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493 changed files with 24479 additions and 25917 deletions

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@@ -1,32 +1,23 @@
task:
name: freebsd-14-amd64
freebsd_instance:
image_family: freebsd-14-3
image_family: freebsd-14-2
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
- pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-amd64-zfs
image_family: freebsd-15-0-snap
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
- pkg install -y pkgconf git sdl2 python fontconfig libvorbis opusfile bzip2 libbacktrace
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh
#task:
# name: freebsd-16-amd64
# freebsd_instance:
# image_family: freebsd-16-0-snap
# setup_script:
# - pkg update
# - pkg install -y pkgconf git sdl2 python freetype2 libvorbis opusfile bzip2 libbacktrace libogg libvorbis
# - git submodule update --init --recursive
# test_script:
# - ./scripts/cirrus/build_freebsd.sh
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full

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@@ -15,34 +15,35 @@ jobs:
include:
# Linux build specifically want oldest Ubuntu as possible
# to be crossdistribution compatible, otherwise use ubuntu-latest
- os: ubuntu-22.04
- os: ubuntu-20.04
targetos: linux
targetarch: amd64
- os: ubuntu-22.04
- os: ubuntu-20.04
targetos: linux
targetarch: i386
- os: ubuntu-22.04-arm
- os: ubuntu-20.04
targetos: linux
targetarch: arm64
- os: ubuntu-22.04-arm
cross: true
- os: ubuntu-20.04
targetos: linux
targetarch: armhf
- os: ubuntu-24.04 # riscv64 would benefit from having latest compilers
cross: true
- os: ubuntu-20.04
targetos: linux
targetarch: riscv64
cross: true
- os: ubuntu-22.04
- os: ubuntu-20.04
targetos: linux
targetarch: ppc64el
cross: true
# - os: ubuntu-latest
# - os: ubuntu-aarch64-20.04
# targetos: linux
# targetarch: e2k-8c
# cross: true
- os: ubuntu-latest
# targetarch: aarch64
- os: ubuntu-20.04
targetos: android
targetarch: multiarch
# - os: ubuntu-22.04
# - os: ubuntu-20.04
# targetos: motomagx
# targetarch: armv6
@@ -55,27 +56,22 @@ jobs:
- os: windows-latest
targetos: win32
targetarch: amd64
- os: windows-2022 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
- os: windows-2019 # always use the oldest possible for 32-bit because of older compilers, and better support of certain legacy OSes
targetos: win32
targetarch: i386
- os: macos-14 # arm64 as per github documentation
targetos: apple
targetarch: arm64
- os: macos-latest
targetos: ios
targetarch: arm64
- os: macos-15-intel
- os: macos-13 # x86 as per github documentation (will they fix it before they deprecate this version?..)
targetos: apple
targetarch: amd64
env:
SDL_VERSION: 2.32.10
FFMPEG_VERSION: 8.1
SDL_VERSION: 2.32.0
GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CPU_OS: ${{ matrix.targetos }}
GH_CROSSCOMPILING: ${{ matrix.cross }}
steps:
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
@@ -85,7 +81,7 @@ jobs:
FWGS_PFX_PASSWORD: ${{ secrets.FWGS_PFX_PASSWORD }}
run: bash scripts/gha/build_${{ matrix.targetos }}.sh
- name: Upload engine (artifacts)
uses: actions/upload-artifact@v7
uses: actions/upload-artifact@v4
with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/*
@@ -97,15 +93,15 @@ jobs:
include:
- app: su.xash.Engine.Compat.i386
container:
image: ghcr.io/flathub-infra/flatpak-github-actions:freedesktop-25.08
image: bilelmoussaoui/flatpak-github-actions:freedesktop-24.08
options: --privileged
steps:
- name: Checkout
uses: actions/checkout@v6
uses: actions/checkout@v4
with:
submodules: recursive
- name: Build flatpak (Compat.i386)
uses: FWGS/flatpak-github-actions/flatpak-builder@v6.5
uses: FWGS/flatpak-github-actions/flatpak-builder@v6.3-fix
with:
bundle: ${{ matrix.app }}.flatpak
manifest-path: scripts/flatpak/${{ matrix.app }}.yml
@@ -115,10 +111,31 @@ jobs:
needs: [build, flatpak]
if: ${{ github.event_name == 'push' }}
steps:
- name: Checkout
uses: actions/checkout@v6
- name: Remove old release, fetch artifacts, repackage binaries and upload new release
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
BASE_BUILDNUM_DATE: "2015-04-01"
run: bash scripts/gha/make_release.sh "Xash3D FWGS" "${{ github.ref_name }}"
RELEASE_TAG: ${{ github.ref_name == 'master' && 'continuous' || format('continuous-{0}', github.ref_name) }}
run: |
gh release delete "$RELEASE_TAG" \
--yes \
--cleanup-tag \
--repo "$GITHUB_REPOSITORY" || true
gh run download "$GITHUB_RUN_ID" \
--dir artifacts/ \
--repo "$GITHUB_REPOSITORY"
pushd artifacts/
echo "Found artifacts:"
ls
for i in $(find -mindepth 1 -maxdepth 1 -type d); do
mv "$i"/* .
rm -rf "$i"
done
echo "Repackaged artifacts:"
ls -R
popd
sleep 20s
gh release create "$RELEASE_TAG" artifacts/* \
--title "Xash3D FWGS Continuous ${{ github.ref_name }} Build" \
--target $GITHUB_SHA \
--repo "$GITHUB_REPOSITORY" \
--prerelease

18
.gitignore vendored
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@@ -222,7 +222,7 @@ publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
@@ -318,12 +318,6 @@ build-*
*.includes
*.files
# ios
ios/cl_dlls/*
ios/dlls/*
ios/*.framework
scripts/ios/mod-build
# Waf
build_current
*waf-*/
@@ -345,19 +339,9 @@ __pycache__
.history/*
.cache/*
enc_temp_folder/
Taskfile.yml
# KDevelop4
*.kdev4
# ccls langauge server
.ccls-*
# JetBrains
.idea/
cmake-build-*
# some Android-specific build stuff
3rdparty/SDL
3rdparty/hlsdk-portable
!scripts/build-ninja.py

6
.gitmodules vendored
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@@ -37,9 +37,3 @@
[submodule "3rdparty/libbacktrace/libbacktrace"]
path = 3rdparty/libbacktrace/libbacktrace
url = https://github.com/ianlancetaylor/libbacktrace
[submodule "3rdparty/maintui"]
path = 3rdparty/maintui
url = https://github.com/FWGS/xash3d-maintui.git
[submodule "3rdparty/library_suffix"]
path = 3rdparty/library_suffix
url = https://github.com/FWGS/library-suffix.git

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@@ -13,12 +13,10 @@ def configure(conf):
def build(bld):
gl4es_srcdir = bld.path.find_node('gl4es/src')
cflags = []
if bld.env.COMPILER_CC != 'msvc':
cflags += ['-w', '-fvisibility=hidden', '-std=gnu99']
bld.stlib(source = gl4es_srcdir.ant_glob(['gl/*.c', 'gl/*/*.c', 'glx/hardext.c']),
target = 'gl4es',
includes = ['gl4es/src', 'gl4es/src/gl', 'gl4es/src/glx', 'gl4es/include'],
defines = ['NOX11', 'NO_GBM', 'NO_INIT_CONSTRUCTOR', 'DEFAULT_ES=2', 'NOEGL', 'NO_LOADER', 'STATICLIB'],
cflags = cflags,
cflags = ['-w', '-fvisibility=hidden', '-std=gnu99'],
export_includes = '.')

View File

@@ -2,7 +2,6 @@
# encoding: utf-8
from waflib import TaskGen
from waflib.Tools.c_config import DEFKEYS
FRAGMENT_ATOMIC='''int i;
int main(void) {
@@ -62,7 +61,7 @@ def options(opt):
def configure(conf):
# add unsupported platforms here
if conf.env.DEST_OS in ['nswitch', 'psvita', 'dos', 'irix']:
if conf.env.DEST_OS in ['nswitch', 'psvita', 'dos']:
conf.env.DISABLE_LIBBACKTRACE = True
return
@@ -75,8 +74,13 @@ def configure(conf):
conf.fatal('Can\'t find libbacktrace submodule. Run `git submodule update --init --recursive`.')
return
conf.define('BACKTRACE_ELF_SIZE', 64 if conf.env.DEST_SIZEOF_VOID_P == 8 else 32)
conf.define('BACKTRACE_XCOFF_SIZE', 64 if conf.env.DEST_SIZEOF_VOID_P == 8 else 32)
if conf.env.DEST_SIZEOF_VOID_P == 8:
conf.define('BACKTRACE_ELF_SIZE', 64)
conf.define('BACKTRACE_XCOFF_SIZE', 64)
else:
conf.define('BACKTRACE_ELF_SIZE', 32)
conf.define('BACKTRACE_XCOFF_SIZE', 32)
conf.define('_ALL_SOURCE', 1)
conf.define('_GNU_SOURCE', 1)
conf.define('_POSIX_PTHREAD_SEMANTICS', 1)
@@ -92,10 +96,7 @@ def configure(conf):
conf.env.HAVE_FRANDOM_SEED = True
def check_header(hdr):
return {'header_name':hdr, 'msg':'... %s header' % hdr, 'mandatory':False, 'id':hdr, 'compiler': 'c'}
def check_frag(frag, msg, define, **kw):
return dict({'fragment': frag, 'msg':'... %s' % msg, 'mandatory': False, 'define_name': define, 'compiler': 'c'}, **kw)
return {'header_name':hdr, 'msg':'... %s header' % hdr, 'mandatory':False, 'id':hdr}
conf.multicheck(
check_header('dlfcn.h'),
@@ -116,20 +117,20 @@ def configure(conf):
check_header('unistd.h'),
check_header('windows.h'),
check_frag(FRAGMENT_ATOMIC, '__atomic extensions', 'HAVE_ATOMIC_FUNCTIONS'),
check_frag(FRAGMENT_SYNC, ' __sync extensions', 'HAVE_SYNC_FUNCTIONS'),
check_frag(FRAGMENT_GETPAGESIZE, ' getpagesize function', 'HAVE_DECL_GETPAGESIZE'),
check_frag(FRAGMENT_STRNLEN, ' strnlen function', 'HAVE_DECL_STRNLEN'),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'link.h', ' dl_iterate_phdr function in link.h', 'HAVE_DL_ITERATE_PHDR', after_tests=['link.h']),
check_frag(FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', ' dl_iterate_phdr function in sys/link.h', 'HAVE_DL_ITERATE_PHDR', after_tests=['sys/link.h']),
check_frag(FRAGMENT_FCNTL, 'fnctl function', 'HAVE_FCNTL'),
check_frag(FRAGMENT_GETEXECNAME, 'getexecname function','HAVE_GETEXECNAME'),
check_frag(FRAGMENT_GETIPINFO, '_Unwind_GetIPInfo function', 'HAVE_GETIPINFO'),
check_frag(FRAGMENT_KERN_PROC % 'KERN_PROC', 'KERN_PROC and KERN_PROC_PATHNAME defines', 'HAVE_KERN_PROC'),
check_frag(FRAGMENT_KERN_PROC % 'KERN_PROC_ARGS', 'KERN_PROC_ARGS and KERN_PROC_PATHNAME defines', 'HAVE_KERN_PROC_ARGS'),
check_frag(FRAGMENT_LOADQUERY, 'loadquery function', 'HAVE_LOADQUERY'),
check_frag(FRAGMENT_LSTAT, 'lstat function', 'HAVE_LSTAT'),
check_frag(FRAGMENT_READLINK, 'readlink function', 'HAVE_READLINK'),
{'fragment':FRAGMENT_ATOMIC, 'msg':'... __atomic extensions', 'define_name':'HAVE_ATOMIC_FUNCTIONS', 'mandatory':False},
{'fragment':FRAGMENT_SYNC, 'msg':'... __sync extensions', 'define_name':'HAVE_SYNC_FUNCTIONS', 'mandatory':False},
{'fragment':FRAGMENT_GETPAGESIZE, 'msg':'... getpagesize function', 'define_name':'HAVE_DECL_GETPAGESIZE', 'mandatory':False},
{'fragment':FRAGMENT_STRNLEN, 'msg':'... strnlen function', 'define_name':'HAVE_DECL_STRNLEN', 'mandatory':False},
{'fragment':FRAGMENT_DL_ITERATE_PHDR % 'link.h', 'msg':'... dl_iterate_phdr function in link.h', 'define_name':'HAVE_DL_ITERATE_PHDR', 'after_tests': ['link.h'], 'mandatory':False},
{'fragment':FRAGMENT_DL_ITERATE_PHDR % 'sys/link.h', 'msg':'... dl_iterate_phdr function in sys/link.h', 'define_name':'HAVE_DL_ITERATE_PHDR', 'after_tests': ['sys/link.h'], 'mandatory':False},
{'fragment':FRAGMENT_FCNTL,'msg':'... fnctl function', 'define_name':'HAVE_FCNTL', 'mandatory':False},
{'fragment':FRAGMENT_GETEXECNAME,'msg':'... getexecname function','define_name':'HAVE_GETEXECNAME', 'mandatory':False},
{'fragment':FRAGMENT_GETIPINFO, 'msg':'... _Unwind_GetIPInfo function', 'define_name':'HAVE_GETIPINFO', 'mandatory':False},
{'fragment':FRAGMENT_KERN_PROC % 'KERN_PROC', 'msg': '... KERN_PROC and KERN_PROC_PATHNAME defines', 'define_name':'HAVE_KERN_PROC', 'mandatory':False},
{'fragment':FRAGMENT_KERN_PROC % 'KERN_PROC_ARGS', 'msg': '... KERN_PROC_ARGS and KERN_PROC_PATHNAME defines', 'define_name':'HAVE_KERN_PROC_ARGS', 'mandatory':False},
{'fragment':FRAGMENT_LOADQUERY, 'msg': '... loadquery function', 'define_name':'HAVE_LOADQUERY', 'mandatory':False},
{'fragment':FRAGMENT_LSTAT, 'msg': '... lstat function', 'define_name':'HAVE_LSTAT', 'mandatory':False},
{'fragment':FRAGMENT_READLINK, 'msg': '... readlink function', 'define_name':'HAVE_READLINK', 'mandatory':False},
# {'lib':'lzma', 'define_name':'HAVE_LIBLZMA', 'uselib_store':'lzma', 'msg':'... lzma library', 'mandatory':False},
# {'lib':'z', 'define_name':'HAVE_ZLIB', 'uselib_store':'z', 'msg':'... zlib library', 'mandatory':False},
@@ -137,8 +138,6 @@ def configure(conf):
msg='Checking for in parallel'
)
conf.env[DEFKEYS].sort()
conf.write_config_header()
conf.define('BACKTRACE_SUPPORTED', 1)
@@ -162,13 +161,8 @@ def build(bld):
if bld.env.DISABLE_LIBBACKTRACE:
return
sources = ['atomic.c', 'dwarf.c', 'fileline.c', 'posix.c', 'print.c', 'sort.c', 'state.c', 'backtrace.c', 'simple.c']
if bld.env.DEST_OS == 'win32':
sources += ['read.c', 'alloc.c']
else:
# we specifically only want mmap-based allocators because calling malloc is not safe from signal handlers
sources += ['mmap.c', 'mmapio.c']
# we specifically only want mmap-based allocators because calling malloc is not safe from signal handlers
sources = ['atomic.c', 'dwarf.c', 'fileline.c', 'posix.c', 'print.c', 'sort.c', 'state.c', 'backtrace.c', 'simple.c', 'mmap.c', 'mmapio.c']
if bld.env.DEST_BINFMT == 'pe':
sources += ['pecoff.c']

Submodule 3rdparty/library_suffix deleted from 6e14ae31e8

1
3rdparty/maintui vendored

Submodule 3rdparty/maintui deleted from e5f143ee33

78
3rdparty/opus/wscript vendored
View File

@@ -23,17 +23,6 @@ int main (void) {
int * array = alloca(foo);
}'''
FRAGMENT_LRINT='''#include <math.h>
#include <stdlib.h>
int main (int argc, char **argv) {
return lrint%s((%s)atof(argv[1]));
}'''
# assuming MSVC always enables NEON
FRAGMENT_NEON='''#if !defined __ARM_NEON__ && !defined _MSC_VER
#error
#endif'''
def options(opt):
pass
@@ -42,61 +31,15 @@ def configure(conf):
conf.fatal('Can\'t find opus submodule. Run `git submodule update --init --recursive`.')
return
if conf.check_cc(fragment=FRAGMENT_LRINT % ('', 'double'), msg = 'Checking for C99 lrint', use = 'M', mandatory = False):
conf.define('HAVE_LRINT', 1)
if conf.check_cc(fragment=FRAGMENT_LRINT % ('f', 'float'), msg = 'Checking for C99 lrintf', use = 'M', mandatory = False):
conf.define('HAVE_LRINTF', 1)
# Check for C99 variable-size arrays, or alloca() as fallback
if conf.check_cc(fragment=FRAGMENT_VLA, msg = 'Checking for C99 VLA support', mandatory = False):
conf.define('VAR_ARRAYS', 1)
elif conf.check_cc(fragment=FRAGMENT_ALLOCA_H, msg = 'Checking for alloca in alloca.h header', mandatory = False):
conf.define('USE_ALLOCA', 1)
conf.define('HAVE_ALLOCA_H', 1)
elif conf.check_cc(fragment=FRAGMENT_STDLIB_H, msg = 'Checking for alloca.h in stdlib.h', mandatory = False):
elif conf.check_cc(fragmenmt=FRAGMENT_STDLIB_H, msg = 'Checking for alloca.h in stdlib.h', mandatory = False):
conf.define('USE_ALLOCA', 1)
if conf.env.DEST_CPU in ['thumb', 'arm']:
if conf.check(header_name='arm_neon.h', mandatory = False):
if conf.check(fragment=FRAGMENT_NEON, msg = 'Checking if compiler enabled NEON', mandatory = False):
conf.env.HAVE_NEON = True
conf.define('OPUS_ARM_MAY_HAVE_NEON_INTR', 1)
conf.define('OPUS_ARM_PRESUME_NEON', 1)
elif conf.env.DEST_CPU.startswith('x86'):
if conf.check(header_name='xmmintrin.h', mandatory = False):
if conf.env.COMPILER_CC != 'msvc':
conf.env.CFLAGS += ['-msse']
conf.define('OPUS_X86_MAY_HAVE_SSE', 1)
if conf.env.DEST_SIZEOF_VOID_P > 4:
conf.define('OPUS_X86_PRESUME_SSE', 1)
if conf.check(header_name='emmintrin.h', mandatory = False):
if conf.env.COMPILER_CC != 'msvc':
conf.env.CFLAGS += ['-msse2']
conf.define('OPUS_X86_MAY_HAVE_SSE2', 1)
if conf.env.DEST_SIZEOF_VOID_P > 4:
conf.define('OPUS_X86_PRESUME_SSE2', 1)
# on x86_64 we enable both SSE and SSE2, so RTCD can be disabled (it's actually doesn't even build with RTCD enabled)
if conf.env.DEST_SIZEOF_VOID_P == 4:
if conf.check(header_name='cpuid.h', mandatory=False):
conf.define('CPU_INFO_BY_C', 1)
else:
conf.define('CPU_INFO_BY_ASM', 1)
conf.define('OPUS_HAVE_RTCD', 1)
# if conf.check(header_name='smmintrin.h', mandatory = False):
# if conf.env.COMPILER_CC != 'msvc':
# conf.env.CFLAGS += ['-msse4.1']
# conf.define('OPUS_X86_MAY_HAVE_SSE4_1', 1)
# if conf.check(header_name='immintrin.h', mandatory = False):
# if conf.env.COMPILER_CC != 'msvc':
# conf.env.CFLAGS += ['-mavx']
# conf.define('OPUS_X86_MAY_HAVE_AVX', 1)
# TODO: ARM/x86 intrinsics detection
# TODO: maybe call autotools/cmake/meson instead?
@@ -112,23 +55,8 @@ def build(bld):
'opus/src/opus_compare.c',
'opus/celt/opus_custom_demo.c'
])
includes = ['opus', 'opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
if bld.env.DEST_CPU in ['thumb', 'arm']:
if bld.env.HAVE_NEON:
sources += bld.path.ant_glob(['opus/silk/arm/*.c', 'opus/celt/arm/*.c'])
includes += ['opus/silk/arm', 'opus/celt/arm']
elif bld.env.DEST_CPU.startswith('x86'):
sources += ['opus/silk/x86/x86_silk_map.c',
'opus/celt/x86/pitch_sse.c',
'opus/celt/x86/pitch_sse2.c',
'opus/celt/x86/vq_sse2.c',
'opus/celt/x86/x86_celt_map.c',
'opus/celt/x86/x86cpu.c']
includes += ['opus/silk/x86', 'opus/celt/x86']
defines = ['OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.4.0"', 'CUSTOM_MODES', 'ENABLE_HARDENING']
includes = ['opus/include/', 'opus/celt/', 'opus/silk/', 'opus/silk/float/']
defines = ['OPUS_BUILD', 'FLOAT_APPROX', 'PACKAGE_VERSION="1.4.0"', 'CUSTOM_MODES']
bld.stlib(
source = sources,

View File

@@ -29,11 +29,10 @@
* This project uses mixed Quake's and HLSDK's C/C++ code style convention.
* In short:
* Use spaces in parenthesis, but not when two parentheses are consecutive.
* Use spaces in parenthesis.
* Only tabs for indentation.
* Any brace must have it's own line.
* Short blocks, if statements and loops on single line are allowed.
* Prefer generic utilities from libpublic over rolling your own.
* Avoid magic numbers.
* While macros are powerful, it's better to avoid overusing them.
* If you unsure, try to mimic code style from anywhere else of engine source code.
@@ -46,8 +45,3 @@
Tags can be any: subsystem, simple feature name or even just a filename, without extension.
Just keep them always same, it helps keep history clean and commit messages short.
## LLM-based tools usage.
While we wouldn't recommend using any LLM-based (also misleadingly called AI) tools, we understand that they are here to stay.
Whether you're reporting bug or contributing the code, you take complete authorship and responsibility over provided content and the same rules will apply to you as for everybody else, so validate the bug report or the patch before sending it.

