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117 Commits

Author SHA1 Message Date
Alibek Omarov
65bfff69d0 engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation 2023-12-27 04:14:19 +03:00
Alibek Omarov
9d8ba03f5e common: xash3d_types: fix static_assert macro 2023-12-27 03:10:41 +03:00
Alibek Omarov
778b8ede58 engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension 2023-12-27 03:10:20 +03:00
Alibek Omarov
f8a1a2ed71 engine: platform: linux: add missing math.h include 2023-12-26 18:56:30 +03:00
mittorn
b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 2023-12-25 14:22:20 +03:00
mittorn
a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 2023-12-25 14:21:21 +03:00
Alibek Omarov
b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 2023-12-19 17:55:10 +03:00
Dmitry Toroshchin
e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 2023-12-19 17:55:10 +03:00
mittorn
1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 2023-12-19 17:55:10 +03:00
mittorn
dfe12535a5 ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed 2023-12-19 17:55:10 +03:00
mittorn
74946100f1 ref_gl: fix not restoring static lightmap after decals 2023-12-19 17:55:10 +03:00
mittorn
9a1717915c ref_gl: vbo: apply a1batross's patch for uint index switch 2023-12-19 17:55:10 +03:00
mittorn
3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 2023-12-19 17:55:10 +03:00
mittorn
3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 2023-12-19 17:55:10 +03:00
mittorn
74e09ddb12 ref_gl: change state management in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn
6b73d056b2 ref_gl: vbo dlights refactiring 2023-12-19 17:55:10 +03:00
mittorn
3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 2023-12-19 17:55:10 +03:00
mittorn
91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn
eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 2023-12-19 17:55:10 +03:00
mittorn
3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 2023-12-19 17:55:10 +03:00
mittorn
b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 2023-12-19 17:55:10 +03:00
Alibek Omarov
96f7f5457d engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00
Alibek Omarov
498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 2023-12-17 17:44:05 +03:00
Alibek Omarov
607e62a1ae engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
Alibek Omarov
d41a80bc2c engine: add mask to sanitize possible engine features bits 2023-12-17 17:43:51 +03:00
Alibek Omarov
643bec4071 engine: client: set max FPS when recording with fps_max 0 2023-12-16 22:02:26 +03:00
Alibek Omarov
a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 2023-12-15 07:38:25 +03:00
Alibek Omarov
c96cf7e22d engine: expose world version through RefAPI 2023-12-15 07:38:07 +03:00
Alibek Omarov
46c61660cf engine: expose world BSP version through world global structure 2023-12-15 07:37:40 +03:00
Alibek Omarov
f6fecce52b wscript: do not recurse into ref_soft when BSP2 is enabled 2023-12-15 07:29:38 +03:00
Alibek Omarov
54a5947a3c engine: remove MSGBOX macro 2023-12-15 06:40:04 +03:00
Andrey Akhmichin
521bc675a2 utils: mdldec: smd.c: simplify proper bone rotation code. 2023-12-14 14:55:40 +03:00
Andrey Akhmichin
845cee2578 utils: mdldec: smd.c: prevent division by zero. 2023-12-14 14:54:49 +03:00
Alibek Omarov
93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
Alibek Omarov
13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 2023-12-13 14:56:55 +03:00
Alibek Omarov
36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
Alibek Omarov
514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 2023-12-11 07:12:44 +03:00
Alibek Omarov
37b8d5da79 mainui: update 2023-12-11 07:12:30 +03:00
Alibek Omarov
b5d602d953 wscript: enable -Werror=alloc-size and -Walloc-zero 2023-12-11 07:11:40 +03:00
Alibek Omarov
c926fee13c filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files 2023-12-11 07:10:51 +03:00
Alibek Omarov
a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 2023-12-11 07:06:12 +03:00
Alibek Omarov
683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
Alibek Omarov
20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
Alibek Omarov
c6c86f9665 public: make hash case-insensitive again 2023-12-07 06:46:49 +03:00
Alibek Omarov
1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
Alibek Omarov
21797f9ac8 ref: gl: fix solor to color 2023-12-06 05:22:02 +03:00
mittorn
c800b34cd4 ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
Alibek Omarov
1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 2023-12-06 04:13:27 +03:00
Alibek Omarov
26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov
67737446ac mainui: update 2023-12-06 04:12:33 +03:00
Andrey Akhmichin
dabed4f9eb utils: mdldec: add separate directories creation for sequences and textures. 2023-12-05 11:18:47 +03:00
Andrey Akhmichin
f9b6389248 utils: mdldec: create full destination path into "Kratisto's mdldec" maner. 2023-12-05 11:18:47 +03:00
Alibek Omarov
9ec1e259b4 engine: platform: sdl: unused variable cleanup 2023-12-05 10:48:47 +03:00
Alibek Omarov
0c2d480d89 engine: client: unused variables cleanup 2023-12-05 10:47:55 +03:00
Alibek Omarov
350d8ccb7b engine: common: cvar: unused variables cleanup 2023-12-05 10:46:26 +03:00
Alibek Omarov
0c512d0431 engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00
Alibek Omarov
3bf55c9ea4 filesystem: zip: hide CRC checks under common macro 2023-12-04 03:01:11 +03:00
Alibek Omarov
9994c57796 filesystem: fix updating gameinfo.txt from rodir 2023-12-04 03:00:51 +03:00
Alibek Omarov
3f724b6b17 filesystem: remove some really unused variables 2023-12-04 03:00:29 +03:00
Alibek Omarov
255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 2023-12-04 02:53:51 +03:00
Alibek Omarov
5b73a788da ref: gl: disable unused variable warning for GL functions defintions 2023-12-04 02:53:27 +03:00
Alibek Omarov
748b06a00e wscript: warn about unused variables 2023-12-04 02:53:07 +03:00
Alibek Omarov
273bccdc9a engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 2023-12-02 20:25:51 +03:00
Alibek Omarov
f0a2362da3 engine: wscript: another try, link nswitch port using gcc and not g++ 2023-12-02 19:29:30 +03:00
Alibek Omarov
be8ade23e8 engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves) 2023-12-02 19:21:44 +03:00
Alibek Omarov
6814908d80 scripts: gha: enable verbose build for nswitch port 2023-12-02 19:08:34 +03:00
Alibek Omarov
08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 2023-12-02 18:02:18 +03:00
Alibek Omarov
89f9b3df68 public: make simple bbox functions inline 2023-12-02 18:01:57 +03:00
Alibek Omarov
40c9a2fb82 engine: make Mod_SampleSizeForFace accept const surface 2023-12-02 18:01:57 +03:00
Andrey Akhmichin
a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 2023-12-02 01:10:38 +03:00
Alibek Omarov
e161ff0f7a mainui: update 2023-11-27 19:25:36 +03:00
Alibek Omarov
fee42eab5a mainui: update 2023-11-27 19:05:48 +03:00
Alibek Omarov
2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 2023-11-27 18:42:50 +03:00
Alibek Omarov
4c3c3529e9 engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 2023-11-26 23:20:46 +03:00
Alibek Omarov
7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 2023-11-26 23:19:49 +03:00
Alibek Omarov
68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 2023-11-26 02:23:52 +03:00
Henry Ford
652b1804a8 wscript: make libdl optional for systems that include it in libc 2023-11-25 14:29:52 +03:00
Henry Ford
e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 2023-11-25 14:29:52 +03:00
Henry Ford
dbdd330cf7 wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h 2023-11-25 14:29:52 +03:00
Andrey Akhmichin
c448c7b0b1 utils: mdldec: avoid double ".smd" extension output. 2023-11-22 11:05:34 +03:00
Andrey Akhmichin
8d7b9c2f01 utils: mdldec: always write trailing slash for non-empty destination path. 2023-11-22 11:03:28 +03:00
Alibek Omarov
b6a235445a vgui_support: update submodule 2023-11-22 11:02:25 +03:00
Alibek Omarov
9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
Alibek Omarov
fb0102eb8e filesystem: add support for two new liblist.gam keys: animated_title and hd_background 2023-11-22 11:01:18 +03:00
Alibek Omarov
9c1afaa372 filesystem: fix noskills being written as nomodels in gameinfo.txt 2023-11-22 11:01:18 +03:00
Alibek Omarov
1d1a6badb5 filesystem: VFileSystem009: HL25 compatibility (one single new method) 2023-11-22 11:01:18 +03:00
Andrey Akhmichin
2d41c9cb15 utils: mdldec: texture.c: add Targa image format output support. 2023-11-22 10:56:57 +03:00
Alibek Omarov
722cbe1f02 filesystem: forgot to add defaults.h include 2023-11-20 18:52:05 +03:00
Alibek Omarov
8ac2c241c4 mainui: update 2023-11-20 17:33:40 +03:00
Alibek Omarov
dd11f73951 filesystem: respect DEFAULT_MAX_EDICTS value 2023-11-20 17:32:35 +03:00
Alibek Omarov
a443547d4d common: defaults: add default macro for default gameinfo max_edicts value 2023-11-20 17:32:19 +03:00
Andrey Akhmichin
7a795edeb5 utils: mdldec: better validation checks. 2023-11-20 00:19:14 +03:00
Andrey Akhmichin
a8cbfb8dda Documentation: opensource-mods.md: update link to cs16-client. 2023-11-20 00:15:26 +03:00
SNMetamorph
5216cccef4 engine: server: added singleplayer check for userinfo update 2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey Akhmichin
dd310ab851 ci: upgrade freebsd tasks. 2023-11-20 00:13:42 +03:00
Andrey Akhmichin
16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 2023-11-20 00:13:04 +03:00
Alibek Omarov
83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov
d1f9a8f2db mainui: updates for HL25 2023-11-19 23:43:46 +03:00
Alibek Omarov
a2e1071808 game_launch: force link libm on Linux to workaround HL25 bug
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.

hl_linux is linked to libm which is why they probably didn't noticed this bug.

Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
Alibek Omarov
0aa8a2891c engine: client: add gles3compat to renderers list 2023-11-03 17:03:27 +03:00
Alibek Omarov
c0ceab7513 wscript: enable ref_gles3compat for Android 2023-11-03 17:01:47 +03:00
Velaron
5c90e716cb engine: platform: android: refactoring 2023-11-03 16:40:06 +03:00
Velaron
0073225549 scripts: gha: Android deps and build scripts 2023-11-03 16:36:55 +03:00
Alibek Omarov
d03a64602b wscript: change defaults for Android 2023-11-03 16:34:21 +03:00
Alibek Omarov
d67a4234cc filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used) 2023-11-03 16:29:57 +03:00
Alibek Omarov
0d37244490 filesystem: add missing const to 2nd argument of stringlistappend 2023-11-03 16:23:52 +03:00
Velaron
6426919cb5 filesystem: add Android assets support 2023-11-03 16:23:03 +03:00
Alibek Omarov
0a0d63663a filesystem: link with libandroid 2023-11-03 16:22:59 +03:00
Alibek Omarov
71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
Alibek Omarov
cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
Alibek Omarov
76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
Alibek Omarov
a464c3dd66 scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility 2023-11-02 14:33:00 +03:00
Alibek Omarov
bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 2023-11-01 01:35:39 +03:00
111 changed files with 2526 additions and 1275 deletions

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@@ -1,10 +1,10 @@
task:
name: freebsd-12-amd64
freebsd_instance:
image_family: freebsd-12-3
image_family: freebsd-12-4
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
@@ -13,10 +13,10 @@ task:
task:
name: freebsd-13-amd64
freebsd_instance:
image_family: freebsd-13-1
image_family: freebsd-13-2
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
@@ -28,7 +28,19 @@ task:
image_family: freebsd-14-0-snap
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-snap
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated

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@@ -70,9 +70,11 @@ These strings are specific to Xash3D FWGS.
| Key | Type | Default value | Description |
| ----------------------- | ---------- | ------------------------ | ----------- |
| `animated_title` | boolean | 0 | Use animated title in main menu (WON Half-Life logo.avi imitation from Half-Life 25-th anniversary update)
| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
| `hd_background` | boolean | 0 | Use HD background for main menu (Half-Life 25-th anniversary update) |
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
@@ -88,6 +90,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `liblist.gam` key | `gameinfo.txt` key | Note |
| ----------------- | ------------------ | ---- |
| `animated_title` | `animated_title` | |
| `edicts` | `max_edicts` | |
| `fallback_dir` | `fallback_dir` | |
| `game` | `title` | |
@@ -95,6 +98,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `gamedll` | `gamedll` | |
| `gamedll_linux` | `gamedll_linux` | |
| `gamedll_osx` | `gamedll_osx` | |
| `hd_background` | `hd_background` | |
| `icon` | `icon` | |
| `mpentity` | `mp_entity` | |
| `mpfilter` | `mp_filter` | |

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@@ -228,7 +228,7 @@ Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
## Counter Strike
Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32
Reverse-engineered code of client part by a1batross - https://github.com/Velaron/cs16-client
Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd

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@@ -189,4 +189,8 @@ Default build-depended cvar and constant values
#define DEFAULT_FULLSCREEN "1" // must be a string
#endif // DEFAULT_FULLSCREEN
#ifndef DEFAULT_MAX_EDICTS
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
#endif // DEFAULT_MAX_EDICTS
#endif // DEFAULTS_H

View File

@@ -27,4 +27,16 @@ GNU General Public License for more details.
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
// adjust the mask when features will be added or removed
#define ENGINE_FEATURES_MASK \
( ENGINE_WRITE_LARGE_COORD \
| ENGINE_QUAKE_COMPATIBLE \
| ENGINE_LOAD_DELUXEDATA \
| ENGINE_PHYSICS_PUSHER_EXT \
| ENGINE_LARGE_LIGHTMAPS \
| ENGINE_COMPENSATE_QUAKE_BUG \
| ENGINE_IMPROVED_LINETRACE \
| ENGINE_COMPUTE_STUDIO_LERP \
| ENGINE_LINEAR_GAMMA_SPACE )
#endif//FEATURES_H

View File

@@ -19,6 +19,8 @@ GNU General Public License for more details.
#define GFL_NOMODELS (1<<0)
#define GFL_NOSKILLS (1<<1)
#define GFL_RENDER_PICBUTTON_TEXT (1<<2)
#define GFL_HD_BACKGROUND (1<<3)
#define GFL_ANIMATED_TITLE (1<<4)
/*
========================================================================

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@@ -229,7 +229,7 @@ typedef struct render_api_s
void (*R_Reserved0)( void );
// static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// engine utils (not related with render API but placed here)

