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40 Commits

Author SHA1 Message Date
Alibek Omarov
f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
Alibek Omarov
fe407fbe00 public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath) 2023-10-28 11:06:18 +03:00
Alibek Omarov
78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
Alibek Omarov
8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
Alibek Omarov
d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
Alibek Omarov
a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 2023-10-28 11:06:18 +03:00
Alibek Omarov
7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
Alibek Omarov
8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057.
2023-10-28 10:10:03 +03:00
Alibek Omarov
48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 2023-10-27 17:03:04 +03:00
Alibek Omarov
e3934af7d1 wscript: always load cmakelists generation tool 2023-10-27 16:57:22 +03:00
Alibek Omarov
a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 2023-10-27 14:31:16 +03:00
Alibek Omarov
ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
Alibek Omarov
5aac5d2a52 filesystem: VFileSystem009: add pathid support to RemoveFile method 2023-10-27 08:02:45 +03:00
Alibek Omarov
061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 2023-10-27 08:02:10 +03:00
Alibek Omarov
279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
Alibek Omarov
83a5648335 filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam 2023-10-27 07:24:42 +03:00
Alibek Omarov
a8fc9a4c5a waf: update to latest waifu 2023-10-27 07:24:18 +03:00
Alibek Omarov
6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 2023-10-27 03:49:00 +03:00
Alibek Omarov
4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 2023-10-27 03:47:52 +03:00
mittorn
bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 2023-10-26 23:08:02 +03:00
mittorn
6bc613bdb4 ref_gl: force gles2 on non-nanogl until we support gles1 directly 2023-10-26 23:07:39 +03:00
mittorn
a982562658 ref_gl: Fix missing DebugOutput functions on GLES 2023-10-26 23:07:22 +03:00
Alibek Omarov
96a9172e36 engine: platform: sdl: check that we're handling SDL errors according to it's documentation 2023-10-26 23:06:50 +03:00
Alibek Omarov
34d7664342 ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too 2023-10-26 05:12:38 +03:00
Alibek Omarov
b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 2023-10-26 04:59:01 +03:00
Alibek Omarov
9e107e900c engine: network: fix async NS resolve
If we're currently running NS resolving thread, any request would block.

Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
Alibek Omarov
8f819a2fde engine: platform: sdl: fix forgotten icon setup call 2023-10-23 00:31:30 +03:00
Alibek Omarov
3251b68df5 ref: gl: more simple search of GL func with alternative name (EXT, OES suffixes or no suffix) 2023-10-22 20:02:14 +03:00
Alibek Omarov
3ac8ad9484 engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111) 2023-10-22 20:02:14 +03:00
Alibek Omarov
b9ca0d4563 engine: common: network: more simple IP address copying from sockaddr to netadr_t and back 2023-10-22 20:02:14 +03:00
mittorn
dcb3da53b0 engine/client: fallback to defaults in touch_reloadconfig if config not exist 2023-10-22 20:02:14 +03:00
mittorn
e68b19ed1a engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 2023-10-22 20:02:14 +03:00
mittorn
14c7a84482 engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config) 2023-10-22 20:02:14 +03:00
mittorn
c1d1aa6787 ref_gl: rewrite ARB workaround to check EXT/OES names, notify user that function found with different name 2023-10-22 20:02:14 +03:00
mittorn
bee81e9723 engine: Make SDL_GetBasePath error not fatal 2023-10-22 20:02:14 +03:00
mittorn
1bfb6c560a platform/sdl: add check for missing hint defines 2023-10-22 20:02:14 +03:00
mittorn
24d6f1788a platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL 2023-10-22 20:02:14 +03:00
mittorn
fb95cc9a97 engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input 2023-10-22 20:02:14 +03:00
mittorn
b949da291e engine: fix strict aliasing issues found by an old armv7hf compiler 2023-10-22 20:02:14 +03:00
Alibek Omarov
2ecbe5b67e engine: add testing master server at mentality.rip:27011 2023-10-22 19:39:58 +03:00
34 changed files with 319 additions and 144 deletions

View File

@@ -1124,7 +1124,10 @@ void CL_FinishTimeDemo( void )
time = host.realtime - cls.td_starttime;
if( !time ) time = 1.0;
Con_Printf( "%i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
Con_Printf( "timedemo result: %i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
if( Sys_CheckParm( "-timedemo" ))
CL_Quit_f();
}
/*

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@@ -982,28 +982,21 @@ pfnCheckGameDll
*/
int GAME_EXPORT pfnCheckGameDll( void )
{
string dllpath;
void *hInst;
#if TARGET_OS_IPHONE
// loading server library drains too many ram
// so 512MB iPod Touch cannot even connect to
// to servers in cstrike
#if XASH_INTERNAL_GAMELIBS
return true;
#endif
#else
string dllpath;
if( svgame.hInstance )
return true;
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
if(( hInst = COM_LoadLibrary( dllpath, true, false )) != NULL )
{
COM_FreeLibrary( hInst ); // don't increase linker's reference counter
if( FS_FileExists( dllpath, false ))
return true;
}
Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
return false;
#endif
}
/*

View File

@@ -34,7 +34,7 @@ GNU General Public License for more details.
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
@@ -2247,10 +2247,13 @@ void CL_ReadNetMessage( void )
while( CL_GetMessage( net_message_buffer, &curSize ))
{
if( cls.legacymode && *((int *)&net_message_buffer) == 0xFFFFFFFE )
const int split_header = LittleLong( 0xFFFFFFFE );
if( cls.legacymode && !memcmp( &split_header, net_message_buffer, sizeof( split_header )))
{
// Will rewrite existing packet by merged
if( !NetSplit_GetLong( &cls.netchan.netsplit, &net_from, net_message_buffer, &curSize ) )
continue;
}
MSG_Init( &net_message, "ServerData", net_message_buffer, curSize );