View File

@@ -1,103 +0,0 @@
## Setting up Xash3D FWGS in Qt Creator
### Intro
Most versions of Qt Creator support using `compile_commands.json` as a project
file and Waf supports generating this file in a compliant format. In this
tutorial we will leverage that features.
The tutorial is written using Qt Creator 18.0, but I urge you to use whatever
latest Qt Creator version is available, as it's often has important bug fixes.
### Step 1. Configure the build.
`compile_commands.json` file, as it can be guessed from it's name, contains
every command used to invoke compiler during build. As the build process
depends on the build configuration, we have to configure it first. I'm not
going to get into details here, as basics of compiling Xash3D FWGS already
explained in `README.md`, located in repository root.
Save the configure step command somewhere, as it's going to be used later.
### Step 2. Generate `compile_commands.json` file.
Usually, this file is located in `build` directory after a successful build.
However, it's also possible to generate it manually by running follow command:
On *nix systems:
```
$ ./waf clangdb
```
Or on Windows:
```
> waf.bat clangdb
```
### Step 3. Load the project in Qt Creator.
To do this, you need to be sure that `Compilation Databases` plugin is enabled.
As it's considered experimental, it probably needs to be enabled manually. It
can be done in `Help` -> `About Plugins...`. Locate it in `Build Systems`
category, put the checkbox and press `OK`. The IDE will ask for restart, so do
this.
After IDE has been restarted, you can use `File` -> `Open File or Project...`.
Navigate to Xash3D FWGS directory, then to `build` directory and select
`compile_commands.json` file. If everything is done correctly, IDE will ask to
set up the project. Press `Configure Project` button, as most options there are
usually unapplicable to us.
Next IDE will show project tree, however you might not see any files. This is
happens as Qt Creator "thinks" our project root located in `build` directory.
Thankfully it provides a way to override this. To fix it, click with right
mouse button on the root of project tree (it's usually called something like
`build [master]`) and select `Change Root Directory`. In opened window choose
Xash3D FWGS repository root and press `OK`.
### Step 4. Tell IDE how to build this project.
Open `Projects` on the left menu and choose `Build Settings` tab. You should
see an empty configuration for build and clean steps. Press on `Add Build Step`
button and choose `Custom Process Step`.
In created step you should see `Command`, `Arguments` and `Working Directory`.
For the command, choose the Python executable. For arguments, use configure
command for Waf from the first step. Working directory is usually set by IDE
to `%{buildDir}`. You need to select the upper directory, where the `waf` is
located. To save some time, it can be specified as `%{buildDir}/../`.
Add another custom step, fill it with the same command and working directory.
For arguments use `waf build`.
Below you should see `Clean steps`. Create a clean step the same way, fill the
arguments and working directory as usual, for arguments use `waf clean`.
### Step 5. Tell IDE how to copy built binaries.
Now select `Deploy Settings` tab. Press `Add Deploy Step` -> `Custom Process
Step`. Again, same command and working directory. In arguments field type:
`waf install --destdir="<here put where Xash binaries should be copied to>"`.
### Step 6. Finally, set up Qt Creator to run the engine.
Select the `Run Settings` tab. Below you might see familiar text fields:
`Executable`, `Command line arguments` and `Working directory`.
For working directory click on `Browse...` button and select the folder where
Xash3D executable will be copied to, from previous step.
For executable type `./xash3d` if you're on *nix or `xash3d.exe` if you're on
Windows. The command line arguments are the same you use to run the engine. Can
be empty as well, but I personally use `-dev 2 -log` for extra verbosity.
### Outro
At this moment, you should be able to press `Run` button, wait until build
finishes and see running Xash3D FWGS. On Windows to use the debugger you might
need the `CDB` debugger and appropriate `qtcreatorcdbext` binary for debugging
32-bit applications and a separate for 64-bit, but that's left as an exercise
for the reader and a potential improvement for this document.

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@@ -2,36 +2,23 @@
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
## [a1batross](https://github.com/a1batross)
### [a1batross](https://github.com/a1batross)
Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Boosty page: https://boosty.to/a1ba
* [Boosty page](https://boosty.to/a1ba)
### [nekonomicon](https://github.com/nekonomicon)
## [nekonomicon](https://github.com/nekonomicon)
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* Boosty page: https://boosty.to/nekonomicon
[hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
### [Velaron](https://github.com/Velaron)
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
* [Boosty page](https://boosty.to/nekonomicon)
## [Velaron](https://github.com/Velaron)
[cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* [Boosty page](https://boosty.to/velaron)
## [SNMetamorph](https://github.com/SNMetamorph)
[PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* [Boosty page](https://boosty.to/snmetamorph)
* [Other donation methods](https://snmetamorph.github.io/donate)
## [$_Vladislav](https://github.com/Vladislav4KZ)
[YaPB Project](https://github.com/yapb) member, [Xash3D FWGS](https://github.com/FWGS/xash3d-fwgs) tester,
editor of the [Official YaPB Documentation](https://github.com/yapb/docs) (in English and Russian), curator of the [YaPB Graph Database](https://github.com/yapb/graph) and author of [YaPB Waypoint/Graph Pack](https://gamebanana.com/mods/40087).
Also does the Russian localization of text, images (gfx/shell), as well as additional menu buttons in English used in Xash3D FWGS for various mods.
* [Boosty page](https://boosty.to/rasstaman1337)
### [SNMetamorph](https://github.com/SNMetamorph)
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`

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@@ -1,16 +0,0 @@
# Addon folders in Xash3D FWGS
Xash3D FWGS supports both GoldSource-style addon folders and has few own. Each directory can have it's own archives that will be mounted with lower priority than directory itself.
Below is the mounts map, in order of precedence from least important to most important.
|--------------------|------|
| Directory | Note |
|--------------------|------|
| `$game/downloaded` | Always added. Used to store server downloads.|
| `$game` | This is the game directory. |
| `$game/custom` | Always added. Used for user modifications content. |
| `$game_hd` | Added with `fs_mount_hd` set to non-zero value. Used for high definition content, similar to GoldSrc.. |
| `$game_addon` | Added with `fs_mount_addon` set to non-zero value. Used for user modifications content, similar to GoldSrc. |
| `$game_lv` | Added with `fs_mount_lv` set to non-zero value. Used for low-violence content, similar to GoldSrc. |
| `$game_$language` | Added with `fs_mount_l10n` set to non-zero value. Language is controlled with `ui_language` cvar or `-language` command line switch. Used for localization content, similar to GoldSrc. |

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@@ -42,6 +42,3 @@ Issue #3: Some mods (like The Specialists, Tyrian, ...) already apply suffixes _
Resolution: On x86 on **Win/Lin/Mac**, don't change anything. Otherwise, strip the _i?86 part and follow the usual scheme.
See discussion: https://github.com/FWGS/xash3d-fwgs/issues/39
Issue #4: When distributing game libraries on Android inside an APK, they couldn't be loaded.
Resolution: Enable `useLegacyPackaging` option in build.gradle, when distributing games in APK. Always force game libraries to have `lib` prefix on Android, regardless if they are packaged in APK or not..

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@@ -1,8 +0,0 @@
# Steam broker protocol
`sb_connect <ip:port> <server's steam id> <secure> <challenge>` - used for obtaining auth ticket during connection to GoldSrc server
`sb_disconnect <ip:port> <challenge>` - used for signaling broker about disconnecting from GoldSrc server
`sb_gamedir <gamedir>` - used for signaling broker about game startup and for announcing started mod, so broker could choose proper AppID for Steam API initialization
`sb_terminate` - used for signaling broker about game shutdown, ideally broker should be terminated too (and later restarted automatically and waiting for sb_gamedir message)

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@@ -1,18 +1,15 @@
# Support for GoldSrc network protocol
This feature is still work-in-progress, but for now it's available for all users, and we appreciate any bug-reports and contributions around it.
For connecting to GoldSrc-based servers, use this command:
```
connect ip:port gs
```
You need to use [Steam API broker](https://github.com/FWGS/steam-broker) and have purchased Half-Life 1 on your Steam account to be able to join GoldSrc servers.
But keep in mind, there are requirement for server to be able to accept connections from Xash3D-based clients: it should use Reunion.
Without this requirement, you will just get "Steam validation rejected" error on connecting.
Broker will run on your PC and will be responsible for communicating with Steam client and obtaining auth tickets.
Also, make sure to set that broker as current ticket generator using console or edit `config.cfg` file manually:
```
cl_ticket_generator steam
```
That is because proper authorization with Steam API is not implemented in engine yet (but we have plans on it).
If you want to join GoldSrc servers from other device (Android/iOS or console), make sure to set proper broker IP address with `cl_steam_broker_addr` console variable. Default value assumed that broker is running on the same device as game client.
By the way, we encountered that some GoldSrc-based servers are recognizing Xash3D clients as "fake clients" and banning/kicking them. Maybe this problem will be
Also, we encountered that some GoldSrc-based servers are recognizing Xash3D clients as "fake clients" and banning/kicking them. Maybe this problem will be
solved along with better compatibility with GoldSrc behavior, but may be not - we don't know logic behind this fake client checks.

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@@ -1,15 +0,0 @@
/*
filename.ext - do not include this file, only copy the header
Copyright (C) 2015-2025 Xash3D FWGS contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/

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|Name |Version |Why not working |What was made for that
|---- |------- |--------------- |----------------------
|Area 51 |Update 1 |Uses outdated BSP31 map format and custom HLFX SDK libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps but there no warranty if it works.
|Arrange Mod: Rebirth |v150 |No idea yet. |
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift.
|Counter Strike |Beta 6.5- |Uses an old WON HL 1.0.0.16- interface. |
| |1.4 |Has encrypted blob instead of normal client.dll. |You can try [this tool](https://aluigi.altervista.org/papers/hldlldec.zip) to decrypt client.dll but there no warranty if it works.
| |1.5 |Has encrypted blob instead of normal client.dll. |Decrypted blob here: https://csm.dev/threads/cs-1-5-client-dll-decrypted-patched-for-usage.38845.
| |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface. Recreated Client Source Code here: https://github.com/Velaron/cs16-client.
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support. Uses new sequences code on engine-side that was never used in any other mods before. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support. |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface.
|Half-Life: Extended |Day One demo |Uses many hooks to GoldSource engine and version check. |Just wait new version or use more old version.
|Icon of Hell |Beta 0.99 |Uses outdated BSP31 map format and paranoia 2 libraries. |You can try [this tool](https://hlfx.ru/forum/showthread.php?threadid=5250) to convert maps and use Paranoia 2: The Savior 1.51 libraries but there no warranty if it works.
|Paranoia 2: The Savior |All builds older 1.51 |Uses an old renderer interface and engine features. |
|Rebellion |1.0 |Uses an old WON HL 1.0.0.16- interface. |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/rebellion.
|Sven-Coop |5.0+ |Uses custom GoldSrc engine. |
|Time Shadows |Beta 0.1 |Uses Direct3D renderer. |
|Blue Shift |The latest steam release |Uses vgui2 library which xash3d does not support |Recreated source code here: https://github.com/FWGS/hlsdk-xash3d/tree/bshift
|Counter Strike |1.6(The latest steam release) |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Counter Strike: Condition Zero |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Counter Strike: Condition Zero - Deleted scenes |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Day of Defeat |The latest steam release |Uses vgui2 library which xash3d does not support |Some work on vgui2 support was made here: https://github.com/FWGS/xash3d/tree/vinterface
|Sven-Coop |5.0+ |Uses custom GoldSrc engine |

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@@ -16,9 +16,6 @@ Mirrored on github - https://github.com/JoelTroch/am_src_rebirth
## Battle Grounds
Mirrored on github - https://github.com/nekonomicon/BattleGrounds
## Brain Bread
Official github repository - https://github.com/IronOak-Studios/BrainBread
## Bubblemod
Download page on official site(WM snapshot) - [http://www.bubblemod.org/dl_default.php](https://web.archive.org/web/20130717133158/http://www.bubblemod.org/dl_default.php)
@@ -35,9 +32,6 @@ Version 1.9 mirrored on github - https://github.com/solidi/hl-mods/tree/master/c
## Cold Ice Ressurection
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/cir
## Counter-Life
Available on ModDB - https://www.moddb.com/mods/counter-life/downloads/cl-version-1-source-code
## Cthulhu
Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Cthulhu-HLmod-SDK
@@ -53,9 +47,6 @@ Alpha 2.0 - https://www.gamers-desire.de/details/2830
## ESHQ
Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ
## Feline
Available on ModDB - https://www.moddb.com/mods/feline-10/downloads/feline-sdk
## Flat-Life
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/Half-Life_2D_(Flat-Life)
@@ -70,9 +61,6 @@ Version 3.0, mirrored on github - https://github.com/nekonomicon/Go-mod30
## GT mod
Available on GamerLab - http://gamer-lab.com/eng/code_mods_goldsrc/GT_mod_(Polnie_ishodniki)
## Half-Force
Available on ModDB - https://www.moddb.com/mods/half-force/downloads/half-force-v20-sdk
## Half-Life: Advanced Deathmatch
Mirrored on github - https://github.com/solidi/hl-mods/tree/master/hla
@@ -85,9 +73,6 @@ Available on ModDB - https://www.moddb.com/mods/half-life-echoes
## Half-Life: Expanded Arsenal
Available on ModDB - https://www.moddb.com/mods/half-life-expanded-arsenal
## Half-Life: Field Intensity
Branch **field_intensity_1.7** in halflife-featureful - https://github.com/FreeSlave/halflife-featureful/tree/field_intensity_1.7
## Half-Life: Gravgun mod
Branch **gravgun** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/gravgun
@@ -109,9 +94,6 @@ Official github repository - https://github.com/Fograin/hl-subsmod-ex
## Half-Life: Rally
Official gitlab repository - https://gitlab.com/hlrally/src
## Half-Life: RXT
Available on ModDB - https://www.moddb.com/mods/half-life-rxt/downloads/rxt-source-code-v57
## Half-Life: Weapon Edition
Available on ModDB - https://www.moddb.com/mods/half-life-weapon-edition/downloads/half-life-weapon-edition-1508-alpha-open-src
@@ -133,25 +115,15 @@ Official github repository - https://github.com/HeathGames/half_rats_parasomnia_
## Half-Screwed
Official github repository - https://github.com/desukuran/half-screwed
## Halo: GoldSource
Available on ModDB - https://www.moddb.com/mods/halo-goldsrc/downloads/halo-gold-source-summer-2025-release-v10-sdk
## Headcrab Frenzy
Version 1.3 on ModDB - https://www.moddb.com/mods/headcrab-frenzy/downloads/headcrab-frenzy-13-beta-source-code
## Heart of Evil
Mirrored on github - https://github.com/nekonomicon/HeartOfEvil
Mirrored on github (Includes maps and models source files) - https://github.com/malortie/heart-of-evil-source-files
## Ingram Chillin' Mod
Official SourceForge repository - https://sourceforge.net/projects/icm-hl/
## Master Sword
Official github repository of Master Sword Classic - https://github.com/BerntA/MasterSwordClassic
Official github repository of Master Sword Rebirth - https://github.com/MSRevive/MasterSwordRebirth
## MechMod
Official github repository - https://github.com/vermagav/mechmod
@@ -175,9 +147,6 @@ Prealpha, mirrored on github - https://github.com/a1batross/Paranoia2_ancient
Version 1.51, mirrored on github - https://github.com/a1batross/Paranoia2_original
## Public Enemy
Official github repository - https://github.com/IronOak-Studios/Public-Enemy
## Raven City
*Unfinished mod*
@@ -209,9 +178,6 @@ Mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-wastelan
## Wizard Wars
Download page on official site - http://www.thothie.com/ww/
## Wrong Door
Available on ModDB - https://www.moddb.com/mods/wrong-door/downloads/wrong-door-sdk
## XashXT
Mirrored on github - https://github.com/a1batross/XashXT_original
@@ -236,7 +202,7 @@ Branch **redempt** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tr
OpenAG by YaLTeR - https://github.com/YaLTeR/OpenAG
## Afraid of Monsters
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-aom
malortie's recreation - https://github.com/malortie/hl-aom
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom
@@ -244,17 +210,17 @@ Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/a
Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
## Azure Sheep
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-asheep
malortie's recreation - https://github.com/malortie/hl-asheep
Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
## Big Lolly
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-biglolly
malortie's recreation - https://github.com/malortie/hl-biglolly
Branch **biglolly** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/biglolly
## Black Ops
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-blackops
malortie's recreation - https://github.com/malortie/hl-blackops
Branch **blackops** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/blackops
@@ -277,16 +243,13 @@ Reverse-engineered code of server part by s1lentq - https://github.com/s1lentq/R
## Counter Strike Online
CSO-like Xash3D-based mod, CSMoE - https://github.com/MoeMod/CSMoE
## Crack-Life
Reverse-engineered code: branch **cracklife** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/cracklife
## Crack-Life: Campaign Mode
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_life
Reverse-engineered code: branch **clcampaign** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/clcampaign
## Escape from the Darkness
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-eftd
malortie's recreation - https://github.com/malortie/hl-eftd
Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
@@ -317,7 +280,7 @@ Reverse-engineered code: branch **rebellion** in hlsdk-portable - https://github
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
## Half-Life: Visitors
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-visitors
malortie's recreation - https://github.com/malortie/hl-visitors
Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
@@ -325,17 +288,17 @@ Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret
## Night at the Office
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-nato
malortie's recreation - https://github.com/malortie/hl-nato
Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/noffice
## Poke 646
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-poke646
malortie's recreation - https://github.com/malortie/hl-poke646
Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
## Poke 646: Vendetta
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-poke646-vendetta
malortie's recreation - https://github.com/malortie/hl-poke646-vendetta
Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
@@ -352,19 +315,19 @@ Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
## The Gate
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-thegate
malortie's recreation - https://github.com/malortie/hl-thegate
Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
## They Hunger
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-theyhunger
malortie's recreation - https://github.com/malortie/hl-theyhunger
Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
## Times of Troubles
malortie's recreation - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-tot
malortie's recreation - https://github.com/malortie/hl-tot
Branch **tot** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/tot
@@ -382,14 +345,11 @@ Deathmatch Quaked - https://www.moddb.com/games/deathmatch-classic/downloads/dmq
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
## Delta Particles
Branch **delta_particles** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/delta_particles
## Half-Life: Echoes
Branch **echoes** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/echoes
## Half-Life: Invasion
Port to HLSDK 2.4 by malortie - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-invasion
Port to HLSDK 2.4 by malortie - https://github.com/malortie/hl-invasion
Port to Linux by fmoraw - https://github.com/fmoraw/hlinvasion
@@ -408,7 +368,7 @@ Port to Linux - https://github.com/fmoraw/NS
Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Swiss Cheese Halloween 2002
Just more playable version by malortie - https://github.com/HL1-Mods-Reimplementations-and-Ports/hl-shall
Just more playable version by malortie - https://github.com/malortie/hl-shall
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween

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@@ -22,7 +22,6 @@ Table is sorted by status and platform.
| PSVita | Supported | @fgsfdsfgs |
| Switch | Supported | @fgsfdsfgs |
| Windows | Supported | @a1batross, @SNMetamorph |
| iOS | Supported | @ksagameng2 |
| DOS4GW | Orphaned | N/A | Haven't been confirmed to work for a very long time
| Haiku | Orphaned | N/A | Was added by #478 and #483
| IRIX | Orphaned | N/A | Undone, compiles but requires big endian port
@@ -36,3 +35,4 @@ Table is sorted by status and platform.
| Emscripten | Old Engine | N/A |
| 3DS | Old Engine fork | N/A | [GitHub Repository](https://github.com/masterfeizz/Xash3DS)
| Oculus Quest | Old Engine fork | N/A | [GitHub Repository](https://github.com/DrBeef/Lambda1VR)
| iOS | Deprecated | N/A | See GitHub issue #61

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# Xash3D FWGS protocol support
Xash3D FWGS currently supports four network protocols:
* Version 49, introduced in Xash3D in around 2018.
* Version 48, used in Xash3D FWGS 0.19 and earlier. Deprecated and to be removed in the future.
* GoldSrc version 48, used in current GoldSource version.
* Quake version 15, only used for demo playback for Quake Wrapper mod.
On the server side, we only support Xash3D 49 protocol, but bugcomp `gsmrf` mode can convert GoldSrc 48 messages into Xash3D 49 on the fly, for some mods that directly write engine internal messages.
In the following documents we will only cover version 49, as everything else is either not Xash3D specific or deprecated.

