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2
3rdparty/mainui
vendored
2
3rdparty/mainui
vendored
Submodule 3rdparty/mainui updated: d2544938fa...b4bb815420
@@ -229,7 +229,7 @@ typedef struct render_api_s
|
||||
void (*R_Reserved0)( void );
|
||||
|
||||
// static allocations
|
||||
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
|
||||
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
|
||||
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
|
||||
|
||||
// engine utils (not related with render API but placed here)
|
||||
|
||||
@@ -88,18 +88,21 @@ typedef uint64_t longtime_t;
|
||||
#define _format(x) __attribute__((format(printf, x, x+1)))
|
||||
#define NORETURN __attribute__((noreturn))
|
||||
#define NONNULL __attribute__((nonnull))
|
||||
#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
|
||||
#elif defined(_MSC_VER)
|
||||
#define EXPORT __declspec( dllexport )
|
||||
#define GAME_EXPORT
|
||||
#define _format(x)
|
||||
#define NORETURN
|
||||
#define NONNULL
|
||||
#define ALLOC_CHECK(x)
|
||||
#else
|
||||
#define EXPORT
|
||||
#define GAME_EXPORT
|
||||
#define _format(x)
|
||||
#define NORETURN
|
||||
#define NONNULL
|
||||
#define ALLOC_CHECK(x)
|
||||
#endif
|
||||
|
||||
#if ( __GNUC__ >= 3 )
|
||||
|
||||
@@ -1109,12 +1109,12 @@ void CL_InitEdicts( int maxclients )
|
||||
clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
|
||||
}
|
||||
|
||||
ref.dllFuncs.R_ProcessEntData( true );
|
||||
ref.dllFuncs.R_ProcessEntData( true, clgame.entities, clgame.maxEntities );
|
||||
}
|
||||
|
||||
void CL_FreeEdicts( void )
|
||||
{
|
||||
ref.dllFuncs.R_ProcessEntData( false );
|
||||
ref.dllFuncs.R_ProcessEntData( false, NULL, 0 );
|
||||
|
||||
if( clgame.entities )
|
||||
Mem_Free( clgame.entities );
|
||||
@@ -1235,11 +1235,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
model_t *mod;
|
||||
int i;
|
||||
|
||||
// use high indices for client sprites
|
||||
// for GoldSrc bug-compatibility
|
||||
const int start = type != SPR_HUDSPRITE ? MAX_CLIENT_SPRITES / 2 : 0;
|
||||
int i, start;
|
||||
|
||||
if( !COM_CheckString( filename ))
|
||||
{
|
||||
@@ -1250,7 +1246,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
|
||||
Q_strncpy( name, filename, sizeof( name ));
|
||||
COM_FixSlashes( name );
|
||||
|
||||
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
|
||||
for( i = 0, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
|
||||
{
|
||||
if( !Q_stricmp( mod->name, name ))
|
||||
{
|
||||
@@ -1267,8 +1263,15 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
|
||||
}
|
||||
|
||||
// find a free model slot spot
|
||||
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
|
||||
if( !mod->name[0] ) break; // this is a valid spot
|
||||
// use low indices only for HUD sprites
|
||||
// for GoldSrc bug compatibility
|
||||
start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
|
||||
|
||||
for( i = 0, mod = &clgame.sprites[start]; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
|
||||
{
|
||||
if( !mod->name[0] )
|
||||
break; // this is a valid spot
|
||||
}
|
||||
|
||||
if( i == MAX_CLIENT_SPRITES / 2 )
|
||||
{
|
||||
|
||||
@@ -78,7 +78,7 @@ CL_CreateRawTextureFromPixels
|
||||
Convert texture_t struct into mstudiotexture_t prototype
|
||||
====================
|
||||
*/
|
||||
byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
|
||||
static byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
|
||||
{
|
||||
static mstudiotexture_t pin;
|
||||
byte *pal;
|
||||
@@ -111,7 +111,7 @@ CL_DuplicateTexture
|
||||
Dupliacte texture with remap pixels
|
||||
====================
|
||||
*/
|
||||
void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
|
||||
static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
|
||||
{
|
||||
const char *name;
|
||||
texture_t *tx = NULL;
|
||||
@@ -154,7 +154,7 @@ CL_UpdateStudioTexture
|
||||
Update texture top and bottom colors
|
||||
====================
|
||||
*/
|
||||
void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
|
||||
static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
|
||||
{
|
||||
rgbdata_t *pic;
|
||||
texture_t *tx = NULL;
|
||||
@@ -215,7 +215,7 @@ CL_UpdateAliasTexture
|
||||
Update texture top and bottom colors
|
||||
====================
|
||||
*/
|
||||
void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
|
||||
static void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
|
||||
{
|
||||
char texname[MAX_QPATH];
|
||||
rgbdata_t skin, *pic;
|
||||
@@ -247,6 +247,68 @@ void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int sk
|
||||
ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_FreeRemapInfo
|
||||
|
||||
Release remap info per entity
|
||||
====================
|
||||
*/
|
||||
static void CL_FreeRemapInfo( remap_info_t *info )
|
||||
{
|
||||
int i;
|
||||
|
||||
Assert( info != NULL );
|
||||
|
||||
// release all colormap texture copies
|
||||
for( i = 0; i < info->numtextures; i++ )
|
||||
{
|
||||
if( info->ptexture != NULL )
|
||||
{
|
||||
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
|
||||
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
|
||||
}
|
||||
|
||||
if( info->textures[i] != 0 )
|
||||
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
|
||||
}
|
||||
|
||||
Mem_Free( info ); // release struct
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_UpdateRemapInfo
|
||||
|
||||
Update all remaps per entity
|
||||
====================
|
||||
*/
|
||||
static void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
|
||||
{
|
||||
remap_info_t *info;
|
||||
int i;
|
||||
|
||||
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
|
||||
info = clgame.remap_info[i];
|
||||
if( !info ) return; // no remap info
|
||||
|
||||
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
|
||||
return; // values is valid
|
||||
|
||||
for( i = 0; i < info->numtextures; i++ )
|
||||
{
|
||||
if( info->ptexture != NULL )
|
||||
{
|
||||
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
|
||||
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
|
||||
}
|
||||
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
|
||||
}
|
||||
|
||||
info->topcolor = topcolor;
|
||||
info->bottomcolor = bottomcolor;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_AllocRemapInfo
|
||||
@@ -255,7 +317,7 @@ Allocate new remap info per entity
|
||||
and make copy of remap textures
|
||||
====================
|
||||
*/
|
||||
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
|
||||
static void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
|
||||
{
|
||||
remap_info_t *info;
|
||||
studiohdr_t *phdr;
|
||||
@@ -362,68 +424,6 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
|
||||
info->model = model;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_UpdateRemapInfo
|
||||
|
||||
Update all remaps per entity
|
||||
====================
|
||||
*/
|
||||
void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
|
||||
{
|
||||
remap_info_t *info;
|
||||
int i;
|
||||
|
||||
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
|
||||
info = clgame.remap_info[i];
|
||||
if( !info ) return; // no remap info
|
||||
|
||||
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
|
||||
return; // values is valid
|
||||
|
||||
for( i = 0; i < info->numtextures; i++ )
|
||||
{
|
||||
if( info->ptexture != NULL )
|
||||
{
|
||||
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
|
||||
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
|
||||
}
|
||||
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
|
||||
}
|
||||
|
||||
info->topcolor = topcolor;
|
||||
info->bottomcolor = bottomcolor;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_FreeRemapInfo
|
||||
|
||||
Release remap info per entity
|
||||
====================
|
||||
*/
|
||||
void CL_FreeRemapInfo( remap_info_t *info )
|
||||
{
|
||||
int i;
|
||||
|
||||
Assert( info != NULL );
|
||||
|
||||
// release all colormap texture copies
|
||||
for( i = 0; i < info->numtextures; i++ )
|
||||
{
|
||||
if( info->ptexture != NULL )
|
||||
{
|
||||
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
|
||||
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
|
||||
}
|
||||
|
||||
if( info->textures[i] != 0 )
|
||||
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
|
||||
}
|
||||
|
||||
Mem_Free( info ); // release struct
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
CL_ClearAllRemaps
|
||||
@@ -446,3 +446,21 @@ void CL_ClearAllRemaps( void )
|
||||
}
|
||||
clgame.remap_info = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
CL_EntitySetRemapColors
|
||||
=============
|
||||
*/
|
||||
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom )
|
||||
{
|
||||
CL_AllocRemapInfo( e, mod, top, bottom );
|
||||
|
||||
if( CL_GetRemapInfoForEntity( e ))
|
||||
{
|
||||
CL_UpdateRemapInfo( e, top, bottom );
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -207,6 +207,8 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
|
||||
return pfnNumberOfEntities();
|
||||
case PARM_NUMMODELS:
|
||||
return cl.nummodels;
|
||||
case PARM_WORLD_VERSION:
|
||||
return world.version;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
||||
@@ -2665,7 +2665,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
|
||||
// update flashlight endpos
|
||||
dl = CL_AllocDlight( ent->index );
|
||||
#if 1
|
||||
hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info );
|
||||
hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
|
||||
if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
|
||||
VectorCopy( hit->origin, dl->origin );
|
||||
else VectorCopy( trace.endpos, dl->origin );
|
||||
|
||||
@@ -202,7 +202,6 @@ SCR_PlayCinematic
|
||||
*/
|
||||
qboolean SCR_PlayCinematic( const char *arg )
|
||||
{
|
||||
string path;
|
||||
const char *fullpath;
|
||||
|
||||
fullpath = FS_GetDiskPath( arg, false );
|
||||
|
||||
@@ -996,9 +996,7 @@ void CL_EmitEntities( void );
|
||||
// cl_remap.c
|
||||
//
|
||||
remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
|
||||
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
|
||||
void CL_FreeRemapInfo( remap_info_t *info );
|
||||
void CL_UpdateRemapInfo( cl_entity_t *ent, int topcolor, int bottomcolor );
|
||||
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom );
|
||||
void CL_ClearAllRemaps( void );
|
||||
|
||||
//
|
||||
|
||||
@@ -104,9 +104,9 @@ static void pfnGetPredictedOrigin( vec3_t v )
|
||||
VectorCopy( cl.simorg, v );
|
||||
}
|
||||
|
||||
static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color]
|
||||
static color24 *pfnCL_GetPaletteColor( void ) // clgame.palette[color]
|
||||
{
|
||||
return &clgame.palette[color];
|
||||
return clgame.palette;
|
||||
}
|
||||
|
||||
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
|
||||
@@ -158,11 +158,6 @@ static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s
|
||||
0;
|
||||
}
|
||||
|
||||
static poolhandle_t pfnImage_GetPool( void )
|
||||
{
|
||||
return host.imagepool;
|
||||
}
|
||||
|
||||
static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
|
||||
{
|
||||
return &PFDesc[idx];
|
||||
@@ -212,6 +207,11 @@ static qboolean R_Init_Video_( const int type )
|
||||
return R_Init_Video( type );
|
||||
}
|
||||
|
||||
static model_t **pfnGetModels( void )
|
||||
{
|
||||
return cl.models;
|
||||
}
|
||||
|
||||
static ref_api_t gEngfuncs =
|
||||
{
|
||||
pfnEngineGetParm,
|
||||
@@ -246,9 +246,7 @@ static ref_api_t gEngfuncs =
|
||||
Con_DrawString,
|
||||
CL_DrawCenterPrint,
|
||||
|
||||
CL_GetLocalPlayer,
|
||||
CL_GetViewModel,
|
||||
CL_GetEntityByIndex,
|
||||
R_BeamGetEntity,
|
||||
CL_GetWaterEntity,
|
||||
CL_AddVisibleEntity,
|
||||
@@ -272,12 +270,10 @@ static ref_api_t gEngfuncs =
|
||||
|
||||
Mod_ForName,
|
||||
pfnMod_Extradata,
|
||||
CL_ModelHandle,
|
||||
pfnGetModels,
|
||||
|
||||
CL_EntitySetRemapColors,
|
||||
CL_GetRemapInfoForEntity,
|
||||
CL_AllocRemapInfo,
|
||||
CL_FreeRemapInfo,
|
||||
CL_UpdateRemapInfo,
|
||||
|
||||
CL_ExtraUpdate,
|
||||
Host_Error,
|
||||
@@ -285,7 +281,6 @@ static ref_api_t gEngfuncs =
|
||||
COM_RandomFloat,
|
||||
COM_RandomLong,
|
||||
pfnRefGetScreenFade,
|
||||
CL_TextMessageGet,
|
||||
pfnGetPredictedOrigin,
|
||||
pfnCL_GetPaletteColor,
|
||||
pfnCL_GetScreenInfo,
|
||||
@@ -349,7 +344,6 @@ static ref_api_t gEngfuncs =
|
||||
FS_CopyImage,
|
||||
FS_FreeImage,
|
||||
Image_SetMDLPointer,
|
||||
pfnImage_GetPool,
|
||||
pfnImage_GetPFDesc,
|
||||
|
||||
pfnDrawNormalTriangles,
|
||||
@@ -431,7 +425,7 @@ static qboolean R_LoadProgs( const char *name )
|
||||
// make local copy of engfuncs to prevent overwrite it with user dll
