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https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 11:35:05 +08:00
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| Author | SHA1 | Date | |
|---|---|---|---|
|
|
989958e185 |
3
3rdparty/libbacktrace/wscript
vendored
3
3rdparty/libbacktrace/wscript
vendored
@@ -148,7 +148,8 @@ def configure(conf):
|
||||
conf.write_config_header('backtrace-supported.h')
|
||||
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||||
@TaskGen.feature('frandomseed')
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||||
@TaskGen.after_method('propagate_uselib_vars')
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||||
@TaskGen.after_method('process_source')
|
||||
@TaskGen.before_method('apply_link')
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||||
def process_frandom_seed(ctx):
|
||||
tasks = getattr(ctx, 'compiled_tasks', [])
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||||
|
||||
|
||||
2
3rdparty/mainui
vendored
2
3rdparty/mainui
vendored
Submodule 3rdparty/mainui updated: 1b6929d663...695ea1be2e
File diff suppressed because it is too large
Load Diff
@@ -90,12 +90,12 @@ typedef struct netadr_s
|
||||
static inline netadrtype_t NET_NetadrType( const netadr_t *a )
|
||||
{
|
||||
if( a->type == NA_IP6 || a->type == NA_MULTICAST_IP6 )
|
||||
return (netadrtype_t)a->type;
|
||||
return a->type;
|
||||
|
||||
if( a->ip6_0[0] || a->ip6_0[1] )
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||||
return NA_UNDEFINED;
|
||||
|
||||
return (netadrtype_t)a->type;
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||||
return a->type;
|
||||
}
|
||||
|
||||
static inline void NET_NetadrSetType( netadr_t *a, netadrtype_t type )
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||||
|
||||
@@ -1766,7 +1766,7 @@ static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, c
|
||||
|| !Q_stricmp( szName, "sensitivity" ))
|
||||
flags |= FCVAR_PRIVILEGED;
|
||||
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
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||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, NULL );
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||||
}
|
||||
|
||||
static int GAME_EXPORT Cmd_AddClientCommand( const char *cmd_name, xcommand_t function )
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||||
|
||||
@@ -691,7 +691,7 @@ pfnCvar_RegisterVariable
|
||||
*/
|
||||
static cvar_t *GAME_EXPORT pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags )
|
||||
{
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_GAMEUIDLL ));
|
||||
return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_GAMEUIDLL, NULL );
|
||||
}
|
||||
|
||||
static int GAME_EXPORT Cmd_AddGameUICommand( const char *cmd_name, xcommand_t function )
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||||
|
||||
@@ -103,16 +103,10 @@ Cvar_BuildAutoDescription
|
||||
build cvar auto description that based on the setup flags
|
||||
============
|
||||
*/
|
||||
const char *Cvar_BuildAutoDescription( const char *szName, int flags )
|
||||
static const char *Cvar_BuildAutoDescription( int flags )
|
||||
{
|
||||
static char desc[256];
|
||||
|
||||
if( FBitSet( flags, FCVAR_GLCONFIG ))
|
||||
{
|
||||
Q_snprintf( desc, sizeof( desc ), CVAR_GLCONFIG_DESCRIPTION, szName );
|
||||
return desc;
|
||||
}
|
||||
|
||||
desc[0] = '\0';
|
||||
|
||||
if( FBitSet( flags, FCVAR_EXTDLL ))
|
||||
@@ -447,7 +441,7 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
|
||||
Cvar_DirectSet( var, value );