View File

@@ -1534,7 +1534,8 @@ void CL_SendConsistencyInfo( sizebuf_t *msg )
{
case force_exactfile:
MD5_HashFile( md5, filename, NULL );
pc->value = *(int *)md5;
memcpy( &pc->value, md5, sizeof( pc->value ));
LittleLongSW( pc->value );
if( user_changed_diskfile )
MSG_WriteUBitLong( msg, 0, 32 );

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@@ -726,6 +726,7 @@ void SCR_VidInit( void )
// restart console size
Con_VidInit ();
Touch_NotifyResize();
}
/*

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@@ -1983,7 +1983,7 @@ void Con_DrawConsole( void )
if( cls.state == ca_connecting || cls.state == ca_connected )
{
if( !cl_allow_levelshots.value )
if( !cl_allow_levelshots.value && !cls.timedemo )
{
if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
con.vislines = con.showlines = 0;
@@ -1993,7 +1993,7 @@ void Con_DrawConsole( void )
{
con.showlines = 0;
if( host_developer.value >= DEV_EXTENDED )
if( host_developer.value >= DEV_EXTENDED && !cls.timedemo )
Con_DrawNotify(); // draw notify lines
}
}
@@ -2025,7 +2025,7 @@ void Con_DrawConsole( void )
{
if( con.vislines )
Con_DrawSolidConsole( con.vislines );
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ))
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ) && !cls.timedemo )
Con_DrawNotify(); // draw notify lines
}
break;

