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19
Documentation/extensions/litwater.md
Normal file
19
Documentation/extensions/litwater.md
Normal file
@@ -0,0 +1,19 @@
|
||||
## Lightmapped water
|
||||
|
||||
Xash3D FWGS supports lightmapped water, as an extension. It adds three new cvars and new worldspawn key values.
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||||
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||||
### For level designers:
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||||
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||||
If you're a level designer and intend to make your level to have lightmapped water, you can put these keyvalues to worldspawn entity description (always first entity in entities list):
|
||||
|
||||
| Key | Value | Description |
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||||
| ---------------------- | ------- | ----------- |
|
||||
| `_litwater` | integer | Set to any non-zero value to enable lightmapped water. Overrides `gl_litwater_force` cvar value. |
|
||||
| `_litwater_minlight` | integer | Minimal lightmap value water surface will receive. Helps to avoid too dark areas when water isn't properly lit. If not set, defaults to zero. |
|
||||
| `_litwater_scale` | float | Scales up lightmap value for water surfaces. If not set, defaults to 1.0. |
|
||||
|
||||
### For players:
|
||||
|
||||
Some of the maps already have computed lightmap for water surfaces and sometimes water has been properly lit but the support hasn't been declared by the level designer.
|
||||
|
||||
As a player, you can enable it in `Video options` menu or through console with `gl_litwater_force` cvar. There are also `gl_litwater_minlight` and `gl_litwater_scale` cvars that function similar to keys above. The default values has been set to `192` and `1.25` respectively to slightly avoid issues with maps that wasn't intended to have lightmapped water.
|
||||
@@ -1677,9 +1677,10 @@ static void Mod_SetupSubmodels( model_t *mod, dbspmodel_t *bmod )
|
||||
// mark models that have origin brushes
|
||||
if( !VectorIsNull( bm->origin ))
|
||||
SetBits( mod->flags, MODEL_HAS_ORIGIN );
|
||||
|
||||
#ifdef HACKS_RELATED_HLMODS
|
||||
// c2a1 doesn't have origin brush it's just placed at center of the level
|
||||
if( !Q_stricmp( name, "maps/c2a1.bsp" ) && ( i == 11 ))
|
||||
if( i == 11 && !Q_stricmp( name, "maps/c2a1.bsp" ))
|
||||
SetBits( mod->flags, MODEL_HAS_ORIGIN );
|
||||
#endif
|
||||
}
|
||||
@@ -1835,6 +1836,8 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
|
||||
world.generator[0] = '\0';
|
||||
world.compiler[0] = '\0';
|
||||
world.message[0] = '\0';
|
||||
world.litwater_minlight = -1;
|
||||
world.litwater_scale = -1.0f;
|
||||
bmod->wadlist.count = 0;
|
||||
|
||||
// parse all the wads for loading textures in right ordering
|
||||
@@ -1893,6 +1896,15 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
|
||||
Q_strncpy( world.compiler, token, sizeof( world.compiler ));
|
||||
else if( !Q_stricmp( keyname, "generator" ) || !Q_stricmp( keyname, "_generator" ))
|
||||
Q_strncpy( world.generator, token, sizeof( world.generator ));
|
||||
else if( !Q_stricmp( keyname, "_litwater" ))
|
||||
{
|
||||
if( Q_atoi( token ) != 0 )
|
||||
SetBits( world.flags, FWORLD_HAS_LITWATER );
|
||||
}
|
||||
else if( !Q_stricmp( keyname, "_litwater_minlight" ))
|
||||
world.litwater_minlight = Q_atoi( token );
|
||||
else if( !Q_stricmp( keyname, "_litwater_scale" ))
|
||||
world.litwater_scale = Q_atof( token );
|
||||
}
|
||||
return; // all done
|
||||
}
|
||||
|
||||
@@ -119,6 +119,10 @@ typedef struct world_static_s
|
||||
// Potentially Hearable Set
|
||||
byte *compressed_phs;
|
||||
size_t *phsofs;
|
||||
|
||||
// lightmapped water extra info
|
||||
float litwater_scale;
|
||||
int litwater_minlight;
|
||||
} world_static_t;
|
||||
|
||||
#ifndef REF_DLL
|
||||
|
||||
@@ -80,10 +80,11 @@ GNU General Public License for more details.
