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Author SHA1 Message Date
Alibek Omarov
989958e185 scripts: cirrus: enable configure log temporarily 2025-02-09 17:50:21 +03:00
19 changed files with 1059 additions and 932 deletions

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@@ -148,7 +148,8 @@ def configure(conf):
conf.write_config_header('backtrace-supported.h')
@TaskGen.feature('frandomseed')
@TaskGen.after_method('propagate_uselib_vars')
@TaskGen.after_method('process_source')
@TaskGen.before_method('apply_link')
def process_frandom_seed(ctx):
tasks = getattr(ctx, 'compiled_tasks', [])

File diff suppressed because it is too large Load Diff

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@@ -90,12 +90,12 @@ typedef struct netadr_s
static inline netadrtype_t NET_NetadrType( const netadr_t *a )
{
if( a->type == NA_IP6 || a->type == NA_MULTICAST_IP6 )
return (netadrtype_t)a->type;
return a->type;
if( a->ip6_0[0] || a->ip6_0[1] )
return NA_UNDEFINED;
return (netadrtype_t)a->type;
return a->type;
}
static inline void NET_NetadrSetType( netadr_t *a, netadrtype_t type )

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@@ -1766,7 +1766,7 @@ static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, c
|| !Q_stricmp( szName, "sensitivity" ))
flags |= FCVAR_PRIVILEGED;
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, NULL );
}
static int GAME_EXPORT Cmd_AddClientCommand( const char *cmd_name, xcommand_t function )

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@@ -691,7 +691,7 @@ pfnCvar_RegisterVariable
*/
static cvar_t *GAME_EXPORT pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags )
{
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_GAMEUIDLL ));
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, NULL );
}
static int GAME_EXPORT Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function )

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@@ -103,16 +103,10 @@ Cvar_BuildAutoDescription
build cvar auto description that based on the setup flags
============
*/
const char *Cvar_BuildAutoDescription( const char *szName, int flags )
static const char *Cvar_BuildAutoDescription( int flags )
{
static char desc[256];
if( FBitSet( flags, FCVAR_GLCONFIG ))
{
Q_snprintf( desc, sizeof( desc ), CVAR_GLCONFIG_DESCRIPTION, szName );
return desc;
}
desc[0] = '\0';
if( FBitSet( flags, FCVAR_EXTDLL ))
@@ -447,7 +441,7 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
Cvar_DirectSet( var, value );
}
if( FBitSet( var->flags, FCVAR_ALLOCATED ) && Q_strcmp( var_desc, var->desc ))
if( FBitSet( var->flags, FCVAR_ALLOCATED ) && var_desc != NULL && Q_strcmp( var_desc, var->desc ))
{
if( !FBitSet( flags, FCVAR_GLCONFIG ))
Con_Reportf( "%s change description from %s to %s\n", var->name, var->desc, var_desc );
@@ -460,6 +454,10 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
}
// allocate a new cvar
if( !var_desc )
var_desc = Cvar_BuildAutoDescription( flags );
var = Mem_Malloc( cvar_pool, sizeof( *var ));
var->name = copystringpool( cvar_pool, name );
var->string = copystringpool( cvar_pool, value );
@@ -1206,7 +1204,7 @@ static void Cvar_List_f( void )
if( FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED ))
Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, var->desc );
else Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, Cvar_BuildAutoDescription( var->name, var->flags ));
else Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, Cvar_BuildAutoDescription( var->flags ));
count++;
}

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@@ -44,7 +44,6 @@ void Cvar_DirectSet( convar_t *var, const char *value );
void Cvar_DirectSetValue( convar_t *var, float value );
void Cvar_Set( const char *var_name, const char *value );
void Cvar_SetValue( const char *var_name, float value );
const char *Cvar_BuildAutoDescription( const char *szName, int flags ) RETURNS_NONNULL;
float Cvar_VariableValue( const char *var_name );
int Cvar_VariableInteger( const char *var_name );
const char *Cvar_VariableString( const char *var_name ) RETURNS_NONNULL;