|
||||
}
|
||||
|
||||
if( FBitSet( var->flags, FCVAR_ALLOCATED ) && Q_strcmp( var_desc, var->desc ))
|
||||
if( FBitSet( var->flags, FCVAR_ALLOCATED ) && var_desc != NULL && Q_strcmp( var_desc, var->desc ))
|
||||
{
|
||||
if( !FBitSet( flags, FCVAR_GLCONFIG ))
|
||||
Con_Reportf( "%s change description from %s to %s\n", var->name, var->desc, var_desc );
|
||||
@@ -460,6 +454,10 @@ convar_t *Cvar_Get( const char *name, const char *value, int flags, const char *
|
||||
}
|
||||
|
||||
// allocate a new cvar
|
||||
|
||||
if( !var_desc )
|
||||
var_desc = Cvar_BuildAutoDescription( flags );
|
||||
|
||||
var = Mem_Malloc( cvar_pool, sizeof( *var ));
|
||||
var->name = copystringpool( cvar_pool, name );
|
||||
var->string = copystringpool( cvar_pool, value );
|
||||
@@ -1206,7 +1204,7 @@ static void Cvar_List_f( void )
|
||||
|
||||
if( FBitSet( var->flags, FCVAR_EXTENDED|FCVAR_ALLOCATED ))
|
||||
Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, var->desc );
|
||||
else Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, Cvar_BuildAutoDescription( var->name, var->flags ));
|
||||
else Con_Printf( " %-*s %s ^3%s^7\n", 32, var->name, value, Cvar_BuildAutoDescription( var->flags ));
|
||||
|
||||
count++;
|
||||
}
|
||||
|
||||
@@ -44,7 +44,6 @@ void Cvar_DirectSet( convar_t *var, const char *value );
|
||||
void Cvar_DirectSetValue( convar_t *var, float value );
|
||||
void Cvar_Set( const char *var_name, const char *value );
|
||||
void Cvar_SetValue( const char *var_name, float value );
|
||||
const char *Cvar_BuildAutoDescription( const char *szName, int flags ) RETURNS_NONNULL;
|
||||
float Cvar_VariableValue( const char *var_name );
|
||||
int Cvar_VariableInteger( const char *var_name );
|
||||
const char *Cvar_VariableString( const char *var_name ) RETURNS_NONNULL;
|
||||
|
||||
@@ -258,7 +258,8 @@ static qboolean FS_DetermineReadOnlyRootDirectory( char *out, size_t size )
|
||||
|
||||
void FS_CheckConfig( void )
|
||||
{
|
||||
if( fs_mount_lv.value || fs_mount_hd.value || fs_mount_addon.value || fs_mount_l10n.value )
|
||||
// only used to prevent rescan after reading config.cfg when user hasn't enabled any addon directories
|
||||
if( fs_mount_lv.value || fs_mount_hd.value || fs_mount_addon.value || fs_mount_l10n.value || Q_stricmp( ui_language.string, "english" ))
|
||||
FS_Rescan_f();
|
||||
}
|
||||
|
||||
@@ -318,6 +319,7 @@ void FS_Init( const char *basedir )
|
||||
Cvar_RegisterVariable( &fs_mount_lv );
|
||||
Cvar_RegisterVariable( &fs_mount_addon );
|
||||
Cvar_RegisterVariable( &fs_mount_l10n );
|
||||
Cvar_RegisterVariable( &ui_language );
|
||||
|
||||
if( !Sys_GetParmFromCmdLine( "-dll", host.gamedll ))
|
||||
host.gamedll[0] = 0;
|
||||
|
||||
@@ -382,7 +382,8 @@ static void Mod_StudioCalcRotations( int boneused[], int numbones, const byte *p
|
||||
for( j = numbones - 1; j >= 0; j-- )
|
||||
{
|
||||
i = boneused[j];
|
||||
R_StudioCalcBones( frame, s, &pbone[i], &panim[i], adj, pos[i], q[i] );
|
||||
R_StudioCalcBoneQuaternion( frame, s, &pbone[i], &panim[i], adj, q[i] );
|
||||
R_StudioCalcBonePosition( frame, s, &pbone[i], &panim[i], adj, pos[i] );
|
||||
}
|
||||
|
||||
if( pseqdesc->motiontype & STUDIO_X ) pos[pseqdesc->motionbone][0] = 0.0f;
|
||||
@@ -723,7 +724,7 @@ void Mod_StudioComputeBounds( void *buffer, vec3_t mins, vec3_t maxs, qboolean i
|
||||
{
|
||||
for( k = 0; k < pseqdesc->numframes; k++ )
|
||||
{
|
||||
R_StudioCalcBones( k, 0, &pbones[j], panim, NULL, pos, NULL );
|
||||
R_StudioCalcBonePosition( k, 0, &pbones[j], panim, NULL, pos );
