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36 Commits

Author SHA1 Message Date
Alibek Omarov
68f1a8bdc2 engine: server: use safe cvar unlinking for mods that deallocate cvars (like HL Unified SDK) 2024-10-03 15:08:18 +03:00
Alibek Omarov
da1669ddf7 engine: cvar: implement safer cvar unlinking in case when game deallocates cvar 2024-10-03 15:07:38 +03:00
Alibek Omarov
67af41cce8 engine: common: net_ws: more minor refactoring, avoid memcpy for same type structs 2024-10-02 23:30:42 +03:00
Alibek Omarov
e2c96e62e1 engine: common: net_ws: drop IPv4 mapped as IPv6 support, it's an artifact from dual-stacking experiments and not used anymore 2024-10-02 23:26:28 +03:00
Alibek Omarov
2ecae442fc engine: common: net_ws: minor refactoring 2024-10-02 23:25:12 +03:00
Alibek Omarov
a1060b0eb5 engine: add v6only master servers, add v6only flag for NET_StringToAdrNB 2024-10-02 23:23:08 +03:00
Alibek Omarov
ddd8de888f engine: add macro XASH_NO_IPV6_RESOLVE to completely skip resolving addresses with family AF_INET6 2024-10-02 23:21:25 +03:00
Alibek Omarov
a758dffbc1 public: avoid useless copy in Q_timestamp 2024-10-02 22:18:16 +03:00
Alibek Omarov
87775faeca engine: common: properly check if we can destroy resolve mutexes. Add net_resolve_debug cvar to enable printing resolve thread debug messages. 2024-10-02 22:16:51 +03:00
Alibek Omarov
ef0fc46ed8 wscript: allow async resolving for NSwitch 2024-10-02 00:55:53 +03:00
Alibek Omarov
138b4fa247 wscript: allow async resolving for PSVita 2024-10-02 00:55:53 +03:00
Alibek Omarov
47d1f3459c engine: common: try to implement DNS resolve thread through SDL2 functions if SDL2 build is enabled 2024-10-02 00:55:53 +03:00
Alibek Omarov
4712aae834 engine: server: move autoprecaching wads after parsing reslists
An attempt to avoid assert() in HL Unified SDK.
2024-09-30 18:46:01 +03:00
Ivan Avdeev
2900ee1cde engine: allow specifying screenshot filenames in command directly 2024-09-30 17:15:09 +03:00
Alibek Omarov
c6c4178dd2 engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf 2024-09-30 04:15:22 +03:00
Alibek Omarov
a3ce0e6b1b public: tests: test_efp: mark Test_ExtractFilePath as static 2024-09-30 04:00:28 +03:00
Alibek Omarov
0b1ad3b7f0 engine: imagelib: fix mismatched dealloc in a test 2024-09-30 04:00:28 +03:00
Alibek Omarov
37fb46f092 wscript: enable mismatched-dealloc and free-nonheap-object, now that we mark all malloc-like functions with malloc attribute 2024-09-30 04:00:28 +03:00
Alibek Omarov
bc8bf9a9fb engine: add const on delta functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
9e28c98911 engine: print to stderr if writing message to logfile failed 2024-09-30 04:00:28 +03:00
Alibek Omarov
0a1269d52d filesystem: zip: fix non-heap object dealloc 2024-09-30 04:00:28 +03:00
Alibek Omarov
2e5bc31c9e filesystem: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
1b335fd945 ref: soft: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
0c8b2d007a ref: gl: set malloc like attribute for imported zone memory allocator functions 2024-09-30 04:00:28 +03:00
Alibek Omarov
9ee1b32e2d engine: set malloc like and warn_unused_result attributes on common allocation functions, fs, image and soundlib 2024-09-30 04:00:28 +03:00
Alibek Omarov
953ad98a16 engine: workaround buggy stringop-overflow 2024-09-30 04:00:28 +03:00
Alibek Omarov
1357057bd8 common: add GCC malloc and warn_unused_result attribute macro 2024-09-30 04:00:28 +03:00
Alibek Omarov
35c9323de6 public: make vec3_origin and identity matrix inlined 2024-09-30 00:15:47 +03:00
Alibek Omarov
13a0afef06 public: reorganize mathlib, inline more functions 2024-09-30 00:15:47 +03:00
Alibek Omarov
c7ad8e4bf6 engine: client: more accurate implementation of TE_SPRAY and TE_SPRITE_SPRAY 2024-09-29 20:36:09 +03:00
Alibek Omarov
f1754bdd5f wscript: disable cast-align diagnostic, it's mostly useless 2024-09-29 20:36:09 +03:00
Alibek Omarov
c462a1c500 wscript: add commented out freevgui subproject 2024-09-29 20:36:09 +03:00
Alibek Omarov
0bba184994 public: add VectorUnpack macro to read vector values into variables 2024-09-29 20:33:33 +03:00
Alibek Omarov
178602ea1f engine: fix loading map in Dark Future mod with broken mark surface id 2024-09-05 15:23:23 +03:00
Alibek Omarov
2eb8f88a20 engine: move attenuation none sound spatialize fix to bugcomp mode, as Xash native games use this 2024-09-05 13:50:15 +03:00
Alibek Omarov
96d11df06c Revert "engine: client: sounds with zero attenuation must get spatialized anyway"
This reverts commit 0870536405.
2024-09-05 13:27:54 +03:00
45 changed files with 1183 additions and 792 deletions