|
||||
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
|
||||
|
||||
if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ))
|
||||
if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION )
|
||||
{
|
||||
COM_FreeLibrary( ref.hInstance );
|
||||
Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" );
|
||||
|
||||
@@ -422,8 +422,8 @@ void Cmd_Escape( char *newCommand, const char *oldCommand, int len );
|
||||
// zone.c
|
||||
//
|
||||
void Memory_Init( void );
|
||||
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
|
||||
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
|
||||
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline );
|
||||
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
|
||||
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
|
||||
@@ -793,7 +793,7 @@ void VID_Init( void );
|
||||
void UI_SetActiveMenu( qboolean fActive );
|
||||
void UI_ShowConnectionWarning( void );
|
||||
void Cmd_Null_f( void );
|
||||
void Rcon_Print( const char *pMsg );
|
||||
void Rcon_Print( host_redirect_t *rd, const char *pMsg );
|
||||
qboolean COM_ParseVector( char **pfile, float *v, size_t size );
|
||||
void COM_NormalizeAngles( vec3_t angles );
|
||||
int COM_FileSize( const char *filename );
|
||||
|
||||
@@ -490,7 +490,7 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
|
||||
#ifdef XASH_SDL
|
||||
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
|
||||
#endif
|
||||
MSGBOX( message );
|
||||
Platform_MessageBox( "Xash Error", message, false );
|
||||
|
||||
// log saved, now we can try to save configs and close log correctly, it may crash
|
||||
if( host.type == HOST_NORMAL )
|
||||
|
||||
@@ -1136,8 +1136,6 @@ As Cvar_Set, but also flags it as glconfig
|
||||
*/
|
||||
void Cvar_SetGL_f( void )
|
||||
{
|
||||
convar_t *var;
|
||||
|
||||
if( Cmd_Argc() != 3 )
|
||||
{
|
||||
Con_Printf( S_USAGE "setgl <variable> <value>\n" );
|
||||
|
||||
@@ -52,7 +52,7 @@ struct tests_stats_s tests_stats;
|
||||
#endif
|
||||
|
||||
CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" );
|
||||
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_CHEAT|FCVAR_FILTERABLE, "scale frame time" );
|
||||
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_FILTERABLE, "scale frame time" );
|
||||
CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
|
||||
|
||||
static CVAR_DEFINE_AUTO( host_serverstate, "0", FCVAR_READ_ONLY, "displays current server state" );
|
||||
@@ -62,6 +62,7 @@ CVAR_DEFINE_AUTO( host_limitlocal, "0", 0, "apply cl_cmdrate and rate to loopbac
|
||||
CVAR_DEFINE( host_maxfps, "fps_max", "72", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "host fps upper limit" );
|
||||
static CVAR_DEFINE_AUTO( host_framerate, "0", FCVAR_FILTERABLE, "locks frame timing to this value in seconds" );
|
||||
static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
|
||||
static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );
|
||||
CVAR_DEFINE( con_gamemaps, "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
|
||||
|
||||
void Sys_PrintUsage( void )
|
||||
@@ -618,6 +619,84 @@ double Host_CalcFPS( void )
|
||||
return fps;
|
||||
}
|
||||
|
||||
static qboolean Host_Autosleep( double dt, double scale )
|
||||
{
|
||||
double targetframetime, fps;
|
||||
int sleep;
|
||||
|
||||
fps = Host_CalcFPS();
|
||||
|
||||
if( fps <= 0 )
|
||||
return true;
|
||||
|
||||
// limit fps to withing tolerable range
|
||||
fps = bound( MIN_FPS, fps, MAX_FPS );
|
||||
|
||||
if( Host_IsDedicated( ))
|
||||
targetframetime = ( 1.0 / ( fps + 1.0 ));
|
||||
else targetframetime = ( 1.0 / fps );
|
||||
|
||||
sleep = Host_CalcSleep();
|
||||
if( sleep == 0 ) // no sleeps between frames, much simpler code
|
||||
{
|
||||
if( dt < targetframetime * scale )
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
static double timewindow; // allocate a time window for sleeps
|
||||
static int counter; // for debug
|
||||
static double realsleeptime;
|
||||
const double sleeptime = sleep * 0.001;
|
||||
|
||||
if( dt < targetframetime * scale )
|
||||
{
|
||||
// if we have allocated time window, try to sleep
|
||||
if( timewindow > realsleeptime )
|
||||
{
|
||||
// Sys_Sleep isn't guaranteed to sleep an exact amount of milliseconds
|
||||
// so we measure the real sleep time and use it to decrease the window
|
||||
double t1 = Sys_DoubleTime(), t2;
|
||||
Sys_Sleep( sleep ); // in msec!
|
||||
t2 = Sys_DoubleTime();
|
||||
realsleeptime = t2 - t1;
|
||||
|
||||
timewindow -= realsleeptime;
|
||||
|
||||
if( host_sleeptime_debug.value )
|
||||
{
|
||||
counter++;
|
||||
|
||||
Con_NPrintf( counter, "%d: %.4f %.4f", counter, timewindow, realsleeptime );
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// if we exhausted this time window, allocate a new one after new frame
|
||||
if( timewindow <= realsleeptime )
|
||||
{
|
||||
double targetsleeptime = targetframetime - host.pureframetime * 2;
|
||||
|
||||
if( targetsleeptime > 0 )
|
||||
timewindow = targetsleeptime;
|
||||
else timewindow = 0;
|
||||
|
||||
realsleeptime = sleeptime; // reset in case CPU was too busy
|
||||
|
||||
if( host_sleeptime_debug.value )
|
||||
{
|
||||
counter = 0;
|
||||
|
||||
Con_NPrintf( 0, "tgt = %.4f, pft = %.4f, wnd = %.4f", targetframetime, host.pureframetime, timewindow );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
Host_FilterTime
|
||||
@@ -628,55 +707,15 @@ Returns false if the time is too short to run a frame
|
||||
qboolean Host_FilterTime( float time )
|
||||
{
|
||||
static double oldtime;
|
||||
double fps, scale = sys_timescale.value;
|
||||
double dt;
|
||||
double scale = sys_timescale.value;
|
||||
|
||||
host.realtime += time * scale;
|
||||
fps = Host_CalcFPS();
|
||||
dt = host.realtime - oldtime;
|
||||
|
||||
// clamp the fps in multiplayer games
|
||||
if( fps != 0.0 )
|
||||
{
|
||||
static int sleeps;
|
||||
double targetframetime;
|
||||
int sleeptime = Host_CalcSleep();
|
||||
|
||||
// limit fps to withing tolerable range
|
||||
fps = bound( MIN_FPS, fps, MAX_FPS );
|
||||
|
||||
if( Host_IsDedicated( ))
|
||||
targetframetime = ( 1.0 / ( fps + 1.0 ));
|
||||
else targetframetime = ( 1.0 / fps );
|
||||
|
||||
if(( host.realtime - oldtime ) < targetframetime * scale )
|
||||
{
|
||||
if( sleeptime > 0 && sleeps > 0 )
|
||||
{
|
||||
Sys_Sleep( sleeptime );
|
||||
sleeps--;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if( sleeptime > 0 && sleeps <= 0 )
|
||||
{
|
||||
if( host.status == HOST_FRAME )
|
||||
{
|
||||
// give few sleeps this frame with small margin
|
||||
double targetsleeptime = targetframetime - host.pureframetime * 2;
|
||||
|
||||
// don't sleep if we can't keep up with the framerate
|
||||
if( targetsleeptime > 0 )
|
||||
sleeps = targetsleeptime / ( sleeptime * 0.001 );
|
||||
else sleeps = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
// always sleep at least once in minimized/nofocus state
|
||||
sleeps = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if( !Host_Autosleep( dt, scale ))
|
||||
return false;
|
||||
|
||||
host.frametime = host.realtime - oldtime;
|
||||
host.realframetime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
|
||||
@@ -756,7 +795,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
|
||||
Key_SetKeyDest( key_console );
|
||||
Con_Printf( "Host_Error: %s", hosterror1 );
|
||||
}
|
||||
else MSGBOX2( hosterror1 );
|
||||
else Platform_MessageBox( "Host Error", hosterror1, true );
|
||||
}
|
||||
|
||||
// host is shutting down. don't invoke infinite loop
|
||||
@@ -1181,6 +1220,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
|
||||
Cvar_RegisterVariable( &host_maxfps );
|
||||
Cvar_RegisterVariable( &host_framerate );
|
||||
Cvar_RegisterVariable( &host_sleeptime );
|
||||
Cvar_RegisterVariable( &host_sleeptime_debug );
|
||||
Cvar_RegisterVariable( &host_gameloaded );
|
||||
Cvar_RegisterVariable( &host_clientloaded );
|
||||
Cvar_RegisterVariable( &host_limitlocal );
|
||||
|
||||
@@ -87,6 +87,12 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
|
||||
return false;
|
||||
}
|
||||
|
||||
if( header->levelCount == 0 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: file has no mip levels\n", __FUNCTION__ );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( header->pixelDepth > 1 )
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s: unsupported KTX2 pixelDepth %d\n", __FUNCTION__, header->pixelDepth );
|
||||
|
||||
@@ -2998,6 +2998,7 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
|
||||
|
||||
if( isworld )
|
||||
{
|
||||
world.version = bmod->version;
|
||||
#if !XASH_DEDICATED
|
||||
Mod_InitDebugHulls( mod ); // FIXME: build hulls for separate bmodels (shells, medkits etc)
|
||||
world.deluxedata = bmod->deluxedata_out; // deluxemap data pointer
|
||||
|
||||
@@ -113,6 +113,8 @@ typedef struct world_static_s
|
||||
// tree visualization stuff
|
||||
int recursion_level;
|
||||
int max_recursion;
|
||||
|
||||
uint32_t version; // BSP version
|
||||
} world_static_t;
|
||||
|
||||
#ifndef REF_DLL
|
||||
|
||||
@@ -111,6 +111,7 @@ void Mod_FreeModel( model_t *mod )
|
||||
|
||||
if( mod->type == mod_brush && FBitSet( mod->flags, MODEL_WORLD ) )
|
||||
{
|
||||
world.version = 0;
|
||||
world.shadowdata = NULL;
|
||||
world.deluxedata = NULL;
|
||||
}
|
||||
|
||||
@@ -1087,7 +1087,6 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
|
||||
delta_info_t *dt = NULL;
|
||||
delta_t *pField;
|
||||
int i, countBits;
|
||||
int numChanges = 0;
|
||||
|
||||
countBits = MAX_ENTITY_BITS + 2;
|
||||
|
||||
@@ -1121,7 +1120,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
|
||||
|
||||
if( !Delta_CompareField( pField, from, to, timebase ))
|
||||
{
|
||||
// strings are handled difference
|
||||
// strings are handled differently
|
||||
if( FBitSet( pField->flags, DT_STRING ))
|
||||
countBits += Q_strlen((char *)((byte *)to + pField->offset )) * 8;
|
||||
else countBits += pField->bits;
|
||||
|
||||
@@ -402,7 +402,7 @@ void Sys_Warn( const char *format, ... )
|
||||
Msg( "Sys_Warn: %s\n", text );
|
||||
|
||||
if( !Host_IsDedicated() ) // dedicated server should not hang on messagebox
|
||||
MSGBOX(text);
|
||||
Platform_MessageBox( "Xash Warning", text, false );
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -446,8 +446,8 @@ void Sys_Error( const char *error, ... )
|
||||
#if XASH_WIN32
|
||||
Wcon_ShowConsole( false );
|
||||
#endif
|
||||
MSGBOX( text );
|
||||
Sys_Print( text );
|
||||
Platform_MessageBox( "Xash Error", text, false );
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -562,7 +562,7 @@ void Sys_Print( const char *pMsg )
|
||||
|
||||
Sys_PrintLog( pMsg );
|
||||
|
||||
Rcon_Print( pMsg );
|
||||
Rcon_Print( &host.rd, pMsg );
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -30,9 +30,6 @@ extern "C" {
|
||||
#include "crtlib.h"
|
||||
#include "platform/platform.h"
|
||||
|
||||
#define MSGBOX( x ) Platform_MessageBox( "Xash Error", (x), false )
|
||||
#define MSGBOX2( x ) Platform_MessageBox( "Host Error", (x), true )
|
||||
#define MSGBOX3( x ) Platform_MessageBox( "Host Recursive Error", (x), true )
|
||||
#define ASSERT( exp ) if(!( exp )) Sys_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
||||
|
||||
/*
|
||||
|
||||
@@ -143,7 +143,7 @@ typedef struct ui_enginefuncs_s
|
||||
void *(*pfnKeyGetState)( const char *name ); // for mlook, klook etc
|
||||
|
||||
// engine memory manager
|
||||
void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
|
||||
void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
|
||||
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
|
||||
|
||||
// collect info from engine
|
||||
|
||||
@@ -86,7 +86,7 @@ typedef struct server_physics_api_s
|
||||
const byte *(*pfnGetTextureData)( unsigned int texnum );
|
||||
|
||||
// static allocations
|
||||
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
|
||||
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
|
||||
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
|
||||
|
||||
// trace & contents
|
||||
|
||||
@@ -654,9 +654,9 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
|
||||
{
|
||||
rgbdata_t *icon = NULL;
|
||||
char iconpath[MAX_STRING];
|
||||
#if XASH_WIN32 // ICO support only for Win32
|
||||
const char *localIcoPath;
|
||||
|
||||
#if XASH_WIN32 // ICO support only for Win32
|
||||
if(( localIcoPath = FS_GetDiskPath( GI->iconpath, true )))
|
||||
{
|
||||
HICON ico = (HICON)LoadImage( NULL, localIcoPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );
|
||||
|
||||
@@ -34,7 +34,11 @@ GNU General Public License for more details.
