Compare commits

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196 Commits

Author SHA1 Message Date
Alibek Omarov
65bfff69d0 engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation 2023-12-27 04:14:19 +03:00
Alibek Omarov
9d8ba03f5e common: xash3d_types: fix static_assert macro 2023-12-27 03:10:41 +03:00
Alibek Omarov
778b8ede58 engine: platform: linux: add forgotten _GNU_SOURCE at the top of the file to enable gettid extension 2023-12-27 03:10:20 +03:00
Alibek Omarov
f8a1a2ed71 engine: platform: linux: add missing math.h include 2023-12-26 18:56:30 +03:00
mittorn
b4a7c266b5 platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger 2023-12-25 14:22:20 +03:00
mittorn
a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 2023-12-25 14:21:21 +03:00
Alibek Omarov
b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 2023-12-19 17:55:10 +03:00
Dmitry Toroshchin
e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 2023-12-19 17:55:10 +03:00
mittorn
1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 2023-12-19 17:55:10 +03:00
mittorn
dfe12535a5 ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed 2023-12-19 17:55:10 +03:00
mittorn
74946100f1 ref_gl: fix not restoring static lightmap after decals 2023-12-19 17:55:10 +03:00
mittorn
9a1717915c ref_gl: vbo: apply a1batross's patch for uint index switch 2023-12-19 17:55:10 +03:00
mittorn
3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 2023-12-19 17:55:10 +03:00
mittorn
3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 2023-12-19 17:55:10 +03:00
mittorn
74e09ddb12 ref_gl: change state management in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn
6b73d056b2 ref_gl: vbo dlights refactiring 2023-12-19 17:55:10 +03:00
mittorn
3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 2023-12-19 17:55:10 +03:00
mittorn
91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 2023-12-19 17:55:10 +03:00
mittorn
eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 2023-12-19 17:55:10 +03:00
mittorn
3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 2023-12-19 17:55:10 +03:00
mittorn
b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 2023-12-19 17:55:10 +03:00
Alibek Omarov
96f7f5457d engine: print all supported and enabled features 2023-12-17 17:51:15 +03:00
Alibek Omarov
498ec6b4f1 engine: client: print enabled features after server connect if it's not a local game 2023-12-17 17:44:05 +03:00
Alibek Omarov
607e62a1ae engine: client: sanitize legacy protocol supported engine features flags
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
Alibek Omarov
d41a80bc2c engine: add mask to sanitize possible engine features bits 2023-12-17 17:43:51 +03:00
Alibek Omarov
643bec4071 engine: client: set max FPS when recording with fps_max 0 2023-12-16 22:02:26 +03:00
Alibek Omarov
a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 2023-12-15 07:38:25 +03:00
Alibek Omarov
c96cf7e22d engine: expose world version through RefAPI 2023-12-15 07:38:07 +03:00
Alibek Omarov
46c61660cf engine: expose world BSP version through world global structure 2023-12-15 07:37:40 +03:00
Alibek Omarov
f6fecce52b wscript: do not recurse into ref_soft when BSP2 is enabled 2023-12-15 07:29:38 +03:00
Alibek Omarov
54a5947a3c engine: remove MSGBOX macro 2023-12-15 06:40:04 +03:00
Andrey Akhmichin
521bc675a2 utils: mdldec: smd.c: simplify proper bone rotation code. 2023-12-14 14:55:40 +03:00
Andrey Akhmichin
845cee2578 utils: mdldec: smd.c: prevent division by zero. 2023-12-14 14:54:49 +03:00
Alibek Omarov
93ceb0e4ed engine: client: split the sprites indices only when loading new sprite. Scan the whole array when searching.
Fixes incorrect sprite loading in XDM
2023-12-14 03:12:47 +03:00
Alibek Omarov
13aab4e59c engine: server: fix off-by-one error in Voice_Set/GetClientListening 2023-12-13 14:56:55 +03:00
Alibek Omarov
36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
Alibek Omarov
514da0ffa9 engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame 2023-12-11 07:12:44 +03:00
Alibek Omarov
37b8d5da79 mainui: update 2023-12-11 07:12:30 +03:00
Alibek Omarov
b5d602d953 wscript: enable -Werror=alloc-size and -Walloc-zero 2023-12-11 07:11:40 +03:00
Alibek Omarov
c926fee13c filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files 2023-12-11 07:10:51 +03:00
Alibek Omarov
a675806c91 engine: imagelib: img_ktx2: don't allow to load images with no mip levels 2023-12-11 07:06:12 +03:00
Alibek Omarov
683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 2023-12-09 19:00:25 +03:00
Alibek Omarov
20ced857b4 engine: client: use physents array when tracing physents =/ 2023-12-09 16:45:35 +03:00
Alibek Omarov
c6c86f9665 public: make hash case-insensitive again 2023-12-07 06:46:49 +03:00
Alibek Omarov
1e0107944f engine: make sys_timescale non-cheat, like host_framerate 2023-12-07 00:50:56 +03:00
Alibek Omarov
21797f9ac8 ref: gl: fix solor to color 2023-12-06 05:22:02 +03:00
mittorn
c800b34cd4 ref_api: add R_Flush method 2023-12-06 04:13:27 +03:00
Alibek Omarov
1612e2d669 engine: client: GetRefAPI now must return REF_API_VERSION to prevent possible issue when ref library wasn't recompiled on version bump 2023-12-06 04:13:27 +03:00
Alibek Omarov
26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 2023-12-06 04:13:03 +03:00
Alibek Omarov
7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 2023-12-06 04:13:03 +03:00
Alibek Omarov
67737446ac mainui: update 2023-12-06 04:12:33 +03:00
Andrey Akhmichin
dabed4f9eb utils: mdldec: add separate directories creation for sequences and textures. 2023-12-05 11:18:47 +03:00
Andrey Akhmichin
f9b6389248 utils: mdldec: create full destination path into "Kratisto's mdldec" maner. 2023-12-05 11:18:47 +03:00
Alibek Omarov
9ec1e259b4 engine: platform: sdl: unused variable cleanup 2023-12-05 10:48:47 +03:00
Alibek Omarov
0c2d480d89 engine: client: unused variables cleanup 2023-12-05 10:47:55 +03:00
Alibek Omarov
350d8ccb7b engine: common: cvar: unused variables cleanup 2023-12-05 10:46:26 +03:00
Alibek Omarov
0c512d0431 engine: server: unused variables cleanup 2023-12-05 10:46:03 +03:00
Alibek Omarov
3bf55c9ea4 filesystem: zip: hide CRC checks under common macro 2023-12-04 03:01:11 +03:00
Alibek Omarov
9994c57796 filesystem: fix updating gameinfo.txt from rodir 2023-12-04 03:00:51 +03:00
Alibek Omarov
3f724b6b17 filesystem: remove some really unused variables 2023-12-04 03:00:29 +03:00
Alibek Omarov
255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 2023-12-04 02:53:51 +03:00
Alibek Omarov
5b73a788da ref: gl: disable unused variable warning for GL functions defintions 2023-12-04 02:53:27 +03:00
Alibek Omarov
748b06a00e wscript: warn about unused variables 2023-12-04 02:53:07 +03:00
Alibek Omarov
273bccdc9a engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519) 2023-12-02 20:25:51 +03:00
Alibek Omarov
f0a2362da3 engine: wscript: another try, link nswitch port using gcc and not g++ 2023-12-02 19:29:30 +03:00
Alibek Omarov
be8ade23e8 engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves) 2023-12-02 19:21:44 +03:00
Alibek Omarov
6814908d80 scripts: gha: enable verbose build for nswitch port 2023-12-02 19:08:34 +03:00
Alibek Omarov
08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 2023-12-02 18:02:18 +03:00
Alibek Omarov
89f9b3df68 public: make simple bbox functions inline 2023-12-02 18:01:57 +03:00
Alibek Omarov
40c9a2fb82 engine: make Mod_SampleSizeForFace accept const surface 2023-12-02 18:01:57 +03:00
Andrey Akhmichin
a34c22fb10 engine: client: add support for "mp3 playfile/loopfile" commands. 2023-12-02 01:10:38 +03:00
Alibek Omarov
e161ff0f7a mainui: update 2023-11-27 19:25:36 +03:00
Alibek Omarov
fee42eab5a mainui: update 2023-11-27 19:05:48 +03:00
Alibek Omarov
2d2e03f235 engine: server: reset edict in ParseSaveTables like GoldSrc does which fixes messed up entities in mods that have advanced save-restore system (thanks to vasiavasiavasia95 for figuring out this bug) 2023-11-27 18:42:50 +03:00
Alibek Omarov
4c3c3529e9 engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver 2023-11-26 23:20:46 +03:00
Alibek Omarov
7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 2023-11-26 23:19:49 +03:00
Alibek Omarov
68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 2023-11-26 02:23:52 +03:00
Henry Ford
652b1804a8 wscript: make libdl optional for systems that include it in libc 2023-11-25 14:29:52 +03:00
Henry Ford
e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 2023-11-25 14:29:52 +03:00
Henry Ford
dbdd330cf7 wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h 2023-11-25 14:29:52 +03:00
Andrey Akhmichin
c448c7b0b1 utils: mdldec: avoid double ".smd" extension output. 2023-11-22 11:05:34 +03:00
Andrey Akhmichin
8d7b9c2f01 utils: mdldec: always write trailing slash for non-empty destination path. 2023-11-22 11:03:28 +03:00
Alibek Omarov
b6a235445a vgui_support: update submodule 2023-11-22 11:02:25 +03:00
Alibek Omarov
9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 2023-11-22 11:01:18 +03:00
Alibek Omarov
fb0102eb8e filesystem: add support for two new liblist.gam keys: animated_title and hd_background 2023-11-22 11:01:18 +03:00
Alibek Omarov
9c1afaa372 filesystem: fix noskills being written as nomodels in gameinfo.txt 2023-11-22 11:01:18 +03:00
Alibek Omarov
1d1a6badb5 filesystem: VFileSystem009: HL25 compatibility (one single new method) 2023-11-22 11:01:18 +03:00
Andrey Akhmichin
2d41c9cb15 utils: mdldec: texture.c: add Targa image format output support. 2023-11-22 10:56:57 +03:00
Alibek Omarov
722cbe1f02 filesystem: forgot to add defaults.h include 2023-11-20 18:52:05 +03:00
Alibek Omarov
8ac2c241c4 mainui: update 2023-11-20 17:33:40 +03:00
Alibek Omarov
dd11f73951 filesystem: respect DEFAULT_MAX_EDICTS value 2023-11-20 17:32:35 +03:00
Alibek Omarov
a443547d4d common: defaults: add default macro for default gameinfo max_edicts value 2023-11-20 17:32:19 +03:00
Andrey Akhmichin
7a795edeb5 utils: mdldec: better validation checks. 2023-11-20 00:19:14 +03:00
Andrey Akhmichin
a8cbfb8dda Documentation: opensource-mods.md: update link to cs16-client. 2023-11-20 00:15:26 +03:00
SNMetamorph
5216cccef4 engine: server: added singleplayer check for userinfo update 2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey Akhmichin
dd310ab851 ci: upgrade freebsd tasks. 2023-11-20 00:13:42 +03:00
Andrey Akhmichin
16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 2023-11-20 00:13:04 +03:00
Alibek Omarov
83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov
d1f9a8f2db mainui: updates for HL25 2023-11-19 23:43:46 +03:00
Alibek Omarov
a2e1071808 game_launch: force link libm on Linux to workaround HL25 bug
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.

hl_linux is linked to libm which is why they probably didn't noticed this bug.

Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
Alibek Omarov
0aa8a2891c engine: client: add gles3compat to renderers list 2023-11-03 17:03:27 +03:00
Alibek Omarov
c0ceab7513 wscript: enable ref_gles3compat for Android 2023-11-03 17:01:47 +03:00
Velaron
5c90e716cb engine: platform: android: refactoring 2023-11-03 16:40:06 +03:00
Velaron
0073225549 scripts: gha: Android deps and build scripts 2023-11-03 16:36:55 +03:00
Alibek Omarov
d03a64602b wscript: change defaults for Android 2023-11-03 16:34:21 +03:00
Alibek Omarov
d67a4234cc filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used) 2023-11-03 16:29:57 +03:00
Alibek Omarov
0d37244490 filesystem: add missing const to 2nd argument of stringlistappend 2023-11-03 16:23:52 +03:00
Velaron
6426919cb5 filesystem: add Android assets support 2023-11-03 16:23:03 +03:00
Alibek Omarov
0a0d63663a filesystem: link with libandroid 2023-11-03 16:22:59 +03:00
Alibek Omarov
71b06801ef engine: platform: android: remove dead code 2023-11-03 14:48:28 +03:00
Alibek Omarov
cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
Alibek Omarov
76564958d1 engine: host: hide -nativeegl for Android SDL builds 2023-11-03 14:48:28 +03:00
Alibek Omarov
a464c3dd66 scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility 2023-11-02 14:33:00 +03:00
Alibek Omarov
bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 2023-11-01 01:35:39 +03:00
Alibek Omarov
fb87d7c0b3 readme: wording, add icon, add donate.md link [skip ci] 2023-10-31 21:54:23 +03:00
Alibek Omarov
a69fc87940 Documentation: donate: add sponsorship information 2023-10-31 21:54:23 +03:00
Alibek Omarov
e481e1d73e ref: gl: enable GL waves with r_ripple 2023-10-31 21:52:00 +03:00
Alibek Omarov
6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 2023-10-31 21:52:00 +03:00
Alibek Omarov
a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 2023-10-31 21:52:00 +03:00
Alibek Omarov
03f838e37e mainui: update 2023-10-31 21:52:00 +03:00
Alibek Omarov
e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 2023-10-31 21:52:00 +03:00
Alibek Omarov
46889ed453 ref: gl: libc rand() does better job at randomizing 2023-10-31 21:52:00 +03:00
Alibek Omarov
882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 2023-10-31 21:52:00 +03:00
Alibek Omarov
a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 2023-10-31 21:52:00 +03:00
Alibek Omarov
a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 2023-10-31 21:52:00 +03:00
Alibek Omarov
d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 2023-10-31 21:52:00 +03:00
Alibek Omarov
597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 2023-10-31 21:25:11 +03:00
Alibek Omarov
5ea074a1fd engine: fix build issues pointed by @Velaron 2023-10-31 21:01:42 +03:00
Alibek Omarov
29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 2023-10-31 04:30:27 +03:00
Alibek Omarov
bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 2023-10-31 04:30:27 +03:00
Alibek Omarov
a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 2023-10-31 04:30:22 +03:00
mittorn
f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 2023-10-30 22:34:34 +03:00
Alibek Omarov
ea55e78855 ref: _inline -> static 2023-10-29 23:38:43 +03:00
Alibek Omarov
f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 2023-10-29 02:44:46 +03:00
Alibek Omarov
6c40104c66 public: better fix for ExtractFilePath 2023-10-28 19:31:17 +03:00
Alibek Omarov
4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 2023-10-28 16:06:00 +03:00
Alibek Omarov
c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 2023-10-28 15:38:40 +03:00
Alibek Omarov
cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 2023-10-28 15:35:20 +03:00
Alibek Omarov
30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 2023-10-28 15:22:21 +03:00
Alibek Omarov
f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 2023-10-28 11:14:12 +03:00
Alibek Omarov
fe407fbe00 public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath) 2023-10-28 11:06:18 +03:00
Alibek Omarov
78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
Alibek Omarov
8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 2023-10-28 11:06:18 +03:00
Alibek Omarov
d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 2023-10-28 11:06:18 +03:00
Alibek Omarov
a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 2023-10-28 11:06:18 +03:00
Alibek Omarov
7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 2023-10-28 11:04:43 +03:00
Alibek Omarov
8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057.
2023-10-28 10:10:03 +03:00
Alibek Omarov
48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 2023-10-27 17:03:04 +03:00
Alibek Omarov
e3934af7d1 wscript: always load cmakelists generation tool 2023-10-27 16:57:22 +03:00
Alibek Omarov
a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 2023-10-27 14:31:16 +03:00
Alibek Omarov
ce39255ef0 engine: host: set rootdir on Android SDL port 2023-10-27 14:25:16 +03:00
Alibek Omarov
5aac5d2a52 filesystem: VFileSystem009: add pathid support to RemoveFile method 2023-10-27 08:02:45 +03:00
Alibek Omarov
061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 2023-10-27 08:02:10 +03:00
Alibek Omarov
279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 2023-10-27 07:25:09 +03:00
Alibek Omarov
83a5648335 filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam 2023-10-27 07:24:42 +03:00
Alibek Omarov
a8fc9a4c5a waf: update to latest waifu 2023-10-27 07:24:18 +03:00
Alibek Omarov
6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 2023-10-27 03:49:00 +03:00
Alibek Omarov
4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 2023-10-27 03:47:52 +03:00
mittorn
bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 2023-10-26 23:08:02 +03:00
mittorn
6bc613bdb4 ref_gl: force gles2 on non-nanogl until we support gles1 directly 2023-10-26 23:07:39 +03:00
mittorn
a982562658 ref_gl: Fix missing DebugOutput functions on GLES 2023-10-26 23:07:22 +03:00
Alibek Omarov
96a9172e36 engine: platform: sdl: check that we're handling SDL errors according to it's documentation 2023-10-26 23:06:50 +03:00
Alibek Omarov
34d7664342 ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too 2023-10-26 05:12:38 +03:00
Alibek Omarov
b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 2023-10-26 04:59:01 +03:00
Alibek Omarov
9e107e900c engine: network: fix async NS resolve
If we're currently running NS resolving thread, any request would block.

Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
Alibek Omarov
8f819a2fde engine: platform: sdl: fix forgotten icon setup call 2023-10-23 00:31:30 +03:00
Alibek Omarov
3251b68df5 ref: gl: more simple search of GL func with alternative name (EXT, OES suffixes or no suffix) 2023-10-22 20:02:14 +03:00
Alibek Omarov
3ac8ad9484 engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111) 2023-10-22 20:02:14 +03:00
Alibek Omarov
b9ca0d4563 engine: common: network: more simple IP address copying from sockaddr to netadr_t and back 2023-10-22 20:02:14 +03:00
mittorn
dcb3da53b0 engine/client: fallback to defaults in touch_reloadconfig if config not exist 2023-10-22 20:02:14 +03:00
mittorn
e68b19ed1a engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 2023-10-22 20:02:14 +03:00
mittorn
14c7a84482 engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config) 2023-10-22 20:02:14 +03:00
mittorn
c1d1aa6787 ref_gl: rewrite ARB workaround to check EXT/OES names, notify user that function found with different name 2023-10-22 20:02:14 +03:00
mittorn
bee81e9723 engine: Make SDL_GetBasePath error not fatal 2023-10-22 20:02:14 +03:00
mittorn
1bfb6c560a platform/sdl: add check for missing hint defines 2023-10-22 20:02:14 +03:00
mittorn
24d6f1788a platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL 2023-10-22 20:02:14 +03:00
mittorn
fb95cc9a97 engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input 2023-10-22 20:02:14 +03:00
mittorn
b949da291e engine: fix strict aliasing issues found by an old armv7hf compiler 2023-10-22 20:02:14 +03:00
Alibek Omarov
2ecbe5b67e engine: add testing master server at mentality.rip:27011 2023-10-22 19:39:58 +03:00
Andrey Akhmichin
6634e0487c Documentation: opensource-mods.md: update. 2023-10-22 19:21:13 +03:00
Alibek Omarov
7d61b5317c engine: client: add random key to the query, so we can validate master server response 2023-10-22 18:16:42 +03:00
Alibek Omarov
201258dc9e engine: client: allow passing additional filter through internetservers command arguments 2023-10-22 17:58:28 +03:00
Alibek Omarov
0330569537 engine: client: remove master server queries from NetAPI, they are never used by mods 2023-10-22 17:49:52 +03:00
Alibek Omarov
a1ab84a2ca mainui: update 2023-10-22 17:38:44 +03:00
Alibek Omarov
2d79f3ef7a engine: common: sys_con: enable writing build commit, os and arch to the engine.log 2023-10-22 17:37:09 +03:00
Alibek Omarov
99a7e9ad87 wscript: enable -Werror=nonnull 2023-10-22 17:37:09 +03:00
Alibek Omarov
02b8037f33 common: xash3d_types: add NONNULL attribute 2023-10-22 17:37:09 +03:00
Andrey Akhmichin
fc55a685e3 utils: mdldec: small optimizations. 2023-10-22 16:00:01 +03:00
Alibek Omarov
b76a75d6b4 ref: gl: respect gl_texture_nearest value for skyboxes 2023-10-20 18:55:22 +03:00
Ivan Avdeev
a251600c8a engine: common: imagelib: add KTX2 support (#1455)
* engine: common: imagelib: add KTX2 support

Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`

Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`

While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB

ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.

* address spaces-vs-parentheses formatting where noticed

* parenthesize sizeofs

* move ktx2.h to imagelib as img_ktx2.h; massage it a bit

* use SetBits() instead of |=

* remove stale TODO comments
2023-10-18 10:31:40 +03:00
Andrey Akhmichin
c551aefd77 utils: mdldec: add boneweights support. 2023-10-18 10:12:48 +03:00
Andrey Akhmichin
f343f0da41 utils: mdldec: return different errorcodes on error. 2023-10-16 09:36:26 +03:00
Andrey Akhmichin
6d318a4102 utils: mdldec: smd.c: replace loop with VectorMA. 2023-10-16 09:35:51 +03:00
143 changed files with 4216 additions and 2153 deletions

View File

@@ -1,10 +1,10 @@
task:
name: freebsd-12-amd64
freebsd_instance:
image_family: freebsd-12-3
image_family: freebsd-12-4
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
@@ -13,10 +13,10 @@ task:
task:
name: freebsd-13-amd64
freebsd_instance:
image_family: freebsd-13-1
image_family: freebsd-13-2
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
@@ -28,7 +28,19 @@ task:
image_family: freebsd-14-0-snap
setup_script:
- pkg update
- pkg install -y git sdl2 python fontconfig
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated
- ./scripts/cirrus/build_freebsd.sh full
task:
name: freebsd-15-amd64
freebsd_instance:
image_family: freebsd-15-0-snap
setup_script:
- pkg update
- pkg install -y pkgconf git sdl2 python fontconfig opus
- git submodule update --init --recursive
test_script:
- ./scripts/cirrus/build_freebsd.sh dedicated

24
Documentation/donate.md Normal file
View File

@@ -0,0 +1,24 @@
# Developers donation page
On this page you can find links where you can support each developer individually, who has provided public sponsorship information.
### [a1batross](https://github.com/a1batross)
* Initial Xash3D SDL2/Linux port author, Xash3D FWGS engine maintainer, creator of non-commercial Flying With Gauss organization.
* Boosty page: https://boosty.to/a1ba
### [nekonomicon](https://github.com/nekonomicon)
* [hlsdk-portable](https://github.com/FWGS/hlsdk-portable), [mdldec](../utils/mdldec), [opensource-mods.md](opensource-mods.md) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=nekonomicon) (*BSD/clang port, PNG support, etc).
* Boosty page: https://boosty.to/nekonomicon
### [Velaron](https://github.com/Velaron)
* [cs16-client](https://github.com/Velaron/cs16-client) & [tf15-client](https://github.com/Velaron/tf15-client) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=Velaron) (Android port, voice chat, etc).
* BuyMeACoffee page: https://www.buymeacoffee.com/velaron
### [SNMetamorph](https://github.com/SNMetamorph)
* [PrimeXT](https://github.com/SNMetamorph/PrimeXT) & [GoldSrc Monitor](https://github.com/SNMetamorph/goldsrc-monitor) maintainer and Xash3D FWGS [contributor](https://github.com/FWGS/xash3d-fwgs/commits?author=SNMetamorph) (Windows port, voice chat, etc).
* BTC: `16GAzK3qei5AwBW7sggXp3yNcFHBtdpxXj`
* ETH (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDT (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`
* USDC (ERC20): `0xb580eeca9756e3881f9d6d026e28db28eb72a383`

View File

@@ -70,9 +70,11 @@ These strings are specific to Xash3D FWGS.
| Key | Type | Default value | Description |
| ----------------------- | ---------- | ------------------------ | ----------- |
| `animated_title` | boolean | 0 | Use animated title in main menu (WON Half-Life logo.avi imitation from Half-Life 25-th anniversary update)
| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
| `hd_background` | boolean | 0 | Use HD background for main menu (Half-Life 25-th anniversary update) |
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |
@@ -88,6 +90,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `liblist.gam` key | `gameinfo.txt` key | Note |
| ----------------- | ------------------ | ---- |
| `animated_title` | `animated_title` | |
| `edicts` | `max_edicts` | |
| `fallback_dir` | `fallback_dir` | |
| `game` | `title` | |
@@ -95,6 +98,7 @@ The table below defines conversion rules from liblist.gam to gameinfo.txt. Some
| `gamedll` | `gamedll` | |
| `gamedll_linux` | `gamedll_linux` | |
| `gamedll_osx` | `gamedll_osx` | |
| `hd_background` | `hd_background` | |
| `icon` | `icon` | |
| `mpentity` | `mp_entity` | |
| `mpfilter` | `mp_filter` | |

