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54 Commits

Author SHA1 Message Date
Alibek Omarov
ef0fc46ed8 wscript: allow async resolving for NSwitch 2024-10-02 00:55:53 +03:00
Alibek Omarov
138b4fa247 wscript: allow async resolving for PSVita 2024-10-02 00:55:53 +03:00
Alibek Omarov
47d1f3459c engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled 2024-10-02 00:55:53 +03:00
Alibek Omarov
4712aae834 engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
2024-09-30 18:46:01 +03:00
Ivan Avdeev
2900ee1cde engine: allow specifying screenshot filenames in command directly 2024-09-30 17:15:09 +03:00
Alibek Omarov
c6c4178dd2 engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf 2024-09-30 04:15:22 +03:00
Alibek Omarov
a3ce0e6b1b public: tests: test_efp: mark Test_ExtractFilePath as static 2024-09-30 04:00:28 +03:00
Alibek Omarov
0b1ad3b7f0 engine: imagelib: fix mismatched dealloc in a test 2024-09-30 04:00:28 +03:00
Alibek Omarov
37fb46f092 wscript: enable mismatched-dealloc and free-nonheap-object, now that we mark all malloc-like functions with malloc attribute 2024-09-30 04:00:28 +03:00
Alibek Omarov
bc8bf9a9fb engine: add const on delta functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
9e28c98911 engine: print to stderr if writing message to logfile failed 2024-09-30 04:00:28 +03:00
Alibek Omarov
0a1269d52d filesystem: zip: fix non-heap object dealloc 2024-09-30 04:00:28 +03:00
Alibek Omarov
2e5bc31c9e filesystem: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
1b335fd945 ref: soft: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
0c8b2d007a ref: gl: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
9ee1b32e2d engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
Alibek Omarov
953ad98a16 engine: workaround buggy stringop-overflow 2024-09-30 04:00:28 +03:00
Alibek Omarov
1357057bd8 common: add GCC malloc and warn_unused_result attribute macro 2024-09-30 04:00:28 +03:00
Alibek Omarov
35c9323de6 public: make vec3_origin and identity matrix inlined 2024-09-30 00:15:47 +03:00
Alibek Omarov
13a0afef06 public: reorganize mathlib, inline more functions 2024-09-30 00:15:47 +03:00
Alibek Omarov
c7ad8e4bf6 engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY 2024-09-29 20:36:09 +03:00
Alibek Omarov
f1754bdd5f wscript: disable cast-align diagnostic, it's mostly useless 2024-09-29 20:36:09 +03:00
Alibek Omarov
c462a1c500 wscript: add commented out freevgui subproject 2024-09-29 20:36:09 +03:00
Alibek Omarov
0bba184994 public: add VectorUnpack macro to read vector values into variables 2024-09-29 20:33:33 +03:00
Alibek Omarov
178602ea1f engine: fix loading map in Dark Future mod with broken mark surface id 2024-09-05 15:23:23 +03:00
Alibek Omarov
2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
Alibek Omarov
96d11df06c Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405.
2024-09-05 13:27:54 +03:00
Alibek Omarov
950d210ec5 Revert ABI2, it wasn't meant to end up in master branch. 2024-09-05 04:31:50 +03:00
Alibek Omarov
55c1bddac5 ref: gl: implement generating VBO only when gl_vbo was set to 1
* Make it safer by creating a function that returns VBO state, was it
  generated or enabled by user
2024-09-05 04:10:56 +03:00
Alibek Omarov
ac50c762d7 ref: gl: slight refactoring, split large R_RenderBrushPoly to smaller functions
* Use R_RenderDetailsForSurface in R_AddSurfToVBO instead of copypaste
* Use existing VBO's R_CheckLightMap in R_RenderLightmapForSurface
2024-09-05 02:40:57 +03:00
Alibek Omarov
5c2ab150b3 ref: gl: move forcing gl_vbo to 0 after checking GL extensions out from R_GenerateVBO 2024-09-05 01:47:14 +03:00
Alibek Omarov
0870536405 engine: client: sounds with zero attenuation must get spatialized anyway 2024-09-05 01:28:55 +03:00
Alibek Omarov
b47ede477a engine: server: strip 64-bit string pool stuff for now, to not mess up abi2 2024-09-05 01:28:55 +03:00
Alibek Omarov
eef5cc17b3 breaking engine headers by replacing int with string_t where it's supposed to be 2024-09-05 01:28:55 +03:00
Alibek Omarov
ad2191333d engine: add _st64 prefix to load abi2 binaries 2024-09-05 01:28:55 +03:00
SNMetamorph
a85cac497d ref: disabled verbose reporting about tracer invalid color index 2024-09-03 15:31:51 +03:00
SNMetamorph
e0c69d7df5 gha: fixed binaries signing in Windows workflow 2024-08-30 07:34:40 +03:00
Alibek Omarov
ff3d91ceb4 engine: add aaaa.mentality.rip:27011 master server 2024-08-28 19:56:41 +03:00
Alibek Omarov
5777431577 engine: common: insert spaces between arguments in echo command 2024-08-22 16:45:42 +03:00
Alibek Omarov
cd86f80203 engine: common: make MSG_WriteOneBit inlined, as it's usually called with literal argument 2024-08-22 12:51:47 +03:00
Alibek Omarov
8c885d3f37 mainui: update 2024-08-22 12:50:01 +03:00
Alibek Omarov
dddb46a6d0 mainui: update 2024-08-21 18:14:21 +03:00
Alibek Omarov
6b0f378c5b engine: client: ensure requested (but failed) renderer won't be loaded twice 2024-08-21 12:18:06 +03:00
Alibek Omarov
9dd7f37d42 Revert "engine: client: add missing ref_null to R_CollectRendererNames"
This reverts commit 69ec810ed0.
2024-08-21 12:18:06 +03:00
Alibek Omarov
9f10fb6472 engine: client: ensure RefDll cvars have FCVAR_REFDLL flag, clean up them automatically. Don't unload failed renderer, it will be done in R_UnloadProgs 2024-08-21 12:18:06 +03:00
Alibek Omarov
64dbccb9bd engine: platform: sdl: do not call SDL_VideoQuit in R_Free_Video, as one failed renderer will shut down whole SDL video subsystem 2024-08-21 12:18:06 +03:00
Alibek Omarov
9a432a5a13 common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine

* add FCVAR_REFDLL for easier RefDll cvars cleanup
2024-08-21 12:18:06 +03:00
Alibek Omarov
842e494fa6 common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
Alibek Omarov
7fc9ee154a engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it 2024-08-19 13:25:07 +03:00
Alibek Omarov
5f84010c2a engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else 2024-08-19 13:22:04 +03:00
Alibek Omarov
3dcd6cb80b wscript: set crosscompiling msvc toolchain on 64-bit systems 2024-08-18 14:13:51 +03:00
Alibek Omarov
79e94bf766 Revert "scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32"
This reverts commit 3de370f3d5.
2024-08-18 14:13:01 +03:00
Alibek Omarov
3de370f3d5 scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32 2024-08-18 14:04:54 +03:00
Alibek Omarov
c84d2f4624 gha: first attempt at signing binaries 2024-08-18 13:52:02 +03:00
63 changed files with 1270 additions and 1139 deletions

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@@ -60,6 +60,8 @@ jobs:
- name: Install dependencies
run: bash scripts/gha/deps_${{ matrix.targetos }}.sh
- name: Build engine
env:
FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }}
run: bash scripts/gha/build_${{ matrix.targetos }}.sh
- name: Upload engine (artifacts)
uses: actions/upload-artifact@v4

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@@ -14,3 +14,4 @@ When `-bugcomp` is specified with argument, it interpreted as flags separated wi
| ------- | ----------- | ---------------------------- |
| `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes |
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol. Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |
| `sp_attn_none` | Makes sounds with attenuation zero spatialized, i.e. have a stereo effect. | Possibly, every game that was made for GoldSrc. |

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@@ -543,14 +543,8 @@ typedef struct
#define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client)
#define MAX_REQUESTS 64
#if ! XASH_64BIT
STATIC_ASSERT( sizeof( mextrasurf_t ) == 324, "mextrasurf_t unexpected size" );
STATIC_ASSERT( sizeof( decal_t ) == 60, "decal_t unexpected size");
STATIC_ASSERT( sizeof( mfaceinfo_t ) == 176, "mfaceinfo_t unexpected size");
#else
STATIC_ASSERT( sizeof( mextrasurf_t) == 496, "mextrasurf_t unexpected size");
STATIC_ASSERT( sizeof( decal_t ) == 88, "decal_t unexpected size");
STATIC_ASSERT( sizeof( mfaceinfo_t ) == 304, "mfaceinfo_t unexpected size");
#endif
STATIC_CHECK_SIZEOF( mextrasurf_t, 324, 496 );
STATIC_CHECK_SIZEOF( decal_t, 60, 88 );
STATIC_CHECK_SIZEOF( mfaceinfo_t, 176, 304 );
#endif//COM_MODEL_H

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@@ -1,49 +1,122 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef CVARDEF_H
#define CVARDEF_H
/*
cvardef.h - quake cvar definition
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2024 Alibek Omarov
#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc
#define FCVAR_USERINFO (1<<1) // changes the client's info string
#define FCVAR_SERVER (1<<2) // notifies players when changed
#define FCVAR_EXTDLL (1<<3) // defined by external DLL
#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll
#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
#define FCVAR_PRIVILEGED (1<<10) // only available in privileged mode
#define FCVAR_FILTERABLE (1<<11) // filtered in unprivileged mode if cl_filterstuffcmd is 1
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
// Xash3D extensions
#define FCVAR_GLCONFIG (1<<12) // write it into <renderer>.cfg(see RefAPI)
#define FCVAR_CHANGED (1<<13) // set each time the cvar is changed
#define FCVAR_GAMEUIDLL (1<<14) // defined by the menu DLL
#define FCVAR_CHEAT (1<<15) // can not be changed if cheats are disabled
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// a1ba: let's reuse higher bits for flags extensions from now on
#define FCVAR_LATCH (1<<30) // notify client what this cvar will be applied only after server restart (but don't does more nothing)
See the GNU General Public License for more details.
typedef struct cvar_s
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef CVAR
#define CVAR
#include STDINT_H
#include "xash3d_types.h"
/*
cvar_t variables are used to hold scalar or string variables that can be changed
or displayed at the console or prog code as well as accessed directly
in C code.
The user can access cvars from the console in three ways:
r_draworder prints the current value
r_draworder 0 sets the current value to 0
set r_draworder 0 as above, but creates the cvar if not present
Cvars are restricted from having the same names as commands to keep this
interface from being ambiguous.
The are also occasionally used to communicated information between different
modules of the program.
*/
enum
{
char *name;
char *string;
int flags;
float value;
struct cvar_s *next;
} cvar_t;
// GoldSrc compatibility flags
FCVAR_ARCHIVE = 1 << 0, // set to cause it to be saved to vars.rc
FCVAR_USERINFO = 1 << 1, // added to userinfo when changed
FCVAR_SERVER = 1 << 2, // added to serverinfo when changed, will notify clients by default
FCVAR_EXTDLL = 1 << 3, // defined by server.dll
FCVAR_CLIENTDLL = 1 << 4, // defined by client.dll
FCVAR_PROTECTED = 1 << 5, // private server cvar
FCVAR_SPONLY = 1 << 6, // can be set only in singleplayer
FCVAR_PRINTABLEONLY = 1 << 7, // only allows printable characters
FCVAR_UNLOGGED = 1 << 8, // disables notifying client about server cvar change
FCVAR_NOEXTRAWHITESPACE = 1 << 9, // removes space characters from the beginning and the end of the string
FCVAR_PRIVILEGED = 1 << 10, // only available in privileged mode
FCVAR_FILTERABLE = 1 << 11, // treated as privileged if cl_filterstuffcmd is 1, otherwise ignored
#endif//CVARDEF_H
// Xash3D public flags
// FCVAR_LATCH = 1 << 11, // deprecated Xash3D flag, conflicts with FCVAR_FILTERABLE. Use another FCVAR_LATCH!
FCVAR_GLCONFIG = 1 << 12, // set to cause it to be saved to <renderer>.cfg (see RefAPI)
FCVAR_CHANGED = 1 << 13, // set each time the cvar changed
FCVAR_GAMEUIDLL = 1 << 14, // defined by menu.dll
FCVAR_CHEAT = 1 << 15, // cannot be changed if sv_cheats is 0
#if REF_DLL || ENGINE_DLL // Xash3D internal flags, MUST NOT be used outside of engine
FCVAR_RENDERINFO = 1 << 16, // set to cause it to be saved to video.cfg
FCVAR_READ_ONLY = 1 << 17, // display only, cannot be set by user at all
FCVAR_EXTENDED = 1 << 18, // extended cvar structure
FCVAR_ALLOCATED = 1 << 19, // allocated by the engine, must be freed with Mem_Free
FCVAR_VIDRESTART = 1 << 20, // triggers video subsystem to recreate/modify window parameters
FCVAR_TEMPORARY = 1 << 21, // only used to temporarly hold some value, can be unlinked
FCVAR_MOVEVARS = 1 << 22, // access to movevars_t structure, synchornized between client and server
FCVAR_USER_CREATED = 1 << 23, // created by a set command
FCVAR_REFDLL = 1 << 29, // (Xash3D FWGS internal flag) defined by the renderer DLL
#endif // REF_DLL || ENGINE_DLL
FCVAR_LATCH = 1 << 30, // (Xash3D FWGS public flag, was FCVAR_FILTERABLE in Xash3D) save changes until server restart
};
struct cvar_s {
char *name;
char *string;
uint32_t flags;
float value;
struct cvar_s *next;
};
typedef struct cvar_s cvar_t;
STATIC_CHECK_SIZEOF( struct cvar_s, 20, 32 );
#if REF_DLL || ENGINE_DLL // Xash3D internal cvar format, MUST NOT be used outside of engine
struct convar_s {
char *name;
char *string;
uint32_t flags;
float value;
struct convar_s *next;
char *desc;
char *def_string;
};
typedef struct convar_s convar_t;
#if XASH_64BIT
#define CVAR_SENTINEL (uintptr_t)0xDEADBEEFDEADBEEF
#else
#define CVAR_SENTINEL (uintptr_t)0xDEADBEEF
#endif
#define CVAR_CHECK_SENTINEL( cv ) ((uintptr_t)(cv)->next == CVAR_SENTINEL)
#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) \
convar_t cv = { (char*)cvname, (char*)cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, (char*)cvdesc, NULL }
#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) CVAR_DEFINE( cv, #cv, cvstr, cvflags, cvdesc )
#endif // REF_DLL || ENGINE_DLL
#endif // CVAR

View File

@@ -30,6 +30,6 @@ typedef struct
int state; // low bit is down state
} kbutton_t;
STATIC_ASSERT( sizeof( kbutton_t ) == 12, "kbutton_t isn't 12 bytes!" );
STATIC_CHECK_SIZEOF( kbutton_t, 12, 12 );
#endif // KBUTTON_H

View File

@@ -69,6 +69,6 @@ typedef struct netadr_s
} netadr_t;
#pragma pack( pop )
STATIC_ASSERT( sizeof( netadr_t ) == 20, "netadr_t isn't 20 bytes!" );
STATIC_CHECK_SIZEOF( netadr_t, 20, 20 );
#endif // NET_ADR_H

View File

@@ -56,6 +56,8 @@ color24 gTracerColors[] =
};
*/
#define TRACER_COLORINDEX_DEFAULT 4
// Temporary entity array
#define TENTPRIORITY_LOW 0
#define TENTPRIORITY_HIGH 1

View File

@@ -79,11 +79,22 @@ typedef uint64_t longtime_t;
#define GAME_EXPORT
#endif
#define MALLOC __attribute__(( malloc ))
// added in GCC 11
#if __GNUC__ >= 11
// might want to set noclone due to https://gcc.gnu.org/bugzilla/show_bug.cgi?id=116893
// but it's easier to not force mismatched-dealloc to error yet
#define MALLOC_LIKE( x, y ) __attribute__(( malloc( x, y )))
#else
#define MALLOC_LIKE( x, y ) MALLOC
#endif
#define NORETURN __attribute__(( noreturn ))
#define NONNULL __attribute__(( nonnull ))
#define _format( x ) __attribute__(( format( printf, x, x + 1 )))
#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define NO_ASAN __attribute__(( no_sanitize( "address" )))
#define WARN_UNUSED_RESULT __attribute__(( warn_unused_result ))
#define RENAME_SYMBOL( x ) asm( x )
#else
#if defined( _MSC_VER )
@@ -99,6 +110,9 @@ typedef uint64_t longtime_t;
#define _format( x )
#define ALLOC_CHECK( x )
#define RENAME_SYMBOL( x )
#define MALLOC
#define MALLOC_LIKE( x, y )
#define WARN_UNUSED_RESULT
#endif
#if __GNUC__ >= 3
@@ -130,6 +144,15 @@ typedef uint64_t longtime_t;
#define STATIC_ASSERT( x, y ) STATIC_ASSERT_2( __LINE__, x, y )
#endif
// at least, statically check size of some public structures
#if XASH_64BIT
#define STATIC_CHECK_SIZEOF( type, size32, size64 ) \
STATIC_ASSERT( sizeof( type ) == size64, #type " unexpected size" )
#else
#define STATIC_CHECK_SIZEOF( type, size32, size64 ) \
STATIC_ASSERT( sizeof( type ) == size32, #type " unexpected size" )
#endif
#if !defined( __cplusplus ) && __STDC_VERSION__ >= 199101L // not C++ and C99 or newer
#define XASH_RESTRICT restrict
#elif _MSC_VER || __GNUC__ || __clang__ // compiler-specific extensions

