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2
.github/workflows/c-cpp.yml
vendored
2
.github/workflows/c-cpp.yml
vendored
@@ -66,7 +66,7 @@ jobs:
|
||||
targetos: apple
|
||||
targetarch: amd64
|
||||
env:
|
||||
SDL_VERSION: 2.30.9
|
||||
SDL_VERSION: 2.30.11
|
||||
GH_CPU_ARCH: ${{ matrix.targetarch }}
|
||||
GH_CROSSCOMPILING: ${{ matrix.cross }}
|
||||
steps:
|
||||
|
||||
2
3rdparty/mainui
vendored
2
3rdparty/mainui
vendored
Submodule 3rdparty/mainui updated: c92a06e979...734a6d1ca2
@@ -5,5 +5,10 @@ This can be useful to test engine in Wine without using virtual machines or dual
|
||||
0. Clone and install https://github.com/mstorsjo/msvc-wine (you can skip CMake part)
|
||||
1. Set environment variable MSVC_WINE_PATH to the path to installed MSVC toolchain
|
||||
2. Pre-load wine: `wineserver -k; wineserver -p; wine64 wineboot`
|
||||
3. Run `./waf configure -T <build-type> --enable-wine-msvc --sdl2=../SDL2_VC`. Configuration step will take more time than usual.
|
||||
3. Run `PKGCONFIG=/bin/false ./waf configure -T <build-type> --enable-wine-msvc --sdl2=../SDL2_VC`. Configuration step will take more time than usual.
|
||||
4. .. other typical steps to build from console ...
|
||||
|
||||
> [!NOTE]
|
||||
> Notice the usage of PKGCONFIG=/bin/false here. We're disabling pkg-config so we don't accidentally pull
|
||||
> system-wide dependencies and force building them from source. In future builds we might set custom
|
||||
> directory to pull dependencies from, like ffmpeg...
|
||||
|
||||
@@ -85,6 +85,9 @@ These strings are specific to Xash3D FWGS.
|
||||
As Xash3D accidentally supports GoldSrc games, it also supports parsing liblist.gam.\
|
||||
Xash3D will use this file if gameinfo.txt is absent, or if its modification timestamp is older than liblist.gam.
|
||||
|
||||
> [!NOTE]
|
||||
> Starting from January 2025, Xash3D FWGS doesn't automatically generate gameinfo.txt from liblist.gam. The key conversion table still remains but if you wish to use gameinfo.txt instead of liblist.gam, you can execute `fs_make_gameinfo` in console.
|
||||
|
||||
For game creators who plan supporting only Xash3D, using this file is not recommended.
|
||||
|
||||
The table below defines conversion rules from liblist.gam to gameinfo.txt. Some keys' interpretation does differ from `gameinfo.txt`, in this case a note will be left. If `liblist.gam` key isn't present in this table, it's ignored.
|
||||
|
||||
@@ -38,6 +38,9 @@ Uploaded to github by Oleg Cherkasky - https://github.com/gunrunners-paradise/Ct
|
||||
## Deathmatch Classic
|
||||
Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/dmc
|
||||
|
||||
## Earth Special Forces
|
||||
Alpha 2.0 - https://www.gamers-desire.de/details/2830
|
||||
|
||||
## ESHQ
|
||||
Official github repository - https://github.com/adslbarxatov/xash3d-for-ESHQ
|
||||
|
||||
|
||||
@@ -16,8 +16,6 @@ GNU General Public License for more details.
|
||||
#ifndef BSPFILE_H
|
||||
#define BSPFILE_H
|
||||
|
||||
//#define SUPPORT_BSP2_FORMAT // allow to loading Darkplaces BSP2 maps (with broke binary compatibility)
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
@@ -65,7 +63,6 @@ BRUSH MODELS
|
||||
#define MAX_MAP_CLIPNODES_BSP2 524288
|
||||
|
||||
// these limis not using by modelloader but only for displaying 'mapstats' correctly
|
||||
#ifdef SUPPORT_BSP2_FORMAT
|
||||
#define MAX_MAP_MODELS 2048 // embedded models
|
||||
#define MAX_MAP_ENTSTRING 0x200000 // 2 Mb should be enough
|
||||
#define MAX_MAP_PLANES 131072 // can be increased without problems
|
||||
@@ -75,18 +72,6 @@ BRUSH MODELS
|
||||
#define MAX_MAP_VERTS 524288 // can be increased without problems
|
||||
#define MAX_MAP_FACES 262144 // can be increased without problems
|
||||
#define MAX_MAP_MARKSURFACES 524288 // can be increased without problems
|
||||
#else
|
||||
// increased to match PrimeXT compilers
|
||||
#define MAX_MAP_MODELS 1024 // embedded models
|
||||
#define MAX_MAP_ENTSTRING 0x100000 // 1 Mb should be enough
|
||||
#define MAX_MAP_PLANES 65536 // can be increased without problems
|
||||
#define MAX_MAP_NODES 32767 // because negative shorts are leafs
|
||||
#define MAX_MAP_CLIPNODES MAX_MAP_CLIPNODES_HLBSP // because negative shorts are contents
|
||||
#define MAX_MAP_LEAFS 32767 // signed short limit
|
||||
#define MAX_MAP_VERTS 65535 // unsigned short limit
|
||||
#define MAX_MAP_FACES 65535 // unsigned short limit
|
||||
#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit
|
||||
#endif
|
||||
|
||||
#define MAX_MAP_ENTITIES 8192 // network limit
|
||||
#define MAX_MAP_TEXINFO MAX_MAP_FACES // in theory each face may have personal texinfo
|
||||
|
||||
@@ -60,26 +60,29 @@ typedef struct
|
||||
vec3_t position;
|
||||
} mvertex_t;
|
||||
|
||||
typedef struct
|
||||
typedef struct mclipnode32_s
|
||||
{
|
||||
int planenum;
|
||||
#ifdef SUPPORT_BSP2_FORMAT
|
||||
int children[2]; // negative numbers are contents
|
||||
#else
|
||||
short children[2]; // negative numbers are contents
|
||||
#endif
|
||||
} mclipnode_t;
|
||||
int planenum;
|
||||
int children[2]; // negative numbers are contents
|
||||
} mclipnode32_t;
|
||||
|
||||
typedef struct mclipnode16_s
|
||||
{
|
||||
int planenum;
|
||||
short children[2]; // negative numbers are contents
|
||||
} mclipnode16_t;
|
||||
|
||||
// size is matched but representation is not
|
||||
typedef struct
|
||||
typedef struct medge32_s
|
||||
{
|
||||
#ifdef SUPPORT_BSP2_FORMAT
|
||||
unsigned int v[2];
|
||||
#else
|
||||
} medge32_t;
|
||||
|
||||
typedef struct medge16_s
|
||||
{
|
||||
unsigned short v[2];
|
||||
unsigned int cachededgeoffset;
|
||||
#endif
|
||||
} medge_t;
|
||||
} medge16_t;
|
||||
|
||||
typedef struct texture_s
|
||||
{
|
||||
@@ -156,13 +159,31 @@ typedef struct mnode_s
|
||||
|
||||
// node specific
|
||||
mplane_t *plane;
|
||||
struct mnode_s *children[2];
|
||||
#ifdef SUPPORT_BSP2_FORMAT
|
||||
int firstsurface;
|
||||
int numsurfaces;
|
||||
|
||||
#if !XASH_64BIT
|
||||
union
|
||||
{
|
||||
struct mnode_s *children_[2];
|
||||
struct
|
||||
{
|
||||
// the ordering is important
|
||||
int child_0_leaf : 1;
|
||||
int child_0_off : 23;
|
||||
int firstsurface_1 : 8;
|
||||
int child_1_leaf : 1;
|
||||
int child_1_off : 23;
|
||||
int numsurfaces_1 : 8;
|
||||
};
|
||||
};
|
||||
unsigned short firstsurface_0;
|
||||
unsigned short numsurfaces_0;
|
||||
#else
|
||||
unsigned short firstsurface;
|
||||
unsigned short numsurfaces;
|
||||
// in 64-bit ABI this struct has 4 more bytes of padding, let's use it!
|
||||
struct mnode_s *children_[2];
|
||||
unsigned short firstsurface_0;
|
||||
unsigned short numsurfaces_0;
|
||||
unsigned short firstsurface_1;
|
||||
unsigned short numsurfaces_1;
|
||||
#endif
|
||||
} mnode_t;
|
||||
|
||||
@@ -203,7 +224,6 @@ typedef struct mleaf_s
|
||||
int nummarksurfaces;
|
||||
int cluster; // helper to acess to uncompressed visdata
|
||||
byte ambient_sound_level[NUM_AMBIENTS];
|
||||
|
||||
} mleaf_t;
|
||||
|
||||
// surface extradata
|
||||
@@ -291,7 +311,11 @@ struct msurface_s
|
||||
|
||||
typedef struct hull_s
|
||||
{
|
||||
mclipnode_t *clipnodes;
|
||||
union
|
||||
{
|
||||
mclipnode16_t *clipnodes16;
|
||||
mclipnode32_t *clipnodes32;
|
||||
};
|
||||
mplane_t *planes;
|
||||
int firstclipnode;
|
||||
int lastclipnode;
|
||||
@@ -341,7 +365,12 @@ typedef struct model_s
|
||||
mvertex_t *vertexes;
|
||||
|
||||
int numedges;
|
||||
medge_t *edges;
|
||||
union
|
||||
{
|
||||
medge16_t *edges16;
|
||||
medge32_t *edges32;
|
||||
};
|
||||
|
||||
|
||||
int numnodes;
|
||||
mnode_t *nodes;
|
||||
@@ -356,7 +385,11 @@ typedef struct model_s
|
||||
int *surfedges;
|
||||
|
||||
int numclipnodes;
|
||||
mclipnode_t *clipnodes;
|
||||
union
|
||||
{
|
||||
mclipnode16_t *clipnodes16;
|
||||
mclipnode32_t *clipnodes32;
|
||||
};
|
||||
|
||||
int nummarksurfaces;
|
||||
msurface_t **marksurfaces;
|
||||
@@ -550,16 +583,68 @@ typedef struct
|
||||
#define ANIM_CYCLE 2
|
||||
#define MOD_FRAMES 20
|
||||
|
||||
|
||||
|
||||
#define MAX_DEMOS 32
|
||||
#define MAX_MOVIES 8
|
||||
#define MAX_CDTRACKS 32
|
||||
#define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client)
|
||||
#define MAX_REQUESTS 64
|
||||
|
||||
STATIC_CHECK_SIZEOF( mnode_t, 52, 72 );
|
||||
STATIC_CHECK_SIZEOF( mextrasurf_t, 324, 496 );
|
||||
STATIC_CHECK_SIZEOF( decal_t, 60, 88 );
|
||||
STATIC_CHECK_SIZEOF( mfaceinfo_t, 176, 304 );
|
||||
|
||||
// model flags (stored in model_t->flags)
|
||||
#define MODEL_QBSP2 BIT( 28 ) // uses 32-bit types
|
||||
|
||||
// access functions
|
||||
static inline mnode_t *node_child( const mnode_t *n, int side, const model_t *mod )
|
||||
{
|
||||
#if !XASH_64BIT
|
||||
if( unlikely( mod->flags & MODEL_QBSP2 )) // MODEL_QBSP2
|
||||
{
|
||||
if( side == 0 )
|
||||
{
|
||||
if( n->child_0_leaf )
|
||||
return (mnode_t *)(mod->leafs + n->child_0_off);
|
||||
else
|
||||
return (mnode_t *)(mod->nodes + n->child_0_off);
|
||||
}
|
||||
else
|
||||
{
|
||||
if( n->child_1_leaf )
|
||||
return (mnode_t *)(mod->leafs + n->child_1_off);
|
||||
else
|
||||
return (mnode_t *)(mod->nodes + n->child_1_off);
|
||||
}
|
||||
}
|
||||
|
||||
return n->children_[side];
|
||||
#else
|
||||
return n->children_[side];
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void node_children( mnode_t *children[2], const mnode_t *n, const model_t *mod )
|
||||
{
|
||||
children[0] = node_child( n, 0, mod );
|
||||
children[1] = node_child( n, 1, mod );
|
||||
}
|
||||
|
||||
static inline int node_firstsurface( const mnode_t *n, const model_t *mod )
|
||||
{
|
||||
if( mod->flags & MODEL_QBSP2 )
|
||||
return n->firstsurface_0 + ( n->firstsurface_1 << 16 );
|
||||
else
|
||||
return n->firstsurface_0;
|
||||
}
|
||||
|
||||
static inline int node_numsurfaces( const mnode_t *n, const model_t *mod )
|
||||
{
|
||||
if( mod->flags & MODEL_QBSP2 )
|
||||
return n->numsurfaces_0 + ( n->numsurfaces_1 << 16 );
|
||||
else
|
||||
return n->numsurfaces_0;
|
||||
}
|
||||
|
||||
#endif//COM_MODEL_H
|
||||
|
||||
@@ -232,6 +232,7 @@ typedef struct dll_info_s
|
||||
{
|
||||
const char *name; // name of library
|
||||
const dllfunc_t *fcts; // list of dll exports
|
||||
const size_t num_fcts;
|
||||
qboolean crash; // crash if dll not found
|
||||
void *link; // hinstance of loading library
|
||||
} dll_info_t;
|
||||
|
||||
@@ -30,10 +30,9 @@ static dllfunc_t msvfw_funcs[] =
|
||||
{ "DrawDibOpen", (void **) &pDrawDibOpen },
|
||||
{ "DrawDibDraw", (void **) &pDrawDibDraw },
|
||||
{ "DrawDibClose", (void **) &pDrawDibClose },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
dll_info_t msvfw_dll = { "msvfw32.dll", msvfw_funcs, false };
|
||||
dll_info_t msvfw_dll = { "msvfw32.dll", msvfw_funcs, ARRAYSIZE( msvfw_funcs ), false };
|
||||
|
||||
// msacm32.dll exports
|
||||
static MMRESULT (_stdcall *pacmStreamOpen)( LPHACMSTREAM, HACMDRIVER, LPWAVEFORMATEX, LPWAVEFORMATEX, LPWAVEFILTER, DWORD, DWORD, DWORD );
|
||||
@@ -51,10 +50,9 @@ static dllfunc_t msacm_funcs[] =
|
||||
{ "acmStreamConvert", (void **) &pacmStreamConvert },
|
||||
{ "acmStreamSize", (void **) &pacmStreamSize },
|
||||
{ "acmStreamClose", (void **) &pacmStreamClose },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
dll_info_t msacm_dll = { "msacm32.dll", msacm_funcs, false };
|
||||
dll_info_t msacm_dll = { "msacm32.dll", msacm_funcs, ARRAYSIZE( msacm_funcs ), false };
|
||||
|
||||
// avifil32.dll exports
|
||||
static int (_stdcall *pAVIStreamInfo)( PAVISTREAM pavi, AVISTREAMINFO *psi, LONG lSize );
|
||||
@@ -88,10 +86,9 @@ static dllfunc_t avifile_funcs[] =
|
||||
{ "AVIStreamRelease", (void **) &pAVIStreamRelease },
|
||||
{ "AVIStreamStart", (void **) &pAVIStreamStart },
|
||||
{ "AVIStreamTimeToSample", (void **) &pAVIStreamTimeToSample },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
dll_info_t avifile_dll = { "avifil32.dll", avifile_funcs, false };
|
||||
dll_info_t avifile_dll = { "avifil32.dll", avifile_funcs, ARRAYSIZE( avifile_funcs ), false };
|
||||
|
||||
typedef struct movie_state_s
|
||||
{
|
||||
|
||||
@@ -157,7 +157,7 @@ void CL_StartupDemoHeader( void )
|
||||
{
|
||||
CL_CloseDemoHeader();
|
||||
|
||||
cls.demoheader = FS_Open( "demoheader.tmp", "w+b", true );
|
||||
cls.demoheader = FS_Open( "demoheader.tmp", "w+bm", true );
|
||||
|
||||
if( !cls.demoheader )
|
||||
{
|
||||
@@ -724,7 +724,7 @@ static void CL_DemoStartPlayback( int mode )
|
||||
{
|
||||
// NOTE: at this point demo is still valid
|
||||
CL_Disconnect();
|
||||
Host_ShutdownServer();
|
||||
SV_Shutdown( "Server was killed due to demo playback start\n" );
|
||||
|
||||
Con_FastClose();
|
||||
UI_SetActiveMenu( false );
|
||||
|
||||
@@ -127,8 +127,10 @@ static void R_SplitEntityOnNode( mnode_t *node )
|
||||
}
|
||||
|
||||
// recurse down the contacted sides
|
||||
if( sides & 1 ) R_SplitEntityOnNode( node->children[0] );
|
||||
if( sides & 2 ) R_SplitEntityOnNode( node->children[1] );
|
||||
if( sides & 1 )
|
||||
R_SplitEntityOnNode( node_child( node, 0, cl.worldmodel ));
|
||||
if( sides & 2 )
|
||||
R_SplitEntityOnNode( node_child( node, 1, cl.worldmodel ));
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -76,7 +76,6 @@ static const dllfunc_t cdll_exports[] =
|
||||
{ "IN_ClearStates", (void **)&clgame.dllFuncs.IN_ClearStates },
|
||||
{ "V_CalcRefdef", (void **)&clgame.dllFuncs.pfnCalcRefdef },
|
||||
{ "KB_Find", (void **)&clgame.dllFuncs.KB_Find },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
// optional exports
|
||||
@@ -91,7 +90,6 @@ static const dllfunc_t cdll_new_exports[] = // allowed only in SDK 2.3 and high
|
||||
{ "IN_ClientTouchEvent", (void **)&clgame.dllFuncs.pfnTouchEvent}, // Xash3D FWGS ext
|
||||
{ "IN_ClientMoveEvent", (void **)&clgame.dllFuncs.pfnMoveEvent}, // Xash3D FWGS ext
|
||||
{ "IN_ClientLookEvent", (void **)&clgame.dllFuncs.pfnLookEvent}, // Xash3D FWGS ext
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
static void pfnSPR_DrawHoles( int frame, int x, int y, const wrect_t *prc );
|
||||
@@ -976,7 +974,7 @@ static void CL_ClearUserMessage( char *pszName, int svc_num )
|
||||
int i;
|
||||
|
||||
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
|
||||
if( ( clgame.msg[i].number == svc_num ) && Q_strcmp( clgame.msg[i].name, pszName ) )
|
||||
if( ( clgame.msg[i].number == svc_num ) && Q_stricmp( clgame.msg[i].name, pszName ) )
|
||||
clgame.msg[i].number = 0;
|
||||
}
|
||||
|
||||
@@ -1046,7 +1044,7 @@ void CL_InitEdicts( int maxclients )
|
||||
cls.num_client_entities = CL_UPDATE_BACKUP * NUM_PACKET_ENTITIES;
|
||||
cls.packet_entities = Mem_Realloc( clgame.mempool, cls.packet_entities, sizeof( entity_state_t ) * cls.num_client_entities );
|
||||
clgame.entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * clgame.maxEntities );
|
||||
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
|
||||
clgame.static_entities = NULL; // will be initialized later
|
||||
clgame.numStatics = 0;
|
||||
|
||||
if(( clgame.maxRemapInfos - 1 ) != clgame.maxEntities )
|
||||
@@ -1765,6 +1763,17 @@ static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, c
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
|
||||
}
|
||||
|
||||
static int GAME_EXPORT Cmd_AddClientCommand( const char *cmd_name, xcommand_t function )
|
||||
{
|
||||
int flags = CMD_CLIENTDLL;
|
||||
|
||||
// a1ba: try to mitigate outdated client.dll vulnerabilities
|
||||
if( !Q_stricmp( cmd_name, "motd_write" ))
|
||||
flags |= CMD_PRIVILEGED;
|
||||
|
||||
return Cmd_AddCommandEx( cmd_name, function, "client command", flags, __func__ );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnHookUserMsg
|
||||
@@ -2698,17 +2707,6 @@ static const char *pfnGetGameDirectory( void )
|
||||
return szGetGameDir;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Key_LookupBinding
|
||||
|
||||
=============
|
||||
*/
|
||||
static const char *Key_LookupBinding( const char *pBinding )
|
||||
{
|
||||
return Key_KeynumToString( Key_GetKey( pBinding ));
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnGetLevelName
|
||||
@@ -4007,9 +4005,10 @@ void CL_UnloadProgs( void )
|
||||
qboolean CL_LoadProgs( const char *name )
|
||||
{
|
||||
static playermove_t gpMove;
|
||||
const dllfunc_t *func;
|
||||
CL_EXPORT_FUNCS GetClientAPI; // single export
|
||||
qboolean critical_exports = true;
|
||||
CL_EXPORT_FUNCS GetClientAPI; // single export
|
||||
qboolean valid_single_export = false;
|
||||
qboolean missed_exports = false;
|
||||
int i;
|
||||
|
||||
if( clgame.hInstance ) CL_UnloadProgs();
|
||||
|
||||
@@ -4020,36 +4019,19 @@ qboolean CL_LoadProgs( const char *name )
|
||||
clgame.mempool = Mem_AllocPool( "Client Edicts Zone" );
|
||||
clgame.entities = NULL;
|
||||
|
||||
|
||||
// a1ba: we need to check if client.dll has direct dependency on SDL2
|
||||
// and if so, disable relative mouse mode
|
||||
#if XASH_WIN32 && !XASH_64BIT
|
||||
if( ( clgame.client_dll_uses_sdl = COM_CheckLibraryDirectDependency( name, OS_LIB_PREFIX "SDL2." OS_LIB_EXT, false ) ) )
|
||||
{
|
||||
Con_Printf( S_NOTE "%s uses SDL2 for mouse input\n", name );
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_Printf( S_NOTE "%s uses Windows API for mouse input\n", name );
|
||||
}
|
||||
#else
|
||||
// this doesn't mean other platforms uses SDL2 in any case
|
||||
// it just helps input code to stay platform-independent
|
||||
clgame.client_dll_uses_sdl = true;
|
||||
clgame.client_dll_uses_sdl = COM_CheckLibraryDirectDependency( name, OS_LIB_PREFIX "SDL2." OS_LIB_EXT, false );
|
||||
Con_Printf( S_NOTE "%s uses %s for mouse input\n", name, clgame.client_dll_uses_sdl ? "SDL2" : "Windows API" );
|
||||
#endif
|
||||
|
||||
// NOTE: important stuff!
|
||||
// vgui must startup BEFORE loading client.dll to avoid get error ERROR_NOACESS
|
||||
// during LoadLibrary
|
||||
// vgui must startup BEFORE loading client.dll to avoid get error ERROR_NOACESS during LoadLibrary
|
||||
if( !GI->internal_vgui_support && VGui_LoadProgs( NULL ))
|
||||
{
|
||||
VGui_Startup( refState.width, refState.height );
|
||||
}
|
||||
else
|
||||
{
|
||||
// we failed to load vgui_support, but let's probe client.dll for support anyway
|
||||
GI->internal_vgui_support = true;
|
||||
}
|
||||
GI->internal_vgui_support = true; // we failed to load vgui_support, but let's probe client.dll for support anyway
|
||||
|
||||
clgame.hInstance = COM_LoadLibrary( name, false, false );
|
||||
|
||||
@@ -4058,13 +4040,10 @@ qboolean CL_LoadProgs( const char *name )
|
||||
|
||||
// delayed vgui initialization for internal support
|
||||
if( GI->internal_vgui_support && VGui_LoadProgs( clgame.hInstance ))
|
||||
{
|
||||
VGui_Startup( refState.width, refState.height );
|
||||
}
|
||||
|
||||
// clear exports
|
||||
for( func = cdll_exports; func && func->name; func++ )
|
||||
*func->func = NULL;
|
||||
ClearExports( cdll_exports, ARRAYSIZE( cdll_exports ));
|
||||
|
||||
// trying to get single export
|
||||
if(( GetClientAPI = (void *)COM_GetProcAddress( clgame.hInstance, "GetClientAPI" )) != NULL )
|
||||
@@ -4082,56 +4061,44 @@ qboolean CL_LoadProgs( const char *name )
|
||||
CL_GetSecuredClientAPI( GetClientAPI );
|
||||
}
|
||||
|
||||
if ( GetClientAPI != NULL )
|
||||
{
|
||||
// check critical functions again
|
||||
for( func = cdll_exports; func && func->name; func++ )
|
||||
{
|
||||
if( func->func == NULL )
|
||||
break; // BAH critical function was missed
|
||||
}
|
||||
if( GetClientAPI != NULL ) // check critical functions again
|
||||
valid_single_export = ValidateExports( cdll_exports, ARRAYSIZE( cdll_exports ));
|
||||
|
||||
// because all the exports are loaded through function 'F"
|
||||
if( !func || !func->name )
|
||||
critical_exports = false;
|
||||
}
|
||||
|
||||
for( func = cdll_exports; func && func->name != NULL; func++ )
|
||||
for( i = 0; i < ARRAYSIZE( cdll_exports ); i++ )
|
||||
{
|
||||
if( *func->func != NULL )
|
||||
continue; // already get through 'F'
|
||||
if( *(cdll_exports[i].func) != NULL )
|
||||
continue; // already gott through 'F' or 'GetClientAPI'
|
||||
|
||||
// functions are cleared before all the extensions are evaluated
|
||||
if(( *func->func = (void *)COM_GetProcAddress( clgame.hInstance, func->name )) == NULL )
|
||||
if(( *(cdll_exports[i].func) = (void *)COM_GetProcAddress( clgame.hInstance, cdll_exports[i].name )) == NULL )
|
||||
{
|
||||
Con_Reportf( "%s: failed to get address of %s proc\n", __func__, func->name );
|
||||
Con_Reportf( S_ERROR "%s: failed to get address of %s proc\n", __func__, cdll_exports[i].name );
|
||||
|
||||
if( critical_exports )
|
||||
{
|
||||
COM_FreeLibrary( clgame.hInstance );
|
||||
clgame.hInstance = NULL;
|
||||
return false;
|
||||
}
|
||||
// print all not found exports at once, for debug
|
||||
missed_exports = true;
|
||||
}
|
||||
}
|
||||
|
||||
if( missed_exports )
|
||||
{
|
||||
COM_FreeLibrary( clgame.hInstance );
|
||||
clgame.hInstance = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
// it may be loaded through 'GetClientAPI' so we don't need to clear them
|
||||
if( critical_exports )
|
||||
{
|
||||
// clear new exports
|
||||
for( func = cdll_new_exports; func && func->name; func++ )
|
||||
*func->func = NULL;
|
||||
}
|
||||
if( !valid_single_export )
|
||||
ClearExports( cdll_new_exports, ARRAYSIZE( cdll_new_exports ));
|
||||
|
||||
for( func = cdll_new_exports; func && func->name != NULL; func++ )
|
||||
for( i = 0; i < ARRAYSIZE( cdll_new_exports ); i++ )
|
||||
{
|
||||
if( *func->func != NULL )
|
||||
continue; // already get through 'F'
|
||||
if( *(cdll_new_exports[i].func) != NULL )
|
||||
continue; // already gott through 'F' or 'GetClientAPI'
|
||||
|
||||
// functions are cleared before all the extensions are evaluated
|
||||
// NOTE: new exports can be missed without stop the engine
|
||||
if(( *func->func = (void *)COM_GetProcAddress( clgame.hInstance, func->name )) == NULL )
|
||||
Con_Reportf( "%s: failed to get address of %s proc\n", __func__, func->name );
|
||||
if(( *(cdll_new_exports[i].func) = (void *)COM_GetProcAddress( clgame.hInstance, cdll_new_exports[i].name )) == NULL )
|
||||
Con_Reportf( S_WARN "%s: failed to get address of %s proc\n", __func__, cdll_new_exports[i].name );
|
||||
}
|
||||
|
||||
if( !clgame.dllFuncs.pfnInitialize( &gEngfuncs, CLDLL_INTERFACE_VERSION ))
|
||||
|
||||
@@ -694,6 +694,11 @@ static cvar_t *GAME_EXPORT pfnCvar_RegisterGameUIVariable( const char *szName, c
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_GAMEUIDLL ));
|
||||
}
|
||||
|
||||
static int GAME_EXPORT Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function )
|
||||
{
|
||||
return Cmd_AddCommandEx( cmd_name, function, "gameui command", CMD_GAMEUIDLL, __func__ );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnClientCmd
|
||||
@@ -1109,7 +1114,7 @@ static void GAME_EXPORT UI_ShellExecute( const char *path, const char *parms, in
|
||||
Platform_ShellExecute( path, parms );
|
||||
|
||||
if( shouldExit )
|
||||
Sys_Quit();
|
||||
Sys_Quit( __func__ );
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -965,7 +965,7 @@ CL_Quit_f
|
||||
void CL_Quit_f( void )
|
||||
{
|
||||
CL_Disconnect();
|
||||
Sys_Quit();
|
||||
Sys_Quit( "command" );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1401,7 +1401,8 @@ static void CL_Connect_f( void )
|
||||
Q_strncpy( server, Cmd_Argv( 1 ), sizeof( server ));
|
||||
|
||||
// if running a local server, kill it and reissue
|
||||
if( SV_Active( )) Host_ShutdownServer();
|
||||
if( SV_Active( ))
|
||||
SV_Shutdown( "Server was killed due to connection to remote server\n" );
|
||||
NET_Config( true, !cl_nat.value ); // allow remote
|
||||
|
||||
Con_Printf( "server %s\n", server );
|
||||
@@ -3326,6 +3327,22 @@ static void CL_Escape_f( void )
|
||||
else UI_SetActiveMenu( true );
|
||||
}
|
||||
|
||||
static void CL_ListMessages_f( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
Con_Printf( "num size name\n" );
|
||||
for( i = 0; i < MAX_USER_MESSAGES; i++ )
|
||||
{
|
||||
if( !COM_CheckStringEmpty( clgame.msg[i].name ))
|
||||
break;
|
||||
|
||||
Con_Printf( "%3d\t%3d\t%s\n", clgame.msg[i].number, clgame.msg[i].size, clgame.msg[i].name );
|
||||
}
|
||||
|
||||
Con_Printf( "Total %i messages\n", i );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
CL_InitLocal
|
||||
@@ -3483,6 +3500,7 @@ static void CL_InitLocal( void )
|
||||
Cmd_AddCommand( "richpresence_gamemode", Cmd_Null_f, "compatibility command, does nothing" );
|
||||
Cmd_AddCommand( "richpresence_update", Cmd_Null_f, "compatibility command, does nothing" );
|
||||
|
||||
Cmd_AddCommand( "cl_list_messages", CL_ListMessages_f, "list registered user messages" );
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
||||
@@ -311,10 +311,13 @@ static client entity
|
||||
static void CL_ParseStaticEntity( sizebuf_t *msg )
|
||||
{
|
||||
int i, newnum;
|
||||
entity_state_t from, to;
|
||||
const entity_state_t from = { 0 };
|
||||
entity_state_t to;
|
||||
cl_entity_t *ent;
|
||||
|
||||
memset( &from, 0, sizeof( from ));
|
||||
if( !clgame.static_entities )
|
||||
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
|
||||
|
||||
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
|
||||
MSG_ReadDeltaEntity( msg, &from, &to, 0, DELTA_STATIC, cl.mtime[0] );
|
||||
|
||||
@@ -1322,11 +1325,11 @@ void CL_ParseLightStyle( sizebuf_t *msg, connprotocol_t proto )
|
||||
{
|
||||
int style;
|
||||
const char *s;
|
||||
float f = 0.0f;
|
||||
float f = cl.mtime[0];
|
||||
|
||||
style = MSG_ReadByte( msg );
|
||||
s = MSG_ReadString( msg );
|
||||
if( proto != PROTO_GOLDSRC )
|
||||
if( proto != PROTO_GOLDSRC && proto != PROTO_QUAKE )
|
||||
f = MSG_ReadFloat( msg );
|
||||
|
||||
CL_SetLightstyle( style, s, f );
|
||||
@@ -1424,37 +1427,31 @@ register new user message or update existing
|
||||
void CL_RegisterUserMessage( sizebuf_t *msg, connprotocol_t proto )
|
||||
{
|
||||
char *pszName;
|
||||
int svc_num, size, bits;
|
||||
|
||||
svc_num = MSG_ReadByte( msg );
|
||||
char szName[17];
|
||||
int size;
|
||||
int svc_num = MSG_ReadByte( msg );
|
||||
|
||||
if( proto == PROTO_LEGACY || proto == PROTO_GOLDSRC )
|
||||
{
|
||||
size = MSG_ReadByte( msg );
|
||||
bits = 8;
|
||||
if( size == UINT8_MAX )
|
||||
size = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
size = MSG_ReadWord( msg );
|
||||
bits = 16;
|
||||
if( size == UINT16_MAX )
|
||||
size = -1;
|
||||
}
|
||||
|
||||
if( proto == PROTO_GOLDSRC )
|
||||
{
|
||||
static char szName[17];
|
||||
|
||||
MSG_ReadBytes( msg, szName, sizeof( szName ) - 1 );
|
||||
szName[16] = 0;
|
||||
|
||||
pszName = szName;
|
||||
}
|
||||
else pszName = MSG_ReadString( msg );
|
||||
|
||||
// important stuff
|
||||
if( size == ( BIT( bits ) - 1 ) )
|
||||
size = -1;
|
||||
svc_num = bound( 0, svc_num, 255 );
|
||||
|
||||
CL_LinkUserMessage( pszName, svc_num, size );
|
||||
}
|
||||
|
||||
@@ -1593,17 +1590,23 @@ collect pings and packet lossage from clients
|
||||
*/
|
||||
void CL_UpdateUserPings( sizebuf_t *msg )
|
||||
{
|
||||
int i, slot;
|
||||
player_info_t *player;
|
||||
|
||||
for( i = 0; i < MAX_CLIENTS; i++ )
|
||||
// a1ba: there was a MAX_PLAYERS check but it doesn't make sense
|
||||
// because pings message always ends by null bit
|
||||
while( 1 )
|
||||
{
|
||||
if( !MSG_ReadOneBit( msg )) break; // end of message
|
||||
int slot;
|
||||
player_info_t *player;
|
||||
|
||||
if( !MSG_ReadOneBit( msg ))
|
||||
break; // end of message
|
||||
|
||||
slot = MSG_ReadUBitLong( msg, MAX_CLIENT_BITS );
|
||||
|
||||
if( slot >= MAX_CLIENTS )
|
||||
if( unlikely( slot >= MAX_CLIENTS ))
|
||||
{
|
||||
Host_Error( "%s: svc_pings > MAX_CLIENTS\n", __func__ );
|
||||
return;
|
||||
}
|
||||
|
||||
player = &cl.players[slot];
|
||||
player->ping = MSG_ReadUBitLong( msg, 12 );
|
||||
|
||||
@@ -33,10 +33,12 @@ static client entity
|
||||
static void CL_LegacyParseStaticEntity( sizebuf_t *msg )
|
||||
{
|
||||
int i;
|
||||
entity_state_t state;
|
||||
entity_state_t state = { 0 };
|
||||
cl_entity_t *ent;
|
||||
|
||||
memset( &state, 0, sizeof( state ));
|
||||
if( !clgame.static_entities )
|
||||
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
|
||||
|
||||
state.modelindex = MSG_ReadShort( msg );
|
||||
state.sequence = MSG_ReadByte( msg );
|
||||
state.frame = MSG_ReadByte( msg );
|
||||
|
||||
@@ -615,7 +615,7 @@ void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
|
||||
case svc_setangle:
|
||||
CL_ParseSetAngle( msg );
|
||||
break;
|
||||
case svc_goldsrc_serverinfo:
|
||||
case svc_serverdata:
|
||||
Cbuf_Execute(); // make sure any stuffed commands are done
|
||||
CL_ParseServerData( msg, PROTO_GOLDSRC );
|
||||
break;
|
||||
@@ -625,7 +625,7 @@ void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
|
||||
case svc_updateuserinfo:
|
||||
CL_UpdateUserinfo( msg, PROTO_GOLDSRC );
|
||||
break;
|
||||
case svc_goldsrc_deltadescription:
|
||||
case svc_deltatable:
|
||||
Delta_ParseTableField_GS( msg );
|
||||
break;
|
||||
case svc_clientdata:
|
||||
@@ -687,7 +687,7 @@ void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
|
||||
case svc_addangle:
|
||||
CL_ParseAddAngle( msg );
|
||||
break;
|
||||
case svc_goldsrc_newusermsg:
|
||||
case svc_usermessage:
|
||||
CL_RegisterUserMessage( msg, PROTO_GOLDSRC );
|
||||
break;
|
||||
case svc_packetentities:
|
||||
@@ -709,7 +709,7 @@ void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
|
||||
CL_ParseResourceList( msg, PROTO_GOLDSRC );
|
||||
MSG_EndBitWriting( msg );
|
||||
break;
|
||||
case svc_goldsrc_newmovevars:
|
||||
case svc_deltamovevars:
|
||||
CL_ParseNewMovevars( msg );
|
||||
break;
|
||||
case svc_resourcerequest:
|
||||
@@ -749,10 +749,10 @@ void CL_ParseGoldSrcServerMessage( sizebuf_t *msg )
|
||||
Con_Reportf( S_ERROR "%s: svc_goldsrc_timescale: implement me!\n", __func__ );
|
||||
MSG_ReadFloat( msg );
|
||||
break;
|
||||
case svc_goldsrc_sendcvarvalue:
|
||||
case svc_querycvarvalue:
|
||||
CL_ParseCvarValue( msg, false, PROTO_GOLDSRC );
|
||||
break;
|
||||
case svc_goldsrc_sendcvarvalue2:
|
||||
case svc_querycvarvalue2:
|
||||
CL_ParseCvarValue( msg, true, PROTO_GOLDSRC );
|
||||
break;
|
||||
case svc_exec:
|
||||
|
||||
@@ -628,11 +628,12 @@ CL_ParseStaticEntity
|
||||
*/
|
||||
static void CL_ParseQuakeStaticEntity( sizebuf_t *msg )
|
||||
{
|
||||
entity_state_t state;
|
||||
entity_state_t state = { 0 };
|
||||
cl_entity_t *ent;
|
||||
int i;
|
||||
|
||||
memset( &state, 0, sizeof( state ));
|
||||
if( !clgame.static_entities )
|
||||
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
|
||||
|
||||
state.modelindex = MSG_ReadByte( msg );
|
||||
state.frame = MSG_ReadByte( msg );
|
||||
@@ -969,9 +970,7 @@ void CL_ParseQuakeMessage( sizebuf_t *msg )
|
||||
CL_ParseQuakeServerInfo( msg );
|
||||
break;
|
||||
case svc_lightstyle:
|
||||
param1 = MSG_ReadByte( msg );
|
||||
str = MSG_ReadString( msg );
|
||||
CL_SetLightstyle( param1, str, cl.mtime[0] );
|
||||
CL_ParseLightStyle( msg, PROTO_QUAKE );
|
||||
break;
|
||||
case svc_updatename:
|
||||
param1 = MSG_ReadByte( msg );
|
||||
|
||||
@@ -138,10 +138,7 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
|
||||
switch( parm )
|
||||
{
|
||||
case PARM_BSP2_SUPPORTED:
|
||||
#ifdef SUPPORT_BSP2_FORMAT
|
||||
return 1;
|
||||
#endif
|
||||
return 0;
|
||||
case PARAM_GAMEPAUSED:
|
||||
return cl.paused;
|
||||
case PARM_CLIENT_INGAME:
|
||||
|
||||
@@ -124,7 +124,7 @@ void SCR_DrawPos( void )
|
||||
if( cls.state != ca_active || !cl_showpos.value || cl.background )
|
||||
return;
|
||||
|
||||
ent = CL_EDICT_NUM( cl.playernum + 1 );
|
||||
ent = CL_GetLocalPlayer();
|
||||
speed = VectorLength( cl.simvel );
|
||||
|
||||
Q_snprintf( msg, MAX_SYSPATH,
|
||||
|
||||
@@ -2427,18 +2427,18 @@ static void CL_ClearLightStyles( void )
|
||||
|
||||
void CL_SetLightstyle( int style, const char *s, float f )
|
||||
{
|
||||
int i, k;
|
||||
lightstyle_t *ls;
|
||||
float val1, val2;
|
||||
int i;
|
||||
lightstyle_t *ls;
|
||||
|
||||
Assert( s != NULL );
|
||||
Assert( style >= 0 && style < MAX_LIGHTSTYLES );
|
||||
if( unlikely( style < 0 || style >= MAX_LIGHTSTYLES ))
|
||||
{
|
||||
Con_Printf( S_WARN "%s: ignored invalid lightstyle id %d\n", style );
|
||||
return;
|
||||
}
|
||||
|
||||
ls = &cl.lightstyles[style];
|
||||
|
||||
Q_strncpy( ls->pattern, s, sizeof( ls->pattern ));
|
||||
|
||||
ls->length = Q_strlen( s );
|
||||
ls->length = Q_strncpy( ls->pattern, s, sizeof( ls->pattern ));
|
||||
ls->time = f; // set local time
|
||||
|
||||
for( i = 0; i < ls->length; i++ )
|
||||
@@ -2448,10 +2448,10 @@ void CL_SetLightstyle( int style, const char *s, float f )
|
||||
|
||||
// check for allow interpolate
|
||||
// NOTE: fast flickering styles looks ugly when interpolation is running
|
||||
for( k = 0; k < (ls->length - 1); k++ )
|
||||
for( i = 0; i < ( ls->length - 1 ); i++ )
|
||||
{
|
||||
val1 = ls->map[(k+0) % ls->length];
|
||||
val2 = ls->map[(k+1) % ls->length];
|
||||
float val1 = ls->map[( i + 0 ) % ls->length];
|
||||
float val2 = ls->map[( i + 1 ) % ls->length];
|
||||
|
||||
if( fabs( val1 - val2 ) > STYLE_LERPING_THRESHOLD )
|
||||
{
|
||||
@@ -2471,8 +2471,8 @@ DLIGHT MANAGEMENT
|
||||
|
||||
==============================================================
|
||||
*/
|
||||
dlight_t cl_dlights[MAX_DLIGHTS];
|
||||
dlight_t cl_elights[MAX_ELIGHTS];
|
||||
static dlight_t cl_dlights[MAX_DLIGHTS];
|
||||
static dlight_t cl_elights[MAX_ELIGHTS];
|
||||
|
||||
/*
|
||||
================
|
||||
|
||||
@@ -466,8 +466,8 @@ static void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int show
|
||||
R_DrawNodeConnection( x, y, x + scale, y + scale );
|
||||
}
|
||||
|
||||
R_ShowTree_r( node->children[1], x - scale, y + scale, downScale, shownodes, viewleaf );
|
||||
R_ShowTree_r( node->children[0], x + scale, y + scale, downScale, shownodes, viewleaf );
|
||||
R_ShowTree_r( node_child( node, 1, cl.worldmodel ), x - scale, y + scale, downScale, shownodes, viewleaf );
|
||||
R_ShowTree_r( node_child( node, 0, cl.worldmodel ), x + scale, y + scale, downScale, shownodes, viewleaf );
|
||||
|
||||
world.recursion_level--;
|
||||
}
|
||||
@@ -482,7 +482,7 @@ static void R_ShowTree( void )
|
||||
return;
|
||||
|
||||
world.recursion_level = 0;
|
||||
viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes );
|
||||
viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes, cl.worldmodel );
|
||||
|
||||
ref.dllFuncs.TriRenderMode( kRenderTransTexture );
|
||||
|
||||
|
||||
@@ -495,7 +495,9 @@ typedef struct
|
||||
|
||||
cl_entity_t viewent; // viewmodel
|
||||
|
||||
#if XASH_WIN32
|
||||
qboolean client_dll_uses_sdl;
|
||||
#endif
|
||||
} clgame_static_t;
|
||||
|
||||
typedef struct
|
||||
@@ -881,10 +883,12 @@ static inline qboolean CL_IsThirdPerson( void )
|
||||
|
||||
static inline cl_entity_t *CL_GetLocalPlayer( void )
|
||||
{
|
||||
cl_entity_t *player;
|
||||
cl_entity_t *player = CL_GetEntityByIndex( cl.playernum + 1 );
|
||||
|
||||
player = CL_EDICT_NUM( cl.playernum + 1 );
|
||||
Assert( player != NULL );
|
||||
// HACKHACK: GoldSrc doesn't do this, but some mods actually check it for null pointer
|
||||
// this is a lesser evil than changing semantics of HUD_VidInit and call it after entities are allocated
|
||||
if( !player )
|
||||
Con_Printf( S_WARN "%s: client entities are not initialized yet! Returning NULL...\n", __func__ );
|
||||
|
||||
return player;
|
||||
}
|
||||
@@ -1195,10 +1199,9 @@ void Key_Init( void );
|
||||
void Key_WriteBindings( file_t *f );
|
||||
const char *Key_GetBinding( int keynum );
|
||||
void Key_SetBinding( int keynum, const char *binding );
|
||||
const char *Key_LookupBinding( const char *pBinding );
|
||||
void Key_ClearStates( void );
|
||||
const char *Key_KeynumToString( int keynum );
|
||||
int Key_StringToKeynum( const char *str );
|
||||
int Key_GetKey( const char *binding );
|
||||
void Key_EnumCmds_f( void );
|
||||
void Key_SetKeyDest( int key_dest );
|
||||
void Key_EnableTextInput( qboolean enable, qboolean force );
|
||||
|
||||
@@ -1101,7 +1101,7 @@ void Touch_Init( void )
|
||||
Touch_AddDefaultButton( "duck", "touch_default/crouch", "+duck", 0.880000, 0.757428, 1.000000, 0.984656, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "tduck", "touch_default/tduck", ";+duck", 0.560000, 0.833171, 0.620000, 0.946785, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "edit", "touch_default/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color, 2, 1, 32 );
|
||||
Touch_AddDefaultButton( "menu", "touch_default/menu", "escape", 0.000000, 0.833171, 0.080000, 0.984656, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "menu", "touch_default/menu", "cancelselect", 0.000000, 0.833171, 0.080000, 0.984656, color, 2, 1, 0 );
|
||||
Touch_AddDefaultButton( "spray", "touch_default/spray", "impulse 201", 0.680000, 0.000000, 0.760000, 0.142222, color, 2, 1, 8 );
|
||||
Touch_AddDefaultButton( "voicechat", "touch_default/microphone", "+voicerecord", 0.780000, 0.817778, 0.860000, 0.960000, color, 2, 1, 8 );
|
||||
|
||||
|
||||
@@ -633,8 +633,6 @@ Called every frame, even if not generating commands
|
||||
*/
|
||||
void Host_InputFrame( void )
|
||||
{
|
||||
Sys_SendKeyEvents ();
|
||||
|
||||
IN_Commands();
|
||||
|
||||
IN_MouseMove();
|
||||
|
||||
@@ -34,13 +34,13 @@ typedef struct keyname_s
|
||||
const char *binding; // default bind
|
||||
} keyname_t;
|
||||
|
||||
enginekey_t keys[256];
|
||||
static enginekey_t keys[256];
|
||||
|
||||
keyname_t keynames[] =
|
||||
static const keyname_t keynames[] =
|
||||
{
|
||||
{"TAB", K_TAB, "" },
|
||||
{"ENTER", K_ENTER, "" },
|
||||
{"ESCAPE", K_ESCAPE, "escape" }, // hardcoded
|
||||
{"ESCAPE", K_ESCAPE, "cancelselect" }, // hardcoded
|
||||
{"SPACE", K_SPACE, "+jump" },
|
||||
{"BACKSPACE", K_BACKSPACE, "" },
|
||||
{"UPARROW", K_UPARROW, "+forward" },
|
||||
@@ -106,7 +106,7 @@ keyname_t keynames[] =
|
||||
{"Y_BUTTON", K_Y_BUTTON, "impulse 100"}, // Flashlight
|
||||
{"BACK", K_BACK_BUTTON, "pause"}, // Menu
|
||||
{"MODE", K_MODE_BUTTON, ""},
|
||||
{"START", K_START_BUTTON, "escape"},
|
||||
{"START", K_START_BUTTON, "cancelselect"},
|
||||
{"STICK1", K_LSTICK, "+speed"},
|
||||
{"STICK2", K_RSTICK, "+duck"},
|
||||
{"L1_BUTTON", K_L1_BUTTON, "+duck"},
|
||||
@@ -139,7 +139,6 @@ keyname_t keynames[] =
|
||||
|
||||
// raw semicolon seperates commands
|
||||
{"SEMICOLON", ';', "" },
|
||||
{NULL, 0, NULL },
|
||||
};
|
||||
|
||||
static void OSK_EnableTextInput( qboolean enable, qboolean force );
|
||||
@@ -172,48 +171,25 @@ the K_* names are matched up.
|
||||
to be configured even if they don't have defined names.
|
||||
===================
|
||||
*/
|
||||
int Key_StringToKeynum( const char *str )
|
||||
static int Key_StringToKeynum( const char *str )
|
||||
{
|
||||
keyname_t *kn;
|
||||
int i;
|
||||
|
||||
if( !str || !str[0] ) return -1;
|
||||
if( !str[1] ) return str[0];
|
||||
if( !str || !str[0] )
|
||||
return -1;
|
||||
|
||||
if( !str[1] )
|
||||
return str[0];
|
||||
|
||||
// check for hex code
|
||||
if( str[0] == '0' && str[1] == 'x' && Q_strlen( str ) == 4 )
|
||||
{
|
||||
int n1, n2;
|
||||
|
||||
n1 = str[2];
|
||||
if( n1 >= '0' && n1 <= '9' )
|
||||
{
|
||||
n1 -= '0';
|
||||
}
|
||||
else if( n1 >= 'a' && n1 <= 'f' )
|
||||
{
|
||||
n1 = n1 - 'a' + 10;
|
||||
}
|
||||
else n1 = 0;
|
||||
|
||||
n2 = str[3];
|
||||
if( n2 >= '0' && n2 <= '9' )
|
||||
{
|
||||
n2 -= '0';
|
||||
}
|
||||
else if( n2 >= 'a' && n2 <= 'f' )
|
||||
{
|
||||
n2 = n2 - 'a' + 10;
|
||||
}
|
||||
else n2 = 0;
|
||||
|
||||
return n1 * 16 + n2;
|
||||
}
|
||||
return COM_Nibble( str[2] ) << 4 | COM_Nibble( str[3] );
|
||||
|
||||
// scan for a text match
|
||||
for( kn = keynames; kn->name; kn++ )
|
||||
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
|
||||
{
|
||||
if( !Q_stricmp( str, kn->name ))
|
||||
return kn->keynum;
|
||||
if( !Q_stricmp( str, keynames[i].name ))
|
||||
return keynames[i].keynum;
|
||||
}
|
||||
|
||||
return -1;
|
||||
@@ -229,12 +205,14 @@ given keynum.