View File

@@ -133,22 +133,8 @@ Available in mod archive on ModDB - https://www.moddb.com/mods/overturn
## Oz Deathmatch
Mirrored on github - https://github.com/nekonomicon/OZDM
## Spirit of Half-Life
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
## Threewave CTF
*Unfinished mod by Valve Software*
Available in Valve's Half-Life repository with Deathmatch Classic sources - https://github.com/ValveSoftware/halflife/tree/master/dmc
## Trinity Render
Available on ModDB: https://www.moddb.com/mods/half-life-episode-two/downloads/trinity-rendering-engine-v308f
## Tyrian: Ground Assault
Available on ModDB: https://www.moddb.com/mods/tyriangroundassault/downloads/tyrianga-v1-0-src
## Paranoia
Available on ModDB: https://www.moddb.com/mods/paranoia/downloads/paranoia-toolkit
Available on ModDB - https://www.moddb.com/mods/paranoia/downloads/paranoia-toolkit
## Paranoia 2: The Savior
Prealpha, mirrored on github - https://github.com/a1batross/Paranoia2_ancient
@@ -163,12 +149,37 @@ Was found on HLFX - http://hlfx.ru/forum/showthread.php?s=2c892dfc52f72be52a89c3
## Ricochet
Available in Valve's Half-Life repository - https://github.com/ValveSoftware/halflife/tree/master/ricochet
## Spirit of Half-Life
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
## The Wastes
Version 1.5: mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-thewastes-sdk
## Threewave CTF
*Unfinished mod by Valve Software*
Available in Valve's Half-Life repository with Deathmatch Classic sources - https://github.com/ValveSoftware/halflife/tree/master/dmc
## Trinity Render
Available on ModDB - https://www.moddb.com/mods/half-life-episode-two/downloads/trinity-rendering-engine-v308f
## Tyrian: Ground Assault
Available on ModDB - https://www.moddb.com/mods/tyriangroundassault/downloads/tyrianga-v1-0-src
## Wasteland
Mirrored on code.idtech.space - https://code.idtech.space/vera/halflife-wasteland-sdk
## Wizard Wars
Download page on official site - http://www.thothie.com/ww/
## XashXT
Mirrored on github - https://github.com/a1batross/XashXT_original
## Xen-Warrior
*Source code is a part of Spirit of Half-Life 1.0-1.2 under XENWARRIOR macro*
[Logic&Trick's](https://github.com/LogicAndTrick) mirror - https://files.logic-and-trick.com/#/Half-Life/Mods/Spirit%20of%20Half-Life
## Zombie-X
Available in mod archive on ModDB - https://www.moddb.com/mods/zombie-x-10-final/downloads/zombie-x-10-dle-beta6-last-version
@@ -190,12 +201,12 @@ malortie's recreation - https://github.com/malortie/hl-aom
Branch **aom** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aom
## Afraid of Monsters: Director's cut
Reverse-engineered code, branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
Reverse-engineered code: branch **aomdc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/aomdc
## Azure Sheep
malortie's recreation - https://github.com/malortie/hl-asheep
Reverse-engineered code, branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
Reverse-engineered code: branch **asheep** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/asheep
## Big Lolly
malortie's recreation - https://github.com/malortie/hl-biglolly
@@ -217,7 +228,7 @@ Branch **caseclosed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
## Counter Strike
Reverse-engineered code of client part by a1batross - https://github.com/FWGS/cs16-client/tree/v1.32
Reverse-engineered code of client part by a1batross - https://github.com/Velaron/cs16-client
Reverse-engineered code of server part by nagist - https://github.com/nagist/cs16nd
@@ -232,12 +243,17 @@ Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/crack_lif
## Escape from the Darkness
malortie's recreation - https://github.com/malortie/hl-eftd
Reverse-engineered code, branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
Reverse-engineered code: branch **eftd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/eftd
## Half-Life: Black Guard
*This mod uses dlls from Cleaner's Adventures*
Branch **CAd** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/CAd
## Half-Life: Blue Shift
Unkle Mike's recreation - https://hlfx.ru/forum/showthread.php?s=&threadid=5253
Reverse-engineered code, branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift
Reverse-engineered code: branch **bshift** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/bshift
## Half-Life: Induction
Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/induction
@@ -245,12 +261,12 @@ Branch **induction** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/
## Half-Life: Opposing Force
Recreation by lostgamer aka nillerusr - https://github.com/LostGamerHL/hlsdk-xash3d
Reverse-engineered code, clean branch **opfor** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/opfor
Reverse-engineered code: clean branch **opfor** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/opfor
Spirit of Half Life: Opposing-Force Edition - https://github.com/Hammermaps-DEV/SOHL-V1.9-Opposing-Force-Edition
## Half-Life: Rebellion
Reverse-engineered code, branch **rebellion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/rebellion
Reverse-engineered code: branch **rebellion** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/rebellion
## Half-Life: Urbicide
Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/hl_urbicide
@@ -258,7 +274,7 @@ Branch **hl_urbicide** in hlsdk-portable - https://github.com/FWGS/hlsdk-portabl
## Half-Life: Visitors
malortie's recreation - https://github.com/malortie/hl-visitors
Reverse-engineered code, branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
Reverse-engineered code: branch **visitors** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/visitors
## Half-Secret
Branch **half-secret** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/half-secret
@@ -271,18 +287,18 @@ Branch **noffice** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tr
## Poke 646
malortie's recreation - https://github.com/malortie/hl-poke646
Reverse-engineered code, branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
Reverse-engineered code: branch **poke646** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646
## Poke 646: Vendetta
malortie's recreation - https://github.com/malortie/hl-poke646-vendetta
Reverse-engineered code, branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
Reverse-engineered code: branch **poke646_vendetta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/poke646_vendetta
## Residual Life
Reverse-engineered code, branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
Reverse-engineered code: branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
## Residual Point
Reverse-engineered code, branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
Reverse-engineered code: branch **residual_point** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/residual_point
## Sewer Beta
Branch **sewer_beta** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sewer_beta
@@ -293,12 +309,12 @@ Reverse-engineered code by Velaron - https://github.com/Velaron/tf15-client
## The Gate
malortie's recreation - https://github.com/malortie/hl-thegate
Reverse-engineered code, branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
Reverse-engineered code: branch **thegate** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/thegate
## They Hunger
malortie's recreation - https://github.com/malortie/hl-theyhunger
Reverse-engineered code, branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
Reverse-engineered code: branch **theyhunger** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/theyhunger
They Hunger: Tactical - https://www.moddb.com/mods/they-hunger-tactical/downloads/tht-source-code-documentation
@@ -341,16 +357,22 @@ Branch **half-screwed** in hlsdk-portable - https://github.com/FWGS/hlsdk-portab
Port to Linux - https://github.com/fmoraw/NS
## Spirit of Half-Life
Version 1.2, branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
Version 1.2: branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Swiss Cheese Halloween 2002
Just more playable version by malortie - https://github.com/malortie/hl-shall
Branch **halloween** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/halloween
## The Wastes
Version 1.5: Port to Linux - https://git.mentality.rip/a1batross/halflife-thewastes-sdk
## Threewave CTF
Branch **dmc** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/dmc
## Xen-Warrior
Branch **sohl1.2** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/sohl1.2
## Zombie-X
Branch **zombie-x** in hlsdk-portable - https://github.com/FWGS/hlsdk-portable/tree/zombie-x

View File

@@ -1,33 +1,27 @@
# Xash3D FWGS Engine
# Xash3D FWGS Engine <img align="right" width="128" height="128" src="https://github.com/FWGS/xash3d-fwgs/raw/master/game_launch/icon-xash-material.png" alt="Xash3D FWGS icon" />
[![GitHub Actions Status](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml/badge.svg)](https://github.com/FWGS/xash3d-fwgs/actions/workflows/c-cpp.yml) [![FreeBSD Build Status](https://img.shields.io/cirrus/github/FWGS/xash3d-fwgs?label=freebsd%20build)](https://cirrus-ci.com/github/FWGS/xash3d-fwgs) [![Discord Server](https://img.shields.io/discord/355697768582610945.svg)](http://fwgsdiscord.mentality.rip/) \
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
[![Download Stable](https://img.shields.io/badge/download-stable-yellow)](https://github.com/FWGS/xash3d-fwgs/releases/latest) [![Download Testing](https://img.shields.io/badge/downloads-testing-orange)](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous)
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
Xash3D FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
```
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
as well as to give game developers well known workflow and extend it.
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
```
Xash3D FWGS is a heavily modified fork of an original [Xash3D Engine](https://www.moddb.com/engines/xash3d-engine) by Unkle Mike.
## Donate
[![Donate to FWGS button](https://img.shields.io/badge/Donate_to_FWGS-%3C3-magenta)](Documentation/donate.md) \
If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in [documentation](Documentation/donate.md).
## Fork features
* HLSDK 2.4 support.
* Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. ([see docs for more info](Documentation/ports.md))
* Modern compilers support: say no more to MSVC6.
* Better multiplayer support: multiple master servers, headless dedicated server.
* Mobility API: allows better game integration on mobile devices(vibration, touch controls)
* Different input methods: touch, gamepad and classic mouse & keyboard.
* Steam Half-Life (HLSDK 2.4) support.
* Crossplatform and modern compilers support: supports Windows, Linux, BSD & Android on x86 & ARM and [many more](Documentation/ports.md).
* Better multiplayer support: multiple master servers, headless dedicated server, voice chat and IPv6 support.
* Multiple renderers support: OpenGL, GLESv1, GLESv2 and Software.
* Advanced virtual filesystem: `.pk3` and `.pk3dir` support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.
* Mobility API: better game integration on mobile devices (vibration, touch controls)
* Different input methods: touch and gamepad in addition to mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp.
* Multiple renderers support: OpenGL, GLESv1, GLESv2, Software.
* Voice support.
* External filesystem module like in GoldSrc engine.
* External vgui support module.
* PNG image format support.
* A set of small improvements, without broken compatibility.
## Planned fork features
* Virtual Reality support and game API.
* Vulkan renderer.
* External VGUI support module.
* PNG & KTX2 image format support.
* [A set of small improvements](Documentation/), without broken compatibility.
## Installation & Running
0) Get Xash3D FWGS binaries: you can use [testing](https://github.com/FWGS/xash3d-fwgs/releases/tag/continuous) build or you can compile engine from source code.

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@@ -9,7 +9,20 @@ NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 ==
========================================================================
*/
#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24 || type == PF_LUMINANCE)
#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2 || type == PF_BC6H_SIGNED || type == PF_BC6H_UNSIGNED || type == PF_BC7)
#define ImageCompressed( type ) \
( type == PF_DXT1 \
|| type == PF_DXT3 \
|| type == PF_DXT5 \
|| type == PF_ATI2 \
|| type == PF_BC4_SIGNED \
|| type == PF_BC4_UNSIGNED \
|| type == PF_BC5_SIGNED \
|| type == PF_BC5_UNSIGNED \
|| type == PF_BC6H_SIGNED \
|| type == PF_BC6H_UNSIGNED \
|| type == PF_BC7_UNORM \
|| type == PF_BC7_SRGB \
|| type == PF_KTX2_RAW )
typedef enum
{
@@ -25,9 +38,15 @@ typedef enum
PF_DXT3, // s3tc DXT3/BC2 format
PF_DXT5, // s3tc DXT5/BC3 format
PF_ATI2, // latc ATI2N/BC5 format
PF_BC4_SIGNED,
PF_BC4_UNSIGNED,
PF_BC5_SIGNED,
PF_BC5_UNSIGNED,
PF_BC6H_SIGNED, // bptc BC6H signed FP16 format
PF_BC6H_UNSIGNED, // bptc BC6H unsigned FP16 format
PF_BC7, // bptc BC7 format
PF_BC7_UNORM, // bptc BC7 format
PF_BC7_SRGB,
PF_KTX2_RAW, // Raw KTX2 data, used for yet unsupported KTX2 subformats
PF_TOTALCOUNT, // must be last
} pixformat_t;
@@ -50,6 +69,7 @@ typedef enum
IL_LOAD_DECAL = BIT(5), // special mode for load gradient decals
IL_OVERVIEW = BIT(6), // overview required some unque operations
IL_LOAD_PLAYER_DECAL = BIT(7), // special mode for player decals
IL_KTX2_RAW = BIT(8), // renderer can consume raw KTX2 files (e.g. ref_vk)
} ilFlags_t;
// goes into rgbdata_t->encode

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@@ -189,4 +189,8 @@ Default build-depended cvar and constant values
#define DEFAULT_FULLSCREEN "1" // must be a string
#endif // DEFAULT_FULLSCREEN
#ifndef DEFAULT_MAX_EDICTS
#define DEFAULT_MAX_EDICTS 1200 // was 900 before HL25
#endif // DEFAULT_MAX_EDICTS
#endif // DEFAULTS_H

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@@ -27,4 +27,16 @@ GNU General Public License for more details.
#define ENGINE_COMPUTE_STUDIO_LERP (1<<7) // enable MOVETYPE_STEP lerping back in engine
#define ENGINE_LINEAR_GAMMA_SPACE (1<<8) // disable influence of gamma/brightness cvars to textures/lightmaps, for mods with custom renderer
// adjust the mask when features will be added or removed
#define ENGINE_FEATURES_MASK \
( ENGINE_WRITE_LARGE_COORD \
| ENGINE_QUAKE_COMPATIBLE \
| ENGINE_LOAD_DELUXEDATA \
| ENGINE_PHYSICS_PUSHER_EXT \
| ENGINE_LARGE_LIGHTMAPS \
| ENGINE_COMPENSATE_QUAKE_BUG \
| ENGINE_IMPROVED_LINETRACE \
| ENGINE_COMPUTE_STUDIO_LERP \
| ENGINE_LINEAR_GAMMA_SPACE )
#endif//FEATURES_H

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@@ -19,6 +19,8 @@ GNU General Public License for more details.
#define GFL_NOMODELS (1<<0)
#define GFL_NOSKILLS (1<<1)
#define GFL_RENDER_PICBUTTON_TEXT (1<<2)
#define GFL_HD_BACKGROUND (1<<3)
#define GFL_ANIMATED_TITLE (1<<4)
/*
========================================================================

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@@ -229,7 +229,7 @@ typedef struct render_api_s
void (*R_Reserved0)( void );
// static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// engine utils (not related with render API but placed here)

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@@ -57,6 +57,7 @@ typedef uint64_t longtime_t;
#define MAX_USERMSG_LENGTH 2048 // don't modify it's relies on a client-side definitions
#define BIT( n ) ( 1U << ( n ))
#define BIT64( n ) ( 1ULL << ( n ))
#define GAMMA ( 2.2f ) // Valve Software gamma
#define INVGAMMA ( 1.0f / 2.2f ) // back to 1.0
#define TEXGAMMA ( 0.9f ) // compensate dim textures
@@ -86,16 +87,22 @@ typedef uint64_t longtime_t;
#endif
#define _format(x) __attribute__((format(printf, x, x+1)))
#define NORETURN __attribute__((noreturn))
#define NONNULL __attribute__((nonnull))
#define ALLOC_CHECK(x) __attribute__((alloc_size(x)))
#elif defined(_MSC_VER)
#define EXPORT __declspec( dllexport )
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#else
#define EXPORT
#define GAME_EXPORT
#define _format(x)
#define NORETURN
#define NONNULL
#define ALLOC_CHECK(x)
#endif
#if ( __GNUC__ >= 3 )
@@ -114,7 +121,7 @@ typedef uint64_t longtime_t;
#define likely(x) (x)
#endif
#if defined( static_assert ) // C11 static_assert
#if __STDC_VERSION__ >= 201112L || __cplusplus >= 201103L // C11 static_assert
#define STATIC_ASSERT static_assert
#else
#define STATIC_ASSERT( x, y ) extern int _static_assert_##__LINE__[( x ) ? 1 : -1]
@@ -177,6 +184,7 @@ typedef struct dll_info_s
} dll_info_t;
typedef void (*setpair_t)( const char *key, const void *value, const void *buffer, void *numpairs );
typedef void *(*pfnCreateInterface_t)( const char *, int * );
// config strings are a general means of communication from
// the server to all connected clients.

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@@ -85,6 +85,12 @@ void CL_PlayCDTrack_f( void )
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "playfile" ))
{
S_StartBackgroundTrack( pszTrack, NULL, 0, true );
paused = false;
looped = false;
}
else if( !Q_stricmp( command, "loop" ))
{
if( Q_isdigit( pszTrack ))
@@ -96,6 +102,12 @@ void CL_PlayCDTrack_f( void )
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "loopfile" ))
{
S_StartBackgroundTrack( pszTrack, pszTrack, 0, true );
paused = false;
looped = true;
}
else if( !Q_stricmp( command, "pause" ))
{
S_StreamSetPause( true );

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@@ -372,7 +372,7 @@ void CL_WriteDemoHeader( const char *name )
demo.header.id = IDEMOHEADER;
demo.header.dem_protocol = DEMO_PROTOCOL;
demo.header.net_protocol = cls.legacymode ? PROTOCOL_LEGACY_VERSION : PROTOCOL_VERSION;
demo.header.host_fps = bound( MIN_FPS, host_maxfps.value, MAX_FPS );
demo.header.host_fps = host_maxfps.value ? bound( MIN_FPS, host_maxfps.value, MAX_FPS ) : MAX_FPS;
Q_strncpy( demo.header.mapname, clgame.mapname, sizeof( demo.header.mapname ));
Q_strncpy( demo.header.comment, clgame.maptitle, sizeof( demo.header.comment ));
Q_strncpy( demo.header.gamedir, FS_Gamedir(), sizeof( demo.header.gamedir ));
@@ -1124,7 +1124,10 @@ void CL_FinishTimeDemo( void )
time = host.realtime - cls.td_starttime;
if( !time ) time = 1.0;
Con_Printf( "%i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
Con_Printf( "timedemo result: %i frames %5.3f seconds %5.3f fps\n", frames, time, frames / time );
if( Sys_CheckParm( "-timedemo" ))
CL_Quit_f();
}
/*

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@@ -1109,12 +1109,12 @@ void CL_InitEdicts( int maxclients )
clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
}
ref.dllFuncs.R_ProcessEntData( true );
ref.dllFuncs.R_ProcessEntData( true, clgame.entities, clgame.maxEntities );
}
void CL_FreeEdicts( void )
{
ref.dllFuncs.R_ProcessEntData( false );
ref.dllFuncs.R_ProcessEntData( false, NULL, 0 );
if( clgame.entities )
Mem_Free( clgame.entities );
@@ -1235,11 +1235,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
{
char name[MAX_QPATH];
model_t *mod;
int i;
// use high indices for client sprites
// for GoldSrc bug-compatibility
const int start = type != SPR_HUDSPRITE ? MAX_CLIENT_SPRITES / 2 : 0;
int i, start;
if( !COM_CheckString( filename ))
{
@@ -1250,7 +1246,7 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
Q_strncpy( name, filename, sizeof( name ));
COM_FixSlashes( name );
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
for( i = 0, mod = clgame.sprites; i < MAX_CLIENT_SPRITES; i++, mod++ )
{
if( !Q_stricmp( mod->name, name ))
{
@@ -1267,8 +1263,15 @@ static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFla
}
// find a free model slot spot
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
if( !mod->name[0] ) break; // this is a valid spot
// use low indices only for HUD sprites
// for GoldSrc bug compatibility
start = type == SPR_HUDSPRITE ? 0 : MAX_CLIENT_SPRITES / 2;
for( i = 0, mod = &clgame.sprites[start]; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
{
if( !mod->name[0] )
break; // this is a valid spot
}
if( i == MAX_CLIENT_SPRITES / 2 )
{
@@ -1320,9 +1323,10 @@ HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
=========
pfnSPR_Load
function exported for support GoldSrc Monitor utility
=========
*/
static HSPRITE GAME_EXPORT pfnSPR_Load( const char *szPicName )
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
{
model_t *spr;
@@ -1368,9 +1372,10 @@ static const model_t *CL_GetSpritePointer( HSPRITE hSprite )
=========
pfnSPR_Frames
function exported for support GoldSrc Monitor utility
=========
*/
static int GAME_EXPORT pfnSPR_Frames( HSPRITE hPic )
int EXPORT pfnSPR_Frames( HSPRITE hPic )
{
int numFrames = 0;
@@ -3336,6 +3341,9 @@ static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags,
if( remote_address->type != NA_IPX && remote_address->type != NA_BROADCAST_IPX )
return; // IPX no longer support
if( request == NETAPI_REQUEST_SERVERLIST )
return; // no support for server list requests
// find a free request
for( i = 0; i < MAX_REQUESTS; i++ )
{
@@ -3372,28 +3380,9 @@ static void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags,
nr->resp.remote_address = *remote_address;
nr->flags = flags;
if( request == NETAPI_REQUEST_SERVERLIST )
{
char fullquery[512];
size_t len;
len = CL_BuildMasterServerScanRequest( fullquery, sizeof( fullquery ), false );
// make sure that port is specified
if( !nr->resp.remote_address.port )
nr->resp.remote_address.port = MSG_BigShort( PORT_MASTER );
// grab the list from the master server
NET_SendPacket( NS_CLIENT, len, fullquery, nr->resp.remote_address );
clgame.request_type = NET_REQUEST_CLIENT;
clgame.master_request = nr; // holds the master request unitl the master acking
}
else
{
// local servers request
Q_snprintf( req, sizeof( req ), "netinfo %i %i %i", PROTOCOL_VERSION, context, request );
Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, "%s", req );
}
// local servers request
Q_snprintf( req, sizeof( req ), "netinfo %i %i %i", PROTOCOL_VERSION, context, request );
Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, "%s", req );
}
/*
@@ -3421,13 +3410,6 @@ static void GAME_EXPORT NetAPI_CancelRequest( int context )
nr->pfnFunc( &nr->resp );
}
if( clgame.net_requests[i].resp.type == NETAPI_REQUEST_SERVERLIST && &clgame.net_requests[i] == clgame.master_request )
{
if( clgame.request_type == NET_REQUEST_CLIENT )
clgame.request_type = NET_REQUEST_CANCEL;
clgame.master_request = NULL;
}
memset( &clgame.net_requests[i], 0, sizeof( net_request_t ));
break;
}
@@ -3456,8 +3438,6 @@ void GAME_EXPORT NetAPI_CancelAllRequests( void )
}
memset( clgame.net_requests, 0, sizeof( clgame.net_requests ));
clgame.request_type = NET_REQUEST_CANCEL;
clgame.master_request = NULL;
}
/*

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@@ -414,11 +414,15 @@ static void UI_ConvertGameInfo( GAMEINFO *out, gameinfo_t *in )
out->gamemode = in->gamemode;
if( in->nomodels )
out->flags |= GFL_NOMODELS;
SetBits( out->flags, GFL_NOMODELS );
if( in->noskills )
out->flags |= GFL_NOSKILLS;
SetBits( out->flags, GFL_NOSKILLS );
if( in->render_picbutton_text )
out->flags |= GFL_RENDER_PICBUTTON_TEXT;
SetBits( out->flags, GFL_RENDER_PICBUTTON_TEXT );
if( in->hd_background )
SetBits( out->flags, GFL_HD_BACKGROUND );
if( in->animated_title )
SetBits( out->flags, GFL_ANIMATED_TITLE );
}
/*
@@ -982,28 +986,21 @@ pfnCheckGameDll
*/
int GAME_EXPORT pfnCheckGameDll( void )
{
string dllpath;
void *hInst;
#if TARGET_OS_IPHONE
// loading server library drains too many ram
// so 512MB iPod Touch cannot even connect to
// to servers in cstrike
#ifdef XASH_INTERNAL_GAMELIBS
return true;
#endif
#else
string dllpath;
if( svgame.hInstance )
return true;
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
if(( hInst = COM_LoadLibrary( dllpath, true, false )) != NULL )
{
COM_FreeLibrary( hInst ); // don't increase linker's reference counter
if( FS_FileExists( dllpath, false ))
return true;
}
Con_Reportf( S_WARN "Could not load server library: %s\n", COM_GetLibraryError() );
return false;
#endif
}
/*

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@@ -34,7 +34,7 @@ GNU General Public License for more details.
CVAR_DEFINE_AUTO( mp_decals, "300", FCVAR_ARCHIVE, "decals limit in multiplayer" );
CVAR_DEFINE_AUTO( dev_overview, "0", 0, "draw level in overview-mode" );
CVAR_DEFINE_AUTO( cl_resend, "6.0", 0, "time to resend connect" );
CVAR_DEFINE_AUTO( cl_allow_download, "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE( cl_allow_download, "cl_allowdownload", "1", FCVAR_ARCHIVE, "allow to downloading resources from the server" );
CVAR_DEFINE_AUTO( cl_allow_upload, "1", FCVAR_ARCHIVE, "allow to uploading resources to the server" );
CVAR_DEFINE_AUTO( cl_download_ingame, "1", FCVAR_ARCHIVE, "allow to downloading resources while client is active" );
CVAR_DEFINE_AUTO( cl_logofile, "lambda", FCVAR_ARCHIVE, "player logo name" );
@@ -87,12 +87,13 @@ static CVAR_DEFINE_AUTO( model, "", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABL
static CVAR_DEFINE_AUTO( topcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player top color" );
static CVAR_DEFINE_AUTO( bottomcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player bottom color" );
CVAR_DEFINE_AUTO( rate, "3500", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
static CVAR_DEFINE_AUTO( cl_maxframetime, "0", 0, "set deadline timer for client rendering to catch freezes" );
client_t cl;
client_static_t cls;
clgame_static_t clgame;
void CL_InternetServers_f( void );
static void CL_SendMasterServerScanRequest( void );
//======================================================================
int GAME_EXPORT CL_Active( void )
@@ -1081,7 +1082,7 @@ void CL_CheckForResend( void )
qboolean bandwidthTest;
if( cls.internetservers_wait )
CL_InternetServers_f();
CL_SendMasterServerScanRequest();
// if the local server is running and we aren't then connect
if( cls.state == ca_disconnected && SV_Active( ))
@@ -1574,10 +1575,10 @@ void CL_LocalServers_f( void )
CL_BuildMasterServerScanRequest
=================
*/
size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat )
static size_t NONNULL CL_BuildMasterServerScanRequest( char *buf, size_t size, uint32_t *key, qboolean nat, const char *filter )
{
size_t remaining;
char *info;
char *info, temp[32];
if( unlikely( size < sizeof( MS_SCAN_REQUEST )))
return 0;
@@ -1587,7 +1588,9 @@ size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat )
info = buf + sizeof( MS_SCAN_REQUEST ) - 1;
remaining = size - sizeof( MS_SCAN_REQUEST );
info[0] = 0;
Q_strncpy( info, filter, remaining );
*key = COM_RandomLong( 0, 0x7FFFFFFF );
#ifndef XASH_ALL_SERVERS
Info_SetValueForKey( info, "gamedir", GI->gamefolder, remaining );
@@ -1595,9 +1598,24 @@ size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat )
Info_SetValueForKey( info, "clver", XASH_VERSION, remaining ); // let master know about client version
Info_SetValueForKey( info, "nat", nat ? "1" : "0", remaining );
Q_snprintf( temp, sizeof( temp ), "%x", *key );
Info_SetValueForKey( info, "key", temp, remaining );
return sizeof( MS_SCAN_REQUEST ) + Q_strlen( info );
}
/*
=================
CL_SendMasterServerScanRequest
=================
*/
static void CL_SendMasterServerScanRequest( void )
{
cls.internetservers_wait = NET_SendToMasters( NS_CLIENT,
cls.internetservers_query_len, cls.internetservers_query );
cls.internetservers_pending = true;
}
/*
=================
CL_InternetServers_f
@@ -1605,26 +1623,24 @@ CL_InternetServers_f
*/
void CL_InternetServers_f( void )
{
char fullquery[512];
size_t len;
qboolean nat = cl_nat.value != 0.0f;
uint32_t key;
len = CL_BuildMasterServerScanRequest( fullquery, sizeof( fullquery ), nat );
if( Cmd_Argc( ) > 2 || ( Cmd_Argc( ) == 2 && !Info_IsValid( Cmd_Argv( 1 ))))
{
Con_Printf( S_USAGE "internetservers [filter]\n" );
return;
}
cls.internetservers_query_len = CL_BuildMasterServerScanRequest(
cls.internetservers_query, sizeof( cls.internetservers_query ),
&cls.internetservers_key, nat, Cmd_Argv( 1 ));
Con_Printf( "Scanning for servers on the internet area...\n" );
NET_Config( true, true ); // allow remote
cls.internetservers_wait = NET_SendToMasters( NS_CLIENT, len, fullquery );
cls.internetservers_pending = true;
if( !cls.internetservers_wait )
{
// now we clearing the vgui request
if( clgame.master_request != NULL )
memset( clgame.master_request, 0, sizeof( net_request_t ));
clgame.request_type = NET_REQUEST_GAMEUI;
}
CL_SendMasterServerScanRequest();
}
/*
@@ -2152,6 +2168,25 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
return;
}
// check the extra header
if( MSG_ReadByte( msg ) == 0x7f )
{
uint32_t key = MSG_ReadDword( msg );
if( cls.internetservers_key != key )
{
Con_Printf( S_WARN "unexpected server list packet from %s (invalid key)\n", NET_AdrToString( from ));
return;
}
MSG_ReadByte( msg ); // reserved byte
}
else
{
Con_Printf( S_WARN "invalid server list packet from %s (missing extra header)\n", NET_AdrToString( from ));
return;
}
// serverlist got from masterserver
while( MSG_GetNumBitsLeft( msg ) > 8 )
{
@@ -2161,58 +2196,10 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
// list is ends here
if( !servadr.port )
{
if( clgame.request_type == NET_REQUEST_CLIENT && clgame.master_request != NULL )
{
net_request_t *nr = clgame.master_request;
net_adrlist_t *list, **prev;
// setup the answer
nr->resp.remote_address = from;
nr->resp.error = NET_SUCCESS;
nr->resp.ping = host.realtime - nr->timesend;
if( nr->timeout <= host.realtime )
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
Con_Printf( "serverlist call: %s\n", NET_AdrToString( from ));
nr->pfnFunc( &nr->resp );
// throw the list, now it will be stored in user area
prev = (net_adrlist_t**)&nr->resp.response;
while( 1 )
{
list = *prev;
if( !list ) break;
// throw out any variables the game created
*prev = list->next;
Mem_Free( list );
}
memset( nr, 0, sizeof( *nr )); // done
clgame.request_type = NET_REQUEST_CANCEL;
clgame.master_request = NULL;
}
break;
}
if( clgame.request_type == NET_REQUEST_CLIENT && clgame.master_request != NULL )
{
net_request_t *nr = clgame.master_request;
net_adrlist_t *list;
// adding addresses into list
list = Z_Malloc( sizeof( *list ));
list->remote_address = servadr;
list->next = nr->resp.response;
nr->resp.response = list;
}
else if( clgame.request_type == NET_REQUEST_GAMEUI )
{
NET_Config( true, false ); // allow remote
Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
}
NET_Config( true, false ); // allow remote
Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
}
if( cls.internetservers_pending )
@@ -2261,10 +2248,13 @@ void CL_ReadNetMessage( void )
while( CL_GetMessage( net_message_buffer, &curSize ))
{
if( cls.legacymode && *((int *)&net_message_buffer) == 0xFFFFFFFE )
const int split_header = LittleLong( 0xFFFFFFFE );
if( cls.legacymode && !memcmp( &split_header, net_message_buffer, sizeof( split_header )))
{
// Will rewrite existing packet by merged
if( !NetSplit_GetLong( &cls.netchan.netsplit, &net_from, net_message_buffer, &curSize ) )
continue;
}
MSG_Init( &net_message, "ServerData", net_message_buffer, curSize );
@@ -2928,6 +2918,7 @@ void CL_InitLocal( void )
Cvar_RegisterVariable( &cl_showevents );
Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" );
Cvar_RegisterVariable( &ui_renderworld );
Cvar_RegisterVariable( &cl_maxframetime );
// these two added to shut up CS 1.5 about 'unknown' commands
Cvar_Get( "lightgamma", "1", FCVAR_ARCHIVE, "ambient lighting level (legacy, unused)" );
@@ -3068,6 +3059,8 @@ void Host_ClientFrame( void )
{
// if client is not active, do nothing
if( !cls.initialized ) return;
if( cls.key_dest == key_game && cls.state == ca_active && !Con_Visible() )
Platform_SetTimer( cl_maxframetime.value );
// if running the server remotely, send intentions now after
// the incoming messages have been read

