mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 19:45:05 +08:00
Compare commits
12 Commits
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24f23908be |
1
.github/FUNDING.yml
vendored
Normal file
1
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1 @@
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custom: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/donate.md
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@@ -164,10 +164,6 @@ Default build-depended cvar and constant values
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#define XASH_INTERNAL_GAMELIBS
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#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
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#if XASH_ANDROID && XASH_SDL
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#define XASH_ANDROID_ASSETS 1
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#endif
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// Defaults
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#ifndef DEFAULT_TOUCH_ENABLE
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#define DEFAULT_TOUCH_ENABLE "0"
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@@ -1713,7 +1713,8 @@ pfnCvar_RegisterVariable
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static cvar_t *GAME_EXPORT pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags )
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{
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// a1ba: try to mitigate outdated client.dll vulnerabilities
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if( !Q_stricmp( szName, "motdfile" ))
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if( !Q_stricmp( szName, "motdfile" )
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|| !Q_stricmp( szName, "sensitivity" ))
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flags |= FCVAR_PRIVILEGED;
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return (cvar_t *)Cvar_Get( szName, szValue, flags|FCVAR_CLIENTDLL, Cvar_BuildAutoDescription( szName, flags|FCVAR_CLIENTDLL ));
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@@ -1125,7 +1125,7 @@ Con_ClearField
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*/
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static void Con_ClearField( field_t *edit )
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{
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memset( edit->buffer, 0, MAX_STRING );
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memset( edit->buffer, 0, sizeof( edit->buffer ));
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edit->cursor = 0;
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edit->scroll = 0;
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}
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@@ -1444,36 +1444,49 @@ static void Con_HistoryAppend( con_history_t *self, field_t *from )
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static void Con_LoadHistory( con_history_t *self )
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{
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const byte *aFile = FS_LoadFile( "console_history.txt", NULL, true );
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const char *pLine, *pFile;
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int i, len;
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field_t *f;
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file_t *fd;
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int i;
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if( !aFile )
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fd = FS_Open( "console_history.txt", "rb", true );
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if( !fd )
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return;
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for( pFile = pLine = (char *)aFile; *pFile; pFile++ )
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while( !FS_Eof( fd ))
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{
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if( *pFile != '\n' )
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f = &self->lines[self->next % CON_HISTORY];
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Con_ClearField( f );
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f->widthInChars = con.linewidth;
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FS_Gets( fd, f->buffer, sizeof( f->buffer ));
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f->cursor = Q_strlen( f->buffer );
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// skip empty lines
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if( f->cursor == 0 )
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continue;
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Con_ClearField( &self->lines[self->next] );
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len = Q_min( pFile - pLine + 1, sizeof( f->buffer ));
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f = &self->lines[self->next % CON_HISTORY];
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f->widthInChars = con.linewidth;
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f->cursor = len - 1;
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Q_strncpy( f->buffer, pLine, len);
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// skip repeating lines
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if( self->next > 0 )
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{
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field_t *prev;
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prev = &self->lines[(self->next - 1) % CON_HISTORY];
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if( !Q_stricmp( prev->buffer, f->buffer ))
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continue;
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}
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self->next++;
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pLine = pFile + 1;
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}
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FS_Close( fd );
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for( i = self->next; i < CON_HISTORY; i++ )
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{
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Con_ClearField( &self->lines[i] );
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self->lines[i].widthInChars = con.linewidth;
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f = &self->lines[i];
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Con_ClearField( f );
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f->widthInChars = con.linewidth;
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}
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self->line = self->next;
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@@ -1491,7 +1504,7 @@ static void Con_SaveHistory( con_history_t *self )
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if( historyStart < 0 )
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historyStart = 0;
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f = FS_Open( "console_history.txt", "w", true );
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f = FS_Open( "console_history.txt", "wb", true );
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for( i = historyStart; i < self->next; i++ )
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FS_Printf( f, "%s\n", self->lines[i % CON_HISTORY].buffer );
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@@ -565,7 +565,7 @@ static void R_CollectRendererNames( void )
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"GL4ES",
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#endif
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#if XASH_REF_GLES3COMPAT_ENABLED
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"GLES3 (gl2_shim)"
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"GLES3 (gl2_shim)",
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#endif
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#if XASH_REF_SOFT_ENABLED
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"Software",
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@@ -43,7 +43,7 @@ CVAR_DEFINE_AUTO( s_lerping, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "apply interpo
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static CVAR_DEFINE( s_ambient_level, "ambient_level", "0.3", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "volume of environment noises (water and wind)" );
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static CVAR_DEFINE( s_ambient_fade, "ambient_fade", "1000", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "rate of volume fading when client is moving" );
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static CVAR_DEFINE_AUTO( s_combine_sounds, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "combine channels with same sounds" );
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CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "silence the audio when game window loses focus" );
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static CVAR_DEFINE_AUTO( snd_mute_losefocus, "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "silence the audio when game window loses focus" );
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CVAR_DEFINE_AUTO( s_test, "0", 0, "engine developer cvar for quick testing new features" );
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CVAR_DEFINE_AUTO( s_samplecount, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "sample count (0 for default value)" );
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CVAR_DEFINE_AUTO( s_warn_late_precache, "0", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "warn about late precached sounds on client-side" );
