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https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 19:45:05 +08:00
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12 Commits
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continuous
| Author | SHA1 | Date | |
|---|---|---|---|
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0cf571602c | ||
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a125f90d12 | ||
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313cda5478 | ||
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fc4e7eb18b | ||
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0836519b2d | ||
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5eeb250907 | ||
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2e579d0dd3 | ||
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8cd40db261 | ||
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9d03959196 | ||
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acd3b0258d | ||
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0b49e60c22 | ||
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6719443d99 |
@@ -981,15 +981,8 @@ qboolean CL_AddVisibleEntity( cl_entity_t *ent, int entityType )
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if( !draw_player )
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return false;
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||||
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||||
if( entityType == ET_BEAM )
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||||
{
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ref.dllFuncs.CL_AddCustomBeam( ent );
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return true;
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||||
}
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else if( !ref.dllFuncs.R_AddEntity( ent, entityType ))
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||||
{
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||||
if( !ref.dllFuncs.R_AddEntity( ent, entityType ))
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return false;
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||||
}
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||||
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||||
// because pTemp->entity.curstate.effects
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||||
// is already occupied by FTENT_FLICKER
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||||
|
||||
@@ -374,13 +374,13 @@ static void SPR_DrawGeneric( int frame, float x, float y, float width, float hei
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int w, h;
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// assume we get sizes from image
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ref.dllFuncs.R_GetSpriteParms( &w, &h, NULL, frame, clgame.ds.pSprite );
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R_GetSpriteParms( &w, &h, NULL, frame, clgame.ds.pSprite );
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||||
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width = w;
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height = h;
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||||
}
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||||
texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
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texnum = R_GetSpriteTexture( clgame.ds.pSprite, frame );
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||||
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if( prc )
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{
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@@ -1424,7 +1424,7 @@ int EXPORT pfnSPR_Frames( HSPRITE hPic )
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{
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int numFrames = 0;
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ref.dllFuncs.R_GetSpriteParms( NULL, NULL, &numFrames, 0, CL_GetSpritePointer( hPic ));
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R_GetSpriteParms( NULL, NULL, &numFrames, 0, CL_GetSpritePointer( hPic ));
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return numFrames;
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}
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@@ -1439,7 +1439,7 @@ static int GAME_EXPORT pfnSPR_Height( HSPRITE hPic, int frame )
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{
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int sprHeight = 0;
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ref.dllFuncs.R_GetSpriteParms( NULL, &sprHeight, NULL, frame, CL_GetSpritePointer( hPic ));
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R_GetSpriteParms( NULL, &sprHeight, NULL, frame, CL_GetSpritePointer( hPic ));
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return sprHeight;
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}
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@@ -1454,7 +1454,7 @@ static int GAME_EXPORT pfnSPR_Width( HSPRITE hPic, int frame )
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{
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int sprWidth = 0;
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ref.dllFuncs.R_GetSpriteParms( &sprWidth, NULL, NULL, frame, CL_GetSpritePointer( hPic ));
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R_GetSpriteParms( &sprWidth, NULL, NULL, frame, CL_GetSpritePointer( hPic ));
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return sprWidth;
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}
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@@ -3324,7 +3324,7 @@ int TriSpriteTexture( model_t *pSpriteModel, int frame )
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{
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int gl_texturenum;
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if(( gl_texturenum = ref.dllFuncs.R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
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if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
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return 0;
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ref.dllFuncs.GL_Bind( XASH_TEXTURE0, gl_texturenum );
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360
engine/client/cl_sprite.c
Normal file
360
engine/client/cl_sprite.c
Normal file
@@ -0,0 +1,360 @@
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/*
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cl_sprite.c - sprite loading
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Copyright (C) 2010 Uncle Mike
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||||
This program is free software: you can redistribute it and/or modify
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||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
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||||
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||||
This program is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
GNU General Public License for more details.
|
||||
*/
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#include "common.h"
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#include "client.h"
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#include "sprite.h"
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#include "ref_common.h"
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static char sprite_name[MAX_QPATH];
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static char group_suffix[8];
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static uint r_texFlags = 0;
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static int sprite_version;
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/*
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================
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||||
R_GetSpriteFrame
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||||
assume pModel is valid
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||||
================
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||||
*/
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mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
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{
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msprite_t *psprite;
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mspritegroup_t *pspritegroup;
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mspriteframe_t *pspriteframe = NULL;
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||||
float *pintervals, fullinterval;
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int i, numframes;
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float targettime;
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||||
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||||
if( !pModel )
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||||
return NULL;
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||||
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||||
psprite = pModel->cache.data;
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||||
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||||
if( frame < 0 )
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||||
{
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frame = 0;
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}
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||||
else if( frame >= psprite->numframes )
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||||
{
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||||
if( frame > psprite->numframes )
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||||
Con_Printf( S_WARN "%s: no such frame %d (%s)\n", __func__, frame, pModel->name );
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||||
frame = psprite->numframes - 1;
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||||
}
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||||
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||||
if( psprite->frames[frame].type == SPR_SINGLE )
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||||
{
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||||
pspriteframe = psprite->frames[frame].frameptr;
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||||
}
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||||
else if( psprite->frames[frame].type == SPR_GROUP )
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{
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pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
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pintervals = pspritegroup->intervals;
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||||
numframes = pspritegroup->numframes;
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fullinterval = pintervals[numframes - 1];
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// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
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// are positive, so we don't have to worry about division by zero
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targettime = cl.time - ((int)( cl.time / fullinterval )) * fullinterval;
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||||
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||||
for( i = 0; i < ( numframes - 1 ); i++ )
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||||
{
|
||||
if( pintervals[i] > targettime )
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||||
break;
|
||||
}
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||||
pspriteframe = pspritegroup->frames[i];
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||||
}
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||||
else if( psprite->frames[frame].type == FRAME_ANGLED )
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||||
{
|
||||
int angleframe = (int)( Q_rint(( refState.viewangles[1] - yaw + 45.0f ) / 360 * 8 ) - 4 ) & 7;
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||||
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||||
// e.g. doom-style sprite monsters
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||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
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||||
pspriteframe = pspritegroup->frames[angleframe];
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||||
}
|
||||
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||||
return pspriteframe;
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||||
}
|
||||
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||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
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||||
{
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||||
mspriteframe_t *pFrame;
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||||
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||||
if( !pSprite || pSprite->type != mod_sprite )
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||||
return;
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||||
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||||
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f );
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||||
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||||
if( frameWidth )
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||||
*frameWidth = pFrame->width;
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||||
if( frameHeight )
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||||
*frameHeight = pFrame->height;
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||||
if( numFrames )
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||||
*numFrames = pSprite->numframes;
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||||
}
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||||
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||||
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
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||||
{
|
||||
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data )
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||||
return 0;
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||||
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||||
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum;
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||||
}
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||||
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||||
static void Mod_SpriteTextureReplacementReport( const char *modelname, int gl_texturenum, const char *foundpath )
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||||
{
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||||
if( host_allow_materials.value != 2.0f )
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||||
return;
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||||
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||||
if( gl_texturenum > 0 )
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Con_Printf( "Looking for %s tex replacement..." S_GREEN "OK (%s)\n", modelname, foundpath );
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else if( gl_texturenum < 0 )
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Con_Printf( "Looking for %s tex replacement..." S_YELLOW "MISS (%s)\n", modelname, foundpath );
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||||
else
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Con_Printf( "Looking for %s tex replacement..." S_RED "FAIL (%s)\n", modelname, foundpath );
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}
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static qboolean Mod_SpriteSearchForTextureReplacement( char *out, size_t size, const char *modelname, const char *fmt, ... )
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||||
{
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va_list ap;
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int ret;
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||||
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||||
va_start( ap, fmt );
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||||
ret = Q_vsnprintf( out, size, fmt, ap );
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||||
va_end( ap );
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||||
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||||
if( ret < 0 )
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||||
{
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||||
Mod_SpriteTextureReplacementReport( modelname, -1, "overflow" );
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||||
return false;
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||||
}
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||||
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||||
if( FS_FileExists( out, false ))
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||||
return true;
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||||
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||||
Mod_SpriteTextureReplacementReport( modelname, -1, out );
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||||
return false;
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||||
}
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||||
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||||
static const byte *Mod_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||
{
|
||||
dspriteframe_t pinframe;
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||||
mspriteframe_t *pspriteframe;
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||||
int gl_texturenum = 0;
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char texname[128];
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||||
int bytes = 1;
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||||
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||||
memcpy( &pinframe, pin, sizeof( dspriteframe_t ));
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||||
if( sprite_version == SPRITE_VERSION_32 )
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bytes = 4;
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||||
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||||
// build unique frame name
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||||
if( FBitSet( mod->flags, MODEL_CLIENT )) // it's a HUD sprite
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{
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||||
Q_snprintf( texname, sizeof( texname ), "#HUD/%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
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gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
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||||
}
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||||
else
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||||
{
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||||
// partial HD-textures support
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||||
if( Mod_AllowMaterials( ))
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{
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if( Mod_SpriteSearchForTextureReplacement( texname, sizeof( texname ), sprite_name, "materials/%s/%s%i%i.tga", sprite_name, group_suffix, num / 10, num % 10 ))
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||||
{
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||||
gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, NULL, 0, r_texFlags );
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||||
Mod_SpriteTextureReplacementReport( sprite_name, gl_texturenum, texname );
|
||||
}
|
||||
}
|
||||
|
||||
if( gl_texturenum == 0 )
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
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||||
gl_texturenum = ref.dllFuncs.GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
}
|
||||
|
||||
// setup frame description
|
||||
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
|
||||
pspriteframe->width = pinframe.width;
|
||||
pspriteframe->height = pinframe.height;
|
||||
pspriteframe->up = pinframe.origin[1];
|
||||
pspriteframe->left = pinframe.origin[0];
|
||||
pspriteframe->down = pinframe.origin[1] - pinframe.height;
|
||||
pspriteframe->right = pinframe.width + pinframe.origin[0];
|
||||
pspriteframe->gl_texturenum = gl_texturenum;
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
return (const byte *)pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes;
|
||||
}
|
||||
|
||||
static const byte *Mod_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||
{
|
||||
const dspritegroup_t *pingroup;
|
||||
mspritegroup_t *pspritegroup;
|
||||
const dspriteinterval_t *pin_intervals;
|
||||
float *poutintervals;
|
||||
int i, groupsize, numframes;
|
||||
const void *ptemp;
|
||||
|
||||
pingroup = (const dspritegroup_t *)pin;
|
||||
numframes = pingroup->numframes;
|
||||
|
||||
groupsize = sizeof( mspritegroup_t ) + ( numframes - 1 ) * sizeof( pspritegroup->frames[0] );
|
||||
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
|
||||
pspritegroup->numframes = numframes;
|
||||
|
||||
*ppframe = (mspriteframe_t *)pspritegroup;
|
||||
pin_intervals = (const dspriteinterval_t *)( pingroup + 1 );
|
||||
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
|
||||
pspritegroup->intervals = poutintervals;
|
||||
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
*poutintervals = pin_intervals->interval;
|
||||
if( *poutintervals <= 0.0f )
|
||||
*poutintervals = 1.0f; // set error value
|
||||
poutintervals++;
|
||||
pin_intervals++;
|
||||
}
|
||||
|
||||
ptemp = (const void *)pin_intervals;
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
ptemp = Mod_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
||||
}
|
||||
|
||||
return ptemp;
|
||||
}
|
||||
|
||||
void Mod_SpriteLoadTextures( model_t *mod, const void *buffer )
|
||||
{
|
||||
const dsprite_t *pin = buffer;
|
||||
const short *numi = NULL;
|
||||
const byte *pframetype;
|
||||
msprite_t *psprite = mod->cache.data;
|
||||
int i;
|
||||
|
||||
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
|
||||
numi = NULL;
|
||||
else if( pin->version == SPRITE_VERSION_HL )
|
||||
numi = (const short *)((const byte *)buffer + sizeof( dsprite_hl_t ));
|
||||
|
||||
r_texFlags = mod->numtexinfo;
|
||||
sprite_version = pin->version;
|
||||
Q_strncpy( sprite_name, mod->name, sizeof( sprite_name ));
|
||||
COM_StripExtension( sprite_name );
|
||||
|
||||
if( numi == NULL )
|
||||
{
|
||||
rgbdata_t *pal;
|
||||
|
||||
pal = FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
||||
pframetype = (const byte *)buffer + sizeof( dsprite_q1_t );
|
||||
FS_FreeImage( pal );
|
||||
}
|
||||
else if( *numi <= 256 )
|
||||
{
|
||||
const byte *src = (const byte *)( numi + 1 );
|
||||
rgbdata_t *pal;
|
||||
size_t pal_bytes = *numi * 3;
|
||||
|
||||
// install palette
|
||||
switch( psprite->texFormat )
|
||||
{
|
||||
case SPR_INDEXALPHA:
|
||||
pal = FS_LoadImage( "#gradient.pal", src, pal_bytes );
|
||||
break;
|
||||
case SPR_ALPHTEST:
|
||||
pal = FS_LoadImage( "#masked.pal", src, pal_bytes );
|
||||
break;
|
||||
default:
|
||||
pal = FS_LoadImage( "#texgamma.pal", src, pal_bytes );
|
||||
break;
|
||||
}
|
||||
|
||||
pframetype = (const byte *)( src + pal_bytes );
|
||||
FS_FreeImage( pal );
|
||||
}
|
||||
else
|
||||
{
|
||||
Con_DPrintf( S_ERROR "%s has wrong number of palette colors %i (should be less or equal than 256)\n", mod->name, *numi );
|
||||
return;
|
||||
}
|
||||
|
||||
if( mod->numframes < 1 )
|
||||
return;
|
||||
|
||||
for( i = 0; i < mod->numframes; i++ )
|
||||
{
|
||||
frametype_t frametype;
|
||||
dframetype_t dframetype;
|
||||
|
||||
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
||||
frametype = dframetype.type;
|
||||
psprite->frames[i].type = (spriteframetype_t)frametype;
|
||||
|
||||
switch( frametype )
|
||||
{
|
||||
case FRAME_SINGLE:
|
||||
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
||||
pframetype = Mod_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_GROUP:
|
||||
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
||||
pframetype = Mod_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_ANGLED:
|
||||
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
||||
pframetype = Mod_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
}
|
||||
if( pframetype == NULL )
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Mod_SpriteUnloadTextures( void *data )
|
||||
{
|
||||
msprite_t *psprite = data;
|
||||
int i;
|
||||
|
||||
if( !data )
|
||||
return;
|
||||
|
||||
// release all textures
|
||||
for( i = 0; i < psprite->numframes; i++ )
|
||||
{
|
||||
if( !psprite->frames[i].frameptr )
|
||||
continue;
|
||||
|
||||
if( psprite->frames[i].type == SPR_SINGLE )
|
||||
{
|
||||
ref.dllFuncs.GL_FreeTexture( psprite->frames[i].frameptr->gl_texturenum );
|
||||
}
|
||||
else
|
||||
{
|
||||
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
|
||||
int j;
|
||||
|
||||
for( j = 0; j < pspritegroup->numframes; j++ )
|
||||
{
|
||||
if( pspritegroup->frames[j] )
|
||||
ref.dllFuncs.GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -972,6 +972,13 @@ void SCR_DrawPos( void );
|
||||
void SCR_DrawEnts( void );
|
||||
void SCR_DrawUserCmd( void );
|
||||
|
||||
//
|
||||
// cl_sprite.c
|
||||
//
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw );
|
||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite );
|
||||
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame );
|
||||
|
||||
//
|
||||
// cl_netgraph.c
|
||||
//
|
||||
|
||||
@@ -465,6 +465,7 @@ static const ref_api_t gEngfuncs =
|
||||
&g_fsapi,
|
||||
|
||||
R_GetWindowHandle,
|
||||
R_GetSpriteFrame,
|
||||
};
|
||||
|
||||
static void R_UnloadProgs( void )
|
||||
|
||||
@@ -197,6 +197,8 @@ void Mod_ClearStudioCache( void );
|
||||
// mod_sprite.c
|
||||
//
|
||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, qboolean *loaded );
|
||||
#endif
|
||||
void Mod_SpriteLoadTextures( model_t *mod, const void *buffer );
|
||||
void Mod_SpriteUnloadTextures( void *data );
|
||||
|
||||
#endif
|
||||
#endif//MOD_LOCAL_H
|
||||
|
||||
@@ -17,9 +17,6 @@ GNU General Public License for more details.
|
||||
#include "common.h"
|
||||
#include "sprite.h"
|
||||
#include "studio.h"
|
||||
#if !XASH_DEDICATED
|
||||
#include "ref_common.h"
|
||||
#endif // XASH_DEDICATED
|
||||
#include "mod_local.h"
|
||||
|
||||
|
||||
@@ -147,4 +144,8 @@ void Mod_LoadSpriteModel( model_t *mod, const void *buffer, size_t buffersize, q
|
||||
psprite->numframes = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
#if !XASH_DEDICATED
|
||||
Mod_SpriteLoadTextures( mod, buffer );
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -88,6 +88,22 @@ static void Mod_Modellist_f( void )
|
||||
Con_Printf( "\n" );
|
||||
}
|
||||
|
||||
static void Mod_UnloadRenderData( model_t *mod )
|
||||
{
|
||||
#if !XASH_DEDICATED
|
||||
switch( mod->type )
|
||||
{
|
||||
case mod_sprite:
|
||||
Mod_SpriteUnloadTextures( mod->cache.data );
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ref.dllFuncs.Mod_ProcessRenderData( mod, false, NULL, 0 );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Mod_FreeUserData
|
||||
@@ -107,12 +123,10 @@ static void Mod_FreeUserData( model_t *mod )
|
||||
svgame.physFuncs.Mod_ProcessUserData( mod, false, NULL );
|
||||
}
|
||||
}
|
||||
#if !XASH_DEDICATED
|
||||
else
|
||||
{
|
||||
ref.dllFuncs.Mod_ProcessRenderData( mod, false, NULL, 0 );
|
||||
Mod_UnloadRenderData( mod );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
@@ -19,11 +19,11 @@ GNU General Public License for more details.
|
||||
#include <stdarg.h>
|
||||
#include "com_image.h"
|
||||
#include "vgui_api.h"
|
||||
#include "const.h"
|
||||
#include "com_model.h"
|
||||
#include "cl_entity.h"
|
||||
#include "render_api.h"
|
||||
#include "triangleapi.h"
|
||||
#include "const.h"
|
||||
#include "cl_entity.h"
|
||||
#include "com_model.h"
|
||||
#include "studio.h"
|
||||
#include "r_efx.h"
|
||||
#include "filesystem.h"
|
||||
@@ -62,7 +62,9 @@ GNU General Public License for more details.