View File

@@ -87,15 +87,6 @@ static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b
return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
}
static void *pfnGetNativeObject( const char *obj )
{
if( !obj )
return NULL;
// Backend should consider that obj is case-sensitive
return Platform_GetNativeObject( obj );
}
static void pfnTouch_HideButtons( const char *name, byte state )
{
Touch_HideButtons( name, state, true );
@@ -124,7 +115,7 @@ static mobile_engfuncs_t gpMobileEngfuncs =
Touch_ResetDefaultButtons,
pfnDrawScaledCharacter,
Sys_Warn,
pfnGetNativeObject,
Sys_GetNativeObject,
ID_SetCustomClientID,
pfnParseFileSafe
};

View File

@@ -904,6 +904,10 @@ void CL_ParseServerData( sizebuf_t *msg, qboolean legacy )
background = MSG_ReadOneBit( msg );
Q_strncpy( gamefolder, MSG_ReadString( msg ), sizeof( gamefolder ));
host.features = (uint)MSG_ReadLong( msg );
host.features &= legacy ? ENGINE_LEGACY_FEATURES_MASK : ENGINE_FEATURES_MASK;
if( !Host_IsLocalGame( ))
Host_PrintEngineFeatures( host.features );
if( !legacy )
{
@@ -1534,7 +1538,8 @@ void CL_SendConsistencyInfo( sizebuf_t *msg )
{
case force_exactfile:
MD5_HashFile( md5, filename, NULL );
pc->value = *(int *)md5;
memcpy( &pc->value, md5, sizeof( pc->value ));
LittleLongSW( pc->value );
if( user_changed_diskfile )
MSG_WriteUBitLong( msg, 0, 32 );

View File

@@ -78,7 +78,7 @@ CL_CreateRawTextureFromPixels
Convert texture_t struct into mstudiotexture_t prototype
====================
*/
byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
static byte *CL_CreateRawTextureFromPixels( texture_t *tx, size_t *size, int topcolor, int bottomcolor )
{
static mstudiotexture_t pin;
byte *pal;
@@ -111,7 +111,7 @@ CL_DuplicateTexture
Dupliacte texture with remap pixels
====================
*/
void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_DuplicateTexture( cl_entity_t *entity, model_t *model, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
const char *name;
texture_t *tx = NULL;
@@ -154,7 +154,7 @@ CL_UpdateStudioTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
static void CL_UpdateStudioTexture( cl_entity_t *entity, mstudiotexture_t *ptexture, int topcolor, int bottomcolor )
{
rgbdata_t *pic;
texture_t *tx = NULL;
@@ -215,7 +215,7 @@ CL_UpdateAliasTexture
Update texture top and bottom colors
====================
*/
void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
static void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int skinnum, int topcolor, int bottomcolor )
{
char texname[MAX_QPATH];
rgbdata_t skin, *pic;
@@ -247,6 +247,68 @@ void CL_UpdateAliasTexture( cl_entity_t *entity, unsigned short *texture, int sk
ref.dllFuncs.GL_ProcessTexture( *texture, -1.0f, topcolor, bottomcolor );
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
static void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
static void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_AllocRemapInfo
@@ -255,7 +317,7 @@ Allocate new remap info per entity
and make copy of remap textures
====================
*/
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
static void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor )
{
remap_info_t *info;
studiohdr_t *phdr;
@@ -362,68 +424,6 @@ void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int b
info->model = model;
}
/*
====================
CL_UpdateRemapInfo
Update all remaps per entity
====================
*/
void CL_UpdateRemapInfo( cl_entity_t *entity, int topcolor, int bottomcolor )
{
remap_info_t *info;
int i;
i = ( entity == &clgame.viewent ) ? clgame.maxEntities : entity->curstate.number;
info = clgame.remap_info[i];
if( !info ) return; // no remap info
if( info->topcolor == topcolor && info->bottomcolor == bottomcolor )
return; // values is valid
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
CL_UpdateStudioTexture( entity, &info->ptexture[i], topcolor, bottomcolor );
}
else CL_UpdateAliasTexture( entity, &info->textures[i], i, topcolor, bottomcolor );
}
info->topcolor = topcolor;
info->bottomcolor = bottomcolor;
}
/*
====================
CL_FreeRemapInfo
Release remap info per entity
====================
*/
void CL_FreeRemapInfo( remap_info_t *info )
{
int i;
Assert( info != NULL );
// release all colormap texture copies
for( i = 0; i < info->numtextures; i++ )
{
if( info->ptexture != NULL )
{
if( FBitSet( info->ptexture[i].flags, STUDIO_NF_COLORMAP ))
ref.dllFuncs.GL_FreeTexture( info->ptexture[i].index );
}
if( info->textures[i] != 0 )
ref.dllFuncs.GL_FreeTexture( info->textures[i] );
}
Mem_Free( info ); // release struct
}
/*
====================
CL_ClearAllRemaps
@@ -446,3 +446,21 @@ void CL_ClearAllRemaps( void )
}
clgame.remap_info = NULL;
}
/*
=============
CL_EntitySetRemapColors
=============
*/
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom )
{
CL_AllocRemapInfo( e, mod, top, bottom );
if( CL_GetRemapInfoForEntity( e ))
{
CL_UpdateRemapInfo( e, top, bottom );
return true;
}
return false;
}

View File

@@ -207,6 +207,8 @@ intptr_t CL_RenderGetParm( const int parm, const int arg, const qboolean checkRe
return pfnNumberOfEntities();
case PARM_NUMMODELS:
return cl.nummodels;
case PARM_WORLD_VERSION:
return world.version;
}
}
return 0;

View File

@@ -726,6 +726,7 @@ void SCR_VidInit( void )
// restart console size
Con_VidInit ();
Touch_NotifyResize();
}
/*

View File

@@ -2665,7 +2665,7 @@ void CL_UpdateFlashlight( cl_entity_t *ent )
// update flashlight endpos
dl = CL_AllocDlight( ent->index );
#if 1
hit = CL_GetEntityByIndex( clgame.pmove->visents[trace.ent].info );
hit = CL_GetEntityByIndex( clgame.pmove->physents[trace.ent].info );
if( hit && hit->model && ( hit->model->type == mod_alias || hit->model->type == mod_studio ))
VectorCopy( hit->origin, dl->origin );
else VectorCopy( trace.endpos, dl->origin );

View File

@@ -202,7 +202,6 @@ SCR_PlayCinematic
*/
qboolean SCR_PlayCinematic( const char *arg )
{
string path;
const char *fullpath;
fullpath = FS_GetDiskPath( arg, false );

View File

@@ -549,5 +549,6 @@ void V_PostRender( void )
SCR_MakeScreenShot();
ref.dllFuncs.R_AllowFog( true );
Platform_SetTimer( 0.0f );
ref.dllFuncs.R_EndFrame();
}

View File

@@ -423,13 +423,6 @@ typedef struct
float applied_angle;
} screen_shake_t;
typedef enum
{
NET_REQUEST_CANCEL = 0, // request was cancelled for some reasons
NET_REQUEST_GAMEUI, // called from GameUI
NET_REQUEST_CLIENT, // called from Client
} net_request_type_t;
typedef struct
{
net_response_t resp;
@@ -491,9 +484,7 @@ typedef struct
client_textmessage_t *titles; // title messages, not network messages
int numTitles;
net_request_type_t request_type; // filter the requests
net_request_t net_requests[MAX_REQUESTS]; // no reason to keep more
net_request_t *master_request; // queued master request
efrag_t *free_efrags; // linked efrags
cl_entity_t viewent; // viewmodel
@@ -627,7 +618,10 @@ typedef struct
file_t *demofile;
file_t *demoheader; // contain demo startup info in case we record a demo on this level
qboolean internetservers_wait; // internetservers is waiting for dns request
qboolean internetservers_pending; // internetservers is waiting for dns request
qboolean internetservers_pending; // if true, clean master server pings
uint32_t internetservers_key; // compare key to validate master server reply
char internetservers_query[512]; // cached query
uint32_t internetservers_query_len;
// legacy mode support
qboolean legacymode; // one-way 48 protocol compatibility
@@ -765,7 +759,6 @@ int CL_IsDevOverviewMode( void );
void CL_PingServers_f( void );
void CL_SignonReply( void );
void CL_ClearState( void );
size_t CL_BuildMasterServerScanRequest( char *buf, size_t size, qboolean nat );
//
// cl_demo.c
@@ -1003,9 +996,7 @@ void CL_EmitEntities( void );
// cl_remap.c
//
remap_info_t *CL_GetRemapInfoForEntity( cl_entity_t *e );
void CL_AllocRemapInfo( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void CL_FreeRemapInfo( remap_info_t *info );
void CL_UpdateRemapInfo( cl_entity_t *ent, int topcolor, int bottomcolor );
qboolean CL_EntitySetRemapColors( cl_entity_t *e, model_t *mod, int top, int bottom );
void CL_ClearAllRemaps( void );
//

View File

@@ -1983,7 +1983,7 @@ void Con_DrawConsole( void )
if( cls.state == ca_connecting || cls.state == ca_connected )
{
if( !cl_allow_levelshots.value )
if( !cl_allow_levelshots.value && !cls.timedemo )
{
if(( Cvar_VariableInteger( "cl_background" ) || Cvar_VariableInteger( "sv_background" )) && cls.key_dest != key_console )
con.vislines = con.showlines = 0;
@@ -1993,7 +1993,7 @@ void Con_DrawConsole( void )
{
con.showlines = 0;
if( host_developer.value >= DEV_EXTENDED )
if( host_developer.value >= DEV_EXTENDED && !cls.timedemo )
Con_DrawNotify(); // draw notify lines
}
}
@@ -2025,7 +2025,7 @@ void Con_DrawConsole( void )
{
if( con.vislines )
Con_DrawSolidConsole( con.vislines );
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ))
else if( cls.state == ca_active && ( cls.key_dest == key_game || cls.key_dest == key_message ) && !cls.timedemo )
Con_DrawNotify(); // draw notify lines
}
break;

View File

@@ -132,6 +132,8 @@ static struct touch_s
int whitetexture;
int joytexture; // touch indicator
qboolean configchanged;
float actual_aspect_ratio; // maximum aspect ratio from launch, or aspect ratio when entering editor
float config_aspect_ratio; // aspect ratio set by command from config or after entering editor
} touch;
// private to the engine flags
@@ -168,13 +170,42 @@ CVAR_DEFINE_AUTO( touch_emulate, "0", FCVAR_ARCHIVE | FCVAR_FILTERABLE, "emulate
#define B(x) (button->x)
#define SCR_W ((float)refState.width)
#define SCR_H ((float)refState.height)
#define TO_SCRN_Y(x) (refState.height * (x))
#define TO_SCRN_Y(x) (refState.width * (x) * Touch_AspectRatio())
#define TO_SCRN_X(x) (refState.width * (x))
static void IN_TouchCheckCoords( float *x1, float *y1, float *x2, float *y2 );
static void IN_TouchEditClear( void );
static void Touch_InitConfig( void );
void Touch_NotifyResize( void )
{
if( refState.width && refState.height && ( !touch.configchanged || !touch.actual_aspect_ratio ))
{
float aspect_ratio = SCR_H/SCR_W;
if( aspect_ratio < 0.99 && aspect_ratio > touch.actual_aspect_ratio )
touch.actual_aspect_ratio = aspect_ratio;
}
}
static inline float Touch_AspectRatio( void )
{
if( touch.config_aspect_ratio )
return touch.config_aspect_ratio;
else if( touch.actual_aspect_ratio )
return touch.actual_aspect_ratio;
else if( refState.width && refState.height )
return SCR_H/SCR_W;
else
return 9.0f / 16.0f;
}
static void Touch_ConfigAspectRatio_f( void )
{
touch.config_aspect_ratio = Q_atof( Cmd_Argv( 1 ));
}
/*
==========================
Touch_ExportButtonToConfig
@@ -206,7 +237,7 @@ static inline int Touch_ExportButtonToConfig( file_t *f, touch_button_t *button,
if( keepAspect )
{
float aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(SCR_H/SCR_W) );
float aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(Touch_AspectRatio()) );
FS_Printf( f, " %f\n", aspect );
}
else FS_Printf( f, "\n" );
@@ -271,6 +302,8 @@ qboolean Touch_DumpConfig( const char *name, const char *profilename )
FS_Printf( f, "touch_setclientonly 0\n" );
FS_Printf( f, "\n// touch buttons\n" );
FS_Printf( f, "touch_removeall\n" );
FS_Printf( f, "touch_aspectratio %f\n", Touch_AspectRatio());
for( button = touch.list_user.first; button; button = button->next )
{
@@ -376,7 +409,7 @@ static void Touch_GenerateCode_f( void )
if( FBitSet( flags, TOUCH_FL_DEF_HIDE ))
SetBits( flags, TOUCH_FL_HIDE );
aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(SCR_H/SCR_W) );
aspect = ( B(y2) - B(y1) ) / ( ( B(x2) - B(x1) ) /(Touch_AspectRatio()) );
if( memcmp( &c, &B(color), sizeof( rgba_t ) ) )
{
Con_Printf( "unsigned char color[] = { %d, %d, %d, %d };\n", B(color[0]), B(color[1]), B(color[2]), B(color[3]) );
@@ -549,6 +582,7 @@ static void Touch_RemoveAll_f( void )
{
IN_TouchEditClear();
Touch_ClearList( &touch.list_user );
touch.config_aspect_ratio = 0.0f;
}
static void Touch_SetColor( touchbuttonlist_t *list, const char *name, byte *color )
@@ -726,6 +760,8 @@ static void Touch_SetCommand_f( void )
Con_Printf( S_USAGE "touch_setcommand <name> <command>\n" );
}
static void Touch_LoadDefaults_f( void );
static void Touch_ReloadConfig_f( void )
{
touch.state = state_none;
@@ -735,8 +771,15 @@ static void Touch_ReloadConfig_f( void )
touch.selection->finger = -1;
touch.edit = touch.selection = NULL;
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1;
Cbuf_AddTextf( "exec %s\n", touch_config_file.string );
if( FS_FileExists( touch_config_file.string, true ) )
{
Cbuf_AddTextf( "exec \"%s\"\n", touch_config_file.string );
}
else
{
Touch_LoadDefaults_f();
touch.configchanged = true;
}
}
static touch_button_t *Touch_AddButton( touchbuttonlist_t *list,
@@ -784,7 +827,7 @@ void Touch_AddClientButton( const char *name, const char *texture, const char *c
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
if( round == round_aspect )
{
y2 = y1 + ( x2 - x1 ) * (SCR_W/SCR_H) * aspect;
y2 = y1 + ( x2 - x1 ) / (Touch_AspectRatio()) * aspect;
}
button = Touch_AddButton( &touch.list_user, name, texture, command, x1, y1, x2, y2, color, true );
button->flags |= flags | TOUCH_FL_CLIENT | TOUCH_FL_NOEDIT;
@@ -809,7 +852,7 @@ static void Touch_LoadDefaults_f( void )
if( g_DefaultButtons[i].texturefile[0] == '#' )
y2 = y1 + ( (float)clgame.scrInfo.iCharHeight / (float)clgame.scrInfo.iHeight ) * g_DefaultButtons[i].aspect + touch.swidth*2/SCR_H;
else
y2 = y1 + ( x2 - x1 ) * (SCR_W/SCR_H) * g_DefaultButtons[i].aspect;
y2 = y1 + (( x2 - x1 ) / Touch_AspectRatio()) * g_DefaultButtons[i].aspect;
}
IN_TouchCheckCoords( &x1, &y1, &x2, &y2 );
@@ -817,6 +860,7 @@ static void Touch_LoadDefaults_f( void )
button->flags |= g_DefaultButtons[i].flags;
button->aspect = g_DefaultButtons[i].aspect;
}
touch.configchanged = true;
}
// Add default button from client
@@ -909,7 +953,7 @@ static void Touch_AddButton_f( void )
if( aspect )
{
if( B( texturefile )[0] != '#' )
B( y2 ) = B( y1 ) + ( B( x2 ) - B( x1 )) * ( SCR_W / SCR_H ) * aspect;
B( y2 ) = B( y1 ) + (( B( x2 ) - B( x1 )) / Touch_AspectRatio() ) * aspect;
B( aspect ) = aspect;
}
}
@@ -917,11 +961,39 @@ static void Touch_AddButton_f( void )
static void Touch_EnableEdit_f( void )
{
touch_button_t *button;
float current_ratio = SCR_H/SCR_W;
if( touch.state == state_none )
touch.state = state_edit;
touch.resize_finger = touch.move_finger = touch.look_finger = touch.wheel_finger = -1;
touch.move_button = NULL;
touch.configchanged = true;
/* try determine the best ratio
* User enters editor. Window now have correct size. Need to fix aspect ratio in some cases */
// Case A: no config was loaded, touch was generated with lower height, but window was resized higher, reset it to actual size
if( touch.actual_aspect_ratio > current_ratio )
touch.actual_aspect_ratio = current_ratio;
if( !touch.config_aspect_ratio )
touch.config_aspect_ratio = touch.actual_aspect_ratio;
// Case B: config was loaded, but window may be resized later, so keep y coordinate as is
touch.actual_aspect_ratio = current_ratio;
// convert coordinates to actual aspect ratio after it was updated
if( touch.config_aspect_ratio != touch.actual_aspect_ratio )
{
for( button = touch.list_user.first; button; button = button->next )
{
B(y1) /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
B(y2) /= touch.actual_aspect_ratio / touch.config_aspect_ratio;
// clamp positions to make buttons visible by user
if( B(y2) > 1.0f )
{
B(y1) -= B(y2) - 1.0f;
B(y2) -= B(y2) - 1.0f;
}
}
touch.config_aspect_ratio = touch.actual_aspect_ratio;
}
}
static void Touch_DisableEdit_f( void )
@@ -956,7 +1028,7 @@ static void Touch_DeleteProfile_f( void )
static void Touch_InitEditor( void )
{
float x = 0.1f * (SCR_H/SCR_W);
float x = 0.1f * (Touch_AspectRatio());
float y = 0.05f;
touch_button_t *temp;
rgba_t color;
@@ -1051,6 +1123,7 @@ void Touch_Init( void )
Cmd_AddRestrictedCommand( "touch_generate_code", Touch_GenerateCode_f, "create code sample for mobility API" );
Cmd_AddCommand( "touch_fade", Touch_Fade_f, "start fade animation for selected buttons" );
Cmd_AddRestrictedCommand( "touch_toggleselection", Touch_ToggleSelection_f, "toggle vidibility on selected button in editor" );
Cmd_AddRestrictedCommand( "touch_aspectratio", Touch_ConfigAspectRatio_f, "set current aspect ratio" );
// not saved, just runtime state for scripting
Cvar_RegisterVariable( &touch_in_menu );
@@ -1087,7 +1160,7 @@ void Touch_Init( void )
#if SDL_VERSION_ATLEAST( 2, 0, 10 )
SDL_SetHint( SDL_HINT_MOUSE_TOUCH_EVENTS, "0" );
SDL_SetHint( SDL_HINT_TOUCH_MOUSE_EVENTS, "0" );
#else
#elif defined(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH)
SDL_SetHint( SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "1" );
#endif
@@ -1170,9 +1243,9 @@ static void Touch_DrawTexture ( float x1, float y1, float x2, float y2, int text
}
#define GRID_COUNT_X ((int)touch_grid_count.value)
#define GRID_COUNT_Y (((int)touch_grid_count.value) * SCR_H / SCR_W)
#define GRID_COUNT_Y (((int)touch_grid_count.value) * Touch_AspectRatio())
#define GRID_X (1.0f/GRID_COUNT_X)
#define GRID_Y (SCR_W/SCR_H/GRID_COUNT_X)
#define GRID_Y (1.0f/Touch_AspectRatio()/GRID_COUNT_X)
#define GRID_ROUND_X(x) ((float)round( x * GRID_COUNT_X ) / GRID_COUNT_X)
#define GRID_ROUND_Y(x) ((float)round( x * GRID_COUNT_Y ) / GRID_COUNT_Y)
@@ -1250,7 +1323,7 @@ static float Touch_DrawText( float x1, float y1, float x2, float y2, const char
{
while( *s && ( *s != '\n' ) && ( *s != ';' ) && ( x1 < maxx ) )
x1 += Touch_DrawCharacter( x1, y1, *s++, size );
y1 += cls.creditsFont.charHeight / 1024.f * size / SCR_H * SCR_W;
y1 += cls.creditsFont.charHeight / 1024.f * size / Touch_AspectRatio();
if( y1 >= maxy )
break;
@@ -1357,11 +1430,12 @@ void Touch_Draw( void )
if( !touch.initialized || ( !touch_enable.value && !touch.clientonly ))
return;
Touch_InitConfig();
if( cls.key_dest != key_game && !touch_in_menu.value )
return;
Touch_InitConfig();
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
if( touch.state >= state_edit && touch_grid_enable.value )
@@ -1948,6 +2022,8 @@ static int Touch_ControlsEvent( touchEventType type, int fingerID, float x, floa
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy )
{
y *= SCR_H/SCR_W/Touch_AspectRatio();
// Con_Printf("%f %f\n", TO_SCRN_X(x), TO_SCRN_Y(y));
// simulate menu mouse click
if( cls.key_dest != key_game && !touch_in_menu.value )
{

View File

@@ -192,6 +192,10 @@ void IN_ToggleClientMouse( int newstate, int oldstate )
#endif
}
// don't leave the user without cursor if they enabled m_ignore
if( m_ignore.value )
return;
if( oldstate == key_game )
{
IN_DeactivateMouse();
@@ -212,6 +216,9 @@ void IN_CheckMouseState( qboolean active )
qboolean useRawInput = true; // always use SDL code
#endif
if( m_ignore.value )
return;
if( active && useRawInput && !host.mouse_visible && cls.state == ca_active )
{
if( !s_bRawInput )

View File

@@ -75,6 +75,7 @@ void Touch_ResetDefaultButtons( void );
int IN_TouchEvent( touchEventType type, int fingerID, float x, float y, float dx, float dy );
void Touch_KeyEvent( int key, int down );
qboolean Touch_WantVisibleCursor( void );
void Touch_NotifyResize( void );
//
// in_joy.c

View File

@@ -659,7 +659,7 @@ static void make_hull_windings( hull_t *hull, hull_model_t *model )
Con_Reportf( "%i hull polys\n", model->num_polys );
}
void Mod_InitDebugHulls( void )
void Mod_InitDebugHulls( model_t *loadmodel )
{
int i;