|
||||
Mod_StudioBoundVertex( vert_mins, vert_maxs, &bone_count, pos );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -170,11 +170,7 @@ static inline void Platform_Sleep( int msec )
|
||||
#if XASH_TIMER == TIMER_SDL
|
||||
SDL_Delay( msec );
|
||||
#elif XASH_TIMER == TIMER_POSIX
|
||||
const struct timespec tv = {
|
||||
.tv_sec = msec / 1000,
|
||||
.tv_nsec = (msec % 1000) * 1000000,
|
||||
};
|
||||
nanosleep( &tv, NULL );
|
||||
usleep( msec * 1000 );
|
||||
#elif XASH_TIMER == TIMER_WIN32
|
||||
Sleep( msec );
|
||||
#else
|
||||
|
||||
@@ -601,7 +601,7 @@ static void SV_FindTouchedLeafs( edict_t *ent, model_t *mod, mnode_t *node, int
|
||||
// add an efrag if the node is a leaf
|
||||
if( node->contents < 0 )
|
||||
{
|
||||
if( ent->num_leafs >= MAX_ENT_LEAFS( FBitSet( mod->flags, MODEL_QBSP2 )))
|
||||
if( ent->num_leafs > MAX_ENT_LEAFS( FBitSet( mod->flags, MODEL_QBSP2 )))
|
||||
{
|
||||
// continue counting leafs,
|
||||
// so we know how many it's overrun
|
||||
|
||||
@@ -453,83 +453,174 @@ int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p )
|
||||
return sides;
|
||||
}
|
||||
|
||||
void R_StudioCalcBones( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec3_t pos, vec4_t q )
|
||||
/*
|
||||
====================
|
||||
StudioCalcBoneQuaternion
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_StudioCalcBoneQuaternion( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec4_t q )
|
||||
{
|
||||
float v1[6], v2[6];
|
||||
int i, max;
|
||||
vec3_t angles1;
|
||||
vec3_t angles2;
|
||||
int j, k;
|
||||
|
||||
max = q != NULL ? 6 : 3;
|
||||
|
||||
for( i = 0; i < max; i++ )
|
||||
for( j = 0; j < 3; j++ )
|
||||
{
|
||||
mstudioanimvalue_t *panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[i] );
|
||||
int j = frame;
|
||||
float fadj = 0.0f;
|
||||
|
||||
if( pbone->bonecontroller[i] >= 0 && adj != NULL )
|
||||
fadj = adj[pbone->bonecontroller[i]];
|
||||
|
||||
if( panim->offset[i] == 0 )
|
||||
if( !panim || panim->offset[j+3] == 0 )
|
||||
{
|
||||
v1[i] = v2[i] = pbone->value[i] + fadj;
|
||||
continue;
|
||||
}
|
||||
|
||||
if( panimvalue->num.total < panimvalue->num.valid )
|
||||
j = 0;
|
||||
|
||||
while( panimvalue->num.total <= j )
|
||||
{
|
||||
j -= panimvalue->num.total;
|
||||
panimvalue += panimvalue->num.valid + 1;
|
||||
|
||||
if( panimvalue->num.total < panimvalue->num.valid )
|
||||
j = 0;
|
||||
}
|
||||
|
||||
if( panimvalue->num.valid > j )
|
||||
{
|
||||
v1[i] = panimvalue[j + 1].value;
|
||||
|
||||
if( panimvalue->num.valid > j + 1 )
|
||||
v2[i] = panimvalue[j + 2].value;
|
||||
else if( panimvalue->num.total > j + 1 )
|
||||
v2[i] = v1[i];
|
||||
else
|
||||
v2[i] = panimvalue[panimvalue->num.valid + 2].value;
|
||||
angles2[j] = angles1[j] = pbone->value[j+3]; // default;
|
||||
}
|
||||
else
|
||||
{
|
||||
v1[i] = panimvalue[panimvalue->num.valid].value;
|
||||
mstudioanimvalue_t *panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[j+3]);
|
||||
|
||||
if( panimvalue->num.total > j + 1 )
|
||||
v2[i] = v1[i];
|
||||
k = frame;
|
||||
|
||||
// debug
|
||||
if( panimvalue->num.total < panimvalue->num.valid )
|
||||
k = 0;
|
||||
|
||||
// find span of values that includes the frame we want
|
||||
while( panimvalue->num.total <= k )
|
||||
{
|
||||
k -= panimvalue->num.total;
|
||||
panimvalue += panimvalue->num.valid + 1;
|
||||
|
||||
// debug
|
||||
if( panimvalue->num.total < panimvalue->num.valid )
|
||||
k = 0;
|
||||
}
|
||||
|
||||
// bah, missing blend!