|
||||
*/
|
||||
const char *Key_KeynumToString( int keynum )
|
||||
{
|
||||
keyname_t *kn;
|
||||
static char tinystr[5];
|
||||
int i, j;
|
||||
|
||||
if ( keynum == -1 ) return "<KEY NOT FOUND>";
|
||||
if ( keynum < 0 || keynum > 255 ) return "<OUT OF RANGE>";
|
||||
if( keynum == -1 )
|
||||
return "<KEY NOT FOUND>";
|
||||
|
||||
if( keynum < 0 || keynum > 255 )
|
||||
return "<OUT OF RANGE>";
|
||||
|
||||
// check for printable ascii (don't use quote)
|
||||
if( keynum > 32 && keynum < 127 && keynum != '"' && keynum != ';' && keynum != K_SCROLLOCK )
|
||||
@@ -245,10 +223,10 @@ const char *Key_KeynumToString( int keynum )
|
||||
}
|
||||
|
||||
// check for a key string
|
||||
for( kn = keynames; kn->name; kn++ )
|
||||
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
|
||||
{
|
||||
if( keynum == kn->keynum )
|
||||
return kn->name;
|
||||
if( keynum == keynames[i].keynum )
|
||||
return keynames[i].name;
|
||||
}
|
||||
|
||||
// make a hex string
|
||||
@@ -301,7 +279,7 @@ const char *Key_GetBinding( int keynum )
|
||||
Key_GetKey
|
||||
===================
|
||||
*/
|
||||
int Key_GetKey( const char *pBinding )
|
||||
static int Key_GetKey( const char *pBinding )
|
||||
{
|
||||
int i, len;
|
||||
const char *p;
|
||||
@@ -327,6 +305,17 @@ int Key_GetKey( const char *pBinding )
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Key_LookupBinding
|
||||
|
||||
=============
|
||||
*/
|
||||
const char *Key_LookupBinding( const char *pBinding )
|
||||
{
|
||||
return Key_KeynumToString( Key_GetKey( pBinding ));
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
Key_Unbind_f
|
||||
@@ -350,6 +339,12 @@ static void Key_Unbind_f( void )
|
||||
return;
|
||||
}
|
||||
|
||||
if( b == K_ESCAPE )
|
||||
{
|
||||
Con_Printf( "Can't unbind ESCAPE key\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
Key_SetBinding( b, "" );
|
||||
}
|
||||
|
||||
@@ -369,8 +364,8 @@ static void Key_Unbindall_f( void )
|
||||
}
|
||||
|
||||
// set some defaults
|
||||
Key_SetBinding( K_ESCAPE, "escape" );
|
||||
Key_SetBinding( K_START_BUTTON, "escape" );
|
||||
Key_SetBinding( K_ESCAPE, "cancelselect" );
|
||||
Key_SetBinding( K_START_BUTTON, "cancelselect" );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -380,7 +375,6 @@ Key_Reset_f
|
||||
*/
|
||||
static void Key_Reset_f( void )
|
||||
{
|
||||
keyname_t *kn;
|
||||
int i;
|
||||
|
||||
// clear all keys first
|
||||
@@ -391,8 +385,8 @@ static void Key_Reset_f( void )
|
||||
}
|
||||
|
||||
// apply default values
|
||||
for( kn = keynames; kn->name; kn++ )
|
||||
Key_SetBinding( kn->keynum, kn->binding );
|
||||
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
|
||||
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -500,7 +494,7 @@ Key_Init
|
||||
*/
|
||||
void Key_Init( void )
|
||||
{
|
||||
keyname_t *kn;
|
||||
int i;
|
||||
|
||||
// register our functions
|
||||
Cmd_AddRestrictedCommand( "bind", Key_Bind_f, "binds a command to the specified key in bindmap" );
|
||||
@@ -511,7 +505,8 @@ void Key_Init( void )
|
||||
Cmd_AddCommand( "makehelp", Key_EnumCmds_f, "write help.txt that contains all console cvars and cmds" );
|
||||
|
||||
// setup default binding. "unbindall" from config.cfg will be reset it
|
||||
for( kn = keynames; kn->name; kn++ ) Key_SetBinding( kn->keynum, kn->binding );
|
||||
for( i = 0; i < ARRAYSIZE( keynames ); i++ )
|
||||
Key_SetBinding( keynames[i].keynum, keynames[i].binding );
|
||||
|
||||
Cvar_RegisterVariable( &osk_enable );
|
||||
Cvar_RegisterVariable( &key_rotate );
|
||||
@@ -748,18 +743,24 @@ void GAME_EXPORT Key_Event( int key, int down )
|
||||
|
||||
if( cls.key_dest == key_menu )
|
||||
{
|
||||
// only non printable keys passed
|
||||
// classic Xash3D menus don't have an extension that tells engine
|
||||
// to enable text input
|
||||
if( !gameui.use_extended_api )
|
||||
Key_EnableTextInput( true, false );
|
||||
//pass printable chars for old menus
|
||||
if( !gameui.use_extended_api && !host.textmode && down && ( key >= 32 ) && ( key <= 'z' ) )
|
||||
{
|
||||
if( Key_IsDown( K_SHIFT ) )
|
||||
// we don't know if menu wants text input or not
|
||||
// enable it unconditionally
|
||||
Key_EnableTextInput( true, false );
|
||||
|
||||
// pass this key to the menu, if printable
|
||||
if( !host.textmode && down && ( key >= 32 ) && ( key <= 'z' ))
|
||||
{
|
||||
key += 'A' - 'a';
|
||||
if( Key_IsDown( K_SHIFT ))
|
||||
key += 'A' - 'a';
|
||||
|
||||
UI_CharEvent( key );
|
||||
}
|
||||
UI_CharEvent( key );
|
||||
}
|
||||
|
||||
UI_KeyEvent( key, down );
|
||||
return;
|
||||
}
|
||||
@@ -855,11 +856,12 @@ void GAME_EXPORT Key_ClearStates( void )
|
||||
int i;
|
||||
|
||||
// don't clear keys during changelevel
|
||||
if( cls.changelevel ) return;
|
||||
if( cls.changelevel )
|
||||
return;
|
||||
|
||||
for( i = 0; i < 256; i++ )
|
||||
{
|
||||
if( keys[i].down )
|
||||
if( keys[i].down && i < K_MOUSE1 && i > K_MOUSE5 )
|
||||
Key_Event( i, false );
|
||||
|
||||
keys[i].down = 0;
|
||||
@@ -867,6 +869,9 @@ void GAME_EXPORT Key_ClearStates( void )
|
||||
keys[i].gamedown = 0;
|
||||
}
|
||||
|
||||
for( i = K_MOUSE1; i < K_MOUSE5; i++ ) // from K_MOUSE1 to K_MOUSE5
|
||||
IN_MouseEvent( i - K_MOUSE1, false );
|
||||
|
||||
if( clgame.hInstance )
|
||||
clgame.dllFuncs.IN_ClearStates();
|
||||
}
|
||||
@@ -909,17 +914,16 @@ A helper function if platform input doesn't support text mode properly
|
||||
*/
|
||||
int Key_ToUpper( int keynum )
|
||||
{
|
||||
keynum = Q_toupper( keynum );
|
||||
if( keynum == '-' )
|
||||
keynum = '_';
|
||||
return '_';
|
||||
if( keynum == '=' )
|
||||
keynum = '+';
|
||||
return '+';
|
||||
if( keynum == ';' )
|
||||
keynum = ':';
|
||||
return ':';
|
||||
if( keynum == '\'' )
|
||||
keynum = '"';
|
||||
return '"';
|
||||
|
||||
return keynum;
|
||||
return Q_toupper( keynum );
|
||||
}
|
||||
|
||||
/* On-screen keyboard:
|
||||
|
||||
@@ -470,16 +470,16 @@ out_free:
|
||||
* This is a stack of the clipnodes we have traversed
|
||||
* "sides" indicates which side we went down each time
|
||||
*/
|
||||
static mclipnode_t *node_stack[MAX_CLIPNODE_DEPTH];
|
||||
static int node_stack[MAX_CLIPNODE_DEPTH];
|
||||
static int side_stack[MAX_CLIPNODE_DEPTH];
|
||||
static uint node_stack_depth;
|
||||
|
||||
static void push_node( mclipnode_t *node, int side )
|
||||
static void push_node( int nodenum, int side )
|
||||
{
|
||||
if( node_stack_depth == MAX_CLIPNODE_DEPTH )
|
||||
Host_Error( "node stack overflow\n" );
|
||||
|
||||
node_stack[node_stack_depth] = node;
|
||||
node_stack[node_stack_depth] = nodenum;
|
||||
side_stack[node_stack_depth] = side;
|
||||
node_stack_depth++;
|
||||
}
|
||||
@@ -502,22 +502,27 @@ static void free_hull_polys( hullnode_t *hull_polys )
|
||||
}
|
||||
}
|
||||
|
||||
static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys, hull_model_t *model );
|
||||
static void hull_windings_r( hull_t *hull, int nodenum, hullnode_t *polys, hull_model_t *model );
|
||||
|
||||
static void do_hull_recursion( hull_t *hull, mclipnode_t *node, int side, hullnode_t *polys, hull_model_t *model )
|
||||
static void do_hull_recursion( hull_t *hull, int nodenum, int side, hullnode_t *polys, hull_model_t *model )
|
||||
{
|
||||
winding_t *w, *next;
|
||||
int childnum;
|
||||
|
||||
if( node->children[side] >= 0 )
|
||||
if( world.version == QBSP2_VERSION )
|
||||
childnum = hull->clipnodes32[nodenum].children[side];
|
||||
else
|
||||
childnum = hull->clipnodes16[nodenum].children[side];
|
||||
|
||||
if( childnum >= 0 )
|
||||
{
|
||||
mclipnode_t *child = hull->clipnodes + node->children[side];
|
||||
push_node( node, side );
|
||||
hull_windings_r( hull, child, polys, model );
|
||||
push_node( nodenum, side );
|
||||
hull_windings_r( hull, childnum, polys, model );
|
||||
pop_node();
|
||||
}
|
||||
else
|
||||
{
|
||||
switch( node->children[side] )
|
||||
switch( childnum )
|
||||
{
|
||||
case CONTENTS_EMPTY:
|
||||
case CONTENTS_WATER:
|
||||
@@ -542,20 +547,25 @@ static void do_hull_recursion( hull_t *hull, mclipnode_t *node, int side, hullno
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Host_Error( "bad contents: %i\n", node->children[side] );
|
||||
Host_Error( "bad contents: %i\n", childnum );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys, hull_model_t *model )
|
||||
static void hull_windings_r( hull_t *hull, int nodenum, hullnode_t *polys, hull_model_t *model )
|
||||
{
|
||||
mplane_t *plane = hull->planes + node->planenum;
|
||||
mplane_t *plane;
|
||||
hullnode_t frontlist = LIST_HEAD_INIT( frontlist );
|
||||
hullnode_t backlist = LIST_HEAD_INIT( backlist );
|
||||
winding_t *w, *next, *front, *back;
|
||||
int i;
|
||||
|
||||
if( world.version == QBSP2_VERSION )
|
||||
plane = hull->planes + hull->clipnodes32[nodenum].planenum;
|
||||
else
|
||||
plane = hull->planes + hull->clipnodes16[nodenum].planenum;
|
||||
|
||||
list_for_each_entry_safe( w, next, polys, chain )
|
||||
{
|
||||
// PARANIOA - PAIR CHECK
|
||||
@@ -601,7 +611,13 @@ static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys,
|
||||
|
||||
for( i = 0; w && i < node_stack_depth; i++ )
|
||||
{
|
||||
mplane_t *p = hull->planes + node_stack[i]->planenum;
|
||||
mplane_t *p;
|
||||
|
||||
if( world.version == QBSP2_VERSION )
|
||||
p = hull->planes + hull->clipnodes32[node_stack[i]].planenum;
|
||||
else
|
||||
p = hull->planes + hull->clipnodes16[node_stack[i]].planenum;
|
||||
|
||||
w = winding_clip( w, p, false, side_stack[i], 0.00001 );
|
||||
}
|
||||
|
||||
@@ -625,8 +641,8 @@ static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys,
|
||||
Con_Printf( S_WARN "new winding was clipped away!\n" );
|
||||
}
|
||||
|
||||
do_hull_recursion( hull, node, 0, &frontlist, model );
|
||||
do_hull_recursion( hull, node, 1, &backlist, model );
|
||||
do_hull_recursion( hull, nodenum, 0, &frontlist, model );
|
||||
do_hull_recursion( hull, nodenum, 1, &backlist, model );
|
||||
}
|
||||
|
||||
static void remove_paired_polys( hull_model_t *model )
|
||||
@@ -655,7 +671,7 @@ static void make_hull_windings( hull_t *hull, hull_model_t *model )
|
||||
|
||||
if( hull->planes != NULL )
|
||||
{
|
||||
hull_windings_r( hull, hull->clipnodes + hull->firstclipnode, &head, model );
|
||||
hull_windings_r( hull, hull->firstclipnode, &head, model );
|
||||
remove_paired_polys( model );
|
||||
}
|
||||
Con_Reportf( "%i hull polys\n", model->num_polys );
|
||||
|
||||
@@ -181,6 +181,11 @@ static void pfnCvar_FullSet( const char *var_name, const char *value, int flags
|
||||
Cvar_FullSet( var_name, value, flags | FCVAR_REFDLL );
|
||||
}
|
||||
|
||||
static int Cmd_AddRefCommand( const char *cmd_name, xcommand_t function, const char *description )
|
||||
{
|
||||
return Cmd_AddCommandEx( cmd_name, function, description, CMD_REFDLL, __func__ );
|
||||
}
|
||||
|
||||
static void pfnStudioEvent( const mstudioevent_t *event, const cl_entity_t *e )
|
||||
{
|
||||
clgame.dllFuncs.pfnStudioEvent( event, e );
|
||||
@@ -295,6 +300,12 @@ static qboolean R_Init_Video_( const int type )
|
||||
return R_Init_Video( type );
|
||||
}
|
||||
|
||||
static mleaf_t *pfnMod_PointInLeaf( const vec3_t p, mnode_t *node )
|
||||
{
|
||||
// FIXME: get rid of this on next RefAPI update
|
||||
return Mod_PointInLeaf( p, node, cl.models[1] );
|
||||
}
|
||||
|
||||
static const ref_api_t gEngfuncs =
|
||||
{
|
||||
pfnEngineGetParm,
|
||||
@@ -335,7 +346,7 @@ static const ref_api_t gEngfuncs =
|
||||
|
||||
Mod_SampleSizeForFace,
|
||||
Mod_BoxVisible,
|
||||
Mod_PointInLeaf,
|
||||
pfnMod_PointInLeaf,
|
||||
R_DrawWorldHull,
|
||||
R_DrawModelHull,
|
||||
|
||||
|
||||
@@ -996,7 +996,7 @@ static void S_UpdateAmbientSounds( void )
|
||||
// calc ambient sound levels
|
||||
if( !cl.worldmodel ) return;
|
||||
|
||||
leaf = Mod_PointInLeaf( s_listener.origin, cl.worldmodel->nodes );
|
||||
leaf = Mod_PointInLeaf( s_listener.origin, cl.worldmodel->nodes, cl.worldmodel );
|
||||
|
||||
if( !leaf || !s_ambient_level.value )
|
||||
{
|
||||
@@ -1944,7 +1944,8 @@ qboolean S_Init( void )
|
||||
Cmd_AddCommand( "play2", S_Play2_f, "playing a group of specified sound files" ); // nehahra stuff
|
||||
Cmd_AddCommand( "playvol", S_PlayVol_f, "playing a specified sound file with specified volume" );
|
||||
Cmd_AddCommand( "stopsound", S_StopSound_f, "stop all sounds" );
|
||||
Cmd_AddCommand( "music", S_Music_f, "starting a background track" );
|
||||
// HLU SDK have command with the same name
|
||||
Cmd_AddCommandWithFlags( "music", S_Music_f, "starting a background track", CMD_OVERRIDABLE );
|
||||
Cmd_AddCommand( "soundlist", S_SoundList_f, "display loaded sounds" );
|
||||
Cmd_AddCommand( "s_info", S_SoundInfo_f, "print sound system information" );
|
||||
Cmd_AddCommand( "s_fade", S_SoundFade_f, "fade all sounds then stop all" );
|
||||
@@ -1987,7 +1988,8 @@ void S_Shutdown( void )
|
||||
Cmd_RemoveCommand( "play" );
|
||||
Cmd_RemoveCommand( "playvol" );
|
||||
Cmd_RemoveCommand( "stopsound" );
|
||||
Cmd_RemoveCommand( "music" );
|
||||
if( Cmd_Exists( "music" ))
|
||||
Cmd_RemoveCommand( "music" );
|
||||
Cmd_RemoveCommand( "soundlist" );
|
||||
Cmd_RemoveCommand( "s_info" );
|
||||
Cmd_RemoveCommand( "s_fade" );
|
||||
|
||||
@@ -25,20 +25,29 @@ GNU General Public License for more details.
|
||||
|
||||
#define VGUI_MAX_TEXTURES 1024
|
||||
|
||||
typedef struct vgui_reusable_texture_s
|
||||
{
|
||||
int gl_texturenum;
|
||||
byte hash[16];
|
||||
} vgui_reusable_texture_t;
|
||||
|
||||
typedef struct vgui_static_s
|
||||
{
|
||||
qboolean initialized;
|
||||
VGUI_DefaultCursor cursor;
|
||||
vguiapi_t dllFuncs;
|
||||
|
||||
int textures[VGUI_MAX_TEXTURES];
|
||||
vgui_reusable_texture_t *textures;
|
||||
int texture_id;
|
||||
int max_textures;
|
||||
int bound_texture;
|
||||
byte color[4];
|
||||
qboolean enable_texture;
|
||||
|
||||
HINSTANCE hInstance;
|
||||
|
||||
poolhandle_t mempool;
|
||||
|
||||
enum VGUI_KeyCode virtualKeyTrans[256];
|
||||
} vgui_static_t;
|
||||
|
||||
@@ -49,9 +58,16 @@ static CVAR_DEFINE_AUTO( vgui_utf8, "0", FCVAR_ARCHIVE, "enable utf-8 support fo
|
||||
|
||||
static void GAME_EXPORT VGUI_DrawInit( void )
|
||||
{
|
||||
memset( vgui.textures, 0, sizeof( vgui.textures ));
|
||||
if( vgui.mempool )
|
||||
Mem_EmptyPool( vgui.mempool );
|
||||
else vgui.mempool = Mem_AllocPool( "VGui Support Pool" );
|
||||
|
||||
vgui.textures = NULL;
|
||||
|
||||
memset( vgui.color, 0, sizeof( vgui.color ));
|
||||
vgui.texture_id = vgui.bound_texture = 0;
|
||||
vgui.texture_id = 0;
|
||||
vgui.bound_texture = 0;
|
||||
vgui.max_textures = 0;
|
||||
vgui.enable_texture = true;
|
||||
}
|
||||
|
||||
@@ -60,28 +76,79 @@ static void GAME_EXPORT VGUI_DrawShutdown( void )
|
||||
int i;
|
||||
|
||||
for( i = 1; i < vgui.texture_id; i++ )
|
||||
ref.dllFuncs.GL_FreeTexture( vgui.textures[i] );
|
||||
ref.dllFuncs.GL_FreeTexture( vgui.textures[i].gl_texturenum );
|
||||
|
||||
Mem_FreePool( &vgui.mempool );
|
||||
vgui.textures = NULL;
|
||||
|
||||
memset( vgui.color, 0, sizeof( vgui.color ));
|
||||
vgui.texture_id = 0;
|
||||
vgui.bound_texture = 0;
|
||||
vgui.max_textures = 0;
|
||||
}
|
||||
|
||||
static int GAME_EXPORT VGUI_GenerateTexture( void )
|
||||
{
|
||||
if( ++vgui.texture_id >= VGUI_MAX_TEXTURES )
|
||||
Host_Error( "%s: VGUI_MAX_TEXTURES limit exceeded\n", __func__ );
|
||||
// allocate new
|
||||
if( vgui.texture_id + 1 >= vgui.max_textures )
|
||||
{
|
||||
if( vgui.max_textures + VGUI_MAX_TEXTURES >= VGUI_MAX_TEXTURES * VGUI_MAX_TEXTURES )
|
||||
{
|
||||
// in theory it might look up texture that hasn't been bound for a while and
|
||||
// reuse that but it will eventually overwrite some important textures anyway
|
||||
Con_Printf( S_ERROR "%s: Refusing resizing VGUI textures array due to memory leak\n", __func__ );
|
||||
return vgui.texture_id;
|
||||
}
|
||||
|
||||
return vgui.texture_id;
|
||||
vgui.max_textures += VGUI_MAX_TEXTURES;
|
||||
|
||||
// this potentially might leak memory if VGUI is used incorrectly!
|
||||
// (like in Cry of Fear)
|
||||
vgui.textures = Mem_Realloc( vgui.mempool, vgui.textures, sizeof( *vgui.textures ) * vgui.max_textures );
|
||||
|
||||
// warn mod developer
|
||||
if( vgui.max_textures >= VGUI_MAX_TEXTURES * 4 )
|
||||
Con_Printf( S_ERROR "%s: Potential memory leak in VGUI code is detected!\n", __func__ );
|
||||
}
|
||||
|
||||
return ++vgui.texture_id;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT VGUI_UploadTexture( int id, const char *buffer, int width, int height )
|
||||
{
|
||||
rgbdata_t r_image = { 0 };
|
||||
char texName[32];
|
||||
MD5Context_t ctx;
|
||||
byte hash[16];
|
||||
|
||||
if( id <= 0 || id >= VGUI_MAX_TEXTURES )
|
||||
if( id <= 0 || id >= vgui.max_textures || width <= 0 || height <= 0 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: bad texture %i. Ignored\n", __func__, id );
|
||||
return;
|
||||
}
|
||||
|
||||
// need to do this as some mods tend to upload same texture over and over
|
||||
// exhausing engine-wide limit on textures and leaking vram
|
||||
MD5Init( &ctx );
|
||||
MD5Update( &ctx, buffer, width * height * 4 );
|
||||
MD5Final( hash, &ctx );
|
||||
|
||||
// it's a new texture, try to find a copy
|
||||
if( vgui.textures[id].gl_texturenum == 0 )
|
||||
{
|
||||
int i;
|
||||
|
||||
for( i = 1; i < vgui.texture_id; i++ )
|
||||
{
|
||||
if( vgui.textures[i].gl_texturenum != 0 && !memcmp( vgui.textures[i].hash, hash, sizeof( hash )))
|
||||
{
|
||||
// copy data to new texture id
|
||||
vgui.textures[id] = vgui.textures[i];
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Q_snprintf( texName, sizeof( texName ), "*vgui%i", id );
|
||||
|
||||
r_image.width = width;
|
||||
@@ -91,51 +158,29 @@ static void GAME_EXPORT VGUI_UploadTexture( int id, const char *buffer, int widt
|
||||
r_image.flags = IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA;
|
||||
r_image.buffer = (byte*)buffer;
|
||||
|
||||
vgui.textures[id] = GL_LoadTextureInternal( texName, &r_image, TF_IMAGE );
|
||||
vgui.textures[id].gl_texturenum = GL_LoadTextureInternal( texName, &r_image, TF_IMAGE );
|
||||
memcpy( vgui.textures[id].hash, hash, sizeof( hash ));
|
||||
}
|
||||
|
||||
static void GAME_EXPORT VGUI_CreateTexture( int id, int width, int height )
|
||||
{
|
||||
rgbdata_t r_image = { 0 };
|
||||
char texName[32];
|
||||
// nothing uses it, it can be removed
|
||||
Host_Error( "%s: deprecated\n", __func__ );
|
||||
|
||||
if( id <= 0 || id >= VGUI_MAX_TEXTURES )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: bad texture %i. Ignored\n", __func__, id );
|
||||
return;
|
||||
}
|
||||
|
||||
Q_snprintf( texName, sizeof( texName ), "*vgui%i", id );
|
||||
|
||||
r_image.width = width;
|
||||
r_image.height = height;
|
||||
r_image.type = PF_RGBA_32;
|
||||
r_image.size = width * height * 4;
|
||||
r_image.flags = IMAGE_HAS_COLOR|IMAGE_HAS_ALPHA;
|
||||
r_image.buffer = NULL;
|
||||
|
||||
vgui.textures[id] = GL_LoadTextureInternal( texName, &r_image, TF_IMAGE );
|
||||
vgui.bound_texture = id;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT VGUI_UploadTextureBlock( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight )
|
||||
{
|
||||
if( id <= 0 || id >= VGUI_MAX_TEXTURES || vgui.textures[id] == 0 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: bad texture %i. Ignored\n", __func__, id );
|
||||
return;
|
||||
}
|
||||
|
||||
ref.dllFuncs.VGUI_UploadTextureBlock( drawX, drawY, rgba, blockWidth, blockHeight );
|
||||
vgui.bound_texture = id;
|
||||
// nothing uses it, it can be removed
|
||||
Host_Error( "%s: deprecated\n", __func__ );
|
||||
}
|
||||
|
||||
static void GAME_EXPORT VGUI_BindTexture( int id )
|
||||
{
|
||||
if( id <= 0 || id >= VGUI_MAX_TEXTURES || !vgui.textures[id] )
|
||||
if( id <= 0 || id >= vgui.max_textures || !vgui.textures[id].gl_texturenum )
|
||||
id = 1; // NOTE: same as bogus index 2700 in GoldSrc
|
||||
|
||||
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, vgui.textures[id] );
|
||||
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, vgui.textures[id].gl_texturenum );
|
||||
vgui.bound_texture = id;
|
||||
}
|
||||
|
||||
@@ -144,7 +189,7 @@ static void GAME_EXPORT VGUI_GetTextureSizes( int *w, int *h )
|
||||
int texnum;
|
||||
|
||||
if( vgui.bound_texture )
|
||||
texnum = vgui.textures[vgui.bound_texture];
|
||||
texnum = vgui.textures[vgui.bound_texture].gl_texturenum;
|
||||
else
|
||||
texnum = R_GetBuiltinTexture( REF_DEFAULT_TEXTURE );
|
||||
|
||||
@@ -187,7 +232,7 @@ static void GAME_EXPORT VGUI_DrawQuad( const vpoint_t *ul, const vpoint_t *lr )
|
||||
t2 = lr->coord[1];
|
||||
|
||||
ref.dllFuncs.Color4ub( vgui.color[0], vgui.color[1], vgui.color[2], vgui.color[3] );
|
||||
ref.dllFuncs.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, vgui.textures[vgui.bound_texture] );
|
||||
ref.dllFuncs.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, vgui.textures[vgui.bound_texture].gl_texturenum );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -142,28 +142,33 @@ void Cbuf_AddFilteredText( const char *text )
|
||||
Cbuf_InsertText
|
||||
|
||||
Adds command text immediately after the current command
|
||||
Adds a \n to the text
|
||||
============
|
||||
*/
|
||||
static void Cbuf_InsertTextToBuffer( cmdbuf_t *buf, const char *text )
|
||||
static void Cbuf_InsertTextToBuffer( cmdbuf_t *buf, const char *text, size_t len, size_t requested_len )
|
||||
{
|
||||
int l = Q_strlen( text );
|
||||
|
||||
if(( buf->cursize + l ) >= buf->maxsize )
|
||||
if(( buf->cursize + requested_len ) >= buf->maxsize )
|
||||
{
|
||||
Con_Reportf( S_WARN "%s: overflow\n", __func__ );
|
||||
}
|
||||
else
|
||||
{
|
||||
memmove( buf->data + l, buf->data, buf->cursize );
|
||||
memcpy( buf->data, text, l );
|
||||
buf->cursize += l;
|
||||
memmove( buf->data + len, buf->data, buf->cursize );
|
||||
memcpy( buf->data, text, len );
|
||||
buf->cursize += len;
|
||||
}
|
||||
}
|
||||
|
||||
void Cbuf_InsertTextLen( const char *text, size_t len, size_t requested_len )
|
||||
{
|
||||
// sometimes we need to insert more data than we have
|
||||
// but also prevent overflow
|
||||
Cbuf_InsertTextToBuffer( &cmd_text, text, len, requested_len );
|
||||
}
|
||||
|
||||
void Cbuf_InsertText( const char *text )
|
||||
{
|
||||
Cbuf_InsertTextToBuffer( &cmd_text, text );
|
||||
size_t l = Q_strlen( text );
|
||||
Cbuf_InsertTextToBuffer( &cmd_text, text, l, l );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -263,10 +268,16 @@ Cbuf_Execute
|
||||
void Cbuf_Execute( void )
|
||||
{
|
||||
Cbuf_ExecuteCommandsFromBuffer( &cmd_text, true, -1 );
|
||||
// a1ba: unlimited commands for filtered buffer per frame
|
||||
|
||||
// a1ba: goldsrc limits unprivileged commands per frame to 1 here
|
||||
// I don't see any sense in restricting that at this moment
|
||||
// but in future we may limit this
|
||||
Cbuf_ExecuteCommandsFromBuffer( &filteredcmd_text, false, -1 );
|
||||
|
||||
// a1ba: there is little to no sense limit privileged commands in
|
||||
// local game, as client runs server code anyway
|
||||
// do this for singleplayer only though, to make it easier to catch
|
||||
// possible bugs during local multiplayer testing
|
||||
Cbuf_ExecuteCommandsFromBuffer( &filteredcmd_text, SV_Active() && SV_GetMaxClients() == 1, -1 );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -512,14 +523,14 @@ static void Cmd_UnAlias_f ( void )
|
||||
|
||||
=============================================================================
|
||||
*/
|
||||
typedef struct cmd_s
|
||||
struct cmd_s
|
||||
{
|
||||
struct cmd_s *next;
|
||||
char *name;
|
||||
xcommand_t function;
|
||||
int flags;
|
||||
char *desc;
|
||||
} cmd_t;
|
||||
};
|
||||
|
||||
static int cmd_argc;
|
||||
static const char *cmd_args = NULL;
|
||||
@@ -670,8 +681,7 @@ void Cmd_TokenizeString( const char *text )
|
||||
Cmd_AddCommandEx
|
||||
============
|
||||
*/
|
||||
static int Cmd_AddCommandEx( const char *funcname, const char *cmd_name, xcommand_t function,
|
||||
const char *cmd_desc, int iFlags )
|
||||
int Cmd_AddCommandEx( const char *cmd_name, xcommand_t function, const char *cmd_desc, int iFlags, const char *funcname )
|
||||
{
|
||||
cmd_t *cmd, *cur, *prev;
|
||||
|
||||
@@ -688,11 +698,28 @@ static int Cmd_AddCommandEx( const char *funcname, const char *cmd_name, xcomman
|
||||
return 0;
|
||||
}
|
||||
|
||||
// fail if the command already exists
|
||||
if( Cmd_Exists( cmd_name ))
|
||||
// fail if the command already exists and cannot be overriden
|
||||
cmd = Cmd_Exists( cmd_name );
|
||||
if( cmd )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: %s already defined\n", funcname, cmd_name );
|
||||
return 0;
|
||||
// some mods register commands that share the name with some engine's commands
|
||||
// when they aren't critical to keep engine running, we can let mods to override them
|
||||
// unfortunately, we lose original command this way
|
||||
if( FBitSet( cmd->flags, CMD_OVERRIDABLE ))
|
||||
{
|
||||
Mem_Free( cmd->desc );
|
||||
cmd->desc = copystring( cmd_desc );
|
||||
cmd->function = function;
|
||||
cmd->flags = iFlags;
|
||||
|
||||
Con_DPrintf( S_WARN "%s: %s already defined but is allowed to be overriden\n", funcname, cmd_name );
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_DPrintf( "%s%s: %s already defined\n", cmd->function == function ? S_WARN : S_ERROR, funcname, cmd_name );
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// use a small malloc to avoid zone fragmentation
|
||||
@@ -716,75 +743,6 @@ static int Cmd_AddCommandEx( const char *funcname, const char *cmd_name, xcomman
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cmd_AddCommand
|
||||
============
|
||||
*/
|
||||
void Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc )
|
||||
{
|
||||
Cmd_AddCommandEx( __func__, cmd_name, function, cmd_desc, 0 );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
============
|
||||
Cmd_AddRestrictedCommand
|
||||
============
|
||||
*/
|
||||
void Cmd_AddRestrictedCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc )
|
||||
{
|
||||
Cmd_AddCommandEx( __func__, cmd_name, function, cmd_desc, CMD_PRIVILEGED );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cmd_AddServerCommand
|
||||
============
|
||||
*/
|
||||
void GAME_EXPORT Cmd_AddServerCommand( const char *cmd_name, xcommand_t function )
|
||||
{
|
||||
Cmd_AddCommandEx( __func__, cmd_name, function, "server command", CMD_SERVERDLL );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cmd_AddClientCommand
|
||||
============
|
||||
*/
|
||||
int GAME_EXPORT Cmd_AddClientCommand( const char *cmd_name, xcommand_t function )
|
||||
{
|
||||
int flags = CMD_CLIENTDLL;
|
||||
|
||||
// a1ba: try to mitigate outdated client.dll vulnerabilities
|
||||
if( !Q_stricmp( cmd_name, "motd_write" ))
|
||||
{
|
||||
flags |= CMD_PRIVILEGED;
|
||||
}
|
||||
|
||||
return Cmd_AddCommandEx( __func__, cmd_name, function, "client command", flags );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cmd_AddGameUICommand
|
||||
============
|
||||
*/
|
||||
int GAME_EXPORT Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function )
|
||||
{
|
||||
return Cmd_AddCommandEx( __func__, cmd_name, function, "gameui command", CMD_GAMEUIDLL );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cmd_AddRefCommand
|
||||
============
|
||||
*/
|
||||
int Cmd_AddRefCommand( const char *cmd_name, xcommand_t function, const char *description )
|
||||
{
|
||||
return Cmd_AddCommandEx( __func__, cmd_name, function, description, CMD_REFDLL );
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
Cmd_RemoveCommand
|
||||
@@ -853,19 +811,18 @@ void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback )
|
||||
Cmd_Exists
|
||||
============
|
||||
*/
|
||||
qboolean Cmd_Exists( const char *cmd_name )
|
||||
cmd_t *Cmd_Exists( const char *cmd_name )
|
||||
{
|
||||
#if defined(XASH_HASHED_VARS)
|
||||
return BaseCmd_Find( HM_CMD, cmd_name ) != NULL;
|
||||
return BaseCmd_Find( HM_CMD, cmd_name );
|
||||
#else
|
||||
cmd_t *cmd;
|
||||
|
||||
for( cmd = cmd_functions; cmd; cmd = cmd->next )
|
||||
{
|
||||
if( !Q_strcmp( cmd_name, cmd->name ))
|
||||
return true;
|
||||
return cmd;
|
||||
}
|
||||
return false;
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1058,9 +1015,10 @@ static void Cmd_ExecuteStringWithPrivilegeCheck( const char *text, qboolean isPr
|
||||
|
||||
if( a )
|
||||
{
|
||||
size_t len = Q_strlen( a->value );
|
||||
Cbuf_InsertTextToBuffer(
|
||||
isPrivileged ? &cmd_text : &filteredcmd_text,
|
||||
a->value );
|
||||
a->value, len, len );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,8 +72,6 @@ GNU General Public License for more details.
|
||||
|
||||
#define CVAR_GLCONFIG_DESCRIPTION "enable or disable %s"
|
||||
|
||||
#define DEFAULT_BSP_BUILD_ERROR "%s can't be loaded in this build. Please rebuild engine with enabled SUPPORT_BSP2_FORMAT\n"
|
||||
|
||||
#define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest"
|
||||
|
||||
#define XASH_ENGINE_NAME "Xash3D FWGS"
|
||||
|
||||
@@ -612,7 +612,7 @@ COM_Nibble
|
||||
Returns the 4 bit nibble for a hex character
|
||||
==================
|
||||
*/
|
||||
static byte COM_Nibble( char c )
|
||||
byte COM_Nibble( char c )
|
||||
{
|
||||
if(( c >= '0' ) && ( c <= '9' ))
|
||||
{
|
||||
|
||||
@@ -362,12 +362,13 @@ typedef struct host_parm_s
|
||||
|
||||
extern host_parm_t host;
|
||||
|
||||
#define CMD_SERVERDLL BIT( 0 ) // added by server.dll
|
||||
#define CMD_CLIENTDLL BIT( 1 ) // added by client.dll
|
||||
#define CMD_GAMEUIDLL BIT( 2 ) // added by GameUI.dll
|
||||
#define CMD_PRIVILEGED BIT( 3 ) // only available in privileged mode
|
||||
#define CMD_FILTERABLE BIT( 4 ) // filtered in unprivileged mode if cl_filterstuffcmd is 1
|
||||
#define CMD_REFDLL BIT( 5 ) // added by ref.dll
|
||||
#define CMD_SERVERDLL BIT( 0 ) // added by server.dll
|
||||
#define CMD_CLIENTDLL BIT( 1 ) // added by client.dll
|
||||
#define CMD_GAMEUIDLL BIT( 2 ) // added by GameUI.dll
|
||||
#define CMD_PRIVILEGED BIT( 3 ) // only available in privileged mode
|
||||
#define CMD_FILTERABLE BIT( 4 ) // filtered in unprivileged mode if cl_filterstuffcmd is 1
|
||||
#define CMD_REFDLL BIT( 5 ) // added by ref.dll
|
||||
#define CMD_OVERRIDABLE BIT( 6 ) // can be removed by DLLs if name matches
|
||||
|
||||
typedef void (*xcommand_t)( void );
|
||||
|
||||
@@ -418,11 +419,13 @@ byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
|
||||
//
|
||||
// cmd.c
|
||||
//
|
||||
typedef struct cmd_s cmd_t;
|
||||
void Cbuf_Clear( void );
|
||||
void Cbuf_AddText( const char *text );
|
||||
void Cbuf_AddTextf( const char *text, ... ) FORMAT_CHECK( 1 );
|
||||
void Cbuf_AddFilteredText( const char *text );
|
||||
void Cbuf_InsertText( const char *text );
|
||||
void Cbuf_InsertTextLen( const char *text, size_t len, size_t requested_len );
|
||||
void Cbuf_ExecStuffCmds( void );
|
||||
void Cbuf_Execute (void);
|
||||
qboolean Cmd_CurrentCommandIsPrivileged( void );
|
||||
@@ -431,14 +434,25 @@ const char *Cmd_Args( void ) RETURNS_NONNULL;
|
||||
const char *Cmd_Argv( int arg ) RETURNS_NONNULL;
|
||||
void Cmd_Init( void );
|
||||
void Cmd_Unlink( int group );
|
||||
void Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc );
|
||||
void Cmd_AddRestrictedCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc );
|
||||
void Cmd_AddServerCommand( const char *cmd_name, xcommand_t function );
|
||||
int Cmd_AddClientCommand( const char *cmd_name, xcommand_t function );
|
||||
int Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function );
|
||||
int Cmd_AddRefCommand( const char *cmd_name, xcommand_t function, const char *description );
|
||||
int Cmd_AddCommandEx( const char *cmd_name, xcommand_t function, const char *cmd_desc, int flags, const char *funcname );
|
||||
|
||||
static inline int Cmd_AddCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc )
|
||||
{
|
||||
return Cmd_AddCommandEx( cmd_name, function, cmd_desc, 0, __func__ );
|
||||
}
|
||||
|
||||
static inline int Cmd_AddRestrictedCommand( const char *cmd_name, xcommand_t function, const char *cmd_desc )
|
||||
{
|
||||
return Cmd_AddCommandEx( cmd_name, function, cmd_desc, CMD_PRIVILEGED, __func__ );
|
||||
}
|
||||
|
||||
static inline int Cmd_AddCommandWithFlags( const char *cmd_name, xcommand_t function, const char *cmd_desc, int flags )
|
||||
{
|
||||
return Cmd_AddCommandEx( cmd_name, function, cmd_desc, flags, __func__ );
|
||||
}
|
||||
|
||||
void Cmd_RemoveCommand( const char *cmd_name );
|
||||
qboolean Cmd_Exists( const char *cmd_name );
|
||||
cmd_t *Cmd_Exists( const char *cmd_name );
|
||||
void Cmd_LookupCmds( void *buffer, void *ptr, setpair_t callback );
|
||||
int Cmd_ListMaps( search_t *t , char *lastmapname, size_t len );
|
||||
void Cmd_TokenizeString( const char *text );
|
||||
@@ -534,7 +548,7 @@ qboolean Sound_SupportedFileFormat( const char *fileext );
|
||||
typedef void( *pfnChangeGame )( const char *progname );
|
||||
|
||||
qboolean Host_IsQuakeCompatible( void );
|
||||
void EXPORT Host_Shutdown( void );
|
||||
void Host_ShutdownWithReason( const char *reason );
|
||||
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func );
|
||||
void Host_EndGame( qboolean abort, const char *message, ... ) FORMAT_CHECK( 2 );
|
||||
void Host_AbortCurrentFrame( void ) NORETURN;
|
||||
@@ -542,7 +556,6 @@ void Host_WriteServerConfig( const char *name );
|
||||
void Host_WriteOpenGLConfig( void );
|
||||
void Host_WriteVideoConfig( void );
|
||||
void Host_WriteConfig( void );
|
||||
void Host_ShutdownServer( void );
|
||||
void Host_Error( const char *error, ... ) FORMAT_CHECK( 1 );
|
||||
void Host_ValidateEngineFeatures( uint32_t mask, uint32_t features );
|
||||
void Host_Frame( double time );
|
||||
@@ -586,6 +599,7 @@ qboolean SV_Active( void );
|
||||
*/
|
||||
char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
|
||||
void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
|
||||
byte COM_Nibble( char c );
|
||||
int COM_SaveFile( const char *filename, const void *data, int len );
|
||||
byte *COM_LoadFileForMe( const char *filename, int *pLength ) MALLOC_LIKE( free, 1 );
|
||||
qboolean COM_IsSafeFileToDownload( const char *filename );
|
||||
|
||||
@@ -1040,7 +1040,6 @@ static const autocomplete_list_t cmd_list[] =
|
||||
{ "map", 1, Cmd_GetMapList },
|
||||
{ "cd", 1, Cmd_GetCDList },
|
||||
{ "mp3", 1, Cmd_GetCDList },
|
||||
{ NULL }, // termiantor
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -1073,12 +1072,12 @@ for various cmds
|
||||
*/
|
||||
static qboolean Cmd_AutocompleteName( const char *source, int arg, char *buffer, size_t bufsize )
|
||||
{
|
||||
const autocomplete_list_t *list;
|
||||
int i;
|
||||
|
||||
for( list = cmd_list; list->name; list++ )
|
||||
for( i = 0; i < ARRAYSIZE( cmd_list ); i++ )
|
||||
{
|
||||
if( list->arg == arg && Cmd_CheckName( list->name ))
|
||||
return list->func( source, buffer, bufsize );
|
||||
if( cmd_list[i].arg == arg && Cmd_CheckName( cmd_list[i].name ))
|
||||
return cmd_list[i].func( source, buffer, bufsize );
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -1,558 +0,0 @@
|
||||
/*
|
||||
crashhandler.c - advanced crashhandler
|
||||
Copyright (C) 2016 Mittorn
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#ifndef _GNU_SOURCE
|
||||
#define _GNU_SOURCE
|
||||
#endif
|
||||
|
||||
#include "common.h"
|
||||
|
||||
/*
|
||||
================
|
||||
Sys_Crash
|
||||
|
||||
Crash handler, called from system
|
||||
================
|
||||
*/
|
||||
#if XASH_WIN32
|
||||
|
||||
#if DBGHELP
|
||||
|
||||
#pragma comment( lib, "dbghelp" )
|
||||
|
||||
#include <winnt.h>
|
||||
#include <dbghelp.h>
|
||||
#include <psapi.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifndef XASH_SDL
|
||||
typedef ULONG_PTR DWORD_PTR, *PDWORD_PTR;
|
||||
#endif
|
||||
|
||||
static int Sys_ModuleName( HANDLE process, char *name, void *address, int len )
|
||||
{
|
||||
DWORD_PTR baseAddress = 0;
|
||||
static HMODULE *moduleArray;
|
||||
static unsigned int moduleCount;
|
||||
LPBYTE moduleArrayBytes;
|
||||
DWORD bytesRequired;
|
||||
int i;
|
||||
|
||||
if( len < 3 )
|
||||
return 0;
|
||||
|
||||
if( !moduleArray && EnumProcessModules( process, NULL, 0, &bytesRequired ) )
|
||||
{
|
||||
if ( bytesRequired )
|
||||
{
|
||||
moduleArrayBytes = (LPBYTE)LocalAlloc( LPTR, bytesRequired );
|
||||
|
||||
if( moduleArrayBytes && EnumProcessModules( process, (HMODULE *)moduleArrayBytes, bytesRequired, &bytesRequired ) )
|
||||
{
|
||||
moduleCount = bytesRequired / sizeof( HMODULE );
|
||||
moduleArray = (HMODULE *)moduleArrayBytes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for( i = 0; i < moduleCount; i++ )
|
||||
{
|
||||
MODULEINFO info;
|
||||
GetModuleInformation( process, moduleArray[i], &info, sizeof(MODULEINFO) );
|
||||
|
||||
if( ( address > info.lpBaseOfDll ) &&
|
||||
( (DWORD64)address < (DWORD64)info.lpBaseOfDll + (DWORD64)info.SizeOfImage ) )
|
||||
return GetModuleBaseName( process, moduleArray[i], name, len );
|
||||
}
|
||||
return Q_snprintf( name, len, "???" );
|
||||
}
|
||||
|
||||
static void Sys_StackTrace( PEXCEPTION_POINTERS pInfo )
|
||||
{
|
||||
char message[8192]; // match *nix Sys_Crash
|
||||
int len = 0;
|
||||
size_t i;
|
||||
HANDLE process = GetCurrentProcess();
|
||||
HANDLE thread = GetCurrentThread();
|
||||
IMAGEHLP_LINE64 line;
|
||||
DWORD dline = 0;
|
||||
DWORD options;
|
||||
CONTEXT context;
|
||||
STACKFRAME64 stackframe;
|
||||
DWORD image;
|
||||
|
||||
context = *pInfo->ContextRecord;
|
||||
|
||||
options = SymGetOptions();
|
||||
options |= SYMOPT_DEBUG;
|
||||
options |= SYMOPT_LOAD_LINES;
|
||||
SymSetOptions( options );
|
||||
|
||||
SymInitialize( process, NULL, TRUE );
|
||||
|
||||
ZeroMemory( &stackframe, sizeof( STACKFRAME64 ));
|
||||
|
||||
#ifdef _M_IX86
|
||||
image = IMAGE_FILE_MACHINE_I386;
|
||||
stackframe.AddrPC.Offset = context.Eip;
|
||||
stackframe.AddrPC.Mode = AddrModeFlat;
|
||||
stackframe.AddrFrame.Offset = context.Ebp;
|
||||
stackframe.AddrFrame.Mode = AddrModeFlat;
|
||||
stackframe.AddrStack.Offset = context.Esp;
|
||||
stackframe.AddrStack.Mode = AddrModeFlat;
|
||||
#elif _M_X64
|
||||
image = IMAGE_FILE_MACHINE_AMD64;
|
||||
stackframe.AddrPC.Offset = context.Rip;
|
||||
stackframe.AddrPC.Mode = AddrModeFlat;
|
||||
stackframe.AddrFrame.Offset = context.Rsp;
|
||||
stackframe.AddrFrame.Mode = AddrModeFlat;
|
||||
stackframe.AddrStack.Offset = context.Rsp;
|
||||
stackframe.AddrStack.Mode = AddrModeFlat;
|
||||
#elif _M_IA64
|
||||
image = IMAGE_FILE_MACHINE_IA64;
|
||||
stackframe.AddrPC.Offset = context.StIIP;
|
||||
stackframe.AddrPC.Mode = AddrModeFlat;
|
||||
stackframe.AddrFrame.Offset = context.IntSp;
|
||||
stackframe.AddrFrame.Mode = AddrModeFlat;
|
||||
stackframe.AddrBStore.Offset = context.RsBSP;
|
||||
stackframe.AddrBStore.Mode = AddrModeFlat;
|
||||
stackframe.AddrStack.Offset = context.IntSp;
|
||||
stackframe.AddrStack.Mode = AddrModeFlat;
|
||||
#elif _M_ARM
|
||||
image = IMAGE_FILE_MACHINE_ARMNT;
|
||||
stackframe.AddrPC.Offset = context.Pc;
|
||||
stackframe.AddrPC.Mode = AddrModeFlat;
|
||||
stackframe.AddrFrame.Offset = context.R11;
|
||||
stackframe.AddrFrame.Mode = AddrModeFlat;
|
||||
stackframe.AddrStack.Offset = context.Sp;
|
||||
stackframe.AddrStack.Mode = AddrModeFlat;
|
||||
#elif _M_ARM64
|
||||
image = IMAGE_FILE_MACHINE_ARM64;
|
||||
stackframe.AddrPC.Offset = context.Pc;
|
||||
stackframe.AddrPC.Mode = AddrModeFlat;
|
||||
stackframe.AddrFrame.Offset = context.Fp;
|
||||
stackframe.AddrFrame.Mode = AddrModeFlat;
|
||||
stackframe.AddrStack.Offset = context.Sp;
|
||||
stackframe.AddrStack.Mode = AddrModeFlat;
|
||||
#elif
|
||||
#error
|
||||
#endif
|
||||
|
||||
len = Q_snprintf( message, sizeof( message ), "Ver: " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s, %s-%s)\n",
|
||||
Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
|
||||
|
||||
len += Q_snprintf( message + len, 1024 - len, "Sys_Crash: address %p, code %p\n",
|
||||
pInfo->ExceptionRecord->ExceptionAddress, (void*)pInfo->ExceptionRecord->ExceptionCode );
|
||||
if( SymGetLineFromAddr64( process, (DWORD64)pInfo->ExceptionRecord->ExceptionAddress, &dline, &line ) )
|
||||
{
|
||||
len += Q_snprintf(message + len, 1024 - len, "Exception: %s:%d:%d\n",
|
||||
(char*)line.FileName, (int)line.LineNumber, (int)dline);
|
||||
}
|
||||
if( SymGetLineFromAddr64( process, stackframe.AddrPC.Offset, &dline, &line ) )
|
||||
{
|
||||
len += Q_snprintf(message + len, 1024 - len,"PC: %s:%d:%d\n",
|
||||
(char*)line.FileName, (int)line.LineNumber, (int)dline);
|
||||
}
|
||||
if( SymGetLineFromAddr64( process, stackframe.AddrFrame.Offset, &dline, &line ) )
|
||||
{
|
||||
len += Q_snprintf(message + len, 1024 - len,"Frame: %s:%d:%d\n",
|
||||
(char*)line.FileName, (int)line.LineNumber, (int)dline);
|
||||
}
|
||||
for( i = 0; i < 25; i++ )
|
||||
{
|
||||
char buffer[sizeof(SYMBOL_INFO) + MAX_SYM_NAME * sizeof(TCHAR)];
|
||||
PSYMBOL_INFO symbol = (PSYMBOL_INFO)buffer;
|
||||
BOOL result = StackWalk64(
|
||||
image, process, thread,
|
||||
&stackframe, &context, NULL,
|
||||
SymFunctionTableAccess64, SymGetModuleBase64, NULL);
|
||||
DWORD64 displacement = 0;
|
||||
|
||||
if( !result )
|
||||
break;
|
||||
|
||||
symbol->SizeOfStruct = sizeof(SYMBOL_INFO);
|
||||
symbol->MaxNameLen = MAX_SYM_NAME;
|
||||
|
||||
len += Q_snprintf( message + len, 1024 - len, "% 2d %p",
|
||||
i, (void*)stackframe.AddrPC.Offset );
|
||||
if( SymFromAddr( process, stackframe.AddrPC.Offset, &displacement, symbol ) )
|
||||
{
|
||||
len += Q_snprintf( message + len, 1024 - len, " %s ", symbol->Name );
|
||||
}
|
||||
if( SymGetLineFromAddr64( process, stackframe.AddrPC.Offset, &dline, &line ) )
|
||||
{
|
||||
len += Q_snprintf(message + len, 1024 - len,"(%s:%d:%d) ",
|
||||
(char*)line.FileName, (int)line.LineNumber, (int)dline);
|
||||
}
|
||||
len += Q_snprintf( message + len, 1024 - len, "(");
|
||||
len += Sys_ModuleName( process, message + len, (void*)stackframe.AddrPC.Offset, 1024 - len );
|
||||
len += Q_snprintf( message + len, 1024 - len, ")\n");
|
||||
}
|
||||
|
||||
#if XASH_SDL == 2
|
||||
if( host.type != HOST_DEDICATED ) // let system to restart server automaticly
|
||||
SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_ERROR, "Sys_Crash", message, host.hWnd );
|
||||
#endif
|
||||
|
||||
Sys_PrintLog( message );
|
||||
|
||||
SymCleanup( process );
|
||||
}
|
||||
|
||||
static void Sys_GetProcessName( char *processName, size_t bufferSize )
|
||||
{
|
||||
char fullpath[MAX_PATH];
|
||||
|
||||
GetModuleBaseName( GetCurrentProcess(), NULL, fullpath, sizeof( fullpath ) - 1 );
|
||||
COM_FileBase( fullpath, processName, bufferSize );
|
||||
}
|
||||
|
||||
static void Sys_GetMinidumpFileName( const char *processName, char *mdmpFileName, size_t bufferSize )
|
||||
{
|
||||
time_t currentUtcTime = time( NULL );
|
||||
struct tm *currentLocalTime = localtime( ¤tUtcTime );
|
||||
|
||||
Q_snprintf( mdmpFileName, bufferSize, "%s_%s_crash_%d%.2d%.2d_%.2d%.2d%.2d.mdmp",
|
||||
processName,
|
||||
Q_buildcommit(),
|
||||
currentLocalTime->tm_year + 1900,
|
||||
currentLocalTime->tm_mon + 1,
|
||||
currentLocalTime->tm_mday,
|
||||
currentLocalTime->tm_hour,
|
||||
currentLocalTime->tm_min,
|
||||
currentLocalTime->tm_sec);
|
||||
}
|
||||
|
||||
static qboolean Sys_WriteMinidump(PEXCEPTION_POINTERS exceptionInfo, MINIDUMP_TYPE minidumpType)
|
||||
{
|
||||
HRESULT errorCode;
|
||||
string processName;
|
||||
string mdmpFileName;
|
||||
MINIDUMP_EXCEPTION_INFORMATION minidumpInfo;
|
||||
|
||||
Sys_GetProcessName( processName, sizeof( processName ));
|
||||
Sys_GetMinidumpFileName( processName, mdmpFileName, sizeof( mdmpFileName ));
|
||||
|
||||
SetLastError( NOERROR );
|
||||
HANDLE fileHandle = CreateFile(
|
||||
mdmpFileName, GENERIC_WRITE, FILE_SHARE_WRITE,
|
||||
NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
|
||||
errorCode = HRESULT_FROM_WIN32( GetLastError( ));
|
||||
if( !SUCCEEDED( errorCode )) {
|
||||
CloseHandle( fileHandle );
|
||||
return false;
|
||||
}
|
||||
|
||||
minidumpInfo.ThreadId = GetCurrentThreadId();
|
||||
minidumpInfo.ExceptionPointers = exceptionInfo;
|
||||
minidumpInfo.ClientPointers = FALSE;
|
||||
|
||||
qboolean status = MiniDumpWriteDump(
|
||||
GetCurrentProcess(), GetCurrentProcessId(), fileHandle,
|
||||
minidumpType, &minidumpInfo, NULL, NULL);
|
||||
|
||||
CloseHandle( fileHandle );
|
||||
return status;
|
||||
}
|
||||
|
||||
#endif /* DBGHELP */
|
||||
|
||||
LPTOP_LEVEL_EXCEPTION_FILTER oldFilter;
|
||||
static long _stdcall Sys_Crash( PEXCEPTION_POINTERS pInfo )
|
||||
{
|
||||
// save config
|
||||
if( host.status != HOST_CRASHED )
|
||||
{
|
||||
// check to avoid recursive call
|
||||
host.crashed = true;
|
||||
|
||||
#ifdef XASH_SDL
|
||||
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
|
||||
#endif // XASH_SDL
|
||||
|
||||
#if DBGHELP
|
||||
Sys_StackTrace( pInfo );
|
||||
#else
|
||||
Sys_Warn( "Sys_Crash: call %p at address %p", pInfo->ExceptionRecord->ExceptionAddress, pInfo->ExceptionRecord->ExceptionCode );
|
||||
#endif
|
||||
|
||||
if( host.type == HOST_NORMAL )
|
||||
CL_Crashed(); // tell client about crash
|
||||
else host.status = HOST_CRASHED;
|
||||
|
||||
#if DBGHELP
|
||||
if( Sys_CheckParm( "-minidumps" ))
|
||||
{
|
||||
int minidumpFlags = (
|
||||
MiniDumpWithDataSegs |
|
||||
MiniDumpWithCodeSegs |
|
||||
MiniDumpWithHandleData |
|
||||
MiniDumpWithFullMemory |
|
||||
MiniDumpWithFullMemoryInfo |
|
||||
MiniDumpWithIndirectlyReferencedMemory |
|
||||
MiniDumpWithThreadInfo |
|
||||
MiniDumpWithModuleHeaders);
|
||||
|
||||
if( !Sys_WriteMinidump( pInfo, (MINIDUMP_TYPE)minidumpFlags )) {
|
||||
// fallback method, create minidump with minimal info in it
|
||||
Sys_WriteMinidump( pInfo, MiniDumpWithDataSegs );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if( host_developer.value <= 0 )
|
||||
{
|
||||
// no reason to call debugger in release build - just exit
|
||||
Sys_Quit();
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
}
|
||||
|
||||
// all other states keep unchanged to let debugger find bug
|
||||
Sys_DestroyConsole();
|
||||
}
|
||||
|
||||
if( oldFilter )
|
||||
return oldFilter( pInfo );
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
}
|
||||
|
||||
void Sys_SetupCrashHandler( void )
|
||||
{
|
||||
SetErrorMode( SEM_FAILCRITICALERRORS ); // no abort/retry/fail errors
|
||||
oldFilter = SetUnhandledExceptionFilter( Sys_Crash );
|
||||
}
|
||||
|
||||
void Sys_RestoreCrashHandler( void )
|
||||
{
|
||||
// restore filter
|
||||
if( oldFilter ) SetUnhandledExceptionFilter( oldFilter );
|
||||
}
|
||||
|
||||
#elif XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
|
||||
// Posix signal handler
|
||||
#ifndef XASH_OPENBSD
|
||||
#include <ucontext.h>
|
||||
#endif
|
||||
#include <signal.h>
|
||||
#include <sys/mman.h>
|
||||
#include "library.h"
|
||||
|
||||
#define STACK_BACKTRACE_STR "Stack backtrace:\n"
|
||||
#define STACK_DUMP_STR "Stack dump:\n"
|
||||
|
||||
#define STACK_BACKTRACE_STR_LEN ( sizeof( STACK_BACKTRACE_STR ) - 1 )
|
||||
#define STACK_DUMP_STR_LEN ( sizeof( STACK_DUMP_STR ) - 1 )
|
||||
#define ALIGN( x, y ) (((uintptr_t) ( x ) + (( y ) - 1 )) & ~(( y ) - 1 ))
|
||||
|
||||
static struct sigaction oldFilter;
|
||||
|
||||
static int Sys_PrintFrame( char *buf, int len, int i, void *addr )
|
||||
{
|
||||
Dl_info dlinfo;
|
||||
if( len <= 0 )
|
||||
return 0; // overflow
|
||||
|
||||
if( dladdr( addr, &dlinfo ))
|
||||
{
|
||||
if( dlinfo.dli_sname )
|
||||
return Q_snprintf( buf, len, "%2d: %p <%s+%lu> (%s)\n", i, addr, dlinfo.dli_sname,
|
||||
(unsigned long)addr - (unsigned long)dlinfo.dli_saddr, dlinfo.dli_fname ); // print symbol, module and address
|
||||
|
||||
return Q_snprintf( buf, len, "%2d: %p (%s)\n", i, addr, dlinfo.dli_fname ); // print module and address
|
||||
}
|
||||
|
||||
return Q_snprintf( buf, len, "%2d: %p\n", i, addr ); // print only address
|
||||
}
|
||||
|
||||
static void Sys_Crash( int signal, siginfo_t *si, void *context)
|
||||
{
|
||||
void *pc = NULL, **bp = NULL, **sp = NULL; // this must be set for every OS!