View File

@@ -16,6 +16,7 @@ CVAR_DEFINE_AUTO( gl_msaa_samples, "0", FCVAR_GLCONFIG, "samples number for mult
CVAR_DEFINE_AUTO( gl_clear, "0", FCVAR_ARCHIVE, "clearing screen after each frame" );
CVAR_DEFINE_AUTO( r_showtree, "0", FCVAR_ARCHIVE, "build the graph of visible BSP tree" );
static CVAR_DEFINE_AUTO( r_refdll, "", FCVAR_RENDERINFO, "choose renderer implementation, if supported" );
static CVAR_DEFINE_AUTO( r_refdll_loaded, "", FCVAR_READ_ONLY, "currently loaded renderer" );
void R_GetTextureParms( int *w, int *h, int texnum )
{
@@ -98,24 +99,14 @@ static void *pfnMod_Extradata( int type, model_t *m )
return NULL;
}
static model_t *pfnMod_GetCurrentLoadingModel( void )
{
return loadmodel;
}
static void pfnMod_SetCurrentLoadingModel( model_t *m )
{
loadmodel = m;
}
static void pfnGetPredictedOrigin( vec3_t v )
{
VectorCopy( cl.simorg, v );
}
static color24 *pfnCL_GetPaletteColor( int color ) // clgame.palette[color]
static color24 *pfnCL_GetPaletteColor( void ) // clgame.palette[color]
{
return &clgame.palette[color];
return clgame.palette;
}
static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
@@ -167,11 +158,6 @@ static int pfnGetStudioModelInterface( int version, struct r_studio_interface_s
0;
}
static poolhandle_t pfnImage_GetPool( void )
{
return host.imagepool;
}
static const bpc_desc_t *pfnImage_GetPFDesc( int idx )
{
return &PFDesc[idx];
@@ -221,6 +207,11 @@ static qboolean R_Init_Video_( const int type )
return R_Init_Video( type );
}
static model_t **pfnGetModels( void )
{
return cl.models;
}
static ref_api_t gEngfuncs =
{
pfnEngineGetParm,
@@ -255,9 +246,7 @@ static ref_api_t gEngfuncs =
Con_DrawString,
CL_DrawCenterPrint,
CL_GetLocalPlayer,
CL_GetViewModel,
CL_GetEntityByIndex,
R_BeamGetEntity,
CL_GetWaterEntity,
CL_AddVisibleEntity,
@@ -281,14 +270,10 @@ static ref_api_t gEngfuncs =
Mod_ForName,
pfnMod_Extradata,
CL_ModelHandle,
pfnMod_GetCurrentLoadingModel,
pfnMod_SetCurrentLoadingModel,
pfnGetModels,
CL_EntitySetRemapColors,
CL_GetRemapInfoForEntity,
CL_AllocRemapInfo,
CL_FreeRemapInfo,
CL_UpdateRemapInfo,
CL_ExtraUpdate,
Host_Error,
@@ -296,7 +281,6 @@ static ref_api_t gEngfuncs =
COM_RandomFloat,
COM_RandomLong,
pfnRefGetScreenFade,
CL_TextMessageGet,
pfnGetPredictedOrigin,
pfnCL_GetPaletteColor,
pfnCL_GetScreenInfo,
@@ -360,7 +344,6 @@ static ref_api_t gEngfuncs =
FS_CopyImage,
FS_FreeImage,
Image_SetMDLPointer,
pfnImage_GetPool,
pfnImage_GetPFDesc,
pfnDrawNormalTriangles,
@@ -442,7 +425,7 @@ static qboolean R_LoadProgs( const char *name )
// make local copy of engfuncs to prevent overwrite it with user dll
memcpy( &gpEngfuncs, &gEngfuncs, sizeof( gpEngfuncs ));
if( !GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ))
if( GetRefAPI( REF_API_VERSION, &ref.dllFuncs, &gpEngfuncs, &refState ) != REF_API_VERSION )
{
COM_FreeLibrary( ref.hInstance );
Con_Reportf( "R_LoadProgs: can't init renderer API: wrong version\n" );
@@ -531,6 +514,7 @@ static qboolean R_LoadRenderer( const char *refopt )
return false;
}
Cvar_FullSet( "r_refdll_loaded", refopt, FCVAR_READ_ONLY );
Con_Reportf( "Renderer %s initialized\n", refdll );
return true;
@@ -579,6 +563,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED
"gl4es",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"gles3compat",
#endif
#if XASH_REF_SOFT_ENABLED
"soft",
#endif
@@ -599,6 +586,9 @@ static void R_CollectRendererNames( void )
#if XASH_REF_GL4ES_ENABLED
"GL4ES",
#endif
#if XASH_REF_GLES3COMPAT_ENABLED
"GLES3 (gl2_shim)"
#endif
#if XASH_REF_SOFT_ENABLED
"Software",
#endif
@@ -622,6 +612,7 @@ qboolean R_Init( void )
Cvar_RegisterVariable( &gl_clear );
Cvar_RegisterVariable( &r_showtree );
Cvar_RegisterVariable( &r_refdll );
Cvar_RegisterVariable( &r_refdll_loaded );
// cvars that are expected to exist
Cvar_Get( "r_speeds", "0", FCVAR_ARCHIVE, "shows renderer speeds" );

View File

@@ -381,6 +381,7 @@ typedef void (*xcommand_t)( void );
qboolean FS_LoadProgs( void );
void FS_Init( void );
void FS_Shutdown( void );
void *FS_GetNativeObject( const char *obj );
//
// cmd.c
@@ -421,8 +422,8 @@ void Cmd_Escape( char *newCommand, const char *oldCommand, int len );
// zone.c
//
void Memory_Init( void );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline );
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
@@ -551,7 +552,7 @@ qboolean Host_IsLocalGame( void );
qboolean Host_IsLocalClient( void );
void Host_ShutdownServer( void );
void Host_Error( const char *error, ... ) _format( 1 );
void Host_PrintEngineFeatures( void );
void Host_PrintEngineFeatures( int features );
void Host_Frame( float time );
void Host_InitDecals( void );
void Host_Credits( void );
@@ -747,8 +748,6 @@ void SV_ShutdownGame( void );
void SV_ExecLoadLevel( void );
void SV_ExecLoadGame( void );
void SV_ExecChangeLevel( void );
qboolean SV_InitGameProgs( void );
void SV_FreeGameProgs( void );
void CL_WriteMessageHistory( void );
void CL_SendCmd( void );
void CL_Disconnect( void );
@@ -794,7 +793,7 @@ void VID_Init( void );
void UI_SetActiveMenu( qboolean fActive );
void UI_ShowConnectionWarning( void );
void Cmd_Null_f( void );
void Rcon_Print( const char *pMsg );
void Rcon_Print( host_redirect_t *rd, const char *pMsg );
qboolean COM_ParseVector( char **pfile, float *v, size_t size );
void COM_NormalizeAngles( vec3_t angles );
int COM_FileSize( const char *filename );

View File

@@ -1423,15 +1423,11 @@ save serverinfo variables into server.cfg (using for dedicated server too)
*/
void GAME_EXPORT Host_WriteServerConfig( const char *name )
{
qboolean already_loaded;
file_t *f;
string newconfigfile;
Q_snprintf( newconfigfile, MAX_STRING, "%s.new", name );
// TODO: remove this mechanism, make it safer for now
already_loaded = SV_InitGameProgs(); // collect user variables
// FIXME: move this out until menu parser is done
CSCR_LoadDefaultCVars( "settings.scr" );
@@ -1448,10 +1444,6 @@ void GAME_EXPORT Host_WriteServerConfig( const char *name )
Host_FinalizeConfig( f, name );
}
else Con_DPrintf( S_ERROR "Couldn't write %s.\n", name );
// don't unload library that wasn't loaded by us
if( !already_loaded )
SV_FreeGameProgs(); // release progs with all variables
}
/*

View File

@@ -320,7 +320,9 @@ void Sys_RestoreCrashHandler( void )
#elif XASH_FREEBSD || XASH_NETBSD || XASH_OPENBSD || XASH_ANDROID || XASH_LINUX
// Posix signal handler
#ifndef XASH_OPENBSD
#include <ucontext.h>
#endif
#include <signal.h>
#include <sys/mman.h>
#include "library.h"
@@ -488,7 +490,7 @@ static void Sys_Crash( int signal, siginfo_t *si, void *context)
#ifdef XASH_SDL
SDL_SetWindowGrab( host.hWnd, SDL_FALSE );
#endif
MSGBOX( message );
Platform_MessageBox( "Xash Error", message, false );
// log saved, now we can try to save configs and close log correctly, it may crash
if( host.type == HOST_NORMAL )

View File

@@ -1136,8 +1136,6 @@ As Cvar_Set, but also flags it as glconfig
*/
void Cvar_SetGL_f( void )
{
convar_t *var;
if( Cmd_Argc() != 3 )
{
Con_Printf( S_USAGE "setgl <variable> <value>\n" );

View File

@@ -23,8 +23,17 @@ GNU General Public License for more details.
fs_api_t g_fsapi;
fs_globals_t *FI;
static pfnCreateInterface_t fs_pfnCreateInterface;
static HINSTANCE fs_hInstance;
void *FS_GetNativeObject( const char *obj )
{
if( fs_pfnCreateInterface )
return fs_pfnCreateInterface( obj, NULL );
return NULL;
}
static void FS_Rescan_f( void )
{
FS_Rescan();
@@ -53,7 +62,7 @@ static fs_interface_t fs_memfuncs =
_Mem_Realloc,
_Mem_Free,
Platform_GetNativeObject,
Sys_GetNativeObject,
};
static void FS_UnloadProgs( void )
@@ -98,6 +107,13 @@ qboolean FS_LoadProgs( void )
return false;
}
if( !( fs_pfnCreateInterface = (pfnCreateInterface_t)COM_GetProcAddress( fs_hInstance, "CreateInterface" )))
{
FS_UnloadProgs();
Host_Error( "FS_LoadProgs: can't find CreateInterface entry point in %s\n", name );
return false;
}
Con_DPrintf( "FS_LoadProgs: filesystem_stdio successfully loaded\n" );
return true;

View File

@@ -33,6 +33,7 @@ GNU General Public License for more details.
#include "common.h"
#include "base_cmd.h"
#include "client.h"
#include "server.h"
#include "netchan.h"
#include "protocol.h"
#include "mod_local.h"
@@ -51,7 +52,7 @@ struct tests_stats_s tests_stats;
#endif
CVAR_DEFINE( host_developer, "developer", "0", FCVAR_FILTERABLE, "engine is in development-mode" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_CHEAT|FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_timescale, "1.0", FCVAR_FILTERABLE, "scale frame time" );
CVAR_DEFINE_AUTO( sys_ticrate, "100", 0, "framerate in dedicated mode" );
static CVAR_DEFINE_AUTO( host_serverstate, "0", FCVAR_READ_ONLY, "displays current server state" );
@@ -61,6 +62,7 @@ CVAR_DEFINE_AUTO( host_limitlocal, "0", 0, "apply cl_cmdrate and rate to loopbac
CVAR_DEFINE( host_maxfps, "fps_max", "72", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "host fps upper limit" );
static CVAR_DEFINE_AUTO( host_framerate, "0", FCVAR_FILTERABLE, "locks frame timing to this value in seconds" );
static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );
CVAR_DEFINE( con_gamemaps, "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
void Sys_PrintUsage( void )
@@ -127,6 +129,7 @@ void Sys_PrintUsage( void )
O("-noenginejoy ", "disable engine builtin joystick support")
O("-noenginemouse ", "disable engine builtin mouse support")
O("-nosound ", "disable sound output")
O("-timedemo ", "run timedemo and exit")
#endif
"\nPlatform-specific options:\n"
@@ -137,7 +140,7 @@ void Sys_PrintUsage( void )
O("-sdl_joy_old_api ","use SDL legacy joystick API")
O("-sdl_renderer <n>","use alternative SDL_Renderer for software")
#endif // XASH_SDL
#if XASH_ANDROID
#if XASH_ANDROID && !XASH_SDL
O("-nativeegl ","use native egl implementation. Use if screen does not update or black")
#endif // XASH_ANDROID
#if XASH_DOS
@@ -187,22 +190,27 @@ void Host_ShutdownServer( void )
Host_PrintEngineFeatures
================
*/
void Host_PrintEngineFeatures( void )
void Host_PrintEngineFeatures( int features )
{
if( FBitSet( host.features, ENGINE_WRITE_LARGE_COORD ))
Con_Reportf( "^3EXT:^7 big world support enabled\n" );
const char *features_str[] =
{
"Big World Support",
"Quake Compatibility",
"Deluxemap Support",
"Improved MOVETYPE_PUSH",
"Large Lightmaps",
"Stupid Quake Bug Compensation",
"Improved Trace Line",
"Studio MOVETYPE_STEP Lerping",
"Linear Gamma Space"
};
int i;
if( FBitSet( host.features, ENGINE_LOAD_DELUXEDATA ))
Con_Reportf( "^3EXT:^7 deluxemap support enabled\n" );
if( FBitSet( host.features, ENGINE_PHYSICS_PUSHER_EXT ))
Con_Reportf( "^3EXT:^7 Improved MOVETYPE_PUSH is used\n" );
if( FBitSet( host.features, ENGINE_LARGE_LIGHTMAPS ))
Con_Reportf( "^3EXT:^7 Large lightmaps enabled\n" );
if( FBitSet( host.features, ENGINE_COMPENSATE_QUAKE_BUG ))
Con_Reportf( "^3EXT:^7 Compensate quake bug enabled\n" );
for( i = 0; i < ARRAYSIZE( features_str ); i++ )
{
if( FBitSet( features, BIT( i )))
Con_Reportf( "^3EXT:^7 %s is enabled\n", features_str[i] );
}
}
/*
@@ -616,6 +624,84 @@ double Host_CalcFPS( void )
return fps;
}
static qboolean Host_Autosleep( double dt, double scale )
{
double targetframetime, fps;
int sleep;
fps = Host_CalcFPS();
if( fps <= 0 )
return true;
// limit fps to withing tolerable range
fps = bound( MIN_FPS, fps, MAX_FPS );
if( Host_IsDedicated( ))
targetframetime = ( 1.0 / ( fps + 1.0 ));
else targetframetime = ( 1.0 / fps );
sleep = Host_CalcSleep();
if( sleep == 0 ) // no sleeps between frames, much simpler code
{
if( dt < targetframetime * scale )
return false;
}
else
{
static double timewindow; // allocate a time window for sleeps
static int counter; // for debug
static double realsleeptime;
const double sleeptime = sleep * 0.001;
if( dt < targetframetime * scale )
{
// if we have allocated time window, try to sleep
if( timewindow > realsleeptime )
{
// Sys_Sleep isn't guaranteed to sleep an exact amount of milliseconds
// so we measure the real sleep time and use it to decrease the window
double t1 = Sys_DoubleTime(), t2;
Sys_Sleep( sleep ); // in msec!
t2 = Sys_DoubleTime();
realsleeptime = t2 - t1;
timewindow -= realsleeptime;
if( host_sleeptime_debug.value )
{
counter++;
Con_NPrintf( counter, "%d: %.4f %.4f", counter, timewindow, realsleeptime );
}
}
return false;
}
// if we exhausted this time window, allocate a new one after new frame
if( timewindow <= realsleeptime )
{
double targetsleeptime = targetframetime - host.pureframetime * 2;
if( targetsleeptime > 0 )
timewindow = targetsleeptime;
else timewindow = 0;
realsleeptime = sleeptime; // reset in case CPU was too busy
if( host_sleeptime_debug.value )
{
counter = 0;
Con_NPrintf( 0, "tgt = %.4f, pft = %.4f, wnd = %.4f", targetframetime, host.pureframetime, timewindow );
}
}
}
return true;
}
/*
===================
Host_FilterTime
@@ -626,55 +712,15 @@ Returns false if the time is too short to run a frame
qboolean Host_FilterTime( float time )
{
static double oldtime;
double fps, scale = sys_timescale.value;
double dt;
double scale = sys_timescale.value;
host.realtime += time * scale;
fps = Host_CalcFPS();
dt = host.realtime - oldtime;
// clamp the fps in multiplayer games
if( fps != 0.0 )
{
static int sleeps;
double targetframetime;
int sleeptime = Host_CalcSleep();
// limit fps to withing tolerable range
fps = bound( MIN_FPS, fps, MAX_FPS );
if( Host_IsDedicated( ))
targetframetime = ( 1.0 / ( fps + 1.0 ));
else targetframetime = ( 1.0 / fps );
if(( host.realtime - oldtime ) < targetframetime * scale )
{
if( sleeptime > 0 && sleeps > 0 )
{
Sys_Sleep( sleeptime );
sleeps--;
}
return false;
}
if( sleeptime > 0 && sleeps <= 0 )
{
if( host.status == HOST_FRAME )
{
// give few sleeps this frame with small margin
double targetsleeptime = targetframetime - host.pureframetime * 2;
// don't sleep if we can't keep up with the framerate
if( targetsleeptime > 0 )
sleeps = targetsleeptime / ( sleeptime * 0.001 );
else sleeps = 0;
}
else
{
// always sleep at least once in minimized/nofocus state
sleeps = 1;
}
}
}
if( !Host_Autosleep( dt, scale ))
return false;
host.frametime = host.realtime - oldtime;
host.realframetime = bound( MIN_FRAMETIME, host.frametime, MAX_FRAMETIME );
@@ -754,7 +800,7 @@ void GAME_EXPORT Host_Error( const char *error, ... )
Key_SetKeyDest( key_console );
Con_Printf( "Host_Error: %s", hosterror1 );
}
else MSGBOX2( hosterror1 );
else Platform_MessageBox( "Host Error", hosterror1, true );
}
// host is shutting down. don't invoke infinite loop
@@ -1016,21 +1062,31 @@ void Host_InitCommon( int argc, char **argv, const char *progname, qboolean bCha
else
{
#if TARGET_OS_IOS
const char *IOS_GetDocsDir();
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof(host.rootdir) );
Q_strncpy( host.rootdir, IOS_GetDocsDir(), sizeof( host.rootdir ));
#elif XASH_ANDROID && XASH_SDL
Q_strncpy( host.rootdir, SDL_AndroidGetExternalStoragePath(), sizeof( host.rootdir ));
#elif XASH_PSVITA
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir ) ) )
if ( !PSVita_GetBasePath( host.rootdir, sizeof( host.rootdir )))
{
Sys_Error( "couldn't find xash3d data directory" );
host.rootdir[0] = 0;
}
#elif (XASH_SDL == 2) && !XASH_NSWITCH // GetBasePath not impl'd in switch-sdl2
char *szBasePath;
if( !( szBasePath = SDL_GetBasePath() ) )
char *szBasePath = SDL_GetBasePath();
if( szBasePath )
{
Q_strncpy( host.rootdir, szBasePath, sizeof( host.rootdir ));
SDL_free( szBasePath );
}
else
{
#if XASH_POSIX || XASH_WIN32
if( !getcwd( host.rootdir, sizeof( host.rootdir )))
Sys_Error( "couldn't determine current directory: %s, getcwd: %s", SDL_GetError(), strerror( errno ));
#else
Sys_Error( "couldn't determine current directory: %s", SDL_GetError() );
Q_strncpy( host.rootdir, szBasePath, sizeof( host.rootdir ));
SDL_free( szBasePath );
#endif
}
#else
if( !getcwd( host.rootdir, sizeof( host.rootdir )))
{
@@ -1149,6 +1205,7 @@ Host_Main
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func )
{
static double oldtime, newtime;
string demoname;
host.starttime = Sys_DoubleTime();
@@ -1168,6 +1225,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cvar_RegisterVariable( &host_maxfps );
Cvar_RegisterVariable( &host_framerate );
Cvar_RegisterVariable( &host_sleeptime );
Cvar_RegisterVariable( &host_sleeptime_debug );
Cvar_RegisterVariable( &host_gameloaded );
Cvar_RegisterVariable( &host_clientloaded );
Cvar_RegisterVariable( &host_limitlocal );
@@ -1245,6 +1303,9 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Cbuf_ExecStuffCmds(); // execute stuffcmds (commandline)
SCR_CheckStartupVids(); // must be last
if( Sys_GetParmFromCmdLine( "-timedemo", demoname ))
Cbuf_AddTextf( "timedemo %s\n", demoname );
oldtime = Sys_DoubleTime() - 0.1;
if( Host_IsDedicated( ))
@@ -1293,6 +1354,7 @@ void EXPORT Host_Shutdown( void )
#endif
SV_Shutdown( "Server shutdown\n" );
SV_UnloadProgs();
SV_ShutdownFilter();
CL_Shutdown();

View File

@@ -142,6 +142,7 @@ void Image_CopyPalette32bit( void );
void Image_SetPixelFormat( void );
void Image_GetPaletteQ1( void );
void Image_GetPaletteHL( void );
size_t Image_ComputeSize( int type, int width, int height, int depth );
//
// formats load
@@ -156,6 +157,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
qboolean Image_LoadFNT( const char *name, const byte *buffer, fs_offset_t filesize );
qboolean Image_LoadLMP( const char *name, const byte *buffer, fs_offset_t filesize );
qboolean Image_LoadPAL( const char *name, const byte *buffer, fs_offset_t filesize );
qboolean Image_LoadKTX2( const char *name, const byte *buffer, fs_offset_t filesize );
//
// formats save

View File

@@ -104,6 +104,13 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
{
switch( headerExt->dxgiFormat )
{
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
image.type = PF_BC4_UNSIGNED;
break;
case DXGI_FORMAT_BC4_SNORM:
image.type = PF_BC4_SIGNED;
break;
case DXGI_FORMAT_BC6H_SF16:
image.type = PF_BC6H_SIGNED;
break;
@@ -112,9 +119,20 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
image.type = PF_BC6H_UNSIGNED;
break;
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
case DXGI_FORMAT_BC7_TYPELESS:
image.type = PF_BC7;
image.type = PF_BC7_UNORM;
break;
case DXGI_FORMAT_BC7_UNORM_SRGB:
image.type = PF_BC7_SRGB;
break;
case DXGI_FORMAT_BC5_TYPELESS:
image.type = PF_ATI2;
break;
case DXGI_FORMAT_BC5_UNORM:
image.type = PF_BC5_UNSIGNED;
break;
case DXGI_FORMAT_BC5_SNORM:
image.type = PF_BC5_SIGNED;
break;
default:
image.type = PF_UNKNOWN;
@@ -122,7 +140,7 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
}
}
else
{
{
switch( hdr->dsPixelFormat.dwFourCC )
{
case TYPE_DXT1:
@@ -143,6 +161,15 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
case TYPE_ATI2:
image.type = PF_ATI2;
break;
case TYPE_BC5S:
image.type = PF_BC5_SIGNED;
break;
case TYPE_BC4S:
image.type = PF_BC4_SIGNED;
break;
case TYPE_BC4U:
image.type = PF_BC4_UNSIGNED;
break;
default:
image.type = PF_UNKNOWN; // assume error
break;
@@ -188,27 +215,6 @@ void Image_DXTGetPixelFormat( dds_t *hdr, dds_header_dxt10_t *headerExt )
image.num_mips = hdr->dwMipMapCount; // get actual mip count
}
size_t Image_DXTGetLinearSize( int type, int width, int height, int depth )
{
switch( type )
{
case PF_DXT1: return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 8 );
case PF_DXT3:
case PF_DXT5:
case PF_BC6H_SIGNED:
case PF_BC6H_UNSIGNED:
case PF_BC7:
case PF_ATI2: return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 16 );
case PF_LUMINANCE: return (width * height * depth);
case PF_BGR_24:
case PF_RGB_24: return (width * height * depth * 3);
case PF_BGRA_32:
case PF_RGBA_32: return (width * height * depth * 4);
}
return 0;
}
size_t Image_DXTCalcMipmapSize( dds_t *hdr )
{
size_t buffsize = 0;
@@ -219,7 +225,7 @@ size_t Image_DXTCalcMipmapSize( dds_t *hdr )
{
width = Q_max( 1, ( hdr->dwWidth >> i ));
height = Q_max( 1, ( hdr->dwHeight >> i ));
buffsize += Image_DXTGetLinearSize( image.type, width, height, image.depth );
buffsize += Image_ComputeSize( image.type, width, height, image.depth );
}
return buffsize;
@@ -255,7 +261,7 @@ uint Image_DXTCalcSize( const char *name, dds_t *hdr, size_t filesize )
if( filesize != buffsize ) // main check
{
Con_DPrintf( S_WARN "Image_LoadDDS: (%s) probably corrupted (%i should be %lu)\n", name, buffsize, filesize );
Con_DPrintf( S_WARN "Image_LoadDDS: (%s) probably corrupted (%zu should be %lu)\n", name, buffsize, filesize );
if( buffsize > filesize )
return false;
}
@@ -268,7 +274,7 @@ void Image_DXTAdjustVolume( dds_t *hdr )
if( hdr->dwDepth <= 1 )
return;
hdr->dwLinearSize = Image_DXTGetLinearSize( image.type, hdr->dwWidth, hdr->dwHeight, hdr->dwDepth );
hdr->dwLinearSize = Image_ComputeSize( image.type, hdr->dwWidth, hdr->dwHeight, hdr->dwDepth );
hdr->dwFlags |= DDS_LINEARSIZE;
}
@@ -323,7 +329,7 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
Image_DXTGetPixelFormat( &header, &header2 ); // and image type too :)
Image_DXTAdjustVolume( &header );
if( !Image_CheckFlag( IL_DDS_HARDWARE ) && ImageDXT( image.type ))
if( !Image_CheckFlag( IL_DDS_HARDWARE ) && ImageCompressed( image.type ))
return false; // silently rejected
if( image.type == PF_UNKNOWN )
@@ -356,8 +362,10 @@ qboolean Image_LoadDDS( const char *name, const byte *buffer, fs_offset_t filesi
SetBits( image.flags, IMAGE_HAS_ALPHA );
else if( image.type == PF_DXT5 && Image_CheckDXT5Alpha( &header, fin ))
SetBits( image.flags, IMAGE_HAS_ALPHA );
else if ( image.type == PF_BC7 )
SetBits(image.flags, IMAGE_HAS_ALPHA);
else if( image.type == PF_BC5_SIGNED || image.type == PF_BC5_UNSIGNED )
SetBits( image.flags, IMAGE_HAS_ALPHA );
else if( image.type == PF_BC7_UNORM || image.type == PF_BC7_SRGB )
SetBits( image.flags, IMAGE_HAS_ALPHA );
if( !FBitSet( header.dsPixelFormat.dwFlags, DDS_LUMINANCE ))
SetBits( image.flags, IMAGE_HAS_COLOR );
break;

