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30 Commits

Author SHA1 Message Date
Alibek Omarov
9cd456e414 ci: add wafcache to all targets that use Waf, except Android which uses generated CMakeLists instead 2025-01-13 20:24:45 +03:00
Alibek Omarov
4a7a5f0b8c wscript: add option to use wafcache 2025-01-13 20:02:59 +03:00
Alibek Omarov
201d9c8f80 public: split VCS info to separate file for slightly better compilation speeds 2025-01-13 20:02:59 +03:00
Alibek Omarov
69341e36a3 public: expose commit and branch as global variables instead of functions 2025-01-13 20:02:59 +03:00
Alibek Omarov
3532a77643 public: move git commit and branch private to libpublic 2025-01-13 20:02:59 +03:00
Alibek Omarov
35dc072b26 filesystem: on Android, assume all paths are case-sensitive because doing Linux-specific ioctl check crashes FUSE driver and kills our app 2025-01-13 13:56:15 +03:00
Alibek Omarov
f92a3695b3 filesystem: fix fd leak in Platform_GetDirectoryCaseSensitivity 2025-01-13 13:54:42 +03:00
Alibek Omarov
a7b776f3b9 Revert "wscript: disable /showIncludes based msvcdeps for now, it causes issues with non-English locales"
Add option --enable-msvcdeps that we only enable on CI.

This reverts commit e58007aab3.
2025-01-10 21:48:43 +03:00
Alibek Omarov
f2fb668c9e android: now run exit() from Java side, as the next engine run is expected to be clean 2025-01-09 21:29:01 +03:00
Alibek Omarov
90e493fa3a engine: common: add Host_ExitInMain function that will force engine return from Host_Main() function, essentially making engine gracefully exit on Android
In future, this might be used everywhere, so users would be able to add custom
cleanup in some advanced game_launch implementation, on any platform.
2025-01-09 20:31:26 +03:00
Alibek Omarov
692bcc4073 engine: client: cl_tent: rewrite fizz effect, fix incorrect positoning along the way 2025-01-09 19:23:40 +03:00
Alibek Omarov
823642b10d readme: add link to ipa-reader.com for Xash word pronounciation [skip ci] 2025-01-09 17:13:56 +03:00
Alibek Omarov
07189ca2f5 engine: client: remove spammy message about not precached model on client side
Recently, mods (Brutal Half-Life v3 and MMod) started to call this function
every frame as a hacky way to detect presence of some model on the level. I
don't know why they do that, but users (who co-incidentally run engine with
-dev) has been complaining about console spam.

This is why we can't have things.
2025-01-09 17:10:54 +03:00
Alibek Omarov
0d55441830 engine: properly pass shutdown reason down to close log, helps to finally get rid of global finalmsg 2025-01-09 08:04:18 +03:00
Alibek Omarov
98ff33d9e2 engine: mod_bmodel: rewrite .lit file loader using normal stream io functions 2025-01-09 08:02:39 +03:00
Alibek Omarov
baa8fbaaec engine: mod_bmodel: fix misleading debug message telling about monochrome lighting when .lit file is used 2025-01-09 08:02:39 +03:00
Alibek Omarov
a0b46da04b engine: consolidate all box clipnodes used in studio models, pmove and server in a single place 2025-01-09 08:02:39 +03:00
Alibek Omarov
e70ba7ad64 engine: now, remove SUPPORT_BSP2_FORMAT macro, only prevent ref_soft from loading such maps 2025-01-09 08:02:39 +03:00
Alibek Omarov
8a41be9d47 engine: server: finally, make a union for large leaf indices in edict_t so we can run bsp2 maps without recompiling 2025-01-09 08:02:39 +03:00
Alibek Omarov
47aff9e30b engine: hack mnode_t struct so we can have 24-bit face and children indices to support BSP2 format in runtime 2025-01-09 08:02:39 +03:00
Alibek Omarov
ced8744ac9 engine: split edge struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime 2025-01-08 14:46:07 +03:00
Alibek Omarov
734c07ddab engine: split clipnodes struct into two with 16-bit indicies and 32-bit indicies to support BSP2 format in runtime 2025-01-08 14:46:07 +03:00
Alibek Omarov
ceb603488a engine: platform: sdl: set up our custom log output function to catch all SDL errors in engine log file 2025-01-08 10:10:45 +03:00
Alibek Omarov
80bac157eb Update SDL to 2.30.11, use GitHub links for SDL, as it might be faster on Actions virtual machines 2025-01-08 09:42:53 +03:00
Alibek Omarov
b45581c630 Documentation: gameinfo: add a note about liblist.gam and gameinfo.txt changes 2025-01-08 01:22:23 +03:00
Alibek Omarov
d4fe3d6f8a filesystem: wscript: check d_type field in struct dirent, as this is an extension and some supported ports (like psvita) don't have it 2025-01-08 01:22:23 +03:00
Alibek Omarov
1907485895 filesystem: re-enable folder check for array returned by listdirectory with dirs_only set to true
According to glibc manual, not all filesystems support it and some might return DT_UNKNOWN.
2025-01-08 01:22:23 +03:00
Alibek Omarov
cfebb3e1d6 filesystem: massively rework how scanning game directories work
* No more conversion from liblist.gam to gameinfo.txt. We are using liblist.gam directly now.
  gameinfo.txt being native format to Xash3D not only remains, it takes priority over liblist.gam.
* Quake game directories now don't receive autogenerated gameinfo.txt.
* Empty directories don't get gameinfo.txt either, finally making it easier to support HD addon folders.
* If user still wishes to generate gameinfo.txt, there is now command fs_make_gameinfo that creates
  gameinfo.txt for currently running game.
* No more creating empty folders for RoDir. They are now created on demand.
2025-01-08 01:22:23 +03:00
Alibek Omarov
f9a0057c28 wscript: fix bsp2 build bruh 2025-01-08 01:22:23 +03:00
Alibek Omarov
ceb2b0c5e4 filesystem: add utility function FS_CheckForQuakePak that parses Quake PAK file and looks for specific files in it's root
Used to properly detect Quake game dirs.
2025-01-08 01:22:23 +03:00
71 changed files with 1420 additions and 794 deletions

View File

@@ -6,8 +6,21 @@ jobs:
# steps:
# - name: Cleanup
# run: rm -rf .* || true
get_prev_runid:
runs-on: ubuntu-latest
outputs:
value: ${{ steps.do.outputs.value }}
steps:
- id: do
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
value=$(gh run -R ${{ github.repository }} list -b${{ github.ref_name }} -ssuccess -L1 --json databaseId -q'.[0].databaseId')
echo "Last run ID is $value"
echo "value=$value" >> "$GITHUB_OUTPUT"
build:
runs-on: ${{ matrix.os }}
needs: get_prev_runid
continue-on-error: true
strategy:
fail-fast: false
@@ -66,14 +79,22 @@ jobs:
targetos: apple
targetarch: amd64
env:
SDL_VERSION: 2.30.10
SDL_VERSION: 2.30.11
GH_CPU_ARCH: ${{ matrix.targetarch }}
GH_CROSSCOMPILING: ${{ matrix.cross }}
WAFCACHE: ${{ github.workspace }}/wafcache/
WAFCACHE_EVICT_MAX_BYTES: 1000000 # github only gives 10gb for the whole repository
WAFCACHE_STATS: 1 # enable statistics in build log
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Restore cache
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-${{ matrix.targetos }}-${{ matrix.targetarch }}-${{ needs.get_prev_runid.outputs.value }}
path: ${{ github.workspace }}/wafcache/
- name: Install dependencies
run: bash scripts/gha/deps_${{ matrix.targetos }}.sh
- name: Build engine
@@ -85,6 +106,12 @@ jobs:
with:
name: artifact-${{ matrix.targetos }}-${{ matrix.targetarch }}
path: artifacts/*
- name: Save cache
uses: actions/cache/save@v4
with:
path: ${{ github.workspace }}/wafcache/
key: ${{ runner.os }}-${{ matrix.targetos }}-${{ matrix.targetarch }}-${{ github.run_id }}
flatpak:
runs-on: ubuntu-latest
strategy:

View File

@@ -85,6 +85,9 @@ These strings are specific to Xash3D FWGS.
As Xash3D accidentally supports GoldSrc games, it also supports parsing liblist.gam.\
Xash3D will use this file if gameinfo.txt is absent, or if its modification timestamp is older than liblist.gam.
> [!NOTE]
> Starting from January 2025, Xash3D FWGS doesn't automatically generate gameinfo.txt from liblist.gam. The key conversion table still remains but if you wish to use gameinfo.txt instead of liblist.gam, you can execute `fs_make_gameinfo` in console.
For game creators who plan supporting only Xash3D, using this file is not recommended.
The table below defines conversion rules from liblist.gam to gameinfo.txt. Some keys' interpretation does differ from `gameinfo.txt`, in this case a note will be left. If `liblist.gam` key isn't present in this table, it's ignored.

View File

@@ -2,7 +2,7 @@
[![builds.sr.ht status](https://builds.sr.ht/~a1batross/xash3d-fwgs.svg)](https://builds.sr.ht/~a1batross/xash3d-fwgs?) [![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D (pronounced `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
Xash3D ([pronounced](https://ipa-reader.com/?text=ks%C9%91%CA%82) `[ksɑʂ]`) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.

View File

@@ -30,6 +30,18 @@ public class XashActivity extends SDLActivity {
AndroidBug5497Workaround.assistActivity(this);
}
@Override
public void onDestroy()
{
super.onDestroy();
// Now that we don't exit from native code, we need to exit here, resetting
// application state (actually global variables that we don't cleanup on exit)
//
// When the issue with global variables will be resolved, remove that exit() call
System.exit(0);
}
@Override
protected String[] getLibraries() {
return new String[]{"SDL2", "xash"};

View File

@@ -16,8 +16,6 @@ GNU General Public License for more details.
#ifndef BSPFILE_H
#define BSPFILE_H
//#define SUPPORT_BSP2_FORMAT // allow to loading Darkplaces BSP2 maps (with broke binary compatibility)
/*
==============================================================================
@@ -65,7 +63,6 @@ BRUSH MODELS
#define MAX_MAP_CLIPNODES_BSP2 524288
// these limis not using by modelloader but only for displaying 'mapstats' correctly
#ifdef SUPPORT_BSP2_FORMAT
#define MAX_MAP_MODELS 2048 // embedded models
#define MAX_MAP_ENTSTRING 0x200000 // 2 Mb should be enough
#define MAX_MAP_PLANES 131072 // can be increased without problems
@@ -75,18 +72,6 @@ BRUSH MODELS
#define MAX_MAP_VERTS 524288 // can be increased without problems
#define MAX_MAP_FACES 262144 // can be increased without problems
#define MAX_MAP_MARKSURFACES 524288 // can be increased without problems
#else
// increased to match PrimeXT compilers
#define MAX_MAP_MODELS 1024 // embedded models
#define MAX_MAP_ENTSTRING 0x100000 // 1 Mb should be enough
#define MAX_MAP_PLANES 65536 // can be increased without problems
#define MAX_MAP_NODES 32767 // because negative shorts are leafs
#define MAX_MAP_CLIPNODES MAX_MAP_CLIPNODES_HLBSP // because negative shorts are contents
#define MAX_MAP_LEAFS 32767 // signed short limit
#define MAX_MAP_VERTS 65535 // unsigned short limit
#define MAX_MAP_FACES 65535 // unsigned short limit
#define MAX_MAP_MARKSURFACES 65535 // unsigned short limit
#endif
#define MAX_MAP_ENTITIES 8192 // network limit
#define MAX_MAP_TEXINFO MAX_MAP_FACES // in theory each face may have personal texinfo

View File

@@ -60,26 +60,29 @@ typedef struct
vec3_t position;
} mvertex_t;
typedef struct
typedef struct mclipnode32_s
{
int planenum;
#ifdef SUPPORT_BSP2_FORMAT
int children[2]; // negative numbers are contents
#else
short children[2]; // negative numbers are contents
#endif
} mclipnode_t;
int planenum;
int children[2]; // negative numbers are contents
} mclipnode32_t;
typedef struct mclipnode16_s
{
int planenum;
short children[2]; // negative numbers are contents
} mclipnode16_t;
// size is matched but representation is not
typedef struct
typedef struct medge32_s
{
#ifdef SUPPORT_BSP2_FORMAT
unsigned int v[2];
#else
} medge32_t;
typedef struct medge16_s
{
unsigned short v[2];
unsigned int cachededgeoffset;
#endif
} medge_t;
} medge16_t;
typedef struct texture_s
{
@@ -156,13 +159,31 @@ typedef struct mnode_s
// node specific
mplane_t *plane;
struct mnode_s *children[2];
#ifdef SUPPORT_BSP2_FORMAT
int firstsurface;
int numsurfaces;
#if !XASH_64BIT
union
{
struct mnode_s *children_[2];
struct
{
// the ordering is important
int child_0_leaf : 1;
int child_0_off : 23;
int firstsurface_1 : 8;
int child_1_leaf : 1;
int child_1_off : 23;
int numsurfaces_1 : 8;
};
};
unsigned short firstsurface_0;
unsigned short numsurfaces_0;
#else
unsigned short firstsurface;
unsigned short numsurfaces;
// in 64-bit ABI this struct has 4 more bytes of padding, let's use it!
struct mnode_s *children_[2];
unsigned short firstsurface_0;
unsigned short numsurfaces_0;
unsigned short firstsurface_1;
unsigned short numsurfaces_1;
#endif
} mnode_t;
@@ -203,7 +224,6 @@ typedef struct mleaf_s
int nummarksurfaces;
int cluster; // helper to acess to uncompressed visdata
byte ambient_sound_level[NUM_AMBIENTS];
} mleaf_t;
// surface extradata
@@ -291,7 +311,11 @@ struct msurface_s
typedef struct hull_s
{
mclipnode_t *clipnodes;
union
{
mclipnode16_t *clipnodes16;
mclipnode32_t *clipnodes32;
};
mplane_t *planes;
int firstclipnode;
int lastclipnode;
@@ -341,7 +365,12 @@ typedef struct model_s
mvertex_t *vertexes;
int numedges;
medge_t *edges;
union
{
medge16_t *edges16;
medge32_t *edges32;
};
int numnodes;
mnode_t *nodes;
@@ -356,7 +385,11 @@ typedef struct model_s
int *surfedges;
int numclipnodes;
mclipnode_t *clipnodes;
union
{
mclipnode16_t *clipnodes16;
mclipnode32_t *clipnodes32;
};
int nummarksurfaces;
msurface_t **marksurfaces;
@@ -550,16 +583,68 @@ typedef struct
#define ANIM_CYCLE 2
#define MOD_FRAMES 20
#define MAX_DEMOS 32
#define MAX_MOVIES 8
#define MAX_CDTRACKS 32
#define MAX_CLIENT_SPRITES 512 // SpriteTextures (0-256 hud, 256-512 client)
#define MAX_REQUESTS 64
STATIC_CHECK_SIZEOF( mnode_t, 52, 72 );
STATIC_CHECK_SIZEOF( mextrasurf_t, 324, 496 );
STATIC_CHECK_SIZEOF( decal_t, 60, 88 );
STATIC_CHECK_SIZEOF( mfaceinfo_t, 176, 304 );
// model flags (stored in model_t->flags)
#define MODEL_QBSP2 BIT( 28 ) // uses 32-bit types
// access functions
static inline mnode_t *node_child( const mnode_t *n, int side, const model_t *mod )
{
#if !XASH_64BIT
if( unlikely( mod->flags & MODEL_QBSP2 )) // MODEL_QBSP2
{
if( side == 0 )
{
if( n->child_0_leaf )
return (mnode_t *)(mod->leafs + n->child_0_off);
else
return (mnode_t *)(mod->nodes + n->child_0_off);
}
else
{
if( n->child_1_leaf )
return (mnode_t *)(mod->leafs + n->child_1_off);
else
return (mnode_t *)(mod->nodes + n->child_1_off);
}
}
return n->children_[side];
#else
return n->children_[side];
#endif
}
static inline void node_children( mnode_t *children[2], const mnode_t *n, const model_t *mod )
{
children[0] = node_child( n, 0, mod );
children[1] = node_child( n, 1, mod );
}
static inline int node_firstsurface( const mnode_t *n, const model_t *mod )
{
if( mod->flags & MODEL_QBSP2 )
return n->firstsurface_0 + ( n->firstsurface_1 << 16 );
else
return n->firstsurface_0;
}
static inline int node_numsurfaces( const mnode_t *n, const model_t *mod )
{
if( mod->flags & MODEL_QBSP2 )
return n->numsurfaces_0 + ( n->numsurfaces_1 << 16 );
else
return n->numsurfaces_0;
}
#endif//COM_MODEL_H

View File

@@ -127,8 +127,10 @@ static void R_SplitEntityOnNode( mnode_t *node )
}
// recurse down the contacted sides
if( sides & 1 ) R_SplitEntityOnNode( node->children[0] );
if( sides & 2 ) R_SplitEntityOnNode( node->children[1] );
if( sides & 1 )
R_SplitEntityOnNode( node_child( node, 0, cl.worldmodel ));
if( sides & 2 )
R_SplitEntityOnNode( node_child( node, 1, cl.worldmodel ));
}
/*

View File

@@ -2408,9 +2408,8 @@ CL_FindModelIndex
*/
static int GAME_EXPORT CL_FindModelIndex( const char *m )
{
char filepath[MAX_QPATH];
static float lasttimewarn;
int i;
char filepath[MAX_QPATH];
int i;
if( !COM_CheckString( m ))
return 0;
@@ -2427,13 +2426,6 @@ static int GAME_EXPORT CL_FindModelIndex( const char *m )
return i+1;
}
if( lasttimewarn < host.realtime )
{
// tell user about problem (but don't spam console)
Con_DPrintf( S_ERROR "Could not find index for model %s: not precached\n", filepath );
lasttimewarn = host.realtime + 1.0f;
}
return 0;
}

View File

@@ -1761,8 +1761,8 @@ static size_t NONNULL CL_BuildMasterServerScanRequest( char *buf, size_t size, u
// let master know about client version
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining );
Info_SetValueForKey( info, "nat", nat ? "1" : "0", remaining );
Info_SetValueForKey( info, "commit", Q_buildcommit(), remaining );
Info_SetValueForKey( info, "branch", Q_buildbranch(), remaining );
Info_SetValueForKey( info, "commit", g_buildcommit, remaining );
Info_SetValueForKey( info, "branch", g_buildbranch, remaining );
Info_SetValueForKey( info, "os", Q_buildos(), remaining );
Info_SetValueForKey( info, "arch", Q_buildarch(), remaining );

View File

@@ -138,10 +138,7 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
switch( parm )
{
case PARM_BSP2_SUPPORTED:
#ifdef SUPPORT_BSP2_FORMAT
return 1;
#endif
return 0;
case PARAM_GAMEPAUSED:
return cl.paused;
case PARM_CLIENT_INGAME:

View File

@@ -567,57 +567,54 @@ R_FizzEffect
Create a fizz effect
==============
*/
void GAME_EXPORT R_FizzEffect( cl_entity_t *pent, int modelIndex, int density )
void GAME_EXPORT R_FizzEffect( cl_entity_t *ent, int modelIndex, int density )
{
TEMPENTITY *pTemp;
int i, width, depth;
float angle, maxHeight, speed;
float xspeed, yspeed, zspeed;
vec3_t origin;
model_t *mod;
const float base_time = cl.time - 0.1f;
model_t *mod = CL_ModelHandle( modelIndex );
vec3_t volume, mins, maxs;
vec2_t speed;
int i;
if( !pent || !pent->model || !modelIndex )
if( !ent || !ent->model || !modelIndex || !mod )
return;
if(( mod = CL_ModelHandle( modelIndex )) == NULL )
return;
VectorCopy( ent->model->mins, mins );
VectorCopy( ent->model->maxs, maxs );
maxHeight = pent->model->maxs[2] - pent->model->mins[2];
width = pent->model->maxs[0] - pent->model->mins[0];
depth = pent->model->maxs[1] - pent->model->mins[1];
if( ent->angles[1] != 0.0f )
{
const float base_speed = ( ent->curstate.rendercolor.b ? -1.0f : 1.0f ) * ( ent->curstate.rendercolor.r * 256.0f + ent->curstate.rendercolor.g );
SinCos( DEG2RAD( ent->angles[1] ), &speed[1], &speed[0] );
speed[0] *= base_speed;
speed[1] *= base_speed;
}
else speed[0] = speed[1] = 0.0f;
speed = ( pent->curstate.rendercolor.r<<8 | pent->curstate.rendercolor.g );
if( pent->curstate.rendercolor.b )
speed = -speed;
angle = DEG2RAD( pent->angles[YAW] );
SinCos( angle, &yspeed, &xspeed );
xspeed *= speed;
yspeed *= speed;
VectorSubtract( maxs, mins, volume );
for( i = 0; i <= density; i++ )
{
origin[0] = mod->mins[0] + COM_RandomLong( 0, width - 1 );
origin[1] = mod->mins[1] + COM_RandomLong( 0, depth - 1 );
origin[2] = mod->mins[2];
pTemp = CL_TempEntAlloc( origin, mod );
TEMPENTITY *tent;
vec3_t origin;
if ( !pTemp ) return;
VectorCopy( mins, origin );
origin[0] += COM_RandomLong( 0, (int)volume[0] - 1 );
origin[1] += COM_RandomLong( 0, (int)volume[1] - 1 );
pTemp->flags |= FTENT_SINEWAVE;
if( !( tent = CL_TempEntAlloc( origin, mod )))
return;
pTemp->x = origin[0];
pTemp->y = origin[1];
tent->x = origin[0];
tent->y = origin[1];
tent->die = base_time;
tent->flags |= FTENT_SINEWAVE;
tent->entity.curstate.rendermode = kRenderTransAlpha;
Vector2Copy( speed, tent->entity.baseline.origin );
zspeed = COM_RandomLong( 80, 140 );
VectorSet( pTemp->entity.baseline.origin, xspeed, yspeed, zspeed );
pTemp->die = cl.time + ( maxHeight / zspeed ) - 0.1f;
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
// Set sprite scale
pTemp->entity.curstate.scale = 1.0f / COM_RandomFloat( 2.0f, 5.0f );
pTemp->entity.curstate.rendermode = kRenderTransAlpha;
pTemp->entity.curstate.renderamt = 255;
tent->entity.baseline.origin[2] = COM_RandomLong( 80, 140 );
tent->die += volume[2] / tent->entity.baseline.origin[2];
tent->entity.curstate.frame = COM_RandomLong( 0, tent->frameMax );
tent->entity.curstate.scale = 1.0f / COM_RandomFloat( 2.0f, 5.0f );
}
}

