mirror of
https://github.com/FWGS/xash3d-fwgs.git
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2
3rdparty/mainui
vendored
2
3rdparty/mainui
vendored
Submodule 3rdparty/mainui updated: adb3e413ec...e456555cf1
24
Documentation/donate.md
Normal file
24
Documentation/donate.md
Normal file
@@ -0,0 +1,24 @@
|
||||
# Developers donation page
|
||||
|
||||
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
|
||||
|
||||
### [a1batross](https://github.com/a1batross)
|
||||
|
||||
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
|
||||
* Boosty page: https://boosty.to/a1ba
|
||||
|
||||
### [nekonomicon](https://github.com/nekonomicon)
|
||||
|
||||
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
|
||||
* Boosty page: https://boosty.to/nekonomicon
|
||||
|
||||
### [Velaron](https://github.com/Velaron)
|
||||
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
|
||||
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
|
||||
|
||||
### [SNMetamorph](https://github.com/SNMetamorph)
|
||||
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
|
||||
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
|
||||
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
|
||||
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
|
||||
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
|
||||
42
README.md
42
README.md
@@ -1,33 +1,27 @@
|
||||
# Xash3D FWGS Engine
|
||||
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
|
||||
[](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [](http://fwgsdiscord.mentality.rip/) \
|
||||
[](https://github.com/FWGS/xash3d-fwgs/releases/latest) [](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
|
||||
[](https://github.com/FWGS/xash3d-fwgs/releases/latest) [](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
|
||||
|
||||
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
|
||||
Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
|
||||
|
||||
```
|
||||
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
|
||||
as well as to give game developers well known workflow and extend it.
|
||||
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
|
||||
```
|
||||
Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
|
||||
|
||||
## Donate
|
||||
[](Documentation/donate.md) \
|
||||
If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
|
||||
|
||||
## Fork features
|
||||
* HLSDK 2.4 support.
|
||||
* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md))
|
||||
* Modern compilers support: say no more to MSVC6.
|
||||
* Better multiplayer support: multiple master servers, headless dedicated server.
|
||||
* Mobility API: allows better game integration on mobile devices(vibration, touch controls)
|
||||
* Different input methods: touch, gamepad and classic mouse & keyboard.
|
||||
* Steam Half-Life (HLSDK 2.4) support.
|
||||
* Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
|
||||
* Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support.
|
||||
* Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
|
||||
* Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
|
||||
* Mobility API: better game integration on mobile devices (vibration, touch controls)
|
||||
* Different input methods: touch and gamepad in addition to mouse & keyboard.
|
||||
* TrueType font rendering, as a part of mainui_cpp.
|
||||
* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software.
|
||||
* Voice support.
|
||||
* External filesystem module like in GoldSrc engine.
|
||||
* External vgui support module.
|
||||
* PNG image format support.
|
||||
* A set of small improvements, without broken compatibility.
|
||||
|
||||
## Planned fork features
|
||||
* Virtual Reality support and game API.
|
||||
* Vulkan renderer.
|
||||
* External VGUI support module.
|
||||
* PNG & KTX2 image format support.
|
||||
* [A set of small improvements](Documentation/), without broken compatibility.
|
||||
|
||||
## Installation & Running
|
||||
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.
|
||||
|
||||
@@ -57,6 +57,7 @@ typedef uint64_t longtime_t;
|
||||
#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
|
||||
|
||||
#define BIT( n ) ( 1U << ( n ))
|
||||
#define BIT64( n ) ( 1ULL << ( n ))
|
||||
#define GAMMA ( 2.2f ) // Valve Software gamma
|
||||
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
|
||||
#define TEXGAMMA ( 0.9f ) // compensate dim textures
|
||||
@@ -180,6 +181,7 @@ typedef struct dll_info_s
|
||||
} dll_info_t;
|
||||
|
||||
typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs );
|
||||
typedef void *(*pfnCreateInterface_t)( const char *, int * );
|
||||
|
||||
// config strings are a general means of communication from
|
||||
// the server to all connected clients.
|
||||
|
||||
@@ -982,7 +982,7 @@ pfnCheckGameDll
|
||||
*/
|
||||
int GAME_EXPORT pfnCheckGameDll( void )
|
||||
{
|
||||
#if XASH_INTERNAL_GAMELIBS
|
||||
#ifdef XASH_INTERNAL_GAMELIBS
|
||||
return true;
|
||||
#else
|
||||
string dllpath;
|
||||
|
||||
@@ -87,15 +87,6 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
|
||||
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
|
||||
}
|
||||
|
||||
static void *pfnGetNativeObject( const char *obj )
|
||||
{
|
||||
if( !obj )
|
||||
return NULL;
|
||||
|
||||
// Backend should consider that obj is case-sensitive
|
||||
return Platform_GetNativeObject( obj );
|
||||
}
|
||||
|
||||
static void pfnTouch_HideButtons( const char *name, byte state )
|
||||
{
|
||||
Touch_HideButtons( name, state, true );
|
||||
@@ -124,7 +115,7 @@ static mobile_engfuncs_t gpMobileEngfuncs =
|
||||
Touch_ResetDefaultButtons,
|
||||
pfnDrawScaledCharacter,
|
||||
Sys_Warn,
|
||||
pfnGetNativeObject,
|
||||
Sys_GetNativeObject,
|
||||
ID_SetCustomClientID,
|
||||
pfnParseFileSafe
|
||||
};
|
||||
|
||||
@@ -659,7 +659,7 @@ static void make_hull_windings( hull_t *hull, hull_model_t *model )
|
||||
Con_Reportf( "%i hull polys\n", model->num_polys );
|
||||
}
|
||||
|
||||
void Mod_InitDebugHulls( void )
|
||||
void Mod_InitDebugHulls( model_t *loadmodel )
|
||||
{
|
||||
int i;
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@ CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for mult
|
||||
CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
|
||||
CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
|
||||
static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
|
||||
static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
|
||||
|
||||
void R_GetTextureParms( int *w, int *h, int texnum )
|
||||
{
|
||||
@@ -519,6 +520,7 @@ static qboolean R_LoadRenderer( const char *refopt )
|
||||
return false;
|
||||
}
|
||||
|
||||
Cvar_FullSet( "r_refdll_loaded", refopt, FCVAR_READ_ONLY );
|
||||
Con_Reportf( "Renderer %s initialized\n", refdll );
|
||||
|
||||
return true;
|
||||
@@ -610,6 +612,7 @@ qboolean R_Init( void )
|
||||
Cvar_RegisterVariable( &gl_clear );
|
||||
Cvar_RegisterVariable( &r_showtree );
|
||||
Cvar_RegisterVariable( &r_refdll );
|
||||
Cvar_RegisterVariable( &r_refdll_loaded );
|
||||
|
||||
// cvars that are expected to exist
|
||||
Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );
|
||||
|
||||
@@ -381,6 +381,7 @@ typedef void (*xcommand_t)( void );
|
||||
qboolean FS_LoadProgs( void );
|
||||
void FS_Init( void );
|
||||
void FS_Shutdown( void );
|
||||
void *FS_GetNativeObject( const char *obj );
|
||||
|
||||
//
|
||||
// cmd.c
|
||||
|
||||
@@ -23,8 +23,17 @@ GNU General Public License for more details.