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@@ -88,18 +88,21 @@ typedef uint64_t longtime_t;
#define _format(x) __attribute__((format(printf, x, x+1)))
#define NORETURN __attribute__((noreturn))
#define NONNULL __attribute__((nonnull))
#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
#elif defined(_MSC_VER)
#define EXPORT __declspec( dllexport )
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#else
#define EXPORT
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#endif
#if ( __GNUC__ >= 3 )
@@ -118,7 +121,7 @@ typedef uint64_t longtime_t;
#define likely(x) (x)
#endif
#if defined( static_assert ) // C11 static_assert
#if __STDC_VERSION__ >= 201112L || __cplusplus >= 201103L // C11 static_assert
#define STATIC_ASSERT static_assert
#else
#define STATIC_ASSERT( x, y ) extern int _static_assert_##__LINE__[( x ) ? 1 : -1]

View File

@@ -85,6 +85,12 @@ void CL_PlayCDTrack_f( void )
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "playfile" ))
{
S_StartBackgroundTrack( pszTrack, NULL, 0, true );
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "loop" ))
{
if( Q_isdigit( pszTrack ))
@@ -96,6 +102,12 @@ void CL_PlayCDTrack_f( void )
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "loopfile" ))
{
S_StartBackgroundTrack( pszTrack, pszTrack, 0, true );
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "pause" ))
{
S_StreamSetPause( true );

View File

@@ -372,7 +372,7 @@ void CL_WriteDemoHeader( const char *name )
demo.header.id = IDEMOHEADER;
demo.header.dem_protocol = DEMO_PROTOCOL;
demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION;
demo.header.host_fps = bound( MIN_FPS, host_maxfps.value, MAX_FPS );
demo.header.host_fps = host_maxfps.value ? bound( MIN_FPS, host_maxfps.value, MAX_FPS ) : MAX_FPS;
Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir ));

View File

@@ -1109,12 +1109,12 @@ void CL_InitEdicts( int maxclients )
clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
}
ref.dllFuncs.R_ProcessEntData( true );
ref.dllFuncs.R_ProcessEntData( true, clgame.entities, clgame.maxEntities );
}
void CL_FreeEdicts( void )
{
ref.dllFuncs.R_ProcessEntData( false );
ref.dllFuncs.R_ProcessEntData( false, NULL, 0 );
if( clgame.entities )
Mem_Free( clgame.entities );
@@ -1235,11 +1235,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
{
char name[MAX_QPATH];
model_t *mod;
int i;
// use high indices for client sprites
// for GoldSrc bug-compatibility
const int start = type != SPR_HUDSPRITE ? MAX_CLIENT_SPRITES / 2 : 0;
int i, start;
if( !COM_CheckString( filename ))
{
@@ -1250,7 +1246,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name );
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
for( i = 0, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
{
if( !Q_stricmp( mod->name, name ))
{
@@ -1267,8 +1263,15 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
}
// find a free model slot spot
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
if( !mod->name[0] ) break; // this is a valid spot
// use low indices only for HUD sprites
// for GoldSrc bug compatibility
start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
for( i = 0, mod = &clgame.sprites[start]; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
{
if( !mod->name[0] )
break; // this is a valid spot
}
if( i == MAX_CLIENT_SPRITES / 2 )
{
@@ -1320,9 +1323,10 @@ HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
=========
pfnSPR_Load
function exported for support GoldSrc Monitor utility
=========
*/
static HSPRITE GAME_EXPORT pfnSPR_Load( const char *szPicName )
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
@@ -1368,9 +1372,10 @@ static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
=========
pfnSPR_Frames
function exported for support GoldSrc Monitor utility
=========
*/
static int GAME_EXPORT pfnSPR_Frames( HSPRITE hPic )
int EXPORT pfnSPR_Frames( HSPRITE hPic )
{
int numFrames = 0;

View File

@@ -414,11 +414,15 @@ static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
out->gamemode = in->gamemode;
if( in->nomodels )
out->flags |= GFL_NOMODELS;
SetBits( out->flags, GFL_NOMODELS );
if( in->noskills )
out->flags |= GFL_NOSKILLS;
SetBits( out->flags, GFL_NOSKILLS );
if( in->render_picbutton_text )
out->flags |= GFL_RENDER_PICBUTTON_TEXT;
SetBits( out->flags, GFL_RENDER_PICBUTTON_TEXT );
if( in->hd_background )
SetBits( out->flags, GFL_HD_BACKGROUND );
if( in->animated_title )
SetBits( out->flags, GFL_ANIMATED_TITLE );
}
/*

View File

@@ -87,6 +87,7 @@ static CVAR_DEFINE_AUTO( model, "", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABL
static CVAR_DEFINE_AUTO( topcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player top color" );
static CVAR_DEFINE_AUTO( bottomcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player bottom color" );
CVAR_DEFINE_AUTO( rate, "3500", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
static CVAR_DEFINE_AUTO( cl_maxframetime, "0", 0, "set deadline timer for client rendering to catch freezes" );
client_t cl;
client_static_t cls;
@@ -2917,6 +2918,7 @@ void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_showevents );
Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" );
Cvar_RegisterVariable( &ui_renderworld );
Cvar_RegisterVariable( &cl_maxframetime );
// these two added to shut up CS 1.5 about 'unknown' commands
Cvar_Get( "lightgamma", "1", FCVAR_ARCHIVE, "ambient lighting level (legacy, unused)" );
@@ -3057,6 +3059,8 @@ void Host_ClientFrame( void )
{
// if client is not active, do nothing
if( !cls.initialized ) return;
if( cls.key_dest == key_game && cls.state == ca_active && !Con_Visible() )
Platform_SetTimer( cl_maxframetime.value );
// if running the server remotely, send intentions now after
// the incoming messages have been read

View File

@@ -904,6 +904,10 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
host.features = (uint)MSG_ReadLong( msg );
host.features &= legacy ? ENGINE_LEGACY_FEATURES_MASK : ENGINE_FEATURES_MASK;
if( !Host_IsLocalGame( ))
Host_PrintEngineFeatures( host.features );
if( !legacy )
{

View File

@@ -78,7 +78,7 @@ CL_CreateRawTextureFromPixels
Convert texture_t struct into mstudiotexture_t prototype
====================
*/
byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
static byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
{
static mstudiotexture_t pin;
byte *pal;
@@ -111,7 +111,7 @@ CL_DuplicateTexture
Dupliacte texture with remap pixels
====================
*/
void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
const char *name;
texture_t *tx = NULL;
@@ -154,7 +154,7 @@ CL_UpdateStudioTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
rgbdata_t *pic;
texture_t *tx = NULL;
@@ -215,7 +215,7 @@ CL_UpdateAliasTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
static void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
{
char texname[MAX_QPATH];
rgbdata_t skin, *pic;
@@ -247,6 +247,68 @@ void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int sk
ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
static void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_AllocRemapInfo
@@ -255,7 +317,7 @@ Allocate new remap info per entity
and make copy of remap textures
====================
*/
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
static void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
{
remap_info_t *info;
studiohdr_t *phdr;
@@ -362,68 +424,6 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
info->model = model;
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_ClearAllRemaps
@@ -446,3 +446,21 @@ void CL_ClearAllRemaps( void )
}
clgame.remap_info = NULL;
}
/*
=============
CL_EntitySetRemapColors
=============
*/
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom )
{
CL_AllocRemapInfo( e, mod, top, bottom );
if( CL_GetRemapInfoForEntity( e ))
{
CL_UpdateRemapInfo( e, top, bottom );
return true;
}
return false;
}

View File

@@ -207,6 +207,8 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return pfnNumberOfEntities();
case PARM_NUMMODELS:
return cl.nummodels;
case PARM_WORLD_VERSION:
return world.version;
}
}
return 0;

View File

@@ -2665,7 +2665,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
// update flashlight endpos
dl = CL_AllocDlight( ent->index );
#if 1
hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info );
hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
VectorCopy( hit->origin, dl->origin );
else VectorCopy( trace.endpos, dl->origin );

View File

@@ -202,7 +202,6 @@ SCR_PlayCinematic
*/
qboolean SCR_PlayCinematic( const char *arg )
{
string path;
const char *fullpath;
fullpath = FS_GetDiskPath( arg, false );

View File

@@ -549,5 +549,6 @@ void V_PostRender( void )
SCR_MakeScreenShot();
ref.dllFuncs.R_AllowFog( true );
Platform_SetTimer( 0.0f );
ref.dllFuncs.R_EndFrame();
}

View File

@@ -996,9 +996,7 @@ void CL_EmitEntities( void );
// cl_remap.c
//
remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void CL_FreeRemapInfo( remap_info_t *info );
void CL_UpdateRemapInfo( cl_entity_t *ent, int topcolor, int bottomcolor );
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom );
void CL_ClearAllRemaps( void );
//

View File

@@ -172,8 +172,6 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
{
if( newstate == oldstate )
return;
if( m_ignore.value )
return;
// since SetCursorType controls cursor visibility
// execute it first, and then check mouse grab state
@@ -194,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
#endif
}
// don't leave the user without cursor if they enabled m_ignore
if( m_ignore.value )
return;
if( oldstate == key_game )
{
IN_DeactivateMouse();

View File

@@ -104,9 +104,9 @@ static void pfnGetPredictedOrigin( vec3_t v )
VectorCopy( cl.simorg, v );
}
static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color]
static color24 *pfnCL_GetPaletteColor( void ) // clgame.palette[color]
{
return &clgame.palette[color];
return clgame.palette;
}
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
@@ -158,11 +158,6 @@ static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s
0;
}
static poolhandle_t pfnImage_GetPool( void )
{
return host.imagepool;
}
static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
{
return &PFDesc[idx];
@@ -212,6 +207,11 @@ static qboolean R_Init_Video_( const int type )
return R_Init_Video( type );
}
static model_t **pfnGetModels( void )
{
return cl.models;
}
static ref_api_t gEngfuncs =
{
pfnEngineGetParm,
@@ -246,9 +246,7 @@ static ref_api_t gEngfuncs =
Con_DrawString,
CL_DrawCenterPrint,
CL_GetLocalPlayer,
CL_GetViewModel,
CL_GetEntityByIndex,
R_BeamGetEntity,
CL_GetWaterEntity,
CL_AddVisibleEntity,
@@ -272,12 +270,10 @@ static ref_api_t gEngfuncs =
Mod_ForName,
pfnMod_Extradata,
CL_ModelHandle,
pfnGetModels,
CL_EntitySetRemapColors,
CL_GetRemapInfoForEntity,
CL_AllocRemapInfo,
CL_FreeRemapInfo,
CL_UpdateRemapInfo,
CL_ExtraUpdate,
Host_Error,
@@ -285,7 +281,6 @@ static ref_api_t gEngfuncs =
COM_RandomFloat,
COM_RandomLong,
pfnRefGetScreenFade,
CL_TextMessageGet,
pfnGetPredictedOrigin,
pfnCL_GetPaletteColor,
pfnCL_GetScreenInfo,
@@ -349,7 +344,6 @@ static ref_api_t gEngfuncs =
FS_CopyImage,
FS_FreeImage,
Image_SetMDLPointer,
pfnImage_GetPool,
pfnImage_GetPFDesc,
pfnDrawNormalTriangles,
@@ -431,7 +425,7 @@ static qboolean R_LoadProgs( const char *name )
// make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ))
if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION )
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" );
@@ -569,6 +563,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED
"gl4es",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"gles3compat",
#endif
#if XASH_REF_SOFT_ENABLED
"soft",
#endif
@@ -589,6 +586,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED
"GL4ES",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"GLES3 (gl2_shim)"
#endif
#if XASH_REF_SOFT_ENABLED
"Software",
#endif

View File

@@ -422,8 +422,8 @@ void Cmd_Escape( char *newCommand, const char *oldCommand, int len );
// zone.c
//
void Memory_Init( void );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline );
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
@@ -552,7 +552,7 @@ qboolean Host_IsLocalGame( void );
qboolean Host_IsLocalClient( void );
void Host_ShutdownServer( void );
void Host_Error( const char *error, ... ) _format( 1 );
void Host_PrintEngineFeatures( void );
void Host_PrintEngineFeatures( int features );
void Host_Frame( float time );
void Host_InitDecals( void );
void Host_Credits( void );
@@ -793,7 +793,7 @@ void VID_Init( void );
void UI_SetActiveMenu( qboolean fActive );
void UI_ShowConnectionWarning( void );
void Cmd_Null_f( void );
void Rcon_Print( const char *pMsg );
void Rcon_Print( host_redirect_t *rd, const char *pMsg );
qboolean COM_ParseVector( char **pfile, float *v, size_t size );
void COM_NormalizeAngles( vec3_t angles );
int COM_FileSize( const char *filename );

View File

@@ -320,7 +320,9 @@ void Sys_RestoreCrashHandler( void )
#elif XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
// Posix signal handler
#ifndef XASH_OPENBSD
#include <ucontext.h>
#endif
#include <signal.h>
#include <sys/mman.h>
#include "library.h"
@@ -488,7 +490,7 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
MSGBOX( message );
Platform_MessageBox( "Xash Error", message, false );
// log saved, now we can try to save configs and close log correctly, it may crash
if( host.type == HOST_NORMAL )

View File

@@ -1136,8 +1136,6 @@ As Cvar_Set, but also flags it as glconfig
*/
void Cvar_SetGL_f( void )
{
convar_t *var;
if( Cmd_Argc() != 3 )
{
Con_Printf( S_USAGE "setgl <variable> <value>\n" );