View File

@@ -132,6 +132,8 @@ static struct touch_s
int whitetexture;
int joytexture; // touch indicator
qboolean configchanged;
float actual_aspect_ratio; // maximum aspect ratio from launch, or aspect ratio when entering editor
float config_aspect_ratio; // aspect ratio set by command from config or after entering editor
} touch;
// private to the engine flags
@@ -168,13 +170,42 @@ CVAR_DEFINE_AUTO( touch_emulate, "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "emulate
#define B(x) (button->x)
#define SCR_W ((float)refState.width)
#define SCR_H ((float)refState.height)
#define TO_SCRN_Y(x) (refState.height * (x))
#define TO_SCRN_Y(x) (refState.width * (x) * Touch_AspectRatio())
#define TO_SCRN_X(x) (refState.width * (x))
static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 );
static void IN_TouchEditClear( void );
static void Touch_InitConfig( void );
void Touch_NotifyResize( void )
{
if( refState.width && refState.height && ( !touch.configchanged || !touch.actual_aspect_ratio ))
{
float aspect_ratio = SCR_H/SCR_W;
if( aspect_ratio < 0.99 && aspect_ratio > touch.actual_aspect_ratio )
touch.actual_aspect_ratio = aspect_ratio;
}
}
static inline float Touch_AspectRatio( void )
{
if( touch.config_aspect_ratio )
return touch.config_aspect_ratio;
else if( touch.actual_aspect_ratio )
return touch.actual_aspect_ratio;
else if( refState.width && refState.height )
return SCR_H/SCR_W;
else
return 9.0f / 16.0f;
}
static void Touch_ConfigAspectRatio_f( void )
{
touch.config_aspect_ratio = Q_atof( Cmd_Argv( 1 ));
}
/*
==========================
Touch_ExportButtonToConfig
@@ -206,7 +237,7 @@ static inline int Touch_ExportButtonToConfig( file_t *f, touch_button_t *button,
if( keepAspect )
{
float aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(SCR_H/SCR_W) );
float aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(Touch_AspectRatio()) );
FS_Printf( f, " %f\n", aspect );
}
else FS_Printf( f, "\n" );
@@ -271,6 +302,8 @@ qboolean Touch_DumpConfig( const char *name, const char *profilename )
FS_Printf( f, "touch_setclientonly 0\n" );
FS_Printf( f, "\n// touch buttons\n" );
FS_Printf( f, "touch_removeall\n" );
FS_Printf( f, "touch_aspectratio %f\n", Touch_AspectRatio());
for( button = touch.list_user.first; button; button = button->next )
{
@@ -376,7 +409,7 @@ static void Touch_GenerateCode_f( void )
if( FBitSet( flags, TOUCH_FL_DEF_HIDE ))
SetBits( flags, TOUCH_FL_HIDE );
aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(SCR_H/SCR_W) );
aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(Touch_AspectRatio()) );
if( memcmp( &c, &B(color), sizeof( rgba_t ) ) )
{
Con_Printf( "unsigned char color[] = { %d, %d, %d, %d };\n", B(color[0]), B(color[1]), B(color[2]), B(color[3]) );
@@ -549,6 +582,7 @@ static void Touch_RemoveAll_f( void )
{
IN_TouchEditClear();
Touch_ClearList( &touch.list_user );
touch.config_aspect_ratio = 0.0f;
}
static void Touch_SetColor( touchbuttonlist_t *list, const char *name, byte *color )
@@ -726,6 +760,8 @@ static void Touch_SetCommand_f( void )
Con_Printf( S_USAGE "touch_setcommand <name> <command>\n" );
}
static void Touch_LoadDefaults_f( void );
static void Touch_ReloadConfig_f( void )
{
touch.state = state_none;
@@ -735,8 +771,15 @@ static void Touch_ReloadConfig_f( void )
touch.selection->finger = -1;
touch.edit = touch.selection = NULL;
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1;
Cbuf_AddTextf( "exec %s\n", touch_config_file.string );
if( FS_FileExists( touch_config_file.string, true ) )
{
Cbuf_AddTextf( "exec \"%s\"\n", touch_config_file.string );
}
else
{
Touch_LoadDefaults_f();
touch.configchanged = true;
}
}
static touch_button_t *Touch_AddButton( touchbuttonlist_t *list,
@@ -784,7 +827,7 @@ void Touch_AddClientButton( const char *name, const char *texture, const char *c
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
if( round == round_aspect )
{
y2 = y1 + ( x2 - x1 ) * (SCR_W/SCR_H) * aspect;
y2 = y1 + ( x2 - x1 ) / (Touch_AspectRatio()) * aspect;
}
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
button->flags |= flags | TOUCH_FL_CLIENT | TOUCH_FL_NOEDIT;
@@ -809,7 +852,7 @@ static void Touch_LoadDefaults_f( void )
if( g_DefaultButtons[i].texturefile[0] == '#' )
y2 = y1 + ( (float)clgame.scrInfo.iCharHeight / (float)clgame.scrInfo.iHeight ) * g_DefaultButtons[i].aspect + touch.swidth*2/SCR_H;
else
y2 = y1 + ( x2 - x1 ) * (SCR_W/SCR_H) * g_DefaultButtons[i].aspect;
y2 = y1 + (( x2 - x1 ) / Touch_AspectRatio()) * g_DefaultButtons[i].aspect;
}
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
@@ -817,6 +860,7 @@ static void Touch_LoadDefaults_f( void )
button->flags |= g_DefaultButtons[i].flags;
button->aspect = g_DefaultButtons[i].aspect;
}
touch.configchanged = true;
}
// Add default button from client
@@ -909,7 +953,7 @@ static void Touch_AddButton_f( void )
if( aspect )
{
if( B( texturefile )[0] != '#' )
B( y2 ) = B( y1 ) + ( B( x2 ) - B( x1 )) * ( SCR_W / SCR_H ) * aspect;
B( y2 ) = B( y1 ) + (( B( x2 ) - B( x1 )) / Touch_AspectRatio() ) * aspect;
B( aspect ) = aspect;
}
}
@@ -917,11 +961,39 @@ static void Touch_AddButton_f( void )
static void Touch_EnableEdit_f( void )
{
touch_button_t *button;
float current_ratio = SCR_H/SCR_W;
if( touch.state == state_none )
touch.state = state_edit;
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1;
touch.move_button = NULL;
touch.configchanged = true;
/* try determine the best ratio
* User enters editor. Window now have correct size. Need to fix aspect ratio in some cases */
// Case A: no config was loaded, touch was generated with lower height, but window was resized higher, reset it to actual size
if( touch.actual_aspect_ratio > current_ratio )
touch.actual_aspect_ratio = current_ratio;
if( !touch.config_aspect_ratio )
touch.config_aspect_ratio = touch.actual_aspect_ratio;
// Case B: config was loaded, but window may be resized later, so keep y coordinate as is
touch.actual_aspect_ratio = current_ratio;
// convert coordinates to actual aspect ratio after it was updated
if( touch.config_aspect_ratio != touch.actual_aspect_ratio )
{
for( button = touch.list_user.first; button; button = button->next )
{
B(y1) /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
B(y2) /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
// clamp positions to make buttons visible by user
if( B(y2) > 1.0f )
{
B(y1) -= B(y2) - 1.0f;
B(y2) -= B(y2) - 1.0f;
}
}
touch.config_aspect_ratio = touch.actual_aspect_ratio;
}
}
static void Touch_DisableEdit_f( void )
@@ -956,7 +1028,7 @@ static void Touch_DeleteProfile_f( void )
static void Touch_InitEditor( void )
{
float x = 0.1f * (SCR_H/SCR_W);
float x = 0.1f * (Touch_AspectRatio());
float y = 0.05f;
touch_button_t *temp;
rgba_t color;
@@ -1051,6 +1123,7 @@ void Touch_Init( void )
Cmd_AddRestrictedCommand( "touch_generate_code", Touch_GenerateCode_f, "create code sample for mobility API" );
Cmd_AddCommand( "touch_fade", Touch_Fade_f, "start fade animation for selected buttons" );
Cmd_AddRestrictedCommand( "touch_toggleselection", Touch_ToggleSelection_f, "toggle vidibility on selected button in editor" );
Cmd_AddRestrictedCommand( "touch_aspectratio", Touch_ConfigAspectRatio_f, "set current aspect ratio" );
// not saved, just runtime state for scripting
Cvar_RegisterVariable( &touch_in_menu );
@@ -1087,7 +1160,7 @@ void Touch_Init( void )
#if SDL_VERSION_ATLEAST( 2, 0, 10 )
SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" );
SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" );
#else
#elif defined(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH)
SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
#endif
@@ -1170,9 +1243,9 @@ static void Touch_DrawTexture ( float x1, float y1, float x2, float y2, int text
}
#define GRID_COUNT_X ((int)touch_grid_count.value)
#define GRID_COUNT_Y (((int)touch_grid_count.value) * SCR_H / SCR_W)
#define GRID_COUNT_Y (((int)touch_grid_count.value) * Touch_AspectRatio())
#define GRID_X (1.0f/GRID_COUNT_X)
#define GRID_Y (SCR_W/SCR_H/GRID_COUNT_X)
#define GRID_Y (1.0f/Touch_AspectRatio()/GRID_COUNT_X)
#define GRID_ROUND_X(x) ((float)round( x * GRID_COUNT_X ) / GRID_COUNT_X)
#define GRID_ROUND_Y(x) ((float)round( x * GRID_COUNT_Y ) / GRID_COUNT_Y)
@@ -1250,7 +1323,7 @@ static float Touch_DrawText( float x1, float y1, float x2, float y2, const char
{
while( *s && ( *s != '\n' ) && ( *s != ';' ) && ( x1 < maxx ) )
x1 += Touch_DrawCharacter( x1, y1, *s++, size );
y1 += cls.creditsFont.charHeight / 1024.f * size / SCR_H * SCR_W;
y1 += cls.creditsFont.charHeight / 1024.f * size / Touch_AspectRatio();
if( y1 >= maxy )
break;
@@ -1357,11 +1430,12 @@ void Touch_Draw( void )
if( !touch.initialized || ( !touch_enable.value && !touch.clientonly ))
return;
Touch_InitConfig();
if( cls.key_dest != key_game && !touch_in_menu.value )
return;
Touch_InitConfig();
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
if( touch.state >= state_edit && touch_grid_enable.value )
@@ -1948,6 +2022,8 @@ static int Touch_ControlsEvent( touchEventType type, int fingerID, float x, floa
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy )
{
y *= SCR_H/SCR_W/Touch_AspectRatio();
// Con_Printf("%f %f\n", TO_SCRN_X(x), TO_SCRN_Y(y));
// simulate menu mouse click
if( cls.key_dest != key_game && !touch_in_menu.value )
{