View File

@@ -466,8 +466,8 @@ static void R_ShowTree_r( mnode_t *node, float x, float y, float scale, int show
R_DrawNodeConnection( x, y, x + scale, y + scale );
}
R_ShowTree_r( node->children[1], x - scale, y + scale, downScale, shownodes, viewleaf );
R_ShowTree_r( node->children[0], x + scale, y + scale, downScale, shownodes, viewleaf );
R_ShowTree_r( node_child( node, 1, cl.worldmodel ), x - scale, y + scale, downScale, shownodes, viewleaf );
R_ShowTree_r( node_child( node, 0, cl.worldmodel ), x + scale, y + scale, downScale, shownodes, viewleaf );
world.recursion_level--;
}
@@ -482,7 +482,7 @@ static void R_ShowTree( void )
return;
world.recursion_level = 0;
viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes );
viewleaf = Mod_PointInLeaf( refState.vieworg, cl.worldmodel->nodes, cl.worldmodel );
ref.dllFuncs.TriRenderMode( kRenderTransTexture );

View File

@@ -266,7 +266,7 @@ static qboolean Touch_DumpConfig( const char *name, const char *profilename )
}
FS_Printf( f, "//=======================================================================\n");
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), g_buildcommit, g_buildbranch, Q_buildos(), Q_buildarch());
FS_Printf( f, "//\t\t\ttouchscreen config\n" );
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "\ntouch_config_file \"%s\"\n", profilename );

View File

@@ -470,16 +470,16 @@ out_free:
* This is a stack of the clipnodes we have traversed
* "sides" indicates which side we went down each time
*/
static mclipnode_t *node_stack[MAX_CLIPNODE_DEPTH];
static int node_stack[MAX_CLIPNODE_DEPTH];
static int side_stack[MAX_CLIPNODE_DEPTH];
static uint node_stack_depth;
static void push_node( mclipnode_t *node, int side )
static void push_node( int nodenum, int side )
{
if( node_stack_depth == MAX_CLIPNODE_DEPTH )
Host_Error( "node stack overflow\n" );
node_stack[node_stack_depth] = node;
node_stack[node_stack_depth] = nodenum;
side_stack[node_stack_depth] = side;
node_stack_depth++;
}
@@ -502,22 +502,27 @@ static void free_hull_polys( hullnode_t *hull_polys )
}
}
static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys, hull_model_t *model );
static void hull_windings_r( hull_t *hull, int nodenum, hullnode_t *polys, hull_model_t *model );
static void do_hull_recursion( hull_t *hull, mclipnode_t *node, int side, hullnode_t *polys, hull_model_t *model )
static void do_hull_recursion( hull_t *hull, int nodenum, int side, hullnode_t *polys, hull_model_t *model )
{
winding_t *w, *next;
int childnum;
if( node->children[side] >= 0 )
if( world.version == QBSP2_VERSION )
childnum = hull->clipnodes32[nodenum].children[side];
else
childnum = hull->clipnodes16[nodenum].children[side];
if( childnum >= 0 )
{
mclipnode_t *child = hull->clipnodes + node->children[side];
push_node( node, side );
hull_windings_r( hull, child, polys, model );
push_node( nodenum, side );
hull_windings_r( hull, childnum, polys, model );
pop_node();
}
else
{
switch( node->children[side] )
switch( childnum )
{
case CONTENTS_EMPTY:
case CONTENTS_WATER:
@@ -542,20 +547,25 @@ static void do_hull_recursion( hull_t *hull, mclipnode_t *node, int side, hullno
}
break;
default:
Host_Error( "bad contents: %i\n", node->children[side] );
Host_Error( "bad contents: %i\n", childnum );
break;
}
}
}
static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys, hull_model_t *model )
static void hull_windings_r( hull_t *hull, int nodenum, hullnode_t *polys, hull_model_t *model )
{
mplane_t *plane = hull->planes + node->planenum;
mplane_t *plane;
hullnode_t frontlist = LIST_HEAD_INIT( frontlist );
hullnode_t backlist = LIST_HEAD_INIT( backlist );
winding_t *w, *next, *front, *back;
int i;
if( world.version == QBSP2_VERSION )
plane = hull->planes + hull->clipnodes32[nodenum].planenum;
else
plane = hull->planes + hull->clipnodes16[nodenum].planenum;
list_for_each_entry_safe( w, next, polys, chain )
{
// PARANIOA - PAIR CHECK
@@ -601,7 +611,13 @@ static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys,
for( i = 0; w && i < node_stack_depth; i++ )
{
mplane_t *p = hull->planes + node_stack[i]->planenum;
mplane_t *p;
if( world.version == QBSP2_VERSION )
p = hull->planes + hull->clipnodes32[node_stack[i]].planenum;
else
p = hull->planes + hull->clipnodes16[node_stack[i]].planenum;
w = winding_clip( w, p, false, side_stack[i], 0.00001 );
}
@@ -625,8 +641,8 @@ static void hull_windings_r( hull_t *hull, mclipnode_t *node, hullnode_t *polys,
Con_Printf( S_WARN "new winding was clipped away!\n" );
}
do_hull_recursion( hull, node, 0, &frontlist, model );
do_hull_recursion( hull, node, 1, &backlist, model );
do_hull_recursion( hull, nodenum, 0, &frontlist, model );
do_hull_recursion( hull, nodenum, 1, &backlist, model );
}
static void remove_paired_polys( hull_model_t *model )
@@ -655,7 +671,7 @@ static void make_hull_windings( hull_t *hull, hull_model_t *model )
if( hull->planes != NULL )
{
hull_windings_r( hull, hull->clipnodes + hull->firstclipnode, &head, model );
hull_windings_r( hull, hull->firstclipnode, &head, model );
remove_paired_polys( model );
}
Con_Reportf( "%i hull polys\n", model->num_polys );

View File

@@ -300,6 +300,12 @@ static qboolean R_Init_Video_( const int type )
return R_Init_Video( type );
}
static mleaf_t *pfnMod_PointInLeaf( const vec3_t p, mnode_t *node )
{
// FIXME: get rid of this on next RefAPI update
return Mod_PointInLeaf( p, node, cl.models[1] );
}
static const ref_api_t gEngfuncs =
{
pfnEngineGetParm,
@@ -340,7 +346,7 @@ static const ref_api_t gEngfuncs =
Mod_SampleSizeForFace,
Mod_BoxVisible,
Mod_PointInLeaf,
pfnMod_PointInLeaf,
R_DrawWorldHull,
R_DrawModelHull,

View File

@@ -996,7 +996,7 @@ static void S_UpdateAmbientSounds( void )
// calc ambient sound levels
if( !cl.worldmodel ) return;
leaf = Mod_PointInLeaf( s_listener.origin, cl.worldmodel->nodes );
leaf = Mod_PointInLeaf( s_listener.origin, cl.worldmodel->nodes, cl.worldmodel );
if( !leaf || !s_ambient_level.value )
{

View File

@@ -72,8 +72,6 @@ GNU General Public License for more details.
#define CVAR_GLCONFIG_DESCRIPTION "enable or disable %s"
#define DEFAULT_BSP_BUILD_ERROR "%s can't be loaded in this build. Please rebuild engine with enabled SUPPORT_BSP2_FORMAT\n"
#define DEFAULT_UPDATE_PAGE "https://github.com/FWGS/xash3d-fwgs/releases/latest"
#define XASH_ENGINE_NAME "Xash3D FWGS"

View File

@@ -301,7 +301,6 @@ typedef struct host_parm_s
poolhandle_t mempool; // static mempool for misc allocations
poolhandle_t imagepool; // imagelib mempool
poolhandle_t soundpool; // soundlib mempool
string finalmsg; // server shutdown final message
string downloadfile; // filename to be downloading
int downloadcount; // how many files remain to downloading
char deferred_cmd[128];// deferred commands
@@ -560,6 +559,7 @@ void Host_Error( const char *error, ... ) FORMAT_CHECK( 1 );
void Host_ValidateEngineFeatures( uint32_t mask, uint32_t features );
void Host_Frame( double time );
void Host_Credits( void );
void Host_ExitInMain( void );
//
// host_state.c

View File

@@ -1395,7 +1395,7 @@ void Host_WriteConfig( void )
{
Con_Reportf( "%s()\n", __func__ );
FS_Printf( f, "//=======================================================================\n");
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), g_buildcommit, g_buildbranch, Q_buildos(), Q_buildarch());
FS_Printf( f, "//\t\tconfig.cfg - archive of cvars\n" );
FS_Printf( f, "//=======================================================================\n" );
Key_WriteBindings( f );
@@ -1443,7 +1443,7 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
if(( f = FS_Open( newconfigfile, "w", false )) != NULL )
{
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), g_buildcommit, g_buildbranch, Q_buildos(), Q_buildarch());
FS_Printf( f, "//\t\tgame.cfg - multiplayer server temporare config\n" );
FS_Printf( f, "//=======================================================================\n" );
@@ -1478,7 +1478,7 @@ void Host_WriteOpenGLConfig( void )
{
Con_Reportf( "%s()\n", __func__ );
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), g_buildcommit, g_buildbranch, Q_buildos(), Q_buildarch());
FS_Printf( f, "//\t\t%s - archive of renderer implementation cvars\n", name );
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "\n" );
@@ -1508,7 +1508,7 @@ void Host_WriteVideoConfig( void )
{
Con_Reportf( "%s()\n", __func__ );
FS_Printf( f, "//=======================================================================\n" );
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), g_buildcommit, g_buildbranch, Q_buildos(), Q_buildarch());
FS_Printf( f, "//\t\tvideo.cfg - archive of renderer variables\n");
FS_Printf( f, "//=======================================================================\n" );
Cvar_WriteVariables( f, FCVAR_RENDERINFO );
@@ -1534,7 +1534,7 @@ void Key_EnumCmds_f( void )
if( f )
{
FS_Printf( f, "//=======================================================================\n");
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
FS_Printf( f, "//\tGenerated by "XASH_ENGINE_NAME" (%i, %s, %s, %s-%s)\n", Q_buildnum(), g_buildcommit, g_buildbranch, Q_buildos(), Q_buildarch());
FS_Printf( f, "//\t\thelp.txt - xash commands and console variables\n");
FS_Printf( f, "//=======================================================================\n");

View File

@@ -84,6 +84,11 @@ static void FS_Path_f_( void )
FS_Path_f();
}
static void FS_MakeGameInfo_f( void )
{
g_fsapi.MakeGameInfo();
}
static const fs_interface_t fs_memfuncs =
{
Con_Printf,
@@ -272,6 +277,7 @@ void FS_Init( const char *basedir )
Cmd_AddRestrictedCommand( "fs_rescan", FS_Rescan_f, "rescan filesystem search pathes" );
Cmd_AddRestrictedCommand( "fs_path", FS_Path_f_, "show filesystem search pathes" );
Cmd_AddRestrictedCommand( "fs_clearpaths", FS_ClearPaths_f, "clear filesystem search pathes" );
Cmd_AddRestrictedCommand( "fs_make_gameinfo", FS_MakeGameInfo_f, "create gameinfo.txt for current running game" );
if( !Sys_GetParmFromCmdLine( "-dll", host.gamedll ))
host.gamedll[0] = 0;

View File

@@ -43,6 +43,27 @@ GNU General Public License for more details.
static pfnChangeGame pChangeGame = NULL;
host_parm_t host; // host parms
#if XASH_ANDROID
static jmp_buf return_from_main_buf;
/*
===============
Host_ExitInMain
On some platforms (e.g. Android) we can't exit with exit(3) as calling it would
kill wrapper process (e.g. app_process) too early, before all resources would
be freed, contexts released, files closed, etc, etc...
To fix this, we create jmp_buf in Host_Main function, when jumping into with
non-zero value will immediately return from it with `error_on_exit`.
===============
*/
void Host_ExitInMain( void )
{
longjmp( return_from_main_buf, 1 );
}
#endif // XASH_ANDROID
#ifdef XASH_ENGINE_TESTS
struct tests_stats_s tests_stats;
#endif
@@ -362,9 +383,8 @@ static void Host_NewInstance( const char *name, const char *finalmsg )
if( !pChangeGame ) return;
host.change_game = true;
Q_strncpy( host.finalmsg, finalmsg, sizeof( host.finalmsg ));
if( !Sys_NewInstance( name ))
if( !Sys_NewInstance( name, finalmsg ))
pChangeGame( name ); // call from hl.exe
}
@@ -838,7 +858,6 @@ void GAME_EXPORT Host_Error( const char *error, ... )
recursive = true;
Q_strncpy( hosterror2, hosterror1, sizeof( hosterror2 ));
host.errorframe = host.framecount; // to avoid multply calls per frame
Q_snprintf( host.finalmsg, sizeof( host.finalmsg ), "Server crashed: %s", hosterror1 );
// clearing cmd buffer to prevent execute any commands
COM_InitHostState();
@@ -1214,7 +1233,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cvar_Getf( "buildnum", FCVAR_READ_ONLY, "returns a current build number", "%i", Q_buildnum_compat());
Cvar_Getf( "ver", FCVAR_READ_ONLY, "shows an engine version", "%i/%s (hw build %i)", PROTOCOL_VERSION, XASH_COMPAT_VERSION, Q_buildnum_compat());
Cvar_Getf( "host_ver", FCVAR_READ_ONLY, "detailed info about this build", "%i " XASH_VERSION " %s %s %s", Q_buildnum(), Q_buildos(), Q_buildarch(), Q_buildcommit());
Cvar_Getf( "host_ver", FCVAR_READ_ONLY, "detailed info about this build", "%i " XASH_VERSION " %s %s %s", Q_buildnum(), Q_buildos(), Q_buildarch(), g_buildcommit);
Cvar_Getf( "host_lowmemorymode", FCVAR_READ_ONLY, "indicates if engine compiled for low RAM consumption (0 - normal, 1 - low engine limits, 2 - low protocol limits)", "%i", XASH_LOW_MEMORY );
Mod_Init();
@@ -1321,6 +1340,11 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
// check after all configs were executed
HPAK_CheckIntegrity( hpk_custom_file.string );
#if XASH_ANDROID
if( setjmp( return_from_main_buf ))
return error_on_exit;
#endif // XASH_ANDROID
// main window message loop
while( !host.crashed )
{
@@ -1359,9 +1383,6 @@ void Host_ShutdownWithReason( const char *reason )
if( host.status != HOST_ERR_FATAL )
host.status = HOST_SHUTDOWN; // prepare host to normal shutdown
if( !host.change_game )
Q_strncpy( host.finalmsg, "Server shutdown", sizeof( host.finalmsg ));
#if !XASH_DEDICATED
if( host.type == HOST_NORMAL && !error )
Host_WriteConfig();
@@ -1384,5 +1405,5 @@ void Host_ShutdownWithReason( const char *reason )
// restore filter
Sys_RestoreCrashHandler();
Sys_CloseLog();
Sys_CloseLog( reason );
}