View File

@@ -32,6 +32,9 @@ GNU General Public License for more details.
#define TYPE_DX10 (('0'<<24)+('1'<<16)+('X'<<8)+'D') // little-endian "DX10"
#define TYPE_ATI1 (('1'<<24)+('I'<<16)+('T'<<8)+'A') // little-endian "ATI1"
#define TYPE_ATI2 (('2'<<24)+('I'<<16)+('T'<<8)+'A') // little-endian "ATI2"
#define TYPE_BC5S (('S'<<24)+('5'<<16)+('C'<<8)+'B') // little-endian "BC5S"
#define TYPE_BC4S (('S'<<24)+('4'<<16)+('C'<<8)+'B') // little-endian "BC4S"
#define TYPE_BC4U (('U'<<24)+('4'<<16)+('C'<<8)+'B') // little-endian "BC4U"
#define TYPE_RXGB (('B'<<24)+('G'<<16)+('X'<<8)+'R') // little-endian "RXGB" doom3 normalmaps
#define TYPE_$ (('\0'<<24)+('\0'<<16)+('\0'<<8)+'$') // little-endian "$"
#define TYPE_o (('\0'<<24)+('\0'<<16)+('\0'<<8)+'o') // little-endian "o"
@@ -202,7 +205,7 @@ typedef enum
DXGI_FORMAT_FORCE_UINT = 0xffffffff
} dxgi_format_t;
typedef enum
typedef enum
{
D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D10_RESOURCE_DIMENSION_BUFFER = 1,

View File

@@ -0,0 +1,210 @@
/*
img_ktx2.c - ktx2 format load
Copyright (C) 2023 Provod
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "imagelib.h"
#include "xash3d_mathlib.h"
#include "img_ktx2.h"
static void Image_KTX2Format( uint32_t ktx2_format )
{
switch( ktx2_format )
{
case KTX2_FORMAT_BC4_UNORM_BLOCK:
image.type = PF_BC4_UNSIGNED;
// 1 component for ref_gl
break;
case KTX2_FORMAT_BC4_SNORM_BLOCK:
image.type = PF_BC4_SIGNED;
// 1 component for ref_gl
break;
case KTX2_FORMAT_BC5_UNORM_BLOCK:
image.type = PF_BC5_UNSIGNED;
// 2 components for ref_gl
SetBits( image.flags, IMAGE_HAS_ALPHA );
break;
case KTX2_FORMAT_BC5_SNORM_BLOCK:
image.type = PF_BC5_SIGNED;
// 2 components for ref_gl
SetBits( image.flags, IMAGE_HAS_ALPHA );
break;
case KTX2_FORMAT_BC6H_UFLOAT_BLOCK:
image.type = PF_BC6H_UNSIGNED;
// 3 components for ref_gl
SetBits( image.flags, IMAGE_HAS_COLOR );
break;
case KTX2_FORMAT_BC6H_SFLOAT_BLOCK:
image.type = PF_BC6H_SIGNED;
// 3 components for ref_gl
SetBits( image.flags, IMAGE_HAS_COLOR );
break;
case KTX2_FORMAT_BC7_UNORM_BLOCK:
image.type = PF_BC7_UNORM;
// 4 components for ref_gl
SetBits( image.flags, IMAGE_HAS_COLOR | IMAGE_HAS_ALPHA );
break;
case KTX2_FORMAT_BC7_SRGB_BLOCK:
image.type = PF_BC7_SRGB;
// 4 components for ref_gl
SetBits( image.flags, IMAGE_HAS_COLOR | IMAGE_HAS_ALPHA );
break;
default:
image.type = PF_UNKNOWN;
break;
}
}
static qboolean Image_KTX2Parse( const ktx2_header_t *header, const byte *buffer, fs_offset_t filesize )
{
ktx2_index_t index;
size_t total_size = 0;
size_t max_offset = 0;
const byte *const levels_begin = buffer + KTX2_LEVELS_OFFSET;
// Sets image.type and image.flags
Image_KTX2Format( header->vkFormat );
if( image.type == PF_UNKNOWN )
{
Con_DPrintf( S_ERROR "%s: unsupported KTX2 format %d\n", __FUNCTION__, header->vkFormat );
return false;
}
if( !Image_CheckFlag( IL_DDS_HARDWARE ) && ImageCompressed( image.type ))
{
Con_DPrintf( S_WARN "%s: has compressed format, but support is not advertized\n", __FUNCTION__ );
return false;
}
if( header->levelCount == 0 )
{
Con_DPrintf( S_ERROR "%s: file has no mip levels\n", __FUNCTION__ );
return false;
}
if( header->pixelDepth > 1 )
{
Con_DPrintf( S_ERROR "%s: unsupported KTX2 pixelDepth %d\n", __FUNCTION__, header->pixelDepth );
return false;
}
if( header->faceCount > 1 )
{
Con_DPrintf( S_ERROR "%s: unsupported KTX2 faceCount %d\n", __FUNCTION__, header->faceCount );
return false;
}
if( header->layerCount > 1 )
{
Con_DPrintf( S_ERROR "%s: unsupported KTX2 layerCount %d\n", __FUNCTION__, header->layerCount );
return false;
}
if( header->supercompressionScheme != 0 )
{
Con_DPrintf( S_ERROR "%s: unsupported KTX2 supercompressionScheme %d\n", __FUNCTION__, header->supercompressionScheme );
return false;
}
if( header->levelCount * sizeof( ktx2_level_t ) + KTX2_LEVELS_OFFSET > filesize )
{
Con_DPrintf( S_ERROR "%s: file abruptly ends\n", __FUNCTION__ );
return false;
}
memcpy( &index, buffer + KTX2_IDENTIFIER_SIZE + sizeof( ktx2_header_t ), sizeof( index ));
for( int mip = 0; mip < header->levelCount; ++mip )
{
const uint32_t width = Q_max( 1, ( header->pixelWidth >> mip ));
const uint32_t height = Q_max( 1, ( header->pixelHeight >> mip ));
const uint32_t mip_size = Image_ComputeSize( image.type, width, height, image.depth );
ktx2_level_t level;
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));
if( mip_size != level.byteLength )
{
Con_DPrintf( S_ERROR "%s: mip=%d size mismatch read=%d, but computed=%d\n",
__FUNCTION__, mip, (int)level.byteLength, mip_size );
return false;
}
total_size += level.byteLength;
max_offset = Q_max( max_offset, level.byteLength + level.byteOffset );
}
if( max_offset > filesize )
return false;
image.size = total_size;
image.num_mips = header->levelCount;
image.rgba = Mem_Malloc( host.imagepool, image.size );
memcpy( image.rgba, buffer, image.size );
for( int mip = 0, cursor = 0; mip < header->levelCount; ++mip )
{
ktx2_level_t level;
memcpy( &level, levels_begin + mip * sizeof( level ), sizeof( level ));
memcpy( image.rgba + cursor, buffer + level.byteOffset, level.byteLength );
cursor += level.byteLength;
}
return true;
}
qboolean Image_LoadKTX2( const char *name, const byte *buffer, fs_offset_t filesize )
{
ktx2_header_t header;
if( filesize < KTX2_MINIMAL_HEADER_SIZE )
return false;
if( memcmp( buffer, KTX2_IDENTIFIER, KTX2_IDENTIFIER_SIZE ) != 0 )
{
Con_DPrintf( S_ERROR "%s: (%s) has invalid identifier\n", __FUNCTION__, name );
return false;
}
memcpy( &header, buffer + KTX2_IDENTIFIER_SIZE, sizeof( header ));
image.width = header.pixelWidth;
image.height = header.pixelHeight;
image.depth = Q_max( 1, header.pixelDepth );
image.num_mips = 1;
ClearBits( image.flags, IMAGE_HAS_COLOR | IMAGE_HAS_ALPHA | IMAGE_HAS_LUMA );
if( !Image_KTX2Parse( &header, buffer, filesize ))
{
if( !Image_CheckFlag( IL_KTX2_RAW ))
return false;
// If KTX2 to imagelib conversion failed, try passing the file as raw data.
// This is useful for ref_vk which can directly support hundreds of formats which we don't convert to pixformat_t here
Con_DPrintf( S_WARN "%s: (%s) could not be converted to supported imagelib format, passing as raw KTX2 data\n", __FUNCTION__, name );
// This is a catch-all for ref_vk, which can do this format directly and natively
image.type = PF_KTX2_RAW;
image.size = filesize;
//image.encode = TODO custom encode type?
image.rgba = Mem_Malloc( host.imagepool, image.size );
memcpy( image.rgba, buffer, image.size );
}
return true;
}

View File

@@ -0,0 +1,79 @@
/*
img_ktx2.h - ktx2 format reference
Copyright (C) 2023 Provod
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#ifndef IMG_KTX2_H
#define IMG_KTX2_H
#include <stdint.h>
#define KTX2_IDENTIFIER_SIZE 12
#define KTX2_IDENTIFIER "\xABKTX 20\xBB\r\n\x1A\n"
/*
static const char k_ktx2_identifier[KTX2_IDENTIFIER_SIZE] =
{
'\xAB', 'K', 'T', 'X', ' ', '2', '0', '\xBB', '\r', '\n', '\x1A', '\n'
};
*/
typedef struct
{
uint32_t vkFormat;
uint32_t typeSize;
uint32_t pixelWidth;
uint32_t pixelHeight;
uint32_t pixelDepth;
uint32_t layerCount;
uint32_t faceCount;
uint32_t levelCount;
uint32_t supercompressionScheme;
} ktx2_header_t;
typedef struct
{
uint32_t dfdByteOffset;
uint32_t dfdByteLength;
uint32_t kvdByteOffset;
uint32_t kvdByteLength;
uint64_t sgdByteOffset;
uint64_t sgdByteLength;
} ktx2_index_t;
typedef struct
{
uint64_t byteOffset;
uint64_t byteLength;
uint64_t uncompressedByteLength;
} ktx2_level_t;
#define KTX2_LEVELS_OFFSET ( KTX2_IDENTIFIER_SIZE + sizeof( ktx2_header_t ) + sizeof( ktx2_index_t ))
#define KTX2_MINIMAL_HEADER_SIZE ( KTX2_LEVELS_OFFSET + sizeof( ktx2_level_t ))
// These have the same values as enum VkFormat in vulkan_core.h
// There are hundreds of formats which can be contained in KTX2.
// Below are listed the ones which are supported here. This list can be extended.
typedef enum
{
KTX2_FORMAT_BC4_UNORM_BLOCK = 139,
KTX2_FORMAT_BC4_SNORM_BLOCK = 140,
KTX2_FORMAT_BC5_UNORM_BLOCK = 141,
KTX2_FORMAT_BC5_SNORM_BLOCK = 142,
KTX2_FORMAT_BC6H_UFLOAT_BLOCK = 143,
KTX2_FORMAT_BC6H_SFLOAT_BLOCK = 144,
KTX2_FORMAT_BC7_UNORM_BLOCK = 145,
KTX2_FORMAT_BC7_SRGB_BLOCK = 146,
} ktx2_format_t;
#endif // IMG_KTX2_H

View File

@@ -105,6 +105,7 @@ static const loadpixformat_t load_game[] =
{ "%s%s.%s", "lmp", Image_LoadLMP, IL_HINT_NO }, // hl menu images (cached.wad etc)
{ "%s%s.%s", "fnt", Image_LoadFNT, IL_HINT_HL }, // hl console font (fonts.wad etc)
{ "%s%s.%s", "pal", Image_LoadPAL, IL_HINT_NO }, // install studio\sprite palette
{ "%s%s.%s", "ktx2", Image_LoadKTX2, IL_HINT_NO }, // ktx2 for world and studio models
{ NULL, NULL, NULL, IL_HINT_NO }
};
@@ -283,8 +284,10 @@ int Image_ComparePalette( const byte *pal )
void Image_SetPalette( const byte *pal, uint *d_table )
{
byte rgba[4];
uint uirgba; // TODO: palette looks byte-swapped on big-endian
int i;
// setup palette
switch( image.d_rendermode )
{
@@ -295,7 +298,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
rgba[1] = pal[i*3+1];
rgba[2] = pal[i*3+2];
rgba[3] = 0xFF;
d_table[i] = *(uint *)rgba;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
break;
case LUMP_GRADIENT:
@@ -305,7 +309,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
rgba[1] = pal[766];
rgba[2] = pal[767];
rgba[3] = i;
d_table[i] = *(uint *)rgba;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
break;
case LUMP_MASKED:
@@ -315,7 +320,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
rgba[1] = pal[i*3+1];
rgba[2] = pal[i*3+2];
rgba[3] = 0xFF;
d_table[i] = *(uint *)rgba;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
d_table[255] = 0;
break;
@@ -326,7 +332,8 @@ void Image_SetPalette( const byte *pal, uint *d_table )
rgba[1] = pal[i*4+1];
rgba[2] = pal[i*4+2];
rgba[3] = pal[i*4+3];
d_table[i] = *(uint *)rgba;
memcpy( &uirgba, rgba, sizeof( uirgba ));
d_table[i] = uirgba;
}
break;
}
@@ -1446,3 +1453,36 @@ qboolean Image_Process(rgbdata_t **pix, int width, int height, uint flags, float
return result;
}
// This codebase has too many copies of this function:
// - ref_gl has one
// - ref_vk has one
// - ref_soft has one
// - many more places probably have one too
// TODO figure out how to make it available for ref_*
size_t Image_ComputeSize( int type, int width, int height, int depth )
{
switch( type )
{
case PF_DXT1:
case PF_BC4_SIGNED:
case PF_BC4_UNSIGNED:
return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 8 );
case PF_DXT3:
case PF_DXT5:
case PF_ATI2:
case PF_BC5_UNSIGNED:
case PF_BC5_SIGNED:
case PF_BC6H_SIGNED:
case PF_BC6H_UNSIGNED:
case PF_BC7_UNORM:
case PF_BC7_SRGB: return ((( width + 3 ) / 4 ) * (( height + 3 ) / 4 ) * depth * 16 );
case PF_LUMINANCE: return ( width * height * depth );
case PF_BGR_24:
case PF_RGB_24: return ( width * height * depth * 3 );
case PF_BGRA_32:
case PF_RGBA_32: return ( width * height * depth * 4 );
}
return 0;
}

View File

@@ -23,15 +23,6 @@ GNU General Public License for more details.
#if XASH_EMSCRIPTEN
#include <emscripten.h>
#elif XASH_WIN32
extern "C"
{
// Enable NVIDIA High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
// Enable AMD High Performance Graphics while using Integrated Graphics.
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
#define E_GAME "XASH3D_GAME" // default env dir to start from
@@ -39,6 +30,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
#define XASH_GAMEDIR "valve"
#endif
#if XASH_WIN32
#error "Single-binary or dedicated builds aren't supported for Windows!"
#endif
static char szGameDir[128]; // safe place to keep gamedir
static int szArgc;
static char **szArgv;
@@ -47,7 +42,7 @@ static void Sys_ChangeGame( const char *progname )
{
// a1ba: may never be called within engine
// if platform supports execv() function
Q_strncpy( szGameDir, progname, sizeof( szGameDir ) - 1 );
Q_strncpy( szGameDir, progname, sizeof( szGameDir ));
Host_Shutdown( );
exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
}
@@ -88,7 +83,6 @@ _inline int Sys_Start( void )
return ret;
}
#if !XASH_WIN32
int main( int argc, char **argv )
{
#if XASH_PSVITA
@@ -100,36 +94,4 @@ int main( int argc, char **argv )
#endif // XASH_PSVITA
return Sys_Start();
}
#else
int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdLine, int nShow)
{
LPWSTR* lpArgv;
int ret, i;
lpArgv = CommandLineToArgvW( GetCommandLineW(), &szArgc );
szArgv = ( char** )malloc( (szArgc + 1) * sizeof( char* ));
for( i = 0; i < szArgc; ++i )
{
size_t size = wcslen(lpArgv[i]) + 1;
// just in case, allocate some more memory
szArgv[i] = ( char * )malloc( size * sizeof( wchar_t ));
wcstombs( szArgv[i], lpArgv[i], size );
}
szArgv[szArgc] = 0;
LocalFree( lpArgv );
ret = Sys_Start();
for( ; i < szArgc; ++i )
free( szArgv[i] );
free( szArgv );
return ret;
}
#endif // XASH_WIN32
#endif
#endif // SINGLE_BINARY

View File

@@ -419,5 +419,6 @@ void NET_InitMasters( void )
// keep main master always there
NET_AddMaster( MASTERSERVER_ADR, false );
NET_AddMaster( MASTERSERVER_ADR_TEST, false );
NET_LoadMasters( );
}

File diff suppressed because it is too large Load Diff

View File

@@ -113,12 +113,13 @@ typedef struct world_static_s
// tree visualization stuff
int recursion_level;
int max_recursion;
uint32_t version; // BSP version
} world_static_t;
#ifndef REF_DLL
extern world_static_t world;
extern poolhandle_t com_studiocache;
extern model_t *loadmodel;
extern convar_t mod_studiocache;
extern convar_t r_wadtextures;
extern convar_t r_showhull;
@@ -156,7 +157,7 @@ int Mod_CheckLump( const char *filename, const int lump, int *lumpsize );
int Mod_ReadLump( const char *filename, const int lump, void **lumpdata, int *lumpsize );
int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize );
mleaf_t *Mod_PointInLeaf( const vec3_t p, mnode_t *node );
int Mod_SampleSizeForFace( msurface_t *surf );
int Mod_SampleSizeForFace( const msurface_t *surf );
byte *Mod_GetPVSForPoint( const vec3_t p );
void Mod_UnloadBrushModel( model_t *mod );
void Mod_PrintWorldStats_f( void );
@@ -164,7 +165,7 @@ void Mod_PrintWorldStats_f( void );
//
// mod_dbghulls.c
//
void Mod_InitDebugHulls( void );
void Mod_InitDebugHulls( model_t *mod );
void Mod_CreatePolygonsForHull( int hullnum );
void Mod_ReleaseHullPolygons( void );

View File

@@ -851,11 +851,11 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
char poolname[MAX_VA_STRING];
studiohdr_t *phdr;
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", loadmodel->name );
Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
if( loaded ) *loaded = false;
loadmodel->mempool = Mem_AllocPool( poolname );
loadmodel->type = mod_studio;
mod->mempool = Mem_AllocPool( poolname );
mod->type = mod_studio;
phdr = R_StudioLoadHeader( mod, buffer );
if( !phdr ) return; // bad model
@@ -886,9 +886,9 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
// give space for textures and skinrefs
size1 = thdr->numtextures * sizeof( mstudiotexture_t );
size2 = thdr->numskinfamilies * thdr->numskinref * sizeof( short );
mod->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length + size1 + size2 );
memcpy( loadmodel->cache.data, buffer, phdr->length ); // copy main mdl buffer
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length + size1 + size2 );
memcpy( mod->cache.data, buffer, phdr->length ); // copy main mdl buffer
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->numskinfamilies = thdr->numskinfamilies;
phdr->numtextures = thdr->numtextures;
phdr->numskinref = thdr->numskinref;
@@ -905,52 +905,52 @@ void Mod_LoadStudioModel( model_t *mod, const void *buffer, qboolean *loaded )
else
{
// NOTE: don't modify source buffer because it's used for CRC computing
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( mod->cache.data, buffer, phdr->length );
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
#if !XASH_DEDICATED
ref.dllFuncs.Mod_StudioLoadTextures( mod, phdr );
#endif
// NOTE: we wan't keep raw textures in memory. just cutoff model pointer above texture base
loadmodel->cache.data = Mem_Realloc( loadmodel->mempool, loadmodel->cache.data, phdr->texturedataindex );
phdr = (studiohdr_t *)loadmodel->cache.data; // get the new pointer on studiohdr
mod->cache.data = Mem_Realloc( mod->mempool, mod->cache.data, phdr->texturedataindex );
phdr = (studiohdr_t *)mod->cache.data; // get the new pointer on studiohdr
phdr->length = phdr->texturedataindex; // update model size
}
}
else
{
// just copy model into memory
loadmodel->cache.data = Mem_Calloc( loadmodel->mempool, phdr->length );
memcpy( loadmodel->cache.data, buffer, phdr->length );
mod->cache.data = Mem_Calloc( mod->mempool, phdr->length );
memcpy( mod->cache.data, buffer, phdr->length );
phdr = loadmodel->cache.data;
phdr = mod->cache.data;
}
// setup bounding box
if( !VectorCompare( vec3_origin, phdr->bbmin ))
{
// clipping bounding box
VectorCopy( phdr->bbmin, loadmodel->mins );
VectorCopy( phdr->bbmax, loadmodel->maxs );
VectorCopy( phdr->bbmin, mod->mins );
VectorCopy( phdr->bbmax, mod->maxs );
}
else if( !VectorCompare( vec3_origin, phdr->min ))
{
// movement bounding box
VectorCopy( phdr->min, loadmodel->mins );
VectorCopy( phdr->max, loadmodel->maxs );
VectorCopy( phdr->min, mod->mins );
VectorCopy( phdr->max, mod->maxs );
}
else
{
// well compute bounds from vertices and round to nearest even values
Mod_StudioComputeBounds( phdr, loadmodel->mins, loadmodel->maxs, true );
RoundUpHullSize( loadmodel->mins );
RoundUpHullSize( loadmodel->maxs );
Mod_StudioComputeBounds( phdr, mod->mins, mod->maxs, true );
RoundUpHullSize( mod->mins );
RoundUpHullSize( mod->maxs );
}
loadmodel->numframes = Mod_StudioBodyVariations( loadmodel );
loadmodel->radius = RadiusFromBounds( loadmodel->mins, loadmodel->maxs );
loadmodel->flags = phdr->flags; // copy header flags
mod->numframes = Mod_StudioBodyVariations( mod );
mod->radius = RadiusFromBounds( mod->mins, mod->maxs );
mod->flags = phdr->flags; // copy header flags
if( loaded ) *loaded = true;
}

View File

@@ -31,7 +31,6 @@ poolhandle_t com_studiocache; // cache for submodels
CVAR_DEFINE( mod_studiocache, "r_studiocache", "1", FCVAR_ARCHIVE, "enables studio cache for speedup tracing hitboxes" );
CVAR_DEFINE_AUTO( r_wadtextures, "0", 0, "completely ignore textures in the bsp-file if enabled" );
CVAR_DEFINE_AUTO( r_showhull, "0", 0, "draw collision hulls 1-3" );
model_t *loadmodel;
/*
===============================================================================
@@ -112,6 +111,7 @@ void Mod_FreeModel( model_t *mod )
if( mod->type == mod_brush && FBitSet( mod->flags, MODEL_WORLD ) )
{
world.version = 0;
world.shadowdata = NULL;
world.deluxedata = NULL;
}
@@ -287,7 +287,6 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
Con_Reportf( "loading %s\n", mod->name );
mod->needload = NL_PRESENT;
mod->type = mod_bad;
loadmodel = mod;
// call the apropriate loader
switch( *(uint *)buf )

View File

@@ -1087,7 +1087,6 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
delta_info_t *dt = NULL;
delta_t *pField;
int i, countBits;
int numChanges = 0;
countBits = MAX_ENTITY_BITS + 2;
@@ -1121,7 +1120,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
if( !Delta_CompareField( pField, from, to, timebase ))
{
// strings are handled difference
// strings are handled differently
if( FBitSet( pField->flags, DT_STRING ))
countBits += Q_strlen((char *)((byte *)to + pField->offset )) * 8;
else countBits += pField->bits;

View File

@@ -274,8 +274,8 @@ static void NET_NetadrToSockadr( netadr_t *a, struct sockaddr_storage *s )
else if( a->type == NA_IP )
{
((struct sockaddr_in *)s)->sin_family = AF_INET;
((struct sockaddr_in *)s)->sin_addr.s_addr = *(uint32_t *)&a->ip;
((struct sockaddr_in *)s)->sin_port = a->port;
((struct sockaddr_in *)s)->sin_addr.s_addr = a->ip4;
}
else if( a->type6 == NA_IP6 )
{
@@ -314,7 +314,7 @@ static void NET_SockadrToNetadr( const struct sockaddr_storage *s, netadr_t *a )
if( s->ss_family == AF_INET )
{
a->type = NA_IP;
*(int *)&a->ip = ((struct sockaddr_in *)s)->sin_addr.s_addr;
a->ip4 = ((struct sockaddr_in *)s)->sin_addr.s_addr;
a->port = ((struct sockaddr_in *)s)->sin_port;
}
else if( s->ss_family == AF_INET6 )
@@ -444,6 +444,7 @@ static void NET_InitializeCriticalSections( void )
void NET_ResolveThread( void )
{
struct sockaddr_storage addr;
qboolean res;
RESOLVE_DBG( "[resolve thread] starting resolve for " );
RESOLVE_DBG( nsthread.hostname );
@@ -453,13 +454,14 @@ void NET_ResolveThread( void )
RESOLVE_DBG( " with gethostbyname\n" );
#endif
if( NET_GetHostByName( nsthread.hostname, nsthread.family, &addr ))
if(( res = NET_GetHostByName( nsthread.hostname, nsthread.family, &addr )))
RESOLVE_DBG( "[resolve thread] success\n" );
else
RESOLVE_DBG( "[resolve thread] failed\n" );
mutex_lock( &nsthread.mutexres );
nsthread.addr = addr;
nsthread.busy = false;
nsthread.result = res ? NET_EAI_OK : NET_EAI_NONAME;
RESOLVE_DBG( "[resolve thread] returning result\n" );
mutex_unlock( &nsthread.mutexres );
RESOLVE_DBG( "[resolve thread] exiting thread\n" );
@@ -544,6 +546,7 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
memset( &nsthread.addr, 0, sizeof( nsthread.addr ));
detach_thread( nsthread.thread );
asyncfailed = false;
}
else
{
@@ -2197,6 +2200,8 @@ HTTP downloader
=================================================
*/
#define MAX_HTTP_BUFFER_SIZE (BIT( 13 ))
typedef struct httpserver_s
{
char host[256];
@@ -2237,7 +2242,7 @@ typedef struct httpfile_s
qboolean process;
// query or response
char buf[BUFSIZ+1];
char buf[MAX_HTTP_BUFFER_SIZE+1];
int header_size, query_length, bytes_sent;
} httpfile_t;
@@ -2382,18 +2387,18 @@ process incoming data
*/
static qboolean HTTP_ProcessStream( httpfile_t *curfile )
{
char buf[BUFSIZ+1];
char buf[sizeof( curfile->buf )];
char *begin = 0;
int res;
if( curfile->header_size >= BUFSIZ )
if( curfile->header_size >= sizeof( buf ))
{
Con_Reportf( S_ERROR "Header to big\n");
Con_Reportf( S_ERROR "Header too big, the size is %s\n", curfile->header_size );
HTTP_FreeFile( curfile, true );
return false;
}
while( ( res = recv( curfile->socket, buf, BUFSIZ - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
while( ( res = recv( curfile->socket, buf, sizeof( buf ) - curfile->header_size, 0 )) > 0) // if we got there, we are receiving data
{
curfile->blocktime = 0;
@@ -2406,7 +2411,7 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
if( begin ) // Got full header
{
int cutheadersize = begin - curfile->buf + 4; // after that begin of data
char *length;
char *content_length_line;
Con_Reportf( "HTTP: Got response!\n" );
@@ -2425,10 +2430,13 @@ static qboolean HTTP_ProcessStream( httpfile_t *curfile )
}
// print size
length = Q_stristr( curfile->buf, "Content-Length: " );
if( length )
content_length_line = Q_stristr( curfile->buf, "Content-Length: " );
if( content_length_line )
{
int size = Q_atoi( length += 16 );
int size;
content_length_line += sizeof( "Content-Length: " ) - 1;
size = Q_atoi( content_length_line );
Con_Reportf( "HTTP: File size is %d\n", size );
@@ -2870,6 +2878,10 @@ static void HTTP_AddCustomServer_f( void )
{
HTTP_AddCustomServer( Cmd_Argv( 1 ));
}
else
{
Con_Printf( S_USAGE "http_addcustomserver <url>\n" );
}
}
/*