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@@ -64,6 +64,12 @@ float S_GetMasterVolume( void )
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{
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float scale = 1.0f;
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if( host.status == HOST_NOFOCUS && snd_mute_losefocus.value != 0.0f )
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{
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// we return zero volume to keep sounds running
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return 0.0f;
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}
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if( !s_listener.inmenu && soundfade.percent != 0 )
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{
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scale = bound( 0.0f, soundfade.percent / 100.0f, 1.0f );
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@@ -221,7 +221,6 @@ extern convar_t s_musicvolume;
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extern convar_t s_lerping;
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extern convar_t s_test; // cvar to testify new effects
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extern convar_t s_samplecount;
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extern convar_t snd_mute_losefocus;
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extern convar_t s_warn_late_precache;
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void S_InitScaletable( void );
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@@ -949,7 +949,7 @@ static void Cmd_Else_f( void )
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static qboolean Cmd_ShouldAllowCommand( cmd_t *cmd, qboolean isPrivileged )
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{
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const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_" };
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const char *prefixes[] = { "cl_", "gl_", "r_", "m_", "hud_", "joy_" };
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int i;
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// always allow local commands
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@@ -953,7 +953,7 @@ static void Cvar_SetGL( const char *name, const char *value )
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static qboolean Cvar_ShouldSetCvar( convar_t *v, qboolean isPrivileged )
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{
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const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_" };
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const char *prefixes[] = { "cl_", "gl_", "m_", "r_", "hud_", "joy_" };
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int i;
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if( isPrivileged )
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@@ -404,7 +404,7 @@ void Sys_Warn( const char *format, ... )
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Msg( "Sys_Warn: %s\n", text );
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if( !Host_IsDedicated() ) // dedicated server should not hang on messagebox
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Platform_MessageBox( "Xash Warning", text, false );
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Platform_MessageBox( "Xash Warning", text, true );
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}
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/*
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@@ -449,7 +449,7 @@ void Sys_Error( const char *error, ... )
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Wcon_ShowConsole( false );
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#endif
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Sys_Print( text );
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Platform_MessageBox( "Xash Error", text, false );
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Platform_MessageBox( "Xash Error", text, true );
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}
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else
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{
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@@ -52,7 +52,7 @@ static pid_t gettid( void )
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static void *g_hsystemd;
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static int (*g_pfn_sd_notify)( int unset_environment, const char *state );
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qboolean Sys_DebuggerPresent( void )
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qboolean Platform_DebuggerPresent( void )
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{
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char buf[4096];
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ssize_t num_read;
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@@ -34,8 +34,8 @@ double Platform_DoubleTime( void );
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void Platform_Sleep( int msec );
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void Platform_ShellExecute( const char *path, const char *parms );
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void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow );
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qboolean Sys_DebuggerPresent( void ); // optional, see Sys_DebugBreak
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void Platform_SetStatus( const char *status );
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qboolean Platform_DebuggerPresent( void );
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// legacy iOS port functions
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#if TARGET_OS_IOS
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@@ -142,6 +142,15 @@ static inline void Platform_Shutdown( void )
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#endif
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}
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static inline qboolean Sys_DebuggerPresent( void )
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{
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#if XASH_LINUX || XASH_WIN32
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return Platform_DebuggerPresent();
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#else
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return false;
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#endif
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}
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/*
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==============================================================================
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@@ -374,14 +374,8 @@ static void SDLash_ActiveEvent( int gain )
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{
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host.status = HOST_FRAME;
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if( cls.key_dest == key_game )
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{
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IN_ActivateMouse( );
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}
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if( dma.initialized && snd_mute_losefocus.value )
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{
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SNDDMA_Activate( true );
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}
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host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
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if( vid_fullscreen.value == WINDOW_MODE_FULLSCREEN )
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VID_SetMode();
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@@ -397,14 +391,8 @@ static void SDLash_ActiveEvent( int gain )
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#endif
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host.status = HOST_NOFOCUS;
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if( cls.key_dest == key_game )
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{
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IN_DeactivateMouse();
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}
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if( dma.initialized && snd_mute_losefocus.value )
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{
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SNDDMA_Activate( false );
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}
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host.force_draw_version_time = host.realtime + 2.0;
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VID_RestoreScreenResolution();
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}
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@@ -41,7 +41,7 @@ void Platform_Sleep( int msec )
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}
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#endif // XASH_TIMER == TIMER_WIN32
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qboolean Sys_DebuggerPresent( void )
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qboolean Platform_DebuggerPresent( void )
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{
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return IsDebuggerPresent();
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}
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||||
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@@ -15,7 +15,7 @@ GNU General Public License for more details.