View File

@@ -385,6 +385,35 @@ static const mlumpinfo_t extlumps[EXTRA_LUMPS] =
},
};
#define BOX_CLIPNODES_INITIALIZER \
{ \
.planenum = 0, \
.children = { CONTENTS_EMPTY, 1 }, \
}, \
{ \
.planenum = 1, \
.children = { 2, CONTENTS_EMPTY }, \
}, \
{ \
.planenum = 2, \
.children = { CONTENTS_EMPTY, 3 }, \
}, \
{ \
.planenum = 3, \
.children = { 4, CONTENTS_EMPTY }, \
}, \
{ \
.planenum = 4, \
.children = { CONTENTS_EMPTY, 5 }, \
}, \
{ \
.planenum = 5, \
.children = { CONTENTS_SOLID, CONTENTS_EMPTY }, \
}, \
const mclipnode16_t box_clipnodes16[6] = { BOX_CLIPNODES_INITIALIZER };
const mclipnode32_t box_clipnodes32[6] = { BOX_CLIPNODES_INITIALIZER };
/*
===============================================================================
@@ -856,7 +885,7 @@ Mod_PointInLeaf
==================
*/
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node )
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node, model_t *mod )
{
Assert( node != NULL );
@@ -864,7 +893,7 @@ mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node )
{
if( node->contents < 0 )
return (mleaf_t *)node;
node = node->children[PlaneDiff( p, node->plane ) <= 0];
node = node_child( node, PlaneDiff( p, node->plane ) <= 0, mod );
}
// never reached
@@ -885,7 +914,7 @@ byte *Mod_GetPVSForPoint( const vec3_t p )
ASSERT( worldmodel != NULL );
leaf = Mod_PointInLeaf( p, worldmodel->nodes );
leaf = Mod_PointInLeaf( p, worldmodel->nodes, worldmodel );
if( leaf && leaf->cluster >= 0 )
return Mod_DecompressPVS( leaf->compressed_vis, world.visbytes );
@@ -905,14 +934,14 @@ static void Mod_FatPVS_RecursiveBSPNode( const vec3_t org, float radius, byte *v
float d = PlaneDiff( org, node->plane );
if( d > radius )
node = node->children[0];
node = node_child( node, 0, worldmodel );
else if( d < -radius )
node = node->children[1];
node = node_child( node, 1, worldmodel );
else
{
// go down both sides
Mod_FatPVS_RecursiveBSPNode( org, radius, visbuffer, visbytes, node->children[0], phs );
node = node->children[1];
Mod_FatPVS_RecursiveBSPNode( org, radius, visbuffer, visbytes, node_child( node, 0, worldmodel ), phs );
node = node_child( node, 1, worldmodel );
}
}
@@ -950,7 +979,7 @@ int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, q
ASSERT( worldmodel != NULL );
leaf = Mod_PointInLeaf( org, worldmodel->nodes );
leaf = Mod_PointInLeaf( org, worldmodel->nodes, worldmodel );
bytes = Q_min( bytes, visbytes );
// enable full visibility for some reasons
@@ -1009,20 +1038,16 @@ static void Mod_BoxLeafnums_r( leaflist_t *ll, mnode_t *node )
sides = BOX_ON_PLANE_SIDE( ll->mins, ll->maxs, node->plane );
if( sides == 1 )
{
node = node->children[0];
}
node = node_child( node, 0, worldmodel );
else if( sides == 2 )
{
node = node->children[1];
}
node = node_child( node, 1, worldmodel );
else
{
// go down both
if( ll->topnode == -1 )
ll->topnode = node - worldmodel->nodes;
Mod_BoxLeafnums_r( ll, node->children[0] );
node = node->children[1];
Mod_BoxLeafnums_r( ll, node_child( node, 0, worldmodel ));
node = node_child( node, 1, worldmodel );
}
}
}
@@ -1079,35 +1104,6 @@ qboolean Mod_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbi
return false;
}
/*
=============
Mod_HeadnodeVisible
=============
*/
qboolean Mod_HeadnodeVisible( mnode_t *node, const byte *visbits, int *lastleaf )
{
if( !node || node->contents == CONTENTS_SOLID )
return false;
if( node->contents < 0 )
{
if( !CHECKVISBIT( visbits, ((mleaf_t *)node)->cluster ))
return false;
if( lastleaf )
*lastleaf = ((mleaf_t *)node)->cluster;
return true;
}
if( Mod_HeadnodeVisible( node->children[0], visbits, lastleaf ))
return true;
if( Mod_HeadnodeVisible( node->children[1], visbits, lastleaf ))
return true;
return false;
}
/*
=================
Mod_FindModelOrigin
@@ -1264,22 +1260,35 @@ Mod_GetFaceContents
determine face contents by name
==================
*/
static mvertex_t *Mod_GetVertexByNumber( model_t *mod, int surfedge )
static mvertex_t *Mod_GetVertexByNumber( model_t *mod, int surfedge, const dbspmodel_t *bmod )
{
int lindex;
medge_t *edge;
int lindex = mod->surfedges[surfedge];
lindex = mod->surfedges[surfedge];
if( lindex > 0 )
if( bmod->version == QBSP2_VERSION )
{
edge = &mod->edges[lindex];
return &mod->vertexes[edge->v[0]];
if( lindex > 0 )
{
medge32_t *edge = &mod->edges32[lindex];
return &mod->vertexes[edge->v[0]];
}
else
{
medge32_t *edge = &mod->edges32[-lindex];
return &mod->vertexes[edge->v[1]];
}
}
else
{
edge = &mod->edges[-lindex];
return &mod->vertexes[edge->v[1]];
if( lindex > 0 )
{
medge16_t *edge = &mod->edges16[lindex];
return &mod->vertexes[edge->v[0]];
}
else
{
medge16_t *edge = &mod->edges16[-lindex];
return &mod->vertexes[edge->v[1]];
}
}
}
@@ -1364,7 +1373,7 @@ Mod_CalcSurfaceExtents
Fills in surf->texturemins[] and surf->extents[]
=================
*/
static void Mod_CalcSurfaceExtents( model_t *mod, msurface_t *surf )
static void Mod_CalcSurfaceExtents( model_t *mod, msurface_t *surf, const dbspmodel_t *bmod )
{
// this place is VERY critical to precision
// keep it as float, don't use double, because it causes issues with lightmap
@@ -1391,8 +1400,16 @@ static void Mod_CalcSurfaceExtents( model_t *mod, msurface_t *surf )
if( e >= mod->numedges || e <= -mod->numedges )
Host_Error( "%s: bad edge\n", __func__ );
if( e >= 0 ) v = &mod->vertexes[mod->edges[e].v[0]];
else v = &mod->vertexes[mod->edges[-e].v[1]];
if( bmod->version == QBSP2_VERSION )
{
if( e >= 0 ) v = &mod->vertexes[mod->edges32[e].v[0]];
else v = &mod->vertexes[mod->edges32[-e].v[1]];
}
else
{
if( e >= 0 ) v = &mod->vertexes[mod->edges16[e].v[0]];
else v = &mod->vertexes[mod->edges16[-e].v[1]];
}
for( j = 0; j < 2; j++ )
{
@@ -1446,7 +1463,7 @@ Mod_CalcSurfaceBounds
fills in surf->mins and surf->maxs
=================
*/
static void Mod_CalcSurfaceBounds( model_t *mod, msurface_t *surf )
static void Mod_CalcSurfaceBounds( model_t *mod, msurface_t *surf, const dbspmodel_t *bmod )
{
int i, e;
mvertex_t *v;
@@ -1460,8 +1477,16 @@ static void Mod_CalcSurfaceBounds( model_t *mod, msurface_t *surf )
if( e >= mod->numedges || e <= -mod->numedges )
Host_Error( "%s: bad edge\n", __func__ );
if( e >= 0 ) v = &mod->vertexes[mod->edges[e].v[0]];
else v = &mod->vertexes[mod->edges[-e].v[1]];
if( bmod->version == QBSP2_VERSION )
{
if( e >= 0 ) v = &mod->vertexes[mod->edges32[e].v[0]];
else v = &mod->vertexes[mod->edges32[-e].v[1]];
}
else
{
if( e >= 0 ) v = &mod->vertexes[mod->edges16[e].v[0]];
else v = &mod->vertexes[mod->edges16[-e].v[1]];
}
AddPointToBounds( v->position, surf->info->mins, surf->info->maxs );
}
@@ -1473,7 +1498,7 @@ static void Mod_CalcSurfaceBounds( model_t *mod, msurface_t *surf )
Mod_CreateFaceBevels
=================
*/
static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf )
static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf, const dbspmodel_t *bmod )
{
vec3_t delta, edgevec;
byte *facebevel;
@@ -1506,8 +1531,8 @@ static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf )
{
mplane_t *dest = &fb->edges[i];
v0 = Mod_GetVertexByNumber( mod, surf->firstedge + i );
v1 = Mod_GetVertexByNumber( mod, surf->firstedge + (i + 1) % surf->numedges );
v0 = Mod_GetVertexByNumber( mod, surf->firstedge + i, bmod );
v1 = Mod_GetVertexByNumber( mod, surf->firstedge + (i + 1) % surf->numedges, bmod );
VectorSubtract( v1->position, v0->position, edgevec );
CrossProduct( faceNormal, edgevec, dest->normal );
VectorNormalize( dest->normal );
@@ -1521,7 +1546,7 @@ static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf )
// compute face radius
for( i = 0; i < surf->numedges; i++ )
{
v0 = Mod_GetVertexByNumber( mod, surf->firstedge + i );
v0 = Mod_GetVertexByNumber( mod, surf->firstedge + i, bmod );
VectorSubtract( v0->position, fb->origin, delta );
radius = DotProduct( delta, delta );
fb->radius = Q_max( radius, fb->radius );
@@ -1533,13 +1558,15 @@ static void Mod_CreateFaceBevels( model_t *mod, msurface_t *surf )
Mod_SetParent
=================
*/
static void Mod_SetParent( mnode_t *node, mnode_t *parent )
static void Mod_SetParent( model_t *mod, mnode_t *node, mnode_t *parent )
{
node->parent = parent;
if( node->contents < 0 ) return; // it's leaf
Mod_SetParent( node->children[0], node );
Mod_SetParent( node->children[1], node );
if( node->contents < 0 )
return; // it's leaf
Mod_SetParent( mod, node_child( node, 0, mod ), node );
Mod_SetParent( mod, node_child( node, 1, mod ), node );
}
/*
@@ -1547,7 +1574,7 @@ static void Mod_SetParent( mnode_t *node, mnode_t *parent )
CountClipNodes_r
==================
*/
static void CountClipNodes_r( mclipnode_t *src, hull_t *hull, int nodenum )
static void CountClipNodes16_r( mclipnode16_t *src, hull_t *hull, int nodenum )
{
// leaf?
if( nodenum < 0 ) return;
@@ -1556,16 +1583,11 @@ static void CountClipNodes_r( mclipnode_t *src, hull_t *hull, int nodenum )
Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" );
hull->lastclipnode++;
CountClipNodes_r( src, hull, src[nodenum].children[0] );
CountClipNodes_r( src, hull, src[nodenum].children[1] );
CountClipNodes16_r( src, hull, src[nodenum].children[0] );
CountClipNodes16_r( src, hull, src[nodenum].children[1] );
}
/*
==================
CountClipNodes32_r
==================
*/
static void CountClipNodes32_r( dclipnode32_t *src, hull_t *hull, int nodenum )
static void CountClipNodes32_r( mclipnode32_t *src, hull_t *hull, int nodenum )
{
// leaf?
if( nodenum < 0 ) return;
@@ -1578,15 +1600,27 @@ static void CountClipNodes32_r( dclipnode32_t *src, hull_t *hull, int nodenum )
CountClipNodes32_r( src, hull, src[nodenum].children[1] );
}
static void CountDClipNodes_r( dclipnode32_t *src, hull_t *hull, int nodenum )
{
// leaf?
if( nodenum < 0 ) return;
if( hull->lastclipnode == MAX_MAP_CLIPNODES )
Host_Error( "MAX_MAP_CLIPNODES limit exceeded\n" );
hull->lastclipnode++;
CountDClipNodes_r( src, hull, src[nodenum].children[0] );
CountDClipNodes_r( src, hull, src[nodenum].children[1] );
}
/*
==================
RemapClipNodes_r
==================
*/
static int RemapClipNodes_r( dclipnode32_t *srcnodes, hull_t *hull, int nodenum )
static int RemapClipNodes_r( dbspmodel_t *bmod, dclipnode32_t *srcnodes, hull_t *hull, int nodenum )
{
dclipnode32_t *src;
mclipnode_t *out;
dclipnode32_t *src;
int i, c;
// leaf?
@@ -1599,13 +1633,22 @@ static int RemapClipNodes_r( dclipnode32_t *srcnodes, hull_t *hull, int nodenum
src = srcnodes + nodenum;
c = hull->lastclipnode;
out = &hull->clipnodes[c];
hull->lastclipnode++;
out->planenum = src->planenum;
for( i = 0; i < 2; i++ )
out->children[i] = RemapClipNodes_r( srcnodes, hull, src->children[i] );
if( bmod->version == QBSP2_VERSION )
{
mclipnode32_t *out = &hull->clipnodes32[c];
out->planenum = src->planenum;
for( i = 0; i < 2; i++ )
out->children[i] = RemapClipNodes_r( bmod, srcnodes, hull, src->children[i] );
}
else
{
mclipnode16_t *out = &hull->clipnodes16[c];
out->planenum = src->planenum;
for( i = 0; i < 2; i++ )
out->children[i] = RemapClipNodes_r( bmod, srcnodes, hull, src->children[i] );
}
return c;
}
@@ -1617,34 +1660,64 @@ Mod_MakeHull0
Duplicate the drawing hull structure as a clipping hull
=================
*/
static void Mod_MakeHull0( model_t *mod )
static void Mod_MakeHull0( model_t *mod, const dbspmodel_t *bmod )
{
mnode_t *in, *child;
mclipnode_t *out;
hull_t *hull;
int i, j;
hull = &mod->hulls[0];
hull->clipnodes = out = Mem_Malloc( mod->mempool, mod->numnodes * sizeof( *out ));
in = mod->nodes;
hull_t *hull = &mod->hulls[0];
int i;
hull->firstclipnode = 0;
hull->lastclipnode = mod->numnodes - 1;
hull->planes = mod->planes;
for( i = 0; i < mod->numnodes; i++, out++, in++ )
if( bmod->version == QBSP2_VERSION )
{
out->planenum = in->plane - mod->planes;
mclipnode32_t *out;
mnode_t *in = mod->nodes;
for( j = 0; j < 2; j++ )
hull->clipnodes32 = out = Mem_Malloc( mod->mempool, mod->numnodes * sizeof( *hull->clipnodes32 ));
for( i = 0; i < mod->numnodes; i++, out++, in++ )
{
child = in->children[j];
int j;
if( child->contents < 0 )
out->children[j] = child->contents;
else out->children[j] = child - mod->nodes;
out->planenum = in->plane - mod->planes;
for( j = 0; j < 2; j++ )
{
mnode_t *child = node_child( in, j, mod );
if( child->contents < 0 )
out->children[j] = child->contents;
else
out->children[j] = child - mod->nodes;
}
}
}
else
{
mclipnode16_t *out;
mnode_t *in = mod->nodes;
hull->clipnodes16 = out = Mem_Malloc( mod->mempool, mod->numnodes * sizeof( *hull->clipnodes16 ));
for( i = 0; i < mod->numnodes; i++, out++, in++ )
{
int j;
out->planenum = in->plane - mod->planes;
for( j = 0; j < 2; j++ )
{
mnode_t *child = node_child( in, j, mod );
if( child->contents < 0 )
out->children[j] = child->contents;
else
out->children[j] = child - mod->nodes;
}
}
}
}
/*
@@ -1688,15 +1761,18 @@ static void Mod_SetupHull( dbspmodel_t *bmod, model_t *mod, poolhandle_t mempool
if( VectorIsNull( hull->clip_mins ) && VectorIsNull( hull->clip_maxs ))
return; // no hull specified
CountClipNodes32_r( bmod->clipnodes_out, hull, headnode );
CountDClipNodes_r( bmod->clipnodes_out, hull, headnode );
// fit array to real count
hull->clipnodes = (mclipnode_t *)Mem_Malloc( mempool, sizeof( mclipnode_t ) * hull->lastclipnode );
if( bmod->version == QBSP2_VERSION )
hull->clipnodes32 = Mem_Malloc( mempool, sizeof( *hull->clipnodes32 ) * hull->lastclipnode );
else
hull->clipnodes16 = Mem_Malloc( mempool, sizeof( *hull->clipnodes16 ) * hull->lastclipnode );
hull->planes = mod->planes; // share planes
hull->lastclipnode = 0; // restart counting
// remap clipnodes to 16-bit indexes
RemapClipNodes_r( bmod->clipnodes_out, hull, headnode );
RemapClipNodes_r( bmod, bmod->clipnodes_out, hull, headnode ); // remap clipnodes to 16-bit indexes
}
static qboolean Mod_LoadLitfile( model_t *mod, const char *ext, size_t expected_size, color24 **out, size_t *outsize )
@@ -1704,7 +1780,8 @@ static qboolean Mod_LoadLitfile( model_t *mod, const char *ext, size_t expected_
char modelname[64], path[64];
int iCompare;
fs_offset_t datasize;
byte *in;
file_t *f;
uint hdr[2];
COM_FileBase( mod->name, modelname, sizeof( modelname ));
Q_snprintf( path, sizeof( path ), "maps/%s.%s", modelname, ext );
@@ -1715,31 +1792,15 @@ static qboolean Mod_LoadLitfile( model_t *mod, const char *ext, size_t expected_
if( iCompare < 0 ) // this may happens if level-designer used -onlyents key for hlcsg
Con_Printf( S_WARN "%s probably is out of date\n", path );
in = FS_LoadFile( path, &datasize, false );
f = FS_Open( path, "rb", false );
if( !in )
if( !f )
{
Con_Printf( S_ERROR "couldn't load %s\n", path );
return false;
}
if( datasize <= 8 ) // header + version
{
Con_Printf( S_ERROR "%s is too short\n", path );
goto cleanup_and_error;
}
if( LittleLong( ((uint *)in)[0] ) != IDDELUXEMAPHEADER )
{
Con_Printf( S_ERROR "%s is corrupted\n", path );
goto cleanup_and_error;
}
if( LittleLong( ((uint *)in)[1] ) != DELUXEMAP_VERSION )
{
Con_Printf( S_ERROR "has %s mismatched version (%u should be %u)\n", path, LittleLong( ((uint *)in)[1] ), DELUXEMAP_VERSION );
goto cleanup_and_error;
}
datasize = FS_FileLength( f );
// skip header bytes
datasize -= 8;
@@ -1750,14 +1811,33 @@ static qboolean Mod_LoadLitfile( model_t *mod, const char *ext, size_t expected_
goto cleanup_and_error;
}
if( FS_Read( f, hdr, sizeof( hdr )) != sizeof( hdr ))
{
Con_Printf( S_ERROR "failed reading header from %s\n", path );
goto cleanup_and_error;
}
if( LittleLong( hdr[0] ) != IDDELUXEMAPHEADER )
{
Con_Printf( S_ERROR "%s is corrupted\n", path );
goto cleanup_and_error;
}
if( LittleLong( hdr[1] ) != DELUXEMAP_VERSION )
{
Con_Printf( S_ERROR "has %s mismatched version (%u should be %u)\n", path, LittleLong( hdr[1] ), DELUXEMAP_VERSION );
goto cleanup_and_error;
}
*out = Mem_Malloc( mod->mempool, datasize );
memcpy( *out, in + 8, datasize );
*outsize = datasize;
Mem_Free( in );
FS_Read( f, *out, datasize );
FS_Close( f );
return true;
cleanup_and_error:
Mem_Free( in );
FS_Close( f );
return false;
}
@@ -1772,6 +1852,7 @@ for embedded submodels
static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
{
qboolean colored = false;
qboolean qbsp2 = false;
poolhandle_t mempool;
char *ents;
dmodel_t *bm;
@@ -1783,6 +1864,9 @@ static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
if( FBitSet( mod->flags, MODEL_COLORED_LIGHTING ))
colored = true;
if( FBitSet( mod->flags, MODEL_QBSP2 ))
qbsp2 = true;
mod->numframes = 2; // regular and alternate animation
// set up the submodels
@@ -1795,7 +1879,10 @@ static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
mod->hulls[0].lastclipnode = bm->headnode[0]; // need to be real count
// counting a real number of clipnodes per each submodel
CountClipNodes_r( mod->hulls[0].clipnodes, &mod->hulls[0], bm->headnode[0] );
if( bmod->version == QBSP2_VERSION )
CountClipNodes32_r( mod->hulls[0].clipnodes32, &mod->hulls[0], bm->headnode[0] );
else
CountClipNodes16_r( mod->hulls[0].clipnodes16, &mod->hulls[0], bm->headnode[0] );
// but hulls1-3 is build individually for a each given submodel
for( j = 1; j < MAX_MAP_HULLS; j++ )
@@ -1813,6 +1900,7 @@ static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
// this bit will be shared between all the submodels include worldmodel
if( colored ) SetBits( mod->flags, MODEL_COLORED_LIGHTING );
if( qbsp2 ) SetBits( mod->flags, MODEL_QBSP2 );
if( i != 0 )
{
@@ -2135,15 +2223,15 @@ Mod_LoadEdges
*/
static void Mod_LoadEdges( model_t *mod, dbspmodel_t *bmod )
{
medge_t *out;
int i;
mod->edges = out = Mem_Malloc( mod->mempool, bmod->numedges * sizeof( medge_t ));
mod->numedges = bmod->numedges;
if( bmod->version == QBSP2_VERSION )
{
dedge32_t *in = (dedge32_t *)bmod->edges32;
dedge32_t *in = bmod->edges32;
medge32_t *out;
mod->edges32 = out = Mem_Malloc( mod->mempool, bmod->numedges * sizeof( *out ));
for( i = 0; i < bmod->numedges; i++, in++, out++ )
{
@@ -2153,7 +2241,9 @@ static void Mod_LoadEdges( model_t *mod, dbspmodel_t *bmod )
}
else
{
dedge_t *in = (dedge_t *)bmod->edges;
dedge_t *in = bmod->edges;
medge16_t *out;
mod->edges16 = out = Mem_Malloc( mod->mempool, bmod->numedges * sizeof( *out ));
for( i = 0; i < bmod->numedges; i++, in++, out++ )
{
@@ -2913,9 +3003,9 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
if( FBitSet( out->texinfo->flags, TEX_SPECIAL ))
SetBits( out->flags, SURF_DRAWTILED );
Mod_CalcSurfaceBounds( mod, out );
Mod_CalcSurfaceExtents( mod, out );
Mod_CreateFaceBevels( mod, out );
Mod_CalcSurfaceBounds( mod, out, bmod );
Mod_CalcSurfaceExtents( mod, out, bmod );
Mod_CreateFaceBevels( mod, out, bmod );
// grab the second sample to detect colored lighting
if( test_lightsize > 0 && lightofs != -1 )
@@ -2962,7 +3052,6 @@ static void Mod_LoadSurfaces( model_t *mod, dbspmodel_t *bmod )
if( samples == 1 || samples == 3 )
{
bmod->lightmap_samples = (int)samples;
Con_Reportf( "lighting: %s\n", (bmod->lightmap_samples == 1) ? "monochrome" : "colored" );
bmod->lightmap_samples = Q_max( bmod->lightmap_samples, 1 ); // avoid division by zero
}
else Con_DPrintf( S_WARN "lighting invalid samplecount: %g, defaulting to %i\n", samples, bmod->lightmap_samples );
@@ -2994,16 +3083,62 @@ static void Mod_LoadNodes( model_t *mod, dbspmodel_t *bmod )
out->minmaxs[j+3] = in->maxs[j];
}
#if !XASH_64BIT
if( in->firstface >= BIT( 24 ))
{
Host_Error( "%s: face index limit exceeded on node %i\n", __func__, i );
return;
}
if( in->numfaces >= BIT( 24 ))
{
Host_Error( "%s: face count limit exceeded on node %i\n", __func__, i );
return;
}
#endif
p = in->planenum;
out->plane = mod->planes + p;
out->firstsurface = in->firstface;
out->numsurfaces = in->numfaces;
out->firstsurface_0 = in->firstface & 0xFFFF;
out->numsurfaces_0 = in->numfaces & 0xFFFF;
out->firstsurface_1 = in->firstface >> 16;
out->numsurfaces_1 = in->numfaces >> 16;
for( j = 0; j < 2; j++ )
{
p = in->children[j];
if( p >= 0 ) out->children[j] = mod->nodes + p;
else out->children[j] = (mnode_t *)(mod->leafs + ( -1 - p ));
#if XASH_64BIT
if( p >= 0 ) out->children_[j] = mod->nodes + p;
else out->children_[j] = (mnode_t *)(mod->leafs + ( -1 - p ));
#else
if( j == 0 )
{
if( p >= 0 )
{
out->child_0_leaf = 0;
out->child_0_off = p;
}
else
{
out->child_0_leaf = 1;
out->child_0_off = -1 - p;
}
}
else
{
if( p >= 0 )
{
out->child_1_leaf = 0;
out->child_1_off = p;
}
else
{
out->child_1_leaf = 1;
out->child_1_off = -1 - p;
}
}
#endif
}
}
else
@@ -3018,20 +3153,20 @@ static void Mod_LoadNodes( model_t *mod, dbspmodel_t *bmod )
p = in->planenum;
out->plane = mod->planes + p;
out->firstsurface = in->firstface;
out->numsurfaces = in->numfaces;
out->firstsurface_0 = in->firstface;
out->numsurfaces_0 = in->numfaces;
for( j = 0; j < 2; j++ )
{
p = in->children[j];
if( p >= 0 ) out->children[j] = mod->nodes + p;
else out->children[j] = (mnode_t *)(mod->leafs + ( -1 - p ));
if( p >= 0 ) out->children_[j] = mod->nodes + p;
else out->children_[j] = (mnode_t *)(mod->leafs + ( -1 - p ));
}
}
}
// sets nodes and leafs
Mod_SetParent( mod->nodes, NULL );
Mod_SetParent( mod, mod->nodes, NULL );
}
/*
@@ -3413,6 +3548,8 @@ static void Mod_LoadLighting( model_t *mod, dbspmodel_t *bmod )
break;
}
Con_Reportf( "lighting: %s\n", FBitSet( mod->flags, MODEL_COLORED_LIGHTING ) ? "colored" : "monochrome" );
// not supposed to be load ?
if( FBitSet( host.features, ENGINE_LOAD_DELUXEDATA ))
{
@@ -3491,13 +3628,6 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
Q_strncpy( loadstat.name, mod->name, sizeof( loadstat.name ));
wadvalue[0] = '\0';
#ifndef SUPPORT_BSP2_FORMAT
if( header->version == QBSP2_VERSION )
{
Con_Printf( S_ERROR DEFAULT_BSP_BUILD_ERROR, mod->name );
return false;
}
#endif
switch( header->version )
{
case HLBSP_VERSION:
@@ -3520,6 +3650,9 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
// everything else
srclumps[0].lumpnumber = LUMP_ENTITIES;
srclumps[1].lumpnumber = LUMP_PLANES;
if( header->version == QBSP2_VERSION )
SetBits( mod->flags, MODEL_QBSP2 );
break;
default:
Con_Printf( S_ERROR "%s has wrong version number (%i should be %i)\n", mod->name, header->version, HLBSP_VERSION );
@@ -3570,7 +3703,7 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
Mod_LoadClipnodes( mod, bmod );
// preform some post-initalization
Mod_MakeHull0( mod );
Mod_MakeHull0( mod, bmod );
Mod_SetupSubmodels( mod, bmod );
if( isworld )
@@ -3660,15 +3793,6 @@ qboolean Mod_TestBmodelLumps( file_t *f, const char *name, const byte *mod_base,
if( silent )
SetBits( flags, LUMP_SILENT );
#ifndef SUPPORT_BSP2_FORMAT
if( header->version == QBSP2_VERSION )
{
if( !FBitSet( flags, LUMP_SILENT ))
Con_Printf( S_ERROR DEFAULT_BSP_BUILD_ERROR, name );
return false;
}
#endif
switch( header->version )
{
case HLBSP_VERSION:

View File

@@ -135,6 +135,8 @@ extern poolhandle_t com_studiocache;
extern convar_t mod_studiocache;
extern convar_t r_wadtextures;
extern convar_t r_showhull;
extern const mclipnode16_t box_clipnodes16[6];
extern const mclipnode32_t box_clipnodes32[6];
//
// model.c
@@ -167,13 +169,12 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded );
//
void Mod_LoadBrushModel( model_t *mod, const void *buffer, qboolean *loaded );
qboolean Mod_TestBmodelLumps( file_t *f, const char *name, const byte *mod_base, qboolean silent, dlump_t *entities );
qboolean Mod_HeadnodeVisible( mnode_t *node, const byte *visbits, int *lastleaf );
int Mod_FatPVS( const vec3_t org, float radius, byte *visbuffer, int visbytes, qboolean merge, qboolean fullvis, qboolean false );
qboolean Mod_BoxVisible( const vec3_t mins, const vec3_t maxs, const byte *visbits );
int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node, model_t *mod );
int Mod_SampleSizeForFace( const msurface_t *surf );
byte *Mod_GetPVSForPoint( const vec3_t p );
void Mod_UnloadBrushModel( model_t *mod );

View File

@@ -50,9 +50,8 @@ static matrix3x4 studio_bones[MAXSTUDIOBONES];
static uint studio_hull_hitgroup[MAXSTUDIOBONES];
static uint cache_hull_hitgroup[MAXSTUDIOBONES];
static mstudiocache_t cache_studio[STUDIO_CACHESIZE];
static mclipnode_t studio_clipnodes[6];
static mplane_t studio_planes[768];
static mplane_t cache_planes[768];
static mplane_t studio_planes[MAXSTUDIOBONES * 6];
static mplane_t cache_planes[MAXSTUDIOBONES * 6];
// current cache state
static int cache_current;
@@ -66,25 +65,14 @@ Mod_InitStudioHull
*/
void Mod_InitStudioHull( void )
{
int i, side;
int i;
if( studio_hull[0].planes != NULL )
return; // already initailized
for( i = 0; i < 6; i++ )
{
studio_clipnodes[i].planenum = i;
side = i & 1;
studio_clipnodes[i].children[side] = CONTENTS_EMPTY;
if( i != 5 ) studio_clipnodes[i].children[side^1] = i + 1;
else studio_clipnodes[i].children[side^1] = CONTENTS_SOLID;
}
for( i = 0; i < MAXSTUDIOBONES; i++ )
{
studio_hull[i].clipnodes = studio_clipnodes;
studio_hull[i].clipnodes16 = (mclipnode16_t *)box_clipnodes16;
studio_hull[i].planes = &studio_planes[i*6];
studio_hull[i].firstclipnode = 0;
studio_hull[i].lastclipnode = 5;
@@ -270,6 +258,11 @@ hull_t *Mod_HullForStudio( model_t *model, float frame, int sequence, vec3_t ang
for( i = j = 0; i < mod_studiohdr->numhitboxes; i++, j += 6 )
{
if( world.version == QBSP2_VERSION )
studio_hull[i].clipnodes32 = (mclipnode32_t *)box_clipnodes32;
else
studio_hull[i].clipnodes16 = (mclipnode16_t *)box_clipnodes16;
if( bSkipShield && i == 21 )
continue; // CS stuff

View File

@@ -326,7 +326,7 @@ static int HTTP_FileConnect( httpfile_t *file )
if( !COM_CheckStringEmpty( http_useragent.string ) || !Q_strcmp( http_useragent.string, "xash3d" ))
{
Q_snprintf( useragent, sizeof( useragent ), "%s/%s (%s-%s; build %d; %s)",
XASH_ENGINE_NAME, XASH_VERSION, Q_buildos( ), Q_buildarch( ), Q_buildnum( ), Q_buildcommit( ));
XASH_ENGINE_NAME, XASH_VERSION, Q_buildos( ), Q_buildarch( ), Q_buildnum( ), g_buildcommit );
}
else Q_strncpy( useragent, http_useragent.string, sizeof( useragent ));

View File

@@ -112,6 +112,9 @@ msurface_t *PM_RecursiveSurfCheck( model_t *mod, mnode_t *node, vec3_t p1, vec3_
int i, side;
msurface_t *surf;
vec3_t mid;
mnode_t *children[2];
int numsurfaces, firstsurface;
loc0:
if( node->contents < 0 )
return NULL;
@@ -119,15 +122,17 @@ loc0:
t1 = PlaneDiff( p1, node->plane );
t2 = PlaneDiff( p2, node->plane );
node_children( children, node, mod );
if( t1 >= -FRAC_EPSILON && t2 >= -FRAC_EPSILON )
{
node = node->children[0];
node = children[0];
goto loc0;
}
if( t1 < FRAC_EPSILON && t2 < FRAC_EPSILON )
{
node = node->children[1];
node = children[1];
goto loc0;
}
@@ -137,13 +142,15 @@ loc0:
VectorLerp( p1, frac, p2, mid );
if(( surf = PM_RecursiveSurfCheck( mod, node->children[side], p1, mid )) != NULL )
if(( surf = PM_RecursiveSurfCheck( mod, children[side], p1, mid )) != NULL )
return surf;
// walk through real faces
for( i = 0; i < node->numsurfaces; i++ )
numsurfaces = node_numsurfaces( node, mod );
firstsurface = node_firstsurface( node, mod );
for( i = 0; i < numsurfaces; i++ )
{
msurface_t *surf = &mod->surfaces[node->firstsurface + i];
msurface_t *surf = &mod->surfaces[firstsurface + i];
mextrasurf_t *info = surf->info;
mfacebevel_t *fb = info->bevel;
int j, contents;
@@ -172,7 +179,7 @@ loc0:
return NULL; // through the fence
}
return PM_RecursiveSurfCheck( mod, node->children[side^1], mid, p2 );
return PM_RecursiveSurfCheck( mod, children[side^1], mid, p2 );
}
/*
@@ -227,6 +234,9 @@ static int PM_TestLine_r( model_t *mod, mnode_t *node, vec_t p1f, vec_t p2f, con
float frac, midf;
int i, r, side;
vec3_t mid;
mnode_t *children[2];
int numsurfaces, firstsurface;
loc0:
if( node->contents < 0 )
{
@@ -242,15 +252,17 @@ loc0:
front = PlaneDiff( start, node->plane );
back = PlaneDiff( stop, node->plane );
node_children( children, node, mod );
if( front >= -FRAC_EPSILON && back >= -FRAC_EPSILON )
{
node = node->children[0];
node = children[0];
goto loc0;
}
if( front < FRAC_EPSILON && back < FRAC_EPSILON )
{
node = node->children[1];
node = children[1];
goto loc0;
}
@@ -261,7 +273,7 @@ loc0:
VectorLerp( start, frac, stop, mid );
midf = p1f + ( p2f - p1f ) * frac;
r = PM_TestLine_r( mod, node->children[side], p1f, midf, start, mid, trace );
r = PM_TestLine_r( mod, children[side], p1f, midf, start, mid, trace );
if( r != CONTENTS_EMPTY )
{
@@ -272,9 +284,11 @@ loc0:
}
// walk through real faces
for( i = 0; i < node->numsurfaces; i++ )
numsurfaces = node_numsurfaces( node, mod );
firstsurface = node_firstsurface( node, mod );
for( i = 0; i < numsurfaces; i++ )
{
msurface_t *surf = &mod->surfaces[node->firstsurface + i];
msurface_t *surf = &mod->surfaces[firstsurface + i];
mextrasurf_t *info = surf->info;
mfacebevel_t *fb = info->bevel;
int j, contents;
@@ -308,7 +322,7 @@ loc0:
return contents;
}
return PM_TestLine_r( mod, node->children[!side], midf, p2f, mid, stop, trace );
return PM_TestLine_r( mod, children[!side], midf, p2f, mid, stop, trace );
}
int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags )

View File

@@ -25,8 +25,7 @@ GNU General Public License for more details.
#define PM_AllowHitBoxTrace( model, hull ) ( model && model->type == mod_studio && ( FBitSet( model->flags, STUDIO_TRACE_HITBOX ) || hull == 2 ))
static mplane_t pm_boxplanes[6];
static mclipnode_t pm_boxclipnodes[6];
static hull_t pm_boxhull;
static hull_t pm_boxhull;
// default hullmins
static const vec3_t pm_hullmins[MAX_MAP_HULLS] =
@@ -65,23 +64,15 @@ can just be stored out and get a proper hull_t structure.
*/
void PM_InitBoxHull( void )
{
int i, side;
int i;
pm_boxhull.clipnodes = pm_boxclipnodes;
pm_boxhull.clipnodes16 = (mclipnode16_t *)box_clipnodes16;
pm_boxhull.planes = pm_boxplanes;
pm_boxhull.firstclipnode = 0;
pm_boxhull.lastclipnode = 5;
for( i = 0; i < 6; i++ )
{
pm_boxclipnodes[i].planenum = i;
side = i & 1;
pm_boxclipnodes[i].children[side] = CONTENTS_EMPTY;
if( i != 5 ) pm_boxclipnodes[i].children[side^1] = i + 1;
else pm_boxclipnodes[i].children[side^1] = CONTENTS_SOLID;
pm_boxplanes[i].type = i>>1;
pm_boxplanes[i].normal[i>>1] = 1.0f;
pm_boxplanes[i].signbits = 0;
@@ -106,6 +97,11 @@ static hull_t *PM_HullForBox( const vec3_t mins, const vec3_t maxs )
pm_boxplanes[4].dist = maxs[2];
pm_boxplanes[5].dist = mins[2];
if( world.version == QBSP2_VERSION )
pm_boxhull.clipnodes32 = (mclipnode32_t *)box_clipnodes32;
else
pm_boxhull.clipnodes16 = (mclipnode16_t *)box_clipnodes16;
return &pm_boxhull;
}
@@ -122,10 +118,21 @@ int GAME_EXPORT PM_HullPointContents( hull_t *hull, int num, const vec3_t p )
if( !hull || !hull->planes ) // fantom bmodels?
return CONTENTS_NONE;
while( num >= 0 )
if( world.version == QBSP2_VERSION )
{
plane = &hull->planes[hull->clipnodes[num].planenum];
num = hull->clipnodes[num].children[PlaneDiff( p, plane ) < 0];
while( num >= 0 )
{
plane = &hull->planes[hull->clipnodes32[num].planenum];
num = hull->clipnodes32[num].children[PlaneDiff( p, plane ) < 0];
}
}
else
{
while( num >= 0 )
{
plane = &hull->planes[hull->clipnodes16[num].planenum];
num = hull->clipnodes16[num].children[PlaneDiff( p, plane ) < 0];
}
}
return num;
}
@@ -193,7 +200,7 @@ PM_RecursiveHullCheck
*/
qboolean PM_RecursiveHullCheck( hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace )
{
mclipnode_t *node;
int children[2];
mplane_t *plane;
float t1, t2;
float frac, midf;
@@ -226,21 +233,31 @@ loc0:
Host_Error( "%s: bad node number %i\n", __func__, num );
// find the point distances
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
if( world.version == QBSP2_VERSION )
{
children[0] = hull->clipnodes32[num].children[0];
children[1] = hull->clipnodes32[num].children[1];
plane = hull->planes + hull->clipnodes32[num].planenum;
}
else
{
children[0] = hull->clipnodes16[num].children[0];
children[1] = hull->clipnodes16[num].children[1];
plane = hull->planes + hull->clipnodes16[num].planenum;
}
t1 = PlaneDiff( p1, plane );
t2 = PlaneDiff( p2, plane );
if( t1 >= 0.0f && t2 >= 0.0f )
{
num = node->children[0];
num = children[0];
goto loc0;
}
if( t1 < 0.0f && t2 < 0.0f )
{
num = node->children[1];
num = children[1];
goto loc0;
}
@@ -257,14 +274,14 @@ loc0:
VectorLerp( p1, frac, p2, mid );
// move up to the node
if( !PM_RecursiveHullCheck( hull, node->children[side], p1f, midf, p1, mid, trace ))
if( !PM_RecursiveHullCheck( hull, children[side], p1f, midf, p1, mid, trace ))
return false;
// this recursion can not be optimized because mid would need to be duplicated on a stack
if( PM_HullPointContents( hull, node->children[side^1], mid ) != CONTENTS_SOLID )
if( PM_HullPointContents( hull, children[side^1], mid ) != CONTENTS_SOLID )
{
// go past the node
return PM_RecursiveHullCheck( hull, node->children[side^1], midf, p2f, mid, p2, trace );
return PM_RecursiveHullCheck( hull, children[side^1], midf, p2f, mid, p2, trace );
}
// never got out of the solid area

View File

@@ -109,44 +109,44 @@ void Sys_InitLog( void )
// fit to 80 columns for easier read on standard terminal
fputs( "================================================================================\n", s_ld.logfile );
fprintf( s_ld.logfile, "%s (%i, %s, %s, %s-%s)\n", s_ld.title, Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
fprintf( s_ld.logfile, "%s (%i, %s, %s, %s-%s)\n", s_ld.title, Q_buildnum(), g_buildcommit, g_buildbranch, Q_buildos(), Q_buildarch());
fprintf( s_ld.logfile, "Game started at %s\n", Q_timestamp( TIME_FULL ));
fputs( "================================================================================\n", s_ld.logfile );
fflush( s_ld.logfile );
}
}
void Sys_CloseLog( void )
void Sys_CloseLog( const char *finalmsg )
{
char event_name[64];
// continue logged
switch( host.status )
{
case HOST_CRASHED:
Q_strncpy( event_name, "crashed", sizeof( event_name ));
break;
case HOST_ERR_FATAL:
Q_strncpy( event_name, "stopped with error", sizeof( event_name ));
break;
default:
if( !host.change_game ) Q_strncpy( event_name, "stopped", sizeof( event_name ));
else Q_strncpy( event_name, host.finalmsg, sizeof( event_name ));
break;
}
Sys_FlushStdout(); // flush to stdout to ensure all data was written
if( s_ld.logfile )
if( !s_ld.logfile )
return;
// continue logged
if( !finalmsg )
{
fputc( '\n', s_ld.logfile );
fputs( "================================================================================\n", s_ld.logfile );
fprintf( s_ld.logfile, "%s (%i, %s, %s, %s-%s)\n", s_ld.title, Q_buildnum(), Q_buildcommit(), Q_buildbranch(), Q_buildos(), Q_buildarch());
fprintf( s_ld.logfile, "Stopped with reason \"%s\" at %s\n", event_name, Q_timestamp( TIME_FULL ));
fputs( "================================================================================\n", s_ld.logfile );
fclose( s_ld.logfile );
s_ld.logfile = NULL;
switch( host.status )
{
case HOST_CRASHED:
finalmsg = "crashed";
break;
case HOST_ERR_FATAL:
finalmsg = "stopped with error";
break;
default:
finalmsg = "stopped";
break;
}
}
fputc( '\n', s_ld.logfile );
fputs( "================================================================================\n", s_ld.logfile );
fprintf( s_ld.logfile, "%s (%i, %s, %s, %s-%s)\n", s_ld.title, Q_buildnum(), g_buildcommit, g_buildbranch, Q_buildos(), Q_buildarch());
fprintf( s_ld.logfile, "Stopped with reason \"%s\" at %s\n", finalmsg, Q_timestamp( TIME_FULL ));
fputs( "================================================================================\n", s_ld.logfile );
fclose( s_ld.logfile );
s_ld.logfile = NULL;
}
#if XASH_COLORIZE_CONSOLE

View File

@@ -420,6 +420,12 @@ void Sys_Error( const char *error, ... )
_exit->_Exit->asm._exit->_exit
As we do not need atexit(), just throw hidden exception
*/
// Hey, you, making an Emscripten port!
// What if we're not supposed to use exit() on Emscripten and instead we should
// exit from the main() function? Would this fix this bug? Test this case, pls.
#error "Read the comment above"
#include <emscripten.h>
#define exit my_exit
void my_exit(int ret)
@@ -438,7 +444,11 @@ Sys_Quit
void Sys_Quit( const char *reason )
{
Host_ShutdownWithReason( reason );
#if XASH_ANDROID
Host_ExitInMain();
#else
exit( error_on_exit );
#endif
}
/*
@@ -529,7 +539,7 @@ but since engine will be unloaded during this call
it explicitly doesn't use internal allocation or string copy utils
==================
*/
qboolean Sys_NewInstance( const char *gamedir )
qboolean Sys_NewInstance( const char *gamedir, const char *finalmsg )
{
#if XASH_NSWITCH
char newargs[4096];
@@ -540,7 +550,7 @@ qboolean Sys_NewInstance( const char *gamedir )
// just restart the entire thing
printf( "envSetNextLoad exe: `%s`\n", exe );
printf( "envSetNextLoad argv:\n`%s`\n", newargs );
Host_ShutdownWithReason( "changing game" );
Host_ShutdownWithReason( finalmsg );
envSetNextLoad( exe, newargs );
exit( 0 );
#else
@@ -578,7 +588,7 @@ qboolean Sys_NewInstance( const char *gamedir )
#if XASH_PSVITA
// under normal circumstances it's always going to be the same path
exe = strdup( "app0:/eboot.bin" );
Host_ShutdownWithReason( "changing game" );
Host_ShutdownWithReason( finalmsg );
sceAppMgrLoadExec( exe, newargs, NULL );
#else
exelen = wai_getExecutablePath( NULL, 0, NULL );
@@ -586,7 +596,7 @@ qboolean Sys_NewInstance( const char *gamedir )
wai_getExecutablePath( exe, exelen, NULL );
exe[exelen] = 0;
Host_ShutdownWithReason( "changing game" );
Host_ShutdownWithReason( finalmsg );
execv( exe, newargs );
#endif

View File

@@ -56,11 +56,8 @@ void Sys_DebugBreak( void );
qboolean _Sys_GetParmFromCmdLine( const char *parm, char *out, size_t size );
qboolean Sys_GetIntFromCmdLine( const char *parm, int *out );
void Sys_Print( const char *pMsg );
void Sys_PrintLog( const char *pMsg );
void Sys_InitLog( void );
void Sys_CloseLog( void );
void Sys_Quit( const char *reason ) NORETURN;
qboolean Sys_NewInstance( const char *gamedir );
qboolean Sys_NewInstance( const char *gamedir, const char *finalmsg );
void *Sys_GetNativeObject( const char *obj );
//
@@ -68,7 +65,7 @@ void *Sys_GetNativeObject( const char *obj );
//
char *Sys_Input( void );
void Sys_DestroyConsole( void );
void Sys_CloseLog( void );
void Sys_CloseLog( const char *finalmsg );
void Sys_InitLog( void );
void Sys_PrintLog( const char *pMsg );
int Sys_LogFileNo( void );