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@@ -258,7 +258,8 @@ static qboolean FS_DetermineReadOnlyRootDirectory( char *out, size_t size )
void FS_CheckConfig( void )
{
if( fs_mount_lv.value || fs_mount_hd.value || fs_mount_addon.value || fs_mount_l10n.value )
// only used to prevent rescan after reading config.cfg when user hasn't enabled any addon directories
if( fs_mount_lv.value || fs_mount_hd.value || fs_mount_addon.value || fs_mount_l10n.value || Q_stricmp( ui_language.string, "english" ))
FS_Rescan_f();
}
@@ -318,6 +319,7 @@ void FS_Init( const char *basedir )
Cvar_RegisterVariable( &fs_mount_lv );
Cvar_RegisterVariable( &fs_mount_addon );
Cvar_RegisterVariable( &fs_mount_l10n );
Cvar_RegisterVariable( &ui_language );
if( !Sys_GetParmFromCmdLine( "-dll", host.gamedll ))
host.gamedll[0] = 0;

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@@ -382,7 +382,8 @@ static void Mod_StudioCalcRotations( int boneused[], int numbones, const byte *p
for( j = numbones - 1; j >= 0; j-- )
{
i = boneused[j];
R_StudioCalcBones( frame, s, &pbone[i], &panim[i], adj, pos[i], q[i] );
R_StudioCalcBoneQuaternion( frame, s, &pbone[i], &panim[i], adj, q[i] );
R_StudioCalcBonePosition( frame, s, &pbone[i], &panim[i], adj, pos[i] );
}
if( pseqdesc->motiontype & STUDIO_X ) pos[pseqdesc->motionbone][0] = 0.0f;
@@ -723,7 +724,7 @@ void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qboolean i
{
for( k = 0; k < pseqdesc->numframes; k++ )
{
R_StudioCalcBones( k, 0, &pbones[j], panim, NULL, pos, NULL );
R_StudioCalcBonePosition( k, 0, &pbones[j], panim, NULL, pos );
Mod_StudioBoundVertex( vert_mins, vert_maxs, &bone_count, pos );
}
}

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@@ -170,11 +170,7 @@ static inline void Platform_Sleep( int msec )
#if XASH_TIMER == TIMER_SDL
SDL_Delay( msec );
#elif XASH_TIMER == TIMER_POSIX
const struct timespec tv = {
.tv_sec = msec / 1000,
.tv_nsec = (msec % 1000) * 1000000,
};
nanosleep( &tv, NULL );
usleep( msec * 1000 );
#elif XASH_TIMER == TIMER_WIN32
Sleep( msec );
#else

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@@ -601,7 +601,7 @@ static void SV_FindTouchedLeafs( edict_t *ent, model_t *mod, mnode_t *node, int
// add an efrag if the node is a leaf
if( node->contents < 0 )
{
if( ent->num_leafs >= MAX_ENT_LEAFS( FBitSet( mod->flags, MODEL_QBSP2 )))
if( ent->num_leafs > MAX_ENT_LEAFS( FBitSet( mod->flags, MODEL_QBSP2 )))
{
// continue counting leafs,
// so we know how many it's overrun