|
||||
char message[8192];
|
||||
int len, logfd, i = 0;
|
||||
|
||||
#if XASH_OPENBSD
|
||||
struct sigcontext *ucontext = (struct sigcontext*)context;
|
||||
#else
|
||||
ucontext_t *ucontext = (ucontext_t*)context;
|
||||
#endif
|
||||
|
||||
#if XASH_AMD64
|
||||
#if XASH_FREEBSD
|
||||
pc = (void*)ucontext->uc_mcontext.mc_rip;
|
||||
bp = (void**)ucontext->uc_mcontext.mc_rbp;
|
||||
sp = (void**)ucontext->uc_mcontext.mc_rsp;
|
||||
#elif XASH_NETBSD
|
||||
pc = (void*)ucontext->uc_mcontext.__gregs[_REG_RIP];
|
||||
bp = (void**)ucontext->uc_mcontext.__gregs[_REG_RBP];
|
||||
sp = (void**)ucontext->uc_mcontext.__gregs[_REG_RSP];
|
||||
#elif XASH_OPENBSD
|
||||
pc = (void*)ucontext->sc_rip;
|
||||
bp = (void**)ucontext->sc_rbp;
|
||||
sp = (void**)ucontext->sc_rsp;
|
||||
#else
|
||||
pc = (void*)ucontext->uc_mcontext.gregs[REG_RIP];
|
||||
bp = (void**)ucontext->uc_mcontext.gregs[REG_RBP];
|
||||
sp = (void**)ucontext->uc_mcontext.gregs[REG_RSP];
|
||||
#endif
|
||||
#elif XASH_X86
|
||||
#if XASH_FREEBSD
|
||||
pc = (void*)ucontext->uc_mcontext.mc_eip;
|
||||
bp = (void**)ucontext->uc_mcontext.mc_ebp;
|
||||
sp = (void**)ucontext->uc_mcontext.mc_esp;
|
||||
#elif XASH_NETBSD
|
||||
pc = (void*)ucontext->uc_mcontext.__gregs[_REG_EIP];
|
||||
bp = (void**)ucontext->uc_mcontext.__gregs[_REG_EBP];
|
||||
sp = (void**)ucontext->uc_mcontext.__gregs[_REG_ESP];
|
||||
#elif XASH_OPENBSD
|
||||
pc = (void*)ucontext->sc_eip;
|
||||
bp = (void**)ucontext->sc_ebp;
|
||||
sp = (void**)ucontext->sc_esp;
|
||||
#else
|
||||
pc = (void*)ucontext->uc_mcontext.gregs[REG_EIP];
|
||||
bp = (void**)ucontext->uc_mcontext.gregs[REG_EBP];
|
||||
sp = (void**)ucontext->uc_mcontext.gregs[REG_ESP];
|
||||
#endif
|
||||
#elif XASH_ARM && XASH_64BIT
|
||||
pc = (void*)ucontext->uc_mcontext.pc;
|
||||
bp = (void*)ucontext->uc_mcontext.regs[29];
|
||||
sp = (void*)ucontext->uc_mcontext.sp;
|
||||
#elif XASH_ARM
|
||||
pc = (void*)ucontext->uc_mcontext.arm_pc;
|
||||
bp = (void*)ucontext->uc_mcontext.arm_fp;
|
||||
sp = (void*)ucontext->uc_mcontext.arm_sp;
|
||||
#endif
|
||||
|
||||
// safe actions first, stack and memory may be corrupted
|
||||
len = Q_snprintf( message, sizeof( message ), "Ver: " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s, %s-%s)\n",
|
||||
Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
|
||||
|
||||
#if !XASH_FREEBSD && !XASH_NETBSD && !XASH_OPENBSD
|
||||
len += Q_snprintf( message + len, sizeof( message ) - len, "Crash: signal %d errno %d with code %d at %p %p\n", signal, si->si_errno, si->si_code, si->si_addr, si->si_ptr );
|
||||
#else
|
||||
len += Q_snprintf( message + len, sizeof( message ) - len, "Crash: signal %d errno %d with code %d at %p\n", signal, si->si_errno, si->si_code, si->si_addr );
|
||||
#endif
|
||||
|
||||
write( STDERR_FILENO, message, len );
|
||||
|
||||
// flush buffers before writing directly to descriptors
|
||||
fflush( stdout );
|
||||
fflush( stderr );
|
||||
|
||||
// now get log fd and write trace directly to log
|
||||
logfd = Sys_LogFileNo();
|
||||
write( logfd, message, len );
|
||||
|
||||
if( pc && bp && sp )
|
||||
{
|
||||
size_t pagesize = sysconf( _SC_PAGESIZE );
|
||||
|
||||
// try to print backtrace
|
||||
write( STDERR_FILENO, STACK_BACKTRACE_STR, STACK_BACKTRACE_STR_LEN );
|
||||
write( logfd, STACK_BACKTRACE_STR, STACK_BACKTRACE_STR_LEN );
|
||||
Q_strncpy( message + len, STACK_BACKTRACE_STR, sizeof( message ) - len );
|
||||
len += STACK_BACKTRACE_STR_LEN;
|
||||
|
||||
// false on success, true on failure
|
||||
#define try_allow_read(pointer, pagesize) \
|
||||
((mprotect( (char *)ALIGN( (pointer), (pagesize) ), (pagesize), PROT_READ | PROT_WRITE | PROT_EXEC ) == -1) && \
|
||||
( mprotect( (char *)ALIGN( (pointer), (pagesize) ), (pagesize), PROT_READ | PROT_EXEC ) == -1) && \
|
||||
( mprotect( (char *)ALIGN( (pointer), (pagesize) ), (pagesize), PROT_READ | PROT_WRITE ) == -1) && \
|
||||
( mprotect( (char *)ALIGN( (pointer), (pagesize) ), (pagesize), PROT_READ ) == -1))
|
||||
|
||||
do
|
||||
{
|
||||
int line = Sys_PrintFrame( message + len, sizeof( message ) - len, ++i, pc);
|
||||
write( STDERR_FILENO, message + len, line );
|
||||
write( logfd, message + len, line );
|
||||
len += line;
|
||||
//if( !dladdr(bp,0) ) break; // only when bp is in module
|
||||
if( try_allow_read( bp, pagesize ) )
|
||||
break;
|
||||
if( try_allow_read( bp[0], pagesize ) )
|
||||
break;
|
||||
pc = bp[1];
|
||||
bp = (void**)bp[0];
|
||||
}
|
||||
while( bp && i < 128 );
|
||||
|
||||
// try to print stack
|
||||
write( STDERR_FILENO, STACK_DUMP_STR, STACK_DUMP_STR_LEN );
|
||||
write( logfd, STACK_DUMP_STR, STACK_DUMP_STR_LEN );
|
||||
Q_strncpy( message + len, STACK_DUMP_STR, sizeof( message ) - len );
|
||||
len += STACK_DUMP_STR_LEN;
|
||||
|
||||
if( !try_allow_read( sp, pagesize ) )
|
||||
{
|
||||
for( i = 0; i < 32; i++ )
|
||||
{
|
||||
int line = Sys_PrintFrame( message + len, sizeof( message ) - len, i, sp[i] );
|
||||
write( STDERR_FILENO, message + len, line );
|
||||
write( logfd, message + len, line );
|
||||
len += line;
|
||||
}
|
||||
}
|
||||
|
||||
#undef try_allow_read
|
||||
}
|
||||
|
||||
// put MessageBox as Sys_Error
|
||||
Msg( "%s\n", message );
|
||||
#ifdef XASH_SDL
|
||||
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
|
||||
#endif
|
||||
host.crashed = true;
|
||||
Platform_MessageBox( "Xash Error", message, false );
|
||||
|
||||
// log saved, now we can try to save configs and close log correctly, it may crash
|
||||
if( host.type == HOST_NORMAL )
|
||||
CL_Crashed();
|
||||
host.status = HOST_CRASHED;
|
||||
|
||||
|
||||
Sys_Quit();
|
||||
}
|
||||
|
||||
void Sys_SetupCrashHandler( void )
|
||||
{
|
||||
struct sigaction act = { 0 };
|
||||
act.sa_sigaction = Sys_Crash;
|
||||
act.sa_flags = SA_SIGINFO | SA_ONSTACK;
|
||||
sigaction( SIGSEGV, &act, &oldFilter );
|
||||
sigaction( SIGABRT, &act, &oldFilter );
|
||||
sigaction( SIGBUS, &act, &oldFilter );
|
||||
sigaction( SIGILL, &act, &oldFilter );
|
||||
}
|
||||
|
||||
void Sys_RestoreCrashHandler( void )
|
||||
{
|
||||
sigaction( SIGSEGV, &oldFilter, NULL );
|
||||
sigaction( SIGABRT, &oldFilter, NULL );
|
||||
sigaction( SIGBUS, &oldFilter, NULL );
|
||||
sigaction( SIGILL, &oldFilter, NULL );
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
void Sys_SetupCrashHandler( void )
|
||||
{
|
||||
// stub
|
||||
}
|
||||
|
||||
void Sys_RestoreCrashHandler( void )
|
||||
{
|
||||
// stub
|
||||
}
|
||||
#endif
|
||||
@@ -84,6 +84,11 @@ static void FS_Path_f_( void )
|
||||
FS_Path_f();
|
||||
}
|
||||
|
||||
static void FS_MakeGameInfo_f( void )
|
||||
{
|
||||
g_fsapi.MakeGameInfo();
|
||||
}
|
||||
|
||||
static const fs_interface_t fs_memfuncs =
|
||||
{
|
||||
Con_Printf,
|
||||
@@ -272,6 +277,7 @@ void FS_Init( const char *basedir )
|
||||
Cmd_AddRestrictedCommand( "fs_rescan", FS_Rescan_f, "rescan filesystem search pathes" );
|
||||
Cmd_AddRestrictedCommand( "fs_path", FS_Path_f_, "show filesystem search pathes" );
|
||||
Cmd_AddRestrictedCommand( "fs_clearpaths", FS_ClearPaths_f, "clear filesystem search pathes" );
|
||||
Cmd_AddRestrictedCommand( "fs_make_gameinfo", FS_MakeGameInfo_f, "create gameinfo.txt for current running game" );
|
||||
|
||||
if( !Sys_GetParmFromCmdLine( "-dll", host.gamedll ))
|
||||
host.gamedll[0] = 0;
|
||||
|
||||
@@ -209,7 +209,7 @@ static void Sys_PrintUsage( const char *exename )
|
||||
fprintf( stderr, usage_str, exename );
|
||||
#endif
|
||||
|
||||
Sys_Quit();
|
||||
Sys_Quit( NULL );
|
||||
}
|
||||
|
||||
static void Sys_PrintBugcompUsage( const char *exename )
|
||||
@@ -234,12 +234,7 @@ static void Sys_PrintBugcompUsage( const char *exename )
|
||||
fprintf( stderr, usage_str, exename );
|
||||
#endif
|
||||
|
||||
Sys_Quit();
|
||||
}
|
||||
|
||||
void Host_ShutdownServer( void )
|
||||
{
|
||||
SV_Shutdown( "Server was killed\n" );
|
||||
Sys_Quit( NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -423,8 +418,7 @@ static void Host_Exec_f( void )
|
||||
{
|
||||
string cfgpath;
|
||||
byte *f;
|
||||
char *txt;
|
||||
fs_offset_t len;
|
||||
fs_offset_t len;
|
||||
|
||||
if( Cmd_Argc() != 2 )
|
||||
{
|
||||
@@ -479,20 +473,29 @@ static void Host_Exec_f( void )
|
||||
return;
|
||||
}
|
||||
|
||||
// len is fs_offset_t, which can be larger than size_t
|
||||
if( len >= SIZE_MAX )
|
||||
{
|
||||
Con_Reportf( "%s: %s is too long\n", __func__, Cmd_Argv( 1 ));
|
||||
return;
|
||||
}
|
||||
|
||||
if( !Q_stricmp( "config.cfg", cfgpath ))
|
||||
host.config_executed = true;
|
||||
|
||||
// adds \n\0 at end of the file
|
||||
txt = Z_Calloc( len + 2 );
|
||||
memcpy( txt, f, len );
|
||||
txt[len] = '\n';
|
||||
txt[len + 1] = '\0';
|
||||
Mem_Free( f );
|
||||
|
||||
if( !host.apply_game_config )
|
||||
Con_Printf( "execing %s\n", Cmd_Argv( 1 ));
|
||||
Cbuf_InsertText( txt );
|
||||
Mem_Free( txt );
|
||||
|
||||
// adds \n at end of the file
|
||||
// FS_LoadFile always null terminates
|
||||
if( f[len - 1] != '\n' )
|
||||
{
|
||||
Cbuf_InsertTextLen( f, len, len + 1 );
|
||||
Cbuf_InsertTextLen( "\n", 1, 1 );
|
||||
}
|
||||
else Cbuf_InsertTextLen( f, len, len );
|
||||
|
||||
Mem_Free( f );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -595,7 +598,7 @@ static void Host_GetCommands( void )
|
||||
{
|
||||
char *cmd;
|
||||
|
||||
while( ( cmd = Sys_Input() ) )
|
||||
while( ( cmd = Platform_Input() ) )
|
||||
{
|
||||
Cbuf_AddText( cmd );
|
||||
Cbuf_Execute();
|
||||
@@ -814,11 +817,11 @@ void GAME_EXPORT Host_Error( const char *error, ... )
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_Printf( "%s: %s", __func__, hosterror1 );
|
||||
if( host.allow_console )
|
||||
{
|
||||
UI_SetActiveMenu( false );
|
||||
Key_SetKeyDest( key_console );
|
||||
Con_Printf( "%s: %s", __func__, hosterror1 );
|
||||
}
|
||||
else Platform_MessageBox( "Host Error", hosterror1, true );
|
||||
}
|
||||
@@ -841,7 +844,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
|
||||
COM_InitHostState();
|
||||
Cbuf_Clear();
|
||||
|
||||
Host_ShutdownServer();
|
||||
SV_Shutdown( "Server was killed due to an error\n" );
|
||||
CL_Drop(); // drop clients
|
||||
|
||||
// recreate world if needs
|
||||
@@ -920,7 +923,7 @@ static void Host_RunTests( int stage )
|
||||
#endif
|
||||
Msg( "Done! %d passed, %d failed\n", tests_stats.passed, tests_stats.failed );
|
||||
error_on_exit = tests_stats.failed > 0 ? EXIT_FAILURE : EXIT_SUCCESS;
|
||||
Sys_Quit();
|
||||
Sys_Quit( NULL );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1167,6 +1170,11 @@ static void Host_FreeCommon( void )
|
||||
FS_Shutdown();
|
||||
}
|
||||
|
||||
static void Sys_Quit_f( void )
|
||||
{
|
||||
Sys_Quit( "command" );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Host_Main
|
||||
@@ -1241,8 +1249,8 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
|
||||
// disable texture replacements for dedicated
|
||||
Cvar_FullSet( "host_allow_materials", "0", FCVAR_READ_ONLY );
|
||||
|
||||
Cmd_AddRestrictedCommand( "quit", Sys_Quit, "quit the game" );
|
||||
Cmd_AddRestrictedCommand( "exit", Sys_Quit, "quit the game" );
|
||||
Cmd_AddRestrictedCommand( "quit", Sys_Quit_f, "quit the game" );
|
||||
Cmd_AddRestrictedCommand( "exit", Sys_Quit_f, "quit the game" );
|
||||
}
|
||||
else Cmd_AddRestrictedCommand( "minimize", Host_Minimize_f, "minimize main window to tray" );
|
||||
|
||||
@@ -1325,20 +1333,34 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
|
||||
return 0;
|
||||
}
|
||||
|
||||
void EXPORT Host_Shutdown( void );
|
||||
void EXPORT Host_Shutdown( void )
|
||||
{
|
||||
Host_ShutdownWithReason( "launcher shutdown" );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Host_Shutdown
|
||||
=================
|
||||
*/
|
||||
void EXPORT Host_Shutdown( void )
|
||||
void Host_ShutdownWithReason( const char *reason )
|
||||
{
|
||||
qboolean error = host.status == HOST_ERR_FATAL;
|
||||
|
||||
if( host.shutdown_issued ) return;
|
||||
if( host.shutdown_issued )
|
||||
return;
|
||||
|
||||
host.shutdown_issued = true;
|
||||
|
||||
if( host.status != HOST_ERR_FATAL ) host.status = HOST_SHUTDOWN; // prepare host to normal shutdown
|
||||
if( !host.change_game ) Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));
|
||||
if( reason != NULL )
|
||||
Con_Printf( S_NOTE "Issuing host shutdown due to reason \"%s\"\n", reason );
|
||||
|
||||
if( host.status != HOST_ERR_FATAL )
|
||||
host.status = HOST_SHUTDOWN; // prepare host to normal shutdown
|
||||
|
||||
if( !host.change_game )
|
||||
Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));
|
||||
|
||||
#if !XASH_DEDICATED
|
||||
if( host.type == HOST_NORMAL && !error )
|
||||
|
||||
@@ -15,6 +15,7 @@ GNU General Public License for more details.
|
||||
|
||||
#include <math.h>
|
||||
#include "imagelib.h"
|
||||
#include "eiface.h" // ARRAYSIZE
|
||||
|
||||
// global image variables
|
||||
imglib_t image;
|
||||
@@ -67,7 +68,6 @@ static const cubepack_t load_cubemap[] =
|
||||
{ "3Ds Sky1", skybox_qv1 },
|
||||
{ "3Ds Sky2", skybox_qv2 },
|
||||
{ "3Ds Cube", cubemap_v1 },
|
||||
{ NULL, NULL },
|
||||
};
|
||||
|
||||
// soul of ImageLib - table of image format constants
|
||||
@@ -297,9 +297,8 @@ rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size )
|
||||
{
|
||||
const char *ext = COM_FileExtension( filename );
|
||||
string loadname;
|
||||
int i;
|
||||
int i, j;
|
||||
const loadpixformat_t *extfmt;
|
||||
const cubepack_t *cmap;
|
||||
|
||||
Q_strncpy( loadname, filename, sizeof( loadname ));
|
||||
Image_Reset(); // clear old image
|
||||
@@ -317,8 +316,10 @@ rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size )
|
||||
return ImagePack();
|
||||
|
||||
// check all cubemap sides with package suffix
|
||||
for( cmap = load_cubemap; cmap && cmap->type; cmap++ )
|
||||
for( j = 0; j < ARRAYSIZE( load_cubemap ); j++ )
|
||||
{
|
||||
const cubepack_t *cmap = &load_cubemap[j];
|
||||
|
||||
for( i = 0; i < 6; i++ )
|
||||
{
|
||||
if( Image_ProbeLoad( extfmt, loadname, cmap->type[i].suf, cmap->type[i].hint ))
|
||||
|
||||
@@ -37,11 +37,7 @@ static char **szArgv;
|
||||
|
||||
static void Sys_ChangeGame( const char *progname )
|
||||
{
|
||||
// a1ba: may never be called within engine
|
||||
// if platform supports execv() function
|
||||
Q_strncpy( szGameDir, progname, sizeof( szGameDir ));
|
||||
Host_Shutdown( );
|
||||
exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
|
||||
// stub
|
||||
}
|
||||
|
||||
static int Sys_Start( void )
|
||||
|
||||
@@ -385,10 +385,7 @@ void NET_SaveMasters( void )
|
||||
master_t *m;
|
||||
|
||||
if( !ml.modified )
|
||||
{
|
||||
Con_Reportf( "Master server list not changed\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
f = FS_Open( "xashcomm.lst", "w", true );
|
||||
|
||||
|
||||
@@ -385,6 +385,35 @@ static const mlumpinfo_t extlumps[EXTRA_LUMPS] =
|
||||
},
|
||||
};
|
||||
|
||||
#define BOX_CLIPNODES_INITIALIZER \
|
||||
{ \
|
||||
.planenum = 0, \
|
||||
.children = { CONTENTS_EMPTY, 1 }, \
|
||||
}, \
|
||||
{ \
|
||||
.planenum = 1, \
|
||||
.children = { 2, CONTENTS_EMPTY }, \
|
||||
}, \
|
||||
{ \
|
||||
.planenum = 2, \
|
||||
.children = { CONTENTS_EMPTY, 3 }, \
|
||||
}, \
|
||||
{ \
|
||||
.planenum = 3, \
|
||||
.children = { 4, CONTENTS_EMPTY }, \
|
||||
}, \
|
||||
{ \
|
||||
.planenum = 4, \
|
||||
.children = { CONTENTS_EMPTY, 5 }, \
|
||||
}, \
|
||||
{ \
|
||||
.planenum = 5, \
|
||||
.children = { CONTENTS_SOLID, CONTENTS_EMPTY }, \
|
||||
}, \
|
||||
|
||||
const mclipnode16_t box_clipnodes16[6] = { BOX_CLIPNODES_INITIALIZER };
|
||||
const mclipnode32_t box_clipnodes32[6] = { BOX_CLIPNODES_INITIALIZER };
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
@@ -856,7 +885,7 @@ Mod_PointInLeaf
|
||||
|
||||
==================
|
||||
*/
|
||||
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node )
|
||||
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node, model_t *mod )
|
||||
{
|
||||
Assert( node != NULL );
|
||||
|
||||
@@ -864,7 +893,7 @@ mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node )
|
||||
{
|
||||
if( node->contents < 0 )
|
||||
return (mleaf_t *)node;
|
||||
node = node->children[PlaneDiff( p, node->plane ) <= 0];
|
||||
node = node_child( node, PlaneDiff( p, node->plane ) <= 0, mod );
|
||||
}
|
||||
|
||||
// never reached
|
||||
@@ -885,7 +914,7 @@ byte *Mod_GetPVSForPoint( const vec3_t p )
|
||||
|
||||
ASSERT( worldmodel != NULL );
|
||||
|
||||
leaf = Mod_PointInLeaf( p, worldmodel->nodes );
|
||||
leaf = Mod_PointInLeaf( p, worldmodel->nodes, worldmodel );
|
||||
|
||||
if( leaf && leaf->cluster >= 0 )
|
||||
return Mod_DecompressPVS( leaf->compressed_vis, world.visbytes );
|
||||
@@ -905,14 +934,14 @@ static void Mod_FatPVS_RecursiveBSPNode( const vec3_t org, float radius, byte *v
|
||||
float d = PlaneDiff( org, node->plane );
|
||||
|
||||
if( d > radius )
|
||||
node = node->children[0];
|
||||
node = node_child( node, 0, worldmodel );
|
||||
else if( d < -radius )
|
||||
node = node->children[1];
|
||||
node = node_child( node, 1, worldmodel );
|
||||
else
|
||||
{
|
||||
// go down both sides
|
||||
Mod_FatPVS_RecursiveBSPNode( org, radius, visbuffer, visbytes, node->children[0], phs );
|
||||
node = node->children[1];
|
||||
Mod_FatPVS_RecursiveBSPNode( org, radius, visbuffer, visbytes, node_child( node, 0, worldmodel ), phs );
|
||||
node = node_child( node, 1, worldmodel );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -950,7 +979,7 @@ int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, q
|
||||
|
||||
ASSERT( worldmodel != NULL );
|
||||
|
||||
leaf = Mod_PointInLeaf( org, worldmodel->nodes );
|
||||
leaf = Mod_PointInLeaf( org, worldmodel->nodes, worldmodel );
|
||||
bytes = Q_min( bytes, visbytes );
|
||||
|
||||
// enable full visibility for some reasons
|
||||
@@ -1009,20 +1038,16 @@ static void Mod_BoxLeafnums_r( leaflist_t *ll, mnode_t *node )
|
||||
sides = BOX_ON_PLANE_SIDE( ll->mins, ll->maxs, node->plane );
|
||||
|
||||
if( sides == 1 )
|
||||
{
|
||||
node = node->children[0];
|
||||
}
|
||||
node = node_child( node, 0, worldmodel );
|
||||
else if( sides == 2 )
|
||||
{
|
||||
node = node->children[1];
|
||||
}
|
||||
node = node_child( node, 1, worldmodel );
|
||||
else
|
||||
{
|
||||
// go down both
|
||||
if( ll->topnode == -1 )
|
||||
ll->topnode = node - worldmodel->nodes;
|
||||
Mod_BoxLeafnums_r( ll, node->children[0] );
|
||||
node = node->children[1];
|
||||
Mod_BoxLeafnums_r( ll, node_child( node, 0, worldmodel ));
|
||||
node = node_child( node, 1, worldmodel );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1079,35 +1104,6 @@ qboolean Mod_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbi
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Mod_HeadnodeVisible
|
||||
=============
|
||||
*/
|
||||
qboolean Mod_HeadnodeVisible( mnode_t *node, const byte *visbits, int *lastleaf )
|
||||
{
|
||||
if( !node || node->contents == CONTENTS_SOLID )
|
||||
return false;
|
||||
|
||||
if( node->contents < 0 )
|
||||
{
|
||||
if( !CHECKVISBIT( visbits, ((mleaf_t *)node)->cluster ))
|
||||
return false;
|
||||
|
||||
if( lastleaf )
|
||||
*lastleaf = ((mleaf_t *)node)->cluster;
|
||||
return true;
|
||||
}
|
||||
|
||||
if( Mod_HeadnodeVisible( node->children[0], visbits, lastleaf ))
|
||||
return true;
|
||||
|
||||
if( Mod_HeadnodeVisible( node->children[1], visbits, lastleaf ))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
Mod_FindModelOrigin
|
||||
@@ -1264,22 +1260,35 @@ Mod_GetFaceContents
|
||||
determine face contents by name
|
||||
==================
|
||||
*/
|
||||
static mvertex_t *Mod_GetVertexByNumber( model_t *mod, int surfedge )
|
||||
static mvertex_t *Mod_GetVertexByNumber( model_t *mod, int surfedge, const dbspmodel_t *bmod )
|
||||
{
|
||||
int lindex;
|
||||
medge_t *edge;
|
||||
int lindex = mod->surfedges[surfedge];
|
||||
|
||||
lindex = mod->surfedges[surfedge];
|
||||
|
||||
if( lindex > 0 )
|
||||
if( bmod->version == QBSP2_VERSION )
|
||||
{
|
||||
edge = &mod->edges[lindex];
|
||||
return &mod->vertexes[edge->v[0]];
|
||||
if( lindex > 0 )
|
||||
{
|
||||
medge32_t *edge = &mod->edges32[lindex];
|
||||
return &mod->vertexes[edge->v[0]];
|
||||
}
|
||||
else
|
||||
{
|
||||
medge32_t *edge = &mod->edges32[-lindex];
|
||||
return &mod->vertexes[edge->v[1]];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
edge = &mod->edges[-lindex];
|
||||
return &mod->vertexes[edge->v[1]];
|
||||
if( lindex > 0 )
|
||||
{
|
||||
medge16_t *edge = &mod->edges16[lindex];
|
||||
return &mod->vertexes[edge->v[0]];
|
||||
}
|
||||
else
|
||||
{
|
||||
medge16_t *edge = &mod->edges16[-lindex];
|
||||
return &mod->vertexes[edge->v[1]];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1364,7 +1373,7 @@ Mod_CalcSurfaceExtents
|
||||
Fills in surf->texturemins[] and surf->extents[]
|
||||
=================
|
||||
*/
|
||||
static void Mod_CalcSurfaceExtents( model_t *mod, msurface_t *surf )
|
||||
static void Mod_CalcSurfaceExtents( model_t *mod, msurface_t *surf, const dbspmodel_t *bmod )
|
||||
{
|
||||
// this place is VERY critical to precision
|
||||
// keep it as float, don't use double, because it causes issues with lightmap
|
||||
@@ -1391,8 +1400,16 @@ static void Mod_CalcSurfaceExtents( model_t *mod, msurface_t *surf )
|
||||
if( e >= mod->numedges || e <= -mod->numedges )
|
||||
Host_Error( "%s: bad edge\n", __func__ );
|
||||
|
||||
if( e >= 0 ) v = &mod->vertexes[mod->edges[e].v[0]];
|
||||
else v = &mod->vertexes[mod->edges[-e].v[1]];
|
||||
if( bmod->version == QBSP2_VERSION )
|
||||
{
|
||||
if( e >= 0 ) v = &mod->vertexes[mod->edges32[e].v[0]];
|
||||
else v = &mod->vertexes[mod->edges32[-e].v[1]];
|
||||
}
|
||||
else
|
||||
{
|
||||
if( e >= 0 ) v = &mod->vertexes[mod->edges16[e].v[0]];
|
||||
else v = &mod->vertexes[mod->edges16[-e].v[1]];
|
||||
}
|
||||
|
||||
for( j = 0; j < 2; j++ )
|
||||
{
|
||||
@@ -1446,7 +1463,7 @@ Mod_CalcSurfaceBounds
|
||||
fills in surf->mins and surf->maxs
|
||||
=================
|
||||
*/
|
||||
static void Mod_CalcSurfaceBounds( model_t *mod, msurface_t *surf )
|
||||
static void Mod_CalcSurfaceBounds( model_t *mod, msurface_t *surf, const dbspmodel_t *bmod )
|
||||
{
|
||||
int i, e;
|
||||
mvertex_t *v;
|
||||
@@ -1460,8 +1477,16 @@ static void Mod_CalcSurfaceBounds( model_t *mod, msurface_t *surf )
|
||||
if( e >= mod->numedges || e <= -mod->numedges )
|
||||
Host_Error( "%s: bad edge\n", __func__ );
|
||||
|
||||
if( e >= 0 ) v = &mod->vertexes[mod->edges[e].v[0]];
|
||||
else v = &mod->vertexes[mod->edges[-e].v[1]];
|
||||
if( bmod->version == QBSP2_VERSION )
|
||||
{
|
||||
if( e >= 0 ) v = &mod->vertexes[mod->edges32[e].v[0]];
|
||||
else v = &mod->vertexes[mod->edges32[-e].v[1]];
|
||||
}
|
||||
else
|
||||
{
|
||||
if( e >= 0 ) v = &mod->vertexes[mod->edges16[e].v[0]];
|
||||
else v = &mod->vertexes[mod->edges16[-e].v[1]];
|
||||
}
|
||||
AddPointToBounds( v->position, surf->info->mins, surf->info->maxs );
|
||||
}
|
||||
|
||||
@@ -1473,7 +1498,7 @@ static void Mod_CalcSurfaceBounds( model_t *mod, msurface_t *surf )
|
||||
Mod_CreateFaceBevels
|
||||
=================
|
||||
*/
|
||||
static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf )
|
||||
static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf, const dbspmodel_t *bmod )
|
||||
{
|
||||
vec3_t delta, edgevec;
|
||||
byte *facebevel;
|
||||
@@ -1506,8 +1531,8 @@ static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf )
|
||||
{
|
||||
mplane_t *dest = &fb->edges[i];
|
||||
|
||||
v0 = Mod_GetVertexByNumber( mod, surf->firstedge + i );
|
||||
v1 = Mod_GetVertexByNumber( mod, surf->firstedge + (i + 1) % surf->numedges );
|
||||
v0 = Mod_GetVertexByNumber( mod, surf->firstedge + i, bmod );
|
||||
v1 = Mod_GetVertexByNumber( mod, surf->firstedge + (i + 1) % surf->numedges, bmod );
|
||||
VectorSubtract( v1->position, v0->position, edgevec );
|
||||
CrossProduct( faceNormal, edgevec, dest->normal );
|
||||
VectorNormalize( dest->normal );
|
||||
@@ -1521,7 +1546,7 @@ static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf )
|
||||
// compute face radius
|
||||
for( i = 0; i < surf->numedges; i++ )
|
||||
{
|
||||
v0 = Mod_GetVertexByNumber( mod, surf->firstedge + i );
|
||||
v0 = Mod_GetVertexByNumber( mod, surf->firstedge + i, bmod );
|
||||
VectorSubtract( v0->position, fb->origin, delta );
|
||||
radius = DotProduct( delta, delta );
|
||||
fb->radius = Q_max( radius, fb->radius );
|
||||
@@ -1533,13 +1558,15 @@ static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf )
|
||||
Mod_SetParent
|
||||
=================
|
||||
*/
|
||||
static void Mod_SetParent( mnode_t *node, mnode_t *parent )
|
||||
static void Mod_SetParent( model_t *mod, mnode_t *node, mnode_t *parent )
|
||||
{
|
||||
node->parent = parent;
|
||||
|
||||
if( node->contents < 0 ) return; // it's leaf
|
||||
Mod_SetParent( node->children[0], node );
|
||||
Mod_SetParent( node->children[1], node );
|
||||
if( node->contents < 0 )
|
||||
return; // it's leaf
|
||||
|
||||
Mod_SetParent( mod, node_child( node, 0, mod ), node );
|
||||
Mod_SetParent( mod, node_child( node, 1, mod ), node );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1547,7 +1574,7 @@ static void Mod_SetParent( mnode_t *node, mnode_t *parent )
|
||||
CountClipNodes_r
|
||||
==================
|
||||
*/
|
||||
static void CountClipNodes_r( mclipnode_t *src, hull_t *hull, int nodenum )
|
||||
static void CountClipNodes16_r( mclipnode16_t *src, hull_t *hull, int nodenum )
|
||||
{
|
||||
// leaf?
|
||||
if( nodenum < 0 ) return;
|
||||
@@ -1556,16 +1583,11 @@ static void CountClipNodes_r( mclipnode_t *src, hull_t *hull, int nodenum )
|
||||
Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" );
|
||||
hull->lastclipnode++;
|
||||
|
||||
CountClipNodes_r( src, hull, src[nodenum].children[0] );
|
||||
CountClipNodes_r( src, hull, src[nodenum].children[1] );
|
||||
CountClipNodes16_r( src, hull, src[nodenum].children[0] );
|
||||
CountClipNodes16_r( src, hull, src[nodenum].children[1] );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CountClipNodes32_r
|
||||
==================
|
||||
*/
|
||||
static void CountClipNodes32_r( dclipnode32_t *src, hull_t *hull, int nodenum )
|
||||
static void CountClipNodes32_r( mclipnode32_t *src, hull_t *hull, int nodenum )
|
||||
{
|
||||
// leaf?
|
||||
if( nodenum < 0 ) return;
|
||||
@@ -1578,15 +1600,27 @@ static void CountClipNodes32_r( dclipnode32_t *src, hull_t *hull, int nodenum )
|
||||
CountClipNodes32_r( src, hull, src[nodenum].children[1] );
|
||||
}
|
||||
|
||||
static void CountDClipNodes_r( dclipnode32_t *src, hull_t *hull, int nodenum )
|
||||
{
|
||||
// leaf?
|
||||
if( nodenum < 0 ) return;
|
||||
|
||||
if( hull->lastclipnode == MAX_MAP_CLIPNODES )
|
||||
Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" );
|
||||
hull->lastclipnode++;
|
||||
|
||||
CountDClipNodes_r( src, hull, src[nodenum].children[0] );
|
||||
CountDClipNodes_r( src, hull, src[nodenum].children[1] );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
RemapClipNodes_r
|
||||
==================
|
||||
*/
|
||||
static int RemapClipNodes_r( dclipnode32_t *srcnodes, hull_t *hull, int nodenum )
|
||||
static int RemapClipNodes_r( dbspmodel_t *bmod, dclipnode32_t *srcnodes, hull_t *hull, int nodenum )
|
||||
{
|
||||
dclipnode32_t *src;
|
||||
mclipnode_t *out;
|
||||
dclipnode32_t *src;
|
||||
int i, c;
|
||||
|
||||
// leaf?
|
||||
@@ -1599,13 +1633,22 @@ static int RemapClipNodes_r( dclipnode32_t *srcnodes, hull_t *hull, int nodenum
|
||||
src = srcnodes + nodenum;
|
||||
|
||||
c = hull->lastclipnode;
|
||||
out = &hull->clipnodes[c];
|
||||
hull->lastclipnode++;
|
||||
|
||||
out->planenum = src->planenum;
|
||||
|
||||
for( i = 0; i < 2; i++ )
|
||||
out->children[i] = RemapClipNodes_r( srcnodes, hull, src->children[i] );
|
||||
if( bmod->version == QBSP2_VERSION )
|
||||
{
|
||||
mclipnode32_t *out = &hull->clipnodes32[c];
|
||||
out->planenum = src->planenum;
|
||||
for( i = 0; i < 2; i++ )
|
||||
out->children[i] = RemapClipNodes_r( bmod, srcnodes, hull, src->children[i] );
|
||||
}
|
||||
else
|
||||
{
|
||||
mclipnode16_t *out = &hull->clipnodes16[c];
|
||||
out->planenum = src->planenum;
|
||||
for( i = 0; i < 2; i++ )
|
||||
out->children[i] = RemapClipNodes_r( bmod, srcnodes, hull, src->children[i] );
|
||||
}
|
||||
|
||||
return c;
|
||||
}
|
||||
@@ -1617,34 +1660,64 @@ Mod_MakeHull0
|
||||
Duplicate the drawing hull structure as a clipping hull
|
||||
=================
|
||||
*/
|
||||
static void Mod_MakeHull0( model_t *mod )
|
||||
static void Mod_MakeHull0( model_t *mod, const dbspmodel_t *bmod )
|
||||
{
|
||||
mnode_t *in, *child;
|
||||
mclipnode_t *out;
|
||||
hull_t *hull;
|
||||
int i, j;
|
||||
|
||||
hull = &mod->hulls[0];
|
||||
hull->clipnodes = out = Mem_Malloc( mod->mempool, mod->numnodes * sizeof( *out ));
|
||||
in = mod->nodes;
|
||||
hull_t *hull = &mod->hulls[0];
|
||||
int i;
|
||||
|
||||
hull->firstclipnode = 0;
|
||||
hull->lastclipnode = mod->numnodes - 1;
|
||||
hull->planes = mod->planes;
|
||||
|
||||
for( i = 0; i < mod->numnodes; i++, out++, in++ )
|
||||
if( bmod->version == QBSP2_VERSION )
|
||||
{
|
||||
out->planenum = in->plane - mod->planes;
|
||||
mclipnode32_t *out;
|
||||
mnode_t *in = mod->nodes;
|
||||
|
||||
for( j = 0; j < 2; j++ )
|
||||
hull->clipnodes32 = out = Mem_Malloc( mod->mempool, mod->numnodes * sizeof( *hull->clipnodes32 ));
|
||||
|
||||
for( i = 0; i < mod->numnodes; i++, out++, in++ )
|
||||
{
|
||||
child = in->children[j];
|
||||
int j;
|
||||
|
||||
if( child->contents < 0 )
|
||||
out->children[j] = child->contents;
|
||||
else out->children[j] = child - mod->nodes;
|
||||
out->planenum = in->plane - mod->planes;
|
||||
|
||||
for( j = 0; j < 2; j++ )
|
||||
{
|
||||
mnode_t *child = node_child( in, j, mod );
|
||||
|
||||
if( child->contents < 0 )
|
||||
out->children[j] = child->contents;
|
||||
else
|
||||
out->children[j] = child - mod->nodes;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mclipnode16_t *out;
|
||||
mnode_t *in = mod->nodes;
|
||||
|
||||
hull->clipnodes16 = out = Mem_Malloc( mod->mempool, mod->numnodes * sizeof( *hull->clipnodes16 ));
|
||||
|
||||
for( i = 0; i < mod->numnodes; i++, out++, in++ )
|
||||
{
|
||||
int j;
|
||||
|
||||
out->planenum = in->plane - mod->planes;
|
||||
|
||||
for( j = 0; j < 2; j++ )
|
||||
{
|
||||
mnode_t *child = node_child( in, j, mod );
|
||||
|
||||
if( child->contents < 0 )
|
||||
out->children[j] = child->contents;
|
||||
else
|
||||
out->children[j] = child - mod->nodes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1688,15 +1761,18 @@ static void Mod_SetupHull( dbspmodel_t *bmod, model_t *mod, poolhandle_t mempool
|
||||
if( VectorIsNull( hull->clip_mins ) && VectorIsNull( hull->clip_maxs ))
|
||||
return; // no hull specified
|
||||
|
||||
CountClipNodes32_r( bmod->clipnodes_out, hull, headnode );
|
||||
CountDClipNodes_r( bmod->clipnodes_out, hull, headnode );
|
||||
|
||||
// fit array to real count
|
||||
hull->clipnodes = (mclipnode_t *)Mem_Malloc( mempool, sizeof( mclipnode_t ) * hull->lastclipnode );
|
||||
if( bmod->version == QBSP2_VERSION )
|
||||
hull->clipnodes32 = Mem_Malloc( mempool, sizeof( *hull->clipnodes32 ) * hull->lastclipnode );
|
||||
else
|
||||
hull->clipnodes16 = Mem_Malloc( mempool, sizeof( *hull->clipnodes16 ) * hull->lastclipnode );
|
||||
|
||||
hull->planes = mod->planes; // share planes
|
||||
hull->lastclipnode = 0; // restart counting
|
||||
|
||||
// remap clipnodes to 16-bit indexes
|
||||
RemapClipNodes_r( bmod->clipnodes_out, hull, headnode );
|
||||
RemapClipNodes_r( bmod, bmod->clipnodes_out, hull, headnode ); // remap clipnodes to 16-bit indexes
|
||||
}
|
||||
|
||||
static qboolean Mod_LoadLitfile( model_t *mod, const char *ext, size_t expected_size, color24 **out, size_t *outsize )
|
||||
@@ -1704,7 +1780,8 @@ static qboolean Mod_LoadLitfile( model_t *mod, const char *ext, size_t expected_
|
||||
char modelname[64], path[64];
|
||||
int iCompare;
|
||||
fs_offset_t datasize;
|
||||
byte *in;
|
||||
file_t *f;
|
||||
uint hdr[2];
|
||||
|
||||
COM_FileBase( mod->name, modelname, sizeof( modelname ));
|
||||
Q_snprintf( path, sizeof( path ), "maps/%s.%s", modelname, ext );
|
||||
@@ -1715,31 +1792,15 @@ static qboolean Mod_LoadLitfile( model_t *mod, const char *ext, size_t expected_
|
||||
if( iCompare < 0 ) // this may happens if level-designer used -onlyents key for hlcsg
|
||||
Con_Printf( S_WARN "%s probably is out of date\n", path );
|
||||
|
||||
in = FS_LoadFile( path, &datasize, false );
|
||||
f = FS_Open( path, "rb", false );
|
||||
|
||||
if( !in )
|
||||
if( !f )
|
||||
{
|
||||
Con_Printf( S_ERROR "couldn't load %s\n", path );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( datasize <= 8 ) // header + version
|
||||
{
|
||||
Con_Printf( S_ERROR "%s is too short\n", path );
|
||||
goto cleanup_and_error;
|
||||
}
|
||||
|
||||
if( LittleLong( ((uint *)in)[0] ) != IDDELUXEMAPHEADER )
|
||||
{
|
||||
Con_Printf( S_ERROR "%s is corrupted\n", path );
|
||||
goto cleanup_and_error;
|
||||
}
|
||||
|
||||
if( LittleLong( ((uint *)in)[1] ) != DELUXEMAP_VERSION )
|
||||
{
|
||||
Con_Printf( S_ERROR "has %s mismatched version (%u should be %u)\n", path, LittleLong( ((uint *)in)[1] ), DELUXEMAP_VERSION );
|
||||
goto cleanup_and_error;
|
||||
}
|
||||
datasize = FS_FileLength( f );
|
||||
|
||||
// skip header bytes
|
||||
datasize -= 8;
|
||||
@@ -1750,14 +1811,33 @@ static qboolean Mod_LoadLitfile( model_t *mod, const char *ext, size_t expected_
|
||||
goto cleanup_and_error;
|
||||
}
|
||||
|
||||
if( FS_Read( f, hdr, sizeof( hdr )) != sizeof( hdr ))
|
||||
{
|
||||
Con_Printf( S_ERROR "failed reading header from %s\n", path );
|
||||
goto cleanup_and_error;
|
||||
}
|
||||
|
||||
if( LittleLong( hdr[0] ) != IDDELUXEMAPHEADER )
|
||||
{
|
||||
Con_Printf( S_ERROR "%s is corrupted\n", path );
|
||||
goto cleanup_and_error;
|
||||
}
|
||||
|
||||
if( LittleLong( hdr[1] ) != DELUXEMAP_VERSION )
|
||||
{
|
||||
Con_Printf( S_ERROR "has %s mismatched version (%u should be %u)\n", path, LittleLong( hdr[1] ), DELUXEMAP_VERSION );
|
||||
goto cleanup_and_error;
|
||||
}
|
||||
|
||||
*out = Mem_Malloc( mod->mempool, datasize );
|
||||
memcpy( *out, in + 8, datasize );
|
||||
*outsize = datasize;
|
||||
Mem_Free( in );
|
||||
|
||||
FS_Read( f, *out, datasize );
|
||||
FS_Close( f );
|
||||
return true;
|
||||
|
||||
cleanup_and_error:
|
||||
Mem_Free( in );
|
||||
FS_Close( f );
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1772,6 +1852,7 @@ for embedded submodels
|
||||
static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
|
||||
{
|
||||
qboolean colored = false;
|
||||
qboolean qbsp2 = false;
|
||||
poolhandle_t mempool;
|
||||
char *ents;
|
||||
dmodel_t *bm;
|
||||
@@ -1783,6 +1864,9 @@ static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
|
||||
if( FBitSet( mod->flags, MODEL_COLORED_LIGHTING ))
|
||||
colored = true;
|
||||
|
||||
if( FBitSet( mod->flags, MODEL_QBSP2 ))
|
||||
qbsp2 = true;
|
||||
|
||||
mod->numframes = 2; // regular and alternate animation
|
||||
|
||||
// set up the submodels
|
||||
@@ -1795,7 +1879,10 @@ static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
|
||||
mod->hulls[0].lastclipnode = bm->headnode[0]; // need to be real count
|
||||
|
||||
// counting a real number of clipnodes per each submodel
|
||||
CountClipNodes_r( mod->hulls[0].clipnodes, &mod->hulls[0], bm->headnode[0] );
|
||||
if( bmod->version == QBSP2_VERSION )
|
||||
CountClipNodes32_r( mod->hulls[0].clipnodes32, &mod->hulls[0], bm->headnode[0] );
|
||||
else
|
||||
CountClipNodes16_r( mod->hulls[0].clipnodes16, &mod->hulls[0], bm->headnode[0] );
|
||||
|
||||
// but hulls1-3 is build individually for a each given submodel
|
||||
for( j = 1; j < MAX_MAP_HULLS; j++ )
|
||||
@@ -1813,6 +1900,7 @@ static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
|
||||
|
||||
// this bit will be shared between all the submodels include worldmodel
|
||||
if( colored ) SetBits( mod->flags, MODEL_COLORED_LIGHTING );
|
||||
if( qbsp2 ) SetBits( mod->flags, MODEL_QBSP2 );
|
||||
|
||||
if( i != 0 )
|
||||
{
|
||||
@@ -2135,15 +2223,15 @@ Mod_LoadEdges
|
||||
*/
|
||||
static void Mod_LoadEdges( model_t *mod, dbspmodel_t *bmod )
|
||||
{
|
||||
medge_t *out;
|
||||
int i;
|
||||
|
||||
mod->edges = out = Mem_Malloc( mod->mempool, bmod->numedges * sizeof( medge_t ));
|
||||
mod->numedges = bmod->numedges;
|
||||
|
||||
if( bmod->version == QBSP2_VERSION )
|
||||
{
|
||||
dedge32_t *in = (dedge32_t *)bmod->edges32;
|
||||
dedge32_t *in = bmod->edges32;
|
||||
medge32_t *out;
|
||||
mod->edges32 = out = Mem_Malloc( mod->mempool, bmod->numedges * sizeof( *out ));
|
||||
|
||||
for( i = 0; i < bmod->numedges; i++, in++, out++ )
|
||||
{
|
||||
@@ -2153,7 +2241,9 @@ static void Mod_LoadEdges( model_t *mod, dbspmodel_t *bmod )
|
||||
}
|
||||
else
|
||||
{
|
||||
dedge_t *in = (dedge_t *)bmod->edges;
|
||||
dedge_t *in = bmod->edges;
|
||||
medge16_t *out;
|
||||
mod->edges16 = out = Mem_Malloc( mod->mempool, bmod->numedges * sizeof( *out ));
|
||||
|
||||
for( i = 0; i < bmod->numedges; i++, in++, out++ )
|
||||
{
|
||||
@@ -2913,9 +3003,9 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
|
||||
if( FBitSet( out->texinfo->flags, TEX_SPECIAL ))
|
||||
SetBits( out->flags, SURF_DRAWTILED );
|
||||
|
||||
Mod_CalcSurfaceBounds( mod, out );
|
||||
Mod_CalcSurfaceExtents( mod, out );
|
||||
Mod_CreateFaceBevels( mod, out );
|
||||
Mod_CalcSurfaceBounds( mod, out, bmod );
|
||||
Mod_CalcSurfaceExtents( mod, out, bmod );
|
||||
Mod_CreateFaceBevels( mod, out, bmod );
|
||||
|
||||
// grab the second sample to detect colored lighting
|
||||
if( test_lightsize > 0 && lightofs != -1 )
|
||||
@@ -2962,7 +3052,6 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
|
||||
if( samples == 1 || samples == 3 )
|
||||
{
|
||||
bmod->lightmap_samples = (int)samples;
|
||||
Con_Reportf( "lighting: %s\n", (bmod->lightmap_samples == 1) ? "monochrome" : "colored" );
|
||||
bmod->lightmap_samples = Q_max( bmod->lightmap_samples, 1 ); // avoid division by zero
|
||||
}
|
||||
else Con_DPrintf( S_WARN "lighting invalid samplecount: %g, defaulting to %i\n", samples, bmod->lightmap_samples );
|
||||
@@ -2994,16 +3083,62 @@ static void Mod_LoadNodes( model_t *mod, dbspmodel_t *bmod )
|
||||
out->minmaxs[j+3] = in->maxs[j];
|
||||
}
|
||||
|
||||
#if !XASH_64BIT
|
||||
if( in->firstface >= BIT( 24 ))
|
||||
{
|
||||
Host_Error( "%s: face index limit exceeded on node %i\n", __func__, i );
|
||||
return;
|
||||
}
|
||||
|
||||
if( in->numfaces >= BIT( 24 ))
|
||||
{
|
||||
Host_Error( "%s: face count limit exceeded on node %i\n", __func__, i );
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
p = in->planenum;
|
||||
out->plane = mod->planes + p;
|
||||
out->firstsurface = in->firstface;
|
||||
out->numsurfaces = in->numfaces;
|
||||
out->firstsurface_0 = in->firstface & 0xFFFF;
|
||||
out->numsurfaces_0 = in->numfaces & 0xFFFF;
|
||||
|
||||
out->firstsurface_1 = in->firstface >> 16;
|
||||
out->numsurfaces_1 = in->numfaces >> 16;
|
||||
|
||||
for( j = 0; j < 2; j++ )
|
||||
{
|
||||
p = in->children[j];
|
||||
if( p >= 0 ) out->children[j] = mod->nodes + p;
|
||||
else out->children[j] = (mnode_t *)(mod->leafs + ( -1 - p ));
|
||||
#if XASH_64BIT
|
||||
if( p >= 0 ) out->children_[j] = mod->nodes + p;
|
||||
else out->children_[j] = (mnode_t *)(mod->leafs + ( -1 - p ));
|
||||
#else
|
||||
if( j == 0 )
|
||||
{
|
||||
if( p >= 0 )
|
||||
{
|
||||
out->child_0_leaf = 0;
|
||||
out->child_0_off = p;
|
||||
}
|
||||
else
|
||||
{
|
||||
out->child_0_leaf = 1;
|
||||
out->child_0_off = -1 - p;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( p >= 0 )
|
||||
{
|
||||
out->child_1_leaf = 0;
|
||||
out->child_1_off = p;
|
||||
}
|
||||
else
|
||||
{
|
||||
out->child_1_leaf = 1;
|
||||
out->child_1_off = -1 - p;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -3018,20 +3153,20 @@ static void Mod_LoadNodes( model_t *mod, dbspmodel_t *bmod )
|
||||
|
||||
p = in->planenum;
|
||||
out->plane = mod->planes + p;
|
||||
out->firstsurface = in->firstface;
|
||||
out->numsurfaces = in->numfaces;
|
||||
out->firstsurface_0 = in->firstface;
|
||||
out->numsurfaces_0 = in->numfaces;
|
||||
|
||||
for( j = 0; j < 2; j++ )
|
||||
{
|
||||
p = in->children[j];
|
||||
if( p >= 0 ) out->children[j] = mod->nodes + p;
|
||||
else out->children[j] = (mnode_t *)(mod->leafs + ( -1 - p ));
|
||||
if( p >= 0 ) out->children_[j] = mod->nodes + p;
|
||||
else out->children_[j] = (mnode_t *)(mod->leafs + ( -1 - p ));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// sets nodes and leafs
|
||||
Mod_SetParent( mod->nodes, NULL );
|
||||
Mod_SetParent( mod, mod->nodes, NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -3413,6 +3548,8 @@ static void Mod_LoadLighting( model_t *mod, dbspmodel_t *bmod )
|
||||
break;
|
||||
}
|
||||
|
||||
Con_Reportf( "lighting: %s\n", FBitSet( mod->flags, MODEL_COLORED_LIGHTING ) ? "colored" : "monochrome" );
|
||||
|
||||
// not supposed to be load ?