|
||||
if( panimvalue->num.valid > k )
|
||||
{
|
||||
angles1[j] = panimvalue[k+1].value;
|
||||
|
||||
if( panimvalue->num.valid > k + 1 )
|
||||
{
|
||||
angles2[j] = panimvalue[k+2].value;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( panimvalue->num.total > k + 1 )
|
||||
angles2[j] = angles1[j];
|
||||
else angles2[j] = panimvalue[panimvalue->num.valid+2].value;
|
||||
}
|
||||
}
|
||||
else
|
||||
v2[i] = panimvalue[panimvalue->num.valid + 2].value;
|
||||
{
|
||||
angles1[j] = panimvalue[panimvalue->num.valid].value;
|
||||
if( panimvalue->num.total > k + 1 )
|
||||
angles2[j] = angles1[j];
|
||||
else angles2[j] = panimvalue[panimvalue->num.valid+2].value;
|
||||
}
|
||||
|
||||
angles1[j] = pbone->value[j+3] + angles1[j] * pbone->scale[j+3];
|
||||
angles2[j] = pbone->value[j+3] + angles2[j] * pbone->scale[j+3];
|
||||
}
|
||||
|
||||
v1[i] = pbone->value[i] + v1[i] * pbone->scale[i] + fadj;
|
||||
v2[i] = pbone->value[i] + v2[i] * pbone->scale[i] + fadj;
|
||||
if( pbone->bonecontroller[j+3] != -1 && adj != NULL )
|
||||
{
|
||||
angles1[j] += adj[pbone->bonecontroller[j+3]];
|
||||
angles2[j] += adj[pbone->bonecontroller[j+3]];
|
||||
}
|
||||
}
|
||||
|
||||
if( !VectorCompare( v1, v2 ))
|
||||
VectorLerp( v1, s, v2, pos );
|
||||
else
|
||||
VectorCopy( v1, pos );
|
||||
|
||||
if( q != NULL )
|
||||
if( !VectorCompare( angles1, angles2 ))
|
||||
{
|
||||
if( !VectorCompare( &v1[3], &v2[3] ))
|
||||
{
|
||||
vec4_t q1, q2;
|
||||
vec4_t q1, q2;
|
||||
|
||||
AngleQuaternion( &v1[3], q1, true );
|
||||
AngleQuaternion( &v2[3], q2, true );
|
||||
QuaternionSlerp( q1, q2, s, q );
|
||||
}
|
||||
else
|
||||
{
|
||||
AngleQuaternion( &v1[3], q, true );
|
||||
}
|
||||
AngleQuaternion( angles1, q1, true );
|
||||
AngleQuaternion( angles2, q2, true );
|
||||
QuaternionSlerp( q1, q2, s, q );
|
||||
}
|
||||
else
|
||||
{
|
||||
AngleQuaternion( angles1, q, true );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
====================
|
||||
StudioCalcBonePosition
|
||||
|
||||
====================
|
||||
*/
|
||||
void R_StudioCalcBonePosition( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec3_t pos )
|
||||
{
|
||||
vec3_t origin1;
|
||||
vec3_t origin2;
|
||||
int j, k;
|
||||
|
||||
for( j = 0; j < 3; j++ )
|
||||
{
|
||||
if( !panim || panim->offset[j] == 0 )
|
||||
{
|
||||
origin2[j] = origin1[j] = pbone->value[j]; // default;
|
||||
}
|
||||
else
|
||||
{
|
||||
mstudioanimvalue_t *panimvalue = (mstudioanimvalue_t *)((byte *)panim + panim->offset[j]);
|
||||
|
||||
k = frame;
|
||||
|
||||
// debug
|
||||
if( panimvalue->num.total < panimvalue->num.valid )
|
||||
k = 0;
|
||||
|
||||
// find span of values that includes the frame we want
|
||||
while( panimvalue->num.total <= k )
|
||||
{
|
||||
k -= panimvalue->num.total;
|
||||
panimvalue += panimvalue->num.valid + 1;
|
||||
|
||||
// debug
|
||||
if( panimvalue->num.total < panimvalue->num.valid )
|
||||
k = 0;
|
||||
}
|
||||
|
||||
// bah, missing blend!