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@@ -453,83 +453,174 @@ int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p )
return sides;
}
void R_StudioCalcBones( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec3_t pos, vec4_t q )
/*
====================
StudioCalcBoneQuaternion
====================
*/
void R_StudioCalcBoneQuaternion( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec4_t q )
{
float v1[6], v2[6];
int i, max;
vec3_t angles1;
vec3_t angles2;
int j, k;
max = q != NULL ? 6 : 3;
for( i = 0; i < max; i++ )
for( j = 0; j < 3; j++ )
{
mstudioanimvalue_t *panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[i] );
int j = frame;
float fadj = 0.0f;
if( pbone->bonecontroller[i] >= 0 && adj != NULL )
fadj = adj[pbone->bonecontroller[i]];
if( panim->offset[i] == 0 )
if( !panim || panim->offset[j+3] == 0 )
{
v1[i] = v2[i] = pbone->value[i] + fadj;
continue;
}
if( panimvalue->num.total < panimvalue->num.valid )
j = 0;
while( panimvalue->num.total <= j )
{
j -= panimvalue->num.total;
panimvalue += panimvalue->num.valid + 1;
if( panimvalue->num.total < panimvalue->num.valid )
j = 0;
}
if( panimvalue->num.valid > j )
{
v1[i] = panimvalue[j + 1].value;
if( panimvalue->num.valid > j + 1 )
v2[i] = panimvalue[j + 2].value;
else if( panimvalue->num.total > j + 1 )
v2[i] = v1[i];
else
v2[i] = panimvalue[panimvalue->num.valid + 2].value;
angles2[j] = angles1[j] = pbone->value[j+3]; // default;
}
else
{
v1[i] = panimvalue[panimvalue->num.valid].value;
mstudioanimvalue_t *panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[j+3]);
if( panimvalue->num.total > j + 1 )
v2[i] = v1[i];
k = frame;
// debug
if( panimvalue->num.total < panimvalue->num.valid )
k = 0;
// find span of values that includes the frame we want
while( panimvalue->num.total <= k )
{
k -= panimvalue->num.total;
panimvalue += panimvalue->num.valid + 1;
// debug
if( panimvalue->num.total < panimvalue->num.valid )
k = 0;
}
// bah, missing blend!
if( panimvalue->num.valid > k )
{
angles1[j] = panimvalue[k+1].value;
if( panimvalue->num.valid > k + 1 )
{
angles2[j] = panimvalue[k+2].value;
}
else
{
if( panimvalue->num.total > k + 1 )
angles2[j] = angles1[j];
else angles2[j] = panimvalue[panimvalue->num.valid+2].value;
}
}
else
v2[i] = panimvalue[panimvalue->num.valid + 2].value;
{
angles1[j] = panimvalue[panimvalue->num.valid].value;
if( panimvalue->num.total > k + 1 )
angles2[j] = angles1[j];
else angles2[j] = panimvalue[panimvalue->num.valid+2].value;
}
angles1[j] = pbone->value[j+3] + angles1[j] * pbone->scale[j+3];
angles2[j] = pbone->value[j+3] + angles2[j] * pbone->scale[j+3];
}
v1[i] = pbone->value[i] + v1[i] * pbone->scale[i] + fadj;
v2[i] = pbone->value[i] + v2[i] * pbone->scale[i] + fadj;
if( pbone->bonecontroller[j+3] != -1 && adj != NULL )
{
angles1[j] += adj[pbone->bonecontroller[j+3]];
angles2[j] += adj[pbone->bonecontroller[j+3]];
}
}
if( !VectorCompare( v1, v2 ))
VectorLerp( v1, s, v2, pos );
else
VectorCopy( v1, pos );
if( q != NULL )
if( !VectorCompare( angles1, angles2 ))
{
if( !VectorCompare( &v1[3], &v2[3] ))
{
vec4_t q1, q2;
vec4_t q1, q2;
AngleQuaternion( &v1[3], q1, true );
AngleQuaternion( &v2[3], q2, true );
QuaternionSlerp( q1, q2, s, q );
}
else
{
AngleQuaternion( &v1[3], q, true );
}
AngleQuaternion( angles1, q1, true );
AngleQuaternion( angles2, q2, true );
QuaternionSlerp( q1, q2, s, q );
}
else
{
AngleQuaternion( angles1, q, true );
}
}
/*
====================
StudioCalcBonePosition
====================
*/
void R_StudioCalcBonePosition( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec3_t pos )
{
vec3_t origin1;
vec3_t origin2;
int j, k;
for( j = 0; j < 3; j++ )
{
if( !panim || panim->offset[j] == 0 )
{
origin2[j] = origin1[j] = pbone->value[j]; // default;
}
else
{
mstudioanimvalue_t *panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[j]);
k = frame;
// debug
if( panimvalue->num.total < panimvalue->num.valid )
k = 0;
// find span of values that includes the frame we want
while( panimvalue->num.total <= k )
{
k -= panimvalue->num.total;
panimvalue += panimvalue->num.valid + 1;
// debug
if( panimvalue->num.total < panimvalue->num.valid )
k = 0;
}
// bah, missing blend!
if( panimvalue->num.valid > k )
{
origin1[j] = panimvalue[k+1].value;
if( panimvalue->num.valid > k + 1 )
{
origin2[j] = panimvalue[k+2].value;
}
else
{
if( panimvalue->num.total > k + 1 )
origin2[j] = origin1[j];
else origin2[j] = panimvalue[panimvalue->num.valid+2].value;
}
}
else
{
origin1[j] = panimvalue[panimvalue->num.valid].value;
if( panimvalue->num.total > k + 1 )
origin2[j] = origin1[j];
else origin2[j] = panimvalue[panimvalue->num.valid+2].value;
}
origin1[j] = pbone->value[j] + origin1[j] * pbone->scale[j];
origin2[j] = pbone->value[j] + origin2[j] * pbone->scale[j];
}
if( pbone->bonecontroller[j] != -1 && adj != NULL )
{
origin1[j] += adj[pbone->bonecontroller[j]];
origin2[j] += adj[pbone->bonecontroller[j]];
}
}
if( !VectorCompare( origin1, origin2 ))
{
VectorLerp( origin1, s, origin2, pos );
}
else
{
VectorCopy( origin1, pos );
}
}