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@@ -74,7 +74,7 @@ typedef struct
float size;
} daliashdr_t;
STATIC_ASSERT( sizeof( daliashdr_t ) == 84, "invalid daliashdr_t size" );
STATIC_CHECK_SIZEOF( daliashdr_t, 84, 84 );
typedef struct
{
@@ -83,7 +83,7 @@ typedef struct
int32_t t;
} stvert_t;
STATIC_ASSERT( sizeof( stvert_t ) == 12, "invalid stvert_t size" );
STATIC_CHECK_SIZEOF( stvert_t, 12, 12 );
typedef struct dtriangle_s
{
@@ -91,7 +91,7 @@ typedef struct dtriangle_s
int32_t vertindex[3];
} dtriangle_t;
STATIC_ASSERT( sizeof( dtriangle_t ) == 16, "invalid dtriangle_t size" );
STATIC_CHECK_SIZEOF( dtriangle_t, 16, 16 );
#define DT_FACES_FRONT 0x0010
#define ALIAS_ONSEAM 0x0020
@@ -103,7 +103,7 @@ typedef struct
char name[16]; // frame name from grabbing
} daliasframe_t;
STATIC_ASSERT( sizeof( daliasframe_t ) == 24, "invalid daliasframe_t size" );
STATIC_CHECK_SIZEOF( daliasframe_t, 24, 24 );
typedef struct
{
@@ -112,41 +112,41 @@ typedef struct
trivertex_t bboxmax; // lightnormal isn't used
} daliasgroup_t;
STATIC_ASSERT( sizeof( daliasgroup_t ) == 12, "invalid daliasgrou_t size" );
STATIC_CHECK_SIZEOF( daliasgroup_t, 12, 12 );
typedef struct
{
int32_t numskins;
} daliasskingroup_t;
STATIC_ASSERT( sizeof( daliasskingroup_t ) == 4, "invalid daliasskingroup_t size" );
STATIC_CHECK_SIZEOF( daliasskingroup_t, 4, 4 );
typedef struct
{
float interval;
} daliasinterval_t;
STATIC_ASSERT( sizeof( daliasinterval_t ) == 4, "invalid daliasinterval_t size" );
STATIC_CHECK_SIZEOF( daliasinterval_t, 4, 4 );
typedef struct
{
float interval;
} daliasskininterval_t;
STATIC_ASSERT( sizeof( daliasskininterval_t ) == 4, "invalid daliasskininterval_t size" );
STATIC_CHECK_SIZEOF( daliasskininterval_t, 4, 4 );
typedef struct
{
uint32_t type; // was aliasframetype_t
} daliasframetype_t;
STATIC_ASSERT( sizeof( daliasframetype_t ) == 4, "invalid daliasframetype_t size" );
STATIC_CHECK_SIZEOF( daliasframetype_t, 4, 4 );
typedef struct
{
uint32_t type; // was aliasskintype_t
} daliasskintype_t;
STATIC_ASSERT( sizeof( daliasskintype_t ) == 4, "invalid daliasskintype_t size" );
STATIC_CHECK_SIZEOF( daliasskintype_t, 4, 4 );
#endif//ALIAS_H

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@@ -274,6 +274,13 @@ void CL_GenericShot_f( void )
string checkname;
int i;
// allow overriding screenshot by users request
if( Cmd_Argc() > 1 )
{
Q_strncpy( cls.shotname, Cmd_Argv( 1 ), sizeof( cls.shotname ));
break;
}
if( type == scrshot_snapshot )
{
fmt = "../%s_%04d.png";

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@@ -250,7 +250,7 @@ static particle_t *R_AllocTracer( const vec3_t org, const vec3_t vel, float life
VectorCopy( vel, p->vel );
p->die = cl.time + life;
p->ramp = tracerlength.value;
p->color = 4; // select custom color
p->color = TRACER_COLORINDEX_DEFAULT; // select custom color
p->packedColor = 255; // alpha
return p;

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@@ -388,7 +388,6 @@ void CL_ParseStaticDecal( sizebuf_t *msg )
{
vec3_t origin;
int decalIndex, entityIndex, modelIndex;
cl_entity_t *ent = NULL;
float scale;
int flags;
@@ -1181,17 +1180,16 @@ CL_ParseBaseline
*/
void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
{
int i, newnum;
entity_state_t nullstate;
qboolean player;
cl_entity_t *ent;
const entity_state_t nullstate = { 0 };
Delta_InitClient (); // finalize client delta's
memset( &nullstate, 0, sizeof( nullstate ));
while( 1 )
{
cl_entity_t *ent;
qboolean player;
int newnum;
if( legacy )
{
newnum = MSG_ReadWord( msg );
@@ -1207,10 +1205,10 @@ void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
Host_Error( "%s: no free edicts\n", __func__ );
ent = CL_EDICT_NUM( newnum );
memset( &ent->prevstate, 0, sizeof( ent->prevstate ));
ent->prevstate = nullstate;
ent->index = newnum;
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f );
MSG_ReadDeltaEntity( msg, &nullstate, &ent->baseline, newnum, player, 1.0f );
if( legacy )
{
@@ -1220,11 +1218,13 @@ void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
if( !legacy )
{
int i;
cl.instanced_baseline_count = MSG_ReadUBitLong( msg, 6 );
for( i = 0; i < cl.instanced_baseline_count; i++ )
{
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
int newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f );
}
}

View File

@@ -1269,6 +1269,73 @@ void GAME_EXPORT R_Sprite_Smoke( TEMPENTITY *pTemp, float scale )
pTemp->entity.curstate.scale = scale;
}
static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread, int rendermode, qboolean sprite_spray )
{
model_t *mod = CL_ModelHandle( modelIndex );
float noise = spread / 100.0f;
float znoise = noise * 1.5f;
int i;
znoise = Q_min( 1.0f, znoise );
if( !mod )
{
Con_Reportf( "%s: No model %d!\n", func, modelIndex );
return;
}
for( i = 0; i < count; i++ )
{
TEMPENTITY *tent = CL_TempEntAlloc( pos, mod );
float rand_speed;
vec3_t noise_vec, vout;
if( !tent )
break;
tent->flags |= FTENT_SLOWGRAVITY;
tent->entity.curstate.rendermode = rendermode;
tent->entity.curstate.renderamt = 255;
tent->entity.baseline.renderamt = 255;
tent->entity.curstate.renderfx = kRenderFxNoDissipation;
noise_vec[0] = COM_RandomFloat( -noise, noise );
noise_vec[1] = COM_RandomFloat( -noise, noise );
noise_vec[2] = COM_RandomFloat( 0.0f, znoise );
rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
VectorAdd( dir, noise_vec, vout );
VectorScale( vout, rand_speed, tent->entity.baseline.origin );
if( sprite_spray ) // if TE_SPRITE_SPRAY
{
tent->flags |= FTENT_FADEOUT;
tent->fadeSpeed = 2.0f;
tent->entity.curstate.framerate = 0.5f;
tent->die = cl.time + 0.35;
tent->entity.curstate.frame = COM_RandomLong( 0, tent->frameMax ); // frameMax inclusive
}
else
{
tent->flags |= FTENT_COLLIDEWORLD;
if( tent->frameMax > 1 )
{
tent->flags |= FTENT_SPRANIMATE;
tent->entity.curstate.framerate = 10.0f;
tent->die = cl.time + tent->frameMax * 0.1;
}
else
{
tent->entity.curstate.framerate = 1.0f;
tent->die = cl.time + 0.35;
}
tent->entity.curstate.frame = 0.0f;
}
}
}
/*
===============
R_Spray
@@ -1278,61 +1345,7 @@ Throws a shower of sprites or models
*/
void GAME_EXPORT R_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread, int rendermode )
{
TEMPENTITY *pTemp;
float noise;
float znoise;
model_t *pmodel;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
{
Con_Reportf( "No model %d!\n", modelIndex );
return;
}
noise = (float)spread / 100.0f;
// more vertical displacement
znoise = Q_min( 1.0f, noise * 1.5f );
for( i = 0; i < count; i++ )
{
pTemp = CL_TempEntAlloc( pos, pmodel );
if( !pTemp ) return;
pTemp->entity.curstate.rendermode = rendermode;
pTemp->entity.baseline.renderamt = pTemp->entity.curstate.renderamt = 255;
pTemp->entity.curstate.renderfx = kRenderFxNoDissipation;
if( rendermode != kRenderGlow )
{
// spray
pTemp->flags |= FTENT_COLLIDEWORLD | FTENT_SLOWGRAVITY;
if( pTemp->frameMax > 1 )
{
pTemp->flags |= FTENT_COLLIDEWORLD | FTENT_SLOWGRAVITY | FTENT_SPRANIMATE;
pTemp->die = cl.time + (pTemp->frameMax * 0.1f);
pTemp->entity.curstate.framerate = 10;
}
else pTemp->die = cl.time + 0.35f;
}
else
{
// sprite spray
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
pTemp->flags |= FTENT_FADEOUT | FTENT_SLOWGRAVITY;
pTemp->entity.curstate.framerate = 0.5;
pTemp->die = cl.time + 0.35f;
pTemp->fadeSpeed = 2.0;
}
// make the spittle fly the direction indicated, but mix in some noise.
pTemp->entity.baseline.origin[0] = dir[0] + COM_RandomFloat( -noise, noise );
pTemp->entity.baseline.origin[1] = dir[1] + COM_RandomFloat( -noise, noise );
pTemp->entity.baseline.origin[2] = dir[2] + COM_RandomFloat( 0, znoise );
VectorScale( pTemp->entity.baseline.origin, COM_RandomFloat(( speed * 0.8f ), ( speed * 1.2f )), pTemp->entity.baseline.origin );
}
R_Spray_Generic( __func__, pos, dir, modelIndex, count, speed, spread, rendermode, false );
}
/*
@@ -1344,7 +1357,7 @@ Spray of alpha sprites
*/
void GAME_EXPORT R_Sprite_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread )
{
R_Spray( pos, dir, modelIndex, count, speed, spread, kRenderGlow );
R_Spray_Generic( __func__, pos, dir, modelIndex, count, speed, spread, kRenderTransAlpha, true );
}
/*
@@ -3113,4 +3126,3 @@ void CL_ClearEffects( void )
CL_ClearParticles ();
CL_ClearLightStyles ();
}

View File

@@ -171,6 +171,22 @@ static intptr_t pfnEngineGetParm( int parm, int arg )
return CL_RenderGetParm( parm, arg, false ); // prevent recursion
}
static cvar_t *pfnCvar_Get( const char *szName, const char *szValue, int flags, const char *description )
{
return (cvar_t *)Cvar_Get( szName, szValue, flags | FCVAR_REFDLL, description );
}
static void pfnCvar_RegisterVariable( convar_t *var )
{
SetBits( var->flags, FCVAR_REFDLL );
Cvar_RegisterVariable( var );
}
static void pfnCvar_FullSet( const char *var_name, const char *value, int flags )
{
Cvar_FullSet( var_name, value, flags | FCVAR_REFDLL );
}
static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e )
{
clgame.dllFuncs.pfnStudioEvent( event, e );
@@ -289,14 +305,14 @@ static const ref_api_t gEngfuncs =
{
pfnEngineGetParm,
(void*)Cvar_Get,
pfnCvar_Get,
(void*)Cvar_FindVarExt,
Cvar_VariableValue,
Cvar_VariableString,
Cvar_SetValue,
Cvar_Set,
Cvar_RegisterVariable,
Cvar_FullSet,
pfnCvar_RegisterVariable,
pfnCvar_FullSet,
Cmd_AddRefCommand,
Cmd_RemoveCommand,
@@ -431,7 +447,7 @@ static void R_UnloadProgs( void )
Cvar_FullSet( "host_refloaded", "0", FCVAR_READ_ONLY );
Cvar_Unlink( FCVAR_RENDERINFO | FCVAR_GLCONFIG );
Cvar_Unlink( FCVAR_RENDERINFO | FCVAR_GLCONFIG | FCVAR_REFDLL );
Cmd_Unlink( CMD_REFDLL );
COM_FreeLibrary( ref.hInstance );
@@ -473,7 +489,7 @@ static qboolean R_LoadProgs( const char *name )
if( ref.hInstance ) R_UnloadProgs();
FS_AllowDirectPaths( true );
if( !(ref.hInstance = COM_LoadLibrary( name, false, true ) ))
if( !( ref.hInstance = COM_LoadLibrary( name, false, true )))
{
FS_AllowDirectPaths( false );
Con_Reportf( "%s: can't load renderer library %s: %s\n", __func__, name, COM_GetLibraryError() );
@@ -482,11 +498,9 @@ static qboolean R_LoadProgs( const char *name )
FS_AllowDirectPaths( false );
if( !( GetRefAPI = (REFAPI)COM_GetProcAddress( ref.hInstance, GET_REF_API )) )
if( !( GetRefAPI = (REFAPI)COM_GetProcAddress( ref.hInstance, GET_REF_API )))
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "%s: can't find GetRefAPI entry point in %s\n", __func__, name );
ref.hInstance = NULL;
return false;
}
@@ -495,19 +509,15 @@ static qboolean R_LoadProgs( const char *name )
if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION )
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "%s: can't init renderer API: wrong version\n", __func__ );
ref.hInstance = NULL;
return false;
}
refState.developer = host_developer.value;
if( !ref.dllFuncs.R_Init( ) )
if( !ref.dllFuncs.R_Init( ))
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "%s: can't init renderer!\n", __func__ ); //, ref.dllFuncs.R_GetInitError() );
ref.hInstance = NULL;
return false;
}
@@ -634,9 +644,6 @@ static void R_CollectRendererNames( void )
#endif
#if XASH_REF_SOFT_ENABLED
"soft",
#endif
#if XASH_REF_NULL_ENABLED
"null",
#endif
};
@@ -660,9 +667,6 @@ static void R_CollectRendererNames( void )
#endif
#if XASH_REF_SOFT_ENABLED
"Software",
#endif
#if XASH_REF_NULL_ENABLED
"Null Renderer",
#endif
};
@@ -674,7 +678,8 @@ static void R_CollectRendererNames( void )
qboolean R_Init( void )
{
qboolean success = false;
string requested;
string requested_cmdline;
string requested_cvar;
Cvar_RegisterVariable( &gl_vsync );
Cvar_RegisterVariable( &r_showtextures );
@@ -724,15 +729,16 @@ qboolean R_Init( void )
// 1. Command line `-ref` argument.
// 2. `ref_dll` cvar.
// 3. Detected renderers in `DEFAULT_RENDERERS` order.
requested[0] = 0;
requested_cmdline[0] = 0;
requested_cvar[0] = 0;
if( !success && Sys_GetParmFromCmdLine( "-ref", requested ))
success = R_LoadRenderer( requested );
if( Sys_GetParmFromCmdLine( "-ref", requested_cmdline ))
success = R_LoadRenderer( requested_cmdline );
if( !success && COM_CheckString( r_refdll.string ))
if( !success && COM_CheckString( r_refdll.string ) && Q_stricmp( requested_cmdline, r_refdll.string ))
{
Q_strncpy( requested, r_refdll.string, sizeof( requested ));
success = R_LoadRenderer( requested );
Q_strncpy( requested_cvar, r_refdll.string, sizeof( requested_cvar ));
success = R_LoadRenderer( requested_cvar );
}
if( !success )
@@ -742,7 +748,10 @@ qboolean R_Init( void )
for( i = 0; i < ref.numRenderers && !success; i++ )
{
// skip renderer that was requested but failed to load
if( !Q_strcmp( requested, ref.shortNames[i] ))
if( !Q_strcmp( requested_cmdline, ref.shortNames[i] ))
continue;
if( !Q_strcmp( requested_cvar, ref.shortNames[i] ))
continue;
success = R_LoadRenderer( ref.shortNames[i] );
@@ -751,7 +760,7 @@ qboolean R_Init( void )
if( !success )
{
Host_Error( "Can't initialize any renderer. Check your video drivers!\n" );
Sys_Error( "Can't initialize any renderer. Check your video drivers!\n" );
return false;
}

View File

@@ -524,8 +524,11 @@ static void SND_Spatialize( channel_t *ch )
dist = VectorNormalizeLength( source_vec );
dot = DotProduct( s_listener.right, source_vec );
// don't pan sounds with no attenuation
if( ch->dist_mult <= 0.0f ) dot = 0.0f;
if( !FBitSet( host.bugcomp, BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE ))
{
// don't pan sounds with no attenuation
if( ch->dist_mult <= 0.0f ) dot = 0.0f;
}
// fill out channel volumes for single location
S_SpatializeChannel( &ch->leftvol, &ch->rightvol, ch->master_vol, gain, dot, dist * ch->dist_mult );

View File

@@ -387,7 +387,7 @@ static void Cmd_Echo_f( void )
int i;
for( i = 1; i < Cmd_Argc(); i++ )
Con_Printf( "%s", Cmd_Argv( i ));
Con_Printf( "%s ", Cmd_Argv( i ));
Con_Printf( "\n" );
}