|
||||
#define MODEL_CLIENT BIT( 30 ) // client sprite
|
||||
|
||||
// goes into world.flags
|
||||
#define FWORLD_SKYSPHERE BIT( 0 )
|
||||
#define FWORLD_CUSTOM_SKYBOX BIT( 1 )
|
||||
#define FWORLD_WATERALPHA BIT( 2 )
|
||||
#define FWORLD_HAS_DELUXEMAP BIT( 3 )
|
||||
#define FWORLD_SKYSPHERE BIT( 0 )
|
||||
#define FWORLD_CUSTOM_SKYBOX BIT( 1 )
|
||||
#define FWORLD_WATERALPHA BIT( 2 )
|
||||
#define FWORLD_HAS_DELUXEMAP BIT( 3 )
|
||||
#define FWORLD_HAS_LITWATER BIT( 4 )
|
||||
|
||||
// special rendermode for screenfade modulate
|
||||
// (probably will be expanded at some point)
|
||||
|
||||
@@ -494,11 +494,10 @@ void R_ClearSkyBox( void );
|
||||
void R_DrawSkyBox( void );
|
||||
void R_DrawClouds( void );
|
||||
void R_UnloadSkybox( void );
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse );
|
||||
void R_InitRipples( void );
|
||||
void R_ResetRipples( void );
|
||||
void R_AnimateRipples( void );
|
||||
void R_UploadRipples( texture_t *image );
|
||||
float R_UploadRipples( texture_t *image );
|
||||
|
||||
//#include "vid_common.h"
|
||||
|
||||
@@ -749,6 +748,9 @@ extern convar_t gl_test; // cvar to testify new effects
|
||||
extern convar_t gl_msaa;
|
||||
extern convar_t gl_stencilbits;
|
||||
extern convar_t gl_overbright;
|
||||
extern convar_t gl_litwater_force;
|
||||
extern convar_t gl_litwater_minlight;
|
||||
extern convar_t gl_litwater_scale;
|
||||
|
||||
extern convar_t r_lighting_extended;
|
||||
extern convar_t r_lighting_ambient;
|
||||
|
||||
@@ -20,6 +20,9 @@ CVAR_DEFINE_AUTO( gl_test, "0", 0, "engine developer cvar for quick testing new
|
||||
CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample anti-aliasing" );
|
||||
CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
|
||||
CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
|
||||
CVAR_DEFINE_AUTO( gl_litwater_force, "0", FCVAR_GLCONFIG, "force enable lightmapped water, even if support not declared in the map" );
|
||||
CVAR_DEFINE_AUTO( gl_litwater_minlight, "192", FCVAR_GLCONFIG, "minimal light water receives, helps avoid too dark lightmapped water" );
|
||||
CVAR_DEFINE_AUTO( gl_litwater_scale, "1.5", FCVAR_GLCONFIG, "lightmapped water scale factor" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
|
||||
CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_ARCHIVE, "enable detail textures support" );
|
||||
@@ -1207,6 +1210,9 @@ static void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_stencilbits );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_round_down );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_overbright );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_litwater_force );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_litwater_minlight );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_litwater_scale );
|
||||
|
||||
// these cvar not used by engine but some mods requires this
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_polyoffset );
|
||||
|
||||
@@ -1020,13 +1020,21 @@ static void R_CheckGamma( void )
|
||||
ClearBits( gl_overbright.flags, FCVAR_CHANGED );
|
||||
}
|
||||
|
||||
if( gl_overbright.value && ( FBitSet( r_vbo.flags, FCVAR_CHANGED ) || FBitSet( r_vbo_overbrightmode.flags, FCVAR_CHANGED ) ) )
|
||||
if( gl_overbright.value && FBitSet( r_vbo.flags|r_vbo_overbrightmode.flags, FCVAR_CHANGED ))
|
||||
{
|
||||
rebuild = true;
|
||||
ClearBits( r_vbo.flags, FCVAR_CHANGED );
|
||||
ClearBits( r_vbo_overbrightmode.flags, FCVAR_CHANGED );
|
||||
}
|
||||
|
||||
// we only recalculate lightmap on the fly if map hasn't declared support for lightmapped water
|
||||
if( !FBitSet( tr.world->flags, FWORLD_HAS_LITWATER ) && FBitSet( gl_litwater_scale.flags|gl_litwater_minlight.flags, FCVAR_CHANGED ))
|
||||
{
|
||||
rebuild = true;
|
||||
ClearBits( gl_litwater_scale.flags, FCVAR_CHANGED );
|
||||
ClearBits( gl_litwater_minlight.flags, FCVAR_CHANGED );
|
||||
}
|
||||
|
||||
if( rebuild )
|
||||
R_GammaChanged( false );
|
||||
}
|
||||
|
||||
@@ -17,6 +17,14 @@ GNU General Public License for more details.