|
||||
// 2. FS functions are removed, instead we have full fs_api_t
|
||||
// 3. SlerpBones, CalcBonePosition/Quaternion calls were moved to libpublic/mathlib
|
||||
// 4. R_StudioEstimateFrame now has time argument
|
||||
#define REF_API_VERSION 4
|
||||
// 5. Removed GetSomethingByIndex calls, renderers are supposed to cache pointer values
|
||||
// Removed previously unused calls
|
||||
// Simplified remapping calls
|
||||
// GetRefAPI is now expected to return REF_API_VERSION
|
||||
#define REF_API_VERSION 5
|
||||
|
||||
|
||||
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
|
||||
@@ -257,6 +261,7 @@ typedef enum
|
||||
PARM_LOCAL_GAME = -11,
|
||||
PARM_NUMENTITIES = -12, // local game only
|
||||
PARM_NUMMODELS = -13, // cl.nummodels
|
||||
PARM_WORLD_VERSION = -14,
|
||||
} ref_parm_e;
|
||||
|
||||
typedef struct ref_api_s
|
||||
@@ -299,9 +304,7 @@ typedef struct ref_api_s
|
||||
void (*CL_DrawCenterPrint)( void );
|
||||
|
||||
// entity management
|
||||
struct cl_entity_s *(*GetLocalPlayer)( void );
|
||||
struct cl_entity_s *(*GetViewModel)( void );
|
||||
struct cl_entity_s *(*GetEntityByIndex)( int idx );
|
||||
struct cl_entity_s *(*R_BeamGetEntity)( int index );
|
||||
struct cl_entity_s *(*CL_GetWaterEntity)( const vec3_t p );
|
||||
qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType );
|
||||
@@ -329,13 +332,11 @@ typedef struct ref_api_s
|
||||
// model management
|
||||
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
|
||||
void *(*Mod_Extradata)( int type, model_t *model );
|
||||
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
|
||||
struct model_s **(*pfnGetModels)( void );
|
||||
|
||||
// remap
|
||||
qboolean (*CL_EntitySetRemapColors)( cl_entity_t *e, model_t *mod, int top, int bottom );
|
||||
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
|
||||
void (*CL_AllocRemapInfo)( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
|
||||
void (*CL_FreeRemapInfo)( struct remap_info_s *info );
|
||||
void (*CL_UpdateRemapInfo)( cl_entity_t *entity, int topcolor, int bottomcolor );
|
||||
|
||||
// utils
|
||||
void (*CL_ExtraUpdate)( void );
|
||||
@@ -344,9 +345,8 @@ typedef struct ref_api_s
|
||||
float (*COM_RandomFloat)( float rmin, float rmax );
|
||||
int (*COM_RandomLong)( int rmin, int rmax );
|
||||
struct screenfade_s *(*GetScreenFade)( void );
|
||||
struct client_textmessage_s *(*pfnTextMessageGet)( const char *pName );
|
||||
void (*GetPredictedOrigin)( vec3_t v );
|
||||
color24 *(*CL_GetPaletteColor)(int color); // clgame.palette[color]
|
||||
color24 *(*CL_GetPaletteColor)( void ); // clgame.palette[color]
|
||||
void (*CL_GetScreenInfo)( int *width, int *height ); // clgame.scrInfo, ptrs may be NULL
|
||||
void (*SetLocalLightLevel)( int level ); // cl.local.light_level
|
||||
int (*Sys_CheckParm)( const char *flag );
|
||||
@@ -362,8 +362,8 @@ typedef struct ref_api_s
|
||||
// memory
|
||||
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
|
||||
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
|
||||
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
|
||||
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
|
||||
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
|
||||
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
|
||||
void (*_Mem_Free)( void *data, const char *filename, int fileline );
|
||||
|
||||
// library management
|
||||
@@ -420,7 +420,6 @@ typedef struct ref_api_s
|
||||
rgbdata_t *(*FS_CopyImage)( rgbdata_t *in );
|
||||
void (*FS_FreeImage)( rgbdata_t *pack );
|
||||
void (*Image_SetMDLPointer)( byte *p );
|
||||
poolhandle_t (*Image_GetPool)( void );
|
||||
const struct bpc_desc_s *(*Image_GetPFDesc)( int idx );
|
||||
|
||||
// client exports
|
||||
@@ -449,6 +448,7 @@ typedef struct ref_interface_s
|
||||
void (*GL_InitExtensions)( void );
|
||||
void (*GL_ClearExtensions)( void );
|
||||
|
||||
// scene rendering
|
||||
void (*R_BeginFrame)( qboolean clearScene );
|
||||
void (*R_RenderScene)( void );
|
||||
void (*R_EndFrame)( void );
|
||||
@@ -463,7 +463,8 @@ typedef struct ref_interface_s
|
||||
|
||||
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
|
||||
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
|
||||
void (*R_ProcessEntData)( qboolean allocate );
|
||||
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
|
||||
void (*R_Flush)( unsigned int flush_flags );
|
||||
|
||||
// debug
|
||||
void (*R_ShowTextures)( void );
|
||||
|
||||
@@ -564,7 +564,7 @@ qboolean SV_IsPlayerIndex( int idx );
|
||||
int SV_CalcPing( sv_client_t *cl );
|
||||
void SV_InitClientMove( void );
|
||||
void SV_UpdateServerInfo( void );
|
||||
void SV_EndRedirect( void );
|
||||
void SV_EndRedirect( host_redirect_t *rd );
|
||||
void SV_RejectConnection( netadr_t from, const char *fmt, ... ) _format( 2 );
|
||||
void SV_GetPlayerCount( int *clients, int *bots );
|
||||
|
||||
|
||||
@@ -639,7 +639,7 @@ void SV_DropClient( sv_client_t *cl, qboolean crash )
|
||||
cl->frames = NULL;
|
||||
|
||||
if( NET_CompareBaseAdr( cl->netchan.remote_address, host.rd.address ))
|
||||
SV_EndRedirect();
|
||||
SV_EndRedirect( &host.rd );
|
||||
|
||||
// throw away any residual garbage in the channel.
|
||||
Netchan_Clear( &cl->netchan );
|
||||
@@ -676,22 +676,19 @@ SVC COMMAND REDIRECT
|
||||
|
||||
==============================================================================
|
||||
*/
|
||||
void SV_BeginRedirect( netadr_t adr, rdtype_t target, char *buffer, size_t buffersize, void (*flush))
|
||||
static void SV_BeginRedirect( host_redirect_t *rd, netadr_t adr, rdtype_t target, char *buffer, size_t buffersize, void (*flush))
|
||||
{
|
||||
if( !target || !buffer || !buffersize || !flush )
|
||||
return;
|
||||
|
||||
host.rd.target = target;
|
||||
host.rd.buffer = buffer;
|
||||
host.rd.buffersize = buffersize;
|
||||
host.rd.flush = flush;
|
||||
host.rd.address = adr;
|
||||
host.rd.buffer[0] = 0;
|
||||
if( host.rd.lines == 0 )
|
||||
host.rd.lines = -1;
|
||||
rd->target = target;
|
||||
rd->buffer = buffer;
|
||||
rd->buffersize = buffersize;
|
||||
rd->flush = flush;
|
||||
rd->address = adr;
|
||||
rd->buffer[0] = 0;
|
||||
if( rd->lines == 0 )
|
||||
rd->lines = -1;
|
||||
}
|
||||
|
||||
void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
|
||||
static void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
|
||||
{
|
||||
if( sv.current_client && FBitSet( sv.current_client->flags, FCL_FAKECLIENT ))
|
||||
return;
|
||||
@@ -712,18 +709,18 @@ void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
|
||||
}
|
||||
}
|
||||
|
||||
void SV_EndRedirect( void )
|
||||
void SV_EndRedirect( host_redirect_t *rd )
|
||||
{
|
||||
if( host.rd.lines > 0 )
|
||||
if( rd->lines > 0 )
|
||||
return;
|
||||
|
||||
if( host.rd.flush )
|
||||
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
|
||||
if( rd->flush )
|
||||
rd->flush( rd->address, rd->target, rd->buffer );
|
||||
|
||||
host.rd.target = 0;
|
||||
host.rd.buffer = NULL;
|
||||
host.rd.buffersize = 0;
|
||||
host.rd.flush = NULL;
|
||||
rd->target = RD_NONE;
|
||||
rd->buffer = NULL;
|
||||
rd->buffersize = 0;
|
||||
rd->flush = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -733,24 +730,26 @@ Rcon_Print
|
||||
Print message to rcon buffer and send to rcon redirect target
|
||||
================
|
||||
*/
|
||||
void Rcon_Print( const char *pMsg )
|
||||
void Rcon_Print( host_redirect_t *rd, const char *pMsg )
|
||||
{
|
||||
if( host.rd.target && host.rd.lines && host.rd.flush && host.rd.buffer )
|
||||
size_t len;
|
||||
|
||||
if( !rd->target || !rd->lines || !rd->flush || !rd->buffer )
|
||||
return;
|
||||
|
||||
len = Q_strncat( rd->buffer, pMsg, rd->buffersize );
|
||||
|
||||
if( len && rd->buffer[len - 1] == '\n' )
|
||||
{
|
||||
size_t len = Q_strncat( host.rd.buffer, pMsg, host.rd.buffersize );
|
||||
rd->flush( rd->address, rd->target, rd->buffer );
|
||||
|
||||
if( len && host.rd.buffer[len-1] == '\n' )
|
||||
{
|
||||
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
|
||||
if( rd->lines > 0 )
|
||||
rd->lines--;
|
||||
|
||||
if( host.rd.lines > 0 )
|
||||
host.rd.lines--;
|
||||
rd->buffer[0] = 0;
|
||||
|
||||
host.rd.buffer[0] = 0;
|
||||
|
||||
if( !host.rd.lines )
|
||||
Msg( "End of redirection!\n" );
|
||||
}
|
||||
if( !rd->lines )
|
||||
Msg( "End of redirection!\n" );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1090,7 +1089,7 @@ void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
|
||||
|
||||
if( Rcon_Validate( ))
|
||||
{
|
||||
SV_BeginRedirect( from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect );
|
||||
SV_BeginRedirect( &host.rd, from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect );
|
||||
|
||||
remaining[0] = 0;
|
||||
for( i = 2; i < Cmd_Argc(); i++ )
|
||||
@@ -1101,7 +1100,7 @@ void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
|
||||
}
|
||||
Cmd_ExecuteString( remaining );
|
||||
|
||||
SV_EndRedirect();
|
||||
SV_EndRedirect( &host.rd );
|
||||
}
|
||||
else Con_Printf( S_ERROR "Bad rcon_password.\n" );
|
||||
}
|
||||
|
||||
@@ -4525,7 +4525,7 @@ static qboolean GAME_EXPORT pfnVoice_GetClientListening( int iReceiver, int iSen
|
||||
iReceiver -= 1;
|
||||
iSender -= 1;
|
||||
|
||||
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender > svs.maxclients )
|
||||
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender >= svs.maxclients )
|
||||
return false;
|
||||
|
||||
return (FBitSet( svs.clients[iSender].listeners, BIT( iReceiver )) != 0 );
|
||||
@@ -4542,7 +4542,7 @@ static qboolean GAME_EXPORT pfnVoice_SetClientListening( int iReceiver, int iSen
|
||||
iReceiver -= 1;
|
||||
iSender -= 1;
|
||||
|
||||
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender > svs.maxclients )
|
||||
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender >= svs.maxclients )
|
||||
return false;
|
||||
|
||||
if( bListen ) SetBits( svs.clients[iSender].listeners, BIT( iReceiver ));
|
||||
|
||||
@@ -1103,7 +1103,7 @@ void SV_Shutdown( const char *finalmsg )
|
||||
Con_Printf( "%s", finalmsg );
|
||||
|
||||
// rcon will be disconnected
|
||||
SV_EndRedirect();
|
||||
SV_EndRedirect( &host.rd );
|
||||
|
||||
if( svs.clients )
|
||||
SV_FinalMessage( finalmsg, false );
|
||||
|
||||
@@ -36,7 +36,7 @@ static void SV_SourceQuery_Details( netadr_t from )
|
||||
{
|
||||
sizebuf_t buf;
|
||||
char answer[2048];
|
||||
int i, bot_count, client_count;
|
||||
int bot_count, client_count;
|
||||
int is_private = 0;
|
||||
|
||||
SV_GetPlayerCount( &client_count, &bot_count );
|
||||
|
||||
@@ -1475,7 +1475,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
|
||||
float ds, dt, s, t;
|
||||
int sample_size;
|
||||
msurface_t *surf;
|
||||
mtexinfo_t *tex;
|
||||
mextrasurf_t *info;
|
||||
color24 *lm;
|
||||
vec3_t mid;
|
||||
@@ -1510,7 +1509,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
|
||||
{
|
||||
int smax, tmax;
|
||||
|
||||
tex = surf->texinfo;
|
||||
info = surf->info;
|
||||
|
||||
if( FBitSet( surf->flags, SURF_DRAWTILED ))
|
||||
|
||||
@@ -49,14 +49,14 @@ def configure(conf):
|
||||
# re-enable undefined reference errors
|
||||
conf.env.CXXFLAGS += ['-Wl,--no-undefined']
|
||||
conf.env.CFLAGS += ['-Wl,--no-undefined']
|
||||
# allow the SDL2 sanity check to complete properly by linking in libstdc++ and lm normally
|
||||
conf.env.LDFLAGS += ['-lstdc++', '-lm']
|
||||
# allow the SDL2 sanity check to complete properly by linking in lm normally
|
||||
conf.env.LDFLAGS += ['-lm']
|
||||
conf.load('sdl2')
|
||||
if not conf.env.HAVE_SDL2:
|
||||
conf.fatal('SDL2 not availiable! Install switch-sdl2!')