View File

@@ -112,6 +112,9 @@ typedef enum
#include "con_nprint.h"
#include "crclib.h"
#include "ref_api.h"
#define FSCALLBACK_OVERRIDE_OPEN
#define FSCALLBACK_OVERRIDE_LOADFILE
#define FSCALLBACK_OVERRIDE_MALLOC_LIKE
#include "fscallback.h"
// PERFORMANCE INFO
@@ -273,6 +276,9 @@ typedef enum bugcomp_e
// rewrites mod's attempts to write GoldSrc-specific messages into Xash protocol
// (new wrappers are added by request)
BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG = BIT( 1 ),
// makes sound with no attenuation spatialized, like in GoldSrc
BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE = BIT( 2 ),
} bugcomp_t;
typedef struct host_parm_s
@@ -359,12 +365,49 @@ extern host_parm_t host;
typedef void (*xcommand_t)( void );
//
// zone.c
//
void Memory_Init( void );
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline )
WARN_UNUSED_RESULT;
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
void _Mem_Check( const char *filename, int fileline );
qboolean Mem_IsAllocatedExt( poolhandle_t poolptr, void *data );
void Mem_PrintList( size_t minallocationsize );
void Mem_PrintStats( void );
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ )
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
#define Mem_Check() _Mem_Check( __FILE__, __LINE__ )
//
// filesystem_engine.c
//
void FS_Init( const char *basedir );
void FS_Shutdown( void );
void *FS_GetNativeObject( const char *obj );
int FS_Close( file_t *file );
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
MALLOC_LIKE( FS_Close, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
//
// cmd.c
@@ -397,30 +440,6 @@ void Cmd_ExecuteString( const char *text );
void Cmd_ForwardToServer( void );
void Cmd_Escape( char *newCommand, const char *oldCommand, int len );
//
// zone.c
//
void Memory_Init( void );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline );
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
void _Mem_Free( void *data, const char *filename, int fileline );
void _Mem_Check( const char *filename, int fileline );
qboolean Mem_IsAllocatedExt( poolhandle_t poolptr, void *data );
void Mem_PrintList( size_t minallocationsize );
void Mem_PrintStats( void );
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ )
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
#define Mem_Check() _Mem_Check( __FILE__, __LINE__ )
//
// imagelib
@@ -431,10 +450,10 @@ void Image_Setup( void );
void Image_Init( void );
void Image_Shutdown( void );
void Image_AddCmdFlags( uint flags );
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size );
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix );
rgbdata_t *FS_CopyImage( rgbdata_t *in );
void FS_FreeImage( rgbdata_t *pack );
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size ) MALLOC_LIKE( FS_FreeImage, 1 ) WARN_UNUSED_RESULT;
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix );
rgbdata_t *FS_CopyImage( rgbdata_t *in ) MALLOC_LIKE( FS_FreeImage, 1 ) WARN_UNUSED_RESULT;
extern const bpc_desc_t PFDesc[]; // image get pixelformat
qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float reserved );
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size );
@@ -489,14 +508,14 @@ typedef struct
//
void Sound_Init( void );
void Sound_Shutdown( void );
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size );
void FS_FreeSound( wavdata_t *pack );
stream_t *FS_OpenStream( const char *filename );
void FS_FreeStream( stream_t *stream );
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size ) MALLOC_LIKE( FS_FreeSound, 1 ) WARN_UNUSED_RESULT;
stream_t *FS_OpenStream( const char *filename ) MALLOC_LIKE( FS_FreeStream, 1 ) WARN_UNUSED_RESULT;
wavdata_t *FS_StreamInfo( stream_t *stream );
int FS_ReadStream( stream_t *stream, int bytes, void *buffer );
int FS_SetStreamPos( stream_t *stream, int newpos );
int FS_GetStreamPos( stream_t *stream );
void FS_FreeStream( stream_t *stream );
qboolean Sound_Process( wavdata_t **wav, int rate, int width, int channels, uint flags );
uint Sound_GetApproxWavePlayLen( const char *filepath );
qboolean Sound_SupportedFileFormat( const char *fileext );
@@ -561,7 +580,7 @@ qboolean SV_Active( void );
char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
int COM_SaveFile( const char *filename, const void *data, int len );
byte* COM_LoadFileForMe( const char *filename, int *pLength );
byte *COM_LoadFileForMe( const char *filename, int *pLength ) MALLOC_LIKE( free, 1 );
qboolean COM_IsSafeFileToDownload( const char *filename );
cvar_t *pfnCVarGetPointer( const char *szVarName );
int pfnDrawConsoleString( int x, int y, char *string );
@@ -664,7 +683,7 @@ char *CL_Userinfo( void );
void CL_LegacyUpdateInfo( void );
void CL_CharEvent( int key );
qboolean CL_DisableVisibility( void );
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength ) MALLOC_LIKE( free, 1 );
struct cmd_s *Cmd_GetFirstFunctionHandle( void );
struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
struct cmdalias_s *Cmd_AliasGetList( void );

View File

@@ -230,7 +230,7 @@ static const char *Cvar_ValidateString( convar_t *var, const char *value )
if( !COM_CheckStringEmpty( szNew ) ) Q_strncpy( szNew, "empty", sizeof( szNew ));
}
if( FBitSet( var->flags, FCVAR_NOEXTRAWHITEPACE ))
if( FBitSet( var->flags, FCVAR_NOEXTRAWHITESPACE ))
{
char *szVal = szNew;
int len = 0;

View File

@@ -18,45 +18,6 @@ GNU General Public License for more details.
#include "cvardef.h"
#ifdef XASH_64BIT
#define CVAR_SENTINEL 0xDEADBEEFDEADBEEF
#else
#define CVAR_SENTINEL 0xDEADBEEF
#endif
#define CVAR_CHECK_SENTINEL( cv ) ((uintptr_t)(cv)->next == CVAR_SENTINEL)
// NOTE: if this is changed, it must be changed in cvardef.h too
typedef struct convar_s
{
// this part shared with cvar_t
char *name;
char *string;
int flags;
float value;
struct convar_s *next;
// this part unique for convar_t
char *desc; // variable descrition info
char *def_string; // keep pointer to initial value
} convar_t;
// cvar internal flags
#define FCVAR_RENDERINFO (1<<16) // save to a seperate config called video.cfg
#define FCVAR_READ_ONLY (1<<17) // cannot be set by user at all, and can't be requested by CvarGetPointer from game dlls
#define FCVAR_EXTENDED (1<<18) // this is convar_t (sets on registration)
#define FCVAR_ALLOCATED (1<<19) // this convar_t is fully dynamic allocated (include description)
#define FCVAR_VIDRESTART (1<<20) // recreate the window is cvar with this flag was changed
#define FCVAR_TEMPORARY (1<<21) // these cvars holds their values and can be unlink in any time
#define FCVAR_MOVEVARS (1<<22) // this cvar is a part of movevars_t struct that shared between client and server
#define FCVAR_USER_CREATED (1<<23) // created by a set command (dll's used)
#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) \
convar_t cv = { (char*)cvname, (char*)cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, (char*)cvdesc, NULL }
#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) \
CVAR_DEFINE( cv, #cv, cvstr, cvflags, cvdesc )
#ifndef REF_DLL
cvar_t *Cvar_GetList( void );
#define Cvar_FindVar( name ) Cvar_FindVarExt( name, 0 )
convar_t *Cvar_FindVarExt( const char *var_name, int ignore_group );
@@ -81,6 +42,5 @@ qboolean Cvar_CommandWithPrivilegeCheck( convar_t *v, qboolean isPrivileged );
void Cvar_Init( void );
void Cvar_PostFSInit( void );
void Cvar_Unlink( int group );
#endif // REF_DLL
#endif//CVAR_H

View File

@@ -27,6 +27,31 @@ fs_globals_t *FI;
static pfnCreateInterface_t fs_pfnCreateInterface;
static HINSTANCE fs_hInstance;
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
{
return g_fsapi.Search( pattern, caseinsensitive, gamedironly );
}
int FS_Close( file_t *file )
{
return g_fsapi.Close( file );
}
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
{
return g_fsapi.Open( filepath, mode, gamedironly );
}
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
{
return g_fsapi.LoadFile( path, filesizeptr, gamedironly );
}
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
{
return g_fsapi.LoadDirectFile( path, filesizeptr );
}
static void COM_StripDirectorySlash( char *pname )
{
size_t len;

View File

@@ -73,6 +73,7 @@ static feature_message_t bugcomp_features[] =
{
{ BUGCOMP_PENTITYOFENTINDEX_FLAG, "pfnPEntityOfEntIndex bugfix revert", "peoei" },
{ BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG, "GoldSrc Message Rewrite Facility", "gsmrf" },
{ BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE, "spatialize sounds with zero attenuation", "sp_attn_none" },
};
static feature_message_t engine_features[] =

View File

@@ -67,7 +67,7 @@ typedef struct dresource_s
} dresource_t;
#pragma pack( pop )
STATIC_ASSERT( sizeof( dresource_t ) == 136, "invalid dresource_t size, HPAKs won't be compatible (no custom logo in multiplayer!)" );
STATIC_CHECK_SIZEOF( dresource_t, 136, 136 );
typedef struct
{
@@ -76,7 +76,7 @@ typedef struct
int infotableofs;
} hpak_header_t;
STATIC_ASSERT( sizeof( hpak_header_t ) == 12, "invalid hpak_header_t size" );
STATIC_CHECK_SIZEOF( hpak_header_t, 12, 12 );
typedef struct
{
@@ -85,7 +85,7 @@ typedef struct
int disksize;
} hpak_lump_t;
STATIC_ASSERT( sizeof( hpak_lump_t ) == 144, "invalid hpak_lump_t size" );
STATIC_CHECK_SIZEOF( hpak_lump_t, 144, 144 );
typedef struct
{

View File

@@ -110,7 +110,7 @@ void Image_Reset( void )
image.size = 0;
}
static rgbdata_t *ImagePack( void )
static MALLOC_LIKE( FS_FreeImage, 1 ) rgbdata_t *ImagePack( void )
{
rgbdata_t *pack;
@@ -547,7 +547,7 @@ static void Test_CheckImage( const char *name, rgbdata_t *rgb )
TASSERT( load->size == rgb->size )
TASSERT( memcmp(load->buffer, rgb->buffer, rgb->size ) == 0 )
Mem_Free( load );
FS_FreeImage( load );
}
void Test_RunImagelib( void )

View File

@@ -420,7 +420,8 @@ void NET_InitMasters( void )
// keep main master always there
NET_AddMaster( MASTERSERVER_ADR, false );
NET_AddMaster( "aaaa.mentality.rip:27010", false ); // IPv6-only
NET_AddMaster( "mentality.rip:27011", false );
NET_AddMaster( "mentality.rip:27011", false ); // testing server, might be offline
NET_AddMaster( "aaaa.mentality.rip:27011", false ); // IPv6-only, testing server, might be offline
NET_LoadMasters( );
}

View File

@@ -30,13 +30,6 @@ GNU General Public License for more details.
#define MIPTEX_CUSTOM_PALETTE_SIZE_BYTES ( sizeof( int16_t ) + 768 )
typedef struct wadlist_s
{
char wadnames[MAX_MAP_WADS][32];
int wadusage[MAX_MAP_WADS];
int count;
} wadlist_t;
typedef struct leaflist_s
{
int count;
@@ -136,7 +129,6 @@ typedef struct
dclipnode32_t *clipnodes_out; // temporary 32-bit array to hold clipnodes
// misc stuff
wadlist_t wadlist;
int lightmap_samples; // samples per lightmap (1 or 3)
int version; // model version
qboolean isworld;
@@ -1835,7 +1827,7 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
world.generator[0] = '\0';
world.compiler[0] = '\0';
world.message[0] = '\0';
bmod->wadlist.count = 0;
world.wadlist.count = 0;
// parse all the wads for loading textures in right ordering
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
@@ -1878,12 +1870,12 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
// make sure that wad is really exist
if( FS_FileExists( va( "%s.wad", token ), false ))
{
int num = bmod->wadlist.count++;
Q_strncpy( bmod->wadlist.wadnames[num], token, sizeof( bmod->wadlist.wadnames[0] ));
bmod->wadlist.wadusage[num] = 0;
int num = world.wadlist.count++;
Q_strncpy( world.wadlist.wadnames[num], token, sizeof( world.wadlist.wadnames[0] ));
world.wadlist.wadusage[num] = 0;
}
if( bmod->wadlist.count >= MAX_MAP_WADS )
if( world.wadlist.count >= MAX_MAP_WADS )
break; // too many wads...
}
}
@@ -2030,24 +2022,35 @@ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod )
if( bmod->version == QBSP2_VERSION )
{
dmarkface32_t *in = bmod->markfaces32;
const dmarkface32_t *in = bmod->markfaces32;
for( i = 0; i < bmod->nummarkfaces; i++, in++ )
for( i = 0; i < bmod->nummarkfaces; i++ )
{
if( *in < 0 || *in >= mod->numsurfaces )
Host_Error( "%s: bad surface number in '%s'\n", __func__, mod->name );
out[i] = mod->surfaces + *in;
if( in[i] < 0 || in[i] >= mod->numsurfaces )
Host_Error( "%s: bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
out[i] = mod->surfaces + in[i];
}
}
else
{
dmarkface_t *in = bmod->markfaces;
const dmarkface_t *in = bmod->markfaces;
for( i = 0; i < bmod->nummarkfaces; i++, in++ )
for( i = 0; i < bmod->nummarkfaces; i++ )
{
if( *in < 0 || *in >= mod->numsurfaces )
Host_Error( "%s: bad surface number in '%s'\n", __func__, mod->name );
out[i] = mod->surfaces + *in;
// NOTE: some of the buggy compilers have written a broken BSP file
// with marksurface pointing at negative surface, for example darkf6.bsp
// and darkf26.bsp in darkfuture mod. GoldSrc straight up writes
// invalid pointer to a surface. Try to fix up these cases...
if( mod->numsurfaces <= INT16_MAX && (int16_t)in[i] < 0 )
{
Con_Printf( S_WARN "%s: fixing up bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
out[i] = mod->surfaces;
continue;
}
if( in[i] < 0 || in[i] >= mod->numsurfaces )
Host_Error( "%s: bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
out[i] = mod->surfaces + in[i];
}
}
}
@@ -2309,9 +2312,9 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
}
// Try WAD texture (force while r_wadtextures is 1)
if( !texture->gl_texturenum && (( r_wadtextures.value && bmod->wadlist.count > 0 ) || mipTex->offsets[0] <= 0 ))
if( !texture->gl_texturenum && (( r_wadtextures.value && world.wadlist.count > 0 ) || mipTex->offsets[0] <= 0 ))
{
int wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, mipTex->name, texpath, sizeof( texpath ));
int wadIndex = Mod_FindTextureInWadList( &world.wadlist, mipTex->name, texpath, sizeof( texpath ));
if( wadIndex >= 0 )
{
@@ -2319,7 +2322,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
if( !Host_IsDedicated( ))
texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags );
#endif // !XASH_DEDICATED
bmod->wadlist.wadusage[wadIndex]++;
world.wadlist.wadusage[wadIndex]++;
}
}
@@ -2377,12 +2380,12 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
// doesn't exist there. The original texture is already loaded, but cannot be modified.
// Instead, load the original texture again and convert it to luma.
wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, texture->name, texpath, sizeof( texpath ));
wadIndex = Mod_FindTextureInWadList( &world.wadlist, texture->name, texpath, sizeof( texpath ));
if( wadIndex >= 0 )
{
src = FS_LoadFile( texpath, &srcSize, false );
bmod->wadlist.wadusage[wadIndex]++;
world.wadlist.wadusage[wadIndex]++;
}
// OK, loading it from wad or hi-res version
@@ -3415,18 +3418,14 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
Mod_CalcPHS( mod );
}
for( i = 0; i < bmod->wadlist.count; i++ )
for( i = 0; i < world.wadlist.count; i++ )
{
string wadname;
if( !bmod->wadlist.wadusage[i] )
if( !world.wadlist.wadusage[i] )
continue;
Q_snprintf( wadname, sizeof( wadname ), "%s.wad", bmod->wadlist.wadnames[i] );
// a1ba: automatically precache used wad files so client will download it
if( SV_Active( ))
SV_GenericIndex( wadname );
Q_snprintf( wadname, sizeof( wadname ), "%s.wad", world.wadlist.wadnames[i] );
if( !wadlist_warn )
{

View File

@@ -83,6 +83,12 @@ typedef struct
uint num_polys;
} hull_model_t;
typedef struct wadlist_s
{
char wadnames[MAX_MAP_WADS][32];
int wadusage[MAX_MAP_WADS];
int count;
} wadlist_t;
typedef struct world_static_s
{
@@ -119,6 +125,8 @@ typedef struct world_static_s
// Potentially Hearable Set
byte *compressed_phs;
size_t *phsofs;
wadlist_t wadlist;
} world_static_t;
#ifndef REF_DLL

View File

@@ -160,17 +160,6 @@ void MSG_InitMasks( void )
ExtraMasks[maskBit] = (uint)BIT( maskBit ) - 1;
}
void MSG_WriteOneBit( sizebuf_t *sb, int nValue )
{
if( !MSG_Overflow( sb, 1 ))
{
if( nValue ) sb->pData[sb->iCurBit>>3] |= BIT( sb->iCurBit & 7 );
else sb->pData[sb->iCurBit>>3] &= ~BIT( sb->iCurBit & 7 );
sb->iCurBit++;
}
}
void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits )
{
Assert( numbits >= 0 && numbits <= 32 );

View File

@@ -173,7 +173,17 @@ void MSG_InitMasks( void ); // called once at startup engine
void MSG_ExciseBits( sizebuf_t *sb, int startbit, int bitstoremove );
// Bit-write functions
void MSG_WriteOneBit( sizebuf_t *sb, int nValue );
static inline void MSG_WriteOneBit( sizebuf_t *sb, int nValue )
{
if( !MSG_Overflow( sb, 1 ))
{
if( nValue ) sb->pData[sb->iCurBit>>3] |= BIT( sb->iCurBit & 7 );
else sb->pData[sb->iCurBit>>3] &= ~BIT( sb->iCurBit & 7 );
sb->iCurBit++;
}
}
NO_ASAN void MSG_WriteUBitLong( sizebuf_t *sb, uint curData, int numbits );
void MSG_WriteSBitLong( sizebuf_t *sb, int data, int numbits );
void MSG_WriteBitLong( sizebuf_t *sb, uint data, int numbits, qboolean bSigned );

