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2 Commits

Author SHA1 Message Date
Alibek Omarov
9cd456e414 ci: add wafcache to all targets that use Waf, except Android which uses generated CMakeLists instead 2025-01-13 20:24:45 +03:00
Alibek Omarov
4a7a5f0b8c wscript: add option to use wafcache 2025-01-13 20:02:59 +03:00
601 changed files with 50724 additions and 63141 deletions

23
.cirrus.yml Normal file
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@@ -0,0 +1,23 @@
task:
name: freebsd-14-amd64
freebsd_instance:
image_family: freebsd-14-0
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-snap
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full

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@@ -1,113 +0,0 @@
Language: Cpp
Standard: c++17
UseTab: ForContinuationAndIndentation
TabWidth: 4
IndentWidth: 4
ContinuationIndentWidth: 4
IndentCaseLabels: false
IndentPPDirectives: None
NamespaceIndentation: None
AccessModifierOffset: -4
IndentAccessModifiers: false
BreakBeforeBraces: Custom
BraceWrapping:
AfterCaseLabel: true
AfterClass: true
AfterControlStatement: Always
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterStruct: true
AfterUnion: true
AfterExternBlock: false
BeforeCatch: true
BeforeElse: true
BeforeWhile: true
IndentBraces: false
SplitEmptyFunction: false
SplitEmptyRecord: false
SplitEmptyNamespace: false
MaxEmptyLinesToKeep: 2
KeepEmptyLinesAtTheStartOfBlocks: false
KeepEmptyLinesAtEOF: false
SeparateDefinitionBlocks: Always
InsertNewlineAtEOF: true
LineEnding: LF
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
BinPackArguments: true
BinPackParameters: true
AlwaysBreakAfterReturnType: None
AlwaysBreakAfterDefinitionReturnType: None
AllowShortFunctionsOnASingleLine: None
AllowShortBlocksOnASingleLine: Empty
AllowShortCaseLabelsOnASingleLine: false
AllowShortIfStatementsOnASingleLine: Never
AllowShortLoopsOnASingleLine: false
AllowShortEnumsOnASingleLine: false
BreakBeforeBinaryOperators: All
BreakBeforeTernaryOperators: true
BreakConstructorInitializers: BeforeColon
PointerAlignment: Right
DerivePointerAlignment: false
ReferenceAlignment: Pointer
SpaceAroundPointerQualifiers: Default
SpacesInParens: Custom
SpacesInParensOptions:
ExceptDoubleParentheses: true
InCStyleCasts: false
InConditionalStatements: true
InEmptyParentheses: false
Other: true
# XashCollapseParens: true
SpaceBeforeParens: Never
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpaceInEmptyBlock: false
SpacesInAngles: Never
SpacesInContainerLiterals: false
SpacesInSquareBrackets: false
Cpp11BracedListStyle: false
SpacesBeforeTrailingComments: 1
SpacesInLineCommentPrefix:
Minimum: 1
Maximum: -1
AlignAfterOpenBracket: DontAlign
AlignArrayOfStructures: None
AlignConsecutiveAssignments:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignConsecutiveBitFields:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignConsecutiveDeclarations:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignConsecutiveMacros:
Enabled: true
AcrossEmptyLines: false
AcrossComments: false
AlignEscapedNewlines: Left
AlignOperands: Align
AlignTrailingComments:
Kind: Always
OverEmptyLines: 0
ColumnLimit: 0
ReflowComments: false
SortIncludes: Never
SortUsingDeclarations: false
InsertBraces: false
RemoveBracesLLVM: false
FixNamespaceComments: false

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@@ -6,8 +6,21 @@ jobs:
# steps: # steps:
# - name: Cleanup # - name: Cleanup
# run: rm -rf .* || true # run: rm -rf .* || true
get_prev_runid:
runs-on: ubuntu-latest
outputs:
value: ${{ steps.do.outputs.value }}
steps:
- id: do
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
value=$(gh run -R ${{ github.repository }} list -b${{ github.ref_name }} -ssuccess -L1 --json databaseId -q'.[0].databaseId')
echo "Last run ID is $value"
echo "value=$value" >> "$GITHUB_OUTPUT"
build: build:
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
needs: get_prev_runid
continue-on-error: true continue-on-error: true
strategy: strategy:
fail-fast: false fail-fast: false
@@ -15,34 +28,35 @@ jobs:
include: include:
# Linux build specifically want oldest Ubuntu as possible # Linux build specifically want oldest Ubuntu as possible
# to be crossdistribution compatible, otherwise use ubuntu-latest # to be crossdistribution compatible, otherwise use ubuntu-latest
- os: ubuntu-22.04 - os: ubuntu-20.04
targetos: linux targetos: linux
targetarch: amd64 targetarch: amd64
- os: ubuntu-22.04 - os: ubuntu-20.04
targetos: linux targetos: linux
targetarch: i386 targetarch: i386
- os: ubuntu-22.04-arm - os: ubuntu-20.04
targetos: linux targetos: linux
targetarch: arm64 targetarch: arm64
- os: ubuntu-22.04-arm cross: true
- os: ubuntu-20.04
targetos: linux targetos: linux
targetarch: armhf targetarch: armhf
- os: ubuntu-24.04 # riscv64 would benefit from having latest compilers cross: true
- os: ubuntu-20.04
targetos: linux targetos: linux
targetarch: riscv64 targetarch: riscv64
cross: true cross: true
- os: ubuntu-22.04 - os: ubuntu-20.04
targetos: linux targetos: linux
targetarch: ppc64el targetarch: ppc64el
cross: true cross: true
# - os: ubuntu-latest # - os: ubuntu-aarch64-20.04
# targetos: linux # targetos: linux
# targetarch: e2k-8c # targetarch: aarch64
# cross: true - os: ubuntu-20.04
- os: ubuntu-latest
targetos: android targetos: android
targetarch: multiarch targetarch: multiarch
# - os: ubuntu-22.04 # - os: ubuntu-20.04
# targetos: motomagx # targetos: motomagx
# targetarch: armv6 # targetarch: armv6
@@ -55,30 +69,32 @@ jobs:
- os: windows-latest - os: windows-latest
targetos: win32 targetos: win32
targetarch: amd64 targetarch: amd64
- os: windows-2022 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes - os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
targetos: win32 targetos: win32
targetarch: i386 targetarch: i386
- os: macos-14 # arm64 as per github documentation - os: macos-14 # arm64 as per github documentation
targetos: apple targetos: apple
targetarch: arm64 targetarch: arm64
- os: macos-latest - os: macos-13 # x86 as per github documentation (will they fix it before they deprecate this version?..)
targetos: ios
targetarch: arm64
- os: macos-15-intel
targetos: apple targetos: apple
targetarch: amd64 targetarch: amd64
env: env:
SDL_VERSION: 2.32.10 SDL_VERSION: 2.30.11
FFMPEG_VERSION: 8.1
YY_THUNKS_VERSION: v1.2.1
GH_CPU_ARCH: ${{ matrix.targetarch }} GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CPU_OS: ${{ matrix.targetos }}
GH_CROSSCOMPILING: ${{ matrix.cross }} GH_CROSSCOMPILING: ${{ matrix.cross }}
WAFCACHE: ${{ github.workspace }}/wafcache/
WAFCACHE_EVICT_MAX_BYTES: 1000000 # github only gives 10gb for the whole repository
WAFCACHE_STATS: 1 # enable statistics in build log
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Restore cache
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-${{ matrix.targetos }}-${{ matrix.targetarch }}-${{ needs.get_prev_runid.outputs.value }}
path: ${{ github.workspace }}/wafcache/
- name: Install dependencies - name: Install dependencies
run: bash scripts/gha/deps_${{ matrix.targetos }}.sh run: bash scripts/gha/deps_${{ matrix.targetos }}.sh
- name: Build engine - name: Build engine
@@ -86,27 +102,32 @@ jobs:
FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }} FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }}
run: bash scripts/gha/build_${{ matrix.targetos }}.sh run: bash scripts/gha/build_${{ matrix.targetos }}.sh
- name: Upload engine (artifacts) - name: Upload engine (artifacts)
uses: actions/upload-artifact@v7 uses: actions/upload-artifact@v4
with: with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }} name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/* path: artifacts/*
- name: Save cache
uses: actions/cache/save@v4
with:
path: ${{ github.workspace }}/wafcache/
key: ${{ runner.os }}-${{ matrix.targetos }}-${{ matrix.targetarch }}-${{ github.run_id }}
flatpak: flatpak:
runs-on: ubuntu-latest runs-on: ubuntu-latest
continue-on-error: true
strategy: strategy:
matrix: matrix:
include: include:
- app: su.xash.Engine.Compat.i386 - app: su.xash.Engine.Compat.i386
container: container:
image: ghcr.io/flathub-infra/flatpak-github-actions:freedesktop-25.08 image: bilelmoussaoui/flatpak-github-actions:freedesktop-24.08
options: --privileged options: --privileged
steps: steps:
- name: Checkout - name: Checkout
uses: actions/checkout@v6 uses: actions/checkout@v4
with: with:
submodules: recursive submodules: recursive
- name: Build flatpak (Compat.i386) - name: Build flatpak (Compat.i386)
uses: FWGS/flatpak-github-actions/flatpak-builder@v6.5 uses: FWGS/flatpak-github-actions/flatpak-builder@v6.3
with: with:
bundle: ${{ matrix.app }}.flatpak bundle: ${{ matrix.app }}.flatpak
manifest-path: scripts/flatpak/${{ matrix.app }}.yml manifest-path: scripts/flatpak/${{ matrix.app }}.yml
@@ -116,10 +137,32 @@ jobs:
needs: [build, flatpak] needs: [build, flatpak]
if: ${{ github.event_name == 'push' }} if: ${{ github.event_name == 'push' }}
steps: steps:
- name: Checkout
uses: actions/checkout@v6
- name: Remove old release, fetch artifacts, repackage binaries and upload new release - name: Remove old release, fetch artifacts, repackage binaries and upload new release
env: env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
BASE_BUILDNUM_DATE: "2015-04-01" RELEASE_TAG: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
run: bash scripts/gha/make_release.sh "Xash3D FWGS" "${{ github.ref_name }}" run: |
gh release delete "$RELEASE_TAG" \
--yes \
--cleanup-tag \
--repo "$GITHUB_REPOSITORY" || true
sleep 20s
gh run download "$GITHUB_RUN_ID" \
--dir artifacts/ \
--repo "$GITHUB_REPOSITORY"
pushd artifacts/
echo "Found artifacts:"
ls
for i in $(find -mindepth 1 -maxdepth 1 -type d); do
mv "$i"/* .
rm -rf "$i"
done
echo "Repackaged artifacts:"
ls -R
popd
sleep 20s
gh release create "$RELEASE_TAG" artifacts/* \
--title "Xash3D FWGS Continuous ${{ github.ref_name }} Build" \
--target $GITHUB_SHA \
--repo "$GITHUB_REPOSITORY" \
--prerelease

29
.gitignore vendored
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@@ -318,12 +318,6 @@ build-*
*.includes *.includes
*.files *.files
# ios
ios/cl_dlls/*
ios/dlls/*
ios/*.framework
scripts/ios/mod-build
# Waf # Waf
build_current build_current
*waf-*/ *waf-*/
@@ -345,32 +339,9 @@ __pycache__
.history/* .history/*
.cache/* .cache/*
enc_temp_folder/ enc_temp_folder/
Taskfile.yml
# KDevelop4 # KDevelop4
*.kdev4 *.kdev4
# ccls langauge server # ccls langauge server
.ccls-* .ccls-*
# JetBrains
.idea/
cmake-build-*
# some Android-specific build stuff
3rdparty/SDL
3rdparty/hlsdk-portable
!scripts/build-ninja.py
# slop
CLAUDE.md
AGENTS.md
GEMINI.md
.claude/
.gemini/
.cursor*
.windsurf*
.aider*
.continue/
.codeium/
.github/copilot-instructions.md

18
.gitmodules vendored
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@@ -27,22 +27,10 @@
url = https://github.com/FWGS/MultiEmulator url = https://github.com/FWGS/MultiEmulator
[submodule "3rdparty/libogg/libogg"] [submodule "3rdparty/libogg/libogg"]
path = 3rdparty/libogg/libogg path = 3rdparty/libogg/libogg
url = https://github.com/xiph/ogg.git url = https://gitlab.xiph.org/xiph/ogg.git
[submodule "3rdparty/vorbis/vorbis-src"] [submodule "3rdparty/vorbis/vorbis-src"]
path = 3rdparty/vorbis/vorbis-src path = 3rdparty/vorbis/vorbis-src
url = https://github.com/xiph/vorbis.git url = https://gitlab.xiph.org/xiph/vorbis.git
[submodule "3rdparty/opusfile/opusfile"] [submodule "3rdparty/opusfile/opusfile"]
path = 3rdparty/opusfile/opusfile path = 3rdparty/opusfile/opusfile
url = https://github.com/xiph/opusfile.git url = https://gitlab.xiph.org/xiph/opusfile.git
[submodule "3rdparty/libbacktrace/libbacktrace"]
path = 3rdparty/libbacktrace/libbacktrace
url = https://github.com/ianlancetaylor/libbacktrace
[submodule "3rdparty/maintui"]
path = 3rdparty/maintui
url = https://github.com/FWGS/xash3d-maintui.git
[submodule "3rdparty/library_suffix"]
path = 3rdparty/library_suffix
url = https://github.com/FWGS/library-suffix.git
[submodule "3rdparty/mbedtls/mbedtls"]
path = 3rdparty/mbedtls/mbedtls
url = https://github.com/FWGS/mbedtls-releases.git

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@@ -23,6 +23,7 @@ def build(bld):
bld(features='zip', bld(features='zip',
name = 'extras.pk3', name = 'extras.pk3',
files = srcdir.ant_glob('**/*', excl=['scripts/**']), files = srcdir.ant_glob('**/*'),
relative_to = srcdir, relative_to = srcdir,
compresslevel = 0,
install_path = install_path) install_path = install_path)

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@@ -13,14 +13,10 @@ def configure(conf):
def build(bld): def build(bld):
gl4es_srcdir = bld.path.find_node('gl4es/src') gl4es_srcdir = bld.path.find_node('gl4es/src')
cflags = []
if bld.env.COMPILER_CC != 'msvc':
cflags += ['-w', '-fvisibility=hidden', '-std=gnu99']
else:
cflags += ['-wd4098']
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']), bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
target = 'gl4es', target = 'gl4es',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'], includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'], defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
cflags = cflags, cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
export_includes = '.') export_includes = '.')

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@@ -1,195 +0,0 @@
#! /usr/bin/env python
# encoding: utf-8
from waflib import TaskGen
from waflib.Tools.c_config import DEFKEYS
FRAGMENT_ATOMIC='''int i;
int main(void) {
__atomic_load_n(&i, __ATOMIC_ACQUIRE);
__atomic_store_n(&i, 1, __ATOMIC_RELEASE);
return 0;
}'''
FRAGMENT_SYNC='''int i;
int main (void) {
__sync_bool_compare_and_swap (&i, i, i);
__sync_lock_test_and_set (&i, 1);
__sync_lock_release (&i);
return 0;
}'''
FRAGMENT_GETPAGESIZE='''#include <unistd.h>
int main(void) { return getpagesize(); }'''
FRAGMENT_GETEXECNAME='''#include <stdlib.h>
int main(void) { return getexecname() != 0; }'''
FRAGMENT_STRNLEN='''#include <string.h>
int main(int argc, char **argv) { return (int)strnlen(argv[0], 10); }'''
FRAGMENT_DL_ITERATE_PHDR='''#include <%s>
int main(void) { return dl_iterate_phdr(0, 0); }'''
FRAGMENT_FCNTL='''#include <fcntl.h>
int main(void) { return fcntl(0, 0, 0); }'''
FRAGMENT_GETIPINFO='''#include "unwind.h"
struct _Unwind_Context *context;
int ip_before_insn = 0;
int main(void) { return _Unwind_GetIPInfo(context, &ip_before_insn); }'''
FRAGMENT_LOADQUERY='''#include <sys/ldr.h>
#include <sys/debug.h>
int main(void) { return loadquery(0, 0, 0); }'''
FRAGMENT_KERN_PROC='''#include <sys/sysctl.h>
#if !defined(%s) || !defined(KERN_PROC_PATHNAME)
#error
#endif
int main(void) { return 0; }'''
FRAGMENT_LSTAT='''#include <sys/stat.h>
struct stat st;
int main(int argc, char **argv) { return lstat(argv[0], &st); }'''
FRAGMENT_READLINK='''#include <unistd.h>
char buf[100];
int main(int argc, char **argv) { return readlink(argv[0], buf, sizeof(buf)); }'''
def options(opt):
pass
def configure(conf):
# add unsupported platforms here
if conf.env.DEST_OS in ['nswitch', 'psvita', 'dos', 'irix']:
conf.env.DISABLE_LIBBACKTRACE = True
return
# win32 has it's own dbghelp-based backtrace, that's why we ship PDBs
if conf.env.COMPILER_CC == 'msvc':
conf.env.DISABLE_LIBBACKTRACE = True
return
if not conf.path.find_dir('libbacktrace') or not conf.path.find_dir('libbacktrace/config'):
conf.fatal('Can\'t find libbacktrace submodule. Run `git submodule update --init --recursive`.')
return
conf.define('BACKTRACE_ELF_SIZE', 64 if conf.env.DEST_SIZEOF_VOID_P == 8 else 32)
conf.define('BACKTRACE_XCOFF_SIZE', 64 if conf.env.DEST_SIZEOF_VOID_P == 8 else 32)
conf.define('_ALL_SOURCE', 1)
conf.define('_GNU_SOURCE', 1)
conf.define('_POSIX_PTHREAD_SEMANTICS', 1)
conf.define('_TANDEM_SOURCE', 1)
conf.define('__EXTENSIONS__', 1)
conf.define('_DARWIN_USE_64_BIT_INODE', 1)
conf.define('_LARGE_FILES', 1)
conf.check_large_file(compiler='c', execute=False, mandatory=False) # sets _FILE_OFFSET_BITS
conf.env.CFLAGS_EXTRAFLAGS = conf.filter_cflags(['-funwind-tables', '-g'], [])
if conf.filter_cflags(['-frandom-seed=test'], []):
conf.env.HAVE_FRANDOM_SEED = True
def check_header(hdr):
return {'header_name':hdr, 'msg':'... %s header' % hdr, 'mandatory':False, 'id':hdr, 'compiler': 'c'}
def check_frag(frag, msg, define, **kw):
return dict({'fragment': frag, 'msg':'... %s' % msg, 'mandatory': False, 'define_name': define, 'compiler': 'c'}, **kw)
conf.multicheck(
check_header('dlfcn.h'),
check_header('inttypes.h'),
check_header('link.h'),
check_header('sys/link.h'),
check_header('mach-o/dyld.h'),
check_header('memory.h'),
check_header('stdint.h'),
check_header('stdlib.h'),
check_header('strings.h'),
check_header('string.h'),
check_header('sys/ldr.h'),
check_header('sys/mman.h'),
check_header('sys/stat.h'),
check_header('sys/types.h'),
check_header('tlhelp32.h'),
check_header('unistd.h'),
check_header('windows.h'),
check_frag(FRAGMENT_ATOMIC, '__atomic extensions', 'HAVE_ATOMIC_FUNCTIONS'),
check_frag(FRAGMENT_SYNC, ' __sync extensions', 'HAVE_SYNC_FUNCTIONS'),
check_frag(FRAGMENT_GETPAGESIZE, ' getpagesize function', 'HAVE_DECL_GETPAGESIZE'),
check_frag(FRAGMENT_STRNLEN, ' strnlen function', 'HAVE_DECL_STRNLEN'),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'link.h', ' dl_iterate_phdr function in link.h', 'HAVE_DL_ITERATE_PHDR_LINK_H', after_tests=['link.h']),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', ' dl_iterate_phdr function in sys/link.h', 'HAVE_DL_ITERATE_PHDR_SYS_LINK_H', after_tests=['sys/link.h']),
check_frag(FRAGMENT_FCNTL, 'fnctl function', 'HAVE_FCNTL'),
check_frag(FRAGMENT_GETEXECNAME, 'getexecname function','HAVE_GETEXECNAME'),
check_frag(FRAGMENT_GETIPINFO, '_Unwind_GetIPInfo function', 'HAVE_GETIPINFO'),
check_frag(FRAGMENT_KERN_PROC % 'KERN_PROC', 'KERN_PROC and KERN_PROC_PATHNAME defines', 'HAVE_KERN_PROC'),
check_frag(FRAGMENT_KERN_PROC % 'KERN_PROC_ARGS', 'KERN_PROC_ARGS and KERN_PROC_PATHNAME defines', 'HAVE_KERN_PROC_ARGS'),
check_frag(FRAGMENT_LOADQUERY, 'loadquery function', 'HAVE_LOADQUERY'),
check_frag(FRAGMENT_LSTAT, 'lstat function', 'HAVE_LSTAT'),
check_frag(FRAGMENT_READLINK, 'readlink function', 'HAVE_READLINK'),
# {'lib':'lzma', 'define_name':'HAVE_LIBLZMA', 'uselib_store':'lzma', 'msg':'... lzma library', 'mandatory':False},
# {'lib':'z', 'define_name':'HAVE_ZLIB', 'uselib_store':'z', 'msg':'... zlib library', 'mandatory':False},
# {'lib':'zstd', 'define_name':'HAVE_ZSTD', 'uselib_store':'zstd', 'msg':'... zstd library', 'mandatory':False},
msg='Checking for in parallel'
)
if conf.is_defined('HAVE_DL_ITERATE_PHDR_LINK_H') or conf.is_defined('HAVE_DL_ITERATE_PHDR_SYS_LINK_H'):
conf.define('HAVE_DL_ITERATE_PHDR', 1)
conf.env[DEFKEYS].sort()
conf.write_config_header()
conf.define('BACKTRACE_SUPPORTED', 1)
conf.define('BACKTRACE_USES_MALLOC', 0)
conf.define('BACKTRACE_SUPPORTS_THREADS', 1)
conf.define('BACKTRACE_SUPPORTS_DATA', conf.env.DEST_BINFMT in ['elf', 'mac-o'])
conf.write_config_header('backtrace-supported.h')
@TaskGen.feature('frandomseed')
@TaskGen.after_method('propagate_uselib_vars')
def process_frandom_seed(ctx):
tasks = getattr(ctx, 'compiled_tasks', [])
for task in tasks:
out = task.outputs[0]
task.env.CFLAGS = list(task.env.CFLAGS) # need a copy
task.env.CFLAGS += ['-frandom-seed=%s' % out.path_from(out.ctx.bldnode)]
def build(bld):
if bld.env.DISABLE_LIBBACKTRACE:
return
sources = ['atomic.c', 'dwarf.c', 'fileline.c', 'posix.c', 'print.c', 'sort.c', 'state.c', 'backtrace.c', 'simple.c']
if bld.env.DEST_OS == 'win32':
sources += ['read.c', 'alloc.c']
else:
# we specifically only want mmap-based allocators because calling malloc is not safe from signal handlers
sources += ['mmap.c', 'mmapio.c']
if bld.env.DEST_BINFMT == 'pe':
sources += ['pecoff.c']
elif bld.env.DEST_BINFMT == 'mac-o':
sources += ['macho.c']
elif bld.env.DEST_BINFMT == 'elf':
sources += ['elf.c']
else:
sources += ['unknown.c']
task = bld.stlib(
source = ['libbacktrace/' + i for i in sources],
# while we're using upstream libbacktrace, sometimes compiler picks up it's own version that isn't built with required options
target = 'backtrace_custom',
features = 'frandomseed' if bld.env.HAVE_FRANDOM_SEED else '',
use = 'EXTRAFLAGS lzma z zstd',
includes = '. libbacktrace/',
export_defines = 'HAVE_LIBBACKTRACE=1',
export_includes = 'libbacktrace/'
)

Submodule 3rdparty/library_suffix deleted from a35ac9c12e

1
3rdparty/maintui vendored

Submodule 3rdparty/maintui deleted from e5f143ee33

View File

@@ -1,107 +0,0 @@
/*
compat.c - mbedTLS platform overrides for targets upstream doesn't cover
Copyright (C) 2026 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
/*
WinXP: legacy CryptGenRandom via advapi32
Source: ttps://learn.microsoft.com/en-us/windows/win32/api/wincrypt/nf-wincrypt-cryptgenrandom
PSVita: sceKernelGetRandomNumber from psp2/kernel/rng.h (64-byte cap).
Source: https://github.com/vitasdk/vita-headers/blob/master/include/psp2/kernel/rng.h
NSwitch: randomGet from libnx.
Source: https://github.com/switchbrew/libnx/blob/master/nx/include/switch/kernel/random.h
*/
#include "mbedtls/platform.h"
#include "psa/crypto.h"
#if defined( MBEDTLS_PLATFORM_MS_TIME_ALT )
mbedtls_ms_time_t mbedtls_ms_time( void )
{
extern double Platform_DoubleTime( void );
return (mbedtls_ms_time_t)( Platform_DoubleTime() * 1000.0 );
}
#endif /* MBEDTLS_PLATFORM_MS_TIME_ALT */
#if defined( MBEDTLS_PSA_DRIVER_GET_ENTROPY )
#if defined( _WIN32 ) && !defined( _WIN64 )
#include <windows.h>
#include <wincrypt.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
HCRYPTPROV prov;
if( !CryptAcquireContextW( &prov, NULL, NULL, PROV_RSA_FULL,
CRYPT_VERIFYCONTEXT | CRYPT_SILENT ))
return PSA_ERROR_INSUFFICIENT_ENTROPY;
if( !CryptGenRandom( prov, (DWORD)output_size, output ))
{
CryptReleaseContext( prov, 0 );
return PSA_ERROR_INSUFFICIENT_ENTROPY;
}
CryptReleaseContext( prov, 0 );
*estimate_bits = 8 * output_size;
return 0;
}
#elif defined( __vita__ )
#include <psp2/kernel/rng.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
size_t total = 0;
while( total < output_size )
{
size_t chunk = output_size - total;
if( chunk > 64 )
chunk = 64;
if( sceKernelGetRandomNumber( output + total, chunk ) != 0 )
return PSA_ERROR_INSUFFICIENT_ENTROPY;
total += chunk;
}
*estimate_bits = 8 * output_size;
return 0;
}
#elif defined( __SWITCH__ )
#include <switch.h>
int mbedtls_platform_get_entropy( psa_driver_get_entropy_flags_t flags, size_t *estimate_bits, unsigned char *output, size_t output_size )
{
if( flags != 0 )
return PSA_ERROR_NOT_SUPPORTED;
randomGet( output, output_size );
*estimate_bits = 8 * output_size;
return 0;
}
#else
#error "MBEDTLS_PSA_DRIVER_GET_ENTROPY enabled but no platform impl in compat.c"
#endif
#endif /* MBEDTLS_PSA_DRIVER_GET_ENTROPY */