|
||||
conf.define('XASH_SDL', 2)
|
||||
# then remove them to avoid them getting linked to shared objects
|
||||
conf.env.LDFLAGS.remove('-lstdc++')
|
||||
conf.env.LIB_SDL2.remove('stdc++') # remove libstdc++ linking from SDL2, we link it later
|
||||
conf.env.LDFLAGS.remove('-lm')
|
||||
elif conf.env.DEST_OS == 'psvita':
|
||||
# allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file
|
||||
@@ -189,7 +189,7 @@ def build(bld):
|
||||
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
|
||||
# we can't do this right away because std::filesystem will complain about not having pathconf(),
|
||||
# which we have defined in sys_nswitch.c
|
||||
bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
|
||||
bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
|
||||
|
||||
if bld.env.DEST_OS == 'psvita':
|
||||
libs += [ 'VRTLD' ]
|
||||
@@ -225,13 +225,9 @@ def build(bld):
|
||||
|
||||
# Switch and PSVita have custom parameters
|
||||
if bld.env.DEST_OS in ['nswitch', 'psvita']:
|
||||
program = 'cxxprogram'
|
||||
if bld.env.DEST_OS == 'nswitch':
|
||||
program = 'cprogram' # avoid linking with g++, we link standard library explicitly
|
||||
|
||||
bld(source = source,
|
||||
target = 'xash',
|
||||
features = ['c', program],
|
||||
features = 'c cxxprogram',
|
||||
includes = includes,
|
||||
use = libs,
|
||||
install_path = None,
|
||||
|
||||
@@ -449,7 +449,6 @@ static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char
|
||||
|
||||
static int FS_FileTime_DIR( searchpath_t *search, const char *filename )
|
||||
{
|
||||
int time;
|
||||
char path[MAX_SYSPATH];
|
||||
|
||||
Q_snprintf( path, sizeof( path ), "%s%s", search->filename, filename );
|
||||
|
||||
@@ -1078,29 +1078,39 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
|
||||
roGameInfoTime = FS_SysFileTime( gameinfo_ro );
|
||||
rwGameInfoTime = FS_SysFileTime( gameinfo_path );
|
||||
|
||||
// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
|
||||
if( roLibListTime > rwGameInfoTime )
|
||||
{
|
||||
haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
|
||||
}
|
||||
// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
|
||||
else if( roGameInfoTime > rwGameInfoTime )
|
||||
{
|
||||
fs_offset_t len;
|
||||
char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len );
|
||||
file_t *ro, *rw;
|
||||
fs_offset_t ro_size;
|
||||
|
||||
if( afile_ro )
|
||||
{
|
||||
Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
|
||||
haveUpdate = true;
|
||||
FS_WriteFile( gameinfo_path, afile_ro, len );
|
||||
Mem_Free( afile_ro );
|
||||
}
|
||||
// read & write as binary to copy the exact file
|
||||
ro = FS_SysOpen( gameinfo_ro, "rb" );
|
||||
rw = FS_SysOpen( gameinfo_path, "wb" );
|
||||
|
||||
FS_Seek( ro, 0, SEEK_END );
|
||||
ro_size = FS_Tell( ro );
|
||||
FS_Seek( ro, 0, SEEK_SET );
|
||||
|
||||
FS_FileCopy( rw, ro, ro_size );
|
||||
|
||||
FS_Close( rw );
|
||||
FS_Close( ro );
|
||||
|
||||
haveUpdate = true;
|
||||
}
|
||||
|
||||
FS_AllowDirectPaths( false );
|
||||
}
|
||||
|
||||
// do not update gameinfo.txt, if it was just copied from rodir's
|
||||
// if user change liblist.gam update the gameinfo.txt
|
||||
if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
|
||||
if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
|
||||
FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
|
||||
|
||||
// force to create gameinfo for specified game if missing
|
||||
@@ -1667,6 +1677,9 @@ file_t *FS_SysOpen( const char *filepath, const char *mode )
|
||||
|
||||
if( file->handle < 0 )
|
||||
{
|
||||
if( errno != ENOENT )
|
||||
Con_Printf( S_ERROR "%s: can't open file %s: %s\n", __func__, filepath, strerror( errno ));
|
||||
|
||||
Mem_Free( file );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -210,8 +210,8 @@ typedef struct fs_interface_t
|
||||
// memory
|
||||
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
|
||||
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
|
||||
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
|
||||
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
|
||||
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
|
||||
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
|
||||
void (*_Mem_Free)( void *data, const char *filename, int fileline );
|
||||
|
||||
// platform
|
||||
|
||||
@@ -334,7 +334,7 @@ searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
|
||||
{
|
||||
searchpath_t *search;
|
||||
pack_t *pak;
|
||||
int i, errorcode = PAK_LOAD_COULDNT_OPEN;
|
||||
int errorcode = PAK_LOAD_COULDNT_OPEN;
|
||||
|
||||
pak = FS_LoadPackPAK( pakfile, &errorcode );
|
||||
|
||||
|
||||
@@ -129,6 +129,8 @@ struct zip_s
|
||||
zipfile_t *files;
|
||||
};
|
||||
|
||||
// #define ENABLE_CRC_CHECK // known to be buggy because of possible libpublic crc32 bug, disabled
|
||||
|
||||
#ifdef XASH_REDUCE_FD
|
||||
static void FS_EnsureOpenZip( zip_t *zip )
|
||||
{
|
||||
@@ -423,12 +425,13 @@ FS_LoadZIPFile
|
||||
static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *sizeptr )
|
||||
{
|
||||
zipfile_t *file;
|
||||
int index;
|
||||
byte *compressed_buffer = NULL, *decompressed_buffer = NULL;
|
||||
int zlib_result = 0;
|
||||
dword test_crc, final_crc;
|
||||
z_stream decompress_stream;
|
||||
size_t c;
|
||||
#ifdef ENABLE_CRC_CHECK
|
||||
dword test_crc, final_crc;
|
||||
#endif // ENABLE_CRC_CHECK
|
||||
|
||||
if( sizeptr ) *sizeptr = 0;
|
||||
|
||||
@@ -460,7 +463,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#if 0
|
||||
#ifdef ENABLE_CRC_CHECK
|
||||
CRC32_Init( &test_crc );
|
||||
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
|
||||
|
||||
@@ -472,7 +475,8 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
|
||||
Mem_Free( decompressed_buffer );
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
#endif // ENABLE_CRC_CHECK
|
||||
|
||||
if( sizeptr ) *sizeptr = file->size;
|
||||
|
||||
FS_EnsureOpenZip( NULL );
|
||||
@@ -516,7 +520,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
|
||||
if( zlib_result == Z_OK || zlib_result == Z_STREAM_END )
|
||||
{
|
||||
Mem_Free( compressed_buffer ); // finaly free compressed buffer
|
||||
#if 0
|
||||
#if ENABLE_CRC_CHECK
|
||||
CRC32_Init( &test_crc );
|
||||
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
|
||||
|
||||
@@ -668,7 +672,7 @@ searchpath_t *FS_AddZip_Fullpath( const char *zipfile, int flags )
|
||||
{
|
||||
searchpath_t *search;
|
||||
zip_t *zip;
|
||||
int i, errorcode = ZIP_LOAD_COULDNT_OPEN;
|
||||
int errorcode = ZIP_LOAD_COULDNT_OPEN;
|
||||
|
||||
zip = FS_LoadZip( zipfile, &errorcode );
|
||||
|
||||
|
||||
@@ -438,7 +438,10 @@ uint COM_HashKey( const char *string, uint hashSize )
|
||||
unsigned char i;
|
||||
|
||||
while(( i = *string++ ))
|
||||
{
|
||||
i = Q_tolower( i );
|
||||
hashKey = ( hashKey << 5 ) + hashKey + ( i & 0xDF );
|
||||
}
|
||||
|
||||
return hashKey & ( hashSize - 1 );
|
||||
}
|
||||
|
||||
@@ -427,7 +427,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
|
||||
skin.encode = DXT_ENCODE_DEFAULT;
|
||||
skin.numMips = 1;
|
||||
skin.buffer = data;
|
||||
skin.palette = (byte *)gEngfuncs.CL_GetPaletteColor( 0 );
|
||||
skin.palette = (byte *)tr.palette;
|
||||
skin.size = width * height;
|
||||
|
||||
if( !gEngfuncs.Image_CustomPalette() )
|
||||
@@ -1002,15 +1002,10 @@ R_AliasSetRemapColors
|
||||
|
||||
===============
|
||||
*/
|
||||
void R_AliasSetRemapColors( int newTop, int newBottom )
|
||||
static void R_AliasSetRemapColors( int newTop, int newBottom )
|
||||
{
|
||||
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
|
||||
|
||||
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
|
||||
{
|
||||
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
|
||||
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
|
||||
m_fDoRemap = true;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1261,7 +1256,7 @@ static void R_AliasDrawAbsBBox( cl_entity_t *e, const vec3_t absmin, const vec3_
|
||||
int i;
|
||||
|
||||
// looks ugly, skip
|
||||
if( r_drawentities->value != 5 || e == gEngfuncs.GetViewModel() )
|
||||
if( r_drawentities->value != 5 || e == tr.viewent )
|
||||
return;
|
||||
|
||||
// compute a full bounding box
|
||||
|
||||
@@ -943,7 +943,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
|
||||
model_t *model;
|
||||
vec3_t delta;
|
||||
|
||||
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
|
||||
model = CL_ModelHandle( pbeam->modelIndex );
|
||||
SetBits( pbeam->flags, FBEAM_ISACTIVE );
|
||||
|
||||
if( !model || model->type != mod_sprite )
|
||||
@@ -1146,7 +1146,7 @@ passed through this
|
||||
*/
|
||||
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
|
||||
{
|
||||
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
model_t *sprite = CL_ModelHandle( modelIndex );
|
||||
|
||||
if( !sprite ) return;
|
||||
|
||||
|
||||
@@ -295,19 +295,32 @@ const byte *GL_TextureData( unsigned int texnum )
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void R_ProcessEntData( qboolean allocate )
|
||||
void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
|
||||
{
|
||||
if( !allocate )
|
||||
{
|
||||
tr.draw_list->num_solid_entities = 0;
|
||||
tr.draw_list->num_trans_entities = 0;
|
||||
tr.draw_list->num_beam_entities = 0;
|
||||
|
||||
tr.max_entities = 0;
|
||||
tr.entities = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
tr.max_entities = max_entities;
|
||||
tr.entities = entities;
|
||||
}
|
||||
|
||||
if( gEngfuncs.drawFuncs->R_ProcessEntData )
|
||||
gEngfuncs.drawFuncs->R_ProcessEntData( allocate );
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_Flush( unsigned int flags )
|
||||
{
|
||||
// stub
|
||||
}
|
||||
|
||||
qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_x, int offset_y, float scale_x, float scale_y )
|
||||
{
|
||||
qboolean ret = true;
|
||||
@@ -372,6 +385,7 @@ ref_interface_t gReffuncs =
|
||||
R_AddEntity,
|
||||
CL_AddCustomBeam,
|
||||
R_ProcessEntData,
|
||||
R_Flush,
|
||||
|
||||
R_ShowTextures,
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ R_CullModel
|
||||
*/
|
||||
int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
|
||||
{
|
||||
if( e == gEngfuncs.GetViewModel() )
|
||||
if( e == tr.viewent )
|
||||
{
|
||||
if( ENGINE_GET_PARM( PARM_DEV_OVERVIEW ))
|
||||
return 1;
|
||||
@@ -77,7 +77,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
|
||||
return CULL_VISIBLE;
|
||||
|
||||
// world surfaces can be culled by vis frame too
|
||||
if( RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
|
||||
if( RI.currententity == CL_GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
|
||||
return CULL_VISFRAME;
|
||||
|
||||
// only static ents can be culled by frustum
|
||||
@@ -92,7 +92,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
|
||||
{
|
||||
vec3_t orthonormal;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) ) orthonormal[2] = surf->plane->normal[2];
|
||||
if( e == CL_GetEntityByIndex( 0 )) orthonormal[2] = surf->plane->normal[2];
|
||||
else Matrix4x4_VectorRotate( RI.objectMatrix, surf->plane->normal, orthonormal );
|
||||
dist = orthonormal[2];
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ GNU General Public License for more details.