View File

@@ -988,7 +988,7 @@ compare fields by offsets
assume from and to is valid
=====================
*/
static qboolean Delta_CompareField( delta_t *pField, void *from, void *to, double timebase )
static qboolean Delta_CompareField( delta_t *pField, const void *from, const void *to )
{
int signbit = ( pField->flags & DT_SIGNED ) ? 1 : 0;
float val_a, val_b;
@@ -1109,7 +1109,7 @@ Delta_TestBaseline
compare baselines to find optimal
=====================
*/
int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean player, double timebase )
int Delta_TestBaseline( const entity_state_t *from, const entity_state_t *to, qboolean player, double timebase )
{
delta_info_t *dt = NULL;
delta_t *pField;
@@ -1145,7 +1145,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
// flag about field change (sets always)
countBits++;
if( !Delta_CompareField( pField, from, to, timebase ))
if( !Delta_CompareField( pField, from, to ))
{
// strings are handled differently
if( FBitSet( pField->flags, DT_STRING ))
@@ -1166,7 +1166,7 @@ write fields by offsets
assume from and to is valid
=====================
*/
static qboolean Delta_WriteField( sizebuf_t *msg, delta_t *pField, void *from, void *to, double timebase )
static qboolean Delta_WriteField( sizebuf_t *msg, delta_t *pField, const void *from, const void *to, double timebase )
{
int signbit = FBitSet( pField->flags, DT_SIGNED ) ? 1 : 0;
float flValue, flAngle;
@@ -1174,7 +1174,7 @@ static qboolean Delta_WriteField( sizebuf_t *msg, delta_t *pField, void *from, v
int dt;
const char *pStr;
if( Delta_CompareField( pField, from, to, timebase ))
if( Delta_CompareField( pField, from, to ))
{
MSG_WriteOneBit( msg, 0 ); // unchanged
return false;
@@ -1264,7 +1264,7 @@ Delta_CopyField
====================
*/
static void Delta_CopyField( delta_t *pField, void *from, void *to, double timebase )
static void Delta_CopyField( delta_t *pField, const void *from, void *to, double timebase )
{
qboolean bSigned = FBitSet( pField->flags, DT_SIGNED );
uint8_t *to_field = (uint8_t *)to + pField->offset;
@@ -1313,7 +1313,7 @@ read fields by offsets
assume 'from' and 'to' is valid
=====================
*/
static qboolean Delta_ReadField( sizebuf_t *msg, delta_t *pField, void *from, void *to, double timebase )
static qboolean Delta_ReadField( sizebuf_t *msg, delta_t *pField, const void *from, void *to, double timebase )
{
qboolean bSigned = ( pField->flags & DT_SIGNED ) ? true : false;
float flValue, flAngle, flTime;
@@ -1425,7 +1425,7 @@ usercmd_t communication
MSG_WriteDeltaUsercmd
=====================
*/
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, usercmd_t *from, usercmd_t *to )
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, const usercmd_t *from, const usercmd_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1452,7 +1452,7 @@ void MSG_WriteDeltaUsercmd( sizebuf_t *msg, usercmd_t *from, usercmd_t *to )
MSG_ReadDeltaUsercmd
=====================
*/
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, usercmd_t *from, usercmd_t *to )
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, const usercmd_t *from, usercmd_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1487,7 +1487,7 @@ event_args_t communication
MSG_WriteDeltaEvent
=====================
*/
void MSG_WriteDeltaEvent( sizebuf_t *msg, event_args_t *from, event_args_t *to )
void MSG_WriteDeltaEvent( sizebuf_t *msg, const event_args_t *from, const event_args_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1514,7 +1514,7 @@ void MSG_WriteDeltaEvent( sizebuf_t *msg, event_args_t *from, event_args_t *to )
MSG_ReadDeltaEvent
=====================
*/
void MSG_ReadDeltaEvent( sizebuf_t *msg, event_args_t *from, event_args_t *to )
void MSG_ReadDeltaEvent( sizebuf_t *msg, const event_args_t *from, event_args_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1542,7 +1542,7 @@ movevars_t communication
=============================================================================
*/
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, movevars_t *from, movevars_t *to )
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, const movevars_t *from, const movevars_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1578,7 +1578,7 @@ qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, movevars_t *from, movevars_t *t
return true;
}
void MSG_ReadDeltaMovevars( sizebuf_t *msg, movevars_t *from, movevars_t *to )
void MSG_ReadDeltaMovevars( sizebuf_t *msg, const movevars_t *from, movevars_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1614,7 +1614,7 @@ Writes current client data only for local client
Other clients can grab the client state from entity_state_t
==================
*/
void MSG_WriteClientData( sizebuf_t *msg, clientdata_t *from, clientdata_t *to, double timebase )
void MSG_WriteClientData( sizebuf_t *msg, const clientdata_t *from, const clientdata_t *to, double timebase )
{
delta_t *pField;
delta_info_t *dt;
@@ -1654,7 +1654,7 @@ MSG_ReadClientData
Read the clientdata
==================
*/
void MSG_ReadClientData( sizebuf_t *msg, clientdata_t *from, clientdata_t *to, double timebase )
void MSG_ReadClientData( sizebuf_t *msg, const clientdata_t *from, clientdata_t *to, double timebase )
{
#if !XASH_DEDICATED
delta_t *pField;
@@ -1695,7 +1695,7 @@ Writes current client data only for local client
Other clients can grab the client state from entity_state_t
==================
*/
void MSG_WriteWeaponData( sizebuf_t *msg, weapon_data_t *from, weapon_data_t *to, double timebase, int index )
void MSG_WriteWeaponData( sizebuf_t *msg, const weapon_data_t *from, const weapon_data_t *to, double timebase, int index )
{
delta_t *pField;
delta_info_t *dt;
@@ -1734,7 +1734,7 @@ MSG_ReadWeaponData
Read the clientdata
==================
*/
void MSG_ReadWeaponData( sizebuf_t *msg, weapon_data_t *from, weapon_data_t *to, double timebase )
void MSG_ReadWeaponData( sizebuf_t *msg, const weapon_data_t *from, weapon_data_t *to, double timebase )
{
delta_t *pField;
delta_info_t *dt;
@@ -1771,7 +1771,7 @@ If force is not set, then nothing at all will be generated if the entity is
identical, under the assumption that the in-order delta code will catch it.
==================
*/
void MSG_WriteDeltaEntity( entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, int delta_type, double timebase, int baseline )
void MSG_WriteDeltaEntity( const entity_state_t *from, const entity_state_t *to, sizebuf_t *msg, qboolean force, int delta_type, double timebase, int baseline )
{
delta_info_t *dt = NULL;
delta_t *pField;
@@ -1873,7 +1873,7 @@ If the delta removes the entity, entity_state_t->number will be set to MAX_EDICT
Can go from either a baseline or a previous packet_entity
==================
*/
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state_t *to, int number, int delta_type, double timebase )
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, const entity_state_t *from, entity_state_t *to, int number, int delta_type, double timebase )
{
#if !XASH_DEDICATED
delta_info_t *dt = NULL;

View File

@@ -96,18 +96,18 @@ struct event_args_s;
struct movevars_s;
struct clientdata_s;
struct weapon_data_s;
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to );
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to );
void MSG_WriteDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to );
void MSG_ReadDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to );
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to );
void MSG_ReadDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to );
void MSG_WriteClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_ReadClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_WriteWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, double timebase, int index );
void MSG_ReadWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, double timebase );
void MSG_WriteDeltaEntity( struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, int type, double timebase, int ofs );
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, struct entity_state_s *from, struct entity_state_s *to, int num, int type, double timebase );
int Delta_TestBaseline( struct entity_state_s *from, struct entity_state_s *to, qboolean player, double timebase );
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, const struct usercmd_s *from, const struct usercmd_s *to );
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, const struct usercmd_s *from, struct usercmd_s *to );
void MSG_WriteDeltaEvent( sizebuf_t *msg, const struct event_args_s *from, const struct event_args_s *to );
void MSG_ReadDeltaEvent( sizebuf_t *msg, const struct event_args_s *from, struct event_args_s *to );
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, const struct movevars_s *from, const struct movevars_s *to );
void MSG_ReadDeltaMovevars( sizebuf_t *msg, const struct movevars_s *from, struct movevars_s *to );
void MSG_WriteClientData( sizebuf_t *msg, const struct clientdata_s *from, const struct clientdata_s *to, double timebase );
void MSG_ReadClientData( sizebuf_t *msg, const struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_WriteWeaponData( sizebuf_t *msg, const struct weapon_data_s *from, const struct weapon_data_s *to, double timebase, int index );
void MSG_ReadWeaponData( sizebuf_t *msg, const struct weapon_data_s *from, struct weapon_data_s *to, double timebase );
void MSG_WriteDeltaEntity( const struct entity_state_s *from, const struct entity_state_s *to, sizebuf_t *msg, qboolean force, int type, double timebase, int ofs );
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, const struct entity_state_s *from, struct entity_state_s *to, int num, int type, double timebase );
int Delta_TestBaseline( const struct entity_state_s *from, const struct entity_state_s *to, qboolean player, double timebase );
#endif//NET_ENCODE_H

View File

@@ -30,6 +30,10 @@ GNU General Public License for more details.
static const struct in6_addr in6addr_any;
#endif
#if XASH_SDL == 2
#include <SDL_thread.h>
#endif
#define NET_USE_FRAGMENTS
#define MAX_LOOPBACK 4
@@ -363,27 +367,44 @@ static qboolean NET_GetHostByName( const char *hostname, int family, struct sock
#ifdef CAN_ASYNC_NS_RESOLVE
static void NET_ResolveThread( void );
#if !XASH_WIN32
#if XASH_SDL == 2
#define mutex_create( x ) (( x ) = SDL_CreateMutex() )
#define mutex_destroy( x ) SDL_DestroyMutex(( x ))
#define mutex_lock( x ) SDL_LockMutex(( x ))
#define mutex_unlock( x ) SDL_UnlockMutex(( x ))
#define create_thread( thread, pfn ) (( thread ) = SDL_CreateThread(( pfn ), "DNS resolver thread", NULL ))
#define detach_thread( x ) SDL_DetachThread(( x ))
typedef SDL_mutex *mutex_t;
typedef SDL_Thread *thread_t;
static int NET_ThreadStart( void *ununsed )
{
NET_ResolveThread();
return 0;
}
#elif !XASH_WIN32
#include <pthread.h>
#define mutex_lock pthread_mutex_lock
#define mutex_unlock pthread_mutex_unlock
#define exit_thread( x ) pthread_exit(x)
#define create_thread( pfn ) !pthread_create( &nsthread.thread, NULL, (pfn), NULL )
#define detach_thread( x ) pthread_detach(x)
#define mutex_t pthread_mutex_t
#define thread_t pthread_t
#define mutex_create( x ) pthread_mutex_init( &( x ), NULL )
#define mutex_destroy( x ) pthread_mutex_destroy( &( x ))
#define mutex_lock( x ) pthread_mutex_lock( &( x ))
#define mutex_unlock( x ) pthread_mutex_unlock( &( x ))
#define create_thread( thread, pfn ) !pthread_create( &( thread ), NULL, ( pfn ), NULL )
#define detach_thread( x ) pthread_detach( x )
typedef pthread_mutex_t mutex_t;
typedef pthread_t thread_t;
static void *NET_ThreadStart( void *unused )
{
NET_ResolveThread();
return NULL;
}
#else // WIN32
#define mutex_lock EnterCriticalSection
#define mutex_unlock LeaveCriticalSection
#define detach_thread( x ) CloseHandle(x)
#define create_thread( pfn ) ( nsthread.thread = CreateThread( NULL, 0, pfn, NULL, 0, NULL ))
#define mutex_t CRITICAL_SECTION
#define thread_t HANDLE
#define mutex_create( x ) InitializeCriticalSection( &( x ))
#define mutex_destroy( x ) DeleteCriticalSection( &( x ))
#define mutex_lock( x ) EnterCriticalSection( &( x ))
#define mutex_unlock( x ) LeaveCriticalSection( &( x ))
#define create_thread( thread, pfn ) (( thread ) = CreateThread( NULL, 0, ( pfn ), NULL, 0, NULL ))
#define detach_thread( x ) CloseHandle(( x ))
typedef CRITICAL_SECTION mutex_t;
typedef HANDLE thread_t;
DWORD WINAPI NET_ThreadStart( LPVOID unused )
{
NET_ResolveThread();
@@ -400,27 +421,30 @@ DWORD WINAPI NET_ThreadStart( LPVOID unused )
static struct nsthread_s
{
mutex_t mutexns;
mutex_t mutexres;
mutex_t mutexns;
mutex_t mutexres;
thread_t thread;
int result;
string hostname;
int family;
int result;
string hostname;
int family;
struct sockaddr_storage addr;
qboolean busy;
} nsthread
#if !XASH_WIN32
= { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER }
#endif
;
} nsthread;
static void NET_InitializeCriticalSections( void )
{
net.threads_initialized = true;
#if XASH_WIN32
InitializeCriticalSection( &nsthread.mutexns );
InitializeCriticalSection( &nsthread.mutexres );
#endif
mutex_create( nsthread.mutexns );
mutex_create( nsthread.mutexres );
}
static void NET_DeleteCriticalSections( void )
{
net.threads_initialized = false;
mutex_destroy( nsthread.mutexns );
mutex_destroy( nsthread.mutexres );
}
void NET_ResolveThread( void )
@@ -440,12 +464,12 @@ void NET_ResolveThread( void )
RESOLVE_DBG( "[resolve thread] success\n" );
else
RESOLVE_DBG( "[resolve thread] failed\n" );
mutex_lock( &nsthread.mutexres );
mutex_lock( nsthread.mutexres );
nsthread.addr = addr;
nsthread.busy = false;
nsthread.result = res ? NET_EAI_OK : NET_EAI_NONAME;
RESOLVE_DBG( "[resolve thread] returning result\n" );
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
RESOLVE_DBG( "[resolve thread] exiting thread\n" );
}
#endif // CAN_ASYNC_NS_RESOLVE
@@ -510,11 +534,11 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
#ifdef CAN_ASYNC_NS_RESOLVE
if( net.threads_initialized && nonblocking )
{
mutex_lock( &nsthread.mutexres );
mutex_lock( nsthread.mutexres );
if( nsthread.busy )
{
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
return NET_EAI_AGAIN;
}
@@ -535,9 +559,9 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
Q_strncpy( nsthread.hostname, copy, sizeof( nsthread.hostname ));
nsthread.family = family;
nsthread.busy = true;
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
if( create_thread( NET_ThreadStart ))
if( create_thread( nsthread.thread, NET_ThreadStart ))
{
asyncfailed = false;
return NET_EAI_AGAIN;
@@ -549,7 +573,7 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
}
}
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
}
#endif // CAN_ASYNC_NS_RESOLVE
@@ -2167,6 +2191,11 @@ void NET_Shutdown( void )
NET_ClearLagData( true, true );
NET_Config( false, false );
#ifdef CAN_ASYNC_NS_RESOLVE
NET_DeleteCriticalSections();
#endif
#if XASH_WIN32
WSACleanup();
#endif

View File

@@ -30,7 +30,7 @@ static void Sound_Reset( void )
sound.size = 0;
}
static wavdata_t *SoundPack( void )
static MALLOC_LIKE( FS_FreeSound, 1 ) wavdata_t *SoundPack( void )
{
wavdata_t *pack = Mem_Calloc( host.soundpool, sizeof( wavdata_t ));

View File

@@ -25,8 +25,7 @@ typedef struct did3v2_header_s
uint8_t flags;
uint32_t length; // size of extended header, padding and frames
} did3v2_header_t;
STATIC_ASSERT( sizeof( did3v2_header_t ) == 10,
"invalid did3v2_header_t size" );
STATIC_CHECK_SIZEOF( did3v2_header_t, 10, 10 );
typedef struct did3v2_extended_header_s
{
@@ -34,8 +33,7 @@ typedef struct did3v2_extended_header_s
uint8_t flags_length;
uint8_t flags[1];
} did3v2_extended_header_t;
STATIC_ASSERT( sizeof( did3v2_extended_header_t ) == 6,
"invalid did3v2_extended_header_t size" );
STATIC_CHECK_SIZEOF( did3v2_extended_header_t, 6, 6 );
typedef struct did3v2_frame_s
{
@@ -43,8 +41,7 @@ typedef struct did3v2_frame_s
uint32_t length;
uint8_t flags[2];
} did3v2_frame_t;
STATIC_ASSERT( sizeof( did3v2_frame_t ) == 10,
"invalid did3v2_frame_t size" );
STATIC_CHECK_SIZEOF( did3v2_frame_t, 10, 10 );
#pragma pack( pop )
typedef enum did3v2_header_flags_e