View File

@@ -16,11 +16,8 @@
#ifndef EDICT_H
#define EDICT_H
#ifdef SUPPORT_BSP2_FORMAT
#define MAX_ENT_LEAFS 24 // Orignally was 16
#else
#define MAX_ENT_LEAFS 48
#endif
#define MAX_ENT_LEAFS_32 24 // Orignally was 16
#define MAX_ENT_LEAFS_16 48
#include "progdefs.h"
@@ -33,11 +30,12 @@ struct edict_s
int headnode; // -1 to use normal leaf check
int num_leafs;
#ifdef SUPPORT_BSP2_FORMAT
int leafnums[MAX_ENT_LEAFS];
#else
short leafnums[MAX_ENT_LEAFS];
#endif
union
{
int leafnums32[MAX_ENT_LEAFS_32];
short leafnums16[MAX_ENT_LEAFS_16];
};
float freetime; // sv.time when the object was freed
void* pvPrivateData; // Alloced and freed by engine, used by DLLs

View File

@@ -113,7 +113,7 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
// safe actions first, stack and memory may be corrupted
len = Q_snprintf( message, sizeof( message ), "Ver: " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s, %s-%s)\n",
Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
Q_buildnum(), g_buildcommit, Q_buildos(), Q_buildarch() );
#if !XASH_FREEBSD && !XASH_NETBSD && !XASH_OPENBSD
len += Q_snprintf( message + len, sizeof( message ) - len, "Crash: signal %d errno %d with code %d at %p %p\n", signal, si->si_errno, si->si_code, si->si_addr, si->si_ptr );

View File

@@ -41,8 +41,54 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
}
#endif // XASH_MESSAGEBOX == MSGBOX_SDL
static const char *SDLash_CategoryToString( int category )
{
switch( category )
{
case SDL_LOG_CATEGORY_APPLICATION: return "App";
case SDL_LOG_CATEGORY_ERROR: return "Error";
case SDL_LOG_CATEGORY_ASSERT: return "Assert";
case SDL_LOG_CATEGORY_SYSTEM: return "System";
case SDL_LOG_CATEGORY_AUDIO: return "Audio";
case SDL_LOG_CATEGORY_VIDEO: return "Video";
case SDL_LOG_CATEGORY_RENDER: return "Render";
case SDL_LOG_CATEGORY_INPUT: return "Input";
case SDL_LOG_CATEGORY_TEST: return "Test";
default: return "Unknown";
}
}
static void SDLCALL SDLash_LogOutputFunction( void *userdata, int category, SDL_LogPriority priority, const char *message )
{
switch( priority )
{
case SDL_LOG_PRIORITY_CRITICAL:
case SDL_LOG_PRIORITY_ERROR:
Con_Printf( S_ERROR S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message );
break;
case SDL_LOG_PRIORITY_WARN:
Con_DPrintf( S_WARN S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message );
break;
case SDL_LOG_PRIORITY_INFO:
Con_Reportf( S_NOTE S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message );
break;
default:
Con_Reportf( S_BLUE "SDL" S_DEFAULT ": [%s] %s\n", SDLash_CategoryToString( category ), message );
break;
}
}
void SDLash_Init( void )
{
SDL_LogSetOutputFunction( SDLash_LogOutputFunction, NULL );
if( host_developer.value >= 2 )
SDL_LogSetAllPriority( SDL_LOG_PRIORITY_VERBOSE );
else if( host_developer.value >= 1 )
SDL_LogSetAllPriority( SDL_LOG_PRIORITY_WARN );
else
SDL_LogSetAllPriority( SDL_LOG_PRIORITY_ERROR );
#ifndef SDL_INIT_EVENTS
#define SDL_INIT_EVENTS 0
#endif

View File

@@ -588,7 +588,7 @@ void Wcon_DestroyConsole( void )
// last text message into console or log
Con_Reportf( "%s: Unloading xash.dll\n", __func__ );
Sys_CloseLog();
Sys_CloseLog( NULL );
if( !s_wcd.attached )
{

View File

@@ -138,7 +138,7 @@ static void Sys_StackTrace( PEXCEPTION_POINTERS pInfo )
#endif
len = Q_snprintf( message, sizeof( message ), "Ver: " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s, %s-%s)\n",
Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
Q_buildnum(), g_buildcommit, Q_buildos(), Q_buildarch() );
len += Q_snprintf( message + len, 1024 - len, "Sys_Crash: address %p, code %p\n",
pInfo->ExceptionRecord->ExceptionAddress, (void*)pInfo->ExceptionRecord->ExceptionCode );
@@ -213,14 +213,14 @@ static void Sys_GetMinidumpFileName( const char *processName, char *mdmpFileName
struct tm *currentLocalTime = localtime( &currentUtcTime );
Q_snprintf( mdmpFileName, bufferSize, "%s_%s_crash_%d%.2d%.2d_%.2d%.2d%.2d.mdmp",
processName,
Q_buildcommit(),
currentLocalTime->tm_year + 1900,
currentLocalTime->tm_mon + 1,
currentLocalTime->tm_mday,
currentLocalTime->tm_hour,
currentLocalTime->tm_min,
currentLocalTime->tm_sec);
processName,
g_buildcommit,
currentLocalTime->tm_year + 1900,
currentLocalTime->tm_mon + 1,
currentLocalTime->tm_mday,
currentLocalTime->tm_hour,
currentLocalTime->tm_min,
currentLocalTime->tm_sec );
}
static qboolean Sys_WriteMinidump(PEXCEPTION_POINTERS exceptionInfo, MINIDUMP_TYPE minidumpType)

View File

@@ -80,6 +80,7 @@ GNU General Public License for more details.
#define MODEL_LIQUID BIT( 2 ) // model has only point hull
#define MODEL_TRANSPARENT BIT( 3 ) // have transparent surfaces
#define MODEL_COLORED_LIGHTING BIT( 4 ) // lightmaps stored as RGB
#define MODEL_WORLD BIT( 29 ) // it's a worldmodel
#define MODEL_CLIENT BIT( 30 ) // client sprite

View File

@@ -67,6 +67,8 @@ extern int SV_UPDATE_BACKUP;
#define MAX_PUSHED_ENTS 256
#define MAX_VIEWENTS 128
#define MAX_ENT_LEAFS( ext ) (( ext ) ? MAX_ENT_LEAFS_32 : MAX_ENT_LEAFS_16 )
#define FCL_RESEND_USERINFO BIT( 0 )
#define FCL_RESEND_MOVEVARS BIT( 1 )
#define FCL_SKIP_NET_MESSAGE BIT( 2 )

View File

@@ -2226,7 +2226,7 @@ SV_SendBuildInfo_f
static qboolean SV_SendBuildInfo_f( sv_client_t *cl )
{
SV_ClientPrintf( cl, "Server running " XASH_ENGINE_NAME " " XASH_VERSION " (build %i-%s, %s-%s)\n",
Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch() );
Q_buildnum(), g_buildcommit, Q_buildos(), Q_buildarch() );
return true;
}

View File

@@ -328,7 +328,7 @@ static qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask )
else
VectorCopy( cl->edict->v.origin, vieworg );
leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes );
leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes, sv.worldmodel );
if( CHECKVISBIT( mask, leaf->cluster ))
return true; // visible from player view or camera view
@@ -342,7 +342,7 @@ static qboolean SV_CheckClientVisiblity( sv_client_t *cl, const byte *mask )
continue;
VectorAdd( view->v.origin, view->v.view_ofs, vieworg );
leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes );
leaf = Mod_PointInLeaf( vieworg, sv.worldmodel->nodes, sv.worldmodel );
if( CHECKVISBIT( mask, leaf->cluster ))
return true; // visible from portal camera view
@@ -1732,7 +1732,7 @@ static edict_t* GAME_EXPORT pfnFindClientInPVS( edict_t *pEdict )
VectorAdd( pEdict->v.origin, pEdict->v.view_ofs, view );
}
leaf = Mod_PointInLeaf( view, sv.worldmodel->nodes );
leaf = Mod_PointInLeaf( view, sv.worldmodel->nodes, sv.worldmodel );
if( CHECKVISBIT( clientpvs, leaf->cluster ))
return pClient; // client which currently in PVS
@@ -4291,6 +4291,35 @@ static byte *GAME_EXPORT pfnSetFatPAS( const float *org )
return fatphs;
}
/*
=============
Mod_HeadnodeVisible
=============
*/
static qboolean Mod_HeadnodeVisible( model_t *mod, mnode_t *node, const byte *visbits, int *lastleaf )
{
if( !node || node->contents == CONTENTS_SOLID )
return false;
if( node->contents < 0 )
{
if( !CHECKVISBIT( visbits, ((mleaf_t *)node)->cluster ))
return false;
if( lastleaf )
*lastleaf = ((mleaf_t *)node)->cluster;
return true;
}
if( Mod_HeadnodeVisible( mod, node_child( node, 0, mod ), visbits, lastleaf ))
return true;
if( Mod_HeadnodeVisible( mod, node_child( node, 1, mod ), visbits, lastleaf ))
return true;
return false;
}
/*
=============
pfnCheckVisibility
@@ -4300,6 +4329,7 @@ pfnCheckVisibility
static int GAME_EXPORT pfnCheckVisibility( const edict_t *ent, byte *pset )
{
int i, leafnum;
qboolean large_leafs = FBitSet( sv.worldmodel->flags, MODEL_QBSP2 );
if( !SV_IsValidEdict( ent ))
return 0;
@@ -4315,17 +4345,28 @@ static int GAME_EXPORT pfnCheckVisibility( const edict_t *ent, byte *pset )
// check individual leafs
for( i = 0; i < ent->num_leafs; i++ )
{
if( CHECKVISBIT( pset, ent->leafnums[i] ))
return 1; // visible passed by leaf
if( large_leafs )
{
if( CHECKVISBIT( pset, ent->leafnums32[i] ))
return 1; // visible passed by leaf
}
else
{
if( CHECKVISBIT( pset, ent->leafnums16[i] ))
return 1; // visible passed by leaf
}
}
return 0;
}
else
{
for( i = 0; i < MAX_ENT_LEAFS; i++ )
for( i = 0; i < MAX_ENT_LEAFS( large_leafs ); i++ )
{
leafnum = ent->leafnums[i];
if( large_leafs )
leafnum = ent->leafnums32[i];
else
leafnum = ent->leafnums16[i];
if( leafnum == -1 ) break;
if( CHECKVISBIT( pset, leafnum ))
@@ -4333,11 +4374,15 @@ static int GAME_EXPORT pfnCheckVisibility( const edict_t *ent, byte *pset )
}
// too many leafs for individual check, go by headnode
if( !Mod_HeadnodeVisible( &sv.worldmodel->nodes[ent->headnode], pset, &leafnum ))
if( !Mod_HeadnodeVisible( sv.worldmodel, &sv.worldmodel->nodes[ent->headnode], pset, &leafnum ))
return 0;
((edict_t *)ent)->leafnums[ent->num_leafs] = leafnum;
((edict_t *)ent)->num_leafs = (ent->num_leafs + 1) % MAX_ENT_LEAFS;
if( large_leafs )
((edict_t *)ent)->leafnums32[ent->num_leafs] = leafnum;
else
((edict_t *)ent)->leafnums16[ent->num_leafs] = leafnum;
((edict_t *)ent)->num_leafs = (ent->num_leafs + 1) % MAX_ENT_LEAFS( large_leafs );
return 2; // visible passed by headnode
}

View File

@@ -970,7 +970,7 @@ void SV_Init( void )
MSG_Init( &net_message, "NetMessage", net_message_buffer, sizeof( net_message_buffer ));
Q_snprintf( versionString, sizeof( versionString ), XASH_ENGINE_NAME ": " XASH_VERSION "-%s(%s-%s),%i,%i",
Q_buildcommit(), Q_buildos(), Q_buildarch(), PROTOCOL_VERSION, Q_buildnum() );
g_buildcommit, Q_buildos(), Q_buildarch(), PROTOCOL_VERSION, Q_buildnum() );
Cvar_FullSet( "sv_version", versionString, FCVAR_READ_ONLY );

View File

@@ -40,9 +40,8 @@ HULL BOXES
===============================================================================
*/
static hull_t box_hull;
static mclipnode_t box_clipnodes[6];
static mplane_t box_planes[6];
static hull_t box_hull;
static mplane_t box_planes[6];
/*
===================
@@ -54,23 +53,15 @@ can just be stored out and get a proper hull_t structure.
*/
static void SV_InitBoxHull( void )
{
int i, side;
int i;
box_hull.clipnodes = box_clipnodes;
box_hull.clipnodes16 = (mclipnode16_t *)box_clipnodes16;
box_hull.planes = box_planes;
box_hull.firstclipnode = 0;
box_hull.lastclipnode = 5;
for( i = 0; i < 6; i++ )
{
box_clipnodes[i].planenum = i;
side = i & 1;
box_clipnodes[i].children[side] = CONTENTS_EMPTY;
if( i != 5 ) box_clipnodes[i].children[side^1] = i + 1;
else box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
box_planes[i].type = i>>1;
box_planes[i].normal[i>>1] = 1;
box_planes[i].signbits = 0;
@@ -167,6 +158,11 @@ static hull_t *SV_HullForBox( const vec3_t mins, const vec3_t maxs )
box_planes[4].dist = maxs[2];
box_planes[5].dist = mins[2];
if( world.version == QBSP2_VERSION )
box_hull.clipnodes32 = (mclipnode32_t *)box_clipnodes32;
else
box_hull.clipnodes16 = (mclipnode16_t *)box_clipnodes16;
return &box_hull;
}
@@ -594,7 +590,7 @@ SV_FindTouchedLeafs
===============
*/
static void SV_FindTouchedLeafs( edict_t *ent, mnode_t *node, int *headnode )
static void SV_FindTouchedLeafs( edict_t *ent, model_t *mod, mnode_t *node, int *headnode )
{
int sides;
mleaf_t *leaf;
@@ -605,16 +601,19 @@ static void SV_FindTouchedLeafs( edict_t *ent, mnode_t *node, int *headnode )
// add an efrag if the node is a leaf
if( node->contents < 0 )
{
if( ent->num_leafs > ( MAX_ENT_LEAFS - 1 ))
if( ent->num_leafs > MAX_ENT_LEAFS( FBitSet( mod->flags, MODEL_QBSP2 )))
{
// continue counting leafs,
// so we know how many it's overrun
ent->num_leafs = (MAX_ENT_LEAFS + 1);
ent->num_leafs = (MAX_ENT_LEAFS( FBitSet( mod->flags, MODEL_QBSP2 )) + 1);
}
else
{
leaf = (mleaf_t *)node;
ent->leafnums[ent->num_leafs] = leaf->cluster;
if( FBitSet( mod->flags, MODEL_QBSP2 ))
ent->leafnums32[ent->num_leafs] = leaf->cluster;
else
ent->leafnums16[ent->num_leafs] = leaf->cluster;
ent->num_leafs++;
}
return;
@@ -624,11 +623,13 @@ static void SV_FindTouchedLeafs( edict_t *ent, mnode_t *node, int *headnode )
sides = BOX_ON_PLANE_SIDE( ent->v.absmin, ent->v.absmax, node->plane );
if(( sides == 3 ) && ( *headnode == -1 ))
*headnode = node - sv.worldmodel->nodes;
*headnode = node - mod->nodes;
// recurse down the contacted sides
if( sides & 1 ) SV_FindTouchedLeafs( ent, node->children[0], headnode );
if( sides & 2 ) SV_FindTouchedLeafs( ent, node->children[1], headnode );
if( sides & 1 )
SV_FindTouchedLeafs( ent, mod, node_child( node, 0, mod ), headnode );
if( sides & 2 )
SV_FindTouchedLeafs( ent, mod, node_child( node, 1, mod ), headnode );
}
/*
@@ -650,7 +651,7 @@ void GAME_EXPORT SV_LinkEdict( edict_t *ent, qboolean touch_triggers )
if( ent->v.movetype == MOVETYPE_FOLLOW && SV_IsValidEdict( ent->v.aiment ))
{
memcpy( ent->leafnums, ent->v.aiment->leafnums, sizeof( ent->leafnums ));
memcpy( ent->leafnums32, ent->v.aiment->leafnums32, sizeof( ent->leafnums32 ));
ent->num_leafs = ent->v.aiment->num_leafs;
ent->headnode = ent->v.aiment->headnode;
}
@@ -662,11 +663,11 @@ void GAME_EXPORT SV_LinkEdict( edict_t *ent, qboolean touch_triggers )
headnode = -1;
if( ent->v.modelindex )
SV_FindTouchedLeafs( ent, sv.worldmodel->nodes, &headnode );
SV_FindTouchedLeafs( ent, sv.worldmodel, sv.worldmodel->nodes, &headnode );
if( ent->num_leafs > MAX_ENT_LEAFS )
if( ent->num_leafs > MAX_ENT_LEAFS( FBitSet( sv.worldmodel->flags, MODEL_QBSP2 )))
{
memset( ent->leafnums, -1, sizeof( ent->leafnums ));
memset( ent->leafnums32, -1, sizeof( ent->leafnums32 ));
ent->num_leafs = 0; // so we use headnode instead
ent->headnode = headnode;
}
@@ -1518,6 +1519,8 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
float front, back, frac;
int i, side;
vec3_t mid;
mnode_t *children[2];
int numsurfaces, firstsurface;
// didn't hit anything
if( !node || node->contents < 0 )
@@ -1527,25 +1530,29 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
front = PlaneDiff( start, node->plane );
back = PlaneDiff( end, node->plane );
node_children( children, node, model );
side = front < 0.0f;
if(( back < 0.0f ) == side )
return SV_RecursiveLightPoint( model, node->children[side], start, end, point_color );
return SV_RecursiveLightPoint( model, children[side], start, end, point_color );
frac = front / ( front - back );
VectorLerp( start, frac, end, mid );
// co down front side
if( SV_RecursiveLightPoint( model, node->children[side], start, mid, point_color ))
if( SV_RecursiveLightPoint( model, children[side], start, mid, point_color ))
return true; // hit something
if(( back < 0.0f ) == side )
return false; // didn't hit anything
// check for impact on this node
for( i = 0; i < node->numsurfaces; i++ )
numsurfaces = node_numsurfaces( node, model );
firstsurface = node_firstsurface( node, model );
for( i = 0; i < numsurfaces; i++ )
{
const msurface_t *surf = &model->surfaces[node->firstsurface + i];
const msurface_t *surf = &model->surfaces[firstsurface + i];
const mextrasurf_t *info = surf->info;
int smax, tmax, map, size;
int sample_size;
@@ -1596,7 +1603,7 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
}
// go down back side
return SV_RecursiveLightPoint( model, node->children[!side], mid, end, point_color );
return SV_RecursiveLightPoint( model, children[!side], mid, end, point_color );
}
/*

View File

@@ -57,6 +57,12 @@ static qboolean Platform_GetDirectoryCaseSensitivity( const char *dir )
{
#if XASH_WIN32 || XASH_PSVITA || XASH_NSWITCH
return false;
#elif XASH_ANDROID
// on Android, doing code below causes crash in MediaProviderGoogle.apk!libfuse_jni.so
// which in turn makes vold (Android's Volume Daemon) to umount /storage/emulated/0
// and because you can't unmount a filesystem when there is file descriptors open
// it has no other choice but to terminate and then kill our program
return true;
#elif XASH_LINUX && defined( FS_IOC_GETFLAGS )
int flags = 0;
int fd;
@@ -66,7 +72,10 @@ static qboolean Platform_GetDirectoryCaseSensitivity( const char *dir )
return true;
if( ioctl( fd, FS_IOC_GETFLAGS, &flags ) < 0 )
{
close( fd );
return true;
}
close( fd );
@@ -134,7 +143,7 @@ static void FS_PopulateDirEntries( dir_t *dir, const char *path )
}
stringlistinit( &list );
listdirectory( &list, path );
listdirectory( &list, path, false );
if( !list.numstrings )
{
dir->numentries = DIRENTRY_EMPTY_DIRECTORY;
@@ -225,7 +234,7 @@ static int FS_MaybeUpdateDirEntries( dir_t *dir, const char *path, const char *e
int ret;
stringlistinit( &list );
listdirectory( &list, path );
listdirectory( &list, path, false );
if( list.numstrings == 0 ) // empty directory
{
@@ -421,7 +430,7 @@ static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char
}
stringlistinit( &dirlist );
listdirectory( &dirlist, netpath );
listdirectory( &dirlist, netpath, false );
Q_strncpy( temp, basepath, sizeof( temp ));