|
||||
// 11. Added size argument to Mod_ProcessRenderData
|
||||
// 12. Added Image_CalcImageSize
|
||||
// 13. Removed ignore_flags argument from GetCvarPointer
|
||||
#define REF_API_VERSION 13
|
||||
// 14. Removed reserved functions, they are leftover from RenderAPI
|
||||
// Removed CL_AddCustomBeam, it's now handled through R_AddEntity
|
||||
#define REF_API_VERSION 14
|
||||
|
||||
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
|
||||
#define TF_FONT (TF_NOMIPMAP|TF_CLAMP|TF_ALLOW_NEAREST)
|
||||
@@ -499,6 +501,9 @@ typedef struct ref_api_s
|
||||
|
||||
// for abstracting the engine's rendering
|
||||
ref_window_type_t (*R_GetWindowHandle)( void **handle, ref_window_type_t type );
|
||||
|
||||
// sprites
|
||||
struct mspriteframe_s *(*R_GetSpriteFrame)( const struct model_s *pModel, int frame, float yaw );
|
||||
} ref_api_t;
|
||||
|
||||
struct mip_s;
|
||||
@@ -533,7 +538,6 @@ typedef struct ref_interface_s
|
||||
void (*GL_SetRenderMode)( int renderMode );
|
||||
|
||||
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
|
||||
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
|
||||
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
|
||||
void (*R_Flush)( unsigned int flush_flags );
|
||||
|
||||
@@ -577,9 +581,6 @@ typedef struct ref_interface_s
|
||||
void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
|
||||
void (*CL_RunLightStyles)( lightstyle_t *ls );
|
||||
|
||||
// sprites
|
||||
void (*R_GetSpriteParms)( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite );
|
||||
int (*R_GetSpriteTexture)( const model_t *m_pSpriteModel, int frame );
|
||||
|
||||
// model management
|
||||
// flags ignored for everything except spritemodels
|
||||
@@ -632,8 +633,6 @@ typedef struct ref_interface_s
|
||||
void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture
|
||||
void (*GL_TexCoordArrayMode)( unsigned int texmode );
|
||||
void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics
|
||||
void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility
|
||||
void (*GL_Reserved1)( void );
|
||||
|
||||
// Misc renderer functions
|
||||
void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime );
|
||||
|
||||
91
ref/common/ref_common.h
Normal file
91
ref/common/ref_common.h
Normal file
@@ -0,0 +1,91 @@
|
||||
/*
|
||||
ref_common.h - shared renderer code
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#ifndef REF_COMMON_H
|
||||
#define REF_COMMON_H
|
||||
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_api.h"
|
||||
|
||||
//
|
||||
// ref_context.c
|
||||
//
|
||||
extern ref_api_t gEngfuncs;
|
||||
extern ref_globals_t *gpGlobals;
|
||||
extern ref_client_t *gp_cl;
|
||||
extern ref_host_t *gp_host;
|
||||
extern const ref_interface_t gReffuncs;
|
||||
|
||||
DECLARE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
#define Assert( x ) if( !( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
||||
|
||||
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
|
||||
|
||||
extern uint16_t rtable[MOD_FRAMES][MOD_FRAMES];
|
||||
void GL_InitRandomTable( void );
|
||||
|
||||
void _Mem_Free( void *data, const char *filename, int fileline );
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
|
||||
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
|
||||
|
||||
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
||||
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
||||
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
|
||||
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
|
||||
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
||||
|
||||
extern dlight_t *gp_dlights;
|
||||
extern int g_lightstylevalue[MAX_LIGHTSTYLES];
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
//
|
||||
// ref_common cvars
|
||||
//
|
||||
extern convar_t r_dlight_virtual_radius;
|
||||
extern convar_t r_lighting_extended;
|
||||
|
||||
//
|
||||
// ref_math.c
|
||||
//
|
||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
|
||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
|
||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
|
||||
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar );
|
||||
void Matrix4x4_CreateOrtho( matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar );
|
||||
void Matrix4x4_CreateModelview( matrix4x4 out );
|
||||
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] );
|
||||
|
||||
//
|
||||
// ref_light.c
|
||||
//
|
||||
void CL_RunLightStyles( lightstyle_t *ls );
|
||||
void R_PushDlightsForBmodel( model_t *model, int framecount, const matrix4x4 object_matrix );
|
||||
int R_PushDlights( model_t *model, int framecount );
|
||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec );
|
||||
colorVec R_LightPoint( const vec3_t p0 );
|
||||
void R_UpdateSurfaceCachedLight( msurface_t *surf );
|
||||
|
||||
//
|
||||
// ref_image.c
|
||||
//
|
||||
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
|
||||
|
||||
#endif // REF_COMMON_H
|
||||
81
ref/common/ref_context.c
Normal file
81
ref/common/ref_context.c
Normal file
@@ -0,0 +1,81 @@
|
||||
/*
|
||||
ref_context.c - shared renderer context
|
||||
Copyright (C) 2018 a1batross
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "ref_common.h"
|
||||
#include "com_strings.h"
|
||||
|
||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
ref_api_t gEngfuncs;
|
||||
ref_globals_t *gpGlobals;
|
||||
ref_client_t *gp_cl;
|
||||
ref_host_t *gp_host;
|
||||
uint16_t rtable[MOD_FRAMES][MOD_FRAMES];
|
||||
dlight_t *gp_dlights;
|
||||
int g_lightstylevalue[MAX_LIGHTSTYLES];
|
||||
poolhandle_t r_temppool;
|
||||
|
||||
void _Mem_Free( void *data, const char *filename, int fileline )
|
||||
{
|
||||
gEngfuncs._Mem_Free( data, filename, fileline );
|
||||
}
|
||||
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
{
|
||||
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
|
||||
}
|
||||
|
||||
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
{
|
||||
return gEngfuncs._Mem_Realloc( poolptr, memptr, size, clear, filename, fileline );
|
||||
}
|
||||
|
||||
void GL_InitRandomTable( void )
|
||||
{
|
||||
int tu, tv;
|
||||
|
||||
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
||||
{
|
||||
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
||||
{
|
||||
rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF );
|
||||
}
|
||||
}
|
||||
|
||||
gEngfuncs.COM_SetRandomSeed( 0 );
|
||||
}
|
||||
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
||||
{
|
||||
if( version != REF_API_VERSION )
|
||||
return 0;
|
||||
|
||||
// fill in our callbacks
|
||||
*funcs = gReffuncs;
|
||||
gEngfuncs = *engfuncs;
|
||||
gpGlobals = globals;
|
||||
|
||||
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
|
||||
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
|
||||
gp_dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
||||
|
||||
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_dlight_virtual_radius );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_lighting_extended );
|
||||
|
||||
return REF_API_VERSION;
|
||||
}
|
||||
108
ref/common/ref_image.c
Normal file
108
ref/common/ref_image.c
Normal file
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
ref_image.c - shared image code
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "ref_common.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
|
||||
/*
|
||||
================
|
||||
GL_ResampleTexture
|
||||
|
||||
Assume input buffer is RGBA
|
||||
=================
|
||||
*/
|
||||
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap )
|
||||
{
|
||||
uint frac, fracStep;
|
||||
uint *in = (uint *)source;
|
||||
uint p1[0x1000], p2[0x1000];
|
||||
byte *pix1, *pix2, *pix3, *pix4;
|
||||
uint *out, *inRow1, *inRow2;
|
||||
static byte *scaledImage = NULL; // pointer to a scaled image
|
||||
vec3_t normal;
|
||||
int i, x, y;
|
||||
|
||||
if( !source ) return NULL;
|
||||
|
||||
scaledImage = Mem_Realloc( r_temppool, scaledImage, outWidth * outHeight * 4 );
|
||||
fracStep = inWidth * 0x10000 / outWidth;
|
||||
out = (uint *)scaledImage;
|
||||
|
||||
frac = fracStep >> 2;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p1[i] = 4 * (frac >> 16);
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
frac = (fracStep >> 2) * 3;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p2[i] = 4 * (frac >> 16);
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
if( isNormalMap )
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
normal[0] = MAKE_SIGNED( pix1[0] ) + MAKE_SIGNED( pix2[0] ) + MAKE_SIGNED( pix3[0] ) + MAKE_SIGNED( pix4[0] );
|
||||
normal[1] = MAKE_SIGNED( pix1[1] ) + MAKE_SIGNED( pix2[1] ) + MAKE_SIGNED( pix3[1] ) + MAKE_SIGNED( pix4[1] );
|
||||
normal[2] = MAKE_SIGNED( pix1[2] ) + MAKE_SIGNED( pix2[2] ) + MAKE_SIGNED( pix3[2] ) + MAKE_SIGNED( pix4[2] );
|
||||
|
||||
if( !VectorNormalizeLength( normal ))
|
||||
VectorSet( normal, 0.5f, 0.5f, 1.0f );
|
||||
|
||||
((byte *)(out+x))[0] = 128 + (byte)(127.0f * normal[0]);
|
||||
((byte *)(out+x))[1] = 128 + (byte)(127.0f * normal[1]);
|
||||
((byte *)(out+x))[2] = 128 + (byte)(127.0f * normal[2]);
|
||||
((byte *)(out+x))[3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
((byte *)(out+x))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0]) >> 2;
|
||||
((byte *)(out+x))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1]) >> 2;
|
||||
((byte *)(out+x))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2]) >> 2;
|
||||
((byte *)(out+x))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3]) >> 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return scaledImage;
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
gl_rlight.c - dynamic and static lights
|
||||
ref_light.c - shared light code
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
@@ -13,19 +13,13 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "gl_local.h"
|
||||
#include "pm_local.h"
|
||||
#include "studio.h"
|
||||
#include "ref_common.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_params.h"
|
||||
#include "pm_local.h"
|
||||
|
||||
/*
|
||||
=============================================================================
|
||||
CVAR_DEFINE_AUTO( r_dlight_virtual_radius, "3", FCVAR_GLCONFIG, "increase dlight radius virtually by this amount" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
||||
|
||||
DYNAMIC LIGHTS
|
||||
|
||||
=============================================================================
|
||||
*/
|
||||
/*
|
||||
==================
|
||||
CL_RunLightStyles
|
||||
@@ -34,16 +28,17 @@ CL_RunLightStyles
|
||||
*/
|
||||
void CL_RunLightStyles( lightstyle_t *ls )
|
||||
{
|
||||
const model_t *world = gp_cl->models[1];
|
||||
int i;
|
||||
float frametime = (gp_cl->time - gp_cl->oldtime);
|
||||
float frametime = gp_cl->time - gp_cl->oldtime;
|
||||
|
||||
if( !WORLDMODEL )
|
||||
if( !world )
|
||||
return;
|
||||
|
||||
if( !WORLDMODEL->lightdata )
|
||||
if( r_fullbright->value || !world->lightdata )
|
||||
{
|
||||
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
||||
tr.lightstylevalue[i] = 256 * 256;
|
||||
g_lightstylevalue[i] = 256 * 256;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -59,13 +54,13 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
||||
|
||||
if( !ls[i].length )
|
||||
{
|
||||
tr.lightstylevalue[i] = 256;
|
||||
g_lightstylevalue[i] = 256;
|
||||
continue;
|
||||
}
|
||||
else if( ls[i].length == 1 )
|
||||
{
|
||||
// single length style so don't bother interpolating
|
||||
tr.lightstylevalue[i] = ( ls[i].map[0] ) * 22;
|
||||
g_lightstylevalue[i] = ls[i].map[0] * 22;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -73,7 +68,7 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
||||
|
||||
if( !ls[i].interp || !cl_lightstyle_lerping->value )
|
||||
{
|
||||
tr.lightstylevalue[i] = ls[i].map[flight%ls[i].length] * 22;
|
||||
g_lightstylevalue[i] = ls[i].map[flight % ls[i].length] * 22;
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -90,7 +85,7 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
||||
k = ls[i].map[clight % ls[i].length];
|
||||
l += (float)( k * 22.0f ) * lerpfrac;
|
||||
|
||||
tr.lightstylevalue[i] = (int)l;
|
||||
g_lightstylevalue[i] = (int)l;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,44 +94,39 @@ void CL_RunLightStyles( lightstyle_t *ls )
|
||||
R_MarkLights
|
||||
=============
|
||||
*/
|
||||
void R_MarkLights( const dlight_t *light, int bit, const mnode_t *node )
|
||||
static void R_MarkLights( const dlight_t *light, int bit, const mnode_t *node, model_t *model, int dlightframecount )
|
||||
{
|
||||
const float virtual_radius = light->radius * Q_max( 1.0f, r_dlight_virtual_radius.value );
|
||||
const float maxdist = light->radius * light->radius;
|
||||
float dist;
|
||||
int i;
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
start:
|
||||
|
||||
if( !node || node->contents < 0 )
|
||||
return;
|
||||
|
||||
dist = PlaneDiff( light->origin, node->plane );
|
||||
float dist = PlaneDiff( light->origin, node->plane );
|
||||
|
||||
if( dist > virtual_radius )
|
||||
{
|
||||
node = node_child( node, 0, RI.currentmodel );
|
||||
node = node_child( node, 0, model );
|
||||
goto start;
|
||||
}
|
||||
|
||||
if( dist < -virtual_radius )
|
||||
{
|
||||
node = node_child( node, 1, RI.currentmodel );
|
||||
node = node_child( node, 1, model );
|
||||
goto start;
|
||||
}
|
||||
|
||||
const float dist_sq = dist * dist;
|
||||
|
||||
// mark the polygons
|
||||
firstsurface = node_firstsurface( node, RI.currentmodel );
|
||||
numsurfaces = node_numsurfaces( node, RI.currentmodel );
|
||||
int firstsurface = node_firstsurface( node, model );
|
||||
int numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
for( i = 0; i < numsurfaces && dist_sq < maxdist; i++ )
|
||||
for( int i = 0; i < numsurfaces && dist_sq < maxdist; i++ )
|
||||
{
|
||||
vec3_t impact;
|
||||
float s, t, l;
|
||||
msurface_t *surf = &RI.currentmodel->surfaces[firstsurface + i];
|
||||
msurface_t *surf = &model->surfaces[firstsurface + i];
|
||||
const mextrasurf_t *info = surf->info;
|
||||
|
||||
if( surf->plane->type < 3 )
|
||||
@@ -162,16 +152,17 @@ start:
|
||||
if( s * s + t * t + dist_sq >= maxdist )
|
||||
continue;
|
||||
|
||||
if( surf->dlightframe != tr.dlightframecount )
|
||||
if( surf->dlightframe != dlightframecount )
|
||||
{
|
||||
surf->dlightbits = bit;
|
||||
surf->dlightframe = tr.dlightframecount;
|
||||
surf->dlightframe = dlightframecount;
|
||||
}
|
||||
else surf->dlightbits |= bit;
|
||||
}
|
||||
|
||||
R_MarkLights( light, bit, node_child( node, 0, RI.currentmodel ));
|
||||
R_MarkLights( light, bit, node_child( node, 1, RI.currentmodel ));
|
||||
R_MarkLights( light, bit, node_child( node, 0, model ), model, dlightframecount );
|
||||
node = node_child( node, 1, model );
|
||||
goto start;
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -179,31 +170,40 @@ start:
|
||||
R_PushDlights
|
||||
=============
|
||||
*/
|
||||
void R_PushDlights( void )
|
||||
int R_PushDlights( model_t *model, int framecount )
|
||||
{
|
||||
int i;
|
||||
if( !model )
|
||||
return framecount;
|
||||
|
||||
tr.dlightframecount = tr.framecount;
|
||||
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
|
||||
// no world -- no dlights
|
||||
if( !RI.currententity )
|
||||
return;
|
||||
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
for( i = 0; i < MAX_DLIGHTS; i++ )
|
||||
for( int i = 0; i < MAX_DLIGHTS; i++ )
|
||||
{
|
||||
dlight_t *l = &tr.dlights[i];
|
||||
const dlight_t *l = &gp_dlights[i];
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
if( GL_FrustumCullSphere( &RI.frustum, l->origin, l->radius, 15 ))
|
||||
R_MarkLights( l, 1 << i, model->nodes, model, framecount );
|
||||
}
|
||||
|
||||
return framecount;
|
||||
}
|
||||
|
||||
void R_PushDlightsForBmodel( model_t *model, int framecount, const matrix4x4 object_matrix )
|
||||
{
|
||||
for( int i = 0; i < MAX_DLIGHTS; i++ )
|
||||
{
|
||||
dlight_t *l = &gp_dlights[i];
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
R_MarkLights( l, 1<<i, RI.currentmodel->nodes );
|
||||
vec3_t oldorigin;
|
||||
VectorCopy( l->origin, oldorigin );
|
||||
|
||||
Matrix4x4_VectorITransform( object_matrix, oldorigin, l->origin );
|
||||
R_MarkLights( l, 1 << i, model->nodes + model->hulls[0].firstclipnode, model, framecount );
|
||||
|
||||
VectorCopy( oldorigin, l->origin );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -225,18 +225,7 @@ R_RecursiveLightPoint
|
||||
*/
|
||||
static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, float p2f, colorVec *cv, const vec3_t start, const vec3_t end )
|
||||
{
|
||||
float front, back, frac, midf;
|
||||
int i, map, side, size;
|
||||
float ds, dt, s, t;
|
||||
int sample_size;
|
||||
color24 *lm, *dm;
|
||||
mextrasurf_t *info;
|
||||
msurface_t *surf;
|
||||
mtexinfo_t *tex;
|
||||
matrix3x4 tbn;
|
||||
vec3_t mid;
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
start:
|
||||
// didn't hit anything
|
||||
if( !node || node->contents < 0 )
|
||||
{
|
||||
@@ -244,21 +233,23 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
return false;
|
||||
}
|
||||
|
||||
firstsurface = node_firstsurface( node, model );
|
||||
numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
// calculate mid point
|
||||
front = PlaneDiff( start, node->plane );
|
||||
back = PlaneDiff( end, node->plane );
|
||||
float front = PlaneDiff( start, node->plane );
|
||||
float back = PlaneDiff( end, node->plane );
|
||||
|
||||
side = front < 0;
|
||||
int side = front < 0;
|
||||
if(( back < 0 ) == side )
|
||||
return R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, p2f, cv, start, end );
|
||||
{
|
||||
node = node_child( node, side, model );
|
||||
goto start;
|
||||
}
|
||||
|
||||
frac = front / ( front - back );
|
||||
float frac = front / ( front - back );
|
||||
|
||||
vec3_t mid;
|
||||
VectorLerp( start, frac, end, mid );
|
||||
midf = p1f + ( p2f - p1f ) * frac;
|
||||
|
||||
float midf = p1f + ( p2f - p1f ) * frac;
|
||||
|
||||
// co down front side
|
||||
if( R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, midf, cv, start, mid ))
|
||||
@@ -271,27 +262,27 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
}
|
||||
|
||||
// check for impact on this node
|
||||
surf = model->surfaces + firstsurface;
|
||||
int firstsurface = node_firstsurface( node, model );
|
||||
int numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
VectorCopy( mid, g_trace_lightspot );
|
||||
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
for( int i = 0; i < numsurfaces; i++ )
|
||||
{
|
||||
int smax, tmax;
|
||||
|
||||
tex = surf->texinfo;
|
||||
info = surf->info;
|
||||
const msurface_t *surf = &model->surfaces[firstsurface + i];
|
||||
const mextrasurf_t *info = surf->info;
|
||||
|
||||
if( FBitSet( surf->flags, SURF_DRAWTILED ))
|
||||
continue; // no lightmaps
|
||||
|
||||
s = DotProduct( mid, info->lmvecs[0] ) + info->lmvecs[0][3];
|
||||
t = DotProduct( mid, info->lmvecs[1] ) + info->lmvecs[1][3];
|
||||
float s = DotProduct( mid, info->lmvecs[0] ) + info->lmvecs[0][3];
|
||||
float t = DotProduct( mid, info->lmvecs[1] ) + info->lmvecs[1][3];
|
||||
|
||||
if( s < info->lightmapmins[0] || t < info->lightmapmins[1] )
|
||||
continue;
|
||||
|
||||
ds = s - info->lightmapmins[0];
|
||||
dt = t - info->lightmapmins[1];
|
||||
float ds = s - info->lightmapmins[0];
|
||||
float dt = t - info->lightmapmins[1];
|
||||
|
||||
if ( ds > info->lightextents[0] || dt > info->lightextents[1] )
|
||||
continue;
|
||||
@@ -301,21 +292,25 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
if( !surf->samples )
|
||||
return true;
|
||||
|
||||
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
||||
smax = (info->lightextents[0] / sample_size) + 1;
|
||||
tmax = (info->lightextents[1] / sample_size) + 1;
|
||||
int sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
||||
int smax = (info->lightextents[0] / sample_size) + 1;
|
||||
int tmax = (info->lightextents[1] / sample_size) + 1;
|
||||
|
||||
ds /= sample_size;
|
||||
dt /= sample_size;
|
||||
|
||||
lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
g_trace_fraction = midf;
|
||||
size = smax * tmax;
|
||||
dm = NULL;
|
||||
|
||||
const color24 *lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
const color24 *dm = NULL;
|
||||
matrix3x4 tbn;
|
||||
|
||||
if( surf->info->deluxemap )
|
||||
{
|
||||
vec3_t faceNormal;
|
||||
|
||||
dm = surf->info->deluxemap + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
|
||||
if( FBitSet( surf->flags, SURF_PLANEBACK ))
|
||||
VectorNegate( surf->plane->normal, faceNormal );
|
||||
else VectorCopy( surf->plane->normal, faceNormal );
|
||||
@@ -333,12 +328,13 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
VectorNormalize( tbn[0] );
|
||||
VectorNormalize( tbn[1] );
|
||||
VectorNormalize( tbn[2] );
|
||||
dm = surf->info->deluxemap + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
}
|
||||
|
||||
for( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
|
||||
int size = smax * tmax;
|
||||
|
||||
for( int map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
|
||||
{
|
||||
uint scale = tr.lightstylevalue[surf->styles[map]];
|
||||
uint scale = g_lightstylevalue[surf->styles[map]];
|
||||
|
||||
cv->r += lm->r * scale;
|
||||
cv->g += lm->g * scale;
|
||||
@@ -368,83 +364,75 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
|
||||
|
||||
/*
|
||||
=================
|
||||
R_LightVec
|
||||
R_LightVecInternal
|
||||
|
||||
check bspmodels to get light from
|
||||
=================
|
||||
*/
|
||||
static colorVec R_LightVecInternal( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
||||
{
|
||||
float last_fraction;
|
||||
int i, maxEnts = 1;
|
||||
colorVec light, cv;
|
||||
if( lspot )
|
||||
VectorClear( lspot );
|
||||
|
||||
if( lspot ) VectorClear( lspot );
|
||||
if( lvec ) VectorClear( lvec );
|
||||
if( lvec )
|
||||
VectorClear( lvec );
|
||||
|
||||
if( WORLDMODEL && WORLDMODEL->lightdata )
|
||||
if( !gp_cl->models[1] || !gp_cl->models[1]->lightdata )
|
||||
return (colorVec){ 255, 255, 255, 0 };
|
||||
|
||||
float last_fraction = 1.0f;
|
||||
int max_ents = r_lighting_extended.value ? MAX_PHYSENTS : 1; // get light from bmodels too
|
||||
colorVec light = { 0 };
|
||||
|
||||
// check all the bsp-models
|
||||
for( int i = 0; i < max_ents; i++ )
|
||||
{
|
||||
light.r = light.g = light.b = light.a = 0;
|
||||
last_fraction = 1.0f;
|
||||
const physent_t *pe = gEngfuncs.EV_GetPhysent( i );
|
||||
|
||||
// get light from bmodels too
|
||||
if( r_lighting_extended.value )
|
||||
maxEnts = MAX_PHYSENTS;
|
||||
if( !pe )
|
||||
break;
|
||||
|
||||
// check all the bsp-models
|
||||
for( i = 0; i < maxEnts; i++ )
|
||||
if( !pe->model || pe->model->type != mod_brush )
|
||||
continue; // skip non-bsp models
|
||||
|
||||
mnode_t *pnodes = &pe->model->nodes[pe->model->hulls[0].firstclipnode];
|
||||
vec3_t offset, start_l, end_l;
|
||||
|
||||
VectorSubtract( pe->model->hulls[0].clip_mins, vec3_origin, offset );
|
||||
VectorAdd( offset, pe->origin, offset );
|
||||
VectorSubtract( start, offset, start_l );
|
||||
VectorSubtract( end, offset, end_l );
|
||||
|
||||
// rotate start and end into the models frame of reference
|
||||
if( !VectorIsNull( pe->angles ))
|
||||
{
|
||||
physent_t *pe = gEngfuncs.EV_GetPhysent( i );
|
||||
vec3_t offset, start_l, end_l;
|
||||
mnode_t *pnodes;
|
||||
matrix4x4 matrix;
|
||||
|
||||
if( !pe )
|
||||
break;
|
||||
|
||||
if( !pe->model || pe->model->type != mod_brush )
|
||||
continue; // skip non-bsp models
|
||||
|
||||
pnodes = &pe->model->nodes[pe->model->hulls[0].firstclipnode];
|
||||
VectorSubtract( pe->model->hulls[0].clip_mins, vec3_origin, offset );
|
||||
VectorAdd( offset, pe->origin, offset );
|
||||
VectorSubtract( start, offset, start_l );
|
||||
VectorSubtract( end, offset, end_l );
|
||||
|
||||
// rotate start and end into the models frame of reference
|
||||
if( !VectorIsNull( pe->angles ))
|
||||
{
|
||||
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
||||
Matrix4x4_VectorITransform( matrix, start, start_l );
|
||||
Matrix4x4_VectorITransform( matrix, end, end_l );
|
||||
}
|
||||
|
||||
VectorClear( g_trace_lightspot );
|
||||
VectorClear( g_trace_lightvec );
|
||||
g_trace_fraction = 1.0f;
|
||||
|
||||
if( !R_RecursiveLightPoint( pe->model, pnodes, 0.0f, 1.0f, &cv, start_l, end_l ))
|
||||
continue; // didn't hit anything
|
||||
|
||||
if( g_trace_fraction < last_fraction )
|
||||
{
|
||||
if( lspot ) VectorCopy( g_trace_lightspot, lspot );
|
||||
if( lvec ) VectorNormalize2( g_trace_lightvec, lvec );
|
||||
|
||||
light.r = Q_min(( cv.r >> 8 ), 255 );
|
||||
light.g = Q_min(( cv.g >> 8 ), 255 );
|
||||
light.b = Q_min(( cv.b >> 8 ), 255 );
|
||||
last_fraction = g_trace_fraction;
|
||||
|
||||
if(( light.r + light.g + light.b ) != 0 )
|
||||
break; // we get light now
|
||||
}
|
||||
matrix4x4 matrix;
|
||||
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
||||
Matrix4x4_VectorITransform( matrix, start, start_l );
|
||||
Matrix4x4_VectorITransform( matrix, end, end_l );
|
||||
}
|
||||
|
||||
VectorClear( g_trace_lightspot );
|
||||
VectorClear( g_trace_lightvec );
|
||||
g_trace_fraction = 1.0f;
|
||||
|
||||
colorVec cv;
|
||||
if( !R_RecursiveLightPoint( pe->model, pnodes, 0.0f, 1.0f, &cv, start_l, end_l ))
|
||||
continue; // didn't hit anything
|
||||
|
||||
if( g_trace_fraction < last_fraction )
|
||||
{
|
||||
if( lspot ) VectorCopy( g_trace_lightspot, lspot );
|
||||
if( lvec ) VectorNormalize2( g_trace_lightvec, lvec );
|
||||
|
||||
light.r = Q_min(( cv.r >> 8 ), 255 );
|
||||
light.g = Q_min(( cv.g >> 8 ), 255 );
|
||||
light.b = Q_min(( cv.b >> 8 ), 255 );
|
||||
last_fraction = g_trace_fraction;
|
||||
|
||||
if(( light.r + light.g + light.b ) != 0 )
|
||||
break; // we get light now
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
light.r = light.g = light.b = 255;
|
||||
light.a = 0;
|
||||
}
|
||||
|
||||
return light;
|
||||
@@ -459,7 +447,7 @@ check bspmodels to get light from
|
||||
*/
|
||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
||||
{
|
||||
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
|
||||
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
|
||||
|
||||
if( r_lighting_extended.value && lspot != NULL && lvec != NULL )
|
||||
{
|
||||
@@ -480,9 +468,20 @@ light from floor
|
||||
*/
|
||||
colorVec R_LightPoint( const vec3_t p0 )
|
||||
{
|
||||
vec3_t p1;
|
||||
vec3_t p1;
|
||||
|
||||
VectorSet( p1, p0[0], p0[1], p0[2] - 2048.0f );
|
||||
|
||||
return R_LightVec( p0, p1, NULL, NULL );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_SetCacheState
|
||||
================
|
||||
*/
|
||||
void R_UpdateSurfaceCachedLight( msurface_t *surf )
|
||||
{
|
||||
for( int i = 0; i < MAXLIGHTMAPS && surf->styles[i] != 255; i++ )
|
||||
surf->cached_light[i] = g_lightstylevalue[surf->styles[i]];
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
gl_rmath.c - renderer mathlib
|
||||
ref_math.c - renderer mathlib
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
@@ -13,8 +13,7 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "r_local.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_common.h"
|
||||
|
||||
/*
|
||||
========================================================================
|
||||
@@ -99,7 +98,27 @@ void Matrix4x4_CreateModelview( matrix4x4 out )
|
||||
out[1][2] = 1.0f;
|
||||
}
|
||||
|
||||
void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
||||
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] )
|
||||
{
|
||||
out[ 0] = in[0][0];
|
||||
out[ 1] = in[1][0];
|
||||
out[ 2] = in[2][0];
|
||||
out[ 3] = in[3][0];
|
||||
out[ 4] = in[0][1];
|
||||
out[ 5] = in[1][1];
|
||||
out[ 6] = in[2][1];
|
||||
out[ 7] = in[3][1];
|
||||
out[ 8] = in[0][2];
|
||||
out[ 9] = in[1][2];
|
||||
out[10] = in[2][2];
|
||||
out[11] = in[3][2];
|
||||
out[12] = in[0][3];
|
||||
out[13] = in[1][3];
|
||||
out[14] = in[2][3];
|
||||
out[15] = in[3][3];
|
||||
}
|
||||
|
||||
static void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
||||
{
|
||||
out[0][0] = 1.0f;
|
||||
out[0][1] = 0.0f;
|
||||
@@ -119,7 +138,7 @@ void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
||||
out[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
|
||||
static void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
|
||||
{
|
||||
float len, c, s;
|
||||
|
||||
27
ref/common/wscript
Normal file
27
ref/common/wscript
Normal file
@@ -0,0 +1,27 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
def options(opt):
|
||||
pass
|
||||
|
||||
def configure(conf):
|
||||
pass
|
||||
|
||||
def build(bld):
|
||||
use = ['engine_includes', 'sdk_includes', 'werror']
|
||||
|
||||
# FIXME: figure out why psvita needs it and how can we avoid it
|
||||
if bld.env.DEST_OS == 'psvita':
|
||||
bld.env.CFLAGS_cstlib.remove('-fno-PIC')
|
||||
bld.env.CFLAGS += ['-fPIC']
|
||||
else:
|
||||
use += ['public']
|
||||
|
||||
bld.stlib(source = bld.path.ant_glob('*.c'),
|
||||
target = 'ref_common',
|
||||
includes = '.',
|
||||
export_includes = '.',
|
||||
defines = 'REF_DLL=1',
|
||||
use = use,
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM
|
||||
)
|
||||
@@ -684,7 +684,7 @@ static void R_AliasDynamicLight( cl_entity_t *ent, alight_t *plight )
|
||||
|
||||
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
||||
{
|
||||
const dlight_t *dl = &tr.dlights[lnum];
|
||||
const dlight_t *dl = &gp_dlights[lnum];
|
||||
|
||||
if( dl->die < g_alias.time || !r_dynamic->value )
|
||||
continue;
|
||||
|
||||
@@ -151,28 +151,6 @@ qboolean R_BeamCull( const vec3_t start, const vec3_t end, qboolean pvsOnly )
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_AddCustomBeam
|
||||
|
||||
Add the beam that encoded as custom entity
|
||||
================
|
||||
*/
|
||||
void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
||||
{
|
||||
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
||||
return;
|
||||
}
|
||||
|
||||
if( pEnvBeam )
|
||||
{
|
||||
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = pEnvBeam;
|
||||
tr.draw_list->num_beam_entities++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
@@ -22,20 +22,7 @@ GNU General Public License for more details.
|
||||
#include "gl4es/include/gl4esinit.h"
|
||||
#endif
|
||||
|
||||
ref_api_t gEngfuncs;
|
||||
ref_globals_t *gpGlobals;
|
||||
ref_client_t *gp_cl;
|
||||
ref_host_t *gp_host;
|
||||
|
||||
void _Mem_Free( void *data, const char *filename, int fileline )
|
||||
{
|
||||
gEngfuncs._Mem_Free( data, filename, fileline );
|
||||
}
|
||||
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
{
|
||||
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
|
||||
}
|
||||
|
||||
static void R_ClearScreen( void )
|
||||
{
|
||||
@@ -132,7 +119,6 @@ static void Mod_UnloadTextures( model_t *mod )
|
||||
Mod_BrushUnloadTextures( mod );
|
||||
break;
|
||||
case mod_sprite:
|
||||
Mod_SpriteUnloadTextures( mod->cache.data );
|
||||
break;
|
||||
default:
|
||||
Assert( 0 );
|
||||
@@ -159,7 +145,7 @@ static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte
|
||||
loaded = true;
|
||||
break;
|
||||
case mod_sprite:
|
||||
Mod_LoadSpriteModel( mod, buf, &loaded, mod->numtexinfo );
|
||||
loaded = true;
|
||||
break;
|
||||
case mod_alias:
|
||||
Mod_LoadAliasModel( mod, buf, &loaded );
|
||||
@@ -228,7 +214,7 @@ static int GL_RefGetParm( int parm, int arg )
|
||||
return glState.activeTMU;
|
||||
case PARM_LIGHTSTYLEVALUE:
|
||||
arg = bound( 0, arg, MAX_LIGHTSTYLES - 1 );
|
||||
return tr.lightstylevalue[arg];
|
||||
return g_lightstylevalue[arg];
|
||||
case PARM_MAX_IMAGE_UNITS:
|
||||
return GL_MaxTextureUnits();
|
||||
case PARM_REBUILD_GAMMA:
|
||||
@@ -427,7 +413,7 @@ static const char *R_GetConfigName( void )
|
||||
return "opengl";
|
||||
}
|
||||
|
||||
static const ref_interface_t gReffuncs =
|
||||
const ref_interface_t gReffuncs =
|
||||
{
|
||||
R_Init,
|
||||
R_Shutdown,
|
||||
@@ -452,7 +438,6 @@ static const ref_interface_t gReffuncs =
|
||||
GL_SetRenderMode,
|
||||
|
||||
R_AddEntity,
|
||||
CL_AddCustomBeam,
|
||||
R_ProcessEntData,
|
||||
R_Flush,
|
||||
|
||||
@@ -487,8 +472,6 @@ static const ref_interface_t gReffuncs =
|
||||
GL_SubdivideSurface,
|
||||
CL_RunLightStyles,
|
||||
|
||||
R_GetSpriteParms,
|
||||
R_GetSpriteTexture,
|
||||
|
||||
Mod_ProcessRenderData,
|
||||
Mod_StudioLoadTextures,
|
||||
@@ -531,8 +514,6 @@ static const ref_interface_t gReffuncs =
|
||||
GL_TextureTarget,
|
||||
GL_SetTexCoordArrayMode,
|
||||
GL_UpdateTexSize,
|
||||
NULL,
|
||||
NULL,
|
||||
|
||||
CL_DrawParticlesExternal,
|
||||
R_LightVec,
|
||||
@@ -564,19 +545,3 @@ static const ref_interface_t gReffuncs =
|
||||
VGUI_UploadTextureBlock,
|
||||
};
|
||||
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
||||
{
|
||||
if( version != REF_API_VERSION )
|
||||
return 0;
|
||||
|
||||
// fill in our callbacks
|
||||
*funcs = gReffuncs;
|
||||
gEngfuncs = *engfuncs;
|
||||
gpGlobals = globals;
|
||||
|
||||
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
|
||||
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
|
||||
|
||||
return REF_API_VERSION;
|
||||
}
|
||||
|
||||
@@ -29,34 +29,6 @@ void R_GetTextureParms( int *w, int *h, int texnum )
|
||||
if( h ) *h = glt->srcHeight;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_GetSpriteParms
|
||||
|
||||
same as GetImageParms but used
|
||||
for sprite models
|
||||
=============
|
||||
*/
|
||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
||||
{
|
||||
mspriteframe_t *pFrame;
|
||||
|
||||
if( !pSprite || pSprite->type != mod_sprite ) return; // bad model ?
|
||||
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f );
|
||||
|
||||
if( frameWidth ) *frameWidth = pFrame->width;
|
||||
if( frameHeight ) *frameHeight = pFrame->height;
|
||||
if( numFrames ) *numFrames = pSprite->numframes;
|
||||
}
|
||||
|
||||
int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
||||
{
|
||||
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data )
|
||||
return 0;
|
||||
|
||||
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_DrawStretchPic
|
||||
|
||||
@@ -691,97 +691,6 @@ static void GL_SetTextureFormat( gl_texture_t *tex, pixformat_t format, int chan
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_ResampleTexture
|
||||
|
||||
Assume input buffer is RGBA
|
||||
=================
|
||||
*/
|
||||
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap )
|
||||
{
|
||||
uint frac, fracStep;
|
||||
uint *in = (uint *)source;
|
||||
uint p1[0x1000], p2[0x1000];
|
||||
byte *pix1, *pix2, *pix3, *pix4;
|
||||
uint *out, *inRow1, *inRow2;
|
||||
static byte *scaledImage = NULL; // pointer to a scaled image
|
||||
vec3_t normal;
|
||||
int i, x, y;
|
||||
|
||||
if( !source ) return NULL;
|
||||
|
||||
scaledImage = Mem_Realloc( r_temppool, scaledImage, outWidth * outHeight * 4 );
|
||||
fracStep = inWidth * 0x10000 / outWidth;
|
||||
out = (uint *)scaledImage;
|
||||
|
||||
frac = fracStep >> 2;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p1[i] = 4 * (frac >> 16);
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
frac = (fracStep >> 2) * 3;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p2[i] = 4 * (frac >> 16);
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
if( isNormalMap )
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
normal[0] = MAKE_SIGNED( pix1[0] ) + MAKE_SIGNED( pix2[0] ) + MAKE_SIGNED( pix3[0] ) + MAKE_SIGNED( pix4[0] );
|
||||
normal[1] = MAKE_SIGNED( pix1[1] ) + MAKE_SIGNED( pix2[1] ) + MAKE_SIGNED( pix3[1] ) + MAKE_SIGNED( pix4[1] );
|
||||
normal[2] = MAKE_SIGNED( pix1[2] ) + MAKE_SIGNED( pix2[2] ) + MAKE_SIGNED( pix3[2] ) + MAKE_SIGNED( pix4[2] );
|
||||
|
||||
if( !VectorNormalizeLength( normal ))
|
||||
VectorSet( normal, 0.5f, 0.5f, 1.0f );
|
||||
|
||||
((byte *)(out+x))[0] = 128 + (byte)(127.0f * normal[0]);
|
||||
((byte *)(out+x))[1] = 128 + (byte)(127.0f * normal[1]);
|
||||
((byte *)(out+x))[2] = 128 + (byte)(127.0f * normal[2]);
|
||||
((byte *)(out+x))[3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f) * inHeight / outHeight);
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f) * inHeight / outHeight);
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
((byte *)(out+x))[0] = (pix1[0] + pix2[0] + pix3[0] + pix4[0]) >> 2;
|
||||
((byte *)(out+x))[1] = (pix1[1] + pix2[1] + pix3[1] + pix4[1]) >> 2;
|
||||
((byte *)(out+x))[2] = (pix1[2] + pix2[2] + pix3[2] + pix4[2]) >> 2;
|
||||
((byte *)(out+x))[3] = (pix1[3] + pix2[3] + pix3[3] + pix4[3]) >> 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return scaledImage;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_BoxFilter3x3
|
||||
|
||||
@@ -15,17 +15,12 @@ GNU General Public License for more details.