|
||||
if( FBitSet( host.features, ENGINE_LOAD_DELUXEDATA ))
|
||||
{
|
||||
@@ -3491,13 +3628,6 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
|
||||
Q_strncpy( loadstat.name, mod->name, sizeof( loadstat.name ));
|
||||
wadvalue[0] = '\0';
|
||||
|
||||
#ifndef SUPPORT_BSP2_FORMAT
|
||||
if( header->version == QBSP2_VERSION )
|
||||
{
|
||||
Con_Printf( S_ERROR DEFAULT_BSP_BUILD_ERROR, mod->name );
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
switch( header->version )
|
||||
{
|
||||
case HLBSP_VERSION:
|
||||
@@ -3520,6 +3650,9 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
|
||||
// everything else
|
||||
srclumps[0].lumpnumber = LUMP_ENTITIES;
|
||||
srclumps[1].lumpnumber = LUMP_PLANES;
|
||||
|
||||
if( header->version == QBSP2_VERSION )
|
||||
SetBits( mod->flags, MODEL_QBSP2 );
|
||||
break;
|
||||
default:
|
||||
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, header->version, HLBSP_VERSION );
|
||||
@@ -3570,7 +3703,7 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
|
||||
Mod_LoadClipnodes( mod, bmod );
|
||||
|
||||
// preform some post-initalization
|
||||
Mod_MakeHull0( mod );
|
||||
Mod_MakeHull0( mod, bmod );
|
||||
Mod_SetupSubmodels( mod, bmod );
|
||||
|
||||
if( isworld )
|
||||
@@ -3660,15 +3793,6 @@ qboolean Mod_TestBmodelLumps( file_t *f, const char *name, const byte *mod_base,
|
||||
if( silent )
|
||||
SetBits( flags, LUMP_SILENT );
|
||||
|
||||
#ifndef SUPPORT_BSP2_FORMAT
|
||||
if( header->version == QBSP2_VERSION )
|
||||
{
|
||||
if( !FBitSet( flags, LUMP_SILENT ))
|
||||
Con_Printf( S_ERROR DEFAULT_BSP_BUILD_ERROR, name );
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
switch( header->version )
|
||||
{
|
||||
case HLBSP_VERSION:
|
||||
|
||||
@@ -135,6 +135,8 @@ extern poolhandle_t com_studiocache;
|
||||
extern convar_t mod_studiocache;
|
||||
extern convar_t r_wadtextures;
|
||||
extern convar_t r_showhull;
|
||||
extern const mclipnode16_t box_clipnodes16[6];
|
||||
extern const mclipnode32_t box_clipnodes32[6];
|
||||
|
||||
//
|
||||
// model.c
|
||||
@@ -167,13 +169,12 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded );
|
||||
//
|
||||
void Mod_LoadBrushModel( model_t *mod, const void *buffer, qboolean *loaded );
|
||||
qboolean Mod_TestBmodelLumps( file_t *f, const char *name, const byte *mod_base, qboolean silent, dlump_t *entities );
|
||||
qboolean Mod_HeadnodeVisible( mnode_t *node, const byte *visbits, int *lastleaf );
|
||||
int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis, qboolean false );
|
||||
qboolean Mod_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbits );
|
||||
int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
|
||||
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
|
||||
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
|
||||
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
|
||||
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node, model_t *mod );
|
||||
int Mod_SampleSizeForFace( const msurface_t *surf );
|
||||
byte *Mod_GetPVSForPoint( const vec3_t p );
|
||||
void Mod_UnloadBrushModel( model_t *mod );
|
||||
|
||||
@@ -50,9 +50,8 @@ static matrix3x4 studio_bones[MAXSTUDIOBONES];
|
||||
static uint studio_hull_hitgroup[MAXSTUDIOBONES];
|
||||
static uint cache_hull_hitgroup[MAXSTUDIOBONES];
|
||||
static mstudiocache_t cache_studio[STUDIO_CACHESIZE];
|
||||
static mclipnode_t studio_clipnodes[6];
|
||||
static mplane_t studio_planes[768];
|
||||
static mplane_t cache_planes[768];
|
||||
static mplane_t studio_planes[MAXSTUDIOBONES * 6];
|
||||
static mplane_t cache_planes[MAXSTUDIOBONES * 6];
|
||||
|
||||
// current cache state
|
||||
static int cache_current;
|
||||
@@ -66,25 +65,14 @@ Mod_InitStudioHull
|
||||
*/
|
||||
void Mod_InitStudioHull( void )
|
||||
{
|
||||
int i, side;
|
||||
int i;
|
||||
|
||||
if( studio_hull[0].planes != NULL )
|
||||
return; // already initailized
|
||||
|
||||
for( i = 0; i < 6; i++ )
|
||||
{
|
||||
studio_clipnodes[i].planenum = i;
|
||||
|
||||
side = i & 1;
|
||||
|
||||
studio_clipnodes[i].children[side] = CONTENTS_EMPTY;
|
||||
if( i != 5 ) studio_clipnodes[i].children[side^1] = i + 1;
|
||||
else studio_clipnodes[i].children[side^1] = CONTENTS_SOLID;
|
||||
}
|
||||
|
||||
for( i = 0; i < MAXSTUDIOBONES; i++ )
|
||||
{
|
||||
studio_hull[i].clipnodes = studio_clipnodes;
|
||||
studio_hull[i].clipnodes16 = (mclipnode16_t *)box_clipnodes16;
|
||||
studio_hull[i].planes = &studio_planes[i*6];
|
||||
studio_hull[i].firstclipnode = 0;
|
||||
studio_hull[i].lastclipnode = 5;
|
||||
@@ -270,6 +258,11 @@ hull_t *Mod_HullForStudio( model_t *model, float frame, int sequence, vec3_t ang
|
||||
|
||||
for( i = j = 0; i < mod_studiohdr->numhitboxes; i++, j += 6 )
|
||||
{
|
||||
if( world.version == QBSP2_VERSION )
|
||||
studio_hull[i].clipnodes32 = (mclipnode32_t *)box_clipnodes32;
|
||||
else
|
||||
studio_hull[i].clipnodes16 = (mclipnode16_t *)box_clipnodes16;
|
||||
|
||||
if( bSkipShield && i == 21 )
|
||||
continue; // CS stuff
|
||||
|
||||
|
||||
@@ -101,20 +101,14 @@ const char *const svc_legacy_strings[svc_lastmsg+1] =
|
||||
const char *const svc_goldsrc_strings[svc_lastmsg+1] =
|
||||
{
|
||||
[svc_goldsrc_version] = "svc_goldsrc_version",
|
||||
[svc_goldsrc_serverinfo] = "svc_goldsrc_serverinfo",
|
||||
[svc_goldsrc_deltadescription] = "svc_goldsrc_deltadescription",
|
||||
[svc_goldsrc_stopsound] = "svc_goldsrc_stopsound",
|
||||
[svc_goldsrc_damage] = "svc_goldsrc_damage",
|
||||
[svc_goldsrc_killedmonster] = "svc_goldsrc_killedmonster",
|
||||
[svc_goldsrc_foundsecret] = "svc_goldsrc_foundsecret",
|
||||
[svc_goldsrc_spawnstaticsound] = "svc_goldsrc_spawnstaticsound",
|
||||
[svc_goldsrc_decalname] = "svc_goldsrc_decalname",
|
||||
[svc_goldsrc_newusermsg] = "svc_goldsrc_newusermsg",
|
||||
[svc_goldsrc_newmovevars] = "svc_goldsrc_newmovevars",
|
||||
[svc_goldsrc_sendextrainfo] = "svc_goldsrc_sendextrainfo",
|
||||
[svc_goldsrc_timescale] = "svc_goldsrc_timescale",
|
||||
[svc_goldsrc_sendcvarvalue] = "svc_goldsrc_sendcvarvalue",
|
||||
[svc_goldsrc_sendcvarvalue2] = "svc_goldsrc_sendcvarvalue2",
|
||||
};
|
||||
|
||||
const char *const svc_quake_strings[svc_lastmsg+1] =
|
||||
|
||||
@@ -39,8 +39,6 @@ GNU General Public License for more details.
|
||||
#define DT_SIGNED BIT( 8 ) // sign modificator
|
||||
#define DT_SIGNED_GS BIT( 31 ) // GoldSrc-specific sign modificator
|
||||
|
||||
#define NUM_FIELDS( x ) ((sizeof( x ) / sizeof( x[0] )) - 1)
|
||||
|
||||
// helper macroses
|
||||
#define ENTS_DEF( x ) #x, offsetof( entity_state_t, x ), sizeof( ((entity_state_t *)0)->x )
|
||||
#define UCMD_DEF( x ) #x, offsetof( usercmd_t, x ), sizeof( ((usercmd_t *)0)->x )
|
||||
@@ -71,7 +69,6 @@ static const delta_field_t cmd_fields[] =
|
||||
{ UCMD_DEF( impact_position[0] ) },
|
||||
{ UCMD_DEF( impact_position[1] ) },
|
||||
{ UCMD_DEF( impact_position[2] ) },
|
||||
{ NULL },
|
||||
};
|
||||
|
||||
static const delta_field_t pm_fields[] =
|
||||
@@ -107,7 +104,6 @@ static const delta_field_t pm_fields[] =
|
||||
{ PHYS_DEF( skydir_y ) },
|
||||
{ PHYS_DEF( skydir_z ) },
|
||||
{ PHYS_DEF( skyangle ) },
|
||||
{ NULL },
|
||||
};
|
||||
|
||||
static const delta_field_t ev_fields[] =
|
||||
@@ -130,7 +126,6 @@ static const delta_field_t ev_fields[] =
|
||||
{ EVNT_DEF( iparam2 ) },
|
||||
{ EVNT_DEF( bparam1 ) },
|
||||
{ EVNT_DEF( bparam2 ) },
|
||||
{ NULL },
|
||||
};
|
||||
|
||||
static const delta_field_t wd_fields[] =
|
||||
@@ -157,7 +152,6 @@ static const delta_field_t wd_fields[] =
|
||||
{ WPDT_DEF( fuser2 ) },
|
||||
{ WPDT_DEF( fuser3 ) },
|
||||
{ WPDT_DEF( fuser4 ) },
|
||||
{ NULL },
|
||||
};
|
||||
|
||||
static const delta_field_t cd_fields[] =
|
||||
@@ -218,7 +212,6 @@ static const delta_field_t cd_fields[] =
|
||||
{ CLDT_DEF( vuser4[0] ) },
|
||||
{ CLDT_DEF( vuser4[1] ) },
|
||||
{ CLDT_DEF( vuser4[2] ) },
|
||||
{ NULL },
|
||||
};
|
||||
|
||||
static const delta_field_t ent_fields[] =
|
||||
@@ -314,7 +307,6 @@ static const delta_field_t ent_fields[] =
|
||||
{ ENTS_DEF( vuser4[0] ) },
|
||||
{ ENTS_DEF( vuser4[1] ) },
|
||||
{ ENTS_DEF( vuser4[2] ) },
|
||||
{ NULL },
|
||||
};
|
||||
|
||||
static const delta_field_t meta_fields[] =
|
||||
@@ -326,7 +318,6 @@ static const delta_field_t meta_fields[] =
|
||||
{ DESC_DEF( significant_bits ), },
|
||||
{ DESC_DEF( premultiply ), },
|
||||
{ DESC_DEF( postmultiply ), },
|
||||
{ NULL },
|
||||
};
|
||||
|
||||
#if XASH_ENGINE_TESTS
|
||||
@@ -362,24 +353,22 @@ static const delta_field_t test_fields[] =
|
||||
{ TEST_DEF( dt_short_unsigned ) },
|
||||
{ TEST_DEF( dt_byte_signed ) },
|
||||
{ TEST_DEF( dt_byte_unsigned ) },
|
||||
{ NULL },
|
||||
};
|
||||
#endif
|
||||
|
||||
static delta_info_t dt_info[] =
|
||||
{
|
||||
[DT_EVENT_T] = { "event_t", ev_fields, NUM_FIELDS( ev_fields ) },
|
||||
[DT_MOVEVARS_T] = { "movevars_t", pm_fields, NUM_FIELDS( pm_fields ) },
|
||||
[DT_USERCMD_T] = { "usercmd_t", cmd_fields, NUM_FIELDS( cmd_fields ) },
|
||||
[DT_CLIENTDATA_T] = { "clientdata_t", cd_fields, NUM_FIELDS( cd_fields ) },
|
||||
[DT_WEAPONDATA_T] = { "weapon_data_t", wd_fields, NUM_FIELDS( wd_fields ) },
|
||||
[DT_ENTITY_STATE_T] = { "entity_state_t", ent_fields, NUM_FIELDS( ent_fields ) },
|
||||
[DT_ENTITY_STATE_PLAYER_T] = { "entity_state_player_t", ent_fields, NUM_FIELDS( ent_fields ) },
|
||||
[DT_CUSTOM_ENTITY_STATE_T] = { "custom_entity_state_t", ent_fields, NUM_FIELDS( ent_fields ) },
|
||||
[DT_EVENT_T] = { "event_t", ev_fields, ARRAYSIZE( ev_fields ) },
|
||||
[DT_MOVEVARS_T] = { "movevars_t", pm_fields, ARRAYSIZE( pm_fields ) },
|
||||
[DT_USERCMD_T] = { "usercmd_t", cmd_fields, ARRAYSIZE( cmd_fields ) },
|
||||
[DT_CLIENTDATA_T] = { "clientdata_t", cd_fields, ARRAYSIZE( cd_fields ) },
|
||||
[DT_WEAPONDATA_T] = { "weapon_data_t", wd_fields, ARRAYSIZE( wd_fields ) },
|
||||
[DT_ENTITY_STATE_T] = { "entity_state_t", ent_fields, ARRAYSIZE( ent_fields ) },
|
||||
[DT_ENTITY_STATE_PLAYER_T] = { "entity_state_player_t", ent_fields, ARRAYSIZE( ent_fields ) },
|
||||
[DT_CUSTOM_ENTITY_STATE_T] = { "custom_entity_state_t", ent_fields, ARRAYSIZE( ent_fields ) },
|
||||
#if XASH_ENGINE_TESTS
|
||||
[DT_DELTA_TEST_STRUCT_T] = { "delta_test_struct_t", test_fields, NUM_FIELDS( test_fields ) },
|
||||
[DT_DELTA_TEST_STRUCT_T] = { "delta_test_struct_t", test_fields, ARRAYSIZE( test_fields ) },
|
||||
#endif
|
||||
[DT_STRUCT_COUNT] = { NULL },
|
||||
};
|
||||
|
||||
// meta description is special, it cannot be overriden
|
||||
@@ -387,9 +376,9 @@ static const delta_info_t dt_goldsrc_meta =
|
||||
{
|
||||
.pName = "goldsrc_delta_t",
|
||||
.pInfo = meta_fields,
|
||||
.maxFields = NUM_FIELDS( meta_fields ),
|
||||
.numFields = NUM_FIELDS( meta_fields ),
|
||||
.pFields = (delta_t[NUM_FIELDS( meta_fields )])
|
||||
.maxFields = ARRAYSIZE( meta_fields ),
|
||||
.numFields = ARRAYSIZE( meta_fields ),
|
||||
.pFields = (delta_t[ARRAYSIZE( meta_fields )])
|
||||
{
|
||||
{
|
||||
DESC_DEF( fieldType ),
|
||||
@@ -451,7 +440,7 @@ static delta_info_t *Delta_FindStruct( const char *name )
|
||||
if( !COM_CheckString( name ))
|
||||
return NULL;
|
||||
|
||||
for( i = 0; i < NUM_FIELDS( dt_info ); i++ )
|
||||
for( i = 0; i < ARRAYSIZE( dt_info ); i++ )
|
||||
{
|
||||
if( !Q_stricmp( dt_info[i].pName, name ))
|
||||
return &dt_info[i];
|
||||
@@ -465,7 +454,7 @@ static delta_info_t *Delta_FindStruct( const char *name )
|
||||
|
||||
static int Delta_NumTables( void )
|
||||
{
|
||||
return NUM_FIELDS( dt_info );
|
||||
return ARRAYSIZE( dt_info );
|
||||
}
|
||||
|
||||
static delta_info_t *Delta_FindStructByIndex( int index )
|
||||
@@ -480,7 +469,7 @@ static delta_info_t *Delta_FindStructByEncoder( const char *encoderName )
|
||||
if( !COM_CheckString( encoderName ) )
|
||||
return NULL;
|
||||
|
||||
for( i = 0; i < NUM_FIELDS( dt_info ); i++ )
|
||||
for( i = 0; i < ARRAYSIZE( dt_info ); i++ )
|
||||
{
|
||||
if( !Q_stricmp( dt_info[i].funcName, encoderName ))
|
||||
return &dt_info[i];
|
||||
@@ -495,7 +484,7 @@ static delta_info_t *Delta_FindStructByDelta( const delta_t *pFields )
|
||||
|
||||
if( !pFields ) return NULL;
|
||||
|
||||
for( i = 0; i < NUM_FIELDS( dt_info ); i++ )
|
||||
for( i = 0; i < ARRAYSIZE( dt_info ); i++ )
|
||||
{
|
||||
if( dt_info[i].pFields == pFields )
|
||||
return &dt_info[i];
|
||||
@@ -518,29 +507,32 @@ static void Delta_CustomEncode( delta_info_t *dt, const void *from, const void *
|
||||
dt->userCallback( dt->pFields, from, to );
|
||||
}
|
||||
|
||||
static delta_field_t *Delta_FindFieldInfo( const delta_field_t *pInfo, const char *fieldName )
|
||||
static const delta_field_t *Delta_FindFieldInfo( const delta_field_t *pInfo, const char *fieldName, int maxFields )
|
||||
{
|
||||
int i;
|
||||
|
||||
if( !fieldName || !*fieldName )
|
||||
return NULL;
|
||||
|
||||
for( ; pInfo->name; pInfo++ )
|
||||
for( i = 0; i < maxFields; i++ )
|
||||
{
|
||||
if( !Q_strcmp( pInfo->name, fieldName ))
|
||||
return (delta_field_t *)pInfo;
|
||||
if( !Q_strcmp( pInfo[i].name, fieldName ))
|
||||
return &pInfo[i];
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int Delta_IndexForFieldInfo( const delta_field_t *pInfo, const char *fieldName )
|
||||
static int Delta_IndexForFieldInfo( const delta_field_t *pInfo, const char *fieldName, int maxFields )
|
||||
{
|
||||
int i;
|
||||
|
||||
if( !fieldName || !*fieldName )
|
||||
return -1;
|
||||
|
||||
for( i = 0; pInfo->name; i++, pInfo++ )
|
||||
for( i = 0; i < maxFields; i++ )
|
||||
{
|
||||
if( !Q_strcmp( pInfo->name, fieldName ))
|
||||
if( !Q_strcmp( pInfo[i].name, fieldName ))
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
@@ -548,7 +540,7 @@ static int Delta_IndexForFieldInfo( const delta_field_t *pInfo, const char *fiel
|
||||
|
||||
static qboolean Delta_AddField( delta_info_t *dt, const char *pName, int flags, int bits, float mul, float post_mul )
|
||||
{
|
||||
delta_field_t *pFieldInfo;
|
||||
const delta_field_t *pFieldInfo;
|
||||
delta_t *pField;
|
||||
int i;
|
||||
|
||||
@@ -567,7 +559,7 @@ static qboolean Delta_AddField( delta_info_t *dt, const char *pName, int flags,
|
||||
}
|
||||
|
||||
// find field description
|
||||
pFieldInfo = Delta_FindFieldInfo( dt->pInfo, pName );
|
||||
pFieldInfo = Delta_FindFieldInfo( dt->pInfo, pName, dt->maxFields );
|
||||
if( !pFieldInfo )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: couldn't find description for %s->%s\n", __func__, dt->pName, pName );
|
||||
@@ -610,7 +602,7 @@ static void Delta_WriteTableField( sizebuf_t *msg, int tableIndex, const delta_t
|
||||
dt = Delta_FindStructByIndex( tableIndex );
|
||||
Assert( dt && dt->bInitialized );
|
||||
|
||||
nameIndex = Delta_IndexForFieldInfo( dt->pInfo, pField->name );
|
||||
nameIndex = Delta_IndexForFieldInfo( dt->pInfo, pField->name, dt->maxFields );
|
||||
Assert( nameIndex >= 0 && nameIndex < dt->maxFields );
|
||||
|
||||
MSG_BeginServerCmd( msg, svc_deltatable );
|
||||
@@ -681,10 +673,10 @@ void Delta_ParseTableField( sizebuf_t *msg )
|
||||
Delta_AddField( dt, pName, flags, bits, mul, post_mul );
|
||||
}
|
||||
|
||||
static qboolean Delta_ParseField( char **delta_script, const delta_field_t *pInfo, delta_t *pField, qboolean bPost )
|
||||
static qboolean Delta_ParseField( char **delta_script, const delta_info_t *dt, delta_t *pField, qboolean bPost )
|
||||
{
|
||||
const delta_field_t *pFieldInfo;
|
||||
string token;
|
||||
delta_field_t *pFieldInfo;
|
||||
char *oldpos;
|
||||
|
||||
*delta_script = COM_ParseFile( *delta_script, token, sizeof( token ));
|
||||
@@ -701,7 +693,7 @@ static qboolean Delta_ParseField( char **delta_script, const delta_field_t *pInf
|
||||
return false;
|
||||
}
|
||||
|
||||
pFieldInfo = Delta_FindFieldInfo( pInfo, token );
|
||||
pFieldInfo = Delta_FindFieldInfo( dt->pInfo, token, dt->maxFields );
|
||||
if( !pFieldInfo )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: unable to find field %s\n", __func__, token );
|
||||
@@ -825,13 +817,11 @@ static void Delta_ParseTable( char **delta_script, delta_info_t *dt, const char
|
||||
{
|
||||
string token;
|
||||
delta_t *pField;
|
||||
const delta_field_t *pInfo;
|
||||
|
||||
// allocate the delta-structures
|
||||
if( !dt->pFields ) dt->pFields = (delta_t *)Z_Calloc( dt->maxFields * sizeof( delta_t ));
|
||||
|
||||
pField = dt->pFields;
|
||||
pInfo = dt->pInfo;
|
||||
dt->numFields = 0;
|
||||
|
||||
// assume we have handled '{'
|
||||
@@ -841,12 +831,12 @@ static void Delta_ParseTable( char **delta_script, delta_info_t *dt, const char
|
||||
|
||||
if( !Q_strcmp( token, "DEFINE_DELTA" ))
|
||||
{
|
||||
if( Delta_ParseField( delta_script, pInfo, &pField[dt->numFields], false ))
|
||||
if( Delta_ParseField( delta_script, dt, &pField[dt->numFields], false ))
|
||||
dt->numFields++;
|
||||
}
|
||||
else if( !Q_strcmp( token, "DEFINE_DELTA_POST" ))
|
||||
{
|
||||
if( Delta_ParseField( delta_script, pInfo, &pField[dt->numFields], true ))
|
||||
if( Delta_ParseField( delta_script, dt, &pField[dt->numFields], true ))
|
||||
dt->numFields++;
|
||||
}
|
||||
else if( token[0] == '}' )
|
||||
@@ -963,7 +953,7 @@ void Delta_Init( void )
|
||||
Delta_AddField( dt, "skyvec_z", DT_FLOAT|DT_SIGNED, 16, 32.0f, 1.0f );
|
||||
Delta_AddField( dt, "wateralpha", DT_FLOAT|DT_SIGNED, 16, 32.0f, 1.0f );
|
||||
Delta_AddField( dt, "fog_settings", DT_INTEGER, 32, 1.0f, 1.0f );
|
||||
dt->numFields = NUM_FIELDS( pm_fields ) - 4;
|
||||
dt->numFields = ARRAYSIZE( pm_fields ) - 4;
|
||||
|
||||
// now done
|
||||
dt->bInitialized = true;
|
||||
@@ -976,7 +966,7 @@ void Delta_InitClient( void )
|
||||
// already initalized
|
||||
if( delta_init ) return;
|
||||
|
||||
for( i = 0; i < NUM_FIELDS( dt_info ); i++ )
|
||||
for( i = 0; i < ARRAYSIZE( dt_info ); i++ )
|
||||
{
|
||||
if( dt_info[i].numFields > 0 )
|
||||
{
|
||||
@@ -994,7 +984,7 @@ void Delta_Shutdown( void )
|
||||
|
||||
if( !delta_init ) return;
|
||||
|
||||
for( i = 0; i < NUM_FIELDS( dt_info ); i++ )
|
||||
for( i = 0; i < ARRAYSIZE( dt_info ); i++ )
|
||||
{
|
||||
dt_info[i].numFields = 0;
|
||||
dt_info[i].customEncode = CUSTOM_NONE;
|
||||
|
||||
@@ -46,7 +46,6 @@ enum
|
||||
#if XASH_ENGINE_TESTS
|
||||
DT_DELTA_TEST_STRUCT_T,
|
||||
#endif
|
||||
DT_STRUCT_COUNT
|
||||
};
|
||||
|
||||
// struct info (filled by engine)
|
||||
|
||||
@@ -112,6 +112,9 @@ msurface_t *PM_RecursiveSurfCheck( model_t *mod, mnode_t *node, vec3_t p1, vec3_
|
||||
int i, side;
|
||||
msurface_t *surf;
|
||||
vec3_t mid;
|
||||
mnode_t *children[2];
|
||||
int numsurfaces, firstsurface;
|
||||
|
||||
loc0:
|
||||
if( node->contents < 0 )
|
||||
return NULL;
|
||||
@@ -119,15 +122,17 @@ loc0:
|
||||
t1 = PlaneDiff( p1, node->plane );
|
||||
t2 = PlaneDiff( p2, node->plane );
|
||||
|
||||
node_children( children, node, mod );
|
||||
|
||||
if( t1 >= -FRAC_EPSILON && t2 >= -FRAC_EPSILON )
|
||||
{
|
||||
node = node->children[0];
|
||||
node = children[0];
|
||||
goto loc0;
|
||||
}
|
||||
|
||||
if( t1 < FRAC_EPSILON && t2 < FRAC_EPSILON )
|
||||
{
|
||||
node = node->children[1];
|
||||
node = children[1];
|
||||
goto loc0;
|
||||
}
|
||||
|
||||
@@ -137,13 +142,15 @@ loc0:
|
||||
|
||||
VectorLerp( p1, frac, p2, mid );
|
||||
|
||||
if(( surf = PM_RecursiveSurfCheck( mod, node->children[side], p1, mid )) != NULL )
|
||||
if(( surf = PM_RecursiveSurfCheck( mod, children[side], p1, mid )) != NULL )
|
||||
return surf;
|
||||
|
||||
// walk through real faces
|
||||
for( i = 0; i < node->numsurfaces; i++ )
|
||||
numsurfaces = node_numsurfaces( node, mod );
|
||||
firstsurface = node_firstsurface( node, mod );
|
||||
for( i = 0; i < numsurfaces; i++ )
|
||||
{
|
||||
msurface_t *surf = &mod->surfaces[node->firstsurface + i];
|
||||
msurface_t *surf = &mod->surfaces[firstsurface + i];
|
||||
mextrasurf_t *info = surf->info;
|
||||
mfacebevel_t *fb = info->bevel;
|
||||
int j, contents;
|
||||
@@ -172,7 +179,7 @@ loc0:
|
||||
return NULL; // through the fence
|
||||
}
|
||||
|
||||
return PM_RecursiveSurfCheck( mod, node->children[side^1], mid, p2 );
|
||||
return PM_RecursiveSurfCheck( mod, children[side^1], mid, p2 );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -227,6 +234,9 @@ static int PM_TestLine_r( model_t *mod, mnode_t *node, vec_t p1f, vec_t p2f, con
|
||||
float frac, midf;
|
||||
int i, r, side;
|
||||
vec3_t mid;
|
||||
mnode_t *children[2];
|
||||
int numsurfaces, firstsurface;
|
||||
|
||||
loc0:
|
||||
if( node->contents < 0 )
|
||||
{
|
||||
@@ -242,15 +252,17 @@ loc0:
|
||||
front = PlaneDiff( start, node->plane );
|
||||
back = PlaneDiff( stop, node->plane );
|
||||
|
||||
node_children( children, node, mod );
|
||||
|
||||
if( front >= -FRAC_EPSILON && back >= -FRAC_EPSILON )
|
||||
{
|
||||
node = node->children[0];
|
||||
node = children[0];
|
||||
goto loc0;
|
||||
}
|
||||
|
||||
if( front < FRAC_EPSILON && back < FRAC_EPSILON )
|
||||
{
|
||||
node = node->children[1];
|
||||
node = children[1];
|
||||
goto loc0;
|
||||
}
|
||||
|
||||
@@ -261,7 +273,7 @@ loc0:
|
||||
VectorLerp( start, frac, stop, mid );
|
||||
midf = p1f + ( p2f - p1f ) * frac;
|
||||
|
||||
r = PM_TestLine_r( mod, node->children[side], p1f, midf, start, mid, trace );
|
||||
r = PM_TestLine_r( mod, children[side], p1f, midf, start, mid, trace );
|
||||
|
||||
if( r != CONTENTS_EMPTY )
|
||||
{
|
||||
@@ -272,9 +284,11 @@ loc0:
|
||||
}
|
||||
|
||||
// walk through real faces
|
||||
for( i = 0; i < node->numsurfaces; i++ )
|
||||
numsurfaces = node_numsurfaces( node, mod );
|
||||
firstsurface = node_firstsurface( node, mod );
|
||||
for( i = 0; i < numsurfaces; i++ )
|
||||
{
|
||||
msurface_t *surf = &mod->surfaces[node->firstsurface + i];
|
||||
msurface_t *surf = &mod->surfaces[firstsurface + i];
|
||||
mextrasurf_t *info = surf->info;
|
||||
mfacebevel_t *fb = info->bevel;
|
||||
int j, contents;
|
||||
@@ -308,7 +322,7 @@ loc0:
|
||||
return contents;
|
||||
}
|
||||
|
||||
return PM_TestLine_r( mod, node->children[!side], midf, p2f, mid, stop, trace );
|
||||
return PM_TestLine_r( mod, children[!side], midf, p2f, mid, stop, trace );
|
||||
}
|
||||
|
||||
int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags )
|
||||
|
||||
@@ -25,8 +25,7 @@ GNU General Public License for more details.
|
||||
#define PM_AllowHitBoxTrace( model, hull ) ( model && model->type == mod_studio && ( FBitSet( model->flags, STUDIO_TRACE_HITBOX ) || hull == 2 ))
|
||||
|
||||
static mplane_t pm_boxplanes[6];
|
||||
static mclipnode_t pm_boxclipnodes[6];
|
||||
static hull_t pm_boxhull;
|
||||
static hull_t pm_boxhull;
|
||||
|
||||
// default hullmins
|
||||
static const vec3_t pm_hullmins[MAX_MAP_HULLS] =
|
||||
@@ -65,23 +64,15 @@ can just be stored out and get a proper hull_t structure.
|
||||
*/
|
||||
void PM_InitBoxHull( void )
|
||||
{
|
||||
int i, side;
|
||||
int i;
|
||||
|
||||
pm_boxhull.clipnodes = pm_boxclipnodes;
|
||||
pm_boxhull.clipnodes16 = (mclipnode16_t *)box_clipnodes16;
|
||||
pm_boxhull.planes = pm_boxplanes;
|
||||
pm_boxhull.firstclipnode = 0;
|
||||
pm_boxhull.lastclipnode = 5;
|
||||
|
||||
for( i = 0; i < 6; i++ )
|
||||
{
|
||||
pm_boxclipnodes[i].planenum = i;
|
||||
|
||||
side = i & 1;
|
||||
|
||||
pm_boxclipnodes[i].children[side] = CONTENTS_EMPTY;
|
||||
if( i != 5 ) pm_boxclipnodes[i].children[side^1] = i + 1;
|
||||
else pm_boxclipnodes[i].children[side^1] = CONTENTS_SOLID;
|
||||
|
||||
pm_boxplanes[i].type = i>>1;
|
||||
pm_boxplanes[i].normal[i>>1] = 1.0f;
|
||||
pm_boxplanes[i].signbits = 0;
|
||||
@@ -106,6 +97,11 @@ static hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs )
|
||||
pm_boxplanes[4].dist = maxs[2];
|
||||
pm_boxplanes[5].dist = mins[2];
|
||||
|
||||
if( world.version == QBSP2_VERSION )
|
||||
pm_boxhull.clipnodes32 = (mclipnode32_t *)box_clipnodes32;
|
||||
else
|
||||
pm_boxhull.clipnodes16 = (mclipnode16_t *)box_clipnodes16;
|
||||
|
||||
return &pm_boxhull;
|
||||
}
|
||||
|
||||
@@ -122,10 +118,21 @@ int GAME_EXPORT PM_HullPointContents( hull_t *hull, int num, const vec3_t p )
|
||||
if( !hull || !hull->planes ) // fantom bmodels?
|
||||
return CONTENTS_NONE;
|
||||
|
||||
while( num >= 0 )
|
||||
if( world.version == QBSP2_VERSION )
|
||||
{
|
||||
plane = &hull->planes[hull->clipnodes[num].planenum];
|
||||
num = hull->clipnodes[num].children[PlaneDiff( p, plane ) < 0];
|
||||
while( num >= 0 )
|
||||
{
|
||||
plane = &hull->planes[hull->clipnodes32[num].planenum];
|
||||
num = hull->clipnodes32[num].children[PlaneDiff( p, plane ) < 0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while( num >= 0 )
|
||||
{
|
||||
plane = &hull->planes[hull->clipnodes16[num].planenum];
|
||||
num = hull->clipnodes16[num].children[PlaneDiff( p, plane ) < 0];
|
||||
}
|
||||
}
|
||||
return num;
|
||||
}
|
||||
@@ -193,7 +200,7 @@ PM_RecursiveHullCheck
|
||||
*/
|
||||
qboolean PM_RecursiveHullCheck( hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace )
|
||||
{
|
||||
mclipnode_t *node;
|
||||
int children[2];
|
||||
mplane_t *plane;
|
||||
float t1, t2;
|
||||
float frac, midf;
|
||||
@@ -226,21 +233,31 @@ loc0:
|
||||
Host_Error( "%s: bad node number %i\n", __func__, num );
|
||||
|
||||
// find the point distances
|
||||
node = hull->clipnodes + num;
|
||||
plane = hull->planes + node->planenum;
|
||||
if( world.version == QBSP2_VERSION )
|
||||
{
|
||||
children[0] = hull->clipnodes32[num].children[0];
|
||||
children[1] = hull->clipnodes32[num].children[1];
|
||||
plane = hull->planes + hull->clipnodes32[num].planenum;
|
||||
}
|
||||
else
|
||||
{
|
||||
children[0] = hull->clipnodes16[num].children[0];
|
||||
children[1] = hull->clipnodes16[num].children[1];
|
||||
plane = hull->planes + hull->clipnodes16[num].planenum;
|
||||
}
|
||||
|
||||
t1 = PlaneDiff( p1, plane );
|
||||
t2 = PlaneDiff( p2, plane );
|
||||
|
||||
if( t1 >= 0.0f && t2 >= 0.0f )
|
||||
{
|
||||
num = node->children[0];
|
||||
num = children[0];
|
||||
goto loc0;
|
||||
}
|
||||
|
||||
if( t1 < 0.0f && t2 < 0.0f )
|
||||
{
|
||||
num = node->children[1];
|
||||
num = children[1];
|
||||
goto loc0;
|
||||
}
|
||||
|
||||
@@ -257,14 +274,14 @@ loc0:
|
||||
VectorLerp( p1, frac, p2, mid );
|
||||
|
||||
// move up to the node
|
||||
if( !PM_RecursiveHullCheck( hull, node->children[side], p1f, midf, p1, mid, trace ))
|
||||
if( !PM_RecursiveHullCheck( hull, children[side], p1f, midf, p1, mid, trace ))
|
||||
return false;
|
||||
|
||||
// this recursion can not be optimized because mid would need to be duplicated on a stack
|
||||
if( PM_HullPointContents( hull, node->children[side^1], mid ) != CONTENTS_SOLID )
|
||||
if( PM_HullPointContents( hull, children[side^1], mid ) != CONTENTS_SOLID )
|
||||
{
|
||||
// go past the node
|
||||
return PM_RecursiveHullCheck( hull, node->children[side^1], midf, p2f, mid, p2, trace );
|
||||
return PM_RecursiveHullCheck( hull, children[side^1], midf, p2f, mid, p2, trace );
|
||||
}
|
||||
|
||||
// never got out of the solid area
|
||||
|
||||
@@ -324,20 +324,14 @@ extern const char *const clc_strings[clc_lastmsg+1];
|
||||
#define PROTOCOL_GOLDSRC_VERSION 48
|
||||
|
||||
#define svc_goldsrc_version svc_changing
|
||||
#define svc_goldsrc_serverinfo svc_serverdata
|
||||
#define svc_goldsrc_deltadescription svc_deltatable
|
||||
#define svc_goldsrc_stopsound svc_resource
|
||||
#define svc_goldsrc_damage svc_restoresound
|
||||
#define svc_goldsrc_killedmonster 27
|
||||
#define svc_goldsrc_foundsecret 28
|
||||
#define svc_goldsrc_spawnstaticsound 29
|
||||
#define svc_goldsrc_decalname svc_bspdecal
|
||||
#define svc_goldsrc_newusermsg svc_usermessage
|
||||
#define svc_goldsrc_newmovevars svc_deltamovevars
|
||||
#define svc_goldsrc_sendextrainfo 54
|
||||
#define svc_goldsrc_timescale 55
|
||||
#define svc_goldsrc_sendcvarvalue svc_querycvarvalue
|
||||
#define svc_goldsrc_sendcvarvalue2 svc_querycvarvalue2
|
||||
|
||||
#define clc_goldsrc_hltv clc_requestcvarvalue // 9
|
||||
#define clc_goldsrc_requestcvarvalue clc_requestcvarvalue2 // 10
|
||||
|
||||
@@ -14,10 +14,7 @@ GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
#if XASH_WIN32
|
||||
#define STDOUT_FILENO 1
|
||||
#include <io.h>
|
||||
#elif XASH_ANDROID
|
||||
#if XASH_ANDROID
|
||||
#include <android/log.h>
|
||||
#endif
|
||||
#include <string.h>
|
||||
@@ -25,20 +22,13 @@ GNU General Public License for more details.
|
||||
#if XASH_IRIX
|
||||
#include <sys/time.h>
|
||||
#endif
|
||||
#include "xash3d_mathlib.h"
|
||||
|
||||
// do not waste precious CPU cycles on mobiles or low memory devices
|
||||
#if !XASH_WIN32 && !XASH_MOBILE_PLATFORM && !XASH_LOW_MEMORY
|
||||
#define XASH_COLORIZE_CONSOLE true
|
||||
// use with caution, running engine in Qt Creator may cause a freeze in read() call
|
||||
// I have never encountered this bug anywhere else, so still enable by default
|
||||
#define XASH_USE_SELECT 1
|
||||
#define XASH_COLORIZE_CONSOLE 1
|
||||
#else
|
||||
#define XASH_COLORIZE_CONSOLE false
|
||||
#endif
|
||||
|
||||
#if XASH_USE_SELECT
|
||||
// non-blocking console input
|
||||
#include <sys/select.h>
|
||||
#define XASH_COLORIZE_CONSOLE 0
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
@@ -51,41 +41,6 @@ typedef struct {
|
||||
|
||||
static LogData s_ld;
|
||||
|
||||
char *Sys_Input( void )
|
||||
{
|
||||
#if XASH_USE_SELECT
|
||||
if( Host_IsDedicated( ))
|
||||
{
|
||||
fd_set rfds;
|
||||
static char line[1024];
|
||||
static int len;
|
||||
struct timeval tv;
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 0;
|
||||
FD_ZERO( &rfds );
|
||||
FD_SET( 0, &rfds); // stdin
|
||||
while( select( 1, &rfds, NULL, NULL, &tv ) > 0 )
|
||||
{
|
||||
if( read( 0, &line[len], 1 ) != 1 )
|
||||
break;
|
||||
if( line[len] == '\n' || len > 1022 )
|
||||
{
|
||||
line[ ++len ] = 0;
|
||||
len = 0;
|
||||
return line;
|
||||
}
|
||||
len++;
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 0;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if XASH_WIN32
|
||||
return Wcon_Input();
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Sys_DestroyConsole( void )
|
||||
{
|
||||
// last text message into console or log
|
||||
@@ -194,8 +149,8 @@ void Sys_CloseLog( void )
|
||||
}
|
||||
}
|
||||
|
||||
#if XASH_COLORIZE_CONSOLE == true
|
||||
static void Sys_WriteEscapeSequenceForColorcode( int fd, int c )
|
||||
#if XASH_COLORIZE_CONSOLE
|
||||
static qboolean Sys_WriteEscapeSequenceForColorcode( int fd, int c )
|
||||
{
|
||||
static const char *q3ToAnsi[ 8 ] =
|
||||
{
|
||||
@@ -210,19 +165,26 @@ static void Sys_WriteEscapeSequenceForColorcode( int fd, int c )
|
||||
};
|
||||
const char *esc = q3ToAnsi[c];
|
||||
|
||||
if( c == 7 )
|
||||
write( fd, esc, 4 );
|
||||
else write( fd, esc, 7 );
|
||||
return write( fd, esc, c == 7 ? 4 : 7 ) < 0 ? false : true;
|
||||
}
|
||||
#else
|
||||
static void Sys_WriteEscapeSequenceForColorcode( int fd, int c ) {}
|
||||
static qboolean Sys_WriteEscapeSequenceForColorcode( int fd, int c )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void Sys_PrintLogfile( const int fd, const char *logtime, const char *msg, const qboolean colorize )
|
||||
static void Sys_PrintLogfile( const int fd, const char *logtime, size_t logtime_len, const char *msg, const int colorize )
|
||||
{
|
||||
const char *p = msg;
|
||||
|
||||
write( fd, logtime, Q_strlen( logtime ) );
|
||||
if( logtime_len != 0 )
|
||||
{
|
||||
if( write( fd, logtime, logtime_len ) < 0 )
|
||||
{
|
||||
// not critical for us
|
||||
}
|
||||
}
|
||||
|
||||
while( p && *p )
|
||||
{
|
||||
@@ -262,7 +224,7 @@ static void Sys_PrintLogfile( const int fd, const char *logtime, const char *msg
|
||||
Sys_WriteEscapeSequenceForColorcode( fd, 7 );
|
||||
}
|
||||
|
||||
static void Sys_PrintStdout( const char *logtime, const char *msg )
|
||||
static void Sys_PrintStdout( const char *logtime, size_t logtime_len, const char *msg )
|
||||
{
|
||||
#if XASH_MOBILE_PLATFORM
|
||||
static char buf[MAX_PRINT_MSG];
|
||||
@@ -294,7 +256,7 @@ static void Sys_PrintStdout( const char *logtime, const char *msg )
|
||||
#endif
|
||||
|
||||
#elif !XASH_WIN32 // Wcon does the job
|
||||
Sys_PrintLogfile( STDOUT_FILENO, logtime, msg, XASH_COLORIZE_CONSOLE );
|
||||
Sys_PrintLogfile( STDOUT_FILENO, logtime, logtime_len, msg, XASH_COLORIZE_CONSOLE );
|
||||
Sys_FlushStdout();
|
||||
#endif
|
||||
}
|
||||
@@ -305,33 +267,44 @@ void Sys_PrintLog( const char *pMsg )
|
||||
const struct tm *crt_tm;
|
||||
char logtime[32] = "";
|
||||
static char lastchar;
|
||||
size_t len;
|
||||
qboolean print_time = true;
|
||||
size_t len, logtime_len = 0;
|
||||
|
||||
time( &crt_time );
|
||||
crt_tm = localtime( &crt_time );
|
||||
if( !lastchar || lastchar == '\n' )
|
||||
{
|
||||
if( time( &crt_time ) >= 0 )
|
||||
{
|
||||
crt_tm = localtime( &crt_time );
|
||||
if( crt_tm == NULL )
|
||||
print_time = false;
|
||||
}
|
||||
}
|
||||
else print_time = false;
|
||||
|
||||
if( !lastchar || lastchar == '\n')
|
||||
strftime( logtime, sizeof( logtime ), "[%H:%M:%S] ", crt_tm ); //short time
|
||||
if( print_time )
|
||||
{
|
||||
logtime_len = strftime( logtime, sizeof( logtime ), "[%H:%M:%S] ", crt_tm ); // short time
|
||||
logtime_len = Q_min( logtime_len, sizeof( logtime ) - 1 ); // just in case
|
||||
}
|
||||
|
||||
// spew to stdout
|
||||
Sys_PrintStdout( logtime, pMsg );
|
||||
Sys_PrintStdout( logtime, logtime_len, pMsg );
|
||||
|
||||
len = Q_strlen( pMsg );
|
||||
|
||||
if( !s_ld.logfile )
|
||||
{
|
||||
// save last char to detect when line was not ended
|
||||
lastchar = len > 0 ? pMsg[len - 1] : 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if( !lastchar || lastchar == '\n')
|
||||
strftime( logtime, sizeof( logtime ), "[%Y:%m:%d|%H:%M:%S] ", crt_tm ); //full time
|
||||
|
||||
// save last char to detect when line was not ended
|
||||
lastchar = len > 0 ? pMsg[len - 1] : 0;
|
||||
|
||||
Sys_PrintLogfile( s_ld.logfileno, logtime, pMsg, false );
|
||||
if( !s_ld.logfile )
|
||||
return;
|
||||
|
||||
if( print_time )
|
||||
{
|
||||
logtime_len = strftime( logtime, sizeof( logtime ), "[%Y:%m:%d|%H:%M:%S] ", crt_tm ); //full time
|
||||
logtime_len = Q_min( logtime_len, sizeof( logtime ) - 1 ); // just in case
|
||||
}
|
||||
|
||||
Sys_PrintLogfile( s_ld.logfileno, logtime, logtime_len, pMsg, false );
|
||||
Sys_FlushLogfile();
|
||||
}
|
||||
|
||||
|
||||
@@ -234,28 +234,12 @@ qboolean Sys_GetIntFromCmdLine( const char* argName, int *out )
|
||||
return true;
|
||||
}
|
||||
|
||||
void Sys_SendKeyEvents( void )
|
||||
{
|
||||
#if XASH_WIN32
|
||||
MSG msg;
|
||||
|
||||
while( PeekMessage( &msg, NULL, 0, 0, PM_NOREMOVE ))
|
||||
{
|
||||
if( !GetMessage( &msg, NULL, 0, 0 ))
|
||||
Sys_Quit ();
|
||||
|
||||
TranslateMessage( &msg );
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// DLL'S MANAGER SYSTEM
|
||||
//=======================================================================
|
||||
qboolean Sys_LoadLibrary( dll_info_t *dll )
|
||||
{
|
||||
const dllfunc_t *func;
|
||||
size_t i;
|
||||
string errorstring;
|
||||
|
||||
// check errors
|
||||
@@ -267,12 +251,8 @@ qboolean Sys_LoadLibrary( dll_info_t *dll )
|
||||
|
||||
Con_Reportf( "%s: Loading %s", __func__, dll->name );
|
||||
|
||||
if( dll->fcts )
|
||||
{
|
||||
// lookup export table
|
||||
for( func = dll->fcts; func && func->name != NULL; func++ )
|
||||
*func->func = NULL;
|
||||
}
|
||||
if( dll->fcts ) // lookup export table
|
||||
ClearExports( dll->fcts, dll->num_fcts );
|
||||
|
||||
if( !dll->link )
|
||||
dll->link = COM_LoadLibrary( dll->name, false, true ); // environment pathes
|
||||
@@ -285,9 +265,10 @@ qboolean Sys_LoadLibrary( dll_info_t *dll )
|
||||
}
|
||||
|
||||
// Get the function adresses
|
||||
for( func = dll->fcts; func && func->name != NULL; func++ )
|
||||
for( i = 0; i < dll->num_fcts; i++ )
|
||||
{
|
||||
if( !( *func->func = Sys_GetProcAddress( dll, func->name )))
|
||||
const dllfunc_t *func = &dll->fcts[i];
|
||||
if( !( *func->func = COM_GetProcAddress( dll->link, func->name )))
|
||||
{
|
||||
Q_snprintf( errorstring, sizeof( errorstring ), "Sys_LoadLibrary: %s missing or invalid function (%s)\n", dll->name, func->name );
|
||||
goto error;
|
||||
@@ -300,19 +281,11 @@ error:
|
||||
Con_Reportf( " - failed\n" );
|
||||
Sys_FreeLibrary( dll ); // trying to free
|
||||
if( dll->crash ) Sys_Error( "%s", errorstring );
|
||||
else Con_Reportf( S_ERROR "%s", errorstring );
|
||||
else Con_Reportf( S_ERROR "%s", errorstring );
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void* Sys_GetProcAddress( dll_info_t *dll, const char* name )
|
||||
{
|
||||
if( !dll || !dll->link ) // invalid desc
|
||||
return NULL;
|
||||
|
||||
return (void *)COM_GetProcAddress( dll->link, name );
|
||||
}
|
||||
|
||||
qboolean Sys_FreeLibrary( dll_info_t *dll )
|
||||
{
|
||||
// invalid desc or alredy freed
|
||||
@@ -330,6 +303,8 @@ qboolean Sys_FreeLibrary( dll_info_t *dll )
|
||||
COM_FreeLibrary( dll->link );
|
||||
dll->link = NULL;
|
||||
|
||||
ClearExports( dll->fcts, dll->num_fcts );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -437,7 +412,7 @@ void Sys_Error( const char *error, ... )
|
||||
Sys_WaitForQuit();
|
||||
}
|
||||
|
||||
Sys_Quit();
|
||||
Sys_Quit( "caught an error" );
|
||||
}
|
||||
|
||||
#if XASH_EMSCRIPTEN
|
||||
@@ -460,9 +435,9 @@ void my_exit(int ret)
|
||||
Sys_Quit
|
||||
================
|
||||
*/
|
||||
void Sys_Quit( void )
|
||||
void Sys_Quit( const char *reason )
|
||||
{
|
||||
Host_Shutdown();
|
||||
Host_ShutdownWithReason( reason );
|
||||
exit( error_on_exit );
|
||||
}
|
||||
|
||||
@@ -565,7 +540,7 @@ qboolean Sys_NewInstance( const char *gamedir )
|
||||
// just restart the entire thing
|
||||
printf( "envSetNextLoad exe: `%s`\n", exe );
|
||||
printf( "envSetNextLoad argv:\n`%s`\n", newargs );
|
||||
Host_Shutdown( );
|
||||
Host_ShutdownWithReason( "changing game" );
|
||||
envSetNextLoad( exe, newargs );
|
||||
exit( 0 );
|
||||
#else
|
||||
@@ -603,7 +578,7 @@ qboolean Sys_NewInstance( const char *gamedir )
|
||||
#if XASH_PSVITA
|
||||
// under normal circumstances it's always going to be the same path
|
||||
exe = strdup( "app0:/eboot.bin" );
|
||||
Host_Shutdown( );
|
||||
Host_ShutdownWithReason( "changing game" );
|
||||
sceAppMgrLoadExec( exe, newargs, NULL );
|
||||
#else
|
||||
exelen = wai_getExecutablePath( NULL, 0, NULL );
|
||||
@@ -611,7 +586,7 @@ qboolean Sys_NewInstance( const char *gamedir )
|
||||
wai_getExecutablePath( exe, exelen, NULL );
|
||||
exe[exelen] = 0;
|
||||
|
||||
Host_Shutdown();
|
||||
Host_ShutdownWithReason( "changing game" );
|
||||
|
||||
execv( exe, newargs );
|
||||
#endif
|
||||
|
||||
@@ -49,21 +49,17 @@ int Sys_CheckParm( const char *parm );
|
||||
void Sys_Warn( const char *format, ... ) FORMAT_CHECK( 1 );
|
||||
void Sys_Error( const char *error, ... ) FORMAT_CHECK( 1 );
|
||||
qboolean Sys_LoadLibrary( dll_info_t *dll );
|
||||
void* Sys_GetProcAddress( dll_info_t *dll, const char* name );
|
||||
qboolean Sys_FreeLibrary( dll_info_t *dll );
|
||||
void Sys_ParseCommandLine( int argc, char **argv );
|
||||
void Sys_SetupCrashHandler( void );
|
||||
void Sys_RestoreCrashHandler( void );
|
||||
void Sys_DebugBreak( void );
|
||||
#define Sys_GetParmFromCmdLine( parm, out ) _Sys_GetParmFromCmdLine( parm, out, sizeof( out ))
|
||||
qboolean _Sys_GetParmFromCmdLine( const char *parm, char *out, size_t size );
|
||||
qboolean Sys_GetIntFromCmdLine( const char *parm, int *out );
|
||||
void Sys_SendKeyEvents( void );
|
||||
void Sys_Print( const char *pMsg );
|
||||
void Sys_PrintLog( const char *pMsg );
|
||||
void Sys_InitLog( void );
|
||||
void Sys_CloseLog( void );
|
||||
void Sys_Quit( void ) NORETURN;
|
||||
void Sys_Quit( const char *reason ) NORETURN;
|
||||
qboolean Sys_NewInstance( const char *gamedir );
|
||||
void *Sys_GetNativeObject( const char *obj );
|
||||
|
||||
|
||||
@@ -16,11 +16,8 @@
|
||||
#ifndef EDICT_H
|
||||
#define EDICT_H
|
||||
|
||||
#ifdef SUPPORT_BSP2_FORMAT
|
||||
#define MAX_ENT_LEAFS 24 // Orignally was 16
|
||||
#else
|
||||
#define MAX_ENT_LEAFS 48
|
||||
#endif
|
||||
#define MAX_ENT_LEAFS_32 24 // Orignally was 16
|
||||
#define MAX_ENT_LEAFS_16 48
|
||||
|
||||
#include "progdefs.h"
|
||||
|
||||
@@ -33,11 +30,12 @@ struct edict_s
|
||||
int headnode; // -1 to use normal leaf check
|
||||
|
||||
int num_leafs;
|
||||
#ifdef SUPPORT_BSP2_FORMAT
|
||||
int leafnums[MAX_ENT_LEAFS];
|
||||
#else
|
||||
short leafnums[MAX_ENT_LEAFS];
|
||||
#endif
|
||||
union
|
||||
{
|
||||
int leafnums32[MAX_ENT_LEAFS_32];
|
||||
short leafnums16[MAX_ENT_LEAFS_16];
|
||||
};
|
||||
|
||||
float freetime; // sv.time when the object was freed
|
||||
|
||||
void* pvPrivateData; // Alloced and freed by engine, used by DLLs
|
||||
|
||||
@@ -34,6 +34,7 @@ long pathconf( const char *path, int name ) { return -1; }
|
||||
|
||||
// part of libunwind; required by any dynamic lib that uses C++ exceptions
|
||||
extern void *_Unwind_Resume;
|
||||
extern void *_Unwind_GetIPInfo;
|
||||
|
||||
// these are macros in our libc, so we need to wrap them
|
||||
static int tolower_fn( int c ) { return tolower( c ); }
|
||||
@@ -55,6 +56,7 @@ static const solder_export_t aux_exports[] =
|
||||
SOLDER_EXPORT_SYMBOL( strchrnul ),
|
||||
SOLDER_EXPORT_SYMBOL( stpcpy ),
|
||||
SOLDER_EXPORT_SYMBOL( _Unwind_Resume ),
|
||||
SOLDER_EXPORT_SYMBOL( _Unwind_GetIPInfo ),
|
||||
};
|
||||
|
||||
const solder_export_t *__solder_aux_exports = aux_exports;
|
||||
|
||||
@@ -51,6 +51,7 @@ void IOS_LaunchDialog( void );
|
||||
#if XASH_POSIX
|
||||
void Posix_Daemonize( void );
|
||||
void Posix_SetupSigtermHandling( void );
|
||||
char *Posix_Input( void );
|
||||
#endif
|
||||
|
||||
#if XASH_SDL
|
||||
@@ -177,6 +178,20 @@ static inline void Platform_Sleep( int msec )
|
||||
#endif
|
||||
}
|
||||
|
||||
#if XASH_WIN32 || XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
|
||||
void Sys_SetupCrashHandler( void );
|
||||
void Sys_RestoreCrashHandler( void );
|
||||
#else
|
||||
static inline void Sys_SetupCrashHandler( void )
|
||||
{
|
||||
}
|
||||
|
||||
static inline void Sys_RestoreCrashHandler( void )
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
@@ -227,6 +242,17 @@ static inline void Platform_SetTimer( float time )
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline char *Platform_Input( void )
|
||||
{
|
||||
#if XASH_WIN32
|
||||
return Wcon_Input();
|
||||
#elif XASH_POSIX && !XASH_MOBILE_PLATFORM && !XASH_LOW_MEMORY
|
||||
return Posix_Input();
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
==============================================================================
|
||||
|
||||
|
||||
52
engine/platform/posix/con_posix.c
Normal file
52
engine/platform/posix/con_posix.c
Normal file
@@ -0,0 +1,52 @@
|
||||
/*
|
||||
con_posix.c - reading from stdin
|
||||
Copyright (C) 2024 Flying With Gauss
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "platform/platform.h"
|
||||
|
||||
#if !XASH_MOBILE_PLATFORM && !XASH_LOW_MEMORY
|
||||
// use with caution, running engine in Qt Creator may cause a freeze in read() call
|
||||
// I have never encountered this bug anywhere else, so still enable by default
|
||||
#include <sys/select.h>
|
||||
|
||||
char *Posix_Input( void )
|
||||
{
|
||||
fd_set rfds;
|
||||
static char line[1024];
|
||||
static int len;
|
||||
struct timeval tv = { 0 };
|
||||
|
||||
if( !Host_IsDedicated( ))
|
||||
return NULL;
|
||||
|
||||
FD_ZERO( &rfds );
|
||||
FD_SET( 0, &rfds); // stdin
|
||||
while( select( 1, &rfds, NULL, NULL, &tv ) > 0 )
|
||||
{
|
||||
if( read( 0, &line[len], 1 ) != 1 )
|
||||
break;
|
||||
if( line[len] == '\n' || len > ( sizeof( line ) - 2 ))
|
||||
{
|
||||
line[ ++len ] = 0;
|
||||
len = 0;
|
||||
return line;
|
||||
}
|
||||
len++;
|
||||
tv.tv_sec = 0;
|
||||
tv.tv_usec = 0;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
#endif // !XASH_MOBILE_PLATFORM && !XASH_LOW_MEMORY
|
||||
222
engine/platform/posix/crash_posix.c
Normal file
222
engine/platform/posix/crash_posix.c
Normal file
@@ -0,0 +1,222 @@
|
||||
/*
|
||||
crashhandler.c - advanced crashhandler
|
||||
Copyright (C) 2016 Mittorn
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "common.h"
|
||||
|
||||
// while this is mostly POSIX-compatible functions
|
||||
// the contents of ucontext_t is platform-dependent
|
||||
// before adding new OS here, check platform.h
|
||||
#if XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
|
||||
#ifndef XASH_OPENBSD
|
||||
#include <ucontext.h>
|
||||
#endif
|
||||
#include <signal.h>
|
||||
#include <sys/mman.h>
|
||||
#include "library.h"
|
||||
|
||||
#define STACK_BACKTRACE_STR "Stack backtrace:\n"
|
||||
#define STACK_DUMP_STR "Stack dump:\n"
|
||||
|
||||
#define STACK_BACKTRACE_STR_LEN ( sizeof( STACK_BACKTRACE_STR ) - 1 )
|
||||
#define STACK_DUMP_STR_LEN ( sizeof( STACK_DUMP_STR ) - 1 )
|
||||
#define ALIGN( x, y ) (((uintptr_t) ( x ) + (( y ) - 1 )) & ~(( y ) - 1 ))
|
||||
|
||||
static struct sigaction oldFilter;
|
||||
|
||||
static int Sys_PrintFrame( char *buf, int len, int i, void *addr )
|
||||
{
|
||||
Dl_info dlinfo;
|
||||
if( len <= 0 )
|
||||
return 0; // overflow
|
||||
|
||||
if( dladdr( addr, &dlinfo ))
|
||||
{
|
||||
if( dlinfo.dli_sname )
|
||||
return Q_snprintf( buf, len, "%2d: %p <%s+%lu> (%s)\n", i, addr, dlinfo.dli_sname,
|
||||
(unsigned long)addr - (unsigned long)dlinfo.dli_saddr, dlinfo.dli_fname ); // print symbol, module and address
|
||||
|
||||
return Q_snprintf( buf, len, "%2d: %p (%s)\n", i, addr, dlinfo.dli_fname ); // print module and address
|
||||
}
|
||||
|
||||
return Q_snprintf( buf, len, "%2d: %p\n", i, addr ); // print only address
|
||||
}
|
||||
|
||||
static void Sys_Crash( int signal, siginfo_t *si, void *context)
|
||||
{
|
||||
void *pc = NULL, **bp = NULL, **sp = NULL; // this must be set for every OS!
