Compare commits

...

59 Commits

Author SHA1 Message Date
Alibek Omarov
5d9bc950ce wscript: do not load msvc manually, it will be loaded by compiler_{c,cxx} 2024-05-25 22:40:25 +03:00
Alibek Omarov
714da79395 mainui: update 2024-05-25 22:25:33 +03:00
Alibek Omarov
823fe9ebbd waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues 2024-05-25 04:58:28 +03:00
Alibek Omarov
4bf72b5383 engine: forbid accessing cvars starting with con_ and scr_ through stufftext
Some stupid servers might mess up with console cvars values.
2024-05-25 02:26:42 +03:00
Alibek Omarov
51945f002b engine: server: check for invoker entity when filtering out host client during entities thinking 2024-05-23 02:06:54 +03:00
Alibek Omarov
bcca9387de engine: server: sv_pmove: always set FEV_NOTHOST for events coming from PMove (like GoldSrc) 2024-05-23 01:51:42 +03:00
Alibek Omarov
b8417fa46d ref: soft: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: 6862b14e59 ("ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:31:46 +03:00
Alibek Omarov
85b0699288 ref: gl: search parent in both entity lists when drawing MOVETYPE_FOLLOW entities
Fixes the issue in Brutal Half-Life beta 2 with invisible scientist skin.

Fixes: dc1d65f621 ("ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible")
2024-05-19 06:29:22 +03:00
Alibek Omarov
6c03fb0226 engine: client: first attempt to use utflib to replace Con_UtfProcessCharForce calls 2024-05-15 05:25:53 +03:00
Alibek Omarov
a084dea07c public: add functions to convert from Unicode codepoints into CP1251 or CP1252 2024-05-15 05:07:18 +03:00
Alibek Omarov
2e0fc3e4c1 engine: client: do not repeatedly check cl_charset value, use generic Con_UtfProcessChar 2024-05-15 05:06:57 +03:00
Alibek Omarov
24f4d410ce filesystem: take FS_Read improvements from DarkPlaces and proper fix for buffer overflow 2024-05-15 03:43:02 +03:00
Alibek Omarov
052e0445ab engine: client: console: cleanup input buffer from line feed characters before pushing it to the console history 2024-05-15 03:08:22 +03:00
Alibek Omarov
758c908d5a public: add buffer size parameter to COM_RemoveLineFeed 2024-05-15 03:06:57 +03:00
Alibek Omarov
3917c2589d filesystem: fix buffer overflow in FS_Read when we pass single byte buffer to it with one character sitting in ungetc 2024-05-15 02:45:01 +03:00
Alibek Omarov
f4a77308ec engine: soundlib: fix possible buffer overflow in Sound_ConvertUpsample 2024-05-06 15:45:49 +03:00
Alibek Omarov
103b9724f9 scripts: waifulib: compiler_optimizations: fix linking OpenMP 2024-05-06 15:36:26 +03:00
Alibek Omarov
75a315ecf0 engine: client: add optional (compile time for now) setting to reconfigure engine to use 48kHz sounds 2024-05-06 15:10:34 +03:00
Alibek Omarov
63b3b9ef6d engine: client: fix missing upsampling for >32kHz sounds 2024-05-06 15:09:52 +03:00
Alibek Omarov
a6c2cfe89b engine: avoid constants in Q_strncpy third argument, where possible 2024-05-06 14:27:26 +03:00
Alibek Omarov
5120657386 engine: fix possible buffer overflow in S_StreamGetCurrentState 2024-05-06 06:53:22 +03:00
Alibek Omarov
e754de46d1 engine: client: fix buffer overflow in S_FindName 2024-05-06 06:42:47 +03:00
Alibek Omarov
5d718aa0d6 scripts: waifulib: compiler_optimizations: add flag for building with OpenMP (not used anywhere in the engine but let's keep it) 2024-05-06 06:42:15 +03:00
Alibek Omarov
55fcbc8880 engine: soundlib: implement linear interpolation in Sound_ResampleInternal
* split resampling into three functions
* added resampling using SDL_AudioCVT, it's slow, so isn't enabled by default
2024-05-06 06:41:23 +03:00
Alibek Omarov
e19aa001b2 engine: client: ref_common: slight refactoring, reorder ref_state_t 2024-05-06 01:59:50 +03:00
Alibek Omarov
b447ea9c18 engine: client: remove unused fields in client_static_t 2024-05-06 01:59:14 +03:00
Alibek Omarov
13274655d4 engine: client: sound: slight refactoring, removed unused s_listener.velocity 2024-05-06 01:30:06 +03:00
Alibek Omarov
3723ac60ef engine: client: s_mix: _inline -> static 2024-05-06 00:51:32 +03:00
Alibek Omarov
da578f47f1 engine: client: fix sounds being paused in menu and then blasted all at the same time in multiplayer 2024-05-06 00:41:38 +03:00
Alibek Omarov
433e7de686 engine: clean up unused soundlib flags, set SOUND_LOOPED flag on looped sounds 2024-05-05 06:16:57 +03:00
Alibek Omarov
e18e9ae2ea engine: platform: sdl: ignore keyboard events if text mode is active 2024-05-04 11:05:17 +03:00
Alibek Omarov
27d5123a61 mainui: update 2024-05-03 16:55:17 +03:00
Alibek Omarov
89b9f9ffe2 github: update SDL to 2.30.3 2024-05-03 16:04:13 +03:00
Alibek Omarov
a17b8aaa13 public: fix parameter name omitted error for older compilers 2024-05-03 16:01:24 +03:00
Alibek Omarov
e210969612 scripts: gha: build_linux: spew config.log on build failure 2024-05-03 15:57:26 +03:00
Alibek Omarov
1208356b92 ref: gl: gl2_shim: remove unused ALLOCA_H include 2024-05-03 15:53:57 +03:00
Alibek Omarov
d7cd74fe2f wscript: no need to pass PACKAGING into env 2024-05-03 15:45:20 +03:00
Alibek Omarov
31b63e9939 wscript: exclude executing large file test for PSVita 2024-05-03 15:44:35 +03:00
Alibek Omarov
b99c2c2df1 wscript: do not execute test for test for large files 2024-05-03 15:38:35 +03:00
Alibek Omarov
94d3eff9ce engine: host: fix build with Q_strchrnul returning const char * 2024-05-03 15:31:20 +03:00
Alibek Omarov
b78e9961c6 public: fix build on Windows
stristr doesn't exist actually
2024-05-03 15:30:42 +03:00
Alibek Omarov
b0704ca5d6 mainui: update 2024-05-03 06:38:21 +03:00
Alibek Omarov
31c0934108 engine: fix parsing -bugcomp flags, assume bugcomp flags only starts with alphabetic character 2024-05-03 06:28:48 +03:00
Alibek Omarov
37083c8aef ref: soft: mark sw_drawflat and sw_draworder as cheats 2024-05-01 00:52:45 +03:00
Alibek Omarov
af23b0c67b public: crtlib: refactoring with new macros, use system strlcpy/strlcat if possible 2024-04-30 02:20:14 +03:00
Alibek Omarov
a9e83fb9cf wscript: move std defining macros into libpublic's sdk_includes target, so we don't accidentally feed submodules our macros 2024-04-29 05:29:53 +03:00
Alibek Omarov
51126e1691 mainui: update 2024-04-29 05:28:41 +03:00
Alibek Omarov
dd410a2de5 engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages 2024-04-28 06:59:18 +03:00
Alibek Omarov
7ccb0b5c02 public: make simple ctype functions inlined 2024-04-28 06:59:18 +03:00
Alibek Omarov
7f3e62e456 public: remove unneeded copy in Q_atov 2024-04-28 06:59:18 +03:00
Alibek Omarov
fcfc29d7ea public: fix variables types in COM_HashKey, they are all supposed to be unsigned integers 2024-04-28 06:59:18 +03:00
Alibek Omarov
2f3429a144 engine: common: base_cmd: use flexible array to store basecmd name 2024-04-28 06:59:18 +03:00
Alibek Omarov
20782693f4 engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers 2024-04-28 06:59:18 +03:00
Alibek Omarov
0cfb354374 common: add RENAME_SYMBOL macro that renames symbol for compatibility with nasty mods (also reformat this portion, while we're at it) 2024-04-28 06:59:18 +03:00
Alibek Omarov
9be5b7c6c9 engine: physint: empty-define ALLOC_CHECK if not defined by SDK, so this header can be freely moved to another SDK 2024-04-28 06:59:18 +03:00
Alibek Omarov
e7653d2ea6 engine: soundlib: fix searching for a RIFF/WAVE chunks in streams 2024-04-27 10:51:56 +03:00
Alibek Omarov
1494887e29 engine: soundlib: snd_wav: replace strncmp by IsFourCC helper function 2024-04-26 06:29:38 +03:00
Alibek Omarov
42dab2b1a5 engine: soundlib: snd_wav: attempt to fix misleading warning about truncated file 2024-04-26 06:25:18 +03:00
Alibek Omarov
36a0c1fb17 ref: if the entity is opaque, check the renderfx too, it might become translucent 2024-04-26 04:15:21 +03:00
68 changed files with 1319 additions and 852 deletions

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@@ -44,7 +44,7 @@ jobs:
targetos: win32 targetos: win32
targetarch: i386 targetarch: i386
env: env:
SDL_VERSION: 2.28.5 SDL_VERSION: 2.30.3
GH_CPU_ARCH: ${{ matrix.targetarch }} GH_CPU_ARCH: ${{ matrix.targetarch }}
steps: steps:
- name: Checkout - name: Checkout

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@@ -13,3 +13,4 @@ When `-bugcomp` is specified with argument, it interpreted as flags separated wi
| Flag | Description | Games that require this flag | | Flag | Description | Games that require this flag |
| ------- | ----------- | ---------------------------- | | ------- | ----------- | ---------------------------- |
| `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes | | `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes |
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol. Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |

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@@ -70,48 +70,48 @@ typedef uint64_t longtime_t;
#define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' ) #define IsColorString( p ) ( p && *( p ) == '^' && *(( p ) + 1) && *(( p ) + 1) >= '0' && *(( p ) + 1 ) <= '9' )
#define ColorIndex( c ) ((( c ) - '0' ) & 7 ) #define ColorIndex( c ) ((( c ) - '0' ) & 7 )
#if defined(__GNUC__) #if defined( __GNUC__ )
#ifdef __i386__ #if defined( __i386__ )
#define EXPORT __attribute__ ((visibility ("default"),force_align_arg_pointer)) #define EXPORT __attribute__(( visibility( "default" ), force_align_arg_pointer ))
#define GAME_EXPORT __attribute((force_align_arg_pointer)) #define GAME_EXPORT __attribute(( force_align_arg_pointer ))
#else #else
#define EXPORT __attribute__ ((visibility ("default"))) #define EXPORT __attribute__(( visibility ( "default" )))
#define GAME_EXPORT #define GAME_EXPORT
#endif #endif
#define _format(x) __attribute__((format(printf, x, x+1)))
#define NORETURN __attribute__((noreturn)) #define NORETURN __attribute__(( noreturn ))
#define NONNULL __attribute__((nonnull)) #define NONNULL __attribute__(( nonnull ))
#define ALLOC_CHECK(x) __attribute__((alloc_size(x))) #define _format( x ) __attribute__(( format( printf, x, x + 1 )))
#elif defined(_MSC_VER) #define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define EXPORT __declspec( dllexport ) #define RENAME_SYMBOL( x ) asm( x )
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#else #else
#define EXPORT #if defined( _MSC_VER )
#define EXPORT __declspec( dllexport )
#else
#define EXPORT
#endif
#define GAME_EXPORT #define GAME_EXPORT
#define _format(x)
#define NORETURN #define NORETURN
#define NONNULL #define NONNULL
#define ALLOC_CHECK(x) #define _format( x )
#define ALLOC_CHECK( x )
#define RENAME_SYMBOL( x )
#endif #endif
#if ( __GNUC__ >= 3 ) #if ( __GNUC__ >= 3 )
#define unlikely(x) __builtin_expect(x, 0) #define unlikely( x ) __builtin_expect( x, 0 )
#define likely(x) __builtin_expect(x, 1) #define likely( x ) __builtin_expect( x, 1 )
#elif defined( __has_builtin ) #elif defined( __has_builtin )
#if __has_builtin( __builtin_expect ) #if __has_builtin( __builtin_expect )
#define unlikely(x) __builtin_expect(x, 0) #define unlikely( x ) __builtin_expect( x, 0 )
#define likely(x) __builtin_expect(x, 1) #define likely( x ) __builtin_expect( x, 1 )
#else #else
#define unlikely(x) (x) #define unlikely( x ) ( x )
#define likely(x) (x) #define likely( x ) ( x )
#endif #endif
#else #else
#define unlikely(x) (x) #define unlikely( x ) ( x )
#define likely(x) (x) #define likely( x ) ( x )
#endif #endif
#if __STDC_VERSION__ >= 202311L || __cplusplus >= 201103L // C23 or C++ static_assert is a keyword #if __STDC_VERSION__ >= 202311L || __cplusplus >= 201103L // C23 or C++ static_assert is a keyword

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@@ -192,7 +192,7 @@ void CL_RegisterEvent( int lastnum, const char *szEvName, pfnEventHook func )
ev = clgame.events[lastnum]; ev = clgame.events[lastnum];
// NOTE: ev->index will be set later // NOTE: ev->index will be set later
Q_strncpy( ev->name, szEvName, MAX_QPATH ); Q_strncpy( ev->name, szEvName, sizeof( ev->name ));
ev->func = func; ev->func = func;
} }

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@@ -1877,8 +1877,12 @@ void CL_ParseHLTV( sizebuf_t *msg )
break; break;
case HLTV_LISTEN: case HLTV_LISTEN:
cls.signon = SIGNONS; cls.signon = SIGNONS;
#if 1
MSG_ReadString( msg );
#else
NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address ); NET_StringToAdr( MSG_ReadString( msg ), &cls.hltv_listen_address );
// NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address ); NET_JoinGroup( cls.netchan.sock, cls.hltv_listen_address );
#endif
SCR_EndLoadingPlaque(); SCR_EndLoadingPlaque();
break; break;
default: default:

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@@ -194,7 +194,7 @@ static void CL_LegacyPrecacheModel( sizebuf_t *msg )
if( modelIndex < 0 || modelIndex >= MAX_MODELS ) if( modelIndex < 0 || modelIndex >= MAX_MODELS )
Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex ); Host_Error( "CL_PrecacheModel: bad modelindex %i\n", modelIndex );
Q_strncpy( model, MSG_ReadString( msg ), MAX_STRING ); Q_strncpy( model, MSG_ReadString( msg ), sizeof( model ));
//Q_strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] )); //Q_strncpy( cl.model_precache[modelIndex], BF_ReadString( msg ), sizeof( cl.model_precache[0] ));
// when we loading map all resources is precached sequentially // when we loading map all resources is precached sequentially
@@ -261,7 +261,7 @@ static void CL_LegacyParseResourceList( sizebuf_t *msg )
for( i = 0; i < reslist.rescount; i++ ) for( i = 0; i < reslist.rescount; i++ )
{ {
reslist.restype[i] = MSG_ReadWord( msg ); reslist.restype[i] = MSG_ReadWord( msg );
Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), MAX_QPATH ); Q_strncpy( reslist.resnames[i], MSG_ReadString( msg ), sizeof( reslist.resnames[i] ));
} }
if( CL_IsPlaybackDemo() ) if( CL_IsPlaybackDemo() )

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@@ -853,7 +853,7 @@ static void CL_SetupPMove( playermove_t *pmove, const local_state_t *from, const
VectorCopy( cd->vuser4, pmove->vuser4 ); VectorCopy( cd->vuser4, pmove->vuser4 );
pmove->cmd = *ucmd; // copy current cmds pmove->cmd = *ucmd; // copy current cmds
Q_strncpy( pmove->physinfo, cls.physinfo, MAX_INFO_STRING ); Q_strncpy( pmove->physinfo, cls.physinfo, sizeof( pmove->physinfo ));
} }
static const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to ) static const void CL_FinishPMove( const playermove_t *pmove, local_state_t *to )

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@@ -211,7 +211,7 @@ static void CL_ParseQuakeServerInfo( sizebuf_t *msg )
clgame.maxEntities = GI->max_edicts; clgame.maxEntities = GI->max_edicts;
clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS ); clgame.maxEntities = bound( 600, clgame.maxEntities, MAX_EDICTS );
clgame.maxModels = MAX_MODELS; clgame.maxModels = MAX_MODELS;
Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), MAX_STRING ); Q_strncpy( clgame.maptitle, MSG_ReadString( msg ), sizeof( clgame.maptitle ));
// Re-init hud video, especially if we changed game directories // Re-init hud video, especially if we changed game directories
clgame.dllFuncs.pfnVidInit(); clgame.dllFuncs.pfnVidInit();

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@@ -539,12 +539,8 @@ typedef struct
poolhandle_t mempool; // client premamnent pool: edicts etc poolhandle_t mempool; // client premamnent pool: edicts etc
netadr_t hltv_listen_address;
int signon; // 0 to SIGNONS, for the signon sequence. int signon; // 0 to SIGNONS, for the signon sequence.
int quakePort; // a 16 bit value that allows quake servers
// to work around address translating routers
// g-cont. this port allow many copies of engine in multiplayer game
// connection information // connection information
char servername[MAX_QPATH]; // name of server from original connect char servername[MAX_QPATH]; // name of server from original connect
double connect_time; // for connection retransmits double connect_time; // for connection retransmits

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@@ -21,6 +21,7 @@ GNU General Public License for more details.
#include "qfont.h" #include "qfont.h"
#include "wadfile.h" #include "wadfile.h"
#include "input.h" #include "input.h"
#include "utflib.h"
static CVAR_DEFINE_AUTO( scr_conspeed, "600", FCVAR_ARCHIVE, "console moving speed" ); static CVAR_DEFINE_AUTO( scr_conspeed, "600", FCVAR_ARCHIVE, "console moving speed" );
static CVAR_DEFINE_AUTO( con_notifytime, "3", FCVAR_ARCHIVE, "notify time to live" ); static CVAR_DEFINE_AUTO( con_notifytime, "3", FCVAR_ARCHIVE, "notify time to live" );
@@ -610,19 +611,6 @@ static void Con_LoadConchars( void )
con.curFont = &con.chars[fontSize]; con.curFont = &con.chars[fontSize];
} }
// CP1251 table
int table_cp1251[64] = {
0x0402, 0x0403, 0x201A, 0x0453, 0x201E, 0x2026, 0x2020, 0x2021,
0x20AC, 0x2030, 0x0409, 0x2039, 0x040A, 0x040C, 0x040B, 0x040F,
0x0452, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
0x007F, 0x2122, 0x0459, 0x203A, 0x045A, 0x045C, 0x045B, 0x045F,
0x00A0, 0x040E, 0x045E, 0x0408, 0x00A4, 0x0490, 0x00A6, 0x00A7,
0x0401, 0x00A9, 0x0404, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x0407,
0x00B0, 0x00B1, 0x0406, 0x0456, 0x0491, 0x00B5, 0x00B6, 0x00B7,
0x0451, 0x2116, 0x0454, 0x00BB, 0x0458, 0x0405, 0x0455, 0x0457
};
/* /*
============================ ============================
Con_UtfProcessChar Con_UtfProcessChar
@@ -632,83 +620,24 @@ Convert utf char to current font's single-byte encoding
*/ */
int Con_UtfProcessCharForce( int in ) int Con_UtfProcessCharForce( int in )
{ {
static int m = -1, k = 0; //multibyte state // TODO: get rid of global state where possible
static int uc = 0; //unicode char static utfstate_t state = { 0 };
if( !in ) int ch = Q_DecodeUTF8( &state, in );
{
m = -1;
k = 0;
uc = 0;
return 0;
}
// Get character length if( g_codepage == 1251 )
if(m == -1) return Q_UnicodeToCP1251( ch );
{ if( g_codepage == 1252 )
uc = 0; return Q_UnicodeToCP1252( ch );
if( in >= 0xF8 )
return 0;
else if( in >= 0xF0 )
uc = in & 0x07, m = 3;
else if( in >= 0xE0 )
uc = in & 0x0F, m = 2;
else if( in >= 0xC0 )
uc = in & 0x1F, m = 1;
else if( in <= 0x7F)
return in; //ascii
// return 0 if we need more chars to decode one
k=0;
return 0;
}
// get more chars
else if( k <= m )
{
uc <<= 6;
uc += in & 0x3F;
k++;
}
if( in > 0xBF || m < 0 )
{
m = -1;
return 0;
}
if( k == m )
{
k = m = -1;
if( g_codepage == 1251 )
{
// cp1251 now
if( uc >= 0x0410 && uc <= 0x042F )
return uc - 0x410 + 0xC0;
if( uc >= 0x0430 && uc <= 0x044F )
return uc - 0x430 + 0xE0;
else
{
int i;
for( i = 0; i < 64; i++ )
if( table_cp1251[i] == uc )
return i + 0x80;
}
}
else if( g_codepage == 1252 )
{
if( uc < 255 )
return uc;
}
// not implemented yet return '?'; // not implemented yet
return '?';
}
return 0;
} }
int GAME_EXPORT Con_UtfProcessChar( int in ) int GAME_EXPORT Con_UtfProcessChar( int in )
{ {
if( !g_utf8 ) if( !g_utf8 )
return in; return in;
else return Con_UtfProcessCharForce( in );
return Con_UtfProcessCharForce( in );
} }
/* /*
================= =================
@@ -719,16 +648,22 @@ get position of previous printful char
*/ */
int Con_UtfMoveLeft( char *str, int pos ) int Con_UtfMoveLeft( char *str, int pos )
{ {
int i, k = 0; utfstate_t state = { 0 };
// int j; int k = 0;
int i;
if( !g_utf8 ) if( !g_utf8 )
return pos - 1; return pos - 1;
Con_UtfProcessChar( 0 );
if(pos == 1) return 0; if( pos == 1 )
for( i = 0; i < pos-1; i++ ) return 0;
if( Con_UtfProcessChar( (unsigned char)str[i] ) )
k = i+1; for( i = 0; i < pos - 1; i++ )
Con_UtfProcessChar( 0 ); {
if( Q_DecodeUTF8( &state, (byte)str[i] ))
k = i + 1;
}
return k; return k;
} }
@@ -741,17 +676,19 @@ get next of previous printful char
*/ */
int Con_UtfMoveRight( char *str, int pos, int length ) int Con_UtfMoveRight( char *str, int pos, int length )
{ {
utfstate_t state = { 0 };
int i; int i;
if( !g_utf8 ) if( !g_utf8 )
return pos + 1; return pos + 1;
Con_UtfProcessChar( 0 );
for( i = pos; i <= length; i++ ) for( i = pos; i <= length; i++ )
{ {
if( Con_UtfProcessChar( (unsigned char)str[i] ) ) if( Q_DecodeUTF8( &state, (byte)str[i] ))
return i+1; return i + 1;
} }
Con_UtfProcessChar( 0 );
return pos+1; return pos + 1;
} }
static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest ) static void Con_DrawCharToConback( int num, const byte *conchars, byte *dest )
@@ -1138,7 +1075,7 @@ Field_Set
static void Field_Set( field_t *f, const char *string ) static void Field_Set( field_t *f, const char *string )
{ {
f->scroll = 0; f->scroll = 0;
f->cursor = Q_strncpy( f->buffer, string, MAX_STRING ); f->cursor = Q_strncpy( f->buffer, string, sizeof( f->buffer ));
} }
/* /*
@@ -1549,6 +1486,9 @@ void Key_Console( int key )
Con_Printf( ">%s\n", con.input.buffer ); Con_Printf( ">%s\n", con.input.buffer );
// copy line to history buffer // copy line to history buffer
// just in case, remove all CR and LF characters pushing it to the history
// not sure how they get even added in the first place
COM_RemoveLineFeed( con.input.buffer, sizeof( con.input.buffer ));
Con_HistoryAppend( &con.history, &con.input ); Con_HistoryAppend( &con.history, &con.input );
Con_ClearField( &con.input ); Con_ClearField( &con.input );