View File

@@ -225,18 +225,13 @@ static void listlowercase( stringlist_t *list )
}
#endif
void listdirectory( stringlist_t *list, const char *path )
void listdirectory( stringlist_t *list, const char *path, qboolean dirs_only )
{
#if XASH_WIN32
char pattern[4096];
struct _finddata_t n_file;
intptr_t hFile;
#else
DIR *dir;
struct dirent *entry;
#endif
struct _finddata_t n_file;
intptr_t hFile;
#if XASH_WIN32
Q_snprintf( pattern, sizeof( pattern ), "%s/*", path );
// ask for the directory listing handle
@@ -247,15 +242,33 @@ void listdirectory( stringlist_t *list, const char *path )
stringlistappend( list, n_file.name );
// iterate through the directory
while( _findnext( hFile, &n_file ) == 0 )
{
if( dirs_only && !FBitSet( n_file.attrib, _A_SUBDIR ))
continue;
stringlistappend( list, n_file.name );
}
_findclose( hFile );
#else
if( !( dir = opendir( path ) ) )
DIR *dir;
struct dirent *entry;
dir = opendir( path );
if( !dir )
return;
// iterate through the directory
while( ( entry = readdir( dir ) ))
while(( entry = readdir( dir )))
{
#if HAVE_DIRENT_D_TYPE
if( dirs_only && entry->d_type != DT_DIR && entry->d_type != DT_UNKNOWN )
continue;
#endif
stringlistappend( list, entry->d_name );
}
closedir( dir );
#endif
@@ -396,7 +409,7 @@ void FS_AddGameDirectory( const char *dir, uint flags )
int i;
stringlistinit( &list );
listdirectory( &list, dir );
listdirectory( &list, dir, false );
stringlistsort( &list );
for( archive = g_archives; archive->ext; archive++ )
@@ -508,14 +521,15 @@ FS_WriteGameInfo
assume GameInfo is valid
================
*/
static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
static qboolean FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
{
file_t *f = FS_Open( filepath, "w", false ); // we in binary-mode
int i, write_ambients = false;
if( !f ) Sys_Error( "%s: can't write %s\n", __func__, filepath ); // may be disk-space is out?
if( !f )
return false;
FS_Printf( f, "// generated by " XASH_ENGINE_NAME " " XASH_VERSION "-%s (%s-%s)\n\n\n", Q_buildcommit(), Q_buildos(), Q_buildarch() );
FS_Printf( f, "// generated by " XASH_ENGINE_NAME " " XASH_VERSION "-%s (%s-%s)\n\n\n", g_buildcommit, Q_buildos(), Q_buildarch() );
if( COM_CheckStringEmpty( GameInfo->basedir ) )
FS_Printf( f, "basedir\t\t\"%s\"\n", GameInfo->basedir );
@@ -637,25 +651,50 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
FS_Printf( f, "demomap\t\t\"%s\"\n", GameInfo->demomap );
FS_Close( f ); // all done
return true;
}
static void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
static void FS_MakeGameInfo( void )
{
if( FS_WriteGameInfo( "gameinfo.txt", FI.GameInfo ))
Con_Printf( "Successfully generated %s/gameinfo.txt\n", FI.GameInfo->gamefolder );
else
Con_Printf( S_ERROR "Can't open %s/gameinfo.txt for write\n", FI.GameInfo->gamefolder );
}
static void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir, qboolean quake, time_t mtime )
{
memset( GameInfo, 0, sizeof( *GameInfo ));
// filesystem info
Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title ));
GameInfo->mtime = mtime;
Q_strncpy( GameInfo->gamefolder, gamedir, sizeof( GameInfo->gamefolder ));
Q_strncpy( GameInfo->basedir, fs_basedir, sizeof( GameInfo->basedir ));
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
Q_strncpy( GameInfo->startmap, "newmap", sizeof( GameInfo->startmap ));
Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path ));
Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll ));
Q_strncpy( GameInfo->game_dll_linux, "dlls/hl.so", sizeof( GameInfo->game_dll_linux ));
Q_strncpy( GameInfo->game_dll_osx, "dlls/hl.dylib", sizeof( GameInfo->game_dll_osx ));
Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath ));
if( quake )
{
Q_strncpy( GameInfo->basedir, "id1", sizeof( GameInfo->basedir ));
Q_strncpy( GameInfo->title, gamedir, sizeof( GameInfo->title ));
Q_strncpy( GameInfo->startmap, "start", sizeof( GameInfo->startmap ));
Q_strncpy( GameInfo->dll_path, "bin", sizeof( GameInfo->dll_path ));
Q_strncpy( GameInfo->game_dll, "bin/progs.dll", sizeof( GameInfo->game_dll ));
Q_strncpy( GameInfo->game_dll_linux, "bin/progs.so", sizeof( GameInfo->game_dll_linux ));
Q_strncpy( GameInfo->game_dll_osx, "bin/progs.dylib", sizeof( GameInfo->game_dll_osx ));
}
else
{
Q_strncpy( GameInfo->basedir, fs_basedir, sizeof( GameInfo->basedir ));
Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title ));
Q_strncpy( GameInfo->startmap, "newmap", sizeof( GameInfo->startmap ));
Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path ));
Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll ));
Q_strncpy( GameInfo->game_dll_linux, "dlls/hl.so", sizeof( GameInfo->game_dll_linux ));
Q_strncpy( GameInfo->game_dll_osx, "dlls/hl.dylib", sizeof( GameInfo->game_dll_osx ));
}
GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
GameInfo->max_tents = 500;
GameInfo->max_beams = 128;
@@ -940,36 +979,19 @@ static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, cons
}
}
/*
================
FS_CreateDefaultGameInfo
================
*/
static void FS_CreateDefaultGameInfo( const char *filename )
{
gameinfo_t defGI;
FS_InitGameInfo( &defGI, fs_basedir );
// make simple gameinfo.txt
FS_WriteGameInfo( filename, &defGI );
}
/*
================
FS_ParseLiblistGam
================
*/
static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, gameinfo_t *GameInfo )
static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, gameinfo_t *GameInfo, time_t mtime )
{
char *afile;
char *afile = FS_LoadDirectFile( filename, NULL );
if( !GameInfo ) return false;
afile = (char *)FS_LoadDirectFile( filename, NULL );
if( !afile ) return false;
FS_InitGameInfo( GameInfo, gamedir );
if( !afile )
return false;
FS_InitGameInfo( GameInfo, gamedir, false, mtime );
FS_ParseGenericGameInfo( GameInfo, afile, false );
Mem_Free( afile );
@@ -982,18 +1004,15 @@ static qboolean FS_ParseLiblistGam( const char *filename, const char *gamedir, g
FS_ConvertGameInfo
================
*/
static qboolean FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_path, const char *liblist_path )
static qboolean FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_path, const char *liblist_path, gameinfo_t *gi, time_t liblist_mtime )
{
gameinfo_t GameInfo;
memset( gi, 0, sizeof( *gi ));
memset( &GameInfo, 0, sizeof( GameInfo ));
if( FS_ParseLiblistGam( liblist_path, gamedir, &GameInfo ))
// liblist.gam to gameinfo.txt conversion is deprecated, only support for RwDir!
if( FS_ParseLiblistGam( liblist_path, gamedir, gi, liblist_mtime ))
{
Con_DPrintf( "Convert %s to %s\n", liblist_path, gameinfo_path );
FS_WriteGameInfo( gameinfo_path, &GameInfo );
return true;
return FS_WriteGameInfo( gameinfo_path, gi );
}
return false;
@@ -1004,16 +1023,14 @@ static qboolean FS_ConvertGameInfo( const char *gamedir, const char *gameinfo_pa
FS_ReadGameInfo
================
*/
static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, gameinfo_t *GameInfo )
static qboolean FS_ReadGameInfo( const char *filename, const char *gamedir, gameinfo_t *GameInfo, time_t mtime )
{
char *afile;
char *afile = FS_LoadDirectFile( filename, NULL );
afile = (char *)FS_LoadFile( filepath, NULL, false );
if( !afile )
return false;
FS_InitGameInfo( GameInfo, gamedir );
FS_InitGameInfo( GameInfo, gamedir, false, mtime );
FS_ParseGenericGameInfo( GameInfo, afile, true );
Mem_Free( afile );
@@ -1029,20 +1046,32 @@ Checks if game directory resembles Quake Engine game directory
(some of checks may as well work with Xash gamedirs, it's not a bug)
================
*/
static qboolean FS_CheckForQuakeGameDir( const char *gamedir, qboolean direct )
static qboolean FS_CheckForQuakeGameDir( const char *gamedir )
{
// if directory contain config.cfg or progs.dat it's 100% gamedir
// quake mods probably always archived but can missed config.cfg before first running
const char *files[] = { "config.cfg", "progs.dat", "pak0.pak" };
// if directory contain quake.rc or progs.dat it's 100% quake gamedir
// quake mods probably always archived, so check pak0.pak too
const char *files[] = { "progs.dat", "quake.rc" };
char buf[MAX_SYSPATH];
int i;
// try to read pak0.pak first, most quake mods are archived
if( Q_snprintf( buf, sizeof( buf ), "%s/pak0.pak", gamedir ) > 0 )
{
if( FS_SysFileExists( buf ))
{
if( FS_CheckForQuakePak( buf, files, sizeof( files ) / sizeof( files[0] )))
return true;
}
}
// search it in the filesystem
for( i = 0; i < sizeof( files ) / sizeof( files[0] ); i++ )
{
char buf[MAX_VA_STRING];
Q_snprintf( buf, sizeof( buf ), "%s/%s", gamedir, files[i] );
if( direct ? FS_SysFileExists( buf ) : FS_FileExists( buf, false ))
return true;
if( Q_snprintf( buf, sizeof( buf ), "%s/%s", gamedir, files[i] ) > 0 )
{
if( FS_SysFileExists( buf ))
return true;
}
}
return false;
@@ -1055,7 +1084,7 @@ FS_CheckForXashGameDir
Checks if game directory resembles Xash3D game directory
===============
*/
static qboolean FS_CheckForXashGameDir( const char *gamedir, qboolean direct )
static qboolean FS_CheckForXashGameDir( const char *gamedir )
{
// if directory contain gameinfo.txt or liblist.gam it's 100% gamedir
const char *files[] = { "gameinfo.txt", "liblist.gam" };
@@ -1063,15 +1092,16 @@ static qboolean FS_CheckForXashGameDir( const char *gamedir, qboolean direct )
for( i = 0; i < sizeof( files ) / sizeof( files[0] ); i++ )
{
char buf[MAX_SYSPATH];
char buf[MAX_SYSPATH];
Q_snprintf( buf, sizeof( buf ), "%s/%s", gamedir, files[i] );
if( direct ? FS_SysFileExists( buf ) : FS_FileExists( buf, false ))
return true;
if( Q_snprintf( buf, sizeof( buf ), "%s/%s", gamedir, files[i] ) > 0 )
{
if( FS_SysFileExists( buf ))
return true;
}
}
return false;
}
/*
@@ -1079,86 +1109,74 @@ static qboolean FS_CheckForXashGameDir( const char *gamedir, qboolean direct )
FS_ParseGameInfo
================
*/
static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo, qboolean rodir )
{
string liblist_path, gameinfo_path;
string default_gameinfo_path;
qboolean haveUpdate = false;
char liblist_path[MAX_SYSPATH];
char gameinfo_path[MAX_SYSPATH];
char gamedir_path[MAX_SYSPATH];
time_t liblist_mtime = -1;
time_t gameinfo_mtime = -1;
Q_snprintf( default_gameinfo_path, sizeof( default_gameinfo_path ), "%s/gameinfo.txt", fs_basedir );
Q_snprintf( gameinfo_path, sizeof( gameinfo_path ), "%s/gameinfo.txt", gamedir );
Q_snprintf( liblist_path, sizeof( liblist_path ), "%s/liblist.gam", gamedir );
if( rodir )
Q_snprintf( gamedir_path, sizeof( gamedir_path ), "%s/%s", fs_rodir, gamedir );
else
Q_snprintf( gamedir_path, sizeof( gamedir_path ), "%s/%s", fs_rootdir, gamedir );
// here goes some RoDir magic...
if( COM_CheckStringEmpty( fs_rodir ))
if( !FS_CheckForXashGameDir( gamedir_path ))
{
string gameinfo_ro, liblist_ro;
fs_offset_t roLibListTime, roGameInfoTime, rwGameInfoTime;
FS_AllowDirectPaths( true );
Q_snprintf( gameinfo_ro, sizeof( gameinfo_ro ), "%s/%s/gameinfo.txt", fs_rodir, gamedir );
Q_snprintf( liblist_ro, sizeof( liblist_ro ), "%s/%s/liblist.gam", fs_rodir, gamedir );
roLibListTime = FS_SysFileTime( liblist_ro );
roGameInfoTime = FS_SysFileTime( gameinfo_ro );
rwGameInfoTime = FS_SysFileTime( gameinfo_path );
// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
if( roLibListTime > rwGameInfoTime )
// check if we need to generate gameinfo for Quake
if( FS_CheckForQuakeGameDir( gamedir_path ))
{
haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
}
// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
else if( roGameInfoTime > rwGameInfoTime )
{
file_t *ro, *rw;
fs_offset_t ro_size;
// read & write as binary to copy the exact file
ro = FS_SysOpen( gameinfo_ro, "rb" );
rw = FS_SysOpen( gameinfo_path, "wb" );
FS_Seek( ro, 0, SEEK_END );
ro_size = FS_Tell( ro );
FS_Seek( ro, 0, SEEK_SET );
FS_FileCopy( rw, ro, ro_size );
FS_Close( rw );
FS_Close( ro );
haveUpdate = true;
// just generate stub gameinfo in memory
FS_InitGameInfo( GameInfo, gamedir, true, -1 );
GameInfo->rodir = rodir;
return true;
}
FS_AllowDirectPaths( false );
// don't add empty or addon directories
return false;
}
// do not update gameinfo.txt, if it was just copied from rodir's
// if user change liblist.gam update the gameinfo.txt
if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
Q_snprintf( gameinfo_path, sizeof( gameinfo_path ), "%s/gameinfo.txt", gamedir_path );
Q_snprintf( liblist_path, sizeof( liblist_path ), "%s/liblist.gam", gamedir_path );
// force to create gameinfo for specified game if missing
if(( FS_CheckForQuakeGameDir( gamedir, false ) || !Q_stricmp( fs_gamedir, gamedir )) && !FS_FileExists( gameinfo_path, false ))
liblist_mtime = FS_SysFileTime( liblist_path );
gameinfo_mtime = FS_SysFileTime( gameinfo_path );
// in this function we never write new files for RoDir compatibility
// since RoDir is only FWGS feature, do gameinfo.txt conversion only
// for RwDir for those who worked with original Xash3D
if( !rodir )
{
gameinfo_t tmpGameInfo;
memset( &tmpGameInfo, 0, sizeof( tmpGameInfo ));
if( FS_ReadGameInfo( default_gameinfo_path, gamedir, &tmpGameInfo ))
// !!!only if we have both liblist.gam and gameinfo.txt try to convert liblist.gam to gameinfo.txt if it's newer!!!
if( liblist_mtime >= 0 && gameinfo_mtime >= 0 && liblist_mtime > gameinfo_mtime )
{
// now we have copy of game info from basedir but needs to change gamedir
Con_DPrintf( "Convert %s to %s\n", default_gameinfo_path, gameinfo_path );
Q_strncpy( tmpGameInfo.gamefolder, gamedir, sizeof( tmpGameInfo.gamefolder ));
FS_WriteGameInfo( gameinfo_path, &tmpGameInfo );
if( FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path, GameInfo, liblist_mtime ))
return true;
}
else FS_CreateDefaultGameInfo( gameinfo_path );
}
if( !GameInfo || !FS_FileExists( gameinfo_path, false ))
return false; // no dest
// can we parse gameinfo.txt?
if( gameinfo_mtime >= 0 )
{
if( FS_ReadGameInfo( gameinfo_path, gamedir, GameInfo, gameinfo_mtime ))
{
GameInfo->rodir = rodir;
return true;
}
}
return FS_ReadGameInfo( gameinfo_path, gamedir, GameInfo );
// can we parse liblist.gam?
if( liblist_mtime >= 0 )
{
if( FS_ParseLiblistGam( liblist_path, gamedir, GameInfo, liblist_mtime ))
{
GameInfo->rodir = rodir;
return true;
}
}
return false;
}
/*
@@ -1197,7 +1215,7 @@ void FS_AddGameHierarchy( const char *dir, uint flags )
}
}
if( COM_CheckStringEmpty( fs_rodir ) )
if( COM_CheckStringEmpty( fs_rodir ))
{
// append new flags to rodir, except FS_GAMEDIR_PATH and FS_CUSTOM_PATH
uint new_flags = FS_NOWRITE_PATH | (flags & (~FS_GAMEDIR_PATH|FS_CUSTOM_PATH));
@@ -1266,10 +1284,12 @@ void FS_LoadGameInfo( const char *rootfolder )
// lock uplevel of gamedir for read\write
FS_AllowDirectPaths( false );
if( rootfolder ) Q_strncpy( fs_gamedir, rootfolder, sizeof( fs_gamedir ));
if( rootfolder )
Q_strncpy( fs_gamedir, rootfolder, sizeof( fs_gamedir ));
Con_Reportf( "%s( %s )\n", __func__, fs_gamedir );
// clear any old pathes
// clear any old paths
FS_ClearSearchPath();
// validate gamedir
@@ -1284,6 +1304,14 @@ void FS_LoadGameInfo( const char *rootfolder )
FI.GameInfo = FI.games[i];
if( FI.GameInfo->rodir )
{
// ensure we have directory in rwdir
char buf[MAX_SYSPATH + MAX_QPATH + 2]; // and have plenty of space
Q_snprintf( buf, sizeof( buf ), "%s/%s/", fs_rootdir, FI.GameInfo->gamefolder );
FS_CreatePath( buf );
}
FS_Rescan(); // create new filesystem
}
@@ -1344,7 +1372,7 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
{
string fixedname;
searchpath_t *search;
int index, start = 0, i, len;
int index, start = 0, len;
// check for bad exports
if( !COM_CheckString( dllname ))
@@ -1479,6 +1507,33 @@ static void *Sys_GetNativeObjectStub( const char *object )
return NULL;
}
static void FS_ValidateDirectories( const char *path, qboolean *has_base_dir, qboolean *has_game_dir )
{
stringlist_t dirs;
int i;
stringlistinit( &dirs );
listdirectory( &dirs, path, true );
stringlistsort( &dirs );
for( i = 0; i < dirs.numstrings; i++ )
{
if( !FS_SysFolderExists( dirs.strings[i] ))
continue;
if( !Q_stricmp( fs_basedir, dirs.strings[i] ))
*has_base_dir = true;
if( !Q_stricmp( fs_gamedir, dirs.strings[i] ))
*has_game_dir = true;
if( *has_base_dir && *has_game_dir )
break;
}
stringlistfreecontents( &dirs );
}
/*
================
FS_Init
@@ -1486,11 +1541,9 @@ FS_Init
*/
qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir )
{
stringlist_t dirs;
qboolean hasBaseDir = false;
qboolean hasGameDir = false;
int i;
char buf[MAX_VA_STRING];
stringlist_t dirs;
int i, rodir_num_games;
char buf[MAX_SYSPATH];
FS_InitMemory();
@@ -1503,63 +1556,40 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
Q_strncpy( fs_basedir, basedir, sizeof( fs_basedir ));
Q_strncpy( fs_rodir, rodir, sizeof( fs_rodir ));
// add readonly directories first
if( COM_CheckStringEmpty( fs_rodir ))
// validate user input
if( COM_CheckStringEmpty( fs_rodir ) && !Q_stricmp( fs_rodir, fs_rootdir ))
{
if( !Q_stricmp( fs_rodir, fs_rootdir ))
Sys_Error( "RoDir and default rootdir can't point to same directory!" );
return false;
}
// look for game directories in RwDir first
// this whole check only required to fallback to base directory
// (i.e. default game directory hardcoded in the executable file)
{
qboolean has_base_dir = false;
qboolean has_game_dir = false;
FS_ValidateDirectories( "./", &has_base_dir, &has_game_dir );
if( !has_game_dir )
{
Sys_Error( "RoDir and default rootdir can't point to same directory!" );
return false;
}
// look for game directories in RoDir now
if( COM_CheckStringEmpty( fs_rodir ))
FS_ValidateDirectories( fs_rodir, &has_base_dir, &has_game_dir );
stringlistinit( &dirs );
listdirectory( &dirs, fs_rodir );
stringlistsort( &dirs );
for( i = 0; i < dirs.numstrings; i++ )
{
char roPath[MAX_SYSPATH];
Q_snprintf( roPath, sizeof( roPath ), "%s/%s/", fs_rodir, dirs.strings[i] );
// check if it's a directory
if( !FS_SysFolderExists( roPath ))
continue;
// check if it's gamedir
if( FS_CheckForXashGameDir( roPath, true ) || FS_CheckForQuakeGameDir( roPath, true ))
if( !has_game_dir )
{
char rwPath[MAX_SYSPATH];
Con_Printf( S_ERROR "game directory \"%s\" not exist\n", fs_gamedir );
Q_snprintf( rwPath, sizeof( rwPath ), "%s/%s/", fs_rootdir, dirs.strings[i] );
FS_CreatePath( rwPath );
// revert to base game directory
if( has_base_dir )
Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir ));
}
}
stringlistfreecontents( &dirs );
}
// validate directories
stringlistinit( &dirs );
listdirectory( &dirs, "./" );
stringlistsort( &dirs );
for( i = 0; i < dirs.numstrings; i++ )
{
if( !Q_stricmp( fs_basedir, dirs.strings[i] ))
hasBaseDir = true;
if( !Q_stricmp( fs_gamedir, dirs.strings[i] ))
hasGameDir = true;
}
if( !hasGameDir )
{
Con_Printf( S_ERROR "game directory \"%s\" not exist\n", fs_gamedir );
if( hasBaseDir ) Q_strncpy( fs_gamedir, fs_basedir, sizeof( fs_gamedir ));
}
// build list of game directories here
// now start building first level of directory hierarchy
if( COM_CheckStringEmpty( fs_rodir ))
{
Q_snprintf( buf, sizeof( buf ), "%s/", fs_rodir );
@@ -1567,15 +1597,62 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
}
FS_AddGameDirectory( "./", FS_STATIC_PATH );
// but scan rodir for games first
if( COM_CheckStringEmpty( fs_rodir ))
{
stringlistinit( &dirs );
listdirectory( &dirs, fs_rodir, true );
stringlistsort( &dirs );
for( i = 0; i < dirs.numstrings; i++ )
{
if( !FS_SysFolderExists( dirs.strings[i] ))
continue;
if( FI.games[FI.numgames] == NULL )
FI.games[FI.numgames] = Mem_Malloc( fs_mempool, sizeof( *FI.games[FI.numgames] ));
if( FS_ParseGameInfo( dirs.strings[i], FI.games[FI.numgames], true ))
FI.numgames++;
}
stringlistfreecontents( &dirs );
}
rodir_num_games = FI.numgames;
stringlistinit( &dirs );
listdirectory( &dirs, "./", true );
stringlistsort( &dirs );
for( i = 0; i < dirs.numstrings; i++ )
{
int j;
if( !FS_SysFolderExists( dirs.strings[i] ))
continue;
if( FI.games[FI.numgames] == NULL )
FI.games[FI.numgames] = (gameinfo_t *)Mem_Calloc( fs_mempool, sizeof( gameinfo_t ));
// update gameinfo from rwdir, if it's newer
// with rodir we should never create new gameinfos anymore,
// so this only catches possible user changes
for( j = 0; j < rodir_num_games; j++ )
{
if( !Q_stricmp( dirs.strings[i], FI.games[j]->gamefolder ))
{
gameinfo_t gi;
if( FS_ParseGameInfo( dirs.strings[i], &gi, false ))
{
if( gi.mtime > FI.games[j]->mtime )
*FI.games[j] = gi;
}
break;
}
}
if( FS_ParseGameInfo( dirs.strings[i], FI.games[FI.numgames] ))
if( FI.games[FI.numgames] == NULL )
FI.games[FI.numgames] = Mem_Calloc( fs_mempool, sizeof( *FI.games[FI.numgames] ));
if( FS_ParseGameInfo( dirs.strings[i], FI.games[FI.numgames], false ))
FI.numgames++; // added
}
@@ -3187,6 +3264,8 @@ const fs_api_t g_api =
FS_LoadFileFromArchive,
FS_GetRootDirectory,
FS_MakeGameInfo,
};
int EXPORT GetFSAPI( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *engfuncs );