|
||||
char message[8192];
|
||||
int len, logfd, i = 0;
|
||||
|
||||
#if XASH_OPENBSD
|
||||
struct sigcontext *ucontext = (struct sigcontext*)context;
|
||||
#else
|
||||
ucontext_t *ucontext = (ucontext_t*)context;
|
||||
#endif
|
||||
|
||||
#if XASH_AMD64
|
||||
#if XASH_FREEBSD
|
||||
pc = (void*)ucontext->uc_mcontext.mc_rip;
|
||||
bp = (void**)ucontext->uc_mcontext.mc_rbp;
|
||||
sp = (void**)ucontext->uc_mcontext.mc_rsp;
|
||||
#elif XASH_NETBSD
|
||||
pc = (void*)ucontext->uc_mcontext.__gregs[_REG_RIP];
|
||||
bp = (void**)ucontext->uc_mcontext.__gregs[_REG_RBP];
|
||||
sp = (void**)ucontext->uc_mcontext.__gregs[_REG_RSP];
|
||||
#elif XASH_OPENBSD
|
||||
pc = (void*)ucontext->sc_rip;
|
||||
bp = (void**)ucontext->sc_rbp;
|
||||
sp = (void**)ucontext->sc_rsp;
|
||||
#else
|
||||
pc = (void*)ucontext->uc_mcontext.gregs[REG_RIP];
|
||||
bp = (void**)ucontext->uc_mcontext.gregs[REG_RBP];
|
||||
sp = (void**)ucontext->uc_mcontext.gregs[REG_RSP];
|
||||
#endif
|
||||
#elif XASH_X86
|
||||
#if XASH_FREEBSD
|
||||
pc = (void*)ucontext->uc_mcontext.mc_eip;
|
||||
bp = (void**)ucontext->uc_mcontext.mc_ebp;
|
||||
sp = (void**)ucontext->uc_mcontext.mc_esp;
|
||||
#elif XASH_NETBSD
|
||||
pc = (void*)ucontext->uc_mcontext.__gregs[_REG_EIP];
|
||||
bp = (void**)ucontext->uc_mcontext.__gregs[_REG_EBP];
|
||||
sp = (void**)ucontext->uc_mcontext.__gregs[_REG_ESP];
|
||||
#elif XASH_OPENBSD
|
||||
pc = (void*)ucontext->sc_eip;
|
||||
bp = (void**)ucontext->sc_ebp;
|
||||
sp = (void**)ucontext->sc_esp;
|
||||
#else
|
||||
pc = (void*)ucontext->uc_mcontext.gregs[REG_EIP];
|
||||
bp = (void**)ucontext->uc_mcontext.gregs[REG_EBP];
|
||||
sp = (void**)ucontext->uc_mcontext.gregs[REG_ESP];
|
||||
#endif
|
||||
#elif XASH_ARM && XASH_64BIT
|
||||
pc = (void*)ucontext->uc_mcontext.pc;
|
||||
bp = (void*)ucontext->uc_mcontext.regs[29];
|
||||
sp = (void*)ucontext->uc_mcontext.sp;
|
||||
#elif XASH_ARM
|
||||
pc = (void*)ucontext->uc_mcontext.arm_pc;
|
||||
bp = (void*)ucontext->uc_mcontext.arm_fp;
|
||||
sp = (void*)ucontext->uc_mcontext.arm_sp;
|
||||
#endif
|
||||
|
||||
// safe actions first, stack and memory may be corrupted
|
||||
len = Q_snprintf( message, sizeof( message ), "Ver: " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s, %s-%s)\n",
|
||||
Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
|
||||
|
||||
#if !XASH_FREEBSD && !XASH_NETBSD && !XASH_OPENBSD
|
||||
len += Q_snprintf( message + len, sizeof( message ) - len, "Crash: signal %d errno %d with code %d at %p %p\n", signal, si->si_errno, si->si_code, si->si_addr, si->si_ptr );
|
||||
#else
|
||||
len += Q_snprintf( message + len, sizeof( message ) - len, "Crash: signal %d errno %d with code %d at %p\n", signal, si->si_errno, si->si_code, si->si_addr );
|
||||
#endif
|
||||
|
||||
write( STDERR_FILENO, message, len );
|
||||
|
||||
// flush buffers before writing directly to descriptors
|
||||
fflush( stdout );
|
||||
fflush( stderr );
|
||||
|
||||
// now get log fd and write trace directly to log
|
||||
logfd = Sys_LogFileNo();
|
||||
write( logfd, message, len );
|
||||
|
||||
if( pc && bp && sp )
|
||||
{
|
||||
size_t pagesize = sysconf( _SC_PAGESIZE );
|
||||
|
||||
// try to print backtrace
|
||||
write( STDERR_FILENO, STACK_BACKTRACE_STR, STACK_BACKTRACE_STR_LEN );
|
||||
write( logfd, STACK_BACKTRACE_STR, STACK_BACKTRACE_STR_LEN );
|
||||
Q_strncpy( message + len, STACK_BACKTRACE_STR, sizeof( message ) - len );
|
||||
len += STACK_BACKTRACE_STR_LEN;
|
||||
|
||||
// false on success, true on failure
|
||||
#define try_allow_read(pointer, pagesize) \
|
||||
(( mprotect( (char *)ALIGN( (pointer), (pagesize) ), (pagesize), PROT_READ | PROT_WRITE | PROT_EXEC ) == -1 ) && \
|
||||
( mprotect( (char *)ALIGN( (pointer), (pagesize) ), (pagesize), PROT_READ | PROT_EXEC ) == -1 ) && \
|
||||
( mprotect( (char *)ALIGN( (pointer), (pagesize) ), (pagesize), PROT_READ | PROT_WRITE ) == -1 ) && \
|
||||
( mprotect( (char *)ALIGN( (pointer), (pagesize) ), (pagesize), PROT_READ ) == -1 ))
|
||||
|
||||
do
|
||||
{
|
||||
int line = Sys_PrintFrame( message + len, sizeof( message ) - len, ++i, pc);
|
||||
write( STDERR_FILENO, message + len, line );
|
||||
write( logfd, message + len, line );
|
||||
len += line;
|
||||
//if( !dladdr(bp,0) ) break; // only when bp is in module
|
||||
if( try_allow_read( bp, pagesize ) )
|
||||
break;
|
||||
if( try_allow_read( bp[0], pagesize ) )
|
||||
break;
|
||||
pc = bp[1];
|
||||
bp = (void**)bp[0];
|
||||
}
|
||||
while( bp && i < 128 );
|
||||
|
||||
// try to print stack
|
||||
write( STDERR_FILENO, STACK_DUMP_STR, STACK_DUMP_STR_LEN );
|
||||
write( logfd, STACK_DUMP_STR, STACK_DUMP_STR_LEN );
|
||||
Q_strncpy( message + len, STACK_DUMP_STR, sizeof( message ) - len );
|
||||
len += STACK_DUMP_STR_LEN;
|
||||
|
||||
if( !try_allow_read( sp, pagesize ) )
|
||||
{
|
||||
for( i = 0; i < 32; i++ )
|
||||
{
|
||||
int line = Sys_PrintFrame( message + len, sizeof( message ) - len, i, sp[i] );
|
||||
write( STDERR_FILENO, message + len, line );
|
||||
write( logfd, message + len, line );
|
||||
len += line;
|
||||
}
|
||||
}
|
||||
|
||||
#undef try_allow_read
|
||||
}
|
||||
|
||||
// put MessageBox as Sys_Error
|
||||
Msg( "%s\n", message );
|
||||
#ifdef XASH_SDL
|
||||
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
|
||||
#endif
|
||||
host.crashed = true;
|
||||
Platform_MessageBox( "Xash Error", message, false );
|
||||
|
||||
// log saved, now we can try to save configs and close log correctly, it may crash
|
||||
if( host.type == HOST_NORMAL )
|
||||
CL_Crashed();
|
||||
host.status = HOST_CRASHED;
|
||||
|
||||
Sys_Quit( "crashed" );
|
||||
}
|
||||
|
||||
void Sys_SetupCrashHandler( void )
|
||||
{
|
||||
struct sigaction act = { 0 };
|
||||
act.sa_sigaction = Sys_Crash;
|
||||
act.sa_flags = SA_SIGINFO | SA_ONSTACK;
|
||||
sigaction( SIGSEGV, &act, &oldFilter );
|
||||
sigaction( SIGABRT, &act, &oldFilter );
|
||||
sigaction( SIGBUS, &act, &oldFilter );
|
||||
sigaction( SIGILL, &act, &oldFilter );
|
||||
}
|
||||
|
||||
void Sys_RestoreCrashHandler( void )
|
||||
{
|
||||
sigaction( SIGSEGV, &oldFilter, NULL );
|
||||
sigaction( SIGABRT, &oldFilter, NULL );
|
||||
sigaction( SIGBUS, &oldFilter, NULL );
|
||||
sigaction( SIGILL, &oldFilter, NULL );
|
||||
}
|
||||
|
||||
#endif // XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
|
||||
@@ -148,7 +148,9 @@ void Posix_Daemonize( void )
|
||||
|
||||
static void Posix_SigtermCallback( int signal )
|
||||
{
|
||||
Sys_Quit();
|
||||
string reason;
|
||||
Con_Printf( reason, sizeof( reason ), "caught signal %d", signal );
|
||||
Sys_Quit( reason );
|
||||
}
|
||||
|
||||
void Posix_SetupSigtermHandling( void )
|
||||
|
||||
@@ -396,8 +396,12 @@ static void SDLash_ActiveEvent( int gain )
|
||||
}
|
||||
#endif
|
||||
host.status = HOST_NOFOCUS;
|
||||
|
||||
if( cls.key_dest == key_game )
|
||||
{
|
||||
Key_ClearStates();
|
||||
IN_DeactivateMouse();
|
||||
}
|
||||
|
||||
host.force_draw_version_time = host.realtime + 2.0;
|
||||
VID_RestoreScreenResolution();
|
||||
@@ -498,7 +502,7 @@ static void SDLash_EventHandler( SDL_Event *event )
|
||||
break;
|
||||
|
||||
case SDL_QUIT:
|
||||
Sys_Quit();
|
||||
Sys_Quit( "caught SDL_QUIT" );
|
||||
break;
|
||||
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
|
||||
case SDL_MOUSEWHEEL:
|
||||
|
||||
@@ -99,13 +99,43 @@ qboolean SNDDMA_Init( void )
|
||||
{
|
||||
SDL_AudioSpec desired, obtained;
|
||||
int samplecount;
|
||||
const char *driver = NULL;
|
||||
|
||||
// Modders often tend to use proprietary crappy solutions
|
||||
// like FMOD to play music, sometimes even with versions outdated by a few decades!
|
||||
//
|
||||
// As these bullshit sound engines prefer to use DirectSound, we ask SDL2 to do
|
||||
// the same. Why you might ask? If SDL2 uses another audio API, like WASAPI on
|
||||
// more modern versions of Windows, it breaks the logic inside Windows, and the whole
|
||||
// application could hang in WaitFor{Single,Multiple}Object function, either called by
|
||||
// SDL2 if FMOD was shut down first, or deep in dsound.dll->fmod.dll if SDL2 audio
|
||||
// was shut down first.
|
||||
//
|
||||
// I honestly don't know who is the real culprit here: FMOD, HL modders, Windows, SDL2
|
||||
// or us.
|
||||
//
|
||||
// Also, fun note, GoldSrc seems doesn't use SDL2 for sound stuff at all, as nothing
|
||||
// reference SDL audio functions there. It's probably has DirectSound backend, that's
|
||||
// why modders never stumble upon this bug.
|
||||
#if XASH_WIN32
|
||||
driver = "directsound";
|
||||
|
||||
if( SDL_getenv( "SDL_AUDIODRIVER" ))
|
||||
driver = NULL; // let SDL2 and user decide
|
||||
|
||||
SDL_SetHint( SDL_HINT_AUDIODRIVER, driver );
|
||||
#endif // XASH_WIN32
|
||||
|
||||
// even if we don't have PA
|
||||
// we still can safely set env variables
|
||||
SDL_setenv( "PULSE_PROP_application.name", GI->title, 1 );
|
||||
SDL_setenv( "PULSE_PROP_media.role", "game", 1 );
|
||||
|
||||
if( SDL_Init( SDL_INIT_AUDIO ))
|
||||
// reinitialize SDL with our driver just in case
|
||||
if( SDL_WasInit( SDL_INIT_AUDIO ))
|
||||
SDL_QuitSubSystem( SDL_INIT_AUDIO );
|
||||
|
||||
if( SDL_InitSubSystem( SDL_INIT_AUDIO ))
|
||||
{
|
||||
Con_Reportf( S_ERROR "Audio: SDL: %s \n", SDL_GetError( ) );
|
||||
return false;
|
||||
@@ -212,7 +242,7 @@ void SNDDMA_Shutdown( void )
|
||||
}
|
||||
|
||||
#if !XASH_EMSCRIPTEN
|
||||
if( SDL_WasInit( SDL_INIT_AUDIO ) )
|
||||
if( SDL_WasInit( SDL_INIT_AUDIO ))
|
||||
SDL_QuitSubSystem( SDL_INIT_AUDIO );
|
||||
#endif
|
||||
|
||||
|
||||
@@ -41,8 +41,54 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
|
||||
}
|
||||
#endif // XASH_MESSAGEBOX == MSGBOX_SDL
|
||||
|
||||
static const char *SDLash_CategoryToString( int category )
|
||||
{
|
||||
switch( category )
|
||||
{
|
||||
case SDL_LOG_CATEGORY_APPLICATION: return "App";
|
||||
case SDL_LOG_CATEGORY_ERROR: return "Error";
|
||||
case SDL_LOG_CATEGORY_ASSERT: return "Assert";
|
||||
case SDL_LOG_CATEGORY_SYSTEM: return "System";
|
||||
case SDL_LOG_CATEGORY_AUDIO: return "Audio";
|
||||
case SDL_LOG_CATEGORY_VIDEO: return "Video";
|
||||
case SDL_LOG_CATEGORY_RENDER: return "Render";
|
||||
case SDL_LOG_CATEGORY_INPUT: return "Input";
|
||||
case SDL_LOG_CATEGORY_TEST: return "Test";
|
||||
default: return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
static void SDLCALL SDLash_LogOutputFunction( void *userdata, int category, SDL_LogPriority priority, const char *message )
|
||||
{
|
||||
switch( priority )
|
||||
{
|
||||
case SDL_LOG_PRIORITY_CRITICAL:
|
||||
case SDL_LOG_PRIORITY_ERROR:
|
||||
Con_Printf( S_ERROR S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message );
|
||||
break;
|
||||
case SDL_LOG_PRIORITY_WARN:
|
||||
Con_DPrintf( S_WARN S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message );
|
||||
break;
|
||||
case SDL_LOG_PRIORITY_INFO:
|
||||
Con_Reportf( S_NOTE S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message );
|
||||
break;
|
||||
default:
|
||||
Con_Reportf( S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SDLash_Init( void )
|
||||
{
|
||||
SDL_LogSetOutputFunction( SDLash_LogOutputFunction, NULL );
|
||||
|
||||
if( host_developer.value >= 2 )
|
||||
SDL_LogSetAllPriority( SDL_LOG_PRIORITY_VERBOSE );
|
||||
else if( host_developer.value >= 1 )
|
||||
SDL_LogSetAllPriority( SDL_LOG_PRIORITY_WARN );
|
||||
else
|
||||
SDL_LogSetAllPriority( SDL_LOG_PRIORITY_ERROR );
|
||||
|
||||
#ifndef SDL_INIT_EVENTS
|
||||
#define SDL_INIT_EVENTS 0
|
||||
#endif
|
||||
|
||||
331
engine/platform/win32/crash_win.c
Normal file
331
engine/platform/win32/crash_win.c
Normal file
@@ -0,0 +1,331 @@
|
||||
/*
|
||||
crashhandler.c - advanced crashhandler
|
||||
Copyright (C) 2016 Mittorn
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "platform/platform.h"
|
||||
|
||||
#define DBGHELP 1 // we always enable dbghelp.dll on Windows targets
|
||||
|
||||
#if DBGHELP
|
||||
|
||||
#include <winnt.h>
|
||||
#include <dbghelp.h>
|
||||
#include <psapi.h>
|
||||
#include <time.h>
|
||||
|
||||
#ifndef XASH_SDL
|
||||
typedef ULONG_PTR DWORD_PTR, *PDWORD_PTR;
|
||||
#endif
|
||||
|
||||
static int Sys_ModuleName( HANDLE process, char *name, void *address, int len )
|
||||
{
|
||||
DWORD_PTR baseAddress = 0;
|
||||
static HMODULE *moduleArray;
|
||||
static unsigned int moduleCount;
|
||||
LPBYTE moduleArrayBytes;
|
||||
DWORD bytesRequired;
|
||||
int i;
|
||||
|
||||
if( len < 3 )
|
||||
return 0;
|
||||
|
||||
if( !moduleArray && EnumProcessModules( process, NULL, 0, &bytesRequired ) )
|
||||
{
|
||||
if ( bytesRequired )
|
||||
{
|
||||
moduleArrayBytes = (LPBYTE)LocalAlloc( LPTR, bytesRequired );
|
||||
|
||||
if( moduleArrayBytes && EnumProcessModules( process, (HMODULE *)moduleArrayBytes, bytesRequired, &bytesRequired ) )
|
||||
{
|
||||
moduleCount = bytesRequired / sizeof( HMODULE );
|
||||
moduleArray = (HMODULE *)moduleArrayBytes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for( i = 0; i < moduleCount; i++ )
|
||||
{
|
||||
MODULEINFO info;
|
||||
GetModuleInformation( process, moduleArray[i], &info, sizeof(MODULEINFO) );
|
||||
|
||||
if( ( address > info.lpBaseOfDll ) &&
|
||||
( (DWORD64)address < (DWORD64)info.lpBaseOfDll + (DWORD64)info.SizeOfImage ) )
|
||||
return GetModuleBaseName( process, moduleArray[i], name, len );
|
||||
}
|
||||
return Q_snprintf( name, len, "???" );
|
||||
}
|
||||
|
||||
static void Sys_StackTrace( PEXCEPTION_POINTERS pInfo )
|
||||
{
|
||||
char message[8192]; // match *nix Sys_Crash
|
||||
int len = 0;
|
||||
size_t i;
|
||||
HANDLE process = GetCurrentProcess();
|
||||
HANDLE thread = GetCurrentThread();
|
||||
IMAGEHLP_LINE64 line;
|
||||
DWORD dline = 0;
|
||||
DWORD options;
|
||||
CONTEXT context;
|
||||
STACKFRAME64 stackframe;
|
||||
DWORD image;
|
||||
|
||||
context = *pInfo->ContextRecord;
|
||||
|
||||
options = SymGetOptions();
|
||||
options |= SYMOPT_DEBUG;
|
||||
options |= SYMOPT_LOAD_LINES;
|
||||
SymSetOptions( options );
|
||||
|
||||
SymInitialize( process, NULL, TRUE );
|
||||
|
||||
ZeroMemory( &stackframe, sizeof( STACKFRAME64 ));
|
||||
|
||||
#ifdef _M_IX86
|
||||
image = IMAGE_FILE_MACHINE_I386;
|
||||
stackframe.AddrPC.Offset = context.Eip;
|
||||
stackframe.AddrPC.Mode = AddrModeFlat;
|
||||
stackframe.AddrFrame.Offset = context.Ebp;
|
||||
stackframe.AddrFrame.Mode = AddrModeFlat;
|
||||
stackframe.AddrStack.Offset = context.Esp;
|
||||
stackframe.AddrStack.Mode = AddrModeFlat;
|
||||
#elif _M_X64
|
||||
image = IMAGE_FILE_MACHINE_AMD64;
|
||||
stackframe.AddrPC.Offset = context.Rip;
|
||||
stackframe.AddrPC.Mode = AddrModeFlat;
|
||||
stackframe.AddrFrame.Offset = context.Rsp;
|
||||
stackframe.AddrFrame.Mode = AddrModeFlat;
|
||||
stackframe.AddrStack.Offset = context.Rsp;
|
||||
stackframe.AddrStack.Mode = AddrModeFlat;
|
||||
#elif _M_IA64
|
||||
image = IMAGE_FILE_MACHINE_IA64;
|
||||
stackframe.AddrPC.Offset = context.StIIP;
|
||||
stackframe.AddrPC.Mode = AddrModeFlat;
|
||||
stackframe.AddrFrame.Offset = context.IntSp;
|
||||
stackframe.AddrFrame.Mode = AddrModeFlat;
|
||||
stackframe.AddrBStore.Offset = context.RsBSP;
|
||||
stackframe.AddrBStore.Mode = AddrModeFlat;
|
||||
stackframe.AddrStack.Offset = context.IntSp;
|
||||
stackframe.AddrStack.Mode = AddrModeFlat;
|
||||
#elif _M_ARM
|
||||
image = IMAGE_FILE_MACHINE_ARMNT;
|
||||
stackframe.AddrPC.Offset = context.Pc;
|
||||
stackframe.AddrPC.Mode = AddrModeFlat;
|
||||
stackframe.AddrFrame.Offset = context.R11;
|
||||
stackframe.AddrFrame.Mode = AddrModeFlat;
|
||||
stackframe.AddrStack.Offset = context.Sp;
|
||||
stackframe.AddrStack.Mode = AddrModeFlat;
|
||||
#elif _M_ARM64
|
||||
image = IMAGE_FILE_MACHINE_ARM64;
|
||||
stackframe.AddrPC.Offset = context.Pc;
|
||||
stackframe.AddrPC.Mode = AddrModeFlat;
|
||||
stackframe.AddrFrame.Offset = context.Fp;
|
||||
stackframe.AddrFrame.Mode = AddrModeFlat;
|
||||
stackframe.AddrStack.Offset = context.Sp;
|
||||
stackframe.AddrStack.Mode = AddrModeFlat;
|
||||
#elif
|
||||
#error
|
||||
#endif
|
||||
|
||||
len = Q_snprintf( message, sizeof( message ), "Ver: " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s, %s-%s)\n",
|
||||
Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
|
||||
|
||||
len += Q_snprintf( message + len, 1024 - len, "Sys_Crash: address %p, code %p\n",
|
||||
pInfo->ExceptionRecord->ExceptionAddress, (void*)pInfo->ExceptionRecord->ExceptionCode );
|
||||
if( SymGetLineFromAddr64( process, (DWORD64)pInfo->ExceptionRecord->ExceptionAddress, &dline, &line ) )
|
||||
{
|
||||
len += Q_snprintf(message + len, 1024 - len, "Exception: %s:%d:%d\n",
|
||||
(char*)line.FileName, (int)line.LineNumber, (int)dline);
|
||||
}
|
||||
if( SymGetLineFromAddr64( process, stackframe.AddrPC.Offset, &dline, &line ) )
|
||||
{
|
||||
len += Q_snprintf(message + len, 1024 - len,"PC: %s:%d:%d\n",
|
||||
(char*)line.FileName, (int)line.LineNumber, (int)dline);
|
||||
}
|
||||
if( SymGetLineFromAddr64( process, stackframe.AddrFrame.Offset, &dline, &line ) )
|
||||
{
|
||||
len += Q_snprintf(message + len, 1024 - len,"Frame: %s:%d:%d\n",
|
||||
(char*)line.FileName, (int)line.LineNumber, (int)dline);
|
||||
}
|
||||
for( i = 0; i < 25; i++ )
|
||||
{
|
||||
char buffer[sizeof(SYMBOL_INFO) + MAX_SYM_NAME * sizeof(TCHAR)];
|
||||
PSYMBOL_INFO symbol = (PSYMBOL_INFO)buffer;
|
||||
BOOL result = StackWalk64(
|
||||
image, process, thread,
|
||||
&stackframe, &context, NULL,
|
||||
SymFunctionTableAccess64, SymGetModuleBase64, NULL);
|
||||
DWORD64 displacement = 0;
|
||||
|
||||
if( !result )
|
||||
break;
|
||||
|
||||
symbol->SizeOfStruct = sizeof(SYMBOL_INFO);
|
||||
symbol->MaxNameLen = MAX_SYM_NAME;
|
||||
|
||||
len += Q_snprintf( message + len, 1024 - len, "% 2d %p",
|
||||
i, (void*)stackframe.AddrPC.Offset );
|
||||
if( SymFromAddr( process, stackframe.AddrPC.Offset, &displacement, symbol ) )
|
||||
{
|
||||
len += Q_snprintf( message + len, 1024 - len, " %s ", symbol->Name );
|
||||
}
|
||||
if( SymGetLineFromAddr64( process, stackframe.AddrPC.Offset, &dline, &line ) )
|
||||
{
|
||||
len += Q_snprintf(message + len, 1024 - len,"(%s:%d:%d) ",
|
||||
(char*)line.FileName, (int)line.LineNumber, (int)dline);
|
||||
}
|
||||
len += Q_snprintf( message + len, 1024 - len, "(");
|
||||
len += Sys_ModuleName( process, message + len, (void*)stackframe.AddrPC.Offset, 1024 - len );
|
||||
len += Q_snprintf( message + len, 1024 - len, ")\n");
|
||||
}
|
||||
|
||||
#if XASH_SDL == 2
|
||||
if( host.type != HOST_DEDICATED ) // let system to restart server automaticly
|
||||
SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_ERROR, "Sys_Crash", message, host.hWnd );
|
||||
#endif
|
||||
|
||||
Sys_PrintLog( message );
|
||||
|
||||
SymCleanup( process );
|
||||
}
|
||||
|
||||
static void Sys_GetProcessName( char *processName, size_t bufferSize )
|
||||
{
|
||||
char fullpath[MAX_PATH];
|
||||
|
||||
GetModuleBaseName( GetCurrentProcess(), NULL, fullpath, sizeof( fullpath ) - 1 );
|
||||
COM_FileBase( fullpath, processName, bufferSize );
|
||||
}
|
||||
|
||||
static void Sys_GetMinidumpFileName( const char *processName, char *mdmpFileName, size_t bufferSize )
|
||||
{
|
||||
time_t currentUtcTime = time( NULL );
|
||||
struct tm *currentLocalTime = localtime( ¤tUtcTime );
|
||||
|
||||
Q_snprintf( mdmpFileName, bufferSize, "%s_%s_crash_%d%.2d%.2d_%.2d%.2d%.2d.mdmp",
|
||||
processName,
|
||||
Q_buildcommit(),
|
||||
currentLocalTime->tm_year + 1900,
|
||||
currentLocalTime->tm_mon + 1,
|
||||
currentLocalTime->tm_mday,
|
||||
currentLocalTime->tm_hour,
|
||||
currentLocalTime->tm_min,
|
||||
currentLocalTime->tm_sec);
|
||||
}
|
||||
|
||||
static qboolean Sys_WriteMinidump(PEXCEPTION_POINTERS exceptionInfo, MINIDUMP_TYPE minidumpType)
|
||||
{
|
||||
HRESULT errorCode;
|
||||
string processName;
|
||||
string mdmpFileName;
|
||||
MINIDUMP_EXCEPTION_INFORMATION minidumpInfo;
|
||||
|
||||
Sys_GetProcessName( processName, sizeof( processName ));
|
||||
Sys_GetMinidumpFileName( processName, mdmpFileName, sizeof( mdmpFileName ));
|
||||
|
||||
SetLastError( NOERROR );
|
||||
HANDLE fileHandle = CreateFile(
|
||||
mdmpFileName, GENERIC_WRITE, FILE_SHARE_WRITE,
|
||||
NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
|
||||
|
||||
errorCode = HRESULT_FROM_WIN32( GetLastError( ));
|
||||
if( !SUCCEEDED( errorCode )) {
|
||||
CloseHandle( fileHandle );
|
||||
return false;
|
||||
}
|
||||
|
||||
minidumpInfo.ThreadId = GetCurrentThreadId();
|
||||
minidumpInfo.ExceptionPointers = exceptionInfo;
|
||||
minidumpInfo.ClientPointers = FALSE;
|
||||
|
||||
qboolean status = MiniDumpWriteDump(
|
||||
GetCurrentProcess(), GetCurrentProcessId(), fileHandle,
|
||||
minidumpType, &minidumpInfo, NULL, NULL);
|
||||
|
||||
CloseHandle( fileHandle );
|
||||
return status;
|
||||
}
|
||||
|
||||
#endif /* DBGHELP */
|
||||
|
||||
static LPTOP_LEVEL_EXCEPTION_FILTER oldFilter;
|
||||
|
||||
static long _stdcall Sys_Crash( PEXCEPTION_POINTERS pInfo )
|
||||
{
|
||||
// save config
|
||||
if( host.status != HOST_CRASHED )
|
||||
{
|
||||
// check to avoid recursive call
|
||||
host.crashed = true;
|
||||
|
||||
#ifdef XASH_SDL
|
||||
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
|
||||
#endif // XASH_SDL
|
||||
|
||||
#if DBGHELP
|
||||
Sys_StackTrace( pInfo );
|
||||
#else
|
||||
Sys_Warn( "Sys_Crash: call %p at address %p", pInfo->ExceptionRecord->ExceptionAddress, pInfo->ExceptionRecord->ExceptionCode );
|
||||
#endif
|
||||
|
||||
if( host.type == HOST_NORMAL )
|
||||
CL_Crashed(); // tell client about crash
|
||||
else host.status = HOST_CRASHED;
|
||||
|
||||
#if DBGHELP
|
||||
if( Sys_CheckParm( "-minidumps" ))
|
||||
{
|
||||
int minidumpFlags = (
|
||||
MiniDumpWithDataSegs |
|
||||
MiniDumpWithCodeSegs |
|
||||
MiniDumpWithHandleData |
|
||||
MiniDumpWithFullMemory |
|
||||
MiniDumpWithFullMemoryInfo |
|
||||
MiniDumpWithIndirectlyReferencedMemory |
|
||||
MiniDumpWithThreadInfo |
|
||||
MiniDumpWithModuleHeaders);
|
||||
|
||||
if( !Sys_WriteMinidump( pInfo, (MINIDUMP_TYPE)minidumpFlags )) {
|
||||
// fallback method, create minidump with minimal info in it
|
||||
Sys_WriteMinidump( pInfo, MiniDumpWithDataSegs );
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if( host_developer.value <= 0 )
|
||||
{
|
||||
// no reason to call debugger in release build - just exit
|
||||
Sys_Quit( "crashed" );
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
}
|
||||
|
||||
// all other states keep unchanged to let debugger find bug
|
||||
Sys_DestroyConsole();
|
||||
}
|
||||
|
||||
if( oldFilter )
|
||||
return oldFilter( pInfo );
|
||||
return EXCEPTION_CONTINUE_EXECUTION;
|
||||
}
|
||||
|
||||
void Sys_SetupCrashHandler( void )
|
||||
{
|
||||
SetErrorMode( SEM_FAILCRITICALERRORS ); // no abort/retry/fail errors
|
||||
oldFilter = SetUnhandledExceptionFilter( Sys_Crash );
|
||||
}
|
||||
|
||||
void Sys_RestoreCrashHandler( void )
|
||||
{
|
||||
// restore filter
|
||||
if( oldFilter ) SetUnhandledExceptionFilter( oldFilter );
|
||||
}
|
||||
@@ -55,3 +55,4 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
|
||||
MessageBox( parentMainWindow ? host.hWnd : NULL, message, title, MB_OK|MB_SETFOREGROUND|MB_ICONSTOP );
|
||||
}
|
||||
#endif // XASH_MESSAGEBOX == MSGBOX_WIN32
|
||||
|
||||
|
||||
@@ -80,6 +80,7 @@ GNU General Public License for more details.
|
||||
#define MODEL_LIQUID BIT( 2 ) // model has only point hull
|
||||
#define MODEL_TRANSPARENT BIT( 3 ) // have transparent surfaces
|
||||
#define MODEL_COLORED_LIGHTING BIT( 4 ) // lightmaps stored as RGB
|
||||
|
||||
#define MODEL_WORLD BIT( 29 ) // it's a worldmodel
|
||||
#define MODEL_CLIENT BIT( 30 ) // client sprite
|
||||
|
||||
|
||||
@@ -67,6 +67,8 @@ extern int SV_UPDATE_BACKUP;
|
||||
#define MAX_PUSHED_ENTS 256
|
||||
#define MAX_VIEWENTS 128
|
||||
|
||||
#define MAX_ENT_LEAFS( ext ) (( ext ) ? MAX_ENT_LEAFS_32 : MAX_ENT_LEAFS_16 )
|
||||
|
||||
#define FCL_RESEND_USERINFO BIT( 0 )
|
||||
#define FCL_RESEND_MOVEVARS BIT( 1 )
|
||||
#define FCL_SKIP_NET_MESSAGE BIT( 2 )
|
||||
@@ -593,7 +595,7 @@ qboolean SV_CheckID( const char *id );
|
||||
// sv_frame.c
|
||||
//
|
||||
void SV_InactivateClients( void );
|
||||
int SV_FindBestBaselineForStatic( int index, entity_state_t **baseline, entity_state_t *to );
|
||||
int SV_FindBestBaseline( int index, entity_state_t **baseline, entity_state_t *to, client_frame_t *frame, qboolean player );
|
||||
void SV_SkipUpdates( void );
|
||||
|
||||
//
|
||||
|
||||
@@ -3022,7 +3022,6 @@ static const ucmd_t ucmds[] =
|
||||
{ "disconnect", SV_Disconnect_f },
|
||||
{ "userinfo", SV_UpdateUserinfo_f },
|
||||
{ "_sv_build_info", SV_SendBuildInfo_f },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
static const ucmd_t enttoolscmds[] =
|
||||
@@ -3032,7 +3031,6 @@ static const ucmd_t enttoolscmds[] =
|
||||
{ "ent_fire", SV_EntFire_f },
|
||||
{ "ent_create", SV_EntCreate_f },
|
||||
{ "ent_getvars", SV_EntGetVars_f },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
/*
|
||||
@@ -3042,25 +3040,30 @@ SV_ExecuteUserCommand
|
||||
*/
|
||||
static void SV_ExecuteClientCommand( sv_client_t *cl, const char *s )
|
||||
{
|
||||
const ucmd_t *u;
|
||||
int i;
|
||||
|
||||
Cmd_TokenizeString( s );
|
||||
|
||||
for( u = ucmds; u->name; u++ )
|
||||
for( i = 0; i < ARRAYSIZE( ucmds ); i++ )
|
||||
{
|
||||
const ucmd_t *u = &ucmds[i];
|
||||
if( !Q_strcmp( Cmd_Argv( 0 ), u->name ))
|
||||
{
|
||||
if( !u->func( cl ))
|
||||
Con_Printf( "'%s' is not valid from the console\n", u->name );
|
||||
else Con_Reportf( "ucmd->%s()\n", u->name );
|
||||
break;
|
||||
else
|
||||
Con_Reportf( "ucmd->%s()\n", u->name );
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if( !u->name && sv_enttools_enable.value > 0.0f && !sv.background )
|
||||
if( sv_enttools_enable.value > 0.0f && !sv.background )
|
||||
{
|
||||
for( u = enttoolscmds; u->name; u++ )
|
||||
for( i = 0; i < ARRAYSIZE( enttoolscmds ); i++ )
|
||||
{
|
||||
const ucmd_t *u = &enttoolscmds[i];
|
||||
|
||||
if( !Q_strcmp( Cmd_Argv( 0 ), u->name ))
|
||||
{
|
||||
Con_Reportf( "enttools->%s(): %s\n", u->name, s );
|
||||
@@ -3070,12 +3073,12 @@ static void SV_ExecuteClientCommand( sv_client_t *cl, const char *s )
|
||||
if( u->func )
|
||||
u->func( cl );
|
||||
|
||||
break;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( !u->name && sv.state == ss_active )
|
||||
if( sv.state == ss_active )
|
||||
{
|
||||
qboolean fullupdate = !Q_strcmp( Cmd_Argv( 0 ), "fullupdate" );
|
||||
|
||||
|
||||
@@ -846,7 +846,7 @@ Kick everyone off, possibly in preparation for a new game
|
||||
*/
|
||||
static void SV_KillServer_f( void )
|
||||
{
|
||||
Host_ShutdownServer();
|
||||
SV_Shutdown( "Server was killed due to shutdownserver command\n" );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -954,6 +954,22 @@ static void Rcon_Redirect_f( void )
|
||||
Msg( "Redirection enabled for next %d lines\n", lines );
|
||||
}
|
||||
|
||||
static void SV_ListMessages_f( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
Con_Printf( "num size name\n" );
|
||||
for( i = 1; i < MAX_USER_MESSAGES; i++ )
|
||||
{
|
||||
if( !COM_CheckStringEmpty( svgame.msg[i].name ))
|
||||
break;
|
||||
|
||||
Con_Printf( "%3d\t%3d\t%s\n", svgame.msg[i].number, svgame.msg[i].size, svgame.msg[i].name );
|
||||
}
|
||||
|
||||
Con_Printf( "Total %i messages\n", i - 1 );
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_InitHostCommands
|
||||
@@ -1006,6 +1022,7 @@ void SV_InitOperatorCommands( void )
|
||||
Cmd_AddCommand( "logaddress", SV_SetLogAddress_f, "sets address and port for remote logging host" );
|
||||
Cmd_AddCommand( "log", SV_ServerLog_f, "enables logging to file" );
|
||||
Cmd_AddCommand( "str64stats", SV_PrintStr64Stats_f, "print engine pool string statistics" );
|
||||
Cmd_AddCommand( "sv_list_messages", SV_ListMessages_f, "list registered user messages" );
|
||||
|
||||
if( host.type == HOST_NORMAL )
|
||||
{
|
||||
|
||||
@@ -178,9 +178,10 @@ Encode a client frame onto the network channel
|
||||
SV_FindBestBaseline
|
||||
|
||||
trying to deltas with previous entities
|
||||
set frame to NULL to check for static entities
|
||||
=============
|
||||
*/
|
||||
static int SV_FindBestBaseline( sv_client_t *cl, int index, entity_state_t **baseline, entity_state_t *to, client_frame_t *frame, qboolean player )
|
||||
int SV_FindBestBaseline( int index, entity_state_t **baseline, entity_state_t *to, client_frame_t *frame, qboolean player )
|
||||
{
|
||||
int bestBitCount;
|
||||
int i, bitCount;
|
||||
@@ -193,7 +194,13 @@ static int SV_FindBestBaseline( sv_client_t *cl, int index, entity_state_t **bas
|
||||
for( i = index - 1; bestBitCount > 0 && i >= 0 && ( index - i ) < ( MAX_CUSTOM_BASELINES - 1 ); i-- )
|
||||
{
|
||||
// don't worry about underflow in circular buffer
|
||||
entity_state_t *test = &svs.packet_entities[(frame->first_entity+i) % svs.num_client_entities];
|
||||
entity_state_t *test;
|
||||
|
||||
// if set, then it's normal entity
|
||||
if( frame != NULL )
|
||||
test = &svs.packet_entities[(frame->first_entity+i) % svs.num_client_entities];
|
||||
else
|
||||
test = &svs.static_entities[i];
|
||||
|
||||
if( to->entityType == test->entityType )
|
||||
{
|
||||
@@ -209,44 +216,12 @@ static int SV_FindBestBaseline( sv_client_t *cl, int index, entity_state_t **bas
|
||||
|
||||
// using delta from previous entity as baseline for current
|
||||
if( index != bestfound )
|
||||
*baseline = &svs.packet_entities[(frame->first_entity+bestfound) % svs.num_client_entities];
|
||||
return index - bestfound;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
SV_FindBestBaselineForStatic
|
||||
|
||||
trying to deltas with previous static entities
|
||||
=============
|
||||
*/
|
||||
int SV_FindBestBaselineForStatic( int index, entity_state_t **baseline, entity_state_t *to )
|
||||
{
|
||||
int bestBitCount;
|
||||
int i, bitCount;
|
||||
int bestfound, j;
|
||||
|
||||
bestBitCount = j = Delta_TestBaseline( *baseline, to, false, sv.time );
|
||||
bestfound = index;
|
||||
|
||||
// lookup backward for previous 64 states and try to interpret current delta as baseline
|
||||
for( i = index - 1; bestBitCount > 0 && i >= 0 && ( index - i ) < ( MAX_CUSTOM_BASELINES - 1 ); i-- )
|
||||
{
|
||||
// don't worry about underflow in circular buffer
|
||||
entity_state_t *test = &svs.static_entities[i];
|
||||
|
||||
bitCount = Delta_TestBaseline( test, to, false, sv.time );
|
||||
|
||||
if( bitCount < bestBitCount )
|
||||
{
|
||||
bestBitCount = bitCount;
|
||||
bestfound = i;
|
||||
}
|
||||
if( frame != NULL )
|
||||
*baseline = &svs.packet_entities[(frame->first_entity+bestfound) % svs.num_client_entities];
|
||||
else
|
||||
*baseline = &svs.static_entities[bestfound];
|
||||
}
|
||||
|
||||
// using delta from previous entity as baseline for current
|
||||
if( index != bestfound )
|
||||
*baseline = &svs.static_entities[bestfound];
|
||||
return index - bestfound;
|
||||
}
|
||||
|
||||
@@ -347,7 +322,7 @@ static void SV_EmitPacketEntities( sv_client_t *cl, client_frame_t *to, sizebuf_
|
||||
// trying to reduce message by select optimal baseline
|
||||
if( !sv_instancedbaseline.value || !sv.num_instanced || sv.last_valid_baseline > newnum )
|
||||
{
|
||||
offset = SV_FindBestBaseline( cl, newindex, &baseline, newent, to, player );
|
||||
offset = SV_FindBestBaseline( newindex, &baseline, newent, to, player );
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -328,7 +328,7 @@ static qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask )
|
||||
else
|
||||
VectorCopy( cl->edict->v.origin, vieworg );
|
||||
|
||||
leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes );
|
||||
leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes, sv.worldmodel );
|
||||
|
||||
if( CHECKVISBIT( mask, leaf->cluster ))
|
||||
return true; // visible from player view or camera view
|
||||
@@ -342,7 +342,7 @@ static qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask )
|
||||
continue;
|
||||
|
||||
VectorAdd( view->v.origin, view->v.view_ofs, vieworg );
|
||||
leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes );
|
||||
leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes, sv.worldmodel );
|
||||
|
||||
if( CHECKVISBIT( mask, leaf->cluster ))
|
||||
return true; // visible from portal camera view
|
||||
@@ -578,7 +578,7 @@ qboolean SV_CreateStaticEntity( sizebuf_t *msg, int index )
|
||||
state->number = 0;
|
||||
|
||||
// trying to compress with previous delta's
|
||||
offset = SV_FindBestBaselineForStatic( index, &baseline, state );
|
||||
offset = SV_FindBestBaseline( index, &baseline, state, NULL, false );
|
||||
|
||||
MSG_BeginServerCmd( msg, svc_spawnstatic );
|
||||
MSG_WriteDeltaEntity( baseline, state, msg, true, DELTA_STATIC, sv.time, offset );
|
||||
@@ -1565,21 +1565,6 @@ edict_t *SV_FindGlobalEntity( string_t classname, string_t globalname )
|
||||
return pent;
|
||||
}
|
||||
|
||||
/*
|
||||
==============
|
||||
pfnGetEntityIllum
|
||||
|
||||
returns averaged lightvalue for entity
|
||||
==============
|
||||
*/
|
||||
static int GAME_EXPORT pfnGetEntityIllum( edict_t* pEnt )
|
||||
{
|
||||
if( !SV_IsValidEdict( pEnt ))
|
||||
return -1;
|
||||
|
||||
return SV_LightForEntity( pEnt );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
pfnFindEntityInSphere
|
||||
@@ -1747,7 +1732,7 @@ static edict_t* GAME_EXPORT pfnFindClientInPVS( edict_t *pEdict )
|
||||
VectorAdd( pEdict->v.origin, pEdict->v.view_ofs, view );
|
||||
}
|
||||
|
||||
leaf = Mod_PointInLeaf( view, sv.worldmodel->nodes );
|
||||
leaf = Mod_PointInLeaf( view, sv.worldmodel->nodes, sv.worldmodel );
|
||||
|
||||
if( CHECKVISBIT( clientpvs, leaf->cluster ))
|
||||
return pClient; // client which currently in PVS
|
||||
@@ -2450,10 +2435,17 @@ pfnLightStyle
|
||||
*/
|
||||
static void GAME_EXPORT pfnLightStyle( int style, const char* val )
|
||||
{
|
||||
if( style < 0 ) style = 0;
|
||||
if( style < 0 )
|
||||
style = 0;
|
||||
|
||||
if( style >= MAX_LIGHTSTYLES )
|
||||
{
|
||||
Host_Error( "%s: style: %i >= %d", __func__, style, MAX_LIGHTSTYLES );
|
||||
if( sv.loadgame ) return; // don't let the world overwrite our restored styles
|
||||
return;
|
||||
}
|
||||
|
||||
if( sv.loadgame )
|
||||
return; // don't let the world overwrite our restored styles
|
||||
|
||||
SV_SetLightStyle( style, val, 0.0f ); // set correct style
|
||||
}
|
||||
@@ -3520,7 +3512,7 @@ static int GAME_EXPORT pfnRegUserMsg( const char *pszName, int iSize )
|
||||
{
|
||||
// see if already registered
|
||||
if( !Q_strcmp( svgame.msg[i].name, pszName ))
|
||||
return svc_lastmsg + i; // offset
|
||||
return svgame.msg[i].number;
|
||||
}
|
||||
|
||||
if( i == MAX_USER_MESSAGES )
|
||||
@@ -4299,6 +4291,35 @@ static byte *GAME_EXPORT pfnSetFatPAS( const float *org )
|
||||
return fatphs;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
Mod_HeadnodeVisible
|
||||
=============
|
||||
*/
|
||||
static qboolean Mod_HeadnodeVisible( model_t *mod, mnode_t *node, const byte *visbits, int *lastleaf )
|
||||
{
|
||||
if( !node || node->contents == CONTENTS_SOLID )
|
||||
return false;
|
||||
|
||||
if( node->contents < 0 )
|
||||
{
|
||||
if( !CHECKVISBIT( visbits, ((mleaf_t *)node)->cluster ))
|
||||
return false;
|
||||
|
||||
if( lastleaf )
|
||||
*lastleaf = ((mleaf_t *)node)->cluster;
|
||||
return true;
|
||||
}
|
||||
|
||||
if( Mod_HeadnodeVisible( mod, node_child( node, 0, mod ), visbits, lastleaf ))
|
||||
return true;
|
||||
|
||||
if( Mod_HeadnodeVisible( mod, node_child( node, 1, mod ), visbits, lastleaf ))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnCheckVisibility
|
||||
@@ -4308,6 +4329,7 @@ pfnCheckVisibility
|
||||
static int GAME_EXPORT pfnCheckVisibility( const edict_t *ent, byte *pset )
|
||||
{
|
||||
int i, leafnum;
|
||||
qboolean large_leafs = FBitSet( sv.worldmodel->flags, MODEL_QBSP2 );
|
||||
|
||||
if( !SV_IsValidEdict( ent ))
|
||||
return 0;
|
||||
@@ -4323,17 +4345,28 @@ static int GAME_EXPORT pfnCheckVisibility( const edict_t *ent, byte *pset )
|
||||
// check individual leafs
|
||||
for( i = 0; i < ent->num_leafs; i++ )
|
||||
{
|
||||
if( CHECKVISBIT( pset, ent->leafnums[i] ))
|
||||
return 1; // visible passed by leaf
|
||||
if( large_leafs )
|
||||
{
|
||||
if( CHECKVISBIT( pset, ent->leafnums32[i] ))
|
||||
return 1; // visible passed by leaf
|
||||
}
|
||||
else
|
||||
{
|
||||
if( CHECKVISBIT( pset, ent->leafnums16[i] ))
|
||||
return 1; // visible passed by leaf
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
for( i = 0; i < MAX_ENT_LEAFS; i++ )
|
||||
for( i = 0; i < MAX_ENT_LEAFS( large_leafs ); i++ )
|
||||
{
|
||||
leafnum = ent->leafnums[i];
|
||||
if( large_leafs )
|
||||
leafnum = ent->leafnums32[i];
|
||||
else
|
||||
leafnum = ent->leafnums16[i];
|
||||
if( leafnum == -1 ) break;
|
||||
|
||||
if( CHECKVISBIT( pset, leafnum ))
|
||||
@@ -4341,11 +4374,15 @@ static int GAME_EXPORT pfnCheckVisibility( const edict_t *ent, byte *pset )
|
||||
}
|
||||
|
||||
// too many leafs for individual check, go by headnode
|
||||
if( !Mod_HeadnodeVisible( &sv.worldmodel->nodes[ent->headnode], pset, &leafnum ))
|
||||
if( !Mod_HeadnodeVisible( sv.worldmodel, &sv.worldmodel->nodes[ent->headnode], pset, &leafnum ))
|
||||
return 0;
|
||||
|
||||
((edict_t *)ent)->leafnums[ent->num_leafs] = leafnum;
|
||||
((edict_t *)ent)->num_leafs = (ent->num_leafs + 1) % MAX_ENT_LEAFS;
|
||||
if( large_leafs )
|
||||
((edict_t *)ent)->leafnums32[ent->num_leafs] = leafnum;
|
||||
else
|
||||
((edict_t *)ent)->leafnums16[ent->num_leafs] = leafnum;
|
||||
|
||||
((edict_t *)ent)->num_leafs = (ent->num_leafs + 1) % MAX_ENT_LEAFS( large_leafs );
|
||||
|
||||
return 2; // visible passed by headnode
|
||||
}
|
||||
@@ -4446,6 +4483,11 @@ static void GAME_EXPORT pfnGetPlayerStats( const edict_t *pClient, int *ping, in
|
||||
if( ping ) *ping = cl->latency * 1000;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT Cmd_AddServerCommand( const char *cmd_name, xcommand_t function )
|
||||
{
|
||||
Cmd_AddCommandEx( cmd_name, function, "server command", CMD_SERVERDLL, __func__ );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
pfnForceUnmodified
|
||||
@@ -4677,7 +4719,7 @@ static enginefuncs_t gEngfuncs =
|
||||
pfnChangeYaw,
|
||||
pfnChangePitch,
|
||||
SV_FindEntityByString,
|
||||
pfnGetEntityIllum,
|
||||
SV_LightForEntity,
|
||||
pfnFindEntityInSphere,
|
||||
pfnFindClientInPVS,
|
||||
pfnEntitiesInPVS,
|
||||
|
||||
@@ -805,7 +805,8 @@ static void SV_SetupClients( void )
|
||||
if( !changed_maxclients ) return; // nothing to change
|
||||
|
||||
// if clients count was changed we need to run full shutdown procedure
|
||||
if( svs.maxclients ) Host_ShutdownServer();
|
||||
if( svs.maxclients )
|
||||
SV_Shutdown( "Server was killed due to maxclients change\n" );
|
||||
|
||||
// copy the actual value from cvar
|
||||
svs.maxclients = (int)sv_maxclients.value;
|
||||
|
||||
@@ -1784,21 +1784,23 @@ static void SV_Physics_Entity( edict_t *ent )
|
||||
|
||||
static void SV_RunLightStyles( void )
|
||||
{
|
||||
int i, ofs;
|
||||
lightstyle_t *ls;
|
||||
float scale;
|
||||
|
||||
scale = 1.0f;
|
||||
int i;
|
||||
|
||||
// run lightstyles animation
|
||||
for( i = 0, ls = sv.lightstyles; i < MAX_LIGHTSTYLES; i++, ls++ )
|
||||
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
||||
{
|
||||
lightstyle_t *ls = &sv.lightstyles[i];
|
||||
int ofs;
|
||||
|
||||
ls->time += sv.frametime;
|
||||
ofs = (ls->time * 10);
|
||||
|
||||
if( ls->length == 0 ) ls->value = scale; // disable this light
|
||||
else if( ls->length == 1 ) ls->value = ( ls->map[0] / 12.0f ) * scale;
|
||||
else ls->value = ( ls->map[ofs % ls->length] / 12.0f ) * scale;
|
||||
if( ls->length == 0 )
|
||||
ls->value = 1.0f; // disable this light
|
||||
else if( ls->length == 1 )
|
||||
ls->value = ls->map[0] / 12.0f;
|
||||
else
|
||||
ls->value = ls->map[ofs % ls->length] / 12.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -141,7 +141,8 @@ static TYPEDESCRIPTION gSaveClient[] =
|
||||
DEFINE_ARRAY( SAVE_CLIENT, introTrack, FIELD_CHARACTER, 64 ),
|
||||
DEFINE_ARRAY( SAVE_CLIENT, mainTrack, FIELD_CHARACTER, 64 ),
|
||||
DEFINE_FIELD( SAVE_CLIENT, trackPosition, FIELD_INTEGER ),
|
||||
DEFINE_FIELD( SAVE_CLIENT, viewentity, FIELD_SHORT ),
|
||||
// mods based on HLU SDK disallow usage of FIELD_SHORT
|
||||
DEFINE_ARRAY( SAVE_CLIENT, viewentity, FIELD_CHARACTER, sizeof( short )),
|
||||
DEFINE_FIELD( SAVE_CLIENT, wateralpha, FIELD_FLOAT ),
|
||||
DEFINE_FIELD( SAVE_CLIENT, wateramp, FIELD_FLOAT ),
|
||||
};
|
||||
@@ -150,7 +151,8 @@ static TYPEDESCRIPTION gDecalEntry[] =
|
||||
{
|
||||
DEFINE_FIELD( decallist_t, position, FIELD_VECTOR ),
|
||||
DEFINE_ARRAY( decallist_t, name, FIELD_CHARACTER, 64 ),
|
||||
DEFINE_FIELD( decallist_t, entityIndex, FIELD_SHORT ),
|
||||
// mods based on HLU SDK disallow usage of FIELD_SHORT
|
||||
DEFINE_ARRAY( decallist_t, entityIndex, FIELD_CHARACTER, sizeof( short )),
|
||||
DEFINE_FIELD( decallist_t, depth, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( decallist_t, flags, FIELD_CHARACTER ),
|
||||
DEFINE_FIELD( decallist_t, scale, FIELD_FLOAT ),
|
||||
@@ -158,6 +160,7 @@ static TYPEDESCRIPTION gDecalEntry[] =
|
||||
DEFINE_ARRAY( decallist_t, studio_state, FIELD_CHARACTER, sizeof( modelstate_t )),
|
||||
};
|
||||
|
||||
// Can use any FIELD type here because only Xash3D games will spawn static entities
|
||||
static TYPEDESCRIPTION gStaticEntry[] =
|
||||
{
|
||||
DEFINE_FIELD( entity_state_t, messagenum, FIELD_MODELNAME ), // HACKHACK: store model into messagenum
|
||||
@@ -200,7 +203,8 @@ static TYPEDESCRIPTION gStaticEntry[] =
|
||||
static TYPEDESCRIPTION gSoundEntry[] =
|
||||
{
|
||||
DEFINE_ARRAY( soundlist_t, name, FIELD_CHARACTER, 64 ),
|
||||
DEFINE_FIELD( soundlist_t, entnum, FIELD_SHORT ),
|
||||
// mods based on HLU SDK disallow usage of FIELD_SHORT
|
||||
DEFINE_ARRAY( soundlist_t, entnum, FIELD_CHARACTER, sizeof( short )),
|
||||
DEFINE_FIELD( soundlist_t, origin, FIELD_VECTOR ),
|
||||
DEFINE_FIELD( soundlist_t, volume, FIELD_FLOAT ),
|
||||
DEFINE_FIELD( soundlist_t, attenuation, FIELD_FLOAT ),
|
||||
@@ -1602,6 +1606,10 @@ static int LoadGameState( char const *level, qboolean changelevel )
|
||||
pSaveData = LoadSaveData( level );
|
||||
if( !pSaveData ) return 0; // couldn't load the file
|
||||
|
||||
// must set mapname before calling into DLL
|
||||
Q_strncpy( sv.name, level, sizeof( sv.name ));
|
||||
svgame.globals->mapname = MAKE_STRING( sv.name );
|
||||
|
||||
ParseSaveTables( pSaveData, &header, true );
|
||||
EntityPatchRead( pSaveData, level );
|
||||
|
||||
@@ -1609,8 +1617,6 @@ static int LoadGameState( char const *level, qboolean changelevel )
|
||||
sv.loadgame = sv.paused = true;
|
||||
|
||||
Cvar_SetValue( "skill", header.skillLevel );
|
||||
Q_strncpy( sv.name, header.mapName, sizeof( sv.name ));
|
||||
svgame.globals->mapname = MAKE_STRING( sv.name );
|
||||
Cvar_Set( "sv_skyname", header.skyName );
|
||||
|
||||
// restore sky parms
|
||||
|
||||
@@ -40,9 +40,8 @@ HULL BOXES
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
static hull_t box_hull;
|
||||
static mclipnode_t box_clipnodes[6];
|
||||
static mplane_t box_planes[6];
|
||||
static hull_t box_hull;
|
||||
static mplane_t box_planes[6];
|
||||
|
||||
/*
|
||||
===================
|
||||
@@ -54,23 +53,15 @@ can just be stored out and get a proper hull_t structure.