View File

@@ -1055,10 +1055,7 @@ static qboolean OSK_KeyEvent( int key, int down )
break; break;
} }
if( !Q_stricmp( cl_charset.string, "utf-8" ) ) ch = Con_UtfProcessChar((byte)osk.curbutton.val );
ch = (unsigned char)osk.curbutton.val;
else
ch = Con_UtfProcessCharForce( (unsigned char)osk.curbutton.val );
if( !ch ) if( !ch )
break; break;

View File

@@ -18,19 +18,18 @@ GNU General Public License for more details.
#include "ref_api.h" #include "ref_api.h"
#define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( cl.playernum + 1 ) && e->player ) #define RP_LOCALCLIENT( e ) ((e) != NULL && (e)->index == ( cl.playernum + 1 ) && e->player )
struct ref_state_s struct ref_state_s
{ {
qboolean initialized; HINSTANCE hInstance;
qboolean initialized;
HINSTANCE hInstance; int numRenderers;
ref_interface_t dllFuncs; ref_interface_t dllFuncs;
// depends on build configuration // depends on build configuration
int numRenderers; const char **shortNames;
const char **shortNames; const char **readableNames;
const char **readableNames;
}; };
extern struct ref_state_s ref; extern struct ref_state_s ref;
@@ -46,8 +45,8 @@ void R_GetTextureParms( int *w, int *h, int texnum );
void GL_RenderFrame( const struct ref_viewpass_s *rvp ); void GL_RenderFrame( const struct ref_viewpass_s *rvp );
// common engine and renderer cvars // common engine and renderer cvars
extern convar_t r_decals; extern convar_t r_decals;
extern convar_t r_adjust_fov; extern convar_t r_adjust_fov;
extern convar_t gl_clear; extern convar_t gl_clear;
qboolean R_Init( void ); qboolean R_Init( void );

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@@ -52,8 +52,11 @@ void S_SoundList_f( void )
{ {
totalSize += sc->size; totalSize += sc->size;
if( sc->loopStart >= 0 ) Con_Printf( "L" ); if( FBitSet( sc->flags, SOUND_LOOPED ))
else Con_Printf( " " ); Con_Printf( "L" );
else
Con_Printf( " " );
if( sfx->name[0] == '*' || !Q_strncmp( sfx->name, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 )) if( sfx->name[0] == '*' || !Q_strncmp( sfx->name, DEFAULT_SOUNDPATH, sizeof( DEFAULT_SOUNDPATH ) - 1 ))
Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name ); Con_Printf( " (%2db) %s : %s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name ); else Con_Printf( " (%2db) %s : " DEFAULT_SOUNDPATH "%s\n", sc->width * 8, Q_memprint( sc->size ), sfx->name );
@@ -110,7 +113,7 @@ static wavdata_t *S_CreateDefaultSound( void )
sc->width = 2; sc->width = 2;
sc->channels = 1; sc->channels = 1;
sc->loopStart = -1; sc->loopStart = 0;
sc->rate = SOUND_DMA_SPEED; sc->rate = SOUND_DMA_SPEED;
sc->samples = SOUND_DMA_SPEED; sc->samples = SOUND_DMA_SPEED;
sc->size = sc->samples * sc->width * sc->channels; sc->size = sc->samples * sc->width * sc->channels;
@@ -155,7 +158,7 @@ wavdata_t *S_LoadSound( sfx_t *sfx )
Sound_Process( &sc, SOUND_11k, sc->width, SOUND_RESAMPLE ); Sound_Process( &sc, SOUND_11k, sc->width, SOUND_RESAMPLE );
else if( sc->rate > SOUND_11k && sc->rate < SOUND_22k ) // some bad sounds else if( sc->rate > SOUND_11k && sc->rate < SOUND_22k ) // some bad sounds
Sound_Process( &sc, SOUND_22k, sc->width, SOUND_RESAMPLE ); Sound_Process( &sc, SOUND_22k, sc->width, SOUND_RESAMPLE );
else if( sc->rate > SOUND_22k && sc->rate <= SOUND_32k ) // some bad sounds else if( sc->rate > SOUND_22k && sc->rate < SOUND_44k ) // some bad sounds
Sound_Process( &sc, SOUND_44k, sc->width, SOUND_RESAMPLE ); Sound_Process( &sc, SOUND_44k, sc->width, SOUND_RESAMPLE );
sfx->cache = sc; sfx->cache = sc;
@@ -218,7 +221,7 @@ sfx_t *S_FindName( const char *pname, int *pfInCache )
sfx = &s_knownSfx[i]; sfx = &s_knownSfx[i];
memset( sfx, 0, sizeof( *sfx )); memset( sfx, 0, sizeof( *sfx ));
if( pfInCache ) *pfInCache = false; if( pfInCache ) *pfInCache = false;
Q_strncpy( sfx->name, name, MAX_STRING ); Q_strncpy( sfx->name, name, sizeof( sfx->name ));
sfx->servercount = cl.servercount; sfx->servercount = cl.servercount;
sfx->hashValue = COM_HashKey( sfx->name, MAX_SFX_HASH ); sfx->hashValue = COM_HashKey( sfx->name, MAX_SFX_HASH );
@@ -377,7 +380,7 @@ S_InitSounds
void S_InitSounds( void ) void S_InitSounds( void )
{ {
// create unused 0-entry // create unused 0-entry
Q_strncpy( s_knownSfx->name, "*default", MAX_QPATH ); Q_strncpy( s_knownSfx->name, "*default", sizeof( s_knownSfx->name ));
s_knownSfx->hashValue = COM_HashKey( s_knownSfx->name, MAX_SFX_HASH ); s_knownSfx->hashValue = COM_HashKey( s_knownSfx->name, MAX_SFX_HASH );
s_knownSfx->hashNext = s_sfxHashList[s_knownSfx->hashValue]; s_knownSfx->hashNext = s_sfxHashList[s_knownSfx->hashValue];
s_sfxHashList[s_knownSfx->hashValue] = s_knownSfx; s_sfxHashList[s_knownSfx->hashValue] = s_knownSfx;

View File

@@ -70,6 +70,12 @@ float S_GetMasterVolume( void )
return 0.0f; return 0.0f;
} }
if( s_listener.inmenu && !ui_renderworld.value && !Host_IsLocalGame( ))
{
// mute sounds in menu when it's not transparent and we're in multiplayer
return 0.0f;
}
if( !s_listener.inmenu && soundfade.percent != 0 ) if( !s_listener.inmenu && soundfade.percent != 0 )
{ {
scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f ); scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );
@@ -328,7 +334,7 @@ channel_t *SND_PickDynamicChannel( int entnum, int channel, sfx_t *sfx, qboolean
// don't restart looping sounds for the same entity // don't restart looping sounds for the same entity
wavdata_t *sc = channels[first_to_die].sfx->cache; wavdata_t *sc = channels[first_to_die].sfx->cache;
if( sc && sc->loopStart != -1 ) if( sc && FBitSet( sc->flags, SOUND_LOOPED ))
{ {
channel_t *ch = &channels[first_to_die]; channel_t *ch = &channels[first_to_die];
@@ -503,7 +509,7 @@ static void SND_Spatialize( channel_t *ch )
pSource = ch->sfx->cache; pSource = ch->sfx->cache;
if( ch->use_loop && pSource && pSource->loopStart != -1 ) if( ch->use_loop && pSource && FBitSet( pSource->flags, SOUND_LOOPED ))
looping = true; looping = true;
if( !ch->staticsound ) if( !ch->staticsound )
@@ -641,7 +647,7 @@ void S_StartSound( const vec3_t pos, int ent, int chan, sound_t handle, float fv
if( !target_chan->leftvol && !target_chan->rightvol ) if( !target_chan->leftvol && !target_chan->rightvol )
{ {
// looping sounds don't use this optimization because they should stick around until they're killed. // looping sounds don't use this optimization because they should stick around until they're killed.
if( !sfx->cache || sfx->cache->loopStart == -1 ) if( !sfx->cache || !FBitSet( sfx->cache->flags, SOUND_LOOPED ))
{ {
// if this is a streaming sound, play the whole thing. // if this is a streaming sound, play the whole thing.
if( chan != CHAN_STREAM ) if( chan != CHAN_STREAM )
@@ -893,7 +899,7 @@ int S_GetCurrentStaticSounds( soundlist_t *pout, int size )
VectorCopy( channels[i].origin, pout->origin ); VectorCopy( channels[i].origin, pout->origin );
pout->volume = (float)channels[i].master_vol / 255.0f; pout->volume = (float)channels[i].master_vol / 255.0f;
pout->attenuation = channels[i].dist_mult * SND_CLIP_DISTANCE; pout->attenuation = channels[i].dist_mult * SND_CLIP_DISTANCE;
pout->looping = ( channels[i].use_loop && channels[i].sfx->cache->loopStart != -1 ); pout->looping = ( channels[i].use_loop && FBitSet( channels[i].sfx->cache->flags, SOUND_LOOPED ));
pout->pitch = channels[i].basePitch; pout->pitch = channels[i].basePitch;
pout->channel = channels[i].entchannel; pout->channel = channels[i].entchannel;
pout->wordIndex = channels[i].wordIndex; pout->wordIndex = channels[i].wordIndex;
@@ -928,7 +934,7 @@ int S_GetCurrentDynamicSounds( soundlist_t *pout, int size )
if( !channels[i].sfx || !channels[i].sfx->name[0] || !Q_stricmp( channels[i].sfx->name, "*default" )) if( !channels[i].sfx || !channels[i].sfx->name[0] || !Q_stricmp( channels[i].sfx->name, "*default" ))
continue; // don't serialize default sounds continue; // don't serialize default sounds
looped = ( channels[i].use_loop && channels[i].sfx->cache->loopStart != -1 ); looped = ( channels[i].use_loop && FBitSet( channels[i].sfx->cache->flags, SOUND_LOOPED ));
if( channels[i].entchannel == CHAN_STATIC && looped && !Host_IsQuakeCompatible()) if( channels[i].entchannel == CHAN_STATIC && looped && !Host_IsQuakeCompatible())
continue; // never serialize static looped sounds. It will be restoring in game code continue; // never serialize static looped sounds. It will be restoring in game code
@@ -1599,7 +1605,6 @@ void SND_UpdateSound( void )
// release raw-channels that no longer used more than 10 secs // release raw-channels that no longer used more than 10 secs
S_FreeIdleRawChannels(); S_FreeIdleRawChannels();
VectorCopy( cl.simvel, s_listener.velocity );
s_listener.frametime = (cl.time - cl.oldtime); s_listener.frametime = (cl.time - cl.oldtime);
s_listener.waterlevel = cl.local.waterlevel; s_listener.waterlevel = cl.local.waterlevel;
s_listener.active = CL_IsInGame(); s_listener.active = CL_IsInGame();

View File

@@ -17,30 +17,56 @@ GNU General Public License for more details.
#include "sound.h" #include "sound.h"
#include "client.h" #include "client.h"
#define IPAINTBUFFER 0 enum
#define IROOMBUFFER 1 {
#define ISTREAMBUFFER 2 IPAINTBUFFER = 0,
IROOMBUFFER,
ISTREAMBUFFER,
CPAINTBUFFERS,
};
#define FILTERTYPE_NONE 0 enum
#define FILTERTYPE_LINEAR 1 {
#define FILTERTYPE_CUBIC 2 FILTERTYPE_NONE = 0,
FILTERTYPE_LINEAR,
FILTERTYPE_CUBIC,
};
#define CCHANVOLUMES 2 #define CCHANVOLUMES 2
#define SND_SCALE_BITS 7 #define SND_SCALE_BITS 7
#define SND_SCALE_SHIFT (8 - SND_SCALE_BITS) #define SND_SCALE_SHIFT ( 8 - SND_SCALE_BITS )
#define SND_SCALE_LEVELS (1 << SND_SCALE_BITS) #define SND_SCALE_LEVELS ( 1 << SND_SCALE_BITS )
portable_samplepair_t *g_curpaintbuffer; // sound mixing buffer
portable_samplepair_t streambuffer[(PAINTBUFFER_SIZE+1)]; #define CPAINTFILTERMEM 3
portable_samplepair_t paintbuffer[(PAINTBUFFER_SIZE+1)]; #define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer
portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t facingbuffer[(PAINTBUFFER_SIZE+1)];
portable_samplepair_t temppaintbuffer[(PAINTBUFFER_SIZE+1)];
paintbuffer_t paintbuffers[CPAINTBUFFERS];
int snd_scaletable[SND_SCALE_LEVELS][256]; // fixed point stuff for real-time resampling
#define FIX_BITS 28
#define FIX_SCALE ( 1 << FIX_BITS )
#define FIX_MASK (( 1 << FIX_BITS ) - 1 )
#define FIX_FLOAT( a ) ((int)(( a ) * FIX_SCALE ))
#define FIX( a ) (((int)( a )) << FIX_BITS )
#define FIX_INTPART( a ) (((int)( a )) >> FIX_BITS )
#define FIX_FRACPART( a ) (( a ) & FIX_MASK )
typedef struct
{
qboolean factive; // if true, mix to this paintbuffer using flags
portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing
int ifilter; // current filter memory buffer to use for upsampling pass
portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM];
} paintbuffer_t;
static portable_samplepair_t *g_curpaintbuffer;
static portable_samplepair_t streambuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t paintbuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)];
static portable_samplepair_t temppaintbuffer[(PAINTBUFFER_SIZE+1)];
static paintbuffer_t paintbuffers[CPAINTBUFFERS];
static int snd_scaletable[SND_SCALE_LEVELS][256];
void S_InitScaletable( void ) void S_InitScaletable( void )
{ {
int i, j; int i, j;
@@ -67,7 +93,7 @@ static void S_TransferPaintBuffer( int endtime )
dword *pbuf; dword *pbuf;
pbuf = (dword *)dma.buffer; pbuf = (dword *)dma.buffer;
snd_p = (int *)PAINTBUFFER; snd_p = (int *)g_curpaintbuffer;
lpaintedtime = paintedtime; lpaintedtime = paintedtime;
sampleMask = ((dma.samples >> 1) - 1); sampleMask = ((dma.samples >> 1) - 1);
@@ -111,20 +137,20 @@ static void S_TransferPaintBuffer( int endtime )
//=============================================================================== //===============================================================================
// Activate a paintbuffer. All active paintbuffers are mixed in parallel within // Activate a paintbuffer. All active paintbuffers are mixed in parallel within
// MIX_MixChannelsToPaintbuffer, according to flags // MIX_MixChannelsToPaintbuffer, according to flags
_inline void MIX_ActivatePaintbuffer( int ipaintbuffer ) static void MIX_ActivatePaintbuffer( int ipaintbuffer )
{ {
Assert( ipaintbuffer < CPAINTBUFFERS ); Assert( ipaintbuffer < CPAINTBUFFERS );
paintbuffers[ipaintbuffer].factive = true; paintbuffers[ipaintbuffer].factive = true;
} }
_inline void MIX_SetCurrentPaintbuffer( int ipaintbuffer ) static void MIX_SetCurrentPaintbuffer( int ipaintbuffer )
{ {
Assert( ipaintbuffer < CPAINTBUFFERS ); Assert( ipaintbuffer < CPAINTBUFFERS );
g_curpaintbuffer = paintbuffers[ipaintbuffer].pbuf; g_curpaintbuffer = paintbuffers[ipaintbuffer].pbuf;
Assert( g_curpaintbuffer != NULL ); Assert( g_curpaintbuffer != NULL );
} }
_inline int MIX_GetCurrentPaintbufferIndex( void ) static int MIX_GetCurrentPaintbufferIndex( void )
{ {
int i; int i;
@@ -136,7 +162,7 @@ _inline int MIX_GetCurrentPaintbufferIndex( void )
return 0; return 0;
} }
_inline paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void ) static paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
{ {
int ipaint = MIX_GetCurrentPaintbufferIndex(); int ipaint = MIX_GetCurrentPaintbufferIndex();
@@ -145,7 +171,7 @@ _inline paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
} }
// Don't mix into any paintbuffers // Don't mix into any paintbuffers
_inline void MIX_DeactivateAllPaintbuffers( void ) static void MIX_DeactivateAllPaintbuffers( void )
{ {
int i; int i;
@@ -154,7 +180,7 @@ _inline void MIX_DeactivateAllPaintbuffers( void )
} }
// set upsampling filter indexes back to 0 // set upsampling filter indexes back to 0
_inline void MIX_ResetPaintbufferFilterCounters( void ) static void MIX_ResetPaintbufferFilterCounters( void )
{ {
int i; int i;
@@ -163,13 +189,13 @@ _inline void MIX_ResetPaintbufferFilterCounters( void )
} }
// return pointer to front paintbuffer pbuf, given index // return pointer to front paintbuffer pbuf, given index
_inline portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer ) static portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer )
{ {
Assert( ipaintbuffer < CPAINTBUFFERS ); Assert( ipaintbuffer < CPAINTBUFFERS );
return paintbuffers[ipaintbuffer].pbuf; return paintbuffers[ipaintbuffer].pbuf;
} }
_inline paintbuffer_t *MIX_GetPPaintFromIPaint( int ipaint ) static paintbuffer_t *MIX_GetPPaintFromIPaint( int ipaint )
{ {
Assert( ipaint < CPAINTBUFFERS ); Assert( ipaint < CPAINTBUFFERS );
return &paintbuffers[ipaint]; return &paintbuffers[ipaint];
@@ -523,6 +549,7 @@ static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate
wavdata_t *pSource; wavdata_t *pSource;
int i, sampleCount; int i, sampleCount;
qboolean bZeroVolume; qboolean bZeroVolume;
qboolean local = Host_IsLocalGame();
// mix each channel into paintbuffer // mix each channel into paintbuffer
ch = channels; ch = channels;
@@ -549,7 +576,7 @@ static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate
{ {
// play, playvol // play, playvol
} }
else if(( s_listener.inmenu || s_listener.paused ) && !ch->localsound ) else if(( s_listener.inmenu || s_listener.paused ) && !ch->localsound && local )
{ {
// play only local sounds, keep pause for other // play only local sounds, keep pause for other
continue; continue;
@@ -567,6 +594,7 @@ static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate
// Don't mix sound data for sounds with zero volume. If it's a non-looping sound, // Don't mix sound data for sounds with zero volume. If it's a non-looping sound,
// just remove the sound when its volume goes to zero. // just remove the sound when its volume goes to zero.
bZeroVolume = !ch->leftvol && !ch->rightvol; bZeroVolume = !ch->leftvol && !ch->rightvol;
if( !bZeroVolume ) if( !bZeroVolume )
@@ -576,7 +604,7 @@ static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate
bZeroVolume = true; bZeroVolume = true;
} }
if( !pSource || ( bZeroVolume && pSource->loopStart == -1 )) if( !pSource || ( bZeroVolume && !FBitSet( pSource->flags, SOUND_LOOPED )))
{ {
if( !pSource ) if( !pSource )
{ {
@@ -629,7 +657,7 @@ static void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate
} }
// pass in index -1...count+2, return pointer to source sample in either paintbuffer or delay buffer // pass in index -1...count+2, return pointer to source sample in either paintbuffer or delay buffer
_inline portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem ) static portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem )
{ {
// The delay buffer is assumed to precede the paintbuffer by 6 duplicated samples // The delay buffer is assumed to precede the paintbuffer by 6 duplicated samples
if( i == -1 ) return (&(pfiltermem[0])); if( i == -1 ) return (&(pfiltermem[0]));
@@ -838,6 +866,14 @@ static void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, flo
pbuf2 = paintbuffers[ibuf2].pbuf; pbuf2 = paintbuffers[ibuf2].pbuf;
pbuf3 = paintbuffers[ibuf3].pbuf; pbuf3 = paintbuffers[ibuf3].pbuf;
if( !gain )
{
// do not mix buf2 into buf3, just copy
if( pbuf1 != pbuf3 )
memcpy( pbuf3, pbuf1, sizeof( *pbuf1 ) * count );
return;
}
// destination buffer stereo - average n chans down to stereo // destination buffer stereo - average n chans down to stereo
// destination 2ch: // destination 2ch:

View File

@@ -142,7 +142,7 @@ S_StreamGetCurrentState
save\restore code save\restore code
================= =================
*/ */
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position ) qboolean S_StreamGetCurrentState( char *currentTrack, size_t currentTrackSize, char *loopTrack, size_t loopTrackSize, int *position )
{ {
if( !s_bgTrack.stream ) if( !s_bgTrack.stream )
return false; // not active return false; // not active
@@ -150,15 +150,15 @@ qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *posi
if( currentTrack ) if( currentTrack )
{ {
if( s_bgTrack.current[0] ) if( s_bgTrack.current[0] )
Q_strncpy( currentTrack, s_bgTrack.current, MAX_STRING ); Q_strncpy( currentTrack, s_bgTrack.current, currentTrackSize );
else Q_strncpy( currentTrack, "*", MAX_STRING ); // no track else Q_strncpy( currentTrack, "*", currentTrackSize ); // no track
} }
if( loopTrack ) if( loopTrack )
{ {
if( s_bgTrack.loopName[0] ) if( s_bgTrack.loopName[0] )
Q_strncpy( loopTrack, s_bgTrack.loopName, MAX_STRING ); Q_strncpy( loopTrack, s_bgTrack.loopName, loopTrackSize );
else Q_strncpy( loopTrack, "*", MAX_STRING ); // no track else Q_strncpy( loopTrack, "*", loopTrackSize ); // no track
} }
if( position ) if( position )

View File

@@ -27,7 +27,7 @@ int S_ConvertLoopedPosition( wavdata_t *pSource, int samplePosition, qboolean us
// convert to a position within the loop // convert to a position within the loop
// At the end of the loop, we return a short buffer, and subsequent call // At the end of the loop, we return a short buffer, and subsequent call
// will loop back and get the rest of the buffer // will loop back and get the rest of the buffer
if( pSource->loopStart >= 0 && samplePosition >= pSource->samples && use_loop ) if( FBitSet( pSource->flags, SOUND_LOOPED ) && samplePosition >= pSource->samples && use_loop )
{ {
// size of loop // size of loop
int loopSize = pSource->samples - pSource->loopStart; int loopSize = pSource->samples - pSource->loopStart;

View File

@@ -20,206 +20,178 @@ extern poolhandle_t sndpool;
#include "xash3d_mathlib.h" #include "xash3d_mathlib.h"
// sound engine rate defines #define XASH_AUDIO_CD_QUALITY 1 // some platforms might need this
#define SOUND_DMA_SPEED 44100 // hardware playback rate
#define SOUND_11k 11025 // 11khz sample rate
#define SOUND_16k 16000 // 16khz sample rate
#define SOUND_22k 22050 // 22khz sample rate
#define SOUND_32k 32000 // 32khz sample rate
#define SOUND_44k 44100 // 44khz sample rate
#define DMA_MSEC_PER_SAMPLE ((float)(1000.0 / SOUND_DMA_SPEED))
// fixed point stuff for real-time resampling // sound engine rate defines
#define FIX_BITS 28 #if XASH_AUDIO_CD_QUALITY
#define FIX_SCALE (1 << FIX_BITS) #define SOUND_11k 11025 // 11khz sample rate
#define FIX_MASK ((1 << FIX_BITS)-1) #define SOUND_22k 22050 // 22khz sample rate
#define FIX_FLOAT(a) ((int)((a) * FIX_SCALE)) #define SOUND_44k 44100 // 44khz sample rate
#define FIX(a) (((int)(a)) << FIX_BITS) #else // XASH_AUDIO_CD_QUALITY
#define FIX_INTPART(a) (((int)(a)) >> FIX_BITS) #define SOUND_11k 12000 // 11khz sample rate
#define FIX_FRACTION(a,b) (FIX(a)/(b)) #define SOUND_22k 24000 // 22khz sample rate
#define FIX_FRACPART(a) ((a) & FIX_MASK) #define SOUND_44k 48000 // 44khz sample rate
#endif // XASH_AUDIO_CD_QUALITY
#define SOUND_DMA_SPEED SOUND_44k // hardware playback rate
// NOTE: clipped sound at 32760 to avoid overload // NOTE: clipped sound at 32760 to avoid overload
#define CLIP( x ) (( x ) > 32760 ? 32760 : (( x ) < -32760 ? -32760 : ( x ))) #define CLIP( x ) (( x ) > 32760 ? 32760 : (( x ) < -32760 ? -32760 : ( x )))
#define PAINTBUFFER_SIZE 1024 // 44k: was 512 #define PAINTBUFFER_SIZE 1024 // 44k: was 512
#define PAINTBUFFER (g_curpaintbuffer)
#define CPAINTBUFFERS 3
// sound mixing buffer #define S_RAW_SOUND_IDLE_SEC 10 // time interval for idling raw sound before it's freed
#define CPAINTFILTERMEM 3 #define S_RAW_SOUND_BACKGROUNDTRACK -2
#define CPAINTFILTERS 4 // maximum number of consecutive upsample passes per paintbuffer #define S_RAW_SOUND_SOUNDTRACK -1
#define S_RAW_SAMPLES_PRECISION_BITS 14
#define S_RAW_SOUND_IDLE_SEC 10 // time interval for idling raw sound before it's freed
#define S_RAW_SOUND_BACKGROUNDTRACK -2
#define S_RAW_SOUND_SOUNDTRACK -1
#define S_RAW_SAMPLES_PRECISION_BITS 14
#define CIN_FRAMETIME (1.0f / 30.0f)
typedef struct typedef struct
{ {
int left; int left;
int right; int right;
} portable_samplepair_t; } portable_samplepair_t;
typedef struct
{
qboolean factive; // if true, mix to this paintbuffer using flags
portable_samplepair_t *pbuf; // front stereo mix buffer, for 2 or 4 channel mixing
int ifilter; // current filter memory buffer to use for upsampling pass
portable_samplepair_t fltmem[CPAINTFILTERS][CPAINTFILTERMEM];
} paintbuffer_t;
typedef struct sfx_s typedef struct sfx_s
{ {
char name[MAX_QPATH]; char name[MAX_QPATH];
wavdata_t *cache; wavdata_t *cache;
int servercount; int servercount;
uint hashValue; uint hashValue;
struct sfx_s *hashNext; struct sfx_s *hashNext;
} sfx_t; } sfx_t;
extern portable_samplepair_t paintbuffer[];
extern portable_samplepair_t roombuffer[];
extern portable_samplepair_t temppaintbuffer[];
extern portable_samplepair_t *g_curpaintbuffer;
extern paintbuffer_t paintbuffers[];
// structure used for fading in and out client sound volume. // structure used for fading in and out client sound volume.
typedef struct typedef struct
{ {
float initial_percent; float initial_percent;
float percent; // how far to adjust client's volume down by. float percent; // how far to adjust client's volume down by.
float starttime; // GetHostTime() when we started adjusting volume float starttime; // GetHostTime() when we started adjusting volume
float fadeouttime; // # of seconds to get to faded out state float fadeouttime; // # of seconds to get to faded out state
float holdtime; // # of seconds to hold float holdtime; // # of seconds to hold
float fadeintime; // # of seconds to restore float fadeintime; // # of seconds to restore
} soundfade_t; } soundfade_t;
typedef struct typedef struct
{ {
float percent; float percent;
} musicfade_t; } musicfade_t;
typedef struct snd_format_s typedef struct snd_format_s
{ {
unsigned int speed; uint speed;
unsigned int width; byte width;
unsigned int channels; byte channels;
} snd_format_t; } snd_format_t;
typedef struct typedef struct
{ {
snd_format_t format; snd_format_t format;
int samples; // mono samples in buffer int samples; // mono samples in buffer
int samplepos; // in mono samples int samplepos; // in mono samples
byte *buffer; qboolean initialized; // sound engine is active
qboolean initialized; // sound engine is active byte *buffer;
const char *backendName; const char *backendName;
} dma_t; } dma_t;
#include "vox.h" #include "vox.h"
typedef struct typedef struct
{ {
double sample; double sample;
wavdata_t *pData;
wavdata_t *pData; double forcedEndSample;
double forcedEndSample; qboolean finished;
qboolean finished;
} mixer_t; } mixer_t;
typedef struct rawchan_s typedef struct rawchan_s
{ {
int entnum; int entnum;
int master_vol; int master_vol;
int leftvol; // 0-255 left volume int leftvol; // 0-255 left volume
int rightvol; // 0-255 right volume int rightvol; // 0-255 right volume
float dist_mult; // distance multiplier (attenuation/clipK) float dist_mult; // distance multiplier (attenuation/clipK)
vec3_t origin; // only use if fixed_origin is set vec3_t origin; // only use if fixed_origin is set
volatile uint s_rawend; volatile uint s_rawend;
wavdata_t sound_info; // advance play position float oldtime; // catch time jumps
float oldtime; // catch time jumps wavdata_t sound_info; // advance play position
size_t max_samples; // buffer length size_t max_samples; // buffer length
portable_samplepair_t rawsamples[1]; // variable sized portable_samplepair_t rawsamples[1]; // variable sized
} rawchan_t; } rawchan_t;
typedef struct channel_s typedef struct channel_s
{ {
char name[16]; // keept sentence name char name[16]; // keep sentence name
sfx_t *sfx; // sfx number sfx_t *sfx; // sfx number
int leftvol; // 0-255 left volume int leftvol; // 0-255 left volume
int rightvol; // 0-255 right volume int rightvol; // 0-255 right volume
int entnum; // entity soundsource int entnum; // entity soundsource
int entchannel; // sound channel (CHAN_STREAM, CHAN_VOICE, etc.) int entchannel; // sound channel (CHAN_STREAM, CHAN_VOICE, etc.)
vec3_t origin; // only use if fixed_origin is set vec3_t origin; // only use if fixed_origin is set
float dist_mult; // distance multiplier (attenuation/clipK) float dist_mult; // distance multiplier (attenuation/clipK)
int master_vol; // 0-255 master volume int master_vol; // 0-255 master volume
qboolean isSentence; // bit who indicated sentence int basePitch; // base pitch percent (100% is normal pitch playback)
int basePitch; // base pitch percent (100% is normal pitch playback) float pitch; // real-time pitch after any modulation or shift by dynamic data
float pitch; // real-time pitch after any modulation or shift by dynamic data qboolean use_loop; // don't loop default and local sounds
qboolean use_loop; // don't loop default and local sounds qboolean staticsound; // use origin instead of fetching entnum's origin
qboolean staticsound; // use origin instead of fetching entnum's origin qboolean localsound; // it's a local menu sound (not looped, not paused)
qboolean localsound; // it's a local menu sound (not looped, not paused) mixer_t pMixer;
mixer_t pMixer;
// sentence mixer // sentence mixer
int wordIndex; qboolean isSentence; // bit indicating sentence
mixer_t *currentWord; // NULL if sentence is finished int wordIndex;
voxword_t words[CVOXWORDMAX]; mixer_t *currentWord; // NULL if sentence is finished
voxword_t words[CVOXWORDMAX];
} channel_t; } channel_t;
typedef struct typedef struct
{ {
vec3_t origin; // simorg + view_ofs vec3_t origin; // simorg + view_ofs
vec3_t velocity; vec3_t forward;
vec3_t forward; vec3_t right;
vec3_t right; vec3_t up;
vec3_t up;
int entnum; int entnum;
int waterlevel; int waterlevel;
float frametime; // used for sound fade float frametime; // used for sound fade
qboolean active; qboolean active;
qboolean inmenu; // listener in-menu ? qboolean inmenu; // listener in-menu ?
qboolean paused; qboolean paused;
qboolean streaming; // playing AVI-file qboolean streaming; // playing AVI-file
qboolean stream_paused; // pause only background track qboolean stream_paused; // pause only background track
} listener_t; } listener_t;
typedef struct typedef struct
{ {
string current; // a currently playing track string current; // a currently playing track
string loopName; // may be empty string loopName; // may be empty
stream_t *stream; stream_t *stream;
int source; // may be game, menu, etc int source; // may be game, menu, etc
} bg_track_t; } bg_track_t;
//==================================================================== //====================================================================
#define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS) #define MAX_DYNAMIC_CHANNELS (60 + NUM_AMBIENTS)
#define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp #define MAX_CHANNELS (256 + MAX_DYNAMIC_CHANNELS) // Scourge Of Armagon has too many static sounds on hip2m4.bsp
#define MAX_RAW_CHANNELS 48 #define MAX_RAW_CHANNELS 48
#define MAX_RAW_SAMPLES 8192 #define MAX_RAW_SAMPLES 8192
extern sound_t ambient_sfx[NUM_AMBIENTS]; extern sound_t ambient_sfx[NUM_AMBIENTS];
extern qboolean snd_ambient; extern qboolean snd_ambient;
extern channel_t channels[MAX_CHANNELS]; extern channel_t channels[MAX_CHANNELS];
extern rawchan_t *raw_channels[MAX_RAW_CHANNELS]; extern rawchan_t *raw_channels[MAX_RAW_CHANNELS];
extern int total_channels; extern int total_channels;
extern int paintedtime; extern int paintedtime;
extern int soundtime; extern int soundtime;
extern listener_t s_listener; extern listener_t s_listener;
extern int idsp_room; extern int idsp_room;
extern dma_t dma; extern dma_t dma;
extern convar_t s_musicvolume; extern convar_t s_musicvolume;
extern convar_t s_lerping; extern convar_t s_lerping;
extern convar_t s_test; // cvar to testify new effects extern convar_t s_test; // cvar to test new effects
extern convar_t s_samplecount; extern convar_t s_samplecount;
extern convar_t s_warn_late_precache; extern convar_t s_warn_late_precache;
@@ -292,7 +264,6 @@ void SND_ForceCloseMouth( int entnum );
// //
void S_StreamSoundTrack( void ); void S_StreamSoundTrack( void );
void S_StreamBackgroundTrack( void ); void S_StreamBackgroundTrack( void );
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
void S_PrintBackgroundTrackState( void ); void S_PrintBackgroundTrackState( void );
void S_FadeMusicVolume( float fadePercent ); void S_FadeMusicVolume( float fadePercent );

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@@ -31,7 +31,7 @@ typedef struct OpusCustomMode OpusCustomMode;
#define VOICE_PCM_CHANNELS 1 // always mono #define VOICE_PCM_CHANNELS 1 // always mono
// never change these parameters when using opuscustom // never change these parameters when using opuscustom
#define VOICE_OPUS_CUSTOM_SAMPLERATE SOUND_44k #define VOICE_OPUS_CUSTOM_SAMPLERATE 44100
// must follow opus custom requirements // must follow opus custom requirements
// also be divisible with MAX_RAW_SAMPLES // also be divisible with MAX_RAW_SAMPLES
#define VOICE_OPUS_CUSTOM_FRAME_SIZE 1024 #define VOICE_OPUS_CUSTOM_FRAME_SIZE 1024

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@@ -16,21 +16,20 @@ GNU General Public License for more details.
#ifndef VOX_H #ifndef VOX_H
#define VOX_H #define VOX_H
#define CVOXWORDMAX 64 #define CVOXWORDMAX 64
#define SENTENCE_INDEX -99999 // unique sentence index
#define SENTENCE_INDEX -99999 // unique sentence index
typedef struct voxword_s typedef struct voxword_s
{ {
int volume; // increase percent, ie: 125 = 125% increase int volume; // increase percent, ie: 125 = 125% increase
int pitch; // pitch shift up percent int pitch; // pitch shift up percent
int start; // offset start of wave percent int start; // offset start of wave percent
int end; // offset end of wave percent int end; // offset end of wave percent
int cbtrim; // end of wave after being trimmed to 'end' int cbtrim; // end of wave after being trimmed to 'end'
int fKeepCached; // 1 if this word was already in cache before sentence referenced it int fKeepCached; // 1 if this word was already in cache before sentence referenced it
int samplefrac; // if pitch shifting, this is position into wav * 256 int samplefrac; // if pitch shifting, this is position into wav * 256
int timecompress; // % of wave to skip during playback (causes no pitch shift) int timecompress; // % of wave to skip during playback (causes no pitch shift)
sfx_t *sfx; // name and cache pointer sfx_t *sfx; // name and cache pointer
} voxword_t; } voxword_t;
struct channel_s; struct channel_s;

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@@ -19,13 +19,15 @@ GNU General Public License for more details.
#define HASH_SIZE 128 // 128 * 4 * 4 == 2048 bytes #define HASH_SIZE 128 // 128 * 4 * 4 == 2048 bytes
typedef struct base_command_hashmap_s typedef struct base_command_hashmap_s base_command_hashmap_t;
struct base_command_hashmap_s
{ {
base_command_t *basecmd; // base command: cvar, alias or command base_command_t *basecmd; // base command: cvar, alias or command
const char *name; // key for searching base_command_hashmap_t *next;
base_command_type_e type; // type for faster searching base_command_type_e type; // type for faster searching
struct base_command_hashmap_s *next; char name[1]; // key for searching
} base_command_hashmap_t; };
static base_command_hashmap_t *hashed_cmds[HASH_SIZE]; static base_command_hashmap_t *hashed_cmds[HASH_SIZE];
@@ -124,11 +126,12 @@ void BaseCmd_Insert( base_command_type_e type, base_command_t *basecmd, const ch
{ {
base_command_hashmap_t *elem, *cur, *find; base_command_hashmap_t *elem, *cur, *find;
uint hash = BaseCmd_HashKey( name ); uint hash = BaseCmd_HashKey( name );
size_t len = Q_strlen( name );
elem = Z_Malloc( sizeof( base_command_hashmap_t ) ); elem = Z_Malloc( sizeof( base_command_hashmap_t ) + len );
elem->basecmd = basecmd; elem->basecmd = basecmd;
elem->type = type; elem->type = type;
elem->name = name; Q_strncpy( elem->name, name, len + 1 );
// link the variable in alphanumerical order // link the variable in alphanumerical order
for( cur = NULL, find = hashed_cmds[hash]; for( cur = NULL, find = hashed_cmds[hash];

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@@ -31,8 +31,6 @@ typedef enum base_command_type
typedef void base_command_t; typedef void base_command_t;
void BaseCmd_Init( void ); void BaseCmd_Init( void );
base_command_t *BaseCmd_Find( base_command_type_e type, const char *name ); base_command_t *BaseCmd_Find( base_command_type_e type, const char *name );
void BaseCmd_FindAll( const char *name, void BaseCmd_FindAll( const char *name,

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@@ -949,7 +949,7 @@ static void Cmd_Else_f( void )
static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged ) static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged )
{ {
const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_", "joy_" }; const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_", "joy_", "con_", "scr_" };
int i; int i;
// always allow local commands // always allow local commands
@@ -1015,7 +1015,7 @@ static void Cmd_ExecuteStringWithPrivilegeCheck( const char *text, qboolean isPr
*ptoken++ = *text++; *ptoken++ = *text++;
*ptoken = 0; *ptoken = 0;
len += Q_strncpy( pcmd, Cvar_VariableString( token ), MAX_CMD_LINE - len ); len += Q_strncpy( pcmd, Cvar_VariableString( token ), sizeof( token ) - len );
pcmd = command + len; pcmd = command + len;
if( !*text ) break; if( !*text ) break;