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@@ -14,3 +14,4 @@ When `-bugcomp` is specified with argument, it interpreted as flags separated wi
| ------- | ----------- | ---------------------------- |
| `peoei` | Reverts `pfnPEntityOfEntIndex` behavior to GoldSrc, where it returns NULL for last player due to incorrect player index comparison | * Counter-Strike: Condition Zero - Deleted Scenes |
| `gsmrf` | Rewrites message at the moment when Game DLL attempts to write an internal engine message, usually specific to GoldSrc protocol. Right now only supports `svc_spawnstaticsound`, more messages added by request. | * MetaMod/AMXModX based mods |
| `sp_attn_none` | Makes sounds with attenuation zero spatialized, i.e. have a stereo effect. | Possibly, every game that was made for GoldSrc. |

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@@ -14,9 +14,6 @@
****/
#ifndef CONST_H
#define CONST_H
#include <stddef.h> // ptrdiff_t
//
// Constants shared by the engine and dlls
// This header file included by engine files and DLL files.
@@ -724,7 +721,7 @@ enum
};
typedef int func_t;
typedef ptrdiff_t string_t;
typedef int string_t;
typedef unsigned short word;

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@@ -79,11 +79,22 @@ typedef uint64_t longtime_t;
#define GAME_EXPORT
#endif
#define MALLOC __attribute__(( malloc ))
// added in GCC 11
#if __GNUC__ >= 11
// might want to set noclone due to https://gcc.gnu.org/bugzilla/show_bug.cgi?id=116893
// but it's easier to not force mismatched-dealloc to error yet
#define MALLOC_LIKE( x, y ) __attribute__(( malloc( x, y )))
#else
#define MALLOC_LIKE( x, y ) MALLOC
#endif
#define NORETURN __attribute__(( noreturn ))
#define NONNULL __attribute__(( nonnull ))
#define _format( x ) __attribute__(( format( printf, x, x + 1 )))
#define ALLOC_CHECK( x ) __attribute__(( alloc_size( x )))
#define NO_ASAN __attribute__(( no_sanitize( "address" )))
#define WARN_UNUSED_RESULT __attribute__(( warn_unused_result ))
#define RENAME_SYMBOL( x ) asm( x )
#else
#if defined( _MSC_VER )
@@ -99,6 +110,9 @@ typedef uint64_t longtime_t;
#define _format( x )
#define ALLOC_CHECK( x )
#define RENAME_SYMBOL( x )
#define MALLOC
#define MALLOC_LIKE( x, y )
#define WARN_UNUSED_RESULT
#endif
#if __GNUC__ >= 3

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@@ -274,6 +274,13 @@ void CL_GenericShot_f( void )
string checkname;
int i;
// allow overriding screenshot by users request
if( Cmd_Argc() > 1 )
{
Q_strncpy( cls.shotname, Cmd_Argv( 1 ), sizeof( cls.shotname ));
break;
}
if( type == scrshot_snapshot )
{
fmt = "../%s_%04d.png";

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@@ -1147,7 +1147,7 @@ static void CL_CheckForResend( void )
if(( host.realtime - cls.connect_time ) < resendTime )
return;
res = NET_StringToAdrNB( cls.servername, &adr );
res = NET_StringToAdrNB( cls.servername, &adr, false );
if( res == NET_EAI_NONAME )
{