|
||||
// REFTODO: rewrite in triapi
|
||||
void R_DrawWorldHull( void )
|
||||
{
|
||||
hull_model_t *hull = &WORLD->hull_models[0];
|
||||
hull_model_t *hull = &tr.world->hull_models[0];
|
||||
winding_t *poly;
|
||||
int i;
|
||||
|
||||
@@ -69,10 +69,10 @@ void R_DrawModelHull( void )
|
||||
return;
|
||||
|
||||
i = atoi( RI.currentmodel->name + 1 );
|
||||
if( i < 1 || i >= WORLD->num_hull_models )
|
||||
if( i < 1 || i >= tr.world->num_hull_models )
|
||||
return;
|
||||
|
||||
hull = &WORLD->hull_models[i];
|
||||
hull = &tr.world->hull_models[i];
|
||||
|
||||
pglPolygonOffset( 1.0f, 2.0 );
|
||||
pglEnable( GL_POLYGON_OFFSET_FILL );
|
||||
|
||||
@@ -750,15 +750,15 @@ void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos
|
||||
|
||||
if( entityIndex > 0 )
|
||||
{
|
||||
ent = gEngfuncs.GetEntityByIndex( entityIndex );
|
||||
ent = CL_GetEntityByIndex( entityIndex );
|
||||
|
||||
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
|
||||
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
|
||||
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
|
||||
else return;
|
||||
}
|
||||
else if( modelIndex > 0 )
|
||||
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
else model = WORLDMODEL;
|
||||
model = CL_ModelHandle( modelIndex );
|
||||
else model = CL_ModelHandle( 1 );
|
||||
|
||||
if( !model ) return;
|
||||
|
||||
|
||||
@@ -892,6 +892,11 @@ typedef float GLmatrix[16];
|
||||
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
|
||||
#define WGL_SAMPLES_ARB 0x2042
|
||||
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wunused-variable"
|
||||
#endif
|
||||
|
||||
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
|
||||
#define GL_FUNCTION( name ) name
|
||||
#elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
|
||||
@@ -1861,4 +1866,8 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
|
||||
#define pglSwapInterval glSwapInterval
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#endif//GL_EXPORT_H
|
||||
|
||||
@@ -1668,11 +1668,11 @@ int GL_LoadTextureArray( const char **names, int flags )
|
||||
else
|
||||
{
|
||||
// create new image
|
||||
pic = Mem_Malloc( gEngfuncs.Image_GetPool(), sizeof( rgbdata_t ));
|
||||
pic = Mem_Malloc( r_temppool, sizeof( rgbdata_t ));
|
||||
memcpy( pic, src, sizeof( rgbdata_t ));
|
||||
|
||||
// expand pic buffer for all layers
|
||||
pic->buffer = Mem_Malloc( gEngfuncs.Image_GetPool(), pic->size * numLayers );
|
||||
pic->buffer = Mem_Malloc( r_temppool, pic->size * numLayers );
|
||||
pic->depth = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -57,10 +57,6 @@ void VGL_ShimEndFrame( void );
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define WORLD (gEngfuncs.GetWorld())
|
||||
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
|
||||
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
|
||||
|
||||
// make mod_ref.h?
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
@@ -257,6 +253,16 @@ typedef struct
|
||||
vec3_t modelorg; // relative to viewpoint
|
||||
|
||||
qboolean fCustomSkybox;
|
||||
|
||||
// get from engine
|
||||
struct world_static_s *world;
|
||||
cl_entity_t *entities;
|
||||
movevars_t *movevars;
|
||||
model_t **models;
|
||||
color24 *palette;
|
||||
cl_entity_t *viewent;
|
||||
|
||||
uint max_entities;
|
||||
} gl_globals_t;
|
||||
|
||||
typedef struct
|
||||
@@ -707,7 +713,6 @@ typedef struct
|
||||
qboolean in2DMode;
|
||||
} glstate_t;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
qboolean initialized; // OpenGL subsystem started
|
||||
@@ -724,6 +729,21 @@ extern ref_globals_t *gpGlobals;
|
||||
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
|
||||
|
||||
//
|
||||
// helper funcs
|
||||
//
|
||||
static inline cl_entity_t *CL_GetEntityByIndex( int index )
|
||||
{
|
||||
return &tr.entities[index];
|
||||
}
|
||||
|
||||
static inline model_t *CL_ModelHandle( int index )
|
||||
{
|
||||
return tr.models[index];
|
||||
}
|
||||
|
||||
#define WORLDMODEL (tr.models[1])
|
||||
|
||||
//
|
||||
// renderer cvars
|
||||
//
|
||||
|
||||
@@ -913,13 +913,7 @@ void GL_InitExtensionsBigGL( void )
|
||||
|
||||
// gl4es may be used system-wide
|
||||
if( Q_stristr( glConfig.renderer_string, "gl4es" ))
|
||||
{
|
||||
const char *vendor = (const char *)pglGetString( GL_VENDOR | 0x10000 );
|
||||
const char *renderer = (const char *)pglGetString( GL_RENDERER | 0x10000 );
|
||||
const char *version = (const char *)pglGetString( GL_VERSION | 0x10000 );
|
||||
const char *extensions = (const char *)pglGetString( GL_EXTENSIONS | 0x10000 );
|
||||
glConfig.wrapper = GLES_WRAPPER_GL4ES;
|
||||
}
|
||||
|
||||
// multitexture
|
||||
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
|
||||
@@ -1290,6 +1284,13 @@ qboolean R_Init( void )
|
||||
return false;
|
||||
}
|
||||
|
||||
// see R_ProcessEntData for tr.entities initialization
|
||||
tr.world = gEngfuncs.GetWorld();
|
||||
tr.models = gEngfuncs.pfnGetModels();
|
||||
tr.movevars = gEngfuncs.pfnGetMoveVars();
|
||||
tr.palette = gEngfuncs.CL_GetPaletteColor();
|
||||
tr.viewent = gEngfuncs.GetViewModel();
|
||||
|
||||
GL_SetDefaults();
|
||||
R_CheckVBO();
|
||||
R_InitImages();
|
||||
|
||||
@@ -152,7 +152,7 @@ void R_PushDlights( void )
|
||||
|
||||
tr.dlightframecount = tr.framecount;
|
||||
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
if( RI.currententity )
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
|
||||
@@ -324,7 +324,7 @@ R_GetFarClip
|
||||
static float R_GetFarClip( void )
|
||||
{
|
||||
if( WORLDMODEL && RI.drawWorld )
|
||||
return MOVEVARS->zmax * 1.73f;
|
||||
return tr.movevars->zmax * 1.73f;
|
||||
return 2048.0f;
|
||||
}
|
||||
|
||||
@@ -429,7 +429,7 @@ void R_RotateForEntity( cl_entity_t *e )
|
||||
{
|
||||
float scale = 1.0f;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( e == CL_GetEntityByIndex( 0 ))
|
||||
{
|
||||
R_LoadIdentity();
|
||||
return;
|
||||
@@ -455,7 +455,7 @@ void R_TranslateForEntity( cl_entity_t *e )
|
||||
{
|
||||
float scale = 1.0f;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( e == CL_GetEntityByIndex( 0 ))
|
||||
{
|
||||
R_LoadIdentity();
|
||||
return;
|
||||
@@ -669,7 +669,7 @@ static void R_CheckFog( void )
|
||||
// quake global fog
|
||||
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
|
||||
{
|
||||
if( !MOVEVARS->fog_settings )
|
||||
if( !tr.movevars->fog_settings )
|
||||
{
|
||||
if( pglIsEnabled( GL_FOG ))
|
||||
pglDisable( GL_FOG );
|
||||
@@ -678,10 +678,10 @@ static void R_CheckFog( void )
|
||||
}
|
||||
|
||||
// quake-style global fog
|
||||
RI.fogColor[0] = ((MOVEVARS->fog_settings & 0xFF000000) >> 24) / 255.0f;
|
||||
RI.fogColor[1] = ((MOVEVARS->fog_settings & 0xFF0000) >> 16) / 255.0f;
|
||||
RI.fogColor[2] = ((MOVEVARS->fog_settings & 0xFF00) >> 8) / 255.0f;
|
||||
RI.fogDensity = ((MOVEVARS->fog_settings & 0xFF) / 255.0f) * 0.01f;
|
||||
RI.fogColor[0] = ((tr.movevars->fog_settings & 0xFF000000) >> 24) / 255.0f;
|
||||
RI.fogColor[1] = ((tr.movevars->fog_settings & 0xFF0000) >> 16) / 255.0f;
|
||||
RI.fogColor[2] = ((tr.movevars->fog_settings & 0xFF00) >> 8) / 255.0f;
|
||||
RI.fogDensity = ((tr.movevars->fog_settings & 0xFF) / 255.0f) * 0.01f;
|
||||
RI.fogStart = RI.fogEnd = 0.0f;
|
||||
RI.fogColor[3] = 1.0f;
|
||||
RI.fogCustom = false;
|
||||
|
||||
@@ -146,7 +146,7 @@ void R_NewMap( void )
|
||||
tx->texturechain = NULL;
|
||||
}
|
||||
|
||||
R_SetupSky( MOVEVARS->skyName );
|
||||
R_SetupSky( tr.movevars->skyName );
|
||||
|
||||
GL_BuildLightmaps ();
|
||||
R_GenerateVBO();
|
||||
|
||||
@@ -49,7 +49,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
|
||||
{
|
||||
particle_t *p;
|
||||
vec3_t right, up;
|
||||
color24 *pColor;
|
||||
color24 color;
|
||||
int alpha;
|
||||
float size;
|
||||
|
||||
@@ -85,15 +85,15 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
|
||||
VectorScale( RI.cull_vup, size, up );
|
||||
|
||||
p->color = bound( 0, p->color, 255 );
|
||||
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
|
||||
color = tr.palette[p->color];
|
||||
|
||||
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
|
||||
if( alpha > 255 || p->type == pt_static )
|
||||
alpha = 255;
|
||||
|
||||
pglColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
|
||||
gEngfuncs.LightToTexGamma( pColor->g ),
|
||||
gEngfuncs.LightToTexGamma( pColor->b ), alpha );
|
||||
pglColor4ub( gEngfuncs.LightToTexGamma( color.r ),
|
||||
gEngfuncs.LightToTexGamma( color.g ),
|
||||
gEngfuncs.LightToTexGamma( color.b ), alpha );
|
||||
|
||||
pglTexCoord2f( 0.0f, 1.0f );
|
||||
pglVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] );
|
||||
@@ -188,7 +188,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
|
||||
pglDisable( GL_ALPHA_TEST );
|
||||
pglDepthMask( GL_FALSE );
|
||||
|
||||
gravity = frametime * MOVEVARS->gravity;
|
||||
gravity = frametime * tr.movevars->gravity;
|
||||
scale = 1.0 - (frametime * 0.9);
|
||||
if( scale < 0.0f ) scale = 0.0f;
|
||||
|
||||
@@ -205,7 +205,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
|
||||
{
|
||||
vec3_t verts[4], tmp2;
|
||||
vec3_t tmp, normal;
|
||||
color24 *pColor;
|
||||
color24 color;
|
||||
|
||||
// Transform point into screen space
|
||||
TriWorldToScreen( start, screen );
|
||||
@@ -235,8 +235,8 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
|
||||
p->color = 0;
|
||||
}
|
||||
|
||||
pColor = &gTracerColors[p->color];
|
||||
pglColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
|
||||
color = gTracerColors[p->color];
|
||||
pglColor4ub( color.r, color.g, color.b, p->packedColor );
|
||||
|
||||
pglBegin( GL_QUADS );
|
||||
pglTexCoord2f( 0.0f, 0.8f );
|
||||
|
||||
@@ -758,7 +758,7 @@ void DrawGLPoly( glpoly_t *p, float xScale, float yScale )
|
||||
float flRate, flAngle;
|
||||
gl_texture_t *texture;
|
||||
|
||||
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == CL_GetEntityByIndex( 0 ))
|
||||
{
|
||||
// same as doom speed
|
||||
flConveyorSpeed = -35.0f;
|
||||
@@ -1235,7 +1235,7 @@ void R_DrawTextureChains( void )
|
||||
GL_SetupFogColorForSurfaces();
|
||||
|
||||
// restore worldmodel
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
if( ENGINE_GET_PARM( PARM_SKY_SPHERE ) )
|
||||
@@ -1266,7 +1266,7 @@ void R_DrawTextureChains( void )
|
||||
if( !s || ( i == tr.skytexturenum ))
|
||||
continue;
|
||||
|
||||
if(( s->flags & SURF_DRAWTURB ) && MOVEVARS->wateralpha < 1.0f )
|
||||
if(( s->flags & SURF_DRAWTURB ) && tr.movevars->wateralpha < 1.0f )
|
||||
continue; // draw translucent water later
|
||||
|
||||
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && FBitSet( s->flags, SURF_TRANSPARENT ))
|
||||
@@ -1309,7 +1309,7 @@ void R_DrawAlphaTextureChains( void )
|
||||
GL_SetupFogColorForSurfaces();
|
||||
|
||||
// restore worldmodel
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
RI.currententity->curstate.rendermode = kRenderTransAlpha;
|
||||
draw_alpha_surfaces = false;
|
||||
@@ -1350,11 +1350,11 @@ void R_DrawWaterSurfaces( void )
|
||||
return;
|
||||
|
||||
// non-transparent water is already drawed
|
||||
if( MOVEVARS->wateralpha >= 1.0f )
|
||||
if( tr.movevars->wateralpha >= 1.0f )
|
||||
return;
|
||||
|
||||
// restore worldmodel
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
// go back to the world matrix
|
||||
@@ -1365,7 +1365,7 @@ void R_DrawWaterSurfaces( void )
|
||||
pglDisable( GL_ALPHA_TEST );
|
||||
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
pglColor4f( 1.0f, 1.0f, 1.0f, MOVEVARS->wateralpha );
|
||||
pglColor4f( 1.0f, 1.0f, 1.0f, tr.movevars->wateralpha );
|
||||
|
||||
for( i = 0; i < WORLDMODEL->numtextures; i++ )
|
||||
{
|
||||
@@ -3280,7 +3280,7 @@ void R_DrawWorld( void )
|
||||
|
||||
// paranoia issues: when gl_renderer is "0" we need have something valid for currententity
|
||||
// to prevent crashing until HeadShield drawing.
