!
return 4529;
}
/*
============
Q_buildos
Returns current name of operating system. Without any spaces.
============
*/
const char *Q_buildos( void )
{
const char *osname;
#if XASH_MINGW
osname = "win32-mingw";
#elif XASH_WIN32
osname = "win32";
#elif XASH_ANDROID
osname = "android";
#elif XASH_LINUX
osname = "linux";
#elif XASH_APPLE
osname = "apple";
#elif XASH_FREEBSD
osname = "freebsd";
#elif XASH_NETBSD
osname = "netbsd";
#elif XASH_OPENBSD
osname = "openbsd";
#elif XASH_EMSCRIPTEN
osname = "emscripten";
#elif XASH_DOS4GW
osname = "DOS4GW";
#elif XASH_HAIKU
osname = "haiku";
#else
#error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
return osname;
}
/*
============
Q_buildarch
Returns current name of the architecture. Without any spaces.
============
*/
const char *Q_buildarch( void )
{
const char *archname;
#if XASH_AMD64
archname = "amd64";
#elif XASH_X86
archname = "i386";
#elif XASH_ARM && XASH_64BIT
archname = "arm64";
#elif XASH_ARM
archname = "armv"
#if XASH_ARM == 8
"8_32" // for those who (mis)using 32-bit OS on 64-bit CPU
#elif XASH_ARM == 7
"7"
#elif XASH_ARM == 6
"6"
#elif XASH_ARM == 5
"5"
#elif XASH_ARM == 4
"4"
#endif
#if XASH_ARM_HARDFP
"hf"
#else
"l"
#endif
;
#elif XASH_MIPS && XASH_BIG_ENDIAN
archname = "mips"
#if XASH_64BIT
"64"
#endif
#if XASH_LITTLE_ENDIAN
"el"
#endif
;
#elif XASH_RISCV
archname = "riscv"
#if XASH_64BIT
"64"
#else
"32"
#endif
#if XASH_RISCV_SINGLEFP
"d"
#elif XASH_RISCV_DOUBLEFP
"f"
#endif
;
#elif XASH_JS
archname = "javascript";
#elif XASH_E2K
archname = "e2k";
#else
#error "Place your architecture name here! If this is a mistake, try to fix conditions above and report a bug"
#endif
return archname;
}
/*
=============
Q_buildcommit
Returns a short hash of current commit in VCS as string.
XASH_BUILD_COMMIT must be passed in quotes
if XASH_BUILD_COMMIT is not defined,
Q_buildcommit will identify this build as "notset"
=============
*/
const char *Q_buildcommit( void )
{
#ifdef XASH_BUILD_COMMIT
return XASH_BUILD_COMMIT;
#else
return "notset";
#endif
}

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