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@@ -388,7 +388,6 @@ void CL_ParseStaticDecal( sizebuf_t *msg )
{
vec3_t origin;
int decalIndex, entityIndex, modelIndex;
cl_entity_t *ent = NULL;
float scale;
int flags;
@@ -1181,17 +1180,16 @@ CL_ParseBaseline
*/
void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
{
int i, newnum;
entity_state_t nullstate;
qboolean player;
cl_entity_t *ent;
const entity_state_t nullstate = { 0 };
Delta_InitClient (); // finalize client delta's
memset( &nullstate, 0, sizeof( nullstate ));
while( 1 )
{
cl_entity_t *ent;
qboolean player;
int newnum;
if( legacy )
{
newnum = MSG_ReadWord( msg );
@@ -1207,10 +1205,10 @@ void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
Host_Error( "%s: no free edicts\n", __func__ );
ent = CL_EDICT_NUM( newnum );
memset( &ent->prevstate, 0, sizeof( ent->prevstate ));
ent->prevstate = nullstate;
ent->index = newnum;
MSG_ReadDeltaEntity( msg, &ent->prevstate, &ent->baseline, newnum, player, 1.0f );
MSG_ReadDeltaEntity( msg, &nullstate, &ent->baseline, newnum, player, 1.0f );
if( legacy )
{
@@ -1220,11 +1218,13 @@ void CL_ParseBaseline( sizebuf_t *msg, qboolean legacy )
if( !legacy )
{
int i;
cl.instanced_baseline_count = MSG_ReadUBitLong( msg, 6 );
for( i = 0; i < cl.instanced_baseline_count; i++ )
{
newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
int newnum = MSG_ReadUBitLong( msg, MAX_ENTITY_BITS );
MSG_ReadDeltaEntity( msg, &nullstate, &cl.instanced_baseline[i], newnum, false, 1.0f );
}
}

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@@ -1269,6 +1269,73 @@ void GAME_EXPORT R_Sprite_Smoke( TEMPENTITY *pTemp, float scale )
pTemp->entity.curstate.scale = scale;
}
static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread, int rendermode, qboolean sprite_spray )
{
model_t *mod = CL_ModelHandle( modelIndex );
float noise = spread / 100.0f;
float znoise = noise * 1.5f;
int i;
znoise = Q_min( 1.0f, znoise );
if( !mod )
{
Con_Reportf( "%s: No model %d!\n", func, modelIndex );
return;
}
for( i = 0; i < count; i++ )
{
TEMPENTITY *tent = CL_TempEntAlloc( pos, mod );
float rand_speed;
vec3_t noise_vec, vout;
if( !tent )
break;
tent->flags |= FTENT_SLOWGRAVITY;
tent->entity.curstate.rendermode = rendermode;
tent->entity.curstate.renderamt = 255;
tent->entity.baseline.renderamt = 255;
tent->entity.curstate.renderfx = kRenderFxNoDissipation;
noise_vec[0] = COM_RandomFloat( -noise, noise );
noise_vec[1] = COM_RandomFloat( -noise, noise );
noise_vec[2] = COM_RandomFloat( 0.0f, znoise );
rand_speed = COM_RandomFloat( speed * 0.8f, speed * 1.2f );
VectorAdd( dir, noise_vec, vout );
VectorScale( vout, rand_speed, tent->entity.baseline.origin );
if( sprite_spray ) // if TE_SPRITE_SPRAY
{
tent->flags |= FTENT_FADEOUT;
tent->fadeSpeed = 2.0f;