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@@ -275,6 +275,10 @@ typedef enum bugcomp_e
{ {
// reverts fix for pfnPEntityOfEntIndex for bug compatibility with GoldSrc // reverts fix for pfnPEntityOfEntIndex for bug compatibility with GoldSrc
BUGCOMP_PENTITYOFENTINDEX_FLAG = BIT( 0 ), BUGCOMP_PENTITYOFENTINDEX_FLAG = BIT( 0 ),
// rewrites mod's attempts to write GoldSrc-specific messages into Xash protocol
// (new wrappers are added by request)
BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG = BIT( 1 ),
} bugcomp_t; } bugcomp_t;
typedef struct host_parm_s typedef struct host_parm_s
@@ -475,14 +479,6 @@ typedef enum
WF_TOTALCOUNT, // must be last WF_TOTALCOUNT, // must be last
} sndformat_t; } sndformat_t;
// soundlib global settings
typedef enum
{
SL_USE_LERPING = BIT(0), // lerping sounds during resample
SL_KEEP_8BIT = BIT(1), // don't expand 8bit sounds automatically up to 16 bit
SL_ALLOW_OVERWRITE = BIT(2), // allow to overwrite stored sounds
} slFlags_t;
// wavdata output flags // wavdata output flags
typedef enum typedef enum
{ {
@@ -491,21 +487,20 @@ typedef enum
SOUND_STREAM = BIT( 1 ), // this is a streaminfo, not a real sound SOUND_STREAM = BIT( 1 ), // this is a streaminfo, not a real sound
// Sound_Process manipulation flags // Sound_Process manipulation flags
SOUND_RESAMPLE = BIT(12), // resample sound to specified rate SOUND_RESAMPLE = BIT( 12 ), // resample sound to specified rate
SOUND_CONVERT16BIT = BIT(13), // change sound resolution from 8 bit to 16
} sndFlags_t; } sndFlags_t;
typedef struct typedef struct
{ {
word rate; // num samples per second (e.g. 11025 - 11 khz) word rate; // num samples per second (e.g. 11025 - 11 khz)
byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2) byte width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
byte channels; // num channels (1 - mono, 2 - stereo) byte channels; // num channels (1 - mono, 2 - stereo)
int loopStart; // offset at this point sound will be looping while playing more than only once uint loopStart; // offset at this point sound will be looping while playing more than only once
int samples; // total samplecount in wav uint samples; // total samplecount in wav
uint type; // compression type uint type; // compression type
uint flags; // misc sound flags uint flags; // misc sound flags
byte *buffer; // sound buffer byte *buffer; // sound buffer
size_t size; // for bounds checking size_t size; // for bounds checking
} wavdata_t; } wavdata_t;
// //
@@ -700,7 +695,7 @@ void Log_Printf( const char *fmt, ... ) _format( 1 );
void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 ); void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 );
void SV_BroadcastPrintf( struct sv_client_s *ignore, const char *fmt, ... ) _format( 2 ); void SV_BroadcastPrintf( struct sv_client_s *ignore, const char *fmt, ... ) _format( 2 );
void CL_ClearStaticEntities( void ); void CL_ClearStaticEntities( void );
qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position ); qboolean S_StreamGetCurrentState( char *currentTrack, size_t currentTrackSize, char *loopTrack, size_t loopTrackSize, int *position );
void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 ); void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 );
void CL_HudMessage( const char *pMessage ); void CL_HudMessage( const char *pMessage );
const char *CL_MsgInfo( int cmd ); const char *CL_MsgInfo( int cmd );

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@@ -465,7 +465,7 @@ static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length
t = FS_Search( va( "%s%s*.*", DEFAULT_SOUNDPATH, s ), true, false ); t = FS_Search( va( "%s%s*.*", DEFAULT_SOUNDPATH, s ), true, false );
if( !t ) return false; if( !t ) return false;
Q_strncpy( matchbuf, t->filenames[0] + sizeof( DEFAULT_SOUNDPATH ) - 1, MAX_STRING ); Q_strncpy( matchbuf, t->filenames[0] + sizeof( DEFAULT_SOUNDPATH ) - 1, sizeof( matchbuf ));
COM_StripExtension( matchbuf ); COM_StripExtension( matchbuf );
if( completedname && length ) if( completedname && length )
Q_strncpy( completedname, matchbuf, length ); Q_strncpy( completedname, matchbuf, length );
@@ -478,7 +478,7 @@ static qboolean Cmd_GetSoundList( const char *s, char *completedname, int length
if( Q_stricmp( ext, "wav" ) && Q_stricmp( ext, "mp3" )) if( Q_stricmp( ext, "wav" ) && Q_stricmp( ext, "mp3" ))
continue; continue;
Q_strncpy( matchbuf, t->filenames[i] + sizeof( DEFAULT_SOUNDPATH ) - 1, MAX_STRING ); Q_strncpy( matchbuf, t->filenames[i] + sizeof( DEFAULT_SOUNDPATH ) - 1, sizeof( matchbuf ));
COM_StripExtension( matchbuf ); COM_StripExtension( matchbuf );
Con_Printf( "%16s\n", matchbuf ); Con_Printf( "%16s\n", matchbuf );
numsounds++; numsounds++;
@@ -764,14 +764,14 @@ static qboolean Cmd_GetGamesList( const char *s, char *completedname, int length
} }
if( !numgamedirs ) return false; if( !numgamedirs ) return false;
Q_strncpy( matchbuf, gamedirs[0], MAX_STRING ); Q_strncpy( matchbuf, gamedirs[0], sizeof( matchbuf ));
if( completedname && length ) if( completedname && length )
Q_strncpy( completedname, matchbuf, length ); Q_strncpy( completedname, matchbuf, length );
if( numgamedirs == 1 ) return true; if( numgamedirs == 1 ) return true;
for( i = 0; i < numgamedirs; i++ ) for( i = 0; i < numgamedirs; i++ )
{ {
Q_strncpy( matchbuf, gamedirs[i], MAX_STRING ); Q_strncpy( matchbuf, gamedirs[i], sizeof( matchbuf ));
Con_Printf( "%16s\n", matchbuf ); Con_Printf( "%16s\n", matchbuf );
} }
@@ -825,14 +825,14 @@ static qboolean Cmd_GetCDList( const char *s, char *completedname, int length )
} }
if( !numcdcommands ) return false; if( !numcdcommands ) return false;
Q_strncpy( matchbuf, cdcommands[0], MAX_STRING ); Q_strncpy( matchbuf, cdcommands[0], sizeof( matchbuf ));
if( completedname && length ) if( completedname && length )
Q_strncpy( completedname, matchbuf, length ); Q_strncpy( completedname, matchbuf, length );
if( numcdcommands == 1 ) return true; if( numcdcommands == 1 ) return true;
for( i = 0; i < numcdcommands; i++ ) for( i = 0; i < numcdcommands; i++ )
{ {
Q_strncpy( matchbuf, cdcommands[i], MAX_STRING ); Q_strncpy( matchbuf, cdcommands[i], sizeof( matchbuf ));
Con_Printf( "%16s\n", matchbuf ); Con_Printf( "%16s\n", matchbuf );
} }
@@ -901,12 +901,10 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
if( f ) if( f )
{ {
qboolean have_spawnpoints = false; qboolean have_spawnpoints = false;
dheader_t *header;
dlump_t entities; dlump_t entities;
memset( buf, 0, MAX_SYSPATH ); memset( buf, 0, MAX_SYSPATH );
FS_Read( f, buf, MAX_SYSPATH ); FS_Read( f, buf, MAX_SYSPATH );
header = (dheader_t *)buf;
// check all the lumps and some other errors // check all the lumps and some other errors
if( !Mod_TestBmodelLumps( f, t->filenames[i], buf, true, &entities )) if( !Mod_TestBmodelLumps( f, t->filenames[i], buf, true, &entities ))
@@ -937,7 +935,7 @@ static qboolean Cmd_CheckMapsList_R( qboolean fRefresh, qboolean onlyingamedir )
char token[MAX_TOKEN]; char token[MAX_TOKEN];
qboolean worldspawn = true; qboolean worldspawn = true;
Q_strncpy( message, "No Title", MAX_STRING ); Q_strncpy( message, "No Title", sizeof( message ));
pfile = ents; pfile = ents;
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL ) while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )

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@@ -955,7 +955,7 @@ static void Cvar_SetGL( const char *name, const char *value )
static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged ) static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
{ {
const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_", "joy_" }; const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_", "joy_", "con_", "scr_" };
int i; int i;
if( isPrivileged ) if( isPrivileged )

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@@ -75,6 +75,7 @@ typedef struct feature_message_s
static feature_message_t bugcomp_features[] = static feature_message_t bugcomp_features[] =
{ {
{ BUGCOMP_PENTITYOFENTINDEX_FLAG, "pfnPEntityOfEntIndex bugfix revert", "peoei" }, { BUGCOMP_PENTITYOFENTINDEX_FLAG, "pfnPEntityOfEntIndex bugfix revert", "peoei" },
{ BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG, "GoldSrc Message Rewrite Facility", "gsmrf" },
}; };
static feature_message_t engine_features[] = static feature_message_t engine_features[] =
@@ -864,7 +865,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
} }
recursive = true; recursive = true;
Q_strncpy( hosterror2, hosterror1, MAX_SYSPATH ); Q_strncpy( hosterror2, hosterror1, sizeof( hosterror2 ));
host.errorframe = host.framecount; // to avoid multply calls per frame host.errorframe = host.framecount; // to avoid multply calls per frame
Q_snprintf( host.finalmsg, sizeof( host.finalmsg ), "Server crashed: %s", hosterror1 ); Q_snprintf( host.finalmsg, sizeof( host.finalmsg ), "Server crashed: %s", hosterror1 );
@@ -958,15 +959,15 @@ static void Host_RunTests( int stage )
static uint32_t Host_CheckBugcomp( void ) static uint32_t Host_CheckBugcomp( void )
{ {
const char *prev, *next;
uint32_t flags = 0; uint32_t flags = 0;
string args, arg; string args, arg;
char *prev, *next;
size_t i; size_t i;
if( !Sys_CheckParm( "-bugcomp" )) if( !Sys_CheckParm( "-bugcomp" ))
return 0; return 0;
if( Sys_GetParmFromCmdLine( "-bugcomp", args ) && args[0] != '-' ) if( Sys_GetParmFromCmdLine( "-bugcomp", args ) && isalpha( args[0] ))
{ {
for( prev = args, next = Q_strchrnul( prev, '+' ); ; prev = next + 1, next = Q_strchrnul( prev, '+' )) for( prev = args, next = Q_strchrnul( prev, '+' ); ; prev = next + 1, next = Q_strchrnul( prev, '+' ))
{ {

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@@ -262,7 +262,7 @@ static void NET_AddMaster( const char *addr, qboolean save )
} }
master = Mem_Malloc( host.mempool, sizeof( master_t ) ); master = Mem_Malloc( host.mempool, sizeof( master_t ) );
Q_strncpy( master->address, addr, MAX_STRING ); Q_strncpy( master->address, addr, sizeof( master->address ));
master->sent = false; master->sent = false;
master->save = save; master->save = save;
master->next = NULL; master->next = NULL;

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@@ -1823,8 +1823,8 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
{ {
char *pszWadFile; char *pszWadFile;
Q_strncpy( wadstring, token, MAX_TOKEN - 2 ); Q_strncpy( wadstring, token, sizeof( wadstring ) - 2 );
wadstring[MAX_TOKEN - 2] = 0; wadstring[sizeof( wadstring ) - 2] = 0;
if( !Q_strchr( wadstring, ';' )) if( !Q_strchr( wadstring, ';' ))
Q_strncat( wadstring, ";", sizeof( wadstring )); Q_strncat( wadstring, ";", sizeof( wadstring ));

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@@ -216,7 +216,7 @@ wavdata_t *FS_StreamInfo( stream_t *stream )
if( !stream ) return NULL; if( !stream ) return NULL;
// fill structure // fill structure
info.loopStart = -1; info.loopStart = 0;
info.rate = stream->rate; info.rate = stream->rate;
info.width = stream->width; info.width = stream->width;
info.channels = stream->channels; info.channels = stream->channels;

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@@ -74,7 +74,10 @@ static uint32_t Sound_ParseSynchInteger( uint32_t v )
static void Sound_HandleCustomID3Comment( const char *key, const char *value ) static void Sound_HandleCustomID3Comment( const char *key, const char *value )
{ {
if( !Q_strcmp( key, "LOOP_START" ) || !Q_strcmp( key, "LOOPSTART" )) if( !Q_strcmp( key, "LOOP_START" ) || !Q_strcmp( key, "LOOPSTART" ))
{
sound.loopstart = Q_atoi( value ); sound.loopstart = Q_atoi( value );
SetBits( sound.flags, SOUND_LOOPED );
}
// unknown comment is not an error // unknown comment is not an error
} }
@@ -233,7 +236,6 @@ qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesi
sound.channels = sc.channels; sound.channels = sc.channels;
sound.rate = sc.rate; sound.rate = sc.rate;
sound.width = 2; // always 16-bit PCM sound.width = 2; // always 16-bit PCM
sound.loopstart = -1;
sound.size = ( sound.channels * sound.rate * sound.width ) * ( sc.playtime / 1000 ); // in bytes sound.size = ( sound.channels * sound.rate * sound.width ) * ( sc.playtime / 1000 ); // in bytes
padsize = sound.size % FRAME_SIZE; padsize = sound.size % FRAME_SIZE;
pos += FRAME_SIZE; // evaluate pos pos += FRAME_SIZE; // evaluate pos
@@ -241,7 +243,6 @@ qboolean Sound_LoadMPG( const char *name, const byte *buffer, fs_offset_t filesi
if( !Sound_ParseID3Tag( buffer, filesize )) if( !Sound_ParseID3Tag( buffer, filesize ))
{ {
Con_DPrintf( S_WARN "Sound_LoadMPG: (%s) failed to extract LOOP_START tag\n", name ); Con_DPrintf( S_WARN "Sound_LoadMPG: (%s) failed to extract LOOP_START tag\n", name );
sound.loopstart = -1;
} }
if( !sound.size ) if( !sound.size )

View File

@@ -14,6 +14,9 @@ GNU General Public License for more details.
*/ */
#include "soundlib.h" #include "soundlib.h"
#if XASH_SDL
#include <SDL_audio.h>
#endif // XASH_SDL
/* /*
============================================================================= =============================================================================
@@ -130,7 +133,309 @@ uint GAME_EXPORT Sound_GetApproxWavePlayLen( const char *filepath )
return msecs; return msecs;
} }
#define drint( v ) (int)( v + 0.5 ) static qboolean Sound_ConvertNoResample( wavdata_t *sc, int inwidth, int outwidth, int outcount )
{
size_t i;
if( inwidth == 1 && outwidth == 2 ) // S8 to S16
{
for( i = 0; i < outcount * sc->channels; i++ )
((int16_t*)sound.tempbuffer)[i] = ((int8_t *)sc->buffer)[i] * 256;
return true;
}
if( inwidth == 2 && outwidth == 1 ) // S16 to S8
{
for( i = 0; i < outcount * sc->channels; i++ )
((int8_t*)sound.tempbuffer)[i] = ((int16_t *)sc->buffer)[i] / 256;
return true;
}
return false;
}
static qboolean Sound_ConvertDownsample( wavdata_t *sc, int inwidth, int outwidth, int outcount, double stepscale )
{
size_t i;
double j;
if( inwidth == 1 && outwidth == 1 )
{
int8_t *data = (int8_t *)sc->buffer;
if( outwidth == 1 )
{
int8_t *outdata = (int8_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0];
outdata[i*2+1] = data[((int)j)*2+1];
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j];
}
}
return true;
}
if( outwidth == 2 )
{
int16_t *outdata = (int16_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0] * 256;
outdata[i*2+1] = data[((int)j)*2+1] * 256;
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j] * 256;
}
}
return true;
}
}
if( inwidth == 2 )
{
int16_t *data = (int16_t *)sc->buffer;
if( outwidth == 1 )
{
int8_t *outdata = (int8_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0] / 256;
outdata[i*2+1] = data[((int)j)*2+1] / 256;
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j] / 256;
}
}
return true;
}
if( outwidth == 2 )
{
int16_t *outdata = (int16_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0];
outdata[i*2+1] = data[((int)j)*2+1];
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j];
}
}
return true;
}
}
return false;
}
static qboolean Sound_ConvertUpsample( wavdata_t *sc, int inwidth, int outwidth, int outcount, int incount, double stepscale )
{
size_t i;
double j;
double frac;
incount--; // to not go past last sample while interpolating
if( inwidth == 1 )
{
int8_t *data = (int8_t *)sc->buffer;
if( outwidth == 1 )
{
int8_t *outdata = (int8_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0];
outdata[i*2+1] = data[((int)j)*2+1];
if( j != (int)j && j < incount )
{
frac = j - (int)j;
outdata[i*2+0] += (data[((int)j+1)*2+0] - data[((int)j)*2+0]) * frac;
outdata[i*2+1] += (data[((int)j+1)*2+1] - data[((int)j)*2+1]) * frac;
}
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j];
if( j != (int)j && j < incount )
{
frac = j - (int)j;
outdata[i] += (data[(int)j+1] - data[(int)j]) * frac;
}
}
}
return true;
}
if( outwidth == 2 )
{
int16_t *outdata = (int16_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0] * 256;
outdata[i*2+1] = data[((int)j)*2+1] * 256;
if( j != (int)j && j < incount )
{
frac = ( j - (int)j ) * 256;
outdata[i*2+0] += (data[((int)j+1)*2+0] - data[((int)j)*2+0]) * frac;
outdata[i*2+1] += (data[((int)j+1)*2+1] - data[((int)j)*2+1]) * frac;
}
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j] * 256;
if( j != (int)j && j < incount )
{
frac = ( j - (int)j ) * 256;
outdata[i] += (data[(int)j+1] - data[(int)j]) * frac;
}
}
}
return true;
}
}
if( inwidth == 2 )
{
int16_t *data = (int16_t *)sc->buffer;
if( outwidth == 1 )
{
int8_t *outdata = (int8_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0] / 256;
outdata[i*2+1] = data[((int)j)*2+1] / 256;
if( j != (int)j && j < incount )
{
frac = ( j - (int)j ) / 256;
outdata[i*2+0] += (data[((int)j+1)*2+0] - data[((int)j)*2+0]) * frac;
outdata[i*2+1] += (data[((int)j+1)*2+1] - data[((int)j)*2+1]) * frac;
}
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j] / 256;
if( j != (int)j && j < incount )
{
frac = ( j - (int)j ) / 256;
outdata[i] += (data[(int)j+1] - data[(int)j]) * frac;
}
}
}
return true;
}
if( outwidth == 2 )
{
int16_t *outdata = (int16_t *)sound.tempbuffer;
if( sc->channels == 2 )
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i*2+0] = data[((int)j)*2+0];
outdata[i*2+1] = data[((int)j)*2+1];
if( j != (int)j && j < incount )
{
frac = j - (int)j;
outdata[i*2+0] += (data[((int)j+1)*2+0] - data[((int)j)*2+0]) * frac;
outdata[i*2+1] += (data[((int)j+1)*2+1] - data[((int)j)*2+1]) * frac;
}
}
}
else
{
for( i = 0; i < outcount; i++ )
{
j = stepscale * i;
outdata[i] = data[(int)j];
if( j != (int)j && j < incount )
{
frac = j - (int)j;
outdata[i] += (data[(int)j+1] - data[(int)j]) * frac;
}
}
}
return true;
}
}
return false;
}
/* /*
================ ================
@@ -141,125 +446,70 @@ We need convert sound to signed even if nothing to resample
*/ */
static qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int outrate, int outwidth ) static qboolean Sound_ResampleInternal( wavdata_t *sc, int inrate, int inwidth, int outrate, int outwidth )
{ {
double stepscale, j; const size_t oldsize = sc->size;
int outcount;
int i;
qboolean handled = false; qboolean handled = false;
double stepscale;
double t1, t2;
int outcount, incount = sc->samples;
if( inrate == outrate && inwidth == outwidth ) if( inrate == outrate && inwidth == outwidth )
return false; return false;
t1 = Sys_DoubleTime();
stepscale = (double)inrate / outrate; // this is usually 0.5, 1, or 2 stepscale = (double)inrate / outrate; // this is usually 0.5, 1, or 2
outcount = sc->samples / stepscale; outcount = sc->samples / stepscale;
sc->size = outcount * outwidth * sc->channels; sc->size = outcount * outwidth * sc->channels;
sound.tempbuffer = (byte *)Mem_Realloc( host.soundpool, sound.tempbuffer, sc->size );
sc->samples = outcount; sc->samples = outcount;
if( sc->loopStart != -1 ) if( FBitSet( sc->flags, SOUND_LOOPED ))
sc->loopStart = sc->loopStart / stepscale; sc->loopStart = sc->loopStart / stepscale;
if( inrate == outrate ) #if 0 && XASH_SDL // slow but somewhat accurate
{ {
if( inwidth == 1 && outwidth == 2 ) // S8 to S16 const SDL_AudioFormat infmt = inwidth == 1 ? AUDIO_S8 : AUDIO_S16;
{ const SDL_AudioFormat outfmt = outwidth == 1 ? AUDIO_S8 : AUDIO_S16;
for( i = 0; i < outcount * sc->channels; i++ ) SDL_AudioCVT cvt;
((int16_t*)sound.tempbuffer)[i] = ((int8_t *)sc->buffer)[i] * 256;
handled = true;
}
else if( inwidth == 2 && outwidth == 1 ) // S16 to S8
{
for( i = 0; i < outcount * sc->channels; i++ )
((int8_t*)sound.tempbuffer)[i] = ((int16_t *)sc->buffer)[i] / 256;
handled = true;
}
}
else // resample case
{
if( inwidth == 1 )
{
int8_t *data = (int8_t *)sc->buffer;
if( outwidth == 1 ) // SDL_AudioCVT does conversion in place, original buffer is used for it
{ if( SDL_BuildAudioCVT( &cvt, infmt, sc->channels, inrate, outfmt, sc->channels, outrate ) > 0 && cvt.needed )
if( sc->channels == 2 )
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
{
((int8_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0];
((int8_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1];
}
}
else
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
((int8_t*)sound.tempbuffer)[i] = data[(int)j];
}
handled = true;
}
else if( outwidth == 2 )
{
if( sc->channels == 2 )
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
{
((int16_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0] * 256;
((int16_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1] * 256;
}
}
else
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
((int16_t*)sound.tempbuffer)[i] = data[(int)j] * 256;
}
handled = true;
}
}
else if( inwidth == 2 )
{ {
int16_t *data = (int16_t *)sc->buffer; sc->buffer = (byte *)Mem_Realloc( host.soundpool, sc->buffer, oldsize * cvt.len_mult );
cvt.len = oldsize;
cvt.buf = sc->buffer;
if( outwidth == 1 ) if( !SDL_ConvertAudio( &cvt ))
{ {
if( sc->channels == 2 ) t2 = Sys_DoubleTime();
{ Con_Reportf( "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz] (took %.3fs through SDL)\n", inwidth * 8, inrate, outwidth * 8, outrate, t2 - t1 );
for( i = 0, j = 0; i < outcount; i++, j += stepscale ) sc->rate = outrate;
{ sc->width = outwidth;
((int8_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0] / 256; return false; // HACKHACK: return false so Sound_Process won't reallocate buffer
((int8_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1] / 256;
}
}
else
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
((int8_t*)sound.tempbuffer)[i] = data[(int)j] / 256;
}
handled = true;
}
else if( outwidth == 2 )
{
if( sc->channels == 2 )
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
{
((int16_t*)sound.tempbuffer)[i*2+0] = data[((int)j)*2+0];
((int16_t*)sound.tempbuffer)[i*2+1] = data[((int)j)*2+1];
}
}
else
{
for( i = 0, j = 0; i < outcount; i++, j += stepscale )
((int16_t*)sound.tempbuffer)[i] = data[(int)j];
}
handled = true;
} }
} }
} }
#endif
sound.tempbuffer = (byte *)Mem_Realloc( host.soundpool, sound.tempbuffer, sc->size );
if( inrate == outrate ) // no resampling, just copy data
handled = Sound_ConvertNoResample( sc, inwidth, outwidth, outcount );
else if( inrate > outrate ) // fast case, usually downsample but is also ok for upsampling
handled = Sound_ConvertDownsample( sc, inwidth, outwidth, outcount, stepscale );
else // upsample case, w/ interpolation
handled = Sound_ConvertUpsample( sc, inwidth, outwidth, outcount, incount, stepscale );
t2 = Sys_DoubleTime();
if( handled ) if( handled )
Con_Reportf( "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate ); {
if( t2 - t1 > 0.01f ) // critical, report to mod developer
Con_Printf( S_WARN "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz] (took %.3fs)\n", inwidth * 8, inrate, outwidth * 8, outrate, t2 - t1 );
else
Con_Reportf( "Sound_Resample: from [%d bit %d Hz] to [%d bit %d Hz] (took %.3fs)\n", inwidth * 8, inrate, outwidth * 8, outrate, t2 - t1 );
}
else else
Con_Reportf( S_ERROR "Sound_Resample: unsupported from [%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate ); Con_Printf( S_ERROR "Sound_Resample: unsupported from [%d bit %d Hz] to [%d bit %d Hz]\n", inwidth * 8, inrate, outwidth * 8, outrate );
sc->rate = outrate; sc->rate = outrate;
sc->width = outwidth; sc->width = outwidth;
@@ -276,23 +526,20 @@ qboolean Sound_Process( wavdata_t **wav, int rate, int width, uint flags )
if( !snd || !snd->buffer ) if( !snd || !snd->buffer )
return false; return false;
if(( flags & SOUND_RESAMPLE ) && ( width > 0 || rate > 0 )) if( FBitSet( flags, SOUND_RESAMPLE ) && ( width > 0 || rate > 0 ))
{ {
if( Sound_ResampleInternal( snd, snd->rate, snd->width, rate, width )) result = Sound_ResampleInternal( snd, snd->rate, snd->width, rate, width );
if( result )
{ {
Mem_Free( snd->buffer ); // free original image buffer Mem_Free( snd->buffer ); // free original image buffer
snd->buffer = Sound_Copy( snd->size ); // unzone buffer (don't touch image.tempbuffer) snd->buffer = Sound_Copy( snd->size ); // unzone buffer (don't touch sound.tempbuffer)
}
else
{
// not resampled
result = false;
} }
} }
*wav = snd; *wav = snd;
return false; return result;
} }
qboolean Sound_SupportedFileFormat( const char *fileext ) qboolean Sound_SupportedFileFormat( const char *fileext )