|
||||
#include "xash3d_mathlib.h"
|
||||
#include "mod_local.h"
|
||||
|
||||
// speed up sin calculations
|
||||
static const float r_turbsin[] =
|
||||
{
|
||||
#include "warpsin.h"
|
||||
};
|
||||
|
||||
static const float TURBSCALE = 256.0f / ( M_PI2 );
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int allocated[BLOCK_SIZE_MAX];
|
||||
@@ -42,6 +50,43 @@ static gllightmapstate_t gl_lms;
|
||||
static void LM_UploadBlock( qboolean dynamic );
|
||||
static qboolean R_AddSurfToVBO( msurface_t *surf, qboolean buildlightmaps );
|
||||
static void R_DrawVBO( qboolean drawlightmaps, qboolean drawtextures );
|
||||
static void R_RenderLightmap( msurface_t *fa );
|
||||
|
||||
static qboolean Mod_HaveLightmappedWater( void )
|
||||
{
|
||||
// if this flag set, it's level designer's job to ensure water has been properly lit
|
||||
if( FBitSet( tr.world->flags, FWORLD_HAS_LITWATER ))
|
||||
return true;
|
||||
|
||||
// otherwise, check user preference, as some maps have lightmapped water
|
||||
return gl_litwater_force.value ? true : false;
|
||||
}
|
||||
|
||||
static int Mod_LightmappedWaterMinlight( void )
|
||||
{
|
||||
if( FBitSet( tr.world->flags, FWORLD_HAS_LITWATER ))
|
||||
{
|
||||
if( tr.world->litwater_minlight >= 0 )
|
||||
return tr.world->litwater_minlight;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return Q_max( (int)gl_litwater_minlight.value, 0 );
|
||||
}
|
||||
|
||||
static float Mod_LightmappedWaterScale( void )
|
||||
{
|
||||
if( FBitSet( tr.world->flags, FWORLD_HAS_LITWATER ))
|
||||
{
|
||||
if( tr.world->litwater_scale >= 0.0f )
|
||||
return tr.world->litwater_scale;
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
return gl_litwater_scale.value;
|
||||
}
|
||||
|
||||
byte *Mod_GetCurrentVis( void )
|
||||
{
|
||||
@@ -206,12 +251,29 @@ static void SubdividePolygon_r( model_t *loadmodel, msurface_t *warpface, int nu
|
||||
{
|
||||
VectorCopy( verts, poly->verts[i] );
|
||||
R_TextureCoord( verts, warpface, &poly->verts[i][3] );
|
||||
// lightmap texcoords for subdivided surfaces will be calculated later
|
||||
}
|
||||
}
|
||||
|
||||
// for speed reasons
|
||||
if( !FBitSet( warpface->flags, SURF_DRAWTURB ))
|
||||
static void GL_BuildLightmapWater( model_t *mod, msurface_t *fa )
|
||||
{
|
||||
float sample_size;
|
||||
glpoly2_t *poly;
|
||||
|
||||
if( !mod || !fa->texinfo || !fa->texinfo->texture )
|
||||
return; // bad polygon?
|
||||
|
||||
sample_size = gEngfuncs.Mod_SampleSizeForFace( fa );
|
||||
|
||||
for( poly = fa->polys; poly; poly = poly->next )
|
||||
{
|
||||
int i;
|
||||
|
||||
for( i = 0; i < poly->numverts; i++ )
|
||||
{
|
||||
// lightmap texture coordinates
|
||||
R_LightmapCoord( verts, warpface, sample_size, &poly->verts[i][5] );
|
||||
vec3_t vec;
|
||||
VectorCopy( poly->verts[i], vec );
|
||||
R_LightmapCoord( vec, fa, sample_size, &poly->verts[i][5] );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -285,7 +347,8 @@ void GL_SubdivideSurface( model_t *loadmodel, msurface_t *fa )
|
||||
for( i = 0; i < fa->numedges; i++ )
|
||||
R_GetEdgePosition( loadmodel, fa, i, verts[i] );
|
||||
|
||||
SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state
|
||||
if( glConfig.context == CONTEXT_TYPE_GL )
|
||||
SetBits( fa->flags, SURF_DRAWTURB_QUADS ); // predict state
|
||||
|
||||
// do subdivide
|
||||
SubdividePolygon_r( loadmodel, fa, fa->numedges, verts[0] );
|
||||
@@ -712,6 +775,8 @@ static void R_BuildLightMap( msurface_t *surf, byte *dest, int stride, qboolean
|
||||
mextrasurf_t *info = surf->info;
|
||||
color24 *lm;
|
||||
int lightscale;
|
||||
const int litwater_minlight = Mod_LightmappedWaterMinlight();
|
||||
const float litwater_scale = Mod_LightmappedWaterScale();
|
||||
|
||||
sample_size = gEngfuncs.Mod_SampleSizeForFace( surf );
|
||||
smax = ( info->lightextents[0] / sample_size ) + 1;
|
||||