|
||||
if( panimvalue->num.valid > k )
|
||||
{
|
||||
origin1[j] = panimvalue[k+1].value;
|
||||
|
||||
if( panimvalue->num.valid > k + 1 )
|
||||
{
|
||||
origin2[j] = panimvalue[k+2].value;
|
||||
}
|
||||
else
|
||||
{
|
||||
if( panimvalue->num.total > k + 1 )
|
||||
origin2[j] = origin1[j];
|
||||
else origin2[j] = panimvalue[panimvalue->num.valid+2].value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
origin1[j] = panimvalue[panimvalue->num.valid].value;
|
||||
if( panimvalue->num.total > k + 1 )
|
||||
origin2[j] = origin1[j];
|
||||
else origin2[j] = panimvalue[panimvalue->num.valid+2].value;
|
||||
}
|
||||
|
||||
origin1[j] = pbone->value[j] + origin1[j] * pbone->scale[j];
|
||||
origin2[j] = pbone->value[j] + origin2[j] * pbone->scale[j];
|
||||
}
|
||||
|
||||
if( pbone->bonecontroller[j] != -1 && adj != NULL )
|
||||
{
|
||||
origin1[j] += adj[pbone->bonecontroller[j]];
|
||||
origin2[j] += adj[pbone->bonecontroller[j]];
|
||||
}
|
||||
}
|
||||
|
||||
if( !VectorCompare( origin1, origin2 ))
|
||||
{
|
||||
VectorLerp( origin1, s, origin2, pos );
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorCopy( origin1, pos );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -168,8 +168,8 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
|
||||
void PlaneIntersect( const mplane_t *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
|
||||
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
|
||||
void QuaternionSlerp( const vec4_t p, const vec4_t q, float t, vec4_t qt );
|
||||
|
||||
void R_StudioCalcBones( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec3_t pos, vec4_t q );
|
||||
void R_StudioCalcBoneQuaternion( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec4_t q );
|
||||
void R_StudioCalcBonePosition( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const vec3_t adj, vec3_t pos );
|
||||
int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
|
||||
#define BOX_ON_PLANE_SIDE( emins, emaxs, p ) \
|
||||
((( p )->type < 3 ) ? \
|
||||
|
||||
@@ -2476,14 +2476,10 @@ static void R_SetupVBOArrayDlight( vboarray_t *vbo, texture_t *texture )
|
||||
|
||||
static void R_SetupVBOArrayDecalDlight( int decalcount )
|
||||
{
|
||||
if( vbos.decal_dlight_vbo )
|
||||
{
|
||||
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.decal_dlight_vbo );
|
||||
pglBindBufferARB( GL_ARRAY_BUFFER_ARB, vbos.decal_dlight_vbo );
|
||||
#if !SPARSE_DECALS_UPLOAD
|
||||
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vbovertex_t ) * DECAL_VERTS_MAX * decalcount, vbos.decal_dlight, GL_STREAM_DRAW_ARB );
|
||||
pglBufferDataARB( GL_ARRAY_BUFFER_ARB, sizeof( vbovertex_t ) * DECAL_VERTS_MAX * decalcount, vbos.decal_dlight , GL_STREAM_DRAW_ARB );
|
||||
#endif
|
||||
}
|
||||
|
||||
R_SetDecalMode( true );
|
||||
// hack: fix decal dlights on gl_vbo_details == 2 (wrong state??)