View File

@@ -23,6 +23,11 @@ static const byte *iff_end;
static const byte *iff_lastChunk; static const byte *iff_lastChunk;
static int iff_chunkLen; static int iff_chunkLen;
static int IsFourCC( const byte *ptr, const byte *fourcc )
{
return 0 == memcmp( ptr, fourcc, 4 );
}
/* /*
================= =================
GetLittleShort GetLittleShort
@@ -86,7 +91,21 @@ static void FindNextChunk( const char *filename, const char *name )
if( iff_chunkLen > remaining ) if( iff_chunkLen > remaining )
{ {
Con_DPrintf( "%s: '%s' truncated by %i bytes\n", __func__, filename, iff_chunkLen - remaining ); // only print this warning if selected chunk is truncated
//
// otherwise this warning becomes misleading because some
// idiot programs like CoolEdit (i.e. Adobe Audition) don't always
// respect pad byte. The file isn't actually truncated, it just
// can't be reliably parsed as a whole
if( IsFourCC( iff_lastChunk, "RIFF" )
|| IsFourCC( iff_lastChunk, "fmt " )
|| IsFourCC( iff_lastChunk, "cue " )
|| IsFourCC( iff_lastChunk, "LIST" )
|| IsFourCC( iff_lastChunk, "data" ))
{
Con_DPrintf( "%s: '%s' truncated by %i bytes\n", __func__, filename, iff_chunkLen - remaining );
}
iff_chunkLen = remaining; iff_chunkLen = remaining;
} }
@@ -94,9 +113,9 @@ static void FindNextChunk( const char *filename, const char *name )
iff_dataPtr -= 8; iff_dataPtr -= 8;
iff_lastChunk = iff_dataPtr + 8 + iff_chunkLen; iff_lastChunk = iff_dataPtr + 8 + iff_chunkLen;
if ((iff_chunkLen&1) && remaining) if(( iff_chunkLen & 1 ) && remaining )
iff_lastChunk++; iff_lastChunk++;
if (!Q_strncmp(iff_dataPtr, name, 4)) if( IsFourCC( iff_dataPtr, name ))
return; return;
} }
} }
@@ -130,15 +149,18 @@ static qboolean StreamFindNextChunk( file_t *file, const char *name, int *last_c
return false; // didn't find the chunk return false; // didn't find the chunk
FS_Seek( file, 4, SEEK_CUR ); FS_Seek( file, 4, SEEK_CUR );
FS_Read( file, &iff_chunk_len, sizeof( iff_chunk_len )); if( FS_Read( file, &iff_chunk_len, sizeof( iff_chunk_len )) != sizeof( iff_chunk_len ))
return false;
if( iff_chunk_len < 0 ) if( iff_chunk_len < 0 )
return false; // didn't find the chunk return false; // didn't find the chunk
FS_Seek( file, -8, SEEK_CUR ); FS_Seek( file, -8, SEEK_CUR );
*last_chunk = FS_Tell( file ) + 8 + (( iff_chunk_len + 1 ) & ~1 ); *last_chunk = FS_Tell( file ) + 8 + (( iff_chunk_len + 1 ) & ~1 );
FS_Read( file, chunkName, 4 ); if( FS_Read( file, chunkName, sizeof( chunkName )) != sizeof( chunkName ))
return false;
if( !Q_strncmp( chunkName, name, 4 )) if( IsFourCC( chunkName, name ))
return true; return true;
} }
@@ -164,7 +186,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
// find "RIFF" chunk // find "RIFF" chunk
FindChunk( name, "RIFF" ); FindChunk( name, "RIFF" );
if( !( iff_dataPtr && !Q_strncmp( (const char *)iff_dataPtr + 8, "WAVE", 4 ))) if( !iff_dataPtr || !IsFourCC( iff_dataPtr + 8, "WAVE" ))
{ {
Con_DPrintf( S_ERROR "Sound_LoadWAV: %s missing 'RIFF/WAVE' chunks\n", name ); Con_DPrintf( S_ERROR "Sound_LoadWAV: %s missing 'RIFF/WAVE' chunks\n", name );
return false; return false;
@@ -223,11 +245,12 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
{ {
iff_dataPtr += 32; iff_dataPtr += 32;
sound.loopstart = GetLittleLong(); sound.loopstart = GetLittleLong();
SetBits( sound.flags, SOUND_LOOPED );
FindNextChunk( name, "LIST" ); // if the next chunk is a LIST chunk, look for a cue length marker FindNextChunk( name, "LIST" ); // if the next chunk is a LIST chunk, look for a cue length marker
if( iff_dataPtr ) if( iff_dataPtr )
{ {
if( !Q_strncmp( (const char *)iff_dataPtr + 28, "mark", 4 )) if( IsFourCC( iff_dataPtr + 28, "mark" ))
{ {
// this is not a proper parse, but it works with CoolEdit... // this is not a proper parse, but it works with CoolEdit...
iff_dataPtr += 24; iff_dataPtr += 24;
@@ -237,7 +260,7 @@ qboolean Sound_LoadWAV( const char *name, const byte *buffer, fs_offset_t filesi
} }
else else
{ {
sound.loopstart = -1; sound.loopstart = 0;
sound.samples = 0; sound.samples = 0;
} }
@@ -342,8 +365,16 @@ stream_t *Stream_OpenWAV( const char *filename )
return NULL; return NULL;
} }
FS_Read( file, chunkName, 4 ); FS_Seek( file, 4, SEEK_CUR );
if( !Q_strncmp( chunkName, "WAVE", 4 ))
if( FS_Read( file, chunkName, 4 ) != 4 )
{
Con_DPrintf( S_ERROR "%s: %s missing WAVE chunk, truncated\n", filename );
FS_Close( file );
return false;
}
if( !IsFourCC( chunkName, "WAVE" ))
{ {
Con_DPrintf( S_ERROR "Stream_OpenWAV: %s missing WAVE chunk\n", filename ); Con_DPrintf( S_ERROR "Stream_OpenWAV: %s missing WAVE chunk\n", filename );
FS_Close( file ); FS_Close( file );
@@ -351,7 +382,7 @@ stream_t *Stream_OpenWAV( const char *filename )
} }
// get "fmt " chunk // get "fmt " chunk
iff_data = FS_Tell( file ) + 4; iff_data = FS_Tell( file );
last_chunk = iff_data; last_chunk = iff_data;
if( !StreamFindNextChunk( file, "fmt ", &last_chunk )) if( !StreamFindNextChunk( file, "fmt ", &last_chunk ))
{ {

View File

@@ -50,7 +50,7 @@ typedef struct sndlib_s
int rate; // num samples per second (e.g. 11025 - 11 khz) int rate; // num samples per second (e.g. 11025 - 11 khz)
int width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2) int width; // resolution - bum bits divided by 8 (8 bit is 1, 16 bit is 2)
int channels; // num channels (1 - mono, 2 - stereo) int channels; // num channels (1 - mono, 2 - stereo)
int loopstart; // start looping from uint loopstart; // start looping from
uint samples; // total samplecount in sound uint samples; // total samplecount in sound
uint flags; // additional sound flags uint flags; // additional sound flags
size_t size; // sound unpacked size (for bounds checking) size_t size; // sound unpacked size (for bounds checking)

View File

@@ -50,6 +50,10 @@ GNU General Public License for more details.
#define LUMP_SAVE_NO_DATA 7 #define LUMP_SAVE_NO_DATA 7
#define LUMP_SAVE_CORRUPTED 8 #define LUMP_SAVE_CORRUPTED 8
#ifndef ALLOC_CHECK
#define ALLOC_CHECK( x )
#endif
typedef struct areanode_s typedef struct areanode_s
{ {
int axis; // -1 = leaf node int axis; // -1 = leaf node

View File

@@ -175,11 +175,13 @@ void Evdev_Autodetect_f( void )
if( evdev.devices >= MAX_EVDEV_DEVICES ) if( evdev.devices >= MAX_EVDEV_DEVICES )
continue; continue;
Q_snprintf( path, MAX_STRING, "/dev/input/%s", entry->d_name ); Q_snprintf( path, sizeof( path ), "/dev/input/%s", entry->d_name );
for( i = 0; i < evdev.devices; i++ ) for( i = 0; i < evdev.devices; i++ )
if( !Q_strncmp( evdev.paths[i], path, MAX_STRING ) ) {
if( !Q_strncmp( evdev.paths[i], path, sizeof( evdev.paths[i] ))
goto next; goto next;
}
if( Q_strncmp( entry->d_name, "event", 5 ) ) if( Q_strncmp( entry->d_name, "event", 5 ) )
continue; continue;
@@ -220,7 +222,7 @@ void Evdev_Autodetect_f( void )
} }
goto close; goto close;
open: open:
Q_strncpy( evdev.paths[evdev.devices], path, MAX_STRING ); Q_strncpy( evdev.paths[evdev.devices], path, sizeof( evdev.paths[0] ));
evdev.fds[evdev.devices++] = fd; evdev.fds[evdev.devices++] = fd;
Con_Printf( "Opened device %s\n", path ); Con_Printf( "Opened device %s\n", path );
#if XASH_INPUT == INPUT_EVDEV #if XASH_INPUT == INPUT_EVDEV
@@ -260,7 +262,7 @@ void Evdev_OpenDevice ( const char *path )
for( i = 0; i < evdev.devices; i++ ) for( i = 0; i < evdev.devices; i++ )
{ {
if( !Q_strncmp( evdev.paths[i], path, MAX_STRING ) ) if( !Q_strncmp( evdev.paths[i], path, sizeof( evdev.paths[i] )))
{ {
Con_Printf( "device %s already open!\n", path ); Con_Printf( "device %s already open!\n", path );
return; return;
@@ -275,7 +277,7 @@ void Evdev_OpenDevice ( const char *path )
} }
Con_Printf( "Input device #%d: %s opened sucessfully\n", evdev.devices, path ); Con_Printf( "Input device #%d: %s opened sucessfully\n", evdev.devices, path );
evdev.fds[evdev.devices] = ret; evdev.fds[evdev.devices] = ret;
Q_strncpy( evdev.paths[evdev.devices++], path, MAX_STRING ); Q_strncpy( evdev.paths[evdev.devices++], path, sizeof( evdev.paths[0] ));
#if XASH_INPUT == INPUT_EVDEV #if XASH_INPUT == INPUT_EVDEV
if( Sys_CheckParm( "-grab" ) ) if( Sys_CheckParm( "-grab" ) )
@@ -309,7 +311,7 @@ void Evdev_CloseDevice_f ( void )
if( Q_isdigit( arg ) ) if( Q_isdigit( arg ) )
i = Q_atoi( arg ); i = Q_atoi( arg );
else for( i = 0; i < evdev.devices; i++ ) else for( i = 0; i < evdev.devices; i++ )
if( !Q_strncmp( evdev.paths[i], arg, MAX_STRING ) ) if( !Q_strncmp( evdev.paths[i], arg, sizeof( evdev.paths[i] )))
break; break;
if( i >= evdev.devices ) if( i >= evdev.devices )
@@ -324,7 +326,7 @@ void Evdev_CloseDevice_f ( void )
for( ; i < evdev.devices; i++ ) for( ; i < evdev.devices; i++ )
{ {
Q_strncpy( evdev.paths[i], evdev.paths[i+1], MAX_STRING ); Q_strncpy( evdev.paths[i], evdev.paths[i+1], sizeof( evdev.paths[i] ));
evdev.fds[i] = evdev.fds[i+1]; evdev.fds[i] = evdev.fds[i+1];
} }
} }

View File

@@ -148,7 +148,6 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
#else #else
int keynum = key.keysym.sym; int keynum = key.keysym.sym;
#endif #endif
qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
#if XASH_ANDROID #if XASH_ANDROID
if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN ) if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN )
@@ -157,32 +156,39 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
} }
#endif #endif
if( SDL_IsTextInputActive() && down && cls.key_dest != key_game ) if( SDL_IsTextInputActive( ))
{ {
if( FBitSet( SDL_GetModState(), KMOD_CTRL )) // this is how engine understands ctrl+c, ctrl+v and other hotkeys
if( down && cls.key_dest != key_game )
{ {
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z ) if( FBitSet( SDL_GetModState(), KMOD_CTRL ))
{ {
keynum = keynum - SDL_SCANCODE_A + 1; if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
CL_CharEvent( keynum ); {
} keynum = keynum - SDL_SCANCODE_A + 1;
CL_CharEvent( keynum );
}
return; return;
}
} }
#if !SDL_VERSION_ATLEAST( 2, 0, 0 ) #if SDL_VERSION_ATLEAST( 2, 0, 0 )
// ignore printable keys, they are coming through SDL_TEXTINPUT
if(( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
|| ( keynum >= SDL_SCANCODE_1 && keynum <= SDL_SCANCODE_0 )
|| ( keynum >= SDL_SCANCODE_KP_1 && keynum <= SDL_SCANCODE_KP_0 ))
return;
#else
if( keynum >= SDLK_KP0 && keynum <= SDLK_KP9 ) if( keynum >= SDLK_KP0 && keynum <= SDLK_KP9 )
keynum -= SDLK_KP0 + '0'; keynum -= SDLK_KP0 + '0';
if( isprint( keynum ) ) if( isprint( keynum ))
{ {
if( FBitSet( SDL_GetModState(), KMOD_SHIFT )) if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
{
keynum = Key_ToUpper( keynum ); keynum = Key_ToUpper( keynum );
}
CL_CharEvent( keynum ); CL_CharEvent( keynum );
return;
} }
#endif #endif
} }
@@ -198,6 +204,8 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 ) else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 )
else else
{ {
qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
switch( keynum ) switch( keynum )
{ {
case SDL_SCANCODE_GRAVE: keynum = '`'; break; case SDL_SCANCODE_GRAVE: keynum = '`'; break;
@@ -355,10 +363,7 @@ static void SDLash_InputEvent( SDL_TextInputEvent input )
{ {
int ch; int ch;
if( !Q_stricmp( cl_charset.string, "utf-8" ) ) ch = Con_UtfProcessChar((byte)*text );
ch = (unsigned char)*text;
else
ch = Con_UtfProcessCharForce( (unsigned char)*text );
if( !ch ) if( !ch )
continue; continue;

View File

@@ -329,6 +329,8 @@ typedef struct
int msg_realsize; // left in bytes int msg_realsize; // left in bytes
int msg_index; // for debug messages int msg_index; // for debug messages
int msg_dest; // msg destination ( MSG_ONE, MSG_ALL etc ) int msg_dest; // msg destination ( MSG_ONE, MSG_ALL etc )
int msg_rewrite_index;
int msg_rewrite_pos;
qboolean msg_started; // to avoid recursive included messages qboolean msg_started; // to avoid recursive included messages
edict_t *msg_ent; // user message member entity edict_t *msg_ent; // user message member entity
vec3_t msg_org; // user message member origin vec3_t msg_org; // user message member origin
@@ -392,10 +394,10 @@ typedef struct
//============================================================================= //=============================================================================
extern server_static_t svs; // persistant server info extern server_static_t svs RENAME_SYMBOL( "svs_" ); // persistant server info
extern server_t sv; // local server extern server_t sv RENAME_SYMBOL( "sv_" ); // local server
extern svgame_static_t svgame; // persistant game info extern svgame_static_t svgame; // persistant game info
extern areanode_t sv_areanodes[]; // AABB dynamic tree extern areanode_t sv_areanodes[]; // AABB dynamic tree
extern convar_t mp_logecho; extern convar_t mp_logecho;
extern convar_t mp_logfile; extern convar_t mp_logfile;
@@ -480,7 +482,7 @@ extern convar_t sv_aim;
// //
void SV_FinalMessage( const char *message, qboolean reconnect ); void SV_FinalMessage( const char *message, qboolean reconnect );
void SV_KickPlayer( sv_client_t *cl, const char *fmt, ... ) _format( 2 ); void SV_KickPlayer( sv_client_t *cl, const char *fmt, ... ) _format( 2 );
void SV_DropClient( sv_client_t *cl, qboolean crash ); void SV_DropClient( sv_client_t *cl, qboolean crash ) RENAME_SYMBOL( "SV_DropClient_" );
void SV_UpdateMovevars( qboolean initialize ); void SV_UpdateMovevars( qboolean initialize );
int SV_ModelIndex( const char *name ); int SV_ModelIndex( const char *name );
int SV_SoundIndex( const char *name ); int SV_SoundIndex( const char *name );

View File

@@ -417,7 +417,7 @@ static void SV_ConnectClient( netadr_t from )
newcl->userid = g_userid++; // create unique userid newcl->userid = g_userid++; // create unique userid
newcl->state = cs_connected; newcl->state = cs_connected;
newcl->extensions = extensions & (NET_EXT_SPLITSIZE); newcl->extensions = extensions & (NET_EXT_SPLITSIZE);
Q_strncpy( newcl->useragent, protinfo, MAX_INFO_STRING ); Q_strncpy( newcl->useragent, protinfo, sizeof( newcl->useragent ));
// reset viewentities (from previous level) // reset viewentities (from previous level)
memset( newcl->viewentity, 0, sizeof( newcl->viewentity )); memset( newcl->viewentity, 0, sizeof( newcl->viewentity ));