|
||||
fs_api_t g_fsapi;
|
||||
fs_globals_t *FI;
|
||||
|
||||
static pfnCreateInterface_t fs_pfnCreateInterface;
|
||||
static HINSTANCE fs_hInstance;
|
||||
|
||||
void *FS_GetNativeObject( const char *obj )
|
||||
{
|
||||
if( fs_pfnCreateInterface )
|
||||
return fs_pfnCreateInterface( obj, NULL );
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void FS_Rescan_f( void )
|
||||
{
|
||||
FS_Rescan();
|
||||
@@ -53,7 +62,7 @@ static fs_interface_t fs_memfuncs =
|
||||
_Mem_Realloc,
|
||||
_Mem_Free,
|
||||
|
||||
Platform_GetNativeObject,
|
||||
Sys_GetNativeObject,
|
||||
};
|
||||
|
||||
static void FS_UnloadProgs( void )
|
||||
@@ -98,6 +107,13 @@ qboolean FS_LoadProgs( void )
|
||||
return false;
|
||||
}
|
||||
|
||||
if( !( fs_pfnCreateInterface = (pfnCreateInterface_t)COM_GetProcAddress( fs_hInstance, "CreateInterface" )))
|
||||
{
|
||||
FS_UnloadProgs();
|
||||
Host_Error( "FS_LoadProgs: can't find CreateInterface entry point in %s\n", name );
|
||||
return false;
|
||||
}
|
||||
|
||||
Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" );
|
||||
|
||||
return true;
|
||||
|
||||
@@ -1020,7 +1020,7 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
|
||||
#if TARGET_OS_IOS
|
||||
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
|
||||
#elif XASH_ANDROID && XASH_SDL
|
||||
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
|
||||
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath(), sizeof( host.rootdir ));
|
||||
#elif XASH_PSVITA
|
||||
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
|
||||
{
|
||||
|
||||
@@ -23,15 +23,6 @@ GNU General Public License for more details.
|
||||
|
||||
#if XASH_EMSCRIPTEN
|
||||
#include <emscripten.h>
|
||||
#elif XASH_WIN32
|
||||
extern "C"
|
||||
{
|
||||
// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
|
||||
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
|
||||
|
||||
// Enable AMD High Performance Graphics while using Integrated Graphics.
|
||||
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#define E_GAME "XASH3D_GAME" // default env dir to start from
|
||||
@@ -39,6 +30,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
#define XASH_GAMEDIR "valve"
|
||||
#endif
|
||||
|
||||
#if XASH_WIN32
|
||||
#error "Single-binary or dedicated builds aren't supported for Windows!"