View File

@@ -123,6 +123,9 @@ typedef struct gameinfo_s
qboolean animated_title;
char demomap[MAX_QPATH];
qboolean rodir; // if true, parsed from rodir
int64_t mtime;
} gameinfo_t;
typedef struct fs_dllinfo_t
@@ -226,6 +229,8 @@ typedef struct fs_api_t
// gets current root directory, set by InitStdio
qboolean (*GetRootDirectory)( char *path, size_t size );
void (*MakeGameInfo)( void );
} fs_api_t;
typedef struct fs_interface_t

View File

@@ -205,7 +205,7 @@ void stringlistinit( stringlist_t *list );
void stringlistfreecontents( stringlist_t *list );
void stringlistappend( stringlist_t *list, const char *text );
void stringlistsort( stringlist_t *list );
void listdirectory( stringlist_t *list, const char *path );
void listdirectory( stringlist_t *list, const char *path, qboolean dirs_only );
// filesystem ops
int FS_FileExists( const char *filename, int gamedironly );
@@ -230,6 +230,7 @@ qboolean FS_FullPathToRelativePath( char *dst, const char *src, size_t size );
//
// pak.c
//
qboolean FS_CheckForQuakePak( const char *pakfile, const char *files[], size_t num_files );
searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags );
//

View File

@@ -105,6 +105,8 @@ static pack_t *FS_LoadPackPAK( const char *packfile, int *error )
// TODO: use FS_Open to allow PK3 to be included into other archives
// Currently, it doesn't work with rodir due to FS_FindFile logic
// when it will use FS_Open, check that FS_CheckForQuakePak correctly
// detects Quake gamedirs in RoDir
packhandle = FS_SysOpen( packfile, "rb" );
if( packhandle == NULL )
@@ -364,3 +366,45 @@ searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
return search;
}
/*
================
FS_CheckForQuakePak
To generate fake gameinfo for Quake directory, we need to parse pak0.pak
and find progs.dat in it
================
*/
qboolean FS_CheckForQuakePak( const char *pakfile, const char *files[], size_t num_files )
{
qboolean is_quake = false;
pack_t *pak;
int i;
pak = FS_LoadPackPAK( pakfile, NULL );
if( !pak )
return false;
for( i = 0; i < num_files; i++ )
{
int j;
for( j = 0; j < pak->numfiles; j++ )
{
if( Q_strchr( pak->files[j].name, '/' ))
continue; // exclude subdirectories
if( !Q_stricmp( pak->files[j].name, files[i] ))
{
is_quake = true;
break;
}
}
if( is_quake )
break;
}
Mem_Free( pak );
return is_quake;
}

View File

@@ -4,6 +4,11 @@ MEMFD_CREATE_TEST = '''#define _GNU_SOURCE
#include <sys/mman.h>
int main(int argc, char **argv) { return memfd_create(argv[0], 0); }'''
DIRENT_D_TYPE_TEST = '''#define _GNU_SOURCE
#include <dirent.h>
int main(int argc, char **argv) { struct dirent entry; entry.d_type = DT_DIR; return 0; }
'''
def options(opt):
pass
@@ -18,6 +23,9 @@ def configure(conf):
if conf.check_cc(fragment=MEMFD_CREATE_TEST, msg='Checking for memfd_create', mandatory=False):
conf.define('HAVE_MEMFD_CREATE', 1)
if conf.check_cc(fragment=DIRENT_D_TYPE_TEST, msg='Checking for d_type field in struct dirent', mandatory=False):
conf.define('HAVE_DIRENT_D_TYPE', 1)
def build(bld):
bld(name = 'filesystem_includes', export_includes = '.')

View File

@@ -239,29 +239,3 @@ const char *Q_buildarch( void )
);
}
/*
=============
Q_buildcommit
Returns a short hash of current commit in VCS as string
XASH_BUILD_COMMIT must be passed in quotes
=============
*/
const char *Q_buildcommit( void )
{
return XASH_BUILD_COMMIT;
}
/*
=============
Q_buildbranch
Returns current branch name in VCS as string
XASH_BUILD_BRANCH must be passed in quotes
=============
*/
const char *Q_buildbranch( void )
{
return XASH_BUILD_BRANCH;
}

18
public/build_vcs.c Normal file
View File

@@ -0,0 +1,18 @@
/*
build_vcs.c - info from VCS
Copyright (C) 2025 Alibek Omarov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
const char *g_buildcommit = XASH_BUILD_COMMIT;
const char *g_buildbranch = XASH_BUILD_BRANCH;

View File

@@ -62,8 +62,8 @@ const char *Q_PlatformStringByID( const int platform );
const char *Q_buildos( void );
const char *Q_ArchitectureStringByID( const int arch, const uint abi, const int endianness, const qboolean is64 );
const char *Q_buildarch( void );
const char *Q_buildcommit( void );
const char *Q_buildbranch( void );
extern const char *g_buildcommit;
extern const char *g_buildbranch;
//
// crtlib.c

View File

@@ -67,8 +67,6 @@ def options(opt):
def configure(conf):
# private to libpublic
conf.load('gitversion')
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'unknown-commit')
conf.define('XASH_BUILD_BRANCH', conf.env.GIT_BRANCH if conf.env.GIT_BRANCH else 'unknown-branch')
conf.env.VALIDATE_TARGET = conf.options.VALIDATE_TARGET
# need to expose it for everyone using libpublic headers
@@ -120,9 +118,14 @@ def build(bld):
export_includes = '. ../common ../pm_shared ../engine',
export_defines = bld.env.EXPORT_DEFINES_LIST)
bld.stlib(source = bld.path.ant_glob('*.c'),
target = 'public',
use = 'sdk_includes werror')
# build it separately to slightly improve rebuild times
bld.stlib(source = 'build_vcs.c',
target = 'build_vcs',
defines = ['XASH_BUILD_COMMIT=\"%s\"' % bld.env.GIT_VERSION, 'XASH_BUILD_BRANCH=\"%s\"' % bld.env.GIT_BRANCH])
bld.stlib(source = bld.path.ant_glob('*.c', excl='build_vcs.c'),
target = 'public',
use = 'sdk_includes werror build_vcs')
if bld.env.TESTS:
if bld.env.VALIDATE_TARGET:

View File

@@ -670,10 +670,14 @@ static void R_DecalNodeSurfaces( model_t *model, mnode_t *node, decalinfo_t *dec
// iterate over all surfaces in the node
msurface_t *surf;
int i;
int firstsurface, numsurfaces;
surf = model->surfaces + node->firstsurface;
firstsurface = node_firstsurface( node, model );
numsurfaces = node_numsurfaces( node, model );
for( i = 0; i < node->numsurfaces; i++, surf++ )
surf = model->surfaces + firstsurface;
for( i = 0; i < numsurfaces; i++, surf++ )
{
// never apply decals on the water or sky surfaces
if( surf->flags & (SURF_DRAWTURB|SURF_DRAWSKY|SURF_CONVEYOR))
@@ -695,6 +699,7 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
{
mplane_t *splitplane;
float dist;
mnode_t *children[2];
Assert( node != NULL );
@@ -706,6 +711,7 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
splitplane = node->plane;
dist = DotProduct( decalinfo->m_Position, splitplane->normal ) - splitplane->dist;
node_children( children, node, model );
// This is arbitrarily set to 10 right now. In an ideal world we'd have the
// exact surface but we don't so, this tells me which planes are "sort of
@@ -717,19 +723,19 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
// have a surface normal
if( dist > decalinfo->m_Size )
{
R_DecalNode( model, node->children[0], decalinfo );
R_DecalNode( model, children[0], decalinfo );
}
else if( dist < -decalinfo->m_Size )
{
R_DecalNode( model, node->children[1], decalinfo );
R_DecalNode( model, children[1], decalinfo );
}
else
{
if( dist < DECAL_DISTANCE && dist > -DECAL_DISTANCE )
R_DecalNodeSurfaces( model, node, decalinfo );
R_DecalNode( model, node->children[0], decalinfo );
R_DecalNode( model, node->children[1], decalinfo );
R_DecalNode( model, children[0], decalinfo );
R_DecalNode( model, children[1], decalinfo );
}
}

View File

@@ -104,27 +104,33 @@ void R_MarkLights( dlight_t *light, int bit, mnode_t *node )
float dist;
msurface_t *surf;
int i;
mnode_t *children[2];
int firstsurface, numsurfaces;
if( !node || node->contents < 0 )
return;
dist = PlaneDiff( light->origin, node->plane );
node_children( children, node, RI.currentmodel );
firstsurface = node_firstsurface( node, RI.currentmodel );
numsurfaces = node_numsurfaces( node, RI.currentmodel );
if( dist > light->radius )
{
R_MarkLights( light, bit, node->children[0] );
R_MarkLights( light, bit, children[0] );
return;
}
if( dist < -light->radius )
{
R_MarkLights( light, bit, node->children[1] );
R_MarkLights( light, bit, children[1] );
return;
}
// mark the polygons
surf = RI.currentmodel->surfaces + node->firstsurface;
surf = RI.currentmodel->surfaces + firstsurface;
for( i = 0; i < node->numsurfaces; i++, surf++ )
for( i = 0; i < numsurfaces; i++, surf++ )
{
if( !BoundsAndSphereIntersect( surf->info->mins, surf->info->maxs, light->origin, light->radius ))
continue; // no intersection
@@ -137,8 +143,8 @@ void R_MarkLights( dlight_t *light, int bit, mnode_t *node )
surf->dlightbits |= bit;
}
R_MarkLights( light, bit, node->children[0] );
R_MarkLights( light, bit, node->children[1] );
R_MarkLights( light, bit, children[0] );
R_MarkLights( light, bit, children[1] );
}
/*
@@ -202,6 +208,8 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
mtexinfo_t *tex;
matrix3x4 tbn;
vec3_t mid;
mnode_t *children[2];
int firstsurface, numsurfaces;
// didn't hit anything
if( !node || node->contents < 0 )
@@ -210,13 +218,17 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
return false;
}
node_children( children, node, model );
firstsurface = node_firstsurface( node, model );
numsurfaces = node_numsurfaces( node, model );
// calculate mid point
front = PlaneDiff( start, node->plane );
back = PlaneDiff( end, node->plane );
side = front < 0;
if(( back < 0 ) == side )
return R_RecursiveLightPoint( model, node->children[side], p1f, p2f, cv, start, end );
return R_RecursiveLightPoint( model, children[side], p1f, p2f, cv, start, end );
frac = front / ( front - back );
@@ -224,7 +236,7 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
midf = p1f + ( p2f - p1f ) * frac;
// co down front side
if( R_RecursiveLightPoint( model, node->children[side], p1f, midf, cv, start, mid ))
if( R_RecursiveLightPoint( model, children[side], p1f, midf, cv, start, mid ))
return true; // hit something
if(( back < 0 ) == side )
@@ -234,10 +246,10 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
}
// check for impact on this node
surf = model->surfaces + node->firstsurface;
surf = model->surfaces + firstsurface;
VectorCopy( mid, g_trace_lightspot );
for( i = 0; i < node->numsurfaces; i++, surf++ )
for( i = 0; i < numsurfaces; i++, surf++ )
{
int smax, tmax;
@@ -326,7 +338,7 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
}
// go down back side
return R_RecursiveLightPoint( model, node->children[!side], midf, p2f, cv, mid, end );
return R_RecursiveLightPoint( model, children[!side], midf, p2f, cv, mid, end );
}
/*

View File

@@ -600,6 +600,7 @@ watertexture to grab fog values from it
static gl_texture_t *R_RecursiveFindWaterTexture( const mnode_t *node, const mnode_t *ignore, qboolean down )
{
gl_texture_t *tex = NULL;
mnode_t *children[2];
// assure the initial node is not null
// we could check it here, but we would rather check it
@@ -637,15 +638,17 @@ static gl_texture_t *R_RecursiveFindWaterTexture( const mnode_t *node, const mno
// this is a regular node
// traverse children
if( node->children[0] && ( node->children[0] != ignore ))
node_children( children, node, WORLDMODEL );
if( children[0] && ( children[0] != ignore ))
{
tex = R_RecursiveFindWaterTexture( node->children[0], node, true );
tex = R_RecursiveFindWaterTexture( children[0], node, true );
if( tex ) return tex;
}
if( node->children[1] && ( node->children[1] != ignore ))
if( children[1] && ( children[1] != ignore ))
{
tex = R_RecursiveFindWaterTexture( node->children[1], node, true );
tex = R_RecursiveFindWaterTexture( children[1], node, true );
if( tex ) return tex;
}

View File

@@ -125,12 +125,25 @@ static void R_TextureCoord( const vec3_t v, const msurface_t *surf, vec2_t coord
static void R_GetEdgePosition( const model_t *mod, const msurface_t *fa, int i, vec3_t vec )
{
const int lindex = mod->surfedges[fa->firstedge + i];
const medge_t *pedges = mod->edges;
if( lindex > 0 )
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
if( FBitSet( mod->flags, MODEL_QBSP2 ))
{
const medge32_t *pedges = mod->edges32;
if( lindex > 0 )
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
else
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
}
else
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
{
const medge16_t *pedges = mod->edges16;
if( lindex > 0 )
VectorCopy( mod->vertexes[pedges[lindex].v[0]].position, vec );
else
VectorCopy( mod->vertexes[pedges[-lindex].v[1]].position, vec );
}
}
static void BoundPoly( int numverts, float *verts, vec3_t mins, vec3_t maxs )
@@ -3306,6 +3319,9 @@ static void R_RecursiveWorldNode( mnode_t *node, uint clipflags )
mleaf_t *pleaf;
int c, side;
float dot;
mnode_t *children[2];
int numsurfaces, firstsurface;
loc0:
if( node->contents == CONTENTS_SOLID )
return; // hit a solid leaf
@@ -3360,10 +3376,14 @@ loc0:
side = (dot >= 0.0f) ? 0 : 1;
// recurse down the children, front side first
R_RecursiveWorldNode( node->children[side], clipflags );
node_children( children, node, WORLDMODEL );
R_RecursiveWorldNode( children[side], clipflags );
firstsurface = node_firstsurface( node, WORLDMODEL );
numsurfaces = node_numsurfaces( node, WORLDMODEL );
// draw stuff
for( c = node->numsurfaces, surf = WORLDMODEL->surfaces + node->firstsurface; c; c--, surf++ )
for( c = numsurfaces, surf = WORLDMODEL->surfaces + firstsurface; c; c--, surf++ )
{
if( R_CullSurface( surf, &RI.frustum, clipflags ))
continue;
@@ -3382,7 +3402,7 @@ loc0:
}
// recurse down the back side
node = node->children[!side];
node = children[!side];
goto loc0;
}
@@ -3458,6 +3478,9 @@ static void R_DrawWorldTopView( mnode_t *node, uint clipflags )
do
{
mnode_t *children[2];
int numsurfaces, firstsurface;
if( node->contents == CONTENTS_SOLID )
return; // hit a solid leaf
@@ -3491,7 +3514,10 @@ static void R_DrawWorldTopView( mnode_t *node, uint clipflags )
}
// draw stuff
for( c = node->numsurfaces, surf = WORLDMODEL->surfaces + node->firstsurface; c; c--, surf++ )
numsurfaces = node_numsurfaces( node, WORLDMODEL );
firstsurface = node_firstsurface( node, WORLDMODEL );
for( c = numsurfaces, surf = WORLDMODEL->surfaces + firstsurface; c; c--, surf++ )
{
// don't process the same surface twice
if( surf->visframe == tr.framecount )
@@ -3510,9 +3536,9 @@ static void R_DrawWorldTopView( mnode_t *node, uint clipflags )
}
// recurse down both children, we don't care the order...
R_DrawWorldTopView( node->children[0], clipflags );
node = node->children[1];
node_children( children, node, WORLDMODEL );
R_DrawWorldTopView( children[0], clipflags );
node = children[1];
} while( node );
}