|
||||
|
||||
#ifndef GL_LOCAL_H
|
||||
#define GL_LOCAL_H
|
||||
#include "ref_common.h"
|
||||
#include "port.h"
|
||||
#include "xash3d_types.h"
|
||||
#include "cvardef.h"
|
||||
#include "const.h"
|
||||
#include "com_model.h"
|
||||
#include "cl_entity.h"
|
||||
#include "render_api.h"
|
||||
#include "protocol.h"
|
||||
#include "gl_frustum.h"
|
||||
#include "ref_api.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_params.h"
|
||||
#include "enginefeatures.h"
|
||||
#include "com_strings.h"
|
||||
@@ -52,7 +47,6 @@ void VGL_ShimEndFrame( void );
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define Assert(x) if(!( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
@@ -60,7 +54,6 @@ void VGL_ShimEndFrame( void );
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
|
||||
@@ -239,7 +232,6 @@ typedef struct
|
||||
qboolean fFlipViewModel;
|
||||
|
||||
byte visbytes[(MAX_MAP_LEAFS+7)/8]; // member custom PVS
|
||||
int lightstylevalue[MAX_LIGHTSTYLES]; // value 0 - 65536
|
||||
int block_size; // lightmap blocksize
|
||||
|
||||
double frametime; // special frametime for multipass rendering (will set to 0 on a nextview)
|
||||
@@ -255,7 +247,6 @@ typedef struct
|
||||
movevars_t *movevars;
|
||||
color24 *palette;
|
||||
cl_entity_t *viewent;
|
||||
dlight_t *dlights;
|
||||
dlight_t *elights;
|
||||
byte *texgammatable;
|
||||
uint *lightgammatable;
|
||||
@@ -359,7 +350,6 @@ gl_texture_t *R_GetTexture( unsigned int texnum );
|
||||
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
|
||||
int GL_LoadTextureArray( const char **names, int flags );
|
||||
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
|
||||
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
|
||||
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
||||
int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
||||
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
|
||||
@@ -377,16 +367,6 @@ qboolean R_SearchForTextureReplacement( char *out, size_t size, const char *mode
|
||||
void R_TextureReplacementReport( const char *modelname, int gl_texturenum, const char *foundpath );
|
||||
void R_ShowTextures( void );
|
||||
|
||||
//
|
||||
// gl_rlight.c
|
||||
//
|
||||
void CL_RunLightStyles( lightstyle_t *ls );
|
||||
void R_PushDlights( void );
|
||||
void R_GetLightSpot( vec3_t lightspot );
|
||||
void R_MarkLights( const dlight_t *light, int bit, const mnode_t *node );
|
||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec );
|
||||
colorVec R_LightPoint( const vec3_t p0 );
|
||||
|
||||
//
|
||||
// gl_rmain.c
|
||||
//
|
||||
@@ -407,17 +387,6 @@ void R_PopScene( void );
|
||||
void R_DrawFog( void );
|
||||
int CL_FxBlend( cl_entity_t *e );
|
||||
|
||||
//
|
||||
// gl_rmath.c
|
||||
//
|
||||
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] );
|
||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
|
||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
|
||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
|
||||
void Matrix4x4_CreateProjection(matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar);
|
||||
void Matrix4x4_CreateOrtho(matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar);
|
||||
void Matrix4x4_CreateModelview( matrix4x4 out );
|
||||
|
||||
//
|
||||
// gl_rmisc.c
|
||||
//
|
||||
@@ -434,7 +403,6 @@ void GL_SubdivideSurface( model_t *mod, msurface_t *fa );
|
||||
void GL_SetupFogColorForSurfaces( void );
|
||||
void R_DrawAlphaTextureChains( void );
|
||||
void GL_RebuildLightmaps( void );
|
||||
void GL_InitRandomTable( void );
|
||||
void GL_BuildLightmaps( void );
|
||||
void GL_ResetFogColor( void );
|
||||
void R_GenerateVBO( void );
|
||||
@@ -456,9 +424,6 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers );
|
||||
//
|
||||
// gl_sprite.c
|
||||
//
|
||||
void R_SpriteInit( void );
|
||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw );
|
||||
void R_DrawSpriteModel( cl_entity_t *e );
|
||||
|
||||
//
|
||||
@@ -517,7 +482,6 @@ void R_RenderFrame( const struct ref_viewpass_s *vp );
|
||||
void R_EndFrame( void );
|
||||
void R_ClearScene( void );
|
||||
void R_GetTextureParms( int *w, int *h, int texnum );
|
||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int curFrame, const struct model_s *pSprite );
|
||||
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
|
||||
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
||||
qboolean R_SpeedsMessage( char *out, size_t size );
|
||||
@@ -525,20 +489,17 @@ qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
|
||||
int R_WorldToScreen( const vec3_t point, vec3_t screen );
|
||||
void R_ScreenToWorld( const vec3_t screen, vec3_t point );
|
||||
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
|
||||
void Mod_SpriteUnloadTextures( void *data );
|
||||
void Mod_UnloadAliasModel( struct model_s *mod );
|
||||
void Mod_AliasUnloadTextures( void *data );
|
||||
void GL_SetRenderMode( int mode );
|
||||
void R_RunViewmodelEvents( void );
|
||||
void R_DrawViewModel( void );
|
||||
int R_GetSpriteTexture( const struct model_s *m_pSpriteModel, int frame );
|
||||
void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale );
|
||||
void R_DecalRemoveAll( int texture );
|
||||
int R_CreateDecalList( decallist_t *pList );
|
||||
void R_ClearAllDecals( void );
|
||||
byte *Mod_GetCurrentVis( void );
|
||||
void Mod_SetOrthoBounds( const float *mins, const float *maxs );
|
||||
void CL_AddCustomBeam( cl_entity_t *pEnvBeam );
|
||||
|
||||
//
|
||||
// gl_opengl.c
|
||||
@@ -698,13 +659,6 @@ extern glconfig_t glConfig;
|
||||
extern glstate_t glState;
|
||||
// move to engine
|
||||
extern glwstate_t glw_state;
|
||||
extern ref_api_t gEngfuncs;
|
||||
extern ref_globals_t *gpGlobals;
|
||||
extern ref_client_t *gp_cl;
|
||||
extern ref_host_t *gp_host;
|
||||
|
||||
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
|
||||
|
||||
//
|
||||
// helper funcs
|
||||
@@ -794,7 +748,6 @@ extern convar_t gl_stencilbits;
|
||||
extern convar_t gl_overbright;
|
||||
extern convar_t gl_fog;
|
||||
|
||||
extern convar_t r_lighting_extended;
|
||||
extern convar_t r_lighting_ambient;
|
||||
extern convar_t r_studio_lambert;
|
||||
extern convar_t r_detailtextures;
|
||||
@@ -814,28 +767,16 @@ extern convar_t r_ripple;
|
||||
extern convar_t r_ripple_updatetime;
|
||||
extern convar_t r_ripple_spawntime;
|
||||
extern convar_t r_large_lightmaps;
|
||||
extern convar_t r_dlight_virtual_radius;
|
||||
|
||||
//
|
||||
// engine shared convars
|
||||
//
|
||||
DECLARE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
//
|
||||
// engine callbacks
|
||||
//
|
||||
#include "crtlib.h"
|
||||
|
||||
void _Mem_Free( void *data, const char *filename, int fileline );
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
|
||||
|
||||
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
||||
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
||||
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
|
||||
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
|
||||
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
||||
|
||||
#endif // GL_LOCAL_H
|
||||
|
||||
@@ -22,7 +22,6 @@ CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample a
|
||||
CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
|
||||
CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
|
||||
CVAR_DEFINE_AUTO( gl_fog, "1", FCVAR_GLCONFIG, "allow for rendering fog using built-in OpenGL fog implementation" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
|
||||
CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_GLCONFIG, "enable detail textures support" );
|
||||
CVAR_DEFINE_AUTO( r_novis, "0", 0, "ignore vis information (perfomance test)" );
|
||||
@@ -39,11 +38,7 @@ CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water tex
|
||||
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
|
||||
CVAR_DEFINE_AUTO( r_ripple_spawntime, "0.1", FCVAR_GLCONFIG, "how fast new ripples spawn" );
|
||||
CVAR_DEFINE_AUTO( r_large_lightmaps, "0", FCVAR_GLCONFIG|FCVAR_LATCH, "enable larger lightmap atlas textures (might break custom renderer mods)" );
|
||||
CVAR_DEFINE_AUTO( r_dlight_virtual_radius, "3", FCVAR_GLCONFIG, "increase dlight radius virtually by this amount, should help against ugly cut off dlights on highly scaled textures" );
|
||||
|
||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
poolhandle_t r_temppool;
|
||||
|
||||
gl_globals_t tr;
|
||||
glconfig_t glConfig;
|
||||
@@ -1141,9 +1136,6 @@ GL_InitCommands
|
||||
*/
|
||||
static void GL_InitCommands( void )
|
||||
{
|
||||
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_lighting_extended );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_lighting_ambient );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_novis );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_nocull );
|
||||
@@ -1162,7 +1154,6 @@ static void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_vbo_overbrightmode );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_vbo_detail );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_large_lightmaps );
|
||||
gEngfuncs.Cvar_RegisterVariable( &r_dlight_virtual_radius );
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_extensions );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_texture_nearest );
|
||||
@@ -1276,13 +1267,11 @@ qboolean R_Init( void )
|
||||
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
||||
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
||||
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
||||
tr.dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
||||
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
||||
|
||||
GL_SetDefaults();
|
||||
R_CheckVBO();
|
||||
R_InitImages();
|
||||
R_SpriteInit();
|
||||
R_StudioInit();
|
||||
R_AliasInit();
|
||||
R_ClearDecals();
|
||||
|
||||
@@ -243,9 +243,6 @@ qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
||||
if( !r_drawentities->value )
|
||||
return false; // not allow to drawing
|
||||
|
||||
if( !clent || !clent->model )
|
||||
return false; // if set to invisible, skip
|
||||
|
||||
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
|
||||
return false; // done
|
||||
|
||||
@@ -260,10 +257,22 @@ qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
||||
case ET_TEMPENTITY:
|
||||
r_stats.c_active_tents_count++;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if( R_OpaqueEntity( clent ))
|
||||
if( type == ET_BEAM )
|
||||
{
|
||||
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
||||
return false;
|
||||
}
|
||||
|
||||
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = clent;
|
||||
tr.draw_list->num_beam_entities++;
|
||||
|
||||
return true;
|
||||
}
|
||||
else if( R_OpaqueEntity( clent ))
|
||||
{
|
||||
// opaque
|
||||
if( tr.draw_list->num_solid_entities >= MAX_VISIBLE_PACKET )
|
||||
@@ -989,7 +998,7 @@ void R_RenderScene( void )
|
||||
// begin a new frame
|
||||
tr.framecount++;
|
||||
|
||||
R_PushDlights();
|
||||
tr.dlightframecount = R_PushDlights( WORLDMODEL, tr.framecount );
|
||||
|
||||
R_SetupFrustum();
|
||||
R_SetupFrame();
|
||||
|
||||
@@ -1,189 +0,0 @@
|
||||
/*
|
||||
gl_rmath.c - renderer mathlib
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "gl_local.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
|
||||
/*
|
||||
========================================================================
|
||||
|
||||
Matrix4x4 operations (private to renderer)
|
||||
|
||||
========================================================================
|
||||
*/
|
||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 )
|
||||
{
|
||||
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0] + in1[0][3] * in2[3][0];
|
||||
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1] + in1[0][3] * in2[3][1];
|
||||
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2] + in1[0][3] * in2[3][2];
|
||||
out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3] * in2[3][3];
|
||||
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0] + in1[1][3] * in2[3][0];
|
||||
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1] + in1[1][3] * in2[3][1];
|
||||
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2] + in1[1][3] * in2[3][2];
|
||||
out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3] * in2[3][3];
|
||||
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0] + in1[2][3] * in2[3][0];
|
||||
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1] + in1[2][3] * in2[3][1];
|
||||
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2] + in1[2][3] * in2[3][2];
|
||||
out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3] * in2[3][3];
|
||||
out[3][0] = in1[3][0] * in2[0][0] + in1[3][1] * in2[1][0] + in1[3][2] * in2[2][0] + in1[3][3] * in2[3][0];
|
||||
out[3][1] = in1[3][0] * in2[0][1] + in1[3][1] * in2[1][1] + in1[3][2] * in2[2][1] + in1[3][3] * in2[3][1];
|
||||
out[3][2] = in1[3][0] * in2[0][2] + in1[3][1] * in2[1][2] + in1[3][2] * in2[2][2] + in1[3][3] * in2[3][2];
|
||||
out[3][3] = in1[3][0] * in2[0][3] + in1[3][1] * in2[1][3] + in1[3][2] * in2[2][3] + in1[3][3] * in2[3][3];
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Matrix4x4_CreateProjection
|
||||
|
||||
NOTE: produce quake style world orientation
|
||||
================
|
||||
*/
|
||||
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar )
|
||||
{
|
||||
out[0][0] = ( 2.0f * zNear ) / ( xMax - xMin );
|
||||
out[1][1] = ( 2.0f * zNear ) / ( yMax - yMin );
|
||||
out[2][2] = -( zFar + zNear ) / ( zFar - zNear );
|
||||
out[3][3] = out[0][1] = out[1][0] = out[3][0] = out[0][3] = out[3][1] = out[1][3] = 0.0f;
|
||||
|
||||
out[2][0] = 0.0f;
|
||||
out[2][1] = 0.0f;
|
||||
out[0][2] = ( xMax + xMin ) / ( xMax - xMin );
|
||||
out[1][2] = ( yMax + yMin ) / ( yMax - yMin );
|
||||
out[3][2] = -1.0f;
|
||||
out[2][3] = -( 2.0f * zFar * zNear ) / ( zFar - zNear );
|
||||
}
|
||||
|
||||
void Matrix4x4_CreateOrtho( matrix4x4 out, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar )
|
||||
{
|
||||
out[0][0] = 2.0f / (xRight - xLeft);
|
||||
out[1][1] = 2.0f / (yTop - yBottom);
|
||||
out[2][2] = -2.0f / (zFar - zNear);
|
||||
out[3][3] = 1.0f;
|
||||
out[0][1] = out[0][2] = out[1][0] = out[1][2] = out[3][0] = out[3][1] = out[3][2] = 0.0f;
|
||||
|
||||
out[2][0] = 0.0f;
|
||||
out[2][1] = 0.0f;
|
||||
out[0][3] = -(xRight + xLeft) / (xRight - xLeft);
|
||||
out[1][3] = -(yTop + yBottom) / (yTop - yBottom);
|
||||
out[2][3] = -(zFar + zNear) / (zFar - zNear);
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Matrix4x4_CreateModelview
|
||||
|
||||
NOTE: produce quake style world orientation
|
||||
================
|
||||
*/
|
||||
void Matrix4x4_CreateModelview( matrix4x4 out )
|
||||
{
|
||||
out[0][0] = out[1][1] = out[2][2] = 0.0f;
|
||||
out[3][0] = out[0][3] = 0.0f;
|
||||
out[3][1] = out[1][3] = 0.0f;
|
||||
out[3][2] = out[2][3] = 0.0f;
|
||||
out[3][3] = 1.0f;
|
||||
out[1][0] = out[0][2] = out[2][1] = 0.0f;
|
||||
out[2][0] = out[0][1] = -1.0f;
|
||||
out[1][2] = 1.0f;
|
||||
}
|
||||
|
||||
void Matrix4x4_ToArrayFloatGL( const matrix4x4 in, float out[16] )
|
||||
{
|
||||
out[ 0] = in[0][0];
|
||||
out[ 1] = in[1][0];
|
||||
out[ 2] = in[2][0];
|
||||
out[ 3] = in[3][0];
|
||||
out[ 4] = in[0][1];
|
||||
out[ 5] = in[1][1];
|
||||
out[ 6] = in[2][1];
|
||||
out[ 7] = in[3][1];
|
||||
out[ 8] = in[0][2];
|
||||
out[ 9] = in[1][2];
|
||||
out[10] = in[2][2];
|
||||
out[11] = in[3][2];
|
||||
out[12] = in[0][3];
|
||||
out[13] = in[1][3];
|
||||
out[14] = in[2][3];
|
||||
out[15] = in[3][3];
|
||||
}
|
||||
|
||||
static void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z )
|
||||
{
|
||||
out[0][0] = 1.0f;
|
||||
out[0][1] = 0.0f;
|
||||
out[0][2] = 0.0f;
|
||||
out[0][3] = x;
|
||||
out[1][0] = 0.0f;
|
||||
out[1][1] = 1.0f;
|
||||
out[1][2] = 0.0f;
|
||||
out[1][3] = y;
|
||||
out[2][0] = 0.0f;
|
||||
out[2][1] = 0.0f;
|
||||
out[2][2] = 1.0f;
|
||||
out[2][3] = z;
|
||||
out[3][0] = 0.0f;
|
||||
out[3][1] = 0.0f;
|
||||
out[3][2] = 0.0f;
|
||||
out[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
static void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z )
|
||||
{
|
||||
float len, c, s;
|
||||
|
||||
len = x * x + y * y + z * z;
|
||||
if( len != 0.0f ) len = 1.0f / sqrt( len );
|
||||
x *= len;
|
||||
y *= len;
|
||||
z *= len;
|
||||
|
||||
angle *= (-M_PI_F / 180.0f);
|
||||
SinCos( angle, &s, &c );
|
||||
|
||||
out[0][0]=x * x + c * (1 - x * x);
|
||||
out[0][1]=x * y * (1 - c) + z * s;
|
||||
out[0][2]=z * x * (1 - c) - y * s;
|
||||
out[0][3]=0.0f;
|
||||
out[1][0]=x * y * (1 - c) - z * s;
|
||||
out[1][1]=y * y + c * (1 - y * y);
|
||||
out[1][2]=y * z * (1 - c) + x * s;
|
||||
out[1][3]=0.0f;
|
||||
out[2][0]=z * x * (1 - c) + y * s;
|
||||
out[2][1]=y * z * (1 - c) - x * s;
|
||||
out[2][2]=z * z + c * (1 - z * z);
|
||||
out[2][3]=0.0f;
|
||||
out[3][0]=0.0f;
|
||||
out[3][1]=0.0f;
|
||||
out[3][2]=0.0f;
|
||||
out[3][3]=1.0f;
|
||||
}
|
||||
|
||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z )
|
||||
{
|
||||
matrix4x4 base, temp;
|
||||
|
||||
Matrix4x4_Copy( base, out );
|
||||
Matrix4x4_CreateTranslate( temp, x, y, z );
|
||||
Matrix4x4_Concat( out, base, temp );
|
||||
}
|
||||
|
||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z )
|
||||
{
|
||||
matrix4x4 base, temp;
|
||||
|
||||
Matrix4x4_Copy( base, out );
|
||||
Matrix4x4_CreateRotate( temp, angle, x, y, z );
|
||||
Matrix4x4_Concat( out, base, temp );
|
||||
}
|
||||
@@ -40,7 +40,6 @@ static vec2_t world_orthohalf;
|
||||
static uint r_blocklights[BLOCK_SIZE_MAX*BLOCK_SIZE_MAX*3];
|
||||
static mextrasurf_t *fullbright_surfaces[MAX_TEXTURES];
|
||||
static mextrasurf_t *detail_surfaces[MAX_TEXTURES];
|
||||
static int rtable[MOD_FRAMES][MOD_FRAMES];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
@@ -576,7 +575,7 @@ static void R_AddDynamicLights( const msurface_t *surf )
|
||||
if( !FBitSet( surf->dlightbits, BIT( lnum )))
|
||||
continue; // not lit by this light
|
||||
|
||||
dl = &tr.dlights[lnum];
|
||||
dl = &gp_dlights[lnum];
|
||||
|
||||
// transform light origin to local bmodel space
|
||||
if( !tr.modelviewIdentity )
|
||||
@@ -638,21 +637,6 @@ static void R_AddDynamicLights( const msurface_t *surf )
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_SetCacheState
|
||||
================
|
||||
*/
|
||||
static void R_SetCacheState( msurface_t *surf )
|
||||
{
|
||||
int maps;
|
||||
|
||||
for( maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255; maps++ )
|
||||
{
|
||||
surf->cached_light[maps] = tr.lightstylevalue[surf->styles[maps]];
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=============================================================================
|
||||
|
||||
@@ -783,7 +767,7 @@ static void R_BuildLightMap( const msurface_t *surf, byte *dest, int stride, qbo
|
||||
if( surf->styles[map] >= 255 )
|
||||
break;
|
||||
|
||||
scale = tr.lightstylevalue[surf->styles[map]];
|
||||
scale = g_lightstylevalue[surf->styles[map]];
|
||||
|
||||
for( i = 0; i < size; i++ )
|
||||
{
|
||||
@@ -960,7 +944,7 @@ EmitWaterPolys
|
||||
Does a water warp on the pre-fragmented glpoly_t chain
|
||||
=============
|
||||
*/
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples )
|
||||
static void EmitWaterPolys( msurface_t *warp, qboolean reverse, qboolean ripples )
|
||||
{
|
||||
float *v, nv, waveHeight;
|
||||
float s, t, os, ot;
|
||||
@@ -1398,7 +1382,7 @@ static qboolean R_CheckLightMap( msurface_t *fa )
|
||||
// check for light styles
|
||||
for( maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++ )
|
||||
{
|
||||
if( tr.lightstylevalue[fa->styles[maps]] == fa->cached_light[maps] )
|
||||
if( g_lightstylevalue[fa->styles[maps]] == fa->cached_light[maps] )
|
||||
continue;
|
||||
|
||||
const int style = fa->styles[maps];
|
||||
@@ -1423,7 +1407,7 @@ static qboolean R_CheckLightMap( msurface_t *fa )
|
||||
//Host_MapDesignError( "%s: bad surface extents: %d %d", __func__, fa->extents[0], fa->extents[1] );
|
||||
}
|
||||
|
||||
R_SetCacheState( fa );
|
||||
R_UpdateSurfaceCachedLight( fa );
|
||||
|
||||
#if XASH_WES
|
||||
GL_Bind( XASH_TEXTURE1, tr.lightmapTextures[fa->lightmaptexturenum] );
|
||||
@@ -1858,20 +1842,7 @@ void R_DrawBrushModel( cl_entity_t *e )
|
||||
e->visframe = tr.realframecount; // visible
|
||||
|
||||
// calculate dynamic lighting for bmodel
|
||||
for( int k = 0; k < MAX_DLIGHTS; k++ )
|
||||
{
|
||||
dlight_t *l = &tr.dlights[k];
|
||||
vec3_t origin_l, oldorigin;
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
||||
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
||||
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
||||
R_MarkLights( l, 1<<k, clmodel->nodes + clmodel->hulls[0].firstclipnode );
|
||||
VectorCopy( oldorigin, l->origin ); // restore lightorigin
|
||||
}
|
||||
R_PushDlightsForBmodel( clmodel, tr.dlightframecount, RI.objectMatrix );
|
||||
|
||||
// setup the rendermode
|
||||
R_SetRenderMode( e );
|
||||
@@ -3872,7 +3843,7 @@ static void GL_CreateSurfaceLightmap( msurface_t *surf, model_t *loadmodel )
|
||||
base = gl_lms.lightmap_buffer;
|
||||
base += ( surf->light_t * BLOCK_SIZE + surf->light_s ) * 4;
|
||||
|
||||
R_SetCacheState( surf );
|
||||
R_UpdateSurfaceCachedLight( surf );
|
||||
R_BuildLightMap( surf, base, BLOCK_SIZE * 4, false );
|
||||
}
|
||||
|
||||
@@ -4008,17 +3979,3 @@ void GL_BuildLightmaps( void )
|
||||
}
|
||||
}
|
||||
|
||||
void GL_InitRandomTable( void )
|
||||
{
|
||||
int tu, tv;
|
||||
|
||||
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
||||
{
|
||||
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
||||
{
|
||||
rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF );
|
||||
}
|
||||
}
|
||||
|
||||
gEngfuncs.COM_SetRandomSeed( 0 );
|
||||
}
|
||||
|
||||
@@ -21,329 +21,8 @@ GNU General Public License for more details.