|
||||
*/
|
||||
static void SV_InitBoxHull( void )
|
||||
{
|
||||
int i, side;
|
||||
int i;
|
||||
|
||||
box_hull.clipnodes = box_clipnodes;
|
||||
box_hull.clipnodes16 = (mclipnode16_t *)box_clipnodes16;
|
||||
box_hull.planes = box_planes;
|
||||
box_hull.firstclipnode = 0;
|
||||
box_hull.lastclipnode = 5;
|
||||
|
||||
for( i = 0; i < 6; i++ )
|
||||
{
|
||||
box_clipnodes[i].planenum = i;
|
||||
|
||||
side = i & 1;
|
||||
|
||||
box_clipnodes[i].children[side] = CONTENTS_EMPTY;
|
||||
if( i != 5 ) box_clipnodes[i].children[side^1] = i + 1;
|
||||
else box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
|
||||
|
||||
box_planes[i].type = i>>1;
|
||||
box_planes[i].normal[i>>1] = 1;
|
||||
box_planes[i].signbits = 0;
|
||||
@@ -167,6 +158,11 @@ static hull_t *SV_HullForBox( const vec3_t mins, const vec3_t maxs )
|
||||
box_planes[4].dist = maxs[2];
|
||||
box_planes[5].dist = mins[2];
|
||||
|
||||
if( world.version == QBSP2_VERSION )
|
||||
box_hull.clipnodes32 = (mclipnode32_t *)box_clipnodes32;
|
||||
else
|
||||
box_hull.clipnodes16 = (mclipnode16_t *)box_clipnodes16;
|
||||
|
||||
return &box_hull;
|
||||
}
|
||||
|
||||
@@ -594,7 +590,7 @@ SV_FindTouchedLeafs
|
||||
|
||||
===============
|
||||
*/
|
||||
static void SV_FindTouchedLeafs( edict_t *ent, mnode_t *node, int *headnode )
|
||||
static void SV_FindTouchedLeafs( edict_t *ent, model_t *mod, mnode_t *node, int *headnode )
|
||||
{
|
||||
int sides;
|
||||
mleaf_t *leaf;
|
||||
@@ -605,16 +601,19 @@ static void SV_FindTouchedLeafs( edict_t *ent, mnode_t *node, int *headnode )
|
||||
// add an efrag if the node is a leaf
|
||||
if( node->contents < 0 )
|
||||
{
|
||||
if( ent->num_leafs > ( MAX_ENT_LEAFS - 1 ))
|
||||
if( ent->num_leafs > MAX_ENT_LEAFS( FBitSet( mod->flags, MODEL_QBSP2 )))
|
||||
{
|
||||
// continue counting leafs,
|
||||
// so we know how many it's overrun
|
||||
ent->num_leafs = (MAX_ENT_LEAFS + 1);
|
||||
ent->num_leafs = (MAX_ENT_LEAFS( FBitSet( mod->flags, MODEL_QBSP2 )) + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
leaf = (mleaf_t *)node;
|
||||
ent->leafnums[ent->num_leafs] = leaf->cluster;
|
||||
if( FBitSet( mod->flags, MODEL_QBSP2 ))
|
||||
ent->leafnums32[ent->num_leafs] = leaf->cluster;
|
||||
else
|
||||
ent->leafnums16[ent->num_leafs] = leaf->cluster;
|
||||
ent->num_leafs++;
|
||||
}
|
||||
return;
|
||||
@@ -624,11 +623,13 @@ static void SV_FindTouchedLeafs( edict_t *ent, mnode_t *node, int *headnode )
|
||||
sides = BOX_ON_PLANE_SIDE( ent->v.absmin, ent->v.absmax, node->plane );
|
||||
|
||||
if(( sides == 3 ) && ( *headnode == -1 ))
|
||||
*headnode = node - sv.worldmodel->nodes;
|
||||
*headnode = node - mod->nodes;
|
||||
|
||||
// recurse down the contacted sides
|
||||
if( sides & 1 ) SV_FindTouchedLeafs( ent, node->children[0], headnode );
|
||||
if( sides & 2 ) SV_FindTouchedLeafs( ent, node->children[1], headnode );
|
||||
if( sides & 1 )
|
||||
SV_FindTouchedLeafs( ent, mod, node_child( node, 0, mod ), headnode );
|
||||
if( sides & 2 )
|
||||
SV_FindTouchedLeafs( ent, mod, node_child( node, 1, mod ), headnode );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -650,7 +651,7 @@ void GAME_EXPORT SV_LinkEdict( edict_t *ent, qboolean touch_triggers )
|
||||
|
||||
if( ent->v.movetype == MOVETYPE_FOLLOW && SV_IsValidEdict( ent->v.aiment ))
|
||||
{
|
||||
memcpy( ent->leafnums, ent->v.aiment->leafnums, sizeof( ent->leafnums ));
|
||||
memcpy( ent->leafnums32, ent->v.aiment->leafnums32, sizeof( ent->leafnums32 ));
|
||||
ent->num_leafs = ent->v.aiment->num_leafs;
|
||||
ent->headnode = ent->v.aiment->headnode;
|
||||
}
|
||||
@@ -662,11 +663,11 @@ void GAME_EXPORT SV_LinkEdict( edict_t *ent, qboolean touch_triggers )
|
||||
headnode = -1;
|
||||
|
||||
if( ent->v.modelindex )
|
||||
SV_FindTouchedLeafs( ent, sv.worldmodel->nodes, &headnode );
|
||||
SV_FindTouchedLeafs( ent, sv.worldmodel, sv.worldmodel->nodes, &headnode );
|
||||
|
||||
if( ent->num_leafs > MAX_ENT_LEAFS )
|
||||
if( ent->num_leafs > MAX_ENT_LEAFS( FBitSet( sv.worldmodel->flags, MODEL_QBSP2 )))
|
||||
{
|
||||
memset( ent->leafnums, -1, sizeof( ent->leafnums ));
|
||||
memset( ent->leafnums32, -1, sizeof( ent->leafnums32 ));
|
||||
ent->num_leafs = 0; // so we use headnode instead
|
||||
ent->headnode = headnode;
|
||||
}
|
||||
@@ -1508,23 +1509,18 @@ trace_t SV_MoveToss( edict_t *tossent, edict_t *ignore )
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
static vec3_t sv_pointColor;
|
||||
|
||||
/*
|
||||
=================
|
||||
SV_RecursiveLightPoint
|
||||
=================
|
||||
*/
|
||||
static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec3_t start, const vec3_t end )
|
||||
static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec3_t point_color )
|
||||
{
|
||||
float front, back, scale, frac;
|
||||
int i, map, side, size;
|
||||
float ds, dt, s, t;
|
||||
int sample_size;
|
||||
msurface_t *surf;
|
||||
mextrasurf_t *info;
|
||||
color24 *lm;
|
||||
vec3_t mid;
|
||||
float front, back, frac;
|
||||
int i, side;
|
||||
vec3_t mid;
|
||||
mnode_t *children[2];
|
||||
int numsurfaces, firstsurface;
|
||||
|
||||
// didn't hit anything
|
||||
if( !node || node->contents < 0 )
|
||||
@@ -1534,29 +1530,34 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
|
||||
front = PlaneDiff( start, node->plane );
|
||||
back = PlaneDiff( end, node->plane );
|
||||
|
||||
node_children( children, node, model );
|
||||
|
||||
side = front < 0.0f;
|
||||
if(( back < 0.0f ) == side )
|
||||
return SV_RecursiveLightPoint( model, node->children[side], start, end );
|
||||
return SV_RecursiveLightPoint( model, children[side], start, end, point_color );
|
||||
|
||||
frac = front / ( front - back );
|
||||
|
||||
VectorLerp( start, frac, end, mid );
|
||||
|
||||
// co down front side
|
||||
if( SV_RecursiveLightPoint( model, node->children[side], start, mid ))
|
||||
if( SV_RecursiveLightPoint( model, children[side], start, mid, point_color ))
|
||||
return true; // hit something
|
||||
|
||||
if(( back < 0.0f ) == side )
|
||||
return false;// didn't hit anything
|
||||
return false; // didn't hit anything
|
||||
|
||||
// check for impact on this node
|
||||
surf = model->surfaces + node->firstsurface;
|
||||
|
||||
for( i = 0; i < node->numsurfaces; i++, surf++ )
|
||||
numsurfaces = node_numsurfaces( node, model );
|
||||
firstsurface = node_firstsurface( node, model );
|
||||
for( i = 0; i < numsurfaces; i++ )
|
||||
{
|
||||
int smax, tmax;
|
||||
|
||||
info = surf->info;
|
||||
const msurface_t *surf = &model->surfaces[firstsurface + i];
|
||||
const mextrasurf_t *info = surf->info;
|
||||
int smax, tmax, map, size;
|
||||
int sample_size;
|
||||
float ds, dt, s, t;
|
||||
const color24 *lm;
|
||||
|
||||
if( FBitSet( surf->flags, SURF_DRAWTILED ))
|
||||
continue; // no lightmaps
|
||||
@@ -1582,26 +1583,27 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
|
||||
ds /= sample_size;
|
||||
dt /= sample_size;
|
||||
|
||||
VectorClear( sv_pointColor );
|
||||
VectorClear( point_color );
|
||||
|
||||
lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
size = smax * tmax;
|
||||
|
||||
for( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
|
||||
{
|
||||
scale = sv.lightstyles[surf->styles[map]].value;
|
||||
float scale = sv.lightstyles[surf->styles[map]].value;
|
||||
|
||||
sv_pointColor[0] += lm->r * scale;
|
||||
sv_pointColor[1] += lm->g * scale;
|
||||
sv_pointColor[2] += lm->b * scale;
|
||||
point_color[0] += lm->r * scale;
|
||||
point_color[1] += lm->g * scale;
|
||||
point_color[2] += lm->b * scale;
|
||||
|
||||
lm += size; // skip to next lightmap
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// go down back side
|
||||
return SV_RecursiveLightPoint( model, node->children[!side], mid, end );
|
||||
return SV_RecursiveLightPoint( model, children[!side], mid, end, point_color );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1615,10 +1617,8 @@ void SV_SetLightStyle( int style, const char* s, float f )
|
||||
{
|
||||
int j, k;
|
||||
|
||||
Q_strncpy( sv.lightstyles[style].pattern, s, sizeof( sv.lightstyles[0].pattern ));
|
||||
j = Q_strncpy( sv.lightstyles[style].pattern, s, sizeof( sv.lightstyles[0].pattern ));
|
||||
sv.lightstyles[style].time = f;
|
||||
|
||||
j = Q_strlen( s );
|
||||
sv.lightstyles[style].length = j;
|
||||
|
||||
for( k = 0; k < j; k++ )
|
||||
@@ -1642,12 +1642,16 @@ grab the ambient lighting color for current point
|
||||
*/
|
||||
int SV_LightForEntity( edict_t *pEdict )
|
||||
{
|
||||
vec3_t start, end;
|
||||
vec3_t point_color = { 1.0f, 1.0f, 1.0f };
|
||||
vec3_t start, end;
|
||||
|
||||
if( !SV_IsValidEdict( pEdict ))
|
||||
return -1;
|
||||
|
||||
if( FBitSet( pEdict->v.effects, EF_FULLBRIGHT ) || !sv.worldmodel->lightdata )
|
||||
return 255;
|
||||
|
||||
// player has more precision light level that come from client-side
|
||||
// player has more precise light level that come from client-side
|
||||
if( FBitSet( pEdict->v.flags, FL_CLIENT ))
|
||||
return pEdict->v.light_level;
|
||||
|
||||
@@ -1657,9 +1661,8 @@ int SV_LightForEntity( edict_t *pEdict )
|
||||
if( FBitSet( pEdict->v.effects, EF_INVLIGHT ))
|
||||
end[2] = start[2] + world.size[2];
|
||||
else end[2] = start[2] - world.size[2];
|
||||
VectorSet( sv_pointColor, 1.0f, 1.0f, 1.0f );
|
||||
|
||||
SV_RecursiveLightPoint( sv.worldmodel, sv.worldmodel->nodes, start, end );
|
||||
SV_RecursiveLightPoint( sv.worldmodel, sv.worldmodel->nodes, start, end, point_color );
|
||||
|
||||
return VectorAvg( sv_pointColor );
|
||||
return VectorAvg( point_color );
|
||||
}
|
||||
|
||||
@@ -170,9 +170,9 @@ typedef struct vguiapi_s
|
||||
void (*SetupDrawingImage)( int *pColor );
|
||||
void (*BindTexture)( int id );
|
||||
void (*EnableTexture)( qboolean enable );
|
||||
void (*CreateTexture)( int id, int width, int height );
|
||||
void (*Reserved0)( int id, int width, int height );
|
||||
void (*UploadTexture)( int id, const char *buffer, int width, int height );
|
||||
void (*UploadTextureBlock)( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight );
|
||||
void (*Reserved1)( int id, int drawX, int drawY, const byte *rgba, int blockWidth, int blockHeight );
|
||||
void (*DrawQuad)( const vpoint_t *ul, const vpoint_t *lr );
|
||||
void (*GetTextureSizes)( int *width, int *height );
|
||||
int (*GenerateTexture)( void );
|
||||
|
||||
@@ -130,7 +130,6 @@ def configure(conf):
|
||||
conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)
|
||||
conf.define_cond('XASH_ENABLE_MAIN', conf.env.DISABLE_LAUNCHER)
|
||||
conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE)
|
||||
conf.define_cond('DBGHELP', conf.env.DEST_OS == 'win32')
|
||||
conf.define_cond('PSAPI_VERSION', conf.env.DEST_OS == 'win32') # will be defined as 1
|
||||
|
||||
for refdll in conf.refdlls:
|
||||
|
||||
@@ -134,7 +134,7 @@ static void FS_PopulateDirEntries( dir_t *dir, const char *path )
|
||||
}
|
||||
|
||||
stringlistinit( &list );
|
||||
listdirectory( &list, path );
|
||||
listdirectory( &list, path, false );
|
||||
if( !list.numstrings )
|
||||
{
|
||||
dir->numentries = DIRENTRY_EMPTY_DIRECTORY;
|
||||
@@ -225,7 +225,7 @@ static int FS_MaybeUpdateDirEntries( dir_t *dir, const char *path, const char *e
|
||||
int ret;
|
||||
|
||||
stringlistinit( &list );
|
||||
listdirectory( &list, path );
|
||||
listdirectory( &list, path, false );
|
||||
|
||||
if( list.numstrings == 0 ) // empty directory
|
||||
{
|
||||
@@ -421,7 +421,7 @@ static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char
|
||||
}
|
||||
|
||||
stringlistinit( &dirlist );
|
||||
listdirectory( &dirlist, netpath );
|
||||
listdirectory( &dirlist, netpath, false );
|
||||
|
||||
Q_strncpy( temp, basepath, sizeof( temp ));
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#define _GNU_SOURCE 1
|
||||
|
||||
#include "build.h"
|
||||
#include <fcntl.h>
|
||||
#include <sys/types.h>
|
||||
@@ -32,6 +34,9 @@ GNU General Public License for more details.
|
||||
#endif
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#if HAVE_MEMFD_CREATE
|
||||
#include <sys/mman.h>
|
||||
#endif
|
||||
#include "port.h"
|
||||
#include "defaults.h"
|
||||
#include "const.h"
|
||||
@@ -220,18 +225,13 @@ static void listlowercase( stringlist_t *list )
|
||||
}
|
||||
#endif
|
||||
|
||||
void listdirectory( stringlist_t *list, const char *path )
|
||||
void listdirectory( stringlist_t *list, const char *path, qboolean dirs_only )
|
||||
{
|
||||
#if XASH_WIN32
|
||||
char pattern[4096];
|
||||
struct _finddata_t n_file;
|
||||
intptr_t hFile;
|
||||
#else
|
||||
DIR *dir;
|
||||
struct dirent *entry;
|
||||
#endif
|
||||
struct _finddata_t n_file;
|
||||
intptr_t hFile;
|
||||
|
||||
#if XASH_WIN32
|
||||
Q_snprintf( pattern, sizeof( pattern ), "%s/*", path );
|
||||
|
||||
// ask for the directory listing handle
|
||||
@@ -242,15 +242,33 @@ void listdirectory( stringlist_t *list, const char *path )
|
||||
stringlistappend( list, n_file.name );
|
||||
// iterate through the directory
|
||||
while( _findnext( hFile, &n_file ) == 0 )
|
||||
{
|
||||
if( dirs_only && !FBitSet( n_file.attrib, _A_SUBDIR ))
|
||||
continue;
|
||||
|
||||
stringlistappend( list, n_file.name );
|
||||
}
|
||||
_findclose( hFile );
|
||||
#else
|
||||
if( !( dir = opendir( path ) ) )
|
||||
DIR *dir;
|
||||
struct dirent *entry;
|
||||
|
||||
dir = opendir( path );
|
||||
|
||||
if( !dir )
|
||||
return;
|
||||
|
||||
// iterate through the directory
|
||||
while( ( entry = readdir( dir ) ))
|
||||
while(( entry = readdir( dir )))
|
||||
{
|
||||
#if HAVE_DIRENT_D_TYPE
|
||||
if( dirs_only && entry->d_type != DT_DIR && entry->d_type != DT_UNKNOWN )
|
||||
continue;
|
||||
#endif
|
||||
|
||||
stringlistappend( list, entry->d_name );
|
||||
}
|
||||
|
||||
closedir( dir );
|
||||
#endif
|
||||
|
||||
@@ -391,7 +409,7 @@ void FS_AddGameDirectory( const char *dir, uint flags )
|
||||
int i;
|
||||
|
||||
stringlistinit( &list );
|
||||
listdirectory( &list, dir );
|
||||
listdirectory( &list, dir, false );
|
||||
stringlistsort( &list );
|
||||
|
||||
for( archive = g_archives; archive->ext; archive++ )
|
||||
@@ -503,12 +521,13 @@ FS_WriteGameInfo
|
||||
assume GameInfo is valid
|
||||
================
|
||||
*/
|
||||
static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
|
||||
static qboolean FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
|
||||
{
|
||||
file_t *f = FS_Open( filepath, "w", false ); // we in binary-mode
|
||||
int i, write_ambients = false;
|
||||
|
||||
if( !f ) Sys_Error( "%s: can't write %s\n", __func__, filepath ); // may be disk-space is out?
|
||||
if( !f )
|
||||
return false;
|
||||
|
||||
FS_Printf( f, "// generated by " XASH_ENGINE_NAME " " XASH_VERSION "-%s (%s-%s)\n\n\n", Q_buildcommit(), Q_buildos(), Q_buildarch() );
|
||||
|
||||
@@ -632,25 +651,50 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
|
||||
FS_Printf( f, "demomap\t\t\"%s\"\n", GameInfo->demomap );
|
||||
|
||||
FS_Close( f ); // all done
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
|
||||
static void FS_MakeGameInfo( void )
|
||||
{
|
||||
if( FS_WriteGameInfo( "gameinfo.txt", FI.GameInfo ))
|
||||
Con_Printf( "Successfully generated %s/gameinfo.txt\n", FI.GameInfo->gamefolder );
|
||||
else
|
||||
Con_Printf( S_ERROR "Can't open %s/gameinfo.txt for write\n", FI.GameInfo->gamefolder );
|
||||
}
|
||||
|
||||
static void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir, qboolean quake, time_t mtime )
|
||||
{
|
||||
memset( GameInfo, 0, sizeof( *GameInfo ));
|
||||
|
||||
// filesystem info
|
||||
Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title ));
|
||||
GameInfo->mtime = mtime;
|
||||
Q_strncpy( GameInfo->gamefolder, gamedir, sizeof( GameInfo->gamefolder ));
|
||||
Q_strncpy( GameInfo->basedir, fs_basedir, sizeof( GameInfo->basedir ));
|
||||
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
|
||||
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
|
||||
Q_strncpy( GameInfo->startmap, "newmap", sizeof( GameInfo->startmap ));
|
||||
Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path ));
|
||||
Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll ));
|
||||
Q_strncpy( GameInfo->game_dll_linux, "dlls/hl.so", sizeof( GameInfo->game_dll_linux ));
|
||||
Q_strncpy( GameInfo->game_dll_osx, "dlls/hl.dylib", sizeof( GameInfo->game_dll_osx ));
|
||||
Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath ));
|
||||
|
||||
if( quake )
|
||||
{
|
||||
Q_strncpy( GameInfo->basedir, "id1", sizeof( GameInfo->basedir ));
|
||||
Q_strncpy( GameInfo->title, gamedir, sizeof( GameInfo->title ));
|
||||
Q_strncpy( GameInfo->startmap, "start", sizeof( GameInfo->startmap ));
|
||||
Q_strncpy( GameInfo->dll_path, "bin", sizeof( GameInfo->dll_path ));
|
||||
Q_strncpy( GameInfo->game_dll, "bin/progs.dll", sizeof( GameInfo->game_dll ));
|
||||
Q_strncpy( GameInfo->game_dll_linux, "bin/progs.so", sizeof( GameInfo->game_dll_linux ));
|
||||
Q_strncpy( GameInfo->game_dll_osx, "bin/progs.dylib", sizeof( GameInfo->game_dll_osx ));
|
||||
}
|
||||
else
|
||||
{
|
||||
Q_strncpy( GameInfo->basedir, fs_basedir, sizeof( GameInfo->basedir ));
|
||||
Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title ));
|
||||
Q_strncpy( GameInfo->startmap, "newmap", sizeof( GameInfo->startmap ));
|
||||
Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path ));
|
||||
Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll ));
|
||||
Q_strncpy( GameInfo->game_dll_linux, "dlls/hl.so", sizeof( GameInfo->game_dll_linux ));
|
||||
Q_strncpy( GameInfo->game_dll_osx, "dlls/hl.dylib", sizeof( GameInfo->game_dll_osx ));
|
||||
}
|
||||
|
||||
GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
|
||||
GameInfo->max_tents = 500;
|
||||
GameInfo->max_beams = 128;
|
||||
@@ -935,36 +979,19 @@ static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, cons
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
FS_CreateDefaultGameInfo
|
||||
================
|
||||
*/
|
||||
static void FS_CreateDefaultGameInfo( const char *filename )
|
||||
{
|
||||
gameinfo_t defGI;
|
||||
|
||||
FS_InitGameInfo( &defGI, fs_basedir );
|
||||
|
||||
// make simple gameinfo.txt
|
||||
FS_WriteGameInfo( filename, &defGI );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
FS_ParseLiblistGam
|
||||
================
|
||||
*/
|
||||
static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, gameinfo_t *GameInfo )
|
||||
static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, gameinfo_t *GameInfo, time_t mtime )
|
||||
{
|
||||
char *afile;
|
||||
char *afile = FS_LoadDirectFile( filename, NULL );
|
||||
|
||||
if( !GameInfo ) return false;
|
||||
afile = (char *)FS_LoadDirectFile( filename, NULL );
|
||||
if( !afile ) return false;
|
||||
|
||||
FS_InitGameInfo( GameInfo, gamedir );
|
||||
if( !afile )
|
||||
return false;
|
||||
|
||||
FS_InitGameInfo( GameInfo, gamedir, false, mtime );
|
||||
FS_ParseGenericGameInfo( GameInfo, afile, false );
|
||||
|
||||
Mem_Free( afile );
|
||||
@@ -977,18 +1004,15 @@ static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, g
|
||||
FS_ConvertGameInfo
|
||||
================
|
||||
*/
|
||||
static qboolean FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_path, const char *liblist_path )
|
||||
static qboolean FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_path, const char *liblist_path, gameinfo_t *gi, time_t liblist_mtime )
|
||||
{
|
||||
gameinfo_t GameInfo;
|
||||
memset( gi, 0, sizeof( *gi ));
|
||||
|
||||
memset( &GameInfo, 0, sizeof( GameInfo ));
|
||||
|
||||
if( FS_ParseLiblistGam( liblist_path, gamedir, &GameInfo ))
|
||||
// liblist.gam to gameinfo.txt conversion is deprecated, only support for RwDir!
|
||||
if( FS_ParseLiblistGam( liblist_path, gamedir, gi, liblist_mtime ))
|
||||
{
|
||||
Con_DPrintf( "Convert %s to %s\n", liblist_path, gameinfo_path );
|
||||
FS_WriteGameInfo( gameinfo_path, &GameInfo );
|
||||
|
||||
return true;
|
||||
return FS_WriteGameInfo( gameinfo_path, gi );
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -999,16 +1023,14 @@ static qboolean FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_pa
|
||||
FS_ReadGameInfo
|
||||
================
|
||||
*/
|
||||
static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, gameinfo_t *GameInfo )
|
||||
static qboolean FS_ReadGameInfo( const char *filename, const char *gamedir, gameinfo_t *GameInfo, time_t mtime )
|
||||
{
|
||||
char *afile;
|
||||
char *afile = FS_LoadDirectFile( filename, NULL );
|
||||
|
||||
afile = (char *)FS_LoadFile( filepath, NULL, false );
|
||||
if( !afile )
|
||||
return false;
|
||||
|
||||
FS_InitGameInfo( GameInfo, gamedir );
|
||||
|
||||
FS_InitGameInfo( GameInfo, gamedir, false, mtime );
|
||||
FS_ParseGenericGameInfo( GameInfo, afile, true );
|
||||
|
||||
Mem_Free( afile );
|
||||
@@ -1024,20 +1046,32 @@ Checks if game directory resembles Quake Engine game directory
|
||||
(some of checks may as well work with Xash gamedirs, it's not a bug)
|
||||
================
|
||||
*/
|
||||
static qboolean FS_CheckForQuakeGameDir( const char *gamedir, qboolean direct )
|
||||
static qboolean FS_CheckForQuakeGameDir( const char *gamedir )
|
||||
{
|
||||
// if directory contain config.cfg or progs.dat it's 100% gamedir
|
||||
// quake mods probably always archived but can missed config.cfg before first running
|
||||
const char *files[] = { "config.cfg", "progs.dat", "pak0.pak" };
|
||||
// if directory contain quake.rc or progs.dat it's 100% quake gamedir
|
||||
// quake mods probably always archived, so check pak0.pak too
|
||||
const char *files[] = { "progs.dat", "quake.rc" };
|
||||
char buf[MAX_SYSPATH];
|
||||
int i;
|
||||
|
||||
// try to read pak0.pak first, most quake mods are archived
|
||||
if( Q_snprintf( buf, sizeof( buf ), "%s/pak0.pak", gamedir ) > 0 )
|
||||
{
|
||||
if( FS_SysFileExists( buf ))
|
||||
{
|
||||
if( FS_CheckForQuakePak( buf, files, sizeof( files ) / sizeof( files[0] )))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// search it in the filesystem
|
||||
for( i = 0; i < sizeof( files ) / sizeof( files[0] ); i++ )
|
||||
{
|
||||
char buf[MAX_VA_STRING];
|
||||
|
||||
Q_snprintf( buf, sizeof( buf ), "%s/%s", gamedir, files[i] );
|
||||
if( direct ? FS_SysFileExists( buf ) : FS_FileExists( buf, false ))
|
||||
return true;
|
||||
if( Q_snprintf( buf, sizeof( buf ), "%s/%s", gamedir, files[i] ) > 0 )
|
||||
{
|
||||
if( FS_SysFileExists( buf ))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
@@ -1050,7 +1084,7 @@ FS_CheckForXashGameDir
|
||||
Checks if game directory resembles Xash3D game directory
|
||||
===============
|
||||
*/
|
||||
static qboolean FS_CheckForXashGameDir( const char *gamedir, qboolean direct )
|
||||
static qboolean FS_CheckForXashGameDir( const char *gamedir )
|
||||
{
|
||||
// if directory contain gameinfo.txt or liblist.gam it's 100% gamedir
|
||||
const char *files[] = { "gameinfo.txt", "liblist.gam" };
|
||||
@@ -1058,15 +1092,16 @@ static qboolean FS_CheckForXashGameDir( const char *gamedir, qboolean direct )
|
||||
|
||||
for( i = 0; i < sizeof( files ) / sizeof( files[0] ); i++ )
|
||||
{
|
||||
char buf[MAX_SYSPATH];
|
||||
char buf[MAX_SYSPATH];
|
||||
|
||||
Q_snprintf( buf, sizeof( buf ), "%s/%s", gamedir, files[i] );
|
||||
if( direct ? FS_SysFileExists( buf ) : FS_FileExists( buf, false ))
|
||||
return true;
|
||||
if( Q_snprintf( buf, sizeof( buf ), "%s/%s", gamedir, files[i] ) > 0 )
|
||||
{
|
||||
if( FS_SysFileExists( buf ))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1074,86 +1109,74 @@ static qboolean FS_CheckForXashGameDir( const char *gamedir, qboolean direct )
|
||||
FS_ParseGameInfo
|
||||
================
|
||||
*/
|
||||
static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
|
||||
static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo, qboolean rodir )
|
||||
{
|
||||
string liblist_path, gameinfo_path;
|
||||
string default_gameinfo_path;
|
||||
qboolean haveUpdate = false;
|
||||
char liblist_path[MAX_SYSPATH];
|
||||
char gameinfo_path[MAX_SYSPATH];
|
||||
char gamedir_path[MAX_SYSPATH];
|
||||
time_t liblist_mtime = -1;
|
||||
time_t gameinfo_mtime = -1;
|
||||
|
||||
Q_snprintf( default_gameinfo_path, sizeof( default_gameinfo_path ), "%s/gameinfo.txt", fs_basedir );
|
||||
Q_snprintf( gameinfo_path, sizeof( gameinfo_path ), "%s/gameinfo.txt", gamedir );
|
||||
Q_snprintf( liblist_path, sizeof( liblist_path ), "%s/liblist.gam", gamedir );
|
||||
if( rodir )
|
||||
Q_snprintf( gamedir_path, sizeof( gamedir_path ), "%s/%s", fs_rodir, gamedir );
|
||||
else
|
||||
Q_snprintf( gamedir_path, sizeof( gamedir_path ), "%s/%s", fs_rootdir, gamedir );
|
||||
|
||||
// here goes some RoDir magic...
|
||||
if( COM_CheckStringEmpty( fs_rodir ))
|
||||
if( !FS_CheckForXashGameDir( gamedir_path ))
|
||||
{
|
||||
string gameinfo_ro, liblist_ro;
|
||||
fs_offset_t roLibListTime, roGameInfoTime, rwGameInfoTime;
|
||||
|
||||
FS_AllowDirectPaths( true );
|
||||
|
||||
Q_snprintf( gameinfo_ro, sizeof( gameinfo_ro ), "%s/%s/gameinfo.txt", fs_rodir, gamedir );
|
||||
Q_snprintf( liblist_ro, sizeof( liblist_ro ), "%s/%s/liblist.gam", fs_rodir, gamedir );
|
||||
|
||||
roLibListTime = FS_SysFileTime( liblist_ro );
|
||||
roGameInfoTime = FS_SysFileTime( gameinfo_ro );
|
||||
rwGameInfoTime = FS_SysFileTime( gameinfo_path );
|
||||
|
||||
// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
|
||||
if( roLibListTime > rwGameInfoTime )
|
||||
// check if we need to generate gameinfo for Quake
|
||||
if( FS_CheckForQuakeGameDir( gamedir_path ))
|
||||
{
|
||||
haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
|
||||
}
|
||||
// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
|
||||
else if( roGameInfoTime > rwGameInfoTime )
|
||||
{
|
||||
file_t *ro, *rw;
|
||||
fs_offset_t ro_size;
|
||||
|
||||
// read & write as binary to copy the exact file
|
||||
ro = FS_SysOpen( gameinfo_ro, "rb" );
|
||||
rw = FS_SysOpen( gameinfo_path, "wb" );
|
||||
|
||||
FS_Seek( ro, 0, SEEK_END );
|
||||
ro_size = FS_Tell( ro );
|
||||
FS_Seek( ro, 0, SEEK_SET );
|
||||
|
||||
FS_FileCopy( rw, ro, ro_size );
|
||||
|
||||
FS_Close( rw );
|
||||
FS_Close( ro );
|
||||
|
||||
haveUpdate = true;
|
||||
// just generate stub gameinfo in memory
|
||||
FS_InitGameInfo( GameInfo, gamedir, true, -1 );
|
||||
GameInfo->rodir = rodir;
|
||||
return true;
|
||||
}
|
||||
|
||||
FS_AllowDirectPaths( false );
|
||||
// don't add empty or addon directories
|
||||
return false;
|
||||
}
|
||||
|
||||
// do not update gameinfo.txt, if it was just copied from rodir's
|
||||
// if user change liblist.gam update the gameinfo.txt
|
||||
if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
|
||||
FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
|
||||
Q_snprintf( gameinfo_path, sizeof( gameinfo_path ), "%s/gameinfo.txt", gamedir_path );
|
||||
Q_snprintf( liblist_path, sizeof( liblist_path ), "%s/liblist.gam", gamedir_path );
|
||||
|
||||
// force to create gameinfo for specified game if missing
|
||||
if(( FS_CheckForQuakeGameDir( gamedir, false ) || !Q_stricmp( fs_gamedir, gamedir )) && !FS_FileExists( gameinfo_path, false ))
|
||||
liblist_mtime = FS_SysFileTime( liblist_path );
|
||||
gameinfo_mtime = FS_SysFileTime( gameinfo_path );
|
||||
|
||||
// in this function we never write new files for RoDir compatibility
|
||||
// since RoDir is only FWGS feature, do gameinfo.txt conversion only
|
||||
// for RwDir for those who worked with original Xash3D
|
||||
if( !rodir )
|
||||
{
|
||||
gameinfo_t tmpGameInfo;
|
||||
memset( &tmpGameInfo, 0, sizeof( tmpGameInfo ));
|
||||
|
||||
if( FS_ReadGameInfo( default_gameinfo_path, gamedir, &tmpGameInfo ))
|
||||
// !!!only if we have both liblist.gam and gameinfo.txt try to convert liblist.gam to gameinfo.txt if it's newer!!!
|
||||
if( liblist_mtime >= 0 && gameinfo_mtime >= 0 && liblist_mtime > gameinfo_mtime )
|
||||
{
|
||||
// now we have copy of game info from basedir but needs to change gamedir
|
||||
Con_DPrintf( "Convert %s to %s\n", default_gameinfo_path, gameinfo_path );
|
||||
Q_strncpy( tmpGameInfo.gamefolder, gamedir, sizeof( tmpGameInfo.gamefolder ));
|
||||
FS_WriteGameInfo( gameinfo_path, &tmpGameInfo );
|
||||
if( FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path, GameInfo, liblist_mtime ))
|
||||
return true;
|
||||
}
|
||||
else FS_CreateDefaultGameInfo( gameinfo_path );
|
||||
}
|
||||
|
||||
if( !GameInfo || !FS_FileExists( gameinfo_path, false ))
|
||||
return false; // no dest
|
||||
// can we parse gameinfo.txt?
|
||||
if( gameinfo_mtime >= 0 )
|
||||
{
|
||||
if( FS_ReadGameInfo( gameinfo_path, gamedir, GameInfo, gameinfo_mtime ))
|
||||
{
|
||||
GameInfo->rodir = rodir;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return FS_ReadGameInfo( gameinfo_path, gamedir, GameInfo );
|
||||
// can we parse liblist.gam?
|
||||
if( liblist_mtime >= 0 )
|
||||
{
|
||||
if( FS_ParseLiblistGam( liblist_path, gamedir, GameInfo, liblist_mtime ))
|
||||
{
|
||||
GameInfo->rodir = rodir;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1192,7 +1215,7 @@ void FS_AddGameHierarchy( const char *dir, uint flags )
|
||||
}
|
||||
}
|
||||
|
||||
if( COM_CheckStringEmpty( fs_rodir ) )
|
||||
if( COM_CheckStringEmpty( fs_rodir ))
|
||||
{
|
||||
// append new flags to rodir, except FS_GAMEDIR_PATH and FS_CUSTOM_PATH
|
||||
uint new_flags = FS_NOWRITE_PATH | (flags & (~FS_GAMEDIR_PATH|FS_CUSTOM_PATH));
|
||||
@@ -1261,10 +1284,12 @@ void FS_LoadGameInfo( const char *rootfolder )
|
||||
// lock uplevel of gamedir for read\write
|
||||
FS_AllowDirectPaths( false );
|
||||
|
||||
if( rootfolder ) Q_strncpy( fs_gamedir, rootfolder, sizeof( fs_gamedir ));
|
||||
if( rootfolder )
|
||||
Q_strncpy( fs_gamedir, rootfolder, sizeof( fs_gamedir ));
|
||||
|
||||
Con_Reportf( "%s( %s )\n", __func__, fs_gamedir );
|
||||
|
||||
// clear any old pathes
|
||||
// clear any old paths
|
||||
FS_ClearSearchPath();
|
||||
|
||||
// validate gamedir
|
||||
@@ -1279,6 +1304,14 @@ void FS_LoadGameInfo( const char *rootfolder )
|
||||
|
||||
FI.GameInfo = FI.games[i];
|
||||
|
||||
if( FI.GameInfo->rodir )
|
||||
{
|
||||
// ensure we have directory in rwdir
|
||||
char buf[MAX_SYSPATH + MAX_QPATH + 2]; // and have plenty of space
|
||||
Q_snprintf( buf, sizeof( buf ), "%s/%s/", fs_rootdir, FI.GameInfo->gamefolder );
|
||||
FS_CreatePath( buf );
|
||||
}
|
||||
|
||||
FS_Rescan(); // create new filesystem
|
||||
}
|
||||
|
||||
@@ -1339,7 +1372,7 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
|
||||
{
|
||||
string fixedname;
|
||||
searchpath_t *search;
|
||||
int index, start = 0, i, len;
|
||||
int index, start = 0, len;
|
||||
|
||||
// check for bad exports
|
||||
if( !COM_CheckString( dllname ))
|
||||
@@ -1474,6 +1507,33 @@ static void *Sys_GetNativeObjectStub( const char *object )
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void FS_ValidateDirectories( const char *path, qboolean *has_base_dir, qboolean *has_game_dir )
|
||||
{
|
||||
stringlist_t dirs;
|
||||
int i;
|
||||
|
||||
stringlistinit( &dirs );
|
||||
listdirectory( &dirs, path, true );
|
||||
stringlistsort( &dirs );
|
||||
|
||||
for( i = 0; i < dirs.numstrings; i++ )
|
||||
{
|
||||
if( !FS_SysFolderExists( dirs.strings[i] ))
|
||||
continue;
|
||||
|
||||
if( !Q_stricmp( fs_basedir, dirs.strings[i] ))
|
||||
*has_base_dir = true;
|
||||
|
||||
if( !Q_stricmp( fs_gamedir, dirs.strings[i] ))
|
||||
*has_game_dir = true;
|
||||
|
||||
if( *has_base_dir && *has_game_dir )
|
||||
break;
|
||||
}
|
||||
|
||||
stringlistfreecontents( &dirs );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
FS_Init
|
||||
@@ -1481,11 +1541,9 @@ FS_Init
|
||||
*/
|
||||
qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir )
|
||||
{
|
||||
stringlist_t dirs;
|
||||
qboolean hasBaseDir = false;
|
||||
qboolean hasGameDir = false;
|
||||
int i;
|
||||
char buf[MAX_VA_STRING];
|
||||
stringlist_t dirs;
|
||||
int i, rodir_num_games;
|
||||
char buf[MAX_SYSPATH];
|
||||
|
||||
FS_InitMemory();
|
||||
|
||||
@@ -1498,63 +1556,40 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
|
||||
Q_strncpy( fs_basedir, basedir, sizeof( fs_basedir ));
|
||||
Q_strncpy( fs_rodir, rodir, sizeof( fs_rodir ));
|
||||
|
||||
// add readonly directories first
|
||||
if( COM_CheckStringEmpty( fs_rodir ))
|
||||
// validate user input
|
||||
if( COM_CheckStringEmpty( fs_rodir ) && !Q_stricmp( fs_rodir, fs_rootdir ))
|
||||
{
|
||||
if( !Q_stricmp( fs_rodir, fs_rootdir ))
|
||||
Sys_Error( "RoDir and default rootdir can't point to same directory!" );
|
||||
return false;
|
||||
}
|
||||
|
||||
// look for game directories in RwDir first
|
||||
// this whole check only required to fallback to base directory
|
||||
// (i.e. default game directory hardcoded in the executable file)
|
||||
{
|
||||
qboolean has_base_dir = false;
|
||||
qboolean has_game_dir = false;
|
||||
|
||||
FS_ValidateDirectories( "./", &has_base_dir, &has_game_dir );
|
||||
|
||||
if( !has_game_dir )
|
||||
{
|
||||
Sys_Error( "RoDir and default rootdir can't point to same directory!" );
|
||||
return false;
|
||||
}
|
||||
// look for game directories in RoDir now
|
||||
if( COM_CheckStringEmpty( fs_rodir ))
|
||||
FS_ValidateDirectories( fs_rodir, &has_base_dir, &has_game_dir );
|
||||
|
||||
stringlistinit( &dirs );
|
||||
listdirectory( &dirs, fs_rodir );
|
||||
stringlistsort( &dirs );
|
||||
|
||||
for( i = 0; i < dirs.numstrings; i++ )
|
||||
{
|
||||
char roPath[MAX_SYSPATH];
|
||||
|
||||
Q_snprintf( roPath, sizeof( roPath ), "%s/%s/", fs_rodir, dirs.strings[i] );
|
||||
|
||||
// check if it's a directory
|
||||
if( !FS_SysFolderExists( roPath ))
|
||||
continue;
|
||||
|
||||
// check if it's gamedir
|
||||
if( FS_CheckForXashGameDir( roPath, true ) || FS_CheckForQuakeGameDir( roPath, true ))
|
||||
if( !has_game_dir )
|
||||
{
|
||||
char rwPath[MAX_SYSPATH];
|
||||
Con_Printf( S_ERROR "game directory \"%s\" not exist\n", fs_gamedir );
|
||||
|
||||
Q_snprintf( rwPath, sizeof( rwPath ), "%s/%s/", fs_rootdir, dirs.strings[i] );
|
||||
FS_CreatePath( rwPath );
|
||||
// revert to base game directory
|
||||
if( has_base_dir )
|
||||
Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir ));
|
||||
}
|
||||
}
|
||||
|
||||
stringlistfreecontents( &dirs );
|
||||
}
|
||||
|
||||
// validate directories
|
||||
stringlistinit( &dirs );
|
||||
listdirectory( &dirs, "./" );
|
||||
stringlistsort( &dirs );
|
||||
|
||||
for( i = 0; i < dirs.numstrings; i++ )
|
||||
{
|
||||
if( !Q_stricmp( fs_basedir, dirs.strings[i] ))
|
||||
hasBaseDir = true;
|
||||
|
||||
if( !Q_stricmp( fs_gamedir, dirs.strings[i] ))
|
||||
hasGameDir = true;
|
||||
}
|
||||
|
||||
if( !hasGameDir )
|
||||
{
|
||||
Con_Printf( S_ERROR "game directory \"%s\" not exist\n", fs_gamedir );
|
||||
if( hasBaseDir ) Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir ));
|
||||
}
|
||||
|
||||
// build list of game directories here
|
||||
// now start building first level of directory hierarchy
|
||||
if( COM_CheckStringEmpty( fs_rodir ))
|
||||
{
|
||||
Q_snprintf( buf, sizeof( buf ), "%s/", fs_rodir );
|
||||
@@ -1562,15 +1597,62 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
|
||||
}
|
||||
FS_AddGameDirectory( "./", FS_STATIC_PATH );
|
||||
|
||||
// but scan rodir for games first
|
||||
if( COM_CheckStringEmpty( fs_rodir ))
|
||||
{
|
||||
stringlistinit( &dirs );
|
||||
listdirectory( &dirs, fs_rodir, true );
|
||||
stringlistsort( &dirs );
|
||||
|
||||
for( i = 0; i < dirs.numstrings; i++ )
|
||||
{
|
||||
if( !FS_SysFolderExists( dirs.strings[i] ))
|
||||
continue;
|
||||
|
||||
if( FI.games[FI.numgames] == NULL )
|
||||
FI.games[FI.numgames] = Mem_Malloc( fs_mempool, sizeof( *FI.games[FI.numgames] ));
|
||||
|
||||
if( FS_ParseGameInfo( dirs.strings[i], FI.games[FI.numgames], true ))
|
||||
FI.numgames++;
|
||||
}
|
||||
|
||||
stringlistfreecontents( &dirs );
|
||||
}
|
||||
|
||||
rodir_num_games = FI.numgames;
|
||||
|
||||
stringlistinit( &dirs );
|
||||
listdirectory( &dirs, "./", true );
|
||||
stringlistsort( &dirs );
|
||||
|
||||
for( i = 0; i < dirs.numstrings; i++ )
|
||||
{
|
||||
int j;
|
||||
|
||||
if( !FS_SysFolderExists( dirs.strings[i] ))
|
||||
continue;
|
||||
|
||||
if( FI.games[FI.numgames] == NULL )
|
||||
FI.games[FI.numgames] = (gameinfo_t *)Mem_Calloc( fs_mempool, sizeof( gameinfo_t ));
|
||||
// update gameinfo from rwdir, if it's newer
|
||||
// with rodir we should never create new gameinfos anymore,
|
||||
// so this only catches possible user changes
|
||||
for( j = 0; j < rodir_num_games; j++ )
|
||||
{
|
||||
if( !Q_stricmp( dirs.strings[i], FI.games[j]->gamefolder ))
|
||||
{
|
||||
gameinfo_t gi;
|
||||
if( FS_ParseGameInfo( dirs.strings[i], &gi, false ))
|
||||
{
|
||||
if( gi.mtime > FI.games[j]->mtime )
|
||||
*FI.games[j] = gi;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( FS_ParseGameInfo( dirs.strings[i], FI.games[FI.numgames] ))
|
||||
if( FI.games[FI.numgames] == NULL )
|
||||
FI.games[FI.numgames] = Mem_Calloc( fs_mempool, sizeof( *FI.games[FI.numgames] ));
|
||||
|
||||
if( FS_ParseGameInfo( dirs.strings[i], FI.games[FI.numgames], false ))
|
||||
FI.numgames++; // added
|
||||
}
|
||||
|
||||
@@ -1666,9 +1748,10 @@ Internal function used to create a file_t and open the relevant non-packed file
|
||||
*/
|
||||
file_t *FS_SysOpen( const char *filepath, const char *mode )
|
||||
{
|
||||
file_t *file;
|
||||
int mod, opt;
|
||||
uint ind;
|
||||
file_t *file;
|
||||
int mod, opt, fd = -1;
|
||||
qboolean memfile = false;
|
||||
uint ind;
|
||||
|
||||
// Parse the mode string
|
||||
switch( mode[0] )
|
||||
@@ -1708,30 +1791,52 @@ file_t *FS_SysOpen( const char *filepath, const char *mode )
|
||||
}
|
||||
}
|
||||
|
||||
file = (file_t *)Mem_Calloc( fs_mempool, sizeof( *file ));
|
||||
file->filetime = FS_SysFileTime( filepath );
|
||||
file->ungetc = EOF;
|
||||
// the 'm' flag let's user to create temporary file in memory
|
||||
// through so-called "anonymous files"
|
||||
if( Q_strchr( mode, 'm' ))
|
||||
{
|
||||
#if HAVE_MEMFD_CREATE
|
||||
#ifndef MFD_NOEXEC_SEAL
|
||||
#define MFD_NOEXEC_SEAL 8U
|
||||
#endif
|
||||
fd = memfd_create( filepath, MFD_CLOEXEC | MFD_NOEXEC_SEAL );
|
||||
|
||||
// through fcntl() and MFD_ALLOW_SEALING we could enforce
|
||||
// read-write flags but we don't really care about them yet
|
||||
if( fd < 0 )
|
||||
Con_Printf( S_ERROR "%s: can't create anonymous file %s: %s", __func__, filepath, strerror( errno ));
|
||||
else memfile = true;
|
||||
#endif
|
||||
// if it's unsupported, we can open it on disk
|
||||
}
|
||||
|
||||
if( fd < 0 )
|
||||
{
|
||||
#if XASH_WIN32
|
||||
file->handle = _wopen( FS_PathToWideChar( filepath ), mod | opt, 0666 );
|
||||
fd = _wopen( FS_PathToWideChar( filepath ), mod | opt, 0666 );
|
||||
#else
|
||||
file->handle = open( filepath, mod|opt, 0666 );
|
||||
fd = open( filepath, mod|opt, 0666 );
|
||||
#endif
|
||||
}
|
||||
|
||||
#if !XASH_WIN32
|
||||
if( file->handle < 0 )
|
||||
FS_BackupFileName( file, filepath, mod|opt );
|
||||
#endif
|
||||
|
||||
if( file->handle < 0 )
|
||||
if( fd < 0 )
|
||||
{
|
||||
if( errno != ENOENT )
|
||||
Con_Printf( S_ERROR "%s: can't open file %s: %s\n", __func__, filepath, strerror( errno ));
|
||||
|
||||
Mem_Free( file );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
file = (file_t *)Mem_Calloc( fs_mempool, sizeof( *file ));
|
||||
file->filetime = memfile ? 0 : FS_SysFileTime( filepath );
|
||||
file->ungetc = EOF;
|
||||
file->handle = fd;
|
||||
|
||||
#if !XASH_WIN32
|
||||
if( !memfile )
|
||||
FS_BackupFileName( file, filepath, mod|opt );
|
||||
#endif
|
||||
|
||||
file->searchpath = NULL;
|
||||
file->real_length = lseek( file->handle, 0, SEEK_END );
|
||||
|
||||
@@ -3159,6 +3264,8 @@ const fs_api_t g_api =
|
||||
FS_LoadFileFromArchive,
|
||||
|
||||
FS_GetRootDirectory,
|
||||
|
||||
FS_MakeGameInfo,
|
||||
};
|
||||
|
||||
int EXPORT GetFSAPI( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *engfuncs );
|
||||
|
||||
@@ -123,6 +123,9 @@ typedef struct gameinfo_s
|
||||
qboolean animated_title;
|
||||
|
||||
char demomap[MAX_QPATH];
|
||||
|
||||
qboolean rodir; // if true, parsed from rodir
|
||||
int64_t mtime;
|
||||
} gameinfo_t;
|
||||
|
||||
typedef struct fs_dllinfo_t
|
||||
@@ -226,6 +229,8 @@ typedef struct fs_api_t
|
||||
|
||||
// gets current root directory, set by InitStdio
|
||||
qboolean (*GetRootDirectory)( char *path, size_t size );
|
||||
|
||||
void (*MakeGameInfo)( void );
|
||||
} fs_api_t;
|
||||
|
||||
typedef struct fs_interface_t
|
||||
|
||||
@@ -205,7 +205,7 @@ void stringlistinit( stringlist_t *list );
|
||||
void stringlistfreecontents( stringlist_t *list );
|
||||
void stringlistappend( stringlist_t *list, const char *text );
|
||||
void stringlistsort( stringlist_t *list );
|
||||
void listdirectory( stringlist_t *list, const char *path );
|
||||
void listdirectory( stringlist_t *list, const char *path, qboolean dirs_only );
|
||||
|
||||
// filesystem ops
|
||||
int FS_FileExists( const char *filename, int gamedironly );
|
||||
@@ -230,6 +230,7 @@ qboolean FS_FullPathToRelativePath( char *dst, const char *src, size_t size );
|
||||
//
|
||||
// pak.c
|
||||
//
|
||||
qboolean FS_CheckForQuakePak( const char *pakfile, const char *files[], size_t num_files );
|
||||
searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags );
|
||||
|
||||
//
|
||||
|
||||
@@ -105,6 +105,8 @@ static pack_t *FS_LoadPackPAK( const char *packfile, int *error )
|
||||
|
||||
// TODO: use FS_Open to allow PK3 to be included into other archives
|
||||
// Currently, it doesn't work with rodir due to FS_FindFile logic
|
||||
// when it will use FS_Open, check that FS_CheckForQuakePak correctly
|
||||
// detects Quake gamedirs in RoDir
|
||||
packhandle = FS_SysOpen( packfile, "rb" );
|
||||
|
||||
if( packhandle == NULL )
|
||||
@@ -364,3 +366,45 @@ searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
|
||||
|
||||
return search;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
FS_CheckForQuakePak
|
||||
|
||||
To generate fake gameinfo for Quake directory, we need to parse pak0.pak
|
||||
and find progs.dat in it
|
||||
================
|
||||
*/
|
||||
qboolean FS_CheckForQuakePak( const char *pakfile, const char *files[], size_t num_files )
|
||||
{
|
||||
qboolean is_quake = false;
|
||||
pack_t *pak;
|
||||
int i;
|
||||
|
||||
pak = FS_LoadPackPAK( pakfile, NULL );
|
||||
if( !pak )
|
||||
return false;
|
||||
|
||||
for( i = 0; i < num_files; i++ )
|
||||
{
|
||||
int j;
|
||||
|
||||
for( j = 0; j < pak->numfiles; j++ )
|
||||
{
|
||||
if( Q_strchr( pak->files[j].name, '/' ))
|
||||
continue; // exclude subdirectories
|
||||
|
||||
if( !Q_stricmp( pak->files[j].name, files[i] ))
|
||||
{
|
||||
is_quake = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( is_quake )
|
||||
break;
|
||||
}
|
||||
|
||||
Mem_Free( pak );
|
||||
return is_quake;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,14 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
MEMFD_CREATE_TEST = '''#define _GNU_SOURCE
|
||||
#include <sys/mman.h>
|
||||
int main(int argc, char **argv) { return memfd_create(argv[0], 0); }'''
|
||||
|
||||
DIRENT_D_TYPE_TEST = '''#define _GNU_SOURCE
|
||||
#include <dirent.h>
|
||||
int main(int argc, char **argv) { struct dirent entry; entry.d_type = DT_DIR; return 0; }
|
||||
'''
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
@@ -11,6 +20,12 @@ def configure(conf):
|
||||
elif conf.env.cxxshlib_PATTERN.startswith('lib'): # remove lib prefix for other systems than Android
|
||||
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
|
||||
|
||||
if conf.check_cc(fragment=MEMFD_CREATE_TEST, msg='Checking for memfd_create', mandatory=False):
|
||||
conf.define('HAVE_MEMFD_CREATE', 1)
|
||||
|
||||
if conf.check_cc(fragment=DIRENT_D_TYPE_TEST, msg='Checking for d_type field in struct dirent', mandatory=False):
|
||||
conf.define('HAVE_DIRENT_D_TYPE', 1)
|
||||
|
||||
def build(bld):
|
||||
bld(name = 'filesystem_includes', export_includes = '.')