View File

@@ -52,7 +52,7 @@ struct tests_stats_s tests_stats;
#endif
CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_CHEAT|FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
static CVAR_DEFINE_AUTO( host_serverstate, "0", FCVAR_READ_ONLY, "displays current server state" );
@@ -62,6 +62,7 @@ CVAR_DEFINE_AUTO( host_limitlocal, "0", 0, "apply cl_cmdrate and rate to loopbac
CVAR_DEFINE( host_maxfps, "fps_max", "72", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "host fps upper limit" );
static CVAR_DEFINE_AUTO( host_framerate, "0", FCVAR_FILTERABLE, "locks frame timing to this value in seconds" );
static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );
CVAR_DEFINE( con_gamemaps, "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
void Sys_PrintUsage( void )
@@ -139,7 +140,7 @@ void Sys_PrintUsage( void )
O("-sdl_joy_old_api ","use SDL legacy joystick API")
O("-sdl_renderer <n>","use alternative SDL_Renderer for software")
#endif // XASH_SDL
#if XASH_ANDROID
#if XASH_ANDROID && !XASH_SDL
O("-nativeegl ","use native egl implementation. Use if screen does not update or black")
#endif // XASH_ANDROID
#if XASH_DOS
@@ -189,22 +190,27 @@ void Host_ShutdownServer( void )
Host_PrintEngineFeatures
================
*/
void Host_PrintEngineFeatures( void )
void Host_PrintEngineFeatures( int features )
{
if( FBitSet( host.features, ENGINE_WRITE_LARGE_COORD ))
Con_Reportf( "^3EXT:^7 big world support enabled\n" );
const char *features_str[] =
{
"Big World Support",
"Quake Compatibility",
"Deluxemap Support",
"Improved MOVETYPE_PUSH",
"Large Lightmaps",
"Stupid Quake Bug Compensation",
"Improved Trace Line",
"Studio MOVETYPE_STEP Lerping",
"Linear Gamma Space"
};
int i;
if( FBitSet( host.features, ENGINE_LOAD_DELUXEDATA ))
Con_Reportf( "^3EXT:^7 deluxemap support enabled\n" );
if( FBitSet( host.features, ENGINE_PHYSICS_PUSHER_EXT ))
Con_Reportf( "^3EXT:^7 Improved MOVETYPE_PUSH is used\n" );
if( FBitSet( host.features, ENGINE_LARGE_LIGHTMAPS ))
Con_Reportf( "^3EXT:^7 Large lightmaps enabled\n" );
if( FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
Con_Reportf( "^3EXT:^7 Compensate quake bug enabled\n" );
for( i = 0; i < ARRAYSIZE( features_str ); i++ )
{
if( FBitSet( features, BIT( i )))
Con_Reportf( "^3EXT:^7 %s is enabled\n", features_str[i] );
}
}
/*
@@ -618,6 +624,84 @@ double Host_CalcFPS( void )
return fps;
}
static qboolean Host_Autosleep( double dt, double scale )
{
double targetframetime, fps;
int sleep;
fps = Host_CalcFPS();
if( fps <= 0 )
return true;
// limit fps to withing tolerable range
fps = bound( MIN_FPS, fps, MAX_FPS );
if( Host_IsDedicated( ))
targetframetime = ( 1.0 / ( fps + 1.0 ));
else targetframetime = ( 1.0 / fps );
sleep = Host_CalcSleep();
if( sleep == 0 ) // no sleeps between frames, much simpler code
{
if( dt < targetframetime * scale )
return false;
}
else
{
static double timewindow; // allocate a time window for sleeps
static int counter; // for debug
static double realsleeptime;
const double sleeptime = sleep * 0.001;
if( dt < targetframetime * scale )
{
// if we have allocated time window, try to sleep
if( timewindow > realsleeptime )
{
// Sys_Sleep isn't guaranteed to sleep an exact amount of milliseconds
// so we measure the real sleep time and use it to decrease the window
double t1 = Sys_DoubleTime(), t2;
Sys_Sleep( sleep ); // in msec!
t2 = Sys_DoubleTime();
realsleeptime = t2 - t1;
timewindow -= realsleeptime;
if( host_sleeptime_debug.value )
{
counter++;
Con_NPrintf( counter, "%d: %.4f %.4f", counter, timewindow, realsleeptime );
}
}
return false;
}
// if we exhausted this time window, allocate a new one after new frame
if( timewindow <= realsleeptime )
{
double targetsleeptime = targetframetime - host.pureframetime * 2;
if( targetsleeptime > 0 )
timewindow = targetsleeptime;
else timewindow = 0;
realsleeptime = sleeptime; // reset in case CPU was too busy
if( host_sleeptime_debug.value )
{
counter = 0;
Con_NPrintf( 0, "tgt = %.4f, pft = %.4f, wnd = %.4f", targetframetime, host.pureframetime, timewindow );
}
}
}
return true;
}
/*
===================
Host_FilterTime
@@ -628,55 +712,15 @@ Returns false if the time is too short to run a frame
qboolean Host_FilterTime( float time )
{
static double oldtime;
double fps, scale = sys_timescale.value;
double dt;
double scale = sys_timescale.value;
host.realtime += time * scale;
fps = Host_CalcFPS();
dt = host.realtime - oldtime;
// clamp the fps in multiplayer games
if( fps != 0.0 )
{
static int sleeps;
double targetframetime;
int sleeptime = Host_CalcSleep();
// limit fps to withing tolerable range
fps = bound( MIN_FPS, fps, MAX_FPS );
if( Host_IsDedicated( ))
targetframetime = ( 1.0 / ( fps + 1.0 ));
else targetframetime = ( 1.0 / fps );
if(( host.realtime - oldtime ) < targetframetime * scale )
{
if( sleeptime > 0 && sleeps > 0 )
{
Sys_Sleep( sleeptime );
sleeps--;
}
return false;
}
if( sleeptime > 0 && sleeps <= 0 )
{
if( host.status == HOST_FRAME )
{
// give few sleeps this frame with small margin
double targetsleeptime = targetframetime - host.pureframetime * 2;
// don't sleep if we can't keep up with the framerate
if( targetsleeptime > 0 )
sleeps = targetsleeptime / ( sleeptime * 0.001 );
else sleeps = 0;
}
else
{
// always sleep at least once in minimized/nofocus state
sleeps = 1;
}
}
}
if( !Host_Autosleep( dt, scale ))
return false;
host.frametime = host.realtime - oldtime;
host.realframetime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
@@ -756,7 +800,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
Key_SetKeyDest( key_console );
Con_Printf( "Host_Error: %s", hosterror1 );
}
else MSGBOX2( hosterror1 );
else Platform_MessageBox( "Host Error", hosterror1, true );
}
// host is shutting down. don't invoke infinite loop
@@ -1181,6 +1225,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cvar_RegisterVariable( &host_maxfps );
Cvar_RegisterVariable( &host_framerate );
Cvar_RegisterVariable( &host_sleeptime );
Cvar_RegisterVariable( &host_sleeptime_debug );
Cvar_RegisterVariable( &host_gameloaded );
Cvar_RegisterVariable( &host_clientloaded );
Cvar_RegisterVariable( &host_limitlocal );

View File

@@ -87,6 +87,12 @@ static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer
return false;
}
if( header->levelCount == 0 )
{
Con_DPrintf( S_ERROR "%s: file has no mip levels\n", __FUNCTION__ );
return false;
}
if( header->pixelDepth > 1 )
{
Con_DPrintf( S_ERROR "%s: unsupported KTX2 pixelDepth %d\n", __FUNCTION__, header->pixelDepth );

View File

@@ -980,7 +980,7 @@ Mod_SampleSizeForFace
return the current lightmap resolution per face
==================
*/
int Mod_SampleSizeForFace( msurface_t *surf )
int Mod_SampleSizeForFace( const msurface_t *surf )
{
if( !surf || !surf->texinfo )
return LM_SAMPLE_SIZE;
@@ -2998,6 +2998,7 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
if( isworld )
{
world.version = bmod->version;
#if !XASH_DEDICATED
Mod_InitDebugHulls( mod ); // FIXME: build hulls for separate bmodels (shells, medkits etc)
world.deluxedata = bmod->deluxedata_out; // deluxemap data pointer

View File

@@ -113,6 +113,8 @@ typedef struct world_static_s
// tree visualization stuff
int recursion_level;
int max_recursion;
uint32_t version; // BSP version
} world_static_t;
#ifndef REF_DLL
@@ -155,7 +157,7 @@ int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
int Mod_SampleSizeForFace( msurface_t *surf );
int Mod_SampleSizeForFace( const msurface_t *surf );
byte *Mod_GetPVSForPoint( const vec3_t p );
void Mod_UnloadBrushModel( model_t *mod );
void Mod_PrintWorldStats_f( void );

View File

@@ -111,6 +111,7 @@ void Mod_FreeModel( model_t *mod )
if( mod->type == mod_brush && FBitSet( mod->flags, MODEL_WORLD ) )
{
world.version = 0;
world.shadowdata = NULL;
world.deluxedata = NULL;
}

View File

@@ -1087,7 +1087,6 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
delta_info_t *dt = NULL;
delta_t *pField;
int i, countBits;
int numChanges = 0;
countBits = MAX_ENTITY_BITS + 2;
@@ -1121,7 +1120,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
if( !Delta_CompareField( pField, from, to, timebase ))
{
// strings are handled difference
// strings are handled differently
if( FBitSet( pField->flags, DT_STRING ))
countBits += Q_strlen((char *)((byte *)to + pField->offset )) * 8;
else countBits += pField->bits;

View File

@@ -2200,6 +2200,8 @@ HTTP downloader
=================================================
*/
#define MAX_HTTP_BUFFER_SIZE (BIT( 13 ))
typedef struct httpserver_s
{
char host[256];
@@ -2240,7 +2242,7 @@ typedef struct httpfile_s
qboolean process;
// query or response
char buf[BUFSIZ+1];
char buf[MAX_HTTP_BUFFER_SIZE+1];
int header_size, query_length, bytes_sent;
} httpfile_t;
@@ -2385,18 +2387,18 @@ process incoming data
*/
static qboolean HTTP_ProcessStream( httpfile_t *curfile )
{
char buf[BUFSIZ+1];
char buf[sizeof( curfile->buf )];
char *begin = 0;
int res;
if( curfile->header_size >= BUFSIZ )
if( curfile->header_size >= sizeof( buf ))
{
Con_Reportf( S_ERROR "Header to big\n");
Con_Reportf( S_ERROR "Header too big, the size is %s\n", curfile->header_size );
HTTP_FreeFile( curfile, true );
return false;
}
while( ( res = recv( curfile->socket, buf, BUFSIZ - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
while( ( res = recv( curfile->socket, buf, sizeof( buf ) - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
{
curfile->blocktime = 0;
@@ -2409,7 +2411,7 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
if( begin ) // Got full header
{
int cutheadersize = begin - curfile->buf + 4; // after that begin of data
char *length;
char *content_length_line;
Con_Reportf( "HTTP: Got response!\n" );
@@ -2428,10 +2430,13 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
}
// print size
length = Q_stristr( curfile->buf, "Content-Length: " );
if( length )
content_length_line = Q_stristr( curfile->buf, "Content-Length: " );
if( content_length_line )
{
int size = Q_atoi( length += 16 );
int size;
content_length_line += sizeof( "Content-Length: " ) - 1;
size = Q_atoi( content_length_line );
Con_Reportf( "HTTP: File size is %d\n", size );
@@ -2873,6 +2878,10 @@ static void HTTP_AddCustomServer_f( void )
{
HTTP_AddCustomServer( Cmd_Argv( 1 ));
}
else
{
Con_Printf( S_USAGE "http_addcustomserver <url>\n" );
}
}
/*

View File

@@ -305,6 +305,14 @@ extern const char *clc_strings[clc_lastmsg+1];
#define MAX_LEGACY_EDICTS (1 << MAX_LEGACY_ENTITY_BITS) // 4096 edicts
#define MIN_LEGACY_EDICTS 30
// legacy engine features that can be implemented through currently supported features
#define ENGINE_LEGACY_FEATURES_MASK \
( ENGINE_WRITE_LARGE_COORD \
| ENGINE_LOAD_DELUXEDATA \
| ENGINE_LARGE_LIGHTMAPS \
| ENGINE_COMPENSATE_QUAKE_BUG \
| ENGINE_COMPUTE_STUDIO_LERP )
// Master Server protocol
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0" // TODO: implement IP filter

View File

@@ -402,7 +402,7 @@ void Sys_Warn( const char *format, ... )
Msg( "Sys_Warn: %s\n", text );
if( !Host_IsDedicated() ) // dedicated server should not hang on messagebox
MSGBOX(text);
Platform_MessageBox( "Xash Warning", text, false );
}
/*
@@ -446,8 +446,8 @@ void Sys_Error( const char *error, ... )
#if XASH_WIN32
Wcon_ShowConsole( false );
#endif
MSGBOX( text );
Sys_Print( text );
Platform_MessageBox( "Xash Error", text, false );
}
else
{
@@ -562,7 +562,7 @@ void Sys_Print( const char *pMsg )
Sys_PrintLog( pMsg );
Rcon_Print( pMsg );
Rcon_Print( &host.rd, pMsg );
}
/*

View File

@@ -30,9 +30,6 @@ extern "C" {
#include "crtlib.h"
#include "platform/platform.h"
#define MSGBOX( x ) Platform_MessageBox( "Xash Error", (x), false )
#define MSGBOX2( x ) Platform_MessageBox( "Host Error", (x), true )
#define MSGBOX3( x ) Platform_MessageBox( "Host Recursive Error", (x), true )
#define ASSERT( exp ) if(!( exp )) Sys_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
/*

View File

@@ -632,12 +632,14 @@ int WAI_PREFIX(getExecutablePath)(char* out, int capacity, int* dirname_length)
else
{
const char* PATH = getenv("PATH");
const char* begin;
size_t argv0_length;
if (!PATH)
break;
size_t argv0_length = strlen(argv[0]);
argv0_length = strlen(argv[0]);
const char* begin = PATH;
begin = PATH;
while (1)
{
const char* separator = strchr(begin, ':');

View File

@@ -143,7 +143,7 @@ typedef struct ui_enginefuncs_s
void *(*pfnKeyGetState)( const char *name ); // for mlook, klook etc
// engine memory manager
void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// collect info from engine

View File

@@ -86,7 +86,7 @@ typedef struct server_physics_api_s
const byte *(*pfnGetTextureData)( unsigned int texnum );
// static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// trace & contents

View File

@@ -32,10 +32,9 @@ struct jnimethods_s
JNIEnv *env;
jobject activity;
jclass actcls;
jmethodID getID;
jmethodID saveID;
jmethodID loadID;
jmethodID getKeyboardHeight;
jmethodID loadAndroidID;
jmethodID getAndroidID;
jmethodID saveAndroidID;
} jni;
void Android_Init( void )
@@ -43,10 +42,9 @@ void Android_Init( void )
jni.env = (JNIEnv *)SDL_AndroidGetJNIEnv();
jni.activity = (jobject)SDL_AndroidGetActivity();
jni.actcls = (*jni.env)->GetObjectClass( jni.env, jni.activity );
jni.loadID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
jni.getKeyboardHeight = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getKeyboardHeight", "()I" );
jni.loadAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
SDL_SetHint( SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight" );
SDL_SetHint( SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1" );
@@ -95,7 +93,7 @@ const char *Android_GetAndroidID( void )
if( COM_CheckString( id ) ) return id;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getID );
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -114,7 +112,7 @@ const char *Android_LoadID( void )
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadID );
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -129,7 +127,7 @@ Android_SaveID
*/
void Android_SaveID( const char *id )
{
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveID, (*jni.env)->NewStringUTF( jni.env, id ) );
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveAndroidID, (*jni.env)->NewStringUTF( jni.env, id ) );
}
/*
@@ -144,14 +142,4 @@ void Platform_ShellExecute( const char *path, const char *parms )
#endif
}
/*
========================
Android_GetKeyboardHeight
========================
*/
int Android_GetKeyboardHeight( void )
{
return (*jni.env)->CallIntMethod( jni.env, jni.activity, jni.getKeyboardHeight );
}
#endif // XASH_DEDICATED