@@ -755,6 +820,15 @@ static void R_BuildLightMap( msurface_t *surf, byte *dest, int stride, qboolean
|
||||
{
|
||||
int t = bl[i] * lightscale >> 14;
|
||||
|
||||
// amp up water lightmap to avoid too dark water
|
||||
// when the it wasn't properly lit by the level designer
|
||||
if( FBitSet( surf->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
float ft = t * litwater_scale;
|
||||
|
||||
t = Q_max( litwater_minlight, Q_rint( ft ));
|
||||
}
|
||||
|
||||
if( t > 1023 )
|
||||
t = 1023;
|
||||
|
||||
@@ -844,6 +918,137 @@ void DrawGLPoly( glpoly2_t *p, float xScale, float yScale )
|
||||
GL_SetupFogColorForSurfaces();
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
EmitWaterPolys
|
||||
|
||||
Does a water warp on the pre-fragmented glpoly_t chain
|
||||
=============
|
||||
*/
|
||||
static void EmitWaterPolys( msurface_t *warp, qboolean reverse, float ripplescale )
|
||||
{
|
||||
const qboolean useQuads = FBitSet( warp->flags, SURF_DRAWTURB_QUADS );
|
||||
const int vertexstep = reverse ? -VERTEXSIZE : VERTEXSIZE;
|
||||
glpoly2_t *p;
|
||||
float waveHeight = RI.currententity->curstate.scale;
|
||||
|
||||
if( !warp->polys ) return;
|
||||
|
||||
// set the current waveheight
|
||||
if( warp->polys->verts[0][2] >= RI.vieworg[2] )
|
||||
waveHeight = -waveHeight;
|
||||
|
||||
// reset fog color for nonlightmapped water
|
||||
// TODO: don't do when water is lightmapped
|
||||
GL_ResetFogColor();
|
||||
|
||||
if( useQuads )
|
||||
pglBegin( GL_QUADS );
|
||||
|
||||
for( p = warp->polys; p; p = p->next )
|
||||
{
|
||||
float *v = p->verts[0];
|
||||
int i;
|
||||
|
||||
if( reverse )
|
||||
v += ( p->numverts - 1 ) * VERTEXSIZE;
|
||||
|
||||
if( !useQuads )
|
||||
pglBegin( GL_POLYGON );
|
||||
|
||||
for( i = 0; i < p->numverts; i++, v += vertexstep )
|
||||
{
|
||||
float s, t, os = v[3], ot = v[4];
|
||||
|
||||
if( !r_ripple.value )
|
||||
{
|
||||
s = os + r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
t = ot + r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
}
|
||||
else
|
||||
{
|
||||
s = os / ripplescale;
|
||||
t = ot / ripplescale;
|
||||
}
|
||||
|
||||
s *= ( 1.0f / SUBDIVIDE_SIZE );
|
||||
t *= ( 1.0f / SUBDIVIDE_SIZE );
|
||||
|
||||
pglTexCoord2f( s, t );
|
||||
|
||||
if( waveHeight )
|
||||
{
|
||||
float nv = r_turbsin[(int)(gp_cl->time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
|
||||
nv = (r_turbsin[(int)(v[0] * 5.0f + gp_cl->time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
|
||||
nv = nv * waveHeight + v[2];
|
||||
|
||||
pglVertex3f( v[0], v[1], nv );
|
||||
}
|
||||
else pglVertex3fv( v );
|
||||
}
|
||||
|
||||
if( !useQuads )
|
||||
pglEnd();
|
||||
}
|
||||
|
||||
if( useQuads )
|
||||
pglEnd();
|
||||
|
||||
GL_SetupFogColorForSurfaces();
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
EmitWaterLightPolys
|
||||
|
||||
Render water lightmaps
|
||||
================
|
||||
*/
|
||||
static void EmitWaterLightPolys( msurface_t *warp, float soffset, float toffset, qboolean dynamic )
|
||||
{
|
||||
const qboolean useQuads = FBitSet( warp->flags, SURF_DRAWTURB_QUADS );
|
||||
glpoly2_t *p;
|
||||
float waveHeight = RI.currententity->curstate.scale;
|
||||
|
||||
// set the current waveheight
|
||||
if( warp->polys->verts[0][2] >= RI.vieworg[2] )
|
||||
waveHeight = -waveHeight;
|
||||
|
||||
if( useQuads )
|
||||
pglBegin( GL_QUADS );
|
||||
|
||||
for( p = warp->polys; p; p = p->next )
|
||||
{
|
||||
float *v = p->verts[0];
|
||||
int i;
|
||||
|
||||
if( !useQuads )
|
||||
pglBegin( GL_POLYGON );
|
||||
|
||||
for( i = 0; i < p->numverts; i++, v += VERTEXSIZE )
|
||||
{
|
||||
if( !dynamic ) pglTexCoord2f( v[5], v[6] );
|
||||
else pglTexCoord2f( v[5] - soffset, v[6] - toffset );
|
||||
|
||||
if( waveHeight )
|
||||
{
|
||||
float nv = r_turbsin[(int)(gp_cl->time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
|