View File

@@ -230,13 +230,20 @@ static void Sys_PrintLogfile( const int fd, const char *logtime, const char *msg
if( p == NULL )
{
write( fd, msg, Q_strlen( msg ));
if( write( fd, msg, Q_strlen( msg )) < 0 )
{
// don't call engine Msg, might cause recursion
fprintf( stderr, "%s: write failed: %s\n", __func__, strerror( errno ));
}
break;
}
else if( IsColorString( p ))
{
if( p != msg )
write( fd, msg, p - msg );
{
if( write( fd, msg, p - msg ) < 0 )
fprintf( stderr, "%s: write failed: %s\n", __func__, strerror( errno ));
}
msg = p + 2;
if( colorize )
@@ -244,7 +251,8 @@ static void Sys_PrintLogfile( const int fd, const char *logtime, const char *msg
}
else
{
write( fd, msg, p - msg + 1 );
if( write( fd, msg, p - msg + 1 ) < 0 )
fprintf( stderr, "%s: write failed: %s\n", __func__, strerror( errno ));
msg = p + 1;
}
}

View File

@@ -95,12 +95,7 @@ typedef struct customization_s
#define FCUST_WIPEDATA ( 1<<1 )
#define FCUST_IGNOREINIT ( 1<<2 )
#if !XASH_64BIT
STATIC_ASSERT( sizeof( customization_t ) == 164, "invalid customization_t size, broken API" );
STATIC_ASSERT( sizeof( resource_t ) == 136, "invalid resource_t size, broken API" );
#else
STATIC_ASSERT( sizeof( customization_t ) == 192, "invalid customization_t size, broken API" );
STATIC_ASSERT( sizeof( resource_t ) == 144, "invalid resource_t size, broken API" );
#endif
STATIC_CHECK_SIZEOF( customization_t, 164, 192 );
STATIC_CHECK_SIZEOF( resource_t, 136, 144 );
#endif // CUSTOM_H

View File

@@ -1015,9 +1015,10 @@ qboolean R_Init_Video( const int type )
{
string safe;
qboolean retval;
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_DisplayMode displayMode;
SDL_GetCurrentDisplayMode(0, &displayMode);
SDL_GetCurrentDisplayMode( 0, &displayMode );
refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
#else
refState.desktopBitsPixel = 16;
@@ -1095,7 +1096,7 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
if( SDL_GetCurrentDisplayMode( 0, &displayMode ) < 0 )
{
Con_Printf( S_ERROR "SDL_GetCurrentDisplayMode: %s", SDL_GetError( ));
Con_Printf( S_ERROR "SDL_GetCurrentDisplayMode: %s\n", SDL_GetError( ));
return rserr_invalid_mode;
}
@@ -1239,10 +1240,6 @@ void R_Free_Video( void )
R_FreeVideoModes();
ref.dllFuncs.GL_ClearExtensions();
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_VideoQuit();
#endif
}
#endif // XASH_DEDICATED

View File

@@ -389,10 +389,13 @@ typedef struct ref_api_s
int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline )
WARN_UNUSED_RESULT;
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) WARN_UNUSED_RESULT;
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// library management

View File

@@ -3064,7 +3064,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
#endif
}
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
#if XASH_AMD64 && XASH_LINUX && !XASH_ANDROID
#define USE_MMAP
#include <sys/mman.h>
#endif

View File

@@ -363,6 +363,7 @@ loads external resource list
static void SV_CreateGenericResources( void )
{
string filename;
int i;
Q_strncpy( filename, sv.model_precache[1], sizeof( filename ));
COM_ReplaceExtension( filename, ".res", sizeof( filename ));
@@ -370,6 +371,16 @@ static void SV_CreateGenericResources( void )
SV_ReadResourceList( filename );
SV_ReadResourceList( "reslist.txt" );
for( i = 0; i < world.wadlist.count; i++ )
{
if( world.wadlist.wadusage[i] > 0 )
{
string wadname;
Q_snprintf( wadname, sizeof( wadname ), "%s.wad", world.wadlist.wadnames[i] );
SV_GenericIndex( wadname );
}
}
}
/*

View File

@@ -72,7 +72,7 @@ typedef struct
int32_t version; // current version 2
} dsprite_t;
STATIC_ASSERT( sizeof( dsprite_t ) == 8, "invalid dsprite_t size" );
STATIC_CHECK_SIZEOF( dsprite_t, 8, 8 );
typedef struct
{
@@ -86,7 +86,7 @@ typedef struct
uint32_t synctype; // animation synctype, was synctype_t
} dsprite_q1_t;
STATIC_ASSERT( sizeof( dsprite_q1_t ) == 36, "invalid dsprite_q1_t size" );
STATIC_CHECK_SIZEOF( dsprite_q1_t, 36, 36 );
typedef struct
{
@@ -101,7 +101,7 @@ typedef struct
uint32_t synctype; // animation synctype, was synctype_t
} dsprite_hl_t;
STATIC_ASSERT( sizeof( dsprite_hl_t ) == 40, "invalid dsprite_hl_t size" );
STATIC_CHECK_SIZEOF( dsprite_hl_t, 40, 40 );
typedef struct
{
@@ -110,27 +110,27 @@ typedef struct
int32_t height;
} dspriteframe_t;
STATIC_ASSERT( sizeof( dspriteframe_t ) == 16, "invalid dspriteframe_t size" );
STATIC_CHECK_SIZEOF( dspriteframe_t, 16, 16 );
typedef struct
{
int32_t numframes;
} dspritegroup_t;
STATIC_ASSERT( sizeof( dspritegroup_t ) == 4, "invalid dspritegroup_t size" );
STATIC_CHECK_SIZEOF( dspritegroup_t, 4, 4 );
typedef struct
{
float interval;
} dspriteinterval_t;
STATIC_ASSERT( sizeof( dspriteinterval_t ) == 4, "invalid dspriteinterval_t size" );
STATIC_CHECK_SIZEOF( dspriteinterval_t, 4, 4 );
typedef struct
{
uint32_t type; // was frametype_t
} dframetype_t;
STATIC_ASSERT( sizeof( dframetype_t ) == 4, "invalid dframetype_t size" );
STATIC_CHECK_SIZEOF( dframetype_t, 4, 4 );
#endif//SPRITE_H

View File

@@ -110,6 +110,8 @@ def configure(conf):
conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link')
conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer')
conf.define('ENGINE_DLL', 1)
conf.define_cond('XASH_ENGINE_TESTS', conf.env.ENGINE_TESTS)
conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING)
conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)

View File

@@ -125,6 +125,16 @@ static void FS_BackupFileName( file_t *file, const char *path, uint options ) {}
static void FS_InitMemory( void );
static void FS_Purge( file_t* file );
void _Mem_Free( void *data, const char *filename, int fileline )
{
g_engfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return g_engfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
/*
=============================================================================
@@ -1412,34 +1422,34 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
return true;
}
static poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline )
static poolhandle_t Mem_AllocPoolStub( const char *name, const char *filename, int fileline )
{
return (poolhandle_t)0xDEADC0DE;
}
static void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline )
static void Mem_FreePoolStub( poolhandle_t *poolptr, const char *filename, int fileline )
{
// stub
}
static void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
static void *Mem_AllocStub( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
void *ptr = malloc( size );
if( clear ) memset( ptr, 0, size );
return ptr;
}
static void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
static void *Mem_ReallocStub( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return realloc( memptr, size );
}
static void _Mem_Free( void *data, const char *filename, int fileline )
static void Mem_FreeStub( void *data, const char *filename, int fileline )
{
free( data );
}
static void _Con_Printf( const char *fmt, ... )
static void Con_PrintfStub( const char *fmt, ... )
{
va_list ap;
@@ -1448,7 +1458,7 @@ static void _Con_Printf( const char *fmt, ... )
va_end( ap );
}
static void _Sys_Error( const char *fmt, ... )
static void Sys_ErrorStub( const char *fmt, ... )
{
va_list ap;
@@ -1459,7 +1469,7 @@ static void _Sys_Error( const char *fmt, ... )
exit( 1 );
}
static void *Sys_GetNativeObject_stub( const char *object )
static void *Sys_GetNativeObjectStub( const char *object )
{
return NULL;
}
@@ -2524,7 +2534,7 @@ byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean ga
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
{
return FS_LoadFile_( path, filesizeptr, gamedironly, g_engfuncs._Mem_Alloc != _Mem_Alloc );
return FS_LoadFile_( path, filesizeptr, gamedironly, true );
}
qboolean CRC32_File( dword *crcvalue, const char *filename )
@@ -2936,14 +2946,6 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
return search;
}
static const char *FS_ArchivePath( file_t *f )
{
if( f->searchpath )
return f->searchpath->filename;
return "plain";
}
static qboolean FS_IsArchiveExtensionSupported( const char *ext, uint flags )
{
int i;
@@ -2971,16 +2973,16 @@ void FS_InitMemory( void )
fs_interface_t g_engfuncs =
{
_Con_Printf,
_Con_Printf,
_Con_Printf,
_Sys_Error,
_Mem_AllocPool,
_Mem_FreePool,
_Mem_Alloc,
_Mem_Realloc,
_Mem_Free,
Sys_GetNativeObject_stub
Con_PrintfStub,
Con_PrintfStub,
Con_PrintfStub,
Sys_ErrorStub,
Mem_AllocPoolStub,
Mem_FreePoolStub,
Mem_AllocStub,
Mem_ReallocStub,
Mem_FreeStub,
Sys_GetNativeObjectStub,
};
static qboolean FS_InitInterface( int version, const fs_interface_t *engfuncs )

View File

@@ -217,8 +217,10 @@ typedef struct fs_interface_t
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) WARN_UNUSED_RESULT;
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// platform

View File

@@ -19,6 +19,7 @@ GNU General Public License for more details.
#ifndef FILESYSTEM_INTERNAL_H
#define FILESYSTEM_INTERNAL_H
#include <stdlib.h>
#include "xash3d_types.h"
#include "filesystem.h"
@@ -129,10 +130,10 @@ extern const fs_archive_t g_archives[];
#define GI FI.GameInfo
#define Mem_Malloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) g_engfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) g_engfuncs._Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) g_engfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) g_engfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
@@ -148,6 +149,9 @@ extern const fs_archive_t g_archives[];
qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir );
void FS_ShutdownStdio( void );
searchpath_t *FS_AddArchive_Fullpath( const fs_archive_t *archive, const char *file, int flags );
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
// search path utils
void FS_Rescan( void );
@@ -155,7 +159,8 @@ void FS_ClearSearchPath( void );
void FS_AllowDirectPaths( qboolean enable );
void FS_AddGameDirectory( const char *dir, uint flags );
void FS_AddGameHierarchy( const char *dir, uint flags );
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly );
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
int FS_SetCurrentDirectory( const char *path );
void FS_Path_f( void );
@@ -163,14 +168,15 @@ void FS_Path_f( void );
void FS_LoadGameInfo( const char *rootfolder );
// file ops
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly );
int FS_Close( file_t *file );
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
MALLOC_LIKE( FS_Close, 1 ) WARN_UNUSED_RESULT;
fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize );
fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize );
int FS_Seek( file_t *file, fs_offset_t offset, int whence );
fs_offset_t FS_Tell( file_t *file );
qboolean FS_Eof( file_t *file );
int FS_Flush( file_t *file );
int FS_Close( file_t *file );
int FS_Gets( file_t *file, char *string, size_t bufsize );
int FS_UnGetc( file_t *file, char c );
int FS_Getc( file_t *file );
@@ -181,9 +187,12 @@ fs_offset_t FS_FileLength( file_t *f );
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
// file buffer ops
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr );
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
MALLOC_LIKE( free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len );
// file hashing

View File

@@ -36,7 +36,9 @@ extern fs_globals_t *FI;
#define FS_AllowDirectPaths (*g_fsapi.AllowDirectPaths)
#define FS_AddGameDirectory (*g_fsapi.AddGameDirectory)
#define FS_AddGameHierarchy (*g_fsapi.AddGameHierarchy)
#ifndef FSCALLBACK_OVERRIDE_MALLOC_LIKE
#define FS_Search (*g_fsapi.Search)
#endif
#define FS_SetCurrentDirectory (*g_fsapi.SetCurrentDirectory)
#define FS_Path_f (*g_fsapi.Path_f)
@@ -44,14 +46,16 @@ extern fs_globals_t *FI;
#define FS_LoadGameInfo (*g_fsapi.LoadGameInfo)
// file ops
#ifndef FSCALLBACK_OVERRIDE_MALLOC_LIKE
#define FS_Open (*g_fsapi.Open)
#define FS_Close (*g_fsapi.Close)
#endif
#define FS_Write (*g_fsapi.Write)
#define FS_Read (*g_fsapi.Read)
#define FS_Seek (*g_fsapi.Seek)
#define FS_Tell (*g_fsapi.Tell)
#define FS_Eof (*g_fsapi.Eof)
#define FS_Flush (*g_fsapi.Flush)
#define FS_Close (*g_fsapi.Close)
#define FS_Gets (*g_fsapi.Gets)
#define FS_UnGetc (*g_fsapi.UnGetc)
#define FS_Getc (*g_fsapi.Getc)
@@ -62,8 +66,10 @@ extern fs_globals_t *FI;
#define FS_FileCopy (*g_fsapi.FileCopy)
// file buffer ops
#ifndef FSCALLBACK_OVERRIDE_MALLOC_LIKE
#define FS_LoadFile (*g_fsapi.LoadFile)
#define FS_LoadDirectFile (*g_fsapi.LoadDirectFile)
#endif
#define FS_WriteFile (*g_fsapi.WriteFile)
// file hashing

View File

@@ -299,7 +299,6 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( error )
*error = ZIP_LOAD_BAD_HEADER;
Mem_Free( info );
FS_CloseZIP( zip );
return NULL;
}
@@ -316,7 +315,6 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( error )
*error = ZIP_LOAD_CORRUPTED;
Mem_Free( info );
FS_CloseZIP( zip );
return NULL;
}
@@ -364,7 +362,6 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( error )
*error = ZIP_LOAD_CORRUPTED;
Mem_Free( info );
FS_CloseZIP( zip );
return NULL;
}

View File

@@ -19,13 +19,6 @@ GNU General Public License for more details.
#include "com_model.h"
#include "xash3d_mathlib.h"
const matrix3x4 m_matrix3x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH [forward], org[0]
{ 0, 1, 0, 0 }, // YAW [right] , org[1]
{ 0, 0, 1, 0 }, // ROLL [up] , org[2]
};
/*
========================================================================
@@ -225,14 +218,6 @@ void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const ve
VectorAdd( worldCenter, worldExtents, absmax );
}
const matrix4x4 m_matrix4x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH
{ 0, 1, 0, 0 }, // YAW
{ 0, 0, 1, 0 }, // ROLL
{ 0, 0, 0, 1 }, // ORIGIN
};
/*
========================================================================

View File

@@ -2,7 +2,7 @@
#include "crtlib.h"
#include <stdio.h>
int Test_ExtractFilePath( void )
static int Test_ExtractFilePath( void )
{
char dst[64];
const char *strings[] =