View File

@@ -1,67 +0,0 @@
#! /usr/bin/env python
# encoding: utf-8
def options(opt):
grp = opt.add_option_group('mbedTLS options')
grp.add_option('--disable-mbedtls', action='store_false', dest='MBEDTLS', default=True,
help='disable bundled mbedTLS and built-in HTTPS support [default: enabled]')
def configure(conf):
conf.env.MBEDTLS = conf.options.MBEDTLS
if not conf.env.MBEDTLS:
return
if not conf.path.find_dir('mbedtls') or not conf.path.find_dir('mbedtls/library'):
conf.fatal('Can\'t find mbedtls submodule. Run `git submodule update --init --recursive`.')
if not conf.path.find_dir('mbedtls/tf-psa-crypto/core'):
conf.fatal('mbedTLS nested submodule tf-psa-crypto is missing. Run `git submodule update --init --recursive`.')
def build(bld):
if not bld.env.MBEDTLS:
return
sources = bld.path.ant_glob([
'mbedtls/library/*.c',
'mbedtls/tf-psa-crypto/core/*.c',
'mbedtls/tf-psa-crypto/extras/*.c',
'mbedtls/tf-psa-crypto/platform/*.c',
'mbedtls/tf-psa-crypto/utilities/*.c',
'mbedtls/tf-psa-crypto/drivers/builtin/src/*.c',
])
sources += ['compat.c']
defines = [
'MBEDTLS_USER_CONFIG_FILE="xash_mbedtls_config.h"',
'TF_PSA_CRYPTO_USER_CONFIG_FILE="xash_psa_config.h"',
]
includes = [
'.',
'mbedtls/include',
'mbedtls/library',
'mbedtls/tf-psa-crypto/include',
'mbedtls/tf-psa-crypto/drivers/builtin/include',
'mbedtls/tf-psa-crypto/core',
'mbedtls/tf-psa-crypto/drivers/builtin/src',
'mbedtls/tf-psa-crypto/utilities',
'mbedtls/tf-psa-crypto/extras',
'mbedtls/tf-psa-crypto/platform',
'mbedtls/tf-psa-crypto/dispatch',
]
bld.stlib(
source = sources,
target = 'mbedtls',
features = 'c',
includes = includes,
defines = defines,
export_defines = ['XASH_MBEDTLS'],
export_includes = [
'.',
'mbedtls/include',
'mbedtls/tf-psa-crypto/include',
'mbedtls/tf-psa-crypto/drivers/builtin/include',
]
)

View File

@@ -1,36 +0,0 @@
#ifndef XASH_MBEDTLS_CONFIG_H
#define XASH_MBEDTLS_CONFIG_H
#undef MBEDTLS_NET_C
#undef MBEDTLS_PKCS7_C
#undef MBEDTLS_TIMING_C
#undef MBEDTLS_SSL_SRV_C
#undef MBEDTLS_SSL_PROTO_DTLS
#undef MBEDTLS_SSL_DTLS_ANTI_REPLAY
#undef MBEDTLS_SSL_DTLS_CONNECTION_ID
#undef MBEDTLS_SSL_DTLS_HELLO_VERIFY
#undef MBEDTLS_SSL_DTLS_SRTP
#undef MBEDTLS_SSL_DTLS_CLIENT_PORT_REUSE
#undef MBEDTLS_SSL_COOKIE_C
#undef MBEDTLS_SSL_CACHE_C
#undef MBEDTLS_SSL_TICKET_C
#undef MBEDTLS_SSL_SESSION_TICKETS
#undef MBEDTLS_SSL_RENEGOTIATION
#undef MBEDTLS_SSL_CONTEXT_SERIALIZATION
#undef MBEDTLS_SSL_KEYING_MATERIAL_EXPORT
#undef MBEDTLS_SSL_MAX_FRAGMENT_LENGTH
#undef MBEDTLS_SSL_ALL_ALERT_MESSAGES
#undef MBEDTLS_SSL_ALPN
#undef MBEDTLS_SSL_ENCRYPT_THEN_MAC
#undef MBEDTLS_KEY_EXCHANGE_PSK_ENABLED
#undef MBEDTLS_KEY_EXCHANGE_ECDHE_PSK_ENABLED
#undef MBEDTLS_SSL_TLS1_3_KEY_EXCHANGE_MODE_PSK_ENABLED
#undef MBEDTLS_SSL_TLS1_3_KEY_EXCHANGE_MODE_PSK_EPHEMERAL_ENABLED
#undef MBEDTLS_X509_CREATE_C
#undef MBEDTLS_X509_CRT_WRITE_C
#undef MBEDTLS_X509_CSR_PARSE_C
#undef MBEDTLS_X509_CSR_WRITE_C
#undef MBEDTLS_X509_CRL_PARSE_C
#undef MBEDTLS_VERSION_FEATURES
#endif /* XASH_MBEDTLS_CONFIG_H */

View File

@@ -1,82 +0,0 @@
#ifndef XASH_PSA_CONFIG_H
#define XASH_PSA_CONFIG_H
#if (defined( _WIN32 ) && !defined( _WIN64 )) || defined( __vita__ ) || defined( __SWITCH__ )
/* WinXP, PSVita and NSwitch use entropy paths upstream doesn't cover.
compat.c provides mbedtls_platform_get_entropy() for all three. */
#undef MBEDTLS_PSA_BUILTIN_GET_ENTROPY
#define MBEDTLS_PSA_DRIVER_GET_ENTROPY
#endif
#if defined( __vita__ ) || defined( __SWITCH__ )
/* Upstream has no Vita/NSW support; compat.c fills in */
#define MBEDTLS_PLATFORM_MS_TIME_ALT
#endif
#undef MBEDTLS_FS_IO
#undef MBEDTLS_PSA_ITS_FILE_C
#undef MBEDTLS_PSA_CRYPTO_STORAGE_C
#undef MBEDTLS_SELF_TEST
#undef MBEDTLS_HMAC_DRBG_C
#undef MBEDTLS_LMS_C
#undef MBEDTLS_NIST_KW_C
#undef MBEDTLS_PKCS5_C
#undef PSA_WANT_ALG_CCM
#undef PSA_WANT_ALG_CCM_STAR_NO_TAG
#undef PSA_WANT_ALG_CBC_NO_PADDING
#undef PSA_WANT_ALG_CBC_PKCS7
#undef PSA_WANT_ALG_CFB
#undef PSA_WANT_ALG_CMAC
#undef PSA_WANT_ALG_CTR
#undef PSA_WANT_ALG_ECB_NO_PADDING
#undef PSA_WANT_ALG_OFB
#undef PSA_WANT_ALG_STREAM_CIPHER
#undef PSA_WANT_ALG_JPAKE
#undef PSA_WANT_ALG_TLS12_ECJPAKE_TO_PMS
#undef PSA_WANT_ALG_TLS12_PSK_TO_MS
#undef PSA_WANT_ALG_FFDH
#undef PSA_WANT_ALG_PBKDF2_HMAC
#undef PSA_WANT_ALG_PBKDF2_AES_CMAC_PRF_128
#undef PSA_WANT_KEY_TYPE_PASSWORD
#undef PSA_WANT_KEY_TYPE_PASSWORD_HASH
#undef PSA_WANT_ALG_SHA3_224
#undef PSA_WANT_ALG_SHA3_256
#undef PSA_WANT_ALG_SHA3_384
#undef PSA_WANT_ALG_SHA3_512
#undef PSA_WANT_ALG_SHAKE128
#undef PSA_WANT_ALG_SHAKE256
#undef PSA_WANT_ALG_SHA_224
#undef PSA_WANT_ALG_SHA_1
#undef PSA_WANT_ALG_MD5
#undef PSA_WANT_ALG_RIPEMD160
#undef PSA_WANT_KEY_TYPE_ARIA
#undef PSA_WANT_KEY_TYPE_CAMELLIA
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_256
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_384
#undef PSA_WANT_ECC_BRAINPOOL_P_R1_512
#undef PSA_WANT_ECC_SECP_K1_256
#undef PSA_WANT_ECC_MONTGOMERY_448
#undef PSA_WANT_ECC_SECP_R1_521
#undef PSA_WANT_DH_RFC7919_2048
#undef PSA_WANT_DH_RFC7919_3072
#undef PSA_WANT_DH_RFC7919_4096
#undef PSA_WANT_DH_RFC7919_6144
#undef PSA_WANT_DH_RFC7919_8192
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_BASIC
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_GENERATE
#undef PSA_WANT_KEY_TYPE_DH_KEY_PAIR_IMPORT
#undef PSA_WANT_KEY_TYPE_DH_PUBLIC_KEY
#undef PSA_WANT_KEY_TYPE_ECC_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_ECC_KEY_PAIR_IMPORT
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_EXPORT
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_GENERATE
#undef PSA_WANT_KEY_TYPE_RSA_KEY_PAIR_IMPORT
#undef MBEDTLS_PEM_WRITE_C
#undef MBEDTLS_PK_WRITE_C
#undef MBEDTLS_PK_PARSE_EC_COMPRESSED
#undef MBEDTLS_PK_PARSE_EC_EXTENDED
#undef MBEDTLS_ASN1_WRITE_C
#endif /* XASH_PSA_CONFIG_H */

78
3rdparty/opus/wscript vendored
View File

@@ -23,17 +23,6 @@ int main (void) {
int * array = alloca(foo); int * array = alloca(foo);
}''' }'''
FRAGMENT_LRINT='''#include <math.h>
#include <stdlib.h>
int main (int argc, char **argv) {
return lrint%s((%s)atof(argv[1]));
}'''
# assuming MSVC always enables NEON
FRAGMENT_NEON='''#if !defined __ARM_NEON__ && !defined _MSC_VER
#error
#endif'''
def options(opt): def options(opt):
pass pass
@@ -42,61 +31,15 @@ def configure(conf):
conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.') conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.')
return return
if conf.check_cc(fragment=FRAGMENT_LRINT % ('', 'double'), msg = 'Checking for C99 lrint', use = 'M', mandatory = False):
conf.define('HAVE_LRINT', 1)
if conf.check_cc(fragment=FRAGMENT_LRINT % ('f', 'float'), msg = 'Checking for C99 lrintf', use = 'M', mandatory = False):
conf.define('HAVE_LRINTF', 1)
# Check for C99 variable-size arrays, or alloca() as fallback # Check for C99 variable-size arrays, or alloca() as fallback
if conf.check_cc(fragment=FRAGMENT_VLA, msg = 'Checking for C99 VLA support', mandatory = False): if conf.check_cc(fragment=FRAGMENT_VLA, msg = 'Checking for C99 VLA support', mandatory = False):
conf.define('VAR_ARRAYS', 1) conf.define('VAR_ARRAYS', 1)
elif conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False): elif conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False):
conf.define('USE_ALLOCA', 1) conf.define('USE_ALLOCA', 1)
conf.define('HAVE_ALLOCA_H', 1) conf.define('HAVE_ALLOCA_H', 1)
elif conf.check_cc(fragment=FRAGMENT_STDLIB_H, msg = 'Checking for alloca.h in stdlib.h', mandatory = False): elif conf.check_cc(fragmenmt=FRAGMENT_STDLIB_H, msg = 'Checking for alloca.h in stdlib.h', mandatory = False):
conf.define('USE_ALLOCA', 1) conf.define('USE_ALLOCA', 1)
if conf.env.DEST_CPU in ['thumb', 'arm']:
if conf.check(header_name='arm_neon.h', mandatory = False):
if conf.check(fragment=FRAGMENT_NEON, msg = 'Checking if compiler enabled NEON', mandatory = False):
conf.env.HAVE_NEON = True
conf.define('OPUS_ARM_MAY_HAVE_NEON_INTR', 1)
conf.define('OPUS_ARM_PRESUME_NEON', 1)
elif conf.env.DEST_CPU.startswith('x86'):
if conf.check(header_name='xmmintrin.h', mandatory = False):
if conf.env.COMPILER_CC != 'msvc':
conf.env.CFLAGS += ['-msse']
conf.define('OPUS_X86_MAY_HAVE_SSE', 1)
if conf.env.DEST_SIZEOF_VOID_P > 4:
conf.define('OPUS_X86_PRESUME_SSE', 1)
if conf.check(header_name='emmintrin.h', mandatory = False):
if conf.env.COMPILER_CC != 'msvc':
conf.env.CFLAGS += ['-msse2']
conf.define('OPUS_X86_MAY_HAVE_SSE2', 1)
if conf.env.DEST_SIZEOF_VOID_P > 4:
conf.define('OPUS_X86_PRESUME_SSE2', 1)
# on x86_64 we enable both SSE and SSE2, so RTCD can be disabled (it's actually doesn't even build with RTCD enabled)
if conf.env.DEST_SIZEOF_VOID_P == 4:
if conf.check(header_name='cpuid.h', mandatory=False):
conf.define('CPU_INFO_BY_C', 1)
else:
conf.define('CPU_INFO_BY_ASM', 1)
conf.define('OPUS_HAVE_RTCD', 1)
# if conf.check(header_name='smmintrin.h', mandatory = False):
# if conf.env.COMPILER_CC != 'msvc':
# conf.env.CFLAGS += ['-msse4.1']
# conf.define('OPUS_X86_MAY_HAVE_SSE4_1', 1)
# if conf.check(header_name='immintrin.h', mandatory = False):
# if conf.env.COMPILER_CC != 'msvc':
# conf.env.CFLAGS += ['-mavx']
# conf.define('OPUS_X86_MAY_HAVE_AVX', 1)
# TODO: ARM/x86 intrinsics detection # TODO: ARM/x86 intrinsics detection
# TODO: maybe call autotools/cmake/meson instead? # TODO: maybe call autotools/cmake/meson instead?
@@ -112,23 +55,8 @@ def build(bld):
'opus/src/opus_compare.c', 'opus/src/opus_compare.c',
'opus/celt/opus_custom_demo.c' 'opus/celt/opus_custom_demo.c'
]) ])
includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
includes = ['opus', 'opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/'] defines = ['OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.4.0"', 'CUSTOM_MODES']
if bld.env.DEST_CPU in ['thumb', 'arm']:
if bld.env.HAVE_NEON:
sources += bld.path.ant_glob(['opus/silk/arm/*.c', 'opus/celt/arm/*.c'])
includes += ['opus/silk/arm', 'opus/celt/arm']
elif bld.env.DEST_CPU.startswith('x86'):
sources += ['opus/silk/x86/x86_silk_map.c',
'opus/celt/x86/pitch_sse.c',
'opus/celt/x86/pitch_sse2.c',
'opus/celt/x86/vq_sse2.c',
'opus/celt/x86/x86_celt_map.c',
'opus/celt/x86/x86cpu.c']
includes += ['opus/silk/x86', 'opus/celt/x86']
defines = ['OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.4.0"', 'CUSTOM_MODES', 'ENABLE_HARDENING']
bld.stlib( bld.stlib(
source = sources, source = sources,

View File

@@ -1,59 +0,0 @@
#! /usr/bin/env python
# encoding: utf-8
import hashlib
from waflib import Task, TaskGen, Logs
OBJ_NAME = 'YY_Thunks_for_WinXP.obj'
OBJ_SHA256 = '51a13c4b667c82181d357e274a50308a273be63f5f85ae958465774857721573'
DLL_LINKFLAGS = ['-ENTRY:DllMainCRTStartupForYY_Thunks', '-alternatename:_YY_ThunksOriginalDllMainCRTStartup@12=__DllMainCRTStartup@12']
class copy_yy_thunks(Task.Task):
color = 'CYAN'
def run(self):
return self.outputs[0].write(self.inputs[0].read('rb'), 'wb')
@TaskGen.feature('yy_thunks')
def add_yy_thunks_obj(self):
src = self.path.find_node(OBJ_NAME)
out = self.path.find_or_declare(OBJ_NAME)
self.compiled_tasks = [self.create_task('copy_yy_thunks', src, out)]
@TaskGen.feature('cshlib', 'cxxshlib')
@TaskGen.after_method('process_use')
def apply_yy_thunks_dll(self):
if 'yy_thunks' not in self.to_list(getattr(self, 'use', [])):
return
try:
self.bld.get_tgen_by_name('yy_thunks')
except Exception:
return
self.env.append_value('LINKFLAGS', DLL_LINKFLAGS)
def options(opt):
pass
def configure(conf):
if conf.env.DEST_OS != 'win32' or conf.env.COMPILER_CC != 'msvc':
return
if conf.env.MSVC_TARGETS[0] not in ['amd64_x86', 'x86']:
return
obj = conf.path.find_node(OBJ_NAME)
if not obj:
Logs.warn('YY-Thunks: %s not found, XP compatibility disabled' % OBJ_NAME)
return
with open(obj.abspath(), 'rb') as f:
digest = hashlib.sha256(f.read()).hexdigest()
if digest != OBJ_SHA256:
conf.fatal('%s checksum mismatch: expected %s, got %s' % (OBJ_NAME, OBJ_SHA256, digest))
conf.env.YY_THUNKS = True
def build(bld):
if bld.env.YY_THUNKS:
bld(name='yy_thunks', features='yy_thunks')

View File

@@ -29,11 +29,10 @@
* This project uses mixed Quake's and HLSDK's C/C++ code style convention. * This project uses mixed Quake's and HLSDK's C/C++ code style convention.
* In short: * In short:
* Use spaces in parenthesis, but not when two parentheses are consecutive. * Use spaces in parenthesis.
* Only tabs for indentation. * Only tabs for indentation.
* Any brace must have it's own line. * Any brace must have it's own line.
* Short blocks, if statements and loops on single line are allowed. * Short blocks, if statements and loops on single line are allowed.
* Prefer generic utilities from libpublic over rolling your own.
* Avoid magic numbers. * Avoid magic numbers.
* While macros are powerful, it's better to avoid overusing them. * While macros are powerful, it's better to avoid overusing them.
* If you unsure, try to mimic code style from anywhere else of engine source code. * If you unsure, try to mimic code style from anywhere else of engine source code.
@@ -46,8 +45,3 @@
Tags can be any: subsystem, simple feature name or even just a filename, without extension. Tags can be any: subsystem, simple feature name or even just a filename, without extension.
Just keep them always same, it helps keep history clean and commit messages short. Just keep them always same, it helps keep history clean and commit messages short.
## LLM-based tools usage.
While we wouldn't recommend using any LLM-based (also misleadingly called AI) tools, we understand that they are here to stay.
Whether you're reporting bug or contributing the code, you take complete authorship and responsibility over provided content and the same rules will apply to you as for everybody else, so validate the bug report or the patch before sending it.

View File

@@ -1,103 +0,0 @@
## Setting up Xash3D FWGS in Qt Creator
### Intro
Most versions of Qt Creator support using `compile_commands.json` as a project
file and Waf supports generating this file in a compliant format. In this
tutorial we will leverage that features.
The tutorial is written using Qt Creator 18.0, but I urge you to use whatever
latest Qt Creator version is available, as it's often has important bug fixes.
### Step 1. Configure the build.
`compile_commands.json` file, as it can be guessed from it's name, contains
every command used to invoke compiler during build. As the build process
depends on the build configuration, we have to configure it first. I'm not
going to get into details here, as basics of compiling Xash3D FWGS already
explained in `README.md`, located in repository root.
Save the configure step command somewhere, as it's going to be used later.
### Step 2. Generate `compile_commands.json` file.
Usually, this file is located in `build` directory after a successful build.
However, it's also possible to generate it manually by running follow command:
On *nix systems:
```
$ ./waf clangdb
```
Or on Windows:
```
> waf.bat clangdb
```
### Step 3. Load the project in Qt Creator.
To do this, you need to be sure that `Compilation Databases` plugin is enabled.
As it's considered experimental, it probably needs to be enabled manually. It
can be done in `Help` -> `About Plugins...`. Locate it in `Build Systems`
category, put the checkbox and press `OK`. The IDE will ask for restart, so do
this.
After IDE has been restarted, you can use `File` -> `Open File or Project...`.
Navigate to Xash3D FWGS directory, then to `build` directory and select
`compile_commands.json` file. If everything is done correctly, IDE will ask to
set up the project. Press `Configure Project` button, as most options there are
usually unapplicable to us.
Next IDE will show project tree, however you might not see any files. This is
happens as Qt Creator "thinks" our project root located in `build` directory.
Thankfully it provides a way to override this. To fix it, click with right
mouse button on the root of project tree (it's usually called something like
`build [master]`) and select `Change Root Directory`. In opened window choose
Xash3D FWGS repository root and press `OK`.
### Step 4. Tell IDE how to build this project.
Open `Projects` on the left menu and choose `Build Settings` tab. You should
see an empty configuration for build and clean steps. Press on `Add Build Step`
button and choose `Custom Process Step`.
In created step you should see `Command`, `Arguments` and `Working Directory`.
For the command, choose the Python executable. For arguments, use configure
command for Waf from the first step. Working directory is usually set by IDE
to `%{buildDir}`. You need to select the upper directory, where the `waf` is
located. To save some time, it can be specified as `%{buildDir}/../`.
Add another custom step, fill it with the same command and working directory.
For arguments use `waf build`.
Below you should see `Clean steps`. Create a clean step the same way, fill the
arguments and working directory as usual, for arguments use `waf clean`.
### Step 5. Tell IDE how to copy built binaries.
Now select `Deploy Settings` tab. Press `Add Deploy Step` -> `Custom Process
Step`. Again, same command and working directory. In arguments field type:
`waf install --destdir="<here put where Xash binaries should be copied to>"`.
### Step 6. Finally, set up Qt Creator to run the engine.
Select the `Run Settings` tab. Below you might see familiar text fields:
`Executable`, `Command line arguments` and `Working directory`.
For working directory click on `Browse...` button and select the folder where
Xash3D executable will be copied to, from previous step.
For executable type `./xash3d` if you're on *nix or `xash3d.exe` if you're on
Windows. The command line arguments are the same you use to run the engine. Can
be empty as well, but I personally use `-dev 2 -log` for extra verbosity.
### Outro
At this moment, you should be able to press `Run` button, wait until build
finishes and see running Xash3D FWGS. On Windows to use the debugger you might
need the `CDB` debugger and appropriate `qtcreatorcdbext` binary for debugging
32-bit applications and a separate for 64-bit, but that's left as an exercise
for the reader and a potential improvement for this document.

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@@ -2,34 +2,23 @@
On this page you can find links where you can support each developer individually, who has provided public sponsorship information. On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
## [a1batross](https://github.com/a1batross) ### [a1batross](https://github.com/a1batross)
Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization. * Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Boosty page: https://boosty.to/a1ba
* [Boosty page](https://boosty.to/a1ba) ### [nekonomicon](https://github.com/nekonomicon)
## [nekonomicon](https://github.com/nekonomicon) * [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* Boosty page: https://boosty.to/nekonomicon
[hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc). ### [Velaron](https://github.com/Velaron)
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
* [Boosty page](https://boosty.to/nekonomicon) ### [SNMetamorph](https://github.com/SNMetamorph)
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
## [Velaron](https://github.com/Velaron) * BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
[cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc). * USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* [Boosty page](https://boosty.to/velaron)
## [SNMetamorph](https://github.com/SNMetamorph)
[PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* [Boosty page](https://boosty.to/snmetamorph)
* [Other donation methods](https://snmetamorph.github.io/donate)
## [$_Vladislav](https://github.com/Vladislav4KZ)
[YaPB Project](https://github.com/yapb) member and [contributor](https://github.com/yapb/yapb/commits?author=Vladislav4KZ) ([Docs](https://github.com/yapb/docs), [Nav Graphs](https://github.com/yapb/graph), [RU translation](https://github.com/yapb/yapb/blob/master/cfg/addons/yapb/conf/lang/ru_lang.cfg)), Xash3D FWGS [tester](https://github.com/FWGS/xash3d-fwgs/issues?q=is%3Aissue%20state%3Aopen%20author%3AVladislav4KZ) and [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Vladislav4KZ) (gyro-aim support, scr-parser, etc.), [CS16Client](https://github.com/Velaron/cs16-client) [contributor](https://github.com/Velaron/cs16-client/commits?author=Vladislav4KZ).
* [Boosty page](https://boosty.to/rasstaman1337)
* [PayPal link](https://paypal.me/rasstaman1337)

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@@ -22,7 +22,7 @@ The other yet unsupported configuration is the big endian.
2) Open `public/build.h` file. Add appropriate checks for your operating system and/or CPU architecture. It shouldn't be hard. 2) Open `public/build.h` file. Add appropriate checks for your operating system and/or CPU architecture. It shouldn't be hard.
Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-portable/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org). Also, you'll need to build [Half-Life SDK](https://github.com/FWGS/hlsdk-xash3d/). It has same `public/build.h` so reflect changes into it. Note that to be compatible with HLSDK proprietary license, it's relicensed as public domain under [Unlicense](https://unlicense.org).
We have a library naming scheme that allows us and game creators to distribute binaries for different platforms in one archive. Read `Documentation/extensions/library-naming.md` for more information. We have a library naming scheme that allows us and game creators to distribute binaries for different platforms in one archive. Read `Documentation/extensions/library-naming.md` for more information.

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@@ -1,16 +0,0 @@
# Addon folders in Xash3D FWGS
Xash3D FWGS supports both GoldSource-style addon folders and has few own. Each directory can have it's own archives that will be mounted with lower priority than directory itself.
Below is the mounts map, in order of precedence from least important to most important.
|--------------------|------|
| Directory | Note |
|--------------------|------|
| `$game/downloaded` | Always added. Used to store server downloads.|
| `$game` | This is the game directory. |
| `$game/custom` | Always added. Used for user modifications content. |
| `$game_hd` | Added with `fs_mount_hd` set to non-zero value. Used for high definition content, similar to GoldSrc.. |
| `$game_addon` | Added with `fs_mount_addon` set to non-zero value. Used for user modifications content, similar to GoldSrc. |
| `$game_lv` | Added with `fs_mount_lv` set to non-zero value. Used for low-violence content, similar to GoldSrc. |
| `$game_$language` | Added with `fs_mount_l10n` set to non-zero value. Language is controlled with `ui_language` cvar or `-language` command line switch. Used for localization content, similar to GoldSrc. |

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@@ -42,6 +42,3 @@ Issue #3: Some mods (like The Specialists, Tyrian, ...) already apply suffixes _
Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme. Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme.
See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39 See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39
Issue #4: When distributing game libraries on Android inside an APK, they couldn't be loaded.
Resolution: Enable `useLegacyPackaging` option in build.gradle, when distributing games in APK. Always force game libraries to have `lib` prefix on Android, regardless if they are packaged in APK or not..

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@@ -1,19 +0,0 @@
## Lightmapped water
Xash3D FWGS supports lightmapped water, as an extension. It adds three new cvars and new worldspawn key values.
### For level designers:
If you're a level designer and intend to make your level to have lightmapped water, you can put these keyvalues to worldspawn entity description (always first entity in entities list):
| Key | Value | Description |
| ---------------------- | ------- | ----------- |
| `_litwater` | integer | Set to any non-zero value to enable lightmapped water. Overrides `gl_litwater_force` cvar value. |
| `_litwater_minlight` | integer | Minimal lightmap value water surface will receive. Helps to avoid too dark areas when water isn't properly lit. If not set, defaults to zero. |
| `_litwater_scale` | float | Scales up lightmap value for water surfaces. If not set, defaults to 1.0. |
### For players:
Some of the maps already have computed lightmap for water surfaces and sometimes water has been properly lit but the support hasn't been declared by the level designer.
As a player, you can enable it in `Video options` menu or through console with `gl_litwater_force` cvar. There are also `gl_litwater_minlight` and `gl_litwater_scale` cvars that function similar to keys above. The default values has been set to `192` and `1.25` respectively to slightly avoid issues with maps that wasn't intended to have lightmapped water.