||||
nv = (r_turbsin[(int)(v[0] * 5.0f + gp_cl->time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
|
||||
nv = nv * waveHeight + v[2];
|
||||
|
||||
pglVertex3f( v[0], v[1], nv );
|
||||
}
|
||||
else pglVertex3fv( v );
|
||||
}
|
||||
|
||||
if( !useQuads )
|
||||
pglEnd ();
|
||||
}
|
||||
|
||||
if( useQuads )
|
||||
pglEnd();
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
DrawGLPolyChain
|
||||
@@ -851,12 +1056,15 @@ DrawGLPolyChain
|
||||
Render lightmaps
|
||||
================
|
||||
*/
|
||||
static void DrawGLPolyChain( glpoly2_t *p, float soffset, float toffset )
|
||||
static void DrawGLPolyChain( glpoly2_t *p, float soffset, float toffset, msurface_t *surf )
|
||||
{
|
||||
qboolean dynamic = true;
|
||||
qboolean dynamic = soffset != 0.0f || toffset != 0.0f;
|
||||
|
||||
if( soffset == 0.0f && toffset == 0.0f )
|
||||
dynamic = false;
|
||||
if( FBitSet( surf->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
EmitWaterLightPolys( surf, soffset, toffset, dynamic );
|
||||
return;
|
||||
}
|
||||
|
||||
for( ; p != NULL; p = p->chain )
|
||||
{
|
||||
@@ -890,6 +1098,8 @@ static qboolean R_HasLightmap( void )
|
||||
switch( RI.currententity->curstate.rendermode )
|
||||
{
|
||||
case kRenderTransTexture:
|
||||
return FBitSet( RI.currentmodel->flags, MODEL_LIQUID ) ? true : false;
|
||||
|
||||
case kRenderTransColor:
|
||||
case kRenderTransAdd:
|
||||
case kRenderGlow:
|
||||
@@ -919,21 +1129,29 @@ static void R_BlendLightmaps( void )
|
||||
pglEnable( GL_BLEND );
|
||||
else pglDisable( GL_BLEND );
|
||||
|
||||
// lightmapped solid surfaces
|
||||
pglDepthMask( GL_FALSE );
|
||||
pglDepthFunc( GL_EQUAL );
|
||||
|
||||
pglDisable( GL_ALPHA_TEST );
|
||||
if( gl_overbright.value )
|
||||
|
||||
if( RI.currententity->curstate.rendermode == kRenderTransTexture )
|
||||
{
|
||||
pglBlendFunc( GL_DST_COLOR, GL_SRC_COLOR );
|
||||
if(!( r_vbo.value && !r_vbo_overbrightmode.value ))
|
||||
pglColor4f( 128.0f / 192.0f, 128.0f / 192.0f, 128.0f / 192.0f, 1.0f );
|
||||
pglBlendFunc( GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA );
|
||||
}
|
||||
else
|
||||
{
|
||||
pglBlendFunc( GL_ZERO, GL_SRC_COLOR );
|
||||
// lightmapped solid surfaces
|
||||
pglDepthMask( GL_FALSE );
|
||||
pglDepthFunc( GL_EQUAL );
|
||||
if( gl_overbright.value )
|
||||
{
|
||||
pglBlendFunc( GL_DST_COLOR, GL_SRC_COLOR );
|
||||
if(!( r_vbo.value && !r_vbo_overbrightmode.value ))
|
||||
pglColor4f( 128.0f / 192.0f, 128.0f / 192.0f, 128.0f / 192.0f, 1.0f );
|
||||
}
|
||||
else
|
||||
{
|
||||
pglBlendFunc( GL_ZERO, GL_SRC_COLOR );
|
||||
}
|
||||
}
|
||||
|
||||
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
||||
|
||||
// render static lightmaps first
|
||||
@@ -945,7 +1163,7 @@ static void R_BlendLightmaps( void )
|
||||
|
||||
for( surf = gl_lms.lightmap_surfaces[i]; surf != NULL; surf = surf->info->lightmapchain )
|
||||
{
|
||||
if( surf->polys ) DrawGLPolyChain( surf->polys, 0.0f, 0.0f );
|
||||
DrawGLPolyChain( surf->polys, 0.0f, 0.0f, surf );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -986,12 +1204,10 @@ static void R_BlendLightmaps( void )
|
||||
// draw all surfaces that use this lightmap
|
||||
for( drawsurf = newsurf; drawsurf != surf; drawsurf = drawsurf->info->lightmapchain )
|
||||
{
|
||||
if( drawsurf->polys )
|
||||
{
|
||||
DrawGLPolyChain( drawsurf->polys,
|
||||
DrawGLPolyChain( drawsurf->polys,
|
||||
( drawsurf->light_s - drawsurf->info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE ),
|
||||
( drawsurf->light_t - drawsurf->info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE ));
|
||||
}
|
||||
( drawsurf->light_t - drawsurf->info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE ),
|
||||
drawsurf );
|
||||
}
|
||||
|
||||
newsurf = drawsurf;
|
||||
@@ -1015,12 +1231,10 @@ static void R_BlendLightmaps( void )
|
||||
|
||||