|
||||
|
||||
|
||||
@@ -171,7 +171,7 @@ _inline int Sys_Start( void )
|
||||
if( Xash_Shutdown )
|
||||
changeGame = Sys_ChangeGame;
|
||||
|
||||
ret = Xash_Main( szArgc, szArgv, szGameDir, 0, changeGame );
|
||||
ret = Xash_Main( szArgc, szArgv, szGameDir, 0, XASH_DISABLE_MENU_CHANGEGAME ? NULL : changeGame );
|
||||
|
||||
Sys_UnloadEngine();
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ def configure(conf):
|
||||
if conf.env.DEST_OS == 'win32':
|
||||
conf.load('winres')
|
||||
|
||||
conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
|
||||
conf.define('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
|
||||
|
||||
def build(bld):
|
||||
source = ['game.cpp']
|
||||
|
||||
@@ -663,21 +663,6 @@ void COM_RemoveLineFeed( char *str, size_t bufsize )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
COM_FixSlashes
|
||||
|
||||
Changes all '\' characters into '/' characters, in place.
|
||||
============
|
||||
*/
|
||||
void COM_FixSlashes( char *pname )
|
||||
{
|
||||
while(( pname = Q_strchr( pname, '\\' )))
|
||||
{
|
||||
*pname = '/';
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
COM_PathSlashFix
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/*
|
||||
crtlib.h - internal stdlib
|
||||
Copyright (C) 2011 Uncle Mike
|
||||
Copyright (C) Free Software Foundation, Inc
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -95,7 +96,6 @@ void COM_ExtractFilePath( const char *path, char *dest );
|
||||
const char *COM_FileWithoutPath( const char *in );
|
||||
void COM_StripExtension( char *path );
|
||||
void COM_RemoveLineFeed( char *str, size_t bufsize );
|
||||
void COM_FixSlashes( char *pname );
|
||||
void COM_PathSlashFix( char *path );
|
||||
// return 0 on empty or null string, 1 otherwise
|
||||
#define COM_CheckString( string ) ( ( !string || !*string ) ? 0 : 1 )
|
||||
@@ -105,6 +105,12 @@ char *COM_ParseFileSafe( char *data, char *token, const int size, unsigned int f
|
||||
int matchpattern( const char *in, const char *pattern, qboolean caseinsensitive );
|
||||
int matchpattern_with_separator( const char *in, const char *pattern, qboolean caseinsensitive, const char *separators, qboolean wildcard_least_one );
|
||||
|
||||
//
|
||||
// dllhelpers.c
|
||||
//
|
||||
void ClearExports( const dllfunc_t *funcs, size_t num_funcs );
|
||||
qboolean ValidateExports( const dllfunc_t *funcs, size_t num_funcs );
|
||||
|
||||
static inline char Q_toupper( const char in )
|
||||
{
|
||||
char out;
|
||||
@@ -169,63 +175,62 @@ static inline char *Q_strstr( const char *s1, const char *s2 )
|
||||
}
|
||||
|
||||
// libc extensions, be careful what to enable or what not
|
||||
static inline size_t Q_strnlen( const char *str, size_t size )
|
||||
{
|
||||
#if HAVE_STRNLEN
|
||||
return strnlen( str, size );
|
||||
#else
|
||||
const char *p = (const char *)memchr( str, 0, size );
|
||||
return p ? p - str : size;
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline size_t Q_strncpy( char *dst, const char *src, size_t size )
|
||||
{
|
||||
#if HAVE_STRLCPY
|
||||
if( unlikely( !dst || !src || !size ))
|
||||
return 0;
|
||||
#if HAVE_STRLCPY
|
||||
return strlcpy( dst, src, size );
|
||||
#else
|
||||
size_t len;
|
||||
if( unlikely( !dst || !src || !size ))
|
||||
return 0;
|
||||
|
||||
len = strlen( src );
|
||||
if( len + 1 > size ) // check if truncate
|
||||
{
|
||||
memcpy( dst, src, size - 1 );
|
||||
dst[size - 1] = 0;
|
||||
}
|
||||
else memcpy( dst, src, len + 1 );
|
||||
size_t len = strlen( src );
|
||||
|
||||
return len; // count does not include NULL
|
||||
if( len >= size ) // check if truncate
|
||||
{
|
||||
memcpy( dst, src, size );
|
||||
dst[size - 1] = 0;
|
||||
}
|
||||
else memcpy( dst, src, len + 1 );
|
||||
|
||||
return len; // count does not include NULL
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline size_t Q_strncat( char *dst, const char *src, size_t size )
|
||||
{
|
||||
#if HAVE_STRLCAT
|
||||
if( unlikely( !dst || !src || !size ))
|
||||
return 0;
|
||||
#if HAVE_STRLCAT
|
||||
return strlcat( dst, src, size );
|
||||
#else
|
||||
char *d = dst;
|
||||
const char *s = src;
|
||||
size_t n = size;
|
||||
size_t dlen;
|
||||
|
||||
if( unlikely( !dst || !src || !size ))
|
||||
return 0;
|
||||
|
||||
// find the end of dst and adjust bytes left but don't go past end
|
||||
while( n-- != 0 && *d != '\0' ) d++;
|
||||
dlen = d - dst;
|
||||
n = size - dlen;
|
||||
|
||||
if( n == 0 ) return( dlen + Q_strlen( s ));
|
||||
|
||||
while( *s != '\0' )
|
||||
{
|
||||
if( n != 1 )
|
||||
{
|
||||
*d++ = *s;
|
||||
n--;
|
||||
}
|
||||
s++;
|
||||
}
|
||||
size_t slen = strlen( src );
|
||||
size_t dlen = Q_strnlen( dst, size );
|
||||
|
||||
*d = '\0';
|
||||
return( dlen + ( s - src )); // count does not include NULL
|
||||
if( dlen != size )
|
||||
{
|
||||
size_t copy = size - dlen - 1;
|
||||
|
||||
if( copy > slen )
|
||||
copy = slen;
|
||||
|
||||
memcpy( &dst[dlen], src, copy );
|
||||
dst[dlen + copy] = 0;
|
||||
}
|
||||
|
||||
return dlen + slen;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -314,6 +319,19 @@ static inline int Q_splitstr( char *str, int delim, void *userdata,
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
COM_FixSlashes
|
||||
|
||||
Changes all '\' characters into '/' characters, in place.
|
||||
============
|
||||
*/
|
||||
static inline void COM_FixSlashes( char *pname )
|
||||
{
|
||||
while(( pname = Q_strchr( pname, '\\' )))
|
||||
*pname = '/';
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
36
public/dllhelpers.c
Normal file
36
public/dllhelpers.c
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
dllhelpers.c - dll exports helpers
|
||||
Copyright (C) 2024 Alibek Omarov
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
#include "crtlib.h"
|
||||
|
||||
void ClearExports( const dllfunc_t *funcs, size_t num_funcs )
|
||||
{
|
||||
size_t i;
|
||||
|
||||
for( i = 0; i < num_funcs; i++ )
|
||||
*(funcs[i].func) = NULL;
|
||||
}
|
||||
|
||||
qboolean ValidateExports( const dllfunc_t *funcs, size_t num_funcs )
|
||||
{
|
||||
size_t i;
|
||||
|
||||
for( i = 0; i < num_funcs; i++ )
|
||||
{
|
||||
if( *(funcs[i].func) == NULL )
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -29,6 +29,10 @@ int main(int argc, char **argv) { return strlcpy(argv[1], argv[2], 10); }'''
|
||||
STRLCAT_TEST = '''#include <string.h>
|
||||
int main(int argc, char **argv) { return strlcat(argv[1], argv[2], 10); }'''
|
||||
|
||||
STRNLEN_TEST = '''#include <string.h>
|
||||
int main(int argc, char **argv) { return (int)strnlen(argv[0], 10); }
|
||||
'''
|
||||
|
||||
ALLOCA_TEST = '''#include <%s>
|
||||
int main(void) { alloca(1); return 0; }'''
|
||||
|
||||
@@ -106,6 +110,7 @@ def configure(conf):
|
||||
check_libc_extension(STRCHRNUL_TEST, 'strchrnul', 'HAVE_STRCHRNUL')
|
||||
check_libc_extension(STRLCPY_TEST, 'strlcpy', 'HAVE_STRLCPY')
|
||||
check_libc_extension(STRLCAT_TEST, 'strlcat', 'HAVE_STRLCAT')
|
||||
check_libc_extension(STRNLEN_TEST, 'strnlen', 'HAVE_STRNLEN')
|
||||
|
||||
# kill temporary uselib
|
||||
del conf.env.DEFINES_export
|
||||
|
||||
@@ -20,6 +20,7 @@ GNU General Public License for more details.
|
||||
#if HAVE_TGMATH_H
|
||||
#include <tgmath.h>
|
||||
#endif
|
||||
#include <string.h>
|
||||
|
||||
#include "build.h"
|
||||
#include "xash3d_types.h"
|
||||
@@ -141,15 +142,6 @@ CONSTANTS GLOBALS
|
||||
// a1ba: we never return pointers to these globals
|
||||
// so help compiler optimize constants away
|
||||
#define vec3_origin ((vec3_t){ 0.0f, 0.0f, 0.0f })
|
||||
#define m_matrix3x4_identity ((matrix3x4) { \
|
||||
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
|
||||
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
|
||||
{ 0.0f, 0.0f, 1.0f, 0.0f }} )
|
||||
#define m_matrix4x4_identity ((matrix4x4) { \
|
||||
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
|
||||
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
|
||||
{ 0.0f, 0.0f, 1.0f, 0.0f }, \
|
||||
{ 0.0f, 0.0f, 0.0f, 1.0f }} )
|
||||
|
||||
extern const int boxpnt[6][4];
|
||||
extern const float m_bytenormals[NUMVERTEXNORMALS][3];
|
||||
@@ -191,7 +183,11 @@ int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
|
||||
//
|
||||
// matrixlib.c
|
||||
//
|
||||
#define Matrix3x4_LoadIdentity( mat ) Matrix3x4_Copy( mat, m_matrix3x4_identity )
|
||||
static inline void Matrix3x4_LoadIdentity( matrix3x4 m )
|
||||
{
|
||||
memset( m, 0, sizeof( *m ));
|
||||
m[0][0] = m[1][1] = m[2][2] = 1.0f;
|
||||
}
|
||||
#define Matrix3x4_Copy( out, in ) memcpy( out, in, sizeof( matrix3x4 ))
|
||||
void Matrix3x4_VectorTransform( const matrix3x4 in, const float v[3], float out[3] );
|
||||
void Matrix3x4_VectorITransform( const matrix3x4 in, const float v[3], float out[3] );
|
||||
@@ -203,7 +199,11 @@ void Matrix3x4_CreateFromEntity( matrix3x4 out, const vec3_t angles, const vec3_
|
||||
void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const vec3_t maxs, vec3_t absmin, vec3_t absmax );
|
||||
void Matrix3x4_AnglesFromMatrix( const matrix3x4 in, vec3_t out );
|
||||
|
||||
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, m_matrix4x4_identity )
|
||||
static inline void Matrix4x4_LoadIdentity( matrix4x4 m )
|
||||
{
|
||||
memset( m, 0, sizeof( *m ));
|
||||
m[0][0] = m[1][1] = m[2][2] = m[3][3] = 1.0f;
|
||||
}
|
||||
#define Matrix4x4_Copy( out, in ) memcpy( out, in, sizeof( matrix4x4 ))
|
||||
void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
|
||||
void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] );
|
||||
|
||||
@@ -670,10 +670,14 @@ static void R_DecalNodeSurfaces( model_t *model, mnode_t *node, decalinfo_t *dec
|
||||
// iterate over all surfaces in the node
|
||||
msurface_t *surf;
|
||||
int i;
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
surf = model->surfaces + node->firstsurface;
|
||||
firstsurface = node_firstsurface( node, model );
|
||||
numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
for( i = 0; i < node->numsurfaces; i++, surf++ )
|
||||
surf = model->surfaces + firstsurface;
|
||||
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
{
|
||||
// never apply decals on the water or sky surfaces
|
||||
if( surf->flags & (SURF_DRAWTURB|SURF_DRAWSKY|SURF_CONVEYOR))
|
||||
@@ -695,6 +699,7 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
|
||||
{
|
||||
mplane_t *splitplane;
|
||||
float dist;
|
||||
mnode_t *children[2];
|
||||
|
||||
Assert( node != NULL );
|
||||
|
||||
@@ -706,6 +711,7 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
|
||||
|
||||
splitplane = node->plane;
|
||||
dist = DotProduct( decalinfo->m_Position, splitplane->normal ) - splitplane->dist;
|
||||
node_children( children, node, model );
|
||||
|
||||
// This is arbitrarily set to 10 right now. In an ideal world we'd have the
|
||||
// exact surface but we don't so, this tells me which planes are "sort of
|
||||
@@ -717,19 +723,19 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
|
||||
// have a surface normal
|
||||
if( dist > decalinfo->m_Size )
|
||||
{
|
||||
R_DecalNode( model, node->children[0], decalinfo );
|
||||
R_DecalNode( model, children[0], decalinfo );
|
||||
}
|
||||
else if( dist < -decalinfo->m_Size )
|
||||
{
|
||||
R_DecalNode( model, node->children[1], decalinfo );
|
||||
R_DecalNode( model, children[1], decalinfo );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( dist < DECAL_DISTANCE && dist > -DECAL_DISTANCE )
|
||||
R_DecalNodeSurfaces( model, node, decalinfo );
|
||||
|
||||
R_DecalNode( model, node->children[0], decalinfo );
|
||||
R_DecalNode( model, node->children[1], decalinfo );
|
||||
R_DecalNode( model, children[0], decalinfo );
|
||||
R_DecalNode( model, children[1], decalinfo );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -502,11 +502,11 @@ void R_ClearSkyBox( void );
|
||||
void R_DrawSkyBox( void );
|
||||
void R_DrawClouds( void );
|
||||
void R_UnloadSkybox( void );
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse );
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples );
|
||||
void R_InitRipples( void );
|
||||
void R_ResetRipples( void );
|
||||
void R_AnimateRipples( void );
|
||||
void R_UploadRipples( texture_t *image );
|
||||
qboolean R_UploadRipples( const texture_t *image );
|
||||
|
||||
//#include "vid_common.h"
|
||||
|
||||
@@ -561,8 +561,6 @@ void GL_CheckForErrors_( const char *filename, const int fileline );
|
||||
const char *GL_ErrorString( int err );
|
||||
qboolean GL_Support( int r_ext );
|
||||
int GL_MaxTextureUnits( void );
|
||||
qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext, float minver );
|
||||
void GL_SetExtension( int r_ext, int enable );
|
||||
|
||||
//
|
||||
// gl_triapi.c
|
||||
|
||||
@@ -38,7 +38,6 @@ CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water tex
|
||||
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
|
||||
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
|
||||
|
||||
|
||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
poolhandle_t r_temppool;
|
||||
@@ -54,208 +53,199 @@ glwstate_t glw_state;
|
||||
#define GL_CALL( x ) #x, (void**)&p##x
|
||||
#endif
|
||||
|
||||
static dllfunc_t opengl_110funcs[] =
|
||||
static const dllfunc_t opengl_110funcs[] =
|
||||
{
|
||||
{ GL_CALL( glClearColor ) },
|
||||
{ GL_CALL( glClear ) },
|
||||
{ GL_CALL( glAlphaFunc ) },
|
||||
{ GL_CALL( glBlendFunc ) },
|
||||
{ GL_CALL( glCullFace ) },
|
||||
{ GL_CALL( glDrawBuffer ) },
|
||||
{ GL_CALL( glReadBuffer ) },
|
||||
{ GL_CALL( glAccum ) },
|
||||
{ GL_CALL( glEnable ) },
|
||||
{ GL_CALL( glDisable ) },
|
||||
{ GL_CALL( glEnableClientState ) },
|
||||
{ GL_CALL( glDisableClientState ) },
|
||||
{ GL_CALL( glGetBooleanv ) },
|
||||
{ GL_CALL( glGetDoublev ) },
|
||||
{ GL_CALL( glGetFloatv ) },
|
||||
{ GL_CALL( glGetIntegerv ) },
|
||||
{ GL_CALL( glGetError ) },
|
||||
{ GL_CALL( glGetString ) },
|
||||
{ GL_CALL( glFinish ) },
|
||||
{ GL_CALL( glFlush ) },
|
||||
{ GL_CALL( glClearDepth ) },
|
||||
{ GL_CALL( glDepthFunc ) },
|
||||
{ GL_CALL( glDepthMask ) },
|
||||
{ GL_CALL( glDepthRange ) },
|
||||
{ GL_CALL( glFrontFace ) },
|
||||
{ GL_CALL( glDrawElements ) },
|
||||
{ GL_CALL( glDrawArrays ) },
|
||||
{ GL_CALL( glColorMask ) },
|
||||
{ GL_CALL( glIndexPointer ) },
|
||||
{ GL_CALL( glVertexPointer ) },
|
||||
{ GL_CALL( glNormalPointer ) },
|
||||
{ GL_CALL( glColorPointer ) },
|
||||
{ GL_CALL( glTexCoordPointer ) },
|
||||
{ GL_CALL( glArrayElement ) },
|
||||
{ GL_CALL( glColor3f ) },
|
||||
{ GL_CALL( glColor3fv ) },
|
||||
{ GL_CALL( glColor4f ) },
|
||||
{ GL_CALL( glColor4fv ) },
|
||||
{ GL_CALL( glColor3ub ) },
|
||||
{ GL_CALL( glColor4ub ) },
|
||||
{ GL_CALL( glColor4ubv ) },
|
||||
{ GL_CALL( glTexCoord1f ) },
|
||||
{ GL_CALL( glTexCoord2f ) },
|
||||
{ GL_CALL( glTexCoord3f ) },
|
||||
{ GL_CALL( glTexCoord4f ) },
|
||||
{ GL_CALL( glTexCoord1fv ) },
|
||||
{ GL_CALL( glTexCoord2fv ) },
|
||||
{ GL_CALL( glTexCoord3fv ) },
|
||||
{ GL_CALL( glTexCoord4fv ) },
|
||||
{ GL_CALL( glTexGenf ) },
|
||||
{ GL_CALL( glTexGenfv ) },
|
||||
{ GL_CALL( glTexGeni ) },
|
||||
{ GL_CALL( glVertex2f ) },
|
||||
{ GL_CALL( glVertex3f ) },
|
||||
{ GL_CALL( glVertex3fv ) },
|
||||
{ GL_CALL( glNormal3f ) },
|
||||
{ GL_CALL( glNormal3fv ) },
|
||||
{ GL_CALL( glBegin ) },
|
||||
{ GL_CALL( glEnd ) },
|
||||
{ GL_CALL( glLineWidth ) },
|
||||
{ GL_CALL( glPointSize ) },
|
||||
{ GL_CALL( glMatrixMode ) },
|
||||
{ GL_CALL( glOrtho ) },
|
||||
{ GL_CALL( glRasterPos2f ) },
|
||||
{ GL_CALL( glFrustum ) },
|
||||
{ GL_CALL( glViewport ) },
|
||||
{ GL_CALL( glPushMatrix ) },
|
||||
{ GL_CALL( glPopMatrix ) },
|
||||
{ GL_CALL( glPushAttrib ) },
|
||||
{ GL_CALL( glPopAttrib ) },
|
||||
{ GL_CALL( glLoadIdentity ) },
|
||||
{ GL_CALL( glLoadMatrixd ) },
|
||||
{ GL_CALL( glLoadMatrixf ) },
|
||||
{ GL_CALL( glMultMatrixd ) },
|
||||
{ GL_CALL( glMultMatrixf ) },
|
||||
{ GL_CALL( glRotated ) },
|
||||
{ GL_CALL( glRotatef ) },
|
||||
{ GL_CALL( glScaled ) },
|
||||
{ GL_CALL( glScalef ) },
|
||||
{ GL_CALL( glTranslated ) },
|
||||
{ GL_CALL( glTranslatef ) },
|
||||
{ GL_CALL( glReadPixels ) },
|
||||
{ GL_CALL( glDrawPixels ) },
|
||||
{ GL_CALL( glStencilFunc ) },
|
||||
{ GL_CALL( glStencilMask ) },
|
||||
{ GL_CALL( glStencilOp ) },
|
||||
{ GL_CALL( glClearStencil ) },
|
||||
{ GL_CALL( glIsEnabled ) },
|
||||
{ GL_CALL( glIsList ) },
|
||||
{ GL_CALL( glIsTexture ) },
|
||||
{ GL_CALL( glTexEnvf ) },
|
||||
{ GL_CALL( glTexEnvfv ) },
|
||||
{ GL_CALL( glTexEnvi ) },
|
||||
{ GL_CALL( glTexParameterf ) },
|
||||
{ GL_CALL( glTexParameterfv ) },
|
||||
{ GL_CALL( glTexParameteri ) },
|
||||
{ GL_CALL( glHint ) },
|
||||
{ GL_CALL( glPixelStoref ) },
|
||||
{ GL_CALL( glPixelStorei ) },
|
||||
{ GL_CALL( glGenTextures ) },
|
||||
{ GL_CALL( glDeleteTextures ) },
|
||||
{ GL_CALL( glBindTexture ) },
|
||||
{ GL_CALL( glTexImage1D ) },
|
||||
{ GL_CALL( glTexImage2D ) },
|
||||
{ GL_CALL( glTexSubImage1D ) },
|
||||
{ GL_CALL( glTexSubImage2D ) },
|
||||
{ GL_CALL( glCopyTexImage1D ) },
|
||||
{ GL_CALL( glCopyTexImage2D ) },
|
||||
{ GL_CALL( glCopyTexSubImage1D ) },
|
||||
{ GL_CALL( glCopyTexSubImage2D ) },
|
||||
{ GL_CALL( glScissor ) },
|
||||
{ GL_CALL( glGetTexImage ) },
|
||||
{ GL_CALL( glGetTexEnviv ) },
|
||||
{ GL_CALL( glPolygonOffset ) },
|
||||
{ GL_CALL( glPolygonMode ) },
|
||||
{ GL_CALL( glPolygonStipple ) },
|
||||
{ GL_CALL( glClipPlane ) },
|
||||
{ GL_CALL( glGetClipPlane ) },
|
||||
{ GL_CALL( glShadeModel ) },
|
||||
{ GL_CALL( glGetTexLevelParameteriv ) },
|
||||
{ GL_CALL( glGetTexLevelParameterfv ) },
|
||||
{ GL_CALL( glFogfv ) },
|
||||
{ GL_CALL( glFogf ) },
|
||||
{ GL_CALL( glFogi ) },
|
||||
{ NULL , NULL }
|
||||
{ GL_CALL( glClearColor ) },
|
||||
{ GL_CALL( glClear ) },
|
||||
{ GL_CALL( glAlphaFunc ) },
|
||||
{ GL_CALL( glBlendFunc ) },
|
||||
{ GL_CALL( glCullFace ) },
|
||||
{ GL_CALL( glDrawBuffer ) },
|
||||
{ GL_CALL( glReadBuffer ) },
|
||||
{ GL_CALL( glAccum ) },
|
||||
{ GL_CALL( glEnable ) },
|
||||
{ GL_CALL( glDisable ) },
|
||||
{ GL_CALL( glEnableClientState ) },
|
||||
{ GL_CALL( glDisableClientState ) },
|
||||
{ GL_CALL( glGetBooleanv ) },
|
||||
{ GL_CALL( glGetDoublev ) },
|
||||
{ GL_CALL( glGetFloatv ) },
|
||||
{ GL_CALL( glGetIntegerv ) },
|
||||
{ GL_CALL( glGetError ) },
|
||||
{ GL_CALL( glGetString ) },
|
||||
{ GL_CALL( glFinish ) },
|
||||
{ GL_CALL( glFlush ) },
|
||||
{ GL_CALL( glClearDepth ) },
|
||||
{ GL_CALL( glDepthFunc ) },
|
||||
{ GL_CALL( glDepthMask ) },
|
||||
{ GL_CALL( glDepthRange ) },
|
||||
{ GL_CALL( glFrontFace ) },
|
||||
{ GL_CALL( glDrawElements ) },
|
||||
{ GL_CALL( glDrawArrays ) },
|
||||
{ GL_CALL( glColorMask ) },
|
||||
{ GL_CALL( glIndexPointer ) },
|
||||
{ GL_CALL( glVertexPointer ) },
|
||||
{ GL_CALL( glNormalPointer ) },
|
||||
{ GL_CALL( glColorPointer ) },
|
||||
{ GL_CALL( glTexCoordPointer ) },
|
||||
{ GL_CALL( glArrayElement ) },
|
||||
{ GL_CALL( glColor3f ) },
|
||||
{ GL_CALL( glColor3fv ) },
|
||||
{ GL_CALL( glColor4f ) },
|
||||
{ GL_CALL( glColor4fv ) },
|
||||
{ GL_CALL( glColor3ub ) },
|
||||
{ GL_CALL( glColor4ub ) },
|
||||
{ GL_CALL( glColor4ubv ) },
|
||||
{ GL_CALL( glTexCoord1f ) },
|
||||
{ GL_CALL( glTexCoord2f ) },
|
||||
{ GL_CALL( glTexCoord3f ) },
|
||||
{ GL_CALL( glTexCoord4f ) },
|
||||
{ GL_CALL( glTexCoord1fv ) },
|
||||
{ GL_CALL( glTexCoord2fv ) },
|
||||
{ GL_CALL( glTexCoord3fv ) },
|
||||
{ GL_CALL( glTexCoord4fv ) },
|
||||
{ GL_CALL( glTexGenf ) },
|
||||
{ GL_CALL( glTexGenfv ) },
|
||||
{ GL_CALL( glTexGeni ) },
|
||||
{ GL_CALL( glVertex2f ) },
|
||||
{ GL_CALL( glVertex3f ) },
|
||||
{ GL_CALL( glVertex3fv ) },
|
||||
{ GL_CALL( glNormal3f ) },
|
||||
{ GL_CALL( glNormal3fv ) },
|
||||
{ GL_CALL( glBegin ) },
|
||||
{ GL_CALL( glEnd ) },
|
||||
{ GL_CALL( glLineWidth ) },
|
||||
{ GL_CALL( glPointSize ) },
|
||||
{ GL_CALL( glMatrixMode ) },
|
||||
{ GL_CALL( glOrtho ) },
|
||||
{ GL_CALL( glRasterPos2f ) },
|
||||
{ GL_CALL( glFrustum ) },
|
||||
{ GL_CALL( glViewport ) },
|
||||
{ GL_CALL( glPushMatrix ) },
|
||||
{ GL_CALL( glPopMatrix ) },
|
||||
{ GL_CALL( glPushAttrib ) },
|
||||
{ GL_CALL( glPopAttrib ) },
|
||||
{ GL_CALL( glLoadIdentity ) },
|
||||
{ GL_CALL( glLoadMatrixd ) },
|
||||
{ GL_CALL( glLoadMatrixf ) },
|
||||
{ GL_CALL( glMultMatrixd ) },
|
||||
{ GL_CALL( glMultMatrixf ) },
|
||||
{ GL_CALL( glRotated ) },
|
||||
{ GL_CALL( glRotatef ) },
|
||||
{ GL_CALL( glScaled ) },
|
||||
{ GL_CALL( glScalef ) },
|
||||
{ GL_CALL( glTranslated ) },
|
||||
{ GL_CALL( glTranslatef ) },
|
||||
{ GL_CALL( glReadPixels ) },
|
||||
{ GL_CALL( glDrawPixels ) },
|
||||
{ GL_CALL( glStencilFunc ) },
|
||||
{ GL_CALL( glStencilMask ) },
|
||||
{ GL_CALL( glStencilOp ) },
|
||||
{ GL_CALL( glClearStencil ) },
|
||||
{ GL_CALL( glIsEnabled ) },
|
||||
{ GL_CALL( glIsList ) },
|
||||
{ GL_CALL( glIsTexture ) },
|
||||
{ GL_CALL( glTexEnvf ) },
|
||||
{ GL_CALL( glTexEnvfv ) },
|
||||
{ GL_CALL( glTexEnvi ) },
|
||||
{ GL_CALL( glTexParameterf ) },
|
||||
{ GL_CALL( glTexParameterfv ) },
|
||||
{ GL_CALL( glTexParameteri ) },
|
||||
{ GL_CALL( glHint ) },
|
||||
{ GL_CALL( glPixelStoref ) },
|
||||
{ GL_CALL( glPixelStorei ) },
|
||||
{ GL_CALL( glGenTextures ) },
|
||||
{ GL_CALL( glDeleteTextures ) },
|
||||
{ GL_CALL( glBindTexture ) },
|
||||
{ GL_CALL( glTexImage1D ) },
|
||||
{ GL_CALL( glTexImage2D ) },
|
||||
{ GL_CALL( glTexSubImage1D ) },
|
||||
{ GL_CALL( glTexSubImage2D ) },
|
||||
{ GL_CALL( glCopyTexImage1D ) },
|
||||
{ GL_CALL( glCopyTexImage2D ) },
|
||||
{ GL_CALL( glCopyTexSubImage1D ) },
|
||||
{ GL_CALL( glCopyTexSubImage2D ) },
|
||||
{ GL_CALL( glScissor ) },
|
||||
{ GL_CALL( glGetTexImage ) },
|
||||
{ GL_CALL( glGetTexEnviv ) },
|
||||
{ GL_CALL( glPolygonOffset ) },
|
||||
{ GL_CALL( glPolygonMode ) },
|
||||
{ GL_CALL( glPolygonStipple ) },
|
||||
{ GL_CALL( glClipPlane ) },
|
||||
{ GL_CALL( glGetClipPlane ) },
|
||||
{ GL_CALL( glShadeModel ) },
|
||||
{ GL_CALL( glGetTexLevelParameteriv ) },
|
||||
{ GL_CALL( glGetTexLevelParameterfv ) },
|
||||
{ GL_CALL( glFogfv ) },
|
||||
{ GL_CALL( glFogf ) },
|
||||
{ GL_CALL( glFogi ) },
|
||||
};
|
||||
|
||||
static dllfunc_t debugoutputfuncs[] =
|
||||
static const dllfunc_t debugoutputfuncs[] =
|
||||
{
|
||||
{ GL_CALL( glDebugMessageControlARB ) },
|
||||
{ GL_CALL( glDebugMessageInsertARB ) },
|
||||
{ GL_CALL( glDebugMessageCallbackARB ) },
|
||||
{ GL_CALL( glGetDebugMessageLogARB ) },
|
||||
{ NULL , NULL }
|
||||
{ GL_CALL( glDebugMessageControlARB ) },
|
||||
{ GL_CALL( glDebugMessageInsertARB ) },
|
||||
{ GL_CALL( glDebugMessageCallbackARB ) },
|
||||
{ GL_CALL( glGetDebugMessageLogARB ) },
|
||||
};
|
||||
|
||||
static dllfunc_t multitexturefuncs[] =
|
||||
static const dllfunc_t multitexturefuncs[] =
|
||||
{
|
||||
{ GL_CALL( glMultiTexCoord1f ) },
|
||||
{ GL_CALL( glMultiTexCoord2f ) },
|
||||
{ GL_CALL( glMultiTexCoord3f ) },
|
||||
{ GL_CALL( glMultiTexCoord4f ) },
|
||||
{ GL_CALL( glActiveTexture ) },
|
||||
{ GL_CALL( glActiveTextureARB ) },
|
||||
{ GL_CALL( glClientActiveTexture ) },
|
||||
{ GL_CALL( glClientActiveTextureARB ) },
|
||||
{ NULL , NULL }
|
||||
{ GL_CALL( glMultiTexCoord1f ) },
|
||||
{ GL_CALL( glMultiTexCoord2f ) },
|
||||
{ GL_CALL( glMultiTexCoord3f ) },
|
||||
{ GL_CALL( glMultiTexCoord4f ) },
|
||||
{ GL_CALL( glActiveTexture ) },
|
||||
{ GL_CALL( glActiveTextureARB ) },
|
||||
{ GL_CALL( glClientActiveTexture ) },
|
||||
{ GL_CALL( glClientActiveTextureARB ) },
|
||||
};
|
||||
|
||||
static dllfunc_t texture3dextfuncs[] =
|
||||
static const dllfunc_t texture3dextfuncs[] =
|
||||
{
|
||||
{ GL_CALL( glTexImage3D ) },
|
||||
{ GL_CALL( glTexSubImage3D ) },
|
||||
{ GL_CALL( glCopyTexSubImage3D ) },
|
||||
{ NULL , NULL }
|
||||
{ GL_CALL( glTexImage3D ) },
|
||||
{ GL_CALL( glTexSubImage3D ) },
|
||||
{ GL_CALL( glCopyTexSubImage3D ) },
|
||||
};
|
||||
|
||||
static dllfunc_t texturecompressionfuncs[] =
|
||||
static const dllfunc_t texturecompressionfuncs[] =
|
||||
{
|
||||
{ GL_CALL( glCompressedTexImage3DARB ) },
|
||||
{ GL_CALL( glCompressedTexImage2DARB ) },
|
||||
{ GL_CALL( glCompressedTexImage1DARB ) },
|
||||
{ GL_CALL( glCompressedTexSubImage3DARB ) },
|
||||
{ GL_CALL( glCompressedTexSubImage2DARB ) },
|
||||
{ GL_CALL( glCompressedTexSubImage1DARB ) },
|
||||
{ GL_CALL( glGetCompressedTexImage ) },
|
||||
{ NULL , NULL }
|
||||
{ GL_CALL( glCompressedTexImage3DARB ) },
|
||||
{ GL_CALL( glCompressedTexImage2DARB ) },
|
||||
{ GL_CALL( glCompressedTexImage1DARB ) },
|
||||
{ GL_CALL( glCompressedTexSubImage3DARB ) },
|
||||
{ GL_CALL( glCompressedTexSubImage2DARB ) },
|
||||
{ GL_CALL( glCompressedTexSubImage1DARB ) },
|
||||
{ GL_CALL( glGetCompressedTexImage ) },
|
||||
};
|
||||
|
||||
static dllfunc_t vbofuncs[] =
|
||||
static const dllfunc_t vbofuncs[] =
|
||||
{
|
||||
{ GL_CALL( glBindBufferARB ) },
|
||||
{ GL_CALL( glDeleteBuffersARB ) },
|
||||
{ GL_CALL( glGenBuffersARB ) },
|
||||
{ GL_CALL( glIsBufferARB ) },
|
||||
{ GL_CALL( glBindBufferARB ) },
|
||||
{ GL_CALL( glDeleteBuffersARB ) },
|
||||
{ GL_CALL( glGenBuffersARB ) },
|
||||
{ GL_CALL( glIsBufferARB ) },
|
||||
#if !XASH_GLES
|
||||
{ GL_CALL( glMapBufferARB ) },
|
||||
{ GL_CALL( glUnmapBufferARB ) },
|
||||
{ GL_CALL( glMapBufferARB ) },
|
||||
{ GL_CALL( glUnmapBufferARB ) },
|
||||
#endif
|
||||
{ GL_CALL( glBufferDataARB ) },
|
||||
{ GL_CALL( glBufferSubDataARB ) },
|
||||
{ NULL, NULL }
|
||||
{ GL_CALL( glBufferDataARB ) },
|
||||
{ GL_CALL( glBufferSubDataARB ) },
|
||||
};
|
||||
|
||||
static dllfunc_t multisampletexfuncs[] =
|
||||
static const dllfunc_t multisampletexfuncs[] =
|
||||
{
|
||||
{ GL_CALL(glTexImage2DMultisample) },
|
||||
{ NULL, NULL }
|
||||
{ GL_CALL(glTexImage2DMultisample) },
|
||||
};
|
||||
|
||||
static dllfunc_t drawrangeelementsfuncs[] =
|
||||
static const dllfunc_t drawrangeelementsfuncs[] =
|
||||
{
|
||||
{ GL_CALL( glDrawRangeElements ) },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
static dllfunc_t drawrangeelementsextfuncs[] =
|
||||
static const dllfunc_t drawrangeelementsextfuncs[] =
|
||||
{
|
||||
{ GL_CALL( glDrawRangeElementsEXT ) },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
|
||||
@@ -263,85 +253,80 @@ static dllfunc_t drawrangeelementsextfuncs[] =
|
||||
// still need resolve some ext dynamicly, and mangling beginend wrappers will help only with LTO
|
||||
// anyway this will not work with gl-wes/nanogl, we do not link to libGLESv2, so skip this now
|
||||
#if !XASH_GL_STATIC
|
||||
static dllfunc_t mapbufferrangefuncs[] =
|
||||
static const dllfunc_t mapbufferrangefuncs[] =
|
||||
{
|
||||
{ GL_CALL( glMapBufferRange ) },
|
||||
{ GL_CALL( glFlushMappedBufferRange ) },
|
||||
#if XASH_GLES
|
||||
{ GL_CALL( glUnmapBufferARB ) },
|
||||
#endif
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
static dllfunc_t drawrangeelementsbasevertexfuncs[] =
|
||||
static const dllfunc_t drawrangeelementsbasevertexfuncs[] =
|
||||
{
|
||||
{ GL_CALL( glDrawRangeElementsBaseVertex ) },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
static dllfunc_t bufferstoragefuncs[] =
|
||||
static const dllfunc_t bufferstoragefuncs[] =
|
||||
{
|
||||
{ GL_CALL( glBufferStorage ) },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
static dllfunc_t shaderobjectsfuncs[] =
|
||||
static const dllfunc_t shaderobjectsfuncs[] =
|
||||
{
|
||||
{ GL_CALL( glDeleteObjectARB ) },
|
||||
{ GL_CALL( glGetHandleARB ) },
|
||||
{ GL_CALL( glDetachObjectARB ) },
|
||||
{ GL_CALL( glCreateShaderObjectARB ) },
|
||||
{ GL_CALL( glShaderSourceARB ) },
|
||||
{ GL_CALL( glCompileShaderARB ) },
|
||||
{ GL_CALL( glCreateProgramObjectARB ) },
|
||||
{ GL_CALL( glAttachObjectARB ) },
|
||||
{ GL_CALL( glLinkProgramARB ) },
|
||||
{ GL_CALL( glUseProgramObjectARB ) },
|
||||
{ GL_CALL( glValidateProgramARB ) },
|
||||
{ GL_CALL( glUniform1fARB ) },
|
||||
{ GL_CALL( glUniform2fARB ) },
|
||||
{ GL_CALL( glUniform3fARB ) },
|
||||
{ GL_CALL( glUniform4fARB ) },
|
||||
{ GL_CALL( glUniform1iARB ) },
|
||||
{ GL_CALL( glUniform2iARB ) },
|
||||
{ GL_CALL( glUniform3iARB ) },
|
||||
{ GL_CALL( glUniform4iARB ) },
|
||||
{ GL_CALL( glUniform1fvARB ) },
|
||||
{ GL_CALL( glUniform2fvARB ) },
|
||||
{ GL_CALL( glUniform3fvARB ) },
|
||||
{ GL_CALL( glUniform4fvARB ) },
|
||||
{ GL_CALL( glUniform1ivARB ) },
|
||||
{ GL_CALL( glUniform2ivARB ) },
|
||||
{ GL_CALL( glUniform3ivARB ) },
|
||||
{ GL_CALL( glUniform4ivARB ) },
|
||||
{ GL_CALL( glUniformMatrix2fvARB ) },
|
||||
{ GL_CALL( glUniformMatrix3fvARB ) },
|
||||
{ GL_CALL( glUniformMatrix4fvARB ) },
|
||||
{ GL_CALL( glGetObjectParameterfvARB ) },
|
||||
{ GL_CALL( glGetObjectParameterivARB ) },
|
||||
{ GL_CALL( glGetInfoLogARB ) },
|
||||
{ GL_CALL( glGetAttachedObjectsARB ) },
|
||||
{ GL_CALL( glGetUniformLocationARB ) },
|
||||
{ GL_CALL( glGetActiveUniformARB ) },
|
||||
{ GL_CALL( glGetUniformfvARB ) },
|
||||
{ GL_CALL( glGetUniformivARB ) },
|
||||
{ GL_CALL( glGetShaderSourceARB ) },
|
||||
{ GL_CALL( glVertexAttribPointerARB ) },
|
||||
{ GL_CALL( glEnableVertexAttribArrayARB ) },
|
||||
{ GL_CALL( glDisableVertexAttribArrayARB ) },
|
||||
{ GL_CALL( glBindAttribLocationARB ) },
|
||||
{ GL_CALL( glGetActiveAttribARB ) },
|
||||
{ GL_CALL( glGetAttribLocationARB ) },
|
||||
{ GL_CALL( glVertexAttrib2fARB ) },
|
||||
{ GL_CALL( glVertexAttrib2fvARB ) },
|
||||
// { GL_CALL( glVertexAttrib3fv ) },
|
||||
// { GL_CALL( glVertexAttrib4f ) },
|
||||
// { GL_CALL( glVertexAttrib4fv ) },
|
||||
// { GL_CALL( glVertexAttrib4ubv ) },
|
||||
{ NULL, NULL }
|
||||
{ GL_CALL( glDeleteObjectARB ) },
|
||||
{ GL_CALL( glGetHandleARB ) },
|
||||
{ GL_CALL( glDetachObjectARB ) },
|
||||
{ GL_CALL( glCreateShaderObjectARB ) },
|
||||
{ GL_CALL( glShaderSourceARB ) },
|
||||
{ GL_CALL( glCompileShaderARB ) },
|
||||
{ GL_CALL( glCreateProgramObjectARB ) },
|
||||
{ GL_CALL( glAttachObjectARB ) },
|
||||
{ GL_CALL( glLinkProgramARB ) },
|
||||
{ GL_CALL( glUseProgramObjectARB ) },
|
||||
{ GL_CALL( glValidateProgramARB ) },
|
||||
{ GL_CALL( glUniform1fARB ) },
|
||||
{ GL_CALL( glUniform2fARB ) },
|
||||
{ GL_CALL( glUniform3fARB ) },
|
||||
{ GL_CALL( glUniform4fARB ) },
|
||||
{ GL_CALL( glUniform1iARB ) },
|
||||
{ GL_CALL( glUniform2iARB ) },
|
||||
{ GL_CALL( glUniform3iARB ) },
|
||||
{ GL_CALL( glUniform4iARB ) },
|
||||
{ GL_CALL( glUniform1fvARB ) },
|
||||
{ GL_CALL( glUniform2fvARB ) },
|
||||
{ GL_CALL( glUniform3fvARB ) },
|
||||
{ GL_CALL( glUniform4fvARB ) },
|
||||
{ GL_CALL( glUniform1ivARB ) },
|
||||
{ GL_CALL( glUniform2ivARB ) },
|
||||
{ GL_CALL( glUniform3ivARB ) },
|
||||
{ GL_CALL( glUniform4ivARB ) },
|
||||
{ GL_CALL( glUniformMatrix2fvARB ) },
|
||||
{ GL_CALL( glUniformMatrix3fvARB ) },
|
||||
{ GL_CALL( glUniformMatrix4fvARB ) },
|
||||
{ GL_CALL( glGetObjectParameterfvARB ) },
|
||||
{ GL_CALL( glGetObjectParameterivARB ) },
|
||||
{ GL_CALL( glGetInfoLogARB ) },
|
||||
{ GL_CALL( glGetAttachedObjectsARB ) },
|
||||
{ GL_CALL( glGetUniformLocationARB ) },
|
||||
{ GL_CALL( glGetActiveUniformARB ) },
|
||||
{ GL_CALL( glGetUniformfvARB ) },
|
||||
{ GL_CALL( glGetUniformivARB ) },
|
||||
{ GL_CALL( glGetShaderSourceARB ) },
|
||||
{ GL_CALL( glVertexAttribPointerARB ) },
|
||||
{ GL_CALL( glEnableVertexAttribArrayARB ) },
|
||||
{ GL_CALL( glDisableVertexAttribArrayARB ) },
|
||||
{ GL_CALL( glBindAttribLocationARB ) },
|
||||
{ GL_CALL( glGetActiveAttribARB ) },
|
||||
{ GL_CALL( glGetAttribLocationARB ) },
|
||||
{ GL_CALL( glVertexAttrib2fARB ) },
|
||||
{ GL_CALL( glVertexAttrib2fvARB ) },
|
||||
//{ GL_CALL( glVertexAttrib3fv ) },
|
||||
//{ GL_CALL( glVertexAttrib4f ) },
|
||||
//{ GL_CALL( glVertexAttrib4fv ) },
|
||||
//{ GL_CALL( glVertexAttrib4ubv ) },
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
Even if *ARB functions may work in GL driver in Core context,
|
||||
@@ -354,90 +339,86 @@ Commented out lines left there intentionally to prevent usage on core/gles
|
||||
==================
|
||||
*/
|
||||
|
||||
static dllfunc_t shaderobjectsfuncs_gles[] =
|
||||
static const dllfunc_t shaderobjectsfuncs_gles[] =
|
||||
{
|
||||
{ "glDeleteShader" , (void **)&pglDeleteObjectARB },
|
||||
//{ "glGetHandleARB" , (void **)&pglGetHandleARB },
|
||||
{ "glDetachShader" , (void **)&pglDetachObjectARB },
|
||||
{ "glCreateShader" , (void **)&pglCreateShaderObjectARB },
|
||||
{ "glShaderSource" , (void **)&pglShaderSourceARB },
|
||||
{ "glCompileShader" , (void **)&pglCompileShaderARB },
|
||||
{ "glCreateProgram" , (void **)&pglCreateProgramObjectARB },
|
||||
{ "glAttachShader" , (void **)&pglAttachObjectARB },
|
||||
{ "glLinkProgram" , (void **)&pglLinkProgramARB },
|
||||
{ "glUseProgram" , (void **)&pglUseProgramObjectARB },
|
||||
{ "glValidateProgram" , (void **)&pglValidateProgramARB },
|
||||
{ "glUniform1f" , (void **)&pglUniform1fARB },
|
||||
{ "glUniform2f" , (void **)&pglUniform2fARB },
|
||||
{ "glUniform3f" , (void **)&pglUniform3fARB },
|
||||
{ "glUniform4f" , (void **)&pglUniform4fARB },
|
||||
{ "glUniform1i" , (void **)&pglUniform1iARB },
|
||||
{ "glUniform2i" , (void **)&pglUniform2iARB },
|
||||
{ "glUniform3i" , (void **)&pglUniform3iARB },
|
||||
{ "glUniform4i" , (void **)&pglUniform4iARB },
|
||||
{ "glUniform1f" , (void **)&pglUniform1fvARB },
|
||||
{ "glUniform2fv" , (void **)&pglUniform2fvARB },
|
||||
{ "glUniform3fv" , (void **)&pglUniform3fvARB },
|
||||
{ "glUniform4fv" , (void **)&pglUniform4fvARB },
|
||||
{ "glUniform1iv" , (void **)&pglUniform1ivARB },
|
||||
{ "glUniform2iv" , (void **)&pglUniform2ivARB },
|
||||
{ "glUniform3iv" , (void **)&pglUniform3ivARB },
|
||||
{ "glUniform4iv" , (void **)&pglUniform4ivARB },
|
||||
{ "glUniformMatrix2fv" , (void **)&pglUniformMatrix2fvARB },
|
||||
{ "glUniformMatrix3fv" , (void **)&pglUniformMatrix3fvARB },
|
||||
{ "glUniformMatrix4fv" , (void **)&pglUniformMatrix4fvARB },
|
||||
// { "glGetShaderfv" , (void **)&pglGetObjectParameterfvARB }, // missing in ES2?
|
||||
{ "glGetShaderiv" , (void **)&pglGetObjectParameterivARB },
|
||||
{ "glGetShaderInfoLog" , (void **)&pglGetInfoLogARB },
|
||||
// { "glGetAttachedObjects" , (void **)&pglGetAttachedObjectsARB }, // missing in ES2?