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@@ -16,7 +16,6 @@ Only these objects are guaranteed to be available on all targets.
|-------------|-----------| |-------------|-----------|
| `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. | | `VFileSystem009` | Provides C++ interface to filesystem, binary-compatible with Valve's VFileSystem009. |
| `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. | | `XashFileSystemXXX` | Provides C interface to filesystem. This interface is unstable and not recommended for generic use, outside of engine internals. For more info about current version look into `filesystem.h`. |
| `MenuFactory` | Returns a `CreateInterface` function pointer (`pfnCreateInterface_t`) for the currently loaded menu library. |
#### Android-specific objects #### Android-specific objects

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@@ -1,139 +0,0 @@
# Steam API Broker Protocol Specification
## Overview
Due to proprietary nature of Steamworks SDK, it cannot be run on same amount
of platforms supported by Xash3D FWGS, neither we can link library directly due to
GNU GPLv3 license.
However, here comes the broker, by running it (in trusted
network, preferrably) on a machine that has Steam client installed, the
engine can communicate with it, acquiring needed information to log-in into
Steam protected multiplayer servers.
## Key Characteristics
Broker uses a simple TCP-based binary protocol with the following properties:
- Single active session per connection: once a session is activated, the broker will reject all other TCP connections until the session is terminated.
- All messages follow a consistent structure with a header, length, and payload: this is called a "frame".
- Stateful interactions: commands affect the session state, and certain commands are only valid in specific states.
- Numeric parameters are encoded in little-endian format for compatibility with majority of platforms.
---
## Frame Format
All communication uses a fixed frame structure:
| Field | Size | Type | Description |
|-------|------|------|-------------|
| Header | 4 bytes | ASCII | Frame start signature |
| Length | 2 bytes | uint16_t (LE) | Size of payload in bytes |
| Payload | N bytes | Binary | Command string or response data |
**Notes**:
- Header must be exactly `SBRK` (`53 42 52 4B` in hexadecimal form)
- Maximum frame size: soft limit is 4096 bytes, hard limit is 65535 bytes (due to uint16_t usage)
---
## Session Lifecycle
```
┌──────────────┐
│ IDLE │ ← Initial state, accepts new TCP connections
└──────────────┘
│ sb_gamedir
┌──────────────┐
│ ACTIVE │ ← Session established, rejecting all of other TCP connections
└──────────────┘
│ sb_connect
┌──────────────┐
│ ACTIVE │ ← Client getting auth ticket to connect to game server
└──────────────┘
│ sb_disconnect
┌──────────────┐
│ ... │ ← Client announcing disconnect from game server, could connect somewhere again
└──────────────┘
┌──────────────┐
│ ACTIVE │ ← Client shutting down game, terminating broker to reset Steam client state
└──────────────┘
│ sb_terminate
┌──────────────┐
│ RESTARTING │
└──────────────┘
```
---
## Commands
All commands listed below are meant to be sent from client to broker as payload of a frame. The broker will parse the command string and respond accordingly.
### Session activation
Activates the session and signaling game startup.
**Format**: `sb_gamedir <gamedir>`
**Response**: None
---
### Authentication ticket request
Requests authentication ticket for a game server.
**Precondition**: Session must be active
**Format**: `sb_connect <ip:port> <server_steamid> <secure> <challenge>`
**Parameters**:
| Name | Description |
|------|------------------|
| `<ip:port>` | Game server address (e.g., `127.0.0.1:27015`) |
| `<server_steamid>` | Server SteamID |
| `<secure>` | 0 = insecure, 1 = secure |
| `<challenge>` | Random value for reply prevention |
**Response Format**:
| Field | Size | Type | Description |
|-------|------|------|-------------|
| Header | 11 bytes | string | `"sb_connect\n"` |
| Challenge | 4 bytes | int32_t (LE) | Echo of challenge from request |
| SteamID | 8 bytes | uint64_t (LE) | Client SteamID from configuration |
| Size | 4 bytes | uint32_t (LE) | Length of ticket in bytes |
| Ticket | N bytes | - | Authentication ticket data |
---
### Server disconnection announcement
Notifies broker of disconnection from game server.
**Precondition**: Session must be active
**Format**: `sb_disconnect <ip:port> <challenge>`
**Response**: None
---
### Session termination
Signaling game shutdown to broker and resetting Steam client state.
**Format**: `sb_terminate`
**Response**: None
---

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@@ -1,181 +0,0 @@
# XRCON Protocol Specification
## Overview
XRCON is a TCP-based remote console protocol implemented as a server within the engine. It provides an alternative to the legacy RCON (which operates over UDP as out-of-band packets). XRCON uses a framed binary protocol over a single persistent TCP connection, accepting at most one client at a time.
Key characteristics:
- Based on TCP (stream-oriented, reliable)
- Default port is 27000
- Maximum only one concurrent client
- Binary framed protocol with a 12-byte header + variable-length payload
## Configuration
The XRCON server is controlled by two configuration variables, both restricted to privileged users:
| Variable | Default | Description |
|---|---|---|
| `xrcon_enable` | `0` (disabled) | Master switch; when enabled, the server starts listening for connections |
| `xrcon_address` | `127.0.0.1:27000` | Bind address and port; supports both IPv4 and IPv6. Changing this at runtime triggers a XRCON server restart (stop + rebind) |
By default, XRCON binds only to localhost (`127.0.0.1`), providing a degree of access control. The server will not start listening until explicitly enabled.
## Frame Format
All XRCON messages are encapsulated in a framed binary format. Each frame consists of a fixed 12-byte header followed by a variable-length payload.
### Header (12 bytes)
| Offset | Size | Field | Description |
|---|---|---|---|
| 0 | 4 | Type | 4-character message type string (null-terminated, occupies 5 bytes in the structure but the 5th byte is padding) |
| 4 | 4 | Version | Protocol version (32-bit unsigned integer, network byte order) |
| 8 | 2 | Length | Total frame length in bytes, including the header (16-bit unsigned integer, network byte order) |
| 10 | 2 | Handle | Handle or sequence number (16-bit unsigned integer, network byte order; currently always zero) |
### Protocol Version
The current protocol version is `0x000000D4` (212 decimal). The server also accepts `0x00D40000` for compatibility with certain third-party clients (e.g., CS2RemoteConsole).
### Maximum Frame Size
- Maximum payload per frame: 4096 bytes
- Maximum total packet size (header + payload): approximately 4136 bytes
- Receive buffer size: 4096 + 64 bytes
- Transmit buffer size: 16384 bytes (4 × maximum frame size)
### Byte Order
Multi-byte integer fields (version, length, handle) are transmitted in **network byte order** (big-endian).
## Message Types
| Type | Direction | Description |
|---|---|---|
| `CMND` | Client → Server | Execute a console command |
| `PRNT` | Server → Client | Console output / print message |
| `CHAN` | Server → Client | Channel list (channel metadata) |
| `AINF` | Server → Client | Application / server info |
| `ADON` | Server → Client | Additional info / server name |
### CMND — Client Command
**Direction**: Client → Server
Sent by the client to execute a console command on the server.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"CMND"`, version, length, handle |
| Payload | Variable | Raw command string (null-terminated) |
The command string is injected into the engine's command buffer for execution. There is **no authentication** — any connected client may execute arbitrary commands.
### PRNT — Server Print
**Direction**: Server → Client
Sent by the server to stream console output to the connected client.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"PRNT"`, version, length, handle |
| Channel ID | 4 bytes | Channel identifier (unsigned 32-bit integer; always 0 for "Console") |
| Padding | 20 bytes | Reserved (5 × 32-bit unsigned integers, all zero) |
| Red | 1 byte | Red color component (always 255) |
| Green | 1 byte | Green color component (always 255) |
| Blue | 1 byte | Blue color component (always 255) |
| Alpha | 1 byte | Alpha / opacity component (always 255) |
| Text | Variable | The console output text (up to 4096 bytes) |
### CHAN — Channel List
**Direction**: Server → Client
Sent by the server during the initial handshake (and potentially later) to describe the available console output channels.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"CHAN"`, version, length, handle |
| Channel Count | 2 bytes | Number of channel records (unsigned 16-bit integer; always 1) |
Each channel record (58 bytes):
| Field | Size | Description |
|---|---|---|
| Channel ID | 4 bytes | Unique channel identifier (unsigned 32-bit integer; always 0) |
| Unknown 1 | 4 bytes | Reserved (unsigned 32-bit integer; always 0) |
| Unknown 2 | 4 bytes | Reserved (unsigned 32-bit integer; always 0) |
| Default Verbosity | 4 bytes | Default verbosity level (unsigned 32-bit integer; always 5) |
| Current Verbosity | 4 bytes | Current verbosity level (unsigned 32-bit integer; always 5) |
| Red | 1 byte | Red color component for the channel (always 255) |
| Green | 1 byte | Green color component (always 255) |
| Blue | 1 byte | Blue color component (always 255) |
| Alpha | 1 byte | Alpha component (always 255) |
| Name | 34 bytes | Channel name string, null-padded (always `"Console"`) |
Total payload size for this frame: 2 + 58 = 60 bytes.
### AINF — Application Info
**Direction**: Server → Client
Sent by the server immediately after a client connects, before `ADON` and `CHAN`.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"AINF"`, version, length, handle |
| Payload | 77 bytes | All zeros (placeholder / reserved for structured application information) |
This packet currently serves as a placeholder and contains no meaningful data. It may be extended in future versions to carry structured metadata about the server application.
### ADON — Additional Info
**Direction**: Server → Client
Sent by the server immediately after `AINF` during the connection handshake.
| Section | Size | Description |
|---|---|---|
| Header | 12 bytes | Type = `"ADON"`, version, length, handle |
| Unknown | 2 bytes | Reserved (unsigned 16-bit integer; always 0) |
| Name Length | 2 bytes | Length of the name string (unsigned 16-bit integer) |
| Name | Variable | Server name / identifier string (e.g., `"HLDS"`) |
This packet carries the server application name, which is a short string identifying the server type (e.g., `"HLDS"` for Half-Life Dedicated Server).
## Security
XRCON has **no built-in authentication or encryption**. There is no password validation or transport-layer security. Any client that can establish a TCP connection to the XRCON port has full command execution access to the engine console.
The only security measures are:
1. **Default localhost binding**: The server binds to `127.0.0.1` by default, accepting connections only from the local machine.
2. **Disabled by default**: The `xrcon_enable` variable defaults to `0`, so the server does not listen unless explicitly enabled.
3. **Privileged variables**: Both configuration variables are restricted to privileged users and cannot be modified through unprivileged console commands or external access.
## Comparison with Legacy RCON
| Feature | XRCON | Legacy RCON |
|---|---|---|
| Transport | TCP (stream) | UDP (datagram, out-of-band) |
| Port | Configurable, default 27000 | Game port (default 27015) |
| Framing | Binary frame header | Plain text over UDP |
| Authentication | None | Password-based |
| Max clients | 1 | Multiple |
| Interaction format | Full console access | Request-response only for submitted command |
| Supported environments | Client and server | Server only |

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@@ -1,18 +1,15 @@
# Support for GoldSrc network protocol # Support for GoldSrc network protocol
This feature is still work-in-progress, but for now it's available for all users, and we appreciate any bug-reports and contributions around it.
For connecting to GoldSrc-based servers, use this command: For connecting to GoldSrc-based servers, use this command:
``` ```
connect ip:port gs connect ip:port gs
``` ```
You need to use [Steam API broker](https://github.com/FWGS/steam-broker) and have purchased Half-Life 1 on your Steam account to be able to join GoldSrc servers. But keep in mind, there are requirement for server to be able to accept connections from Xash3D-based clients: it should use Reunion or Dproto.
Without this requirement, you will just get "Steam validation rejected" error on connecting.
Broker will run on your PC and will be responsible for communicating with Steam client and obtaining auth tickets. That is because proper authorization with Steam API is not implemented in engine yet (but we have plans on it).
Also, make sure to set that broker as current ticket generator using console or edit `config.cfg` file manually:
```
cl_ticket_generator steam
```
If you want to join GoldSrc servers from other device (Android/iOS or console), make sure to set proper broker IP address with `cl_steam_broker_addr` console variable. Default value assumed that broker is running on the same device as game client. Also, we encountered that some GoldSrc-based servers are recognizing Xash3D clients as "fake clients" and banning/kicking them. Maybe this problem will be
By the way, we encountered that some GoldSrc-based servers are recognizing Xash3D clients as "fake clients" and banning/kicking them. Maybe this problem will be
solved along with better compatibility with GoldSrc behavior, but may be not - we don't know logic behind this fake client checks. solved along with better compatibility with GoldSrc behavior, but may be not - we don't know logic behind this fake client checks.

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@@ -1,15 +0,0 @@
/*
filename.ext - do not include this file, only copy the header
Copyright (C) 2015-2025 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/

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|Name |Version |Why not working |What was made for that |Name |Version |Why not working |What was made for that
|---- |------- |--------------- |---------------------- |---- |------- |--------------- |----------------------
|Area 51 |Update 1 |Uses outdated BSP31 map format and custom HLFX SDK libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps but there no warranty if it works. |Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift
|Arrange Mod: Rebirth |v150 |No idea yet. | |Counter Strike |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/bshift. |Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Counter Strike |Beta 6.5- |Uses an old WON HL 1.0.0.16- interface. | |Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
| |1.4 |Has encrypted blob instead of normal client.dll. |You can try [this tool](https://aluigi.altervista.org/papers/hldlldec.zip) to decrypt client.dll but there no warranty if it works. |Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
| |1.5 |Has encrypted blob instead of normal client.dll. |Decrypted blob here: https://csm.dev/threads/cs-1-5-client-dll-decrypted-patched-for-usage.38845. |Sven-Coop |5.0+ |Uses custom GoldSrc engine |
| |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support. Uses new sequences code on engine-side that was never used in any other mods before. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
|Half-Life: Extended |Day One demo |Uses many hooks to GoldSource engine and version check. |Just wait new version or use more old version.
|Icon of Hell |Beta 0.99 |Uses outdated BSP31 map format and paranoia 2 libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps and use Paranoia 2: The Savior 1.51 libraries but there no warranty if it works.
|Paranoia 2: The Savior |All builds older 1.51 |Uses an old renderer interface and engine features. |
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-portable/tree/rebellion.
|Sven-Coop |5.0+ |Uses custom GoldSrc engine. |
|Time Shadows |Beta 0.1 |Uses Direct3D renderer. |

View File

@@ -16,9 +16,6 @@ Mirrored on github - https://github.com/JoelTroch/am_src_rebirth
## Battle Grounds ## Battle Grounds
Mirrored on github - https://github.com/nekonomicon/BattleGrounds Mirrored on github - https://github.com/nekonomicon/BattleGrounds
## Brain Bread
Official github repository - https://github.com/IronOak-Studios/BrainBread
## Bubblemod ## Bubblemod
Download page on official site(WM snapshot) - [http://www.bubblemod.org/dl_default.php](https://web.archive.org/web/20130717133158/http://www.bubblemod.org/dl_default.php) Download page on official site(WM snapshot) - [http://www.bubblemod.org/dl_default.php](https://web.archive.org/web/20130717133158/http://www.bubblemod.org/dl_default.php)
@@ -35,27 +32,18 @@ Version 1.9 mirrored on github - https://github.com/solidi/hl-mods/tree/master/c
## Cold Ice Ressurection ## Cold Ice Ressurection
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/cir Mirrored on github - https://github.com/solidi/hl-mods/tree/master/cir
## Counter-Life
Available on ModDB - https://www.moddb.com/mods/counter-life/downloads/cl-version-1-source-code
## Cthulhu ## Cthulhu
Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK
## Deathmatch Classic ## Deathmatch Classic
Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/dmc Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/dmc
## Delta Particles
Available on ModDB - https://www.moddb.com/mods/half-life-delta/downloads/delta-particles-full-sources-maps-and-c-code
## Earth Special Forces ## Earth Special Forces
Alpha 2.0 - https://www.gamers-desire.de/details/2830 Alpha 2.0 - https://www.gamers-desire.de/details/2830
## ESHQ ## ESHQ
Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ
## Feline
Available on ModDB - https://www.moddb.com/mods/feline-10/downloads/feline-sdk
## Flat-Life ## Flat-Life
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life) Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life)
@@ -70,9 +58,6 @@ Version 3.0, mirrored on github - https://github.com/nekonomicon/Go-mod30
## GT mod ## GT mod
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki) Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki)
## Half-Force
Available on ModDB - https://www.moddb.com/mods/half-force/downloads/half-force-v20-sdk
## Half-Life: Advanced Deathmatch ## Half-Life: Advanced Deathmatch
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/hla Mirrored on github - https://github.com/solidi/hl-mods/tree/master/hla
@@ -85,9 +70,6 @@ Available on ModDB - https://www.moddb.com/mods/half-life-echoes
## Half-Life: Expanded Arsenal ## Half-Life: Expanded Arsenal
Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal
## Half-Life: Field Intensity
Branch **field_intensity_1.7** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful/tree/field_intensity_1.7
## Half-Life: Gravgun mod ## Half-Life: Gravgun mod
Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun
@@ -109,9 +91,6 @@ Official github repository - https://github.com/Fograin/hl-subsmod-ex
## Half-Life: Rally ## Half-Life: Rally
Official gitlab repository - https://gitlab.com/hlrally/src Official gitlab repository - https://gitlab.com/hlrally/src
## Half-Life: RXT
Available on ModDB - https://www.moddb.com/mods/half-life-rxt/downloads/rxt-source-code-v57
## Half-Life: Weapon Edition ## Half-Life: Weapon Edition
Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src
@@ -133,25 +112,15 @@ Official github repository - https://github.com/HeathGames/half_rats_parasomnia_
## Half-Screwed ## Half-Screwed
Official github repository - https://github.com/desukuran/half-screwed Official github repository - https://github.com/desukuran/half-screwed
## Halo: GoldSource
Available on ModDB - https://www.moddb.com/mods/halo-goldsrc/downloads/halo-gold-source-summer-2025-release-v10-sdk
## Headcrab Frenzy ## Headcrab Frenzy
Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code
## Heart of Evil ## Heart of Evil
Mirrored on github - https://github.com/nekonomicon/HeartOfEvil Mirrored on github - https://github.com/nekonomicon/HeartOfEvil
Mirrored on github (Includes maps and models source files) - https://github.com/malortie/heart-of-evil-source-files
## Ingram Chillin' Mod ## Ingram Chillin' Mod
Official SourceForge repository - https://sourceforge.net/projects/icm-hl/ Official SourceForge repository - https://sourceforge.net/projects/icm-hl/
## Master Sword
Official github repository of Master Sword Classic - https://github.com/BerntA/MasterSwordClassic
Official github repository of Master Sword Rebirth - https://github.com/MSRevive/MasterSwordRebirth
## MechMod ## MechMod
Official github repository - https://github.com/vermagav/mechmod Official github repository - https://github.com/vermagav/mechmod
@@ -175,9 +144,6 @@ Prealpha, mirrored on github - https://github.com/a1batross/Paranoia2_ancient
Version 1.51, mirrored on github - https://github.com/a1batross/Paranoia2_original Version 1.51, mirrored on github - https://github.com/a1batross/Paranoia2_original
## Public Enemy
Official github repository - https://github.com/IronOak-Studios/Public-Enemy
## Raven City ## Raven City
*Unfinished mod* *Unfinished mod*
@@ -209,9 +175,6 @@ Mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-wastelan
## Wizard Wars ## Wizard Wars
Download page on official site - http://www.thothie.com/ww/ Download page on official site - http://www.thothie.com/ww/
## Wrong Door
Available on ModDB - https://www.moddb.com/mods/wrong-door/downloads/wrong-door-sdk
## XashXT ## XashXT
Mirrored on github - https://github.com/a1batross/XashXT_original Mirrored on github - https://github.com/a1batross/XashXT_original
@@ -236,7 +199,7 @@ Branch **redempt** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tr
OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG
## Afraid of Monsters ## Afraid of Monsters
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-aom malortie's recreation - https://github.com/malortie/hl-aom
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom
@@ -244,17 +207,17 @@ Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/a
Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
## Azure Sheep ## Azure Sheep
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-asheep malortie's recreation - https://github.com/malortie/hl-asheep
Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
## Big Lolly ## Big Lolly
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-biglolly malortie's recreation - https://github.com/malortie/hl-biglolly
Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly
## Black Ops ## Black Ops
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-blackops malortie's recreation - https://github.com/malortie/hl-blackops
Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops
@@ -277,16 +240,13 @@ Reverse-engineered code of server part by s1lentq - https://github.com/s1lentq/R
## Counter Strike Online ## Counter Strike Online
CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
## Crack-Life
Reverse-engineered code: branch **cracklife** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/cracklife
## Crack-Life: Campaign Mode ## Crack-Life: Campaign Mode
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign
## Escape from the Darkness ## Escape from the Darkness
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-eftd malortie's recreation - https://github.com/malortie/hl-eftd
Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
@@ -317,7 +277,7 @@ Reverse-engineered code: branch **rebellion** in hlsdk-portable - https://github
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
## Half-Life: Visitors ## Half-Life: Visitors
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-visitors malortie's recreation - https://github.com/malortie/hl-visitors
Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
@@ -325,17 +285,17 @@ Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret
## Night at the Office ## Night at the Office
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-nato malortie's recreation - https://github.com/malortie/hl-nato
Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice
## Poke 646 ## Poke 646
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-poke646 malortie's recreation - https://github.com/malortie/hl-poke646
Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646 Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
## Poke 646: Vendetta ## Poke 646: Vendetta
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-poke646-vendetta malortie's recreation - https://github.com/malortie/hl-poke646-vendetta
Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
@@ -352,19 +312,19 @@ Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
## The Gate ## The Gate
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-thegate malortie's recreation - https://github.com/malortie/hl-thegate
Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
## They Hunger ## They Hunger
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-theyhunger malortie's recreation - https://github.com/malortie/hl-theyhunger
Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
## Times of Troubles ## Times of Troubles
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-tot malortie's recreation - https://github.com/malortie/hl-tot
Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot
@@ -382,14 +342,11 @@ Deathmatch Quaked - https://www.moddb.com/games/deathmatch-classic/downloads/dmq
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
## Delta Particles
Branch **delta_particles** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/delta_particles
## Half-Life: Echoes ## Half-Life: Echoes
Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes
## Half-Life: Invasion ## Half-Life: Invasion
Port to HLSDK 2.4 by malortie - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-invasion Port to HLSDK 2.4 by malortie - https://github.com/malortie/hl-invasion
Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion
@@ -408,7 +365,7 @@ Port to Linux - https://github.com/fmoraw/NS
Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2 Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Swiss Cheese Halloween 2002 ## Swiss Cheese Halloween 2002
Just more playable version by malortie - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-shall Just more playable version by malortie - https://github.com/malortie/hl-shall
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween

View File

@@ -22,7 +22,6 @@ Table is sorted by status and platform.
| PSVita | Supported | @fgsfdsfgs | | PSVita | Supported | @fgsfdsfgs |
| Switch | Supported | @fgsfdsfgs | | Switch | Supported | @fgsfdsfgs |
| Windows | Supported | @a1batross, @SNMetamorph | | Windows | Supported | @a1batross, @SNMetamorph |
| iOS | Supported | @ksagameng2 |
| DOS4GW | Orphaned | N/A | Haven't been confirmed to work for a very long time | DOS4GW | Orphaned | N/A | Haven't been confirmed to work for a very long time
| Haiku | Orphaned | N/A | Was added by #478 and #483 | Haiku | Orphaned | N/A | Was added by #478 and #483
| IRIX | Orphaned | N/A | Undone, compiles but requires big endian port | IRIX | Orphaned | N/A | Undone, compiles but requires big endian port
@@ -36,3 +35,4 @@ Table is sorted by status and platform.
| Emscripten | Old Engine | N/A | | Emscripten | Old Engine | N/A |
| 3DS | Old Engine fork | N/A | [GitHub Repository](https://github.com/masterfeizz/Xash3DS) | 3DS | Old Engine fork | N/A | [GitHub Repository](https://github.com/masterfeizz/Xash3DS)
| Oculus Quest | Old Engine fork | N/A | [GitHub Repository](https://github.com/DrBeef/Lambda1VR) | Oculus Quest | Old Engine fork | N/A | [GitHub Repository](https://github.com/DrBeef/Lambda1VR)
| iOS | Deprecated | N/A | See GitHub issue #61

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@@ -1,11 +0,0 @@
# Xash3D FWGS protocol support
Xash3D FWGS currently supports four network protocols:
* Version 49, introduced in Xash3D in around 2018.
* Version 48, used in Xash3D FWGS 0.19 and earlier. Deprecated and to be removed in the future.
* GoldSrc version 48, used in current GoldSource version.
* Quake version 15, only used for demo playback for Quake Wrapper mod.
On the server side, we only support Xash3D 49 protocol, but bugcomp `gsmrf` mode can convert GoldSrc 48 messages into Xash3D 49 on the fly, for some mods that directly write engine internal messages.
In the following documents we will only cover version 49, as everything else is either not Xash3D specific or deprecated.