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# Xash3D 49 connectionless protocol
Connectionless protocol defines four common message sources and destinations, they can be:
* `S` for Server
* `C` for Client
* `M` for Master
* `A` for Anything else
All connectionless packets have `\xff\xff\xff\xff` (32-bit integer set to all ones) in it's header. Let's go through each of possible direction in this document.
<!--TOC-->
- [Any](#any)
- [Any to Any](#any-to-any)
- [`A2A_NETINFO`](#a2a_netinfo)
- [`A2A_INFO`](#a2a_info)
- [`A2A_PING` and `A2A_GOLDSRC_PING`](#a2a_ping-and-a2a_goldsrc_ping)
- [`A2A_ACK` and `A2A_GOLDSRC_ACK`](#a2a_ack-and-a2a_goldsrc_ack)
- [Any to Client](#any-to-client)
- [`A2C_PRINT` and `A2C_GOLDSRC_PRINT`](#a2c_print-and-a2c_goldsrc_print)
- [Any to Server and Server to Any](#any-to-server-and-server-to-any)
- [`A2S_GOLDSRC_INFO`, `A2S_GOLDSRC_RULES` and `A2S_GOLDSRC_PLAYERS` and their responses](#a2s_goldsrc_info-a2s_goldsrc_rules-and-a2s_goldsrc_players-and-their-responses)
- [Any to Master](#any-to-master)
- [`S2M_SCAN_REQUEST`](#s2m_scan_request)
- [Master to Any](#master-to-any)
- [`M2A_SERVERSLIST`](#m2a_serverslist)
- [Master and game server](#master-and-game-server)
- [Server to Master](#server-to-master)
- [`S2M_HEARTBEAT`](#s2m_heartbeat)
- [`S2M_SHUTDOWN`](#s2m_shutdown)
- [`S2M_INFO`](#s2m_info)
- [Master to Server](#master-to-server)
- [`M2S_CHALLENGE`](#m2s_challenge)
- [`M2S_NAT_CONNECT`](#m2s_nat_connect)
- [Client and game server](#client-and-game-server)
- [Client to Server](#client-to-server)
- [`C2S_BANDWIDTHTEST`](#c2s_bandwidthtest)
- [`C2S_GETCHALLENGE`](#c2s_getchallenge)
- [`C2S_CONNECT`](#c2s_connect)
- [Server to Client](#server-to-client)
- [`S2C_BANDWIDTHTEST`](#s2c_bandwidthtest)
- [`S2C_CHALLENGE`](#s2c_challenge)
- [`S2C_CONNECTION`](#s2c_connection)
- [`S2C_ERRORMSG`](#s2c_errormsg)
- [`S2C_REJECT`](#s2c_reject)
<!--TOC-->
## Any
### Any to Any
#### `A2A_NETINFO`
Used to implement Half-Life's NetAPI.
* Request message, in ASCII: `netinfo <version> <context> <request_id>`
- `version` must be 49, as text.
- `context` can be any 32-bit signed integer value, encoded as text.
- `request_id` see `common/net_api.h`
* Response message, in ASCII: `netinfo <context> <request_id> <response>`
- `context` same as in request.
- `request_id` same as in request.
- `response` is server's response, depending on request type. Always encoded as Quake info string.
Possible requests and response formats:
* Request ID `1` will make server respond with empty response string.
* Request ID `2` makes server respond with all server game rule cvars where the key is cvar name and the value is cvar value. One additional key `rules` with total amount of cvars is added.
* Request ID `3` makes server respond with players list, where:
- `p<id>name` is set to player's name
- `p<id>frags` is set to player's kill count
- `p<id>time` is set to player's total play time
- `players` is total player's list.
- Alternatively, it can respond with `neterror` set to `forbidden` if server does not wish to expose it's player list.
* Request ID `4` makes server to respond with common game details:
- `hostname` is server's name
- `gamedir` is game directory name
- `current` is total player count
- `max` is max players limit
- `map` is server's current level
* On any other server will respond with `neterror` set to `undefined`
* If protocol version doesn't match, server responds with `neterror` set to `protocol`
#### `A2A_INFO`
Used to request server's details.
* Request message, in ASCII: `info <version>`
- `version` must be 49, as text
* Response message, in ASCII: `info\n<response>`
- `response` is Quake info string, otherwise it's an error message.
* Response info string format:
- `p` is set to protocol version (FWGS extension)
- `map` is server's current level
- `dm` set to 1 if current game mode is deathmatch otherwise 0
- `team` set to 1 if current game mode includes teamplay otherwise 0
- `coop` set to 1 if current game mode is cooperative otherwise 0
- `numcl` is total player count
- `maxcl` is max players limit
- `gamedir` is game directory name
- `password` set to 1 if server is protected with password otherwise 0
- `host` is server's name
#### `A2A_PING` and `A2A_GOLDSRC_PING`
Simple ping message.
* Request, in ASCII: `ping` or `i` in GoldSrc format
* Response is always `A2A_ACK` or `A2A_GOLDSRC_ACK`
#### `A2A_ACK` and `A2A_GOLDSRC_ACK`
Simple ack message.
* Request, in ASCII: `ack` or `j` in GoldSrc format
* Response: none
### Any to Client
#### `A2C_PRINT` and `A2C_GOLDSRC_PRINT`
Simple print message.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `print <message>` or `l<message>` in GoldSrc format.
* Response: none
### Any to Server and Server to Any
#### `A2S_GOLDSRC_INFO`, `A2S_GOLDSRC_RULES` and `A2S_GOLDSRC_PLAYERS` and their responses
These match Source Engine Query messages used in GoldSrc and Source engine and implemented for compatibility with existing tools. Read documentation for them on VDC: https://developer.valvesoftware.com/wiki/Server_queries
### Any to Master
#### `S2M_SCAN_REQUEST`
* Request: `1<region><IP:Port>\0<info>`
- Format of this message is loosely based on https://developer.valvesoftware.com/wiki/Master_Server_Query_Protocol
- `info` however adds few additional fields:
- `clver` set to engine's version
- `nat` set to 1 to filter only servers behind NAT and tell master to notify servers about scan
- `commit` set to engine's build commit hash
- `branch` set to engine's build branch
- `os` set to which operating system engine has been built
- `arch` set to which CPU architecture engine has been built
- `buildnum` set to engine's build number
- `key` set to random 32-bit value formatted as hex, used to validate master responses
* Response: `M2A_SERVERSLIST`
### Master to Any
#### `M2A_SERVERSLIST`
* Request: `f\xff<key><reserved><IP:Port>...`
- `key` is random 32-bit value set in `S2M_SCAN_REQUEST`
- `reserved` is single reserved 8-bit byte
- Following is list of IP addresses in binary form: 6-bytes for IPv4 address + port and 18-bytes for IPv6 address + port
- If port is 0, it means the end of list, otherwise it's the last IP used for pagination (not implemented in Xash3D)
* Response: client doesn't make response to master server but might request `A2S_INFO` from servers
## Master and game server
### Server to Master
#### `S2M_HEARTBEAT`
Used to update game server information on the master server.
* Request: `q\xff<heartbeat challenge>`
- `heartbeat challenge` is random 32-bit value, used to prevent faked/forged source IP addresses.
* Response: `M2S_CHALLENGE`
#### `S2M_SHUTDOWN`
Used to notify master server about server shutdown, but due to security reasons must be ignored by any master implementation.
* Request: `\x62\x0a`
* Response: none
#### `S2M_INFO`
Game server info response on `M2S_CHALLENGE`.
* Request: `0\n<info>`
- `info` is Quake info string containing server information passed to master server. It contains following fields:
- `protocol` is always 49
- `challenge` is master challenge
- `players` is total player count, without bots
- `max` is max players limits
- `bots` is total bot count
- `gamedir` is set to game directory
- `map` is server's current level
- `type` set to `d` for dedicated or `l` for listen server
- `password` set to `1` if server protected with password set otherwise `0`
- `os` always `w`
- `secure` always `0`
- `lan` always `0`
- `version` engine version
- `region` always `255`
- `product` same as `gamedir`
- `nat` set to `1` if server is behind NAT
* Response: none
### Master to Server
#### `M2S_CHALLENGE`
Master's respoonse on game server's heartbeat message.
* Request: `s<master challenge><heartbeat challenge>`
- `master challenge` contains 32-bit value, used in server response to prevent faked/forged source IP addresses.
- `heartbat challenge` cotnains 32-bit value, used in heartbeat request to prevent faked/forged source IP addresses.
* Response: `S2M_INFO`.
#### `M2S_NAT_CONNECT`
Master server's message with client IP address and port, used in NAT punching.
* Request: `c <IP:Port>`
* Response: `S2C_INFO` to a specified client address.
## Client and game server
### Client to Server
#### `C2S_BANDWIDTHTEST`
Used to figure out network MTU. The message is optional and server might choose to not implement it or respond with challenge.
* Request, in ASCII: `bandwidth <version> <max_size>`
- `version` must be 49, as text.
- `max_size` is requested maximum packet size.
* Possible responses:
- `S2C_BANDWIDTHTEST`
- `S2C_CHALLENGE`
- `A2A_PRINT` followed by `S2C_REJECT`
- `S2C_ERRORMSG` (as FWGS extension) followed by `A2A_PRINT` and `S2C_REJECT`.
#### `C2S_GETCHALLENGE`
Used to validate client's address to prevent faked/forged source IP addresses.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `getchallenge steam`
- `steam` argument is optional and can be ignored by the server, as it's only kept for compatibility with similar GoldSrc 48 message.
* Possible responses:
- `S2C_CHALLENGE`
#### `C2S_CONNECT`
Used to build a connection with the server.
* Header: `\xff\xff\xff\xff`
* Request, in ASCII: `connect <version> <challenge> "<protinfo>" "<userinfo>"`
- `version` must be 49, as text.
- `challenge` must be challenge value, as text.
- `protinfo` is a Quake info string, containing protocol extensions and other connection information.
- `uuid` is this client's unique ID (FWGS extension) hasheed with MD5.
- `qport` is random integer value from 1 to 65535, unique for this engine run.
- `ext` is an integer value OR'ed with requested protocol extensions. Currently only extension is `NET_EXT_SPLITSIZE` with the value of `1`, which tells server to split messages based on `cl_dlmax` value from `userinfo`.
- `userinfo` contains initial user info, encoded as Quake info string.
* Possible responses:
- `A2A_PRINT` followed by `S2C_REJECT`
- `S2C_ERRORMSG` (as FWGS extension) followed by `A2A_PRINT` and `S2C_REJECT`.
- `S2C_CONNECTION`
### Server to Client
#### `S2C_BANDWIDTHTEST`
* Request: `testpacket<crc><blob>`
- `crc` is 32-bit CRC of `blob`
- `blob` random data
* There is no required response to this message
Total message size doesn't exceed request max size.
#### `S2C_CHALLENGE`
* Request, in ASCII: `challenge <value>`
- `value` is challenge value that client must include in it's response
* Response: `C2S_CONNECT`
#### `S2C_CONNECTION`
* Request, in ASCII: `client_connect <protinfo>`
- `protinfo` is an optional Quake info string, contains following optional fields:
- `ext` is an integer value OR'ed with allowed protocol extension. Bit fields match requested in `ext` field in `C2S_CONNECT`
- `cheats` set to 1 if server allows cheats otherwise 0
* Response: there is no out of band from the client but client will proceed to building netchan and switch client-server interaction to it.
#### `S2C_ERRORMSG`
Show client error message. Doesn't mean connection reject, only used for UI.
* Request, in ASCII: `errormsg <message>`
- `message` contains error message
* Response: none
#### `S2C_REJECT`
Client has been rejected in connection.
* Request, in ASCII: `disconnect`
* Response: client can cope, get depressed or mentally tell server to fuck off.

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# Xash3D 49 netchan protocol
TBD...

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### Prerequisites
1. Make sure your PSVita is [set up to run homebrew applications](https://vita.hacks.guide/).
2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/). It is recommended to use kubridge version `0.1`, because other versions aren't tested, we don't know are they suitable or not.
Worth to notice, we got reports that automatic plugins management app EasyPlugin have issues with installing kubridge plugin, so it's better to install it manually: by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`, but could be `ur0:/tai`) and add it to your `config.txt`, for example:
2. Install [kubridge](https://github.com/TheOfficialFloW/kubridge/releases/) by copying `kubridge.suprx` to your taiHEN plugins folder (usually `ux0:/tai`) and add it to your `config.txt`, for example:
```
*KERNEL
ux0:tai/kubridge.skprx
```
3. Install `libshacccg.suprx` by following [this guide](https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx).
### Installation

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As online community is growing, we don't want to keep bad or invalid servers on the Internet Games list. It's a common rules for all Xash3D server owners who are using default master server.
1. Breaking master server or clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
2. Changing settings, exploiting vulnerabilities of clients is prohibited in any way. If you found a serious bug, contact us at contact 'at' fwgs.ru or post an issue at GitHub.
2. Agressive advertisement and spam on other servers is prohibited in any way.
3. If your server is require downloading custom content, it should be available for everyone. Recommended way to deliver custom content is FastDL.
4. It's recommended to keep your server is up-to-date. You may use our public Debian/Ubuntu/Arch Linux [repository](https://github.com/FWGS/xash3d/wiki/How-to-set-up-a-Xash3D-Dedicated-Server-on-Debian-or-Ubuntu) to simplify updating process.
Just follow these rules to not get banned on our master server. Good luck, have fun!

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@@ -962,57 +962,47 @@ Client: https://github.com/Velaron/cs16-client/
Server: https://github.com/rehlds/ReGameDLL_CS
15. **[Crack-Life](https://www.moddb.com/mods/crack-life/downloads/crack-life)**
To run this mod on specific platforms you may be need to compile libraries from **cracklife** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
16. **[Crack-Life: Campaign Mode](https://www.moddb.com/mods/crack-life/downloads/crack-life-campaign-mode)**
15. **[Crack-Life: Campaign Mode](https://www.moddb.com/mods/crack-life)**
To run this mod on specific platforms you may be need to compile libraries from **clcampaign** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
17. **[Deathmatch Classic](https://store.steampowered.com/app/40/Deathmatch_Classic/)**
16. **[Deathmatch Classic](https://store.steampowered.com/app/40/Deathmatch_Classic/)**
Steam version already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
18. **[Delta Particles](https://www.moddb.com/mods/half-life-delta)**
17. **[Delta Particles](https://www.moddb.com/mods/half-life-delta)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
19. **[Escape from the Darkness](https://www.moddb.com/mods/escape-from-the-darkness)**
18. **[Escape from the Darkness](https://www.moddb.com/mods/escape-from-the-darkness)**
To run this mod on specific platforms you may be need to compile libraries from **eftd** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
20. **[Gang Wars](https://www.moddb.com/mods/gangwars)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
21. **[Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)**
19. **[Half-Life: Blue Shift](https://store.steampowered.com/app/130/HalfLife_Blue_Shift/)**
To run this mod on specific platforms you may be need to compile libraries from **bshift** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
22. **[Half-Life: Decay](https://www.moddb.com/mods/half-life-decay)**
20. **[Half-Life: Decay](https://www.moddb.com/mods/half-life-decay)**
Currently, you can compile mod libraries for x86 Linux from **decay-pc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Currently, you can compile mod libraries for x86 Linux from **pc-decay2** branch [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Support for other platforms may be available later.
23. **[Half-Life: Echoes](https://www.moddb.com/mods/half-life-echoes)**
21. **[Half-Life: Echoes](https://www.moddb.com/mods/half-life-echoes)**
To run this mod on specific platforms you may be need to compile libraries from **echoes** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
24. **[Half-Life: Field Intensity](https://www.moddb.com/mods/field-intensity)**
22. **[Half-Life: Field Intensity](https://www.moddb.com/mods/field-intensity)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
25. **Half-Life: Gravgun** (unfinished) by *mittorn*, *a1batross* and *Solexid*
23. **Half-Life: Gravgun** (unfinished) by *mittorn*, *a1batross* and *Solexid*
*Support temporary abandoned*
@@ -1022,163 +1012,163 @@ Currently, MSVC is not supported, use MinGW if you need build for Windows.
Mod files: [1](http://mittorn.fwgs.ru/coop-entpatches/), [2](http://mittorn.fwgs.ru/ggm/), [3](https://github.com/nillerusr/gravgun-extras).
26. **[Half-Life: Induction 1.2](https://www.moddb.com/mods/half-life-induction)**
24. **[Half-Life: Induction 1.2](https://www.moddb.com/mods/half-life-induction)**
To run this mod on specific platforms you may be need to compile libraries from **induction_1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
27. **[Half-Life: Invasion](https://www.moddb.com/mods/half-life-invasion)**
25. **[Half-Life: Invasion](https://www.moddb.com/mods/half-life-invasion)**
This mod supports x86 Linux.
Support for other platforms may be available later.
28. **[Half-Life: Intense Force](https://www.moddb.com/downloads/intense-force)**
26. **[Half-Life: Intense Force](https://www.moddb.com/downloads/intense-force)**
This mod already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **intense_force** branch of [halflife-featureful](https://github.com/FreeSlave/halflife-featureful).
29. **[Half-Life: Opposing Force](https://store.steampowered.com/app/50/HalfLife_Opposing_Force/)**
27. **[Half-Life: Opposing Force](https://store.steampowered.com/app/50/HalfLife_Opposing_Force/)**
Steam version already supports x86 Linux.
To run this mod on specific platforms you may be need to compile libraries from **opfor** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
30. **[Half-Life: Quest mod](https://csm.dev/threads/half-life-the-quest-mod-isxodniki.38030/)**
28. **[Half-Life: Quest mod](https://csm.dev/threads/half-life-the-quest-mod-isxodniki.38030/)**
To run this mod on specific platforms you may be need to compile libraries from **sci** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
31. **[Half-Life: TopDown](https://www.moddb.com/mods/half-life-top-downs)**
29. **[Half-Life: TopDown](https://www.moddb.com/mods/half-life-top-downs)**
To run this mod on specific platforms you may be need to compile libraries from **topdown** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
32. **[Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)**
30. **[Half-Life: Urbicide](https://www.moddb.com/mods/half-life-urbicide)**
To run this mod on specific platforms you may be need to compile libraries from **hl_urbicide** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
33. **[Half-Life: Visitors](https://www.moddb.com/mods/half-life-visitors)**
31. **[Half-Life: Visitors](https://www.moddb.com/mods/half-life-visitors)**
To run this mod on specific platforms you may be need to compile libraries from **visitors** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
34. **[Half-Rats: Parasomnia](https://www.moddb.com/mods/half-rats-parasomnia/downloads/half-rats-parasomnia-v10b-steamlinux)**
32. **[Half-Rats: Parasomnia](https://www.moddb.com/mods/half-rats-parasomnia/downloads/half-rats-parasomnia-v10b-steamlinux)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
35. **[Half-Screwed: Death and Rebirth](https://www.moddb.com/mods/half-screwed)**
33. **[Half-Screwed: Death and Rebirth](https://www.moddb.com/mods/half-screwed)**
To run this mod on specific platforms you may be need to compile libraries from **half-screwed** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
36. **[Half-Secret](https://www.moddb.com/mods/half-secret)**
34. **[Half-Secret](https://www.moddb.com/mods/half-secret)**
To run this mod on specific platforms you may be need to compile libraries from **half-secret** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
37. **[Natural Selection](https://www.moddb.com/mods/natural-selection)**
35. **[Natural Selection](https://www.moddb.com/mods/natural-selection)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
38. **[Night at the Office](https://www.moddb.com/mods/night-at-the-office)**
36. **[Night at the Office](https://www.moddb.com/mods/night-at-the-office)**
To run this mod on specific platforms you may be need to compile libraries from **noffice** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
39. **[Paranoia](https://www.moddb.com/mods/paranoia)**
37. **[Paranoia](https://www.moddb.com/mods/paranoia)**
*Support temporary abandoned*
[Source code](https://github.com/FWGS/paranoia_toolkit).
40. **[Poke646](https://poke646.com/)**
38. **[Poke646](https://poke646.com/)**
To run this mod on specific platforms you may be need to compile libraries from **poke646** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
41. **[Poke646: Vendetta](https://poke646.com/)**
39. **[Poke646: Vendetta](https://poke646.com/)**
To run this mod on specific platforms you may be need to compile libraries from **poke646_vendetta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
42. [PrimeXT](https://snmetamorph.github.io/PrimeXT/)
40. [PrimeXT](https://snmetamorph.github.io/PrimeXT/)
[Source code](https://github.com/SNMetamorph/PrimeXT)
43. **[Quake Remake](https://www.moddb.com/games/quake-remake)**
41. **[Quake Remake](https://www.moddb.com/games/quake-remake)**
*Support was fully abandoned due Quake Wrapper release.*
[Actual source code](https://github.com/FWGS/quakeremake)
44. **[Rebellion](https://www.moddb.com/mods/rebellion1)**
42. **[Rebellion](https://www.moddb.com/mods/rebellion1)**
To run this mod on specific platforms you may be need to compile libraries from **rebellion** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
45. **[Residual Life](https://www.moddb.com/mods/hl-residual-life)**
43. **[Residual Life](https://www.moddb.com/mods/hl-residual-life)**
To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
46. **[Residual Point](https://www.moddb.com/mods/hl-residual-point)**
44. **[Residual Point](https://www.moddb.com/mods/hl-residual-point)**
To run this mod on specific platforms you may be need to compile libraries from **residual_point** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
47. **[Ricochet](https://store.steampowered.com/app/60/Ricochet/)**
45. **[Ricochet](https://store.steampowered.com/app/60/Ricochet/)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
48. [Sewer](https://www.moddb.com/games/half-life/addons/sewer-beta)
46. [Sewer](https://www.moddb.com/games/half-life/addons/sewer-beta)
To run this mod on specific platforms you may be need to compile libraries from **sewer_beta** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
49. [Spirit of Half-Life 1.2](https://www.moddb.com/mods/spirit-of-half-life)
47. [Spirit of Half-Life 1.2](https://www.moddb.com/mods/spirit-of-half-life)
To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
50. **[Swiss Cheese Halloween](https://www.moddb.com/mods/half-life-halloween-mod)**
48. **[Swiss Cheese Halloween](https://www.moddb.com/mods/half-life-halloween-mod)**
To run this mod on specific platforms you may be need to compile libraries from **halloween** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
51. **[Team Fortress Classic](https://store.steampowered.com/app/20/Team_Fortress_Classic/)**
49. **[Team Fortress Classic](https://store.steampowered.com/app/20/Team_Fortress_Classic/)**
This mod already supports x86 Linux.
Currently, only source code of [client part](https://github.com/Velaron/tf15-client) is available.
52. **[The Gate](https://www.moddb.com/mods/the-gate)**
50. **[The Gate](https://www.moddb.com/mods/the-gate)**
To run this mod on specific platforms you may be need to compile libraries from **thegate** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
53. **[They Hunger: Trilogy](https://www.moddb.com/mods/they-hunger)**
51. **[They Hunger: Trilogy](https://www.moddb.com/mods/they-hunger)**
To run this mod on specific platforms you may be need to compile libraries from **theyhunger** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
54. **[ThreeWave CTF](https://www.moddb.com/games/deathmatch-classic/downloads/threewave-ctf)**
52. **[ThreeWave CTF](https://www.moddb.com/games/deathmatch-classic/downloads/threewave-ctf)**
To run this mod on specific platforms you may be need to compile libraries from **dmc** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
55. **[Times of Troubles](https://www.moddb.com/mods/times-of-troubles)**
53. **[Times of Troubles](https://www.moddb.com/mods/times-of-troubles)**
To run this mod on specific platforms you may be need to compile libraries from **tot** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
56. [XashXT](https://csm.dev/threads/xashxt-0-65-rev-4-release-stable.38319/)
54. [XashXT](https://csm.dev/threads/xashxt-0-65-rev-4-release-stable.38319/)
*Support was fully abandoned due PrimeXT development*
[Source code](https://github.com/FWGS/XashXT-FWGS/)
57. **[X-Half-Life DeathMatch](https://www.moddb.com/mods/xdm)**
55. **[X-Half-Life DeathMatch](https://www.moddb.com/mods/xdm)**
This mod already supports x86 Linux.
Support for other platforms may be available later.
58. **[Xen-Warrior](https://www.moddb.com/mods/xen-warrior)**
56. **[Xen-Warrior](https://www.moddb.com/mods/xen-warrior)**
To run this mod on specific platforms you may be need to compile libraries from **sohl1.2** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).
Don't forget to enable XENWARRIOR build option!!!
59. [Zombie-X](https://www.moddb.com/mods/zombie-x-10-final)
57. [Zombie-X](https://www.moddb.com/mods/zombie-x-10-final)
To run this mod on specific platforms you may be need to compile libraries from **zombie-x** branch of [hlsdk-portable](https://github.com/FWGS/hlsdk-portable).