View File

@@ -172,6 +172,8 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
{
if( newstate == oldstate )
return;
if( m_ignore.value )
return;
// since SetCursorType controls cursor visibility
// execute it first, and then check mouse grab state
@@ -212,6 +214,9 @@ void IN_CheckMouseState( qboolean active )
qboolean useRawInput = true; // always use SDL code
#endif
if( m_ignore.value )
return;
if( active && useRawInput && !host.mouse_visible && cls.state == ca_active )
{
if( !s_bRawInput )

View File

@@ -75,6 +75,7 @@ void Touch_ResetDefaultButtons( void );
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy );
void Touch_KeyEvent( int key, int down );
qboolean Touch_WantVisibleCursor( void );
void Touch_NotifyResize( void );
//
// in_joy.c

View File

@@ -747,8 +747,6 @@ void SV_ShutdownGame( void );
void SV_ExecLoadLevel( void );
void SV_ExecLoadGame( void );
void SV_ExecChangeLevel( void );
qboolean SV_InitGameProgs( void );
void SV_FreeGameProgs( void );
void CL_WriteMessageHistory( void );
void CL_SendCmd( void );
void CL_Disconnect( void );

View File

@@ -1423,15 +1423,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
*/
void GAME_EXPORT Host_WriteServerConfig( const char *name )
{
qboolean already_loaded;
file_t *f;
string newconfigfile;
Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
// TODO: remove this mechanism, make it safer for now
already_loaded = SV_InitGameProgs(); // collect user variables
// FIXME: move this out until menu parser is done
CSCR_LoadDefaultCVars( "settings.scr" );
@@ -1448,10 +1444,6 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
Host_FinalizeConfig( f, name );
}
else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
// don't unload library that wasn't loaded by us
if( !already_loaded )
SV_FreeGameProgs(); // release progs with all variables
}
/*

View File

@@ -33,6 +33,7 @@ GNU General Public License for more details.
#include "common.h"
#include "base_cmd.h"
#include "client.h"
#include "server.h"
#include "netchan.h"
#include "protocol.h"
#include "mod_local.h"
@@ -127,6 +128,7 @@ void Sys_PrintUsage( void )
O("-noenginejoy ", "disable engine builtin joystick support")
O("-noenginemouse ", "disable engine builtin mouse support")
O("-nosound ", "disable sound output")
O("-timedemo ", "run timedemo and exit")
#endif
"\nPlatform-specific options:\n"
@@ -1016,21 +1018,31 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
else
{
#if TARGET_OS_IOS
const char *IOS_GetDocsDir();
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof(host.rootdir) );
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
#elif XASH_ANDROID && XASH_SDL
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath, sizeof( host.rootdir ));
#elif XASH_PSVITA
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ) ) )
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
{
Sys_Error( "couldn't find xash3d data directory" );
host.rootdir[0] = 0;
}
#elif (XASH_SDL == 2) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
char *szBasePath;
if( !( szBasePath = SDL_GetBasePath() ) )
char *szBasePath = SDL_GetBasePath();
if( szBasePath )
{
Q_strncpy( host.rootdir, szBasePath, sizeof( host.rootdir ));
SDL_free( szBasePath );
}
else
{
#if XASH_POSIX || XASH_WIN32
if( !getcwd( host.rootdir, sizeof( host.rootdir )))
Sys_Error( "couldn't determine current directory: %s, getcwd: %s", SDL_GetError(), strerror( errno ));
#else
Sys_Error( "couldn't determine current directory: %s", SDL_GetError() );
Q_strncpy( host.rootdir, szBasePath, sizeof( host.rootdir ));
SDL_free( szBasePath );
#endif
}
#else
if( !getcwd( host.rootdir, sizeof( host.rootdir )))
{
@@ -1149,6 +1161,7 @@ Host_Main
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func )
{
static double oldtime, newtime;
string demoname;
host.starttime = Sys_DoubleTime();
@@ -1245,6 +1258,9 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cbuf_ExecStuffCmds(); // execute stuffcmds (commandline)
SCR_CheckStartupVids(); // must be last
if( Sys_GetParmFromCmdLine( "-timedemo", demoname ))
Cbuf_AddTextf( "timedemo %s\n", demoname );
oldtime = Sys_DoubleTime() - 0.1;
if( Host_IsDedicated( ))
@@ -1293,6 +1309,7 @@ void EXPORT Host_Shutdown( void )
#endif
SV_Shutdown( "Server shutdown\n" );
SV_UnloadProgs();
SV_ShutdownFilter();
CL_Shutdown();