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#include "port.h"
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#if XASH_ANDROID_ASSETS
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#if XASH_ANDROID
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#include <sys/types.h>
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#include <sys/stat.h>
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@@ -276,6 +276,9 @@ searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
|
||||
android_assets_t *assets = NULL;
|
||||
qboolean engine = true;
|
||||
|
||||
if( !jni.getPackageName || !jni.getCallingPackage || !jni.getAssetsList || !jni.getAssets )
|
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return NULL;
|
||||
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||||
if( FBitSet( flags, FS_STATIC_PATH | FS_CUSTOM_PATH ))
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return NULL;
|
||||
|
||||
@@ -286,7 +289,7 @@ searchpath_t *FS_AddAndroidAssets_Fullpath( const char *path, int flags )
|
||||
|
||||
if( !assets )
|
||||
{
|
||||
Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __FUNCTION__, Android_GetPackageName( engine ));
|
||||
Con_Reportf( S_ERROR "%s: unable to load Android assets \"%s\"\n", __func__, Android_GetPackageName( engine ));
|
||||
return NULL;
|
||||
}
|
||||
|
||||
@@ -326,6 +329,9 @@ void FS_InitAndroid( void )
|
||||
jni.getCallingPackage = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getCallingPackage", "()Ljava/lang/String;" );
|
||||
jni.getAssetsList = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssetsList", "(ZLjava/lang/String;)[Ljava/lang/String;" );
|
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jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
|
||||
|
||||
if( !jni.getPackageName || !jni.getCallingPackage || !jni.getAssetsList || !jni.getAssets )
|
||||
Con_Reportf( S_WARN "%s: unable to find required JNI interface to load Android assets\n", __func__ );
|
||||
}
|
||||
|
||||
#endif // XASH_ANDROID_ASSETS
|
||||
#endif // XASH_ANDROID
|
||||
|
||||
@@ -72,7 +72,7 @@ const fs_archive_t g_archives[] =
|
||||
static const fs_archive_t g_directory_archive =
|
||||
{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
|
||||
|
||||
#if XASH_ANDROID_ASSETS
|
||||
#if XASH_ANDROID
|
||||
static const fs_archive_t g_android_archive =
|
||||
{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
|
||||
#endif
|
||||
@@ -406,7 +406,7 @@ void FS_AddGameDirectory( const char *dir, uint flags )
|
||||
|
||||
stringlistfreecontents( &list );
|
||||
|
||||
#if XASH_ANDROID_ASSETS
|
||||
#if XASH_ANDROID
|
||||
FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
|
||||
#endif
|
||||
|
||||
@@ -1461,7 +1461,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
|
||||
|
||||
FS_InitMemory();
|
||||
|
||||
#if XASH_ANDROID_ASSETS
|
||||
#if XASH_ANDROID
|
||||
FS_InitAndroid();
|
||||
#endif
|
||||
|
||||
|
||||
@@ -1471,6 +1471,22 @@ static void GL_DeleteTexture( gl_texture_t *tex )
|
||||
prev = &cur->nextHash;
|
||||
}
|
||||
|
||||
// invalidate texture units state cache
|
||||
for( int i = 0; i < MAX_TEXTURE_UNITS; i++ )
|
||||
{
|
||||
if( glState.currentTextures[i] == tex->texnum )
|
||||
{
|
||||
if( glState.currentTextureTargets[i] != GL_NONE )
|
||||
{
|
||||
GL_SelectTexture( i );
|
||||
pglDisable( glState.currentTextureTargets[i] );
|
||||
}
|
||||
glState.currentTextureTargets[i] = GL_NONE;
|
||||
glState.currentTextures[i] = -1;
|
||||
glState.currentTexturesIndex[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// release source
|
||||
if( tex->original )
|
||||
gEngfuncs.FS_FreeImage( tex->original );
|
||||
|
||||
@@ -601,6 +601,12 @@ void WriteQCScript( void )
|
||||
fputs( "$scale 1.0\n", fp );
|
||||
fputs( "\n", fp );
|
||||
|
||||
if( model_hdr->flags & STUDIO_HAS_BONEINFO )
|
||||
{
|
||||
if( model_hdr->flags & STUDIO_HAS_BONEWEIGHTS )
|
||||
fputs( "$boneweights\n\n", fp );
|
||||
}
|
||||
|
||||
WriteBodyGroupInfo( fp );
|
||||
|
||||
fprintf( fp, "$flags %u\n\n", model_hdr->flags &~( STUDIO_HAS_BONEINFO | STUDIO_HAS_BONEWEIGHTS ) );
|
||||
@@ -611,10 +617,6 @@ void WriteQCScript( void )
|
||||
|
||||
WriteSkinFamilyInfo( fp );
|
||||
WriteTextureRenderMode( fp );
|
||||
|
||||
if( model_hdr->flags & ( STUDIO_HAS_BONEINFO | STUDIO_HAS_BONEWEIGHTS ) )
|
||||
fputs( "$boneweights\n\n", fp );
|
||||
|
||||
WriteAttachmentInfo( fp );
|
||||
|
||||
fprintf( fp, "$bbox %f %f %f", model_hdr->min[0], model_hdr->min[1], model_hdr->min[2] );
|
||||
|
||||
Reference in New Issue
Block a user