|
||||
/*if( mtst.details_enabled && mtst.tmu_dt != -1 )
|
||||
|
||||
@@ -816,7 +816,10 @@ static void R_StudioCalcRotations( cl_entity_t *e, float pos[][3], vec4_t *q, ms
|
||||
R_StudioCalcBoneAdj( dadt, adj, e->curstate.controller, e->latched.prevcontroller, e->mouth.mouthopen );
|
||||
|
||||
for( i = 0; i < m_pStudioHeader->numbones; i++, pbone++, panim++ )
|
||||
R_StudioCalcBones( frame, s, pbone, panim, adj, q[i], pos[i] );
|
||||
{
|
||||
R_StudioCalcBoneQuaternion( frame, s, pbone, panim, adj, q[i] );
|
||||
R_StudioCalcBonePosition( frame, s, pbone, panim, adj, pos[i] );
|
||||
}
|
||||
|
||||
if( pseqdesc->motiontype & STUDIO_X ) pos[pseqdesc->motionbone][0] = 0.0f;
|
||||
if( pseqdesc->motiontype & STUDIO_Y ) pos[pseqdesc->motionbone][1] = 0.0f;
|
||||
|
||||
@@ -835,7 +835,10 @@ static void R_StudioCalcRotations( cl_entity_t *e, float pos[][3], vec4_t *q, ms
|
||||
R_StudioCalcBoneAdj( dadt, adj, e->curstate.controller, e->latched.prevcontroller, e->mouth.mouthopen );
|
||||
|
||||
for( i = 0; i < m_pStudioHeader->numbones; i++, pbone++, panim++ )
|
||||
R_StudioCalcBones( frame, s, pbone, panim, adj, q[i], pos[i] );
|
||||
{
|
||||
R_StudioCalcBoneQuaternion( frame, s, pbone, panim, adj, q[i] );
|
||||
R_StudioCalcBonePosition( frame, s, pbone, panim, adj, pos[i] );
|
||||
}
|
||||
|
||||
if( pseqdesc->motiontype & STUDIO_X )
|
||||
pos[pseqdesc->motionbone][0] = 0.0f;
|
||||
|
||||
@@ -21,6 +21,8 @@ build_engine()
|
||||
die
|
||||
fi
|
||||
|
||||
cat build/config.log
|
||||
|
||||
./waf build || die
|
||||
}
|
||||
|
||||
|
||||
7
wscript
7
wscript
@@ -487,10 +487,7 @@ def configure(conf):
|
||||
if not conf.options.BUILD_BUNDLED_DEPS:
|
||||
frag='''#include <backtrace.h>
|
||||
#include <backtrace-supported.h>
|
||||
#if !BACKTRACE_SUPPORTS_THREADS
|
||||
#error
|
||||
#endif
|
||||
int main(int argc, char **argv) { return backtrace_create_state(argv[0], 1, 0, 0) != 0; }'''
|
||||
int main(int argc, char **argv) { return backtrace_create_state( argv[0], BACKTRACE_SUPPORTS_THREADS, 0, 0 ) != 0; }'''
|
||||
|
||||
conf.env.HAVE_SYSTEM_LIBBACKTRACE = conf.check_cc(lib='backtrace', fragment=frag, uselib_store='backtrace', mandatory=False)
|
||||
|
||||
@@ -535,7 +532,7 @@ def build(bld):
|
||||
|
||||
# don't clean QtCreator files and reconfigure saved options
|
||||
bld.clean_files = bld.bldnode.ant_glob('**',
|
||||
excl='*.user configuration.py .lock* *conf_check_*/** config.log 3rdparty/libbacktrace/*.h %s/*' % Build.CACHE_DIR,
|
||||
excl='*.user configuration.py .lock* *conf_check_*/** config.log %s/*' % Build.CACHE_DIR,
|
||||
quiet=True, generator=True)
|
||||
|
||||
bld.load('xshlib')
|
||||
|
||||
Reference in New Issue
Block a user