View File

@@ -175,7 +175,7 @@ void R_RotateBmodel( void )
R_RecursiveClipBPoly
================
*/
static void R_RecursiveClipBPoly( bedge_t *pedges, mnode_t *pnode, msurface_t *psurf )
static void R_RecursiveClipBPoly( model_t *mod, bedge_t *pedges, mnode_t *pnode, msurface_t *psurf )
{
bedge_t *psideedges[2], *pnextedge, *ptedge;
int i, side, lastside;
@@ -316,7 +316,7 @@ static void R_RecursiveClipBPoly( bedge_t *pedges, mnode_t *pnode, msurface_t *p
{
// draw if we've reached a non-solid leaf, done if all that's left is a
// solid leaf, and continue down the tree if it's not a leaf
pn = pnode->children[i];
pn = node_child( pnode, i, mod );
// we're done with this branch if the node or leaf isn't in the PVS
if( pn->visframe == tr.visframecount )
@@ -332,8 +332,7 @@ static void R_RecursiveClipBPoly( bedge_t *pedges, mnode_t *pnode, msurface_t *p
}
else
{
R_RecursiveClipBPoly( psideedges[i], pnode->children[i],
psurf );
R_RecursiveClipBPoly( mod, psideedges[i], pn, psurf );
}
}
}
@@ -356,13 +355,13 @@ void R_DrawSolidClippedSubmodelPolygons( model_t *pmodel, mnode_t *topnode )
mplane_t *pplane;
mvertex_t bverts[MAX_BMODEL_VERTS];
bedge_t bedges[MAX_BMODEL_EDGES], *pbedge;
medge_t *pedge, *pedges;
medge16_t *pedge, *pedges;
// FIXME: use bounding-box-based frustum clipping info?
psurf = &pmodel->surfaces[pmodel->firstmodelsurface];
numsurfaces = pmodel->nummodelsurfaces;
pedges = pmodel->edges;
pedges = pmodel->edges16;
for( i = 0; i < numsurfaces; i++, psurf++ )
{
@@ -419,7 +418,7 @@ void R_DrawSolidClippedSubmodelPolygons( model_t *pmodel, mnode_t *topnode )
pbedge[j - 1].pnext = NULL; // mark end of edges
// if ( !( psurf->texinfo->flags & ( SURF_TRANS66 | SURF_TRANS33 ) ) )
R_RecursiveClipBPoly( pbedge, topnode, psurf );
R_RecursiveClipBPoly( pmodel, pbedge, topnode, psurf );
// else
// R_RenderBmodelFace( pbedge, psurf );
}
@@ -566,6 +565,9 @@ static void R_RecursiveWorldNode( mnode_t *node, int clipflags )
}
else
{
mnode_t *children[2];
int firstsurface;
// node is just a decision point, so go down the apropriate sides
// find which side of the node we are on
@@ -593,14 +595,16 @@ static void R_RecursiveWorldNode( mnode_t *node, int clipflags )
side = 1;
// recurse down the children, front side first
R_RecursiveWorldNode( node->children[side], clipflags );
node_children( children, node, WORLDMODEL );
R_RecursiveWorldNode( children[side], clipflags );
// draw stuff
c = node->numsurfaces;
c = node_numsurfaces( node, WORLDMODEL );
firstsurface = node_firstsurface( node, WORLDMODEL );
if( c )
{
surf = WORLDMODEL->surfaces + node->firstsurface;
surf = WORLDMODEL->surfaces + firstsurface;
if( dot < -BACKFACE_EPSILON )
{
@@ -636,7 +640,7 @@ static void R_RecursiveWorldNode( mnode_t *node, int clipflags )
}
// recurse down the back side
R_RecursiveWorldNode( node->children[!side], clipflags );
R_RecursiveWorldNode( children[!side], clipflags );
}
}

View File

@@ -679,23 +679,24 @@ static void R_DecalSurface( msurface_t *surf, decalinfo_t *decalinfo )
static void R_DecalNodeSurfaces( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
{
// iterate over all surfaces in the node
msurface_t *surf;
int i;
msurface_t *surf;
int i;
int firstsurface, numsurfaces;
surf = model->surfaces + node->firstsurface;
firstsurface = node_firstsurface( node, model );
numsurfaces = node_numsurfaces( node, model );
for( i = 0; i < node->numsurfaces; i++, surf++ )
surf = model->surfaces + firstsurface;
for( i = 0; i < numsurfaces; i++, surf++ )
{
// never apply decals on the water or sky surfaces
if( surf->flags & ( SURF_DRAWTURB | SURF_DRAWSKY | SURF_CONVEYOR ))
if( surf->flags & (SURF_DRAWTURB|SURF_DRAWSKY|SURF_CONVEYOR))
continue;
// we can implement alpha testing without stencil
// if( surf->flags & SURF_TRANSPARENT && !glState.stencilEnabled )
// continue;
R_DecalSurface( surf, decalinfo );
}
}
// -----------------------------------------------------------------------------
@@ -707,6 +708,7 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
{
mplane_t *splitplane;
float dist;
mnode_t *children[2];
Assert( node != NULL );
@@ -718,6 +720,7 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
splitplane = node->plane;
dist = DotProduct( decalinfo->m_Position, splitplane->normal ) - splitplane->dist;
node_children( children, node, model );
// This is arbitrarily set to 10 right now. In an ideal world we'd have the
// exact surface but we don't so, this tells me which planes are "sort of
@@ -729,19 +732,19 @@ static void R_DecalNode( model_t *model, mnode_t *node, decalinfo_t *decalinfo )
// have a surface normal
if( dist > decalinfo->m_Size )
{
R_DecalNode( model, node->children[0], decalinfo );
R_DecalNode( model, children[0], decalinfo );
}
else if( dist < -decalinfo->m_Size )
{
R_DecalNode( model, node->children[1], decalinfo );
R_DecalNode( model, children[1], decalinfo );
}
else
{
if( dist < DECAL_DISTANCE && dist > -DECAL_DISTANCE )
R_DecalNodeSurfaces( model, node, decalinfo );
R_DecalNode( model, node->children[0], decalinfo );
R_DecalNode( model, node->children[1], decalinfo );
R_DecalNode( model, children[0], decalinfo );
R_DecalNode( model, children[1], decalinfo );
}
}

View File

@@ -104,44 +104,50 @@ R_MarkLights
*/
void R_MarkLights( dlight_t *light, int bit, mnode_t *node )
{
float dist;
msurface_t *surf;
int i;
float dist;
msurface_t *surf;
int i;
mnode_t *children[2];
int firstsurface, numsurfaces;
if( !node || node->contents < 0 )
return;
dist = PlaneDiff( light->origin, node->plane );
node_children( children, node, RI.currentmodel );
firstsurface = node_firstsurface( node, RI.currentmodel );
numsurfaces = node_numsurfaces( node, RI.currentmodel );
if( dist > light->radius )
{
R_MarkLights( light, bit, node->children[0] );
R_MarkLights( light, bit, children[0] );
return;
}
if( dist < -light->radius )
{
R_MarkLights( light, bit, node->children[1] );
R_MarkLights( light, bit, children[1] );
return;
}
// mark the polygons
surf = RI.currentmodel->surfaces + node->firstsurface;
surf = RI.currentmodel->surfaces + firstsurface;
for( i = 0; i < node->numsurfaces; i++, surf++ )
for( i = 0; i < numsurfaces; i++, surf++ )
{
if( !BoundsAndSphereIntersect( surf->info->mins, surf->info->maxs, light->origin, light->radius ))
continue; // no intersection
continue; // no intersection
if( surf->dlightframe != tr.framecount ) // tr.dlightframecount )
if( surf->dlightframe != tr.dlightframecount )
{
surf->dlightbits = 0;
surf->dlightframe = tr.framecount; // tr.dlightframecount;
surf->dlightframe = tr.dlightframecount;
}
surf->dlightbits |= bit;
}
R_MarkLights( light, bit, node->children[0] );
R_MarkLights( light, bit, node->children[1] );
R_MarkLights( light, bit, children[0] );
R_MarkLights( light, bit, children[1] );
}
/*
@@ -205,6 +211,8 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
mtexinfo_t *tex;
matrix3x4 tbn;
vec3_t mid;
mnode_t *children[2];
int firstsurface, numsurfaces;
// didn't hit anything
if( !node || node->contents < 0 )
@@ -213,13 +221,17 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
return false;
}
node_children( children, node, model );
firstsurface = node_firstsurface( node, model );
numsurfaces = node_numsurfaces( node, model );
// calculate mid point
front = PlaneDiff( start, node->plane );
back = PlaneDiff( end, node->plane );
side = front < 0;
if(( back < 0 ) == side )
return R_RecursiveLightPoint( model, node->children[side], p1f, p2f, cv, start, end );
return R_RecursiveLightPoint( model, children[side], p1f, p2f, cv, start, end );
frac = front / ( front - back );
@@ -227,7 +239,7 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
midf = p1f + ( p2f - p1f ) * frac;
// co down front side
if( R_RecursiveLightPoint( model, node->children[side], p1f, midf, cv, start, mid ))
if( R_RecursiveLightPoint( model, children[side], p1f, midf, cv, start, mid ))
return true; // hit something
if(( back < 0 ) == side )
@@ -237,10 +249,10 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
}
// check for impact on this node
surf = model->surfaces + node->firstsurface;
surf = model->surfaces + firstsurface;
VectorCopy( mid, g_trace_lightspot );
for( i = 0; i < node->numsurfaces; i++, surf++ )
for( i = 0; i < numsurfaces; i++, surf++ )
{
int smax, tmax;
@@ -330,7 +342,7 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
}
// go down back side
return R_RecursiveLightPoint( model, node->children[!side], midf, p2f, cv, mid, end );
return R_RecursiveLightPoint( model, children[!side], midf, p2f, cv, mid, end );
}
/*

View File

@@ -933,7 +933,7 @@ typedef struct edge_s
unsigned short surfs[2];
struct edge_s *nextremove;
float nearzi;
medge_t *owner;
medge16_t *owner;
} edge_t;

View File

@@ -524,6 +524,7 @@ watertexture to grab fog values from it
static image_t *R_RecursiveFindWaterTexture( const mnode_t *node, const mnode_t *ignore, qboolean down )
{
image_t *tex = NULL;
mnode_t *children[2];
// assure the initial node is not null
// we could check it here, but we would rather check it
@@ -561,18 +562,18 @@ static image_t *R_RecursiveFindWaterTexture( const mnode_t *node, const mnode_t
// this is a regular node
// traverse children
if( node->children[0] && ( node->children[0] != ignore ))
node_children( children, node, WORLDMODEL );
if( children[0] && ( children[0] != ignore ))
{
tex = R_RecursiveFindWaterTexture( node->children[0], node, true );
if( tex )
return tex;
tex = R_RecursiveFindWaterTexture( children[0], node, true );
if( tex ) return tex;
}
if( node->children[1] && ( node->children[1] != ignore ))
if( children[1] && ( children[1] != ignore ))
{
tex = R_RecursiveFindWaterTexture( node->children[1], node, true );
if( tex )
return tex;
tex = R_RecursiveFindWaterTexture( children[1], node, true );
if( tex ) return tex;
}
// for down recursion, return immediately
@@ -796,9 +797,9 @@ static mnode_t *R_FindTopnode( vec3_t mins, vec3_t maxs )
// not split yet; recurse down the contacted side
if( sides & 1 )
node = node->children[0];
node = node_child( node, 0, WORLDMODEL );
else
node = node->children[1];
node = node_child( node, 1, WORLDMODEL );
}
}
@@ -1392,6 +1393,12 @@ void GAME_EXPORT R_NewMap( void )
R_ClearDecals(); // clear all level decals
R_StudioResetPlayerModels();
if( FBitSet( world->flags, MODEL_QBSP2 ))
{
gEngfuncs.Host_Error( "Sorry, ref_soft can't load maps in BSP2 format.\n" );
return;
}
r_cnumsurfs = sw_maxsurfs.value;
if( r_cnumsurfs <= MINSURFACES )

View File

@@ -37,7 +37,7 @@ int c_faceclip; // numbe
clipplane_t *entity_clipplanes;
clipplane_t world_clipplanes[16];
medge_t *r_pedge;
medge16_t *r_pedge;
qboolean r_leftclipped, r_rightclipped;
static qboolean makeleftedge, makerightedge;
@@ -68,7 +68,7 @@ msurface_t *r_skyfaces;
mplane_t r_skyplanes[6];
mtexinfo_t r_skytexinfo[6];
mvertex_t *r_skyverts;
medge_t *r_skyedges;
medge16_t *r_skyedges;
int *r_skysurfedges;
// I just copied this data from a box map...
@@ -438,7 +438,7 @@ void R_RenderFace( msurface_t *fa, int clipflags )
mplane_t *pplane;
float distinv;
vec3_t p_normal;
medge_t *pedges, tedge;
medge16_t *pedges, tedge;
clipplane_t *pclip;
// translucent surfaces are not drawn by the edge renderer
@@ -490,7 +490,7 @@ void R_RenderFace( msurface_t *fa, int clipflags )
r_nearzi = 0;
r_nearzionly = false;
makeleftedge = makerightedge = false;
pedges = RI.currentmodel->edges;
pedges = RI.currentmodel->edges16;
r_lastvertvalid = false;
for( i = 0; i < fa->numedges; i++ )
@@ -560,7 +560,7 @@ void R_RenderFace( msurface_t *fa, int clipflags )
else
{
// it's cached if the cached edge is valid and is owned
// by this medge_t
// by this medge16_t
if((((uintptr_t)edge_p - (uintptr_t)r_edges )
> r_pedge->cachededgeoffset )
&& (((edge_t *)((uintptr_t)r_edges
@@ -651,7 +651,7 @@ void R_RenderBmodelFace( bedge_t *pedges, msurface_t *psurf )
mplane_t *pplane;
float distinv;
vec3_t p_normal;
medge_t tedge;
medge16_t tedge;
clipplane_t *pclip;
/*if (psurf->texinfo->flags & (SURF_TRANS33|SURF_TRANS66))

View File

@@ -8,7 +8,7 @@ pushd hlsdk || die
./waf configure build install --destdir=../bin || die
popd
./waf configure --enable-utils --enable-tests --enable-lto build install --destdir=bin || die_configure
./waf configure --enable-utils --enable-tests --enable-lto --enable-wafcache build --zones=wafcache install --destdir=bin || die_configure
cp -vr /Library/Frameworks/SDL2.framework bin

View File

@@ -61,14 +61,14 @@ build_engine()
fi
if [ "$1" = "dedicated" ]; then
./waf configure $AMD64 $ENABLE_TESTS --enable-lto --enable-bundled-deps -d || die_configure
./waf configure $AMD64 $ENABLE_TESTS --enable-lto --enable-bundled-deps -d --enable-wafcache || die_configure
elif [ "$1" = "full" ]; then
./waf configure $AMD64 $ENABLE_TESTS --enable-lto --enable-bundled-deps -s SDL2_linux --enable-stb --enable-utils || die_configure
./waf configure $AMD64 $ENABLE_TESTS --enable-lto --enable-bundled-deps -s SDL2_linux --enable-stb --enable-utils --enable-wafcache || die_configure
else
die
fi
./waf build || die_configure
./waf build --zones=wafcache || die_configure
}
deploy_engine()

View File

@@ -12,7 +12,7 @@ pushd hlsdk || die
./waf configure -T fast --enable-magx --enable-simple-mod-hacks build install --destdir=../Xash || die
popd
./waf configure -T fast --enable-magx build install --destdir=Xash/ || die
./waf configure -T fast --enable-magx --enable-wafcache build install --destdir=Xash/ || die
cat > Xash/run.sh << 'EOF'
mypath=${0%/*}

View File

@@ -11,7 +11,7 @@ mkdir -p artifacts/ || die
echo "Running build script in Docker container..."
docker run --name xash-build --rm -v `pwd`:`pwd` -w `pwd` devkitpro/devkita64:latest bash ./scripts/gha/build_nswitch_docker.sh || die
docker run --name xash-build --rm -v `pwd`:`pwd` -v $HOME/.cache:$HOME/.cache -w `pwd` devkitpro/devkita64:latest bash ./scripts/gha/build_nswitch_docker.sh || die
echo "Packaging artifacts..."

View File

@@ -42,7 +42,7 @@ make -C libsolder install || die
echo "Building engine..."
./waf configure -T release --nswitch || die_configure
./waf configure -T release --nswitch --enable-wafcache || die_configure
./waf build install --destdir=pkgtemp/xash3d -v || die
echo "Building HLSDK..."

View File

@@ -44,8 +44,8 @@ popd
echo "Building engine..."
./waf configure -T release --psvita || die_configure
./waf build install --destdir=pkgtemp/data/xash3d -v || die
./waf configure -T release --psvita --enable-wafcache || die_configure
./waf build install --destdir=pkgtemp/data/xash3d || die
cp build/engine/xash.vpk pkgtemp/
echo "Building HLSDK..."

View File

@@ -11,8 +11,9 @@ fi
# NOTE: to build with other version use --msvc_version during configuration
# NOTE: sometimes you may need to add WinSDK to %PATH%
./waf.bat configure -s "SDL2_VC" -T release --enable-utils --enable-tests --enable-lto $AMD64 || die_configure
./waf.bat build || die
# NOTE: --enable-msvcdeps only used for CI builds, enabling it non-English versions of MSVC causes useless console spam
./waf.bat configure -s "SDL2_VC" -T release --enable-utils --enable-tests --enable-lto --enable-msvcdeps --enable-wafcache $AMD64 || die_configure
./waf.bat build --zones=wafcache || die
./waf.bat install --destdir=. || die
if [ "$ARCH" = "i386" ]; then

View File

@@ -2,7 +2,7 @@
cd $GITHUB_WORKSPACE
wget http://libsdl.org/release/SDL2-$SDL_VERSION.dmg -O SDL2.dmg
wget https://github.com/libsdl-org/SDL/releases/download/release-$SDL_VERSION/SDL2-$SDL_VERSION.dmg -O SDL2.dmg
hdiutil mount SDL2.dmg
sudo cp -vr /Volumes/SDL2/SDL2.framework /Library/Frameworks

View File

@@ -1,5 +1,5 @@
#!/bin/bash
curl http://libsdl.org/release/SDL2-devel-$SDL_VERSION-VC.zip -o SDL2.zip
curl -L https://github.com/libsdl-org/SDL/releases/download/release-$SDL_VERSION/SDL2-devel-$SDL_VERSION-VC.zip -o SDL2.zip
unzip -q SDL2.zip
mv SDL2-$SDL_VERSION SDL2_VC

21
wscript
View File

@@ -91,7 +91,7 @@ SUBDIRS = [
Subproject('3rdparty/gl-wes-v2', lambda x: not x.env.DEDICATED and x.env.GLWES),
Subproject('3rdparty/gl4es', lambda x: not x.env.DEDICATED and x.env.GL4ES),
Subproject('ref/gl', lambda x: not x.env.DEDICATED and (x.env.GL or x.env.NANOGL or x.env.GLWES or x.env.GL4ES)),
Subproject('ref/soft', lambda x: not x.env.DEDICATED and not x.env.SUPPORT_BSP2_FORMAT and x.env.SOFT),
Subproject('ref/soft', lambda x: not x.env.DEDICATED and x.env.SOFT),
Subproject('ref/null', lambda x: not x.env.DEDICATED and x.env.NULL),
Subproject('3rdparty/bzip2', lambda x: not x.env.DEDICATED and not x.env.HAVE_SYSTEM_BZ2),
Subproject('3rdparty/opus', lambda x: not x.env.DEDICATED and not x.env.HAVE_SYSTEM_OPUS),
@@ -128,6 +128,9 @@ REFDLLS = [
def options(opt):
opt.load('reconfigure compiler_optimizations xshlib xcompile compiler_cxx compiler_c sdl2 clang_compilation_database strip_on_install waf_unit_test msdev msvs subproject cmake')
opt.add_option('--enable-wafcache', action = 'store_false', dest = 'enable_gccdeps', default = True,
help = 'enable usage of wafcache tool, disables gccdeps')
grp = opt.add_option_group('Common options')
grp.add_option('-d', '--dedicated', action = 'store_true', dest = 'DEDICATED', default = False,
@@ -148,9 +151,6 @@ def options(opt):
grp.add_option('--enable-bundled-deps', action = 'store_true', dest = 'BUILD_BUNDLED_DEPS', default = False,
help = 'prefer to build bundled dependencies (like opus) instead of relying on system provided')
grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compatibility!) [default: %(default)s]')
grp.add_option('--enable-hl25-extended-structs', action = 'store_true', dest = 'SUPPORT_HL25_EXTENDED_STRUCTS', default = False,
help = 'build engine and renderers with HL25 extended structs compatibility (might be required for some mods) [default: %(default)s]')
@@ -165,6 +165,7 @@ def options(opt):
# a1ba: special option for me
grp.add_option('--debug-all-servers', action='store_true', dest='ALL_SERVERS', default=False, help='')
grp.add_option('--enable-msvcdeps', action='store_true', dest='MSVCDEPS', default=False, help='')
grp = opt.add_option_group('Renderers options')
@@ -203,6 +204,12 @@ def configure(conf):
# Load compilers early
conf.load('xshlib xcompile compiler_c compiler_cxx gccdeps')
if conf.options.MSVCDEPS:
conf.load('msvcdeps')
if not conf.options.enable_gccdeps:
conf.env.ENABLE_WAFCACHE = True
if conf.options.NSWITCH:
conf.load('nswitch')
@@ -216,7 +223,7 @@ def configure(conf):
if conf.env.COMPILER_CC == 'msvc':
conf.load('msvc_pdb')
conf.load('msvs msdev subproject clang_compilation_database strip_on_install waf_unit_test enforce_pic cmake force_32bit')
conf.load('msvs msdev subproject clang_compilation_database strip_on_install waf_unit_test enforce_pic force_32bit')
if conf.env.MSVC_TARGETS[0] == 'amd64_x86' or conf.env.MSVC_TARGETS[0] == 'x86':
conf.env.MSVC_SUBSYSTEM = 'WINDOWS,5.01'
@@ -396,7 +403,6 @@ def configure(conf):
conf.env.ENABLE_FUZZER = conf.options.ENABLE_FUZZER
conf.env.DEDICATED = conf.options.DEDICATED
conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
conf.define_cond('SUPPORT_HL25_EXTENDED_STRUCTS', conf.options.SUPPORT_HL25_EXTENDED_STRUCTS)
# disable game_launch compiling on platform where it's not needed
@@ -503,6 +509,9 @@ int main(void) { return (int)BZ2_bzlibVersion(); }'''
conf.add_subproject(i.name)
def build(bld):
if bld.env.ENABLE_WAFCACHE:
bld.load('wafcache')
# guard rails to not let install to root
if bld.is_install and not bld.options.PACKAGING and not bld.options.destdir:
bld.fatal('Set the install destination directory using --destdir option')