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@@ -1,366 +0,0 @@
# Xash3D 49 connectionless protocol
Connectionless protocol defines four common message sources and destinations, they can be:
* `S` for Server
* `C` for Client
* `M` for Master
* `A` for Anything else
All connectionless packets have `\xff\xff\xff\xff` (32-bit integer set to all ones) in it's header. Let's go through each of possible direction in this document.
<!--TOC-->
- [Any](#any)
- [Any to Any](#any-to-any)
- [`A2A_PING` and `A2A_GOLDSRC_PING`](#a2a_ping-and-a2a_goldsrc_ping)
- [`A2A_ACK` and `A2A_GOLDSRC_ACK`](#a2a_ack-and-a2a_goldsrc_ack)
- [Deprecated queries](#deprecated-queries)
- [`A2A_NETINFO`](#a2a_netinfo)
- [`A2A_INFO`](#a2a_info)
- [Any to Client](#any-to-client)
- [`A2C_PRINT` and `A2C_GOLDSRC_PRINT`](#a2c_print-and-a2c_goldsrc_print)
- [Any to Server and Server to Any](#any-to-server-and-server-to-any)
- [GoldSrc server queries](#goldsrc-server-queries)
- [`A2S_GOLDSRC_INFO`](#a2s_goldsrc_info)
- [`A2S_GOLDSRC_PLAYERS`](#a2s_goldsrc_players)
- [`A2S_GOLDSRC_RULES`](#a2s_goldsrc_rules)
- [Any to Master](#any-to-master)
- [`S2M_SCAN_REQUEST`](#s2m_scan_request)
- [Master to Any](#master-to-any)
- [`M2A_SERVERSLIST`](#m2a_serverslist)
- [Master and game server](#master-and-game-server)
- [Server to Master](#server-to-master)
- [`S2M_HEARTBEAT`](#s2m_heartbeat)
- [`S2M_SHUTDOWN`](#s2m_shutdown)
- [`S2M_INFO`](#s2m_info)
- [Master to Server](#master-to-server)
- [`M2S_CHALLENGE`](#m2s_challenge)
- [`M2S_NAT_CONNECT`](#m2s_nat_connect)
- [Client and game server](#client-and-game-server)
- [Client to Server](#client-to-server)
- [`C2S_BANDWIDTHTEST`](#c2s_bandwidthtest)
- [`C2S_GETCHALLENGE`](#c2s_getchallenge)
- [`C2S_CONNECT`](#c2s_connect)
- [Server to Client](#server-to-client)
- [`S2C_BANDWIDTHTEST`](#s2c_bandwidthtest)
- [`S2C_CHALLENGE`](#s2c_challenge)
- [`S2C_CONNECTION`](#s2c_connection)
- [`S2C_ERRORMSG`](#s2c_errormsg)
- [`S2C_REJECT`](#s2c_reject)
<!--TOC-->
## Any
### Any to Any
#### `A2A_PING` and `A2A_GOLDSRC_PING`
Simple ping message.
* Request, in ASCII: `ping` or `i` in GoldSrc format
* Response is always `A2A_ACK` or `A2A_GOLDSRC_ACK`
#### `A2A_ACK` and `A2A_GOLDSRC_ACK`
Simple ack message.
* Request, in ASCII: `ack` or `j` in GoldSrc format
* Response: none
#### Deprecated queries
These text-based Xash protocol queries are deprecated in favor of [GoldSrc server queries](#goldsrc-server-queries), which Xash3D FWGS servers implement as well. New implementations must not send them. The server still responds to `A2A_INFO` for compatibility with older clients, `A2A_NETINFO` is not handled anymore.
##### `A2A_NETINFO`
Used to implement Half-Life's NetAPI.
* Request message, in ASCII: `netinfo <version> <context> <request_id>`
- `version` must be 49, as text.
- `context` can be any 32-bit signed integer value, encoded as text.
- `request_id` see `common/net_api.h`
* Response message, in ASCII: `netinfo <context> <request_id> <response>`
- `context` same as in request.
- `request_id` same as in request.
- `response` is server's response, depending on request type. Always encoded as Quake info string.
Possible requests and response formats:
* Request ID `1` will make server respond with empty response string.
* Request ID `2` makes server respond with all server game rule cvars where the key is cvar name and the value is cvar value. One additional key `rules` with total amount of cvars is added.
* Request ID `3` makes server respond with players list, where:
- `p<id>name` is set to player's name
- `p<id>frags` is set to player's kill count
- `p<id>time` is set to player's total play time
- `players` is total player's list.
- Alternatively, it can respond with `neterror` set to `forbidden` if server does not wish to expose it's player list.
* Request ID `4` makes server to respond with common game details:
- `hostname` is server's name
- `gamedir` is game directory name
- `current` is total player count
- `max` is max players limit
- `map` is server's current level
* On any other server will respond with `neterror` set to `undefined`
* If protocol version doesn't match, server responds with `neterror` set to `protocol`
##### `A2A_INFO`
Used to request server's details.
* Request message, in ASCII: `info <version>`
- `version` must be 49, as text
* Response message, in ASCII: `info\n<response>`
- `response` is Quake info string, otherwise it's an error message.
* Response info string format:
- `p` is set to protocol version (FWGS extension)
- `map` is server's current level
- `dm` set to 1 if current game mode is deathmatch otherwise 0
- `team` set to 1 if current game mode includes teamplay otherwise 0
- `coop` set to 1 if current game mode is cooperative otherwise 0
- `numcl` is total player count
- `maxcl` is max players limit
- `gamedir` is game directory name
- `password` set to 1 if server is protected with password otherwise 0
- `host` is server's name
### Any to Client
#### `A2C_PRINT` and `A2C_GOLDSRC_PRINT`
Simple print message.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `print <message>` or `l<message>` in GoldSrc format.
* Response: none
### Any to Server and Server to Any
#### GoldSrc server queries
These match Source Engine Query messages used in GoldSrc and Source engine and implemented for compatibility with existing server browsers and monitoring tools. The client uses them to query GoldSrc servers in the server browser, and as text-based Xash protocol queries are [deprecated](#deprecated-queries), it will use them to query Xash servers as well. Read documentation for them on VDC: https://developer.valvesoftware.com/wiki/Server_queries
Unlike other connectionless messages these are binary: integers are little-endian, floats are 32-bit IEEE 754 and strings are null-terminated.
`A2S_GOLDSRC_PLAYERS` and `A2S_GOLDSRC_RULES` requests carry a 32-bit challenge, `A2S_GOLDSRC_INFO` may have one appended after the query string. When no challenge is known yet, `\xff\xff\xff\xff` is sent in it's place. The server may answer with a challenge instead of the data: byte `A` (`0x41`) followed by a 32-bit challenge value, 9 bytes total with the header. The request is then repeated with the received challenge. Don't confuse this message with textual `S2C_GOLDSRC_CHALLENGE` used during connection, they only share the first byte.
Responses that don't fit into a single packet (usually rules) come from GoldSrc servers split into fragments. Such packets start with `\xfe\xff\xff\xff` instead of `\xff\xff\xff\xff`, followed by a 32-bit sequence number, same in all fragments of one response, and a byte with total fragment count in the lower 4 bits and this fragment's index in the upper 4 bits. Fragment payloads concatenated in index order form a normal `\xff\xff\xff\xff` message. Xash servers never split query responses and send them as single datagrams.
#### `A2S_GOLDSRC_INFO`
Used to request server's details.
* Request: `TSource Engine Query\0`, optionally followed by a 32-bit challenge. Xash servers ignore it.
* Response: byte `I` (`S2A_GOLDSRC_INFO`), followed by:
- byte: protocol version, 48 on GoldSrc, 49 on Xash3D FWGS
- string: server's name
- string: server's current level
- string: game directory name
- string: game description
- int16: Steam AppID, always 0 on Xash servers
- byte: total player count, bots included
- byte: max players limit
- byte: bot count
- byte: server type, `d` for dedicated or `l` for listen server
- byte: server's operating system, `w` for Windows, `l` for Linux, `m` for macOS
- byte: set to 1 if server is protected with password otherwise 0
- byte: set to 1 if server is VAC secured, Xash servers put the `secure` value from gameinfo here
- string: server's version
Same as the Source engine response format but without the extra data flag and its fields.
Legacy GoldSrc servers respond with the obsolete `m` format (`S2A_GOLDSRC_LEGACY_INFO`) instead, see VDC for its layout. Xash servers never send it but the client understands it and assumes protocol 48.
#### `A2S_GOLDSRC_PLAYERS`
Used to request server's player list.
* Request: byte `U` (`0x55`), then a 32-bit challenge.
* Response: byte `D` (`S2A_GOLDSRC_PLAYERS`), followed by a byte with total player count, then for each player:
- byte: player's index. Xash servers send sequential indexes starting from 0, GoldSrc servers always send 0 here.
- string: player's name
- int32: player's kill count
- float: time in seconds the player is connected, -1.0 for bots on Xash servers
Xash server doesn't respond at all if the player list is empty, the server is protected with password or exposing the player list is disabled with `sv_expose_player_list` cvar.
#### `A2S_GOLDSRC_RULES`
Used to request server's game rules.
* Request: byte `V` (`0x56`), then a 32-bit challenge.
* Response: byte `E` (`S2A_GOLDSRC_RULES`), followed by an int16 with total rule count, then rule name and rule value strings for each.
Only server cvars (`FCVAR_SERVER`) are sent. Values of protected cvars (`FCVAR_PROTECTED`) are replaced with `1` if the value is set otherwise `0`. If there are no cvars to expose, server doesn't respond at all.
### Any to Master
#### `S2M_SCAN_REQUEST`
* Request: `1<region><IP:Port>\0<info>`
- Format of this message is loosely based on https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol
- `info` however adds few additional fields:
- `clver` set to engine's version
- `nat` set to 1 to filter only servers behind NAT and tell master to notify servers about scan
- `commit` set to engine's build commit hash
- `branch` set to engine's build branch
- `os` set to which operating system engine has been built
- `arch` set to which CPU architecture engine has been built
- `buildnum` set to engine's build number
- `key` set to random 32-bit value formatted as hex, used to validate master responses
* Response: `M2A_SERVERSLIST`
### Master to Any
#### `M2A_SERVERSLIST`
* Request: `f\xff<key><reserved><IP:Port>...`
- `key` is random 32-bit value set in `S2M_SCAN_REQUEST`
- `reserved` is single reserved 8-bit byte
- Following is list of IP addresses in binary form: 6-bytes for IPv4 address + port and 18-bytes for IPv6 address + port
- If port is 0, it means the end of list, otherwise it's the last IP used for pagination (not implemented in Xash3D)
* Response: client doesn't make response to master server but might request `A2S_GOLDSRC_INFO` from servers
## Master and game server
### Server to Master
#### `S2M_HEARTBEAT`
Used to update game server information on the master server.
* Request: `q\xff<heartbeat challenge>`
- `heartbeat challenge` is random 32-bit value, used to prevent faked/forged source IP addresses.
* Response: `M2S_CHALLENGE`
#### `S2M_SHUTDOWN`
Used to notify master server about server shutdown, but due to security reasons must be ignored by any master implementation.
* Request: `\x62\x0a`
* Response: none
#### `S2M_INFO`
Game server info response on `M2S_CHALLENGE`.
* Request: `0\n<info>`
- `info` is Quake info string containing server information passed to master server. It contains following fields:
- `protocol` is always 49
- `challenge` is master challenge
- `players` is total player count, without bots
- `max` is max players limits
- `bots` is total bot count
- `gamedir` is set to game directory
- `map` is server's current level
- `type` set to `d` for dedicated or `l` for listen server
- `password` set to `1` if server protected with password set otherwise `0`
- `os` always `w`
- `secure` always `0`
- `lan` always `0`
- `version` engine version
- `region` always `255`
- `product` same as `gamedir`
- `nat` set to `1` if server is behind NAT
* Response: none
### Master to Server
#### `M2S_CHALLENGE`
Master's respoonse on game server's heartbeat message.
* Request: `s<master challenge><heartbeat challenge>`
- `master challenge` contains 32-bit value, used in server response to prevent faked/forged source IP addresses.
- `heartbat challenge` cotnains 32-bit value, used in heartbeat request to prevent faked/forged source IP addresses.
* Response: `S2M_INFO`.
#### `M2S_NAT_CONNECT`
Master server's message with client IP address and port, used in NAT punching.
* Request: `c <IP:Port>`
* Response: `S2C_INFO` to a specified client address.
## Client and game server
### Client to Server
#### `C2S_BANDWIDTHTEST`
Used to figure out network MTU. The message is optional and server might choose to not implement it or respond with challenge.
* Request, in ASCII: `bandwidth <version> <max_size>`
- `version` must be 49, as text.
- `max_size` is requested maximum packet size.
* Possible responses:
- `S2C_BANDWIDTHTEST`
- `S2C_CHALLENGE`
- `A2A_PRINT` followed by `S2C_REJECT`
- `S2C_ERRORMSG` (as FWGS extension) followed by `A2A_PRINT` and `S2C_REJECT`.
#### `C2S_GETCHALLENGE`
Used to validate client's address to prevent faked/forged source IP addresses.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `getchallenge steam`
- `steam` argument is optional and can be ignored by the server, as it's only kept for compatibility with similar GoldSrc 48 message.
* Possible responses:
- `S2C_CHALLENGE`
#### `C2S_CONNECT`
Used to build a connection with the server.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `connect <version> <challenge> "<protinfo>" "<userinfo>"`
- `version` must be 49, as text.
- `challenge` must be challenge value, as text.
- `protinfo` is a Quake info string, containing protocol extensions and other connection information.
- `uuid` is this client's unique ID (FWGS extension) hasheed with MD5.
- `qport` is random integer value from 1 to 65535, unique for this engine run.
- `ext` is an integer value OR'ed with requested protocol extensions. Currently only extension is `NET_EXT_SPLITSIZE` with the value of `1`, which tells server to split messages based on `cl_dlmax` value from `userinfo`.
- `userinfo` contains initial user info, encoded as Quake info string.
* Possible responses:
- `A2A_PRINT` followed by `S2C_REJECT`
- `S2C_ERRORMSG` (as FWGS extension) followed by `A2A_PRINT` and `S2C_REJECT`.
- `S2C_CONNECTION`
### Server to Client
#### `S2C_BANDWIDTHTEST`
* Request: `testpacket<crc><blob>`
- `crc` is 32-bit CRC of `blob`
- `blob` random data
* There is no required response to this message
Total message size doesn't exceed request max size.
#### `S2C_CHALLENGE`
* Request, in ASCII: `challenge <value>`
- `value` is challenge value that client must include in it's response
* Response: `C2S_CONNECT`
#### `S2C_CONNECTION`
* Request, in ASCII: `client_connect <protinfo>`
- `protinfo` is an optional Quake info string, contains following optional fields:
- `ext` is an integer value OR'ed with allowed protocol extension. Bit fields match requested in `ext` field in `C2S_CONNECT`
- `cheats` set to 1 if server allows cheats otherwise 0
* Response: there is no out of band from the client but client will proceed to building netchan and switch client-server interaction to it.
#### `S2C_ERRORMSG`
Show client error message. Doesn't mean connection reject, only used for UI.
* Request, in ASCII: `errormsg <message>`
- `message` contains error message
* Response: none
#### `S2C_REJECT`
Client has been rejected in connection.
* Request, in ASCII: `disconnect`
* Response: client can cope, get depressed or mentally tell server to fuck off.

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@@ -1,3 +0,0 @@
# Xash3D 49 netchan protocol
TBD...

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@@ -1,72 +0,0 @@
# Static HTTP server list
Replacement for the UDP `S2M_SCAN_REQUEST` / `M2A_SERVERSLIST` exchange
described in [02-connectionless.md](02-connectionless.md). Read-only HTTP,
no NAT punching, no filtering or pagination in the request.
## URL
`xashcomm.lst` carries a base URL per source:
```
masterstatic http://master.example.org/server-list
```
The engine appends `/v1/servers/<gamedir>` and `GET`s the result. For
`gamedir = valve`:
```
GET http://master.example.org/server-list/v1/servers/valve
```
Trailing slashes on the base URL are stripped. Multiple `masterstatic`
lines are allowed; results are merged.
The request is bare: no body, no auth, no cookies, no compressed encodings.
Only the standard `User-Agent` is set. `POST` / `PUT` / `DELETE` are not
used; servers register out of band.
## Response
UTF-8 text, parsed line by line. Each line is tokenized with
`COM_ParseFileSafe` (whitespace separates, `//` and `#` start line
comments, `"..."` quotes a token). Blank lines and comment-only lines
are ignored. One directive per line:
* `ip <address>` — Xash3D server (protocol 49).
* `gs <address>` — GoldSrc server (protocol 48).
`<address>` is parsed by `NET_StringToAdr` (`1.2.3.4:27015`,
`[2001:db8::1]:27015`, hostnames). Port defaults to `27015`. Lines
starting with an unknown directive are skipped entirely, so new keywords
with any number of operands can be added without breaking older clients.
`Content-Type` is not inspected, `text/plain; charset=utf-8` expected.
### Example
```
# diffusion servers
ip 192.0.2.10:27015
ip [2001:db8::1]:27015
gs 198.51.100.5:27015
```
A file with zero records is valid and represents an empty list.
### Versioning
The `/v1/` segment is fixed in this revision. A future protocol revision
adds a sibling `/v2/...` resource without breaking older clients.
## Client behaviour
Each `ip` / `gs` record from the response triggers a probe to the listed
address, identical to a server discovered through the UDP master. DNS
errors, non-200 responses, and malformed bodies are reported to the
console.
## Server behaviour
Any static HTTP server works. A typical setup is a periodic job that
probes a set of known addresses and writes `v1/servers/<gamedir>`.

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@@ -2,14 +2,11 @@
### Prerequisites ### Prerequisites
1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/). 1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/).
2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/). It is recommended to use kubridge version `0.1`, because other versions aren't tested, we don't know are they suitable or not. 2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`) and add it to your `config.txt`, for example:
Worth to notice, we got reports that automatic plugins management app EasyPlugin have issues with installing kubridge plugin, so it's better to install it manually: by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`, but could be `ur0:/tai`) and add it to your `config.txt`, for example:
``` ```
*KERNEL *KERNEL
ux0:tai/kubridge.skprx ux0:tai/kubridge.skprx
``` ```
3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx). 3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
### Installation ### Installation

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@@ -0,0 +1,15 @@
As online community is growing, we don't want to keep bad or invalid servers on the Internet Games list. It's a common rules for all Xash3D server owners who are using default master server.
1. Breaking master server or clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
2. Changing settings, exploiting vulnerabilities of clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
2. Agressive advertisement and spam on other servers is prohibited in any way.
3. If your server is require downloading custom content, it should be available for everyone. Recommended way to deliver custom content is FastDL.
4. It's recommended to keep your server is up-to-date. You may use our public Debian/Ubuntu/Arch Linux [repository](https://github.com/FWGS/xash3d/wiki/How-to-set-up-a-Xash3D-Dedicated-Server-on-Debian-or-Ubuntu) to simplify updating process.
Just follow these rules to not get banned on our master server. Good luck, have fun!

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@@ -1,149 +0,0 @@
# Touch controls configuring
## Introduction
Thanks to mittorn, we have the ability to fully customize the controls in Xash3D. The new config allows you to not only add and change control buttons, but also create custom menus. There is also a built-in visual editor available, which simplifies the customization process without the need for manual file editing.
## Editor mode usage
1. Launch Xash3D and start the game.
2. To enter the edit mode, click on the gear icon (command `touch_enableedit`).
3. In the edit mode, the grid is displayed. The number of cells can be changed with the command `touch_grid_count` (default is 50). The grid can be disabled with the command `touch_grid_enable 0`.
*Touch controls layout editor*
![](images/editor.jpg)
*Touch profiles window*
![](images/touch-profiles.jpg)
*Touch buttons parameters window*
![](images/touch-buttons.jpg)
## Layout editor features
* **Moving buttons**: click on a button, drag it to the desired location, and release.
* **Resizing buttons**: place your first finger on the top left corner of the button, and use your second finger to resize it.
* **Hiding/showing buttons**: select the button (it will turn red), then use the menu:
* **Close**: closes the editing mode (`touch_disableedit`).
* **Reset**: resets the button to its default values.
* **Hide/Show**: hides or shows the button (`touch_hide <name>` / `touch_show <name>`).
## Working with configuration files / console
All changes made in the visual editor are automatically saved to the touch profile file. The files are located in the `touch_profiles` folder inside game directory. The file name depends on the selected profile.
### Common commands in configuration files
```
// Comment: lines starting with // are ignored.
// Swipe zones for movement. Specify how far you need to swipe to speed up.
// The default values are set to be optimal for a small swipe to immediately walk quickly.
touch_forwardzone "0.060000" ; touch_sidezone "0.060000"
// Sensitivity settings (pitch - horizontal, yaw - vertical).
touch_pitch ; touch_yaw
// Grid settings (see above).
touch_grid_count ; touch_grid_enable
// Draws a border around the button.
touch_set_stroke <thickness> <c> <v> <e> <t>
(<r> - red; <g> - green; <b> - blue; <a> - alpha/transparency)
// Show (1) or hide (0) client buttons.
touch_setclientonly
// Removes all buttons from the screen.
touch_removeall
// Shows all available buttons in the configuration file.
touch_list
// Saves the config after editing. You can specify a new file name.
touch_config_file command.cfg
```
*The full list of buttons in the standard `touch.cfg` file, displayed in the console when using `touch_list`.*
![](images/example2.jpg)
## Adding new buttons
To add a new button, use the console command:
```
touch_addbutton "digits" "touch/key_1.png" "toggle_digits" 0.340000 0.782222 0.400000 0.888889 255 255 255 100 0
```
### Parameters of `touch_addbutton` command
| Parameter | Description |
| --- | --- |
| `"digits"` | Unique name of the button. |
| `"touch/key_1.png"` | Path to the icon file (`.png` format). If the icon is not needed, leave `""`. |
| `"toggle_digits"` | Command to execute after clicking (for example, `"buy"` for purchase). |
| `0.340000` | X coordinate of the upper-left corner of the button. |
| `0.782222` | Y coordinate of the upper-left corner of the button. |
| `0.400000` | X coordinate of the lower-right corner of the button. |
| `0.888889` | Y coordinate of the lower-right corner of the button. |
| `255 255 255` | Button color in RGB format. |
| `100` | Button transparency (0 - fully transparent, 255 - fully opaque). |
| `0` | Flags (see next section). |
## List of flags
Flags define the behavior of the button. Their values are powers of two:
| Flag | Value | Description |
| --- | --- | --- |
| `TOUCH_FL_HIDE` | 1 | Hides the button (not displayed in the game, but visible in the editor). |
| `TOUCH_FL_NOEDIT` | 2 | Disables editing of the button in the editor. |
| `TOUCH_FL_CLIENT` | 4 | The button is client-side (not saved in the main control file). |
| `TOUCH_FL_MP` | 8 | The button is displayed only in multiplayer. |
| `TOUCH_FL_SP` | 16 | The button is displayed only in singleplayer. |
| `TOUCH_FL_DEF_SHOW` | 32 | The button is always displayed on startup. |
| `TOUCH_FL_DEF_HIDE` | 64 | The button is always hidden on startup. |
| `TOUCH_FL_DRAW_ADDITIVE` | 128 | The button colors are added together in blend mode. |
| `TOUCH_FL_STROKE` | 256 | Enables outline stroke around the button. |
Flags can be combined by adding their values together. For example, `5 = 1 + 4` is the combination of `TOUCH_FL_HIDE` and `TOUCH_FL_CLIENT` flags, which is a hidden client button.
*In the image below, the `spray`, `scores`, `messagemode` buttons are displayed simultaneously with the flag 8 and `loadquick`, `savequick` with the flag 16, and each is displayed in the corresponding game mode.*
![](images/example1.jpg)
## Useful commands
* `touch_hide <pattern>`: hides buttons by pattern.
* `touch_setcommand`: changes the command bound to a button.
* `touch_settexture`: quickly changes the button image.
* `touch_setcolor`: sets the button color.
* `touch_exportconfig`: exports the current configuration, including aspect ratio.
## Usage examples
* `touch_hide menu*` hides all buttons with names starting with `menu`.
* `touch_setcolor "attack" 255 160 0 128` changes the color of the primary fire button from opaque white to translucent orange, similar to the color of the HUD in Half-Life.
*Result of executing this command*
![](images/example3.jpg)
* Example of adding a new button with a custom icon (the `lastinv` command is used - quick change between weapons)
![](images/example4.jpg)
*View of this button in layout editor*
![](images/example5.jpg)
## Tips
* To prevent the `look` and `move` buttons from interfering with editing other elements, place them before the others in the configuration file.
* And vice versa, to make a button appear on top of others, place it at the end of the configuration file.
* You can assign commands to buttons that change other buttons, see the previous section "Usage examples".
* After editing each parameter of each individual button in the Touch Buttons section, do not forget to press Save, otherwise the applied parameters will not be saved.
* To create your own icon for the button, you can use any graphics editor (for Android, Photo Editor by iudesk is suitable). Saving conditions:
* Image format - `.png` with transparency (e.g. alpha channel)
* Aspect ratio / size - 1:1 / 256x256
* Path to the icons location - `touch/gfx` inside game directory.
### Additional links
* [Handy palette for selecting color in RGB format](https://www.rapidtables.com/web/color/RGB_Color.html)

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@@ -1,10 +1,6 @@
> [!CAUTION]
> **Only download Xash3D FWGS from official sources.** Third-party builds, "modded launchers", "optimized" repacks and random mirrors are frequently bundled with malware, miners, spyware and credential stealers. We cannot vouch for anything we did not build. Get official binaries only from the [releases page](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous).
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" /> # Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \ [![builds.sr.ht status](https://builds.sr.ht/~a1batross/xash3d-fwgs.svg)](https://builds.sr.ht/~a1batross/xash3d-fwgs?) [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://xash.su/discord/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \ [![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
[![Download Daily Build](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow. Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
@@ -39,22 +35,15 @@ You still needed to copy `valve` directory as all game resources located there.
For additional info, run Xash3D with `-help` command line key. For additional info, run Xash3D with `-help` command line key.
### Android ## Contributing
0) Install the APK file. * Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html.
1) Copy `valve` directory to a folder named `xash` in the Internal storage.
2) Run games from within the app.
## Reporting issues
* Issues are accepted in both English and Russian. * Issues are accepted in both English and Russian.
* They are only accepted if you run legally acquired product (e.g. Half-Life in Steam). * Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
## Contributing code
* Check the CONTRIBUTING.md file.
## Build instructions ## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/). We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/).
**NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!** NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!
### Prerequisites ### Prerequisites
If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games. If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
@@ -76,43 +65,24 @@ This repository contains our fork of HLSDK and restored source code for Half-Lif
* Only for 32-bit engine on 64-bit x86 operating system: * Only for 32-bit engine on 64-bit x86 operating system:
* Enable i386 on your system: `$ sudo dpkg --add-architecture i386`. * Enable i386 on your system: `$ sudo dpkg --add-architecture i386`.
* Install `aptitude` ([why?](https://github.com/FWGS/xash3d-fwgs/issues/1828#issuecomment-2415131759)): `$ sudo apt update && sudo apt upgrade && sudo apt install aptitude` * Install `aptitude` ([why?](https://github.com/FWGS/xash3d-fwgs/issues/1828#issuecomment-2415131759)): `$ sudo apt update && sudo apt upgrade && sudo apt install aptitude`
* Install development tools: `$ sudo aptitude --without-recommends install git build-essential gcc-multilib g++-multilib libsdl2-dev:i386 libfreetype-dev:i386 libopus-dev:i386 libbz2-dev:i386 libvorbis-dev:i386 libopusfile-dev:i386 libogg-dev:i386`. * Install development tools: `$ sudo aptitude --without-recommends install git build-essential gcc-multilib g++-multilib libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype-dev:i386 libopus-dev:i386 libbz2-dev:i386`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig`. * Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig`.
* For 64-bit engine on 64-bit x86 and other non-x86 systems: * For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools: `$ sudo apt install git build-essential python libsdl2-dev libfreetype6-dev libopus-dev libbz2-dev libvorbis-dev libopusfile-dev libogg-dev`. * Install development tools: `$ sudo apt install git build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev libopus-dev libbz2-dev`.
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`. * Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
##### RedHat/Fedora ##### RedHat/Fedora
* Only for 32-bit engine on 64-bit x86 operating system: * Only for 32-bit engine on 64-bit x86 operating system:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL3-devel.i686 sdl2-compat-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686 libvorbis-devel.i686 opusfile-devel.i686 libogg-devel.i686`. * Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 fontconfig-devel.i686 freetype-devel.i686 bzip2-devel.i686`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`. * Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`.
* For 64-bit engine on 64-bit x86 and other non-x86 systems: * For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL3-devel sdl2-compat-devel opus-devel freetype-devel bzip2-devel libvorbis-devel opusfile-devel libogg-devel`. * Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL2-devel opus-devel fontconfig-devel freetype-devel bzip2-devel`.
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`. * Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### Android (Windows/Linux/macOS)
* Install [Android Studio](https://developer.android.com/studio) (or the command line tools).
* Install [Python](https://python.org) (at least 2.7, latest is better).
* Install [Git](https://git-scm.com/download/win).
* Install [Ninja](https://ninja-build.org/).
* Install [CMake](https://cmake.org/) (for some dependencies).
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### iOS/iPadOS
* Install Xcode from the appstore.
* Install [Homebrew package manager](https://brew.sh).
* Install build dependencies by running: `brew install python`.
* Clone the SDL2 repo `$ git clone --recursive https://github.com/libsdl-org/SDL.git -b SDL2` and compile the iOS framework by navigating to SDL/Xcode/SDL and opening the Xcode project.
* Clone this repository: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
### Building ### Building
#### Windows (Visual Studio) #### Windows (Visual Studio)
0) Open command line. 0) Open command line.
@@ -129,19 +99,3 @@ If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step
1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor). 1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor).
2) Compile: `./waf build`. 2) Compile: `./waf build`.
3) Install: `./waf install --destdir=/path/to/any/output/directory`. 3) Install: `./waf install --destdir=/path/to/any/output/directory`.
#### Android (Windows/Linux/macOS)
To build you should clone [SDL](https://github.com/libsdl-org/SDL) from `SDL2` branch and [HLSDK-portable](https://github.com/FWGS/hlsdk-portable) `mobile-hacks` branch repositories to 3rdparty folder, after that you should be able to open the project in Android Studio from `android` directory or manually call Gradle to build the APK.
#### iOS/iPadOS (MacOS only)
0) (optional) Examine which build options are available: `./waf --help`.
1) Configure build: `./waf configure --ios --enable-bundled-deps --sdl2 (path/to/SDL2.framework)`, set `--ios-simulator` instead of `--ios` if you want to build for simulator.
2) Compile `./waf build`.
3) Navigate to `build` and copy your compiled SDL2.framework there, then add your game dylibs to `build/ios/libs/(gamedir)/(dlls/cl_dlls)`(You can also run `scripts/ios/buildhlsdk.sh` instead to automatically create an ipa with hlsdk dylibs)
4) Run `scripts/ios/createipa.sh` to create an installable ipa
### Running tests
Tests are enabled with `--enable-tests` passed to `./waf configure` and can be run with `./waf --alltests`.
This builds both standalone unit tests and a separate engine test binary (`xash3d_tests`) that embeds engine-level tests. The engine test binary requires no game assets.

View File

@@ -1,18 +0,0 @@
# Xash3D FWGS Security Policy
## Supported versions
Because we don't have clear release cycle yet, support is only provided to the
latest engine versions from `master` branch. You can use `host_ver` command in
console to fetch detailed info about the engine build.
## Reporting a Vulnerability
If you discover a security vulnerability in this project, it can be reported
privately though `Security` tab on GitHub:
https://github.com/FWGS/xash3d-fwgs/security
Alternatively, you can report them publicly on the `Issues` tab:
https://github.com/FWGS/xash3d-fwgs/issues
In both cases, expect a reply within approximately a week.