for( surf = newsurf; surf != NULL; surf = surf->info->lightmapchain )
|
||||
{
|
||||
if( surf->polys )
|
||||
{
|
||||
DrawGLPolyChain( surf->polys,
|
||||
DrawGLPolyChain( surf->polys,
|
||||
( surf->light_s - surf->info->dlight_s ) * ( 1.0f / (float)BLOCK_SIZE ),
|
||||
( surf->light_t - surf->info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE ));
|
||||
}
|
||||
( surf->light_t - surf->info->dlight_t ) * ( 1.0f / (float)BLOCK_SIZE ),
|
||||
surf );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1142,9 +1356,7 @@ R_RenderBrushPoly
|
||||
*/
|
||||
static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
{
|
||||
qboolean is_dynamic = false;
|
||||
int maps;
|
||||
texture_t *t;
|
||||
texture_t *t;
|
||||
|
||||
r_stats.c_world_polys++;
|
||||
|
||||
@@ -1155,10 +1367,15 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
|
||||
if( FBitSet( fa->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
R_UploadRipples( t );
|
||||
float ripplescale = R_UploadRipples( t );
|
||||
|
||||
// warp texture
|
||||
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE), ripplescale );
|
||||
|
||||
// add lightmaps if requested
|
||||
if( Mod_HaveLightmappedWater( ))
|
||||
R_RenderLightmap( fa );
|
||||
|
||||
// warp texture, no lightmaps
|
||||
EmitWaterPolys( fa, (cull_type == CULL_BACKSIDE));
|
||||
return;
|
||||
}
|
||||
else GL_Bind( XASH_TEXTURE0, t->gl_texturenum );
|
||||
@@ -1213,14 +1430,25 @@ static void R_RenderBrushPoly( msurface_t *fa, int cull_type )
|
||||
DrawSurfaceDecals( fa, true, (cull_type == CULL_BACKSIDE));
|
||||
}
|
||||
|
||||
if( FBitSet( fa->flags, SURF_DRAWTILED ))
|
||||
return; // no lightmaps anyway
|
||||
R_RenderLightmap( fa );
|
||||
}
|
||||
|
||||
static void R_RenderLightmap( msurface_t *fa )
|
||||
{
|
||||
qboolean is_dynamic;
|
||||
int maps;
|
||||
|
||||
if( !fa->polys || FBitSet( fa->flags, SURF_DRAWTILED ))
|
||||
return;
|
||||
|
||||
// check for lightmap modification
|
||||
for( maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++ )
|
||||
{
|
||||
if( tr.lightstylevalue[fa->styles[maps]] != fa->cached_light[maps] )
|
||||
goto dynamic;
|
||||
{
|
||||
is_dynamic = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// dynamic this frame or dynamic previously
|
||||
@@ -1422,6 +1650,8 @@ void R_DrawWaterSurfaces( void )
|
||||
|
||||
for( i = 0; i < WORLDMODEL->numtextures; i++ )
|
||||
{
|
||||
float ripplescale;
|
||||
|
||||
t = WORLDMODEL->textures[i];
|
||||
if( !t ) continue;
|
||||
|
||||
@@ -1432,14 +1662,22 @@ void R_DrawWaterSurfaces( void )
|
||||
continue;
|
||||
|
||||
// set modulate mode explicitly
|
||||
R_UploadRipples( t );
|
||||
ripplescale = R_UploadRipples( t );
|
||||
|
||||
for( ; s; s = s->texturechain )
|
||||
EmitWaterPolys( s, false );
|
||||
{
|
||||
EmitWaterPolys( s, false, ripplescale );
|
||||
|
||||
if( Mod_HaveLightmappedWater( ))
|
||||
R_RenderLightmap( s );
|
||||
}
|
||||
|
||||
t->texturechain = NULL;
|
||||
}
|
||||
|
||||
GL_ResetFogColor();
|
||||
R_BlendLightmaps();
|
||||
|
||||
pglDisable( GL_BLEND );
|
||||
pglDepthMask( GL_TRUE );
|
||||
pglDisable( GL_ALPHA_TEST );
|
||||
@@ -1634,8 +1872,16 @@ void R_DrawBrushModel( cl_entity_t *e )
|
||||
|
||||
if( cull_type == CULL_BACKSIDE )
|
||||
{
|
||||
if( !FBitSet( psurf->flags, SURF_DRAWTURB ) && !( psurf->pdecals && e->curstate.rendermode == kRenderTransTexture ))
|
||||
continue;
|
||||
if( FBitSet( psurf->flags, SURF_DRAWTURB ))
|
||||
{
|
||||
if( Mod_HaveLightmappedWater( ))
|
||||
continue; // we don't want back faces when drawing lightmaps to avoid Z fighting
|
||||
}
|
||||
else
|
||||
{
|
||||
if( !( psurf->pdecals && e->curstate.rendermode == kRenderTransTexture ))
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if( num_sorted < gpGlobals->max_surfaces )
|
||||
@@ -1663,7 +1909,7 @@ void R_DrawBrushModel( cl_entity_t *e )
|
||||