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
if( !RI.currententity )
|
||||
return;
|
||||
|
||||
@@ -3490,7 +3490,7 @@ void GL_RebuildLightmaps( void )
|
||||
|
||||
for( i = 0; i < ENGINE_GET_PARM( PARM_NUMMODELS ); i++ )
|
||||
{
|
||||
if(( m = gEngfuncs.pfnGetModelByIndex( i + 1 )) == NULL )
|
||||
if(( m = CL_ModelHandle( i + 1 )) == NULL )
|
||||
continue;
|
||||
|
||||
if( m->name[0] == '*' || m->type != mod_brush )
|
||||
@@ -3532,7 +3532,8 @@ void GL_BuildLightmaps( void )
|
||||
memset( &RI, 0, sizeof( RI ));
|
||||
|
||||
// update the lightmap blocksize
|
||||
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LARGE_LIGHTMAPS ))
|
||||
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LARGE_LIGHTMAPS )
|
||||
|| ENGINE_GET_PARM( PARM_WORLD_VERSION ) == QBSP2_VERSION )
|
||||
tr.block_size = BLOCK_SIZE_MAX;
|
||||
else tr.block_size = BLOCK_SIZE_DEFAULT;
|
||||
|
||||
@@ -3554,7 +3555,7 @@ void GL_BuildLightmaps( void )
|
||||
|
||||
for( i = 0; i < ENGINE_GET_PARM( PARM_NUMMODELS ); i++ )
|
||||
{
|
||||
if(( m = gEngfuncs.pfnGetModelByIndex( i + 1 )) == NULL )
|
||||
if(( m = CL_ModelHandle( i + 1 )) == NULL )
|
||||
continue;
|
||||
|
||||
if( m->name[0] == '*' || m->type != mod_brush )
|
||||
|
||||
@@ -826,7 +826,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
{
|
||||
cl_entity_t *parent;
|
||||
|
||||
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model )
|
||||
{
|
||||
|
||||
@@ -196,7 +196,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
|
||||
{
|
||||
if( cl_righthand && cl_righthand->value > 0 )
|
||||
{
|
||||
if( e == gEngfuncs.GetViewModel() )
|
||||
if( e == tr.viewent )
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -412,7 +412,7 @@ pfnGetViewEntity
|
||||
*/
|
||||
static cl_entity_t *pfnGetViewEntity( void )
|
||||
{
|
||||
return gEngfuncs.GetViewModel();
|
||||
return tr.viewent;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1851,7 +1851,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
|
||||
if( !p1 || !p2 || !p3 || !p4 )
|
||||
return;
|
||||
|
||||
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
|
||||
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
|
||||
{
|
||||
TriRenderMode( kRenderTransAlpha );
|
||||
TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
@@ -2488,7 +2488,7 @@ static void R_StudioDrawAbsBBox( void )
|
||||
int i;
|
||||
|
||||
// looks ugly, skip
|
||||
if( RI.currententity == gEngfuncs.GetViewModel() )
|
||||
if( RI.currententity == tr.viewent )
|
||||
return;
|
||||
|
||||
if( !R_StudioComputeBBox( p ))
|
||||
@@ -2624,13 +2624,8 @@ R_StudioSetRemapColors
|
||||
*/
|
||||
static void R_StudioSetRemapColors( int newTop, int newBottom )
|
||||
{
|
||||
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
|
||||
|
||||
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
|
||||
{
|
||||
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
|
||||
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
|
||||
m_fDoRemap = true;
|
||||
}
|
||||
}
|
||||
|
||||
void R_StudioResetPlayerModels( void )
|
||||
@@ -3371,7 +3366,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@@ -3414,7 +3409,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
if( pplayer->weaponmodel )
|
||||
{
|
||||
cl_entity_t saveent = *RI.currententity;
|
||||
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
|
||||
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
|
||||
|
||||
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
|
||||
|
||||
@@ -3500,7 +3495,7 @@ static int R_StudioDrawModel( int flags )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@@ -3569,7 +3564,7 @@ void R_DrawStudioModel( cl_entity_t *e )
|
||||
{
|
||||
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
|
||||
{
|
||||
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model && parent->model->type == mod_studio )
|
||||
{
|
||||
@@ -3605,7 +3600,7 @@ void R_RunViewmodelEvents( void )
|
||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
return;
|
||||
|
||||
RI.currententity = gEngfuncs.GetViewModel();
|
||||
RI.currententity = tr.viewent;
|
||||
|
||||
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
|
||||
return;
|
||||
@@ -3627,7 +3622,7 @@ R_GatherPlayerLight
|
||||
*/
|
||||
void R_GatherPlayerLight( void )
|
||||
{
|
||||
cl_entity_t *view = gEngfuncs.GetViewModel();
|
||||
cl_entity_t *view = tr.viewent;
|
||||
colorVec c;
|
||||
|
||||
tr.ignore_lightgamma = true;
|
||||
@@ -3643,7 +3638,7 @@ R_DrawViewModel
|
||||
*/
|
||||
void R_DrawViewModel( void )
|
||||
{
|
||||
cl_entity_t *view = gEngfuncs.GetViewModel();
|
||||
cl_entity_t *view = tr.viewent;
|
||||
|
||||
R_GatherPlayerLight();
|
||||
|
||||
@@ -3828,7 +3823,9 @@ void Mod_StudioUnloadTextures( void *data )
|
||||
|
||||
static model_t *pfnModelHandle( int modelindex )
|
||||
{
|
||||
return gEngfuncs.pfnGetModelByIndex( modelindex );
|
||||
if( modelindex < 0 || modelindex >= MAX_MODELS )
|
||||
return NULL;
|
||||
return CL_ModelHandle( modelindex );
|
||||
}
|
||||
|
||||
static void *pfnMod_CacheCheck( struct cache_user_s *c )
|
||||
|
||||
@@ -956,7 +956,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
|
||||
model_t *model;
|
||||
vec3_t delta;
|
||||
|
||||
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
|
||||
model = CL_ModelHandle( pbeam->modelIndex );
|
||||
SetBits( pbeam->flags, FBEAM_ISACTIVE );
|
||||
|
||||
if( !model || model->type != mod_sprite )
|
||||
@@ -1159,7 +1159,7 @@ passed through this
|
||||
*/
|
||||
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
|
||||
{
|
||||
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
model_t *sprite = CL_ModelHandle( modelIndex );
|
||||
|
||||
if( !sprite ) return;
|
||||
|
||||
|
||||
@@ -949,7 +949,7 @@ void R_RenderWorld (void)
|
||||
c_drawnode=0;
|
||||
|
||||
// auto cycle the world frame for texture animation
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex(0);
|
||||
RI.currententity = CL_GetEntityByIndex(0);
|
||||
//RI.currententity->frame = (int)(gpGlobals->time*2);
|
||||
|
||||
VectorCopy (RI.vieworg, tr.modelorg);
|
||||
|
||||
@@ -273,9 +273,15 @@ void Mod_UnloadTextures( model_t *mod )
|
||||
}
|
||||
}
|
||||
|
||||
void GAME_EXPORT R_ProcessEntData( qboolean allocate )
|
||||
void GAME_EXPORT R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
|
||||
{
|
||||
tr.entities = entities;
|
||||
tr.max_entities = max_entities;
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_Flush( unsigned int flags )
|
||||
{
|
||||
// stub
|
||||
}
|
||||
|
||||
// stubs
|
||||
@@ -425,6 +431,7 @@ ref_interface_t gReffuncs =
|
||||
R_AddEntity,
|
||||
CL_AddCustomBeam,
|
||||
R_ProcessEntData,
|
||||
R_Flush,
|
||||
|
||||
R_ShowTextures,
|
||||
|
||||
|
||||
@@ -774,14 +774,14 @@ void GAME_EXPORT R_DecalShoot( int textureIndex, int entityIndex, int modelIndex
|
||||
|
||||
if( entityIndex > 0 )
|
||||
{
|
||||
ent = gEngfuncs.GetEntityByIndex( entityIndex );
|
||||
ent = CL_GetEntityByIndex( entityIndex );
|
||||
|
||||
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
|
||||
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
|
||||
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
|
||||
else return;
|
||||
}
|
||||
else if( modelIndex > 0 )
|
||||
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
|
||||
model = CL_ModelHandle( modelIndex );
|
||||
else model = WORLDMODEL;
|
||||
|
||||
if( !model ) return;
|
||||
|
||||
@@ -1118,7 +1118,7 @@ void D_SolidSurf (surf_t *s)
|
||||
{
|
||||
if( alphaspans )
|
||||
return;
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex(0); //r_worldentity;
|
||||
RI.currententity = CL_GetEntityByIndex(0); //r_worldentity;
|
||||
tr.modelviewIdentity = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -155,7 +155,7 @@ void R_PushDlights( void )
|
||||
|
||||
tr.dlightframecount = tr.framecount;
|
||||
|
||||
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
if( RI.currententity )
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
|
||||
@@ -41,14 +41,9 @@ typedef int fixed16_t;
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define WORLD (gEngfuncs.GetWorld())
|
||||
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
|
||||
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
|
||||
|
||||
// make mod_ref.h?