|
||||
|
||||
#define GLARE_FALLOFF 19000.0f
|
||||
|
||||
static char sprite_name[MAX_QPATH];
|
||||
static char group_suffix[8];
|
||||
static uint r_texFlags = 0;
|
||||
static int sprite_version;
|
||||
static float sprite_radius;
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteInit
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_SpriteInit( void )
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteLoadFrame
|
||||
|
||||
upload a single frame
|
||||
====================
|
||||
*/
|
||||
static const byte *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||
{
|
||||
dspriteframe_t pinframe;
|
||||
mspriteframe_t *pspriteframe;
|
||||
int gl_texturenum = 0;
|
||||
char texname[128];
|
||||
int bytes = 1;
|
||||
|
||||
memcpy( &pinframe, pin, sizeof( dspriteframe_t ));
|
||||
|
||||
if( sprite_version == SPRITE_VERSION_32 )
|
||||
bytes = 4;
|
||||
|
||||
// build uinque frame name
|
||||
if( FBitSet( mod->flags, MODEL_CLIENT )) // it's a HUD sprite
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#HUD/%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
else
|
||||
{
|
||||
// partial HD-textures support
|
||||
if( Mod_AllowMaterials( ))
|
||||
{
|
||||
if( R_SearchForTextureReplacement( texname, sizeof( texname ), sprite_name, "materials/%s/%s%i%i.tga", sprite_name, group_suffix, num / 10, num % 10 ))
|
||||
{
|
||||
gl_texturenum = GL_LoadTexture( texname, NULL, 0, r_texFlags );
|
||||
R_TextureReplacementReport( sprite_name, gl_texturenum, texname );
|
||||
}
|
||||
}
|
||||
|
||||
if( gl_texturenum == 0 )
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
}
|
||||
|
||||
// setup frame description
|
||||
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
|
||||
pspriteframe->width = pinframe.width;
|
||||
pspriteframe->height = pinframe.height;
|
||||
pspriteframe->up = pinframe.origin[1];
|
||||
pspriteframe->left = pinframe.origin[0];
|
||||
pspriteframe->down = pinframe.origin[1] - pinframe.height;
|
||||
pspriteframe->right = pinframe.width + pinframe.origin[0];
|
||||
pspriteframe->gl_texturenum = gl_texturenum;
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
return (( const byte* )pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteLoadGroup
|
||||
|
||||
upload a group frames
|
||||
====================
|
||||
*/
|
||||
static const byte *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||
{
|
||||
const dspritegroup_t *pingroup;
|
||||
mspritegroup_t *pspritegroup;
|
||||
const dspriteinterval_t *pin_intervals;
|
||||
float *poutintervals;
|
||||
int i, groupsize, numframes;
|
||||
const void *ptemp;
|
||||
|
||||
pingroup = (const dspritegroup_t *)pin;
|
||||
numframes = pingroup->numframes;
|
||||
|
||||
groupsize = sizeof( mspritegroup_t ) + (numframes - 1) * sizeof( pspritegroup->frames[0] );
|
||||
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
|
||||
pspritegroup->numframes = numframes;
|
||||
|
||||
*ppframe = (mspriteframe_t *)pspritegroup;
|
||||
pin_intervals = (const dspriteinterval_t *)(pingroup + 1);
|
||||
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
|
||||
pspritegroup->intervals = poutintervals;
|
||||
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
*poutintervals = pin_intervals->interval;
|
||||
if( *poutintervals <= 0.0f )
|
||||
*poutintervals = 1.0f; // set error value
|
||||
poutintervals++;
|
||||
pin_intervals++;
|
||||
}
|
||||
|
||||
ptemp = (const void *)pin_intervals;
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
ptemp = R_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
||||
}
|
||||
|
||||
return ptemp;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
Mod_LoadSpriteModel
|
||||
|
||||
load sprite model
|
||||
====================
|
||||
*/
|
||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
|
||||
{
|
||||
const dsprite_t *pin;
|
||||
const short *numi = NULL;
|
||||
const byte *pframetype;
|
||||
msprite_t *psprite;
|
||||
int i;
|
||||
|
||||
pin = buffer;
|
||||
psprite = mod->cache.data;
|
||||
|
||||
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
|
||||
numi = NULL;
|
||||
else if( pin->version == SPRITE_VERSION_HL )
|
||||
numi = (const short *)((const byte *)buffer + sizeof( dsprite_hl_t ));
|
||||
|
||||
r_texFlags = texFlags;
|
||||
sprite_version = pin->version;
|
||||
Q_strncpy( sprite_name, mod->name, sizeof( sprite_name ));
|
||||
COM_StripExtension( sprite_name );
|
||||
|
||||
if( numi == NULL )
|
||||
{
|
||||
rgbdata_t *pal;
|
||||
|
||||
pal = gEngfuncs.FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
||||
pframetype = ((const byte*)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else if( *numi <= 256 )
|
||||
{
|
||||
const byte *src = (const byte *)(numi+1);
|
||||
rgbdata_t *pal;
|
||||
size_t pal_bytes = *numi * 3;
|
||||
|
||||
// install palette
|
||||
switch( psprite->texFormat )
|
||||
{
|
||||
case SPR_INDEXALPHA:
|
||||
pal = gEngfuncs.FS_LoadImage( "#gradient.pal", src, pal_bytes );
|
||||
break;
|
||||
case SPR_ALPHTEST:
|
||||
pal = gEngfuncs.FS_LoadImage( "#masked.pal", src, pal_bytes );
|
||||
break;
|
||||
default:
|
||||
pal = gEngfuncs.FS_LoadImage( "#texgamma.pal", src, pal_bytes );
|
||||
break;
|
||||
}
|
||||
|
||||
pframetype = (const byte *)(src + pal_bytes);
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else
|
||||
{
|
||||
gEngfuncs.Con_DPrintf( S_ERROR "%s has wrong number of palette colors %i (should be less or equal than 256)\n", mod->name, *numi );
|
||||
return;
|
||||
}
|
||||
|
||||
if( mod->numframes < 1 )
|
||||
return;
|
||||
|
||||
for( i = 0; i < mod->numframes; i++ )
|
||||
{
|
||||
frametype_t frametype;
|
||||
dframetype_t dframetype;
|
||||
|
||||
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
||||
frametype = dframetype.type;
|
||||
psprite->frames[i].type = (spriteframetype_t)frametype;
|
||||
|
||||
switch( frametype )
|
||||
{
|
||||
case FRAME_SINGLE:
|
||||
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_GROUP:
|
||||
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_ANGLED:
|
||||
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
}
|
||||
if( pframetype == NULL ) break; // technically an error
|
||||
}
|
||||
|
||||
if( loaded ) *loaded = true; // done
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Mod_UnloadSpriteModel
|
||||
|
||||
release sprite model and frames
|
||||
====================
|
||||
*/
|
||||
void Mod_SpriteUnloadTextures( void *data )
|
||||
{
|
||||
msprite_t *psprite = data;
|
||||
int i;
|
||||
|
||||
if( !data )
|
||||
return;
|
||||
|
||||
// release all textures
|
||||
for( i = 0; i < psprite->numframes; i++ )
|
||||
{
|
||||
if( !psprite->frames[i].frameptr )
|
||||
continue;
|
||||
|
||||
if( psprite->frames[i].type == SPR_SINGLE )
|
||||
{
|
||||
GL_FreeTexture( psprite->frames[i].frameptr->gl_texturenum );
|
||||
}
|
||||
else
|
||||
{
|
||||
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
|
||||
int j;
|
||||
|
||||
for( j = 0; j < pspritegroup->numframes; j++ )
|
||||
{
|
||||
if( pspritegroup->frames[j] )
|
||||
GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_GetSpriteFrame
|
||||
|
||||
assume pModel is valid
|
||||
================
|
||||
*/
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
|
||||
{
|
||||
msprite_t *psprite;
|
||||
mspritegroup_t *pspritegroup;
|
||||
mspriteframe_t *pspriteframe = NULL;
|
||||
float *pintervals, fullinterval;
|
||||
int i, numframes;
|
||||
float targettime;
|
||||
|
||||
Assert( pModel != NULL );
|
||||
psprite = pModel->cache.data;
|
||||
|
||||
if( frame < 0 )
|
||||
{
|
||||
frame = 0;
|
||||
}
|
||||
else if( frame >= psprite->numframes )
|
||||
{
|
||||
if( frame > psprite->numframes )
|
||||
gEngfuncs.Con_Printf( S_WARN "%s: no such frame %d (%s)\n", __func__, frame, pModel->name );
|
||||
frame = psprite->numframes - 1;
|
||||
}
|
||||
|
||||
if( psprite->frames[frame].type == SPR_SINGLE )
|
||||
{
|
||||
pspriteframe = psprite->frames[frame].frameptr;
|
||||
}
|
||||
else if( psprite->frames[frame].type == SPR_GROUP )
|
||||
{
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pintervals = pspritegroup->intervals;
|
||||
numframes = pspritegroup->numframes;
|
||||
fullinterval = pintervals[numframes-1];
|
||||
|
||||
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
|
||||
// are positive, so we don't have to worry about division by zero
|
||||
targettime = gp_cl->time - ((int)( gp_cl->time / fullinterval )) * fullinterval;
|
||||
|
||||
for( i = 0; i < (numframes - 1); i++ )
|
||||
{
|
||||
if( pintervals[i] > targettime )
|
||||
break;
|
||||
}
|
||||
pspriteframe = pspritegroup->frames[i];
|
||||
}
|
||||
else if( psprite->frames[frame].type == FRAME_ANGLED )
|
||||
{
|
||||
int angleframe = (int)(Q_rint(( RI.viewangles[1] - yaw + 45.0f ) / 360 * 8) - 4) & 7;
|
||||
|
||||
// e.g. doom-style sprite monsters
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pspriteframe = pspritegroup->frames[angleframe];
|
||||
}
|
||||
|
||||
return pspriteframe;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_GetSpriteFrameInterpolant
|
||||
@@ -800,7 +479,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
|
||||
if( R_SpriteAllowLerping( e, psprite ))
|
||||
lerp = R_GetSpriteFrameInterpolant( e, &oldframe, &frame );
|
||||
else frame = oldframe = R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
||||
else frame = oldframe = gEngfuncs.R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
||||
|
||||
type = psprite->type;
|
||||
|
||||
|
||||
@@ -1441,7 +1441,7 @@ static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
|
||||
|
||||
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
||||
{
|
||||
dl = &tr.dlights[lnum];
|
||||
dl = &gp_dlights[lnum];
|
||||
|
||||
if( dl->die < g_studio.time || !r_dynamic->value )
|
||||
continue;
|
||||
|
||||
@@ -245,7 +245,10 @@ int TriSpriteTexture( model_t *pSpriteModel, int frame )
|
||||
{
|
||||
int gl_texturenum;
|
||||
|
||||
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) == 0 )
|
||||
if( !pSpriteModel || pSpriteModel->type != mod_sprite || !pSpriteModel->cache.data )
|
||||
return 0;
|
||||
|
||||
if(( gl_texturenum = gEngfuncs.R_GetSpriteFrame( pSpriteModel, frame, 0.0f )->gl_texturenum ) == 0 )
|
||||
return 0;
|
||||
|
||||
if( gl_texturenum <= 0 || gl_texturenum >= MAX_TEXTURES )
|
||||
|
||||
@@ -25,7 +25,7 @@ def configure(conf):
|
||||
conf.check_cc(lib='log')
|
||||
|
||||
def build(bld):
|
||||
libs = [ 'engine_includes', 'werror' ]
|
||||
libs = [ 'ref_common', 'engine_includes', 'werror' ]
|
||||
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
|
||||
if bld.env.DEST_OS == 'psvita':
|
||||
libs += [ 'sdk_includes', 'vgl_shim' ]
|
||||
|
||||
@@ -75,11 +75,6 @@ static qboolean R_AddEntity( struct cl_entity_s *clent, int type )
|
||||
return true;
|
||||
}
|
||||
|
||||
static void CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
static void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
|
||||
{
|
||||
;
|
||||
@@ -177,22 +172,6 @@ static void CL_RunLightStyles( lightstyle_t *ls )
|
||||
|
||||
}
|
||||
|
||||
static void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
||||
{
|
||||
if( frameWidth )
|
||||
*frameWidth = 0;
|
||||
|
||||
if( frameHeight )
|
||||
*frameHeight = 0;
|
||||
|
||||
if( numFrames )
|
||||
*numFrames = 0;
|
||||
}
|
||||
|
||||
static int R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static qboolean Mod_ProcessRenderData( model_t *mod, qboolean create, const byte *buffer, size_t buffersize )
|
||||
{
|
||||
@@ -460,7 +439,6 @@ static const ref_interface_t gReffuncs =
|
||||
.GL_SetRenderMode = R_SimpleStubInt,
|
||||
|
||||
.R_AddEntity = R_AddEntity,
|
||||
.CL_AddCustomBeam = CL_AddCustomBeam,
|
||||
.R_ProcessEntData = R_ProcessEntData,
|
||||
.R_Flush = R_SimpleStubUInt,
|
||||
|
||||
@@ -495,8 +473,6 @@ static const ref_interface_t gReffuncs =
|
||||
.GL_SubdivideSurface = GL_SubdivideSurface,
|
||||
.CL_RunLightStyles = CL_RunLightStyles,
|
||||
|
||||
.R_GetSpriteParms = R_GetSpriteParms,
|
||||
.R_GetSpriteTexture = R_GetSpriteTexture,
|
||||
|
||||
.Mod_ProcessRenderData = Mod_ProcessRenderData,
|
||||
.Mod_StudioLoadTextures = Mod_StudioLoadTextures,
|
||||
@@ -539,8 +515,6 @@ static const ref_interface_t gReffuncs =
|
||||
.GL_TextureTarget = R_SimpleStubUInt,
|
||||
.GL_TexCoordArrayMode = R_SimpleStubUInt,
|
||||
.GL_UpdateTexSize = GL_UpdateTexSize,
|
||||
.GL_Reserved0 = NULL,
|
||||
.GL_Reserved1 = NULL,
|
||||
|
||||
.GL_DrawParticles = GL_DrawParticles,
|
||||
.LightVec = LightVec,
|
||||
|
||||
@@ -122,29 +122,6 @@ qboolean GAME_EXPORT R_BeamCull( const vec3_t start, const vec3_t end, qboolean
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
CL_AddCustomBeam
|
||||
|
||||
Add the beam that encoded as custom entity
|
||||
================
|
||||
*/
|
||||
void GAME_EXPORT CL_AddCustomBeam( cl_entity_t *pEnvBeam )
|
||||
{
|
||||
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
||||
return;
|
||||
}
|
||||
|
||||
if( pEnvBeam )
|
||||
{
|
||||
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = pEnvBeam;
|
||||
tr.draw_list->num_beam_entities++;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============================================================
|
||||
|
||||
|
||||
@@ -15,24 +15,10 @@ GNU General Public License for more details.