View File

@@ -18,15 +18,14 @@ GNU General Public License for more details.
#include "com_model.h"
#include "xash3d_mathlib.h"
#include "eiface.h"
#include "studio.h"
#define NUM_HULL_ROUNDS ARRAYSIZE( hull_table )
#define HULL_PRECISION 4
vec3_t vec3_origin = { 0, 0, 0 };
static const word hull_table[] = { 2, 4, 6, 8, 12, 16, 18, 24, 28, 32, 36, 40, 48, 54, 56, 60, 64, 72, 80, 112, 120, 128, 140, 176 };
static word hull_table[] = { 2, 4, 6, 8, 12, 16, 18, 24, 28, 32, 36, 40, 48, 54, 56, 60, 64, 72, 80, 112, 120, 128, 140, 176 };
int boxpnt[6][4] =
const int boxpnt[6][4] =
{
{ 0, 4, 6, 2 }, // +X
{ 0, 1, 5, 4 }, // +Y
@@ -42,18 +41,7 @@ const float m_bytenormals[NUMVERTEXNORMALS][3] =
#include "anorms.h"
};
/*
=================
anglemod
=================
*/
float anglemod( float a )
{
a = (360.0f / 65536) * ((int)(a*(65536/360.0f)) & 65535);
return a;
}
word FloatToHalf( float v )
uint16_t FloatToHalf( float v )
{
unsigned int i = FloatAsUint( v );
unsigned int e = (i >> 23) & 0x00ff;
@@ -69,7 +57,7 @@ word FloatToHalf( float v )
return h;
}
float HalfToFloat( word h )
float HalfToFloat( uint16_t h )
{
unsigned int f = (h << 16) & 0x80000000;
unsigned int em = h & 0x7fff;
@@ -151,57 +139,6 @@ void RoundUpHullSize( vec3_t size )
}
}
/*
=================
SignbitsForPlane
fast box on planeside test
=================
*/
int SignbitsForPlane( const vec3_t normal )
{
int bits, i;
for( bits = i = 0; i < 3; i++ )
if( normal[i] < 0.0f ) bits |= 1<<i;
return bits;
}
/*
=================
PlaneTypeForNormal
=================
*/
int PlaneTypeForNormal( const vec3_t normal )
{
if( normal[0] == 1.0f )
return PLANE_X;
if( normal[1] == 1.0f )
return PLANE_Y;
if( normal[2] == 1.0f )
return PLANE_Z;
return PLANE_NONAXIAL;
}
/*
=================
NearestPOW
=================
*/
int NearestPOW( int value, qboolean roundDown )
{
int n = 1;
if( value <= 0 ) return 1;
while( n < value ) n <<= 1;
if( roundDown )
{
if( n > value ) n >>= 1;
}
return n;
}
/*
=================
rsqrt
@@ -224,43 +161,6 @@ float rsqrt( float number )
return y;
}
/*
==============
VectorCompareEpsilon
==============
*/
qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon )
{
vec_t ax, ay, az;
ax = fabs( vec1[0] - vec2[0] );
ay = fabs( vec1[1] - vec2[1] );
az = fabs( vec1[2] - vec2[2] );
if(( ax <= epsilon ) && ( ay <= epsilon ) && ( az <= epsilon ))
return true;
return false;
}
float VectorNormalizeLength2( const vec3_t v, vec3_t out )
{
float length, ilength;
length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
length = sqrt( length );
if( length )
{
ilength = 1.0f / length;
out[0] = v[0] * ilength;
out[1] = v[1] * ilength;
out[2] = v[2] * ilength;
}
return length;
}
void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up )
{
float d;
@@ -276,42 +176,6 @@ void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up )
VectorNormalize( up );
}
/*
=================
AngleVectors
=================
*/
void GAME_EXPORT AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up )
{
float sr, sp, sy, cr, cp, cy;
SinCos( DEG2RAD( angles[YAW] ), &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ), &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ), &sr, &cr );
if( forward )
{
forward[0] = cp * cy;
forward[1] = cp * sy;
forward[2] = -sp;
}
if( right )
{
right[0] = (-1.0f * sr * sp * cy + -1.0f * cr * -sy );
right[1] = (-1.0f * sr * sp * sy + -1.0f * cr * cy );
right[2] = (-1.0f * sr * cp);
}
if( up )
{
up[0] = (cr * sp * cy + -sr * -sy );
up[1] = (cr * sp * sy + -sr * cy );
up[2] = (cr * cp);
}
}
/*
=================
VectorAngles
@@ -384,39 +248,6 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
//
// bounds operations
//
/*
=================
AddPointToBounds
=================
*/
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
{
float val;
int i;
for( i = 0; i < 3; i++ )
{
val = v[i];
if( val < mins[i] ) mins[i] = val;
if( val > maxs[i] ) maxs[i] = val;
}
}
/*
=================
ExpandBounds (not used anywhere?)
=================
*/
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
{
mins[0] -= offset;
mins[1] -= offset;
mins[2] -= offset;
maxs[0] += offset;
maxs[1] += offset;
maxs[2] += offset;
}
/*
=================
SphereIntersect
@@ -457,67 +288,9 @@ void PlaneIntersect( const mplane_t *plane, const vec3_t p0, const vec3_t p1, ve
VectorMA( p0, sect, p1, out );
}
/*
=================
RadiusFromBounds
=================
*/
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs )
{
vec3_t corner;
int i;
for( i = 0; i < 3; i++ )
{
corner[i] = fabs( mins[i] ) > fabs( maxs[i] ) ? fabs( mins[i] ) : fabs( maxs[i] );
}
return VectorLength( corner );
}
//
// studio utils
//
/*
====================
AngleQuaternion
====================
*/
void AngleQuaternion( const vec3_t angles, vec4_t q, qboolean studio )
{
float sr, sp, sy, cr, cp, cy;
if( studio )
{
SinCos( angles[ROLL] * 0.5f, &sy, &cy );
SinCos( angles[YAW] * 0.5f, &sp, &cp );
SinCos( angles[PITCH] * 0.5f, &sr, &cr );
}
else
{
SinCos( DEG2RAD( angles[YAW] ) * 0.5f, &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ) * 0.5f, &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ) * 0.5f, &sr, &cr );
}
q[0] = sr * cp * cy - cr * sp * sy; // X
q[1] = cr * sp * cy + sr * cp * sy; // Y
q[2] = cr * cp * sy - sr * sp * cy; // Z
q[3] = cr * cp * cy + sr * sp * sy; // W
}
/*
====================
QuaternionAngle
====================
*/
void QuaternionAngle( const vec4_t q, vec3_t angles )
{
matrix3x4 mat;
Matrix3x4_FromOriginQuat( mat, q, vec3_origin );
Matrix3x4_AnglesFromMatrix( mat, angles );
}
/*
====================
@@ -680,25 +453,6 @@ int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p )
return sides;
}
/*
====================
StudioSlerpBones
====================
*/
void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], const vec4_t q2[], const float pos2[][3], float s )
{
int i;
s = bound( 0.0f, s, 1.0f );
for( i = 0; i < numbones; i++ )
{
QuaternionSlerp( q1[i], q2[i], s, q1[i] );
VectorLerp( pos1[i], s, pos2[i], pos1[i] );
}
}
/*
====================
StudioCalcBoneQuaternion

View File

@@ -23,74 +23,65 @@ GNU General Public License for more details.
#include "build.h"
#include "xash3d_types.h"
#include "const.h"
#include "com_model.h"
#include "studio.h"
/*
===========================
CONSTANTS AND HELPER MACROS
===========================
*/
// euler angle order
#define PITCH 0
#define YAW 1
#define ROLL 2
#define PITCH 0
#define YAW 1
#define ROLL 2
#ifndef M_PI
#define M_PI (double)3.14159265358979323846
#define M_PI (double)3.14159265358979323846
#endif
#ifndef M_PI2
#define M_PI2 ((double)(M_PI * 2))
#endif
#define M_PI2 ((double)(M_PI * 2))
#define M_PI_F ((float)(M_PI))
#define M_PI2_F ((float)(M_PI2))
#define M_PI_F ((float)(M_PI))
#define M_PI2_F ((float)(M_PI2))
#define RAD2DEG( x ) ((double)(x) * (double)(180.0 / M_PI))
#define DEG2RAD( x ) ((double)(x) * (double)(M_PI / 180.0))
#define RAD2DEG( x ) ((double)(x) * (double)(180.0 / M_PI))
#define DEG2RAD( x ) ((double)(x) * (double)(M_PI / 180.0))
#define NUMVERTEXNORMALS 162
#define NUMVERTEXNORMALS 162
#define BOGUS_RANGE ((vec_t)114032.64) // world.size * 1.74
#define BOGUS_RANGE ((vec_t)114032.64) // world.size * 1.74
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
#define SIDE_CROSS -2
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
#define SIDE_CROSS -2
#define PLANE_X 0 // 0 - 2 are axial planes
#define PLANE_Y 1 // 3 needs alternate calc
#define PLANE_Z 2
#define PLANE_NONAXIAL 3
#define PLANE_X 0 // 0 - 2 are axial planes
#define PLANE_Y 1 // 3 needs alternate calc
#define PLANE_Z 2
#define PLANE_NONAXIAL 3
#define EQUAL_EPSILON 0.001f
#define STOP_EPSILON 0.1f
#define ON_EPSILON 0.1f
#define EQUAL_EPSILON 0.001f
#define STOP_EPSILON 0.1f
#define ON_EPSILON 0.1f
#define RAD_TO_STUDIO (32768.0 / M_PI)
#define STUDIO_TO_RAD (M_PI / 32768.0)
#define RAD_TO_STUDIO (32768.0 / M_PI)
#define STUDIO_TO_RAD (M_PI / 32768.0)
#define INV127F ( 1.0f / 127.0f )
#define INV255F ( 1.0f / 255.0f )
#define MAKE_SIGNED( x ) ((( x ) * INV127F ) - 1.0f )
#define INV127F ( 1.0f / 127.0f )
#define INV255F ( 1.0f / 255.0f )
#define MAKE_SIGNED( x ) ((( x ) * INV127F ) - 1.0f )
#define Q_min( a, b ) (((a) < (b)) ? (a) : (b))
#define Q_max( a, b ) (((a) > (b)) ? (a) : (b))
#define Q_min( a, b ) (((a) < (b)) ? (a) : (b))
#define Q_max( a, b ) (((a) > (b)) ? (a) : (b))
#define Q_equal_e( a, b, e ) (((a) >= ((b) - (e))) && ((a) <= ((b) + (e))))
#define Q_equal( a, b ) Q_equal_e( a, b, EQUAL_EPSILON )
#define Q_recip( a ) ((float)(1.0f / (float)(a)))
#define Q_floor( a ) ((float)(int)(a))
#define Q_ceil( a ) ((float)(int)((a) + 1))
#define Q_round( x, y ) (floor( x / y + 0.5f ) * y )
#define Q_rint(x) ((x) < 0.0f ? ((int)((x)-0.5f)) : ((int)((x)+0.5f)))
#ifdef XASH_IRIX
#undef isnan
#endif
#ifdef isnan // check for C99 isnan
#define IS_NAN isnan
#else
#define IS_NAN(x) (((*(int *)&x) & (255<<23)) == (255<<23))
#endif
#define ALIGN( x, a ) ((( x ) + (( size_t )( a ) - 1 )) & ~(( size_t )( a ) - 1 ))
#define Q_floor( a ) ((float)(int)(a))
#define Q_ceil( a ) ((float)(int)((a) + 1))
#define Q_round( x, y ) (floor( x / y + 0.5f ) * y )
#define Q_rint(x) ((x) < 0.0f ? ((int)((x)-0.5f)) : ((int)((x)+0.5f)))
#define ALIGN( x, a ) ((( x ) + (( size_t )( a ) - 1 )) & ~(( size_t )( a ) - 1 ))
#define VectorIsNAN(v) (IS_NAN(v[0]) || IS_NAN(v[1]) || IS_NAN(v[2]))
#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
@@ -118,8 +109,11 @@ GNU General Public License for more details.
#define Vector2Average(a,b,o) ((o)[0]=((a)[0]+(b)[0])*0.5f,(o)[1]=((a)[1]+(b)[1])*0.5f)
#define VectorAverage(a,b,o) ((o)[0]=((a)[0]+(b)[0])*0.5f,(o)[1]=((a)[1]+(b)[1])*0.5f,(o)[2]=((a)[2]+(b)[2])*0.5f)
#define Vector2Set(v, x, y) ((v)[0]=(x),(v)[1]=(y))
#define Vector2Unpack(v, x, y) ((x)=(v)[0],(y)=(v)[1])
#define VectorSet(v, x, y, z) ((v)[0]=(x),(v)[1]=(y),(v)[2]=(z))
#define Vector4Set(v, a, b, c, d) ((v)[0]=(a),(v)[1]=(b),(v)[2]=(c),(v)[3] = (d))
#define VectorUnpack(v, x, y, z) ((x)=(v)[0],(y)=(v)[1],(z)=(v)[2])
#define Vector4Set(v, a, b, c, d) ((v)[0]=(a),(v)[1]=(b),(v)[2]=(c),(v)[3]=(d))
#define Vector4Unpack(v, a, b, c, d) ((a)=(v)[0],(b)=(v)[1],(c)=(v)[2],(d)=(v)[3])
#define VectorClear(x) ((x)[0]=(x)[1]=(x)[2]=0)
#define Vector2Lerp( v1, lerp, v2, c ) ((c)[0] = (v1)[0] + (lerp) * ((v2)[0] - (v1)[0]), (c)[1] = (v1)[1] + (lerp) * ((v2)[1] - (v1)[1]))
#define VectorLerp( v1, lerp, v2, c ) ((c)[0] = (v1)[0] + (lerp) * ((v2)[0] - (v1)[0]), (c)[1] = (v1)[1] + (lerp) * ((v2)[1] - (v1)[1]), (c)[2] = (v1)[2] + (lerp) * ((v2)[2] - (v1)[2]))
@@ -138,9 +132,95 @@ GNU General Public License for more details.
#define PlaneDiff(point,plane) (((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) - (plane)->dist)
#define bound( min, num, max ) ((num) >= (min) ? ((num) < (max) ? (num) : (max)) : (min))
/*
===========================
CONSTANTS GLOBALS
===========================
*/
// a1ba: we never return pointers to these globals
// so help compiler optimize constants away
#define vec3_origin ((vec3_t){ 0.0f, 0.0f, 0.0f })
#define m_matrix3x4_identity ((matrix3x4) { \
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
{ 0.0f, 0.0f, 1.0f, 0.0f }} )
#define m_matrix4x4_identity ((matrix4x4) { \
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
{ 0.0f, 0.0f, 1.0f, 0.0f }, \
{ 0.0f, 0.0f, 0.0f, 1.0f }} )
extern const int boxpnt[6][4];
extern const float m_bytenormals[NUMVERTEXNORMALS][3];
/*
===========================
MATH FUNCTIONS
===========================
*/
typedef struct mplane_s mplane_t;
typedef struct mstudiobone_s mstudiobone_t;
typedef struct mstudioanim_s mstudioanim_t;
float rsqrt( float number );
uint16_t FloatToHalf( float v );
float HalfToFloat( uint16_t h );
void RoundUpHullSize( vec3_t size );
void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up );
void VectorAngles( const float *forward, float *angles );
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const mplane_t *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
void QuaternionSlerp( const vec4_t p, const vec4_t q, float t, vec4_t qt );
void R_StudioCalcBoneQuaternion( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec4_t q );
void R_StudioCalcBonePosition( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const vec3_t adj, vec3_t pos );
int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
#define BOX_ON_PLANE_SIDE( emins, emaxs, p ) \
((( p )->type < 3 ) ? \
( \
((p)->dist <= (emins)[(p)->type]) ? 1 : \
( \
((p)->dist >= (emaxs)[(p)->type] ) ? 2 : 3 \
) \
) : BoxOnPlaneSide(( emins ), ( emaxs ), ( p )))
//
// matrixlib.c
//
#define Matrix3x4_LoadIdentity( mat ) Matrix3x4_Copy( mat, m_matrix3x4_identity )
#define Matrix3x4_Copy( out, in ) memcpy( out, in, sizeof( matrix3x4 ))
void Matrix3x4_VectorTransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorITransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorIRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_ConcatTransforms( matrix3x4 out, const matrix3x4 in1, const matrix3x4 in2 );
void Matrix3x4_FromOriginQuat( matrix3x4 out, const vec4_t quaternion, const vec3_t origin );
void Matrix3x4_CreateFromEntity( matrix3x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const vec3_t maxs, vec3_t absmin, vec3_t absmax );
void Matrix3x4_AnglesFromMatrix( const matrix3x4 in, vec3_t out );
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, m_matrix4x4_identity )
#define Matrix4x4_Copy( out, in ) memcpy( out, in, sizeof( matrix4x4 ))
void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorIRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_ConcatTransforms( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix4x4_TransformPositivePlane( const matrix4x4 in, const vec3_t normal, float d, vec3_t out, float *dist );
void Matrix4x4_ConvertToEntity( const matrix4x4 in, vec3_t angles, vec3_t origin );
void Matrix4x4_Invert_Simple( matrix4x4 out, const matrix4x4 in1 );
qboolean Matrix4x4_Invert_Full( matrix4x4 out, const matrix4x4 in1 );
// horrible cast but helps not breaking strict aliasing in mathlib
// as union type punning should be fine in C but not in C++
// so don't carry over this to C++ code
#ifndef __cplusplus
typedef union
{
float fl;
@@ -173,28 +253,98 @@ static inline float UintAsFloat( uint32_t u )
bits.u = u;
return bits.fl;
}
#endif // __cplusplus
// isnan implementation is broken on IRIX as reported in https://github.com/FWGS/xash3d-fwgs/pull/1211
#if defined( XASH_IRIX ) || !defined( isnan )
static inline int IS_NAN( float x )
{
int32_t i = FloatAsInt( x ); // only C
return i & ( 255 << 23 ) == ( 255 << 23 );
}
#else
#define IS_NAN isnan
#endif
static inline float anglemod( float a )
{
a = (360.0f / 65536) * ((int)(a*(65536/360.0f)) & 65535);
return a;
}
static inline void SinCos( float radians, float *sine, float *cosine )
{
*sine = sin(radians);
*cosine = cos(radians);
*sine = sin( radians );
*cosine = cos( radians );
}
float rsqrt( float number );
float anglemod( float a );
word FloatToHalf( float v );
float HalfToFloat( word h );
void RoundUpHullSize( vec3_t size );
int SignbitsForPlane( const vec3_t normal );
int PlaneTypeForNormal( const vec3_t normal );
int NearestPOW( int value, qboolean roundDown );
float VectorNormalizeLength2( const vec3_t v, vec3_t out );
qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon );
void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up );
void VectorAngles( const float *forward, float *angles );
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up );
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
static inline int NearestPOW( int value, qboolean roundDown )
{
int n = 1;
if( value <= 0 ) return 1;
while( n < value ) n <<= 1;
if( roundDown )
{
if( n > value ) n >>= 1;
}
return n;
}
static inline qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon )
{
vec_t ax = fabs( vec1[0] - vec2[0] );
vec_t ay = fabs( vec1[1] - vec2[1] );
vec_t az = fabs( vec1[2] - vec2[2] );
return ( ax <= epsilon ) && ( ay <= epsilon ) && ( az <= epsilon ) ? true : false;
}
static inline float VectorNormalizeLength2( const vec3_t v, vec3_t out )
{
float length = VectorLength( v );
if( length )
{
float ilength = 1.0f / length;
out[0] = v[0] * ilength;
out[1] = v[1] * ilength;
out[2] = v[2] * ilength;
}
return length;
}
static inline void GAME_EXPORT AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up )
{
float sr, sp, sy, cr, cp, cy;
SinCos( DEG2RAD( angles[YAW] ), &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ), &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ), &sr, &cr );
if( forward )
{
forward[0] = cp * cy;
forward[1] = cp * sy;
forward[2] = -sp;
}
if( right )
{
right[0] = (-1.0f * sr * sp * cy + -1.0f * cr * -sy );
right[1] = (-1.0f * sr * sp * sy + -1.0f * cr * cy );
right[2] = (-1.0f * sr * cp);
}
if( up )
{
up[0] = (cr * sp * cy + -sr * -sy );
up[1] = (cr * sp * sy + -sr * cy );
up[2] = (cr * cp);
}
}
static inline void ClearBounds( vec3_t mins, vec3_t maxs )
{
@@ -221,20 +371,85 @@ static inline qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t
return true;
}
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset );
static inline float RadiusFromBounds( const vec3_t mins, const vec3_t maxs )
{
vec3_t corner;
int i;
void AngleQuaternion( const vec3_t angles, vec4_t q, qboolean studio );
void QuaternionAngle( const vec4_t q, vec3_t angles );
void QuaternionSlerp( const vec4_t p, const vec4_t q, float t, vec4_t qt );
for( i = 0; i < 3; i++ )
{
float a = fabs( mins[i] );
float b = fabs( maxs[i] );
corner[i] = Q_max( a, b );
}
//
// matrixlib.c
//
#define Matrix3x4_LoadIdentity( mat ) Matrix3x4_Copy( mat, m_matrix3x4_identity )
#define Matrix3x4_Copy( out, in ) memcpy( out, in, sizeof( matrix3x4 ))
return VectorLength( corner );
}
static inline void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
{
int i;
for( i = 0; i < 3; i++ )
{
float val = v[i];
if( val < mins[i] ) mins[i] = val;
if( val > maxs[i] ) maxs[i] = val;
}
}
static inline void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
{
mins[0] -= offset;
mins[1] -= offset;
mins[2] -= offset;
maxs[0] += offset;
maxs[1] += offset;
maxs[2] += offset;
}
static inline int SignbitsForPlane( const vec3_t normal )
{
int bits, i;
for( bits = i = 0; i < 3; i++ )
if( normal[i] < 0.0f ) bits |= 1<<i;
return bits;
}
static inline int PlaneTypeForNormal( const vec3_t normal )
{
if( normal[0] == 1.0f )
return PLANE_X;
if( normal[1] == 1.0f )
return PLANE_Y;
if( normal[2] == 1.0f )
return PLANE_Z;
return PLANE_NONAXIAL;
}
static inline void AngleQuaternion( const vec3_t angles, vec4_t q, qboolean studio )
{
float sr, sp, sy, cr, cp, cy;
if( studio )
{
SinCos( angles[ROLL] * 0.5f, &sy, &cy );
SinCos( angles[YAW] * 0.5f, &sp, &cp );
SinCos( angles[PITCH] * 0.5f, &sr, &cr );
}
else
{
SinCos( DEG2RAD( angles[YAW] ) * 0.5f, &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ) * 0.5f, &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ) * 0.5f, &sr, &cr );
}
q[0] = sr * cp * cy - cr * sp * sy; // X
q[1] = cr * sp * cy + sr * cp * sy; // Y
q[2] = cr * cp * sy - sr * sp * cy; // Z
q[3] = cr * cp * cy + sr * sp * sy; // W
}
static inline void Matrix3x4_SetOrigin( matrix3x4 out, float x, float y, float z )
{
@@ -250,56 +465,23 @@ static inline void Matrix3x4_OriginFromMatrix( const matrix3x4 in, float *out )
out[2] = in[2][3];
}
void Matrix3x4_VectorTransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorITransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorIRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_ConcatTransforms( matrix3x4 out, const matrix3x4 in1, const matrix3x4 in2 );
void Matrix3x4_FromOriginQuat( matrix3x4 out, const vec4_t quaternion, const vec3_t origin );
void Matrix3x4_CreateFromEntity( matrix3x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const vec3_t maxs, vec3_t absmin, vec3_t absmax );
void Matrix3x4_AnglesFromMatrix( const matrix3x4 in, vec3_t out );
static inline void QuaternionAngle( const vec4_t q, vec3_t angles )
{
matrix3x4 mat;
Matrix3x4_FromOriginQuat( mat, q, vec3_origin );
Matrix3x4_AnglesFromMatrix( mat, angles );
}
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, m_matrix4x4_identity )
#define Matrix4x4_Copy( out, in ) memcpy( out, in, sizeof( matrix4x4 ))
static inline void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], const vec4_t q2[], const float pos2[][3], float s )
{
int i;
s = bound( 0.0f, s, 1.0f );
void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorIRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_ConcatTransforms( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix4x4_TransformPositivePlane( const matrix4x4 in, const vec3_t normal, float d, vec3_t out, float *dist );
void Matrix4x4_ConvertToEntity( const matrix4x4 in, vec3_t angles, vec3_t origin );
void Matrix4x4_Invert_Simple( matrix4x4 out, const matrix4x4 in1 );
qboolean Matrix4x4_Invert_Full( matrix4x4 out, const matrix4x4 in1 );
void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], const vec4_t q2[], const float pos2[][3], float s );
void R_StudioCalcBoneQuaternion( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec4_t q );
void R_StudioCalcBonePosition( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const vec3_t adj, vec3_t pos );
int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
#define BOX_ON_PLANE_SIDE( emins, emaxs, p ) \
((( p )->type < 3 ) ? \
( \
((p)->dist <= (emins)[(p)->type]) ? \
1 \
: \
( \
((p)->dist >= (emaxs)[(p)->type]) ? \
2 \
: \
3 \
) \
) \
: \
BoxOnPlaneSide(( emins ), ( emaxs ), ( p )))
extern vec3_t vec3_origin;
extern int boxpnt[6][4];
extern const matrix3x4 m_matrix3x4_identity;
extern const matrix4x4 m_matrix4x4_identity;
extern const float m_bytenormals[NUMVERTEXNORMALS][3];
for( i = 0; i < numbones; i++ )
{
QuaternionSlerp( q1[i], q2[i], s, q1[i] );
VectorLerp( pos1[i], s, pos2[i], pos1[i] );
}
}
#endif // XASH3D_MATHLIB_H