View File

@@ -70,6 +70,7 @@ GNU General Public License for more details.
#define NET_MAX_MESSAGE PAD_NUMBER(( NET_MAX_PAYLOAD + HEADER_BYTES ), 16 )
#define MASTERSERVER_ADR "mentality.rip:27010"
#define MASTERSERVER_ADR_TEST "mentality.rip:27011"
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0"
#define PORT_MASTER 27010

View File

@@ -305,6 +305,14 @@ extern const char *clc_strings[clc_lastmsg+1];
#define MAX_LEGACY_EDICTS (1 << MAX_LEGACY_ENTITY_BITS) // 4096 edicts
#define MIN_LEGACY_EDICTS 30
// legacy engine features that can be implemented through currently supported features
#define ENGINE_LEGACY_FEATURES_MASK \
( ENGINE_WRITE_LARGE_COORD \
| ENGINE_LOAD_DELUXEDATA \
| ENGINE_LARGE_LIGHTMAPS \
| ENGINE_COMPENSATE_QUAKE_BUG \
| ENGINE_COMPUTE_STUDIO_LERP )
// Master Server protocol
#define MS_SCAN_REQUEST "1\xFF" "0.0.0.0:0\0" // TODO: implement IP filter

View File

@@ -149,7 +149,7 @@ void Sys_InitLog( void )
s_ld.logfileno = fileno( s_ld.logfile );
fprintf( s_ld.logfile, "=================================================================================\n" );
fprintf( s_ld.logfile, "\t%s (build %i) started at %s\n", s_ld.title, Q_buildnum(), Q_timestamp( TIME_FULL ) );
fprintf( s_ld.logfile, "\t%s (build %i commit %s (%s-%s)) started at %s\n", s_ld.title, Q_buildnum(), Q_buildcommit(), Q_buildos(), Q_buildarch(), Q_timestamp( TIME_FULL ) );
fprintf( s_ld.logfile, "=================================================================================\n" );
}
}

View File

@@ -402,7 +402,7 @@ void Sys_Warn( const char *format, ... )
Msg( "Sys_Warn: %s\n", text );
if( !Host_IsDedicated() ) // dedicated server should not hang on messagebox
MSGBOX(text);
Platform_MessageBox( "Xash Warning", text, false );
}
/*
@@ -446,8 +446,8 @@ void Sys_Error( const char *error, ... )
#if XASH_WIN32
Wcon_ShowConsole( false );
#endif
MSGBOX( text );
Sys_Print( text );
Platform_MessageBox( "Xash Error", text, false );
}
else
{
@@ -562,7 +562,7 @@ void Sys_Print( const char *pMsg )
Sys_PrintLog( pMsg );
Rcon_Print( pMsg );
Rcon_Print( &host.rd, pMsg );
}
/*
@@ -649,3 +649,31 @@ qboolean Sys_NewInstance( const char *gamedir )
return false;
}
/*
==================
Sys_GetNativeObject
Get platform-specific native object
==================
*/
void *Sys_GetNativeObject( const char *obj )
{
void *ptr;
if( !COM_CheckString( obj ))
return NULL;
ptr = FS_GetNativeObject( obj );
if( ptr )
return ptr;
// Backend should consider that obj is case-sensitive
#if XASH_ANDROID
ptr = Android_GetNativeObject( obj );
#endif // XASH_ANDROID
return ptr;
}

View File

@@ -30,9 +30,6 @@ extern "C" {
#include "crtlib.h"
#include "platform/platform.h"
#define MSGBOX( x ) Platform_MessageBox( "Xash Error", (x), false )
#define MSGBOX2( x ) Platform_MessageBox( "Host Error", (x), true )
#define MSGBOX3( x ) Platform_MessageBox( "Host Recursive Error", (x), true )
#define ASSERT( exp ) if(!( exp )) Sys_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
/*
@@ -70,6 +67,7 @@ void Sys_InitLog( void );
void Sys_CloseLog( void );
void Sys_Quit( void ) NORETURN;
qboolean Sys_NewInstance( const char *gamedir );
void *Sys_GetNativeObject( const char *obj );
//
// sys_con.c

View File

@@ -632,12 +632,14 @@ int WAI_PREFIX(getExecutablePath)(char* out, int capacity, int* dirname_length)
else
{
const char* PATH = getenv("PATH");
const char* begin;
size_t argv0_length;
if (!PATH)
break;
size_t argv0_length = strlen(argv[0]);
argv0_length = strlen(argv[0]);
const char* begin = PATH;
begin = PATH;
while (1)
{
const char* separator = strchr(begin, ':');

View File

@@ -143,7 +143,7 @@ typedef struct ui_enginefuncs_s
void *(*pfnKeyGetState)( const char *name ); // for mlook, klook etc
// engine memory manager
void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void* (*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// collect info from engine

View File

@@ -86,7 +86,7 @@ typedef struct server_physics_api_s
const byte *(*pfnGetTextureData)( unsigned int texnum );
// static allocations
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline ) ALLOC_CHECK( 1 );
void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
// trace & contents

View File

@@ -32,10 +32,9 @@ struct jnimethods_s
JNIEnv *env;
jobject activity;
jclass actcls;
jmethodID getID;
jmethodID saveID;
jmethodID loadID;
jmethodID getKeyboardHeight;
jmethodID loadAndroidID;
jmethodID getAndroidID;
jmethodID saveAndroidID;
} jni;
void Android_Init( void )
@@ -43,10 +42,9 @@ void Android_Init( void )
jni.env = (JNIEnv *)SDL_AndroidGetJNIEnv();
jni.activity = (jobject)SDL_AndroidGetActivity();
jni.actcls = (*jni.env)->GetObjectClass( jni.env, jni.activity );
jni.loadID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
jni.getKeyboardHeight = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getKeyboardHeight", "()I" );
jni.loadAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "loadAndroidID", "()Ljava/lang/String;" );
jni.getAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "getAndroidID", "()Ljava/lang/String;" );
jni.saveAndroidID = (*jni.env)->GetMethodID( jni.env, jni.actcls, "saveAndroidID", "(Ljava/lang/String;)V" );
SDL_SetHint( SDL_HINT_ORIENTATIONS, "LandscapeLeft LandscapeRight" );
SDL_SetHint( SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1" );
@@ -95,7 +93,7 @@ const char *Android_GetAndroidID( void )
if( COM_CheckString( id ) ) return id;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getID );
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -114,7 +112,7 @@ const char *Android_LoadID( void )
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadID );
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.loadAndroidID );
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( id, resultCStr, sizeof( id ) );
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
@@ -129,7 +127,7 @@ Android_SaveID
*/
void Android_SaveID( const char *id )
{
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveID, (*jni.env)->NewStringUTF( jni.env, id ) );
(*jni.env)->CallVoidMethod( jni.env, jni.activity, jni.saveAndroidID, (*jni.env)->NewStringUTF( jni.env, id ) );
}
/*
@@ -144,14 +142,4 @@ void Platform_ShellExecute( const char *path, const char *parms )
#endif
}
/*
========================
Android_GetKeyboardHeight
========================
*/
int Android_GetKeyboardHeight( void )
{
return (*jni.env)->CallIntMethod( jni.env, jni.activity, jni.getKeyboardHeight );
}
#endif // XASH_DEDICATED

View File

@@ -13,10 +13,16 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#define _GNU_SOURCE
#include <time.h>
#include <stdlib.h>
#include <fcntl.h>
#include <dlfcn.h>
#include <signal.h>
#include <ucontext.h>
#include <time.h>
#include <unistd.h>
#include <math.h>
#include "platform/platform.h"
static void *g_hsystemd;
@@ -103,3 +109,44 @@ void Linux_Shutdown( void )
g_hsystemd = NULL;
}
}
static void Linux_TimerHandler( int sig, siginfo_t *si, void *uc )
{
timer_t *tidp = si->si_value.sival_ptr;
int overrun = timer_getoverrun( *tidp );
Con_Printf( "Frame too long (overrun %d)!\n", overrun );
}
#define DEBUG_TIMER_SIGNAL SIGRTMIN
void Linux_SetTimer( float tm )
{
static timer_t timerid;
if( !timerid && tm )
{
struct sigevent sev = { 0 };
struct sigaction sa = { 0 };
sa.sa_flags = SA_SIGINFO;
sa.sa_sigaction = Linux_TimerHandler;
sigaction( DEBUG_TIMER_SIGNAL, &sa, NULL );
// this path availiable in POSIX, but may signal wrong thread...
// sev.sigev_notify = SIGEV_SIGNAL;
sev.sigev_notify = SIGEV_THREAD_ID;
sev._sigev_un._tid = gettid();
sev.sigev_signo = DEBUG_TIMER_SIGNAL;
sev.sigev_value.sival_ptr = &timerid;
timer_create( CLOCK_REALTIME, &sev, &timerid );
}
if( timerid )
{
struct itimerspec its = {0};
its.it_value.tv_sec = tm;
its.it_value.tv_nsec = 1000000000ULL * fmod( tm, 1.0f );
its.it_interval.tv_sec = 0;
its.it_interval.tv_nsec = 0;
timer_settime( timerid, 0, &its, NULL );
}
}

View File

@@ -37,6 +37,11 @@ void Platform_MessageBox( const char *title, const char *message, qboolean paren
qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
void Platform_SetStatus( const char *status );
// legacy iOS port functions
#if TARGET_OS_IOS
const char *IOS_GetDocsDir( void );
#endif // TARGET_OS_IOS
#if XASH_WIN32 || XASH_LINUX
#define XASH_PLATFORM_HAVE_STATUS 1
#else
@@ -58,7 +63,6 @@ const char *Android_LoadID( void );
void Android_SaveID( const char *id );
void Android_Init( void );
void *Android_GetNativeObject( const char *name );
int Android_GetKeyboardHeight( void );
#endif
#if XASH_WIN32
@@ -87,6 +91,7 @@ void DOS_Shutdown( void );
#if XASH_LINUX
void Linux_Init( void );
void Linux_Shutdown( void );
void Linux_SetTimer( float time );
#endif
static inline void Platform_Init( void )
@@ -134,17 +139,6 @@ static inline void Platform_Shutdown( void )
#endif
}
static inline void *Platform_GetNativeObject( const char *name )
{
void *ptr = NULL;
#if XASH_ANDROID
ptr = Android_GetNativeObject( name );
#endif
return ptr;
}
/*
==============================================================================
@@ -153,7 +147,6 @@ static inline void *Platform_GetNativeObject( const char *name )
==============================================================================
*/
void Platform_Vibrate( float life, char flags );
void*Platform_GetNativeObject( const char *name );
/*
==============================================================================
@@ -189,6 +182,13 @@ void Platform_SetClipboardText( const char *buffer );
#define SDL_VERSION_ATLEAST( x, y, z ) 0
#endif
static void Platform_SetTimer( float time )
{
#if XASH_LINUX
Linux_SetTimer( time );
#endif
}
/*
==============================================================================

View File

@@ -128,7 +128,7 @@ static qboolean SDLash_IsInstanceIDAGameController( SDL_JoystickID joyId )
return true;
return false;
#else
if( SDL_GameControllerFromInstanceID( joyId ) )
if( SDL_GameControllerFromInstanceID( joyId ) != NULL )
return true;
return false;
#endif
@@ -148,7 +148,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
#else
int keynum = key.keysym.sym;
#endif
qboolean numLock = SDL_GetModState() & KMOD_NUM;
qboolean numLock = FBitSet( SDL_GetModState(), KMOD_NUM );
#if XASH_ANDROID
if( keynum == SDL_SCANCODE_VOLUMEUP || keynum == SDL_SCANCODE_VOLUMEDOWN )
@@ -159,7 +159,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
if( SDL_IsTextInputActive() && down && cls.key_dest != key_game )
{
if( SDL_GetModState() & KMOD_CTRL )
if( FBitSet( SDL_GetModState(), KMOD_CTRL ))
{
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
{
@@ -176,7 +176,7 @@ static void SDLash_KeyEvent( SDL_KeyboardEvent key )
if( isprint( keynum ) )
{
if( SDL_GetModState() & KMOD_SHIFT )
if( FBitSet( SDL_GetModState(), KMOD_SHIFT ))
{
keynum = Key_ToUpper( keynum );
}

View File

@@ -158,8 +158,8 @@ void *SW_LockBuffer( void )
void *pixels;
int stride;
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) )
Sys_Error("%s", SDL_GetError());
if( SDL_LockTexture(sw.tex, NULL, &pixels, &stride ) < 0 )
Sys_Error( "%s: %s", __func__, SDL_GetError( ));
return pixels;
}
@@ -272,7 +272,7 @@ static void R_InitVideoModes( void )
int j;
SDL_DisplayMode mode;
if( SDL_GetDisplayMode( displayIndex, i, &mode ) )
if( SDL_GetDisplayMode( displayIndex, i, &mode ) < 0 )
{
Msg( "SDL_GetDisplayMode: %s\n", SDL_GetError() );
continue;
@@ -419,12 +419,16 @@ static qboolean WIN_SetWindowIcon( HICON ico )
{
SDL_SysWMinfo wminfo;
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ))
SDL_VERSION( &wminfo.version );
if( SDL_GetWindowWMInfo( host.hWnd, &wminfo ) == SDL_TRUE )
{
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_SMALL, (LONG_PTR)ico );
SendMessage( wminfo.info.win.window, WM_SETICON, ICON_BIG, (LONG_PTR)ico );
return true;
}
Con_Reportf( S_ERROR "%s: %s", __func__, SDL_GetError( ));
return false;
}
#endif
@@ -438,6 +442,25 @@ GL_GetProcAddress
void *GL_GetProcAddress( const char *name )
{
void *func = SDL_GL_GetProcAddress( name );
#if !SDL_VERSION_ATLEAST( 2, 0, 6 ) && XASH_POSIX
if( !func && Sys_CheckParm( "-egl" ))
{
/*
* SDL2 has broken SDL_GL_GetProcAddress until this commit if using egl:
* https://github.com/libsdl-org/SDL/commit/466ba57d42d244e80357e9ad3011c50af30ed225
* so call eglGetProcAddress directly
* */
static void *(*peglGetProcAddress)( const char * );
if( !peglGetProcAddress )
{
void *lib = dlopen( "libEGL.so", RTLD_NOW );
if( lib )
*(void**)&peglGetProcAddress = dlsym( lib, "eglGetProcAddress" );
}
if( peglGetProcAddress )
func = peglGetProcAddress( name );
}
#endif
#if XASH_PSVITA
// try to find in main module
@@ -473,8 +496,8 @@ void GL_UpdateSwapInterval( void )
{
ClearBits( gl_vsync.flags, FCVAR_CHANGED );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ) );
if( SDL_GL_SetSwapInterval( gl_vsync.value ) < 0 )
Con_Reportf( S_ERROR "SDL_GL_SetSwapInterval: %s\n", SDL_GetError( ));
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
@@ -523,7 +546,7 @@ GL_UpdateContext
static qboolean GL_UpdateContext( void )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ))
if( SDL_GL_MakeCurrent( host.hWnd, glw_state.context ) < 0 )
{
Con_Reportf( S_ERROR "GL_UpdateContext: %s\n", SDL_GetError());
return GL_DeleteContext();
@@ -580,7 +603,7 @@ static qboolean VID_SetScreenResolution( int width, int height, window_mode_t wi
want.w = width;
want.h = height;
if( SDL_GetClosestDisplayMode( 0, &want, &got ) < 0 )
if( SDL_GetClosestDisplayMode( 0, &want, &got ) == NULL )
{
Con_Printf( S_ERROR "%s: SDL_GetClosestDisplayMode: %s", __func__, SDL_GetError( ));
return false;
@@ -626,14 +649,14 @@ void VID_RestoreScreenResolution( void )
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
static void VID_SetWindowIcon( SDL_Window *hWnd )
{
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
rgbdata_t *icon = NULL;
char iconpath[MAX_STRING];
#if XASH_WIN32 // ICO support only for Win32
const char *localIcoPath;
#if XASH_WIN32 // ICO support only for Win32
if(( localIcoPath = FS_GetDiskPath( GI->iconpath, true )))
{
HICON ico = (HICON)LoadImage( NULL, localIcoPath, IMAGE_ICON, 0, 0, LR_LOADFROMFILE|LR_DEFAULTSIZE );
@@ -666,8 +689,8 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
#if XASH_WIN32 // ICO support only for Win32
WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 )));
#endif
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
}
#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
static qboolean VID_CreateWindowWithSafeGL( const char *wndname, int xpos, int ypos, int w, int h, uint32_t flags )
{
@@ -785,6 +808,7 @@ qboolean VID_CreateWindow( int width, int height, window_mode_t window_mode )
else VID_RestoreScreenResolution();
#endif
VID_SetWindowIcon( host.hWnd );
SDL_ShowWindow( host.hWnd );
if( glw_state.software )
@@ -996,8 +1020,12 @@ qboolean R_Init_Video( const int type )
refState.desktopBitsPixel = 16;
#endif
#ifdef SDL_HINT_QTWAYLAND_WINDOW_FLAGS
SDL_SetHint( SDL_HINT_QTWAYLAND_WINDOW_FLAGS, "OverridesSystemGestures" );
#endif
#ifdef SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION
SDL_SetHint( SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION, "landscape" );
#endif
#if SDL_VERSION_ATLEAST( 2, 0, 0 ) && !XASH_WIN32
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "1" );
@@ -1023,7 +1051,7 @@ qboolean R_Init_Video( const int type )
// refdll can request some attributes
GL_SetupAttributes( );
if( SDL_GL_LoadLibrary( EGL_LIB ) )
if( SDL_GL_LoadLibrary( EGL_LIB ) < 0 )
{
Con_Reportf( S_ERROR "Couldn't initialize OpenGL: %s\n", SDL_GetError());
return false;
@@ -1062,7 +1090,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
SDL_DisplayMode displayMode;
SDL_GetCurrentDisplayMode( 0, &displayMode );
if( SDL_GetCurrentDisplayMode( 0, &displayMode ) < 0 )
{
Con_Printf( S_ERROR "SDL_GetCurrentDisplayMode: %s", SDL_GetError( ));
return rserr_invalid_mode;
}
// check our desktop attributes
refState.desktopBitsPixel = SDL_BITSPERPIXEL( displayMode.format );
@@ -1091,8 +1123,11 @@ rserr_t R_ChangeDisplaySettings( int width, int height, window_mode_t window_mod
VID_RestoreScreenResolution();
#if SDL_VERSION_ATLEAST( 2, 0, 0 )
if( SDL_SetWindowFullscreen( host.hWnd, 0 ))
if( SDL_SetWindowFullscreen( host.hWnd, 0 ) < 0 )
{
Con_Printf( S_ERROR "SDL_SetWindowFullscreen: %s", SDL_GetError( ));
return rserr_invalid_fullscreen;
}
#if SDL_VERSION_ATLEAST( 2, 0, 5 )
SDL_SetWindowResizable( host.hWnd, SDL_TRUE );
#endif

View File

@@ -34,7 +34,11 @@ GNU General Public License for more details.
// 2. FS functions are removed, instead we have full fs_api_t
// 3. SlerpBones, CalcBonePosition/Quaternion calls were moved to libpublic/mathlib
// 4. R_StudioEstimateFrame now has time argument
#define REF_API_VERSION 4
// 5. Removed GetSomethingByIndex calls, renderers are supposed to cache pointer values
// Removed previously unused calls
// Simplified remapping calls
// GetRefAPI is now expected to return REF_API_VERSION
#define REF_API_VERSION 5
#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP)
@@ -257,6 +261,7 @@ typedef enum
PARM_LOCAL_GAME = -11,
PARM_NUMENTITIES = -12, // local game only
PARM_NUMMODELS = -13, // cl.nummodels
PARM_WORLD_VERSION = -14,
} ref_parm_e;
typedef struct ref_api_s
@@ -299,15 +304,13 @@ typedef struct ref_api_s
void (*CL_DrawCenterPrint)( void );
// entity management
struct cl_entity_s *(*GetLocalPlayer)( void );
struct cl_entity_s *(*GetViewModel)( void );
struct cl_entity_s *(*GetEntityByIndex)( int idx );
struct cl_entity_s *(*R_BeamGetEntity)( int index );
struct cl_entity_s *(*CL_GetWaterEntity)( const vec3_t p );
qboolean (*CL_AddVisibleEntity)( cl_entity_t *ent, int entityType );
// brushes
int (*Mod_SampleSizeForFace)( struct msurface_s *surf );
int (*Mod_SampleSizeForFace)( const struct msurface_s *surf );
qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits );
struct world_static_s *(*GetWorld)( void ); // returns &world
mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node );
@@ -329,15 +332,11 @@ typedef struct ref_api_s
// model management
model_t *(*Mod_ForName)( const char *name, qboolean crash, qboolean trackCRC );
void *(*Mod_Extradata)( int type, model_t *model );
struct model_s *(*pfnGetModelByIndex)( int index ); // CL_ModelHandle
struct model_s *(*Mod_GetCurrentLoadingModel)( void ); // loadmodel
void (*Mod_SetCurrentLoadingModel)( struct model_s* ); // loadmodel
struct model_s **(*pfnGetModels)( void );
// remap
qboolean (*CL_EntitySetRemapColors)( cl_entity_t *e, model_t *mod, int top, int bottom );
struct remap_info_s *(*CL_GetRemapInfoForEntity)( cl_entity_t *e );
void (*CL_AllocRemapInfo)( cl_entity_t *entity, model_t *model, int topcolor, int bottomcolor );
void (*CL_FreeRemapInfo)( struct remap_info_s *info );
void (*CL_UpdateRemapInfo)( cl_entity_t *entity, int topcolor, int bottomcolor );
// utils
void (*CL_ExtraUpdate)( void );
@@ -346,9 +345,8 @@ typedef struct ref_api_s
float (*COM_RandomFloat)( float rmin, float rmax );
int (*COM_RandomLong)( int rmin, int rmax );
struct screenfade_s *(*GetScreenFade)( void );
struct client_textmessage_s *(*pfnTextMessageGet)( const char *pName );
void (*GetPredictedOrigin)( vec3_t v );
color24 *(*CL_GetPaletteColor)(int color); // clgame.palette[color]
color24 *(*CL_GetPaletteColor)( void ); // clgame.palette[color]
void (*CL_GetScreenInfo)( int *width, int *height ); // clgame.scrInfo, ptrs may be NULL
void (*SetLocalLightLevel)( int level ); // cl.local.light_level
int (*Sys_CheckParm)( const char *flag );
@@ -364,8 +362,8 @@ typedef struct ref_api_s
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// library management
@@ -422,7 +420,6 @@ typedef struct ref_api_s
rgbdata_t *(*FS_CopyImage)( rgbdata_t *in );
void (*FS_FreeImage)( rgbdata_t *pack );
void (*Image_SetMDLPointer)( byte *p );
poolhandle_t (*Image_GetPool)( void );
const struct bpc_desc_s *(*Image_GetPFDesc)( int idx );
// client exports
@@ -451,6 +448,7 @@ typedef struct ref_interface_s
void (*GL_InitExtensions)( void );
void (*GL_ClearExtensions)( void );
// scene rendering
void (*R_BeginFrame)( qboolean clearScene );
void (*R_RenderScene)( void );
void (*R_EndFrame)( void );
@@ -465,7 +463,8 @@ typedef struct ref_interface_s
qboolean (*R_AddEntity)( struct cl_entity_s *clent, int type );
void (*CL_AddCustomBeam)( cl_entity_t *pEnvBeam );
void (*R_ProcessEntData)( qboolean allocate );
void (*R_ProcessEntData)( qboolean allocate, cl_entity_t *entities, unsigned int max_entities );
void (*R_Flush)( unsigned int flush_flags );
// debug
void (*R_ShowTextures)( void );
@@ -506,7 +505,7 @@ typedef struct ref_interface_s
// bmodel
void (*R_InitSkyClouds)( struct mip_s *mt, struct texture_s *tx, qboolean custom_palette );
void (*GL_SubdivideSurface)( msurface_t *fa );
void (*GL_SubdivideSurface)( model_t *mod, msurface_t *fa );
void (*CL_RunLightStyles)( void );
// sprites

View File

@@ -360,7 +360,6 @@ typedef struct
typedef struct
{
qboolean initialized; // sv_init has completed
qboolean game_library_loaded; // is game library loaded in SV_InitGame
double timestart; // just for profiling
int maxclients; // server max clients
@@ -473,6 +472,8 @@ extern convar_t sv_userinfo_penalty_multiplier;
extern convar_t sv_userinfo_penalty_attempts;
extern convar_t sv_fullupdate_penalty_time;
extern convar_t sv_log_outofband;
extern convar_t sv_allow_autoaim;
extern convar_t sv_aim;
//===========================================================
//
@@ -563,7 +564,7 @@ qboolean SV_IsPlayerIndex( int idx );
int SV_CalcPing( sv_client_t *cl );
void SV_InitClientMove( void );
void SV_UpdateServerInfo( void );
void SV_EndRedirect( void );
void SV_EndRedirect( host_redirect_t *rd );
void SV_RejectConnection( netadr_t from, const char *fmt, ... ) _format( 2 );
void SV_GetPlayerCount( int *clients, int *bots );