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@@ -1,149 +0,0 @@
# Touch controls configuring
## Introduction
Thanks to mittorn, we have the ability to fully customize the controls in Xash3D. The new config allows you to not only add and change control buttons, but also create custom menus. There is also a built-in visual editor available, which simplifies the customization process without the need for manual file editing.
## Editor mode usage
1. Launch Xash3D and start the game.
2. To enter the edit mode, click on the gear icon (command `touch_enableedit`).
3. In the edit mode, the grid is displayed. The number of cells can be changed with the command `touch_grid_count` (default is 50). The grid can be disabled with the command `touch_grid_enable 0`.
*Touch controls layout editor*
![](images/editor.jpg)
*Touch profiles window*
![](images/touch-profiles.jpg)
*Touch buttons parameters window*
![](images/touch-buttons.jpg)
## Layout editor features
* **Moving buttons**: click on a button, drag it to the desired location, and release.
* **Resizing buttons**: place your first finger on the top left corner of the button, and use your second finger to resize it.
* **Hiding/showing buttons**: select the button (it will turn red), then use the menu:
* **Close**: closes the editing mode (`touch_disableedit`).
* **Reset**: resets the button to its default values.
* **Hide/Show**: hides or shows the button (`touch_hide <name>` / `touch_show <name>`).
## Working with configuration files / console
All changes made in the visual editor are automatically saved to the touch profile file. The files are located in the `touch_profiles` folder inside game directory. The file name depends on the selected profile.
### Common commands in configuration files
```
// Comment: lines starting with // are ignored.
// Swipe zones for movement. Specify how far you need to swipe to speed up.
// The default values are set to be optimal for a small swipe to immediately walk quickly.
touch_forwardzone "0.060000" ; touch_sidezone "0.060000"
// Sensitivity settings (pitch - horizontal, yaw - vertical).
touch_pitch ; touch_yaw
// Grid settings (see above).
touch_grid_count ; touch_grid_enable
// Draws a border around the button.
touch_set_stroke <thickness> <c> <v> <e> <t>
(<r> - red; <g> - green; <b> - blue; <a> - alpha/transparency)
// Show (1) or hide (0) client buttons.
touch_setclientonly
// Removes all buttons from the screen.
touch_removeall
// Shows all available buttons in the configuration file.
touch_list
// Saves the config after editing. You can specify a new file name.
touch_config_file command.cfg
```
*The full list of buttons in the standard `touch.cfg` file, displayed in the console when using `touch_list`.*
![](images/example2.jpg)
## Adding new buttons
To add a new button, use the console command:
```
touch_addbutton "digits" "touch/key_1.png" "toggle_digits" 0.340000 0.782222 0.400000 0.888889 255 255 255 100 0
```
### Parameters of `touch_addbutton` command
| Parameter | Description |
| --- | --- |
| `"digits"` | Unique name of the button. |
| `"touch/key_1.png"` | Path to the icon file (`.png` format). If the icon is not needed, leave `""`. |
| `"toggle_digits"` | Command to execute after clicking (for example, `"buy"` for purchase). |
| `0.340000` | X coordinate of the upper-left corner of the button. |
| `0.782222` | Y coordinate of the upper-left corner of the button. |
| `0.400000` | X coordinate of the lower-right corner of the button. |
| `0.888889` | Y coordinate of the lower-right corner of the button. |
| `255 255 255` | Button color in RGB format. |
| `100` | Button transparency (0 - fully transparent, 255 - fully opaque). |
| `0` | Flags (see next section). |
## List of flags
Flags define the behavior of the button. Their values are powers of two:
| Flag | Value | Description |
| --- | --- | --- |
| `TOUCH_FL_HIDE` | 1 | Hides the button (not displayed in the game, but visible in the editor). |
| `TOUCH_FL_NOEDIT` | 2 | Disables editing of the button in the editor. |
| `TOUCH_FL_CLIENT` | 4 | The button is client-side (not saved in the main control file). |
| `TOUCH_FL_MP` | 8 | The button is displayed only in multiplayer. |
| `TOUCH_FL_SP` | 16 | The button is displayed only in singleplayer. |
| `TOUCH_FL_DEF_SHOW` | 32 | The button is always displayed on startup. |
| `TOUCH_FL_DEF_HIDE` | 64 | The button is always hidden on startup. |
| `TOUCH_FL_DRAW_ADDITIVE` | 128 | The button colors are added together in blend mode. |
| `TOUCH_FL_STROKE` | 256 | Enables outline stroke around the button. |
Flags can be combined by adding their values together. For example, `5 = 1 + 4` is the combination of `TOUCH_FL_HIDE` and `TOUCH_FL_CLIENT` flags, which is a hidden client button.
*In the image below, the `spray`, `scores`, `messagemode` buttons are displayed simultaneously with the flag 8 and `loadquick`, `savequick` with the flag 16, and each is displayed in the corresponding game mode.*
![](images/example1.jpg)
## Useful commands
* `touch_hide <pattern>`: hides buttons by pattern.
* `touch_setcommand`: changes the command bound to a button.
* `touch_settexture`: quickly changes the button image.
* `touch_setcolor`: sets the button color.
* `touch_exportconfig`: exports the current configuration, including aspect ratio.
## Usage examples
* `touch_hide menu*` hides all buttons with names starting with `menu`.
* `touch_setcolor "attack" 255 160 0 128` changes the color of the primary fire button from opaque white to translucent orange, similar to the color of the HUD in Half-Life.
*Result of executing this command*
![](images/example3.jpg)
* Example of adding a new button with a custom icon (the `lastinv` command is used - quick change between weapons)
![](images/example4.jpg)
*View of this button in layout editor*
![](images/example5.jpg)
## Tips
* To prevent the `look` and `move` buttons from interfering with editing other elements, place them before the others in the configuration file.
* And vice versa, to make a button appear on top of others, place it at the end of the configuration file.
* You can assign commands to buttons that change other buttons, see the previous section "Usage examples".
* After editing each parameter of each individual button in the Touch Buttons section, do not forget to press Save, otherwise the applied parameters will not be saved.
* To create your own icon for the button, you can use any graphics editor (for Android, Photo Editor by iudesk is suitable). Saving conditions:
* Image format - `.png` with transparency (e.g. alpha channel)
* Aspect ratio / size - 1:1 / 256x256
* Path to the icons location - `touch/gfx` inside game directory.
### Additional links
* [Handy palette for selecting color in RGB format](https://www.rapidtables.com/web/color/RGB_Color.html)

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@@ -1,6 +1,6 @@
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://xash.su/discord/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \
[![Discord Server](https://img.shields.io/discord/355697768582610945?logo=Discord&label=International%20Discord%20chat)](http://fwgsdiscord.mentality.rip/) [![Russian speakers Telegram Chat](https://img.shields.io/badge/Russian_speakers_Telegram_chat-gray?logo=Telegram)](https://t.me/flyingwithgauss) \
[![Download Daily Build](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
@@ -36,22 +36,15 @@ You still needed to copy `valve` directory as all game resources located there.
For additional info, run Xash3D with `-help` command line key.
### Android
0) Install the APK file.
1) Copy `valve` directory to a folder named `xash` in the Internal storage.
2) Run games from within the app.
## Reporting issues
## Contributing
* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html.
* Issues are accepted in both English and Russian.
* They are only accepted if you run legally acquired product (e.g. Half-Life in Steam).
## Contributing code
* Check the CONTRIBUTING.md file.
* Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read [Waf Book](https://waf.io/book/).
**NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!**
NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!
### Prerequisites
If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
@@ -83,33 +76,14 @@ This repository contains our fork of HLSDK and restored source code for Half-Lif
##### RedHat/Fedora
* Only for 32-bit engine on 64-bit x86 operating system:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL3-devel.i686 sdl2-compat-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686 libvorbis-devel.i686 opusfile-devel.i686 libogg-devel.i686`.
* Install development tools: `$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 freetype-devel.i686 bzip2-devel.i686 libvorbis-devel.i686 opusfile-devel.i686 libogg-devel.i686`.
* Set PKG_CONFIG_PATH environment variable to point at 32-bit libraries: `$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig`.
* For 64-bit engine on 64-bit x86 and other non-x86 systems:
* Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL3-devel sdl2-compat-devel opus-devel freetype-devel bzip2-devel libvorbis-devel opusfile-devel libogg-devel`.
* Install development tools: `$ sudo dnf install git gcc gcc-c++ SDL2-devel opus-devel freetype-devel bzip2-devel libvorbis-devel opusfile-devel libogg-devel`.
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### Android (Windows/Linux/macOS)
* Install [Android Studio](https://developer.android.com/studio) (or the command line tools).
* Install [Python](https://python.org) (at least 2.7, latest is better).
* Install [Git](https://git-scm.com/download/win).
* Install [Ninja](https://ninja-build.org/).
* Install [CMake](https://cmake.org/) (for some dependencies).
* Clone this repostory: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
#### iOS/iPadOS
* Install Xcode from the appstore.
* Install [Homebrew package manager](https://brew.sh).
* Install build dependencies by running: `brew install python`.
* Clone the SDL2 repo `$ git clone --recursive https://github.com/libsdl-org/SDL.git -b SDL2` and compile the iOS framework by navigating to SDL/Xcode/SDL and opening the Xcode project.
* Clone this repository: `$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`.
### Building
#### Windows (Visual Studio)
0) Open command line.
@@ -126,19 +100,3 @@ If compiling 32-bit on amd64, make sure `PKG_CONFIG_PATH` from the previous step
1) Configure build: `./waf configure` (you need to pass `-8` to compile 64-bit engine on 64-bit x86 processor).
2) Compile: `./waf build`.
3) Install: `./waf install --destdir=/path/to/any/output/directory`.
#### Android (Windows/Linux/macOS)
To build you should clone [SDL](https://github.com/libsdl-org/SDL) from `SDL2` branch and [HLSDK-portable](https://github.com/FWGS/hlsdk-portable) `mobile-hacks` branch repositories to 3rdparty folder, after that you should be able to open the project in Android Studio from `android` directory or manually call Gradle to build the APK.
#### iOS/iPadOS (MacOS only)
0) (optional) Examine which build options are available: `./waf --help`.
1) Configure build: `./waf configure --ios --enable-bundled-deps --sdl2 (path/to/SDL2.framework)`, set `--ios-simulator` instead of `--ios` if you want to build for simulator.
2) Compile `./waf build`.
3) Navigate to `build` and copy your compiled SDL2.framework there, then add your game dylibs to `build/ios/libs/(gamedir)/(dlls/cl_dlls)`(You can also run `scripts/ios/buildhlsdk.sh` instead to automatically create an ipa with hlsdk dylibs)
4) Run `scripts/ios/createipa.sh` to create an installable ipa
### Running tests
Tests are enabled with `--enable-tests` passed to `./waf configure` and can be run with `./waf --alltests`.
This builds both standalone unit tests and a separate engine test binary (`xash3d_tests`) that embeds engine-level tests. The engine test binary requires no game assets.

View File

@@ -1,18 +0,0 @@
# Xash3D FWGS Security Policy
## Supported versions
Because we don't have clear release cycle yet, support is only provided to the
latest engine versions from `master` branch. You can use `host_ver` command in
console to fetch detailed info about the engine build.
## Reporting a Vulnerability
If you discover a security vulnerability in this project, it can be reported
privately though `Security` tab on GitHub:
https://github.com/FWGS/xash3d-fwgs/security
Alternatively, you can report them publicly on the `Issues` tab:
https://github.com/FWGS/xash3d-fwgs/issues
In both cases, expect a reply within approximately a week.

View File

@@ -0,0 +1,95 @@
cmake_minimum_required(VERSION 3.22)
# Only used to build Android project
project(XASH_ANDROID)
# armeabi-v7a requires cpufeatures library
if(ANDROID)
include_directories(${ANDROID_NDK}/sources/android/cpufeatures)
add_library(cpufeatures ${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c)
target_link_libraries(cpufeatures dl)
endif()
include(FindPython)
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
set(BUILD_TYPE "debug")
else()
set(BUILD_TYPE "release")
list(APPEND WAF_EXTRA_ARGS --enable-poly-opt --enable-lto --enable-limited-debuginfo)
endif()
if(ANDROID_ABI STREQUAL "x86")
# HACKHACK: I don't know why but engine gets built as 64-bit binary here
list(APPEND WAF_EXTRA_ARGS -4)
endif()
set(CMAKE_VERBOSE_MAKEFILE ON)
# not cleanest way to get upper directory
set(ENGINE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../")
set(WAF_CC "${CMAKE_C_COMPILER} --target=${CMAKE_C_COMPILER_TARGET}")
set(WAF_CXX "${CMAKE_CXX_COMPILER} --target=${CMAKE_CXX_COMPILER_TARGET}")
set(WAF ${Python_EXECUTABLE} ${ENGINE_SOURCE_DIR}waf -t ${ENGINE_SOURCE_DIR} -o ${CMAKE_CURRENT_BINARY_DIR}/xash3d-fwgs)
# try to build minimal SDL. Enable features as we're gonna use them
set(SDL_RENDER OFF)
set(SDL_POWER OFF)
set(SDL_VULKAN OFF)
set(SDL_DISKAUDIO OFF)
set(SDL_DUMMYAUDIO OFF)
set(SDL_DUMMYVIDEO OFF)
set(SDL_VULKAN OFF)
set(SDL_OFFSCREEN OFF)
set(SDL_STATIC OFF)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/SDL" SDL)
include(ExternalProject)
# gradle passes backslashes to cmake, how does this even work for everybody else?
string(REPLACE "\\" "/" CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
ExternalProject_Add(
Xash3DFWGS
SOURCE_DIR ${ENGINE_SOURCE_DIR}
INSTALL_DIR ${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
BUILD_IN_SOURCE TRUE
DEPENDS SDL2
BUILD_ALWAYS TRUE
LOG_CONFIGURE TRUE
LOG_BUILD TRUE
LOG_INSTALL TRUE
LOG_OUTPUT_ON_FAILURE TRUE
LOG_MERGED_STDOUTERR TRUE
# USES_TERMINAL_CONFIGURE TRUE
# USES_TERMINAL_BUILD TRUE
# USES_TERMINAL_INSTALL TRUE
# NOTE: setting up WAFLOCK is important to avoid possible race conditions
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env
ANDROID_NDK=${ANDROID_NDK}
BUILD_CMAKE_LIBRARY_OUTPUT_DIRECTORY=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} configure -T ${BUILD_TYPE} --android=${ANDROID_ABI},,${CMAKE_SYSTEM_VERSION}
-s "${ENGINE_SOURCE_DIR}/3rdparty/SDL" --enable-bundled-deps ${WAF_EXTRA_ARGS}
BUILD_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} build -v
INSTALL_COMMAND ${CMAKE_COMMAND} -E env
WAFLOCK=.lock-waf_android_${ANDROID_ABI}_build
${WAF} install --destdir=${CMAKE_LIBRARY_OUTPUT_DIRECTORY}
)
add_subdirectory("${ENGINE_SOURCE_DIR}/3rdparty/hlsdk-portable" hlsdk-portable)
# a1ba: without this, xash3d target will be ignored as nothing depends on it
add_dependencies(client Xash3DFWGS)
add_dependencies(server Xash3DFWGS)

View File

@@ -1,140 +1,130 @@
import com.android.build.api.dsl.ApplicationExtension
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
import java.time.LocalDateTime
import java.time.Month
import java.time.temporal.ChronoUnit
plugins {
alias(libs.plugins.android.application)
id("com.android.application")
id("org.jetbrains.kotlin.android")
}
extensions.configure<ApplicationExtension> {
namespace = "su.xash.engine"
ndkVersion = "29.0.14206865"
compileSdk = 35
android {
namespace = "su.xash.engine"
ndkVersion = "28.0.13004108"
defaultConfig {
applicationId = "su.xash.engine"
versionName = "0.21-" + getGitHash()
versionCode = getBuildNum()
minSdk = 21
targetSdk = 35
defaultConfig {
applicationId = "su.xash"
applicationIdSuffix = "engine"
versionName = "0.21"
versionCode = getBuildNum()
minSdk = 21
targetSdk = 34
compileSdk = 34
externalNativeBuild {
val engineRoot = projectDir.parentFile.parent
externalNativeBuild {
cmake {
abiFilters("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
arguments("-DANDROID_USE_LEGACY_TOOLCHAIN_FILE=OFF")
}
}
}
experimentalProperties["ninja.abiFilters"] = setOf("armeabi-v7a", "arm64-v8a", "x86", "x86_64")
experimentalProperties["ninja.path"] = File(engineRoot, "wscript").path
experimentalProperties["ninja.configure"] = "run-python"
experimentalProperties["ninja.arguments"] = setOf(
File(engineRoot, "scripts/configure-ninja.py").path,
engineRoot,
"--variant=\${ndk.variantName}",
"--abi=\${ndk.abi}",
"--configuration-dir=\${ndk.buildRoot}",
"--ndk-version=\${ndk.moduleNdkVersion}",
"--min-sdk-version=\${ndk.minPlatform}",
"--ndk-root=${androidComponents.sdkComponents.ndkDirectory.get()}",
// shut up, fake options
"-p:Configuration=\${ndk.variantName}",
"-p:Platform=\${ndk.abi}"
)
}
}
externalNativeBuild {
cmake {
version = "3.22.1"
path = file("CMakeLists.txt")
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_1_8
targetCompatibility = JavaVersion.VERSION_1_8
}
kotlin {
compilerOptions {
jvmTarget = JvmTarget.JVM_11
}
}
kotlinOptions {
jvmTarget = "1.8"
}
buildFeatures {
viewBinding = true
buildConfig = true
}
buildTypes {
debug {
isMinifyEnabled = false
isShrinkResources = false
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
lint {
abortOnError = false
}
release {
isMinifyEnabled = true
isShrinkResources = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
/*
androidResources {
noCompress += ""
}
*/
register("asan") {
initWith(getByName("debug"))
}
packaging {
jniLibs {
keepDebugSymbols.add("**/*.so")
useLegacyPackaging = true
}
}
register("continuous") {
initWith(getByName("release"))
applicationIdSuffix = ".test"
}
}
sourceSets {
getByName("main") {
assets.directories.add("../../3rdparty/extras/xash-extras")
java.directories.add("../../3rdparty/SDL/android-project/app/src/main/java")
}
}
sourceSets {
getByName("main") {
assets.srcDirs("../../3rdparty/extras/xash-extras", "../moddb")
java.srcDir("../../3rdparty/SDL/android-project/app/src/main/java")
}
}
buildTypes {
debug {
isMinifyEnabled = false
isShrinkResources = false
isDebuggable = true
applicationIdSuffix = ".test"
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
lint {
abortOnError = false
}
release {
isMinifyEnabled = true
isShrinkResources = true
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro"
)
}
buildFeatures {
viewBinding = true
buildConfig = true
}
register("asan") {
initWith(getByName("debug"))
}
androidResources {
noCompress += ""
}
register("continuous") {
initWith(getByName("release"))
applicationIdSuffix = ".test"
}
}
packaging {
jniLibs {
useLegacyPackaging = true
keepDebugSymbols.add("**/*.so")
}
}
}
dependencies {
implementation(libs.material)
implementation("com.google.android.material:material:1.11.0")
implementation("androidx.appcompat:appcompat:1.6.1")
implementation("androidx.constraintlayout:constraintlayout:2.1.4")
implementation("androidx.navigation:navigation-fragment-ktx:2.7.7")
implementation("androidx.navigation:navigation-ui-ktx:2.7.7")
implementation("androidx.cardview:cardview:1.0.0")
implementation("androidx.annotation:annotation:1.7.1")
implementation("androidx.fragment:fragment-ktx:1.6.2")
implementation("androidx.preference:preference-ktx:1.2.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("androidx.work:work-runtime-ktx:2.9.0")
// implementation "androidx.legacy:legacy-support-v4:1.0.0"
implementation(libs.appcompat)
implementation(libs.navigation.runtime.ktx)
implementation(libs.navigation.fragment.ktx)
implementation(libs.navigation.ui.ktx)
implementation(libs.preference.ktx)
implementation(libs.swiperefreshlayout)
implementation("com.madgag.spongycastle:prov:1.58.0.0")
implementation("in.dragonbra:javasteam:1.2.0")
implementation(libs.acra.http)
implementation("ch.acra:acra-http:5.11.2")
}
fun getBuildNum(): Int {
val now = LocalDateTime.now()
val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0)
val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS)
val minuteOfDay = now.hour * 60 + now.minute
return (qBuildNum * 10000 + minuteOfDay).toInt()
}
fun getGitHash(): String {
val process = ProcessBuilder("git", "rev-parse", "--short", "HEAD").directory(project.rootDir)
.redirectErrorStream(true).start()
return process.inputStream.bufferedReader().readText().trim()
val now = LocalDateTime.now()
val releaseDate = LocalDateTime.of(2015, Month.APRIL, 1, 0, 0, 0)
val qBuildNum = releaseDate.until(now, ChronoUnit.DAYS)
val minuteOfDay = now.hour * 60 + now.minute
return (qBuildNum * 10000 + minuteOfDay).toInt()
}