View File

@@ -13,10 +13,16 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#define _GNU_SOURCE
#include <time.h>
#include <stdlib.h>
#include <fcntl.h>
#include <dlfcn.h>
#include <signal.h>
#include <ucontext.h>
#include <time.h>
#include <unistd.h>
#include <math.h>
#include "platform/platform.h"
static void *g_hsystemd;
@@ -103,3 +109,44 @@ void Linux_Shutdown( void )
g_hsystemd = NULL;
}
}
static void Linux_TimerHandler( int sig, siginfo_t *si, void *uc )
{
timer_t *tidp = si->si_value.sival_ptr;
int overrun = timer_getoverrun( *tidp );
Con_Printf( "Frame too long (overrun %d)!\n", overrun );
}
#define DEBUG_TIMER_SIGNAL SIGRTMIN
void Linux_SetTimer( float tm )
{
static timer_t timerid;
if( !timerid && tm )
{
struct sigevent sev = { 0 };
struct sigaction sa = { 0 };
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = Linux_TimerHandler;
sigaction( DEBUG_TIMER_SIGNAL, &sa, NULL );
// this path availiable in POSIX, but may signal wrong thread...
// sev.sigev_notify = SIGEV_SIGNAL;
sev.sigev_notify = SIGEV_THREAD_ID;
sev._sigev_un._tid = gettid();
sev.sigev_signo = DEBUG_TIMER_SIGNAL;
sev.sigev_value.sival_ptr = &timerid;
timer_create( CLOCK_REALTIME, &sev, &timerid );
}
if( timerid )
{
struct itimerspec its = {0};
its.it_value.tv_sec = tm;
its.it_value.tv_nsec = 1000000000ULL * fmod( tm, 1.0f );
its.it_interval.tv_sec = 0;
its.it_interval.tv_nsec = 0;
timer_settime( timerid, 0, &its, NULL );
}
}

View File

@@ -63,7 +63,6 @@ const char *Android_LoadID( void );
void Android_SaveID( const char *id );
void Android_Init( void );
void *Android_GetNativeObject( const char *name );
int Android_GetKeyboardHeight( void );
#endif
#if XASH_WIN32
@@ -92,6 +91,7 @@ void DOS_Shutdown( void );
#if XASH_LINUX
void Linux_Init( void );
void Linux_Shutdown( void );
void Linux_SetTimer( float time );
#endif
static inline void Platform_Init( void )
@@ -182,6 +182,13 @@ void Platform_SetClipboardText( const char *buffer );
#define SDL_VERSION_ATLEAST( x, y, z ) 0
#endif
static void Platform_SetTimer( float time )
{
#if XASH_LINUX
Linux_SetTimer( time );
#endif
}
/*
==============================================================================

View File

@@ -654,9 +654,9 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
{
rgbdata_t *icon = NULL;
char iconpath[MAX_STRING];
#if XASH_WIN32 // ICO support only for Win32
const char *localIcoPath;
#if XASH_WIN32 // ICO support only for Win32
if(( localIcoPath = FS_GetDiskPath( GI->iconpath, true )))
{
HICON ico = (HICON)LoadImage( NULL, localIcoPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );

View File

@@ -34,7 +34,11 @@ GNU General Public License for more details.
// 2. FS functions are removed, instead we have full fs_api_t
// 3. SlerpBones, CalcBonePosition/Quaternion calls were moved to libpublic/mathlib
// 4. R_StudioEstimateFrame now has time argument
#define REF_API_VERSION 4
// 5. Removed GetSomethingByIndex calls, renderers are supposed to cache pointer values
// Removed previously unused calls
// Simplified remapping calls
// GetRefAPI is now expected to return REF_API_VERSION
#define REF_API_VERSION 5
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
@@ -257,6 +261,7 @@ typedef enum
PARM_LOCAL_GAME = -11,
PARM_NUMENTITIES = -12, // local game only
PARM_NUMMODELS = -13, // cl.nummodels
PARM_WORLD_VERSION = -14,
} ref_parm_e;
typedef struct ref_api_s
@@ -299,15 +304,13 @@ typedef struct ref_api_s
void (*CL_DrawCenterPrint)( void );
// entity management
struct cl_entity_s *(*GetLocalPlayer)( void );
struct cl_entity_s *(*GetViewModel)( void );
struct cl_entity_s *(*GetEntityByIndex)( int idx );
struct cl_entity_s *(*R_BeamGetEntity)( int index );
struct cl_entity_s *(*CL_GetWaterEntity)( const vec3_t p );
qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType );
// brushes
int (*Mod_SampleSizeForFace)( struct msurface_s *surf );
int (*Mod_SampleSizeForFace)( const struct msurface_s *surf );
qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits );
struct world_static_s *(*GetWorld)( void ); // returns &world
mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node );
@@ -329,13 +332,11 @@ typedef struct ref_api_s
// model management
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
void *(*Mod_Extradata)( int type, model_t *model );
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
struct model_s **(*pfnGetModels)( void );
// remap
qboolean (*CL_EntitySetRemapColors)( cl_entity_t *e, model_t *mod, int top, int bottom );
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
void (*CL_AllocRemapInfo)( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void (*CL_FreeRemapInfo)( struct remap_info_s *info );
void (*CL_UpdateRemapInfo)( cl_entity_t *entity, int topcolor, int bottomcolor );
// utils
void (*CL_ExtraUpdate)( void );
@@ -344,9 +345,8 @@ typedef struct ref_api_s
float (*COM_RandomFloat)( float rmin, float rmax );
int (*COM_RandomLong)( int rmin, int rmax );
struct screenfade_s *(*GetScreenFade)( void );
struct client_textmessage_s *(*pfnTextMessageGet)( const char *pName );
void (*GetPredictedOrigin)( vec3_t v );
color24 *(*CL_GetPaletteColor)(int color); // clgame.palette[color]
color24 *(*CL_GetPaletteColor)( void ); // clgame.palette[color]
void (*CL_GetScreenInfo)( int *width, int *height ); // clgame.scrInfo, ptrs may be NULL
void (*SetLocalLightLevel)( int level ); // cl.local.light_level
int (*Sys_CheckParm)( const char *flag );
@@ -362,8 +362,8 @@ typedef struct ref_api_s
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// library management
@@ -420,7 +420,6 @@ typedef struct ref_api_s
rgbdata_t *(*FS_CopyImage)( rgbdata_t *in );
void (*FS_FreeImage)( rgbdata_t *pack );
void (*Image_SetMDLPointer)( byte *p );
poolhandle_t (*Image_GetPool)( void );
const struct bpc_desc_s *(*Image_GetPFDesc)( int idx );
// client exports
@@ -449,6 +448,7 @@ typedef struct ref_interface_s
void (*GL_InitExtensions)( void );
void (*GL_ClearExtensions)( void );
// scene rendering
void (*R_BeginFrame)( qboolean clearScene );
void (*R_RenderScene)( void );
void (*R_EndFrame)( void );
@@ -463,7 +463,8 @@ typedef struct ref_interface_s
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
void (*R_ProcessEntData)( qboolean allocate );
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
void (*R_Flush)( unsigned int flush_flags );
// debug
void (*R_ShowTextures)( void );

View File

@@ -472,6 +472,8 @@ extern convar_t sv_userinfo_penalty_multiplier;
extern convar_t sv_userinfo_penalty_attempts;
extern convar_t sv_fullupdate_penalty_time;
extern convar_t sv_log_outofband;
extern convar_t sv_allow_autoaim;
extern convar_t sv_aim;
//===========================================================
//
@@ -562,7 +564,7 @@ qboolean SV_IsPlayerIndex( int idx );
int SV_CalcPing( sv_client_t *cl );
void SV_InitClientMove( void );
void SV_UpdateServerInfo( void );
void SV_EndRedirect( void );
void SV_EndRedirect( host_redirect_t *rd );
void SV_RejectConnection( netadr_t from, const char *fmt, ... ) _format( 2 );
void SV_GetPlayerCount( int *clients, int *bots );

View File

@@ -639,7 +639,7 @@ void SV_DropClient( sv_client_t *cl, qboolean crash )
cl->frames = NULL;
if( NET_CompareBaseAdr( cl->netchan.remote_address, host.rd.address ))
SV_EndRedirect();
SV_EndRedirect( &host.rd );
// throw away any residual garbage in the channel.
Netchan_Clear( &cl->netchan );
@@ -676,22 +676,19 @@ SVC COMMAND REDIRECT
==============================================================================
*/
void SV_BeginRedirect( netadr_t adr, rdtype_t target, char *buffer, size_t buffersize, void (*flush))
static void SV_BeginRedirect( host_redirect_t *rd, netadr_t adr, rdtype_t target, char *buffer, size_t buffersize, void (*flush))
{
if( !target || !buffer || !buffersize || !flush )
return;
host.rd.target = target;
host.rd.buffer = buffer;
host.rd.buffersize = buffersize;
host.rd.flush = flush;
host.rd.address = adr;
host.rd.buffer[0] = 0;
if( host.rd.lines == 0 )
host.rd.lines = -1;
rd->target = target;
rd->buffer = buffer;
rd->buffersize = buffersize;
rd->flush = flush;
rd->address = adr;
rd->buffer[0] = 0;
if( rd->lines == 0 )
rd->lines = -1;
}
void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
static void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
{
if( sv.current_client && FBitSet( sv.current_client->flags, FCL_FAKECLIENT ))
return;
@@ -712,18 +709,18 @@ void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
}
}
void SV_EndRedirect( void )
void SV_EndRedirect( host_redirect_t *rd )
{
if( host.rd.lines > 0 )
if( rd->lines > 0 )
return;
if( host.rd.flush )
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
if( rd->flush )
rd->flush( rd->address, rd->target, rd->buffer );
host.rd.target = 0;
host.rd.buffer = NULL;
host.rd.buffersize = 0;
host.rd.flush = NULL;
rd->target = RD_NONE;
rd->buffer = NULL;
rd->buffersize = 0;
rd->flush = NULL;
}
/*
@@ -733,24 +730,26 @@ Rcon_Print
Print message to rcon buffer and send to rcon redirect target
================
*/
void Rcon_Print( const char *pMsg )
void Rcon_Print( host_redirect_t *rd, const char *pMsg )
{
if( host.rd.target && host.rd.lines && host.rd.flush && host.rd.buffer )
size_t len;
if( !rd->target || !rd->lines || !rd->flush || !rd->buffer )
return;
len = Q_strncat( rd->buffer, pMsg, rd->buffersize );
if( len && rd->buffer[len - 1] == '\n' )
{
size_t len = Q_strncat( host.rd.buffer, pMsg, host.rd.buffersize );
rd->flush( rd->address, rd->target, rd->buffer );
if( len && host.rd.buffer[len-1] == '\n' )
{
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
if( rd->lines > 0 )
rd->lines--;
if( host.rd.lines > 0 )
host.rd.lines--;
rd->buffer[0] = 0;
host.rd.buffer[0] = 0;
if( !host.rd.lines )
Msg( "End of redirection!\n" );
}
if( !rd->lines )
Msg( "End of redirection!\n" );
}
}
@@ -1090,7 +1089,7 @@ void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
if( Rcon_Validate( ))
{
SV_BeginRedirect( from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect );
SV_BeginRedirect( &host.rd, from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect );
remaining[0] = 0;
for( i = 2; i < Cmd_Argc(); i++ )
@@ -1101,7 +1100,7 @@ void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
}
Cmd_ExecuteString( remaining );
SV_EndRedirect();
SV_EndRedirect( &host.rd );
}
else Con_Printf( S_ERROR "Bad rcon_password.\n" );
}
@@ -1772,6 +1771,9 @@ static qboolean SV_ShouldUpdateUserinfo( sv_client_t *cl )
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
return allow;
if( Host_IsLocalGame( ))
return allow;
// start from 1 second
if( !cl->userinfo_penalty )
cl->userinfo_penalty = sv_userinfo_penalty_time.value;

View File

@@ -2385,7 +2385,9 @@ static void GAME_EXPORT pfnGetAimVector( edict_t* ent, float speed, float *rgflR
// try all possible entities
VectorCopy( svgame.globals->v_forward, bestdir );
bestdist = Cvar_VariableValue( "sv_aim" );
if( sv_allow_autoaim.value )
bestdist = sv_aim.value;
else bestdist = 0;
check = EDICT_NUM( 1 ); // start at first client
for( i = 1; i < svgame.numEntities; i++, check++ )
@@ -4523,7 +4525,7 @@ static qboolean GAME_EXPORT pfnVoice_GetClientListening( int iReceiver, int iSen
iReceiver -= 1;
iSender -= 1;
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender > svs.maxclients )
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender >= svs.maxclients )
return false;
return (FBitSet( svs.clients[iSender].listeners, BIT( iReceiver )) != 0 );
@@ -4540,7 +4542,7 @@ static qboolean GAME_EXPORT pfnVoice_SetClientListening( int iReceiver, int iSen
iReceiver -= 1;
iSender -= 1;
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender > svs.maxclients )
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender >= svs.maxclients )
return false;
if( bListen ) SetBits( svs.clients[iSender].listeners, BIT( iReceiver ));
@@ -4965,12 +4967,6 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
pkvd[i].szValue = copystring( temp );
}
#endif
if( !Q_strcmp( pkvd[i].szKeyName, "light" ))
{
Mem_Free( pkvd[i].szKeyName );
pkvd[i].szKeyName = copystring( "light_level" );
}
if( !pkvd[i].fHandled )
{
pkvd[i].szClassName = classname;

View File

@@ -23,6 +23,7 @@ CVAR_DEFINE_AUTO( sv_lan, "0", 0, "server is a lan server ( no heartbeat, no aut
CVAR_DEFINE_AUTO( sv_lan_rate, "20000.0", 0, "rate for lan server" );
CVAR_DEFINE_AUTO( sv_nat, "0", 0, "enable NAT bypass for this server" );
CVAR_DEFINE_AUTO( sv_aim, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option" );
CVAR_DEFINE_AUTO( sv_allow_autoaim, "0", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option (for HL25 compatibility)" );
CVAR_DEFINE_AUTO( sv_unlag, "1", 0, "allow lag compensation on server-side" );
CVAR_DEFINE_AUTO( sv_maxunlag, "0.5", 0, "max latency value which can be interpolated (by default ping should not exceed 500 units)" );
CVAR_DEFINE_AUTO( sv_unlagpush, "0.0", 0, "interpolation bias for unlag time" );
@@ -885,6 +886,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_fps );
Cvar_RegisterVariable( &showtriggers );
Cvar_RegisterVariable( &sv_aim );
Cvar_RegisterVariable( &sv_allow_autoaim );
Cvar_RegisterVariable( &deathmatch );
Cvar_RegisterVariable( &coop );
Cvar_RegisterVariable( &teamplay );
@@ -1101,7 +1103,7 @@ void SV_Shutdown( const char *finalmsg )
Con_Printf( "%s", finalmsg );
// rcon will be disconnected
SV_EndRedirect();
SV_EndRedirect( &host.rd );
if( svs.clients )
SV_FinalMessage( finalmsg, false );