|
||||
#endif
|
||||
|
||||
static char szGameDir[128]; // safe place to keep gamedir
|
||||
static int szArgc;
|
||||
static char **szArgv;
|
||||
@@ -47,7 +42,7 @@ static void Sys_ChangeGame( const char *progname )
|
||||
{
|
||||
// a1ba: may never be called within engine
|
||||
// if platform supports execv() function
|
||||
Q_strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
|
||||
Q_strncpy( szGameDir, progname, sizeof( szGameDir ));
|
||||
Host_Shutdown( );
|
||||
exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
|
||||
}
|
||||
@@ -88,7 +83,6 @@ _inline int Sys_Start( void )
|
||||
return ret;
|
||||
}
|
||||
|
||||
#if !XASH_WIN32
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
#if XASH_PSVITA
|
||||
@@ -100,36 +94,4 @@ int main( int argc, char **argv )
|
||||
#endif // XASH_PSVITA
|
||||
return Sys_Start();
|
||||
}
|
||||
#else
|
||||
int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
|
||||
{
|
||||
LPWSTR* lpArgv;
|
||||
int ret, i;
|
||||
|
||||
lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc );
|
||||
szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* ));
|
||||
|
||||
for( i = 0; i < szArgc; ++i )
|
||||
{
|
||||
size_t size = wcslen(lpArgv[i]) + 1;
|
||||
|
||||
// just in case, allocate some more memory
|
||||
szArgv[i] = ( char * )malloc( size * sizeof( wchar_t ));
|
||||
wcstombs( szArgv[i], lpArgv[i], size );
|
||||
}
|
||||
szArgv[szArgc] = 0;
|
||||
|
||||
LocalFree( lpArgv );
|
||||
|
||||
ret = Sys_Start();
|
||||
|
||||
for( ; i < szArgc; ++i )
|
||||
free( szArgv[i] );
|
||||
free( szArgv );
|
||||
|
||||
return ret;
|
||||
}
|
||||
#endif // XASH_WIN32
|
||||
|
||||
|
||||
#endif
|
||||
#endif // SINGLE_BINARY
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -118,7 +118,6 @@ typedef struct world_static_s
|
||||
#ifndef REF_DLL
|
||||
extern world_static_t world;
|
||||
extern poolhandle_t com_studiocache;
|
||||
extern model_t *loadmodel;
|
||||
extern convar_t mod_studiocache;
|
||||
extern convar_t r_wadtextures;
|
||||
extern convar_t r_showhull;
|
||||
@@ -164,7 +163,7 @@ void Mod_PrintWorldStats_f( void );
|
||||
//
|
||||
// mod_dbghulls.c
|
||||
//
|
||||
void Mod_InitDebugHulls( void );
|
||||
void Mod_InitDebugHulls( model_t *mod );
|
||||
void Mod_CreatePolygonsForHull( int hullnum );
|
||||
void Mod_ReleaseHullPolygons( void );
|
||||
|
||||
|
||||
@@ -851,11 +851,11 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
|
||||
char poolname[MAX_VA_STRING];
|
||||
studiohdr_t *phdr;
|
||||
|
||||
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", loadmodel->name );
|
||||
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
|
||||
|
||||
if( loaded ) *loaded = false;
|
||||
loadmodel->mempool = Mem_AllocPool( poolname );
|
||||
loadmodel->type = mod_studio;
|
||||
mod->mempool = Mem_AllocPool( poolname );
|
||||
mod->type = mod_studio;
|
||||
|
||||
phdr = R_StudioLoadHeader( mod, buffer );
|
||||
if( !phdr ) return; // bad model
|
||||
@@ -886,9 +886,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
|
||||
// give space for textures and skinrefs
|
||||
size1 = thdr->numtextures * sizeof( mstudiotexture_t );
|
||||
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
|
||||
mod->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length + size1 + size2 );
|
||||
memcpy( loadmodel->cache.data, buffer, phdr->length ); // copy main mdl buffer
|
||||
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
|
||||
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length + size1 + size2 );
|
||||
memcpy( mod->cache.data, buffer, phdr->length ); // copy main mdl buffer
|
||||
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
|
||||
phdr->numskinfamilies = thdr->numskinfamilies;
|
||||
phdr->numtextures = thdr->numtextures;
|
||||
phdr->numskinref = thdr->numskinref;
|
||||
@@ -905,52 +905,52 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
|
||||
else
|
||||
{
|
||||
// NOTE: don't modify source buffer because it's used for CRC computing
|
||||
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length );
|
||||
memcpy( loadmodel->cache.data, buffer, phdr->length );
|
||||
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
|
||||
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
|
||||
memcpy( mod->cache.data, buffer, phdr->length );
|
||||
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
|
||||
#if !XASH_DEDICATED
|
||||
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr );
|
||||
#endif
|
||||
|
||||
// NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base
|
||||
loadmodel->cache.data = Mem_Realloc( loadmodel->mempool, loadmodel->cache.data, phdr->texturedataindex );
|
||||
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
|
||||
mod->cache.data = Mem_Realloc( mod->mempool, mod->cache.data, phdr->texturedataindex );
|
||||
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
|
||||
phdr->length = phdr->texturedataindex; // update model size
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// just copy model into memory
|
||||
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length );
|
||||
memcpy( loadmodel->cache.data, buffer, phdr->length );
|
||||
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
|
||||
memcpy( mod->cache.data, buffer, phdr->length );
|
||||
|
||||
phdr = loadmodel->cache.data;
|
||||
phdr = mod->cache.data;
|
||||
}
|
||||
|
||||
// setup bounding box
|
||||
if( !VectorCompare( vec3_origin, phdr->bbmin ))
|
||||
{
|
||||
// clipping bounding box
|
||||
VectorCopy( phdr->bbmin, loadmodel->mins );
|
||||
VectorCopy( phdr->bbmax, loadmodel->maxs );
|
||||
VectorCopy( phdr->bbmin, mod->mins );
|
||||
VectorCopy( phdr->bbmax, mod->maxs );
|