|
||||
|
||||
#include "r_local.h"
|
||||
|
||||
ref_api_t gEngfuncs;
|
||||
ref_globals_t *gpGlobals;
|
||||
ref_client_t *gp_cl;
|
||||
ref_host_t *gp_host;
|
||||
gl_globals_t tr;
|
||||
ref_speeds_t r_stats;
|
||||
poolhandle_t r_temppool;
|
||||
viddef_t vid;
|
||||
|
||||
void _Mem_Free( void *data, const char *filename, int fileline )
|
||||
{
|
||||
gEngfuncs._Mem_Free( data, filename, fileline );
|
||||
}
|
||||
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
{
|
||||
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
|
||||
}
|
||||
|
||||
static void GAME_EXPORT R_ClearScreen( void )
|
||||
{
|
||||
@@ -96,7 +82,6 @@ static void Mod_UnloadTextures( model_t *mod )
|
||||
Mod_BrushUnloadTextures( mod );
|
||||
break;
|
||||
case mod_sprite:
|
||||
Mod_SpriteUnloadTextures( mod->cache.data );
|
||||
break;
|
||||
default: gEngfuncs.Host_Error( "%s: unsupported type %d\n", __func__, mod->type );
|
||||
}
|
||||
@@ -122,7 +107,7 @@ static qboolean GAME_EXPORT Mod_ProcessRenderData( model_t *mod, qboolean create
|
||||
loaded = true;
|
||||
break;
|
||||
case mod_sprite:
|
||||
Mod_LoadSpriteModel( mod, buf, &loaded, mod->numtexinfo );
|
||||
loaded = true;
|
||||
break;
|
||||
default:
|
||||
gEngfuncs.Host_Error( "%s: unsupported type %d\n", __func__, mod->type );
|
||||
@@ -188,7 +173,7 @@ static int GL_RefGetParm( int parm, int arg )
|
||||
return 0; // glState.activeTMU;
|
||||
case PARM_LIGHTSTYLEVALUE:
|
||||
arg = bound( 0, arg, MAX_LIGHTSTYLES - 1 );
|
||||
return tr.lightstylevalue[arg];
|
||||
return g_lightstylevalue[arg];
|
||||
case PARM_MAX_IMAGE_UNITS:
|
||||
return 0; // GL_MaxTextureUnits();
|
||||
case PARM_REBUILD_GAMMA:
|
||||
@@ -413,7 +398,7 @@ static void * GAME_EXPORT R_GetProcAddress( const char *name )
|
||||
return gEngfuncs.GL_GetProcAddress( name );
|
||||
}
|
||||
|
||||
static const ref_interface_t gReffuncs =
|
||||
const ref_interface_t gReffuncs =
|
||||
{
|
||||
R_Init,
|
||||
R_Shutdown,
|
||||
@@ -438,7 +423,6 @@ static const ref_interface_t gReffuncs =
|
||||
GL_SetRenderMode,
|
||||
|
||||
R_AddEntity,
|
||||
CL_AddCustomBeam,
|
||||
R_ProcessEntData,
|
||||
R_Flush,
|
||||
|
||||
@@ -473,8 +457,6 @@ static const ref_interface_t gReffuncs =
|
||||
GL_SubdivideSurface,
|
||||
CL_RunLightStyles,
|
||||
|
||||
R_GetSpriteParms,
|
||||
R_GetSpriteTexture,
|
||||
|
||||
Mod_ProcessRenderData,
|
||||
Mod_StudioLoadTextures,
|
||||
@@ -517,8 +499,6 @@ static const ref_interface_t gReffuncs =
|
||||
GL_TextureTarget,
|
||||
GL_SetTexCoordArrayMode,
|
||||
GL_UpdateTexSize,
|
||||
NULL,
|
||||
NULL,
|
||||
|
||||
CL_DrawParticlesExternal,
|
||||
R_LightVec,
|
||||
@@ -550,19 +530,3 @@ static const ref_interface_t gReffuncs =
|
||||
VGUI_UploadTextureBlock,
|
||||
};
|
||||
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals );
|
||||
int EXPORT GetRefAPI( int version, ref_interface_t *funcs, ref_api_t *engfuncs, ref_globals_t *globals )
|
||||
{
|
||||
if( version != REF_API_VERSION )
|
||||
return 0;
|
||||
|
||||
// fill in our callbacks
|
||||
*funcs = gReffuncs;
|
||||
gEngfuncs = *engfuncs;
|
||||
gpGlobals = globals;
|
||||
|
||||
gp_cl = (ref_client_t *)ENGINE_GET_PARM( PARM_GET_CLIENT_PTR );
|
||||
gp_host = (ref_host_t *)ENGINE_GET_PARM( PARM_GET_HOST_PTR );
|
||||
|
||||
return REF_API_VERSION;
|
||||
}
|
||||
|
||||
@@ -31,39 +31,6 @@ void R_GetTextureParms( int *w, int *h, int texnum )
|
||||
*h = glt->srcHeight;
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_GetSpriteParms
|
||||
|
||||
same as GetImageParms but used
|
||||
for sprite models
|
||||
=============
|
||||
*/
|
||||
void GAME_EXPORT R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int currentFrame, const model_t *pSprite )
|
||||
{
|
||||
mspriteframe_t *pFrame;
|
||||
|
||||
if( !pSprite || pSprite->type != mod_sprite )
|
||||
return; // bad model ?
|
||||
pFrame = R_GetSpriteFrame( pSprite, currentFrame, 0.0f );
|
||||
|
||||
if( frameWidth )
|
||||
*frameWidth = pFrame->width;
|
||||
if( frameHeight )
|
||||
*frameHeight = pFrame->height;
|
||||
if( numFrames )
|
||||
*numFrames = pSprite->numframes;
|
||||
}
|
||||
|
||||
int GAME_EXPORT R_GetSpriteTexture( const model_t *m_pSpriteModel, int frame )
|
||||
{
|
||||
if( !m_pSpriteModel || m_pSpriteModel->type != mod_sprite || !m_pSpriteModel->cache.data )
|
||||
return 0;
|
||||
|
||||
return R_GetSpriteFrame( m_pSpriteModel, frame, 0.0f )->gl_texturenum;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
Draw_StretchPicImplementation
|
||||
|
||||
@@ -115,98 +115,6 @@ static void GL_SetTextureDimensions( image_t *tex, int width, int height, int de
|
||||
tex->depth = Q_max( 1, depth );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_ResampleTexture
|
||||
|
||||
Assume input buffer is RGBA
|
||||
=================
|
||||
*/
|
||||
byte *GL_ResampleTexture( const byte *source, int inWidth, int inHeight, int outWidth, int outHeight, qboolean isNormalMap )
|
||||
{
|
||||
uint frac, fracStep;
|
||||
uint *in = (uint *)source;
|
||||
uint p1[0x1000], p2[0x1000];
|
||||
byte *pix1, *pix2, *pix3, *pix4;
|
||||
uint *out, *inRow1, *inRow2;
|
||||
static byte *scaledImage = NULL; // pointer to a scaled image
|
||||
vec3_t normal;
|
||||
int i, x, y;
|
||||
|
||||
if( !source )
|
||||
return NULL;
|
||||
|
||||
scaledImage = Mem_Realloc( r_temppool, scaledImage, outWidth * outHeight * 4 );
|
||||
fracStep = inWidth * 0x10000 / outWidth;
|
||||
out = (uint *)scaledImage;
|
||||
|
||||
frac = fracStep >> 2;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p1[i] = 4 * ( frac >> 16 );
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
frac = ( fracStep >> 2 ) * 3;
|
||||
for( i = 0; i < outWidth; i++ )
|
||||
{
|
||||
p2[i] = 4 * ( frac >> 16 );
|
||||
frac += fracStep;
|
||||
}
|
||||
|
||||
if( isNormalMap )
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f ) * inHeight / outHeight );
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f ) * inHeight / outHeight );
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
normal[0] = MAKE_SIGNED( pix1[0] ) + MAKE_SIGNED( pix2[0] ) + MAKE_SIGNED( pix3[0] ) + MAKE_SIGNED( pix4[0] );
|
||||
normal[1] = MAKE_SIGNED( pix1[1] ) + MAKE_SIGNED( pix2[1] ) + MAKE_SIGNED( pix3[1] ) + MAKE_SIGNED( pix4[1] );
|
||||
normal[2] = MAKE_SIGNED( pix1[2] ) + MAKE_SIGNED( pix2[2] ) + MAKE_SIGNED( pix3[2] ) + MAKE_SIGNED( pix4[2] );
|
||||
|
||||
if( !VectorNormalizeLength( normal ))
|
||||
VectorSet( normal, 0.5f, 0.5f, 1.0f );
|
||||
|
||||
((byte *)( out + x ))[0] = 128 + (byte)( 127.0f * normal[0] );
|
||||
((byte *)( out + x ))[1] = 128 + (byte)( 127.0f * normal[1] );
|
||||
((byte *)( out + x ))[2] = 128 + (byte)( 127.0f * normal[2] );
|
||||
((byte *)( out + x ))[3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for( y = 0; y < outHeight; y++, out += outWidth )
|
||||
{
|
||||
inRow1 = in + inWidth * (int)(((float)y + 0.25f ) * inHeight / outHeight );
|
||||
inRow2 = in + inWidth * (int)(((float)y + 0.75f ) * inHeight / outHeight );
|
||||
|
||||
for( x = 0; x < outWidth; x++ )
|
||||
{
|
||||
pix1 = (byte *)inRow1 + p1[x];
|
||||
pix2 = (byte *)inRow1 + p2[x];
|
||||
pix3 = (byte *)inRow2 + p1[x];
|
||||
pix4 = (byte *)inRow2 + p2[x];
|
||||
|
||||
((byte *)( out + x ))[0] = ( pix1[0] + pix2[0] + pix3[0] + pix4[0] ) >> 2;
|
||||
((byte *)( out + x ))[1] = ( pix1[1] + pix2[1] + pix3[1] + pix4[1] ) >> 2;
|
||||
((byte *)( out + x ))[2] = ( pix1[2] + pix2[2] + pix3[2] + pix4[2] ) >> 2;
|
||||
((byte *)( out + x ))[3] = ( pix1[3] + pix2[3] + pix3[3] + pix4[3] ) >> 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return scaledImage;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
GL_BuildMipMap
|
||||
|
||||
@@ -1,463 +0,0 @@
|
||||
/*
|
||||
gl_rlight.c - dynamic and static lights
|
||||
Copyright (C) 2010 Uncle Mike
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
*/
|
||||
|
||||
#include "r_local.h"
|
||||
#include "pm_local.h"
|
||||
#include "studio.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_params.h"
|
||||
|
||||
// unused, need refactor
|
||||
unsigned blocklights[10240];
|
||||
|
||||
/*
|
||||
=============================================================================
|
||||
|
||||
DYNAMIC LIGHTS
|
||||
|
||||
=============================================================================
|
||||
*/
|
||||
/*
|
||||
==================
|
||||
CL_RunLightStyles
|
||||
|
||||
==================
|
||||
*/
|
||||
void CL_RunLightStyles( lightstyle_t *ls )
|
||||
{
|
||||
int i;
|
||||
float frametime = ( gp_cl->time - gp_cl->oldtime );
|
||||
|
||||
if( !WORLDMODEL )
|
||||
return;
|
||||
|
||||
if( r_fullbright->value || !WORLDMODEL->lightdata )
|
||||
{
|
||||
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
||||
tr.lightstylevalue[i] = 256 * 256;
|
||||
return;
|
||||
}
|
||||
|
||||
// light animations
|
||||
// 'm' is normal light, 'a' is no light, 'z' is double bright
|
||||
for( i = 0; i < MAX_LIGHTSTYLES; i++ )
|
||||
{
|
||||
int k, flight, clight;
|
||||
float l, lerpfrac, backlerp;
|
||||
|
||||
if( !gp_cl->paused && frametime <= 0.1f )
|
||||
ls[i].time += frametime; // evaluate local time
|
||||
|
||||
if( !ls[i].length )
|
||||
{
|
||||
tr.lightstylevalue[i] = 256;
|
||||
continue;
|
||||
}
|
||||
else if( ls[i].length == 1 )
|
||||
{
|
||||
// single length style so don't bother interpolating
|
||||
tr.lightstylevalue[i] = ( ls[i].map[0] ) * 22;
|
||||
continue;
|
||||
}
|
||||
|
||||
flight = (int)Q_floor( ls[i].time * 10 );
|
||||
|
||||
if( !ls[i].interp || !cl_lightstyle_lerping->value )
|
||||
{
|
||||
tr.lightstylevalue[i] = ls[i].map[flight % ls[i].length] * 22;
|
||||
continue;
|
||||
}
|
||||
|
||||
clight = (int)Q_ceil( ls[i].time * 10 );
|
||||
lerpfrac = ( ls[i].time * 10 ) - flight;
|
||||
backlerp = 1.0f - lerpfrac;
|
||||
|
||||
// interpolate animating light
|
||||
// frame just gone
|
||||
k = ls[i].map[flight % ls[i].length];
|
||||
l = (float)( k * 22.0f ) * backlerp;
|
||||
|
||||
// upcoming frame
|
||||
k = ls[i].map[clight % ls[i].length];
|
||||
l += (float)( k * 22.0f ) * lerpfrac;
|
||||
|
||||
tr.lightstylevalue[i] = (int)l;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_MarkLights
|
||||
=============
|
||||
*/
|
||||
void R_MarkLights( dlight_t *light, int bit, mnode_t *node )
|
||||
{
|
||||
float dist;
|
||||
msurface_t *surf;
|
||||
int i;
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
if( !node || node->contents < 0 )
|
||||
return;
|
||||
|
||||
dist = PlaneDiff( light->origin, node->plane );
|
||||
|
||||
firstsurface = node_firstsurface( node, RI.currentmodel );
|
||||
numsurfaces = node_numsurfaces( node, RI.currentmodel );
|
||||
|
||||
if( dist > light->radius )
|
||||
{
|
||||
R_MarkLights( light, bit, node_child( node, 0, RI.currentmodel ));
|
||||
return;
|
||||
}
|
||||
if( dist < -light->radius )
|
||||
{
|
||||
R_MarkLights( light, bit, node_child( node, 1, RI.currentmodel ));
|
||||
return;
|
||||
}
|
||||
|
||||
// mark the polygons
|
||||
surf = RI.currentmodel->surfaces + firstsurface;
|
||||
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
{
|
||||
if( !BoundsAndSphereIntersect( surf->info->mins, surf->info->maxs, light->origin, light->radius ))
|
||||
continue; // no intersection
|
||||
|
||||
if( surf->dlightframe != tr.dlightframecount )
|
||||
{
|
||||
surf->dlightbits = 0;
|
||||
surf->dlightframe = tr.dlightframecount;
|
||||
}
|
||||
surf->dlightbits |= bit;
|
||||
}
|
||||
|
||||
R_MarkLights( light, bit, node_child( node, 0, RI.currentmodel ));
|
||||
R_MarkLights( light, bit, node_child( node, 1, RI.currentmodel ));
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
R_PushDlights
|
||||
=============
|
||||
*/
|
||||
void R_PushDlights( void )
|
||||
{
|
||||
int i;
|
||||
|
||||
tr.dlightframecount = tr.framecount;
|
||||
|
||||
RI.currententity = CL_GetEntityByIndex( 0 );
|
||||
|
||||
// no world -- no dlights
|
||||
if( !RI.currententity )
|
||||
return;
|
||||
|
||||
RI.currentmodel = RI.currententity->model;
|
||||
|
||||
for( i = 0; i < MAX_DLIGHTS; i++ )
|
||||
{
|
||||
dlight_t *l = &tr.dlights[i];
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
R_MarkLights( l, 1 << i, RI.currentmodel->nodes );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=======================================================================
|
||||
|
||||
AMBIENT LIGHTING
|
||||
|
||||
=======================================================================
|
||||
*/
|
||||
static vec3_t g_trace_lightspot;
|
||||
static vec3_t g_trace_lightvec;
|
||||
static float g_trace_fraction;
|
||||
|
||||
/*
|
||||
=================
|
||||
R_RecursiveLightPoint
|
||||
=================
|
||||
*/
|
||||
static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f, float p2f, colorVec *cv, const vec3_t start, const vec3_t end )
|
||||
{
|
||||
float front, back, frac, midf;
|
||||
int i, map, side, size;
|
||||
float ds, dt, s, t;
|
||||
int sample_size;
|
||||
color24 *lm, *dm;
|
||||
mextrasurf_t *info;
|
||||
msurface_t *surf;
|
||||
matrix3x4 tbn;
|
||||
vec3_t mid;
|
||||
int firstsurface, numsurfaces;
|
||||
|
||||
// didn't hit anything
|
||||
if( !node || node->contents < 0 )
|
||||
{
|
||||
cv->r = cv->g = cv->b = cv->a = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
firstsurface = node_firstsurface( node, model );
|
||||
numsurfaces = node_numsurfaces( node, model );
|
||||
|
||||
// calculate mid point
|
||||
front = PlaneDiff( start, node->plane );
|
||||
back = PlaneDiff( end, node->plane );
|
||||
|
||||
side = front < 0;
|
||||
if(( back < 0 ) == side )
|
||||
return R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, p2f, cv, start, end );
|
||||
|
||||
frac = front / ( front - back );
|
||||
|
||||
VectorLerp( start, frac, end, mid );
|
||||
midf = p1f + ( p2f - p1f ) * frac;
|
||||
|
||||
// co down front side
|
||||
if( R_RecursiveLightPoint( model, node_child( node, side, model ), p1f, midf, cv, start, mid ))
|
||||
return true; // hit something
|
||||
|
||||
if(( back < 0 ) == side )
|
||||
{
|
||||
cv->r = cv->g = cv->b = cv->a = 0;
|
||||
return false; // didn't hit anything
|
||||
}
|
||||
|
||||
// check for impact on this node
|
||||
surf = model->surfaces + firstsurface;
|
||||
VectorCopy( mid, g_trace_lightspot );
|
||||
|
||||
for( i = 0; i < numsurfaces; i++, surf++ )
|
||||
{
|
||||
int smax, tmax;
|
||||
|
||||
info = surf->info;
|
||||
|
||||
if( FBitSet( surf->flags, SURF_DRAWTILED ))
|
||||
continue; // no lightmaps
|
||||
|
||||
s = DotProduct( mid, info->lmvecs[0] ) + info->lmvecs[0][3];
|
||||
t = DotProduct( mid, info->lmvecs[1] ) + info->lmvecs[1][3];
|
||||
|
||||
if( s < info->lightmapmins[0] || t < info->lightmapmins[1] )
|
||||
continue;
|
||||
|
||||
ds = s - info->lightmapmins[0];
|
||||
dt = t - info->lightmapmins[1];
|
||||
|
||||
if( ds > info->lightextents[0] || dt > info->lightextents[1] )
|
||||
continue;
|
||||
|
||||
cv->r = cv->g = cv->b = cv->a = 0;
|
||||
|
||||
if( !surf->samples )
|
||||
return true;
|
||||
|
||||
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
||||
smax = ( info->lightextents[0] / sample_size ) + 1;
|
||||
tmax = ( info->lightextents[1] / sample_size ) + 1;
|
||||
ds /= sample_size;
|
||||
dt /= sample_size;
|
||||
|
||||
lm = surf->samples + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
g_trace_fraction = midf;
|
||||
size = smax * tmax;
|
||||
dm = NULL;
|
||||
|
||||
if( surf->info->deluxemap )
|
||||
{
|
||||
vec3_t faceNormal;
|
||||
|
||||
if( FBitSet( surf->flags, SURF_PLANEBACK ))
|
||||
VectorNegate( surf->plane->normal, faceNormal );
|
||||
else
|
||||
VectorCopy( surf->plane->normal, faceNormal );
|
||||
|
||||
// compute face TBN
|
||||
#if 1
|
||||
Vector4Set( tbn[0], surf->info->lmvecs[0][0], surf->info->lmvecs[0][1], surf->info->lmvecs[0][2], 0.0f );
|
||||
Vector4Set( tbn[1], -surf->info->lmvecs[1][0], -surf->info->lmvecs[1][1], -surf->info->lmvecs[1][2], 0.0f );
|
||||
Vector4Set( tbn[2], faceNormal[0], faceNormal[1], faceNormal[2], 0.0f );
|
||||
#else
|
||||
Vector4Set( tbn[0], surf->info->lmvecs[0][0], -surf->info->lmvecs[1][0], faceNormal[0], 0.0f );
|
||||
Vector4Set( tbn[1], surf->info->lmvecs[0][1], -surf->info->lmvecs[1][1], faceNormal[1], 0.0f );
|
||||
Vector4Set( tbn[2], surf->info->lmvecs[0][2], -surf->info->lmvecs[1][2], faceNormal[2], 0.0f );
|
||||
#endif
|
||||
VectorNormalize( tbn[0] );
|
||||
VectorNormalize( tbn[1] );
|
||||
VectorNormalize( tbn[2] );
|
||||
dm = surf->info->deluxemap + Q_rint( dt ) * smax + Q_rint( ds );
|
||||
}
|
||||
|
||||
for( map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++ )
|
||||
{
|
||||
uint scale = tr.lightstylevalue[surf->styles[map]];
|
||||
|
||||
cv->r += lm->r * scale;
|
||||
cv->g += lm->g * scale;
|
||||
cv->b += lm->b * scale;
|
||||
|
||||
lm += size; // skip to next lightmap
|
||||
|
||||
if( dm != NULL )
|
||||
{
|
||||
vec3_t srcNormal, lightNormal;
|
||||
float f = ( 1.0f / 128.0f );
|
||||
|
||||
VectorSet( srcNormal, ((float)dm->r - 128.0f ) * f, ((float)dm->g - 128.0f ) * f, ((float)dm->b - 128.0f ) * f );
|
||||
Matrix3x4_VectorIRotate( tbn, srcNormal, lightNormal ); // turn to world space
|
||||
VectorScale( lightNormal, (float)scale * -1.0f, lightNormal ); // turn direction from light
|
||||
VectorAdd( g_trace_lightvec, lightNormal, g_trace_lightvec );
|
||||
dm += size; // skip to next deluxmap
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// go down back side
|
||||
return R_RecursiveLightPoint( model, node_child( node, !side, model ), midf, p2f, cv, mid, end );
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_LightVec
|
||||
|
||||
check bspmodels to get light from
|
||||
=================
|
||||
*/
|
||||
static colorVec R_LightVecInternal( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
||||
{
|
||||
float last_fraction;
|
||||
int i, maxEnts = 1;
|
||||
colorVec light, cv;
|
||||
|
||||
if( lspot )
|
||||
VectorClear( lspot );
|
||||
if( lvec )
|
||||
VectorClear( lvec );
|
||||
|
||||
if( WORLDMODEL && WORLDMODEL->lightdata )
|
||||
{
|
||||
light.r = light.g = light.b = light.a = 0;
|
||||
last_fraction = 1.0f;
|
||||
|
||||
// get light from bmodels too
|
||||
// if( CVAR_TO_BOOL( r_lighting_extended ))
|
||||
maxEnts = MAX_PHYSENTS;
|
||||
|
||||
// check all the bsp-models
|
||||
for( i = 0; i < maxEnts; i++ )
|
||||
{
|
||||
physent_t *pe = gEngfuncs.EV_GetPhysent( i );
|
||||
vec3_t offset, start_l, end_l;
|
||||
mnode_t *pnodes;
|
||||
matrix4x4 matrix;
|
||||
|
||||
if( !pe )
|
||||
break;
|
||||
|
||||
if( !pe->model || pe->model->type != mod_brush )
|
||||
continue; // skip non-bsp models
|
||||
|
||||
pnodes = &pe->model->nodes[pe->model->hulls[0].firstclipnode];
|
||||
VectorSubtract( pe->model->hulls[0].clip_mins, vec3_origin, offset );
|
||||
VectorAdd( offset, pe->origin, offset );
|
||||
VectorSubtract( start, offset, start_l );
|
||||
VectorSubtract( end, offset, end_l );
|
||||
|
||||
// rotate start and end into the models frame of reference
|
||||
if( !VectorIsNull( pe->angles ))
|
||||
{
|
||||
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
||||
Matrix4x4_VectorITransform( matrix, start, start_l );
|
||||
Matrix4x4_VectorITransform( matrix, end, end_l );
|
||||
}
|
||||
|
||||
VectorClear( g_trace_lightspot );
|
||||
VectorClear( g_trace_lightvec );
|
||||
g_trace_fraction = 1.0f;
|
||||
|
||||
if( !R_RecursiveLightPoint( pe->model, pnodes, 0.0f, 1.0f, &cv, start_l, end_l ))
|
||||
continue; // didn't hit anything
|
||||
|
||||
if( g_trace_fraction < last_fraction )
|
||||
{
|
||||
if( lspot )
|
||||
VectorCopy( g_trace_lightspot, lspot );
|
||||
if( lvec )
|
||||
VectorNormalize2( g_trace_lightvec, lvec );
|
||||
light.r = Q_min(( cv.r >> 8 ), 255 );
|
||||
light.g = Q_min(( cv.g >> 8 ), 255 );
|
||||
light.b = Q_min(( cv.b >> 8 ), 255 );
|
||||
last_fraction = g_trace_fraction;
|
||||
|
||||
if(( light.r + light.g + light.b ) != 0 )
|
||||
break; // we get light now
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
light.r = light.g = light.b = 255;
|
||||
light.a = 0;
|
||||
}
|
||||
|
||||
return light;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_LightVec
|
||||
|
||||
check bspmodels to get light from
|
||||
=================
|
||||
*/
|
||||
colorVec GAME_EXPORT R_LightVec( const vec3_t start, const vec3_t end, vec3_t lspot, vec3_t lvec )
|
||||
{
|
||||
colorVec light = R_LightVecInternal( start, end, lspot, lvec );
|
||||
|
||||
// light.r = light.g = light.b = 255;
|
||||
|
||||
if( lspot != NULL && lvec != NULL ) // CVAR_TO_BOOL( r_lighting_extended ) &&
|
||||
{
|
||||
// trying to get light from ceiling (but ignore gradient analyze)
|
||||
if(( light.r + light.g + light.b ) == 0 )
|
||||
return R_LightVecInternal( end, start, lspot, lvec );
|
||||
}
|
||||
|
||||
return light;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
R_LightPoint
|
||||
|
||||
light from floor
|
||||
=================
|
||||
*/
|
||||
colorVec GAME_EXPORT R_LightPoint( const vec3_t p0 )
|
||||
{
|
||||
vec3_t p1;
|
||||
|
||||
VectorSet( p1, p0[0], p0[1], p0[2] - 2048.0f );
|
||||
|
||||
return R_LightVec( p0, p1, NULL, NULL );
|
||||
}
|
||||
@@ -15,16 +15,11 @@ GNU General Public License for more details.