View File

@@ -2139,8 +2139,8 @@ qboolean SV_InitPhysicsAPI( void )
if( svgame.physFuncs.SV_CheckFeatures != NULL )
{
// grab common engine features (it will be shared across the network)
host.features = svgame.physFuncs.SV_CheckFeatures();
Host_PrintEngineFeatures ();
host.features = svgame.physFuncs.SV_CheckFeatures() & ENGINE_FEATURES_MASK;
Host_PrintEngineFeatures( host.features );
}
return true;
}

View File

@@ -36,7 +36,7 @@ static void SV_SourceQuery_Details( netadr_t from )
{
sizebuf_t buf;
char answer[2048];
int i, bot_count, client_count;
int bot_count, client_count;
int is_private = 0;
SV_GetPlayerCount( &client_count, &bot_count );

View File

@@ -984,7 +984,10 @@ static void ParseSaveTables( SAVERESTOREDATA *pSaveData, SAVE_HEADER *pHeader, i
InitEntityTable( pSaveData, pSaveData->tableCount );
for( i = 0; i < pSaveData->tableCount; i++ )
{
svgame.dllFuncs.pfnSaveReadFields( pSaveData, "ETABLE", &pSaveData->pTable[i], gEntityTable, ARRAYSIZE( gEntityTable ));
pSaveData->pTable[i].pent = NULL;
}
pSaveData->pBaseData = pSaveData->pCurrentData;
pSaveData->size = 0;

View File

@@ -1475,7 +1475,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
float ds, dt, s, t;
int sample_size;
msurface_t *surf;
mtexinfo_t *tex;
mextrasurf_t *info;
color24 *lm;
vec3_t mid;
@@ -1510,7 +1509,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
{
int smax, tmax;
tex = surf->texinfo;
info = surf->info;
if( FBitSet( surf->flags, SURF_DRAWTILED ))

View File

@@ -37,8 +37,6 @@ def options(opt):
def configure(conf):
# check for dedicated server build
if conf.options.DEDICATED:
if conf.env.DEST_OS == 'linux':
conf.check_cc(lib='rt')
conf.define('XASH_DEDICATED', 1)
elif conf.env.DEST_OS == 'dos':
conf.options.STATIC = True
@@ -49,14 +47,14 @@ def configure(conf):
# re-enable undefined reference errors
conf.env.CXXFLAGS += ['-Wl,--no-undefined']
conf.env.CFLAGS += ['-Wl,--no-undefined']
# allow the SDL2 sanity check to complete properly by linking in libstdc++ and lm normally
conf.env.LDFLAGS += ['-lstdc++', '-lm']
# allow the SDL2 sanity check to complete properly by linking in lm normally
conf.env.LDFLAGS += ['-lm']
conf.load('sdl2')
if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not availiable! Install switch-sdl2!')
conf.define('XASH_SDL', 2)
# then remove them to avoid them getting linked to shared objects
conf.env.LDFLAGS.remove('-lstdc++')
conf.env.LIB_SDL2.remove('stdc++') # remove libstdc++ linking from SDL2, we link it later
conf.env.LDFLAGS.remove('-lm')
elif conf.env.DEST_OS == 'psvita':
# allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file
@@ -73,12 +71,9 @@ def configure(conf):
# unused, XASH_LINUX without XASH_SDL gives fbdev & alsa support
# conf.define('XASH_FBDEV', 1)
conf.check_cc( lib = 'asound' )
conf.check_cc( lib = 'rt' )
elif conf.options.SDL12:
conf.define('XASH_SDL', 12)
conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL2' )
if conf.env.DEST_OS == 'linux':
conf.check_cc( lib='rt' )
conf.env.HAVE_SDL2 = True
else:
conf.load('sdl2')
@@ -97,6 +92,9 @@ def configure(conf):
if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE:
conf.check_pthreads()
if conf.env.DEST_OS == 'linux':
conf.check_cc(lib='rt')
if hasattr(conf.options, 'DLLEMU'):
conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU)
@@ -189,7 +187,7 @@ def build(bld):
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# we can't do this right away because std::filesystem will complain about not having pathconf(),
# which we have defined in sys_nswitch.c
bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
if bld.env.DEST_OS == 'psvita':
libs += [ 'VRTLD' ]

View File

@@ -233,6 +233,13 @@ public:
return FS_FileTime( p, false );
}
long int GetFileModificationTime( const char *path )
{
// TODO: properly reverse-engineer this
FixupPath( p, path );
return FS_FileTime( p, false );
}
void FileTimeToString( char *p, int size, long int time ) override
{
const time_t curtime = time;

View File

@@ -40,8 +40,7 @@ public:
virtual ~IBaseInterface() {}
};
class IVFileSystem009 : public IBaseInterface
{
class IVFileSystem009 : public IBaseInterface {
public:
virtual void Mount() = 0; /* linkage=_ZN11IFileSystem5MountEv */
@@ -148,6 +147,8 @@ public:
virtual FileHandle_t OpenFromCacheForRead(const char *, const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20OpenFromCacheForReadEPKcS1_S1_ */
virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */
virtual long int GetFileModificationTime(const char *) = 0; /* linkage=_ZN11IFileSystem23GetFileModificationTimeEPKc */
};
#endif // VFILESYSTEM009_H

325
filesystem/android.c Normal file
View File

@@ -0,0 +1,325 @@
/*
android.c - android support for filesystem
Copyright (C) 2022 Velaron
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "port.h"
#if XASH_ANDROID
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <stddef.h>
#include STDINT_H
#include "filesystem_internal.h"
#include "crtlib.h"
#include "xash3d_mathlib.h"
#include "common/com_strings.h"
#include <jni.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <time.h>
struct android_assets_s
{
string package_name;
qboolean engine;
AAssetManager *asset_manager;
AAssetDir *dir;
};
struct jni_methods_s
{
JNIEnv *env;
jobject activity;
jclass activity_class;
jmethodID getPackageName;
jmethodID getCallingPackage;
jmethodID getAssetsList;
jmethodID getAssets;
} jni;
static void Android_GetAssetManager( android_assets_t *assets )
{
jobject assetManager;
assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssets, assets->engine );
if( assetManager )
assets->asset_manager = AAssetManager_fromJava( jni.env, assetManager );
else if( assets->engine )
Con_Reportf( S_WARN "Couldn't add engine assets!" );
}
static const char *Android_GetPackageName( qboolean engine )
{
static string pkg;
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, engine ? jni.getPackageName : jni.getCallingPackage );
if( !resultJNIStr )
return NULL;
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( pkg, resultCStr, sizeof( pkg ));
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
return pkg;
}
static void Android_ListDirectory( stringlist_t *list, const char *path, qboolean engine )
{
jstring JStr = (*jni.env)->NewStringUTF( jni.env, path );
jobjectArray JNIArray = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssetsList, engine, JStr );
int JNIArraySize = (*jni.env)->GetArrayLength( jni.env, JNIArray );
for( int i = 0; i < JNIArraySize; i++ )
{
jstring JNIStr = (*jni.env)->GetObjectArrayElement( jni.env, JNIArray, i );
const char *CStr = (*jni.env)->GetStringUTFChars( jni.env, JNIStr, NULL );
stringlistappend( list, (char *)CStr );
(*jni.env)->ReleaseStringUTFChars( jni.env, JNIStr, CStr );
}
}
static void FS_CloseAndroidAssets( android_assets_t *assets )
{
if( assets->dir )
AAssetDir_close( assets->dir );
Mem_Free( assets );
}
static android_assets_t *FS_LoadAndroidAssets( qboolean engine )
{
android_assets_t *assets = Mem_Calloc( fs_mempool, sizeof( *assets ));
assets->engine = engine;
Android_GetAssetManager( assets );
if( !assets->asset_manager )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
assets->dir = AAssetManager_openDir( assets->asset_manager, "" );
if( !assets->dir )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
return assets;
}
static int FS_FileTime_AndroidAssets( searchpath_t *search, const char *filename )
{
static time_t time;
if( !time )
{
struct tm file_tm;
strptime( __DATE__ " "__TIME__, "%b %d %Y %H:%M:%S", &file_tm );
time = mktime( &file_tm );
}
return time;
}
static int FS_FindFile_AndroidAssets( struct searchpath_s *search, const char *path, char *fixedname, size_t len )
{
AAsset *assets = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_UNKNOWN );
if( assets )
{
AAsset_close( assets );
Q_strncpy( fixedname, path, len );
return 0;
}
return -1;
}
static void FS_PrintInfo_AndroidAssets( searchpath_t *search, char *dst, size_t size )
{
Q_snprintf( dst, size, "%s", search->assets->package_name );
}
static void FS_Close_AndroidAssets( searchpath_t *search )
{
FS_CloseAndroidAssets( search->assets );
}
static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive )
{
string temp;
stringlist_t dirlist;
const char *slash, *backslash, *colon, *separator;
int basepathlength, dirlistindex, resultlistindex;
char *basepath;
slash = Q_strrchr( pattern, '/' );
backslash = Q_strrchr( pattern, '\\' );
colon = Q_strrchr( pattern, ':' );
separator = Q_max( slash, backslash );
separator = Q_max( separator, colon );
basepathlength = separator ? (separator + 1 - pattern) : 0;
basepath = Mem_Calloc( fs_mempool, basepathlength + 1 );
if( basepathlength )
memcpy( basepath, pattern, basepathlength );
basepath[basepathlength] = '\0';
stringlistinit( &dirlist );
Android_ListDirectory( &dirlist, basepath, search->assets->engine );
Q_strncpy( temp, basepath, sizeof( temp ));
for( dirlistindex = 0; dirlistindex < dirlist.numstrings; dirlistindex++ )
{
Q_strncpy( &temp[basepathlength], dirlist.strings[dirlistindex], sizeof( temp ) - basepathlength );
if( matchpattern( temp, (char *)pattern, true ))
{
for( resultlistindex = 0; resultlistindex < list->numstrings; resultlistindex++ )
{
if( !Q_strcmp( list->strings[resultlistindex], temp ))
break;
}
if( resultlistindex == list->numstrings )
stringlistappend( list, temp );
}
}
stringlistfreecontents( &dirlist );
Mem_Free( basepath );
}
static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
{
file_t *file = Mem_Calloc( fs_mempool, sizeof( *file ));
AAsset *assets = AAssetManager_open( search->assets->asset_manager, filename, AASSET_MODE_RANDOM );
file->handle = AAsset_openFileDescriptor( assets, &file->offset, &file->real_length );
file->position = 0;
file->ungetc = EOF;
AAsset_close( assets );
return file;
}
static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *filesize )
{
byte *buf;
off_t size;
AAsset *asset;
if( filesize ) *filesize = 0;
asset = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_RANDOM );
if( !asset )
return NULL;
size = AAsset_getLength( asset );
buf = (byte *)Mem_Malloc( fs_mempool, size + 1 );
buf[size] = '\0';
if( AAsset_read( asset, buf, size ) < 0 )
{
Mem_Free( buf );
AAsset_close( asset );
return NULL;
}
AAsset_close( asset );
if( filesize ) *filesize = size;
return buf;
}
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
{
searchpath_t *search;
android_assets_t *assets = NULL;
qboolean engine = true;
if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH ))
return NULL;
if( FBitSet( flags, FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder ))
engine = false;
assets = FS_LoadAndroidAssets( engine );
if( !assets )
{
Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine ));
return NULL;
}
Q_strncpy( assets->package_name, Android_GetPackageName( engine ), sizeof( assets->package_name ));
search = Mem_Calloc( fs_mempool, sizeof( *search ));
Q_strncpy( search->filename, assets->package_name, sizeof( search->filename ));
search->assets = assets;
search->type = SEARCHPATH_ANDROID_ASSETS;
SetBits( search->flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
search->pfnPrintInfo = FS_PrintInfo_AndroidAssets;
search->pfnClose = FS_Close_AndroidAssets;
search->pfnOpenFile = FS_OpenFile_AndroidAssets;
search->pfnFileTime = FS_FileTime_AndroidAssets;
search->pfnFindFile = FS_FindFile_AndroidAssets;
search->pfnSearch = FS_Search_AndroidAssets;
search->pfnLoadFile = FS_LoadAndroidAssetsFile;
Con_Reportf( "Adding Android assets: %s\n", assets->package_name );
return search;
}
void FS_InitAndroid( void )
{
jmethodID getContext;
jni.env = (JNIEnv *)Sys_GetNativeObject( "JNIEnv" );
jni.activity_class = Sys_GetNativeObject( "ActivityClass" );
getContext = (*jni.env)->GetStaticMethodID( jni.env, jni.activity_class, "getContext", "()Landroid/content/Context;" );
jni.activity = (*jni.env)->CallStaticObjectMethod( jni.env, jni.activity_class, getContext );
jni.getPackageName = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getPackageName", "()Ljava/lang/String;" );
jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" );
jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" );
jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
}
#endif // XASH_ANDROID

View File

@@ -449,7 +449,6 @@ static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char
static int FS_FileTime_DIR( searchpath_t *search, const char *filename )
{
int time;
char path[MAX_SYSPATH];
Q_snprintf( path, sizeof( path ), "%s%s", search->filename, filename );