||||
}
|
||||
else if( !VectorCompare( vec3_origin, phdr->min ))
|
||||
{
|
||||
// movement bounding box
|
||||
VectorCopy( phdr->min, loadmodel->mins );
|
||||
VectorCopy( phdr->max, loadmodel->maxs );
|
||||
VectorCopy( phdr->min, mod->mins );
|
||||
VectorCopy( phdr->max, mod->maxs );
|
||||
}
|
||||
else
|
||||
{
|
||||
// well compute bounds from vertices and round to nearest even values
|
||||
Mod_StudioComputeBounds( phdr, loadmodel->mins, loadmodel->maxs, true );
|
||||
RoundUpHullSize( loadmodel->mins );
|
||||
RoundUpHullSize( loadmodel->maxs );
|
||||
Mod_StudioComputeBounds( phdr, mod->mins, mod->maxs, true );
|
||||
RoundUpHullSize( mod->mins );
|
||||
RoundUpHullSize( mod->maxs );
|
||||
}
|
||||
|
||||
loadmodel->numframes = Mod_StudioBodyVariations( loadmodel );
|
||||
loadmodel->radius = RadiusFromBounds( loadmodel->mins, loadmodel->maxs );
|
||||
loadmodel->flags = phdr->flags; // copy header flags
|
||||
mod->numframes = Mod_StudioBodyVariations( mod );
|
||||
mod->radius = RadiusFromBounds( mod->mins, mod->maxs );
|
||||
mod->flags = phdr->flags; // copy header flags
|
||||
|
||||
if( loaded ) *loaded = true;
|
||||
}
|
||||
|
||||
@@ -31,7 +31,6 @@ poolhandle_t com_studiocache; // cache for submodels
|
||||
CVAR_DEFINE( mod_studiocache, "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" );
|
||||
CVAR_DEFINE_AUTO( r_wadtextures, "0", 0, "completely ignore textures in the bsp-file if enabled" );
|
||||
CVAR_DEFINE_AUTO( r_showhull, "0", 0, "draw collision hulls 1-3" );
|
||||
model_t *loadmodel;
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
@@ -287,7 +286,6 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
|
||||
Con_Reportf( "loading %s\n", mod->name );
|
||||
mod->needload = NL_PRESENT;
|
||||
mod->type = mod_bad;
|
||||
loadmodel = mod;
|
||||
|
||||
// call the apropriate loader
|
||||
switch( *(uint *)buf )
|
||||
|
||||
@@ -649,3 +649,31 @@ qboolean Sys_NewInstance( const char *gamedir )
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
Sys_GetNativeObject
|
||||
|
||||
Get platform-specific native object
|
||||
==================
|
||||
*/
|
||||
void *Sys_GetNativeObject( const char *obj )
|
||||
{
|
||||
void *ptr;
|
||||
|
||||
if( !COM_CheckString( obj ))
|
||||
return NULL;
|
||||
|
||||
ptr = FS_GetNativeObject( obj );
|
||||
|
||||
if( ptr )
|
||||
return ptr;
|
||||
|
||||
// Backend should consider that obj is case-sensitive
|
||||
#if XASH_ANDROID
|
||||
ptr = Android_GetNativeObject( obj );
|
||||
#endif // XASH_ANDROID
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
@@ -70,6 +70,7 @@ void Sys_InitLog( void );
|
||||
void Sys_CloseLog( void );
|
||||
void Sys_Quit( void ) NORETURN;
|
||||
qboolean Sys_NewInstance( const char *gamedir );
|
||||
void *Sys_GetNativeObject( const char *obj );
|
||||
|
||||
//
|
||||
// sys_con.c
|
||||
|
||||
@@ -139,17 +139,6 @@ static inline void Platform_Shutdown( void )
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void *Platform_GetNativeObject( const char *name )
|
||||
{
|
||||
void *ptr = NULL;
|
||||
|
||||
#if XASH_ANDROID
|
||||
ptr = Android_GetNativeObject( name );
|
||||
#endif
|
||||
|
||||
return ptr;
|
||||
}
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
@@ -158,7 +147,6 @@ static inline void *Platform_GetNativeObject( const char *name )
|
||||
==============================================================================
|
||||
*/
|
||||
void Platform_Vibrate( float life, char flags );
|
||||
void*Platform_GetNativeObject( const char *name );
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
@@ -1041,8 +1041,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
|
||||
// force normal player collisions for single player
|
||||
if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 );
|
||||
|
||||
// make sure what server name doesn't contain path and extension
|
||||
COM_FileBase( mapname, sv.name, sizeof( sv.name ));
|
||||
// allow loading maps from subdirectories, strip extension anyway
|
||||
Q_strncpy( sv.name, mapname, sizeof( sv.name ));
|
||||
COM_StripExtension( sv.name );
|
||||
|
||||
// precache and static commands can be issued during map initialization
|
||||
Host_SetServerState( ss_loading );
|
||||
|
||||
@@ -150,6 +150,4 @@ public:
|
||||
virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */
|
||||
};
|
||||
|
||||
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
|
||||
|
||||
#endif // VFILESYSTEM009_H
|
||||
|
||||
@@ -1386,7 +1386,7 @@ static void _Sys_Error( const char *fmt, ... )
|
||||
exit( 1 );
|
||||
}
|
||||
|
||||
static void *_Platform_GetNativeObject_stub( const char *object )
|
||||
static void *Sys_GetNativeObject_stub( const char *object )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
@@ -2841,7 +2841,7 @@ fs_interface_t g_engfuncs =
|
||||
_Mem_Alloc,
|
||||
_Mem_Realloc,
|
||||
_Mem_Free,
|
||||
_Platform_GetNativeObject_stub
|
||||
Sys_GetNativeObject_stub
|
||||
};
|
||||
|
||||
static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
|
||||
@@ -2883,9 +2883,9 @@ static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
|
||||
Con_Reportf( "filesystem_stdio: custom memory allocation functions found\n" );
|
||||
}
|
||||
|
||||
if( engfuncs->_Platform_GetNativeObject )
|
||||
if( engfuncs->_Sys_GetNativeObject )
|
||||
{
|
||||
g_engfuncs._Platform_GetNativeObject = engfuncs->_Platform_GetNativeObject;
|
||||
g_engfuncs._Sys_GetNativeObject = engfuncs->_Sys_GetNativeObject;
|
||||
Con_Reportf( "filesystem_stdio: custom platform-specific functions found\n" );
|
||||
}
|
||||
|
||||
|
||||
@@ -32,7 +32,8 @@ extern "C"
|
||||
#endif // __cplusplus
|
||||
|
||||
#define FS_API_VERSION 2 // not stable yet!