View File

@@ -27,6 +27,16 @@ ref_globals_t *gpGlobals;
ref_client_t *gp_cl;
ref_host_t *gp_host;
void _Mem_Free( void *data, const char *filename, int fileline )
{
gEngfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
static void R_ClearScreen( void )
{
pglClearColor( 0.0f, 0.0f, 0.0f, 0.0f );

View File

@@ -31,7 +31,7 @@ GNU General Public License for more details.
#include "enginefeatures.h"
#include "com_strings.h"
#include "pm_movevars.h"
#include "common/cvar.h"
#include "cvardef.h"
#include "gl_export.h"
#include "wadfile.h"
#include "common/mod_local.h"
@@ -445,6 +445,9 @@ void R_GenerateVBO( void );
void R_ClearVBO( void );
void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf );
void R_LightmapCoord( const vec3_t v, const msurface_t *surf, const float sample_size, vec2_t coords );
qboolean R_HasGeneratedVBO( void );
void R_EnableVBO( qboolean enable );
qboolean R_HasEnabledVBO( void );
//
// gl_rpart.c
@@ -779,10 +782,14 @@ DECLARE_ENGINE_SHARED_CVAR_LIST()
//
#include "crtlib.h"
#define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) gEngfuncs._Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )

View File

@@ -742,10 +742,8 @@ static void R_RenderInfo_f( void )
gEngfuncs.Con_Printf( "GL4ES_VERSION: %s\n", version );
if( extensions )
gEngfuncs.Con_Reportf( "GL4ES_EXTENSIONS: %s\n", extensions );
}
gEngfuncs.Con_Printf( "GL_MAX_TEXTURE_SIZE: %i\n", glConfig.max_2d_texture_size );
if( GL_Support( GL_ARB_MULTITEXTURE ))
@@ -1150,6 +1148,10 @@ void GL_InitExtensions( void )
gEngfuncs.Cvar_SetValue( "gl_finish", 1 );
#endif
// we do not want to write vbo code that does not use multitexture
if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 )
gEngfuncs.Cvar_FullSet( "gl_vbo", "0", FCVAR_READ_ONLY );
R_RenderInfo_f();
tr.framecount = tr.visframecount = 1;

View File

@@ -1010,21 +1010,32 @@ void R_GammaChanged( qboolean do_reset_gamma )
}
}
static void R_CheckGamma( void )
static void R_CheckCvars( void )
{
qboolean rebuild = false;
if( FBitSet( gl_overbright.flags, FCVAR_CHANGED ))
{
rebuild = true;
ClearBits( gl_overbright.flags, FCVAR_CHANGED );
rebuild = true;
}
if( gl_overbright.value && ( FBitSet( r_vbo.flags, FCVAR_CHANGED ) || FBitSet( r_vbo_overbrightmode.flags, FCVAR_CHANGED ) ) )
if( FBitSet( r_vbo.flags, FCVAR_CHANGED ))
{
rebuild = true;
ClearBits( r_vbo.flags, FCVAR_CHANGED );
R_EnableVBO( r_vbo.value ? true : false );
if( R_HasEnabledVBO( ))
R_GenerateVBO();
if( gl_overbright.value )
rebuild = true;
}
if( FBitSet( r_vbo_overbrightmode.flags, FCVAR_CHANGED ) && gl_overbright.value )
{
ClearBits( r_vbo_overbrightmode.flags, FCVAR_CHANGED );
rebuild = true;
}
if( rebuild )
@@ -1046,7 +1057,7 @@ void R_BeginFrame( qboolean clearScene )
pglClear( GL_COLOR_BUFFER_BIT );
}
R_CheckGamma();
R_CheckCvars();
R_Set2DMode( true );

View File

@@ -147,7 +147,10 @@ void R_NewMap( void )
}
GL_BuildLightmaps ();
R_GenerateVBO();
R_ClearVBO();
if( R_HasEnabledVBO( ))
R_GenerateVBO();
R_ResetRipples();
if( gEngfuncs.drawFuncs->R_NewMap != NULL )

View File

@@ -229,10 +229,9 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
VectorAdd( verts[0], delta, verts[2] );
VectorAdd( verts[1], delta, verts[3] );
if( p->color > sizeof( gTracerColors ) / sizeof( gTracerColors[0] ))
if( p->color < 0 || p->color > sizeof( gTracerColors ) / sizeof( gTracerColors[0] ))
{
gEngfuncs.Con_Printf( S_ERROR "UserTracer with color(%d) > %zu\n", p->color, sizeof( gTracerColors ) / sizeof( gTracerColors[0] ));
p->color = 0;
p->color = TRACER_COLORINDEX_DEFAULT;
}
color = gTracerColors[p->color];