View File

@@ -34,6 +34,7 @@ GNU General Public License for more details.
#include <stdio.h>
#include <stdarg.h>
#include "port.h"
#include "defaults.h"
#include "const.h"
#include "crtlib.h"
#include "crclib.h"
@@ -71,8 +72,10 @@ const fs_archive_t g_archives[] =
static const fs_archive_t g_directory_archive =
{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
// static const fs_archive_t g_android_archive =
// { NULL, SEARCHPATH_ANDROID, FS_AddAndroid_Fullpath, false, false };
#ifdef XASH_ANDROID
static const fs_archive_t g_android_archive =
{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
#endif
#ifdef XASH_REDUCE_FD
static file_t *fs_last_readfile;
@@ -154,7 +157,7 @@ void stringlistfreecontents( stringlist_t *list )
list->strings = NULL;
}
void stringlistappend( stringlist_t *list, char *text )
void stringlistappend( stringlist_t *list, const char *text )
{
size_t textlen;
@@ -403,6 +406,10 @@ void FS_AddGameDirectory( const char *dir, uint flags )
stringlistfreecontents( &list );
#ifdef XASH_ANDROID
FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
#endif
// add the directory to the search path
// (unpacked files have the priority over packed files)
search = FS_AddArchive_Fullpath( &g_directory_archive, dir, flags );
@@ -596,7 +603,7 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
}
if( GameInfo->noskills )
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->nomodels );
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->noskills );
#define SAVE_AGED_COUNT 2 // the default count of quick and auto saves
if( GameInfo->quicksave_aged_count != SAVE_AGED_COUNT )
@@ -606,6 +613,13 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
FS_Printf( f, "autosave_aged_count\t\t%d\n", GameInfo->autosave_aged_count );
#undef SAVE_AGED_COUNT
// HL25 compatibility
if( GameInfo->animated_title )
FS_Printf( f, "animated_title\t\t%i\n", GameInfo->animated_title );
if( GameInfo->hd_background )
FS_Printf( f, "hd_background\t\t%i\n", GameInfo->hd_background );
// always expose our extensions :)
FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" );
FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" );
@@ -638,7 +652,7 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
GameInfo->max_edicts = 900; // default value if not specified
GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
GameInfo->max_tents = 500;
GameInfo->max_beams = 128;
GameInfo->max_particles = 4096;
@@ -783,6 +797,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->max_edicts = bound( MIN_EDICTS, Q_atoi( token ), MAX_EDICTS );
}
// valid for both
else if( !Q_stricmp( token, "hd_background" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->hd_background = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "animated_title" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->animated_title = Q_atoi( token ) ? true : false;
}
// only for gameinfo
else if( isGameInfo )
{
@@ -1053,29 +1078,39 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
roGameInfoTime = FS_SysFileTime( gameinfo_ro );
rwGameInfoTime = FS_SysFileTime( gameinfo_path );
// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
if( roLibListTime > rwGameInfoTime )
{
haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
}
// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
else if( roGameInfoTime > rwGameInfoTime )
{
fs_offset_t len;
char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len );
file_t *ro, *rw;
fs_offset_t ro_size;
if( afile_ro )
{
Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
haveUpdate = true;
FS_WriteFile( gameinfo_path, afile_ro, len );
Mem_Free( afile_ro );
}
// read & write as binary to copy the exact file
ro = FS_SysOpen( gameinfo_ro, "rb" );
rw = FS_SysOpen( gameinfo_path, "wb" );
FS_Seek( ro, 0, SEEK_END );
ro_size = FS_Tell( ro );
FS_Seek( ro, 0, SEEK_SET );
FS_FileCopy( rw, ro, ro_size );
FS_Close( rw );
FS_Close( ro );
haveUpdate = true;
}
FS_AllowDirectPaths( false );
}
// do not update gameinfo.txt, if it was just copied from rodir's
// if user change liblist.gam update the gameinfo.txt
if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
// force to create gameinfo for specified game if missing
@@ -1406,6 +1441,10 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
FS_InitMemory();
#ifdef XASH_ANDROID
FS_InitAndroid();
#endif
Q_strncpy( fs_rootdir, rootdir, sizeof( fs_rootdir ));
Q_strncpy( fs_gamedir, gamedir, sizeof( fs_gamedir ));
Q_strncpy( fs_basedir, basedir, sizeof( fs_basedir ));
@@ -1638,6 +1677,9 @@ file_t *FS_SysOpen( const char *filepath, const char *mode )
if( file->handle < 0 )
{
if( errno != ENOENT )
Con_Printf( S_ERROR "%s: can't open file %s: %s\n", __func__, filepath, strerror( errno ));
Mem_Free( file );
return NULL;
}

View File

@@ -106,6 +106,10 @@ typedef struct gameinfo_s
int quicksave_aged_count; // min is 1, max is 99
int autosave_aged_count; // min is 1, max is 99
// HL25 compatibility keys
qboolean hd_background;
qboolean animated_title;
} gameinfo_t;
typedef enum
@@ -206,8 +210,8 @@ typedef struct fs_interface_t
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// platform

View File

@@ -22,6 +22,10 @@ GNU General Public License for more details.
#include "xash3d_types.h"
#include "filesystem.h"
#if XASH_ANDROID
#include <android/asset_manager.h>
#endif
#ifdef __cplusplus
extern "C"
{
@@ -31,6 +35,10 @@ typedef struct dir_s dir_t;
typedef struct zip_s zip_t;
typedef struct pack_s pack_t;
typedef struct wfile_s wfile_t;
#if XASH_ANDROID
typedef struct android_assets_s android_assets_t;
// typedef struct android_saf_s android_saf_t;
#endif
#define FILE_BUFF_SIZE (2048)
@@ -58,7 +66,8 @@ enum
SEARCHPATH_PAK,
SEARCHPATH_WAD,
SEARCHPATH_ZIP,
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive,
SEARCHPATH_ANDROID_ASSETS
};
typedef struct stringlist_s
@@ -81,6 +90,9 @@ typedef struct searchpath_s
pack_t *pack;
wfile_t *wad;
zip_t *zip;
#if XASH_ANDROID
android_assets_t *assets;
#endif
};
struct searchpath_s *next;
@@ -179,7 +191,7 @@ qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] );
// stringlist ops
void stringlistinit( stringlist_t *list );
void stringlistfreecontents( stringlist_t *list );
void stringlistappend( stringlist_t *list, char *text );
void stringlistappend( stringlist_t *list, const char *text );
void stringlistsort( stringlist_t *list );
void listdirectory( stringlist_t *list, const char *path );
@@ -225,6 +237,12 @@ searchpath_t *FS_AddDir_Fullpath( const char *path, int flags );
qboolean FS_FixFileCase( dir_t *dir, const char *path, char *dst, const size_t len, qboolean createpath );
void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags );
//
// android.c
//
void FS_InitAndroid( void );
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags );
#ifdef __cplusplus
}
#endif

View File

@@ -334,7 +334,7 @@ searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
{
searchpath_t *search;
pack_t *pak;
int i, errorcode = PAK_LOAD_COULDNT_OPEN;
int errorcode = PAK_LOAD_COULDNT_OPEN;
pak = FS_LoadPackPAK( pakfile, &errorcode );

View File

@@ -10,19 +10,19 @@ def configure(conf):
}
conf.env.append_unique('CXXFLAGS', conf.get_flags_by_compiler(nortti, conf.env.COMPILER_CC))
if conf.env.DEST_OS != 'android':
if conf.env.cxxshlib_PATTERN.startswith('lib'):
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
if conf.env.DEST_OS == 'android':
conf.check_cc(lib='android')
elif conf.env.cxxshlib_PATTERN.startswith('lib'): # remove lib prefix for other systems than Android
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
def build(bld):
bld(name = 'filesystem_includes', export_includes = '.')
libs = [ 'filesystem_includes' ]
libs = [ 'filesystem_includes', 'sdk_includes' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]
else:
libs += [ 'public' ]
if bld.env.DEST_OS != 'psvita':
libs += [ 'public', 'ANDROID' ]
bld.shlib(target = 'filesystem_stdio',
features = 'cxx seq',

View File

@@ -129,6 +129,8 @@ struct zip_s
zipfile_t *files;
};
// #define ENABLE_CRC_CHECK // known to be buggy because of possible libpublic crc32 bug, disabled
#ifdef XASH_REDUCE_FD
static void FS_EnsureOpenZip( zip_t *zip )
{
@@ -423,12 +425,13 @@ FS_LoadZIPFile
static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *sizeptr )
{
zipfile_t *file;
int index;
byte *compressed_buffer = NULL, *decompressed_buffer = NULL;
int zlib_result = 0;
dword test_crc, final_crc;
z_stream decompress_stream;
size_t c;
#ifdef ENABLE_CRC_CHECK
dword test_crc, final_crc;
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = 0;
@@ -460,7 +463,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
return NULL;
}
#if 0
#ifdef ENABLE_CRC_CHECK
CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -472,7 +475,8 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
Mem_Free( decompressed_buffer );
return NULL;
}
#endif
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = file->size;
FS_EnsureOpenZip( NULL );
@@ -516,7 +520,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
if( zlib_result == Z_OK || zlib_result == Z_STREAM_END )
{
Mem_Free( compressed_buffer ); // finaly free compressed buffer
#if 0
#if ENABLE_CRC_CHECK
CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -668,7 +672,7 @@ searchpath_t *FS_AddZip_Fullpath( const char *zipfile, int flags )
{
searchpath_t *search;
zip_t *zip;
int i, errorcode = ZIP_LOAD_COULDNT_OPEN;
int errorcode = ZIP_LOAD_COULDNT_OPEN;
zip = FS_LoadZip( zipfile, &errorcode );

View File

@@ -21,21 +21,19 @@ def configure(conf):
conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
def build(bld):
libs = ['sdk_includes']
source = ['game.cpp']
defines = []
if bld.env.DEST_OS != 'win32':
libs += [ 'DL' ]
else:
libs += ['USER32', 'SHELL32']
if bld.env.DEST_OS == 'win32':
source += ['game.rc']
# Half-Life 25th anniversary update doesn't have server library explicitly linked to libm
if bld.env.DEST_OS == 'linux':
bld.env.LDFLAGS += ['-Wl,--no-as-needed', '-lm']
bld(source = source,
target = 'xash3d', # hl.exe
features = 'c cxx cxxprogram',
use = libs,
defines = defines,
use = 'sdk_includes DL USER32 SHELL32',
rpath = bld.env.DEFAULT_RPATH,
install_path = bld.env.BINDIR,
subsystem = bld.env.MSVC_SUBSYSTEM

View File

@@ -438,7 +438,10 @@ uint COM_HashKey( const char *string, uint hashSize )
unsigned char i;
while(( i = *string++ ))
{
i = Q_tolower( i );
hashKey = ( hashKey << 5 ) + hashKey + ( i & 0xDF );
}
return hashKey & ( hashSize - 1 );
}

View File

@@ -384,18 +384,6 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
//
// bounds operations
//
/*
=================
ClearBounds
=================
*/
void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
/*
=================
AddPointToBounds
@@ -416,7 +404,7 @@ void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
/*
=================
ExpandBounds
ExpandBounds (not used anywhere?)
=================
*/
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
@@ -429,34 +417,6 @@ void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
maxs[2] += offset;
}
/*
=================
BoundsIntersect
=================
*/
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
/*
=================
BoundsAndSphereIntersect
=================
*/
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
/*
=================
SphereIntersect

View File

@@ -195,10 +195,32 @@ void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
void ClearBounds( vec3_t mins, vec3_t maxs );
static inline void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
static inline qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
static inline qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 );
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset );

View File

@@ -34,7 +34,7 @@ Limitations:
#include "gl_local.h"
#ifndef XASH_GL_STATIC
#include "gl2_shim.h"
#include <malloc.h>
#include ALLOCA_H
#define MAX_SHADERLEN 4096
// increase this when adding more attributes

View File

@@ -427,7 +427,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
skin.encode = DXT_ENCODE_DEFAULT;
skin.numMips = 1;
skin.buffer = data;
skin.palette = (byte *)gEngfuncs.CL_GetPaletteColor( 0 );
skin.palette = (byte *)tr.palette;
skin.size = width * height;
if( !gEngfuncs.Image_CustomPalette() )
@@ -1002,15 +1002,10 @@ R_AliasSetRemapColors
===============
*/
void R_AliasSetRemapColors( int newTop, int newBottom )
static void R_AliasSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
/*
@@ -1261,7 +1256,7 @@ static void R_AliasDrawAbsBBox( cl_entity_t *e, const vec3_t absmin, const vec3_
int i;
// looks ugly, skip
if( r_drawentities->value != 5 || e == gEngfuncs.GetViewModel() )
if( r_drawentities->value != 5 || e == tr.viewent )
return;
// compute a full bounding box

View File

@@ -943,7 +943,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
model_t *model;
vec3_t delta;
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
model = CL_ModelHandle( pbeam->modelIndex );
SetBits( pbeam->flags, FBEAM_ISACTIVE );
if( !model || model->type != mod_sprite )
@@ -1146,7 +1146,7 @@ passed through this
*/
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
{
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
model_t *sprite = CL_ModelHandle( modelIndex );
if( !sprite ) return;

View File

@@ -295,19 +295,32 @@ const byte *GL_TextureData( unsigned int texnum )
return NULL;
}
void R_ProcessEntData( qboolean allocate )
void R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
{
if( !allocate )
{
tr.draw_list->num_solid_entities = 0;
tr.draw_list->num_trans_entities = 0;
tr.draw_list->num_beam_entities = 0;
tr.max_entities = 0;
tr.entities = NULL;
}
else
{
tr.max_entities = max_entities;
tr.entities = entities;
}
if( gEngfuncs.drawFuncs->R_ProcessEntData )
gEngfuncs.drawFuncs->R_ProcessEntData( allocate );
}
static void GAME_EXPORT R_Flush( unsigned int flags )
{
// stub
}
qboolean R_SetDisplayTransform( ref_screen_rotation_t rotate, int offset_x, int offset_y, float scale_x, float scale_y )
{
qboolean ret = true;
@@ -372,6 +385,7 @@ ref_interface_t gReffuncs =
R_AddEntity,
CL_AddCustomBeam,
R_ProcessEntData,
R_Flush,
R_ShowTextures,

View File

@@ -42,7 +42,7 @@ R_CullModel
*/
int R_CullModel( cl_entity_t *e, const vec3_t absmin, const vec3_t absmax )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
{
if( ENGINE_GET_PARM( PARM_DEV_OVERVIEW ))
return 1;
@@ -77,7 +77,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
return CULL_VISIBLE;
// world surfaces can be culled by vis frame too
if( RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
if( RI.currententity == CL_GetEntityByIndex( 0 ) && surf->visframe != tr.framecount )
return CULL_VISFRAME;
// only static ents can be culled by frustum
@@ -92,7 +92,7 @@ int R_CullSurface( msurface_t *surf, gl_frustum_t *frustum, uint clipflags )
{
vec3_t orthonormal;
if( e == gEngfuncs.GetEntityByIndex( 0 ) ) orthonormal[2] = surf->plane->normal[2];
if( e == CL_GetEntityByIndex( 0 )) orthonormal[2] = surf->plane->normal[2];
else Matrix4x4_VectorRotate( RI.objectMatrix, surf->plane->normal, orthonormal );
dist = orthonormal[2];
}

View File

@@ -28,7 +28,7 @@ GNU General Public License for more details.
// REFTODO: rewrite in triapi
void R_DrawWorldHull( void )
{
hull_model_t *hull = &WORLD->hull_models[0];
hull_model_t *hull = &tr.world->hull_models[0];
winding_t *poly;
int i;
@@ -69,10 +69,10 @@ void R_DrawModelHull( void )
return;
i = atoi( RI.currentmodel->name + 1 );
if( i < 1 || i >= WORLD->num_hull_models )
if( i < 1 || i >= tr.world->num_hull_models )
return;
hull = &WORLD->hull_models[i];
hull = &tr.world->hull_models[i];
pglPolygonOffset( 1.0f, 2.0 );
pglEnable( GL_POLYGON_OFFSET_FILL );