|
||||
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
|
||||
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
|
||||
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
|
||||
|
||||
// search path flags
|
||||
enum
|
||||
@@ -210,7 +211,7 @@ typedef struct fs_interface_t
|
||||
void (*_Mem_Free)( void *data, const char *filename, int fileline );
|
||||
|
||||
// platform
|
||||
void *(*_Platform_GetNativeObject)( const char *object );
|
||||
void *(*_Sys_GetNativeObject)( const char *object );
|
||||
} fs_interface_t;
|
||||
|
||||
typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface );
|
||||
|
||||
@@ -127,7 +127,7 @@ extern const fs_archive_t g_archives[];
|
||||
#define Con_DPrintf (*g_engfuncs._Con_DPrintf)
|
||||
#define Con_Reportf (*g_engfuncs._Con_Reportf)
|
||||
#define Sys_Error (*g_engfuncs._Sys_Error)
|
||||
#define Platform_GetNativeObject (*g_engfuncs._Platform_GetNativeObject)
|
||||
#define Sys_GetNativeObject (*g_engfuncs._Sys_GetNativeObject)
|
||||
|
||||
//
|
||||
// filesystem.c
|
||||
|
||||
@@ -18,7 +18,6 @@ typedef void *HMODULE;
|
||||
|
||||
HMODULE g_hModule;
|
||||
FSAPI g_pfnGetFSAPI;
|
||||
typedef void *(*pfnCreateInterface_t)( const char *, int * );
|
||||
pfnCreateInterface_t g_pfnCreateInterface;
|
||||
fs_api_t g_fs;
|
||||
fs_globals_t *g_nullglobals;
|
||||
|
||||
@@ -642,20 +642,13 @@ COM_ExtractFilePath
|
||||
*/
|
||||
void COM_ExtractFilePath( const char *path, char *dest )
|
||||
{
|
||||
size_t len = Q_strlen( path );
|
||||
const char *src = path + len - 1;
|
||||
|
||||
if( len == 0 )
|
||||
{
|
||||
dest[0] = 0;
|
||||
return;
|
||||
}
|
||||
const char *src = path + Q_strlen( path ) - 1;
|
||||
|
||||
// back up until a \ or the start
|
||||
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
|
||||
while( src > path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
|
||||
src--;
|
||||
|
||||
if( src != path )
|
||||
if( src > path )
|
||||
{
|
||||
memcpy( dest, path, src - path );
|
||||
dest[src - path - 1] = 0; // cutoff backslash
|
||||
|
||||
40
public/tests/test_efp.c
Normal file
40
public/tests/test_efp.c
Normal file
@@ -0,0 +1,40 @@
|
||||
#include <stdlib.h>
|
||||
#include "crtlib.h"
|
||||
#include <stdio.h>
|
||||
|
||||
int Test_ExtractFilePath( void )
|
||||
{
|
||||
char dst[64];
|
||||
const char *strings[] =
|
||||
{
|
||||
"dir/file", "dir",
|
||||
"bark\\meow", "bark",
|
||||
"nopath", "",
|
||||
"knee/deep/in/paths", "knee/deep/in",
|
||||
// yes, it removes the behavior/ even if it might be technically a directory
|
||||
"keep/the/original/func/behavior/", "keep/the/original/func",
|
||||
"backslashes\\are\\annoying\\af", "backslashes\\are\\annoying",
|
||||
"", ""
|
||||
};
|
||||
size_t i;
|
||||
|
||||
for( i = 0; i < sizeof( strings ) / sizeof( strings[0] ); i += 2 )
|
||||
{
|
||||
COM_ExtractFilePath( strings[i], dst );
|
||||
if( Q_strcmp( dst, strings[i+1] ))
|
||||
{
|
||||
printf( "%s %s %s\n", strings[i], strings[i+1], dst );
|
||||
return (i >> 1) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int main( void )
|
||||
{
|
||||
if( Test_ExtractFilePath( ))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
@@ -12,8 +12,7 @@ def options(opt):
|
||||
return
|
||||
|
||||
def configure(conf):
|
||||
# stub
|
||||
return
|
||||
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
|
||||
|
||||
def build(bld):
|
||||
bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine')
|
||||
@@ -28,6 +27,7 @@ def build(bld):
|
||||
'strings': 'tests/test_strings.c',
|
||||
'build': 'tests/test_build.c',
|
||||
'filebase': 'tests/test_filebase.c',
|
||||
'efp': 'tests/test_efp.c',
|
||||
}
|
||||
|
||||
for i in tests:
|
||||
|
||||
@@ -1309,9 +1309,9 @@ static void GL2_Mul4x4( const GLfloat *in0, const GLfloat *in1, GLfloat *out )
|
||||
static void GL2_UpdateMVP( gl2wrap_prog_t *prog )
|
||||
{
|
||||
// use bitset to determine if need update matrix for this prog
|
||||
if( FBitSet( gl2wrap_matrix.update, BIT( prog->flags )))
|
||||
if( FBitSet( gl2wrap_matrix.update, BIT64( prog->flags )))
|
||||
{
|
||||
ClearBits( gl2wrap_matrix.update, BIT( prog->flags ));
|
||||
ClearBits( gl2wrap_matrix.update, BIT64( prog->flags ));
|
||||
GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp );
|
||||
pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void *)gl2wrap_matrix.mvp );
|
||||
}
|
||||
|
||||
@@ -342,6 +342,8 @@ void R_SetTextureParameters( void )
|
||||
// change all the existing mipmapped texture objects
|
||||
for( i = 0; i < gl_numTextures; i++ )
|
||||
GL_UpdateTextureParams( i );
|
||||
|
||||
R_UpdateRippleTexParams();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -2317,6 +2319,7 @@ void R_InitImages( void )
|
||||
// validate cvars
|
||||
R_SetTextureParameters();
|
||||
GL_CreateInternalTextures();
|
||||
R_InitRipples();
|
||||
|
||||