View File

@@ -639,7 +639,7 @@ void SV_DropClient( sv_client_t *cl, qboolean crash )
cl->frames = NULL;
if( NET_CompareBaseAdr( cl->netchan.remote_address, host.rd.address ))
SV_EndRedirect();
SV_EndRedirect( &host.rd );
// throw away any residual garbage in the channel.
Netchan_Clear( &cl->netchan );
@@ -676,22 +676,19 @@ SVC COMMAND REDIRECT
==============================================================================
*/
void SV_BeginRedirect( netadr_t adr, rdtype_t target, char *buffer, size_t buffersize, void (*flush))
static void SV_BeginRedirect( host_redirect_t *rd, netadr_t adr, rdtype_t target, char *buffer, size_t buffersize, void (*flush))
{
if( !target || !buffer || !buffersize || !flush )
return;
host.rd.target = target;
host.rd.buffer = buffer;
host.rd.buffersize = buffersize;
host.rd.flush = flush;
host.rd.address = adr;
host.rd.buffer[0] = 0;
if( host.rd.lines == 0 )
host.rd.lines = -1;
rd->target = target;
rd->buffer = buffer;
rd->buffersize = buffersize;
rd->flush = flush;
rd->address = adr;
rd->buffer[0] = 0;
if( rd->lines == 0 )
rd->lines = -1;
}
void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
static void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
{
if( sv.current_client && FBitSet( sv.current_client->flags, FCL_FAKECLIENT ))
return;
@@ -712,18 +709,18 @@ void SV_FlushRedirect( netadr_t adr, int dest, char *buf )
}
}
void SV_EndRedirect( void )
void SV_EndRedirect( host_redirect_t *rd )
{
if( host.rd.lines > 0 )
if( rd->lines > 0 )
return;
if( host.rd.flush )
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
if( rd->flush )
rd->flush( rd->address, rd->target, rd->buffer );
host.rd.target = 0;
host.rd.buffer = NULL;
host.rd.buffersize = 0;
host.rd.flush = NULL;
rd->target = RD_NONE;
rd->buffer = NULL;
rd->buffersize = 0;
rd->flush = NULL;
}
/*
@@ -733,24 +730,26 @@ Rcon_Print
Print message to rcon buffer and send to rcon redirect target
================
*/
void Rcon_Print( const char *pMsg )
void Rcon_Print( host_redirect_t *rd, const char *pMsg )
{
if( host.rd.target && host.rd.lines && host.rd.flush && host.rd.buffer )
size_t len;
if( !rd->target || !rd->lines || !rd->flush || !rd->buffer )
return;
len = Q_strncat( rd->buffer, pMsg, rd->buffersize );
if( len && rd->buffer[len - 1] == '\n' )
{
size_t len = Q_strncat( host.rd.buffer, pMsg, host.rd.buffersize );
rd->flush( rd->address, rd->target, rd->buffer );
if( len && host.rd.buffer[len-1] == '\n' )
{
host.rd.flush( host.rd.address, host.rd.target, host.rd.buffer );
if( rd->lines > 0 )
rd->lines--;
if( host.rd.lines > 0 )
host.rd.lines--;
rd->buffer[0] = 0;
host.rd.buffer[0] = 0;
if( !host.rd.lines )
Msg( "End of redirection!\n" );
}
if( !rd->lines )
Msg( "End of redirection!\n" );
}
}
@@ -1090,7 +1089,7 @@ void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
if( Rcon_Validate( ))
{
SV_BeginRedirect( from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect );
SV_BeginRedirect( &host.rd, from, RD_PACKET, outputbuf, sizeof( outputbuf ) - 16, SV_FlushRedirect );
remaining[0] = 0;
for( i = 2; i < Cmd_Argc(); i++ )
@@ -1101,7 +1100,7 @@ void SV_RemoteCommand( netadr_t from, sizebuf_t *msg )
}
Cmd_ExecuteString( remaining );
SV_EndRedirect();
SV_EndRedirect( &host.rd );
}
else Con_Printf( S_ERROR "Bad rcon_password.\n" );
}
@@ -1772,6 +1771,9 @@ static qboolean SV_ShouldUpdateUserinfo( sv_client_t *cl )
if( FBitSet( cl->flags, FCL_FAKECLIENT ))
return allow;
if( Host_IsLocalGame( ))
return allow;
// start from 1 second
if( !cl->userinfo_penalty )
cl->userinfo_penalty = sv_userinfo_penalty_time.value;

View File

@@ -121,8 +121,10 @@ void SV_ParseConsistencyResponse( sv_client_t *cl, sizebuf_t *msg )
{
value = MSG_ReadUBitLong( msg, 32 );
LittleLongSW( value );
// will be compare only first 4 bytes
if( value != *(int *)r->rgucMD5_hash )
if( memcmp( &value, r->rgucMD5_hash, 4 ))
badresindex = idx + 1;
}
else

View File

@@ -2385,7 +2385,9 @@ static void GAME_EXPORT pfnGetAimVector( edict_t* ent, float speed, float *rgflR
// try all possible entities
VectorCopy( svgame.globals->v_forward, bestdir );
bestdist = Cvar_VariableValue( "sv_aim" );
if( sv_allow_autoaim.value )
bestdist = sv_aim.value;
else bestdist = 0;
check = EDICT_NUM( 1 ); // start at first client
for( i = 1; i < svgame.numEntities; i++, check++ )
@@ -3031,7 +3033,7 @@ void SV_SetStringArrayMode( qboolean dynamic )
#endif
}
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH
#if XASH_64BIT && !XASH_WIN32 && !XASH_APPLE && !XASH_NSWITCH && !XASH_ANDROID
#define USE_MMAP
#include <sys/mman.h>
#endif
@@ -4523,7 +4525,7 @@ static qboolean GAME_EXPORT pfnVoice_GetClientListening( int iReceiver, int iSen
iReceiver -= 1;
iSender -= 1;
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender > svs.maxclients )
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender >= svs.maxclients )
return false;
return (FBitSet( svs.clients[iSender].listeners, BIT( iReceiver )) != 0 );
@@ -4540,7 +4542,7 @@ static qboolean GAME_EXPORT pfnVoice_SetClientListening( int iReceiver, int iSen
iReceiver -= 1;
iSender -= 1;
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender > svs.maxclients )
if( iReceiver < 0 || iReceiver >= svs.maxclients || iSender < 0 || iSender >= svs.maxclients )
return false;
if( bListen ) SetBits( svs.clients[iSender].listeners, BIT( iReceiver ));
@@ -4965,12 +4967,6 @@ static qboolean SV_ParseEdict( char **pfile, edict_t *ent )
pkvd[i].szValue = copystring( temp );
}
#endif
if( !Q_strcmp( pkvd[i].szKeyName, "light" ))
{
Mem_Free( pkvd[i].szKeyName );
pkvd[i].szKeyName = copystring( "light_level" );
}
if( !pkvd[i].fHandled )
{
pkvd[i].szClassName = classname;
@@ -5130,7 +5126,6 @@ void SV_UnloadProgs( void )
Mod_ResetStudioAPI ();
svs.game_library_loaded = false;
COM_FreeLibrary( svgame.hInstance );
Mem_FreePool( &svgame.mempool );
memset( &svgame, 0, sizeof( svgame ));
@@ -5148,7 +5143,14 @@ qboolean SV_LoadProgs( const char *name )
static playermove_t gpMove;
edict_t *e;
if( svgame.hInstance ) SV_UnloadProgs();
if( svgame.hInstance )
{
#if XASH_WIN32
SV_UnloadProgs();
#else // XASH_WIN32
return true;
#endif // XASH_WIN32
}
// fill it in
svgame.pmove = &gpMove;

View File

@@ -706,7 +706,7 @@ qboolean SV_InitGame( void )
{
string dllpath;
if( svs.game_library_loaded )
if( svgame.hInstance )
return true;
// first initialize?
@@ -721,7 +721,6 @@ qboolean SV_InitGame( void )
}
// client frames will be allocated in SV_ClientConnect
svs.game_library_loaded = true;
return true;
}
@@ -1042,8 +1041,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
// force normal player collisions for single player
if( svs.maxclients == 1 ) Cvar_SetValue( "sv_clienttrace", 1 );
// make sure what server name doesn't contain path and extension
COM_FileBase( mapname, sv.name, sizeof( sv.name ));
// allow loading maps from subdirectories, strip extension anyway
Q_strncpy( sv.name, mapname, sizeof( sv.name ));
COM_StripExtension( sv.name );
// precache and static commands can be issued during map initialization
Host_SetServerState( ss_loading );
@@ -1115,28 +1115,6 @@ int SV_GetMaxClients( void )
return svs.maxclients;
}
qboolean SV_InitGameProgs( void )
{
string dllpath;
if( svgame.hInstance ) return true; // already loaded
COM_GetCommonLibraryPath( LIBRARY_SERVER, dllpath, sizeof( dllpath ));
// just try to initialize
SV_LoadProgs( dllpath );
return false;
}
void SV_FreeGameProgs( void )
{
if( svs.initialized ) return; // server is active
// unload progs (free cvars and commands)
SV_UnloadProgs();
}
/*
================
SV_ExecLoadLevel

View File

@@ -23,6 +23,7 @@ CVAR_DEFINE_AUTO( sv_lan, "0", 0, "server is a lan server ( no heartbeat, no aut
CVAR_DEFINE_AUTO( sv_lan_rate, "20000.0", 0, "rate for lan server" );
CVAR_DEFINE_AUTO( sv_nat, "0", 0, "enable NAT bypass for this server" );
CVAR_DEFINE_AUTO( sv_aim, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option" );
CVAR_DEFINE_AUTO( sv_allow_autoaim, "0", FCVAR_ARCHIVE|FCVAR_SERVER, "auto aiming option (for HL25 compatibility)" );
CVAR_DEFINE_AUTO( sv_unlag, "1", 0, "allow lag compensation on server-side" );
CVAR_DEFINE_AUTO( sv_maxunlag, "0.5", 0, "max latency value which can be interpolated (by default ping should not exceed 500 units)" );
CVAR_DEFINE_AUTO( sv_unlagpush, "0.0", 0, "interpolation bias for unlag time" );
@@ -48,7 +49,8 @@ CVAR_DEFINE_AUTO( sv_send_logos, "1", 0, "send custom decal logo to other player
CVAR_DEFINE_AUTO( sv_send_resources, "1", 0, "allow to download missed resources for players" );
CVAR_DEFINE_AUTO( sv_logbans, "0", 0, "print into the server log info about player bans" );
CVAR_DEFINE_AUTO( sv_allow_upload, "1", FCVAR_SERVER, "allow uploading custom resources on a server" );
CVAR_DEFINE_AUTO( sv_allow_download, "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
CVAR_DEFINE( sv_allow_download, "sv_allowdownload", "1", FCVAR_SERVER, "allow downloading custom resources to the client" );
static CVAR_DEFINE_AUTO( sv_allow_dlfile, "1", 0, "compatibility cvar, does nothing" );
CVAR_DEFINE_AUTO( sv_uploadmax, "0.5", FCVAR_SERVER, "max size to upload custom resources (500 kB as default)" );
CVAR_DEFINE_AUTO( sv_downloadurl, "", FCVAR_PROTECTED, "location from which clients can download missing files" );
CVAR_DEFINE( sv_consistency, "mp_consistency", "1", FCVAR_SERVER, "enbale consistency check in multiplayer" );
@@ -884,6 +886,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_fps );
Cvar_RegisterVariable( &showtriggers );
Cvar_RegisterVariable( &sv_aim );
Cvar_RegisterVariable( &sv_allow_autoaim );
Cvar_RegisterVariable( &deathmatch );
Cvar_RegisterVariable( &coop );
Cvar_RegisterVariable( &teamplay );
@@ -925,6 +928,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_unlagsamples );
Cvar_RegisterVariable( &sv_allow_upload );
Cvar_RegisterVariable( &sv_allow_download );
Cvar_RegisterVariable( &sv_allow_dlfile );
Cvar_RegisterVariable( &sv_send_logos );
Cvar_RegisterVariable( &sv_send_resources );
Cvar_RegisterVariable( &sv_uploadmax );
@@ -1089,7 +1093,9 @@ void SV_Shutdown( const char *finalmsg )
if( CL_IsPlaybackDemo( ))
CL_Drop();
SV_UnloadProgs ();
#if XASH_WIN32
SV_UnloadProgs();
#endif // XASH_WIN32
return;
}
@@ -1097,7 +1103,7 @@ void SV_Shutdown( const char *finalmsg )
Con_Printf( "%s", finalmsg );
// rcon will be disconnected
SV_EndRedirect();
SV_EndRedirect( &host.rd );
if( svs.clients )
SV_FinalMessage( finalmsg, false );
@@ -1106,7 +1112,10 @@ void SV_Shutdown( const char *finalmsg )
NET_MasterShutdown();
NET_Config( false, false );
SV_UnloadProgs ();
SV_DeactivateServer();
#if XASH_WIN32
SV_UnloadProgs();
#endif // XASH_WIN32
CL_Drop();
// free current level

View File

@@ -2139,8 +2139,8 @@ qboolean SV_InitPhysicsAPI( void )
if( svgame.physFuncs.SV_CheckFeatures != NULL )
{
// grab common engine features (it will be shared across the network)
host.features = svgame.physFuncs.SV_CheckFeatures();
Host_PrintEngineFeatures ();
host.features = svgame.physFuncs.SV_CheckFeatures() & ENGINE_FEATURES_MASK;
Host_PrintEngineFeatures( host.features );
}
return true;
}

View File

@@ -80,8 +80,8 @@ static qboolean SV_CopyEdictToPhysEnt( physent_t *pe, edict_t *ed )
}
else
{
// otherwise copy the classname
Q_strncpy( pe->name, STRING( ed->v.classname ), sizeof( pe->name ));
// otherwise copy the modelname
Q_strncpy( pe->name, mod->name, sizeof( pe->name ));
}
pe->model = pe->studiomodel = NULL;

View File

@@ -36,7 +36,7 @@ static void SV_SourceQuery_Details( netadr_t from )
{
sizebuf_t buf;
char answer[2048];
int i, bot_count, client_count;
int bot_count, client_count;
int is_private = 0;
SV_GetPlayerCount( &client_count, &bot_count );

View File

@@ -984,7 +984,10 @@ static void ParseSaveTables( SAVERESTOREDATA *pSaveData, SAVE_HEADER *pHeader, i
InitEntityTable( pSaveData, pSaveData->tableCount );
for( i = 0; i < pSaveData->tableCount; i++ )
{
svgame.dllFuncs.pfnSaveReadFields( pSaveData, "ETABLE", &pSaveData->pTable[i], gEntityTable, ARRAYSIZE( gEntityTable ));
pSaveData->pTable[i].pent = NULL;
}
pSaveData->pBaseData = pSaveData->pCurrentData;
pSaveData->size = 0;

View File

@@ -1475,7 +1475,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
float ds, dt, s, t;
int sample_size;
msurface_t *surf;
mtexinfo_t *tex;
mextrasurf_t *info;
color24 *lm;
vec3_t mid;
@@ -1510,7 +1509,6 @@ static qboolean SV_RecursiveLightPoint( model_t *model, mnode_t *node, const vec
{
int smax, tmax;
tex = surf->texinfo;
info = surf->info;
if( FBitSet( surf->flags, SURF_DRAWTILED ))

View File

@@ -37,8 +37,6 @@ def options(opt):
def configure(conf):
# check for dedicated server build
if conf.options.DEDICATED:
if conf.env.DEST_OS == 'linux':
conf.check_cc(lib='rt')
conf.define('XASH_DEDICATED', 1)
elif conf.env.DEST_OS == 'dos':
conf.options.STATIC = True
@@ -49,14 +47,14 @@ def configure(conf):
# re-enable undefined reference errors
conf.env.CXXFLAGS += ['-Wl,--no-undefined']
conf.env.CFLAGS += ['-Wl,--no-undefined']
# allow the SDL2 sanity check to complete properly by linking in libstdc++ and lm normally
conf.env.LDFLAGS += ['-lstdc++', '-lm']
# allow the SDL2 sanity check to complete properly by linking in lm normally
conf.env.LDFLAGS += ['-lm']
conf.load('sdl2')
if not conf.env.HAVE_SDL2:
conf.fatal('SDL2 not availiable! Install switch-sdl2!')
conf.define('XASH_SDL', 2)
# then remove them to avoid them getting linked to shared objects
conf.env.LDFLAGS.remove('-lstdc++')
conf.env.LIB_SDL2.remove('stdc++') # remove libstdc++ linking from SDL2, we link it later
conf.env.LDFLAGS.remove('-lm')
elif conf.env.DEST_OS == 'psvita':
# allow the SDL2 sanity check to complete properly by linking in some deps missing from the pkg-config file
@@ -73,12 +71,9 @@ def configure(conf):
# unused, XASH_LINUX without XASH_SDL gives fbdev & alsa support
# conf.define('XASH_FBDEV', 1)
conf.check_cc( lib = 'asound' )
conf.check_cc( lib = 'rt' )
elif conf.options.SDL12:
conf.define('XASH_SDL', 12)
conf.check_cfg(package='sdl', args='--cflags --libs', uselib_store='SDL2' )
if conf.env.DEST_OS == 'linux':
conf.check_cc( lib='rt' )
conf.env.HAVE_SDL2 = True
else:
conf.load('sdl2')
@@ -97,6 +92,9 @@ def configure(conf):
if not conf.env.DEST_OS in ['win32', 'android'] and not conf.options.NO_ASYNC_RESOLVE:
conf.check_pthreads()
if conf.env.DEST_OS == 'linux':
conf.check_cc(lib='rt')
if hasattr(conf.options, 'DLLEMU'):
conf.define_cond('XASH_DLL_LOADER', conf.options.DLLEMU)
@@ -189,7 +187,7 @@ def build(bld):
# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
# we can't do this right away because std::filesystem will complain about not having pathconf(),
# which we have defined in sys_nswitch.c
bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
bld.env.LDFLAGS += ['-v', '-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
if bld.env.DEST_OS == 'psvita':
libs += [ 'VRTLD' ]

View File

@@ -150,7 +150,10 @@ public:
void RemoveFile( const char *path, const char *id ) override
{
FS_Delete( path ); // FS_Delete is aware of slashes
char dir[MAX_VA_STRING], fullpath[MAX_VA_STRING];
Q_snprintf( fullpath, sizeof( fullpath ), "%s/%s", IdToDir( dir, sizeof( dir ), id ), path );
FS_Delete( fullpath ); // FS_Delete is aware of slashes
}
void CreateDirHierarchy( const char *path, const char *id ) override
@@ -230,6 +233,13 @@ public:
return FS_FileTime( p, false );
}
long int GetFileModificationTime( const char *path )
{
// TODO: properly reverse-engineer this
FixupPath( p, path );
return FS_FileTime( p, false );
}
void FileTimeToString( char *p, int size, long int time ) override
{
const time_t curtime = time;

View File

@@ -40,8 +40,7 @@ public:
virtual ~IBaseInterface() {}
};
class IVFileSystem009 : public IBaseInterface
{
class IVFileSystem009 : public IBaseInterface {
public:
virtual void Mount() = 0; /* linkage=_ZN11IFileSystem5MountEv */
@@ -148,8 +147,8 @@ public:
virtual FileHandle_t OpenFromCacheForRead(const char *, const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20OpenFromCacheForReadEPKcS1_S1_ */
virtual void AddSearchPathNoWrite(const char *, const char *) = 0; /* linkage=_ZN11IFileSystem20AddSearchPathNoWriteEPKcS1_ */
virtual long int GetFileModificationTime(const char *) = 0; /* linkage=_ZN11IFileSystem23GetFileModificationTimeEPKc */
};
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
#endif // VFILESYSTEM009_H

325
filesystem/android.c Normal file
View File

@@ -0,0 +1,325 @@
/*
android.c - android support for filesystem
Copyright (C) 2022 Velaron
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "port.h"
#if XASH_ANDROID
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <errno.h>
#include <stddef.h>
#include STDINT_H
#include "filesystem_internal.h"
#include "crtlib.h"
#include "xash3d_mathlib.h"
#include "common/com_strings.h"
#include <jni.h>
#include <android/asset_manager.h>
#include <android/asset_manager_jni.h>
#include <time.h>
struct android_assets_s
{
string package_name;
qboolean engine;
AAssetManager *asset_manager;
AAssetDir *dir;
};
struct jni_methods_s
{
JNIEnv *env;
jobject activity;
jclass activity_class;
jmethodID getPackageName;
jmethodID getCallingPackage;
jmethodID getAssetsList;
jmethodID getAssets;
} jni;
static void Android_GetAssetManager( android_assets_t *assets )
{
jobject assetManager;
assetManager = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssets, assets->engine );
if( assetManager )
assets->asset_manager = AAssetManager_fromJava( jni.env, assetManager );
else if( assets->engine )
Con_Reportf( S_WARN "Couldn't add engine assets!" );
}
static const char *Android_GetPackageName( qboolean engine )
{
static string pkg;
jstring resultJNIStr;
const char *resultCStr;
resultJNIStr = (*jni.env)->CallObjectMethod( jni.env, jni.activity, engine ? jni.getPackageName : jni.getCallingPackage );
if( !resultJNIStr )
return NULL;
resultCStr = (*jni.env)->GetStringUTFChars( jni.env, resultJNIStr, NULL );
Q_strncpy( pkg, resultCStr, sizeof( pkg ));
(*jni.env)->ReleaseStringUTFChars( jni.env, resultJNIStr, resultCStr );
return pkg;
}
static void Android_ListDirectory( stringlist_t *list, const char *path, qboolean engine )
{
jstring JStr = (*jni.env)->NewStringUTF( jni.env, path );
jobjectArray JNIArray = (*jni.env)->CallObjectMethod( jni.env, jni.activity, jni.getAssetsList, engine, JStr );
int JNIArraySize = (*jni.env)->GetArrayLength( jni.env, JNIArray );
for( int i = 0; i < JNIArraySize; i++ )
{
jstring JNIStr = (*jni.env)->GetObjectArrayElement( jni.env, JNIArray, i );
const char *CStr = (*jni.env)->GetStringUTFChars( jni.env, JNIStr, NULL );
stringlistappend( list, (char *)CStr );
(*jni.env)->ReleaseStringUTFChars( jni.env, JNIStr, CStr );
}
}
static void FS_CloseAndroidAssets( android_assets_t *assets )
{
if( assets->dir )
AAssetDir_close( assets->dir );
Mem_Free( assets );
}
static android_assets_t *FS_LoadAndroidAssets( qboolean engine )
{
android_assets_t *assets = Mem_Calloc( fs_mempool, sizeof( *assets ));
assets->engine = engine;
Android_GetAssetManager( assets );
if( !assets->asset_manager )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
assets->dir = AAssetManager_openDir( assets->asset_manager, "" );
if( !assets->dir )
{
FS_CloseAndroidAssets( assets );
return NULL;
}
return assets;
}
static int FS_FileTime_AndroidAssets( searchpath_t *search, const char *filename )
{
static time_t time;
if( !time )
{
struct tm file_tm;
strptime( __DATE__ " "__TIME__, "%b %d %Y %H:%M:%S", &file_tm );
time = mktime( &file_tm );
}
return time;
}
static int FS_FindFile_AndroidAssets( struct searchpath_s *search, const char *path, char *fixedname, size_t len )
{
AAsset *assets = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_UNKNOWN );
if( assets )
{
AAsset_close( assets );
Q_strncpy( fixedname, path, len );
return 0;
}
return -1;
}
static void FS_PrintInfo_AndroidAssets( searchpath_t *search, char *dst, size_t size )
{
Q_snprintf( dst, size, "%s", search->assets->package_name );
}
static void FS_Close_AndroidAssets( searchpath_t *search )
{
FS_CloseAndroidAssets( search->assets );
}
static void FS_Search_AndroidAssets( searchpath_t *search, stringlist_t *list, const char *pattern, int caseinsensitive )
{
string temp;
stringlist_t dirlist;
const char *slash, *backslash, *colon, *separator;
int basepathlength, dirlistindex, resultlistindex;
char *basepath;
slash = Q_strrchr( pattern, '/' );
backslash = Q_strrchr( pattern, '\\' );
colon = Q_strrchr( pattern, ':' );
separator = Q_max( slash, backslash );
separator = Q_max( separator, colon );
basepathlength = separator ? (separator + 1 - pattern) : 0;
basepath = Mem_Calloc( fs_mempool, basepathlength + 1 );
if( basepathlength )
memcpy( basepath, pattern, basepathlength );
basepath[basepathlength] = '\0';
stringlistinit( &dirlist );
Android_ListDirectory( &dirlist, basepath, search->assets->engine );
Q_strncpy( temp, basepath, sizeof( temp ));
for( dirlistindex = 0; dirlistindex < dirlist.numstrings; dirlistindex++ )
{
Q_strncpy( &temp[basepathlength], dirlist.strings[dirlistindex], sizeof( temp ) - basepathlength );
if( matchpattern( temp, (char *)pattern, true ))
{
for( resultlistindex = 0; resultlistindex < list->numstrings; resultlistindex++ )
{
if( !Q_strcmp( list->strings[resultlistindex], temp ))
break;
}
if( resultlistindex == list->numstrings )
stringlistappend( list, temp );
}
}
stringlistfreecontents( &dirlist );
Mem_Free( basepath );
}
static file_t *FS_OpenFile_AndroidAssets( searchpath_t *search, const char *filename, const char *mode, int pack_ind )
{
file_t *file = Mem_Calloc( fs_mempool, sizeof( *file ));
AAsset *assets = AAssetManager_open( search->assets->asset_manager, filename, AASSET_MODE_RANDOM );
file->handle = AAsset_openFileDescriptor( assets, &file->offset, &file->real_length );
file->position = 0;
file->ungetc = EOF;
AAsset_close( assets );
return file;
}
static byte *FS_LoadAndroidAssetsFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *filesize )
{
byte *buf;
off_t size;
AAsset *asset;
if( filesize ) *filesize = 0;
asset = AAssetManager_open( search->assets->asset_manager, path, AASSET_MODE_RANDOM );
if( !asset )
return NULL;
size = AAsset_getLength( asset );
buf = (byte *)Mem_Malloc( fs_mempool, size + 1 );
buf[size] = '\0';
if( AAsset_read( asset, buf, size ) < 0 )
{
Mem_Free( buf );
AAsset_close( asset );
return NULL;
}
AAsset_close( asset );
if( filesize ) *filesize = size;
return buf;
}
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
{
searchpath_t *search;
android_assets_t *assets = NULL;
qboolean engine = true;
if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH ))
return NULL;
if( FBitSet( flags, FS_GAMEDIR_PATH ) && Q_stricmp( GI->basedir, GI->gamefolder ))
engine = false;
assets = FS_LoadAndroidAssets( engine );
if( !assets )
{
Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine ));
return NULL;
}
Q_strncpy( assets->package_name, Android_GetPackageName( engine ), sizeof( assets->package_name ));
search = Mem_Calloc( fs_mempool, sizeof( *search ));
Q_strncpy( search->filename, assets->package_name, sizeof( search->filename ));
search->assets = assets;
search->type = SEARCHPATH_ANDROID_ASSETS;
SetBits( search->flags, FS_NOWRITE_PATH | FS_CUSTOM_PATH );
search->pfnPrintInfo = FS_PrintInfo_AndroidAssets;
search->pfnClose = FS_Close_AndroidAssets;
search->pfnOpenFile = FS_OpenFile_AndroidAssets;
search->pfnFileTime = FS_FileTime_AndroidAssets;
search->pfnFindFile = FS_FindFile_AndroidAssets;
search->pfnSearch = FS_Search_AndroidAssets;
search->pfnLoadFile = FS_LoadAndroidAssetsFile;
Con_Reportf( "Adding Android assets: %s\n", assets->package_name );
return search;
}
void FS_InitAndroid( void )
{
jmethodID getContext;
jni.env = (JNIEnv *)Sys_GetNativeObject( "JNIEnv" );
jni.activity_class = Sys_GetNativeObject( "ActivityClass" );
getContext = (*jni.env)->GetStaticMethodID( jni.env, jni.activity_class, "getContext", "()Landroid/content/Context;" );
jni.activity = (*jni.env)->CallStaticObjectMethod( jni.env, jni.activity_class, getContext );
jni.getPackageName = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getPackageName", "()Ljava/lang/String;" );
jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" );
jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" );
jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
}
#endif // XASH_ANDROID