View File

@@ -284,8 +284,10 @@ int Image_ComparePalette( const byte *pal )
void Image_SetPalette( const byte *pal, uint *d_table )
{
byte rgba[4];
uint uirgba; // TODO: palette looks byte-swapped on big-endian
int i;
// setup palette
switch( image.d_rendermode )
{
@@ -296,7 +298,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
rgba[1] = pal[i*3+1];
rgba[2] = pal[i*3+2];
rgba[3] = 0xFF;
d_table[i] = *(uint *)rgba;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
break;
case LUMP_GRADIENT:
@@ -306,7 +309,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
rgba[1] = pal[766];
rgba[2] = pal[767];
rgba[3] = i;
d_table[i] = *(uint *)rgba;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
break;
case LUMP_MASKED:
@@ -316,7 +320,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
rgba[1] = pal[i*3+1];
rgba[2] = pal[i*3+2];
rgba[3] = 0xFF;
d_table[i] = *(uint *)rgba;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
d_table[255] = 0;
break;
@@ -327,7 +332,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
rgba[1] = pal[i*4+1];
rgba[2] = pal[i*4+2];
rgba[3] = pal[i*4+3];
d_table[i] = *(uint *)rgba;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
break;
}

View File

@@ -419,5 +419,6 @@ void NET_InitMasters( void )
// keep main master always there
NET_AddMaster( MASTERSERVER_ADR, false );
NET_AddMaster( MASTERSERVER_ADR_TEST, false );
NET_LoadMasters( );
}

View File

@@ -274,8 +274,8 @@ static void NET_NetadrToSockadr( netadr_t *a, struct sockaddr_storage *s )
else if( a->type == NA_IP )
{
((struct sockaddr_in *)s)->sin_family = AF_INET;
((struct sockaddr_in *)s)->sin_addr.s_addr = *(uint32_t *)&a->ip;
((struct sockaddr_in *)s)->sin_port = a->port;
((struct sockaddr_in *)s)->sin_addr.s_addr = a->ip4;
}
else if( a->type6 == NA_IP6 )
{
@@ -314,7 +314,7 @@ static void NET_SockadrToNetadr( const struct sockaddr_storage *s, netadr_t *a )
if( s->ss_family == AF_INET )
{
a->type = NA_IP;
*(int *)&a->ip = ((struct sockaddr_in *)s)->sin_addr.s_addr;
a->ip4 = ((struct sockaddr_in *)s)->sin_addr.s_addr;
a->port = ((struct sockaddr_in *)s)->sin_port;
}
else if( s->ss_family == AF_INET6 )
@@ -444,6 +444,7 @@ static void NET_InitializeCriticalSections( void )
void NET_ResolveThread( void )
{
struct sockaddr_storage addr;
qboolean res;
RESOLVE_DBG( "[resolve thread] starting resolve for " );
RESOLVE_DBG( nsthread.hostname );
@@ -453,13 +454,14 @@ void NET_ResolveThread( void )
RESOLVE_DBG( " with gethostbyname\n" );
#endif
if( NET_GetHostByName( nsthread.hostname, nsthread.family, &addr ))
if(( res = NET_GetHostByName( nsthread.hostname, nsthread.family, &addr )))
RESOLVE_DBG( "[resolve thread] success\n" );
else
RESOLVE_DBG( "[resolve thread] failed\n" );
mutex_lock( &nsthread.mutexres );
nsthread.addr = addr;
nsthread.busy = false;
nsthread.result = res ? NET_EAI_OK : NET_EAI_NONAME;
RESOLVE_DBG( "[resolve thread] returning result\n" );
mutex_unlock( &nsthread.mutexres );
RESOLVE_DBG( "[resolve thread] exiting thread\n" );
@@ -544,6 +546,7 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
memset( &nsthread.addr, 0, sizeof( nsthread.addr ));
detach_thread( nsthread.thread );
asyncfailed = false;
}
else
{

View File

@@ -70,6 +70,7 @@ GNU General Public License for more details.
#define NET_MAX_MESSAGE PAD_NUMBER(( NET_MAX_PAYLOAD + HEADER_BYTES ), 16 )
#define MASTERSERVER_ADR "mentality.rip:27010"
#define MASTERSERVER_ADR_TEST "mentality.rip:27011"
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0"
#define PORT_MASTER 27010

View File

@@ -37,6 +37,11 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
void Platform_SetStatus( const char *status );
// legacy iOS port functions
#if TARGET_OS_IOS
const char *IOS_GetDocsDir( void );
#endif // TARGET_OS_IOS
#if XASH_WIN32 || XASH_LINUX
#define XASH_PLATFORM_HAVE_STATUS 1
#else