tent->entity.curstate.framerate = 0.5f;
tent->die = cl.time + 0.35;
tent->entity.curstate.frame = COM_RandomLong( 0, tent->frameMax ); // frameMax inclusive
}
else
{
tent->flags |= FTENT_COLLIDEWORLD;
if( tent->frameMax > 1 )
{
tent->flags |= FTENT_SPRANIMATE;
tent->entity.curstate.framerate = 10.0f;
tent->die = cl.time + tent->frameMax * 0.1;
}
else
{
tent->entity.curstate.framerate = 1.0f;
tent->die = cl.time + 0.35;
}
tent->entity.curstate.frame = 0.0f;
}
}
}
/*
===============
R_Spray
@@ -1278,61 +1345,7 @@ Throws a shower of sprites or models
*/
void GAME_EXPORT R_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread, int rendermode )
{
TEMPENTITY *pTemp;
float noise;
float znoise;
model_t *pmodel;
int i;
if(( pmodel = CL_ModelHandle( modelIndex )) == NULL )
{
Con_Reportf( "No model %d!\n", modelIndex );
return;
}
noise = (float)spread / 100.0f;
// more vertical displacement
znoise = Q_min( 1.0f, noise * 1.5f );
for( i = 0; i < count; i++ )
{
pTemp = CL_TempEntAlloc( pos, pmodel );
if( !pTemp ) return;
pTemp->entity.curstate.rendermode = rendermode;
pTemp->entity.baseline.renderamt = pTemp->entity.curstate.renderamt = 255;
pTemp->entity.curstate.renderfx = kRenderFxNoDissipation;
if( rendermode != kRenderGlow )
{
// spray
pTemp->flags |= FTENT_COLLIDEWORLD | FTENT_SLOWGRAVITY;
if( pTemp->frameMax > 1 )
{
pTemp->flags |= FTENT_COLLIDEWORLD | FTENT_SLOWGRAVITY | FTENT_SPRANIMATE;
pTemp->die = cl.time + (pTemp->frameMax * 0.1f);
pTemp->entity.curstate.framerate = 10;
}
else pTemp->die = cl.time + 0.35f;
}
else
{
// sprite spray
pTemp->entity.curstate.frame = COM_RandomLong( 0, pTemp->frameMax );
pTemp->flags |= FTENT_FADEOUT | FTENT_SLOWGRAVITY;
pTemp->entity.curstate.framerate = 0.5;
pTemp->die = cl.time + 0.35f;
pTemp->fadeSpeed = 2.0;
}
// make the spittle fly the direction indicated, but mix in some noise.
pTemp->entity.baseline.origin[0] = dir[0] + COM_RandomFloat( -noise, noise );
pTemp->entity.baseline.origin[1] = dir[1] + COM_RandomFloat( -noise, noise );
pTemp->entity.baseline.origin[2] = dir[2] + COM_RandomFloat( 0, znoise );
VectorScale( pTemp->entity.baseline.origin, COM_RandomFloat(( speed * 0.8f ), ( speed * 1.2f )), pTemp->entity.baseline.origin );
}
R_Spray_Generic( __func__, pos, dir, modelIndex, count, speed, spread, rendermode, false );
}
/*
@@ -1344,7 +1357,7 @@ Spray of alpha sprites
*/
void GAME_EXPORT R_Sprite_Spray( const vec3_t pos, const vec3_t dir, int modelIndex, int count, int speed, int spread )
{
R_Spray( pos, dir, modelIndex, count, speed, spread, kRenderGlow );
R_Spray_Generic( __func__, pos, dir, modelIndex, count, speed, spread, kRenderTransAlpha, true );
}
/*
@@ -3113,4 +3126,3 @@ void CL_ClearEffects( void )
CL_ClearParticles ();
CL_ClearLightStyles ();
}