View File

@@ -1,25 +1,3 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile
-keep class su.xash.engine.XashActivity {
java.lang.String loadAndroidID();
java.lang.String getAndroidID();
@@ -109,8 +87,3 @@
void hapticRun(int, float, int);
void hapticStop(int);
}
# Unexpected reference to missing service class: META-INF/services/javax.annotation.processing.Processor.
-dontwarn javax.annotation.processing.Processor
-dontwarn javax.annotation.processing.AbstractProcessor
-dontwarn javax.annotation.processing.SupportedOptions

View File

@@ -1,3 +0,0 @@
#!/bin/bash
exec python $@

View File

@@ -1 +0,0 @@
python %*

View File

@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
</resources>
<string name="app_name" translatable="false">Xash3D FWGS (Test)</string>
<string name="authority" translatable="false">su.xash.engine.test.documents</string>
</resources>

View File

@@ -1,89 +1,101 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
android:allowAudioPlaybackCapture="true"
android:installLocation="preferExternal">
<!-- OpenGL ES 1.1 -->
<uses-feature android:glEsVersion="0x00010000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Audio recording support -->
<uses-feature
android:name="android.hardware.microphone"
android:required="false" />
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="29" />
<uses-permission
android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="29" />
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" />
<!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<uses-permission
android:name="android.permission.BLUETOOTH"
android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Allow recording audio -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Allow internet access -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- Dedicated server -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
xmlns:tools="http://schemas.android.com/tools"
android:allowAudioPlaybackCapture="true"
android:installLocation="preferExternal"
tools:targetApi="q">
<!-- OpenGL ES 1.1 -->
<uses-feature android:glEsVersion="0x00010000" />
<!-- Touchscreen support -->
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<!-- Game controller support -->
<uses-feature
android:name="android.hardware.bluetooth"
android:required="false" />
<uses-feature
android:name="android.hardware.gamepad"
android:required="false" />
<uses-feature
android:name="android.hardware.usb.host"
android:required="false" />
<!-- External mouse input events -->
<uses-feature
android:name="android.hardware.type.pc"
android:required="false" />
<!-- Audio recording support -->
<uses-feature
android:name="android.hardware.microphone"
android:required="false" />
<!-- Allow downloading to the external storage on Android 5.1 and older -->
<uses-permission
android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="22" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"
android:maxSdkVersion="32" />
<!-- Allow access to Bluetooth devices -->
<!-- Currently this is just for Steam Controller support and requires setting SDL_HINT_JOYSTICK_HIDAPI_STEAM -->
<uses-permission
android:name="android.permission.BLUETOOTH"
android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_CONNECT" />
<!-- Allow access to the vibrator -->
<uses-permission android:name="android.permission.VIBRATE" />
<!-- Allow recording audio -->
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- Allow internet access -->
<uses-permission android:name="android.permission.INTERNET" />
<!-- Dedicated server -->
<uses-permission android:name="android.permission.FOREGROUND_SERVICE"/>
<application
android:name=".MainApplication"
android:allowBackup="true"
android:hardwareAccelerated="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.App"
android:usesCleartextTraffic="true"
android:requestLegacyExternalStorage="true">
<activity
android:name=".MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<application
android:name=".MainApplication"
android:allowBackup="true"
android:hardwareAccelerated="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher"
android:theme="@style/Theme.App"
android:usesCleartextTraffic="true">
<activity
android:name=".MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".XashActivity"
android:alwaysRetainTaskState="true"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen"
android:exported="true"
android:launchMode="singleTask"
android:preferMinimalPostProcessing="true"
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
</activity>
</application>
<queries>
<intent>
<action android:name="su.xash.engine.MOD" />
</intent>
</queries>
</manifest>
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".XashActivity"
android:alwaysRetainTaskState="true"
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation|touchscreen"
android:exported="true"
android:launchMode="singleTask"
android:preferMinimalPostProcessing="true"
android:windowSoftInputMode="adjustResize"
tools:targetApi="r">
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
</activity>
<provider
android:name=".XashDocumentsProvider"
android:authorities="@string/authority"
android:exported="true"
android:grantUriPermissions="true"
android:permission="android.permission.MANAGE_DOCUMENTS">
<intent-filter>
<action android:name="android.content.action.DOCUMENTS_PROVIDER" />
</intent-filter>
</provider>
</application>
<queries>
<intent>
<action android:name="su.xash.engine.MOD" />
</intent>
</queries>
</manifest>

View File

@@ -0,0 +1,49 @@
package su.xash.engine;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}

View File

@@ -1,3 +1,4 @@
package su.xash.engine
class DedicatedActivity {}
class DedicatedActivity {
}

View File

@@ -4,8 +4,8 @@ import android.app.Service
import android.content.Intent
import android.os.IBinder
class DedicatedService : Service() {
override fun onBind(intent: Intent?): IBinder? {
TODO("Not yet implemented")
}
}
class DedicatedService: Service() {
override fun onBind(intent: Intent?): IBinder? {
TODO("Not yet implemented")
}
}

View File

@@ -10,26 +10,26 @@ import androidx.navigation.ui.setupActionBarWithNavController
import su.xash.engine.databinding.ActivityMainBinding
class MainActivity : AppCompatActivity() {
private lateinit var binding: ActivityMainBinding
private lateinit var appBarConfiguration: AppBarConfiguration
private lateinit var navController: NavController
private lateinit var binding: ActivityMainBinding
private lateinit var appBarConfiguration: AppBarConfiguration
private lateinit var navController: NavController
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
setSupportActionBar(binding.toolbar)
setSupportActionBar(binding.toolbar)
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment
navController = navHostFragment.navController
appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration)
}
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragmentContainerView) as NavHostFragment
navController = navHostFragment.navController
appBarConfiguration = AppBarConfiguration(navController.graph)
setupActionBarWithNavController(navController, appBarConfiguration)
}
override fun onSupportNavigateUp(): Boolean {
return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
}
override fun onSupportNavigateUp(): Boolean {
return navController.navigateUp(appBarConfiguration) || super.onSupportNavigateUp()
}
}

View File

@@ -3,25 +3,26 @@ package su.xash.engine
import android.app.Application
import android.content.Context
import android.os.StrictMode
import org.acra.config.httpSender
import org.acra.data.StringFormat
import org.acra.ktx.initAcra
class MainApplication : Application() {
override fun attachBaseContext(base: Context?) {
super.attachBaseContext(base)
override fun attachBaseContext(base: Context?) {
super.attachBaseContext(base)
if (!BuildConfig.DEBUG) {
if (!BuildConfig.DEBUG) {
initAcra {
buildConfigClass = BuildConfig::class.java
reportFormat = StringFormat.JSON
// httpSender {
// uri = "http://bodis.pp.ua:5000/report"
// }
httpSender {
uri = "http://bodis.pp.ua:5000/report"
}
}
} else {
// enable strict mode to detect memory leaks etc.
StrictMode.enableDefaults();
}
}
}
} else {
// enable strict mode to detect memory leaks etc.
StrictMode.enableDefaults();
}
}
}

View File

@@ -5,7 +5,6 @@ import android.content.pm.ActivityInfo;
import android.content.res.AssetManager;
import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.provider.Settings.Secure;
import android.util.Log;
import android.view.KeyEvent;
@@ -13,146 +12,137 @@ import android.view.WindowManager;
import org.libsdl.app.SDLActivity;
import su.xash.engine.util.AndroidBug5497Workaround;
import java.util.Arrays;
import java.util.List;
public class XashActivity extends SDLActivity {
private boolean mUseVolumeKeys;
private String mPackageName;
private static final String TAG = "XashActivity";
private boolean mUseVolumeKeys;
private String mPackageName;
private static final String TAG = "XashActivity";
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
//getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES);
getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
//getWindow().addFlags(WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES);
getWindow().getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
AndroidBug5497Workaround.assistActivity(this);
}
AndroidBug5497Workaround.assistActivity(this);
}
@Override
public void onDestroy() {
super.onDestroy();
@Override
public void onDestroy()
{
super.onDestroy();
// Now that we don't exit from native code, we need to exit here, resetting
// application state (actually global variables that we don't cleanup on exit)
//
// When the issue with global variables will be resolved, remove that exit() call
System.exit(0);
}
// Now that we don't exit from native code, we need to exit here, resetting
// application state (actually global variables that we don't cleanup on exit)
//
// When the issue with global variables will be resolved, remove that exit() call
System.exit(0);
}
@Override
protected String[] getLibraries() {
return new String[]{"SDL2", "xash"};
}
@Override
protected String[] getLibraries() {
return new String[]{"SDL2", "xash"};
}
@SuppressLint("HardwareIds")
private String getAndroidID() {
return Secure.getString(getContentResolver(), Secure.ANDROID_ID);
}
@SuppressLint("HardwareIds")
private String getAndroidID() {
return Secure.getString(getContentResolver(), Secure.ANDROID_ID);
}
@SuppressLint("ApplySharedPref")
private void saveAndroidID(String id) {
getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit();
}
@SuppressLint("ApplySharedPref")
private void saveAndroidID(String id) {
getSharedPreferences("xash_preferences", MODE_PRIVATE).edit().putString("xash_id", id).commit();
}
private String loadAndroidID() {
return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", "");
}
private String loadAndroidID() {
return getSharedPreferences("xash_preferences", MODE_PRIVATE).getString("xash_id", "");
}
@Override
public String getCallingPackage() {
if (mPackageName != null) {
return mPackageName;
}
@Override
public String getCallingPackage() {
if (mPackageName != null) {
return mPackageName;
}
return super.getCallingPackage();
}
return super.getCallingPackage();
}
private AssetManager getAssets(boolean isEngine) {
AssetManager am = null;
private AssetManager getAssets(boolean isEngine) {
AssetManager am = null;
if (isEngine) {
am = getAssets();
} else {
try {
am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets();
} catch (Exception e) {
Log.e(TAG, "Unable to load mod assets!");
e.printStackTrace();
}
}
if (isEngine) {
am = getAssets();
} else {
try {
am = getPackageManager().getResourcesForApplication(getCallingPackage()).getAssets();
} catch (Exception e) {
Log.e(TAG, "Unable to load mod assets!");
e.printStackTrace();
}
}
return am;
}
return am;
}
private String[] getAssetsList(boolean isEngine, String path) {
AssetManager am = getAssets(isEngine);
private String[] getAssetsList(boolean isEngine, String path) {
AssetManager am = getAssets(isEngine);
try {
return am.list(path);
} catch (Exception e) {
e.printStackTrace();
}
try {
return am.list(path);
} catch (Exception e) {
e.printStackTrace();
}
return new String[]{};
}
return new String[]{};
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if (SDLActivity.mBrokenLibraries) {
return false;
}
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if (SDLActivity.mBrokenLibraries) {
return false;
}
int keyCode = event.getKeyCode();
if (!mUseVolumeKeys) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_CAMERA || keyCode == KeyEvent.KEYCODE_ZOOM_IN || keyCode == KeyEvent.KEYCODE_ZOOM_OUT) {
return false;
}
}
int keyCode = event.getKeyCode();
if (!mUseVolumeKeys) {
if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN ||
keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
keyCode == KeyEvent.KEYCODE_CAMERA ||
keyCode == KeyEvent.KEYCODE_ZOOM_IN ||
keyCode == KeyEvent.KEYCODE_ZOOM_OUT) {
return false;
}
}
return getWindow().superDispatchKeyEvent(event);
}
return getWindow().superDispatchKeyEvent(event);
}
// TODO: REMOVE LATER, temporary launchers support?
@Override
protected String[] getArguments() {
String gamedir = getIntent().getStringExtra("gamedir");
if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir);
// TODO: REMOVE LATER, temporary launchers support?
@Override
protected String[] getArguments() {
String gamedir = getIntent().getStringExtra("gamedir");
if (gamedir == null) gamedir = "valve";
nativeSetenv("XASH3D_GAME", gamedir);
String gamelibdir = getIntent().getStringExtra("gamelibdir");
if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
String gamelibdir = getIntent().getStringExtra("gamelibdir");
if (gamelibdir != null) nativeSetenv("XASH3D_GAMELIBDIR", gamelibdir);
String pakfile = getIntent().getStringExtra("pakfile");
if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);
String pakfile = getIntent().getStringExtra("pakfile");
if (pakfile != null) nativeSetenv("XASH3D_EXTRAS_PAK2", pakfile);
String basedir = getIntent().getStringExtra("basedir");
if (basedir != null) {
nativeSetenv("XASH3D_BASEDIR", basedir);
} else {
String rootPath = Environment.getExternalStorageDirectory().getAbsolutePath() + "/xash";
nativeSetenv("XASH3D_BASEDIR", rootPath);
}
mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false);
mPackageName = getIntent().getStringExtra("package");
mUseVolumeKeys = getIntent().getBooleanExtra("usevolume", false);
mPackageName = getIntent().getStringExtra("package");
String[] env = getIntent().getStringArrayExtra("env");
if (env != null) {
for (int i = 0; i < env.length; i += 2)
nativeSetenv(env[i], env[i + 1]);
}
String[] env = getIntent().getStringArrayExtra("env");
if (env != null) {
for (int i = 0; i < env.length; i += 2)
nativeSetenv(env[i], env[i + 1]);
}
String argv = getIntent().getStringExtra("argv");
if (argv == null) argv = "-console -log";
return argv.split(" ");
}
String argv = getIntent().getStringExtra("argv");
if (argv == null) argv = "-console -log";
return argv.split(" ");
}
}

View File

@@ -0,0 +1,253 @@
package su.xash.engine;
import android.annotation.TargetApi;
import android.content.res.AssetFileDescriptor;
import android.database.Cursor;
import android.database.MatrixCursor;
import android.graphics.Point;
import android.os.Build;
import android.os.CancellationSignal;
import android.os.ParcelFileDescriptor;
import android.provider.DocumentsContract.Document;
import android.provider.DocumentsContract.Root;
import android.provider.DocumentsProvider;
import android.webkit.MimeTypeMap;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.IOException;
@TargetApi(Build.VERSION_CODES.KITKAT)
public class XashDocumentsProvider extends DocumentsProvider {
private static final String ALL_MIME_TYPES = "*/*";
private File mRootDir;
private static final String TAG = "XashDocumentsProvider";
@Override
public boolean onCreate() {
mRootDir = getContext().getExternalFilesDir(null);
return true;
}
private static final String[] DEFAULT_ROOT_PROJECTION = new String[]{Root.COLUMN_ROOT_ID,
Root.COLUMN_MIME_TYPES,
Root.COLUMN_FLAGS,
Root.COLUMN_ICON,
Root.COLUMN_TITLE,
Root.COLUMN_SUMMARY,
Root.COLUMN_DOCUMENT_ID,
Root.COLUMN_AVAILABLE_BYTES};
private static final String[] DEFAULT_DOCUMENT_PROJECTION = new String[]{Document.COLUMN_DOCUMENT_ID,
Document.COLUMN_MIME_TYPE,
Document.COLUMN_DISPLAY_NAME,
Document.COLUMN_LAST_MODIFIED,
Document.COLUMN_FLAGS,
Document.COLUMN_SIZE};
@Override
public Cursor queryRoots(String[] projection) {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_ROOT_PROJECTION);
final String appName = getContext().getString(R.string.app_name);
final String docId = getDocIdForFile(mRootDir);
int flags;
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.LOLLIPOP) {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH;
} else {
flags = Root.FLAG_LOCAL_ONLY | Root.FLAG_SUPPORTS_CREATE | Root.FLAG_SUPPORTS_SEARCH | Root.FLAG_SUPPORTS_IS_CHILD;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Root.COLUMN_ROOT_ID, docId);
row.add(Root.COLUMN_DOCUMENT_ID, docId);
row.add(Root.COLUMN_SUMMARY, null);
row.add(Root.COLUMN_FLAGS, flags);
row.add(Root.COLUMN_TITLE, appName);
row.add(Root.COLUMN_MIME_TYPES, ALL_MIME_TYPES);
row.add(Root.COLUMN_AVAILABLE_BYTES, mRootDir.getFreeSpace());
row.add(Root.COLUMN_ICON, R.mipmap.ic_launcher);
return result;
}
@Override
public Cursor queryDocument(String documentId, String[] projection) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
includeFile(result, documentId, null);
return result;
}
@Override
public Cursor queryChildDocuments(String parentDocumentId, String[] projection, String sortOrder) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(projection != null ? projection : DEFAULT_DOCUMENT_PROJECTION);
final File parent = getFileForDocId(parentDocumentId);
final File[] filesList = parent.listFiles();
if (filesList != null) {
for (File file : filesList) {
includeFile(result, null, file);
}
}
return result;
}
@Override
public ParcelFileDescriptor openDocument(final String documentId, String mode, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final int accessMode = ParcelFileDescriptor.parseMode(mode);
return ParcelFileDescriptor.open(file, accessMode);
}
@Override
public AssetFileDescriptor openDocumentThumbnail(String documentId, Point sizeHint, CancellationSignal signal) throws FileNotFoundException {
final File file = getFileForDocId(documentId);
final ParcelFileDescriptor pfd = ParcelFileDescriptor.open(file, ParcelFileDescriptor.MODE_READ_ONLY);
return new AssetFileDescriptor(pfd, 0, file.length());
}
@Override
public String createDocument(String parentDocumentId, String mimeType, String displayName) throws FileNotFoundException {
File newFile = new File(parentDocumentId, displayName);
int noConflictId = 1;
while (newFile.exists()) {
newFile = new File(parentDocumentId, displayName + " (" + noConflictId++ + ")");
}
try {
boolean succeeded;
if (Document.MIME_TYPE_DIR.equals(mimeType)) {
succeeded = newFile.mkdir();
} else {
succeeded = newFile.createNewFile();
}
if (!succeeded) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
} catch (IOException e) {
throw new FileNotFoundException("Failed to create document with id " + newFile.getPath());
}
return newFile.getPath();
}
@Override
public void deleteDocument(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
if (file.isDirectory()) {
if (!deleteDirectory(file)) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
} else if (!file.delete()) {
throw new FileNotFoundException("Failed to delete document with id " + documentId);
}
}
@Override
public String getDocumentType(String documentId) throws FileNotFoundException {
File file = getFileForDocId(documentId);
return getMimeType(file);
}
@Override
public boolean isChildDocument(String parentDocumentId, String documentId) {
return documentId.startsWith(parentDocumentId);
}
private static File getFileForDocId(String docId) throws FileNotFoundException {
final File f = new File(docId);
if (!f.exists()) throw new FileNotFoundException(f.getAbsolutePath() + " not found");
return f;
}
private static String getDocIdForFile(File file) {
return file.getAbsolutePath();
}
private static String getMimeType(File file) {
if (file.isDirectory()) {
return Document.MIME_TYPE_DIR;
} else {
final String name = file.getName();
final int lastDot = name.lastIndexOf('.');
if (lastDot >= 0) {
final String extension = name.substring(lastDot + 1).toLowerCase();
final String mime = MimeTypeMap.getSingleton().getMimeTypeFromExtension(extension);
if (mime != null) return mime;
}
return "application/octet-stream";
}
}
private static boolean deleteDirectory(File dir) {
final File[] allContents = dir.listFiles();
if (allContents != null) {
for (File file : allContents) {
deleteDirectory(file);
}
}
return dir.delete();
}
private void includeFile(MatrixCursor result, String docId, File file) throws FileNotFoundException {
if (docId == null) {
docId = getDocIdForFile(file);
} else {
file = getFileForDocId(docId);
}
int flags = 0;
if (file.isDirectory()) {
if (file.canWrite()) {
flags |= Document.FLAG_DIR_SUPPORTS_CREATE;
}
} else if (file.canWrite()) {
flags |= Document.FLAG_SUPPORTS_WRITE;
}
File parentFile = file.getParentFile();
if (parentFile != null && parentFile.canWrite()) {
flags |= Document.FLAG_SUPPORTS_DELETE;
}
final String displayName = file.getName();
final String mimeType = getMimeType(file);
if (mimeType.startsWith("image/")) {
flags |= Document.FLAG_SUPPORTS_THUMBNAIL;
}
final MatrixCursor.RowBuilder row = result.newRow();
row.add(Document.COLUMN_DOCUMENT_ID, docId);
row.add(Document.COLUMN_DISPLAY_NAME, displayName);
row.add(Document.COLUMN_SIZE, file.length());
row.add(Document.COLUMN_MIME_TYPE, mimeType);
row.add(Document.COLUMN_LAST_MODIFIED, file.lastModified());
row.add(Document.COLUMN_FLAGS, flags);
row.add(Document.COLUMN_ICON, R.mipmap.ic_launcher);
}
}