View File

@@ -128,7 +128,7 @@ static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId )
return true;
return false;
#else
if( SDL_GameControllerFromInstanceID( joyId ) )
if( SDL_GameControllerFromInstanceID( joyId ) != NULL )
return true;
return false;
#endif
@@ -148,7 +148,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
#else
int keynum = key.keysym.sym;
#endif
qboolean numLock = SDL_GetModState() & KMOD_NUM;
qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
#if XASH_ANDROID
if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN )
@@ -159,7 +159,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
if( SDL_IsTextInputActive() && down && cls.key_dest != key_game )
{
if( SDL_GetModState() & KMOD_CTRL )
if( FBitSet( SDL_GetModState(), KMOD_CTRL ))
{
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
{
@@ -176,7 +176,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
if( isprint( keynum ) )
{
if( SDL_GetModState() & KMOD_SHIFT )
if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
{
keynum = Key_ToUpper( keynum );
}

View File

@@ -158,8 +158,8 @@ void *SW_LockBuffer( void )
void *pixels;
int stride;
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) )
Sys_Error("%s", SDL_GetError());
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) < 0 )
Sys_Error( "%s: %s", __func__, SDL_GetError( ));
return pixels;
}
@@ -272,7 +272,7 @@ static void R_InitVideoModes( void )
int j;
SDL_DisplayMode mode;
if( SDL_GetDisplayMode( displayIndex, i, &mode ) )
if( SDL_GetDisplayMode( displayIndex, i, &mode ) < 0 )
{
Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() );
continue;
@@ -419,12 +419,16 @@ static qboolean WIN_SetWindowIcon( HICON ico )
{
SDL_SysWMinfo wminfo;
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ))
SDL_VERSION( &wminfo.version );
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) == SDL_TRUE )
{
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_SMALL, (LONG_PTR)ico );
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_BIG, (LONG_PTR)ico );
return true;
}
Con_Reportf( S_ERROR "%s: %s", __func__, SDL_GetError( ));
return false;
}
#endif
@@ -438,6 +442,25 @@ GL_GetProcAddress
void *GL_GetProcAddress( const char *name )
{
void *func = SDL_GL_GetProcAddress( name );
#if !SDL_VERSION_ATLEAST( 2, 0, 6 ) && XASH_POSIX
if( !func && Sys_CheckParm( "-egl" ))
{
/*
* SDL2 has broken SDL_GL_GetProcAddress until this commit if using egl:
* https://github.com/libsdl-org/SDL/commit/466ba57d42d244e80357e9ad3011c50af30ed225
* so call eglGetProcAddress directly
* */
static void *(*peglGetProcAddress)( const char * );
if( !peglGetProcAddress )
{
void *lib = dlopen( "libEGL.so", RTLD_NOW );
if( lib )
*(void**)&peglGetProcAddress = dlsym( lib, "eglGetProcAddress" );
}
if( peglGetProcAddress )
func = peglGetProcAddress( name );
}
#endif
#if XASH_PSVITA
// try to find in main module
@@ -473,8 +496,8 @@ void GL_UpdateSwapInterval( void )
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ));
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
@@ -523,7 +546,7 @@ GL_UpdateContext
static qboolean GL_UpdateContext( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ))
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ) < 0 )
{
Con_Reportf( S_ERROR "GL_UpdateContext: %s\n", SDL_GetError());
return GL_DeleteContext();
@@ -580,7 +603,7 @@ static qboolean VID_SetScreenResolution( int width, int height, window_mode_t wi
want.w = width;
want.h = height;
if( SDL_GetClosestDisplayMode( 0, &want, &got ) < 0 )
if( SDL_GetClosestDisplayMode( 0, &want, &got ) == NULL )
{
Con_Printf( S_ERROR "%s: SDL_GetClosestDisplayMode: %s", __func__, SDL_GetError( ));
return false;
@@ -626,9 +649,9 @@ void VID_RestoreScreenResolution( void )
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
static void VID_SetWindowIcon( SDL_Window *hWnd )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
rgbdata_t *icon = NULL;
char iconpath[MAX_STRING];
const char *localIcoPath;
@@ -666,8 +689,8 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
#if XASH_WIN32 // ICO support only for Win32
WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 )));
#endif
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
static qboolean VID_CreateWindowWithSafeGL( const char *wndname, int xpos, int ypos, int w, int h, uint32_t flags )
{
@@ -785,6 +808,7 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
else VID_RestoreScreenResolution();
#endif
VID_SetWindowIcon( host.hWnd );
SDL_ShowWindow( host.hWnd );
if( glw_state.software )
@@ -996,8 +1020,12 @@ qboolean R_Init_Video( const int type )
refState.desktopBitsPixel = 16;
#endif
#ifdef SDL_HINT_QTWAYLAND_WINDOW_FLAGS
SDL_SetHint( SDL_HINT_QTWAYLAND_WINDOW_FLAGS, "OverridesSystemGestures" );
#endif
#ifdef SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION
SDL_SetHint( SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION, "landscape" );
#endif
#if SDL_VERSION_ATLEAST( 2, 0, 0 ) && !XASH_WIN32
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "1" );
@@ -1023,7 +1051,7 @@ qboolean R_Init_Video( const int type )
// refdll can request some attributes
GL_SetupAttributes( );
if( SDL_GL_LoadLibrary( EGL_LIB ) )
if( SDL_GL_LoadLibrary( EGL_LIB ) < 0 )
{
Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
return false;
@@ -1062,7 +1090,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_DisplayMode displayMode;
SDL_GetCurrentDisplayMode( 0, &displayMode );
if( SDL_GetCurrentDisplayMode( 0, &displayMode ) < 0 )
{
Con_Printf( S_ERROR "SDL_GetCurrentDisplayMode: %s", SDL_GetError( ));
return rserr_invalid_mode;
}
// check our desktop attributes
refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
@@ -1091,8 +1123,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
VID_RestoreScreenResolution();
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( SDL_SetWindowFullscreen( host.hWnd, 0 ))
if( SDL_SetWindowFullscreen( host.hWnd, 0 ) < 0 )
{
Con_Printf( S_ERROR "SDL_SetWindowFullscreen: %s", SDL_GetError( ));
return rserr_invalid_fullscreen;
}
#if SDL_VERSION_ATLEAST( 2, 0, 5 )
SDL_SetWindowResizable( host.hWnd, SDL_TRUE );
#endif