View File

@@ -718,7 +718,7 @@ static void R_BuildLightMap( msurface_t *surf, byte *dest, int stride, qboolean
tmax = ( info->lightextents[1] / sample_size ) + 1;
size = smax * tmax;
if( gl_overbright.value )
lightscale = (r_vbo.value && !r_vbo_overbrightmode.value) ? 171 : 256;
lightscale = ( R_HasEnabledVBO() && !r_vbo_overbrightmode.value) ? 171 : 256;
else lightscale = ( pow( 2.0f, 1.0f / v_lightgamma->value ) * 256 ) + 0.5;
lm = surf->samples;
@@ -927,7 +927,7 @@ static void R_BlendLightmaps( void )
if( gl_overbright.value )
{
pglBlendFunc( GL_DST_COLOR, GL_SRC_COLOR );
if(!( r_vbo.value && !r_vbo_overbrightmode.value ))
if(!( R_HasEnabledVBO() && !r_vbo_overbrightmode.value ))
pglColor4f( 128.0f / 192.0f, 128.0f / 192.0f, 128.0f / 192.0f, 1.0f );
}
else
@@ -1135,6 +1135,148 @@ static void R_RenderDetails( int passes )
GL_ResetFogColor();
}
static void R_RenderFullbrightForSurface( msurface_t *fa, texture_t *t )
{
if( !t->fb_texturenum )
return;
fa->info->lumachain = fullbright_surfaces[t->fb_texturenum];
fullbright_surfaces[t->fb_texturenum] = fa->info;
draw_fullbrights = true;
}
static void R_RenderDetailsForSurface( msurface_t *fa, texture_t *t )
{
if( !r_detailtextures.value )
return;
if( glState.isFogEnabled )
{
// don't apply detail textures for windows in the fog
if( RI.currententity->curstate.rendermode != kRenderTransTexture )
{
if( t->dt_texturenum )
{
fa->info->detailchain = detail_surfaces[t->dt_texturenum];
detail_surfaces[t->dt_texturenum] = fa->info;
}
else
{
// draw stub detail texture for underwater surfaces
fa->info->detailchain = detail_surfaces[tr.grayTexture];
detail_surfaces[tr.grayTexture] = fa->info;
}
draw_details = true;
}
}
else if( t->dt_texturenum )
{
fa->info->detailchain = detail_surfaces[t->dt_texturenum];
detail_surfaces[t->dt_texturenum] = fa->info;
draw_details = true;
}
}
static void R_RenderDecalsForSurface( msurface_t *fa, int cull_type )
{
if( RI.currententity->curstate.rendermode == kRenderNormal )
{
// batch decals to draw later
if( tr.num_draw_decals < MAX_DECAL_SURFS && fa->pdecals )
tr.draw_decals[tr.num_draw_decals++] = fa;
}
else
{
// if rendermode != kRenderNormal draw decals sequentially
DrawSurfaceDecals( fa, true, (cull_type == CULL_BACKSIDE));
}
}
static qboolean R_CheckLightMap( msurface_t *fa )
{
qboolean is_dynamic = false;
int maps;
// check for lightmap modification
for( maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++ )
{
if( tr.lightstylevalue[fa->styles[maps]] != fa->cached_light[maps] )
goto dynamic;
}
// dynamic this frame or dynamic previously
if( fa->dlightframe == tr.framecount )
{
dynamic:
// NOTE: at this point we have only valid textures
if( r_dynamic->value )
is_dynamic = true;
}
if( is_dynamic )
{
const int style = fa->styles[maps];
if( maps < MAXLIGHTMAPS && ( style >= 32 || style == 0 || style == 20 ) && fa->dlightframe != tr.framecount )
{
byte temp[132*132*4];
mextrasurf_t *info = fa->info;
int sample_size;
int smax, tmax;
sample_size = gEngfuncs.Mod_SampleSizeForFace( fa );
smax = ( info->lightextents[0] / sample_size ) + 1;
tmax = ( info->lightextents[1] / sample_size ) + 1;
if( smax < 132 && tmax < 132 )
R_BuildLightMap( fa, temp, smax * 4, true );
else
{
smax = Q_min( smax, 132 );
tmax = Q_min( tmax, 132 );
memset( temp, 255, sizeof( temp ));
//Host_MapDesignError( "%s: bad surface extents: %d %d", __func__, fa->extents[0], fa->extents[1] );
}
R_SetCacheState( fa );
#ifdef XASH_WES
GL_Bind( XASH_TEXTURE1, tr.lightmapTextures[fa->lightmaptexturenum] );
pglTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE );
#else
GL_Bind( XASH_TEXTURE0, tr.lightmapTextures[fa->lightmaptexturenum] );
#endif
pglTexSubImage2D( GL_TEXTURE_2D, 0, fa->light_s, fa->light_t, smax, tmax, GL_RGBA, GL_UNSIGNED_BYTE, temp );
#ifdef XASH_WES
GL_SelectTexture( XASH_TEXTURE0 );
#endif
}
else
return true; // add to dynamic chain
}
return false; // updated
}
static void R_RenderLightmapForSurface( msurface_t *fa )
{
if( !fa->polys || FBitSet( fa->flags, SURF_DRAWTILED ))
return;
if( R_CheckLightMap( fa ))
{
fa->info->lightmapchain = gl_lms.dynamic_surfaces;
gl_lms.dynamic_surfaces = fa;
}
else
{
fa->info->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum];
gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa;
}
}
/*
================
R_RenderBrushPoly
@@ -1142,8 +1284,6 @@ R_RenderBrushPoly
*/
static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
{
qboolean is_dynamic = false;
int maps;
texture_t *t;
r_stats.c_world_polys++;
@@ -1163,109 +1303,11 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
}
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
if( t->fb_texturenum )
{
fa->info->lumachain = fullbright_surfaces[t->fb_texturenum];
fullbright_surfaces[t->fb_texturenum] = fa->info;
draw_fullbrights = true;
}
if( r_detailtextures.value )
{
if( glState.isFogEnabled )
{
// don't apply detail textures for windows in the fog
if( RI.currententity->curstate.rendermode != kRenderTransTexture )
{
if( t->dt_texturenum )
{
fa->info->detailchain = detail_surfaces[t->dt_texturenum];
detail_surfaces[t->dt_texturenum] = fa->info;
}
else
{
// draw stub detail texture for underwater surfaces
fa->info->detailchain = detail_surfaces[tr.grayTexture];
detail_surfaces[tr.grayTexture] = fa->info;
}
draw_details = true;
}
}
else if( t->dt_texturenum )
{
fa->info->detailchain = detail_surfaces[t->dt_texturenum];
detail_surfaces[t->dt_texturenum] = fa->info;
draw_details = true;
}
}
R_RenderFullbrightForSurface( fa, t );
R_RenderDetailsForSurface( fa, t );
DrawGLPoly( fa->polys, 0.0f, 0.0f );
if( RI.currententity->curstate.rendermode == kRenderNormal )
{
// batch decals to draw later
if( tr.num_draw_decals < MAX_DECAL_SURFS && fa->pdecals )
tr.draw_decals[tr.num_draw_decals++] = fa;
}
else
{
// if rendermode != kRenderNormal draw decals sequentially
DrawSurfaceDecals( fa, true, (cull_type == CULL_BACKSIDE));
}
if( FBitSet( fa->flags, SURF_DRAWTILED ))
return; // no lightmaps anyway
// check for lightmap modification
for( maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++ )
{
if( tr.lightstylevalue[fa->styles[maps]] != fa->cached_light[maps] )
goto dynamic;
}
// dynamic this frame or dynamic previously
if( fa->dlightframe == tr.framecount )
{
dynamic:
// NOTE: at this point we have only valid textures
if( r_dynamic->value ) is_dynamic = true;
}
if( is_dynamic )
{
if(( maps < MAXLIGHTMAPS ) && ( fa->styles[maps] >= 32 || fa->styles[maps] == 0 || fa->styles[maps] == 20 ) && ( fa->dlightframe != tr.framecount ))
{
byte temp[132*132*4];
mextrasurf_t *info = fa->info;
int sample_size;
int smax, tmax;
sample_size = gEngfuncs.Mod_SampleSizeForFace( fa );
smax = ( info->lightextents[0] / sample_size ) + 1;
tmax = ( info->lightextents[1] / sample_size ) + 1;
R_BuildLightMap( fa, temp, smax * 4, true );
R_SetCacheState( fa );
GL_Bind( XASH_TEXTURE0, tr.lightmapTextures[fa->lightmaptexturenum] );
pglTexSubImage2D( GL_TEXTURE_2D, 0, fa->light_s, fa->light_t, smax, tmax,
GL_RGBA, GL_UNSIGNED_BYTE, temp );
fa->info->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum];
gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa;
}
else
{
fa->info->lightmapchain = gl_lms.dynamic_surfaces;
gl_lms.dynamic_surfaces = fa;
}
}
else
{
fa->info->lightmapchain = gl_lms.lightmap_surfaces[fa->lightmaptexturenum];
gl_lms.lightmap_surfaces[fa->lightmaptexturenum] = fa;
}
R_RenderDecalsForSurface( fa, cull_type );
R_RenderLightmapForSurface( fa );
}
/*
@@ -1541,7 +1583,7 @@ void R_DrawBrushModel( cl_entity_t *e )
model_t *clmodel;
qboolean rotated;
dlight_t *l;
qboolean allow_vbo = r_vbo.value;
qboolean allow_vbo = R_HasEnabledVBO();
if( !RI.drawWorld ) return;
@@ -1791,6 +1833,10 @@ struct vbo_static_s
int maxarraysplit_tex;
int minarraysplit_lm;
int maxarraysplit_lm;
// cvar state potentially might be changed during frame
// so only enable VBO at the beginning of frame
qboolean enabled;
} vbos;
struct multitexturestate_s
@@ -1827,7 +1873,6 @@ enum lightmap_state_e
VBO_LIGHTMAP_DYNAMIC
};
static struct arraystate_s
{
enum array_state_e astate;
@@ -1837,6 +1882,20 @@ static struct arraystate_s
qboolean decal_mode;
} vboarray;
qboolean R_HasGeneratedVBO( void )
{
return vbos.mempool != 0;
}
void R_EnableVBO( qboolean enable )
{
vbos.enabled = enable;
}
qboolean R_HasEnabledVBO( void )
{
return vbos.enabled;
}
/*
===================
@@ -1848,29 +1907,23 @@ Allocate memory for arrays, fill it with vertex attribs and upload to GPU
void R_GenerateVBO( void )
{
model_t *world = WORLDMODEL;
msurface_t *surfaces = world->surfaces;
int numsurfaces = world->numsurfaces;
int numtextures = world->numtextures;
int numlightmaps = gl_lms.current_lightmap_texture;
msurface_t *surfaces;
int numsurfaces;
int numtextures;
const int numlightmaps = gl_lms.current_lightmap_texture;
int k, len = 0;
vboarray_t *vbo;
uint maxindex = 0;
double t1, t2, t3;
R_ClearVBO();
// we do not want to write vbo code that does not use multitexture
if( !GL_Support( GL_ARB_VERTEX_BUFFER_OBJECT_EXT ) || !GL_Support( GL_ARB_MULTITEXTURE ) || glConfig.max_texture_units < 2 )
{
gEngfuncs.Cvar_FullSet( "gl_vbo", "0", FCVAR_READ_ONLY );
if( R_HasGeneratedVBO() || !world || !world->surfaces )
return;
}
t1 = gEngfuncs.pfnTime();
// save in config if enabled manually
if( r_vbo.value )
r_vbo.flags |= FCVAR_ARCHIVE;
surfaces = world->surfaces;
numsurfaces = world->numsurfaces;
numtextures = world->numtextures;
vbos.mempool = Mem_AllocPool("Render VBO Zone");
@@ -3021,14 +3074,14 @@ void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures )
int k;
vboarray_t *vbo = vbos.arraylist;
if( !r_vbo.value )
if( !R_HasGeneratedVBO() || !R_HasEnabledVBO() )
return;
GL_SetupFogColorForSurfacesEx( 1, 0.5f, false );
R_SetupVBOArrayStatic( vbo, drawlightmap, drawtextures );
mtst.skiptexture = !drawtextures;
mtst.tmu_dt = glConfig.max_texture_units > 2 && r_vbo_detail.value == 2? XASH_TEXTURE2:-1;
mtst.tmu_dt = glConfig.max_texture_units > 2 && r_vbo_detail.value == 2 ? XASH_TEXTURE2 : -1;
// setup limits
if( vbos.minlightmap > vbos.minarraysplit_lm )
@@ -3122,171 +3175,71 @@ void R_DrawVBO( qboolean drawlightmap, qboolean drawtextures )
vbos.maxtexture = 0;
}
/*
================
R_CheckLightMap
update surface's lightmap if needed and return true if it is dynamic
================
*/
static qboolean R_CheckLightMap( msurface_t *fa )
{
int maps;
qboolean is_dynamic = false;
// check for lightmap modification
for( maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++ )
{
if( tr.lightstylevalue[fa->styles[maps]] != fa->cached_light[maps] )
{
is_dynamic = true;
break;
}
}
// already up to date
if( !is_dynamic && ( fa->dlightframe != tr.framecount ))
return false;
// build lightmap
if(( maps < MAXLIGHTMAPS ) && ( fa->styles[maps] >= 32 || fa->styles[maps] == 0 ) && ( fa->dlightframe != tr.framecount ))
{
byte temp[132*132*4];
int smax, tmax;
int sample_size;
mextrasurf_t *info;
info = fa->info;
sample_size = gEngfuncs.Mod_SampleSizeForFace( fa );
smax = ( info->lightextents[0] / sample_size ) + 1;
tmax = ( info->lightextents[1] / sample_size ) + 1;
if( smax < 132 && tmax < 132 )
{
R_BuildLightMap( fa, temp, smax * 4, true );
}
else
{
smax = Q_min( smax, 132 );
tmax = Q_min( tmax, 132 );
//Host_MapDesignError( "R_RenderBrushPoly: bad surface extents: %d %d", fa->extents[0], fa->extents[1] );
memset( temp, 255, sizeof( temp ) );
}
R_SetCacheState( fa );
#ifdef XASH_WES
GL_Bind( XASH_TEXTURE1, tr.lightmapTextures[fa->lightmaptexturenum] );
pglTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE );
#else
GL_Bind( XASH_TEXTURE0, tr.lightmapTextures[fa->lightmaptexturenum] );
#endif
pglTexSubImage2D( GL_TEXTURE_2D, 0, fa->light_s, fa->light_t, smax, tmax,
GL_RGBA, GL_UNSIGNED_BYTE, temp );
#ifdef XASH_WES
GL_SelectTexture( XASH_TEXTURE0 );
#endif
}
// add to dynamic chain
else
return true;
// updated
return false;
}
qboolean R_AddSurfToVBO( msurface_t *surf, qboolean buildlightmap )
{
if( r_vbo.value && vbos.surfdata[surf - WORLDMODEL->surfaces].vbotexture )
{
// find vbotexture_t assotiated with this surface
int idx = surf - WORLDMODEL->surfaces;
vbotexture_t *vbotex = vbos.surfdata[idx].vbotexture;
int texturenum = vbos.surfdata[idx].texturenum;
const int idx = surf - WORLDMODEL->surfaces;
vbotexture_t *vbotex;
int texturenum;
if( !surf->polys )
return true;
if( !R_HasGeneratedVBO() || !R_HasEnabledVBO( ))
return false;
if( vbos.maxlightmap < surf->lightmaptexturenum + 1 )
vbos.maxlightmap = surf->lightmaptexturenum + 1;
if( vbos.minlightmap > surf->lightmaptexturenum )
vbos.minlightmap = surf->lightmaptexturenum;
if( vbos.maxtexture < texturenum + 1 )
vbos.maxtexture = texturenum + 1;
if( vbos.mintexture > texturenum )
vbos.mintexture = texturenum;
// find vbotexture_t assotiated with this surface
vbotex = vbos.surfdata[idx].vbotexture;
texturenum = vbos.surfdata[idx].texturenum;
buildlightmap &= !r_fullbright->value && !!WORLDMODEL->lightdata;
/* draw details in regular way */
if( r_vbo_detail.value == 0 )
{
if( r_detailtextures.value && surf->texinfo && surf->texinfo )
{
texture_t *t = surf->texinfo->texture;
if( glState.isFogEnabled )
{
// don't apply detail textures for windows in the fog
if( RI.currententity->curstate.rendermode != kRenderTransTexture )
{
if( t->dt_texturenum )
{
surf->info->detailchain = detail_surfaces[t->dt_texturenum];
detail_surfaces[t->dt_texturenum] = surf->info;
}
else
{
// draw stub detail texture for underwater surfaces
surf->info->detailchain = detail_surfaces[tr.grayTexture];
detail_surfaces[tr.grayTexture] = surf->info;
}
draw_details = true;
}
}
else if( t->dt_texturenum )
{
surf->info->detailchain = detail_surfaces[t->dt_texturenum];
detail_surfaces[t->dt_texturenum] = surf->info;
draw_details = true;
}
}
}
if( buildlightmap && R_CheckLightMap( surf ) )
{
// every vbotex has own lightmap chain (as we sorted if by textures to use multitexture)
surf->info->lightmapchain = vbotex->dlightchain;
vbotex->dlightchain = surf;
}
else
{
uint indexbase = vbos.surfdata[idx].startindex;
uint index;
// GL_TRIANGLE_FAN: 0 1 2 0 2 3 0 3 4 ...
for( index = indexbase + 2; index < indexbase + surf->polys->numverts; index++ )
{
vbotex->indexarray[vbotex->curindex++] = indexbase;
vbotex->indexarray[vbotex->curindex++] = index - 1;
vbotex->indexarray[vbotex->curindex++] = index;
}
// if surface has decals, add it to decal lightmapchain
if( surf->pdecals )
{
surf->info->lightmapchain = vbos.decaldata->lm[vbotex->lightmaptexturenum];
vbos.decaldata->lm[vbotex->lightmaptexturenum] = surf;
}
}
// now this path does not draw wapred surfaces, so count it as one poly
r_stats.c_world_polys++;
if( !vbotex )
return false;
if( !surf->polys )
return true;
if( vbos.maxlightmap < surf->lightmaptexturenum + 1 )
vbos.maxlightmap = surf->lightmaptexturenum + 1;
if( vbos.minlightmap > surf->lightmaptexturenum )
vbos.minlightmap = surf->lightmaptexturenum;
if( vbos.maxtexture < texturenum + 1 )
vbos.maxtexture = texturenum + 1;
if( vbos.mintexture > texturenum )
vbos.mintexture = texturenum;
buildlightmap &= !r_fullbright->value && !!WORLDMODEL->lightdata;
// draw details in regular way
if( r_vbo_detail.value == 0 && surf->texinfo )
R_RenderDetailsForSurface( surf, surf->texinfo->texture );
if( buildlightmap && R_CheckLightMap( surf ))
{
// every vbotex has own lightmap chain (as we sorted if by textures to use multitexture)
surf->info->lightmapchain = vbotex->dlightchain;
vbotex->dlightchain = surf;
}
return false;
else
{
uint indexbase = vbos.surfdata[idx].startindex;
uint index;
// GL_TRIANGLE_FAN: 0 1 2 0 2 3 0 3 4 ...
for( index = indexbase + 2; index < indexbase + surf->polys->numverts; index++ )
{
vbotex->indexarray[vbotex->curindex++] = indexbase;
vbotex->indexarray[vbotex->curindex++] = index - 1;
vbotex->indexarray[vbotex->curindex++] = index;
}
// if surface has decals, add it to decal lightmapchain
if( surf->pdecals )
{
surf->info->lightmapchain = vbos.decaldata->lm[vbotex->lightmaptexturenum];
vbos.decaldata->lm[vbotex->lightmaptexturenum] = surf;
}
}
// now this path does not draw wapred surfaces, so count it as one poly
r_stats.c_world_polys++;
return true;
}
/*
@@ -3624,7 +3577,7 @@ void R_DrawWorld( void )
GL_ResetFogColor();
R_BlendLightmaps();
R_RenderFullbrights();
R_RenderDetails( r_vbo.value? 2 : 3 );
R_RenderDetails( R_HasEnabledVBO() ? 2 : 3 );
if( skychain )
R_DrawSkyBox();

View File

@@ -23,6 +23,17 @@ gl_globals_t tr;
ref_speeds_t r_stats;
poolhandle_t r_temppool;
viddef_t vid;
void _Mem_Free( void *data, const char *filename, int fileline )
{
gEngfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
static void GAME_EXPORT R_ClearScreen( void )
{

View File

@@ -30,7 +30,7 @@ GNU General Public License for more details.
#include "enginefeatures.h"
#include "com_strings.h"
#include "pm_movevars.h"
#include "common/cvar.h"
#include "cvardef.h"
typedef struct mip_s mip_t;
typedef int fixed8_t;
@@ -1237,10 +1237,14 @@ void R_SetUpWorldTransform (void);
#include "crtlib.h"
#include "crclib.h"
#if 1
#define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) gEngfuncs._Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )

View File

@@ -236,10 +236,9 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
VectorAdd( verts[0], delta, verts[2] );
VectorAdd( verts[1], delta, verts[3] );
if( p->color > sizeof( gTracerColors ) / sizeof( gTracerColors[0] ))
if( p->color < 0 || p->color > sizeof( gTracerColors ) / sizeof( gTracerColors[0] ))
{
gEngfuncs.Con_Printf( S_ERROR "UserTracer with color(%d) > %zu\n", p->color, sizeof( gTracerColors ) / sizeof( gTracerColors[0] ));
p->color = 0;
p->color = TRACER_COLORINDEX_DEFAULT;
}
color = gTracerColors[p->color];

View File

@@ -17,13 +17,22 @@ fi
if [ "$ARCH" = "i386" ]; then
cp SDL2_VC/lib/x86/SDL2.dll . # Install SDL2
cp 3rdparty/vgui_support/vgui-dev/lib/win32_vc6/vgui.dll .
elif [ "$ARCH" = "amd64" ]; then
cp SDL2_VC/lib/x64/SDL2.dll .
else
die
fi
WINSDK_LATEST=$(ls -1 "C:/Program Files (x86)/Windows Kits/10/bin" | grep -E '^10' | sort -rV | head -n1)
echo "Latest installed Windows SDK is $WINSDK_LATEST"
"C:/Program Files (x86)/Windows Kits/10/bin/$WINSDK_LATEST/x64/signtool.exe" \
sign //f scripts/fwgs.pfx //fd SHA256 //p "$FWGS_PFX_PASSWORD" *.dll *.exe
if [ "$ARCH" = "i386" ]; then # VGUI is already signed
cp 3rdparty/vgui_support/vgui-dev/lib/win32_vc6/vgui.dll .
fi
mkdir -p artifacts/
7z a -t7z artifacts/xash3d-fwgs-win32-$ARCH.7z -m0=lzma2 -mx=9 -mfb=64 -md=32m -ms=on \
*.dll *.exe *.pdb activities.txt \

14
wscript
View File

@@ -81,6 +81,7 @@ SUBDIRS = [
Subproject('ref/null', lambda x: not x.env.DEDICATED and x.env.NULL),
Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED),
Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED),
# Subproject('3rdparty/freevgui', lambda x: not x.env.DEDICATED),
Subproject('stub/client', lambda x: not x.env.DEDICATED),
Subproject('game_launch', lambda x: not x.env.DISABLE_LAUNCHER),
@@ -172,7 +173,12 @@ def options(opt):
def configure(conf):
conf.load('fwgslib reconfigure compiler_optimizations')
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
if conf.options.ALLOW64:
conf.env.MSVC_TARGETS = ['x64']
elif sys.maxsize > 2 ** 32:
conf.env.MSVC_TARGETS = ['amd64_x86', 'x86']
else:
conf.env.MSVC_TARGETS = ['x86']
# Load compilers early
conf.load('xshlib xcompile compiler_c compiler_cxx cmake gccdeps')
@@ -222,12 +228,10 @@ def configure(conf):
elif conf.env.DEST_OS == 'nswitch':
conf.options.NO_VGUI = True
conf.options.GL = True
conf.options.NO_ASYNC_RESOLVE = True
conf.options.USE_STBTT = True
elif conf.env.DEST_OS == 'psvita':
conf.options.NO_VGUI = True
conf.options.GL = True
conf.options.NO_ASYNC_RESOLVE = True
conf.options.USE_STBTT = True
# we'll specify -fPIC by hand for shared libraries only
enforce_pic = False
@@ -302,9 +306,10 @@ def configure(conf):
'-Werror=alloc-size',
'-Werror=bool-compare',
'-Werror=bool-operation',
'-Werror=cast-align=strict',
# '-Werror=cast-align=strict',
'-Werror=duplicated-cond',
'-Werror=format-extra-args',
'-Werror=free-nonheap-object',
'-Werror=implicit-fallthrough=2',
'-Werror=logical-op',
'-Werror=nonnull',
@@ -329,6 +334,7 @@ def configure(conf):
'-Wformat=2',
'-Winit-self',
'-Wmisleading-indentation',
'-Wmismatched-dealloc',
'-Wstringop-overflow',
'-Wunintialized',