|
||||
|
||||
#ifndef GL_LOCAL_H
|
||||
#define GL_LOCAL_H
|
||||
#include "ref_common.h"
|
||||
#include "port.h"
|
||||
#include "xash3d_types.h"
|
||||
#include "cvardef.h"
|
||||
#include "const.h"
|
||||
#include "com_model.h"
|
||||
#include "cl_entity.h"
|
||||
#include "render_api.h"
|
||||
#include "protocol.h"
|
||||
#include "ref_api.h"
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "ref_params.h"
|
||||
#include "enginefeatures.h"
|
||||
#include "com_strings.h"
|
||||
@@ -36,16 +31,13 @@ typedef struct mip_s mip_t;
|
||||
typedef int fixed8_t;
|
||||
typedef int fixed16_t;
|
||||
|
||||
#define ASSERT( x ) if( !( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
||||
#define Assert( x ) if( !( x )) gEngfuncs.Host_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
|
||||
#define ASSERT( x ) Assert( x )
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
// make mod_ref.h?
|
||||
#define LM_SAMPLE_SIZE 16
|
||||
|
||||
extern poolhandle_t r_temppool;
|
||||
|
||||
#define BLOCK_SIZE tr.block_size // lightmap blocksize
|
||||
#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
|
||||
#define BLOCK_SIZE_MAX 1024
|
||||
@@ -259,7 +251,6 @@ typedef struct
|
||||
int max_recursion;
|
||||
|
||||
byte visbytes[( MAX_MAP_LEAFS + 7 ) / 8]; // member custom PVS
|
||||
int lightstylevalue[MAX_LIGHTSTYLES]; // value 0 - 65536
|
||||
int block_size; // lightmap blocksize
|
||||
|
||||
double frametime; // special frametime for multipass rendering (will set to 0 on a nextview)
|
||||
@@ -278,7 +269,6 @@ typedef struct
|
||||
color24 *palette;
|
||||
cl_entity_t *viewent;
|
||||
lightstyle_t *lightstyles;
|
||||
dlight_t *dlights;
|
||||
dlight_t *elights;
|
||||
byte *texgammatable;
|
||||
uint *lightgammatable;
|
||||
@@ -375,7 +365,6 @@ image_t *R_GetTexture( unsigned int texnum );
|
||||
int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
|
||||
int GL_LoadTextureArray( const char **names, int flags );
|
||||
int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
|
||||
byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
|
||||
int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
|
||||
int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
|
||||
void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
|
||||
@@ -389,17 +378,6 @@ void R_InitImages( void );
|
||||
void R_ShutdownImages( void );
|
||||
int R_TexMemory( void );
|
||||
|
||||
#if 1
|
||||
//
|
||||
// gl_rlight.c
|
||||
//
|
||||
void CL_RunLightStyles( lightstyle_t *ls );
|
||||
void R_PushDlights( void );
|
||||
void R_GetLightSpot( vec3_t lightspot );
|
||||
void R_MarkLights( dlight_t *light, int bit, mnode_t *node );
|
||||
colorVec R_LightVec( const vec3_t start, const vec3_t end, vec3_t lightspot, vec3_t lightvec );
|
||||
colorVec R_LightPoint( const vec3_t p0 );
|
||||
#endif
|
||||
//
|
||||
// gl_rmain.c
|
||||
//
|
||||
@@ -419,18 +397,6 @@ void R_PushScene( void );
|
||||
void R_PopScene( void );
|
||||
void R_DrawFog( void );
|
||||
|
||||
//
|
||||
// gl_rmath.c
|
||||
//
|
||||
void Matrix4x4_Concat( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
|
||||
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z );
|
||||
void Matrix4x4_ConcatRotate( matrix4x4 out, float angle, float x, float y, float z );
|
||||
void Matrix4x4_CreateTranslate( matrix4x4 out, float x, float y, float z );
|
||||
void Matrix4x4_CreateRotate( matrix4x4 out, float angle, float x, float y, float z );
|
||||
void Matrix4x4_CreateProjection( matrix4x4 out, float xMax, float xMin, float yMax, float yMin, float zNear, float zFar );
|
||||
void Matrix4x4_CreateOrtho( matrix4x4 m, float xLeft, float xRight, float yBottom, float yTop, float zNear, float zFar );
|
||||
void Matrix4x4_CreateModelview( matrix4x4 out );
|
||||
|
||||
//
|
||||
// gl_rpart.c
|
||||
//
|
||||
@@ -442,9 +408,6 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers );
|
||||
//
|
||||
// gl_sprite.c
|
||||
//
|
||||
void R_SpriteInit( void );
|
||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw );
|
||||
void R_DrawSpriteModel( cl_entity_t *e );
|
||||
|
||||
//
|
||||
@@ -507,7 +470,6 @@ void R_RenderFrame( const struct ref_viewpass_s *vp );
|
||||
void R_EndFrame( void );
|
||||
void R_ClearScene( void );
|
||||
void R_GetTextureParms( int *w, int *h, int texnum );
|
||||
void R_GetSpriteParms( int *frameWidth, int *frameHeight, int *numFrames, int curFrame, const struct model_s *pSprite );
|
||||
void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
|
||||
void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
|
||||
qboolean R_SpeedsMessage( char *out, size_t size );
|
||||
@@ -515,13 +477,11 @@ qboolean R_CullBox( const vec3_t mins, const vec3_t maxs );
|
||||
int R_WorldToScreen( const vec3_t point, vec3_t screen );
|
||||
void R_ScreenToWorld( const vec3_t screen, vec3_t point );
|
||||
qboolean R_AddEntity( struct cl_entity_s *pRefEntity, int entityType );
|
||||
void Mod_SpriteUnloadTextures( void *data );
|
||||
void Mod_UnloadAliasModel( struct model_s *mod );
|
||||
void Mod_AliasUnloadTextures( void *data );
|
||||
void GL_SetRenderMode( int mode );
|
||||
void R_RunViewmodelEvents( void );
|
||||
void R_DrawViewModel( void );
|
||||
int R_GetSpriteTexture( const struct model_s *m_pSpriteModel, int frame );
|
||||
void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos, int flags, float scale );
|
||||
void R_DecalRemoveAll( int texture );
|
||||
int R_CreateDecalList( decallist_t *pList );
|
||||
@@ -529,7 +489,6 @@ void R_ClearAllDecals( void );
|
||||
byte *Mod_GetCurrentVis( void );
|
||||
void Mod_SetOrthoBounds( const float *mins, const float *maxs );
|
||||
void R_NewMap( void );
|
||||
void CL_AddCustomBeam( cl_entity_t *pEnvBeam );
|
||||
|
||||
//
|
||||
// gl_triapi.c
|
||||
@@ -552,15 +511,7 @@ void TriFogParams( float flDensity, int iFogSkybox );
|
||||
void TriCullFace( TRICULLSTYLE mode );
|
||||
void TriBrightness( float brightness );
|
||||
|
||||
#define ENGINE_GET_PARM_ ( *gEngfuncs.EngineGetParm )
|
||||
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_(( parm ), 0 )
|
||||
|
||||
extern ref_api_t gEngfuncs;
|
||||
extern ref_globals_t *gpGlobals;
|
||||
extern ref_client_t *gp_cl;
|
||||
extern ref_host_t *gp_host;
|
||||
|
||||
DECLARE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
//
|
||||
// helper funcs
|
||||
@@ -1099,7 +1050,6 @@ void R_ScanEdges( void );
|
||||
//
|
||||
// r_surf.c
|
||||
//
|
||||
void GL_InitRandomTable( void );
|
||||
void D_FlushCaches( void );
|
||||
|
||||
//
|
||||
@@ -1147,16 +1097,6 @@ void R_SetUpWorldTransform( void );
|
||||
//
|
||||
#include "crtlib.h"
|
||||
#include "crclib.h"
|
||||
void _Mem_Free( void *data, const char *filename, int fileline );
|
||||
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
|
||||
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
|
||||
|
||||
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
|
||||
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
|
||||
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
|
||||
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
|
||||
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
|
||||
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )
|
||||
|
||||
#endif // GL_LOCAL_H
|
||||
|
||||
@@ -71,7 +71,6 @@ CVAR_DEFINE_AUTO( sw_texfilt, "0", FCVAR_GLCONFIG, "texture dither" );
|
||||
static CVAR_DEFINE_AUTO( r_novis, "0", 0, "" );
|
||||
|
||||
|
||||
DEFINE_ENGINE_SHARED_CVAR_LIST()
|
||||
|
||||
int r_viewcluster, r_oldviewcluster;
|
||||
|
||||
@@ -319,9 +318,6 @@ qboolean GAME_EXPORT R_AddEntity( struct cl_entity_s *clent, int type )
|
||||
if( !r_drawentities->value )
|
||||
return false; // not allow to drawing
|
||||
|
||||
if( !clent || !clent->model )
|
||||
return false; // if set to invisible, skip
|
||||
|
||||
if( FBitSet( clent->curstate.effects, EF_NODRAW ))
|
||||
return false; // done
|
||||
|
||||
@@ -331,7 +327,20 @@ qboolean GAME_EXPORT R_AddEntity( struct cl_entity_s *clent, int type )
|
||||
if( type == ET_FRAGMENTED )
|
||||
r_stats.c_client_ents++;
|
||||
|
||||
if( R_OpaqueEntity( clent ))
|
||||
if( type == ET_BEAM )
|
||||
{
|
||||
if( tr.draw_list->num_beam_entities >= MAX_VISIBLE_PACKET )
|
||||
{
|
||||
gEngfuncs.Con_Printf( S_ERROR "Too many beams %d!\n", tr.draw_list->num_beam_entities );
|
||||
return false;
|
||||
}
|
||||
|
||||
tr.draw_list->beam_entities[tr.draw_list->num_beam_entities] = clent;
|
||||
tr.draw_list->num_beam_entities++;
|
||||
|
||||
return true;
|
||||
}
|
||||
else if( R_OpaqueEntity( clent ))
|
||||
{
|
||||
if( clent->model->type == mod_brush )
|
||||
{
|
||||
@@ -831,21 +840,8 @@ static void R_DrawBEntitiesOnList( void )
|
||||
R_RotateBmodel();
|
||||
|
||||
// calculate dynamic lighting for bmodel
|
||||
for( k = 0; k < MAX_DLIGHTS; k++ )
|
||||
{
|
||||
dlight_t *l = &tr.dlights[k];
|
||||
vec3_t origin_l, oldorigin;
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
||||
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
||||
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
||||
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
||||
R_MarkLights( l, 1 << k, RI.currentmodel->nodes + RI.currentmodel->hulls[0].firstclipnode );
|
||||
VectorCopy( oldorigin, l->origin ); // restore lightorigin
|
||||
}
|
||||
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
||||
R_PushDlightsForBmodel( RI.currentmodel, tr.dlightframecount, RI.objectMatrix );
|
||||
|
||||
RI.currententity->topnode = topnode;
|
||||
if( topnode->contents >= 0 )
|
||||
@@ -956,22 +952,9 @@ void R_DrawBrushModel( cl_entity_t *pent )
|
||||
R_RotateBmodel();
|
||||
|
||||
// calculate dynamic lighting for bmodel
|
||||
for( k = 0; k < MAX_DLIGHTS; k++ )
|
||||
{
|
||||
dlight_t *l = &tr.dlights[k];
|
||||
vec3_t origin_l, oldorigin;
|
||||
|
||||
if( l->die < gp_cl->time || !l->radius )
|
||||
continue;
|
||||
|
||||
VectorCopy( l->origin, oldorigin ); // save lightorigin
|
||||
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
||||
Matrix4x4_VectorITransform( RI.objectMatrix, l->origin, origin_l );
|
||||
tr.modelviewIdentity = false;
|
||||
VectorCopy( origin_l, l->origin ); // move light in bmodel space
|
||||
R_MarkLights( l, 1 << k, RI.currentmodel->nodes + RI.currentmodel->hulls[0].firstclipnode );
|
||||
VectorCopy( oldorigin, l->origin ); // restore lightorigin*/
|
||||
}
|
||||
Matrix4x4_CreateFromEntity( RI.objectMatrix, RI.currententity->angles, RI.currententity->origin, 1 );
|
||||
R_PushDlightsForBmodel( RI.currentmodel, tr.dlightframecount, RI.objectMatrix );
|
||||
tr.modelviewIdentity = false;
|
||||
|
||||
RI.currententity->topnode = topnode;
|
||||
if( topnode->contents >= 0 )
|
||||
@@ -1121,7 +1104,7 @@ void GAME_EXPORT R_RenderScene( void )
|
||||
R_SetupFrustum();
|
||||
R_SetupFrame();
|
||||
|
||||
R_PushDlights();
|
||||
tr.dlightframecount = R_PushDlights( WORLDMODEL, tr.framecount );
|
||||
R_SetupModelviewMatrix( RI.worldviewMatrix );
|
||||
R_SetupProjectionMatrix( RI.projectionMatrix );
|
||||
|
||||
@@ -1397,9 +1380,6 @@ qboolean GAME_EXPORT R_Init( void )
|
||||
{
|
||||
qboolean glblit = false;
|
||||
|
||||
RETRIEVE_ENGINE_SHARED_CVAR_LIST();
|
||||
|
||||
|
||||
gEngfuncs.Cvar_RegisterVariable( &sw_clearcolor );
|
||||
gEngfuncs.Cvar_RegisterVariable( &sw_drawflat );
|
||||
gEngfuncs.Cvar_RegisterVariable( &sw_draworder );
|
||||
@@ -1444,8 +1424,7 @@ qboolean GAME_EXPORT R_Init( void )
|
||||
tr.lightgammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LIGHTGAMMATABLE_PTR );
|
||||
tr.screengammatable = (uint *)ENGINE_GET_PARM( PARM_GET_SCREENGAMMATABLE_PTR );
|
||||
tr.lineargammatable = (uint *)ENGINE_GET_PARM( PARM_GET_LINEARGAMMATABLE_PTR );
|
||||
tr.dlights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_DLIGHTS_PTR );
|
||||
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
||||
tr.elights = (dlight_t *)ENGINE_GET_PARM( PARM_GET_ELIGHTS_PTR );
|
||||
|
||||
if( !R_InitBlit( glblit ))
|
||||
{
|
||||
@@ -1462,7 +1441,6 @@ qboolean GAME_EXPORT R_Init( void )
|
||||
qfrustum.view_clipplanes[1].leftedge = qfrustum.view_clipplanes[2].leftedge = qfrustum.view_clipplanes[3].leftedge = false;
|
||||
qfrustum.view_clipplanes[0].rightedge = qfrustum.view_clipplanes[2].rightedge = qfrustum.view_clipplanes[3].rightedge = false;
|
||||
R_StudioInit();
|
||||
R_SpriteInit();
|
||||
R_InitTurb();
|
||||
GL_InitRandomTable();
|
||||
|
||||
|
||||
@@ -21,317 +21,8 @@ GNU General Public License for more details.