View File

@@ -690,7 +690,7 @@ static void SV_ConSay_f( void )
} }
p = Cmd_Args(); p = Cmd_Args();
Q_strncpy( text, *p == '"' ? p + 1 : p, MAX_SYSPATH ); Q_strncpy( text, *p == '"' ? p + 1 : p, sizeof( text ));
if( *p == '"' ) if( *p == '"' )
{ {

View File

@@ -666,7 +666,7 @@ void SV_RestartAmbientSounds( void )
#if !XASH_DEDICATED // TODO: ??? #if !XASH_DEDICATED // TODO: ???
// restart soundtrack // restart soundtrack
if( S_StreamGetCurrentState( curtrack, looptrack, &position )) if( S_StreamGetCurrentState( curtrack, sizeof( curtrack ), looptrack, sizeof( looptrack ), &position ))
{ {
SV_StartMusic( curtrack, looptrack, position ); SV_StartMusic( curtrack, looptrack, position );
} }
@@ -2501,6 +2501,62 @@ int GAME_EXPORT pfnDecalIndex( const char *m )
return -1; return -1;
} }
static int SV_CanRewriteMessage( int msg_num )
{
// feature is disabled
if( !FBitSet( host.bugcomp, BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG ))
return 0;
switch( msg_num )
{
case svc_goldsrc_spawnstaticsound:
return svc_sound;
}
return 0;
}
static qboolean SV_RewriteMessage( void )
{
vec3_t origin;
const char *sample = NULL;
float vol, attn;
int ent, pitch, flags, idx;
int cmd;
MSG_SeekToBit( &sv.multicast, svgame.msg_rewrite_pos, SEEK_SET );
cmd = MSG_ReadCmd( &sv.multicast, NS_SERVER );
switch( cmd )
{
case svc_goldsrc_spawnstaticsound:
MSG_ReadVec3Coord( &sv.multicast, origin );
idx = MSG_ReadShort( &sv.multicast );
vol = MSG_ReadByte( &sv.multicast );
attn = MSG_ReadByte( &sv.multicast ) / 64.0f;
ent = MSG_ReadShort( &sv.multicast );
pitch = MSG_ReadByte( &sv.multicast );
flags = MSG_ReadByte( &sv.multicast );
if( FBitSet( flags, SND_SENTENCE ))
sample = va( "!%i", idx );
else if( idx >= 0 && idx < MAX_SOUNDS )
sample = sv.sound_precache[idx];
if( !COM_CheckString( sample ))
{
Con_Printf( S_ERROR "%s: unrecognized sample in svc_spawnstaticsound, index %d, flags 0x%x\n", __func__, idx, flags );
return false;
}
MSG_SeekToBit( &sv.multicast, svgame.msg_rewrite_pos, SEEK_SET );
return SV_BuildSoundMsg( &sv.multicast, EDICT_NUM( ent ), CHAN_STATIC, sample, vol, attn, flags, pitch, origin );
}
return false;
}
/* /*
============= =============
pfnMessageBegin pfnMessageBegin
@@ -2518,10 +2574,24 @@ static void GAME_EXPORT pfnMessageBegin( int msg_dest, int msg_num, const float
// check range // check range
msg_num = bound( svc_bad, msg_num, 255 ); msg_num = bound( svc_bad, msg_num, 255 );
svgame.msg_rewrite_index = 0;
svgame.msg_rewrite_pos = 0;
if( msg_num <= svc_lastmsg ) if( msg_num <= svc_lastmsg )
{ {
svgame.msg_index = -msg_num; // this is a system message // check if we should rewrite this message into something else...
svgame.msg_name = svc_strings[msg_num]; if( SV_CanRewriteMessage( msg_num ))
{
svgame.msg_index = -SV_CanRewriteMessage( msg_num );
svgame.msg_name = svc_goldsrc_strings[msg_num] ? svc_goldsrc_strings[msg_num] : svc_strings[msg_num];
svgame.msg_rewrite_index = msg_num;
svgame.msg_rewrite_pos = MSG_TellBit( &sv.multicast );
}
else
{
svgame.msg_index = -msg_num; // this is a system message
svgame.msg_name = svc_strings[msg_num];
}
if( msg_num == svc_temp_entity ) if( msg_num == svc_temp_entity )
iSize = -1; // temp entity have variable size iSize = -1; // temp entity have variable size
@@ -2596,6 +2666,25 @@ static void GAME_EXPORT pfnMessageEnd( void )
return; return;
} }
if( svgame.msg_rewrite_index != 0 )
{
if( SV_RewriteMessage( ))
{
if( MSG_CheckOverflow( &sv.multicast ))
{
Con_Printf( S_ERROR "MessageEnd: %s has overflow multicast buffer (post-rewrite)\n", name );
MSG_Clear( &sv.multicast );
return;
}
}
else
{
Con_Printf( S_ERROR "MessageEnd: failed to rewrite message %s\n", name );
MSG_Clear( &sv.multicast );
return;
}
}
// check for system message // check for system message
if( svgame.msg_index < 0 ) if( svgame.msg_index < 0 )
{ {
@@ -2662,9 +2751,7 @@ static void GAME_EXPORT pfnMessageEnd( void )
// update some messages in case their was format was changed and we want to keep backward compatibility // update some messages in case their was format was changed and we want to keep backward compatibility
if( svgame.msg_index < 0 ) if( svgame.msg_index < 0 )
{ {
int svc_msg = abs( svgame.msg_index ); if(( svgame.msg_index == -svc_finale || svgame.msg_index == -svc_cutscene ) && svgame.msg_realsize == 0 )
if(( svc_msg == svc_finale || svc_msg == svc_cutscene ) && svgame.msg_realsize == 0 )
MSG_WriteChar( &sv.multicast, 0 ); // write null string MSG_WriteChar( &sv.multicast, 0 ); // write null string
} }
@@ -4095,7 +4182,16 @@ void GAME_EXPORT SV_PlaybackEventFull( int flags, const edict_t *pInvoker, word
continue; continue;
} }
if( FBitSet( flags, FEV_NOTHOST ) && cl == sv.current_client && FBitSet( cl->flags, FCL_LOCAL_WEAPONS )) // a1ba: GoldSrc never cleans up host_client pointer (similar to sv.current_client)
// so it's always points at some client and in singleplayer this check always succeedes
// in Xash, however, sv.current_client might be reset and set to NULL
// this is especially dangerous when weapons play events in Think functions
//
// IMHO, it doesn't make sense to me to compare it against current client when we have
// invoker edict pointer but to preserve behaviour check for them both
//
// if it breaks some mods, probably sv.current_client semantics must be reworked to match GoldSrc
if( FBitSet( flags, FEV_NOTHOST ) && ( cl == sv.current_client || cl->edict == pInvoker ) && FBitSet( cl->flags, FCL_LOCAL_WEAPONS ))
continue; // will be played on client side continue; // will be played on client side
if( FBitSet( flags, FEV_HOSTONLY ) && cl->edict != pInvoker ) if( FBitSet( flags, FEV_HOSTONLY ) && cl->edict != pInvoker )

View File

@@ -418,10 +418,8 @@ static void GAME_EXPORT pfnPlaybackEventFull( int flags, int clientindex, word e
ent = EDICT_NUM( clientindex + 1 ); ent = EDICT_NUM( clientindex + 1 );
if( !SV_IsValidEdict( ent )) return; if( !SV_IsValidEdict( ent )) return;
if( Host_IsDedicated() ) // GoldSrc always sets FEV_NOTHOST in PMove version of this function
flags |= FEV_NOTHOST; // no local clients for dedicated server SV_PlaybackEventFull( flags | FEV_NOTHOST, ent, eventindex,
SV_PlaybackEventFull( flags, ent, eventindex,
delay, origin, angles, delay, origin, angles,
fparam1, fparam2, fparam1, fparam2,
iparam1, iparam2, iparam1, iparam2,
@@ -590,7 +588,7 @@ static void SV_SetupPMove( playermove_t *pmove, sv_client_t *cl, usercmd_t *ucmd
pmove->cmd = *ucmd; // setup current cmds pmove->cmd = *ucmd; // setup current cmds
pmove->runfuncs = true; pmove->runfuncs = true;
Q_strncpy( pmove->physinfo, physinfo, MAX_INFO_STRING ); Q_strncpy( pmove->physinfo, physinfo, sizeof( pmove->physinfo ));
// setup physents // setup physents
pmove->numvisent = 0; pmove->numvisent = 0;

View File

@@ -652,7 +652,7 @@ static void DirectoryCopy( const char *pPath, file_t *pFile )
fileSize = FS_FileLength( pCopy ); fileSize = FS_FileLength( pCopy );
memset( szName, 0, sizeof( szName )); // clearing the string to prevent garbage in output file memset( szName, 0, sizeof( szName )); // clearing the string to prevent garbage in output file
Q_strncpy( szName, COM_FileWithoutPath( t->filenames[i] ), MAX_OSPATH ); Q_strncpy( szName, COM_FileWithoutPath( t->filenames[i] ), sizeof( szName ));
FS_Write( pFile, szName, MAX_OSPATH ); FS_Write( pFile, szName, MAX_OSPATH );
FS_Write( pFile, &fileSize, sizeof( int )); FS_Write( pFile, &fileSize, sizeof( int ));
FS_FileCopy( pFile, pCopy, fileSize ); FS_FileCopy( pFile, pCopy, fileSize );
@@ -1202,7 +1202,7 @@ static void SaveClientState( SAVERESTOREDATA *pSaveData, const char *level, int
header.soundCount = S_GetCurrentDynamicSounds( soundInfo, MAX_CHANNELS ); header.soundCount = S_GetCurrentDynamicSounds( soundInfo, MAX_CHANNELS );
#if !XASH_DEDICATED #if !XASH_DEDICATED
// music not reqiured to save position: it's just continue playing on a next level // music not reqiured to save position: it's just continue playing on a next level
S_StreamGetCurrentState( header.introTrack, header.mainTrack, &header.trackPosition ); S_StreamGetCurrentState( header.introTrack, sizeof( header.introTrack ), header.mainTrack, sizeof( header.mainTrack ), &header.trackPosition );
#endif #endif
} }

View File

@@ -21,16 +21,16 @@ def options(opt):
help = 'enable custom swap allocator. For devices with no swap support') help = 'enable custom swap allocator. For devices with no swap support')
grp.add_option('--enable-legacy-sdl', action = 'store_true', dest = 'SDL12', default = False, grp.add_option('--enable-legacy-sdl', action = 'store_true', dest = 'SDL12', default = False,
help = 'enable using SDL1.2 instead of SDL2(not recommended) [default: %default]') help = 'enable using SDL1.2 instead of SDL2(not recommended) [default: %(default)s]')
grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False, grp.add_option('--enable-static-binary', action = 'store_true', dest = 'STATIC', default = False,
help = 'build static binary(not recommended, --single-binary required) [default: %default]') help = 'build static binary(not recommended, --single-binary required) [default: %(default)s]')
grp.add_option('--enable-engine-tests', action = 'store_true', dest = 'ENGINE_TESTS', default = False, grp.add_option('--enable-engine-tests', action = 'store_true', dest = 'ENGINE_TESTS', default = False,
help = 'embed tests into the engine, jump into them by -runtests command line switch [default: %default]') help = 'embed tests into the engine, jump into them by -runtests command line switch [default: %(default)s]')
grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False, grp.add_option('--enable-engine-fuzz', action = 'store_true', dest = 'ENGINE_FUZZ', default = False,
help = 'add LLVM libFuzzer [default: %default]' ) help = 'add LLVM libFuzzer [default: %(default)s]' )
opt.load('sdl2') opt.load('sdl2')

View File

@@ -2125,7 +2125,7 @@ fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize )
{ {
fs_offset_t done; fs_offset_t done;
fs_offset_t nb; fs_offset_t nb;
size_t count; fs_offset_t count;
// nothing to copy // nothing to copy
if( buffersize == 0 ) return 1; if( buffersize == 0 ) return 1;
@@ -2144,12 +2144,13 @@ fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize )
if( file->buff_ind < file->buff_len ) if( file->buff_ind < file->buff_len )
{ {
count = file->buff_len - file->buff_ind; count = file->buff_len - file->buff_ind;
count = ( buffersize > count ) ? count : (fs_offset_t)buffersize;
done += ( buffersize > count ) ? (fs_offset_t)count : (fs_offset_t)buffersize; done += count;
memcpy( buffer, &file->buff[file->buff_ind], done ); memcpy( buffer, &file->buff[file->buff_ind], count );
file->buff_ind += done; file->buff_ind += count;
buffersize -= done; buffersize -= count;
if( buffersize == 0 ) if( buffersize == 0 )
return done; return done;
} }
@@ -2163,10 +2164,10 @@ fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize )
// if we have a lot of data to get, put them directly into "buffer" // if we have a lot of data to get, put them directly into "buffer"
if( buffersize > sizeof( file->buff ) / 2 ) if( buffersize > sizeof( file->buff ) / 2 )
{ {
if( count > buffersize ) if( count > (fs_offset_t)buffersize )
count = buffersize; count = (fs_offset_t)buffersize;
lseek( file->handle, file->offset + file->position, SEEK_SET ); lseek( file->handle, file->offset + file->position, SEEK_SET );
nb = read( file->handle, (byte *)buffer + done, count ); nb = read( file->handle, &((byte *)buffer)[done], count );
if( nb > 0 ) if( nb > 0 )
{ {
@@ -2178,8 +2179,8 @@ fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize )
} }
else else
{ {
if( count > sizeof( file->buff )) if( count > (fs_offset_t)sizeof( file->buff ))
count = sizeof( file->buff ); count = (fs_offset_t)sizeof( file->buff );
lseek( file->handle, file->offset + file->position, SEEK_SET ); lseek( file->handle, file->offset + file->position, SEEK_SET );
nb = read( file->handle, file->buff, count ); nb = read( file->handle, file->buff, count );

View File

@@ -12,7 +12,7 @@ def options(opt):
grp = opt.add_option_group('Game launcher options') grp = opt.add_option_group('Game launcher options')
grp.add_option('--disable-menu-changegame', action = 'store_true', dest = 'DISABLE_MENU_CHANGEGAME', default = False, grp.add_option('--disable-menu-changegame', action = 'store_true', dest = 'DISABLE_MENU_CHANGEGAME', default = False,
help = 'disable changing the game from the menu [default: %default]') help = 'disable changing the game from the menu [default: %(default)s]')
def configure(conf): def configure(conf):
if conf.env.DEST_OS == 'win32': if conf.env.DEST_OS == 'win32':

View File

@@ -434,7 +434,7 @@ returns hash key for string
*/ */
uint COM_HashKey( const char *string, uint hashSize ) uint COM_HashKey( const char *string, uint hashSize )
{ {
int hashKey = 5381; uint hashKey = 5381;
unsigned char i; unsigned char i;
while(( i = *string++ )) while(( i = *string++ ))

View File

@@ -18,7 +18,6 @@ GNU General Public License for more details.
#include "const.h" #include "const.h"
#include <math.h> #include <math.h>
#include <stdarg.h> #include <stdarg.h>
#include <ctype.h>
#include <time.h> #include <time.h>
#include "stdio.h" #include "stdio.h"
#include "crtlib.h" #include "crtlib.h"
@@ -38,26 +37,6 @@ void Q_strnlwr( const char *in, char *out, size_t size_out )
*out = '\0'; *out = '\0';
} }
qboolean Q_isdigit( const char *str )
{
if( str && *str )
{
while( isdigit( *str )) str++;
if( !*str ) return true;
}
return false;
}
qboolean Q_isspace( const char *str )
{
if( str && *str )
{
while( isspace( *str ) ) str++;
if( !*str ) return true;
}
return false;
}
size_t Q_colorstr( const char *string ) size_t Q_colorstr( const char *string )
{ {
size_t len; size_t len;
@@ -81,59 +60,6 @@ size_t Q_colorstr( const char *string )
return len; return len;
} }
char Q_toupper( const char in )
{
char out;
if( in >= 'a' && in <= 'z' )
out = in + 'A' - 'a';
else out = in;
return out;
}
char Q_tolower( const char in )
{
char out;
if( in >= 'A' && in <= 'Z' )
out = in + 'a' - 'A';
else out = in;
return out;
}
size_t Q_strncat( char *dst, const char *src, size_t size )
{
register char *d = dst;
register const char *s = src;
register size_t n = size;
size_t dlen;
if( !dst || !src || !size )
return 0;
// find the end of dst and adjust bytes left but don't go past end
while( n-- != 0 && *d != '\0' ) d++;
dlen = d - dst;
n = size - dlen;
if( n == 0 ) return( dlen + Q_strlen( s ));
while( *s != '\0' )
{
if( n != 1 )
{
*d++ = *s;
n--;
}
s++;
}
*d = '\0';
return( dlen + ( s - src )); // count does not include NULL
}
int Q_atoi( const char *str ) int Q_atoi( const char *str )
{ {
int val = 0; int val = 0;
@@ -253,13 +179,11 @@ float Q_atof( const char *str )
void Q_atov( float *vec, const char *str, size_t siz ) void Q_atov( float *vec, const char *str, size_t siz )
{ {
string buffer; const char *pstr, *pfront;
char *pstr, *pfront;
int j; int j;
Q_strncpy( buffer, str, sizeof( buffer ));
memset( vec, 0, sizeof( vec_t ) * siz ); memset( vec, 0, sizeof( vec_t ) * siz );
pstr = pfront = buffer; pstr = pfront = str;
for( j = 0; j < siz; j++ ) for( j = 0; j < siz; j++ )
{ {
@@ -394,7 +318,7 @@ const char* Q_timestamp( int format )
return timestamp; return timestamp;
} }
#if !defined( HAVE_STRCASESTR ) #if !HAVE_STRCASESTR
char *Q_stristr( const char *string, const char *string2 ) char *Q_stristr( const char *string, const char *string2 )
{ {
int c; int c;
@@ -721,14 +645,14 @@ void COM_ReplaceExtension( char *path, const char *extension, size_t size )
COM_RemoveLineFeed COM_RemoveLineFeed
============ ============
*/ */
void COM_RemoveLineFeed( char *str ) void COM_RemoveLineFeed( char *str, size_t bufsize )
{ {
while( *str != '\0' ) size_t i;
for( i = 0; i < bufsize && *str != '\0'; i++, str++ )
{ {
if( *str == '\r' || *str == '\n' ) if( *str == '\r' || *str == '\n' )
*str = '\0'; *str = '\0';
++str;
} }
} }