View File

@@ -391,30 +391,15 @@ float *R_DecalVertsClip( decal_t *pDecal, msurface_t *surf, int texture, int *pV
// Generate lighting coordinates at each vertex for decal vertices v[] on surface psurf
static void R_DecalVertsLight( float *v, msurface_t *surf, int vertCount )
{
float s, t;
mtexinfo_t *tex;
mextrasurf_t *info = surf->info;
float sample_size;
int j;
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
tex = surf->texinfo;
for( j = 0; j < vertCount; j++, v += VERTEXSIZE )
{
// lightmap texture coordinates
s = DotProduct( v, info->lmvecs[0] ) + info->lmvecs[0][3] - info->lightmapmins[0];
s += surf->light_s * sample_size;
s += sample_size * 0.5f;
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
t = DotProduct( v, info->lmvecs[1] ) + info->lmvecs[1][3] - info->lightmapmins[1];
t += surf->light_t * sample_size;
t += sample_size * 0.5f;
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
v[5] = s;
v[6] = t;
R_LightmapCoord( v, surf, sample_size, &v[5] );
}
}
@@ -765,15 +750,15 @@ void R_DecalShoot( int textureIndex, int entityIndex, int modelIndex, vec3_t pos
if( entityIndex > 0 )
{
ent = gEngfuncs.GetEntityByIndex( entityIndex );
ent = CL_GetEntityByIndex( entityIndex );
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
else return;
}
else if( modelIndex > 0 )
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else model = WORLDMODEL;
model = CL_ModelHandle( modelIndex );
else model = CL_ModelHandle( 1 );
if( !model ) return;

View File

@@ -892,6 +892,11 @@ typedef float GLmatrix[16];
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-variable"
#endif
#if defined( XASH_GL_STATIC ) && !defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
#define GL_FUNCTION( name ) name
#elif defined( XASH_GL_STATIC ) && defined( REF_GL_KEEP_MANGLED_FUNCTIONS )
@@ -1861,4 +1866,8 @@ APIENTRY_LINKAGE void GL_FUNCTION( glTexImage2DMultisample )(GLenum target, GLsi
#define pglSwapInterval glSwapInterval
#endif
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#endif//GL_EXPORT_H

View File

@@ -1668,11 +1668,11 @@ int GL_LoadTextureArray( const char **names, int flags )
else
{
// create new image
pic = Mem_Malloc( gEngfuncs.Image_GetPool(), sizeof( rgbdata_t ));
pic = Mem_Malloc( r_temppool, sizeof( rgbdata_t ));
memcpy( pic, src, sizeof( rgbdata_t ));
// expand pic buffer for all layers
pic->buffer = Mem_Malloc( gEngfuncs.Image_GetPool(), pic->size * numLayers );
pic->buffer = Mem_Malloc( r_temppool, pic->size * numLayers );
pic->depth = 0;
}

View File

@@ -57,10 +57,6 @@ void VGL_ShimEndFrame( void );
#include <stdio.h>
#define WORLD (gEngfuncs.GetWorld())
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
// make mod_ref.h?
#define LM_SAMPLE_SIZE 16
@@ -257,6 +253,16 @@ typedef struct
vec3_t modelorg; // relative to viewpoint
qboolean fCustomSkybox;
// get from engine
struct world_static_s *world;
cl_entity_t *entities;
movevars_t *movevars;
model_t **models;
color24 *palette;
cl_entity_t *viewent;
uint max_entities;
} gl_globals_t;
typedef struct
@@ -439,6 +445,7 @@ void GL_ResetFogColor( void );
void R_GenerateVBO( void );
void R_ClearVBO( void );
void R_AddDecalVBO( decal_t *pdecal, msurface_t *surf );
void R_LightmapCoord( const vec3_t v, const msurface_t *surf, const float sample_size, vec2_t coords );
//
// gl_rpart.c
@@ -706,7 +713,6 @@ typedef struct
qboolean in2DMode;
} glstate_t;
typedef struct
{
qboolean initialized; // OpenGL subsystem started
@@ -723,6 +729,21 @@ extern ref_globals_t *gpGlobals;
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( ( parm ), 0 )
//
// helper funcs
//
static inline cl_entity_t *CL_GetEntityByIndex( int index )
{
return &tr.entities[index];
}
static inline model_t *CL_ModelHandle( int index )
{
return tr.models[index];
}
#define WORLDMODEL (tr.models[1])
//
// renderer cvars
//
@@ -753,6 +774,7 @@ extern convar_t r_lockfrustum;
extern convar_t r_traceglow;
extern convar_t r_vbo;
extern convar_t r_vbo_dlightmode;
extern convar_t r_vbo_detail;
extern convar_t r_studio_sort_textures;
extern convar_t r_studio_drawelements;
extern convar_t r_ripple;

View File

@@ -29,6 +29,7 @@ CVAR_DEFINE_AUTO( r_lockfrustum, "0", FCVAR_CHEAT, "lock frustrum area at curren
CVAR_DEFINE_AUTO( r_traceglow, "0", FCVAR_GLCONFIG, "cull flares behind models" );
CVAR_DEFINE_AUTO( gl_round_down, "2", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "round texture sizes to nearest POT value" );
CVAR_DEFINE( r_vbo, "gl_vbo", "0", FCVAR_ARCHIVE, "draw world using VBO (known to be glitchy)" );
CVAR_DEFINE( r_vbo_detail, "gl_vbo_detail", "0", FCVAR_ARCHIVE, "detail vbo mode (0: disable, 1: multipass, 2: singlepass, broken decal dlights)" );
CVAR_DEFINE( r_vbo_dlightmode, "gl_vbo_dlightmode", "1", FCVAR_ARCHIVE, "vbo dlight rendering mode (0-1)" );
CVAR_DEFINE_AUTO( r_ripple, "0", FCVAR_GLCONFIG, "enable software-like water texture ripple simulation" );
CVAR_DEFINE_AUTO( r_ripple_updatetime, "0.05", FCVAR_GLCONFIG, "how fast ripple simulation is" );
@@ -913,13 +914,7 @@ void GL_InitExtensionsBigGL( void )
// gl4es may be used system-wide
if( Q_stristr( glConfig.renderer_string, "gl4es" ))
{
const char *vendor = (const char *)pglGetString( GL_VENDOR | 0x10000 );
const char *renderer = (const char *)pglGetString( GL_RENDERER | 0x10000 );
const char *version = (const char *)pglGetString( GL_VERSION | 0x10000 );
const char *extensions = (const char *)pglGetString( GL_EXTENSIONS | 0x10000 );
glConfig.wrapper = GLES_WRAPPER_GL4ES;
}
// multitexture
glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
@@ -1250,6 +1245,7 @@ static void R_CheckVBO( void )
gEngfuncs.Cvar_RegisterVariable( &r_vbo );
gEngfuncs.Cvar_RegisterVariable( &r_vbo_dlightmode );
gEngfuncs.Cvar_RegisterVariable( &r_vbo_detail );
}
/*
@@ -1290,6 +1286,13 @@ qboolean R_Init( void )
return false;
}
// see R_ProcessEntData for tr.entities initialization
tr.world = gEngfuncs.GetWorld();
tr.models = gEngfuncs.pfnGetModels();
tr.movevars = gEngfuncs.pfnGetMoveVars();
tr.palette = gEngfuncs.CL_GetPaletteColor();
tr.viewent = gEngfuncs.GetViewModel();
GL_SetDefaults();
R_CheckVBO();
R_InitImages();

View File

@@ -152,7 +152,7 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount;
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
if( RI.currententity )
RI.currentmodel = RI.currententity->model;

View File

@@ -324,7 +324,7 @@ R_GetFarClip
static float R_GetFarClip( void )
{
if( WORLDMODEL && RI.drawWorld )
return MOVEVARS->zmax * 1.73f;
return tr.movevars->zmax * 1.73f;
return 2048.0f;
}
@@ -429,7 +429,7 @@ void R_RotateForEntity( cl_entity_t *e )
{
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ))
{
R_LoadIdentity();
return;
@@ -455,7 +455,7 @@ void R_TranslateForEntity( cl_entity_t *e )
{
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ))
{
R_LoadIdentity();
return;
@@ -669,7 +669,7 @@ static void R_CheckFog( void )
// quake global fog
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
{
if( !MOVEVARS->fog_settings )
if( !tr.movevars->fog_settings )
{
if( pglIsEnabled( GL_FOG ))
pglDisable( GL_FOG );
@@ -678,10 +678,10 @@ static void R_CheckFog( void )
}
// quake-style global fog
RI.fogColor[0] = ((MOVEVARS->fog_settings & 0xFF000000) >> 24) / 255.0f;
RI.fogColor[1] = ((MOVEVARS->fog_settings & 0xFF0000) >> 16) / 255.0f;
RI.fogColor[2] = ((MOVEVARS->fog_settings & 0xFF00) >> 8) / 255.0f;
RI.fogDensity = ((MOVEVARS->fog_settings & 0xFF) / 255.0f) * 0.01f;
RI.fogColor[0] = ((tr.movevars->fog_settings & 0xFF000000) >> 24) / 255.0f;
RI.fogColor[1] = ((tr.movevars->fog_settings & 0xFF0000) >> 16) / 255.0f;
RI.fogColor[2] = ((tr.movevars->fog_settings & 0xFF00) >> 8) / 255.0f;
RI.fogDensity = ((tr.movevars->fog_settings & 0xFF) / 255.0f) * 0.01f;
RI.fogStart = RI.fogEnd = 0.0f;
RI.fogColor[3] = 1.0f;
RI.fogCustom = false;

View File

@@ -146,7 +146,7 @@ void R_NewMap( void )
tx->texturechain = NULL;
}
R_SetupSky( MOVEVARS->skyName );
R_SetupSky( tr.movevars->skyName );
GL_BuildLightmaps ();
R_GenerateVBO();

View File

@@ -49,7 +49,7 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
{
particle_t *p;
vec3_t right, up;
color24 *pColor;
color24 color;
int alpha;
float size;
@@ -85,15 +85,15 @@ void CL_DrawParticles( double frametime, particle_t *cl_active_particles, float
VectorScale( RI.cull_vup, size, up );
p->color = bound( 0, p->color, 255 );
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
color = tr.palette[p->color];
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
if( alpha > 255 || p->type == pt_static )
alpha = 255;
pglColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
gEngfuncs.LightToTexGamma( pColor->g ),
gEngfuncs.LightToTexGamma( pColor->b ), alpha );
pglColor4ub( gEngfuncs.LightToTexGamma( color.r ),
gEngfuncs.LightToTexGamma( color.g ),
gEngfuncs.LightToTexGamma( color.b ), alpha );
pglTexCoord2f( 0.0f, 1.0f );
pglVertex3f( p->org[0] - right[0] + up[0], p->org[1] - right[1] + up[1], p->org[2] - right[2] + up[2] );
@@ -188,7 +188,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
pglDisable( GL_ALPHA_TEST );
pglDepthMask( GL_FALSE );
gravity = frametime * MOVEVARS->gravity;
gravity = frametime * tr.movevars->gravity;
scale = 1.0 - (frametime * 0.9);
if( scale < 0.0f ) scale = 0.0f;
@@ -205,7 +205,7 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
{
vec3_t verts[4], tmp2;
vec3_t tmp, normal;
color24 *pColor;
color24 color;
// Transform point into screen space
TriWorldToScreen( start, screen );
@@ -235,8 +235,8 @@ void CL_DrawTracers( double frametime, particle_t *cl_active_tracers )
p->color = 0;
}
pColor = &gTracerColors[p->color];
pglColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
color = gTracerColors[p->color];
pglColor4ub( color.r, color.g, color.b, p->packedColor );
pglBegin( GL_QUADS );
pglTexCoord2f( 0.0f, 0.8f );

File diff suppressed because it is too large Load Diff

View File

@@ -826,7 +826,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
{
cl_entity_t *parent;
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model )
{

View File

@@ -196,7 +196,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
{
if( cl_righthand && cl_righthand->value > 0 )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
return true;
}
@@ -412,7 +412,7 @@ pfnGetViewEntity
*/
static cl_entity_t *pfnGetViewEntity( void )
{
return gEngfuncs.GetViewModel();
return tr.viewent;
}
/*
@@ -1851,7 +1851,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
if( !p1 || !p2 || !p3 || !p4 )
return;
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
{
TriRenderMode( kRenderTransAlpha );
TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
@@ -2488,7 +2488,7 @@ static void R_StudioDrawAbsBBox( void )
int i;
// looks ugly, skip
if( RI.currententity == gEngfuncs.GetViewModel() )
if( RI.currententity == tr.viewent )
return;
if( !R_StudioComputeBBox( p ))
@@ -2624,13 +2624,8 @@ R_StudioSetRemapColors
*/
static void R_StudioSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
void R_StudioResetPlayerModels( void )
@@ -3371,7 +3366,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3414,7 +3409,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
if( pplayer->weaponmodel )
{
cl_entity_t saveent = *RI.currententity;
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
@@ -3500,7 +3495,7 @@ static int R_StudioDrawModel( int flags )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3569,7 +3564,7 @@ void R_DrawStudioModel( cl_entity_t *e )
{
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
{
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model && parent->model->type == mod_studio )
{
@@ -3605,7 +3600,7 @@ void R_RunViewmodelEvents( void )
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
return;
RI.currententity = gEngfuncs.GetViewModel();
RI.currententity = tr.viewent;
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
return;
@@ -3627,7 +3622,7 @@ R_GatherPlayerLight
*/
void R_GatherPlayerLight( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
colorVec c;
tr.ignore_lightgamma = true;
@@ -3643,7 +3638,7 @@ R_DrawViewModel
*/
void R_DrawViewModel( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
R_GatherPlayerLight();
@@ -3828,7 +3823,9 @@ void Mod_StudioUnloadTextures( void *data )
static model_t *pfnModelHandle( int modelindex )
{
return gEngfuncs.pfnGetModelByIndex( modelindex );
if( modelindex < 0 || modelindex >= MAX_MODELS )
return NULL;
return CL_ModelHandle( modelindex );
}
static void *pfnMod_CacheCheck( struct cache_user_s *c )

View File

@@ -956,7 +956,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
model_t *model;
vec3_t delta;
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
model = CL_ModelHandle( pbeam->modelIndex );
SetBits( pbeam->flags, FBEAM_ISACTIVE );
if( !model || model->type != mod_sprite )
@@ -1159,7 +1159,7 @@ passed through this
*/
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
{
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
model_t *sprite = CL_ModelHandle( modelIndex );
if( !sprite ) return;

View File

@@ -949,7 +949,7 @@ void R_RenderWorld (void)
c_drawnode=0;
// auto cycle the world frame for texture animation
RI.currententity = gEngfuncs.GetEntityByIndex(0);
RI.currententity = CL_GetEntityByIndex(0);
//RI.currententity->frame = (int)(gpGlobals->time*2);
VectorCopy (RI.vieworg, tr.modelorg);

View File

@@ -273,9 +273,15 @@ void Mod_UnloadTextures( model_t *mod )
}
}
void GAME_EXPORT R_ProcessEntData( qboolean allocate )
void GAME_EXPORT R_ProcessEntData( qboolean allocate, cl_entity_t *entities, unsigned int max_entities )
{
tr.entities = entities;
tr.max_entities = max_entities;
}
static void GAME_EXPORT R_Flush( unsigned int flags )
{
// stub
}
// stubs
@@ -425,6 +431,7 @@ ref_interface_t gReffuncs =
R_AddEntity,
CL_AddCustomBeam,
R_ProcessEntData,
R_Flush,
R_ShowTextures,