View File

@@ -360,7 +360,6 @@ typedef struct
typedef struct
{
qboolean initialized; // sv_init has completed
qboolean game_library_loaded; // is game library loaded in SV_InitGame
double timestart; // just for profiling
int maxclients; // server max clients

View File

@@ -121,8 +121,10 @@ void SV_ParseConsistencyResponse( sv_client_t *cl, sizebuf_t *msg )
{
value = MSG_ReadUBitLong( msg, 32 );
LittleLongSW( value );
// will be compare only first 4 bytes
if( value != *(int *)r->rgucMD5_hash )
if( memcmp( &value, r->rgucMD5_hash, 4 ))
badresindex = idx + 1;
}
else

View File

@@ -3031,7 +3031,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
#endif
}
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
#define USE_MMAP
#include <sys/mman.h>
#endif
@@ -5130,7 +5130,6 @@ void SV_UnloadProgs( void )
Mod_ResetStudioAPI ();
svs.game_library_loaded = false;
COM_FreeLibrary( svgame.hInstance );
Mem_FreePool( &svgame.mempool );
memset( &svgame, 0, sizeof( svgame ));
@@ -5148,7 +5147,14 @@ qboolean SV_LoadProgs( const char *name )
static playermove_t gpMove;
edict_t *e;
if( svgame.hInstance ) SV_UnloadProgs();
if( svgame.hInstance )
{
#if XASH_WIN32
SV_UnloadProgs();
#else // XASH_WIN32
return true;
#endif // XASH_WIN32
}
// fill it in
svgame.pmove = &gpMove;

View File

@@ -706,7 +706,7 @@ qboolean SV_InitGame( void )
{
string dllpath;
if( svs.game_library_loaded )
if( svgame.hInstance )
return true;
// first initialize?
@@ -721,7 +721,6 @@ qboolean SV_InitGame( void )
}
// client frames will be allocated in SV_ClientConnect
svs.game_library_loaded = true;
return true;
}
@@ -1115,28 +1114,6 @@ int SV_GetMaxClients( void )
return svs.maxclients;
}
qboolean SV_InitGameProgs( void )
{
string dllpath;
if( svgame.hInstance ) return true; // already loaded
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
// just try to initialize
SV_LoadProgs( dllpath );
return false;
}
void SV_FreeGameProgs( void )
{
if( svs.initialized ) return; // server is active
// unload progs (free cvars and commands)
SV_UnloadProgs();
}
/*
================
SV_ExecLoadLevel

View File

@@ -48,7 +48,8 @@ CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other player
CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
CVAR_DEFINE_AUTO( sv_allow_download, "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
@@ -925,6 +926,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_unlagsamples );
Cvar_RegisterVariable( &sv_allow_upload );
Cvar_RegisterVariable( &sv_allow_download );
Cvar_RegisterVariable( &sv_allow_dlfile );
Cvar_RegisterVariable( &sv_send_logos );
Cvar_RegisterVariable( &sv_send_resources );
Cvar_RegisterVariable( &sv_uploadmax );
@@ -1089,7 +1091,9 @@ void SV_Shutdown( const char *finalmsg )
if( CL_IsPlaybackDemo( ))
CL_Drop();
SV_UnloadProgs ();
#if XASH_WIN32
SV_UnloadProgs();
#endif // XASH_WIN32
return;
}
@@ -1106,7 +1110,10 @@ void SV_Shutdown( const char *finalmsg )
NET_MasterShutdown();
NET_Config( false, false );
SV_UnloadProgs ();
SV_DeactivateServer();
#if XASH_WIN32
SV_UnloadProgs();
#endif // XASH_WIN32
CL_Drop();
// free current level

View File

@@ -80,8 +80,8 @@ static qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
}
else
{
// otherwise copy the classname
Q_strncpy( pe->name, STRING( ed->v.classname ), sizeof( pe->name ));
// otherwise copy the modelname
Q_strncpy( pe->name, mod->name, sizeof( pe->name ));
}
pe->model = pe->studiomodel = NULL;

View File

@@ -150,7 +150,10 @@ public:
void RemoveFile( const char *path, const char *id ) override
{
FS_Delete( path ); // FS_Delete is aware of slashes
char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
FS_Delete( fullpath ); // FS_Delete is aware of slashes
}
void CreateDirHierarchy( const char *path, const char *id ) override

View File

@@ -770,13 +770,13 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "secure" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->secure = Q_atoi( token );
GameInfo->secure = Q_atoi( token ) ? true : false;
}
// valid for both
else if( !Q_stricmp( token, "nomodels" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->nomodels = Q_atoi( token );
GameInfo->nomodels = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" ))
{
@@ -844,17 +844,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "noskills" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->noskills = Q_atoi( token );
GameInfo->noskills = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "render_picbutton_text" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->render_picbutton_text = Q_atoi( token );
GameInfo->render_picbutton_text = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "internal_vgui_support" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->internal_vgui_support = Q_atoi( token );
GameInfo->internal_vgui_support = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "quicksave_aged_count" ))
{