gEngfuncs.Cmd_AddCommand( "texturelist", R_TextureList_f, "display loaded textures list" );
|
||||
}
|
||||
|
||||
@@ -489,6 +489,11 @@ void R_ClearSkyBox( void );
|
||||
void R_DrawSkyBox( void );
|
||||
void R_DrawClouds( void );
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse );
|
||||
void R_InitRipples( void );
|
||||
void R_ResetRipples( void );
|
||||
void R_AnimateRipples( void );
|
||||
void R_UpdateRippleTexParams( void );
|
||||
void R_UploadRipples( texture_t *image );
|
||||
|
||||
//
|
||||
// gl_vgui.c
|
||||
@@ -750,6 +755,9 @@ extern convar_t r_vbo;
|
||||
extern convar_t r_vbo_dlightmode;
|
||||
extern convar_t r_studio_sort_textures;
|
||||
extern convar_t r_studio_drawelements;
|
||||
extern convar_t r_ripple;
|
||||
extern convar_t r_ripple_updatetime;
|
||||
extern convar_t r_ripple_spawntime;
|
||||
|
||||
//
|
||||
// engine shared convars
|
||||
|
||||
@@ -30,6 +30,10 @@ CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models"
|
||||
CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
|
||||
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
|
||||
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
|
||||
CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
|
||||
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
|
||||
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
|
||||
|
||||
|
||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
@@ -1186,6 +1190,9 @@ void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_traceglow );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_studio_sort_textures );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_studio_drawelements );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_ripple );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_ripple_updatetime );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_ripple_spawntime );
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
|
||||
|
||||
@@ -969,6 +969,8 @@ void R_RenderScene( void )
|
||||
|
||||
R_MarkLeaves();
|
||||
R_DrawFog ();
|
||||
if( RI.drawWorld )
|
||||
R_AnimateRipples();
|
||||
|
||||
R_CheckGLFog();
|
||||
R_DrawWorld();
|
||||
|
||||
@@ -150,6 +150,7 @@ void R_NewMap( void )
|
||||
|
||||
GL_BuildLightmaps ();
|
||||
R_GenerateVBO();
|
||||
R_ResetRipples();
|
||||
|
||||
if( gEngfuncs.drawFuncs->R_NewMap != NULL )
|
||||
gEngfuncs.drawFuncs->R_NewMap();
|
||||
|
||||
@@ -204,7 +204,7 @@ void GL_SetupFogColorForSurfaces( void )
|
||||
vec3_t fogColor;
|
||||
float factor, div;
|
||||
|
||||
if( !glState.isFogEnabled)
|
||||
if( !glState.isFogEnabled )
|
||||
return;
|
||||
|
||||
if( RI.currententity && RI.currententity->curstate.rendermode == kRenderTransTexture )
|
||||
@@ -875,7 +875,7 @@ void DrawGLPolyChain( glpoly_t *p, float soffset, float toffset )
|
||||
}
|
||||
}
|
||||
|
||||
_inline qboolean R_HasLightmap( void )
|
||||
static qboolean R_HasLightmap( void )
|
||||
{
|
||||
if( r_fullbright->value || !WORLDMODEL->lightdata )
|
||||
return false;
|
||||
@@ -1135,14 +1135,15 @@ void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
|
||||
t = R_TextureAnimation( fa );
|
||||
|
||||
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
|
||||
if( FBitSet( fa->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
R_UploadRipples( t );
|
||||
|
||||
// warp texture, no lightmaps
|
||||
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
|
||||
return;
|
||||
}
|
||||
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
|
||||
if( t->fb_texturenum )
|
||||
{
|
||||
@@ -1411,7 +1412,7 @@ void R_DrawWaterSurfaces( void )
|
||||
continue;
|
||||
|
||||
// set modulate mode explicitly
|
||||
GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
R_UploadRipples( t );
|
||||
|
||||
for( ; s; s = s->texturechain )
|
||||
EmitWaterPolys( s, false );
|
||||
|
||||
@@ -1726,7 +1726,7 @@ static void R_LightLambert( vec4_t light[MAX_LOCALLIGHTS], const vec3_t normal,
|
||||
out[2] = Q_min( (int)( finalLight[2] ), 255 );
|
||||
}
|
||||
|
||||
static void R_StudioSetColorArray(short *ptricmds, vec3_t *pstudionorms, byte *color )
|
||||
static void R_StudioSetColorArray( short *ptricmds, vec3_t *pstudionorms, byte *color )
|
||||
{
|
||||
float *lv = (float *)g_studio.lightvalues[ptricmds[1]];
|
||||
|
||||
@@ -1896,9 +1896,8 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
|
||||
while(( i = *( ptricmds++ )))
|
||||
@@ -1929,9 +1928,8 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
|
||||
while(( i = *( ptricmds++ )))
|
||||
@@ -1961,7 +1959,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
{
|
||||
float *lv, *av;
|
||||
int i, idx;
|
||||
@@ -2006,7 +2004,7 @@ _inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, floa
|
||||
}
|
||||
|
||||
|
||||
_inline int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
|
||||
static int R_StudioBuildIndices( qboolean tri_strip, int vertexState )
|
||||
{