GL_ResetFogColor();
|
||||
R_BlendLightmaps();
|
||||
R_RenderFullbrights();
|
||||
R_RenderDetails( allow_vbo? 2: 3 );
|
||||
R_RenderDetails( allow_vbo ? 2 : 3 );
|
||||
|
||||
// restore fog here
|
||||
if( e->curstate.rendermode == kRenderTransAdd )
|
||||
@@ -2282,14 +2528,13 @@ static texture_t *R_SetupVBOTexture( texture_t *tex, int number )
|
||||
}
|
||||
else R_DisableDetail();
|
||||
|
||||
GL_Bind( mtst.tmu_gl, r_lightmap->value ?tr.whiteTexture:tex->gl_texturenum );
|
||||
if(number)
|
||||
GL_Bind( mtst.tmu_gl, r_lightmap->value ? tr.whiteTexture : tex->gl_texturenum );
|
||||
if( number )
|
||||
vboarray.itexture = number;
|
||||
|
||||
return tex;
|
||||
}
|
||||
|
||||
|
||||
static void R_SetupVBOArrayStatic( vboarray_t *vbo, qboolean drawlightmap, qboolean drawtextures )
|
||||
{
|
||||
if( vboarray.astate != VBO_ARRAY_STATIC )
|
||||
@@ -2333,11 +2578,8 @@ static void R_SetupVBOArrayStatic( vboarray_t *vbo, qboolean drawlightmap, qbool
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void R_SetupVBOArrayDlight( vboarray_t *vbo, texture_t *texture )
|
||||
{
|
||||
|
||||
if( vboarray.astate != VBO_ARRAY_DLIGHT )
|
||||
{
|
||||
if( vboarray.astate == VBO_ARRAY_DECAL_DLIGHT )
|
||||
@@ -2401,7 +2643,6 @@ static void R_SetupVBOArrayDecalDlight( int decalcount )
|
||||
vboarray.lstate = VBO_LIGHTMAP_DYNAMIC;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===================
|
||||
R_AdditionalPasses
|
||||
@@ -2469,11 +2710,9 @@ static void R_AdditionalPasses( vboarray_t *vbo, int indexlen, void *indexarray,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#define MINIMIZE_UPLOAD
|
||||
#define DISCARD_DLIGHTS
|
||||
|
||||
|
||||
static void R_DrawDlightedDecals( vboarray_t *vbo, msurface_t *newsurf, msurface_t *surf, int decalcount, texture_t *texture )
|
||||
{
|
||||
msurface_t *decalsurf;
|
||||
@@ -3871,9 +4110,8 @@ void GL_BuildLightmaps( void )
|
||||
GL_CreateSurfaceLightmap( m->surfaces + j, m );
|
||||
|
||||
if( m->surfaces[j].flags & SURF_DRAWTURB )
|
||||
continue;
|
||||
|
||||
GL_BuildPolygonFromSurface( m, m->surfaces + j );
|
||||
GL_BuildLightmapWater( m, m->surfaces + j );
|
||||
else GL_BuildPolygonFromSurface( m, m->surfaces + j );
|
||||
}
|
||||
|
||||
// clearing visframe
|
||||
|
||||
116
ref/gl/gl_warp.c
116
ref/gl/gl_warp.c
@@ -19,7 +19,6 @@ GNU General Public License for more details.
|
||||
|
||||
#define SKYCLOUDS_QUALITY 12
|
||||
#define MAX_CLIP_VERTS 128 // skybox clip vertices
|
||||
#define TURBSCALE ( 256.0f / ( M_PI2 ))
|
||||
|
||||
static const int r_skyTexOrder[SKYBOX_MAX_SIDES] = { 0, 2, 1, 3, 4, 5 };
|
||||
|
||||
@@ -55,12 +54,6 @@ static const int vec_to_st[SKYBOX_MAX_SIDES][3] =
|
||||
{ -2, 1, -3 }
|
||||
};
|
||||
|
||||
// speed up sin calculations
|
||||
static float r_turbsin[] =
|
||||
{
|
||||
#include "warpsin.h"
|
||||
};
|
||||
|
||||
#define RIPPLES_CACHEWIDTH_BITS 7
|
||||
#define RIPPLES_CACHEWIDTH ( 1 << RIPPLES_CACHEWIDTH_BITS )
|
||||
#define RIPPLES_CACHEWIDTH_MASK (( RIPPLES_CACHEWIDTH ) - 1 )
|
||||
@@ -81,10 +74,8 @@ static struct
|
||||
uint32_t texture[RIPPLES_TEXSIZE];
|
||||
int gl_texturenum;
|
||||
int rippletexturenum;
|
||||
float texturescale; // not all textures are 128x128, scale the texcoords down
|
||||
} g_ripple;
|
||||
|
||||
|
||||
static void DrawSkyPolygon( int nump, vec3_t vecs )
|
||||
{
|
||||
int i, j, axis;
|
||||
@@ -558,89 +549,6 @@ void R_DrawClouds( void )
|
||||
pglFogf( GL_FOG_DENSITY, RI.fogDensity );
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
EmitWaterPolys
|
||||
|
||||
Does a water warp on the pre-fragmented glpoly_t chain
|
||||
=============
|
||||
*/
|
||||
void EmitWaterPolys( msurface_t *warp, qboolean reverse )
|
||||
{
|
||||
float *v, nv, waveHeight;
|
||||
float s, t, os, ot;
|
||||
glpoly2_t *p;
|
||||
int i;
|
||||
|
||||