View File

@@ -14,57 +14,64 @@ import su.xash.engine.ui.library.LibraryViewModel
class GameAdapter(private val libraryViewModel: LibraryViewModel) :
ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) {
ListAdapter<Game, GameAdapter.GameViewHolder>(DiffCallback()) {
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder {
val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
return GameViewHolder(binding)
}
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): GameAdapter.GameViewHolder {
val binding = CardGameBinding.inflate(LayoutInflater.from(parent.context), parent, false)
return GameViewHolder(binding)
}
override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) {
return holder.bind(getItem(position))
}
override fun onBindViewHolder(holder: GameAdapter.GameViewHolder, position: Int) {
return holder.bind(getItem(position))
}
private class DiffCallback : DiffUtil.ItemCallback<Game>() {
override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name
}
private class DiffCallback : DiffUtil.ItemCallback<Game>() {
override fun areItemsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name
}
override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name
}
override fun areContentsTheSame(oldItem: Game, newItem: Game): Boolean {
return oldItem.basedir.name == newItem.basedir.name && oldItem.installed == newItem.installed
}
}
}
inner class GameViewHolder(val binding: CardGameBinding) :
RecyclerView.ViewHolder(binding.root) {
fun bind(game: Game) {
binding.apply {
gameTitle.text = game.title
inner class GameViewHolder(val binding: CardGameBinding) :
RecyclerView.ViewHolder(binding.root) {
fun bind(game: Game) {
binding.apply {
gameTitle.text = game.title
if (game.icon != null) {
gameIcon.setImageBitmap(game.icon)
} else {
gameIcon.visibility = View.GONE
}
if (game.icon != null) {
gameIcon.setImageBitmap(game.icon)
} else {
gameIcon.visibility = View.GONE
}
if (game.cover != null) {
gameCover.setImageBitmap(game.cover)
} else {
gameCover.visibility = View.GONE
}
if (game.cover != null) {
gameCover.setImageBitmap(game.cover)
} else {
gameCover.visibility = View.GONE
}
settingsButton.setOnClickListener {
libraryViewModel.setSelectedGame(game)
it.findNavController()
.navigate(R.id.action_libraryFragment_to_gameSettingsFragment)
}
if (!game.installed) {
launchButton.visibility = View.GONE
settingsButton.visibility = View.GONE
progressIndicator.visibility = View.VISIBLE
return
}
root.setOnClickListener { libraryViewModel.startEngine(it.context, game) }
launchButton.setOnClickListener {
libraryViewModel.startEngine(it.context, game)
}
}
}
}
}
settingsButton.setOnClickListener {
libraryViewModel.setSelectedGame(game)
it.findNavController()
.navigate(R.id.action_libraryFragment_to_gameSettingsFragment)
}
root.setOnClickListener { libraryViewModel.startEngine(it.context, game) }
launchButton.setOnClickListener {
libraryViewModel.startEngine(it.context, game)
}
}
}
}
}

View File

@@ -1,90 +1,89 @@
package su.xash.engine.model
import android.content.Context
import android.graphics.Bitmap
import android.graphics.Canvas
import androidx.documentfile.provider.DocumentFile
import su.xash.engine.util.TGAReader
import java.io.File
import java.io.FileInputStream
import java.util.Scanner
object BackgroundBitmap {
private const val BACKGROUND_ROWS = 3
private const val BACKGROUND_COLUMNS = 4
private const val BACKGROUND_WIDTH = 800
private const val BACKGROUND_HEIGHT = 600
private const val BACKGROUND_ROWS = 3
private const val BACKGROUND_COLUMNS = 4
private const val BACKGROUND_WIDTH = 800
private const val BACKGROUND_HEIGHT = 600
fun createBackground(file: File): Bitmap {
var bitmap =
Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888)
var canvas = Canvas(bitmap)
var x: Int
var y = 0
var width: Int
var height = 0
fun createBackground(ctx: Context, file: DocumentFile): Bitmap {
var bitmap =
Bitmap.createBitmap(BACKGROUND_WIDTH, BACKGROUND_HEIGHT, Bitmap.Config.ARGB_8888)
var canvas = Canvas(bitmap)
var x: Int
var y = 0
var width: Int
var height = 0
val resourceFolder = File(file, "resource")
var bgLayout = File(resourceFolder, "HD_BackgroundLayout.txt")
if (!bgLayout.exists()) {
bgLayout = File(resourceFolder, "BackgroundLayout.txt")
}
var bgLayout = file.findFile("resource")?.findFile("HD_BackgroundLayout.txt")
if (bgLayout == null) {
bgLayout = file.findFile("resource")?.findFile("BackgroundLayout.txt")
}
if (!bgLayout.exists()) {
val dir = File(resourceFolder, "background")
for (i in 0 until BACKGROUND_ROWS) {
x = 0
for (j in 0 until BACKGROUND_COLUMNS) {
val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga"
val bmpFile = File(dir, filename)
val bmpImage = loadTga(bmpFile)
if (bgLayout == null) {
val dir = file.findFile("resource")?.findFile("background")
for (i in 0 until BACKGROUND_ROWS) {
x = 0
for (j in 0 until BACKGROUND_COLUMNS) {
val filename = "${BACKGROUND_WIDTH}_${i + 1}_${'a' + j}_loading.tga"
val bmpFile = dir?.findFile(filename)
val bmpImage = loadTga(ctx, bmpFile!!)
canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null)
x += bmpImage.width
height = bmpImage.height
canvas.drawBitmap(bmpImage, x.toFloat(), y.toFloat(), null)
x += bmpImage.width
height = bmpImage.height
}
y += height
}
return bitmap
}
}
y += height
}
return bitmap
}
FileInputStream(bgLayout).use { inputStream ->
Scanner(inputStream).use { scanner ->
while (scanner.hasNext()) {
when (val str = scanner.next()) {
"resolution" -> {
width = scanner.nextInt()
height = scanner.nextInt()
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
canvas = Canvas(bitmap)
}
ctx.contentResolver.openInputStream(bgLayout.uri).use { inputStream ->
Scanner(inputStream).use { scanner ->
while (scanner.hasNext()) {
when (val str = scanner.next()) {
"resolution" -> {
width = scanner.nextInt()
height = scanner.nextInt()
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888)
canvas = Canvas(bitmap)
}
else -> {
var bmpFile = file
str.split("/").forEach { bmpFile = File(bmpFile, it) }
//skip
scanner.next()
x = scanner.nextInt()
y = scanner.nextInt()
val bmp = loadTga(bmpFile)
canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null)
}
}
}
}
}
return bitmap
}
else -> {
var bmpFile = file
str.split("/").forEach { bmpFile = bmpFile.findFile(it)!! }
//skip
scanner.next()
x = scanner.nextInt()
y = scanner.nextInt()
val bmp = loadTga(ctx, bmpFile)
canvas.drawBitmap(bmp, x.toFloat(), y.toFloat(), null)
}
}
}
}
}
return bitmap
}
private fun loadTga(file: File): Bitmap {
FileInputStream(file).use {
val buffer = it.readBytes()
val pixels = TGAReader.read(buffer, TGAReader.ARGB)
private fun loadTga(ctx: Context, file: DocumentFile): Bitmap {
ctx.contentResolver.openInputStream(file.uri).use {
val buffer = it?.readBytes()
val pixels = TGAReader.read(buffer, TGAReader.ARGB)
val width = TGAReader.getWidth(buffer)
val height = TGAReader.getHeight(buffer)
val width = TGAReader.getWidth(buffer)
val height = TGAReader.getHeight(buffer)
return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888)
}
}
}
return Bitmap.createBitmap(pixels, 0, width, width, height, Bitmap.Config.ARGB_8888)
}
}
}

View File

@@ -5,204 +5,129 @@ import android.content.Intent
import android.content.pm.PackageInfo
import android.content.pm.PackageManager
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import androidx.core.net.toUri
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.R
import android.net.Uri
import android.provider.MediaStore
import androidx.documentfile.provider.DocumentFile
import su.xash.engine.XashActivity
import java.io.File
import java.io.FileInputStream
import java.util.Arrays
import android.util.Log
class Game(val ctx: Context, val basedir: File, val gameInfoFile: File) {
private var iconName = "game.ico"
var title = "Unknown Game"
var icon: Bitmap? = null
var cover: Bitmap? = null
val mobileHacksGames = arrayOf("aom", "bdlands", "biglolly", "bshift", "caseclosed",
"hl_urbicide", "induction", "redempt", "secret",
"sewer_beta", "tot", "valve", "vendetta")
class Game(val ctx: Context, val basedir: DocumentFile, var installed: Boolean = true) {
private var iconName = "game.ico"
var title = "Unknown Game"
var icon: Bitmap? = null
var cover: Bitmap? = null
// a1ba: follow the behavior of Xash3D's game_launch.
// for hl mods we put `valve` as game directory
// for any other game that's not hl this string must be replaced with your
// main game directory
// mods always use -game command line parameter
var defaultGameDir = "valve"
private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE)
private val pref = ctx.getSharedPreferences(basedir.name, Context.MODE_PRIVATE)
init {
basedir.findFile("gameinfo.txt")?.let {
parseGameInfo(it)
} ?: basedir.findFile("liblist.gam")?.let { parseGameInfo(it) }
init {
parseGameInfo(gameInfoFile)
basedir.findFile(iconName)
?.let { icon = MediaStore.Images.Media.getBitmap(ctx.contentResolver, it.uri) }
val iconFile = File(basedir, iconName)
if (iconFile.exists()) {
icon = BitmapFactory.decodeFile(iconFile.path)
}
try {
cover = BackgroundBitmap.createBackground(ctx, basedir)
} catch (e: Exception) {
e.printStackTrace()
}
}
try {
cover = BackgroundBitmap.createBackground(basedir)
} catch (e: Exception) {
e.printStackTrace()
}
}
fun startEngine(ctx: Context) {
ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
putExtra("gamedir", basedir.name)
putExtra("argv", pref.getString("arguments", "-console -log"))
putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
//.putExtra("gamelibdir", getGameLibDir(context))
//.putExtra("package", getPackageName()) }
})
}
fun startEngine(ctx: Context) {
val packageNames = getPackageNamesForGameDir(basedir.name)
var externalGame = false
var commandLineArgs = "";
private fun parseGameInfo(file: DocumentFile) {
ctx.contentResolver.openInputStream(file.uri).use { inputStream ->
inputStream?.bufferedReader().use { reader ->
reader?.forEachLine {
val tokens = it.split("\\s+".toRegex(), limit = 2)
if (tokens.size >= 2) {
val k = tokens[0]
val v = tokens[1].trim('"')
if (basedir.name != defaultGameDir)
commandLineArgs += "-game ${basedir.name} "
if (k == "title" || k == "game") title = v
if (k == "icon") iconName = v
}
}
}
}
}
if (packageNames != null) {
if (packageNames.contains("su.xash.engine")) {
commandLineArgs += "-dll @hl "
} else if (packageNames.contains("su.xash.cs16client")) {
if (pref.getBoolean("enable_yapb_bots", true)) {
commandLineArgs += "-dll @yapb "
}
externalGame = true
}
}
private fun getPackageName(): String? {
// return if (mDbEntry != null) {
// mDbEntry.getPackageName()
// } else null
return null
}
commandLineArgs += pref.getString("arguments", "-console -log")
private fun getGameLibDir(ctx: Context): String? {
val pkgName = getPackageName()
if (pkgName != null) {
val pkgInfo: PackageInfo = try {
ctx.packageManager.getPackageInfo(pkgName, 0)
} catch (e: PackageManager.NameNotFoundException) {
e.printStackTrace()
ctx.startActivity(
Intent(
Intent.ACTION_VIEW, Uri.parse("market://details?id=$pkgName")
).setFlags(Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK)
)
return null
}
return pkgInfo.applicationInfo.nativeLibraryDir
}
return ctx.applicationInfo.nativeLibraryDir
}
var packageName: String? = null
var gameLibDir: String? = null
if (externalGame && packageNames != null) {
for (pn in packageNames) {
gameLibDir = try {
getGameLibDir(ctx, pn)
} catch(e: PackageManager.NameNotFoundException) {
null
} catch(e: Exception) {
e.printStackTrace()
null
}
companion object {
fun getGames(ctx: Context, file: DocumentFile): List<Game> {
val games = mutableListOf<Game>()
if (gameLibDir != null) {
packageName = pn
break
}
}
if (checkIfGamedir(file)) {
games.add(Game(ctx, file))
} else {
file.listFiles().forEach {
if (it.isDirectory) {
if (checkIfGamedir(it)) {
games.add(Game(ctx, it))
}
}
}
}
if (gameLibDir == null) {
MaterialAlertDialogBuilder(ctx).apply {
setTitle(R.string.game_apk_required)
setMessage(R.string.game_apk_message)
setPositiveButton(R.string.game_apk_install) { _, _ ->
val intent = Intent(Intent.ACTION_VIEW,
getDownloadPageForGameDir(basedir.name).toUri())
ctx.startActivity(intent)
}
show()
return games
}
return
}
}
}
fun checkIfGamedir(file: DocumentFile): Boolean {
// exclude unfinished downloads
if (file.name?.startsWith('.') == true)
return false
ctx.startActivity(Intent(ctx, XashActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_NEW_TASK or Intent.FLAG_ACTIVITY_CLEAR_TASK
putExtra("gamedir", defaultGameDir)
putExtra("argv", commandLineArgs)
putExtra("usevolume", pref.getBoolean("use_volume_buttons", false))
putExtra("basedir", basedir.parent)
if (gameLibDir != null) {
putExtra("gamelibdir", gameLibDir)
}
if (packageName != null) {
putExtra("package", packageName)
}
})
}
private fun parseGameInfo(file: File) {
FileInputStream(file).use { inputStream ->
inputStream.bufferedReader().use { reader ->
reader.forEachLine {
val tokens = it.split("\\s+".toRegex(), limit = 2)
if (tokens.size >= 2) {
val k = tokens[0]
val v = tokens[1].trim('"')
if (k == "title" || k == "game") title = v
if (k == "icon") iconName = v
}
}
}
}
}
private fun getPackageNamesForGameDir(gamedir: String): Array<String>? {
if (gamedir.equals("cstrike", ignoreCase = true)
|| gamedir.equals("czero", ignoreCase = true))
return arrayOf("su.xash.cs16client.test", "su.xash.cs16client")
if (gamedir.equals("tfc", ignoreCase = true))
return arrayOf("su.xash.tf15client.test", "su.xash.tf15client")
// mobile_hacks hlsdk-portable branch allows us to have few more mods out of the box
if (mobileHacksGames.any { it.equals(gamedir, ignoreCase = true) })
return arrayOf("su.xash.engine")
// return if (mDbEntry != null) {
// mDbEntry.getPackageName()
// } else null
return null
}
private fun getDownloadPageForGameDir(gamedir: String): String {
if (gamedir.equals("cstrike", ignoreCase = true)
|| gamedir.equals("czero", ignoreCase = true))
return "https://github.com/Velaron/cs16-client/releases/download/continuous/CS16Client-Android.apk"
if (gamedir.equals("tfc", ignoreCase = true))
return "https://github.com/Velaron/tf15-client/releases/download/continuous/TF15Client-Android.apk"
// just so we don't return null
return "https://github.com/FWGS/xash3d-fwgs/releases/download/continuous/xash3d-fwgs-android.apk"
}
private fun getGameLibDir(ctx: Context, packageName: String): String? {
val packageInfo: PackageInfo = ctx.packageManager.getPackageInfo(packageName, 0)
return packageInfo.applicationInfo?.nativeLibraryDir
}
companion object {
fun getGames(ctx: Context, root: File): List<Game> {
val games = mutableListOf<Game>()
root.listFiles()?.forEach {
if (it.isDirectory) {
val subDirGameInfoFile = checkIfGamedir(it)
if (subDirGameInfoFile != null) {
games.add(Game(ctx, it, subDirGameInfoFile))
}
}
}
return games
}
fun checkIfGamedir(gamedir: File): File? {
gamedir.listFiles()?.forEach {
if (it.isFile) {
if (it.name.equals("liblist.gam", ignoreCase = true))
return it
if (it.name.equals("gameinfo.txt", ignoreCase = true))
return it
}
}
return null
}
}
file.findFile("liblist.gam")?.let { return true }
file.findFile("gameinfo.txt")?.let { return true }
return false
}
}
}
// Intent intent = new Intent("su.xash.engine.MOD");
// for (ResolveInfo info : context.getPackageManager()
// .queryIntentActivities(intent, PackageManager.GET_META_DATA)) {
// String packageName = info.activityInfo.applicationInfo.packageName;
// String gameDir = info.activityInfo.applicationInfo.metaData.getString(
// "su.xash.engine.gamedir");
// Log.d(TAG, "package = " + packageName + " gamedir = " + gameDir);
// }
//public void startEngine(Context context) {
// context.startActivity(new Intent(context, XashActivity.class).setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP).putExtra("gamedir", getGameDir()).putExtra("argv", getArguments()).putExtra("usevolume", getVolumeState()).putExtra("gamelibdir", getGameLibDir(context)).putExtra("package", getPackageName()));
//}

View File

@@ -0,0 +1,59 @@
package su.xash.engine.model
import org.json.JSONArray
import org.json.JSONObject
import java.io.InputStream
class ModDatabase(inputStream: InputStream) {
val entries = mutableListOf<Entry>()
companion object {
const val VERSION = 1
fun getFilename(): String {
return "v${VERSION}.json"
}
}
init {
inputStream.bufferedReader().use {
val jsonArray = JSONArray(it.readText())
for (i in 0..<jsonArray.length()) {
entries.add(Entry(jsonArray.getJSONObject(i)))
}
}
}
fun getByGameDir(gamedir: String): Entry? {
return entries.filter { it.gamedir.equals(gamedir) }.firstOrNull()
}
inner class Entry(jsonObject: JSONObject) {
var name: String? = null
var appid: Int? = null
var gamedir: String? = null
// TODO Depots
var pkgname: String? = null
init {
if (jsonObject.has("name")) {
name = jsonObject.getString("name");
}
if (jsonObject.has("app_id")) {
appid = jsonObject.getInt("app_id");
}
if (jsonObject.has("gamedir")) {
gamedir = jsonObject.getString("gamedir");
}
if (jsonObject.has("package_name")) {
pkgname = jsonObject.getString("package_name");
}
}
}
}

View File

@@ -1,184 +1,94 @@
package su.xash.engine.ui.library
import android.Manifest
import android.annotation.SuppressLint
import android.content.Intent
import android.content.pm.PackageManager
import android.net.Uri
import android.os.Build
import android.os.Bundle
import android.os.Environment
import android.provider.Settings
import android.util.Log
import android.view.LayoutInflater
import android.view.Menu
import android.view.MenuInflater
import android.view.MenuItem
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.core.app.ActivityCompat
import androidx.core.content.ContextCompat
import androidx.core.view.MenuProvider
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.findNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.BuildConfig
import kotlinx.coroutines.launch
import su.xash.engine.R
import su.xash.engine.adapters.GameAdapter
import su.xash.engine.databinding.FragmentLibraryBinding
class LibraryFragment : Fragment(), MenuProvider {
private var _binding: FragmentLibraryBinding? = null
private val binding get() = _binding!!
private var _binding: FragmentLibraryBinding? = null
private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels()
private val libraryViewModel: LibraryViewModel by activityViewModels()
private val startActivityForResult =
registerForActivityResult(ActivityResultContracts.StartActivityForResult()) {
if (checkStoragePermissions()) {
libraryViewModel.reloadGames(requireContext())
}
}
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentLibraryBinding.inflate(inflater, container, false)
private val requiredPermissions = arrayOf(
Manifest.permission.READ_EXTERNAL_STORAGE,
Manifest.permission.WRITE_EXTERNAL_STORAGE
)
val adapter = GameAdapter(libraryViewModel)
binding.gamesList.adapter = adapter
private val requestPermissionLauncher = registerForActivityResult(
ActivityResultContracts.RequestMultiplePermissions()
) { permissions ->
val granted = permissions.entries.all { it.value }
if (granted) {
libraryViewModel.reloadGames(requireContext())
} else {
checkStoragePermissions()
}
}
requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED)
private fun checkStoragePermissions(): Boolean {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
if (!Environment.isExternalStorageManager()) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.file_access_required)
setMessage(R.string.file_access_message)
setPositiveButton(R.string.open_settings) { _, _ ->
startActivityForResult.launch(
Intent(Settings.ACTION_MANAGE_APP_ALL_FILES_ACCESS_PERMISSION).setData(
Uri.fromParts("package", BuildConfig.APPLICATION_ID, null)
)
)
}
setNeutralButton(R.string.done_check_permissions) { dialog, _ ->
checkStoragePermissions()
}
setCancelable(false)
show()
return binding.root
}
return false
}
} else {
return true
}
} else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
val permissionsNeeded = requiredPermissions.filter {
ContextCompat.checkSelfPermission(
requireContext(),
it
) != PackageManager.PERMISSION_GRANTED
}.toTypedArray()
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) }
if (!permissionsNeeded.isEmpty()) {
val showRationale = permissionsNeeded.any {
ActivityCompat.shouldShowRequestPermissionRationale(requireActivity(), it)
}
libraryViewModel.isReloading.observe(viewLifecycleOwner) {
binding.swipeRefresh.isRefreshing = it
}
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.external_storage_required)
setMessage(R.string.external_storage_message)
setPositiveButton(R.string.open_settings) { _, _ ->
if (showRationale) {
requestPermissionLauncher.launch(permissionsNeeded)
} else {
val intent =
Intent(Settings.ACTION_APPLICATION_DETAILS_SETTINGS).apply {
data =
Uri.fromParts("package", requireContext().packageName, null)
}
startActivity(intent)
}
}
setNeutralButton(R.string.done_check_permissions) { _, _ ->
checkStoragePermissions()
}
setCancelable(false)
show()
}
libraryViewModel.installedGames.observe(viewLifecycleOwner) {
(binding.gamesList.adapter as GameAdapter).submitList(it)
}
return false
} else {
return true
}
} else {
return true
}
}
libraryViewModel.workInfos.observe(viewLifecycleOwner) {
libraryViewModel.refreshDownloads(requireContext())
}
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View {
_binding = FragmentLibraryBinding.inflate(inflater, container, false)
libraryViewModel.downloads.observe(viewLifecycleOwner) {
libraryViewModel.reloadGames(requireContext())
}
}
val adapter = GameAdapter(libraryViewModel)
binding.gamesList.adapter = adapter
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
requireActivity().addMenuProvider(this, viewLifecycleOwner, Lifecycle.State.RESUMED)
override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) {
menuInflater.inflate(R.menu.menu_library, menu)
}
return binding.root
}
override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
when (menuItem.itemId) {
R.id.action_browse -> {
startActivity(
Intent(Intent.ACTION_VIEW).setDataAndType(
null, "vnd.android.document/directory"
)
)
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.swipeRefresh.setOnRefreshListener { libraryViewModel.reloadGames(requireContext()) }
R.id.action_install -> {
findNavController().navigate(R.id.action_libraryFragment_to_setupFragment)
}
libraryViewModel.isReloading.observe(viewLifecycleOwner) {
binding.swipeRefresh.isRefreshing = it
}
R.id.action_settings -> {
findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment)
}
}
libraryViewModel.installedGames.observe(viewLifecycleOwner) {
(binding.gamesList.adapter as GameAdapter).submitList(it)
}
if (checkStoragePermissions()) {
libraryViewModel.reloadGames(requireContext())
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
override fun onCreateMenu(menu: Menu, menuInflater: MenuInflater) {
menuInflater.inflate(R.menu.menu_library, menu)
}
override fun onMenuItemSelected(menuItem: MenuItem): Boolean {
when (menuItem.itemId) {
R.id.action_settings -> {
findNavController().navigate(R.id.action_libraryFragment_to_appSettingsFragment)
}
}
return false
}
override fun onResume() {
super.onResume()
if (checkStoragePermissions()) {
libraryViewModel.reloadGames(requireContext())
}
}
}
return false
}
}