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||
@@ -298,6 +293,15 @@ typedef struct
|
||||
int sample_size;
|
||||
uint sample_bits;
|
||||
qboolean map_unload;
|
||||
|
||||
// get from engine
|
||||
cl_entity_t *entities;
|
||||
movevars_t *movevars;
|
||||
model_t **models;
|
||||
color24 *palette;
|
||||
cl_entity_t *viewent;
|
||||
|
||||
uint max_entities;
|
||||
} gl_globals_t;
|
||||
|
||||
typedef struct
|
||||
@@ -672,6 +676,21 @@ void TriBrightness( float brightness );
|
||||
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
|
||||
|
||||
//
|
||||
// helper funcs
|
||||
//
|
||||
static inline cl_entity_t *CL_GetEntityByIndex( int index )
|
||||
{
|
||||
return &tr.entities[index];
|
||||
}
|
||||
|
||||
static inline model_t *CL_ModelHandle( int index )
|
||||
{
|
||||
return tr.models[index];
|
||||
}
|
||||
|
||||
#define WORLDMODEL (tr.models[1])
|
||||
|
||||
extern ref_api_t gEngfuncs;
|
||||
extern ref_globals_t *gpGlobals;
|
||||
|
||||
|
||||
@@ -425,7 +425,7 @@ R_GetFarClip
|
||||
static float R_GetFarClip( void )
|
||||
{
|
||||
if( WORLDMODEL && RI.drawWorld )
|
||||
return MOVEVARS->zmax * 1.73f;
|
||||
return tr.movevars->zmax * 1.73f;
|
||||
return 2048.0f;
|
||||
}
|
||||
|
||||
@@ -539,7 +539,7 @@ void R_RotateForEntity( cl_entity_t *e )
|
||||
#if 0
|
||||
float scale = 1.0f;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( e == CL_GetEntityByIndex( 0 ) )
|
||||
{
|
||||
R_LoadIdentity();
|
||||
return;
|
||||
@@ -567,7 +567,7 @@ void R_TranslateForEntity( cl_entity_t *e )
|
||||
#if 0
|
||||
float scale = 1.0f;
|
||||
|
||||
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
|
||||
if( e == CL_GetEntityByIndex( 0 ) )
|
||||
{
|
||||
R_LoadIdentity();
|
||||
return;
|
||||
@@ -784,7 +784,7 @@ void R_DrawEntitiesOnList( void )
|
||||
//d_aflatcolor = 0;
|
||||
tr.blend = 1.0f;
|
||||
// GL_CheckForErrors();
|
||||
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
|
||||
//RI.currententity = CL_GetEntityByIndex(0);
|
||||
d_pdrawspans = R_PolysetFillSpans8;
|
||||
GL_SetRenderMode(kRenderNormal);
|
||||
// first draw solid entities
|
||||
@@ -815,7 +815,7 @@ void R_DrawEntitiesOnList( void )
|
||||
extern void (*d_pdrawspans)(void *);
|
||||
extern void R_PolysetFillSpans8 ( void * );
|
||||
d_pdrawspans = R_PolysetFillSpans8;
|
||||
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
|
||||
//RI.currententity = CL_GetEntityByIndex(0);
|
||||
R_AliasSetUpTransform();
|
||||
image_t *image = R_GetTexture(GL_LoadTexture("gfx/env/desertbk", NULL, 0, 0));
|
||||
r_affinetridesc.pskin = image->pixels[0];
|
||||
@@ -1938,6 +1938,12 @@ qboolean GAME_EXPORT R_Init( void )
|
||||
return false;
|
||||
}
|
||||
|
||||
// see R_ProcessEntData for tr.entities initialization
|
||||
tr.models = gEngfuncs.pfnGetModels();
|
||||
tr.movevars = gEngfuncs.pfnGetMoveVars();
|
||||
tr.palette = gEngfuncs.CL_GetPaletteColor();
|
||||
tr.viewent = gEngfuncs.GetViewModel();
|
||||
|
||||
R_InitBlit( glblit );
|
||||
|
||||
R_InitImages();
|
||||
|
||||
@@ -49,7 +49,7 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
|
||||
{
|
||||
particle_t *p;
|
||||
vec3_t right, up;
|
||||
color24 *pColor;
|
||||
color24 color;
|
||||
int alpha;
|
||||
float size;
|
||||
|
||||
@@ -84,17 +84,17 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
|
||||
VectorScale( RI.cull_vup, size, up );
|
||||
|
||||
p->color = bound( 0, p->color, 255 );
|
||||
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
|
||||
color = tr.palette[p->color];
|
||||
|
||||
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
|
||||
if( alpha > 255 || p->type == pt_static )
|
||||
alpha = 255;
|
||||
|
||||
//TriColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
|
||||
// gEngfuncs.LightToTexGamma( pColor->g ),
|
||||
// gEngfuncs.LightToTexGamma( pColor->b ), alpha );
|
||||
//TriColor4ub( gEngfuncs.LightToTexGamma( color.r ),
|
||||
// gEngfuncs.LightToTexGamma( color.g ),
|
||||
// gEngfuncs.LightToTexGamma( color.b ), alpha );
|
||||
//TriBrightness( alpha / 255.0f );
|
||||
_TriColor4f(1.0f*alpha/255/255*pColor->r,1.0f*alpha/255/255*pColor->g,1.0f*alpha/255/255* pColor->b,1.0f );
|
||||
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
|
||||
|
||||
TriBegin( TRI_QUADS );
|
||||
TriTexCoord2f( 0.0f, 1.0f );
|
||||
@@ -194,7 +194,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
|
||||
//pglDisable( GL_ALPHA_TEST );
|
||||
//pglDepthMask( GL_FALSE );
|
||||
|
||||
gravity = frametime * MOVEVARS->gravity;
|
||||
gravity = frametime * tr.movevars->gravity;
|
||||
scale = 1.0 - (frametime * 0.9);
|
||||
if( scale < 0.0f ) scale = 0.0f;
|
||||
|
||||
@@ -211,7 +211,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
|
||||
{
|
||||
vec3_t verts[4], tmp2;
|
||||
vec3_t tmp, normal;
|
||||
color24 *pColor;
|
||||
color24 color;
|
||||
short alpha = p->packedColor;
|
||||
|
||||
// Transform point into screen space
|
||||
@@ -242,9 +242,9 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
|
||||
p->color = 0;
|
||||
}
|
||||
|
||||
pColor = &gTracerColors[p->color];
|
||||
//TriColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
|
||||
_TriColor4f(1.0f*alpha/255/255*pColor->r,1.0f*alpha/255/255*pColor->g,1.0f*alpha/255/255* pColor->b,1.0f );
|
||||
color = gTracerColors[p->color];
|
||||
//TriColor4ub( color.r, color.g, color.b, p->packedColor );
|
||||
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
|
||||
|
||||
|
||||
TriBegin( TRI_QUADS );
|
||||
|
||||
@@ -895,7 +895,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
{
|
||||
cl_entity_t *parent;
|
||||
|
||||
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model )
|
||||
{
|
||||
|
||||
@@ -185,7 +185,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
|
||||
{
|
||||
if( cl_righthand && cl_righthand->value > 0 )
|
||||
{
|
||||
if( e == gEngfuncs.GetViewModel() )
|
||||
if( e == tr.viewent )
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -401,7 +401,7 @@ pfnGetViewEntity
|
||||
*/
|
||||
static cl_entity_t *pfnGetViewEntity( void )
|
||||
{
|
||||
return gEngfuncs.GetViewModel();
|
||||
return tr.viewent;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -1846,7 +1846,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
|
||||
if( !p1 || !p2 || !p3 || !p4 )
|
||||
return;
|
||||
|
||||
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
|
||||
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
|
||||
{
|
||||
TriRenderMode( kRenderTransAlpha );
|
||||
_TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
|
||||
@@ -2246,7 +2246,7 @@ static void R_StudioDrawAbsBBox( void )
|
||||
int i;
|
||||
|
||||
// looks ugly, skip
|
||||
if( RI.currententity == gEngfuncs.GetViewModel() )
|
||||
if( RI.currententity == tr.viewent )
|
||||
return;
|
||||
|
||||
if( !R_StudioComputeBBox( p ))
|
||||
@@ -2384,13 +2384,8 @@ R_StudioSetRemapColors
|
||||
*/
|
||||
static void R_StudioSetRemapColors( int newTop, int newBottom )
|
||||
{
|
||||
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
|
||||
|
||||
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
|
||||
{
|
||||
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
|
||||
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
|
||||
m_fDoRemap = true;
|
||||
}
|
||||
}
|
||||
|
||||
void R_StudioResetPlayerModels( void )
|
||||
@@ -3137,7 +3132,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@@ -3180,7 +3175,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
|
||||
if( pplayer->weaponmodel )
|
||||
{
|
||||
cl_entity_t saveent = *RI.currententity;
|
||||
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
|
||||
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
|
||||
|
||||
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
|
||||
|
||||
@@ -3266,7 +3261,7 @@ static int R_StudioDrawModel( int flags )
|
||||
// copy attachments into global entity array
|
||||
if( RI.currententity->index > 0 )
|
||||
{
|
||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
|
||||
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
|
||||
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
|
||||
}
|
||||
}
|
||||
@@ -3335,7 +3330,7 @@ void R_DrawStudioModel( cl_entity_t *e )
|
||||
{
|
||||
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
|
||||
{
|
||||
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
|
||||
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
|
||||
|
||||
if( parent && parent->model && parent->model->type == mod_studio )
|
||||
{
|
||||
@@ -3371,7 +3366,7 @@ void R_RunViewmodelEvents( void )
|
||||
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
|
||||
return;
|
||||
|
||||
RI.currententity = gEngfuncs.GetViewModel();
|
||||
RI.currententity = tr.viewent;
|
||||
|
||||
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
|
||||
return;
|
||||
@@ -3393,7 +3388,7 @@ R_GatherPlayerLight
|
||||
*/
|
||||
void R_GatherPlayerLight( void )
|
||||
{
|
||||
cl_entity_t *view = gEngfuncs.GetViewModel();
|
||||
cl_entity_t *view = tr.viewent;
|
||||
colorVec c;
|
||||
|
||||
tr.ignore_lightgamma = true;
|
||||
@@ -3409,7 +3404,7 @@ R_DrawViewModel
|
||||
*/
|
||||
void R_DrawViewModel( void )
|
||||
{
|
||||
cl_entity_t *view = gEngfuncs.GetViewModel();
|
||||
cl_entity_t *view = tr.viewent;
|
||||
|
||||
R_GatherPlayerLight();
|
||||
|
||||
@@ -3610,7 +3605,7 @@ void Mod_StudioUnloadTextures( void *data )
|
||||
|
||||
static model_t *pfnModelHandle( int modelindex )
|
||||
{
|
||||
return gEngfuncs.pfnGetModelByIndex( modelindex );
|
||||
return CL_ModelHandle( modelindex );
|
||||
}
|
||||
|
||||
static void *pfnMod_CacheCheck( struct cache_user_s *c )
|
||||
|
||||
@@ -351,11 +351,8 @@ static qboolean LoadMDL( const char *modelname )
|
||||
|
||||
if( destdir[0] != '\0' )
|
||||
{
|
||||
if( !MakeDirectory( destdir ))
|
||||
{
|
||||
fprintf( stderr, "ERROR: Couldn't create directory %s\n", destdir );
|
||||
if( !MakeFullPath( destdir ))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
COM_ExtractFilePath( modelname, destdir );
|
||||
|
||||
@@ -22,6 +22,8 @@ GNU General Public License for more details.
|
||||
#include "version.h"
|
||||
#include "mdldec.h"
|
||||
#include "utils.h"
|
||||
#include "smd.h"
|
||||
#include "texture.h"
|
||||
#include "qc.h"
|
||||
|
||||
static char **activity_names;
|
||||
@@ -62,7 +64,7 @@ qboolean LoadActivityList( const char *appname )
|
||||
|
||||
if( !fp )
|
||||
{
|
||||
fputs( "ERROR: Can't open file " ACTIVITIES_FILE ".\n", stderr );
|
||||
fputs( "ERROR: Couldn't open file " ACTIVITIES_FILE ".\n", stderr );
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -474,11 +476,11 @@ static void WriteSequenceInfo( FILE *fp )
|
||||
if( seqdesc->numblends > 1 )
|
||||
{
|
||||
for( j = 0; j < seqdesc->numblends; j++ )
|
||||
fprintf( fp, "\t\"%s_blend%02i\"\n", seqdesc->label, j + 1 );
|
||||
fprintf( fp, "\t\"" DEFAULT_SEQUENCEPATH "%s_blend%02i\"\n", seqdesc->label, j + 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
fprintf( fp, "\t\"%s\"\n", seqdesc->label );
|
||||
fprintf( fp, "\t\"" DEFAULT_SEQUENCEPATH "%s\"\n", seqdesc->label );
|
||||
}
|
||||
|
||||
if( seqdesc->activity )
|
||||
@@ -565,7 +567,7 @@ void WriteQCScript( void )
|
||||
|
||||
if( len == -1 )
|
||||
{
|
||||
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.qc\n", modelfile );
|
||||
fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s.qc\n", modelfile );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -573,7 +575,7 @@ void WriteQCScript( void )
|
||||
|
||||
if( !fp )
|
||||
{
|
||||
fprintf( stderr, "ERROR: Can't write %s\n", filename );
|
||||
fprintf( stderr, "ERROR: Couldn't write %s\n", filename );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -594,7 +596,7 @@ void WriteQCScript( void )
|
||||
fprintf( fp, "$modelname \"%s.mdl\"\n", modelfile );
|
||||
|
||||
fputs( "$cd \".\"\n", fp );
|
||||
fputs( "$cdtexture \".\"\n", fp );
|
||||
fputs( "$cdtexture \"./" DEFAULT_TEXTUREPATH "\"\n", fp );
|
||||
fputs( "$cliptotextures\n", fp );
|
||||
fputs( "$scale 1.0\n", fp );
|
||||
fputs( "\n", fp );
|
||||
|
||||
@@ -23,6 +23,7 @@ GNU General Public License for more details.