const qboolean useQuads = FBitSet( warp->flags, SURF_DRAWTURB_QUADS ) && glConfig.context == CONTEXT_TYPE_GL;
|
||||
|
||||
if( !warp->polys ) return;
|
||||
|
||||
// set the current waveheight
|
||||
if( warp->polys->verts[0][2] >= RI.vieworg[2] )
|
||||
waveHeight = -RI.currententity->curstate.scale;
|
||||
else waveHeight = RI.currententity->curstate.scale;
|
||||
|
||||
// reset fog color for nonlightmapped water
|
||||
GL_ResetFogColor();
|
||||
|
||||
if( useQuads )
|
||||
pglBegin( GL_QUADS );
|
||||
|
||||
for( p = warp->polys; p; p = p->next )
|
||||
{
|
||||
if( reverse )
|
||||
v = p->verts[0] + ( p->numverts - 1 ) * VERTEXSIZE;
|
||||
else v = p->verts[0];
|
||||
|
||||
if( !useQuads )
|
||||
pglBegin( GL_POLYGON );
|
||||
|
||||
for( i = 0; i < p->numverts; i++ )
|
||||
{
|
||||
if( waveHeight )
|
||||
{
|
||||
nv = r_turbsin[(int)(gp_cl->time * 160.0f + v[1] + v[0]) & 255] + 8.0f;
|
||||
nv = (r_turbsin[(int)(v[0] * 5.0f + gp_cl->time * 171.0f - v[1]) & 255] + 8.0f ) * 0.8f + nv;
|
||||
nv = nv * waveHeight + v[2];
|
||||
}
|
||||
else nv = v[2];
|
||||
|
||||
os = v[3];
|
||||
ot = v[4];
|
||||
|
||||
if( !r_ripple.value )
|
||||
{
|
||||
s = os + r_turbsin[(int)((ot * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
t = ot + r_turbsin[(int)((os * 0.125f + gp_cl->time) * TURBSCALE) & 255];
|
||||
}
|
||||
else
|
||||
{
|
||||
s = os / g_ripple.texturescale;
|
||||
t = ot / g_ripple.texturescale;
|
||||
}
|
||||
|
||||
s *= ( 1.0f / SUBDIVIDE_SIZE );
|
||||
t *= ( 1.0f / SUBDIVIDE_SIZE );
|
||||
|
||||
pglTexCoord2f( s, t );
|
||||
pglVertex3f( v[0], v[1], nv );
|
||||
|
||||
if( reverse )
|
||||
v -= VERTEXSIZE;
|
||||
else v += VERTEXSIZE;
|
||||
}
|
||||
|
||||
if( !useQuads )
|
||||
pglEnd();
|
||||
}
|
||||
|
||||
if( useQuads )
|
||||
pglEnd();
|
||||
|
||||
GL_SetupFogColorForSurfaces();
|
||||
}
|
||||
|
||||
/*
|
||||
============================================================
|
||||
|
||||
@@ -750,43 +658,39 @@ void R_AnimateRipples( void )
|
||||
R_RunRipplesAnimation( g_ripple.oldbuf, g_ripple.curbuf );
|
||||
}
|
||||
|
||||
void R_UploadRipples( texture_t *image )
|
||||
float R_UploadRipples( texture_t *image )
|
||||
{
|
||||
gl_texture_t *glt;
|
||||
uint32_t *pixels;
|
||||
int wbits, wmask, wshft;
|
||||
int y;
|
||||
float texturescale;
|
||||
|
||||
// discard unuseful textures
|
||||
if( !r_ripple.value || image->width > RIPPLES_CACHEWIDTH || image->width != image->height )
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
return;
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
glt = R_GetTexture( image->gl_texturenum );
|
||||
if( !glt || !glt->original || !glt->original->buffer || !FBitSet( glt->flags, TF_EXPAND_SOURCE ))
|
||||
{
|
||||
GL_Bind( XASH_TEXTURE0, image->gl_texturenum );
|
||||
return;
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
GL_Bind( XASH_TEXTURE0, g_ripple.rippletexturenum );
|
||||
|
||||
if( r_ripple.value == 1.0f )
|
||||
texturescale = Q_max( 1.0f, image->width / 64.0f );
|
||||
else texturescale = 1.0f;
|
||||
|
||||
// no updates this frame
|
||||
if( !g_ripple.update && image->gl_texturenum == g_ripple.gl_texturenum )
|
||||
return;
|
||||
return texturescale;
|
||||
|
||||
g_ripple.gl_texturenum = image->gl_texturenum;
|
||||
if( r_ripple.value == 1.0f )
|
||||
{
|
||||
g_ripple.texturescale = Q_max( 1.0f, image->width / 64.0f );
|
||||
}
|
||||
else
|
||||
{
|
||||
g_ripple.texturescale = 1.0f;
|
||||
}
|
||||
|
||||
|
||||
pixels = (uint32_t *)glt->original->buffer;
|
||||
wbits = MostSignificantBit( image->width );
|
||||
@@ -813,4 +717,6 @@ void R_UploadRipples( texture_t *image )
|
||||
|
||||
pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, image->width, image->width, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, g_ripple.texture );
|
||||
|
||||
return texturescale;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user