View File

@@ -3,56 +3,125 @@ package su.xash.engine.ui.library
import android.app.Application
import android.content.Context
import android.content.SharedPreferences
import android.os.Environment
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.viewModelScope
import androidx.preference.PreferenceManager
import androidx.work.Data
import androidx.work.OneTimeWorkRequestBuilder
import androidx.work.OutOfQuotaPolicy
import androidx.work.WorkInfo
import androidx.work.WorkManager
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import su.xash.engine.model.Game
import su.xash.engine.util.Nomedia
import java.io.File
import su.xash.engine.model.ModDatabase
import su.xash.engine.workers.FileCopyWorker
import su.xash.engine.workers.KEY_FILE_URI
import java.util.Locale
const val TAG_INSTALL = "TAG_INSTALL"
class LibraryViewModel(application: Application) : AndroidViewModel(application) {
val installedGames: LiveData<List<Game>> get() = _installedGames
private val _installedGames = MutableLiveData(emptyList<Game>())
val installedGames: LiveData<List<Game>> get() = _installedGames
private val _installedGames = MutableLiveData(emptyList<Game>())
val isReloading: LiveData<Boolean> get() = _isReloading
private val _isReloading = MutableLiveData(false)
val downloads: LiveData<List<Game>> get() = _downloads
private val _downloads = MutableLiveData(emptyList<Game>())
val selectedItem: LiveData<Game> get() = _selectedItem
private val _selectedItem = MutableLiveData<Game>()
val isReloading: LiveData<Boolean> get() = _isReloading
private val _isReloading = MutableLiveData(false)
private val appPreferences: SharedPreferences =
application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE)
private val workManager = WorkManager.getInstance(application.applicationContext)
val workInfos: LiveData<List<WorkInfo>> = workManager.getWorkInfosByTagLiveData(TAG_INSTALL)
fun reloadGames(ctx: Context) {
if (isReloading.value == true) {
return
}
_isReloading.value = true
val selectedItem: LiveData<Game> get() = _selectedItem
private val _selectedItem = MutableLiveData<Game>()
viewModelScope.launch {
withContext(Dispatchers.IO) {
val rootPath = appPreferences.getString("game_path", null)
?: (Environment.getExternalStorageDirectory().absolutePath + "/xash")
val root = File(rootPath)
val appPreferences = application.getSharedPreferences("app_preferences", Context.MODE_PRIVATE)
val modDb: ModDatabase
Nomedia.ensureNomedia(root)
init {
modDb = application.assets.open(ModDatabase.getFilename()).use { ModDatabase(it) }
reloadGames(application.applicationContext)
}
_installedGames.postValue(Game.getGames(ctx, root))
_isReloading.postValue(false)
}
}
}
fun reloadGames(ctx: Context) {
if (isReloading.value == true) {
return
}
_isReloading.value = true
fun setSelectedGame(game: Game) {
_selectedItem.value = game
}
viewModelScope.launch {
withContext(Dispatchers.IO) {
val games = mutableListOf<Game>()
val root = DocumentFile.fromFile(ctx.getExternalFilesDir(null)!!)
fun startEngine(ctx: Context, game: Game) {
game.startEngine(ctx)
}
}
val installedGames = Game.getGames(ctx, root)
.filter { p -> _downloads.value?.any { p.basedir.name == it.basedir.name } == false }
games.addAll(installedGames)
downloads.value?.let { games.addAll(it) }
_installedGames.postValue(games)
_isReloading.postValue(false)
}
}
}
fun refreshDownloads(ctx: Context) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
val games = mutableListOf<Game>()
workInfos.value?.filter {
it.state == WorkInfo.State.RUNNING && !it.progress.getString(FileCopyWorker.Input)
.isNullOrEmpty()
}?.forEach {
val uri = Uri.parse(it.progress.getString(FileCopyWorker.Input))
val file = DocumentFile.fromTreeUri(ctx, uri)
games.addAll(Game.getGames(ctx, file!!))
games.forEach { g -> g.installed = false }
}
_downloads.postValue(games)
}
}
}
fun installGame(uri: Uri) {
val data = Data.Builder().putString(KEY_FILE_URI, uri.toString()).build()
val request = OneTimeWorkRequestBuilder<FileCopyWorker>().run {
setInputData(data)
addTag(TAG_INSTALL)
build()
}
workManager.enqueue(request)
}
fun setSelectedGame(game: Game) {
_selectedItem.value = game
}
fun uninstallGame(game: Game) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
game.installed = false
game.basedir.delete()
_installedGames.postValue(_installedGames.value)
}
}
}
fun startEngine(ctx: Context, game: Game) {
game.startEngine(ctx)
}
}

View File

@@ -8,24 +8,24 @@ import androidx.fragment.app.Fragment
import su.xash.engine.databinding.FragmentAppSettingsBinding
class AppSettingsFragment : Fragment() {
private var _binding: FragmentAppSettingsBinding? = null
private val binding get() = _binding!!
private var _binding: FragmentAppSettingsBinding? = null
private val binding get() = _binding!!
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View {
_binding = FragmentAppSettingsBinding.inflate(inflater, container, false)
return binding.root
}
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentAppSettingsBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit();
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, AppSettingsPreferenceFragment()).commit();
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}

View File

@@ -5,8 +5,8 @@ import androidx.preference.PreferenceFragmentCompat
import su.xash.engine.R
class AppSettingsPreferenceFragment() : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = "app_preferences";
setPreferencesFromResource(R.xml.app_preferences, rootKey);
}
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = "app_preferences";
setPreferencesFromResource(R.xml.app_preferences, rootKey);
}
}

View File

@@ -6,52 +6,59 @@ import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import su.xash.engine.R
import su.xash.engine.databinding.FragmentGameSettingsBinding
import su.xash.engine.ui.library.LibraryViewModel
class GameSettingsFragment : Fragment() {
private var _binding: FragmentGameSettingsBinding? = null
private val binding get() = _binding!!
private var _binding: FragmentGameSettingsBinding? = null
private val binding get() = _binding!!
private val libraryViewModel: LibraryViewModel by activityViewModels()
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View {
_binding = FragmentGameSettingsBinding.inflate(inflater, container, false)
return binding.root
}
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentGameSettingsBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
val game = libraryViewModel.selectedItem.value!!
val game = libraryViewModel.selectedItem.value!!
binding.gameCard.apply {
gameTitle.text = game.title
binding.gameCard.apply {
gameTitle.text = game.title
if (game.icon != null) {
gameIcon.setImageBitmap(game.icon)
} else {
gameIcon.visibility = View.GONE
}
if (game.icon != null) {
gameIcon.setImageBitmap(game.icon)
} else {
gameIcon.visibility = View.GONE
}
if (game.cover != null) {
gameCover.setImageBitmap(game.cover)
} else {
gameCover.visibility = View.GONE
}
if (game.cover != null) {
gameCover.setImageBitmap(game.cover)
} else {
gameCover.visibility = View.GONE
}
buttonsContainer.visibility = View.GONE
}
buttonsContainer.visibility = View.GONE
}
childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game))
.commit();
}
childFragmentManager.beginTransaction()
.add(binding.settingsFragment.id, GameSettingsPreferenceFragment(game))
.commit();
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
binding.bottomNavigation.menu.findItem(R.id.action_uninstall).setOnMenuItemClickListener {
libraryViewModel.uninstallGame(game)
findNavController().popBackStack()
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}

View File

@@ -8,39 +8,33 @@ import su.xash.engine.R
import su.xash.engine.model.Game
class GameSettingsPreferenceFragment(val game: Game) : PreferenceFragmentCompat() {
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = game.basedir.name;
setPreferencesFromResource(R.xml.game_preferences, rootKey);
override fun onCreatePreferences(savedInstanceState: Bundle?, rootKey: String?) {
preferenceManager.sharedPreferencesName = game.basedir.name;
setPreferencesFromResource(R.xml.game_preferences, rootKey);
val packageList = findPreference<ListPreference>("package_name")!!
packageList.entries = arrayOf(getString(R.string.app_name))
packageList.entryValues = arrayOf(requireContext().packageName)
val packageList = findPreference<ListPreference>("package_name")!!
packageList.entries = arrayOf(getString(R.string.app_name))
packageList.entryValues = arrayOf(requireContext().packageName)
if (packageList.value == null) {
packageList.setValueIndex(0);
}
if (packageList.value == null) {
packageList.setValueIndex(0);
}
if (game.basedir.name.equals("cstrike", ignoreCase = true)
|| game.basedir.name.equals("czero", ignoreCase = true)) {
val enableYaPBBots = findPreference<SwitchPreferenceCompat>("enable_yapb_bots")!!
enableYaPBBots.isVisible = true
}
val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!!
val clientPackage = findPreference<ListPreference>("client_package")!!
val serverPackage = findPreference<ListPreference>("server_package")!!
separatePackages.setOnPreferenceChangeListener { _, newValue ->
if (newValue == true) {
packageList.isVisible = false
clientPackage.isVisible = true
serverPackage.isVisible = true
} else {
packageList.isVisible = true
clientPackage.isVisible = false
serverPackage.isVisible = false
}
val separatePackages = findPreference<SwitchPreferenceCompat>("separate_libraries")!!
val clientPackage = findPreference<ListPreference>("client_package")!!
val serverPackage = findPreference<ListPreference>("server_package")!!
separatePackages.setOnPreferenceChangeListener { _, newValue ->
if (newValue == true) {
packageList.isVisible = false
clientPackage.isVisible = true
serverPackage.isVisible = true
} else {
packageList.isVisible = true
clientPackage.isVisible = false
serverPackage.isVisible = false
}
true
}
}
true
}
}
}

View File

@@ -0,0 +1,48 @@
package su.xash.engine.ui.setup
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.viewpager2.adapter.FragmentStateAdapter
import su.xash.engine.databinding.FragmentSetupBinding
import su.xash.engine.ui.setup.pages.LocationPageFragment
import su.xash.engine.ui.setup.pages.WelcomePageFragment
class SetupFragment : Fragment() {
private var _binding: FragmentSetupBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private lateinit var setupPageAdapter: SetupPageAdapter
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = FragmentSetupBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
setupPageAdapter = SetupPageAdapter(this)
binding.viewPager.isUserInputEnabled = false
binding.viewPager.adapter = setupPageAdapter
setupViewModel.pageNumber.observe(viewLifecycleOwner) {
binding.viewPager.setCurrentItem(it, true)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}
class SetupPageAdapter(fragment: Fragment) : FragmentStateAdapter(fragment) {
val pages = listOf(WelcomePageFragment(), LocationPageFragment())
override fun getItemCount(): Int = 2
override fun createFragment(position: Int): Fragment = pages[position]
}

View File

@@ -0,0 +1,25 @@
package su.xash.engine.ui.setup
import android.app.Application
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData
import androidx.lifecycle.MutableLiveData
import su.xash.engine.MainApplication
import su.xash.engine.model.Game
class SetupViewModel(application: Application) : AndroidViewModel(application) {
val pageNumber: LiveData<Int> get() = _pageNumber
private val _pageNumber = MutableLiveData(0)
fun checkIfGameDir(uri: Uri): Boolean {
val ctx = getApplication<MainApplication>().applicationContext
val file = DocumentFile.fromTreeUri(ctx, uri)!!
return Game.checkIfGamedir(file)
}
fun setPageNumber(pos: Int) {
_pageNumber.value = pos
}
}

View File

@@ -0,0 +1,59 @@
package su.xash.engine.ui.setup.pages
import android.content.Intent
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import su.xash.engine.R
import su.xash.engine.databinding.PageLocationBinding
import su.xash.engine.ui.library.LibraryViewModel
import su.xash.engine.ui.setup.SetupViewModel
class LocationPageFragment : Fragment() {
private var _binding: PageLocationBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
private val libraryViewModel: LibraryViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageLocationBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
getGamesDirectory.launch(null)
}
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
private val getGamesDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) {
it?.let {
if (!setupViewModel.checkIfGameDir(it)) {
MaterialAlertDialogBuilder(requireContext()).apply {
setTitle(R.string.error)
setMessage(R.string.setup_location_empty)
setPositiveButton(R.string.ok) { dialog, _ -> dialog.dismiss() }
show()
}
} else {
requireContext().contentResolver.takePersistableUriPermission(it, Intent.FLAG_GRANT_READ_URI_PERMISSION)
libraryViewModel.installGame(it)
findNavController().navigate(R.id.action_setupFragment_to_libraryFragment)
}
}
}
}

View File

@@ -0,0 +1,35 @@
package su.xash.engine.ui.setup.pages
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import su.xash.engine.databinding.PageWelcomeBinding
import su.xash.engine.ui.setup.SetupViewModel
class WelcomePageFragment : Fragment() {
private var _binding: PageWelcomeBinding? = null
private val binding get() = _binding!!
private val setupViewModel: SetupViewModel by activityViewModels()
override fun onCreateView(
inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?
): View? {
_binding = PageWelcomeBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
binding.pageButton.setOnClickListener {
setupViewModel.setPageNumber(1)
}
setupViewModel.setPageNumber(0)
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}

View File

@@ -1,49 +0,0 @@
package su.xash.engine.util;
import android.app.Activity;
import android.graphics.Rect;
import android.view.View;
import android.widget.FrameLayout;
public class AndroidBug5497Workaround {
// For more information, see https://code.google.com/p/android/issues/detail?id=5497
// To use this class, simply invoke assistActivity() on an Activity that already has its content view set.
public static void assistActivity(Activity activity) {
new AndroidBug5497Workaround(activity);
}
private View mChildOfContent;
private int usableHeightPrevious;
private FrameLayout.LayoutParams frameLayoutParams;
private AndroidBug5497Workaround(Activity activity) {
FrameLayout content = activity.findViewById(android.R.id.content);
mChildOfContent = content.getChildAt(0);
mChildOfContent.getViewTreeObserver().addOnGlobalLayoutListener(this::possiblyResizeChildOfContent);
frameLayoutParams = (FrameLayout.LayoutParams) mChildOfContent.getLayoutParams();
}
private void possiblyResizeChildOfContent() {
int usableHeightNow = computeUsableHeight();
if (usableHeightNow != usableHeightPrevious) {
int usableHeightSansKeyboard = mChildOfContent.getRootView().getHeight();
int heightDifference = usableHeightSansKeyboard - usableHeightNow;
if (heightDifference > (usableHeightSansKeyboard / 4)) {
// keyboard probably just became visible
frameLayoutParams.height = usableHeightSansKeyboard - heightDifference;
} else {
// keyboard probably just became hidden
frameLayoutParams.height = usableHeightSansKeyboard;
}
mChildOfContent.requestLayout();
usableHeightPrevious = usableHeightNow;
}
}
private int computeUsableHeight() {
Rect r = new Rect();
mChildOfContent.getWindowVisibleDisplayFrame(r);
return (r.bottom - r.top);
}
}

View File

@@ -1,52 +0,0 @@
/*
Nomedia.kt - ensure that .nomedia file exists in directory
Copyright (C) 2025 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
package su.xash.engine.util
import java.io.File
object Nomedia {
fun ensureNomedia(directory: File): Boolean {
try {
// ensure paths exists
if (!directory.exists() && !directory.mkdirs()) {
return false
}
// check if it's a directory
if (!directory.isDirectory) {
return false
}
val nomediaFile = File(directory, ".nomedia")
// if the .nomedia is directory, remove it
if (nomediaFile.isDirectory) {
// it should be empty to be deleted, but that's good
// because this way we're not deleting something important
// (who would stash important files in .nomedia directory though...)
if (!nomediaFile.delete()) {
return false
}
}
// it returns false if file already exists, which is fine for us
nomediaFile.createNewFile()
return true
} catch (e: Exception) {
e.printStackTrace()
return false
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,97 @@
package su.xash.engine.workers
import android.content.Context
import android.net.Uri
import androidx.documentfile.provider.DocumentFile
import androidx.work.CoroutineWorker
import androidx.work.WorkerParameters
import androidx.work.workDataOf
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
const val KEY_FILE_URI = "KEY_FILE_URI"
class FileCopyWorker(ctx: Context, params: WorkerParameters) : CoroutineWorker(ctx, params) {
companion object {
const val Input = "Input"
const val Progress = "Progress"
}
private var fileCount = 0
private var fileCopied = 0
override suspend fun doWork(): Result {
withContext(Dispatchers.IO) {
val fileUri = inputData.getString(KEY_FILE_URI)
setProgress(workDataOf(Input to fileUri))
val uri = Uri.parse(fileUri)
val source = DocumentFile.fromTreeUri(applicationContext, uri)
fileCount = source?.countDirFiles() ?: return@withContext Result.failure()
setProgress(workDataOf(Progress to 0f))
val gamedir = source.name!!
val externalFilesDir = DocumentFile.fromFile(applicationContext.getExternalFilesDir(null)!!)
// create a directory to store staged files
val target = externalFilesDir.createDirectory(".$gamedir")!!
source.copyDirTo(applicationContext, this@FileCopyWorker, target)
target.renameTo(gamedir)
setProgress(workDataOf(Progress to 1f))
}
return Result.success()
}
suspend fun fileCopied(count: Int) {
if(count == 0)
return
fileCopied += count
val percentage: Float = fileCopied.toFloat() / fileCount.toFloat();
setProgress(workDataOf(Progress to percentage))
}
}
fun DocumentFile.countDirFiles(): Int {
var count: Int = 0
listFiles().forEach {
if (it.isDirectory)
count += it.countDirFiles()
else
count++
}
return count
}
fun DocumentFile.copyFileTo(ctx: Context, file: DocumentFile) {
val outFile = file.createFile("application", name!!)!!
ctx.contentResolver.openOutputStream(outFile.uri).use { os ->
ctx.contentResolver.openInputStream(uri).use {
it?.copyTo(os!!)
}
}
}
suspend fun DocumentFile.copyDirTo(ctx: Context, worker: FileCopyWorker, dir: DocumentFile) {
var count: Int = 0
listFiles().forEach {
if (it.isDirectory) {
val outDir = dir.createDirectory(it.name!!)!!
it.copyDirTo(ctx, worker, outDir)
} else {
it.copyFileTo(ctx, dir)
count++
}
}
worker.fileCopied(count)
}

View File

@@ -0,0 +1,5 @@
<vector android:height="24dp" android:tint="#000000"
android:viewportHeight="24" android:viewportWidth="24"
android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="@android:color/white" android:pathData="M21,10h-8.35C11.83,7.67 9.61,6 7,6c-3.31,0 -6,2.69 -6,6s2.69,6 6,6c2.61,0 4.83,-1.67 5.65,-4H13l2,2l2,-2l2,2l4,-4.04L21,10zM7,15c-1.65,0 -3,-1.35 -3,-3c0,-1.65 1.35,-3 3,-3s3,1.35 3,3C10,13.65 8.65,15 7,15z"/>
</vector>

View File

@@ -0,0 +1,5 @@
<vector android:height="24dp" android:tint="#000000"
android:viewportHeight="24" android:viewportWidth="24"
android:width="24dp" xmlns:android="http://schemas.android.com/apk/res/android">
<path android:fillColor="@android:color/white" android:pathData="M12,12c2.21,0 4,-1.79 4,-4s-1.79,-4 -4,-4 -4,1.79 -4,4 1.79,4 4,4zM12,14c-2.67,0 -8,1.34 -8,4v2h16v-2c0,-2.66 -5.33,-4 -8,-4z"/>
</vector>

View File

@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:state_enabled="true">
<shape android:shape="rectangle">
<gradient android:endColor="#2D73FF" android:startColor="#06BFFF" />
<corners android:radius="4dp" />
</shape>
</item>
<item android:state_enabled="false">
<shape android:shape="rectangle">
<gradient android:endColor="#6D6D6D" android:startColor="#8F8F8F" />
<corners android:radius="4dp" />
</shape>
</item>
</selector>