|
||||
// build in indices
|
||||
if( vertexState++ < 3 )
|
||||
@@ -2049,7 +2047,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
static void R_StudioBuildArrayNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
@@ -2092,7 +2090,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
static void R_StudioBuildArrayFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
@@ -2135,7 +2133,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
static void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
{
|
||||
float *lv, *av;
|
||||
int i, idx;
|
||||
@@ -2192,7 +2190,7 @@ _inline void R_StudioBuildArrayChromeMesh( short *ptricmds, vec3_t *pstudionorms
|
||||
}
|
||||
}
|
||||
|
||||
_inline void R_StudioDrawArrays( uint startverts, uint startelems )
|
||||
static void R_StudioDrawArrays( uint startverts, uint startelems )
|
||||
{
|
||||
pglEnableClientState( GL_VERTEX_ARRAY );
|
||||
pglVertexPointer( 3, GL_FLOAT, 12, g_studio.arrayverts );
|
||||
|
||||
227
ref/gl/gl_warp.c
227
ref/gl/gl_warp.c
@@ -62,6 +62,29 @@ static float r_turbsin[] =
|
||||
#include "warpsin.h"
|
||||
};
|
||||
|
||||
#define RIPPLES_CACHEWIDTH_BITS 7
|
||||
#define RIPPLES_CACHEWIDTH ( 1 << RIPPLES_CACHEWIDTH_BITS )
|
||||
#define RIPPLES_CACHEWIDTH_MASK (( RIPPLES_CACHEWIDTH ) - 1 )
|
||||
#define RIPPLES_TEXSIZE ( RIPPLES_CACHEWIDTH * RIPPLES_CACHEWIDTH )
|
||||
#define RIPPLES_TEXSIZE_MASK ( RIPPLES_TEXSIZE - 1 )
|
||||
|
||||
STATIC_ASSERT( RIPPLES_TEXSIZE == 0x4000, "fix the algorithm to work with custom resolution" );
|
||||
|
||||
static struct
|
||||
{
|
||||
double time;
|
||||
double oldtime;
|
||||
|
||||
short *curbuf, *oldbuf;
|
||||
short buf[2][RIPPLES_TEXSIZE];
|
||||
qboolean update;
|
||||
|
||||
uint32_t texture[RIPPLES_TEXSIZE];
|
||||
int gl_texturenum;
|
||||
int rippletexturenum;
|
||||
float texturescale; // not all textures are 128x128, scale the texcoords down
|
||||
} g_ripple;
|
||||
|
||||
static qboolean CheckSkybox( const char *name, char out[6][MAX_STRING] )
|
||||
{
|
||||
const char *skybox_ext[3] = { "dds", "tga", "bmp" };
|
||||
@@ -799,10 +822,18 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
os = v[3];
|
||||
ot = v[4];
|
||||
|
||||
s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
|
||||
s *= ( 1.0f / SUBDIVIDE_SIZE );
|
||||
if( !r_ripple.value )
|
||||
{
|
||||
s = os + r_turbsin[(int)((ot * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
|
||||
t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
|
||||
}
|
||||
else
|
||||
{
|
||||
s = os / g_ripple.texturescale;
|
||||
t = ot / g_ripple.texturescale;
|
||||
}
|
||||
|
||||
t = ot + r_turbsin[(int)((os * 0.125f + gpGlobals->time) * TURBSCALE) & 255];
|
||||
s *= ( 1.0f / SUBDIVIDE_SIZE );
|
||||
t *= ( 1.0f / SUBDIVIDE_SIZE );
|
||||
|
||||
pglTexCoord2f( s, t );
|
||||
@@ -822,3 +853,193 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
|
||||
GL_SetupFogColorForSurfaces();
|
||||
}
|
||||
|
||||
/*
|
||||
============================================================
|
||||
|
||||
HALF-LIFE SOFTWARE WATER
|
||||
|
||||
============================================================
|
||||
*/
|
||||
void R_ResetRipples( void )
|
||||
{
|
||||
g_ripple.curbuf = g_ripple.buf[0];
|
||||
g_ripple.oldbuf = g_ripple.buf[1];
|
||||
g_ripple.time = g_ripple.oldtime = gpGlobals->time - 0.1;
|
||||
memset( g_ripple.buf, 0, sizeof( g_ripple.buf ));
|
||||
}
|
||||
|
||||
void R_InitRipples( void )
|
||||
{
|
||||
rgbdata_t pic = { 0 };
|
||||
|
||||
pic.width = pic.height = RIPPLES_CACHEWIDTH;
|
||||
pic.depth = 1;
|
||||
pic.flags = IMAGE_HAS_COLOR;
|
||||
pic.buffer = (byte *)g_ripple.texture;
|
||||
pic.type = PF_RGBA_32;
|
||||
pic.size = sizeof( g_ripple.texture );
|
||||
pic.numMips = 1;
|
||||
memset( pic.buffer, 0, pic.size );
|
||||
|
||||
g_ripple.rippletexturenum = GL_LoadTextureInternal( "*rippletex", &pic, TF_NOMIPMAP );
|
||||
}
|
||||
|
||||
static void R_SwapBufs( void )
|
||||
{
|
||||
short *tempbufp = g_ripple.curbuf;
|
||||
g_ripple.curbuf = g_ripple.oldbuf;
|
||||
g_ripple.oldbuf = tempbufp;
|
||||
}
|
||||
|
||||
static void R_SpawnNewRipple( int x, int y, short val )
|
||||
{
|
||||
#define PIXEL( x, y ) ((( x ) & RIPPLES_CACHEWIDTH_MASK ) + ((( y ) & RIPPLES_CACHEWIDTH_MASK) << 7 ))
|
||||
g_ripple.oldbuf[PIXEL( x, y )] += val;
|
||||
|
||||
val >>= 2;
|
||||
g_ripple.oldbuf[PIXEL( x + 1, y )] += val;
|
||||
g_ripple.oldbuf[PIXEL( x - 1, y )] += val;
|
||||
g_ripple.oldbuf[PIXEL( x, y + 1 )] += val;
|
||||
g_ripple.oldbuf[PIXEL( x, y - 1 )] += val;
|
||||
#undef PIXEL
|
||||
}
|
||||
|
||||
static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf )
|
||||
{
|
||||
size_t i = 0;
|
||||
const int w = RIPPLES_CACHEWIDTH;
|
||||
const int m = RIPPLES_TEXSIZE_MASK;
|
||||
|
||||
for( i = w; i < m + w; i++, pbuf++ )
|
||||
{
|
||||
*pbuf = (
|
||||
( (int)oldbuf[( i - ( w * 2 )) & m]