View File

@@ -642,7 +642,14 @@ COM_ExtractFilePath
*/
void COM_ExtractFilePath( const char *path, char *dest )
{
const char *src = path + Q_strlen( path ) - 1;
size_t len = Q_strlen( path );
const char *src = path + len - 1;
if( len == 0 )
{
dest[0] = 0;
return;
}
// back up until a \ or the start
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))

View File

@@ -1014,7 +1014,7 @@ static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalf
}
internalformat = format;
}
if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB )
if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB || internalformat == GL_RGB8 || internalformat == GL_RGB5 )
internalformat = GL_RGBA;
rpglTexImage2D( target, level, internalformat, width, height, border, format, type, data );
if( data != pixels )

View File

@@ -26,7 +26,7 @@ CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
CVAR_DEFINE_AUTO( r_nocull, "0", 0, "ignore frustrum culling (perfomance test)" );
CVAR_DEFINE_AUTO( r_lockpvs, "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
@@ -549,24 +549,54 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
for( func = funcs; func && func->name; func++ )
{
// functions are cleared before all the extensions are evaluated
if((*func->func = (void *)gEngfuncs.GL_GetProcAddress( func->name )) == NULL )
if(( *func->func = (void *)gEngfuncs.GL_GetProcAddress( func->name )) == NULL )
{
string name;
char *end;
size_t i = 0;
#ifdef XASH_GLES
const char *suffixes[] = { "", "EXT", "OES" };
#else
const char *suffixes[] = { "", "EXT" };
#endif
// HACK: fix ARB names
char *str = Q_strstr( func->name, "ARB" );
if(str)
Q_strncpy( name, func->name, sizeof( name ));
if(( end = Q_strstr( name, "ARB" )))
{
string name;
Q_strncpy( name, func->name, MAX_STRING );
name[str - func->name] = '\0';
*func->func = gEngfuncs.GL_GetProcAddress( name );
if( !*func->func )
GL_SetExtension( r_ext, false );
*end = '\0';
}
else
// one or more functions are invalid, extension will be disabled
else // I need Q_strstrnul
{
end = name + Q_strlen( name );
i++; // skip empty suffix
}
for( ; i < sizeof( suffixes ) / sizeof( suffixes[0] ); i++ )
{
void *f;
Q_strncat( name, suffixes[i], sizeof( name ));
if(( f = gEngfuncs.GL_GetProcAddress( name )))
{
// GL_GetProcAddress prints errors about missing functions, so tell user that we found it with different name
gEngfuncs.Con_Printf( S_NOTE "found %s\n", name );
*func->func = f;
break;
}
else
{
*end = '\0'; // cut suffix, try next
}
}
// not found...
if( i == sizeof( suffixes ) / sizeof( suffixes[0] ))
{
GL_SetExtension( r_ext, false );
}
}
}
#endif
@@ -829,7 +859,9 @@ void GL_InitExtensionsGLES( void )
#endif
case GL_DEBUG_OUTPUT:
if( glw_state.extended )
GL_CheckExtension( "GL_KHR_debug", NULL, NULL, extid, 0 );
GL_CheckExtension( "GL_KHR_debug", debugoutputfuncs, "gl_debug_output", extid, 0 );
else
GL_SetExtension( extid, false );
break;
// case GL_TEXTURE_COMPRESSION_EXT: NOPE
// case GL_SHADER_GLSL100_EXT: NOPE
@@ -1093,6 +1125,7 @@ void GL_InitExtensions( void )
// force everything to happen in the main thread instead of in a separate driver thread
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
}
// enable all the low priority messages
@@ -1345,7 +1378,7 @@ void GL_SetupAttributes( int safegl )
#ifdef XASH_NANOGL
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 1 );
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 1 );
#elif defined( XASH_WES ) || defined( XASH_REGAL )
#else
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MAJOR_VERSION, 2 );
gEngfuncs.GL_SetAttribute( REF_GL_CONTEXT_MINOR_VERSION, 0 );
#endif

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@@ -85,7 +85,7 @@ static void R_ParseDetailTextures( const char *filename )
if( Q_stricmp( tex->name, texname ))
continue;
tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR );
tex->dt_texturenum = GL_LoadTexture( detail_path, NULL, 0, TF_FORCE_COLOR|TF_NOFLIP_TGA );
// texture is loaded
if( tex->dt_texturenum )

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@@ -67,7 +67,7 @@ CVAR_DEFINE_AUTO( sw_surfcacheoverride, "0", 0, "");
static CVAR_DEFINE_AUTO( sw_waterwarp, "1", FCVAR_GLCONFIG, "nothing");
static CVAR_DEFINE_AUTO( sw_notransbrushes, "0", FCVAR_GLCONFIG, "do not apply transparency to water/glasses (faster)");
CVAR_DEFINE_AUTO( sw_noalphabrushes, "0", FCVAR_GLCONFIG, "do not draw brush holes (faster)");
CVAR_DEFINE_AUTO( r_traceglow, "1", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither");
static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );

12
waf vendored

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@@ -167,7 +167,7 @@ def configure(conf):
conf.env.MSVC_TARGETS = ['x86' if not conf.options.ALLOW64 else 'x64']
# Load compilers early
conf.load('xshlib xcompile compiler_c compiler_cxx')
conf.load('xshlib xcompile compiler_c compiler_cxx cmake')
if conf.options.NSWITCH:
conf.load('nswitch')