View File

@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="#FF000000"
android:pathData="M12.004,2c-5.25,0 -9.556,4.05 -9.964,9.197l5.36,2.216c0.454,-0.31 1.002,-0.492 1.593,-0.492 0.053,0 0.104,0.003 0.157,0.005l2.384,-3.452v-0.049c0,-2.08 1.69,-3.77 3.77,-3.77 2.079,0 3.77,1.692 3.77,3.772s-1.692,3.771 -3.77,3.771h-0.087l-3.397,2.426c0,0.043 0.003,0.088 0.003,0.133 0,1.562 -1.262,2.83 -2.825,2.83 -1.362,0 -2.513,-0.978 -2.775,-2.273l-3.838,-1.589C3.573,18.922 7.427,22 12.005,22c5.522,0 9.998,-4.477 9.998,-10 0,-5.522 -4.477,-10 -9.999,-10zM7.078,16.667c0.218,0.452 0.595,0.832 1.094,1.041 1.081,0.45 2.328,-0.063 2.777,-1.145 0.22,-0.525 0.22,-1.1 0.004,-1.625 -0.215,-0.525 -0.625,-0.934 -1.147,-1.152 -0.52,-0.217 -1.075,-0.208 -1.565,-0.025l1.269,0.525c0.797,0.333 1.174,1.25 0.84,2.046 -0.33,0.797 -1.247,1.175 -2.044,0.843l-1.228,-0.508zM17.818,9.422c0,-1.385 -1.128,-2.512 -2.513,-2.512 -1.387,0 -2.512,1.127 -2.512,2.512 0,1.388 1.125,2.513 2.512,2.513 1.386,0 2.512,-1.125 2.512,-2.513zM15.31,7.53c1.04,0 1.888,0.845 1.888,1.888s-0.847,1.888 -1.888,1.888c-1.044,0 -1.888,-0.845 -1.888,-1.888s0.845,-1.888 1.888,-1.888z"/>
</vector>

View File

@@ -0,0 +1,33 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="295.46dp"
android:height="90.47dp"
android:viewportWidth="295.46"
android:viewportHeight="90.47">
<path
android:fillColor="#FF000000"
android:pathData="m45.08,1c-23.24,0 -42.28,17.92 -44.08,40.69l23.71,9.8c2.01,-1.37 4.44,-2.18 7.05,-2.18 0.23,0 0.47,0.01 0.7,0.02l10.54,-15.28c0,-0.07 0,-0.14 0,-0.22 0,-9.2 7.48,-16.68 16.68,-16.68 9.2,0 16.68,7.48 16.68,16.68s-7.48,16.68 -16.68,16.68c-0.13,0 -0.25,0 -0.38,-0.01l-15.04,10.73c0.01,0.19 0.01,0.39 0.01,0.59 0,6.91 -5.62,12.52 -12.52,12.52 -6.06,0 -11.13,-4.33 -12.28,-10.06l-16.96,-7.01c5.25,18.57 22.31,32.18 42.56,32.18 24.43,0 44.24,-19.81 44.24,-44.24 0,-24.43 -19.81,-44.24 -44.24,-44.24"/>
<path
android:fillColor="#FF000000"
android:pathData="m28.72,68.12 l-5.43,-2.24c0.96,2.01 2.63,3.68 4.84,4.61 4.78,1.99 10.3,-0.28 12.29,-5.06 0.96,-2.31 0.97,-4.87 0.01,-7.19 -0.95,-2.32 -2.76,-4.13 -5.07,-5.1 -2.3,-0.96 -4.76,-0.92 -6.93,-0.1l5.61,2.32c3.53,1.47 5.2,5.52 3.72,9.05 -1.47,3.53 -5.52,5.2 -9.05,3.72"/>
<path
android:fillColor="#FF000000"
android:pathData="m70.8,33.83c0,-6.13 -4.99,-11.12 -11.12,-11.12 -6.13,0 -11.12,4.99 -11.12,11.12 0,6.13 4.99,11.11 11.12,11.11 6.13,0 11.12,-4.99 11.12,-11.11m-19.45,-0.02c0,-4.61 3.74,-8.35 8.35,-8.35s8.35,3.74 8.35,8.35 -3.74,8.35 -8.35,8.35 -8.35,-3.74 -8.35,-8.35"/>
<path
android:fillColor="#FF000000"
android:pathData="m136.56,31.27 l-2.96,5.21c-2.28,-1.6 -5.38,-2.56 -8.08,-2.56 -3.09,0 -5,1.28 -5,3.57 0,2.78 3.39,3.43 8.44,5.24 5.42,1.92 8.54,4.17 8.54,9.14 0,6.79 -5.34,10.61 -13.02,10.61 -3.74,0 -8.26,-0.97 -11.73,-3.08l2.16,-5.78c2.82,1.49 6.19,2.37 9.2,2.37 4.05,0 5.98,-1.5 5.98,-3.7 0,-2.53 -2.94,-3.29 -7.68,-4.86 -5.4,-1.8 -9.15,-4.17 -9.15,-9.67 0,-6.2 4.96,-9.76 12.1,-9.76 4.98,0 8.98,1.58 11.2,3.26"/>
<path
android:fillColor="#FF000000"
android:pathData="m152.76,61.9v-27.34h-10.13v-5.99h27.21v5.99h-10.1v27.34z"/>
<path
android:fillColor="#FF000000"
android:pathData="m197.9,42.05v5.99h-13.36v7.82h15.5v6.04h-22.47v-33.33h22.47v5.97h-15.5v7.51z"/>
<path
android:fillColor="#FF000000"
android:pathData="m215.62,55.43 l-2.21,6.47h-7.32l12.49,-33.33h7.03l12.85,33.32h-7.56l-2.25,-6.47h-13.03zM222.07,36.52 L217.51,49.87h9.2z"/>
<path
android:fillColor="#FF000000"
android:pathData="m261.22,60.93 l-8.97,-19.3v20.27h-6.68v-33.33h6.67l11.2,24.06 10.8,-24.06h6.73v33.33h-6.68v-20.44l-9.12,19.47z"/>
<path
android:fillColor="#FF000000"
android:pathData="m294.46,32.78c0,2.86 -2.15,4.65 -4.61,4.65 -2.47,0 -4.62,-1.78 -4.62,-4.65 0,-2.86 2.15,-4.64 4.62,-4.64 2.46,0 4.61,1.77 4.61,4.64m-8.46,0c0,2.4 1.73,3.9 3.85,3.9 2.11,0 3.83,-1.5 3.83,-3.9 0,-2.4 -1.72,-3.88 -3.83,-3.88 -2.12,0 -3.85,1.5 -3.85,3.88m3.91,-2.37c1.2,0 1.6,0.63 1.6,1.32 0,0.63 -0.37,1.05 -0.82,1.26l1.07,2.01h-0.88l-0.9,-1.78h-0.93v1.78h-0.73v-4.58zM289.05,32.54h0.81c0.53,0 0.84,-0.33 0.84,-0.75 0,-0.42 -0.22,-0.69 -0.84,-0.69h-0.81v1.44z"/>
</vector>

View File

@@ -1,36 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true">
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appBarLayout"
android:layout_width="0dp"
android:layout_height="wrap_content"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appBarLayout"
android:layout_width="0dp"
android:layout_height="wrap_content"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent">
<androidx.appcompat.widget.Toolbar
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<androidx.appcompat.widget.Toolbar
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</com.google.android.material.appbar.AppBarLayout>
</com.google.android.material.appbar.AppBarLayout>
<androidx.fragment.app.FragmentContainerView
android:id="@+id/fragmentContainerView"
android:name="androidx.navigation.fragment.NavHostFragment"
android:layout_width="0dp"
android:layout_height="0dp"
app:defaultNavHost="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/appBarLayout"
app:navGraph="@navigation/nav_graph"
tools:layout="@layout/fragment_library" />
</androidx.constraintlayout.widget.ConstraintLayout>
<androidx.fragment.app.FragmentContainerView
android:id="@+id/fragmentContainerView"
android:name="androidx.navigation.fragment.NavHostFragment"
android:layout_width="0dp"
android:layout_height="0dp"
app:defaultNavHost="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/appBarLayout"
app:navGraph="@navigation/nav_graph"
tools:layout="@layout/fragment_library"/>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,98 +1,111 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="8dp">
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="8dp">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="128dp">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="128dp">
<ImageView
android:id="@+id/gameCover"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:adjustViewBounds="true"
android:scaleType="centerCrop"
tools:src="@android:mipmap/sym_def_app_icon" />
<ImageView
android:id="@+id/gameCover"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:adjustViewBounds="true"
android:scaleType="centerCrop"
tools:src="@android:mipmap/sym_def_app_icon" />
<com.google.android.material.card.MaterialCardView
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content"
android:layout_height="48dp"
android:layout_margin="8dp"
app:contentPadding="10dp"
app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/buttonsContainer"
app:layout_constraintHorizontal_bias="0"
app:layout_constraintStart_toStartOf="parent">
<com.google.android.material.card.MaterialCardView
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content"
android:layout_height="48dp"
android:layout_margin="8dp"
app:contentPadding="10dp"
app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/buttonsContainer"
app:layout_constraintHorizontal_bias="0"
app:layout_constraintStart_toStartOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content"
android:layout_height="match_parent">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content"
android:layout_height="match_parent">
<ImageView
android:id="@+id/gameIcon"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_marginRight="8dp"
android:adjustViewBounds="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/gameTitle"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:src="@android:mipmap/sym_def_app_icon" />
<ImageView
android:id="@+id/gameIcon"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_marginRight="8dp"
android:adjustViewBounds="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/gameTitle"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:src="@android:mipmap/sym_def_app_icon" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/gameTitle"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:gravity="center"
android:singleLine="true"
app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@id/gameIcon"
app:layout_constraintTop_toTopOf="parent"
tools:text="Game Title" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.textview.MaterialTextView
android:id="@+id/gameTitle"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:gravity="center"
android:singleLine="true"
app:layout_constrainedWidth="true"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@id/gameIcon"
app:layout_constraintTop_toTopOf="parent"
tools:text="Game Title" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.card.MaterialCardView
android:id="@+id/buttonsContainer"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:layout_marginBottom="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent">
<com.google.android.material.card.MaterialCardView
android:id="@+id/buttonsContainer"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginEnd="8dp"
android:layout_marginBottom="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<com.google.android.material.button.MaterialButton
android:id="@+id/launchButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_play_arrow_24"
app:layout_constraintEnd_toStartOf="@+id/settingsButton" />
<com.google.android.material.progressindicator.CircularProgressIndicator
android:id="@+id/progressIndicator"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:indeterminate="true"
android:padding="10dp"
android:visibility="gone"
app:indicatorSize="20dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.button.MaterialButton
android:id="@+id/settingsButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_settings_24"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.button.MaterialButton
android:id="@+id/launchButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_play_arrow_24"
app:layout_constraintEnd_toStartOf="@+id/settingsButton" />
<com.google.android.material.button.MaterialButton
android:id="@+id/settingsButton"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="match_parent"
app:icon="@drawable/ic_baseline_settings_24"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>

View File

@@ -1,45 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="8dp"
android:layout_marginTop="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="10dp">
<!-- <com.google.android.material.textfield.TextInputLayout-->
<!-- android:layout_width="match_parent"-->
<!-- android:layout_height="wrap_content"-->
<!-- app:layout_constraintTop_toTopOf="parent"-->
<!-- app:layout_constraintBottom_toBottomOf="parent">-->
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
app:layout_constraintTop_toTopOf="parent"
tools:text="EditText Preference" />
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toBottomOf="@android:id/title"
tools:text="Summary" />
<!-- <com.google.android.material.button.MaterialButton-->
<!-- style="@style/Widget.Material3.Button.IconButton"-->
<!-- android:layout_width="wrap_content"-->
<!-- android:layout_height="wrap_content"-->
<!-- app:icon="@drawable/baseline_edit_24"-->
<!-- app:layout_constraintBottom_toBottomOf="parent"-->
<!-- app:layout_constraintEnd_toEndOf="parent"-->
<!-- app:layout_constraintTop_toTopOf="parent" />-->
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<!-- <com.google.android.material.textfield.TextInputEditText-->
<!-- android:layout_width="match_parent"-->
<!-- android:layout_height="wrap_content" />-->
<!-- </com.google.android.material.textfield.TextInputLayout>-->
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@android:id/title"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"/>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,12 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingHorizontal="8dp">
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:layout="@android:layout/list_content" />
</androidx.constraintlayout.widget.ConstraintLayout>
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:layout="@android:layout/list_content" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,32 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<include
android:id="@+id/gameCard"
layout="@layout/card_game"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="8dp"
app:layout_constraintTop_toTopOf="parent" />
<include
android:id="@+id/gameCard"
layout="@layout/card_game"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="8dp"
app:layout_constraintTop_toTopOf="parent" />
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@id/gameCard"
tools:layout="@android:layout/list_content">
<com.google.android.material.card.MaterialCardView
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="8dp"
app:contentPadding="16dp"
app:layout_constraintTop_toBottomOf="@id/gameCard">
</androidx.fragment.app.FragmentContainerView>
<androidx.fragment.app.FragmentContainerView
android:id="@+id/settingsFragment"
android:layout_width="match_parent"
android:layout_height="wrap_content"
tools:layout="@android:layout/list_content" />
<!-- <com.google.android.material.bottomnavigation.BottomNavigationView-->
<!-- android:id="@+id/bottomNavigation"-->
<!-- style="@style/Widget.MaterialComponents.BottomNavigationView.Colored"-->
<!-- android:layout_width="match_parent"-->
<!-- android:layout_height="wrap_content"-->
<!-- app:layout_constraintBottom_toBottomOf="parent"-->
<!-- app:menu="@menu/menu_game_settings" />-->
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.bottomnavigation.BottomNavigationView
android:id="@+id/bottomNavigation"
style="@style/Widget.MaterialComponents.BottomNavigationView.Colored"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:menu="@menu/menu_game_settings" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,23 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.swiperefreshlayout.widget.SwipeRefreshLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/swipeRefresh"
android:layout_width="match_parent"
android:layout_height="match_parent">
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/swipeRefresh">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/gamesList"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
android:paddingHorizontal="8dp"
app:layoutManager="LinearLayoutManager"
tools:listitem="@layout/card_game" />
</RelativeLayout>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/gamesList"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layoutManager="LinearLayoutManager"
android:clipToPadding="false"
android:paddingHorizontal="8dp"
tools:listitem="@layout/card_game" />
</RelativeLayout>
</androidx.swiperefreshlayout.widget.SwipeRefreshLayout>
</androidx.swiperefreshlayout.widget.SwipeRefreshLayout>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
<androidx.viewpager2.widget.ViewPager2
android:id="@+id/viewPager"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/steam_background"
android:gravity="center_vertical"
android:orientation="vertical"
tools:context=".fragment.SteamLoginFragment">
<ImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:src="@drawable/steam_logo"
app:tint="#C5C3C0" />
<com.google.android.material.textfield.TextInputLayout
android:layout_width="320dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
app:startIconDrawable="@drawable/ic_baseline_person_24">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamLogin"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/username"
android:inputType="textEmailAddress" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.textfield.TextInputLayout
android:layout_width="320dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
app:startIconDrawable="@drawable/ic_baseline_key_24">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamPassword"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="@string/password"
android:inputType="textPassword" />
</com.google.android.material.textfield.TextInputLayout>
<Button
android:id="@+id/loginButton"
style="@style/App.Theme.SteamButton"
android:layout_width="240dp"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:layout_marginTop="16dp"
android:text="@string/login" />
</LinearLayout>

View File

@@ -1,20 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
<TextView
android:id="@android:id/title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"
app:layout_constraintTop_toBottomOf="@android:id/title" />
</androidx.constraintlayout.widget.ConstraintLayout>
<TextView
android:id="@android:id/summary"
android:layout_width="match_parent"
android:layout_height="wrap_content"
app:layout_constraintTop_toBottomOf="@android:id/title"
android:textAppearance="@style/TextAppearance.Material3.BodyMedium"/>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<ImageView
android:id="@+id/pagePic"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_marginTop="64dp"
android:layout_marginBottom="32dp"
android:src="@drawable/ic_baseline_folder_open_24"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toTopOf="@id/pageTitle"/>
<TextView
android:id="@+id/pageTitle"
style="@style/TextAppearance.Material3.TitleLarge"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_location_title"
android:textStyle="bold"
app:layout_constraintBottom_toTopOf="@id/pageMessage"
app:layout_constraintTop_toBottomOf="@id/pagePic" />
<TextView
android:id="@+id/pageMessage"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_location_message"
app:layout_constraintBottom_toTopOf="@id/pageButton"
app:layout_constraintTop_toBottomOf="@id/pageTitle" />
<Button
android:id="@+id/pageButton"
android:layout_width="240dp"
android:layout_marginBottom="128dp"
android:layout_height="wrap_content"
android:text="@string/ok"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/pageMessage" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools">
<ImageView
android:id="@+id/pagePic"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_marginTop="64dp"
android:layout_marginBottom="32dp"
android:src="@mipmap/ic_launcher"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toTopOf="@id/pageTitle"/>
<TextView
android:id="@+id/pageTitle"
style="@style/TextAppearance.Material3.TitleLarge"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:textStyle="bold"
android:paddingHorizontal="16dp"
android:text="@string/setup_welcome_title"
app:layout_constraintBottom_toTopOf="@id/pageMessage"
app:layout_constraintTop_toBottomOf="@id/pagePic" />
<TextView
android:id="@+id/pageMessage"
style="@style/TextAppearance.Material3.TitleMedium"
android:layout_width="match_parent"
android:layout_height="0dp"
android:gravity="center"
android:paddingHorizontal="16dp"
android:text="@string/setup_welcome_message"
app:layout_constraintBottom_toTopOf="@id/pageButton"
app:layout_constraintTop_toBottomOf="@id/pageTitle" />
<Button
android:id="@+id/pageButton"
android:layout_width="240dp"
android:layout_marginBottom="128dp"
android:layout_height="wrap_content"
android:text="@string/next"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/pageMessage" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="32dp">
<TextView
android:id="@+id/textView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/steam_guard_code"
android:textAppearance="@style/TextAppearance.Material3.TitleLarge"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.textfield.TextInputLayout
android:id="@+id/textInputLayout"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginTop="16dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/textView">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/steamCode"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:hint="@string/steam_guard_code" />
</com.google.android.material.textfield.TextInputLayout>
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,37 +1,23 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="@style/Widget.Material3.CardView.Filled"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="8dp"
android:layout_marginTop="8dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintTop_toTopOf="parent">
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="10dp">
<TextView
android:id="@android:id/title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:text="Switch preference" />
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switchWidget"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
<TextView
android:id="@android:id/title"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
android:textAppearance="@style/TextAppearance.Material3.TitleMedium"/>
<com.google.android.material.materialswitch.MaterialSwitch
android:id="@+id/switchWidget"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>

View File

@@ -1,9 +1,14 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/action_dedicated"
android:icon="@drawable/ic_baseline_terminal_24"
android:title="@string/dedicated_server"
android:visible="false"
app:showAsAction="always|withText" />
</menu>
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/action_dedicated"
android:icon="@drawable/ic_baseline_terminal_24"
android:title="@string/dedicated_server"
app:showAsAction="always|withText"
android:visible="false"/>
<item
android:id="@+id/action_uninstall"
android:icon="@drawable/ic_baseline_delete_24"
android:title="@string/uninstall"
app:showAsAction="always|withText" />
</menu>

View File

@@ -1,8 +1,19 @@
<menu xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/action_settings"
android:icon="@drawable/ic_baseline_settings_24"
android:title="@string/app_settings"
app:showAsAction="always|withText" />
</menu>
xmlns:app="http://schemas.android.com/apk/res-auto">
<item
android:id="@+id/action_browse"
android:icon="@drawable/ic_baseline_folder_open_24"
android:title="@string/browse"
app:showAsAction="always|withText" />
<item
android:id="@+id/action_install"
android:icon="@drawable/ic_baseline_add_24"
android:title="@string/install"
app:showAsAction="always|withText" />
<item
android:id="@+id/action_settings"
android:icon="@drawable/ic_baseline_settings_24"
android:title="@string/app_settings"
app:showAsAction="always|withText"
android:visible="false"/>
</menu>

View File

@@ -1,26 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<navigation xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/nav_graph"
android:label="@string/library"
app:startDestination="@id/libraryFragment">
<fragment
android:id="@+id/libraryFragment"
android:name="su.xash.engine.ui.library.LibraryFragment"
android:label="@string/library">
<action
android:id="@+id/action_libraryFragment_to_gameSettingsFragment"
app:destination="@id/gameSettingsFragment" />
<action
android:id="@+id/action_libraryFragment_to_appSettingsFragment"
app:destination="@id/appSettingsFragment" />
</fragment>
<fragment
android:id="@+id/gameSettingsFragment"
android:name="su.xash.engine.ui.settings.GameSettingsFragment"
android:label="@string/game_settings" />
<fragment
android:id="@+id/appSettingsFragment"
android:name="su.xash.engine.ui.settings.AppSettingsFragment"
android:label="@string/app_settings" />
</navigation>
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/nav_graph"
android:label="@string/library"
app:startDestination="@id/libraryFragment">
<fragment
android:id="@+id/libraryFragment"
android:name="su.xash.engine.ui.library.LibraryFragment"
android:label="@string/library">
<action
android:id="@+id/action_libraryFragment_to_setupFragment"
app:destination="@id/setupFragment" />
<action
android:id="@+id/action_libraryFragment_to_gameSettingsFragment"
app:destination="@id/gameSettingsFragment" />
<action
android:id="@+id/action_libraryFragment_to_appSettingsFragment"
app:destination="@id/appSettingsFragment" />
</fragment>
<fragment
android:id="@+id/setupFragment"
android:name="su.xash.engine.ui.setup.SetupFragment"
android:label="@string/setup" >
<action
android:id="@+id/action_setupFragment_to_libraryFragment"
app:destination="@id/libraryFragment" />
</fragment>
<fragment
android:id="@+id/gameSettingsFragment"
android:name="su.xash.engine.ui.settings.GameSettingsFragment"
android:label="@string/game_settings" />
<fragment
android:id="@+id/appSettingsFragment"
android:name="su.xash.engine.ui.settings.AppSettingsFragment"
android:label="@string/app_settings" />
</navigation>

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