View File

@@ -774,14 +774,14 @@ void GAME_EXPORT R_DecalShoot( int textureIndex, int entityIndex, int modelIndex
if( entityIndex > 0 )
{
ent = gEngfuncs.GetEntityByIndex( entityIndex );
ent = CL_GetEntityByIndex( entityIndex );
if( modelIndex > 0 ) model = gEngfuncs.pfnGetModelByIndex( modelIndex );
else if( ent != NULL ) model = gEngfuncs.pfnGetModelByIndex( ent->curstate.modelindex );
if( modelIndex > 0 ) model = CL_ModelHandle( modelIndex );
else if( ent != NULL ) model = CL_ModelHandle( ent->curstate.modelindex );
else return;
}
else if( modelIndex > 0 )
model = gEngfuncs.pfnGetModelByIndex( modelIndex );
model = CL_ModelHandle( modelIndex );
else model = WORLDMODEL;
if( !model ) return;

View File

@@ -1118,7 +1118,7 @@ void D_SolidSurf (surf_t *s)
{
if( alphaspans )
return;
RI.currententity = gEngfuncs.GetEntityByIndex(0); //r_worldentity;
RI.currententity = CL_GetEntityByIndex(0); //r_worldentity;
tr.modelviewIdentity = true;
}

View File

@@ -155,7 +155,7 @@ void R_PushDlights( void )
tr.dlightframecount = tr.framecount;
RI.currententity = gEngfuncs.GetEntityByIndex( 0 );
RI.currententity = CL_GetEntityByIndex( 0 );
if( RI.currententity )
RI.currentmodel = RI.currententity->model;

View File

@@ -41,14 +41,9 @@ typedef int fixed16_t;
#include <stdio.h>
#define WORLD (gEngfuncs.GetWorld())
#define WORLDMODEL (gEngfuncs.pfnGetModelByIndex( 1 ))
#define MOVEVARS (gEngfuncs.pfnGetMoveVars())
// make mod_ref.h?
#define LM_SAMPLE_SIZE 16
extern poolhandle_t r_temppool;
#define BLOCK_SIZE tr.block_size // lightmap blocksize
@@ -298,6 +293,15 @@ typedef struct
int sample_size;
uint sample_bits;
qboolean map_unload;
// get from engine
cl_entity_t *entities;
movevars_t *movevars;
model_t **models;
color24 *palette;
cl_entity_t *viewent;
uint max_entities;
} gl_globals_t;
typedef struct
@@ -672,6 +676,21 @@ void TriBrightness( float brightness );
#define ENGINE_GET_PARM_ (*gEngfuncs.EngineGetParm)
#define ENGINE_GET_PARM( parm ) ENGINE_GET_PARM_( (parm), 0 )
//
// helper funcs
//
static inline cl_entity_t *CL_GetEntityByIndex( int index )
{
return &tr.entities[index];
}
static inline model_t *CL_ModelHandle( int index )
{
return tr.models[index];
}
#define WORLDMODEL (tr.models[1])
extern ref_api_t gEngfuncs;
extern ref_globals_t *gpGlobals;

View File

@@ -425,7 +425,7 @@ R_GetFarClip
static float R_GetFarClip( void )
{
if( WORLDMODEL && RI.drawWorld )
return MOVEVARS->zmax * 1.73f;
return tr.movevars->zmax * 1.73f;
return 2048.0f;
}
@@ -539,7 +539,7 @@ void R_RotateForEntity( cl_entity_t *e )
#if 0
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ) )
{
R_LoadIdentity();
return;
@@ -567,7 +567,7 @@ void R_TranslateForEntity( cl_entity_t *e )
#if 0
float scale = 1.0f;
if( e == gEngfuncs.GetEntityByIndex( 0 ) )
if( e == CL_GetEntityByIndex( 0 ) )
{
R_LoadIdentity();
return;
@@ -784,7 +784,7 @@ void R_DrawEntitiesOnList( void )
//d_aflatcolor = 0;
tr.blend = 1.0f;
// GL_CheckForErrors();
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
//RI.currententity = CL_GetEntityByIndex(0);
d_pdrawspans = R_PolysetFillSpans8;
GL_SetRenderMode(kRenderNormal);
// first draw solid entities
@@ -815,7 +815,7 @@ void R_DrawEntitiesOnList( void )
extern void (*d_pdrawspans)(void *);
extern void R_PolysetFillSpans8 ( void * );
d_pdrawspans = R_PolysetFillSpans8;
//RI.currententity = gEngfuncs.GetEntityByIndex(0);
//RI.currententity = CL_GetEntityByIndex(0);
R_AliasSetUpTransform();
image_t *image = R_GetTexture(GL_LoadTexture("gfx/env/desertbk", NULL, 0, 0));
r_affinetridesc.pskin = image->pixels[0];
@@ -1938,6 +1938,12 @@ qboolean GAME_EXPORT R_Init( void )
return false;
}
// see R_ProcessEntData for tr.entities initialization
tr.models = gEngfuncs.pfnGetModels();
tr.movevars = gEngfuncs.pfnGetMoveVars();
tr.palette = gEngfuncs.CL_GetPaletteColor();
tr.viewent = gEngfuncs.GetViewModel();
R_InitBlit( glblit );
R_InitImages();

View File

@@ -49,7 +49,7 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
{
particle_t *p;
vec3_t right, up;
color24 *pColor;
color24 color;
int alpha;
float size;
@@ -84,17 +84,17 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
VectorScale( RI.cull_vup, size, up );
p->color = bound( 0, p->color, 255 );
pColor = gEngfuncs.CL_GetPaletteColor( p->color );
color = tr.palette[p->color];
alpha = 255 * (p->die - gpGlobals->time) * 16.0f;
if( alpha > 255 || p->type == pt_static )
alpha = 255;
//TriColor4ub( gEngfuncs.LightToTexGamma( pColor->r ),
// gEngfuncs.LightToTexGamma( pColor->g ),
// gEngfuncs.LightToTexGamma( pColor->b ), alpha );
//TriColor4ub( gEngfuncs.LightToTexGamma( color.r ),
// gEngfuncs.LightToTexGamma( color.g ),
// gEngfuncs.LightToTexGamma( color.b ), alpha );
//TriBrightness( alpha / 255.0f );
_TriColor4f(1.0f*alpha/255/255*pColor->r,1.0f*alpha/255/255*pColor->g,1.0f*alpha/255/255* pColor->b,1.0f );
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
TriBegin( TRI_QUADS );
TriTexCoord2f( 0.0f, 1.0f );
@@ -194,7 +194,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
//pglDisable( GL_ALPHA_TEST );
//pglDepthMask( GL_FALSE );
gravity = frametime * MOVEVARS->gravity;
gravity = frametime * tr.movevars->gravity;
scale = 1.0 - (frametime * 0.9);
if( scale < 0.0f ) scale = 0.0f;
@@ -211,7 +211,7 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
{
vec3_t verts[4], tmp2;
vec3_t tmp, normal;
color24 *pColor;
color24 color;
short alpha = p->packedColor;
// Transform point into screen space
@@ -242,9 +242,9 @@ void GAME_EXPORT CL_DrawTracers( double frametime, particle_t *cl_active_tracers
p->color = 0;
}
pColor = &gTracerColors[p->color];
//TriColor4ub( pColor->r, pColor->g, pColor->b, p->packedColor );
_TriColor4f(1.0f*alpha/255/255*pColor->r,1.0f*alpha/255/255*pColor->g,1.0f*alpha/255/255* pColor->b,1.0f );
color = gTracerColors[p->color];
//TriColor4ub( color.r, color.g, color.b, p->packedColor );
_TriColor4f(1.0f*alpha/255/255*color.r,1.0f*alpha/255/255*color.g,1.0f*alpha/255/255* color.b,1.0f );
TriBegin( TRI_QUADS );

View File

@@ -895,7 +895,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
{
cl_entity_t *parent;
parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model )
{

View File

@@ -185,7 +185,7 @@ static qboolean R_AllowFlipViewModel( cl_entity_t *e )
{
if( cl_righthand && cl_righthand->value > 0 )
{
if( e == gEngfuncs.GetViewModel() )
if( e == tr.viewent )
return true;
}
@@ -401,7 +401,7 @@ pfnGetViewEntity
*/
static cl_entity_t *pfnGetViewEntity( void )
{
return gEngfuncs.GetViewModel();
return tr.viewent;
}
/*
@@ -1846,7 +1846,7 @@ void R_StudioRenderShadow( int iSprite, float *p1, float *p2, float *p3, float *
if( !p1 || !p2 || !p3 || !p4 )
return;
if( TriSpriteTexture( gEngfuncs.pfnGetModelByIndex( iSprite ), 0 ))
if( TriSpriteTexture( CL_ModelHandle( iSprite ), 0 ))
{
TriRenderMode( kRenderTransAlpha );
_TriColor4f( 0.0f, 0.0f, 0.0f, 1.0f );
@@ -2246,7 +2246,7 @@ static void R_StudioDrawAbsBBox( void )
int i;
// looks ugly, skip
if( RI.currententity == gEngfuncs.GetViewModel() )
if( RI.currententity == tr.viewent )
return;
if( !R_StudioComputeBBox( p ))
@@ -2384,13 +2384,8 @@ R_StudioSetRemapColors
*/
static void R_StudioSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
void R_StudioResetPlayerModels( void )
@@ -3137,7 +3132,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3180,7 +3175,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
if( pplayer->weaponmodel )
{
cl_entity_t saveent = *RI.currententity;
model_t *pweaponmodel = gEngfuncs.pfnGetModelByIndex( pplayer->weaponmodel );
model_t *pweaponmodel = CL_ModelHandle( pplayer->weaponmodel );
m_pStudioHeader = (studiohdr_t *)gEngfuncs.Mod_Extradata( mod_studio, pweaponmodel );
@@ -3266,7 +3261,7 @@ static int R_StudioDrawModel( int flags )
// copy attachments into global entity array
if( RI.currententity->index > 0 )
{
cl_entity_t *ent = gEngfuncs.GetEntityByIndex( RI.currententity->index );
cl_entity_t *ent = CL_GetEntityByIndex( RI.currententity->index );
memcpy( ent->attachment, RI.currententity->attachment, sizeof( vec3_t ) * 4 );
}
}
@@ -3335,7 +3330,7 @@ void R_DrawStudioModel( cl_entity_t *e )
{
if( e->curstate.movetype == MOVETYPE_FOLLOW && e->curstate.aiment > 0 )
{
cl_entity_t *parent = gEngfuncs.GetEntityByIndex( e->curstate.aiment );
cl_entity_t *parent = CL_GetEntityByIndex( e->curstate.aiment );
if( parent && parent->model && parent->model->type == mod_studio )
{
@@ -3371,7 +3366,7 @@ void R_RunViewmodelEvents( void )
if( !RP_NORMALPASS() || ENGINE_GET_PARM( PARM_LOCAL_HEALTH ) <= 0 || !CL_IsViewEntityLocalPlayer())
return;
RI.currententity = gEngfuncs.GetViewModel();
RI.currententity = tr.viewent;
if( !RI.currententity->model || RI.currententity->model->type != mod_studio )
return;
@@ -3393,7 +3388,7 @@ R_GatherPlayerLight
*/
void R_GatherPlayerLight( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
colorVec c;
tr.ignore_lightgamma = true;
@@ -3409,7 +3404,7 @@ R_DrawViewModel
*/
void R_DrawViewModel( void )
{
cl_entity_t *view = gEngfuncs.GetViewModel();
cl_entity_t *view = tr.viewent;
R_GatherPlayerLight();
@@ -3610,7 +3605,7 @@ void Mod_StudioUnloadTextures( void *data )
static model_t *pfnModelHandle( int modelindex )
{
return gEngfuncs.pfnGetModelByIndex( modelindex );
return CL_ModelHandle( modelindex );
}
static void *pfnMod_CacheCheck( struct cache_user_s *c )

View File

@@ -16,7 +16,7 @@ build_engine()
if [ "$APP" = "xashds" ]; then
./waf configure -T release -d --enable-tests || die_configure
elif [ "$APP" = "xash3d-fwgs" ]; then
./waf configure -T release --enable-stb --enable-utils --enable-gl4es --enable-gles1 --enable-gles2 --enable-tests || die_configure
./waf configure -T release --enable-utils --enable-gl4es --enable-gles1 --enable-gles2 --enable-tests || die_configure
else
die
fi

View File

@@ -1,25 +1,22 @@
#!/bin/bash
export ANDROID_SDK_HOME=$GITHUB_WORKSPACE/sdk
export ANDROID_NDK_HOME=$ANDROID_SDK_HOME/ndk-bundle
unset ANDROID_SDK_ROOT
export JAVA_HOME=$GITHUB_WORKSPACE/jdk-17.0.7+7
export ANDROID_HOME=$GITHUB_WORKSPACE/sdk
export PATH=$PATH:$JAVA_HOME/bin:$ANDROID_HOME/tools:$ANDROID_HOME/tools/bin:$ANDROID_HOME/platform-tools:$ANDROID_HOME/cmdline-tools/tools/bin
pushd android
if [[ "$GH_CPU_ARCH" == "32" ]]; then
export ARCHS="armeabi armeabi-v7a x86"
elif [[ "$GH_CPU_ARCH" == "64" ]]; then
export ARCHS="aarch64 x86_64"
elif [[ "$GH_CPU_ARCH" == "32&64" ]]; then
export ARCHS="armeabi armeabi-v7a x86 aarch64 x86_64"
fi
sh compile.sh release
./gradlew assembleContinuous
pushd app/build/outputs/apk/continuous
$ANDROID_HOME/build-tools/34.0.0/apksigner sign --ks $GITHUB_WORKSPACE/android/debug.keystore --ks-key-alias androiddebugkey \
--ks-pass pass:android --key-pass pass:android --out app-continuous-signed.apk app-continuous-unsigned.apk
popd
popd
mkdir -p artifacts/
if [[ "$GH_CPU_ARCH" == "64" ]]; then
mv android/xashdroid.apk artifacts/xashdroid-64.apk
else
mv android/xashdroid.apk artifacts/xashdroid-32.apk
fi
mv android/app/build/outputs/apk/continuous/app-continuous-signed.apk artifacts/xash3d-fwgs-android.apk

View File

@@ -41,7 +41,7 @@ make -C libsolder install || die
echo "Building engine..."
./waf configure -T release --nswitch || die_configure
./waf build install --destdir=pkgtemp/xash3d || die
./waf build install --destdir=pkgtemp/xash3d -v || die
echo "Building HLSDK..."

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