|
||||
+ (int)oldbuf[( i - ( w + 1 )) & m]
|
||||
+ (int)oldbuf[( i - ( w - 1 )) & m]
|
||||
+ (int)oldbuf[( i ) & m]) >> 1 ) - (int)*pbuf;
|
||||
|
||||
*pbuf -= ( *pbuf >> 6 );
|
||||
}
|
||||
}
|
||||
|
||||
static int MostSignificantBit( unsigned int v )
|
||||
{
|
||||
#if __GNUC__
|
||||
return 31 - __builtin_clz( v );
|
||||
#else
|
||||
int i;
|
||||
for( i = 0, v >>= 1; v; v >>= 1, i++ );
|
||||
return i;
|
||||
#endif
|
||||
}
|
||||
|
||||
void R_AnimateRipples( void )
|
||||
{
|
||||
double frametime = gpGlobals->time - g_ripple.time;
|
||||
|
||||
g_ripple.update = r_ripple.value && frametime >= r_ripple_updatetime.value;
|
||||
|
||||
if( !g_ripple.update )
|
||||
return;
|
||||
|
||||
g_ripple.time = gpGlobals->time;
|
||||
|
||||
R_SwapBufs();
|
||||
|
||||
if( g_ripple.time - g_ripple.oldtime > r_ripple_spawntime.value )
|
||||
{
|
||||
int x, y, val;
|
||||
|
||||
g_ripple.oldtime = g_ripple.time;
|
||||
|
||||
x = rand() & 0x7fff;
|
||||
y = rand() & 0x7fff;
|
||||
val = rand() & 0x3ff;
|
||||
|
||||
R_SpawnNewRipple( x, y, val );
|
||||
}
|
||||
|
||||
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
|
||||
}
|
||||
|
||||
void R_UpdateRippleTexParams( void )
|
||||
{
|
||||
gl_texture_t *tex = R_GetTexture( g_ripple.rippletexturenum );
|
||||
|
||||
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
|
||||
|
||||
if( gl_texture_nearest.value )
|
||||
{
|
||||
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
|
||||
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
|
||||
}
|
||||
else
|
||||
{
|
||||
pglTexParameteri( tex->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
||||
pglTexParameteri( tex->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
||||
}
|
||||
}
|
||||
|
||||
void R_UploadRipples( texture_t *image )
|
||||
{
|
||||
gl_texture_t *glt;
|
||||
uint32_t *pixels;
|
||||
int wbits, wmask, wshft;
|
||||
|
||||
// discard unuseful textures
|
||||
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
return;
|
||||
}
|
||||
|
||||
glt = R_GetTexture( image->gl_texturenum );
|
||||
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
return;
|
||||
}
|
||||
|
||||
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
|
||||
|
||||
// no updates this frame
|
||||
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
|
||||
return;
|
||||
|
||||
g_ripple.gl_texturenum = image->gl_texturenum;
|
||||
if( r_ripple.value == 1.0f )
|
||||
{
|
||||
g_ripple.texturescale = Q_max( 1.0f, image->width / 64.0f );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_ripple.texturescale = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
pixels = (uint32_t *)glt->original->buffer;
|
||||
wbits = MostSignificantBit( image->width );
|
||||
wshft = 7 - wbits;
|
||||
wmask = image->width - 1;
|
||||
|
||||
for( int y = 0; y < image->height; y++ )
|
||||
{
|
||||
int ry = y << ( 7 + wshft );
|
||||
|
||||
for( int x = 0; x < image->width; x++ )
|
||||
{
|
||||
int rx = x << wshft;
|
||||
int val = g_ripple.curbuf[ry + rx] >> 4;
|
||||
|
||||
int py = (y - val) & wmask;
|
||||
int px = (x + val) & wmask;
|
||||
int p = ( py << wbits ) + px;
|
||||
|
||||
g_ripple.texture[(y << wbits) + x] = pixels[p];
|
||||
}
|
||||
}
|
||||
|
||||
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture );
|
||||
}
|
||||
|
||||
@@ -1891,7 +1891,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
static void R_StudioDrawNormalMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
@@ -1924,7 +1924,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
static void R_StudioDrawFloatMesh( short *ptricmds, vec3_t *pstudionorms )
|
||||
{
|
||||
float *lv;
|
||||
int i;
|
||||
@@ -1956,7 +1956,7 @@ R_StudioDrawNormalMesh
|
||||
generic path
|
||||
===============
|
||||
*/
|
||||
_inline void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
static void R_StudioDrawChromeMesh( short *ptricmds, vec3_t *pstudionorms, float s, float t, float scale )
|
||||
{
|
||||
float *lv, *av;
|
||||
int i, idx;
|
||||
|
||||
3
wscript
3
wscript
@@ -167,7 +167,7 @@ def configure(conf):
|
||||
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
|
||||
|
||||
# Load compilers early
|
||||
conf.load('xshlib xcompile compiler_c compiler_cxx cmake')
|
||||
conf.load('xshlib xcompile compiler_c compiler_cxx cmake gccdeps msvcdeps')
|
||||
|
||||
if conf.options.NSWITCH:
|
||||
conf.load('nswitch')
|
||||
@@ -476,7 +476,6 @@ int main(void) { return !opus_custom_encoder_init(0, 0, 0); }'''
|
||||
if conf.check_cc(msg='Checking if opus supports custom modes', defines='CUSTOM_MODES=1', use='opus', fragment=frag, mandatory=False):
|
||||
conf.env.HAVE_SYSTEM_OPUS = True
|
||||
|
||||
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
|
||||
conf.define('XASH_LOW_MEMORY', conf.options.LOW_MEMORY)
|
||||
|
||||
for i in SUBDIRS:
|
||||
|
||||
Reference in New Issue
Block a user