View File

@@ -449,7 +449,6 @@ static void FS_Search_DIR( searchpath_t *search, stringlist_t *list, const char
static int FS_FileTime_DIR( searchpath_t *search, const char *filename )
{
int time;
char path[MAX_SYSPATH];
Q_snprintf( path, sizeof( path ), "%s%s", search->filename, filename );

View File

@@ -34,6 +34,7 @@ GNU General Public License for more details.
#include <stdio.h>
#include <stdarg.h>
#include "port.h"
#include "defaults.h"
#include "const.h"
#include "crtlib.h"
#include "crclib.h"
@@ -71,8 +72,10 @@ const fs_archive_t g_archives[] =
static const fs_archive_t g_directory_archive =
{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
// static const fs_archive_t g_android_archive =
// { NULL, SEARCHPATH_ANDROID, FS_AddAndroid_Fullpath, false, false };
#ifdef XASH_ANDROID
static const fs_archive_t g_android_archive =
{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
#endif
#ifdef XASH_REDUCE_FD
static file_t *fs_last_readfile;
@@ -154,7 +157,7 @@ void stringlistfreecontents( stringlist_t *list )
list->strings = NULL;
}
void stringlistappend( stringlist_t *list, char *text )
void stringlistappend( stringlist_t *list, const char *text )
{
size_t textlen;
@@ -403,6 +406,10 @@ void FS_AddGameDirectory( const char *dir, uint flags )
stringlistfreecontents( &list );
#ifdef XASH_ANDROID
FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
#endif
// add the directory to the search path
// (unpacked files have the priority over packed files)
search = FS_AddArchive_Fullpath( &g_directory_archive, dir, flags );
@@ -596,7 +603,7 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
}
if( GameInfo->noskills )
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->nomodels );
FS_Printf( f, "noskills\t\t\"%i\"\n", GameInfo->noskills );
#define SAVE_AGED_COUNT 2 // the default count of quick and auto saves
if( GameInfo->quicksave_aged_count != SAVE_AGED_COUNT )
@@ -606,6 +613,13 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
FS_Printf( f, "autosave_aged_count\t\t%d\n", GameInfo->autosave_aged_count );
#undef SAVE_AGED_COUNT
// HL25 compatibility
if( GameInfo->animated_title )
FS_Printf( f, "animated_title\t\t%i\n", GameInfo->animated_title );
if( GameInfo->hd_background )
FS_Printf( f, "hd_background\t\t%i\n", GameInfo->hd_background );
// always expose our extensions :)
FS_Printf( f, "internal_vgui_support\t\t%s\n", GameInfo->internal_vgui_support ? "1" : "0" );
FS_Printf( f, "render_picbutton_text\t\t%s\n", GameInfo->render_picbutton_text ? "1" : "0" );
@@ -638,7 +652,7 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
GameInfo->max_edicts = 900; // default value if not specified
GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
GameInfo->max_tents = 500;
GameInfo->max_beams = 128;
GameInfo->max_particles = 4096;
@@ -770,19 +784,30 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "secure" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->secure = Q_atoi( token );
GameInfo->secure = Q_atoi( token ) ? true : false;
}
// valid for both
else if( !Q_stricmp( token, "nomodels" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->nomodels = Q_atoi( token );
GameInfo->nomodels = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, isGameInfo ? "max_edicts" : "edicts" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->max_edicts = bound( MIN_EDICTS, Q_atoi( token ), MAX_EDICTS );
}
// valid for both
else if( !Q_stricmp( token, "hd_background" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->hd_background = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "animated_title" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->animated_title = Q_atoi( token ) ? true : false;
}
// only for gameinfo
else if( isGameInfo )
{
@@ -844,17 +869,17 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
else if( !Q_stricmp( token, "noskills" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->noskills = Q_atoi( token );
GameInfo->noskills = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "render_picbutton_text" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->render_picbutton_text = Q_atoi( token );
GameInfo->render_picbutton_text = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "internal_vgui_support" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ));
GameInfo->internal_vgui_support = Q_atoi( token );
GameInfo->internal_vgui_support = Q_atoi( token ) ? true : false;
}
else if( !Q_stricmp( token, "quicksave_aged_count" ))
{
@@ -1053,29 +1078,39 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
roGameInfoTime = FS_SysFileTime( gameinfo_ro );
rwGameInfoTime = FS_SysFileTime( gameinfo_path );
// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
if( roLibListTime > rwGameInfoTime )
{
haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
}
// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
else if( roGameInfoTime > rwGameInfoTime )
{
fs_offset_t len;
char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len );
file_t *ro, *rw;
fs_offset_t ro_size;
if( afile_ro )
{
Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
haveUpdate = true;
FS_WriteFile( gameinfo_path, afile_ro, len );
Mem_Free( afile_ro );
}
// read & write as binary to copy the exact file
ro = FS_SysOpen( gameinfo_ro, "rb" );
rw = FS_SysOpen( gameinfo_path, "wb" );
FS_Seek( ro, 0, SEEK_END );
ro_size = FS_Tell( ro );
FS_Seek( ro, 0, SEEK_SET );
FS_FileCopy( rw, ro, ro_size );
FS_Close( rw );
FS_Close( ro );
haveUpdate = true;
}
FS_AllowDirectPaths( false );
}
// do not update gameinfo.txt, if it was just copied from rodir's
// if user change liblist.gam update the gameinfo.txt
if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
// force to create gameinfo for specified game if missing
@@ -1386,7 +1421,7 @@ static void _Sys_Error( const char *fmt, ... )
exit( 1 );
}
static void *_Platform_GetNativeObject_stub( const char *object )
static void *Sys_GetNativeObject_stub( const char *object )
{
return NULL;
}
@@ -1406,6 +1441,10 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
FS_InitMemory();
#ifdef XASH_ANDROID
FS_InitAndroid();
#endif
Q_strncpy( fs_rootdir, rootdir, sizeof( fs_rootdir ));
Q_strncpy( fs_gamedir, gamedir, sizeof( fs_gamedir ));
Q_strncpy( fs_basedir, basedir, sizeof( fs_basedir ));
@@ -1638,6 +1677,9 @@ file_t *FS_SysOpen( const char *filepath, const char *mode )
if( file->handle < 0 )
{
if( errno != ENOENT )
Con_Printf( S_ERROR "%s: can't open file %s: %s\n", __func__, filepath, strerror( errno ));
Mem_Free( file );
return NULL;
}
@@ -2841,7 +2883,7 @@ fs_interface_t g_engfuncs =
_Mem_Alloc,
_Mem_Realloc,
_Mem_Free,
_Platform_GetNativeObject_stub
Sys_GetNativeObject_stub
};
static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
@@ -2883,9 +2925,9 @@ static qboolean FS_InitInterface( int version, fs_interface_t *engfuncs )
Con_Reportf( "filesystem_stdio: custom memory allocation functions found\n" );
}
if( engfuncs->_Platform_GetNativeObject )
if( engfuncs->_Sys_GetNativeObject )
{
g_engfuncs._Platform_GetNativeObject = engfuncs->_Platform_GetNativeObject;
g_engfuncs._Sys_GetNativeObject = engfuncs->_Sys_GetNativeObject;
Con_Reportf( "filesystem_stdio: custom platform-specific functions found\n" );
}

View File

@@ -32,7 +32,8 @@ extern "C"
#endif // __cplusplus
#define FS_API_VERSION 2 // not stable yet!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
#define FS_API_CREATEINTERFACE_TAG "XashFileSystem002" // follow FS_API_VERSION!!!
#define FILESYSTEM_INTERFACE_VERSION "VFileSystem009" // never change this!
// search path flags
enum
@@ -105,6 +106,10 @@ typedef struct gameinfo_s
int quicksave_aged_count; // min is 1, max is 99
int autosave_aged_count; // min is 1, max is 99
// HL25 compatibility keys
qboolean hd_background;
qboolean animated_title;
} gameinfo_t;
typedef enum
@@ -205,12 +210,12 @@ typedef struct fs_interface_t
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// platform
void *(*_Platform_GetNativeObject)( const char *object );
void *(*_Sys_GetNativeObject)( const char *object );
} fs_interface_t;
typedef int (*FSAPI)( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *interface );

View File

@@ -22,6 +22,10 @@ GNU General Public License for more details.
#include "xash3d_types.h"
#include "filesystem.h"
#if XASH_ANDROID
#include <android/asset_manager.h>
#endif
#ifdef __cplusplus
extern "C"
{
@@ -31,6 +35,10 @@ typedef struct dir_s dir_t;
typedef struct zip_s zip_t;
typedef struct pack_s pack_t;
typedef struct wfile_s wfile_t;
#if XASH_ANDROID
typedef struct android_assets_s android_assets_t;
// typedef struct android_saf_s android_saf_t;
#endif
#define FILE_BUFF_SIZE (2048)
@@ -58,7 +66,8 @@ enum
SEARCHPATH_PAK,
SEARCHPATH_WAD,
SEARCHPATH_ZIP,
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive
SEARCHPATH_PK3DIR, // it's actually a plain directory but it must behave like a ZIP archive,
SEARCHPATH_ANDROID_ASSETS
};
typedef struct stringlist_s
@@ -81,6 +90,9 @@ typedef struct searchpath_s
pack_t *pack;
wfile_t *wad;
zip_t *zip;
#if XASH_ANDROID
android_assets_t *assets;
#endif
};
struct searchpath_s *next;
@@ -127,7 +139,7 @@ extern const fs_archive_t g_archives[];
#define Con_DPrintf (*g_engfuncs._Con_DPrintf)
#define Con_Reportf (*g_engfuncs._Con_Reportf)
#define Sys_Error (*g_engfuncs._Sys_Error)
#define Platform_GetNativeObject (*g_engfuncs._Platform_GetNativeObject)
#define Sys_GetNativeObject (*g_engfuncs._Sys_GetNativeObject)
//
// filesystem.c
@@ -179,7 +191,7 @@ qboolean MD5_HashFile( byte digest[16], const char *pszFileName, uint seed[4] );
// stringlist ops
void stringlistinit( stringlist_t *list );
void stringlistfreecontents( stringlist_t *list );
void stringlistappend( stringlist_t *list, char *text );
void stringlistappend( stringlist_t *list, const char *text );
void stringlistsort( stringlist_t *list );
void listdirectory( stringlist_t *list, const char *path );
@@ -225,6 +237,12 @@ searchpath_t *FS_AddDir_Fullpath( const char *path, int flags );
qboolean FS_FixFileCase( dir_t *dir, const char *path, char *dst, const size_t len, qboolean createpath );
void FS_InitDirectorySearchpath( searchpath_t *search, const char *path, int flags );
//
// android.c
//
void FS_InitAndroid( void );
searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags );
#ifdef __cplusplus
}
#endif

View File

@@ -334,7 +334,7 @@ searchpath_t *FS_AddPak_Fullpath( const char *pakfile, int flags )
{
searchpath_t *search;
pack_t *pak;
int i, errorcode = PAK_LOAD_COULDNT_OPEN;
int errorcode = PAK_LOAD_COULDNT_OPEN;
pak = FS_LoadPackPAK( pakfile, &errorcode );

View File

@@ -18,7 +18,6 @@ typedef void *HMODULE;
HMODULE g_hModule;
FSAPI g_pfnGetFSAPI;
typedef void *(*pfnCreateInterface_t)( const char *, int * );
pfnCreateInterface_t g_pfnCreateInterface;
fs_api_t g_fs;
fs_globals_t *g_nullglobals;

View File

@@ -10,19 +10,19 @@ def configure(conf):
}
conf.env.append_unique('CXXFLAGS', conf.get_flags_by_compiler(nortti, conf.env.COMPILER_CC))
if conf.env.DEST_OS != 'android':
if conf.env.cxxshlib_PATTERN.startswith('lib'):
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
if conf.env.DEST_OS == 'android':
conf.check_cc(lib='android')
elif conf.env.cxxshlib_PATTERN.startswith('lib'): # remove lib prefix for other systems than Android
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
def build(bld):
bld(name = 'filesystem_includes', export_includes = '.')
libs = [ 'filesystem_includes' ]
libs = [ 'filesystem_includes', 'sdk_includes' ]
# on PSVita do not link any libraries that are already in the main executable, but add the includes target
if bld.env.DEST_OS == 'psvita':
libs += [ 'sdk_includes' ]
else:
libs += [ 'public' ]
if bld.env.DEST_OS != 'psvita':
libs += [ 'public', 'ANDROID' ]
bld.shlib(target = 'filesystem_stdio',
features = 'cxx seq',

View File

@@ -129,6 +129,8 @@ struct zip_s
zipfile_t *files;
};
// #define ENABLE_CRC_CHECK // known to be buggy because of possible libpublic crc32 bug, disabled
#ifdef XASH_REDUCE_FD
static void FS_EnsureOpenZip( zip_t *zip )
{
@@ -423,12 +425,13 @@ FS_LoadZIPFile
static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_ind, fs_offset_t *sizeptr )
{
zipfile_t *file;
int index;
byte *compressed_buffer = NULL, *decompressed_buffer = NULL;
int zlib_result = 0;
dword test_crc, final_crc;
z_stream decompress_stream;
size_t c;
#ifdef ENABLE_CRC_CHECK
dword test_crc, final_crc;
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = 0;
@@ -460,7 +463,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
return NULL;
}
#if 0
#ifdef ENABLE_CRC_CHECK
CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -472,7 +475,8 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
Mem_Free( decompressed_buffer );
return NULL;
}
#endif
#endif // ENABLE_CRC_CHECK
if( sizeptr ) *sizeptr = file->size;
FS_EnsureOpenZip( NULL );
@@ -516,7 +520,7 @@ static byte *FS_LoadZIPFile( searchpath_t *search, const char *path, int pack_in
if( zlib_result == Z_OK || zlib_result == Z_STREAM_END )
{
Mem_Free( compressed_buffer ); // finaly free compressed buffer
#if 0
#if ENABLE_CRC_CHECK
CRC32_Init( &test_crc );
CRC32_ProcessBuffer( &test_crc, decompressed_buffer, file->size );
@@ -668,7 +672,7 @@ searchpath_t *FS_AddZip_Fullpath( const char *zipfile, int flags )
{
searchpath_t *search;
zip_t *zip;
int i, errorcode = ZIP_LOAD_COULDNT_OPEN;
int errorcode = ZIP_LOAD_COULDNT_OPEN;
zip = FS_LoadZip( zipfile, &errorcode );

View File

@@ -21,21 +21,19 @@ def configure(conf):
conf.define_cond('XASH_DISABLE_MENU_CHANGEGAME', conf.options.DISABLE_MENU_CHANGEGAME)
def build(bld):
libs = ['sdk_includes']
source = ['game.cpp']
defines = []
if bld.env.DEST_OS != 'win32':
libs += [ 'DL' ]
else:
libs += ['USER32', 'SHELL32']
if bld.env.DEST_OS == 'win32':
source += ['game.rc']
# Half-Life 25th anniversary update doesn't have server library explicitly linked to libm
if bld.env.DEST_OS == 'linux':
bld.env.LDFLAGS += ['-Wl,--no-as-needed', '-lm']
bld(source = source,
target = 'xash3d', # hl.exe
features = 'c cxx cxxprogram',
use = libs,
defines = defines,
use = 'sdk_includes DL USER32 SHELL32',
rpath = bld.env.DEFAULT_RPATH,
install_path = bld.env.BINDIR,
subsystem = bld.env.MSVC_SUBSYSTEM

View File

@@ -438,7 +438,10 @@ uint COM_HashKey( const char *string, uint hashSize )
unsigned char i;
while(( i = *string++ ))
{
i = Q_tolower( i );
hashKey = ( hashKey << 5 ) + hashKey + ( i & 0xDF );
}
return hashKey & ( hashSize - 1 );
}

View File

@@ -645,10 +645,10 @@ void COM_ExtractFilePath( const char *path, char *dest )
const char *src = path + Q_strlen( path ) - 1;
// back up until a \ or the start
while( src != path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
while( src > path && !(*(src - 1) == '\\' || *(src - 1) == '/' ))
src--;
if( src != path )
if( src > path )
{
memcpy( dest, path, src - path );
dest[src - path - 1] = 0; // cutoff backslash

40
public/tests/test_efp.c Normal file
View File

@@ -0,0 +1,40 @@
#include <stdlib.h>
#include "crtlib.h"
#include <stdio.h>
int Test_ExtractFilePath( void )
{
char dst[64];
const char *strings[] =
{
"dir/file", "dir",
"bark\\meow", "bark",
"nopath", "",
"knee/deep/in/paths", "knee/deep/in",
// yes, it removes the behavior/ even if it might be technically a directory
"keep/the/original/func/behavior/", "keep/the/original/func",
"backslashes\\are\\annoying\\af", "backslashes\\are\\annoying",
"", ""
};
size_t i;
for( i = 0; i < sizeof( strings ) / sizeof( strings[0] ); i += 2 )
{
COM_ExtractFilePath( strings[i], dst );
if( Q_strcmp( dst, strings[i+1] ))
{
printf( "%s %s %s\n", strings[i], strings[i+1], dst );
return (i >> 1) + 1;
}
}
return 0;
}
int main( void )
{
if( Test_ExtractFilePath( ))
return EXIT_FAILURE;
return EXIT_SUCCESS;
}

View File

@@ -12,8 +12,7 @@ def options(opt):
return
def configure(conf):
# stub
return
conf.define('XASH_BUILD_COMMIT', conf.env.GIT_VERSION if conf.env.GIT_VERSION else 'notset')
def build(bld):
bld(name = 'sdk_includes', export_includes = '. ../common ../pm_shared ../engine')
@@ -28,6 +27,7 @@ def build(bld):
'strings': 'tests/test_strings.c',
'build': 'tests/test_build.c',
'filebase': 'tests/test_filebase.c',
'efp': 'tests/test_efp.c',
}
for i in tests:

View File

@@ -384,18 +384,6 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
//
// bounds operations
//
/*
=================
ClearBounds
=================
*/
void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
/*
=================
AddPointToBounds
@@ -416,7 +404,7 @@ void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
/*
=================
ExpandBounds
ExpandBounds (not used anywhere?)
=================
*/
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
@@ -429,34 +417,6 @@ void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
maxs[2] += offset;
}
/*
=================
BoundsIntersect
=================
*/
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
/*
=================
BoundsAndSphereIntersect
=================
*/
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
/*
=================
SphereIntersect

View File

@@ -195,10 +195,32 @@ void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
void ClearBounds( vec3_t mins, vec3_t maxs );
static inline void ClearBounds( vec3_t mins, vec3_t maxs )
{
// make bogus range
mins[0] = mins[1] = mins[2] = 999999.0f;
maxs[0] = maxs[1] = maxs[2] = -999999.0f;
}
static inline qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 )
{
if( mins1[0] > maxs2[0] || mins1[1] > maxs2[1] || mins1[2] > maxs2[2] )
return false;
if( maxs1[0] < mins2[0] || maxs1[1] < mins2[1] || maxs1[2] < mins2[2] )
return false;
return true;
}
static inline qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius )
{
if( mins[0] > origin[0] + radius || mins[1] > origin[1] + radius || mins[2] > origin[2] + radius )
return false;
if( maxs[0] < origin[0] - radius || maxs[1] < origin[1] - radius || maxs[2] < origin[2] - radius )
return false;
return true;
}
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
qboolean BoundsIntersect( const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2 );
qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t maxs, const vec3_t origin, float radius );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset );

View File

@@ -34,7 +34,7 @@ Limitations:
#include "gl_local.h"
#ifndef XASH_GL_STATIC
#include "gl2_shim.h"
#include <malloc.h>
#include ALLOCA_H
#define MAX_SHADERLEN 4096
// increase this when adding more attributes
@@ -1014,7 +1014,7 @@ static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalf
}
internalformat = format;
}
if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB )
if( internalformat == GL_LUMINANCE8_ALPHA8 || internalformat == GL_RGB || internalformat == GL_RGB8 || internalformat == GL_RGB5 )
internalformat = GL_RGBA;
rpglTexImage2D( target, level, internalformat, width, height, border, format, type, data );
if( data != pixels )
@@ -1309,9 +1309,9 @@ static void GL2_Mul4x4( const GLfloat *in0, const GLfloat *in1, GLfloat *out )
static void GL2_UpdateMVP( gl2wrap_prog_t *prog )
{
// use bitset to determine if need update matrix for this prog
if( FBitSet( gl2wrap_matrix.update, BIT( prog->flags )))
if( FBitSet( gl2wrap_matrix.update, BIT64( prog->flags )))
{
ClearBits( gl2wrap_matrix.update, BIT( prog->flags ));
ClearBits( gl2wrap_matrix.update, BIT64( prog->flags ));
GL2_Mul4x4( gl2wrap_matrix.mv, gl2wrap_matrix.pr, gl2wrap_matrix.mvp );
pglUniformMatrix4fvARB( prog->uMVP, 1, false, (void *)gl2wrap_matrix.mvp );
}

View File

@@ -418,7 +418,6 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
static rgbdata_t skin;
char name[MAX_QPATH];
int i;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
skin.width = width;
skin.height = height;
@@ -428,7 +427,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
skin.encode = DXT_ENCODE_DEFAULT;
skin.numMips = 1;
skin.buffer = data;
skin.palette = (byte *)gEngfuncs.CL_GetPaletteColor( 0 );
skin.palette = (byte *)tr.palette;
skin.size = width * height;
if( !gEngfuncs.Image_CustomPalette() )
@@ -443,7 +442,7 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
}
}
COM_FileBase( loadmodel->name, name, sizeof( name ));
COM_FileBase( mod->name, name, sizeof( name ));
// for alias models only player can have remap textures
if( mod != NULL && !Q_stricmp( name, "player" ))
@@ -476,12 +475,11 @@ rgbdata_t *Mod_CreateSkinData( model_t *mod, byte *data, int width, int height )
return gEngfuncs.FS_CopyImage( &skin );
}
void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
void *Mod_LoadSingleSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
{
string name, lumaname;
string checkname;
rgbdata_t *pic;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
Q_snprintf( name, sizeof( name ), "%s:frame%i", loadmodel->name, skinnum );
Q_snprintf( lumaname, sizeof( lumaname ), "%s:luma%i", loadmodel->name, skinnum );
@@ -508,14 +506,13 @@ void *Mod_LoadSingleSkin( daliasskintype_t *pskintype, int skinnum, int size )
return ((byte *)(pskintype + 1) + size);
}
void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
void *Mod_LoadGroupSkin( model_t *loadmodel, daliasskintype_t *pskintype, int skinnum, int size )
{
daliasskininterval_t *pinskinintervals;
daliasskingroup_t *pinskingroup;
string name, lumaname;
rgbdata_t *pic;
int i, j;
model_t *loadmodel = gEngfuncs.Mod_GetCurrentLoadingModel();
// animating skin group. yuck.
pskintype++;
@@ -555,7 +552,7 @@ void *Mod_LoadGroupSkin( daliasskintype_t *pskintype, int skinnum, int size )
Mod_LoadAllSkins
===============
*/
void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
void *Mod_LoadAllSkins( model_t *mod, int numskins, daliasskintype_t *pskintype )
{
int i, size;
@@ -568,11 +565,11 @@ void *Mod_LoadAllSkins( int numskins, daliasskintype_t *pskintype )
{
if( pskintype->type == ALIAS_SKIN_SINGLE )
{
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( pskintype, i, size );
pskintype = (daliasskintype_t *)Mod_LoadSingleSkin( mod, pskintype, i, size );
}
else
{
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( pskintype, i, size );
pskintype = (daliasskintype_t *)Mod_LoadGroupSkin( mod, pskintype, i, size );
}
}
@@ -680,7 +677,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
// load the skins
pskintype = (daliasskintype_t *)&pinmodel[1];
pskintype = Mod_LoadAllSkins( m_pAliasHeader->numskins, pskintype );
pskintype = Mod_LoadAllSkins( mod, m_pAliasHeader->numskins, pskintype );
// load base s and t vertices
pinstverts = (stvert_t *)pskintype;
@@ -725,7 +722,7 @@ void Mod_LoadAliasModel( model_t *mod, const void *buffer, qboolean *loaded )
GL_MakeAliasModelDisplayLists( mod );
// move the complete, relocatable alias model to the cache
gEngfuncs.Mod_GetCurrentLoadingModel()->cache.data = m_pAliasHeader;
mod->cache.data = m_pAliasHeader;
if( loaded ) *loaded = true; // done
}
@@ -1005,15 +1002,10 @@ R_AliasSetRemapColors
===============
*/
void R_AliasSetRemapColors( int newTop, int newBottom )
static void R_AliasSetRemapColors( int newTop, int newBottom )
{
gEngfuncs.CL_AllocRemapInfo( RI.currententity, RI.currentmodel, newTop, newBottom );
if( gEngfuncs.CL_GetRemapInfoForEntity( RI.currententity ))
{
gEngfuncs.CL_UpdateRemapInfo( RI.currententity, newTop, newBottom );
if( gEngfuncs.CL_EntitySetRemapColors( RI.currententity, RI.currentmodel, newTop, newBottom ))
m_fDoRemap = true;
}
}
/*
@@ -1264,7 +1256,7 @@ static void R_AliasDrawAbsBBox( cl_entity_t *e, const vec3_t absmin, const vec3_
int i;
// looks ugly, skip
if( r_drawentities->value != 5 || e == gEngfuncs.GetViewModel() )
if( r_drawentities->value != 5 || e == tr.viewent )
return;
// compute a full bounding box

View File

@@ -943,7 +943,7 @@ void R_BeamDraw( BEAM *pbeam, float frametime )
model_t *model;
vec3_t delta;
model = gEngfuncs.pfnGetModelByIndex( pbeam->modelIndex );
model = CL_ModelHandle( pbeam->modelIndex );
SetBits( pbeam->flags, FBEAM_ISACTIVE );
if( !model || model->type != mod_sprite )
@@ -1146,7 +1146,7 @@ passed through this
*/
static void R_BeamSetup( BEAM *pbeam, vec3_t start, vec3_t end, int modelIndex, float life, float width, float amplitude, float brightness, float speed )
{
model_t *sprite = gEngfuncs.pfnGetModelByIndex( modelIndex );
model_t *sprite = CL_ModelHandle( modelIndex );
if( !sprite ) return;

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