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@@ -168,8 +168,8 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
void PlaneIntersect( const mplane_t *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
void QuaternionSlerp( const vec4_t p, const vec4_t q, float t, vec4_t qt );
void R_StudioCalcBones( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec3_t pos, vec4_t q );
void R_StudioCalcBoneQuaternion( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec4_t q );
void R_StudioCalcBonePosition( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const vec3_t adj, vec3_t pos );
int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
#define BOX_ON_PLANE_SIDE( emins, emaxs, p ) \
((( p )->type < 3 ) ? \

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@@ -2476,14 +2476,10 @@ static void R_SetupVBOArrayDlight( vboarray_t *vbo, texture_t *texture )
static void R_SetupVBOArrayDecalDlight( int decalcount )
{
if( vbos.decal_dlight_vbo )
{
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.decal_dlight_vbo );
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.decal_dlight_vbo );
#if !SPARSE_DECALS_UPLOAD
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vbovertex_t ) * DECAL_VERTS_MAX * decalcount, vbos.decal_dlight, GL_STREAM_DRAW_ARB );
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vbovertex_t ) * DECAL_VERTS_MAX * decalcount, vbos.decal_dlight , GL_STREAM_DRAW_ARB );
#endif
}
R_SetDecalMode( true );
// hack: fix decal dlights on gl_vbo_details == 2 (wrong state??)
/*if( mtst.details_enabled && mtst.tmu_dt != -1 )

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@@ -816,7 +816,10 @@ static void R_StudioCalcRotations( cl_entity_t *e, float pos[][3], vec4_t *q, ms
R_StudioCalcBoneAdj( dadt, adj, e->curstate.controller, e->latched.prevcontroller, e->mouth.mouthopen );
for( i = 0; i < m_pStudioHeader->numbones; i++, pbone++, panim++ )
R_StudioCalcBones( frame, s, pbone, panim, adj, q[i], pos[i] );
{
R_StudioCalcBoneQuaternion( frame, s, pbone, panim, adj, q[i] );
R_StudioCalcBonePosition( frame, s, pbone, panim, adj, pos[i] );
}
if( pseqdesc->motiontype & STUDIO_X ) pos[pseqdesc->motionbone][0] = 0.0f;
if( pseqdesc->motiontype & STUDIO_Y ) pos[pseqdesc->motionbone][1] = 0.0f;

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@@ -835,7 +835,10 @@ static void R_StudioCalcRotations( cl_entity_t *e, float pos[][3], vec4_t *q, ms
R_StudioCalcBoneAdj( dadt, adj, e->curstate.controller, e->latched.prevcontroller, e->mouth.mouthopen );
for( i = 0; i < m_pStudioHeader->numbones; i++, pbone++, panim++ )
R_StudioCalcBones( frame, s, pbone, panim, adj, q[i], pos[i] );
{
R_StudioCalcBoneQuaternion( frame, s, pbone, panim, adj, q[i] );
R_StudioCalcBonePosition( frame, s, pbone, panim, adj, pos[i] );
}
if( pseqdesc->motiontype & STUDIO_X )
pos[pseqdesc->motionbone][0] = 0.0f;

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@@ -21,6 +21,8 @@ build_engine()
die
fi
cat build/config.log
./waf build || die
}

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@@ -487,10 +487,7 @@ def configure(conf):
if not conf.options.BUILD_BUNDLED_DEPS:
frag='''#include <backtrace.h>
#include <backtrace-supported.h>
#if !BACKTRACE_SUPPORTS_THREADS
#error
#endif
int main(int argc, char **argv) { return backtrace_create_state(argv[0], 1, 0, 0) != 0; }'''
int main(int argc, char **argv) { return backtrace_create_state( argv[0], BACKTRACE_SUPPORTS_THREADS, 0, 0 ) != 0; }'''
conf.env.HAVE_SYSTEM_LIBBACKTRACE = conf.check_cc(lib='backtrace', fragment=frag, uselib_store='backtrace', mandatory=False)
@@ -535,7 +532,7 @@ def build(bld):
# don't clean QtCreator files and reconfigure saved options
bld.clean_files = bld.bldnode.ant_glob('**',
excl='*.user configuration.py .lock* *conf_check_*/** config.log 3rdparty/libbacktrace/*.h %s/*' % Build.CACHE_DIR,
excl='*.user configuration.py .lock* *conf_check_*/** config.log %s/*' % Build.CACHE_DIR,
quiet=True, generator=True)
bld.load('xshlib')