|
||||
|
||||
#define GLARE_FALLOFF 19000.0f
|
||||
|
||||
static char sprite_name[MAX_QPATH];
|
||||
static char group_suffix[8];
|
||||
static uint r_texFlags = 0;
|
||||
static int sprite_version;
|
||||
static float sprite_radius;
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteInit
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_SpriteInit( void )
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteLoadFrame
|
||||
|
||||
upload a single frame
|
||||
====================
|
||||
*/
|
||||
static const byte *R_SpriteLoadFrame( model_t *mod, const void *pin, mspriteframe_t **ppframe, int num )
|
||||
{
|
||||
dspriteframe_t pinframe;
|
||||
mspriteframe_t *pspriteframe;
|
||||
int gl_texturenum = 0;
|
||||
char texname[128];
|
||||
int bytes = 1;
|
||||
|
||||
memcpy( &pinframe, pin, sizeof( dspriteframe_t ));
|
||||
|
||||
if( sprite_version == SPRITE_VERSION_32 )
|
||||
bytes = 4;
|
||||
|
||||
// build uinque frame name
|
||||
if( FBitSet( mod->flags, MODEL_CLIENT )) // it's a HUD sprite
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#HUD/%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
else
|
||||
{
|
||||
Q_snprintf( texname, sizeof( texname ), "#%s(%s:%i%i).spr", sprite_name, group_suffix, num / 10, num % 10 );
|
||||
gl_texturenum = GL_LoadTexture( texname, pin, pinframe.width * pinframe.height * bytes, r_texFlags );
|
||||
}
|
||||
|
||||
// setup frame description
|
||||
pspriteframe = Mem_Malloc( mod->mempool, sizeof( mspriteframe_t ));
|
||||
pspriteframe->width = pinframe.width;
|
||||
pspriteframe->height = pinframe.height;
|
||||
pspriteframe->up = pinframe.origin[1];
|
||||
pspriteframe->left = pinframe.origin[0];
|
||||
pspriteframe->down = pinframe.origin[1] - pinframe.height;
|
||||
pspriteframe->right = pinframe.width + pinframe.origin[0];
|
||||
pspriteframe->gl_texturenum = gl_texturenum;
|
||||
*ppframe = pspriteframe;
|
||||
|
||||
return (const byte *)((const byte *)pin + sizeof( dspriteframe_t ) + pinframe.width * pinframe.height * bytes );
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
R_SpriteLoadGroup
|
||||
|
||||
upload a group frames
|
||||
====================
|
||||
*/
|
||||
static const void *R_SpriteLoadGroup( model_t *mod, const void *pin, mspriteframe_t **ppframe, int framenum )
|
||||
{
|
||||
const dspritegroup_t *pingroup;
|
||||
mspritegroup_t *pspritegroup;
|
||||
const dspriteinterval_t *pin_intervals;
|
||||
float *poutintervals;
|
||||
int i, groupsize, numframes;
|
||||
const void *ptemp;
|
||||
|
||||
pingroup = (const dspritegroup_t *)pin;
|
||||
numframes = pingroup->numframes;
|
||||
|
||||
groupsize = sizeof( mspritegroup_t ) + ( numframes - 1 ) * sizeof( pspritegroup->frames[0] );
|
||||
pspritegroup = Mem_Calloc( mod->mempool, groupsize );
|
||||
pspritegroup->numframes = numframes;
|
||||
|
||||
*ppframe = (mspriteframe_t *)pspritegroup;
|
||||
pin_intervals = (const dspriteinterval_t *)( pingroup + 1 );
|
||||
poutintervals = Mem_Calloc( mod->mempool, numframes * sizeof( float ));
|
||||
pspritegroup->intervals = poutintervals;
|
||||
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
*poutintervals = pin_intervals->interval;
|
||||
if( *poutintervals <= 0.0f )
|
||||
*poutintervals = 1.0f; // set error value
|
||||
poutintervals++;
|
||||
pin_intervals++;
|
||||
}
|
||||
|
||||
ptemp = (const void *)pin_intervals;
|
||||
for( i = 0; i < numframes; i++ )
|
||||
{
|
||||
ptemp = R_SpriteLoadFrame( mod, ptemp, &pspritegroup->frames[i], framenum * 10 + i );
|
||||
}
|
||||
|
||||
return ptemp;
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Mod_LoadSpriteModel
|
||||
|
||||
load sprite model
|
||||
====================
|
||||
*/
|
||||
void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
|
||||
{
|
||||
const dsprite_t *pin;
|
||||
const short *numi = NULL;
|
||||
const byte *pframetype;
|
||||
msprite_t *psprite;
|
||||
int i;
|
||||
|
||||
pin = buffer;
|
||||
psprite = mod->cache.data;
|
||||
|
||||
if( pin->version == SPRITE_VERSION_Q1 || pin->version == SPRITE_VERSION_32 )
|
||||
numi = NULL;
|
||||
else if( pin->version == SPRITE_VERSION_HL )
|
||||
numi = (const short *)((const byte *)buffer + sizeof( dsprite_hl_t ));
|
||||
|
||||
r_texFlags = texFlags;
|
||||
sprite_version = pin->version;
|
||||
Q_strncpy( sprite_name, mod->name, sizeof( sprite_name ));
|
||||
COM_StripExtension( sprite_name );
|
||||
|
||||
if( numi == NULL )
|
||||
{
|
||||
rgbdata_t *pal;
|
||||
|
||||
pal = gEngfuncs.FS_LoadImage( "#id.pal", (byte *)&i, 768 );
|
||||
pframetype = ((const byte *)buffer + sizeof( dsprite_q1_t )); // pinq1 + 1
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else if( *numi <= 256 )
|
||||
{
|
||||
const byte *src = (const byte *)(numi+1);
|
||||
rgbdata_t *pal;
|
||||
size_t pal_bytes = *numi * 3;
|
||||
|
||||
// install palette
|
||||
switch( psprite->texFormat )
|
||||
{
|
||||
case SPR_INDEXALPHA:
|
||||
pal = gEngfuncs.FS_LoadImage( "#gradient.pal", src, pal_bytes );
|
||||
break;
|
||||
case SPR_ALPHTEST:
|
||||
pal = gEngfuncs.FS_LoadImage( "#masked.pal", src, pal_bytes );
|
||||
break;
|
||||
default:
|
||||
pal = gEngfuncs.FS_LoadImage( "#texgamma.pal", src, pal_bytes );
|
||||
break;
|
||||
}
|
||||
|
||||
pframetype = (const byte *)(src + pal_bytes);
|
||||
gEngfuncs.FS_FreeImage( pal ); // palette installed, no reason to keep this data
|
||||
}
|
||||
else
|
||||
{
|
||||
gEngfuncs.Con_DPrintf( S_ERROR "%s has wrong number of palette colors %i (should be less or equal than 256)\n", mod->name, *numi );
|
||||
return;
|
||||
}
|
||||
|
||||
if( mod->numframes < 1 )
|
||||
return;
|
||||
|
||||
for( i = 0; i < mod->numframes; i++ )
|
||||
{
|
||||
frametype_t frametype;
|
||||
dframetype_t dframetype;
|
||||
|
||||
memcpy( &dframetype, pframetype, sizeof( dframetype ));
|
||||
frametype = dframetype.type;
|
||||
psprite->frames[i].type = (spriteframetype_t)frametype;
|
||||
|
||||
switch( frametype )
|
||||
{
|
||||
case FRAME_SINGLE:
|
||||
Q_strncpy( group_suffix, "frame", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadFrame( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_GROUP:
|
||||
Q_strncpy( group_suffix, "group", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
case FRAME_ANGLED:
|
||||
Q_strncpy( group_suffix, "angle", sizeof( group_suffix ));
|
||||
pframetype = R_SpriteLoadGroup( mod, pframetype + sizeof( dframetype_t ), &psprite->frames[i].frameptr, i );
|
||||
break;
|
||||
}
|
||||
if( pframetype == NULL )
|
||||
break; // technically an error
|
||||
}
|
||||
|
||||
if( loaded )
|
||||
*loaded = true; // done
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
Mod_UnloadSpriteModel
|
||||
|
||||
release sprite model and frames
|
||||
====================
|
||||
*/
|
||||
void Mod_SpriteUnloadTextures( void *data )
|
||||
{
|
||||
msprite_t *psprite = data;
|
||||
int i;
|
||||
|
||||
if( !data )
|
||||
return;
|
||||
|
||||
// release all textures
|
||||
for( i = 0; i < psprite->numframes; i++ )
|
||||
{
|
||||
if( !psprite->frames[i].frameptr )
|
||||
continue;
|
||||
|
||||
if( psprite->frames[i].type == SPR_SINGLE )
|
||||
{
|
||||
GL_FreeTexture( psprite->frames[i].frameptr->gl_texturenum );
|
||||
}
|
||||
else
|
||||
{
|
||||
mspritegroup_t *pspritegroup = (mspritegroup_t *)psprite->frames[i].frameptr;
|
||||
int j;
|
||||
|
||||
for( j = 0; j < pspritegroup->numframes; j++ )
|
||||
{
|
||||
if( pspritegroup->frames[j] )
|
||||
GL_FreeTexture( pspritegroup->frames[j]->gl_texturenum );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_GetSpriteFrame
|
||||
|
||||
assume pModel is valid
|
||||
================
|
||||
*/
|
||||
mspriteframe_t *R_GetSpriteFrame( const model_t *pModel, int frame, float yaw )
|
||||
{
|
||||
msprite_t *psprite;
|
||||
mspritegroup_t *pspritegroup;
|
||||
mspriteframe_t *pspriteframe = NULL;
|
||||
float *pintervals, fullinterval;
|
||||
int i, numframes;
|
||||
float targettime;
|
||||
|
||||
Assert( pModel != NULL );
|
||||
psprite = pModel->cache.data;
|
||||
|
||||
if( frame < 0 )
|
||||
{
|
||||
frame = 0;
|
||||
}
|
||||
else if( frame >= psprite->numframes )
|
||||
{
|
||||
if( frame > psprite->numframes )
|
||||
gEngfuncs.Con_Printf( S_WARN "%s: no such frame %d (%s)\n", __func__, frame, pModel->name );
|
||||
frame = psprite->numframes - 1;
|
||||
}
|
||||
|
||||
if( psprite->frames[frame].type == SPR_SINGLE )
|
||||
{
|
||||
pspriteframe = psprite->frames[frame].frameptr;
|
||||
}
|
||||
else if( psprite->frames[frame].type == SPR_GROUP )
|
||||
{
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pintervals = pspritegroup->intervals;
|
||||
numframes = pspritegroup->numframes;
|
||||
fullinterval = pintervals[numframes - 1];
|
||||
|
||||
// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
|
||||
// are positive, so we don't have to worry about division by zero
|
||||
targettime = gp_cl->time - ((int)( gp_cl->time / fullinterval )) * fullinterval;
|
||||
|
||||
for( i = 0; i < ( numframes - 1 ); i++ )
|
||||
{
|
||||
if( pintervals[i] > targettime )
|
||||
break;
|
||||
}
|
||||
pspriteframe = pspritegroup->frames[i];
|
||||
}
|
||||
else if( psprite->frames[frame].type == FRAME_ANGLED )
|
||||
{
|
||||
int angleframe = (int)( Q_rint(( RI.viewangles[1] - yaw + 45.0f ) / 360 * 8 ) - 4 ) & 7;
|
||||
|
||||
// e.g. doom-style sprite monsters
|
||||
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
|
||||
pspriteframe = pspritegroup->frames[angleframe];
|
||||
}
|
||||
|
||||
return pspriteframe;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
R_CullSpriteModel
|
||||
@@ -371,16 +62,15 @@ Set sprite brightness factor
|
||||
*/
|
||||
static float R_SpriteGlowBlend( vec3_t origin, int rendermode, int renderfx, float *pscale )
|
||||
{
|
||||
float dist, brightness;
|
||||
vec3_t glowDist;
|
||||
pmtrace_t *tr;
|
||||
float dist, brightness;
|
||||
vec3_t glowDist;
|
||||
|
||||
VectorSubtract( origin, RI.vieworg, glowDist );
|
||||
dist = VectorLength( glowDist );
|
||||
|
||||
if( RP_NORMALPASS( ))
|
||||
{
|
||||
tr = gEngfuncs.EV_VisTraceLine( RI.vieworg, origin, r_traceglow.value ? PM_GLASS_IGNORE : ( PM_GLASS_IGNORE | PM_STUDIO_IGNORE ));
|
||||
pmtrace_t *tr = gEngfuncs.EV_VisTraceLine( RI.vieworg, origin, r_traceglow.value ? PM_GLASS_IGNORE : ( PM_GLASS_IGNORE | PM_STUDIO_IGNORE ));
|
||||
|
||||
if(( 1.0f - tr->fraction ) * dist > 8.0f )
|
||||
return 0.0f;
|
||||
@@ -536,7 +226,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
|
||||
color[2] = 1.0f;
|
||||
}
|
||||
|
||||
frame = R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
||||
frame = gEngfuncs.R_GetSpriteFrame( model, e->curstate.frame, e->angles[YAW] );
|
||||
|
||||
type = psprite->type;
|
||||
|
||||
|
||||
@@ -1467,7 +1467,7 @@ static void R_StudioDynamicLight( cl_entity_t *ent, alight_t *plight )
|
||||
|
||||
for( lnum = 0; lnum < MAX_DLIGHTS; lnum++ )
|
||||
{
|
||||
dl = &tr.dlights[lnum];
|
||||
dl = &gp_dlights[lnum];
|
||||
|
||||
if( dl->die < g_studio.time || !r_dynamic->value )
|
||||
continue;
|
||||
|
||||
@@ -53,7 +53,7 @@ static void (*surfmiptable[4])( void ) = {
|
||||
};
|
||||
|
||||
// void R_BuildLightMap (void);
|
||||
extern unsigned blocklights[10240]; // allow some very large lightmaps
|
||||
static unsigned blocklights[10240]; // allow some very large lightmaps
|
||||
|
||||
static float surfscale;
|
||||
static qboolean r_cache_thrash; // set if surface cache is thrashing
|
||||
@@ -62,7 +62,6 @@ static int sc_size;
|
||||
surfcache_t *sc_rover;
|
||||
static surfcache_t *sc_base;
|
||||
|
||||
static int rtable[MOD_FRAMES][MOD_FRAMES];
|
||||
|
||||
static void R_BuildLightMap( void );
|
||||
/*
|
||||
@@ -108,7 +107,7 @@ static void R_AddDynamicLights( const msurface_t *surf )
|
||||
if( !FBitSet( surf->dlightbits, BIT( lnum )))
|
||||
continue; // not lit by this light
|
||||
|
||||
dl = &tr.dlights[lnum];
|
||||
dl = &gp_dlights[lnum];
|
||||
|
||||
// transform light origin to local bmodel space
|
||||
if( !tr.modelviewIdentity )
|
||||
@@ -209,7 +208,7 @@ static void R_BuildLightMap( void )
|
||||
if( surf->styles[map] >= 255 )
|
||||
break;
|
||||
|
||||
scale = tr.lightstylevalue[surf->styles[map]];
|
||||
scale = g_lightstylevalue[surf->styles[map]];
|
||||
|
||||
for( i = 0; i < size; i++ )
|
||||
blocklights[i] += ( lm[i].r + lm[i].g + lm[i].b ) * scale;
|
||||
@@ -238,20 +237,6 @@ static void R_BuildLightMap( void )
|
||||
}
|
||||
}
|
||||
|
||||
void GL_InitRandomTable( void )
|
||||
{
|
||||
int tu, tv;
|
||||
|
||||
for( tu = 0; tu < MOD_FRAMES; tu++ )
|
||||
{
|
||||
for( tv = 0; tv < MOD_FRAMES; tv++ )
|
||||
{
|
||||
rtable[tu][tv] = gEngfuncs.COM_RandomLong( 0, 0x7FFF );
|
||||
}
|
||||
}
|
||||
|
||||
gEngfuncs.COM_SetRandomSeed( 0 );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
@@ -1118,7 +1103,7 @@ surfcache_t *D_CacheSurface( msurface_t *surface, int miplevel )
|
||||
// check for lightmap modification
|
||||
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ )
|
||||
{
|
||||
if( tr.lightstylevalue[surface->styles[maps]] != surface->cached_light[maps] )
|
||||
if( g_lightstylevalue[surface->styles[maps]] != surface->cached_light[maps] )
|
||||
{
|
||||
surface->dlightframe = tr.framecount;
|
||||
}
|
||||
@@ -1188,10 +1173,7 @@ surfcache_t *D_CacheSurface( msurface_t *surface, int miplevel )
|
||||
cache->lightadj[1] = r_drawsurf.lightadj[1];
|
||||
cache->lightadj[2] = r_drawsurf.lightadj[2];
|
||||
cache->lightadj[3] = r_drawsurf.lightadj[3];
|
||||
for( maps = 0; maps < MAXLIGHTMAPS && surface->styles[maps] != 255; maps++ )
|
||||
{
|
||||
surface->cached_light[maps] = tr.lightstylevalue[surface->styles[maps]];
|
||||
}
|
||||
R_UpdateSurfaceCachedLight( surface );
|
||||
//
|
||||
// draw and light the surface texture
|
||||
//
|
||||
|
||||
@@ -286,7 +286,10 @@ int TriSpriteTexture( model_t *pSpriteModel, int frame )
|
||||
{
|
||||
int gl_texturenum;
|
||||
|
||||
if(( gl_texturenum = R_GetSpriteTexture( pSpriteModel, frame )) == 0 )
|
||||
if( !pSpriteModel || pSpriteModel->type != mod_sprite || !pSpriteModel->cache.data )
|
||||
return 0;
|
||||
|
||||
if(( gl_texturenum = gEngfuncs.R_GetSpriteFrame( pSpriteModel, frame, 0.0f )->gl_texturenum ) == 0 )
|
||||
return 0;
|
||||
|
||||
if( gl_texturenum <= 0 || gl_texturenum >= MAX_TEXTURES )
|
||||
|
||||
@@ -14,7 +14,7 @@ def configure(conf):
|
||||
return
|
||||
|
||||
def build(bld):
|
||||
libs = [ 'engine_includes', 'werror' ]
|
||||
libs = [ 'ref_common', 'engine_includes', 'werror' ]
|
||||
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
|
||||
if bld.env.DEST_OS == 'psvita':
|
||||
libs += [ 'sdk_includes' ]
|
||||
|
||||
1
wscript
1
wscript
@@ -91,6 +91,7 @@ SUBDIRS = [
|
||||
Subproject('3rdparty/nanogl', lambda x: x.env.CLIENT and x.env.NANOGL),
|
||||
Subproject('3rdparty/gl-wes-v2', lambda x: x.env.CLIENT and x.env.GLWES),
|
||||
Subproject('3rdparty/gl4es', lambda x: x.env.CLIENT and x.env.GL4ES),
|
||||
Subproject('ref/common', lambda x: x.env.CLIENT),
|
||||
Subproject('ref/gl', lambda x: x.env.CLIENT and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES or x.env.GLES3COMPAT)),
|
||||
Subproject('ref/soft', lambda x: x.env.CLIENT and x.env.SOFT),
|
||||
Subproject('ref/null', lambda x: x.env.CLIENT and x.env.NULL),
|
||||
|
||||
Reference in New Issue
Block a user