1
android/.gitignore vendored
View File

@@ -12,4 +12,3 @@ release/
*.hprof *.hprof
.vscode/ .vscode/
*.bak *.bak
.kotlin/

View File

@@ -0,0 +1,60 @@
cmake_minimum_required(VERSION 3.6)
# Only used to build Android project
project(XASH_ANDROID)
# armeabi-v7a requires cpufeatures library
include(AndroidNdkModules)
android_ndk_import_module_cpufeatures()
find_package(PythonInterp 2.7 REQUIRED)
get_filename_component(C_COMPILER_ID ${CMAKE_C_COMPILER} NAME_WE)
get_filename_component(CXX_COMPILER_ID ${CMAKE_CXX_COMPILER} NAME_WE)
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(BUILD_TYPE "debug")
else()
set(BUILD_TYPE "release")
list(APPEND WAF_EXTRA_ARGS --enable-poly-opt --enable-lto)
endif()
if(CMAKE_SIZEOF_VOID_P MATCHES "8")
set(64BIT ON CACHE BOOL "" FORCE)
list(APPEND WAF_EXTRA_ARGS -8) # only required for x86 when testing this cmakelist under linux
endif()
set(CMAKE_VERBOSE_MAKEFILE ON)
set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}")
set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}")
# not cleanest way to get upper directory
set(ENGINE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../")
execute_process(
COMMAND ${CMAKE_COMMAND} -E env
CC=${WAF_CC} CXX=${WAF_CXX}
AR=${CMAKE_AR} STRIP=${CMAKE_STRIP}
${PYTHON_EXECUTABLE} waf configure -T ${BUILD_TYPE} ${WAF_EXTRA_ARGS} cmake
--check-c-compiler=${C_COMPILER_ID} --check-cxx-compiler=${CXX_COMPILER_ID}
-s "${ENGINE_SOURCE_DIR}/SDL" --skip-sdl2-sanity-check --enable-bundled-deps
WORKING_DIRECTORY "${ENGINE_SOURCE_DIR}"
)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable)
# try to build minimal SDL. Enable features as we're gonna use them
set(SDL_RENDER OFF)
set(SDL_POWER OFF)
set(SDL_VULKAN OFF)
set(SDL_DISKAUDIO OFF)
set(SDL_DUMMYAUDIO OFF)
set(SDL_DUMMYVIDEO OFF)
set(SDL_VULKAN OFF)
set(SDL_OFFSCREEN OFF)
set(SDL_STATIC OFF)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/SDL" SDL)
add_subdirectory("${ENGINE_SOURCE_DIR}/" xash3d-fwgs)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/mainui" mainui)

View File

@@ -1,155 +1,129 @@
import com.android.build.api.dsl.ApplicationExtension
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
import java.time.LocalDateTime import java.time.LocalDateTime
import java.time.Month import java.time.Month
import java.time.temporal.ChronoUnit import java.time.temporal.ChronoUnit
plugins { plugins {
alias(libs.plugins.android.application) id("com.android.application")
id("org.jetbrains.kotlin.android")
} }
extensions.configure<ApplicationExtension> { android {
namespace = "su.xash.engine" namespace = "su.xash.engine"
ndkVersion = "29.0.14206865" ndkVersion = "27.2.12479018"
compileSdk = 35
defaultConfig { defaultConfig {
applicationId = "su.xash.engine" applicationId = "su.xash"
versionName = "0.21-" + getGitHash() applicationIdSuffix = "engine"
versionCode = getBuildNum() versionName = "0.21"
minSdk = 21 versionCode = getBuildNum()
targetSdk = 35 minSdk = 21
targetSdk = 34
compileSdk = 34
buildConfigField("String", "GIT_HASH", "\"${getGitHash()}\"") externalNativeBuild {
cmake {
abiFilters("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
arguments("-DANDROID_USE_LEGACY_TOOLCHAIN_FILE=OFF")
}
}
}
externalNativeBuild { externalNativeBuild {
val engineRoot = projectDir.parentFile.parent cmake {
version = "3.22.1"
path = file("CMakeLists.txt")
}
}
experimentalProperties["ninja.abiFilters"] = setOf("armeabi-v7a", "arm64-v8a", "x86") compileOptions {
experimentalProperties["ninja.path"] = File(engineRoot, "wscript").path sourceCompatibility = JavaVersion.VERSION_1_8
experimentalProperties["ninja.configure"] = "run-python" targetCompatibility = JavaVersion.VERSION_1_8
experimentalProperties["ninja.arguments"] = setOf( }
File(engineRoot, "scripts/configure-ninja.py").path,
engineRoot,
"--variant=\${ndk.variantName}",
"--abi=\${ndk.abi}",
"--configuration-dir=\${ndk.buildRoot}",
"--ndk-version=\${ndk.moduleNdkVersion}",
"--min-sdk-version=\${ndk.minPlatform}",
"--ndk-root=${androidComponents.sdkComponents.ndkDirectory.get()}",
// shut up, fake options
"-p:Configuration=\${ndk.variantName}",
"-p:Platform=\${ndk.abi}"
)
}
}
compileOptions { kotlinOptions {
sourceCompatibility = JavaVersion.VERSION_11 jvmTarget = "1.8"
targetCompatibility = JavaVersion.VERSION_11 }
}
kotlin { buildTypes {
compilerOptions { debug {
jvmTarget = JvmTarget.JVM_11 isMinifyEnabled = false
} isShrinkResources = false
} isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
buildFeatures { release {
viewBinding = true isMinifyEnabled = true
buildConfig = true isShrinkResources = true
} proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
signingConfigs { register("asan") {
create("androidDebugKey") { initWith(getByName("debug"))
storeFile = File(projectDir.parentFile, "debug.keystore") }
storePassword = "android"
keyAlias = "androiddebugkey"
keyPassword = "android"
}
}
lint { register("continuous") {
abortOnError = false initWith(getByName("release"))
} applicationIdSuffix = ".test"
}
}
/* sourceSets {
androidResources { getByName("main") {
noCompress += "" assets.srcDirs("../../3rdparty/extras/xash-extras", "../moddb")
} java.srcDir("../../3rdparty/SDL/android-project/app/src/main/java")
*/ }
}
packaging { lint {
jniLibs { abortOnError = false
keepDebugSymbols.add("**/*.so") }
useLegacyPackaging = true
}
}
sourceSets { buildFeatures {
getByName("main") { viewBinding = true
assets.directories.add("../../3rdparty/extras/xash-extras") buildConfig = true
java.directories.add("../../3rdparty/SDL/android-project/app/src/main/java") }
}
}
buildTypes { androidResources {
debug { noCompress += ""
isMinifyEnabled = false }
isShrinkResources = false
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "false")
}
release { packaging {
isMinifyEnabled = true jniLibs {
isShrinkResources = true useLegacyPackaging = true
proguardFiles( }
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro" }
)
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "false")
}
register("asan") {
initWith(getByName("debug"))
}
register("continuous") {
initWith(getByName("release"))
applicationIdSuffix = ".test"
buildConfigField("boolean", "ENABLE_AUTO_UPDATE", "true")
signingConfig = signingConfigs.getByName("androidDebugKey")
}
}
} }
dependencies { dependencies {
implementation(libs.material) implementation("com.google.android.material:material:1.11.0")
implementation("androidx.appcompat:appcompat:1.6.1")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.7")
implementation("androidx.navigation:navigation-ui-ktx:2.7.7")
implementation("androidx.cardview:cardview:1.0.0")
implementation("androidx.annotation:annotation:1.7.1")
implementation("androidx.fragment:fragment-ktx:1.6.2")
implementation("androidx.preference:preference-ktx:1.2.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.work:work-runtime-ktx:2.9.0")
// implementation "androidx.legacy:legacy-support-v4:1.0.0"
implementation(libs.appcompat) implementation("com.madgag.spongycastle:prov:1.58.0.0")
implementation(libs.navigation.runtime.ktx) implementation("in.dragonbra:javasteam:1.2.0")
implementation(libs.navigation.fragment.ktx)
implementation(libs.navigation.ui.ktx)
implementation(libs.preference.ktx)
implementation(libs.swiperefreshlayout)
implementation(libs.acra.http) implementation("ch.acra:acra-http:5.11.2")
} }
fun getBuildNum(): Int { fun getBuildNum(): Int {
val now = LocalDateTime.now() val now = LocalDateTime.now()
val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0) val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0)
val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS) val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS)
val minuteOfDay = now.hour * 60 + now.minute val minuteOfDay = now.hour * 60 + now.minute
return (qBuildNum * 10000 + minuteOfDay).toInt() return (qBuildNum * 10000 + minuteOfDay).toInt()
}
fun getGitHash(): String {
val process = ProcessBuilder("git", "rev-parse", "--short", "HEAD").directory(project.rootDir)
.redirectErrorStream(true).start()
return process.inputStream.bufferedReader().readText().trim()
} }

View File

@@ -1,25 +1,3 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
-keep class su.xash.engine.XashActivity { -keep class su.xash.engine.XashActivity {
java.lang.String loadAndroidID(); java.lang.String loadAndroidID();
java.lang.String getAndroidID(); java.lang.String getAndroidID();
@@ -109,8 +87,3 @@
void hapticRun(int, float, int); void hapticRun(int, float, int);
void hapticStop(int); void hapticStop(int);
} }
# Unexpected reference to missing service class: META-INF/services/javax.annotation.processing.Processor.
-dontwarn javax.annotation.processing.Processor
-dontwarn javax.annotation.processing.AbstractProcessor
-dontwarn javax.annotation.processing.SupportedOptions

View File

@@ -1,3 +0,0 @@
#!/bin/bash
exec python $@

View File

@@ -1 +0,0 @@
python %*

View File

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<resources> <resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string> <string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string> <string name="authority" translatable="false">su.xash.engine.test.documents</string>
</resources> </resources>

View File

@@ -1,113 +1,101 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:allowAudioPlaybackCapture="true" xmlns:tools="http://schemas.android.com/tools"
android:installLocation="preferExternal"> android:allowAudioPlaybackCapture="true"
<!-- OpenGL ES 1.1 --> android:installLocation="preferExternal"
<uses-feature android:glEsVersion="0x00010000" /> tools:targetApi="q">
<!-- Touchscreen support --> <!-- OpenGL ES 1.1 -->
<uses-feature <uses-feature android:glEsVersion="0x00010000" />
android:name="android.hardware.touchscreen" <!-- Touchscreen support -->
android:required="false" /> <uses-feature
<!-- Game controller support --> android:name="android.hardware.touchscreen"
<uses-feature android:required="false" />
android:name="android.hardware.bluetooth" <!-- Game controller support -->
android:required="false" /> <uses-feature
<uses-feature android:name="android.hardware.bluetooth"
android:name="android.hardware.gamepad" android:required="false" />
android:required="false" /> <uses-feature
<uses-feature android:name="android.hardware.gamepad"
android:name="android.hardware.usb.host" android:required="false" />
android:required="false" /> <uses-feature
<!-- External mouse input events --> android:name="android.hardware.usb.host"
<uses-feature android:required="false" />
android:name="android.hardware.type.pc" <!-- External mouse input events -->
android:required="false" /> <uses-feature
<!-- Audio recording support --> android:name="android.hardware.type.pc"
<uses-feature android:required="false" />
android:name="android.hardware.microphone" <!-- Audio recording support -->
android:required="false" /> <uses-feature
<!-- Allow downloading to the external storage on Android 5.1 and older --> android:name="android.hardware.microphone"
<uses-permission android:required="false" />
android:name="android.permission.WRITE_EXTERNAL_STORAGE" <!-- Allow downloading to the external storage on Android 5.1 and older -->
android:maxSdkVersion="29" /> <uses-permission
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="22" />
android:maxSdkVersion="29" /> <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" /> android:maxSdkVersion="32" />
<!-- Allow access to Bluetooth devices --> <!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM --> <!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<uses-permission <uses-permission
android:name="android.permission.BLUETOOTH" android:name="android.permission.BLUETOOTH"
android:maxSdkVersion="30" /> android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" /> <uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- Allow access to the vibrator --> <!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" /> <uses-permission android:name="android.permission.VIBRATE" />
<!-- Allow recording audio --> <!-- Allow recording audio -->
<uses-permission android:name="android.permission.RECORD_AUDIO" /> <uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Allow internet access --> <!-- Allow internet access -->
<uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.INTERNET" />
<!-- Dedicated server --> <!-- Dedicated server -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" /> <uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
<!-- Self-update: install downloaded APK -->
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<application <application
android:name=".MainApplication" android:name=".MainApplication"
android:allowBackup="true" android:allowBackup="true"
android:hardwareAccelerated="true" android:hardwareAccelerated="true"
android:icon="@mipmap/ic_launcher" android:icon="@mipmap/ic_launcher"
android:label="@string/app_name" android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher" android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.App" android:theme="@style/Theme.App"
android:networkSecurityConfig="@xml/network_security_config" android:usesCleartextTraffic="true">
android:usesCleartextTraffic="true" <activity
android:requestLegacyExternalStorage="true"> android:name=".MainActivity"
<activity android:exported="true">
android:name=".MainActivity" <intent-filter>
android:exported="true"> <action android:name="android.intent.action.MAIN" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.LAUNCHER" />
</intent-filter> </intent-filter>
</activity> </activity>
<provider <activity
android:name="androidx.core.content.FileProvider" android:name=".XashActivity"
android:authorities="${applicationId}.fileprovider" android:alwaysRetainTaskState="true"
android:exported="false" android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen"
android:grantUriPermissions="true"> android:exported="true"
<meta-data android:launchMode="singleTask"
android:name="android.support.FILE_PROVIDER_PATHS" android:preferMinimalPostProcessing="true"
android:resource="@xml/paths" /> android:windowSoftInputMode="adjustResize"
</provider> tools:targetApi="r">
<receiver <intent-filter>
android:name=".model.InstallStatusReceiver" <action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
android:exported="false"> </intent-filter>
<intent-filter> </activity>
<action android:name="su.xash.engine.INSTALL_RESULT" />
</intent-filter>
</receiver>
<activity <provider
android:name=".XashActivity" android:name=".XashDocumentsProvider"
android:alwaysRetainTaskState="true" android:authorities="@string/authority"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen" android:exported="true"
android:exported="true" android:grantUriPermissions="true"
android:launchMode="singleTask" android:permission="android.permission.MANAGE_DOCUMENTS">
android:preferMinimalPostProcessing="true" <intent-filter>
android:windowSoftInputMode="adjustResize"> <action android:name="android.content.action.DOCUMENTS_PROVIDER" />
<intent-filter> </intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" /> </provider>
</intent-filter> </application>
</activity>
</application> <queries>
<queries> <intent>
<intent> <action android:name="su.xash.engine.MOD" />
<action android:name="su.xash.engine.MOD" /> </intent>
</intent> </queries>
<intent>
<action android:name="android.intent.action.SENDTO" />
<data android:scheme="mailto" />
</intent>
</queries>
</manifest> </manifest>

View File

@@ -0,0 +1,49 @@
package su.xash.engine;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}

View File

@@ -1,3 +1,4 @@
package su.xash.engine package su.xash.engine
class DedicatedActivity {} class DedicatedActivity {
}

View File

@@ -4,8 +4,8 @@ import android.app.Service
import android.content.Intent import android.content.Intent
import android.os.IBinder import android.os.IBinder
class DedicatedService : Service() { class DedicatedService: Service() {
override fun onBind(intent: Intent?): IBinder? { override fun onBind(intent: Intent?): IBinder? {
TODO("Not yet implemented") TODO("Not yet implemented")
} }
} }

View File

@@ -1,186 +1,35 @@
package su.xash.engine package su.xash.engine
import android.content.ActivityNotFoundException
import android.content.Context
import android.content.Intent
import android.os.Bundle import android.os.Bundle
import android.provider.Settings
import androidx.appcompat.app.AlertDialog
import androidx.appcompat.app.AppCompatActivity import androidx.appcompat.app.AppCompatActivity
import androidx.core.net.toUri
import androidx.lifecycle.lifecycleScope
import androidx.navigation.NavController import androidx.navigation.NavController
import androidx.navigation.fragment.NavHostFragment import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.ui.AppBarConfiguration import androidx.navigation.ui.AppBarConfiguration
import androidx.navigation.ui.navigateUp import androidx.navigation.ui.navigateUp
import androidx.navigation.ui.setupActionBarWithNavController import androidx.navigation.ui.setupActionBarWithNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import kotlinx.coroutines.launch
import su.xash.engine.databinding.ActivityMainBinding import su.xash.engine.databinding.ActivityMainBinding
import su.xash.engine.model.AppUpdater
import su.xash.engine.util.CrashReports
import su.xash.engine.util.monospaceTextView
import su.xash.engine.util.showDownloadProgressDialog
import java.io.File
import java.text.SimpleDateFormat
import java.util.Date
import java.util.Locale
class MainActivity : AppCompatActivity() { class MainActivity : AppCompatActivity() {
private lateinit var binding: ActivityMainBinding private lateinit var binding: ActivityMainBinding
private lateinit var appBarConfiguration: AppBarConfiguration private lateinit var appBarConfiguration: AppBarConfiguration
private lateinit var navController: NavController private lateinit var navController: NavController
override fun onCreate(savedInstanceState: Bundle?) { override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState) super.onCreate(savedInstanceState)
binding = ActivityMainBinding.inflate(layoutInflater) binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root) setContentView(binding.root)
setSupportActionBar(binding.toolbar) setSupportActionBar(binding.toolbar)
val navHostFragment = val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment
navController = navHostFragment.navController navController = navHostFragment.navController
appBarConfiguration = AppBarConfiguration(navController.graph) appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration) setupActionBarWithNavController(navController, appBarConfiguration)
}
CrashReports.prune(this) override fun onSupportNavigateUp(): Boolean {
showPendingCrashReport() return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
}
checkForEngineUpdate()
}
private fun checkForEngineUpdate() {
val prefs = getSharedPreferences(UPDATE_PREFS, Context.MODE_PRIVATE)
val now = System.currentTimeMillis()
if (now - prefs.getLong(KEY_LAST_CHECK, 0L) < CHECK_INTERVAL_MS)
return
val updater = AppUpdater(this)
lifecycleScope.launch {
val info = updater.checkForUpdate()
prefs.edit().putLong(KEY_LAST_CHECK, now).apply()
if (info == null)
return@launch
if (prefs.getInt(KEY_DISMISSED_BUILDNUM, -1) >= info.buildNum)
return@launch
val changelog = updater.fetchChangelog(BuildConfig.GIT_HASH, info.tagName)
showEngineUpdateDialog(updater, info.buildNum, changelog, prefs)
}
}
private fun showEngineUpdateDialog(
updater: AppUpdater,
remoteBuildNum: Int,
changelog: List<AppUpdater.CommitInfo>?,
prefs: android.content.SharedPreferences,
) {
val builder = MaterialAlertDialogBuilder(this)
.setTitle(R.string.engine_update_available)
.setMessage(getString(R.string.engine_update_message, remoteBuildNum))
.setPositiveButton(R.string.engine_update_download) { _, _ ->
showEngineDownloadDialog(updater)
}
.setNegativeButton(R.string.engine_update_later) { _, _ ->
prefs.edit().putInt(KEY_DISMISSED_BUILDNUM, remoteBuildNum).apply()
}
if (!changelog.isNullOrEmpty()) {
val text = buildString {
append(getString(R.string.engine_update_changelog_header))
val shown = changelog.take(CHANGELOG_MAX_LINES)
for (c in shown)
append("\n").append(c.subject)
val extra = changelog.size - shown.size
if (extra > 0)
append("\n").append(getString(R.string.engine_update_changelog_more, extra))
}
builder.setView(monospaceTextView(this, text))
}
builder.show()
}
private fun showEngineDownloadDialog(updater: AppUpdater) {
if (!updater.canInstall()) {
promptForInstallPermission()
return
}
showDownloadProgressDialog(
ctx = this,
titleRes = R.string.engine_update_downloading,
cancelable = true,
scope = lifecycleScope,
download = { onProgress -> updater.downloadAndInstall(onProgress) },
)
}
private fun promptForInstallPermission() {
MaterialAlertDialogBuilder(this)
.setTitle(R.string.engine_update_permission_needed)
.setMessage(R.string.engine_update_permission_message)
.setPositiveButton(R.string.engine_update_open_settings) { _, _ ->
val packageIntent = Intent(Settings.ACTION_MANAGE_UNKNOWN_APP_SOURCES,
"package:$packageName".toUri())
try {
startActivity(packageIntent)
} catch (_: ActivityNotFoundException) {
try {
startActivity(Intent(Settings.ACTION_MANAGE_UNKNOWN_APP_SOURCES))
} catch (_: ActivityNotFoundException) {
// no settings screen — nothing more we can do
}
}
}
.setNegativeButton(android.R.string.cancel, null)
.show()
}
override fun onSupportNavigateUp(): Boolean {
return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
}
private fun showPendingCrashReport() {
val pending = CrashReports.pendingStacktrace(this)
if (!pending.exists() || pending.length() == 0L)
return
val historyDir = CrashReports.historyDir(this).apply { mkdirs() }
val ts = SimpleDateFormat("yyyyMMdd-HHmmss", Locale.US).format(Date())
val entryDir = File(historyDir, "crash-$ts").apply { mkdirs() }
moveOrCopy(pending, File(entryDir, CrashReports.STACKTRACE_NAME))
moveOrCopy(CrashReports.pendingSysinfo(this), File(entryDir, CrashReports.SYSINFO_NAME))
moveOrCopy(CrashReports.pendingIntent(this), File(entryDir, CrashReports.INTENT_NAME))
moveOrCopy(CrashReports.pendingEngineLog(this), File(entryDir, CrashReports.ENGINELOG_NAME))
val entry = CrashReports.Entry(entryDir)
AlertDialog.Builder(this)
.setTitle(R.string.crash_dialog_title)
.setView(monospaceTextView(this, entry.summary()))
.setPositiveButton(R.string.crash_send_to_developers) { _, _ -> CrashReports.sendByEmail(this, entry) }
.setNeutralButton(R.string.crash_share) { _, _ -> CrashReports.share(this, entry) }
.setNegativeButton(R.string.crash_dismiss, null)
.show()
}
private fun moveOrCopy(src: File, dst: File) {
if (!src.exists())
return
if (src.renameTo(dst))
return
src.copyTo(dst, overwrite = true)
src.delete()
}
companion object {
private const val CHANGELOG_MAX_LINES = 15
private const val UPDATE_PREFS = "app_updater"
private const val KEY_LAST_CHECK = "last_check_ms"
private const val KEY_DISMISSED_BUILDNUM = "dismissed_buildnum"
private const val CHECK_INTERVAL_MS = 24 * 60 * 60 * 1000L
}
} }

View File

@@ -3,25 +3,26 @@ package su.xash.engine
import android.app.Application import android.app.Application
import android.content.Context import android.content.Context
import android.os.StrictMode import android.os.StrictMode
import org.acra.config.httpSender
import org.acra.data.StringFormat import org.acra.data.StringFormat
import org.acra.ktx.initAcra import org.acra.ktx.initAcra
class MainApplication : Application() { class MainApplication : Application() {
override fun attachBaseContext(base: Context?) { override fun attachBaseContext(base: Context?) {
super.attachBaseContext(base) super.attachBaseContext(base)
if (!BuildConfig.DEBUG) { if (!BuildConfig.DEBUG) {
initAcra { initAcra {
buildConfigClass = BuildConfig::class.java buildConfigClass = BuildConfig::class.java
reportFormat = StringFormat.JSON reportFormat = StringFormat.JSON
// httpSender { httpSender {
// uri = "http://bodis.pp.ua:5000/report" uri = "http://bodis.pp.ua:5000/report"
// } }
} }
} else { } else {
// enable strict mode to detect memory leaks etc. // enable strict mode to detect memory leaks etc.
StrictMode.enableDefaults(); StrictMode.enableDefaults();
} }
} }
} }

View File

@@ -1,12 +1,10 @@
package su.xash.engine; package su.xash.engine;
import android.annotation.SuppressLint; import android.annotation.SuppressLint;
import android.content.Intent;
import android.content.pm.ActivityInfo; import android.content.pm.ActivityInfo;
import android.content.res.AssetManager; import android.content.res.AssetManager;
import android.os.Build; import android.os.Build;
import android.os.Bundle; import android.os.Bundle;
import android.os.Environment;
import android.provider.Settings.Secure; import android.provider.Settings.Secure;
import android.util.Log; import android.util.Log;
import android.view.KeyEvent; import android.view.KeyEvent;
@@ -14,201 +12,137 @@ import android.view.WindowManager;
import org.libsdl.app.SDLActivity; import org.libsdl.app.SDLActivity;
import su.xash.engine.util.AndroidBug5497Workaround;
import su.xash.engine.util.CrashReports;
import java.io.File;
import java.util.Arrays;
import java.util.List;
public class XashActivity extends SDLActivity { public class XashActivity extends SDLActivity {
private boolean mUseVolumeKeys; private boolean mUseVolumeKeys;
private String mPackageName; private String mPackageName;
private static final String TAG = "XashActivity"; private static final String TAG = "XashActivity";
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE); setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
//getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES); //getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES);
getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES; getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
} }
AndroidBug5497Workaround.assistActivity(this); AndroidBug5497Workaround.assistActivity(this);
} }
@Override @Override
public void onDestroy() { public void onDestroy()
super.onDestroy(); {
super.onDestroy();
// Now that we don't exit from native code, we need to exit here, resetting // Now that we don't exit from native code, we need to exit here, resetting
// application state (actually global variables that we don't cleanup on exit) // application state (actually global variables that we don't cleanup on exit)
// //
// When the issue with global variables will be resolved, remove that exit() call // When the issue with global variables will be resolved, remove that exit() call
System.exit(0); System.exit(0);
} }
@Override @Override
protected String[] getLibraries() { protected String[] getLibraries() {
return new String[]{"SDL2", "xash"}; return new String[]{"SDL2", "xash"};
} }
@SuppressLint("HardwareIds") @SuppressLint("HardwareIds")
private String getAndroidID() { private String getAndroidID() {
return Secure.getString(getContentResolver(), Secure.ANDROID_ID); return Secure.getString(getContentResolver(), Secure.ANDROID_ID);
} }
@SuppressLint("ApplySharedPref") @SuppressLint("ApplySharedPref")
private void saveAndroidID(String id) { private void saveAndroidID(String id) {
getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit(); getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit();
} }
private String loadAndroidID() { private String loadAndroidID() {
return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", ""); return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", "");
} }
@Override @Override
public String getCallingPackage() { public String getCallingPackage() {
if (mPackageName != null) { if (mPackageName != null) {
return mPackageName; return mPackageName;
} }
return super.getCallingPackage(); return super.getCallingPackage();
} }
private AssetManager getAssets(boolean isEngine) { private AssetManager getAssets(boolean isEngine) {
AssetManager am = null; AssetManager am = null;
if (isEngine) { if (isEngine) {
am = getAssets(); am = getAssets();
} else { } else {
try { try {
am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets(); am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets();
} catch (Exception e) { } catch (Exception e) {
Log.e(TAG, "Unable to load mod assets!"); Log.e(TAG, "Unable to load mod assets!");
e.printStackTrace(); e.printStackTrace();
} }
} }
return am; return am;
} }
private String[] getAssetsList(boolean isEngine, String path) { private String[] getAssetsList(boolean isEngine, String path) {
AssetManager am = getAssets(isEngine); AssetManager am = getAssets(isEngine);
try { try {
return am.list(path); return am.list(path);
} catch (Exception e) { } catch (Exception e) {
e.printStackTrace(); e.printStackTrace();
} }
return new String[]{}; return new String[]{};
} }
@Override @Override
public boolean dispatchKeyEvent(KeyEvent event) { public boolean dispatchKeyEvent(KeyEvent event) {
if (SDLActivity.mBrokenLibraries) { if (SDLActivity.mBrokenLibraries) {
return false; return false;
} }
int keyCode = event.getKeyCode(); int keyCode = event.getKeyCode();
if (!mUseVolumeKeys) { if (!mUseVolumeKeys) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_CAMERA || keyCode == KeyEvent.KEYCODE_ZOOM_IN || keyCode == KeyEvent.KEYCODE_ZOOM_OUT) { if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
return false; keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
} keyCode == KeyEvent.KEYCODE_CAMERA ||
} keyCode == KeyEvent.KEYCODE_ZOOM_IN ||
keyCode == KeyEvent.KEYCODE_ZOOM_OUT) {
return false;
}
}
return getWindow().superDispatchKeyEvent(event); return getWindow().superDispatchKeyEvent(event);
} }
private static void appendStringExtra(StringBuilder sb, Intent intent, String key) { // TODO: REMOVE LATER, temporary launchers support?
String value = intent.getStringExtra(key); @Override
if (value != null) protected String[] getArguments() {
sb.append(" ").append(key).append(" = ").append(value).append('\n'); String gamedir = getIntent().getStringExtra("gamedir");
} if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir);
// record intent info, so that it could be consumed later for crash reporting String gamelibdir = getIntent().getStringExtra("gamelibdir");
private void recordLaunchInfo() { if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
// do not overwrite current launch info with pending crash log, shouldn't happen but might
File pendingCrash = new File(getFilesDir(), "crashes/" + CrashReports.STACKTRACE_NAME);
if (pendingCrash.exists() && pendingCrash.length() > 0)
return;
// write Android version, fingerprint, supported abis, etc String pakfile = getIntent().getStringExtra("pakfile");
CrashReports.writeSystemInfo(this); if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);
// now create intent info and pass it to crash reporting mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false);
Intent intent = getIntent(); mPackageName = getIntent().getStringExtra("package");
if (intent == null)
return;
StringBuilder sb = new StringBuilder();
sb.append("Action: ").append(intent.getAction()).append('\n');
sb.append("Data: ").append(intent.getDataString()).append('\n');
sb.append("Calling package: ").append(getCallingPackage()).append('\n');
sb.append("Extras:\n");
// only write intent extras that we care about
appendStringExtra(sb, intent, "gamedir");
appendStringExtra(sb, intent, "gamelibdir");
appendStringExtra(sb, intent, "pakfile");
appendStringExtra(sb, intent, "basedir");
appendStringExtra(sb, intent, "package");
appendStringExtra(sb, intent, "argv");
sb.append(" usevolume = ").append(intent.getBooleanExtra("usevolume", false)).append('\n');
String[] env = intent.getStringArrayExtra("env");
if (env != null)
sb.append(" env = ").append(Arrays.toString(env)).append('\n');
CrashReports.writeIntentInfo(this, sb.toString());
}
// TODO: REMOVE LATER, temporary launchers support? String[] env = getIntent().getStringArrayExtra("env");
@Override if (env != null) {
protected String[] getArguments() { for (int i = 0; i < env.length; i += 2)
File crashDir = new File(getFilesDir(), "crashes"); nativeSetenv(env[i], env[i + 1]);
crashDir.mkdirs(); }
nativeSetenv("XASH3D_CRASH_DIR", crashDir.getAbsolutePath());
recordLaunchInfo(); String argv = getIntent().getStringExtra("argv");
if (argv == null) argv = "-console -log";
String gamedir = getIntent().getStringExtra("gamedir"); return argv.split(" ");
if (gamedir == null) gamedir = "valve"; }
nativeSetenv("XASH3D_GAME", gamedir);
String gamelibdir = getIntent().getStringExtra("gamelibdir");
if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
String rodir = System.getenv("XASH3D_RODIR");
if (rodir == null) {
// FIXME: we are using rodir as a supplier for downloaded game libraries
rodir = getFilesDir().getAbsolutePath() + "/gamelibs";
nativeSetenv("XASH3D_RODIR", rodir);
}
Log.i(TAG, "XASH3D_RODIR = " + rodir);
String pakfile = getIntent().getStringExtra("pakfile");
if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);
String basedir = getIntent().getStringExtra("basedir");
if (basedir != null) {
nativeSetenv("XASH3D_BASEDIR", basedir);
} else {
String rootPath = Environment.getExternalStorageDirectory().getAbsolutePath() + "/xash";
nativeSetenv("XASH3D_BASEDIR", rootPath);
}
mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false);
mPackageName = getIntent().getStringExtra("package");
String[] env = getIntent().getStringArrayExtra("env");
if (env != null) {
for (int i = 0; i < env.length; i += 2)
nativeSetenv(env[i], env[i + 1]);
}
String argv = getIntent().getStringExtra("argv");
if (argv == null) argv = "-console -log";
return argv.split(" ");
}
} }