View File

@@ -18,6 +18,7 @@ GNU General Public License for more details.
#include <string.h> #include <string.h>
#include <stdarg.h> #include <stdarg.h>
#include <ctype.h>
#include "build.h" #include "build.h"
#include "xash3d_types.h" #include "xash3d_types.h"
@@ -63,11 +64,6 @@ const char *Q_buildbranch( void );
void Q_strnlwr( const char *in, char *out, size_t size_out ); void Q_strnlwr( const char *in, char *out, size_t size_out );
#define Q_strlen( str ) (( str ) ? strlen(( str )) : 0 ) #define Q_strlen( str ) (( str ) ? strlen(( str )) : 0 )
size_t Q_colorstr( const char *string ); size_t Q_colorstr( const char *string );
char Q_toupper( const char in );
char Q_tolower( const char in );
size_t Q_strncat( char *dst, const char *src, size_t siz );
qboolean Q_isdigit( const char *str );
qboolean Q_isspace( const char *str );
int Q_atoi( const char *str ); int Q_atoi( const char *str );
float Q_atof( const char *str ); float Q_atof( const char *str );
void Q_atov( float *vec, const char *str, size_t siz ); void Q_atov( float *vec, const char *str, size_t siz );
@@ -90,7 +86,7 @@ void COM_ReplaceExtension( char *path, const char *extension, size_t size );
void COM_ExtractFilePath( const char *path, char *dest ); void COM_ExtractFilePath( const char *path, char *dest );
const char *COM_FileWithoutPath( const char *in ); const char *COM_FileWithoutPath( const char *in );
void COM_StripExtension( char *path ); void COM_StripExtension( char *path );
void COM_RemoveLineFeed( char *str ); void COM_RemoveLineFeed( char *str, size_t bufsize );
void COM_FixSlashes( char *pname ); void COM_FixSlashes( char *pname );
void COM_PathSlashFix( char *path ); void COM_PathSlashFix( char *path );
char COM_Hex2Char( uint8_t hex ); char COM_Hex2Char( uint8_t hex );
@@ -103,91 +99,186 @@ char *COM_ParseFileSafe( char *data, char *token, const int size, unsigned int f
int matchpattern( const char *in, const char *pattern, qboolean caseinsensitive ); int matchpattern( const char *in, const char *pattern, qboolean caseinsensitive );
int matchpattern_with_separator( const char *in, const char *pattern, qboolean caseinsensitive, const char *separators, qboolean wildcard_least_one ); int matchpattern_with_separator( const char *in, const char *pattern, qboolean caseinsensitive, const char *separators, qboolean wildcard_least_one );
// libc implementations static inline char Q_toupper( const char in )
{
char out;
if( in >= 'a' && in <= 'z' )
out = in + 'A' - 'a';
else out = in;
return out;
}
static inline char Q_tolower( const char in )
{
char out;
if( in >= 'A' && in <= 'Z' )
out = in + 'a' - 'A';
else out = in;
return out;
}
static inline qboolean Q_isdigit( const char *str )
{
if( likely( str && *str ))
{
while( isdigit( *str )) str++;
if( !*str ) return true;
}
return false;
}
static inline qboolean Q_isspace( const char *str )
{
if( likely( str && *str ))
{
while( isspace( *str ) ) str++;
if( !*str ) return true;
}
return false;
}
static inline int Q_strcmp( const char *s1, const char *s2 ) static inline int Q_strcmp( const char *s1, const char *s2 )
{ {
return unlikely(!s1) ? if( likely( s1 && s2 ))
( !s2 ? 0 : -1 ) : return strcmp( s1, s2 );
( unlikely(!s2) ? 1 : strcmp( s1, s2 )); return ( s1 ? 1 : 0 ) - ( s2 ? 1 : 0 );
} }
static inline int Q_strncmp( const char *s1, const char *s2, size_t n ) static inline int Q_strncmp( const char *s1, const char *s2, size_t n )
{ {
return unlikely(!s1) ? if( likely( s1 && s2 ))
( !s2 ? 0 : -1 ) : return strncmp( s1, s2, n );
( unlikely(!s2) ? 1 : strncmp( s1, s2, n )); return ( s1 ? 1 : 0 ) - ( s2 ? 1 : 0 );
} }
static inline char *Q_strstr( const char *s1, const char *s2 ) static inline char *Q_strstr( const char *s1, const char *s2 )
{ {
return unlikely( !s1 || !s2 ) ? NULL : (char*)strstr( s1, s2 ); if( likely( s1 && s2 ))
return (char *)strstr( s1, s2 );
return NULL;
} }
// Q_strncpy is the same as strlcpy // libc extensions, be careful what to enable or what not
static inline size_t Q_strncpy( char *dst, const char *src, size_t siz ) static inline size_t Q_strncpy( char *dst, const char *src, size_t size )
{ {
#if HAVE_STRLCPY
if( unlikely( !dst || !src || !size ))
return 0;
return strlcpy( dst, src, size );
#else
size_t len; size_t len;
if( unlikely( !dst || !src || !size ))
if( unlikely( !dst || !src || !siz ))
return 0; return 0;
len = strlen( src ); len = strlen( src );
if( len + 1 > siz ) // check if truncate if( len + 1 > size ) // check if truncate
{ {
memcpy( dst, src, siz - 1 ); memcpy( dst, src, size - 1 );
dst[siz - 1] = 0; dst[size - 1] = 0;
} }
else memcpy( dst, src, len + 1 ); else memcpy( dst, src, len + 1 );
return len; // count does not include NULL return len; // count does not include NULL
#endif
} }
// libc extensions, be careful static inline size_t Q_strncat( char *dst, const char *src, size_t size )
{
#if HAVE_STRLCAT
if( unlikely( !dst || !src || !size ))
return 0;
return strlcat( dst, src, size );
#else
char *d = dst;
const char *s = src;
size_t n = size;
size_t dlen;
#if XASH_WIN32 if( unlikely( !dst || !src || !size ))
#define strcasecmp stricmp return 0;
#define strncasecmp strnicmp
#endif // XASH_WIN32
// find the end of dst and adjust bytes left but don't go past end
while( n-- != 0 && *d != '\0' ) d++;
dlen = d - dst;
n = size - dlen;
if( n == 0 ) return( dlen + Q_strlen( s ));
while( *s != '\0' )
{
if( n != 1 )
{
*d++ = *s;
n--;
}
s++;
}
*d = '\0';
return( dlen + ( s - src )); // count does not include NULL
#endif
}
#if HAVE_STRICMP || HAVE_STRCASECMP
static inline int Q_stricmp( const char *s1, const char *s2 ) static inline int Q_stricmp( const char *s1, const char *s2 )
{ {
return unlikely(!s1) ? if( likely( s1 && s2 ))
( !s2 ? 0 : -1 ) : {
( unlikely(!s2) ? 1 : strcasecmp( s1, s2 )); #if HAVE_STRICMP
return stricmp( s1, s2 );
#elif HAVE_STRCASECMP
return strcasecmp( s1, s2 );
#endif
}
return ( s1 ? 1 : 0 ) - ( s2 ? 1 : 0 );
} }
#else
int Q_stricmp( const char *s1, const char *s2 );
#endif
#if HAVE_STRICMP || HAVE_STRCASECMP
static inline int Q_strnicmp( const char *s1, const char *s2, size_t n ) static inline int Q_strnicmp( const char *s1, const char *s2, size_t n )
{ {
return unlikely(!s1) ? if( likely( s1 && s2 ))
( !s2 ? 0 : -1 ) : {
( unlikely(!s2) ? 1 : strncasecmp( s1, s2, n )); #if HAVE_STRICMP
} return strnicmp( s1, s2, n );
#elif HAVE_STRCASECMP
#if defined( HAVE_STRCASESTR ) return strncasecmp( s1, s2, n );
#if XASH_WIN32
#define strcasestr stristr
#endif #endif
}
return ( s1 ? 1 : 0 ) - ( s2 ? 1 : 0 );
}
#else
int Q_strnicmp( const char *s1, const char *s2, size_t n );
#endif
#if HAVE_STRCASESTR
static inline char *Q_stristr( const char *s1, const char *s2 ) static inline char *Q_stristr( const char *s1, const char *s2 )
{ {
return unlikely( !s1 || !s2 ) ? NULL : (char *)strcasestr( s1, s2 ); if( likely( s1 && s2 ))
return (char *)strcasestr( s1, s2 );
return NULL;
} }
#else // defined( HAVE_STRCASESTR ) #else // !HAVE_STRCASESTR
char *Q_stristr( const char *s1, const char *s2 ); char *Q_stristr( const char *s1, const char *s2 );
#endif // defined( HAVE_STRCASESTR ) #endif // !HAVE_STRCASESTR
#if defined( HAVE_STRCHRNUL ) #if HAVE_STRCHRNUL
#define Q_strchrnul strchrnul #define Q_strchrnul strchrnul
#else #else // !HAVE_STRCHRNUL
static inline const char *Q_strchrnul( const char *s, int c ) static inline const char *Q_strchrnul( const char *s, int c )
{ {
const char *p = Q_strchr( s, c ); const char *p = Q_strchr( s, c );
if( p ) return p;
if( p )
return p;
return s + Q_strlen( s ); return s + Q_strlen( s );
} }
#endif #endif // !HAVE_STRCHRNUL
#ifdef __cplusplus #ifdef __cplusplus
} }

View File

@@ -205,3 +205,42 @@ size_t Q_UTF16ToUTF8( char *dst, size_t dstsize, const uint16_t *src, size_t src
return dsti; return dsti;
} }
static uint16_t table_cp1251[64] = {
0x0402, 0x0403, 0x201A, 0x0453, 0x201E, 0x2026, 0x2020, 0x2021,
0x20AC, 0x2030, 0x0409, 0x2039, 0x040A, 0x040C, 0x040B, 0x040F,
0x0452, 0x2018, 0x2019, 0x201C, 0x201D, 0x2022, 0x2013, 0x2014,
0x007F, 0x2122, 0x0459, 0x203A, 0x045A, 0x045C, 0x045B, 0x045F,
0x00A0, 0x040E, 0x045E, 0x0408, 0x00A4, 0x0490, 0x00A6, 0x00A7,
0x0401, 0x00A9, 0x0404, 0x00AB, 0x00AC, 0x00AD, 0x00AE, 0x0407,
0x00B0, 0x00B1, 0x0406, 0x0456, 0x0491, 0x00B5, 0x00B6, 0x00B7,
0x0451, 0x2116, 0x0454, 0x00BB, 0x0458, 0x0405, 0x0455, 0x0457
};
uint32_t Q_UnicodeToCP1251( uint32_t uc )
{
size_t i;
if( uc < 0x80 )
return uc;
if( uc >= 0x0410 && uc <= 0x042F )
return uc - 0x410 + 0xC0;
if( uc >= 0x0430 && uc <= 0x044F )
return uc - 0x430 + 0xE0;
for( i = 0; i < sizeof( table_cp1251 ) / sizeof( table_cp1251[0] ); i++ )
{
if( uc == (uint32_t)table_cp1251[i] )
return i + 0x80;
}
return '?';
}
uint32_t Q_UnicodeToCP1252( uint32_t uc )
{
// this is NOT valid way to convert Unicode codepoint back to CP1252!!!
return uc < 0xFF ? uc : '?';
}

View File

@@ -37,4 +37,8 @@ size_t Q_UTF8Length( const char *s );
// srcsize in byte pairs // srcsize in byte pairs
size_t Q_UTF16ToUTF8( char *dst, size_t dstsize, const uint16_t *src, size_t srcsize ); size_t Q_UTF16ToUTF8( char *dst, size_t dstsize, const uint16_t *src, size_t srcsize );
// function to convert Unicode codepoints into CP1251 or CP1252
uint32_t Q_UnicodeToCP1251( uint32_t uc );
uint32_t Q_UnicodeToCP1252( uint32_t uc );
#endif // UTFLIB_H #endif // UTFLIB_H

View File

@@ -2,22 +2,110 @@
# encoding: utf-8 # encoding: utf-8
# mittorn, 2018 # mittorn, 2018
from waflib import Logs from waflib import Logs, Configure
import os import os
top = '.' top = '.'
TGMATH_H_TEST = '''#include <tgmath.h>
const float val = 2, val2 = 3;
int main(void){ return (int)(-asin(val) + cos(val2)); }'''
STRNCASECMP_TEST = '''#include <string.h>
int main(int argc, char **argv) { return strncasecmp(argv[1], argv[2], 10); }'''
STRCASECMP_TEST = '''#include <string.h>
int main(int argc, char **argv) { return strcasecmp(argv[1], argv[2]); }'''
STRCASESTR_TEST = '''#include <string.h>
int main(int argc, char **argv) { argv[0] = strcasestr(argv[1], argv[2]); return 0; }'''
STRCHRNUL_TEST = '''#include <string.h>
int main(int argc, char **argv) { argv[2] = strchrnul(argv[1], 'x'); return 0; }'''
STRLCPY_TEST = '''#include <string.h>
int main(int argc, char **argv) { return strlcpy(argv[1], argv[2], 10); }'''
STRLCAT_TEST = '''#include <string.h>
int main(int argc, char **argv) { return strlcat(argv[1], argv[2], 10); }'''
ALLOCA_TEST = '''#include <%s>
int main(void) { alloca(1); return 0; }'''
HEADER_TEST = '''#include <%s>
int main(void) { return 0; }
'''
def options(opt): def options(opt):
# stub # stub
return return
def header_frag(header_name):
return '#include <%s>' % header_name + EMPTY_PROGRAM
@Configure.conf
def export_define(conf, define, value=1):
if not value:
return
if value is True:
value = 1 # so python won't define it as string True
conf.env.EXPORT_DEFINES_LIST += ['%s=%s' % (define, value)]
@Configure.conf
def simple_check(conf, fragment, msg, mandatory=False, **kw):
return conf.check_cc(fragment=fragment, msg='Checking for %s' % msg, mandatory=mandatory, **kw)
def configure(conf): def configure(conf):
# private to libpublic
conf.load('gitversion') conf.load('gitversion')
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'unknown-commit') conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'unknown-commit')
conf.define('XASH_BUILD_BRANCH', conf.env.GIT_BRANCH if conf.env.GIT_BRANCH else 'unknown-branch') conf.define('XASH_BUILD_BRANCH', conf.env.GIT_BRANCH if conf.env.GIT_BRANCH else 'unknown-branch')
# need to expose it for everyone using libpublic headers
conf.env.EXPORT_DEFINES_LIST = []
conf.export_define('_CRT_SILENCE_NONCONFORMING_TGMATH_H', conf.env.COMPILER_CC == 'msvc')
conf.export_define('_GNU_SOURCE', conf.env.DEST_OS != 'win32')
# create temporary uselib that just enables extensions
conf.env.DEFINES_export = list(conf.env.EXPORT_DEFINES_LIST)
# check platform-specific header name for alloca(3)
if conf.simple_check(ALLOCA_TEST % 'alloca.h', msg='alloca in alloca.h'):
conf.export_define('ALLOCA_H', '<alloca.h>')
elif conf.simple_check(ALLOCA_TEST % 'malloc.h', msg='alloca in malloc.h'):
conf.export_define('ALLOCA_H', '<malloc.h>')
elif conf.simple_check(ALLOCA_TEST % 'stdlib.h', msg='alloca in stdlib.h'):
conf.export_define('ALLOCA_H', '<stdlib.h>')
conf.export_define('STDINT_H', '<stdint.h>' if conf.simple_check(HEADER_TEST % 'stdint.h', 'stdint.h') else '<pstdint.h>')
conf.export_define('HAVE_TGMATH_H', conf.simple_check(TGMATH_H_TEST, 'tgmath.h', use='M werror export'))
# save some time on Windows, msvc is too slow
# these calls must be available with both msvc and mingw
if conf.env.DEST_OS == 'win32':
conf.export_define('HAVE_STRNICMP')
conf.export_define('HAVE_STRICMP')
else:
# TODO: multicheck for speed
def check_libc_extension(frag, msg, define):
conf.export_define(define, conf.simple_check(frag, msg, use='werror export'))
check_libc_extension(STRNCASECMP_TEST, 'strncasecmp', 'HAVE_STRNCASECMP')
check_libc_extension(STRCASECMP_TEST, 'strcasecmp', 'HAVE_STRCASECMP')
check_libc_extension(STRCASESTR_TEST, 'strcasestr', 'HAVE_STRCASESTR')
check_libc_extension(STRCHRNUL_TEST, 'strchrnul', 'HAVE_STRCHRNUL')
check_libc_extension(STRLCPY_TEST, 'strlcpy', 'HAVE_STRLCPY')
check_libc_extension(STRLCAT_TEST, 'strlcat', 'HAVE_STRLCAT')
# kill temporary uselib
del conf.env.DEFINES_export
def build(bld): def build(bld):
bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine') bld(name = 'sdk_includes',
export_includes = '. ../common ../pm_shared ../engine',
export_defines = bld.env.EXPORT_DEFINES_LIST)
bld.stlib(source = bld.path.ant_glob('*.c'), bld.stlib(source = bld.path.ant_glob('*.c'),
target = 'public', target = 'public',
features = 'c', features = 'c',

View File

@@ -34,7 +34,6 @@ Limitations:
#include "gl_local.h" #include "gl_local.h"
#ifndef XASH_GL_STATIC #ifndef XASH_GL_STATIC
#include "gl2_shim.h" #include "gl2_shim.h"
#include ALLOCA_H
#define MAX_SHADERLEN 4096 #define MAX_SHADERLEN 4096
// increase this when adding more attributes // increase this when adding more attributes

View File

@@ -64,7 +64,16 @@ Opaque entity can be brush or studio model but sprite
qboolean R_OpaqueEntity( cl_entity_t *ent ) qboolean R_OpaqueEntity( cl_entity_t *ent )
{ {
if( R_GetEntityRenderMode( ent ) == kRenderNormal ) if( R_GetEntityRenderMode( ent ) == kRenderNormal )
return true; {
switch( ent->curstate.renderfx )
{
case kRenderFxNone:
case kRenderFxDeadPlayer:
case kRenderFxLightMultiplier:
case kRenderFxExplode:
return true;
}
}
return false; return false;
} }

View File

@@ -3560,6 +3560,19 @@ static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
} }
} }
static cl_entity_t *R_FindParentEntity( cl_entity_t *e, cl_entity_t **entities, uint num_entities )
{
uint i;
for( i = 0; i < num_entities; i++ )
{
if( entities[i]->index == e->curstate.aiment )
return entities[i];
}
return NULL;
}
/* /*
================= =================
R_DrawStudioModel R_DrawStudioModel
@@ -3576,38 +3589,27 @@ void R_DrawStudioModel( cl_entity_t *e )
{ {
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS ); R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
} }
else if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 ) else if( e->curstate.movetype == MOVETYPE_FOLLOW )
{ {
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment ), **entities; cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
uint i, num_entities;
if( !parent || !parent->model || parent->model->type != mod_studio ) if( !parent || !parent->model || parent->model->type != mod_studio )
return; return;
if( R_OpaqueEntity( parent )) parent = R_FindParentEntity( e, tr.draw_list->solid_entities, tr.draw_list->num_solid_entities );
{
entities = tr.draw_list->solid_entities;
num_entities = tr.draw_list->num_solid_entities;
}
else
{
entities = tr.draw_list->trans_entities;
num_entities = tr.draw_list->num_solid_entities;
}
for( i = 0; i < num_entities; i++ ) if( !parent )
{ parent = R_FindParentEntity( e, tr.draw_list->trans_entities, tr.draw_list->num_trans_entities );
if( (*entities)[i].index != e->curstate.aiment )
continue;
RI.currententity = &(*entities)[i]; if( parent )
{
RI.currententity = parent;
R_StudioDrawModelInternal( RI.currententity, 0 ); R_StudioDrawModelInternal( RI.currententity, 0 );
VectorCopy( RI.currententity->curstate.origin, e->curstate.origin ); VectorCopy( RI.currententity->curstate.origin, e->curstate.origin );
VectorCopy( RI.currententity->origin, e->origin ); VectorCopy( RI.currententity->origin, e->origin );
RI.currententity = e; RI.currententity = e;
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS ); R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
break;
} }
} }
else else

View File

@@ -11,7 +11,7 @@ def options(opt):
grp = opt.add_option_group('ref_gl options') grp = opt.add_option_group('ref_gl options')
grp.add_option('--enable-static-gl', action='store_true', dest='GL_STATIC', default=False, grp.add_option('--enable-static-gl', action='store_true', dest='GL_STATIC', default=False,
help = 'enable direct linking to opengl [default: %default]') help = 'enable direct linking to opengl [default: %(default)s]')
# stub # stub
return return

View File

@@ -57,8 +57,8 @@ int r_screenwidth;
int r_viewcluster, r_oldviewcluster; int r_viewcluster, r_oldviewcluster;
CVAR_DEFINE_AUTO( sw_clearcolor, "48999", 0, "screen clear color"); CVAR_DEFINE_AUTO( sw_clearcolor, "48999", 0, "screen clear color");
CVAR_DEFINE_AUTO( sw_drawflat, "0", 0, ""); CVAR_DEFINE_AUTO( sw_drawflat, "0", FCVAR_CHEAT, "");
CVAR_DEFINE_AUTO( sw_draworder, "0", 0, ""); CVAR_DEFINE_AUTO( sw_draworder, "0", FCVAR_CHEAT, "");
CVAR_DEFINE_AUTO( sw_maxedges, "32", 0, ""); CVAR_DEFINE_AUTO( sw_maxedges, "32", 0, "");
static CVAR_DEFINE_AUTO( sw_maxsurfs, "0", 0, ""); static CVAR_DEFINE_AUTO( sw_maxsurfs, "0", 0, "");
CVAR_DEFINE_AUTO( sw_mipscale, "1", FCVAR_GLCONFIG, "nothing"); CVAR_DEFINE_AUTO( sw_mipscale, "1", FCVAR_GLCONFIG, "nothing");
@@ -150,7 +150,16 @@ qboolean R_OpaqueEntity( cl_entity_t *ent )
int rendermode = R_GetEntityRenderMode( ent ); int rendermode = R_GetEntityRenderMode( ent );
if( rendermode == kRenderNormal ) if( rendermode == kRenderNormal )
return true; {
switch( ent->curstate.renderfx )
{
case kRenderFxNone:
case kRenderFxDeadPlayer:
case kRenderFxLightMultiplier:
case kRenderFxExplode:
return true;
}
}
if( sw_notransbrushes.value && ent->model && ent->model->type == mod_brush && rendermode == kRenderTransTexture ) if( sw_notransbrushes.value && ent->model && ent->model->type == mod_brush && rendermode == kRenderTransTexture )
return true; return true;

View File

@@ -3326,6 +3326,19 @@ static void R_StudioDrawModelInternal( cl_entity_t *e, int flags )
} }
} }
static cl_entity_t *R_FindParentEntity( cl_entity_t *e, cl_entity_t **entities, uint num_entities )
{
uint i;
for( i = 0; i < num_entities; i++ )
{
if( entities[i]->index == e->curstate.aiment )
return entities[i];
}
return NULL;
}
/* /*
================= =================
R_DrawStudioModel R_DrawStudioModel
@@ -3342,38 +3355,27 @@ void R_DrawStudioModel( cl_entity_t *e )
{ {
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS ); R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
} }
else if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 ) else if( e->curstate.movetype == MOVETYPE_FOLLOW )
{ {
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment ), **entities; cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
uint i, num_entities;
if( !parent || !parent->model || parent->model->type != mod_studio ) if( !parent || !parent->model || parent->model->type != mod_studio )
return; return;
if( R_OpaqueEntity( parent )) parent = R_FindParentEntity( e, tr.draw_list->solid_entities, tr.draw_list->num_solid_entities );
{
entities = tr.draw_list->solid_entities;
num_entities = tr.draw_list->num_solid_entities;
}
else
{
entities = tr.draw_list->trans_entities;
num_entities = tr.draw_list->num_solid_entities;
}
for( i = 0; i < num_entities; i++ ) if( !parent )
{ parent = R_FindParentEntity( e, tr.draw_list->trans_entities, tr.draw_list->num_trans_entities );
if( (*entities)[i].index != e->curstate.aiment )
continue;
RI.currententity = &(*entities)[i]; if( parent )
{
RI.currententity = parent;
R_StudioDrawModelInternal( RI.currententity, 0 ); R_StudioDrawModelInternal( RI.currententity, 0 );
VectorCopy( RI.currententity->curstate.origin, e->curstate.origin ); VectorCopy( RI.currententity->curstate.origin, e->curstate.origin );
VectorCopy( RI.currententity->origin, e->origin ); VectorCopy( RI.currententity->origin, e->origin );
RI.currententity = e; RI.currententity = e;
R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS ); R_StudioDrawModelInternal( e, STUDIO_RENDER|STUDIO_EVENTS );
break;
} }
} }
else else