|
||||
{ "glGetUniformLocation" , (void **)&pglGetUniformLocationARB },
|
||||
{ "glGetActiveUniform" , (void **)&pglGetActiveUniformARB },
|
||||
{ "glGetUniformfv" , (void **)&pglGetUniformfvARB },
|
||||
{ "glGetUniformiv" , (void **)&pglGetUniformivARB },
|
||||
{ "glGetShaderSource" , (void **)&pglGetShaderSourceARB },
|
||||
{ "glVertexAttribPointer" , (void **)&pglVertexAttribPointerARB },
|
||||
{ "glEnableVertexAttribArray" , (void **)&pglEnableVertexAttribArrayARB },
|
||||
{ "glDisableVertexAttribArray" , (void **)&pglDisableVertexAttribArrayARB },
|
||||
{ "glBindAttribLocation" , (void **)&pglBindAttribLocationARB },
|
||||
{ "glGetActiveAttrib" , (void **)&pglGetActiveAttribARB },
|
||||
{ "glGetAttribLocation" , (void **)&pglGetAttribLocationARB },
|
||||
{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB },
|
||||
{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB },
|
||||
{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB },
|
||||
{ "glDeleteShader" , (void **)&pglDeleteObjectARB },
|
||||
//{ "glGetHandleARB" , (void **)&pglGetHandleARB },
|
||||
{ "glDetachShader" , (void **)&pglDetachObjectARB },
|
||||
{ "glCreateShader" , (void **)&pglCreateShaderObjectARB },
|
||||
{ "glShaderSource" , (void **)&pglShaderSourceARB },
|
||||
{ "glCompileShader" , (void **)&pglCompileShaderARB },
|
||||
{ "glCreateProgram" , (void **)&pglCreateProgramObjectARB },
|
||||
{ "glAttachShader" , (void **)&pglAttachObjectARB },
|
||||
{ "glLinkProgram" , (void **)&pglLinkProgramARB },
|
||||
{ "glUseProgram" , (void **)&pglUseProgramObjectARB },
|
||||
{ "glValidateProgram" , (void **)&pglValidateProgramARB },
|
||||
{ "glUniform1f" , (void **)&pglUniform1fARB },
|
||||
{ "glUniform2f" , (void **)&pglUniform2fARB },
|
||||
{ "glUniform3f" , (void **)&pglUniform3fARB },
|
||||
{ "glUniform4f" , (void **)&pglUniform4fARB },
|
||||
{ "glUniform1i" , (void **)&pglUniform1iARB },
|
||||
{ "glUniform2i" , (void **)&pglUniform2iARB },
|
||||
{ "glUniform3i" , (void **)&pglUniform3iARB },
|
||||
{ "glUniform4i" , (void **)&pglUniform4iARB },
|
||||
{ "glUniform1f" , (void **)&pglUniform1fvARB },
|
||||
{ "glUniform2fv" , (void **)&pglUniform2fvARB },
|
||||
{ "glUniform3fv" , (void **)&pglUniform3fvARB },
|
||||
{ "glUniform4fv" , (void **)&pglUniform4fvARB },
|
||||
{ "glUniform1iv" , (void **)&pglUniform1ivARB },
|
||||
{ "glUniform2iv" , (void **)&pglUniform2ivARB },
|
||||
{ "glUniform3iv" , (void **)&pglUniform3ivARB },
|
||||
{ "glUniform4iv" , (void **)&pglUniform4ivARB },
|
||||
{ "glUniformMatrix2fv" , (void **)&pglUniformMatrix2fvARB },
|
||||
{ "glUniformMatrix3fv" , (void **)&pglUniformMatrix3fvARB },
|
||||
{ "glUniformMatrix4fv" , (void **)&pglUniformMatrix4fvARB },
|
||||
//{ "glGetShaderfv" , (void **)&pglGetObjectParameterfvARB }, // missing in ES2?
|
||||
{ "glGetShaderiv" , (void **)&pglGetObjectParameterivARB },
|
||||
{ "glGetShaderInfoLog" , (void **)&pglGetInfoLogARB },
|
||||
//{ "glGetAttachedObjects" , (void **)&pglGetAttachedObjectsARB }, // missing in ES2?
|
||||
{ "glGetUniformLocation" , (void **)&pglGetUniformLocationARB },
|
||||
{ "glGetActiveUniform" , (void **)&pglGetActiveUniformARB },
|
||||
{ "glGetUniformfv" , (void **)&pglGetUniformfvARB },
|
||||
{ "glGetUniformiv" , (void **)&pglGetUniformivARB },
|
||||
{ "glGetShaderSource" , (void **)&pglGetShaderSourceARB },
|
||||
{ "glVertexAttribPointer" , (void **)&pglVertexAttribPointerARB },
|
||||
{ "glEnableVertexAttribArray" , (void **)&pglEnableVertexAttribArrayARB },
|
||||
{ "glDisableVertexAttribArray" , (void **)&pglDisableVertexAttribArrayARB },
|
||||
{ "glBindAttribLocation" , (void **)&pglBindAttribLocationARB },
|
||||
{ "glGetActiveAttrib" , (void **)&pglGetActiveAttribARB },
|
||||
{ "glGetAttribLocation" , (void **)&pglGetAttribLocationARB },
|
||||
{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB },
|
||||
{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB },
|
||||
{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB },
|
||||
|
||||
// Core/GLES only
|
||||
{ GL_CALL( glGetProgramiv ) },
|
||||
{ GL_CALL( glDeleteProgram ) },
|
||||
{ GL_CALL( glGetProgramInfoLog ) },
|
||||
//{ "glVertexAttrib4f" , (void **)&pglVertexAttrib4fARB },
|
||||
//{ "glVertexAttrib4fv" , (void **)&pglVertexAttrib4fvARB },
|
||||
//{ "glVertexAttrib4ubv" , (void **)&pglVertexAttrib4ubvARB },
|
||||
{ NULL, NULL }
|
||||
// Core/GLES only
|
||||
{ GL_CALL( glGetProgramiv ) },
|
||||
{ GL_CALL( glDeleteProgram ) },
|
||||
{ GL_CALL( glGetProgramInfoLog ) },
|
||||
//{ "glVertexAttrib4f" , (void **)&pglVertexAttrib4fARB },
|
||||
//{ "glVertexAttrib4fv" , (void **)&pglVertexAttrib4fvARB },
|
||||
//{ "glVertexAttrib4ubv" , (void **)&pglVertexAttrib4ubvARB },
|
||||
};
|
||||
|
||||
static dllfunc_t vaofuncs[] =
|
||||
static const dllfunc_t vaofuncs[] =
|
||||
{
|
||||
{ GL_CALL( glBindVertexArray ) },
|
||||
{ GL_CALL( glDeleteVertexArrays ) },
|
||||
{ GL_CALL( glGenVertexArrays ) },
|
||||
{ GL_CALL( glIsVertexArray ) },
|
||||
{ NULL, NULL }
|
||||
{ GL_CALL( glBindVertexArray ) },
|
||||
{ GL_CALL( glDeleteVertexArrays ) },
|
||||
{ GL_CALL( glGenVertexArrays ) },
|
||||
{ GL_CALL( glIsVertexArray ) },
|
||||
};
|
||||
|
||||
static dllfunc_t multitexturefuncs_es[] =
|
||||
static const dllfunc_t multitexturefuncs_es[] =
|
||||
{
|
||||
{ GL_CALL( glActiveTexture ) },
|
||||
{ GL_CALL( glActiveTextureARB ) },
|
||||
{ GL_CALL( glClientActiveTexture ) },
|
||||
{ GL_CALL( glClientActiveTextureARB ) },
|
||||
{ NULL , NULL }
|
||||
{ GL_CALL( glActiveTexture ) },
|
||||
{ GL_CALL( glActiveTextureARB ) },
|
||||
{ GL_CALL( glClientActiveTexture ) },
|
||||
{ GL_CALL( glClientActiveTextureARB ) },
|
||||
};
|
||||
|
||||
static dllfunc_t multitexturefuncs_es2[] =
|
||||
static const dllfunc_t multitexturefuncs_es2[] =
|
||||
{
|
||||
{ GL_CALL( glActiveTexture ) },
|
||||
{ GL_CALL( glActiveTextureARB ) },
|
||||
{ NULL , NULL }
|
||||
{ GL_CALL( glActiveTexture ) },
|
||||
{ GL_CALL( glActiveTextureARB ) },
|
||||
};
|
||||
|
||||
#endif // !XASH_GL_STATIC
|
||||
@@ -476,7 +457,7 @@ static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLui
|
||||
GL_SetExtension
|
||||
=================
|
||||
*/
|
||||
void GL_SetExtension( int r_ext, int enable )
|
||||
static void GL_SetExtension( int r_ext, int enable )
|
||||
{
|
||||
if( r_ext >= 0 && r_ext < GL_EXTCOUNT )
|
||||
glConfig.extension[r_ext] = enable ? GL_TRUE : GL_FALSE;
|
||||
@@ -514,12 +495,12 @@ int GL_MaxTextureUnits( void )
|
||||
GL_CheckExtension
|
||||
=================
|
||||
*/
|
||||
qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char *cvarname, int r_ext, float minver )
|
||||
static qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, size_t num_funcs, const char *cvarname, int r_ext, float minver )
|
||||
{
|
||||
const dllfunc_t *func;
|
||||
cvar_t *parm = NULL;
|
||||
const char *extensions_string;
|
||||
char desc[MAX_VA_STRING];
|
||||
size_t i;
|
||||
cvar_t *parm = NULL;
|
||||
const char *extensions_string;
|
||||
char desc[MAX_VA_STRING];
|
||||
float glver = (float)glConfig.version_major + glConfig.version_minor / 10.0f;
|
||||
|
||||
gEngfuncs.Con_Reportf( "%s: %s ", __func__, name );
|
||||
@@ -550,17 +531,16 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
|
||||
|
||||
#if !XASH_GL_STATIC
|
||||
// clear exports
|
||||
for( func = funcs; func && func->name; func++ )
|
||||
*func->func = NULL;
|
||||
ClearExports( funcs, num_funcs );
|
||||
|
||||
for( func = funcs; func && func->name; func++ )
|
||||
for( i = 0; i < num_funcs; i++ )
|
||||
{
|
||||
// functions are cleared before all the extensions are evaluated
|
||||
if(( *func->func = (void *)gEngfuncs.GL_GetProcAddress( func->name )) == NULL )
|
||||
if(( *(funcs[i].func) = (void *)gEngfuncs.GL_GetProcAddress( funcs[i].name )) == NULL )
|
||||
{
|
||||
string name;
|
||||
char *end;
|
||||
size_t i = 0;
|
||||
size_t j = 0;
|
||||
#if XASH_GLES
|
||||
const char *suffixes[] = { "", "EXT", "OES" };
|
||||
#else
|
||||
@@ -568,7 +548,7 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
|
||||
#endif
|
||||
|
||||
// HACK: fix ARB names
|
||||
Q_strncpy( name, func->name, sizeof( name ));
|
||||
Q_strncpy( name, funcs[i].name, sizeof( name ));
|
||||
if(( end = Q_strstr( name, "ARB" )))
|
||||
{
|
||||
*end = '\0';
|
||||
@@ -576,21 +556,21 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
|
||||
else // I need Q_strstrnul
|
||||
{
|
||||
end = name + Q_strlen( name );
|
||||
i++; // skip empty suffix
|
||||
j++; // skip empty suffix
|
||||
}
|
||||
|
||||
for( ; i < sizeof( suffixes ) / sizeof( suffixes[0] ); i++ )
|
||||
for( ; j < sizeof( suffixes ) / sizeof( suffixes[0] ); j++ )
|
||||
{
|
||||
void *f;
|
||||
|
||||
Q_strncat( name, suffixes[i], sizeof( name ));
|
||||
Q_strncat( name, suffixes[j], sizeof( name ));
|
||||
|
||||
if(( f = gEngfuncs.GL_GetProcAddress( name )))
|
||||
{
|
||||
// GL_GetProcAddress prints errors about missing functions, so tell user that we found it with different name
|
||||
gEngfuncs.Con_Printf( S_NOTE "found %s\n", name );
|
||||
|
||||
*func->func = f;
|
||||
*(funcs[i].func) = f;
|
||||
break;
|
||||
}
|
||||
else
|
||||
@@ -600,7 +580,7 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
|
||||
}
|
||||
|
||||
// not found...
|
||||
if( i == sizeof( suffixes ) / sizeof( suffixes[0] ))
|
||||
if( j == sizeof( suffixes ) / sizeof( suffixes[0] ))
|
||||
{
|
||||
GL_SetExtension( r_ext, false );
|
||||
}
|
||||
@@ -798,14 +778,14 @@ static void GL_InitExtensionsGLES( void )
|
||||
switch( extid )
|
||||
{
|
||||
case GL_ARB_VERTEX_BUFFER_OBJECT_EXT:
|
||||
GL_CheckExtension( "vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", extid, 1.0 );
|
||||
GL_CheckExtension( "vertex_buffer_object", vbofuncs, ARRAYSIZE( vbofuncs ), "gl_vertex_buffer_object", extid, 1.0 );
|
||||
break;
|
||||
case GL_ARB_MULTITEXTURE:
|
||||
if( !GL_CheckExtension( "multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 ) && glConfig.wrapper == GLES_WRAPPER_NONE )
|
||||
if( !GL_CheckExtension( "multitexture", multitexturefuncs, ARRAYSIZE( multitexturefuncs ), "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 ) && glConfig.wrapper == GLES_WRAPPER_NONE )
|
||||
{
|
||||
#if !XASH_GL_STATIC
|
||||
if( !GL_CheckExtension( "multitexture_es1", multitexturefuncs_es, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 )
|
||||
&& !GL_CheckExtension( "multitexture_es2", multitexturefuncs_es2, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 2.0 ))
|
||||
if( !GL_CheckExtension( "multitexture_es1", multitexturefuncs_es, ARRAYSIZE( multitexturefuncs_es ), "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 )
|
||||
&& !GL_CheckExtension( "multitexture_es2", multitexturefuncs_es2, ARRAYSIZE( multitexturefuncs_es2 ), "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 2.0 ))
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
@@ -823,48 +803,48 @@ static void GL_InitExtensionsGLES( void )
|
||||
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
|
||||
break;
|
||||
case GL_TEXTURE_CUBEMAP_EXT:
|
||||
if( GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", extid, 0 ))
|
||||
if( GL_CheckExtension( "GL_OES_texture_cube_map", NULL, 0, "gl_texture_cubemap", extid, 0 ))
|
||||
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
||||
break;
|
||||
case GL_ANISOTROPY_EXT:
|
||||
glConfig.max_texture_anisotropy = 0.0f;
|
||||
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", extid, 0 ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, 0, "gl_ext_anisotropic_filter", extid, 0 ))
|
||||
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", extid, 0 ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, 0, "gl_texture_mipmap_biasing", extid, 0 ))
|
||||
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
|
||||
break;
|
||||
case GL_ARB_TEXTURE_NPOT_EXT:
|
||||
GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", extid, 0 );
|
||||
GL_CheckExtension( "GL_OES_texture_npot", NULL, 0, "gl_texture_npot", extid, 0 );
|
||||
break;
|
||||
#if !XASH_GL_STATIC
|
||||
case GL_SHADER_OBJECTS_EXT:
|
||||
GL_CheckExtension( "ES2 Shaders", shaderobjectsfuncs_gles, "gl_shaderobjects", extid, 2.0 );
|
||||
GL_CheckExtension( "ES2 Shaders", shaderobjectsfuncs_gles, ARRAYSIZE( shaderobjectsfuncs_gles ), "gl_shaderobjects", extid, 2.0 );
|
||||
break;
|
||||
case GL_ARB_VERTEX_ARRAY_OBJECT_EXT:
|
||||
if( !GL_CheckExtension( "GL_OES_vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 3.0 ))
|
||||
GL_CheckExtension( "GL_EXT_vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 3.0 );
|
||||
if( !GL_CheckExtension( "GL_OES_vertex_array_object", vaofuncs, ARRAYSIZE( vaofuncs ), "gl_vertex_array_object", extid, 3.0 ))
|
||||
GL_CheckExtension( "GL_EXT_vertex_array_object", vaofuncs, ARRAYSIZE( vaofuncs ), "gl_vertex_array_object", extid, 3.0 );
|
||||
break;
|
||||
case GL_DRAW_RANGEELEMENTS_EXT:
|
||||
if( !GL_CheckExtension( "GL_EXT_draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid, 3.0 ))
|
||||
GL_CheckExtension( "GL_OES_draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid, 3.0 );
|
||||
if( !GL_CheckExtension( "GL_EXT_draw_range_elements", drawrangeelementsfuncs, ARRAYSIZE( drawrangeelementsfuncs ), "gl_drawrangeelements", extid, 3.0 ))
|
||||
GL_CheckExtension( "GL_OES_draw_range_elements", drawrangeelementsfuncs, ARRAYSIZE( drawrangeelementsfuncs ), "gl_drawrangeelements", extid, 3.0 );
|
||||
break;
|
||||
case GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT:
|
||||
if( !GL_CheckExtension( "GL_OES_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 0 ))
|
||||
GL_CheckExtension( "GL_EXT_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 3.2 );
|
||||
if( !GL_CheckExtension( "GL_OES_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, ARRAYSIZE( drawrangeelementsbasevertexfuncs ), "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 0 ))
|
||||
GL_CheckExtension( "GL_EXT_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, ARRAYSIZE( drawrangeelementsbasevertexfuncs ), "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 3.2 );
|
||||
break;
|
||||
case GL_MAP_BUFFER_RANGE_EXT:
|
||||
GL_CheckExtension( "GL_EXT_map_buffer_range", mapbufferrangefuncs, "gl_map_buffer_range", GL_MAP_BUFFER_RANGE_EXT , 3.0);
|
||||
GL_CheckExtension( "GL_EXT_map_buffer_range", mapbufferrangefuncs, ARRAYSIZE( mapbufferrangefuncs ), "gl_map_buffer_range", GL_MAP_BUFFER_RANGE_EXT , 3.0);
|
||||
break;
|
||||
case GL_BUFFER_STORAGE_EXT:
|
||||
GL_CheckExtension( "GL_EXT_buffer_storage", bufferstoragefuncs, "gl_buffer_storage", GL_BUFFER_STORAGE_EXT, 0);
|
||||
GL_CheckExtension( "GL_EXT_buffer_storage", bufferstoragefuncs, ARRAYSIZE( bufferstoragefuncs ), "gl_buffer_storage", GL_BUFFER_STORAGE_EXT, 0);
|
||||
break;
|
||||
|
||||
#endif
|
||||
case GL_DEBUG_OUTPUT:
|
||||
if( glw_state.extended )
|
||||
GL_CheckExtension( "GL_KHR_debug", debugoutputfuncs, "gl_debug_output", extid, 0 );
|
||||
GL_CheckExtension( "GL_KHR_debug", debugoutputfuncs, ARRAYSIZE( debugoutputfuncs ), "gl_debug_output", extid, 0 );
|
||||
else
|
||||
GL_SetExtension( extid, false );
|
||||
break;
|
||||
@@ -918,7 +898,7 @@ static void GL_InitExtensionsBigGL( void )
|
||||
|
||||
// multitexture
|
||||
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
|
||||
if( GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.3f ))
|
||||
if( GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, ARRAYSIZE( multitexturefuncs ), "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.3f ))
|
||||
{
|
||||
pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
|
||||
}
|
||||
@@ -927,7 +907,7 @@ static void GL_InitExtensionsBigGL( void )
|
||||
GL_SetExtension( GL_ARB_MULTITEXTURE, false );
|
||||
|
||||
// 3d texture support
|
||||
if( GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT, 2.0f ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, ARRAYSIZE( texture3dextfuncs ), "gl_texture_3d", GL_TEXTURE_3D_EXT, 2.0f ))
|
||||
{
|
||||
pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size );
|
||||
|
||||
@@ -939,25 +919,25 @@ static void GL_InitExtensionsBigGL( void )
|
||||
}
|
||||
|
||||
// 2d texture array support
|
||||
if( GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT, 0 ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, ARRAYSIZE( texture3dextfuncs ), "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT, 0 ))
|
||||
pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers );
|
||||
|
||||
// cubemaps support
|
||||
if( GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT, 0 ))
|
||||
if( GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, 0, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT, 0 ))
|
||||
{
|
||||
pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
|
||||
|
||||
// check for seamless cubemaps too
|
||||
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP, 0 );
|
||||
GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, 0, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP, 0 );
|
||||
}
|
||||
|
||||
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT, 0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT, 0 );
|
||||
if( !GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 2.0 )) // present in ES2
|
||||
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, 0, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT, 0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, ARRAYSIZE( texturecompressionfuncs ), "gl_texture_dxt_compression", GL_TEXTURE_COMPRESSION_EXT, 0 );
|
||||
if( !GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, 0, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 2.0 )) // present in ES2
|
||||
GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, 0, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT, 0 );
|
||||
|
||||
glConfig.max_texture_anisotropy = 0.0f;
|
||||
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT, 0 ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, 0, "gl_texture_anisotropic_filter", GL_ANISOTROPY_EXT, 0 ))
|
||||
pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
|
||||
|
||||
#if XASH_WIN32 // Win32 only drivers?
|
||||
@@ -965,30 +945,30 @@ static void GL_InitExtensionsBigGL( void )
|
||||
if( glConfig.hardware_type != GLHW_INTEL )
|
||||
#endif
|
||||
{
|
||||
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS, 1.4 ))
|
||||
if( GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, 0, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS, 1.4 ))
|
||||
pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
|
||||
}
|
||||
|
||||
GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, NULL, GL_CLAMP_TEXBORDER_EXT, 2.0 ); // present in ES2
|
||||
GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, 0, NULL, GL_CLAMP_TEXBORDER_EXT, 2.0 ); // present in ES2
|
||||
|
||||
GL_CheckExtension( "GL_ARB_depth_texture", NULL, NULL, GL_DEPTH_TEXTURE, 1.4 ); // missing in gles, check GL_OES_depth_texture
|
||||
GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_texture_float", GL_ARB_TEXTURE_FLOAT_EXT, 0 );
|
||||
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_texture_depth_float", GL_ARB_DEPTH_FLOAT_EXT, 0 );
|
||||
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4, 0 ); // don't confuse users
|
||||
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT, 2.0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE, 0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC, 0 );
|
||||
GL_CheckExtension( "GL_ARB_depth_texture", NULL, 0, NULL, GL_DEPTH_TEXTURE, 1.4 ); // missing in gles, check GL_OES_depth_texture
|
||||
GL_CheckExtension( "GL_ARB_texture_float", NULL, 0, "gl_texture_float", GL_ARB_TEXTURE_FLOAT_EXT, 0 );
|
||||
GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, 0, "gl_texture_depth_float", GL_ARB_DEPTH_FLOAT_EXT, 0 );
|
||||
GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, 0, NULL, GL_EXT_GPU_SHADER4, 0 ); // don't confuse users
|
||||
GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, ARRAYSIZE( vbofuncs ), "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT, 2.0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, ARRAYSIZE( multisampletexfuncs ), "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE, 0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, 0, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC, 0 );
|
||||
#if !XASH_GL_STATIC
|
||||
if( glConfig.context == CONTEXT_TYPE_GL_CORE )
|
||||
GL_CheckExtension( "shader_objects", shaderobjectsfuncs_gles, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
|
||||
GL_CheckExtension( "shader_objects", shaderobjectsfuncs_gles, ARRAYSIZE( shaderobjectsfuncs_gles ), "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
|
||||
else
|
||||
GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
|
||||
GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, "gl_vertex_array_object", GL_ARB_VERTEX_ARRAY_OBJECT_EXT, 3.0 );
|
||||
GL_CheckExtension( "GL_ARB_buffer_storage", bufferstoragefuncs, "gl_buffer_storage", GL_BUFFER_STORAGE_EXT, 4.4);
|
||||
GL_CheckExtension( "GL_ARB_map_buffer_range", mapbufferrangefuncs, "gl_map_buffer_range", GL_MAP_BUFFER_RANGE_EXT , 3.0);
|
||||
GL_CheckExtension( "GL_ARB_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 3.2 );
|
||||
GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, ARRAYSIZE( shaderobjectsfuncs ), "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
|
||||
GL_CheckExtension( "GL_ARB_vertex_array_object", vaofuncs, ARRAYSIZE( vaofuncs ), "gl_vertex_array_object", GL_ARB_VERTEX_ARRAY_OBJECT_EXT, 3.0 );
|
||||
GL_CheckExtension( "GL_ARB_buffer_storage", bufferstoragefuncs, ARRAYSIZE( bufferstoragefuncs ), "gl_buffer_storage", GL_BUFFER_STORAGE_EXT, 4.4);
|
||||
GL_CheckExtension( "GL_ARB_map_buffer_range", mapbufferrangefuncs, ARRAYSIZE( mapbufferrangefuncs ), "gl_map_buffer_range", GL_MAP_BUFFER_RANGE_EXT , 3.0);
|
||||
GL_CheckExtension( "GL_ARB_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, ARRAYSIZE( drawrangeelementsbasevertexfuncs ), "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 3.2 );
|
||||
#endif
|
||||
if( GL_CheckExtension( "GL_ARB_shading_language_100", NULL, NULL, GL_SHADER_GLSL100_EXT, 2.0 ))
|
||||
if( GL_CheckExtension( "GL_ARB_shading_language_100", NULL, 0, NULL, GL_SHADER_GLSL100_EXT, 2.0 ))
|
||||
{
|
||||
pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords );
|
||||
pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units );
|
||||
@@ -1009,11 +989,11 @@ static void GL_InitExtensionsBigGL( void )
|
||||
}
|
||||
|
||||
// rectangle textures support
|
||||
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT, 0 );
|
||||
GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, 0, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT, 0 );
|
||||
|
||||
if( !GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, "gl_drawrangeelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ) )
|
||||
if( !GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, ARRAYSIZE( drawrangeelementsfuncs ), "gl_drawrangeelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ) )
|
||||
{
|
||||
if( GL_CheckExtension( "glDrawRangeElementsEXT", drawrangeelementsextfuncs,
|
||||
if( GL_CheckExtension( "glDrawRangeElementsEXT", drawrangeelementsextfuncs, ARRAYSIZE( drawrangeelementsextfuncs ),
|
||||
"gl_drawrangelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ))
|
||||
{
|
||||
#if !XASH_GL_STATIC
|
||||
@@ -1024,7 +1004,7 @@ static void GL_InitExtensionsBigGL( void )
|
||||
|
||||
// this won't work without extended context
|
||||
if( glw_state.extended )
|
||||
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT, 0 );
|
||||
GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, ARRAYSIZE( debugoutputfuncs ), "gl_debug_output", GL_DEBUG_OUTPUT, 0 );
|
||||
|
||||
#if XASH_PSVITA
|
||||
// not all GL1.1 functions are implemented in vitaGL, but there's enough
|
||||
@@ -1047,7 +1027,7 @@ void GL_InitExtensions( void )
|
||||
GL_OnContextCreated();
|
||||
|
||||
// initialize gl extensions
|
||||
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110, 1.0 );
|
||||
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, ARRAYSIZE( opengl_110funcs ), NULL, GL_OPENGL_110, 1.0 );
|
||||
|
||||
// get our various GL strings
|
||||
glConfig.vendor_string = (const char *)pglGetString( GL_VENDOR );
|
||||
|
||||
@@ -104,27 +104,33 @@ void R_MarkLights( dlight_t *light, int bit, mnode_t *node )
|
||||
float dist;
|
||||
msurface_t *surf;
|
||||
int i;
|
||||
mnode_t *children[2];
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
if( !node || node->contents < 0 )
|
||||
return;
|
||||
|
||||
dist = PlaneDiff( light->origin, node->plane );
|
||||
|
||||
node_children( children, node, RI.currentmodel );
|
||||
firstsurface = node_firstsurface( node, RI.currentmodel );
|
||||
numsurfaces = node_numsurfaces( node, RI.currentmodel );
|
||||
|
||||
if( dist > light->radius )
|
||||
{
|
||||
R_MarkLights( light, bit, node->children[0] );
|
||||
R_MarkLights( light, bit, children[0] );
|
||||
return;
|
||||
}
|
||||
if( dist < -light->radius )
|
||||
{
|
||||
R_MarkLights( light, bit, node->children[1] );
|
||||
R_MarkLights( light, bit, children[1] );
|
||||
return;
|
||||
}
|
||||
|
||||
// mark the polygons
|
||||
surf = RI.currentmodel->surfaces + node->firstsurface;
|
||||
surf = RI.currentmodel->surfaces + firstsurface;
|
||||
|
||||
for( i = 0; i < node->numsurfaces; i++, surf++ )
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
{
|
||||
if( !BoundsAndSphereIntersect( surf->info->mins, surf->info->maxs, light->origin, light->radius ))
|
||||
continue; // no intersection
|
||||
@@ -137,8 +143,8 @@ void R_MarkLights( dlight_t *light, int bit, mnode_t *node )
|
||||
surf->dlightbits |= bit;
|
||||
}
|
||||
|
||||
R_MarkLights( light, bit, node->children[0] );
|
||||
R_MarkLights( light, bit, node->children[1] );
|
||||
R_MarkLights( light, bit, children[0] );
|
||||
R_MarkLights( light, bit, children[1] );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -202,6 +208,8 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
mtexinfo_t *tex;
|
||||
matrix3x4 tbn;
|
||||
vec3_t mid;
|
||||
mnode_t *children[2];
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
// didn't hit anything
|
||||
if( !node || node->contents < 0 )
|
||||
@@ -210,13 +218,17 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
return false;
|
||||
}
|
||||
|
||||
node_children( children, node, model );
|
||||
firstsurface = node_firstsurface( node, model );
|
||||
numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
// calculate mid point
|
||||
front = PlaneDiff( start, node->plane );
|
||||
back = PlaneDiff( end, node->plane );
|
||||
|
||||
side = front < 0;
|
||||
if(( back < 0 ) == side )
|
||||
return R_RecursiveLightPoint( model, node->children[side], p1f, p2f, cv, start, end );
|
||||
return R_RecursiveLightPoint( model, children[side], p1f, p2f, cv, start, end );
|
||||
|
||||
frac = front / ( front - back );
|
||||
|
||||
@@ -224,7 +236,7 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
midf = p1f + ( p2f - p1f ) * frac;
|
||||
|
||||
// co down front side
|
||||
if( R_RecursiveLightPoint( model, node->children[side], p1f, midf, cv, start, mid ))
|
||||
if( R_RecursiveLightPoint( model, children[side], p1f, midf, cv, start, mid ))
|
||||
return true; // hit something
|
||||
|
||||
if(( back < 0 ) == side )
|
||||
@@ -234,10 +246,10 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
}
|
||||
|
||||
// check for impact on this node
|
||||
surf = model->surfaces + node->firstsurface;
|
||||
surf = model->surfaces + firstsurface;
|
||||
VectorCopy( mid, g_trace_lightspot );
|
||||
|
||||
for( i = 0; i < node->numsurfaces; i++, surf++ )
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
{
|
||||
int smax, tmax;
|
||||
|
||||
@@ -326,7 +338,7 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
}
|
||||
|
||||
// go down back side
|
||||
return R_RecursiveLightPoint( model, node->children[!side], midf, p2f, cv, mid, end );
|
||||
return R_RecursiveLightPoint( model, children[!side], midf, p2f, cv, mid, end );
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -600,6 +600,7 @@ watertexture to grab fog values from it
|
||||
static gl_texture_t *R_RecursiveFindWaterTexture( const mnode_t *node, const mnode_t *ignore, qboolean down )
|
||||
{
|
||||
gl_texture_t *tex = NULL;
|
||||
mnode_t *children[2];
|
||||
|
||||
// assure the initial node is not null
|
||||
// we could check it here, but we would rather check it
|
||||
@@ -637,15 +638,17 @@ static gl_texture_t *R_RecursiveFindWaterTexture( const mnode_t *node, const mno
|
||||
|
||||
// this is a regular node
|
||||
// traverse children
|
||||
if( node->children[0] && ( node->children[0] != ignore ))
|
||||
node_children( children, node, WORLDMODEL );
|
||||
|
||||
if( children[0] && ( children[0] != ignore ))
|
||||
{
|
||||
tex = R_RecursiveFindWaterTexture( node->children[0], node, true );
|
||||
tex = R_RecursiveFindWaterTexture( children[0], node, true );
|
||||
if( tex ) return tex;
|
||||
}
|
||||
|
||||
if( node->children[1] && ( node->children[1] != ignore ))
|
||||
if( children[1] && ( children[1] != ignore ))
|
||||
{
|
||||
tex = R_RecursiveFindWaterTexture( node->children[1], node, true );
|
||||
tex = R_RecursiveFindWaterTexture( children[1], node, true );
|
||||
if( tex ) return tex;
|
||||
}
|
||||
|
||||
|
||||
@@ -125,12 +125,25 @@ static void R_TextureCoord( const vec3_t v, const msurface_t *surf, vec2_t coord
|
||||
static void R_GetEdgePosition( const model_t *mod, const msurface_t *fa, int i, vec3_t vec )
|
||||
{
|
||||
const int lindex = mod->surfedges[fa->firstedge + i];
|
||||
const medge_t *pedges = mod->edges;
|
||||
|
||||
if( lindex > 0 )
|
||||
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
|
||||
if( FBitSet( mod->flags, MODEL_QBSP2 ))
|
||||
{
|
||||
const medge32_t *pedges = mod->edges32;
|
||||
|
||||
if( lindex > 0 )
|
||||
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
|
||||
else
|
||||
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
|
||||
}
|
||||
else
|
||||
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
|
||||
{
|
||||
const medge16_t *pedges = mod->edges16;
|
||||
|
||||
if( lindex > 0 )
|
||||
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
|
||||
else
|
||||
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
|
||||
}
|
||||
}
|
||||
|
||||
static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
|
||||
@@ -1317,10 +1330,8 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
|
||||
if( FBitSet( fa->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
R_UploadRipples( t );
|
||||
|
||||
// warp texture, no lightmaps
|
||||
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
|
||||
EmitWaterPolys( fa, cull_type == CULL_BACKSIDE, R_UploadRipples( t ));
|
||||
return;
|
||||
}
|
||||
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
@@ -1500,11 +1511,8 @@ void R_DrawWaterSurfaces( void )
|
||||
if( !FBitSet( s->flags, SURF_DRAWTURB ))
|
||||
continue;
|
||||
|
||||
// set modulate mode explicitly
|
||||
R_UploadRipples( t );
|
||||
|
||||
for( ; s; s = s->texturechain )
|
||||
EmitWaterPolys( s, false );
|
||||
EmitWaterPolys( s, false, R_UploadRipples( t ));
|
||||
|
||||
t->texturechain = NULL;
|
||||
}
|
||||
@@ -3311,6 +3319,9 @@ static void R_RecursiveWorldNode( mnode_t *node, uint clipflags )
|
||||
mleaf_t *pleaf;
|
||||
int c, side;
|
||||
float dot;
|
||||
mnode_t *children[2];
|
||||
int numsurfaces, firstsurface;
|
||||
|
||||
loc0:
|
||||
if( node->contents == CONTENTS_SOLID )
|
||||
return; // hit a solid leaf
|
||||
@@ -3365,10 +3376,14 @@ loc0:
|
||||
side = (dot >= 0.0f) ? 0 : 1;
|
||||
|
||||
// recurse down the children, front side first
|
||||
R_RecursiveWorldNode( node->children[side], clipflags );
|
||||
node_children( children, node, WORLDMODEL );
|
||||
R_RecursiveWorldNode( children[side], clipflags );
|
||||
|
||||
firstsurface = node_firstsurface( node, WORLDMODEL );
|
||||
numsurfaces = node_numsurfaces( node, WORLDMODEL );
|
||||
|
||||
// draw stuff
|
||||
for( c = node->numsurfaces, surf = WORLDMODEL->surfaces + node->firstsurface; c; c--, surf++ )
|
||||
for( c = numsurfaces, surf = WORLDMODEL->surfaces + firstsurface; c; c--, surf++ )
|
||||
{
|
||||
if( R_CullSurface( surf, &RI.frustum, clipflags ))
|
||||
continue;
|
||||
@@ -3387,7 +3402,7 @@ loc0:
|
||||
}
|
||||
|
||||
// recurse down the back side
|
||||
node = node->children[!side];
|
||||
node = children[!side];
|
||||
goto loc0;
|
||||
}
|
||||
|
||||
@@ -3463,6 +3478,9 @@ static void R_DrawWorldTopView( mnode_t *node, uint clipflags )
|
||||
|
||||
do
|
||||
{
|
||||
mnode_t *children[2];
|
||||
int numsurfaces, firstsurface;
|
||||
|
||||
if( node->contents == CONTENTS_SOLID )
|
||||
return; // hit a solid leaf
|
||||
|
||||
@@ -3496,7 +3514,10 @@ static void R_DrawWorldTopView( mnode_t *node, uint clipflags )
|
||||
}
|
||||
|
||||
// draw stuff
|
||||
for( c = node->numsurfaces, surf = WORLDMODEL->surfaces + node->firstsurface; c; c--, surf++ )
|
||||
numsurfaces = node_numsurfaces( node, WORLDMODEL );
|
||||
firstsurface = node_firstsurface( node, WORLDMODEL );
|
||||
|
||||
for( c = numsurfaces, surf = WORLDMODEL->surfaces + firstsurface; c; c--, surf++ )
|
||||
{
|
||||
// don't process the same surface twice
|
||||
if( surf->visframe == tr.framecount )
|
||||
@@ -3515,9 +3536,9 @@ static void R_DrawWorldTopView( mnode_t *node, uint clipflags )
|
||||
}
|
||||
|
||||
// recurse down both children, we don't care the order...
|
||||
R_DrawWorldTopView( node->children[0], clipflags );
|
||||
node = node->children[1];
|
||||
|
||||
node_children( children, node, WORLDMODEL );
|
||||
R_DrawWorldTopView( children[0], clipflags );
|
||||
node = children[1];
|
||||
} while( node );
|
||||
}
|
||||
|
||||
|
||||
@@ -81,7 +81,6 @@ static struct
|
||||
uint32_t texture[RIPPLES_TEXSIZE];
|
||||
int gl_texturenum;
|
||||
int rippletexturenum;
|
||||
float texturescale; // not all textures are 128x128, scale the texcoords down
|
||||
} g_ripple;
|
||||
|
||||
|
||||
@@ -565,7 +564,7 @@ EmitWaterPolys
|
||||
Does a water warp on the pre-fragmented glpoly_t chain
|
||||
=============
|
||||
*/
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples )
|
||||
{
|
||||
float *v, nv, waveHeight;
|
||||
float s, t, os, ot;
|
||||
@@ -609,15 +608,15 @@ void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
os = v[3];
|
||||
ot = v[4];
|
||||
|
||||
if( !r_ripple.value )
|
||||
if( !ripples )
|
||||
{
|
||||
s = os + r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
t = ot + r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
}
|
||||
else
|
||||
{
|
||||
s = os / g_ripple.texturescale;
|
||||
t = ot / g_ripple.texturescale;
|
||||
s = os;
|
||||
t = ot;
|
||||
}
|
||||
|
||||
s *= ( 1.0f / SUBDIVIDE_SIZE );
|
||||
@@ -710,17 +709,6 @@ static void R_RunRipplesAnimation( const short *oldbuf, short *pbuf )
|
||||
}
|
||||
}
|
||||
|
||||
static int MostSignificantBit( unsigned int v )
|
||||
{
|
||||
#if __GNUC__
|
||||
return 31 - __builtin_clz( v );
|
||||
#else
|
||||
int i;
|
||||
for( i = 0, v >>= 1; v; v >>= 1, i++ );
|
||||
return i;
|
||||
#endif
|
||||
}
|
||||
|
||||
void R_AnimateRipples( void )
|
||||
{
|
||||
double frametime = gp_cl->time - g_ripple.time;
|
||||
@@ -750,67 +738,72 @@ void R_AnimateRipples( void )
|
||||
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
|
||||
}
|
||||
|
||||
void R_UploadRipples( texture_t *image )
|
||||
qboolean R_UploadRipples( const texture_t *image )
|
||||
{
|
||||
gl_texture_t *glt;
|
||||
uint32_t *pixels;
|
||||
int wbits, wmask, wshft;
|
||||
const gl_texture_t *glt;
|
||||
const uint32_t *pixels;
|
||||
int y;
|
||||
int width, height, size;
|
||||
|
||||
// discard unuseful textures
|
||||
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
|
||||
if( !r_ripple.value )
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// discard unuseful textures
|
||||
glt = R_GetTexture( image->gl_texturenum );
|
||||
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
|
||||
|
||||
// no updates this frame
|
||||
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
|
||||
return;
|
||||
return true;
|
||||
|
||||
g_ripple.gl_texturenum = image->gl_texturenum;
|
||||
if( r_ripple.value == 1.0f )
|
||||
{
|
||||
g_ripple.texturescale = Q_max( 1.0f, image->width / 64.0f );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_ripple.texturescale = 1.0f;
|
||||
}
|
||||
|
||||
size = r_ripple.value == 1.0f ? 64 : RIPPLES_CACHEWIDTH;
|
||||
|
||||
pixels = (uint32_t *)glt->original->buffer;
|
||||
wbits = MostSignificantBit( image->width );
|
||||
wshft = 7 - wbits;
|
||||
wmask = image->width - 1;
|
||||
// try to preserve aspect ratio
|
||||
width = height = RIPPLES_CACHEWIDTH; // always render at maximum size
|
||||
if( image->width > image->height )
|
||||
height = (float)image->height / image->width * width;
|
||||
else if( image->width < image->height )
|
||||
width = (float)image->width / image->height * height;
|
||||
|
||||
for( y = 0; y < image->height; y++ )
|
||||
pixels = (const uint32_t *)glt->original->buffer;
|
||||
|
||||
for( y = 0; y < height; y++ )
|
||||
{
|
||||
int ry = y << ( 7 + wshft );
|
||||
int ry = (float)y / height * size;
|
||||
int x;
|
||||
|
||||
for( x = 0; x < image->width; x++ )
|
||||
for( x = 0; x < width; x++ )
|
||||
{
|
||||
int rx = x << wshft;
|
||||
int val = g_ripple.curbuf[ry + rx] >> 4;
|
||||
int rx = (float)x / width * size;
|
||||
int val = g_ripple.curbuf[ry * RIPPLES_CACHEWIDTH + rx] / 16;
|
||||
|
||||
int py = (y - val) & wmask;
|
||||
int px = (x + val) & wmask;
|
||||
int p = ( py << wbits ) + px;
|
||||
// transform it to texture space and get nice tiling effect
|
||||
int rpy = ( y - val ) % height;
|
||||
int rpx = ( x + val ) % width;
|
||||
|
||||
g_ripple.texture[(y << wbits) + x] = pixels[p];
|
||||
int py = (float)rpy / height * image->height;
|
||||
int px = (float)rpx / width * image->width;
|
||||
|
||||
if( py < 0 ) py = image->height + py;
|
||||
if( px < 0 ) px = image->width + px;
|
||||
|
||||
g_ripple.texture[y * width + x] = pixels[py * image->width + px];
|
||||
}
|
||||
}
|
||||
|
||||
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0,
|
||||
pglTexImage2D( GL_TEXTURE_2D, 0, glt->format, width, height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -175,7 +175,7 @@ void R_RotateBmodel( void )
|
||||
R_RecursiveClipBPoly
|
||||
================
|
||||
*/
|
||||
static void R_RecursiveClipBPoly( bedge_t *pedges, mnode_t *pnode, msurface_t *psurf )
|
||||
static void R_RecursiveClipBPoly( model_t *mod, bedge_t *pedges, mnode_t *pnode, msurface_t *psurf )
|
||||
{
|
||||
bedge_t *psideedges[2], *pnextedge, *ptedge;
|
||||
int i, side, lastside;
|
||||
@@ -316,7 +316,7 @@ static void R_RecursiveClipBPoly( bedge_t *pedges, mnode_t *pnode, msurface_t *p
|
||||
{
|
||||
// draw if we've reached a non-solid leaf, done if all that's left is a
|
||||
// solid leaf, and continue down the tree if it's not a leaf
|
||||
pn = pnode->children[i];
|
||||
pn = node_child( pnode, i, mod );
|
||||
|
||||
// we're done with this branch if the node or leaf isn't in the PVS
|
||||
if( pn->visframe == tr.visframecount )
|
||||
@@ -332,8 +332,7 @@ static void R_RecursiveClipBPoly( bedge_t *pedges, mnode_t *pnode, msurface_t *p
|
||||
}
|
||||
else
|
||||
{
|
||||
R_RecursiveClipBPoly( psideedges[i], pnode->children[i],
|
||||
psurf );
|
||||
R_RecursiveClipBPoly( mod, psideedges[i], pn, psurf );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -356,13 +355,13 @@ void R_DrawSolidClippedSubmodelPolygons( model_t *pmodel, mnode_t *topnode )
|
||||
mplane_t *pplane;
|
||||
mvertex_t bverts[MAX_BMODEL_VERTS];
|
||||
bedge_t bedges[MAX_BMODEL_EDGES], *pbedge;
|
||||
medge_t *pedge, *pedges;
|
||||
medge16_t *pedge, *pedges;
|
||||
|
||||
// FIXME: use bounding-box-based frustum clipping info?
|
||||
|
||||
psurf = &pmodel->surfaces[pmodel->firstmodelsurface];
|
||||
numsurfaces = pmodel->nummodelsurfaces;
|
||||
pedges = pmodel->edges;
|
||||
pedges = pmodel->edges16;
|
||||
|
||||
for( i = 0; i < numsurfaces; i++, psurf++ )
|
||||
{
|
||||
@@ -419,7 +418,7 @@ void R_DrawSolidClippedSubmodelPolygons( model_t *pmodel, mnode_t *topnode )
|
||||
pbedge[j - 1].pnext = NULL; // mark end of edges
|
||||
|
||||
// if ( !( psurf->texinfo->flags & ( SURF_TRANS66 | SURF_TRANS33 ) ) )
|
||||
R_RecursiveClipBPoly( pbedge, topnode, psurf );
|
||||
R_RecursiveClipBPoly( pmodel, pbedge, topnode, psurf );
|
||||
// else
|
||||
// R_RenderBmodelFace( pbedge, psurf );
|
||||
}
|
||||
@@ -566,6 +565,9 @@ static void R_RecursiveWorldNode( mnode_t *node, int clipflags )
|
||||
}
|
||||
else
|
||||
{
|
||||
mnode_t *children[2];
|
||||
int firstsurface;
|
||||
|
||||
// node is just a decision point, so go down the apropriate sides
|
||||
|
||||
// find which side of the node we are on
|
||||
@@ -593,14 +595,16 @@ static void R_RecursiveWorldNode( mnode_t *node, int clipflags )
|
||||
side = 1;
|
||||
|
||||
// recurse down the children, front side first
|
||||
R_RecursiveWorldNode( node->children[side], clipflags );
|
||||
node_children( children, node, WORLDMODEL );
|
||||
R_RecursiveWorldNode( children[side], clipflags );
|
||||
|
||||
// draw stuff
|
||||
c = node->numsurfaces;
|
||||
c = node_numsurfaces( node, WORLDMODEL );
|
||||
firstsurface = node_firstsurface( node, WORLDMODEL );
|
||||
|
||||
if( c )
|
||||
{
|
||||
surf = WORLDMODEL->surfaces + node->firstsurface;
|
||||
surf = WORLDMODEL->surfaces + firstsurface;
|
||||
|
||||
if( dot < -BACKFACE_EPSILON )
|
||||
{
|
||||
@@ -636,7 +640,7 @@ static void R_RecursiveWorldNode( mnode_t *node, int clipflags )
|
||||
}
|
||||
|
||||
// recurse down the back side
|
||||
R_RecursiveWorldNode( node->children[!side], clipflags );
|
||||
R_RecursiveWorldNode( children[!side], clipflags );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -679,23 +679,24 @@ static void R_DecalSurface( msurface_t *surf, decalinfo_t *decalinfo )
|
||||
static void R_DecalNodeSurfaces( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
|
||||
{
|
||||
// iterate over all surfaces in the node
|
||||
msurface_t *surf;
|
||||
int i;
|
||||
msurface_t *surf;
|
||||
int i;
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
surf = model->surfaces + node->firstsurface;
|
||||
firstsurface = node_firstsurface( node, model );
|
||||
numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
for( i = 0; i < node->numsurfaces; i++, surf++ )
|
||||
surf = model->surfaces + firstsurface;
|
||||
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
{
|
||||
// never apply decals on the water or sky surfaces
|
||||
if( surf->flags & ( SURF_DRAWTURB | SURF_DRAWSKY | SURF_CONVEYOR ))
|
||||
if( surf->flags & (SURF_DRAWTURB|SURF_DRAWSKY|SURF_CONVEYOR))
|
||||
continue;
|
||||
|
||||
// we can implement alpha testing without stencil
|
||||
// if( surf->flags & SURF_TRANSPARENT && !glState.stencilEnabled )
|
||||
// continue;
|
||||
|
||||
R_DecalSurface( surf, decalinfo );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@@ -707,6 +708,7 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
|
||||
{
|
||||
mplane_t *splitplane;
|
||||
float dist;
|
||||
mnode_t *children[2];
|
||||
|
||||
Assert( node != NULL );
|
||||
|
||||
@@ -718,6 +720,7 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
|
||||
|
||||
splitplane = node->plane;
|
||||
dist = DotProduct( decalinfo->m_Position, splitplane->normal ) - splitplane->dist;
|
||||
node_children( children, node, model );
|
||||
|
||||
// This is arbitrarily set to 10 right now. In an ideal world we'd have the
|
||||
// exact surface but we don't so, this tells me which planes are "sort of
|
||||
@@ -729,19 +732,19 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
|
||||
// have a surface normal
|
||||
if( dist > decalinfo->m_Size )
|
||||
{
|
||||
R_DecalNode( model, node->children[0], decalinfo );
|
||||
R_DecalNode( model, children[0], decalinfo );
|
||||
}
|
||||
else if( dist < -decalinfo->m_Size )
|
||||
{
|
||||
R_DecalNode( model, node->children[1], decalinfo );
|
||||
R_DecalNode( model, children[1], decalinfo );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( dist < DECAL_DISTANCE && dist > -DECAL_DISTANCE )
|
||||
R_DecalNodeSurfaces( model, node, decalinfo );
|
||||
|
||||
R_DecalNode( model, node->children[0], decalinfo );
|
||||
R_DecalNode( model, node->children[1], decalinfo );
|
||||
R_DecalNode( model, children[0], decalinfo );
|
||||
R_DecalNode( model, children[1], decalinfo );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -104,44 +104,50 @@ R_MarkLights
|
||||
*/
|
||||
void R_MarkLights( dlight_t *light, int bit, mnode_t *node )
|
||||
{
|
||||
float dist;
|
||||
msurface_t *surf;
|
||||
int i;
|
||||
float dist;
|
||||
msurface_t *surf;
|
||||
int i;
|
||||
mnode_t *children[2];
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
if( !node || node->contents < 0 )
|
||||
return;
|
||||
|
||||
dist = PlaneDiff( light->origin, node->plane );
|
||||
|
||||
node_children( children, node, RI.currentmodel );
|
||||
firstsurface = node_firstsurface( node, RI.currentmodel );
|
||||
numsurfaces = node_numsurfaces( node, RI.currentmodel );
|
||||
|
||||
if( dist > light->radius )
|
||||
{
|
||||
R_MarkLights( light, bit, node->children[0] );
|
||||
R_MarkLights( light, bit, children[0] );
|
||||
return;
|
||||
}
|
||||
if( dist < -light->radius )
|
||||
{
|
||||
R_MarkLights( light, bit, node->children[1] );
|
||||
R_MarkLights( light, bit, children[1] );
|
||||
return;
|
||||
}
|
||||
|
||||
// mark the polygons
|
||||
surf = RI.currentmodel->surfaces + node->firstsurface;
|
||||
surf = RI.currentmodel->surfaces + firstsurface;
|
||||
|
||||
for( i = 0; i < node->numsurfaces; i++, surf++ )
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
{
|
||||
if( !BoundsAndSphereIntersect( surf->info->mins, surf->info->maxs, light->origin, light->radius ))
|
||||
continue; // no intersection
|
||||
continue; // no intersection
|
||||
|
||||
if( surf->dlightframe != tr.framecount ) // tr.dlightframecount )
|
||||
if( surf->dlightframe != tr.dlightframecount )
|
||||
{
|
||||
surf->dlightbits = 0;
|
||||
surf->dlightframe = tr.framecount; // tr.dlightframecount;
|
||||
surf->dlightframe = tr.dlightframecount;
|
||||
}
|
||||
surf->dlightbits |= bit;
|
||||
}
|
||||
|
||||
R_MarkLights( light, bit, node->children[0] );
|
||||
R_MarkLights( light, bit, node->children[1] );
|
||||
R_MarkLights( light, bit, children[0] );
|
||||
R_MarkLights( light, bit, children[1] );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -205,6 +211,8 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
mtexinfo_t *tex;
|
||||
matrix3x4 tbn;
|
||||
vec3_t mid;
|
||||
mnode_t *children[2];
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
// didn't hit anything
|
||||
if( !node || node->contents < 0 )
|
||||
@@ -213,13 +221,17 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
return false;
|
||||
}
|
||||
|
||||
node_children( children, node, model );
|
||||
firstsurface = node_firstsurface( node, model );
|
||||
numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
// calculate mid point
|
||||
front = PlaneDiff( start, node->plane );
|
||||
back = PlaneDiff( end, node->plane );
|
||||
|
||||
side = front < 0;
|
||||
if(( back < 0 ) == side )
|
||||
return R_RecursiveLightPoint( model, node->children[side], p1f, p2f, cv, start, end );
|
||||
return R_RecursiveLightPoint( model, children[side], p1f, p2f, cv, start, end );
|
||||
|
||||
frac = front / ( front - back );
|
||||
|
||||
@@ -227,7 +239,7 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
midf = p1f + ( p2f - p1f ) * frac;
|
||||
|
||||
// co down front side
|
||||
if( R_RecursiveLightPoint( model, node->children[side], p1f, midf, cv, start, mid ))
|
||||
if( R_RecursiveLightPoint( model, children[side], p1f, midf, cv, start, mid ))
|
||||
return true; // hit something
|
||||
|
||||
if(( back < 0 ) == side )
|
||||
@@ -237,10 +249,10 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
}
|
||||
|
||||
// check for impact on this node
|
||||
surf = model->surfaces + node->firstsurface;
|
||||
surf = model->surfaces + firstsurface;
|
||||
VectorCopy( mid, g_trace_lightspot );
|
||||
|
||||
for( i = 0; i < node->numsurfaces; i++, surf++ )
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
{
|
||||
int smax, tmax;
|
||||
|
||||
@@ -330,7 +342,7 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
}
|
||||
|
||||
// go down back side
|
||||
return R_RecursiveLightPoint( model, node->children[!side], midf, p2f, cv, mid, end );
|
||||
return R_RecursiveLightPoint( model, children[!side], midf, p2f, cv, mid, end );
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -933,7 +933,7 @@ typedef struct edge_s
|
||||
unsigned short surfs[2];
|
||||
struct edge_s *nextremove;
|
||||
float nearzi;
|
||||
medge_t *owner;
|
||||
medge16_t *owner;
|
||||
} edge_t;
|
||||
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user