View File

@@ -0,0 +1,253 @@
package su.xash.engine;
import android.annotation.TargetApi;
import android.content.res.AssetFileDescriptor;
import android.database.Cursor;
import android.database.MatrixCursor;
import android.graphics.Point;
import android.os.Build;
import android.os.CancellationSignal;
import android.os.ParcelFileDescriptor;
import android.provider.DocumentsContract.Document;
import android.provider.DocumentsContract.Root;
import android.provider.DocumentsProvider;
import android.webkit.MimeTypeMap;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
@TargetApi(Build.VERSION_CODES.KITKAT)
public class XashDocumentsProvider extends DocumentsProvider {
private static final String ALL_MIME_TYPES = "*/*";
private File mRootDir;
private static final String TAG = "XashDocumentsProvider";
@Override
public boolean onCreate() {
mRootDir = getContext().getExternalFilesDir(null);
return true;
}
private static final String[] DEFAULT_ROOT_PROJECTION = new String[]{Root.COLUMN_ROOT_ID,
Root.COLUMN_MIME_TYPES,
Root.COLUMN_FLAGS,
Root.COLUMN_ICON,
Root.COLUMN_TITLE,
Root.COLUMN_SUMMARY,
Root.COLUMN_DOCUMENT_ID,
Root.COLUMN_AVAILABLE_BYTES};
private static final String[] DEFAULT_DOCUMENT_PROJECTION = new String[]{Document.COLUMN_DOCUMENT_ID,
Document.COLUMN_MIME_TYPE,
Document.COLUMN_DISPLAY_NAME,
Document.COLUMN_LAST_MODIFIED,
Document.COLUMN_FLAGS,
Document.COLUMN_SIZE};
@Override
public Cursor queryRoots(String[] projection) {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_ROOT_PROJECTION);
final String appName = getContext().getString(R.string.app_name);
final String docId = getDocIdForFile(mRootDir);
int flags;
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH;
} else {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH | Root.FLAG_SUPPORTS_IS_CHILD;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Root.COLUMN_ROOT_ID, docId);
row.add(Root.COLUMN_DOCUMENT_ID, docId);
row.add(Root.COLUMN_SUMMARY, null);
row.add(Root.COLUMN_FLAGS, flags);
row.add(Root.COLUMN_TITLE, appName);
row.add(Root.COLUMN_MIME_TYPES, ALL_MIME_TYPES);
row.add(Root.COLUMN_AVAILABLE_BYTES, mRootDir.getFreeSpace());
row.add(Root.COLUMN_ICON, R.mipmap.ic_launcher);
return result;
}
@Override
public Cursor queryDocument(String documentId, String[] projection) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
includeFile(result, documentId, null);
return result;
}
@Override
public Cursor queryChildDocuments(String parentDocumentId, String[] projection, String sortOrder) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
final File parent = getFileForDocId(parentDocumentId);
final File[] filesList = parent.listFiles();
if (filesList != null) {
for (File file : filesList) {
includeFile(result, null, file);
}
}
return result;
}
@Override
public ParcelFileDescriptor openDocument(final String documentId, String mode, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final int accessMode = ParcelFileDescriptor.parseMode(mode);
return ParcelFileDescriptor.open(file, accessMode);
}
@Override
public AssetFileDescriptor openDocumentThumbnail(String documentId, Point sizeHint, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final ParcelFileDescriptor pfd = ParcelFileDescriptor.open(file, ParcelFileDescriptor.MODE_READ_ONLY);
return new AssetFileDescriptor(pfd, 0, file.length());
}
@Override
public String createDocument(String parentDocumentId, String mimeType, String displayName) throws FileNotFoundException {
File newFile = new File(parentDocumentId, displayName);
int noConflictId = 1;
while (newFile.exists()) {
newFile = new File(parentDocumentId, displayName + " (" + noConflictId++ + ")");
}
try {
boolean succeeded;
if (Document.MIME_TYPE_DIR.equals(mimeType)) {
succeeded = newFile.mkdir();
} else {
succeeded = newFile.createNewFile();
}
if (!succeeded) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
} catch (IOException e) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
return newFile.getPath();
}
@Override
public void deleteDocument(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
if (file.isDirectory()) {
if (!deleteDirectory(file)) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
} else if (!file.delete()) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
}
@Override
public String getDocumentType(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
return getMimeType(file);
}
@Override
public boolean isChildDocument(String parentDocumentId, String documentId) {
return documentId.startsWith(parentDocumentId);
}
private static File getFileForDocId(String docId) throws FileNotFoundException {
final File f = new File(docId);
if (!f.exists()) throw new FileNotFoundException(f.getAbsolutePath() + " not found");
return f;
}
private static String getDocIdForFile(File file) {
return file.getAbsolutePath();
}
private static String getMimeType(File file) {
if (file.isDirectory()) {
return Document.MIME_TYPE_DIR;
} else {
final String name = file.getName();
final int lastDot = name.lastIndexOf('.');
if (lastDot >= 0) {
final String extension = name.substring(lastDot + 1).toLowerCase();
final String mime = MimeTypeMap.getSingleton().getMimeTypeFromExtension(extension);
if (mime != null) return mime;
}
return "application/octet-stream";
}
}
private static boolean deleteDirectory(File dir) {
final File[] allContents = dir.listFiles();
if (allContents != null) {
for (File file : allContents) {
deleteDirectory(file);
}
}
return dir.delete();
}
private void includeFile(MatrixCursor result, String docId, File file) throws FileNotFoundException {
if (docId == null) {
docId = getDocIdForFile(file);
} else {
file = getFileForDocId(docId);
}
int flags = 0;
if (file.isDirectory()) {
if (file.canWrite()) {
flags |= Document.FLAG_DIR_SUPPORTS_CREATE;
}
} else if (file.canWrite()) {
flags |= Document.FLAG_SUPPORTS_WRITE;
}
File parentFile = file.getParentFile();
if (parentFile != null && parentFile.canWrite()) {
flags |= Document.FLAG_SUPPORTS_DELETE;
}
final String displayName = file.getName();
final String mimeType = getMimeType(file);
if (mimeType.startsWith("image/")) {
flags |= Document.FLAG_SUPPORTS_THUMBNAIL;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Document.COLUMN_DOCUMENT_ID, docId);
row.add(Document.COLUMN_DISPLAY_NAME, displayName);
row.add(Document.COLUMN_SIZE, file.length());
row.add(Document.COLUMN_MIME_TYPE, mimeType);
row.add(Document.COLUMN_LAST_MODIFIED, file.lastModified());
row.add(Document.COLUMN_FLAGS, flags);
row.add(Document.COLUMN_ICON, R.mipmap.ic_launcher);
}
}

View File

@@ -14,57 +14,64 @@ import su.xash.engine.ui.library.LibraryViewModel
class GameAdapter(private val libraryViewModel: LibraryViewModel) : class GameAdapter(private val libraryViewModel: LibraryViewModel) :
ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) { ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder { override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder {
val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false) val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
return GameViewHolder(binding) return GameViewHolder(binding)
} }
override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) { override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) {
return holder.bind(getItem(position)) return holder.bind(getItem(position))
} }
private class DiffCallback : DiffUtil.ItemCallback<Game>() { private class DiffCallback : DiffUtil.ItemCallback<Game>() {
override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean { override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name return oldItem.basedir.name == newItem.basedir.name
} }
override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean { override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name return oldItem.basedir.name == newItem.basedir.name && oldItem.installed == newItem.installed
} }
} }
inner class GameViewHolder(val binding: CardGameBinding) : inner class GameViewHolder(val binding: CardGameBinding) :
RecyclerView.ViewHolder(binding.root) { RecyclerView.ViewHolder(binding.root) {
fun bind(game: Game) { fun bind(game: Game) {
binding.apply { binding.apply {
gameTitle.text = game.title gameTitle.text = game.title
if (game.icon != null) { if (game.icon != null) {
gameIcon.setImageBitmap(game.icon) gameIcon.setImageBitmap(game.icon)
} else { } else {
gameIcon.visibility = View.GONE gameIcon.visibility = View.GONE
} }
if (game.cover != null) { if (game.cover != null) {
gameCover.setImageBitmap(game.cover) gameCover.setImageBitmap(game.cover)
} else { } else {
gameCover.visibility = View.GONE gameCover.visibility = View.GONE
} }
settingsButton.setOnClickListener { if (!game.installed) {
libraryViewModel.setSelectedGame(game) launchButton.visibility = View.GONE
it.findNavController() settingsButton.visibility = View.GONE
.navigate(R.id.action_libraryFragment_to_gameSettingsFragment) progressIndicator.visibility = View.VISIBLE
} return
}
root.setOnClickListener { libraryViewModel.startEngine(it.context, game) } settingsButton.setOnClickListener {
launchButton.setOnClickListener { libraryViewModel.setSelectedGame(game)
libraryViewModel.startEngine(it.context, game) it.findNavController()
} .navigate(R.id.action_libraryFragment_to_gameSettingsFragment)
} }
}
} root.setOnClickListener { libraryViewModel.startEngine(it.context, game) }
launchButton.setOnClickListener {
libraryViewModel.startEngine(it.context, game)
}
}
}
}
} }

View File

@@ -1,205 +0,0 @@
package su.xash.engine.model
import android.app.PendingIntent
import android.content.Context
import android.content.Intent
import android.content.pm.PackageInstaller
import android.os.Build
import android.util.Log
import kotlinx.coroutines.CancellationException
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.ensureActive
import kotlinx.coroutines.withContext
import org.json.JSONException
import org.json.JSONObject
import su.xash.engine.BuildConfig
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
import java.net.HttpURLConnection
import java.net.URL
import kotlin.coroutines.coroutineContext
class AppUpdater(private val context: Context) {
data class UpdateInfo(val buildNum: Int, val tagName: String)
data class CommitInfo(val sha: String, val subject: String)
fun canInstall(): Boolean =
Build.VERSION.SDK_INT < Build.VERSION_CODES.O ||
context.packageManager.canRequestPackageInstalls()
suspend fun checkForUpdate(): UpdateInfo? {
if (!BuildConfig.ENABLE_AUTO_UPDATE) return null
return withContext(Dispatchers.IO) {
var connection: HttpURLConnection? = null
try {
connection = URL(RELEASE_API_URL).openConnection() as HttpURLConnection
connection.connectTimeout = 5000
connection.readTimeout = 5000
connection.setRequestProperty("Accept", "application/vnd.github+json")
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK) {
Log.w(TAG, "Release API check failed: HTTP ${connection.responseCode}")
return@withContext null
}
val release = JSONObject(connection.inputStream.bufferedReader().readText())
val body = release.optString("body", "")
val tagName = release.optString("tag_name").ifEmpty { TAG_CONTINUOUS }
// buildnum is days-since-2015-04-01, same metric as VERSION_CODE / 10000
val remote = BUILDNUM_REGEX.find(body)?.groupValues?.get(1)?.toIntOrNull()
val localDays = BuildConfig.VERSION_CODE / 10000
Log.i(TAG, "Remote buildnum: $remote (tag=$tagName), local: $localDays")
if (remote != null && remote - localDays >= STALENESS_DAYS)
UpdateInfo(remote, tagName)
else
null
} catch (e: CancellationException) {
throw e
} catch (e: IOException) {
Log.w(TAG, "Update check failed: ${e.message}")
null
} catch (e: JSONException) {
Log.w(TAG, "Update check parse failed: ${e.message}")
null
} finally {
connection?.disconnect()
}
}
}
suspend fun fetchChangelog(fromRef: String, toRef: String): List<CommitInfo>? {
if (fromRef.isEmpty() || toRef.isEmpty())
return null
return withContext(Dispatchers.IO) {
var connection: HttpURLConnection? = null
try {
connection = URL("$COMPARE_API_BASE/$fromRef...$toRef").openConnection() as HttpURLConnection
connection.connectTimeout = 5000
connection.readTimeout = 5000
connection.setRequestProperty("Accept", "application/vnd.github+json")
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK) {
Log.w(TAG, "Compare API failed: HTTP ${connection.responseCode}")
return@withContext null
}
val json = JSONObject(connection.inputStream.bufferedReader().readText())
val commits = json.optJSONArray("commits") ?: return@withContext null
val result = ArrayList<CommitInfo>(commits.length())
for (i in 0 until commits.length()) {
val c = commits.getJSONObject(i)
val sha = c.optString("sha").ifEmpty { continue }
val msg = c.optJSONObject("commit")?.optString("message") ?: continue
val subject = msg.substringBefore('\n').trim()
if (subject.isNotEmpty())
result.add(CommitInfo(sha, subject))
}
// GitHub returns oldest first
result.reverse()
result
} catch (e: CancellationException) {
throw e
} catch (e: IOException) {
Log.w(TAG, "Changelog fetch failed: ${e.message}")
null
} catch (e: JSONException) {
Log.w(TAG, "Changelog parse failed: ${e.message}")
null
} finally {
connection?.disconnect()
}
}
}
suspend fun downloadAndInstall(onProgress: (Long, Long) -> Unit): Result<Unit> {
return withContext(Dispatchers.IO) {
val tempFile = File(context.cacheDir, "xash3d-fwgs-update.apk")
var connection: HttpURLConnection? = null
try {
connection = URL(APK_URL).openConnection() as HttpURLConnection
connection.connectTimeout = 10000
connection.readTimeout = 30000
connection.instanceFollowRedirects = true
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK)
return@withContext Result.failure(IOException("HTTP ${connection.responseCode}"))
val total = connection.contentLengthLong
var downloaded = 0L
var lastEmit = 0L
connection.inputStream.use { input ->
FileOutputStream(tempFile).use { output ->
val buffer = ByteArray(65536)
while (true) {
coroutineContext.ensureActive()
val read = input.read(buffer)
if (read < 0)
break
output.write(buffer, 0, read)
downloaded += read
val now = System.currentTimeMillis()
if (now - lastEmit >= PROGRESS_INTERVAL_MS) {
lastEmit = now
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
}
}
}
}
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
Log.i(TAG, "Downloaded APK: ${tempFile.length()} bytes -> ${tempFile.absolutePath}")
triggerInstall(tempFile)
Result.success(Unit)
} catch (e: CancellationException) {
tempFile.delete()
throw e
} catch (e: IOException) {
tempFile.delete()
Result.failure(e)
} finally {
connection?.disconnect()
}
}
}
private fun triggerInstall(apk: File) {
val installer = context.packageManager.packageInstaller
val params = PackageInstaller.SessionParams(PackageInstaller.SessionParams.MODE_FULL_INSTALL)
val sessionId = installer.createSession(params)
installer.openSession(sessionId).use { session ->
session.openWrite("base.apk", 0, apk.length()).use { out ->
apk.inputStream().use { it.copyTo(out) }
session.fsync(out)
}
val statusIntent = Intent(INSTALL_ACTION).setPackage(context.packageName)
val piFlags = PendingIntent.FLAG_UPDATE_CURRENT or
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) PendingIntent.FLAG_MUTABLE else 0
val pi = PendingIntent.getBroadcast(context, sessionId, statusIntent, piFlags)
session.commit(pi.intentSender)
}
}
companion object {
private const val TAG = "AppUpdater"
private const val STALENESS_DAYS = 3
private const val PROGRESS_INTERVAL_MS = 100L
private const val TAG_CONTINUOUS = "continuous"
private const val INSTALL_ACTION = "su.xash.engine.INSTALL_RESULT"
private const val APK_URL =
"https://github.com/FWGS/xash3d-fwgs/releases/download/continuous/xash3d-fwgs-android.apk"
private const val RELEASE_API_URL =
"https://api.github.com/repos/FWGS/xash3d-fwgs/releases/tags/continuous"
private const val COMPARE_API_BASE =
"https://api.github.com/repos/FWGS/xash3d-fwgs/compare"
private val BUILDNUM_REGEX = Regex("""buildnum\s+(\d+)""")
}
}

View File

@@ -1,90 +1,89 @@
package su.xash.engine.model package su.xash.engine.model
import android.content.Context
import android.graphics.Bitmap import android.graphics.Bitmap
import android.graphics.Canvas import android.graphics.Canvas
import androidx.documentfile.provider.DocumentFile
import su.xash.engine.util.TGAReader import su.xash.engine.util.TGAReader
import java.io.File
import java.io.FileInputStream
import java.util.Scanner import java.util.Scanner
object BackgroundBitmap { object BackgroundBitmap {
private const val BACKGROUND_ROWS = 3 private const val BACKGROUND_ROWS = 3
private const val BACKGROUND_COLUMNS = 4 private const val BACKGROUND_COLUMNS = 4
private const val BACKGROUND_WIDTH = 800 private const val BACKGROUND_WIDTH = 800
private const val BACKGROUND_HEIGHT = 600 private const val BACKGROUND_HEIGHT = 600
fun createBackground(file: File): Bitmap { fun createBackground(ctx: Context, file: DocumentFile): Bitmap {
var bitmap = var bitmap =
Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888) Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888)
var canvas = Canvas(bitmap) var canvas = Canvas(bitmap)
var x: Int var x: Int
var y = 0 var y = 0
var width: Int var width: Int
var height = 0 var height = 0
val resourceFolder = File(file, "resource") var bgLayout = file.findFile("resource")?.findFile("HD_BackgroundLayout.txt")
var bgLayout = File(resourceFolder, "HD_BackgroundLayout.txt") if (bgLayout == null) {
if (!bgLayout.exists()) { bgLayout = file.findFile("resource")?.findFile("BackgroundLayout.txt")
bgLayout = File(resourceFolder, "BackgroundLayout.txt") }
}
if (!bgLayout.exists()) { if (bgLayout == null) {
val dir = File(resourceFolder, "background") val dir = file.findFile("resource")?.findFile("background")
for (i in 0 until BACKGROUND_ROWS) { for (i in 0 until BACKGROUND_ROWS) {
x = 0 x = 0
for (j in 0 until BACKGROUND_COLUMNS) { for (j in 0 until BACKGROUND_COLUMNS) {
val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga" val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga"
val bmpFile = File(dir, filename) val bmpFile = dir?.findFile(filename)
val bmpImage = loadTga(bmpFile) val bmpImage = loadTga(ctx, bmpFile!!)
canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null) canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null)
x += bmpImage.width x += bmpImage.width
height = bmpImage.height height = bmpImage.height
} }
y += height y += height
} }
return bitmap return bitmap
} }
FileInputStream(bgLayout).use { inputStream -> ctx.contentResolver.openInputStream(bgLayout.uri).use { inputStream ->
Scanner(inputStream).use { scanner -> Scanner(inputStream).use { scanner ->
while (scanner.hasNext()) { while (scanner.hasNext()) {
when (val str = scanner.next()) { when (val str = scanner.next()) {
"resolution" -> { "resolution" -> {
width = scanner.nextInt() width = scanner.nextInt()
height = scanner.nextInt() height = scanner.nextInt()
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888) bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
canvas = Canvas(bitmap) canvas = Canvas(bitmap)
} }
else -> { else -> {
var bmpFile = file var bmpFile = file
str.split("/").forEach { bmpFile = File(bmpFile, it) } str.split("/").forEach { bmpFile = bmpFile.findFile(it)!! }
//skip //skip
scanner.next() scanner.next()
x = scanner.nextInt() x = scanner.nextInt()
y = scanner.nextInt() y = scanner.nextInt()
val bmp = loadTga(bmpFile) val bmp = loadTga(ctx, bmpFile)
canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null) canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null)
} }
} }
} }
} }
} }
return bitmap return bitmap
} }
private fun loadTga(file: File): Bitmap { private fun loadTga(ctx: Context, file: DocumentFile): Bitmap {
FileInputStream(file).use { ctx.contentResolver.openInputStream(file.uri).use {
val buffer = it.readBytes() val buffer = it?.readBytes()
val pixels = TGAReader.read(buffer, TGAReader.ARGB) val pixels = TGAReader.read(buffer, TGAReader.ARGB)
val width = TGAReader.getWidth(buffer) val width = TGAReader.getWidth(buffer)
val height = TGAReader.getHeight(buffer) val height = TGAReader.getHeight(buffer)
return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888) return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888)
} }
} }
} }