View File

@@ -52,12 +52,12 @@ build_engine()
if [ "$1" = "dedicated" ]; then if [ "$1" = "dedicated" ]; then
./waf configure -T release -d $AMD64 --enable-tests --enable-lto || die_configure ./waf configure -T release -d $AMD64 --enable-tests --enable-lto || die_configure
elif [ "$1" = "full" ]; then elif [ "$1" = "full" ]; then
./waf configure --sdl2=SDL2_linux -T release --enable-stb $AMD64 --enable-utils --enable-tests --enable-lto || die_confgure ./waf configure --sdl2=SDL2_linux -T release --enable-stb $AMD64 --enable-utils --enable-tests --enable-lto || die_configure
else else
die die
fi fi
./waf build || die ./waf build || die_configure
} }
build_appimage() build_appimage()

View File

@@ -137,10 +137,8 @@ def options(opt):
:param opt: Options context from the *waf* build environment. :param opt: Options context from the *waf* build environment.
:type opt: waflib.Options.OptionsContext :type opt: waflib.Options.OptionsContext
''' '''
opt.add_option('--cmake', dest='cmake', default=False, opt.add_option('--cmake', dest='cmake', default=False, action='store_true', help='select cmake for export/import actions')
action='store_true', help='select cmake for export/import actions') opt.add_option('--cmake-clean', dest='cmake_clean', default=False, action='store_true', help='delete exported cmake files')
opt.add_option('--clean', dest='clean', default=False,
action='store_true', help='delete exported files')
def configure(conf): def configure(conf):
@@ -179,7 +177,7 @@ class CMakeContext(BuildContext):
pass pass
self.cmake = True self.cmake = True
if self.options.clean: if self.options.cmake_clean:
cleanup(self) cleanup(self)
else: else:
export(self) export(self)
@@ -224,7 +222,7 @@ def cleanup(bld):
:param bld: a *waf* build instance from the top level *wscript*. :param bld: a *waf* build instance from the top level *wscript*.
:type bld: waflib.Build.BuildContext :type bld: waflib.Build.BuildContext
''' '''
if not bld.options.clean: if not bld.options.cmake_clean:
return return
loc = bld.path.relpath().replace('\\', '/') loc = bld.path.relpath().replace('\\', '/')

View File

@@ -121,6 +121,17 @@ POLLY_CFLAGS = {
# msvc sosat :( # msvc sosat :(
} }
OPENMP_CFLAGS = {
'gcc': ['-fopenmp'],
'clang': ['-fopenmp'],
'msvc': ['/openmp']
}
OPENMP_LINKFLAGS = {
'gcc': ['-fopenmp'],
'clang': ['-fopenmp'],
}
PROFILE_GENERATE_CFLAGS = { PROFILE_GENERATE_CFLAGS = {
'gcc': ['-fprofile-generate=xash3d-prof'], 'gcc': ['-fprofile-generate=xash3d-prof'],
} }
@@ -144,16 +155,19 @@ def options(opt):
help = 'build type: debug, release or none(custom flags)') help = 'build type: debug, release or none(custom flags)')
grp.add_option('--enable-lto', action = 'store_true', dest = 'LTO', default = False, grp.add_option('--enable-lto', action = 'store_true', dest = 'LTO', default = False,
help = 'enable Link Time Optimization if possible [default: %default]') help = 'enable Link Time Optimization if possible [default: %(default)s]')
grp.add_option('--enable-poly-opt', action = 'store_true', dest = 'POLLY', default = False, grp.add_option('--enable-poly-opt', action = 'store_true', dest = 'POLLY', default = False,
help = 'enable polyhedral optimization if possible [default: %default]') help = 'enable polyhedral optimization if possible [default: %(default)s]')
grp.add_option('--enable-openmp', action = 'store_true', dest = 'OPENMP', default = False,
help = 'enable OpenMP extensions [default: %(default)s]')
grp.add_option('--enable-profile', action = 'store_true', dest = 'PROFILE_GENERATE', default = False, grp.add_option('--enable-profile', action = 'store_true', dest = 'PROFILE_GENERATE', default = False,
help = 'enable profile generating build (stored in xash3d-prof directory) [default: %default]') help = 'enable profile generating build (stored in xash3d-prof directory) [default: %(default)s]')
grp.add_option('--use-profile', action = 'store', dest = 'PROFILE_USE', default = None, grp.add_option('--use-profile', action = 'store', dest = 'PROFILE_USE', default = None,
help = 'use profile during build [default: %default]') help = 'use profile during build [default: %(default)s]')
def configure(conf): def configure(conf):
conf.start_msg('Build type') conf.start_msg('Build type')
@@ -171,6 +185,7 @@ def configure(conf):
conf.msg('LTO build', 'yes' if conf.options.LTO else 'no') conf.msg('LTO build', 'yes' if conf.options.LTO else 'no')
conf.msg('PolyOpt build', 'yes' if conf.options.POLLY else 'no') conf.msg('PolyOpt build', 'yes' if conf.options.POLLY else 'no')
conf.msg('OpenMP build', 'yes' if conf.options.OPENMP else 'no')
conf.msg('Generate profile', 'yes' if conf.options.PROFILE_GENERATE else 'no') conf.msg('Generate profile', 'yes' if conf.options.PROFILE_GENERATE else 'no')
conf.msg('Use profile', conf.options.PROFILE_USE if not conf.options.PROFILE_GENERATE else 'no') conf.msg('Use profile', conf.options.PROFILE_USE if not conf.options.PROFILE_GENERATE else 'no')
@@ -203,6 +218,10 @@ def get_optimization_flags(conf):
if conf.options.POLLY: if conf.options.POLLY:
cflags += conf.get_flags_by_compiler(POLLY_CFLAGS, conf.env.COMPILER_CC) cflags += conf.get_flags_by_compiler(POLLY_CFLAGS, conf.env.COMPILER_CC)
if conf.options.OPENMP:
linkflags+= conf.get_flags_by_compiler(OPENMP_LINKFLAGS, conf.env.COMPILER_CC)
cflags += conf.get_flags_by_compiler(OPENMP_CFLAGS, conf.env.COMPILER_CC)
if conf.options.PROFILE_GENERATE: if conf.options.PROFILE_GENERATE:
linkflags+= conf.get_flags_by_compiler(PROFILE_GENERATE_LINKFLAGS, conf.env.COMPILER_CC) linkflags+= conf.get_flags_by_compiler(PROFILE_GENERATE_LINKFLAGS, conf.env.COMPILER_CC)
cflags += conf.get_flags_by_compiler(PROFILE_GENERATE_CFLAGS, conf.env.COMPILER_CC) cflags += conf.get_flags_by_compiler(PROFILE_GENERATE_CFLAGS, conf.env.COMPILER_CC)

View File

@@ -17,10 +17,10 @@ def options(opt):
vgui_dev_path = os.path.join(opt.path.path_from(opt.root), 'vgui-dev') vgui_dev_path = os.path.join(opt.path.path_from(opt.root), 'vgui-dev')
grp.add_option('--vgui', action = 'store', dest = 'VGUI_DEV', default=vgui_dev_path, grp.add_option('--vgui', action = 'store', dest = 'VGUI_DEV', default=vgui_dev_path,
help = 'path to vgui-dev repo [default: %default]') help = 'path to vgui-dev repo [default: %(default)s]')
grp.add_option('--skip-vgui-sanity-check', action = 'store_false', dest = 'VGUI_SANITY_CHECK', default=True, grp.add_option('--skip-vgui-sanity-check', action = 'store_false', dest = 'VGUI_SANITY_CHECK', default=True,
help = 'skip checking VGUI sanity [default: %default]' ) help = 'skip checking VGUI sanity [default: %(default)s]' )
return return
@conf @conf

View File

@@ -503,13 +503,13 @@ def options(opt):
xc.add_option('--android', action='store', dest='ANDROID_OPTS', default=None, xc.add_option('--android', action='store', dest='ANDROID_OPTS', default=None,
help='enable building for android, format: --android=<arch>,<toolchain>,<api>, example: --android=armeabi-v7a-hard,4.9,9') help='enable building for android, format: --android=<arch>,<toolchain>,<api>, example: --android=armeabi-v7a-hard,4.9,9')
xc.add_option('--enable-magx', action='store_true', dest='MAGX', default=False, xc.add_option('--enable-magx', action='store_true', dest='MAGX', default=False,
help='enable building for Motorola MAGX [default: %default]') help='enable building for Motorola MAGX [default: %(default)s]')
xc.add_option('--enable-msvc-wine', action='store_true', dest='MSVC_WINE', default=False, xc.add_option('--enable-msvc-wine', action='store_true', dest='MSVC_WINE', default=False,
help='enable building with MSVC using Wine [default: %default]') help='enable building with MSVC using Wine [default: %(default)s]')
xc.add_option('--nswitch', action='store_true', dest='NSWITCH', default = False, xc.add_option('--nswitch', action='store_true', dest='NSWITCH', default = False,
help='enable building for Nintendo Switch [default: %default]') help='enable building for Nintendo Switch [default: %(default)s]')
xc.add_option('--psvita', action='store_true', dest='PSVITA', default = False, xc.add_option('--psvita', action='store_true', dest='PSVITA', default = False,
help='enable building for PlayStation Vita [default: %default]') help='enable building for PlayStation Vita [default: %(default)s]')
xc.add_option('--sailfish', action='store', dest='SAILFISH', default = None, xc.add_option('--sailfish', action='store', dest='SAILFISH', default = None,
help='enable building for Sailfish/Aurora') help='enable building for Sailfish/Aurora')

View File

@@ -79,7 +79,7 @@ qboolean LoadActivityList( const char *appname )
return false; return false;
} }
COM_RemoveLineFeed( buf ); COM_RemoveLineFeed( buf, sizeof( buf ));
activity_names[activity_count - 1] = strdup( buf ); activity_names[activity_count - 1] = strdup( buf );

View File

@@ -7,7 +7,7 @@ def options(opt):
grp = opt.get_option_group('Utilities options') grp = opt.get_option_group('Utilities options')
grp.add_option('--disable-utils-mdldec', action = 'store_true', dest = 'DISABLE_UTILS_MDLDEC', default = False, grp.add_option('--disable-utils-mdldec', action = 'store_true', dest = 'DISABLE_UTILS_MDLDEC', default = False,
help = 'disable studio model decompiler utility [default: %default]') help = 'disable studio model decompiler utility [default: %(default)s]')
def configure(conf): def configure(conf):
conf.env.DISABLE_UTILS_MDLDEC = conf.options.DISABLE_UTILS_MDLDEC conf.env.DISABLE_UTILS_MDLDEC = conf.options.DISABLE_UTILS_MDLDEC

20
waf vendored

File diff suppressed because one or more lines are too long

88
wscript
View File

@@ -3,7 +3,7 @@
# a1batross, mittorn, 2018 # a1batross, mittorn, 2018
from waflib import Build, Context, Logs from waflib import Build, Context, Logs
from waflib.Tools import waf_unit_test from waflib.Tools import waf_unit_test, c_tests
import sys import sys
import os import os
@@ -14,6 +14,9 @@ default_prefix = '/' # Waf uses it to set default prefix
Context.Context.line_just = 55 # should fit for everything on 80x26 Context.Context.line_just = 55 # should fit for everything on 80x26
c_tests.LARGE_FRAGMENT='''#include <unistd.h>
int check[sizeof(off_t) >= 8 ? 1 : -1]; int main(void) { return 0; }'''
class Subproject: class Subproject:
def __init__(self, name, fnFilter = None): def __init__(self, name, fnFilter = None):
self.name = name self.name = name
@@ -50,7 +53,7 @@ class RefDll:
kw['dest'] = self.dest kw['dest'] = self.dest
kw['default'] = self.default kw['default'] = self.default
kw['help'] = '%s %s renderer [default: %%default]' % (act, self.name) kw['help'] = '%s %s renderer [default: %%(default)s]' % (act, self.name)
opt.add_option(key, **kw) opt.add_option(key, **kw)
@@ -105,36 +108,36 @@ REFDLLS = [
] ]
def options(opt): def options(opt):
opt.load('reconfigure compiler_optimizations xshlib xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test msdev msvs msvc subproject cmake') opt.load('reconfigure compiler_optimizations xshlib xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test msdev msvs subproject cmake')
grp = opt.add_option_group('Common options') grp = opt.add_option_group('Common options')
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False, grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
help = 'build Xash Dedicated Server [default: %default]') help = 'build Xash Dedicated Server [default: %(default)s]')
grp.add_option('--gamedir', action = 'store', dest = 'GAMEDIR', default = 'valve', grp.add_option('--gamedir', action = 'store', dest = 'GAMEDIR', default = 'valve',
help = 'engine default game directory [default: %default]') help = 'engine default game directory [default: %(default)s]')
grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]') help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %(default)s]')
grp.add_option('-P', '--enable-packaging', action = 'store_true', dest = 'PACKAGING', default = False, grp.add_option('-P', '--enable-packaging', action = 'store_true', dest = 'PACKAGING', default = False,
help = 'respect prefix option, useful for packaging for various operating systems [default: %default]') help = 'respect prefix option, useful for packaging for various operating systems [default: %(default)s]')
grp.add_option('--enable-bundled-deps', action = 'store_true', dest = 'BUILD_BUNDLED_DEPS', default = False, grp.add_option('--enable-bundled-deps', action = 'store_true', dest = 'BUILD_BUNDLED_DEPS', default = False,
help = 'prefer to build bundled dependencies (like opus) instead of relying on system provided') help = 'prefer to build bundled dependencies (like opus) instead of relying on system provided')
grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False, grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compatibility!) [default: %default]') help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compatibility!) [default: %(default)s]')
grp.add_option('--low-memory-mode', action = 'store', dest = 'LOW_MEMORY', default = 0, type = 'int', grp.add_option('--low-memory-mode', action = 'store', dest = 'LOW_MEMORY', default = 0, type = int,
help = 'enable low memory mode (only for devices have <128 ram)') help = 'enable low memory mode (only for devices have <128 ram)')
grp.add_option('--disable-werror', action = 'store_true', dest = 'DISABLE_WERROR', default = False, grp.add_option('--disable-werror', action = 'store_true', dest = 'DISABLE_WERROR', default = False,
help = 'disable compilation abort on warning') help = 'disable compilation abort on warning')
grp.add_option('--enable-tests', action = 'store_true', dest = 'TESTS', default = False, grp.add_option('--enable-tests', action = 'store_true', dest = 'TESTS', default = False,
help = 'enable building standalone tests (does not enable engine tests!) [default: %default]') help = 'enable building standalone tests (does not enable engine tests!) [default: %(default)s]')
# a1ba: special option for me # a1ba: special option for me
grp.add_option('--debug-all-servers', action='store_true', dest='ALL_SERVERS', default=False, help='') grp.add_option('--debug-all-servers', action='store_true', dest='ALL_SERVERS', default=False, help='')
@@ -142,7 +145,7 @@ def options(opt):
grp = opt.add_option_group('Renderers options') grp = opt.add_option_group('Renderers options')
grp.add_option('--enable-all-renderers', action='store_true', dest='ALL_RENDERERS', default=False, grp.add_option('--enable-all-renderers', action='store_true', dest='ALL_RENDERERS', default=False,
help = 'enable all renderers supported by Xash3D FWGS [default: %default]') help = 'enable all renderers supported by Xash3D FWGS [default: %(default)s]')
for dll in REFDLLS: for dll in REFDLLS:
dll.register_option(grp) dll.register_option(grp)
@@ -150,10 +153,10 @@ def options(opt):
grp = opt.add_option_group('Utilities options') grp = opt.add_option_group('Utilities options')
grp.add_option('--enable-utils', action = 'store_true', dest = 'ENABLE_UTILS', default = False, grp.add_option('--enable-utils', action = 'store_true', dest = 'ENABLE_UTILS', default = False,
help = 'enable building various development utilities [default: %default]') help = 'enable building various development utilities [default: %(default)s]')
grp.add_option('--enable-fuzzer', action = 'store_true', dest = 'ENABLE_FUZZER', default = False, grp.add_option('--enable-fuzzer', action = 'store_true', dest = 'ENABLE_FUZZER', default = False,
help = 'enable building libFuzzer runner [default: %default]' ) help = 'enable building libFuzzer runner [default: %(default)s]' )
for i in SUBDIRS: for i in SUBDIRS:
if not i.is_exists(opt): if not i.is_exists(opt):
@@ -379,18 +382,6 @@ def configure(conf):
conf.define('XASH_GAMEDIR', conf.options.GAMEDIR) conf.define('XASH_GAMEDIR', conf.options.GAMEDIR)
conf.define_cond('XASH_ALL_SERVERS', conf.options.ALL_SERVERS) conf.define_cond('XASH_ALL_SERVERS', conf.options.ALL_SERVERS)
# check if we can use C99 stdint
conf.define('STDINT_H', 'stdint.h' if conf.check_cc(header_name='stdint.h', mandatory=False) else 'pstdint.h')
# check if we can use alloca.h or malloc.h
if conf.check_cc(header_name='alloca.h', mandatory=False):
conf.define('ALLOCA_H', 'alloca.h')
elif conf.check_cc(header_name='malloc.h', mandatory=False):
conf.define('ALLOCA_H', 'malloc.h')
elif conf.check_cc(fragment = '''#include <stdlib.h>
int main(void) { alloca(1); }''', msg = 'Checking for alloca in stdlib.h'):
conf.define('ALLOCA_H', 'stdlib.h')
if conf.env.DEST_OS == 'nswitch': if conf.env.DEST_OS == 'nswitch':
conf.check_cfg(package='solder', args='--cflags --libs', uselib_store='SOLDER') conf.check_cfg(package='solder', args='--cflags --libs', uselib_store='SOLDER')
if conf.env.HAVE_SOLDER and conf.env.LIB_SOLDER and conf.options.BUILD_TYPE == 'debug': if conf.env.HAVE_SOLDER and conf.env.LIB_SOLDER and conf.options.BUILD_TYPE == 'debug':
@@ -422,53 +413,12 @@ def configure(conf):
conf.check_cc(lib='m') conf.check_cc(lib='m')
# check if we can use C99 tgmath
if conf.check_cc(header_name='tgmath.h', mandatory=False):
if conf.env.COMPILER_CC == 'msvc':
conf.define('_CRT_SILENCE_NONCONFORMING_TGMATH_H', 1)
tgmath_usable = conf.check_cc(fragment='''#include<tgmath.h>
const float val = 2, val2 = 3;
int main(void){ return (int)(-asin(val) + cos(val2)); }''',
msg='Checking if tgmath.h is usable', mandatory=False, use='M werror')
conf.define_cond('HAVE_TGMATH_H', tgmath_usable)
else:
conf.undefine('HAVE_TGMATH_H')
# set _FILE_OFFSET_BITS=64 for filesystems with 64-bit inodes # set _FILE_OFFSET_BITS=64 for filesystems with 64-bit inodes
if conf.env.DEST_OS != 'win32' and conf.env.DEST_SIZEOF_VOID_P == 4: # must be set globally as it changes ABI
# check was borrowed from libarchive source code if conf.env.DEST_OS not in ['psvita']:
file_offset_bits_usable = conf.check_cc(fragment=''' conf.check_large_file(compiler = 'c', execute = False)
#define _FILE_OFFSET_BITS 64
#include <sys/types.h>
#define KB ((off_t)1024)
#define MB ((off_t)1024 * KB)
#define GB ((off_t)1024 * MB)
#define TB ((off_t)1024 * GB)
int t2[(((64 * GB -1) % 671088649) == 268434537)
&& (((TB - (64 * GB -1) + 255) % 1792151290) == 305159546)? 1: -1];
int main(void) { return 0; }''',
msg='Checking if _FILE_OFFSET_BITS can be defined to 64', mandatory=False, use='werror')
if file_offset_bits_usable:
conf.define('_FILE_OFFSET_BITS', 64)
else: conf.undefine('_FILE_OFFSET_BITS')
if conf.env.DEST_OS != 'win32':
strcasestr_frag = '''#include <string.h>
int main(int argc, char **argv) { strcasestr(argv[1], argv[2]); return 0; }'''
strchrnul_frag = '''#include <string.h>
int main(int argc, char **argv) { strchrnul(argv[1], 'x'); return 0; }'''
def check_gnu_function(frag, msg, define):
if conf.check_cc(msg=msg, mandatory=False, fragment=frag, use='werror'):
conf.define(define, 1)
elif conf.check_cc(msg='... with _GNU_SOURCE?', mandatory=False, fragment=frag, defines='_GNU_SOURCE=1', use='werror'):
conf.define(define, 1)
conf.define('_GNU_SOURCE', 1)
check_gnu_function(strcasestr_frag, 'Checking for strcasestr', 'HAVE_STRCASESTR')
check_gnu_function(strchrnul_frag, 'Checking for strchrnul', 'HAVE_STRCHRNUL')
# indicate if we are packaging for Linux/BSD # indicate if we are packaging for Linux/BSD
conf.env.PACKAGING = conf.options.PACKAGING
if conf.options.PACKAGING: if conf.options.PACKAGING:
conf.env.PREFIX = conf.options.prefix conf.env.PREFIX = conf.options.prefix
if conf.env.SAILFISH == "aurora": if conf.env.SAILFISH == "aurora":