|
||||
#include "studio.h"
|
||||
#include "mdldec.h"
|
||||
#include "smd.h"
|
||||
#include "utils.h"
|
||||
|
||||
static matrix3x4 *bonetransform;
|
||||
static matrix3x4 *worldtransform;
|
||||
@@ -122,19 +123,13 @@ ProperBoneRotationZ
|
||||
*/
|
||||
static void ProperBoneRotationZ( vec_t *motion, float angle )
|
||||
{
|
||||
float c, s, x, y;
|
||||
float rot;
|
||||
float tmp, rot;
|
||||
|
||||
rot = DEG2RAD( angle );
|
||||
|
||||
s = sin( rot );
|
||||
c = cos( rot );
|
||||
|
||||
x = motion[0];
|
||||
y = motion[1];
|
||||
|
||||
motion[0] = c * x - s * y;
|
||||
motion[1] = s * x + c * y;
|
||||
tmp = motion[0];
|
||||
motion[0] = motion[1];
|
||||
motion[1] = -tmp;
|
||||
|
||||
motion[5] += rot;
|
||||
}
|
||||
@@ -439,9 +434,12 @@ static void WriteFrameInfo( FILE *fp, mstudioanim_t *anim, mstudioseqdesc_t *seq
|
||||
|
||||
if( bone->parent == -1 )
|
||||
{
|
||||
scale = frame / (float)( seqdesc->numframes - 1 );
|
||||
if( seqdesc->numframes > 1 && frame > 0 )
|
||||
{
|
||||
scale = frame / (float)( seqdesc->numframes - 1 );
|
||||
|
||||
VectorMA( motion, scale, seqdesc->linearmovement, motion );
|
||||
VectorMA( motion, scale, seqdesc->linearmovement, motion );
|
||||
}
|
||||
|
||||
ProperBoneRotationZ( motion, 270.0f );
|
||||
}
|
||||
@@ -520,7 +518,7 @@ static void WriteReferences( void )
|
||||
|
||||
if( len == -1 )
|
||||
{
|
||||
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", model->name );
|
||||
fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s.smd\n", model->name );
|
||||
goto _fail;
|
||||
}
|
||||
|
||||
@@ -528,7 +526,7 @@ static void WriteReferences( void )
|
||||
|
||||
if( !fp )
|
||||
{
|
||||
fprintf( stderr, "ERROR: Can't write %s\n", filename );
|
||||
fprintf( stderr, "ERROR: Couldn't write %s\n", filename );
|
||||
goto _fail;
|
||||
}
|
||||
|
||||
@@ -559,31 +557,41 @@ WriteSequences
|
||||
static void WriteSequences( void )
|
||||
{
|
||||
int i, j;
|
||||
int len;
|
||||
int len, namelen, emptyplace;
|
||||
FILE *fp;
|
||||
char filename[MAX_SYSPATH];
|
||||
char path[MAX_SYSPATH];
|
||||
mstudioseqdesc_t *seqdesc = (mstudioseqdesc_t *)( (byte *)model_hdr + model_hdr->seqindex );
|
||||
|
||||
len = Q_snprintf( path, MAX_SYSPATH, "%s" DEFAULT_SEQUENCEPATH, destdir );
|
||||
|
||||
if( len == -1 || !MakeDirectory( path ))
|
||||
{
|
||||
fputs( "ERROR: Destination path is too long or write permission denied. Couldn't create directory for sequences\n", stderr );
|
||||
return;
|
||||
}
|
||||
|
||||
emptyplace = MAX_SYSPATH - len;
|
||||
|
||||
for( i = 0; i < model_hdr->numseq; ++i, ++seqdesc )
|
||||
{
|
||||
for( j = 0; j < seqdesc->numblends; j++ )
|
||||
{
|
||||
if( seqdesc->numblends == 1 )
|
||||
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s.smd", destdir, seqdesc->label );
|
||||
namelen = Q_snprintf( &path[len], emptyplace, "%s.smd", seqdesc->label );
|
||||
else
|
||||
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s_blend%02i.smd", destdir, seqdesc->label, j + 1 );
|
||||
namelen = Q_snprintf( &path[len], emptyplace, "%s_blend%02i.smd", seqdesc->label, j + 1 );
|
||||
|
||||
if( len == -1 )
|
||||
if( namelen == -1 )
|
||||
{
|
||||
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s.smd\n", seqdesc->label );
|
||||
fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s.smd\n", seqdesc->label );
|
||||
return;
|
||||
}
|
||||
|
||||
fp = fopen( filename, "w" );
|
||||
fp = fopen( path, "w" );
|
||||
|
||||
if( !fp )
|
||||
{
|
||||
fprintf( stderr, "ERROR: Can't write %s\n", filename );
|
||||
fprintf( stderr, "ERROR: Couldn't write %s\n", path );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -594,7 +602,7 @@ static void WriteSequences( void )
|
||||
|
||||
fclose( fp );
|
||||
|
||||
printf( "Sequence: %s\n", filename );
|
||||
printf( "Sequence: %s\n", path );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,6 +16,8 @@ GNU General Public License for more details.
|
||||
#ifndef SMD_H
|
||||
#define SMD_H
|
||||
|
||||
#define DEFAULT_SEQUENCEPATH "anims/"
|
||||
|
||||
void WriteSMD( void );
|
||||
|
||||
#endif // SMD_H
|
||||
|
||||
@@ -23,6 +23,7 @@ GNU General Public License for more details.
|
||||
#include "img_tga.h"
|
||||
#include "mdldec.h"
|
||||
#include "texture.h"
|
||||
#include "utils.h"
|
||||
|
||||
/*
|
||||
============
|
||||
@@ -130,27 +131,37 @@ WriteTextures
|
||||
*/
|
||||
void WriteTextures( void )
|
||||
{
|
||||
int i, len;
|
||||
int i, len, namelen, emptyplace;
|
||||
FILE *fp;
|
||||
mstudiotexture_t *texture = (mstudiotexture_t *)( (byte *)texture_hdr + texture_hdr->textureindex );
|
||||
char filename[MAX_SYSPATH];
|
||||
char path[MAX_SYSPATH];
|
||||
|
||||
len = Q_snprintf( path, MAX_SYSPATH, "%s" DEFAULT_TEXTUREPATH, destdir );
|
||||
|
||||
if( len == -1 || !MakeDirectory( path ))
|
||||
{
|
||||
fputs( "ERROR: Destination path is too long or write permission denied. Couldn't create directory for textures\n", stderr );
|
||||
return;
|
||||
}
|
||||
|
||||
emptyplace = MAX_SYSPATH - len;
|
||||
|
||||
for( i = 0; i < texture_hdr->numtextures; ++i, ++texture )
|
||||
{
|
||||
len = Q_snprintf( filename, MAX_SYSPATH, "%s%s", destdir, texture->name );
|
||||
namelen = Q_strncpy( &path[len], texture->name, emptyplace );
|
||||
|
||||
if( len == -1 )
|
||||
if( emptyplace - namelen < 0 )
|
||||
{
|
||||
fprintf( stderr, "ERROR: Destination path is too long. Can't write %s\n", texture->name );
|
||||
continue;
|
||||
fprintf( stderr, "ERROR: Destination path is too long. Couldn't write %s\n", texture->name );
|
||||
return;
|
||||
}
|
||||
|
||||
fp = fopen( filename, "wb" );
|
||||
fp = fopen( path, "wb" );
|
||||
|
||||
if( !fp )
|
||||
{
|
||||
fprintf( stderr, "ERROR: Can't write texture file %s\n", filename );
|
||||
continue;
|
||||
fprintf( stderr, "ERROR: Couldn't write texture file %s\n", path );
|
||||
return;
|
||||
}
|
||||
|
||||
if( !Q_stricmp( COM_FileExtension( texture->name ), "tga" ))
|
||||
@@ -160,7 +171,7 @@ void WriteTextures( void )
|
||||
|
||||
fclose( fp );
|
||||
|
||||
printf( "Texture: %s\n", filename );
|
||||
printf( "Texture: %s\n", path );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,8 @@ GNU General Public License for more details.
|
||||
#ifndef TEXTURE_H
|
||||
#define TEXTURE_H
|
||||
|
||||
#define DEFAULT_TEXTUREPATH "textures/"
|
||||
|
||||
void WriteTextures( void );
|
||||
|
||||
#endif // TEXTURE_H
|
||||
|
||||
@@ -54,6 +54,40 @@ qboolean MakeDirectory( const char *path )
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
MakeFullPath
|
||||
============
|
||||
*/
|
||||
qboolean MakeFullPath( const char *path )
|
||||
{
|
||||
char *p = (char *)path, tmp;
|
||||
|
||||
for( ; *p; )
|
||||
{
|
||||
p = Q_strpbrk( p, "/\\" );
|
||||
|
||||
if( p )
|
||||
{
|
||||
tmp = *p;
|
||||
*p = '\0';
|
||||
}
|
||||
|
||||
if( !MakeDirectory( path ))
|
||||
{
|
||||
fprintf( stderr, "ERROR: Couldn't create directory %s\n", path );
|
||||
return false;
|
||||
}
|
||||
|
||||
if( !p )
|
||||
break;
|
||||
|
||||
*p++ = tmp;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
============
|
||||
ExtractFileName
|
||||
|
||||
@@ -17,6 +17,7 @@ GNU General Public License for more details.
|
||||
#define UTILS_H
|
||||
|
||||
qboolean MakeDirectory( const char *path );
|
||||
qboolean MakeFullPath( const char *path );
|
||||
void ExtractFileName( char *name, size_t size );
|
||||
off_t GetSizeOfFile( FILE *fp );
|
||||
byte *LoadFile( const char *filename, off_t *size );
|
||||
|
||||
8
wscript
8
wscript
@@ -74,7 +74,7 @@ SUBDIRS = [
|
||||
Subproject('3rdparty/gl-wes-v2', lambda x: not x.env.DEDICATED and x.env.GLWES),
|
||||
Subproject('3rdparty/gl4es', lambda x: not x.env.DEDICATED and x.env.GL4ES),
|
||||
Subproject('ref/gl', lambda x: not x.env.DEDICATED and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES)),
|
||||
Subproject('ref/soft', lambda x: not x.env.DEDICATED and x.env.SOFT),
|
||||
Subproject('ref/soft', lambda x: not x.env.DEDICATED and not x.env.SUPPORT_BSP2_FORMAT and x.env.SOFT),
|
||||
Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED),
|
||||
Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED),
|
||||
Subproject('stub/client', lambda x: not x.env.DEDICATED),
|
||||
@@ -292,6 +292,7 @@ def configure(conf):
|
||||
'-fdiagnostics-color=always',
|
||||
|
||||
# stable diagnostics, forced to error, sorted
|
||||
'-Werror=alloc-size',
|
||||
'-Werror=bool-compare',
|
||||
'-Werror=bool-operation',
|
||||
'-Werror=cast-align=strict',
|
||||
@@ -321,9 +322,13 @@ def configure(conf):
|
||||
'-Wmisleading-indentation',
|
||||
'-Wstringop-overflow',
|
||||
'-Wunintialized',
|
||||
'-Walloc-zero',
|
||||
|
||||
# disabled, flood
|
||||
# '-Wdouble-promotion',
|
||||
|
||||
'-Wunused-variable',
|
||||
'-Wunused-but-set-variable',
|
||||
]
|
||||
|
||||
opt_cflags = [
|
||||
@@ -353,6 +358,7 @@ def configure(conf):
|
||||
conf.env.ENABLE_FUZZER = conf.options.ENABLE_FUZZER
|
||||
conf.env.DEDICATED = conf.options.DEDICATED
|
||||
conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY or conf.env.DEDICATED
|
||||
conf.env.SUPPORT_BSP2_FORMAT = conf.options.SUPPORT_BSP2_FORMAT
|
||||
|
||||
if conf.env.SAILFISH == 'aurora':
|
||||
conf.env.DEFAULT_RPATH = '/usr/share/su.xash.Engine/lib'
|
||||
|
||||
Reference in New Issue
Block a user