View File

@@ -5,253 +5,129 @@ import android.content.Intent
import android.content.pm.PackageInfo import android.content.pm.PackageInfo
import android.content.pm.PackageManager import android.content.pm.PackageManager
import android.graphics.Bitmap import android.graphics.Bitmap
import android.graphics.BitmapFactory import android.net.Uri
import androidx.core.net.toUri import android.provider.MediaStore
import com.google.android.material.dialog.MaterialAlertDialogBuilder import androidx.documentfile.provider.DocumentFile
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.SupervisorJob
import kotlinx.coroutines.launch
import su.xash.engine.R
import su.xash.engine.XashActivity import su.xash.engine.XashActivity
import su.xash.engine.util.showDownloadProgressDialog
import java.io.File
import java.io.FileInputStream
class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
private var iconName = "game.ico"
var title = "Unknown Game"
var icon: Bitmap? = null
var cover: Bitmap? = null
val mobileHacksGames = arrayOf("aom", "bdlands", "biglolly", "bshift", "caseclosed", class Game(val ctx: Context, val basedir: DocumentFile, var installed: Boolean = true) {
"hl_urbicide", "induction", "redempt", "secret", private var iconName = "game.ico"
"sewer_beta", "tot", "valve", "vendetta") var title = "Unknown Game"
var icon: Bitmap? = null
var cover: Bitmap? = null
// a1ba: follow the behavior of Xash3D's game_launch. private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE)
// for hl mods we put `valve` as game directory
// for any other game that's not hl this string must be replaced with your
// main game directory
// mods always use -game command line parameter
var defaultGameDir = "valve"
private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE) init {
basedir.findFile("gameinfo.txt")?.let {
parseGameInfo(it)
} ?: basedir.findFile("liblist.gam")?.let { parseGameInfo(it) }
init { basedir.findFile(iconName)
parseGameInfo(gameInfoFile) ?.let { icon = MediaStore.Images.Media.getBitmap(ctx.contentResolver, it.uri) }
val iconFile = File(basedir, iconName) try {
if (iconFile.exists()) { cover = BackgroundBitmap.createBackground(ctx, basedir)
icon = BitmapFactory.decodeFile(iconFile.path) } catch (e: Exception) {
} e.printStackTrace()
}
}
try { fun startEngine(ctx: Context) {
cover = BackgroundBitmap.createBackground(basedir) ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
} catch (e: Exception) { flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
e.printStackTrace() putExtra("gamedir", basedir.name)
} putExtra("argv", pref.getString("arguments", "-console -log"))
} putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
//.putExtra("gamelibdir", getGameLibDir(context))
//.putExtra("package", getPackageName()) }
})
}
fun startEngine(ctx: Context) { private fun parseGameInfo(file: DocumentFile) {
val packageNames = getPackageNamesForGameDir(basedir.name) ctx.contentResolver.openInputStream(file.uri).use { inputStream ->
var externalGame = false inputStream?.bufferedReader().use { reader ->
var commandLineArgs = "" reader?.forEachLine {
val tokens = it.split("\\s+".toRegex(), limit = 2)
if (tokens.size >= 2) {
val k = tokens[0]
val v = tokens[1].trim('"')
if (basedir.name != defaultGameDir) if (k == "title" || k == "game") title = v
commandLineArgs += "-game ${basedir.name} " if (k == "icon") iconName = v
}
}
}
}
}
if (packageNames != null) { private fun getPackageName(): String? {
if (packageNames.contains("su.xash.engine")) { // return if (mDbEntry != null) {
commandLineArgs += "-dll @hl " // mDbEntry.getPackageName()
} else if (packageNames.contains("su.xash.cs16client")) { // } else null
if (pref.getBoolean("enable_yapb_bots", true)) { return null
commandLineArgs += "-dll @yapb " }
}
externalGame = true
}
}
commandLineArgs += pref.getString("arguments", "-console -log") ?: "" private fun getGameLibDir(ctx: Context): String? {
val pkgName = getPackageName()
if (pkgName != null) {
val pkgInfo: PackageInfo = try {
ctx.packageManager.getPackageInfo(pkgName, 0)
} catch (e: PackageManager.NameNotFoundException) {
e.printStackTrace()
ctx.startActivity(
Intent(
Intent.ACTION_VIEW, Uri.parse("market://details?id=$pkgName")
).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK)
)
return null
}
return pkgInfo.applicationInfo.nativeLibraryDir
}
return ctx.applicationInfo.nativeLibraryDir
}
if (externalGame && packageNames != null) { companion object {
var packageName: String? = null fun getGames(ctx: Context, file: DocumentFile): List<Game> {
var gameLibDir: String? = null val games = mutableListOf<Game>()
for (pn in packageNames) { if (checkIfGamedir(file)) {
gameLibDir = try { games.add(Game(ctx, file))
getGameLibDir(ctx, pn) } else {
} catch (e: PackageManager.NameNotFoundException) { file.listFiles().forEach {
null if (it.isDirectory) {
} catch (e: Exception) { if (checkIfGamedir(it)) {
e.printStackTrace() games.add(Game(ctx, it))
null }
} }
}
}
if (gameLibDir != null) { return games
packageName = pn }
break
}
}
if (gameLibDir == null) { fun checkIfGamedir(file: DocumentFile): Boolean {
MaterialAlertDialogBuilder(ctx).apply { // exclude unfinished downloads
setTitle(R.string.game_apk_required) if (file.name?.startsWith('.') == true)
setMessage(R.string.game_apk_message) return false
setPositiveButton(R.string.game_apk_install) { _, _ ->
val intent = Intent(Intent.ACTION_VIEW,
getDownloadPageForGameDir(basedir.name).toUri())
ctx.startActivity(intent)
}
show()
}
return
}
launchEngine(ctx, commandLineArgs, packageName = packageName, gameLibDir = gameLibDir) file.findFile("liblist.gam")?.let { return true }
return file.findFile("gameinfo.txt")?.let { return true }
} return false
}
if (packageNames == null) { }
// Unknown game — try to use downloaded libraries from hlsdk-mega-build
val downloader = GameLibDownloader(ctx)
val args = commandLineArgs
if (downloader.isDownloaded(basedir.name)) {
downloader.logExistingLibs(basedir.name)
launchEngine(ctx, args)
return
}
val scope = CoroutineScope(Dispatchers.Main + SupervisorJob())
scope.launch {
when (val r = downloader.lookupBuild(basedir.name)) {
is GameLibDownloader.Lookup.Available -> showDownloadDialog(ctx, downloader, args)
is GameLibDownloader.Lookup.NotInManifest -> launchEngine(ctx, args)
is GameLibDownloader.Lookup.Error -> showManifestErrorDialog(ctx, args, r.cause)
}
}
return
}
launchEngine(ctx, commandLineArgs)
}
private fun showDownloadDialog(ctx: Context, downloader: GameLibDownloader, commandLineArgs: String) {
showDownloadProgressDialog(
ctx = ctx,
titleRes = R.string.downloading_game_libs,
cancelable = true,
scope = CoroutineScope(Dispatchers.Main + SupervisorJob()),
download = { onProgress -> downloader.download(basedir.name, onProgress) },
onSuccess = { launchEngine(ctx, commandLineArgs) },
)
}
private fun showManifestErrorDialog(ctx: Context, commandLineArgs: String, cause: Throwable) {
MaterialAlertDialogBuilder(ctx)
.setTitle(R.string.manifest_error_title)
.setMessage(ctx.getString(R.string.manifest_error_message, cause.message ?: cause.javaClass.simpleName))
.setPositiveButton(R.string.launch_anyway) { _, _ -> launchEngine(ctx, commandLineArgs) }
.setNegativeButton(android.R.string.cancel, null)
.show()
}
private fun launchEngine(
ctx: Context,
commandLineArgs: String,
packageName: String? = null,
gameLibDir: String? = null
) {
ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
putExtra("gamedir", defaultGameDir)
putExtra("argv", commandLineArgs)
putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
putExtra("basedir", basedir.parent)
if (gameLibDir != null) putExtra("gamelibdir", gameLibDir)
if (packageName != null) putExtra("package", packageName)
})
}
private fun parseGameInfo(file: File) {
FileInputStream(file).use { inputStream ->
inputStream.bufferedReader().use { reader ->
reader.forEachLine {
val tokens = it.split("\\s+".toRegex(), limit = 2)
if (tokens.size >= 2) {
val k = tokens[0]
val v = tokens[1].trim('"')
if (k == "title" || k == "game") title = v
if (k == "icon") iconName = v
}
}
}
}
}
private fun getPackageNamesForGameDir(gamedir: String): Array<String>? {
if (gamedir.equals("cstrike", ignoreCase = true)
|| gamedir.equals("czero", ignoreCase = true))
return arrayOf("su.xash.cs16client.test", "su.xash.cs16client")
if (gamedir.equals("tfc", ignoreCase = true))
return arrayOf("su.xash.tf15client.test", "su.xash.tf15client")
// mobile_hacks hlsdk-portable branch allows us to have few more mods out of the box
if (mobileHacksGames.any { it.equals(gamedir, ignoreCase = true) })
return arrayOf("su.xash.engine")
return null
}
private fun getDownloadPageForGameDir(gamedir: String): String {
if (gamedir.equals("cstrike", ignoreCase = true)
|| gamedir.equals("czero", ignoreCase = true))
return "https://github.com/Velaron/cs16-client/releases/download/continuous/CS16Client-Android.apk"
if (gamedir.equals("tfc", ignoreCase = true))
return "https://github.com/Velaron/tf15-client/releases/download/continuous/TF15Client-Android.apk"
// just so we don't return null
return "https://github.com/FWGS/xash3d-fwgs/releases/download/continuous/xash3d-fwgs-android.apk"
}
private fun getGameLibDir(ctx: Context, packageName: String): String? {
val packageInfo: PackageInfo = ctx.packageManager.getPackageInfo(packageName, 0)
return packageInfo.applicationInfo?.nativeLibraryDir
}
companion object {
fun getGames(ctx: Context, root: File): List<Game> {
val games = mutableListOf<Game>()
root.listFiles()?.forEach {
if (it.isDirectory) {
val subDirGameInfoFile = checkIfGamedir(it)
if (subDirGameInfoFile != null) {
games.add(Game(ctx, it, subDirGameInfoFile))
}
}
}
return games
}
fun checkIfGamedir(gamedir: File): File? {
gamedir.listFiles()?.forEach {
if (it.isFile) {
if (it.name.equals("liblist.gam", ignoreCase = true))
return it
if (it.name.equals("gameinfo.txt", ignoreCase = true))
return it
}
}
return null
}
}
} }
// Intent intent = new Intent("su.xash.engine.MOD");
// for (ResolveInfo info : context.getPackageManager()
// .queryIntentActivities(intent, PackageManager.GET_META_DATA)) {
// String packageName = info.activityInfo.applicationInfo.packageName;
// String gameDir = info.activityInfo.applicationInfo.metaData.getString(
// "su.xash.engine.gamedir");
// Log.d(TAG, "package = " + packageName + " gamedir = " + gameDir);
// }
//public void startEngine(Context context) {
// context.startActivity(new Intent(context, XashActivity.class).setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP).putExtra("gamedir", getGameDir()).putExtra("argv", getArguments()).putExtra("usevolume", getVolumeState()).putExtra("gamelibdir", getGameLibDir(context)).putExtra("package", getPackageName()));
//}

View File

@@ -1,377 +0,0 @@
package su.xash.engine.model
import android.content.Context
import android.os.Build
import android.util.Log
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.ensureActive
import kotlinx.coroutines.withContext
import org.json.JSONObject
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
import java.net.HttpURLConnection
import java.net.URL
import java.security.MessageDigest
import java.util.zip.ZipInputStream
import kotlin.coroutines.coroutineContext
class GameLibDownloader(private val context: Context) {
private val prefs get() = context.getSharedPreferences("gamelib_metadata", Context.MODE_PRIVATE)
// converts Android's ABI to library-suffix's arch names
fun getArch(): String? {
for (abi in Build.SUPPORTED_ABIS) {
when (abi) {
"arm64-v8a" -> return "arm64"
"armeabi-v7a" -> return "armv7l"
"x86_64" -> return "amd64"
"x86" -> return "i386"
}
}
return null
}
fun getLibsBaseDir(): File = File(context.filesDir, "gamelibs")
fun isDownloaded(gamedir: String): Boolean {
val dir = File(getLibsBaseDir(), gamedir)
if (dir.isDirectory && dir.list()?.isNotEmpty() == true)
return true
// zips extract to the case used in the manifest (e.g. "CAd"); the user's
// folder name might differ in case, so do a case-insensitive lookup too.
val base = getLibsBaseDir()
val match = base.listFiles()?.firstOrNull {
it.isDirectory && it.name.equals(gamedir, ignoreCase = true)
}
return match != null && (match.list()?.isNotEmpty() == true)
}
data class ManifestEntry(
val modKey: String,
val platformArch: String,
val filename: String,
val sha256: String,
val sourceJson: String?
)
data class SourceInfo(
val url: String?,
val branch: String?,
val commit: String?
)
private fun manifestCacheFile(): File = File(context.cacheDir, "hlsdk-manifest.json")
private suspend fun fetchManifest(): JSONObject? = fetchManifestOrError().first
private suspend fun fetchManifestOrError(): Pair<JSONObject?, Throwable?> {
val cacheFile = manifestCacheFile()
var connection: HttpURLConnection? = null
try {
connection = URL(MANIFEST_URL).openConnection() as HttpURLConnection
connection.connectTimeout = 10000
connection.readTimeout = 15000
connection.instanceFollowRedirects = true
connection.connect()
if (connection.responseCode != HttpURLConnection.HTTP_OK) {
val err = IOException("HTTP ${connection.responseCode} fetching manifest")
Log.w(TAG, "Manifest fetch failed: ${err.message}")
val cached = readCachedManifest(cacheFile)
return if (cached != null) cached to null else null to err
}
val text = connection.inputStream.bufferedReader().use { it.readText() }
val json = JSONObject(text)
val versionError = checkManifestVersion(json)
if (versionError != null) {
Log.w(TAG, "Manifest rejected: ${versionError.message}")
return null to versionError
}
cacheFile.writeText(text)
return json to null
} catch (e: Exception) {
Log.w(TAG, "Manifest fetch failed: ${e.message}")
val cached = readCachedManifest(cacheFile)
return if (cached != null) cached to null else null to e
} finally {
connection?.disconnect()
}
}
private fun readCachedManifest(cacheFile: File): JSONObject? {
if (!cacheFile.exists())
return null
val json = try {
JSONObject(cacheFile.readText())
} catch (_: Exception) {
return null
}
return if (checkManifestVersion(json) == null) json else null
}
private fun checkManifestVersion(json: JSONObject): IOException? {
if (!json.has("version"))
return IOException("Manifest missing 'version' field")
val v = json.opt("version")
if (v !is Int || v != MANIFEST_VERSION)
return IOException("Unsupported manifest version: $v (expected $MANIFEST_VERSION)")
return null
}
private fun lookupEntry(manifest: JSONObject, gamedir: String): ManifestEntry? {
val arch = getArch() ?: return null
val platformArch = "android-$arch"
val mods = manifest.optJSONObject("mods") ?: return null
// Find mod key case-insensitively
var modKey: String? = null
val keys = mods.keys()
while (keys.hasNext()) {
val k = keys.next()
if (k.equals(gamedir, ignoreCase = true)) {
modKey = k
break
}
}
if (modKey == null)
return null
val builds = mods.optJSONObject(modKey)?.optJSONObject("builds") ?: return null
val build = builds.optJSONObject(platformArch) ?: return null
val filename = build.optString("filename", "")
val sha256 = build.optString("sha256", "")
if (filename.isEmpty() || sha256.isEmpty())
return null
val sourceJson = build.optJSONObject("source")?.toString()
return ManifestEntry(modKey, platformArch, filename, sha256.lowercase(), sourceJson)
}
fun getSourceInfo(gamedir: String): SourceInfo? {
val raw = prefs.getString("${gamedir}_source", null) ?: return null
return try {
val o = JSONObject(raw)
SourceInfo(
url = o.optString("url").ifEmpty { null },
branch = o.optString("branch").ifEmpty { null },
commit = o.optString("commit").ifEmpty { null },
)
} catch (_: Exception) {
null
}
}
fun getDownloadTime(gamedir: String): Long =
prefs.getLong("${gamedir}_download_time", 0L)
sealed class Lookup {
data class Available(val entry: ManifestEntry) : Lookup()
object NotInManifest : Lookup()
data class Error(val cause: Throwable) : Lookup()
}
suspend fun lookupBuild(gamedir: String): Lookup {
return withContext(Dispatchers.IO) {
val (manifest, error) = fetchManifestOrError()
if (manifest == null)
return@withContext Lookup.Error(error ?: IOException("Failed to fetch manifest"))
val entry = lookupEntry(manifest, gamedir)
?: return@withContext Lookup.NotInManifest
Lookup.Available(entry)
}
}
suspend fun isUpdateAvailable(gamedir: String): Boolean {
return withContext(Dispatchers.IO) {
val manifest = fetchManifest() ?: return@withContext false
val entry = lookupEntry(manifest, gamedir) ?: return@withContext false
val storedSha = prefs.getString("${gamedir}_sha256", null)
storedSha == null || !storedSha.equals(entry.sha256, ignoreCase = true)
}
}
private fun urlForFilename(filename: String): String = "$RELEASE_BASE_URL/$filename"
private suspend fun tryDownload(
url: String,
dest: File,
onProgress: (Long, Long) -> Unit
): Exception? {
var connection: HttpURLConnection? = null
try {
connection = URL(url).openConnection() as HttpURLConnection
connection.connectTimeout = 10000
connection.readTimeout = 30000
connection.instanceFollowRedirects = true
connection.connect()
val code = connection.responseCode
if (code !in 200..299)
return IOException("HTTP $code: $url")
val total = connection.contentLengthLong
var downloaded = 0L
var lastEmit = 0L
connection.inputStream.use { input ->
FileOutputStream(dest).use { output ->
val buffer = ByteArray(65536)
while (true) {
coroutineContext.ensureActive()
val read = input.read(buffer)
if (read < 0)
break
output.write(buffer, 0, read)
downloaded += read
val now = System.currentTimeMillis()
if (now - lastEmit >= PROGRESS_INTERVAL_MS) {
lastEmit = now
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
}
}
}
}
withContext(Dispatchers.Main) { onProgress(downloaded, total) }
return null
} catch (e: Exception) {
return e
} finally {
connection?.disconnect()
}
}
suspend fun download(gamedir: String, onProgress: (Long, Long) -> Unit): Result<Unit> {
return withContext(Dispatchers.IO) {
val manifest = fetchManifest()
?: return@withContext Result.failure(IOException("Failed to fetch manifest"))
val entry = lookupEntry(manifest, gamedir)
?: return@withContext Result.failure(IOException("No build for '$gamedir' on ${getArch() ?: "this arch"}"))
val url = urlForFilename(entry.filename)
val tempFile = File(context.cacheDir, entry.filename)
try {
coroutineContext.ensureActive()
Log.i(TAG, "Downloading $url -> ${tempFile.absolutePath}")
val error = tryDownload(url, tempFile, onProgress)
if (error != null)
return@withContext Result.failure(error)
val actualSha = computeSHA256(tempFile)
Log.i(TAG, "Downloaded ${tempFile.length()} bytes, SHA-256: $actualSha (expected ${entry.sha256})")
if (!actualSha.equals(entry.sha256, ignoreCase = true))
return@withContext Result.failure(IOException("SHA-256 mismatch: expected ${entry.sha256}, got $actualSha"))
val destDir = getLibsBaseDir()
destDir.mkdirs()
val destCanon = destDir.canonicalPath
// Remove any prior install (possibly under a differently-cased dir) so we
// don't leave behind .so files from an older build.
destDir.listFiles()?.forEach {
if (it.isDirectory && it.name.equals(entry.modKey, ignoreCase = true))
it.deleteRecursively()
}
Log.i(TAG, "Extracting to ${destDir.absolutePath}")
val extractedFiles = mutableListOf<String>()
ZipInputStream(tempFile.inputStream()).use { zip ->
var zipEntry = zip.nextEntry
while (zipEntry != null) {
coroutineContext.ensureActive()
if (!zipEntry.isDirectory) {
val outFile = File(destDir, zipEntry.name)
if (!outFile.canonicalPath.startsWith(destCanon + File.separator))
throw SecurityException("Zip path traversal: ${zipEntry.name}")
outFile.parentFile?.mkdirs()
FileOutputStream(outFile).use { zip.copyTo(it) }
// ZipInputStream doesn't restore Unix permissions; shared libraries
// need the execute bit so dlopen can mmap them with PROT_EXEC
if (outFile.name.endsWith(".so"))
outFile.setExecutable(true, false)
extractedFiles.add(" ${outFile.absolutePath} (${outFile.length()} bytes, executable: ${outFile.canExecute()})")
}
zip.closeEntry()
zipEntry = zip.nextEntry
}
}
Log.i(TAG, "Extracted ${extractedFiles.size} files:")
extractedFiles.forEach { Log.i(TAG, it) }
prefs.edit()
.putString("${gamedir}_sha256", entry.sha256)
.putString("${gamedir}_filename", entry.filename)
.putString("${gamedir}_source", entry.sourceJson)
.putLong("${gamedir}_download_time", System.currentTimeMillis())
.apply()
Result.success(Unit)
} catch (e: Exception) {
// Best-effort: rewinding to a clean state on failure
File(getLibsBaseDir(), entry.modKey).deleteRecursively()
Result.failure(e)
} finally {
tempFile.delete()
}
}
}
fun logExistingLibs(gamedir: String) {
val gameDir = File(getLibsBaseDir(), gamedir)
val resolved = if (gameDir.exists()) {
gameDir
} else {
getLibsBaseDir().listFiles()?.firstOrNull {
it.isDirectory && it.name.equals(gamedir, ignoreCase = true)
}
}
if (resolved == null) {
Log.i(TAG, "Game libs dir does not exist for $gamedir")
return
}
Log.i(TAG, "Existing game libs under ${resolved.absolutePath}:")
resolved.walkTopDown().filter { it.isFile }.forEach {
Log.i(TAG, " ${it.absolutePath} (${it.length()} bytes)")
}
val storedSha = prefs.getString("${gamedir}_sha256", null)
val downloadTime = prefs.getLong("${gamedir}_download_time", 0L)
Log.i(TAG, "Archive SHA-256: $storedSha")
if (downloadTime > 0L)
Log.i(TAG, "Downloaded at: ${java.util.Date(downloadTime)}")
}
private fun computeSHA256(file: File): String {
val digest = MessageDigest.getInstance("SHA-256")
file.inputStream().use { input ->
val buffer = ByteArray(65536)
while (true) {
val read = input.read(buffer)
if (read < 0)
break
digest.update(buffer, 0, read)
}
}
return digest.digest().joinToString("") { "%02x".format(it) }
}
companion object {
private const val TAG = "GameLibDownloader"
private const val PROGRESS_INTERVAL_MS = 100L
private const val RELEASE_BASE_URL =
"https://github.com/FWGS/hlsdk-mega-build/releases/download/continuous"
private const val MANIFEST_URL =
"$RELEASE_BASE_URL/manifest.json"
private const val MANIFEST_VERSION = 1
}
}

View File

@@ -1,42 +0,0 @@
package su.xash.engine.model
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.pm.PackageInstaller
import android.os.Build
import android.util.Log
import android.widget.Toast
import su.xash.engine.R
class InstallStatusReceiver : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) {
val status = intent.getIntExtra(PackageInstaller.EXTRA_STATUS, -1)
when (status) {
PackageInstaller.STATUS_PENDING_USER_ACTION -> {
val confirm: Intent? = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
intent.getParcelableExtra(Intent.EXTRA_INTENT, Intent::class.java)
} else {
@Suppress("DEPRECATION")
intent.getParcelableExtra(Intent.EXTRA_INTENT)
}
confirm?.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK)
confirm?.let { context.startActivity(it) }
}
PackageInstaller.STATUS_SUCCESS -> Log.i(TAG, "Install succeeded")
else -> {
val msg = intent.getStringExtra(PackageInstaller.EXTRA_STATUS_MESSAGE).orEmpty()
Log.w(TAG, "Install status $status: $msg")
Toast.makeText(
context,
context.getString(R.string.engine_install_failed, msg),
Toast.LENGTH_LONG,
).show()
}
}
}
companion object {
private const val TAG = "InstallStatus"
}
}

View File

@@ -0,0 +1,59 @@
package su.xash.engine.model
import org.json.JSONArray
import org.json.JSONObject
import java.io.InputStream
class ModDatabase(inputStream: InputStream) {
val entries = mutableListOf<Entry>()
companion object {
const val VERSION = 1
fun getFilename(): String {
return "v${VERSION}.json"
}
}
init {
inputStream.bufferedReader().use {
val jsonArray = JSONArray(it.readText())
for (i in 0..<jsonArray.length()) {
entries.add(Entry(jsonArray.getJSONObject(i)))
}
}
}
fun getByGameDir(gamedir: String): Entry? {
return entries.filter { it.gamedir.equals(gamedir) }.firstOrNull()
}
inner class Entry(jsonObject: JSONObject) {
var name: String? = null
var appid: Int? = null
var gamedir: String? = null
// TODO Depots
var pkgname: String? = null
init {
if (jsonObject.has("name")) {
name = jsonObject.getString("name");
}
if (jsonObject.has("app_id")) {
appid = jsonObject.getInt("app_id");
}
if (jsonObject.has("gamedir")) {
gamedir = jsonObject.getString("gamedir");
}
if (jsonObject.has("package_name")) {
pkgname = jsonObject.getString("package_name");
}
}
}
}

View File

@@ -1,184 +1,94 @@
package su.xash.engine.ui.library package su.xash.engine.ui.library
import android.Manifest import android.annotation.SuppressLint
import android.content.Intent import android.content.Intent
import android.content.pm.PackageManager
import android.net.Uri
import android.os.Build
import android.os.Bundle import android.os.Bundle
import android.os.Environment import android.util.Log
import android.provider.Settings
import android.view.LayoutInflater import android.view.LayoutInflater
import android.view.Menu import android.view.Menu
import android.view.MenuInflater import android.view.MenuInflater
import android.view.MenuItem import android.view.MenuItem
import android.view.View import android.view.View
import android.view.ViewGroup import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.core.app.ActivityCompat
import androidx.core.content.ContextCompat
import androidx.core.view.MenuProvider import androidx.core.view.MenuProvider
import androidx.fragment.app.Fragment import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.findNavController import androidx.navigation.fragment.findNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder import kotlinx.coroutines.launch
import su.xash.engine.BuildConfig
import su.xash.engine.R import su.xash.engine.R
import su.xash.engine.adapters.GameAdapter import su.xash.engine.adapters.GameAdapter
import su.xash.engine.databinding.FragmentLibraryBinding import su.xash.engine.databinding.FragmentLibraryBinding
class LibraryFragment : Fragment(), MenuProvider { class LibraryFragment : Fragment(), MenuProvider {
private var _binding: FragmentLibraryBinding? = null private var _binding: FragmentLibraryBinding? = null
private val binding get() = _binding!! private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels() private val libraryViewModel: LibraryViewModel by activityViewModels()
private val startActivityForResult = override fun onCreateView(
registerForActivityResult(ActivityResultContracts.StartActivityForResult()) { inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
if (checkStoragePermissions()) { ): View? {
libraryViewModel.reloadGames(requireContext()) _binding = FragmentLibraryBinding.inflate(inflater, container, false)
}
}
private val requiredPermissions = arrayOf( val adapter = GameAdapter(libraryViewModel)
Manifest.permission.READ_EXTERNAL_STORAGE, binding.gamesList.adapter = adapter
Manifest.permission.WRITE_EXTERNAL_STORAGE
)
private val requestPermissionLauncher = registerForActivityResult( requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED)
ActivityResultContracts.RequestMultiplePermissions()
) { permissions ->
val granted = permissions.entries.all { it.value }
if (granted) {
libraryViewModel.reloadGames(requireContext())
} else {
checkStoragePermissions()
}
}
private fun checkStoragePermissions(): Boolean { return binding.root
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) { }
if (!Environment.isExternalStorageManager()) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.file_access_required)
setMessage(R.string.file_access_message)
setPositiveButton(R.string.open_settings) { _, _ ->
startActivityForResult.launch(
Intent(Settings.ACTION_MANAGE_APP_ALL_FILES_ACCESS_PERMISSION).setData(
Uri.fromParts("package", BuildConfig.APPLICATION_ID, null)
)
)
}
setNeutralButton(R.string.done_check_permissions) { dialog, _ ->
checkStoragePermissions()
}
setCancelable(false)
show()
return false override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
} binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) }
} else {
return true
}
} else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
val permissionsNeeded = requiredPermissions.filter {
ContextCompat.checkSelfPermission(
requireContext(),
it
) != PackageManager.PERMISSION_GRANTED
}.toTypedArray()
if (!permissionsNeeded.isEmpty()) { libraryViewModel.isReloading.observe(viewLifecycleOwner) {
val showRationale = permissionsNeeded.any { binding.swipeRefresh.isRefreshing = it
ActivityCompat.shouldShowRequestPermissionRationale(requireActivity(), it) }
}
MaterialAlertDialogBuilder(requireContext()).apply { libraryViewModel.installedGames.observe(viewLifecycleOwner) {
setTitle(R.string.external_storage_required) (binding.gamesList.adapter as GameAdapter).submitList(it)
setMessage(R.string.external_storage_message) }
setPositiveButton(R.string.open_settings) { _, _ ->
if (showRationale) {
requestPermissionLauncher.launch(permissionsNeeded)
} else {
val intent =
Intent(Settings.ACTION_APPLICATION_DETAILS_SETTINGS).apply {
data =
Uri.fromParts("package", requireContext().packageName, null)
}
startActivity(intent)
}
}
setNeutralButton(R.string.done_check_permissions) { _, _ ->
checkStoragePermissions()
}
setCancelable(false)
show()
}
return false libraryViewModel.workInfos.observe(viewLifecycleOwner) {
} else { libraryViewModel.refreshDownloads(requireContext())
return true }
}
} else {
return true
}
}
override fun onCreateView( libraryViewModel.downloads.observe(viewLifecycleOwner) {
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? libraryViewModel.reloadGames(requireContext())
): View { }
_binding = FragmentLibraryBinding.inflate(inflater, container, false) }
val adapter = GameAdapter(libraryViewModel) override fun onDestroyView() {
binding.gamesList.adapter = adapter super.onDestroyView()
_binding = null
}
requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED) override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) {
menuInflater.inflate(R.menu.menu_library, menu)
}
return binding.root override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
} when (menuItem.itemId) {
R.id.action_browse -> {
startActivity(
Intent(Intent.ACTION_VIEW).setDataAndType(
null, "vnd.android.document/directory"
)
)
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { R.id.action_install -> {
binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) } findNavController().navigate(R.id.action_libraryFragment_to_setupFragment)
}
libraryViewModel.isReloading.observe(viewLifecycleOwner) { R.id.action_settings -> {
binding.swipeRefresh.isRefreshing = it findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment)
} }
}
libraryViewModel.installedGames.observe(viewLifecycleOwner) { return false
(binding.gamesList.adapter as GameAdapter).submitList(it) }
}
if (checkStoragePermissions()) {
libraryViewModel.reloadGames(requireContext())
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) {
menuInflater.inflate(R.menu.menu_library, menu)
}
override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
when (menuItem.itemId) {
R.id.action_settings -> {
findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment)
}
}
return false
}
override fun onResume() {
super.onResume()
if (checkStoragePermissions()) {
libraryViewModel.reloadGames(requireContext())
}
}
} }

View File

@@ -3,56 +3,125 @@ package su.xash.engine.ui.library
import android.app.Application import android.app.Application
import android.content.Context import android.content.Context
import android.content.SharedPreferences import android.content.SharedPreferences
import android.os.Environment import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.viewModelScope import androidx.lifecycle.viewModelScope
import androidx.preference.PreferenceManager
import androidx.work.Data
import androidx.work.OneTimeWorkRequestBuilder
import androidx.work.OutOfQuotaPolicy
import androidx.work.WorkInfo
import androidx.work.WorkManager
import kotlinx.coroutines.Dispatchers import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext import kotlinx.coroutines.withContext
import su.xash.engine.model.Game import su.xash.engine.model.Game
import su.xash.engine.util.Nomedia import su.xash.engine.model.ModDatabase
import java.io.File import su.xash.engine.workers.FileCopyWorker
import su.xash.engine.workers.KEY_FILE_URI
import java.util.Locale
const val TAG_INSTALL = "TAG_INSTALL"
class LibraryViewModel(application: Application) : AndroidViewModel(application) { class LibraryViewModel(application: Application) : AndroidViewModel(application) {
val installedGames: LiveData<List<Game>> get() = _installedGames val installedGames: LiveData<List<Game>> get() = _installedGames
private val _installedGames = MutableLiveData(emptyList<Game>()) private val _installedGames = MutableLiveData(emptyList<Game>())
val isReloading: LiveData<Boolean> get() = _isReloading val downloads: LiveData<List<Game>> get() = _downloads
private val _isReloading = MutableLiveData(false) private val _downloads = MutableLiveData(emptyList<Game>())
val selectedItem: LiveData<Game> get() = _selectedItem val isReloading: LiveData<Boolean> get() = _isReloading
private val _selectedItem = MutableLiveData<Game>() private val _isReloading = MutableLiveData(false)
private val appPreferences: SharedPreferences = private val workManager = WorkManager.getInstance(application.applicationContext)
application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE) val workInfos: LiveData<List<WorkInfo>> = workManager.getWorkInfosByTagLiveData(TAG_INSTALL)
fun reloadGames(ctx: Context) { val selectedItem: LiveData<Game> get() = _selectedItem
if (isReloading.value == true) { private val _selectedItem = MutableLiveData<Game>()
return
}
_isReloading.value = true
viewModelScope.launch { val appPreferences = application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE)
withContext(Dispatchers.IO) { val modDb: ModDatabase
val rootPath = appPreferences.getString("game_path", null)
?: (Environment.getExternalStorageDirectory().absolutePath + "/xash")
val root = File(rootPath)
Nomedia.ensureNomedia(root) init {
modDb = application.assets.open(ModDatabase.getFilename()).use { ModDatabase(it) }
reloadGames(application.applicationContext)
}
_installedGames.postValue(Game.getGames(ctx, root)) fun reloadGames(ctx: Context) {
_isReloading.postValue(false) if (isReloading.value == true) {
} return
} }
} _isReloading.value = true
fun setSelectedGame(game: Game) { viewModelScope.launch {
_selectedItem.value = game withContext(Dispatchers.IO) {
} val games = mutableListOf<Game>()
val root = DocumentFile.fromFile(ctx.getExternalFilesDir(null)!!)
fun startEngine(ctx: Context, game: Game) { val installedGames = Game.getGames(ctx, root)
game.startEngine(ctx) .filter { p -> _downloads.value?.any { p.basedir.name == it.basedir.name } == false }
}
games.addAll(installedGames)
downloads.value?.let { games.addAll(it) }
_installedGames.postValue(games)
_isReloading.postValue(false)
}
}
}
fun refreshDownloads(ctx: Context) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
val games = mutableListOf<Game>()
workInfos.value?.filter {
it.state == WorkInfo.State.RUNNING && !it.progress.getString(FileCopyWorker.Input)
.isNullOrEmpty()
}?.forEach {
val uri = Uri.parse(it.progress.getString(FileCopyWorker.Input))
val file = DocumentFile.fromTreeUri(ctx, uri)
games.addAll(Game.getGames(ctx, file!!))
games.forEach { g -> g.installed = false }
}
_downloads.postValue(games)
}
}
}
fun installGame(uri: Uri) {
val data = Data.Builder().putString(KEY_FILE_URI, uri.toString()).build()
val request = OneTimeWorkRequestBuilder<FileCopyWorker>().run {
setInputData(data)
addTag(TAG_INSTALL)
build()
}
workManager.enqueue(request)
}
fun setSelectedGame(game: Game) {
_selectedItem.value = game
}
fun uninstallGame(game: Game) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
game.installed = false
game.basedir.delete()
_installedGames.postValue(_installedGames.value)
}
}
}
fun startEngine(ctx: Context, game: Game) {
game.startEngine(ctx)
}
} }

View File

@@ -8,24 +8,24 @@ import androidx.fragment.app.Fragment
import su.xash.engine.databinding.FragmentAppSettingsBinding import su.xash.engine.databinding.FragmentAppSettingsBinding
class AppSettingsFragment : Fragment() { class AppSettingsFragment : Fragment() {
private var _binding: FragmentAppSettingsBinding? = null private var _binding: FragmentAppSettingsBinding? = null
private val binding get() = _binding!! private val binding get() = _binding!!
override fun onCreateView( override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View { ): View? {
_binding = FragmentAppSettingsBinding.inflate(inflater, container, false) _binding = FragmentAppSettingsBinding.inflate(inflater, container, false)
return binding.root return binding.root
} }
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState) super.onViewCreated(view, savedInstanceState)
childFragmentManager.beginTransaction() childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit(); .add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit();
} }
override fun onDestroyView() { override fun onDestroyView() {
super.onDestroyView() super.onDestroyView()
_binding = null _binding = null
} }
} }

View File

@@ -1,19 +1,12 @@
package su.xash.engine.ui.settings package su.xash.engine.ui.settings
import android.os.Bundle import android.os.Bundle
import androidx.navigation.fragment.findNavController
import androidx.preference.Preference
import androidx.preference.PreferenceFragmentCompat import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R import su.xash.engine.R
class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() { class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) { override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = "app_preferences"; preferenceManager.sharedPreferencesName = "app_preferences";
setPreferencesFromResource(R.xml.app_preferences, rootKey); setPreferencesFromResource(R.xml.app_preferences, rootKey);
}
findPreference<Preference>("crash_logs")?.setOnPreferenceClickListener {
findNavController().navigate(R.id.action_appSettingsFragment_to_crashLogsFragment)
true
}
}
} }

View File

@@ -1,68 +0,0 @@
package su.xash.engine.ui.settings
import android.os.Bundle
import androidx.appcompat.app.AlertDialog
import androidx.preference.Preference
import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R
import su.xash.engine.util.CrashReports
import su.xash.engine.util.monospaceTextView
import java.text.SimpleDateFormat
import java.util.Date
import java.util.Locale
class CrashLogsFragment : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceScreen = preferenceManager.createPreferenceScreen(requireContext())
populate()
}
override fun onResume() {
super.onResume()
populate()
}
private fun populate() {
val ctx = requireContext()
preferenceScreen.removeAll()
val dirs = CrashReports.historyDir(ctx).listFiles()
?.filter { it.isDirectory }
?.sortedByDescending { it.lastModified() }
?: emptyList()
if (dirs.isEmpty()) {
preferenceScreen.addPreference(Preference(ctx).apply {
setTitle(R.string.crash_logs_empty)
isSelectable = false
})
return
}
val fmt = SimpleDateFormat("yyyy-MM-dd HH:mm:ss", Locale.US)
dirs.forEach { dir ->
preferenceScreen.addPreference(Preference(ctx).apply {
title = fmt.format(Date(dir.lastModified()))
summary = dir.name
setOnPreferenceClickListener {
showCrashLog(CrashReports.Entry(dir))
true
}
})
}
}
private fun showCrashLog(entry: CrashReports.Entry) {
val ctx = requireContext()
AlertDialog.Builder(ctx)
.setTitle(entry.name)
.setView(monospaceTextView(ctx, entry.summary()))
.setPositiveButton(R.string.crash_send_to_developers) { _, _ -> CrashReports.sendByEmail(ctx, entry) }
.setNeutralButton(R.string.crash_share) { _, _ -> CrashReports.share(ctx, entry) }
.setNegativeButton(R.string.crash_log_delete) { _, _ ->
entry.dir.deleteRecursively()
populate()
}
.show()
}
}

View File

@@ -6,52 +6,59 @@ import android.view.View
import android.view.ViewGroup import android.view.ViewGroup
import androidx.fragment.app.Fragment import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import su.xash.engine.R
import su.xash.engine.databinding.FragmentGameSettingsBinding import su.xash.engine.databinding.FragmentGameSettingsBinding
import su.xash.engine.ui.library.LibraryViewModel import su.xash.engine.ui.library.LibraryViewModel
class GameSettingsFragment : Fragment() { class GameSettingsFragment : Fragment() {
private var _binding: FragmentGameSettingsBinding? = null private var _binding: FragmentGameSettingsBinding? = null
private val binding get() = _binding!! private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels() private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView( override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle? inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View { ): View? {
_binding = FragmentGameSettingsBinding.inflate(inflater, container, false) _binding = FragmentGameSettingsBinding.inflate(inflater, container, false)
return binding.root return binding.root
} }
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState) super.onViewCreated(view, savedInstanceState)
val game = libraryViewModel.selectedItem.value!! val game = libraryViewModel.selectedItem.value!!
binding.gameCard.apply { binding.gameCard.apply {
gameTitle.text = game.title gameTitle.text = game.title
if (game.icon != null) { if (game.icon != null) {
gameIcon.setImageBitmap(game.icon) gameIcon.setImageBitmap(game.icon)
} else { } else {
gameIcon.visibility = View.GONE gameIcon.visibility = View.GONE
} }
if (game.cover != null) { if (game.cover != null) {
gameCover.setImageBitmap(game.cover) gameCover.setImageBitmap(game.cover)
} else { } else {
gameCover.visibility = View.GONE gameCover.visibility = View.GONE
} }
buttonsContainer.visibility = View.GONE buttonsContainer.visibility = View.GONE
} }
childFragmentManager.beginTransaction() childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game)) .add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game))
.commit(); .commit();
}
override fun onDestroyView() { binding.bottomNavigation.menu.findItem(R.id.action_uninstall).setOnMenuItemClickListener {
super.onDestroyView() libraryViewModel.uninstallGame(game)
_binding = null findNavController().popBackStack()
} }
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
} }

View File

@@ -1,93 +1,40 @@
package su.xash.engine.ui.settings package su.xash.engine.ui.settings
import android.content.Intent
import android.os.Bundle import android.os.Bundle
import androidx.core.net.toUri
import androidx.preference.ListPreference import androidx.preference.ListPreference
import androidx.preference.Preference
import androidx.preference.PreferenceFragmentCompat import androidx.preference.PreferenceFragmentCompat
import androidx.preference.SwitchPreferenceCompat import androidx.preference.SwitchPreferenceCompat
import su.xash.engine.R import su.xash.engine.R
import su.xash.engine.model.Game import su.xash.engine.model.Game
import su.xash.engine.model.GameLibDownloader
import java.text.DateFormat
import java.util.Date
class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() { class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) { override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = game.basedir.name; preferenceManager.sharedPreferencesName = game.basedir.name;
setPreferencesFromResource(R.xml.game_preferences, rootKey); setPreferencesFromResource(R.xml.game_preferences, rootKey);
val packageList = findPreference<ListPreference>("package_name")!! val packageList = findPreference<ListPreference>("package_name")!!
packageList.entries = arrayOf(getString(R.string.app_name)) packageList.entries = arrayOf(getString(R.string.app_name))
packageList.entryValues = arrayOf(requireContext().packageName) packageList.entryValues = arrayOf(requireContext().packageName)
if (packageList.value == null) { if (packageList.value == null) {
packageList.setValueIndex(0); packageList.setValueIndex(0);
} }
if (game.basedir.name.equals("cstrike", ignoreCase = true) val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!!
|| game.basedir.name.equals("czero", ignoreCase = true)) { val clientPackage = findPreference<ListPreference>("client_package")!!
val enableYaPBBots = findPreference<SwitchPreferenceCompat>("enable_yapb_bots")!! val serverPackage = findPreference<ListPreference>("server_package")!!
enableYaPBBots.isVisible = true separatePackages.setOnPreferenceChangeListener { _, newValue ->
} if (newValue == true) {
packageList.isVisible = false
clientPackage.isVisible = true
serverPackage.isVisible = true
} else {
packageList.isVisible = true
clientPackage.isVisible = false
serverPackage.isVisible = false
}
populateDownloadedBuildInfo() true
}
val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!! }
val clientPackage = findPreference<ListPreference>("client_package")!!
val serverPackage = findPreference<ListPreference>("server_package")!!
separatePackages.setOnPreferenceChangeListener { _, newValue ->
if (newValue == true) {
packageList.isVisible = false
clientPackage.isVisible = true
serverPackage.isVisible = true
} else {
packageList.isVisible = true
clientPackage.isVisible = false
serverPackage.isVisible = false
}
true
}
}
private fun populateDownloadedBuildInfo() {
val downloader = GameLibDownloader(requireContext())
val source = downloader.getSourceInfo(game.basedir.name) ?: return
val downloadedAt = downloader.getDownloadTime(game.basedir.name)
val urlPref = findPreference<Preference>("source_url")!!
urlPref.isVisible = true
urlPref.summary = source.url ?: ""
urlPref.isEnabled = source.url != null
urlPref.setOnPreferenceClickListener {
source.url?.let {
startActivity(Intent(Intent.ACTION_VIEW, it.toUri()))
}
true
}
val branchPref = findPreference<Preference>("source_branch")!!
branchPref.isVisible = true
branchPref.summary = source.branch ?: ""
val commitPref = findPreference<Preference>("source_commit")!!
commitPref.isVisible = true
commitPref.summary = source.commit ?: ""
commitPref.isEnabled = source.commit != null && source.url != null
commitPref.setOnPreferenceClickListener {
// FIXME: GitHub-styled URL!
val target = "${source.url!!.trimEnd('/')}/commit/${source.commit}"
startActivity(Intent(Intent.ACTION_VIEW, target.toUri()))
true
}
val timePref = findPreference<Preference>("downloaded_at")!!
timePref.isVisible = true
timePref.summary = if (downloadedAt > 0L)
DateFormat.getDateTimeInstance().format(Date(downloadedAt))
else
""
}
} }

View File

@@ -0,0 +1,48 @@
package su.xash.engine.ui.setup
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.viewpager2.adapter.FragmentStateAdapter
import su.xash.engine.databinding.FragmentSetupBinding
import su.xash.engine.ui.setup.pages.LocationPageFragment
import su.xash.engine.ui.setup.pages.WelcomePageFragment
class SetupFragment : Fragment() {
private var _binding: FragmentSetupBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private lateinit var setupPageAdapter: SetupPageAdapter
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentSetupBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
setupPageAdapter = SetupPageAdapter(this)
binding.viewPager.isUserInputEnabled = false
binding.viewPager.adapter = setupPageAdapter
setupViewModel.pageNumber.observe(viewLifecycleOwner) {
binding.viewPager.setCurrentItem(it, true)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}
class SetupPageAdapter(fragment: Fragment) : FragmentStateAdapter(fragment) {
val pages = listOf(WelcomePageFragment(), LocationPageFragment())
override fun getItemCount(): Int = 2
override fun createFragment(position: Int): Fragment = pages[position]
}

View File

@@ -0,0 +1,25 @@
package su.xash.engine.ui.setup
import android.app.Application
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import su.xash.engine.MainApplication
import su.xash.engine.model.Game
class SetupViewModel(application: Application) : AndroidViewModel(application) {
val pageNumber: LiveData<Int> get() = _pageNumber
private val _pageNumber = MutableLiveData(0)
fun checkIfGameDir(uri: Uri): Boolean {
val ctx = getApplication<MainApplication>().applicationContext
val file = DocumentFile.fromTreeUri(ctx, uri)!!
return Game.checkIfGamedir(file)
}
fun setPageNumber(pos: Int) {
_pageNumber.value = pos
}
}

View File

@@ -0,0 +1,59 @@
package su.xash.engine.ui.setup.pages
import android.content.Intent
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.R
import su.xash.engine.databinding.PageLocationBinding
import su.xash.engine.ui.library.LibraryViewModel
import su.xash.engine.ui.setup.SetupViewModel
class LocationPageFragment : Fragment() {
private var _binding: PageLocationBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageLocationBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
getGamesDirectory.launch(null)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
private val getGamesDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) {
it?.let {
if (!setupViewModel.checkIfGameDir(it)) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.error)
setMessage(R.string.setup_location_empty)
setPositiveButton(R.string.ok) { dialog, _ -> dialog.dismiss() }
show()
}
} else {
requireContext().contentResolver.takePersistableUriPermission(it, Intent.FLAG_GRANT_READ_URI_PERMISSION)
libraryViewModel.installGame(it)
findNavController().navigate(R.id.action_setupFragment_to_libraryFragment)
}
}
}
}

View File

@@ -0,0 +1,35 @@
package su.xash.engine.ui.setup.pages
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import su.xash.engine.databinding.PageWelcomeBinding
import su.xash.engine.ui.setup.SetupViewModel
class WelcomePageFragment : Fragment() {
private var _binding: PageWelcomeBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageWelcomeBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
setupViewModel.setPageNumber(1)
}
setupViewModel.setPageNumber(0)
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}

View File

@@ -1,49 +0,0 @@
package su.xash.engine.util;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}

View File

@@ -1,176 +0,0 @@
package su.xash.engine.util
import android.content.Context
import android.content.Intent
import android.net.Uri
import android.os.Build
import androidx.appcompat.app.AlertDialog
import androidx.core.content.FileProvider
import su.xash.engine.BuildConfig
import su.xash.engine.R
import java.io.BufferedOutputStream
import java.io.File
import java.io.FileOutputStream
import java.util.zip.ZipEntry
import java.util.zip.ZipOutputStream
object CrashReports {
private const val PREFS = "crash_reports"
private const val KEY_LAST_VERSION = "last_version_code"
private const val MAX_AGE_MS = 30L * 24L * 60L * 60L * 1000L // 30 days
private const val D = "9c8d9e8c97bf9988988cd1989e86"
const val STACKTRACE_NAME = "crash.log"
const val SYSINFO_NAME = "sysinfo.txt"
const val INTENT_NAME = "intent.txt"
const val ENGINELOG_NAME = "engine.log"
class Entry(val dir: File) {
val name: String get() = dir.name
val timestamp: Long get() = dir.lastModified()
val stacktrace: File get() = File(dir, STACKTRACE_NAME)
val sysinfo: File get() = File(dir, SYSINFO_NAME)
val intent: File get() = File(dir, INTENT_NAME)
val engineLog: File get() = File(dir, ENGINELOG_NAME)
fun attachments(): List<File> = listOf(stacktrace, sysinfo, intent, engineLog).filter { it.exists() && it.length() > 0 }
fun summary(): String = buildString {
if (stacktrace.exists())
append(stacktrace.readText())
if (sysinfo.exists()) {
append("\n--- System info ---\n").append(sysinfo.readText())
}
if (intent.exists()) {
append("\n--- XashActivity intent ---\n").append(intent.readText())
}
}
}
fun pendingDir(ctx: Context): File = File(ctx.filesDir, "crashes")
fun pendingStacktrace(ctx: Context): File = File(pendingDir(ctx), STACKTRACE_NAME)
fun pendingSysinfo(ctx: Context): File = File(pendingDir(ctx), SYSINFO_NAME)
fun pendingIntent(ctx: Context): File = File(pendingDir(ctx), INTENT_NAME)
fun pendingEngineLog(ctx: Context): File = File(pendingDir(ctx), ENGINELOG_NAME)
fun historyDir(ctx: Context): File = File(ctx.filesDir, "crashes/history")
// wipe everything on app update; otherwise drop logs older than 30 days
fun prune(ctx: Context) {
val prefs = ctx.getSharedPreferences(PREFS, Context.MODE_PRIVATE)
val lastVersion = prefs.getInt(KEY_LAST_VERSION, -1)
val currentVersion = BuildConfig.VERSION_CODE
if (lastVersion != currentVersion) {
historyDir(ctx).deleteRecursively()
pendingStacktrace(ctx).delete()
pendingSysinfo(ctx).delete()
pendingIntent(ctx).delete()
pendingEngineLog(ctx).delete()
prefs.edit().putInt(KEY_LAST_VERSION, currentVersion).apply()
return
}
val cutoff = System.currentTimeMillis() - MAX_AGE_MS
historyDir(ctx).listFiles()?.forEach { entry ->
if (entry.lastModified() < cutoff)
entry.deleteRecursively()
}
}
@JvmStatic
fun writeSystemInfo(ctx: Context) {
val text = buildString {
append("App version: ").append(BuildConfig.VERSION_NAME).append(" (code ").append(BuildConfig.VERSION_CODE).append(")\n")
append("Application ID: ").append(BuildConfig.APPLICATION_ID).append('\n')
append("Android: ").append(Build.VERSION.RELEASE).append(" (SDK ").append(Build.VERSION.SDK_INT).append(")\n")
append("Manufacturer: ").append(Build.MANUFACTURER).append('\n')
append("Brand: ").append(Build.BRAND).append('\n')
append("Model: ").append(Build.MODEL).append('\n')
append("Device: ").append(Build.DEVICE).append('\n')
append("Product: ").append(Build.PRODUCT).append('\n')
append("Hardware: ").append(Build.HARDWARE).append('\n')
append("Fingerprint: ").append(Build.FINGERPRINT).append('\n')
append("Supported ABIs: ").append(Build.SUPPORTED_ABIS.joinToString(", ")).append('\n')
}
runCatching {
pendingDir(ctx).mkdirs()
pendingSysinfo(ctx).writeText(text)
}
}
@JvmStatic
fun writeIntentInfo(ctx: Context, text: String) {
runCatching {
pendingDir(ctx).mkdirs()
pendingIntent(ctx).writeText(text)
}
}
private fun zipUri(ctx: Context, entry: Entry): Uri {
val zipDir = File(ctx.cacheDir, "crashes").apply { mkdirs() }
val zip = File(zipDir, "${entry.name}.zip")
ZipOutputStream(BufferedOutputStream(FileOutputStream(zip))).use { zos ->
entry.attachments().forEach { f ->
zos.putNextEntry(ZipEntry(f.name))
f.inputStream().use { it.copyTo(zos) }
zos.closeEntry()
}
}
val authority = "${BuildConfig.APPLICATION_ID}.fileprovider"
return FileProvider.getUriForFile(ctx, authority, zip)
}
fun sendByEmail(ctx: Context, entry: Entry) {
val addr = D.chunked(2) { (it.toString().toInt(16) xor 0xFF).toChar() }.joinToString("")
val mailtoProbe = Intent(Intent.ACTION_SENDTO, Uri.fromParts("mailto", addr, null))
val mailApps = ctx.packageManager.queryIntentActivities(mailtoProbe, 0)
if (mailApps.isEmpty()) {
AlertDialog.Builder(ctx)
.setTitle(R.string.crash_no_mail_app_title)
.setMessage(R.string.crash_no_mail_app_message)
.setPositiveButton(android.R.string.ok, null)
.show()
return
}
val uri = zipUri(ctx, entry)
val baseSend = Intent(Intent.ACTION_SEND).apply {
type = "application/zip"
putExtra(Intent.EXTRA_EMAIL, arrayOf(addr))
putExtra(Intent.EXTRA_SUBJECT, ctx.getString(R.string.crash_email_subject))
putExtra(Intent.EXTRA_TEXT, ctx.getString(R.string.crash_email_body))
putExtra(Intent.EXTRA_STREAM, uri)
addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
}
val targeted = mailApps.map { ri ->
Intent(baseSend).apply { setPackage(ri.activityInfo.packageName) }
}
if (targeted.size == 1) {
ctx.startActivity(targeted[0])
return
}
// Multiple mail apps — show a chooser limited to them, no other share targets
val chooser = Intent.createChooser(targeted[0], ctx.getString(R.string.crash_send_to_developers))
chooser.putExtra(Intent.EXTRA_INITIAL_INTENTS, targeted.drop(1).toTypedArray())
ctx.startActivity(chooser)
}
fun share(ctx: Context, entry: Entry) {
val uri = zipUri(ctx, entry)
val intent = Intent(Intent.ACTION_SEND).apply {
type = "application/zip"
putExtra(Intent.EXTRA_SUBJECT, ctx.getString(R.string.crash_email_subject))
putExtra(Intent.EXTRA_STREAM, uri)
addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
}
ctx.startActivity(Intent.createChooser(intent, ctx.getString(R.string.crash_share)))
}
}

View File

@@ -1,69 +0,0 @@
package su.xash.engine.util
import android.content.Context
import android.text.format.Formatter
import android.view.LayoutInflater
import android.widget.TextView
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.progressindicator.LinearProgressIndicator
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.launch
import su.xash.engine.R
fun showDownloadProgressDialog(
ctx: Context,
titleRes: Int,
cancelable: Boolean,
scope: CoroutineScope,
download: suspend ((Long, Long) -> Unit) -> Result<Unit>,
onSuccess: (() -> Unit)? = null,
) {
val view = LayoutInflater.from(ctx).inflate(R.layout.dialog_download_progress, null)
val progressBar = view.findViewById<LinearProgressIndicator>(R.id.downloadProgress)
val statusText = view.findViewById<TextView>(R.id.downloadStatus)
val dialog = MaterialAlertDialogBuilder(ctx)
.setTitle(titleRes)
.setView(view)
.setCancelable(cancelable)
.apply {
if (cancelable)
setNegativeButton(android.R.string.cancel) { d, _ -> d.dismiss() }
}
.create()
dialog.show()
val job = scope.launch {
val result = download { downloaded, total ->
val downloadedStr = Formatter.formatShortFileSize(ctx, downloaded)
if (total > 0) {
progressBar.isIndeterminate = false
progressBar.progress = (downloaded * 100 / total).toInt()
val totalStr = Formatter.formatShortFileSize(ctx, total)
statusText.text = ctx.getString(R.string.download_progress, downloadedStr, totalStr)
} else {
statusText.text = ctx.getString(R.string.download_progress_unknown, downloadedStr)
}
}
if (!dialog.isShowing)
return@launch
dialog.dismiss()
if (result.isSuccess) {
onSuccess?.invoke()
} else {
MaterialAlertDialogBuilder(ctx)
.setTitle(R.string.download_failed)
.setMessage(result.exceptionOrNull()?.message
?: ctx.getString(R.string.download_error))
.setPositiveButton(android.R.string.ok, null)
.show()
}
}
if (cancelable)
dialog.setOnDismissListener { job.cancel() }
}

View File

@@ -1,19 +0,0 @@
package su.xash.engine.util
import android.content.Context
import android.graphics.Typeface
import android.util.TypedValue
import android.view.View
import android.widget.ScrollView
import android.widget.TextView
fun monospaceTextView(ctx: Context, content: String): View {
val pad = (16 * ctx.resources.displayMetrics.density).toInt()
val text = TextView(ctx).apply {
text = content
typeface = Typeface.MONOSPACE
setTextSize(TypedValue.COMPLEX_UNIT_SP, 12f)
setPadding(pad, pad, pad, pad)
}
return ScrollView(ctx).apply { addView(text) }
}

View File

@@ -1,52 +0,0 @@
/*
Nomedia.kt - ensure that .nomedia file exists in directory
Copyright (C) 2025 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
package su.xash.engine.util
import java.io.File
object Nomedia {
fun ensureNomedia(directory: File): Boolean {
try {
// ensure paths exists
if (!directory.exists() && !directory.mkdirs()) {
return false
}
// check if it's a directory
if (!directory.isDirectory) {
return false
}
val nomediaFile = File(directory, ".nomedia")
// if the .nomedia is directory, remove it
if (nomediaFile.isDirectory) {
// it should be empty to be deleted, but that's good
// because this way we're not deleting something important
// (who would stash important files in .nomedia directory though...)
if (!nomediaFile.delete()) {
return false
}
}
// it returns false if file already exists, which is fine for us
nomediaFile.createNewFile()
return true
} catch (e: Exception) {
e.printStackTrace()
return false
}
}
}

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