View File

@@ -524,6 +524,12 @@ static void SND_Spatialize( channel_t *ch )
dist = VectorNormalizeLength( source_vec );
dot = DotProduct( s_listener.right, source_vec );
if( !FBitSet( host.bugcomp, BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE ))
{
// don't pan sounds with no attenuation
if( ch->dist_mult <= 0.0f ) dot = 0.0f;
}
// fill out channel volumes for single location
S_SpatializeChannel( &ch->leftvol, &ch->rightvol, ch->master_vol, gain, dot, dist * ch->dist_mult );

View File

@@ -112,6 +112,9 @@ typedef enum
#include "con_nprint.h"
#include "crclib.h"
#include "ref_api.h"
#define FSCALLBACK_OVERRIDE_OPEN
#define FSCALLBACK_OVERRIDE_LOADFILE
#define FSCALLBACK_OVERRIDE_MALLOC_LIKE
#include "fscallback.h"
// PERFORMANCE INFO
@@ -273,6 +276,9 @@ typedef enum bugcomp_e
// rewrites mod's attempts to write GoldSrc-specific messages into Xash protocol
// (new wrappers are added by request)
BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG = BIT( 1 ),
// makes sound with no attenuation spatialized, like in GoldSrc
BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE = BIT( 2 ),
} bugcomp_t;
typedef struct host_parm_s
@@ -359,12 +365,49 @@ extern host_parm_t host;
typedef void (*xcommand_t)( void );
//
// zone.c
//
void Memory_Init( void );
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline )
WARN_UNUSED_RESULT;
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
void _Mem_Check( const char *filename, int fileline );
qboolean Mem_IsAllocatedExt( poolhandle_t poolptr, void *data );
void Mem_PrintList( size_t minallocationsize );
void Mem_PrintStats( void );
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ )
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
#define Mem_Check() _Mem_Check( __FILE__, __LINE__ )
//
// filesystem_engine.c
//
void FS_Init( const char *basedir );
void FS_Shutdown( void );
void *FS_GetNativeObject( const char *obj );
int FS_Close( file_t *file );
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
MALLOC_LIKE( FS_Close, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
//
// cmd.c
@@ -397,30 +440,6 @@ void Cmd_ExecuteString( const char *text );
void Cmd_ForwardToServer( void );
void Cmd_Escape( char *newCommand, const char *oldCommand, int len );
//
// zone.c
//
void Memory_Init( void );
void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline );
void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline );
void _Mem_EmptyPool( poolhandle_t poolptr, const char *filename, int fileline );
void _Mem_Free( void *data, const char *filename, int fileline );
void _Mem_Check( const char *filename, int fileline );
qboolean Mem_IsAllocatedExt( poolhandle_t poolptr, void *data );
void Mem_PrintList( size_t minallocationsize );
void Mem_PrintStats( void );
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) _Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) _Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) _Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) _Mem_EmptyPool( pool, __FILE__, __LINE__ )
#define Mem_IsAllocated( mem ) Mem_IsAllocatedExt( NULL, mem )
#define Mem_Check() _Mem_Check( __FILE__, __LINE__ )
//
// imagelib
@@ -431,10 +450,10 @@ void Image_Setup( void );
void Image_Init( void );
void Image_Shutdown( void );
void Image_AddCmdFlags( uint flags );
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size );
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix );
rgbdata_t *FS_CopyImage( rgbdata_t *in );
void FS_FreeImage( rgbdata_t *pack );
rgbdata_t *FS_LoadImage( const char *filename, const byte *buffer, size_t size ) MALLOC_LIKE( FS_FreeImage, 1 ) WARN_UNUSED_RESULT;
qboolean FS_SaveImage( const char *filename, rgbdata_t *pix );
rgbdata_t *FS_CopyImage( rgbdata_t *in ) MALLOC_LIKE( FS_FreeImage, 1 ) WARN_UNUSED_RESULT;
extern const bpc_desc_t PFDesc[]; // image get pixelformat
qboolean Image_Process( rgbdata_t **pix, int width, int height, uint flags, float reserved );
void Image_PaletteHueReplace( byte *palSrc, int newHue, int start, int end, int pal_size );
@@ -489,14 +508,14 @@ typedef struct
//
void Sound_Init( void );
void Sound_Shutdown( void );
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size );
void FS_FreeSound( wavdata_t *pack );
stream_t *FS_OpenStream( const char *filename );
void FS_FreeStream( stream_t *stream );
wavdata_t *FS_LoadSound( const char *filename, const byte *buffer, size_t size ) MALLOC_LIKE( FS_FreeSound, 1 ) WARN_UNUSED_RESULT;
stream_t *FS_OpenStream( const char *filename ) MALLOC_LIKE( FS_FreeStream, 1 ) WARN_UNUSED_RESULT;
wavdata_t *FS_StreamInfo( stream_t *stream );
int FS_ReadStream( stream_t *stream, int bytes, void *buffer );
int FS_SetStreamPos( stream_t *stream, int newpos );
int FS_GetStreamPos( stream_t *stream );
void FS_FreeStream( stream_t *stream );
qboolean Sound_Process( wavdata_t **wav, int rate, int width, int channels, uint flags );
uint Sound_GetApproxWavePlayLen( const char *filepath );
qboolean Sound_SupportedFileFormat( const char *fileext );
@@ -561,7 +580,7 @@ qboolean SV_Active( void );
char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
void COM_HexConvert( const char *pszInput, int nInputLength, byte *pOutput );
int COM_SaveFile( const char *filename, const void *data, int len );
byte* COM_LoadFileForMe( const char *filename, int *pLength );
byte *COM_LoadFileForMe( const char *filename, int *pLength ) MALLOC_LIKE( free, 1 );
qboolean COM_IsSafeFileToDownload( const char *filename );
cvar_t *pfnCVarGetPointer( const char *szVarName );
int pfnDrawConsoleString( int x, int y, char *string );
@@ -664,7 +683,7 @@ char *CL_Userinfo( void );
void CL_LegacyUpdateInfo( void );
void CL_CharEvent( int key );
qboolean CL_DisableVisibility( void );
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength );
byte *COM_LoadFile( const char *filename, int usehunk, int *pLength ) MALLOC_LIKE( free, 1 );
struct cmd_s *Cmd_GetFirstFunctionHandle( void );
struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
struct cmdalias_s *Cmd_AliasGetList( void );

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@@ -272,6 +272,15 @@ static qboolean Cvar_ValidateVarName( const char *s, qboolean isvalue )
return true;
}
static void Cvar_Free( convar_t *var )
{
freestring( var->name );
freestring( var->string );
freestring( var->def_string );
freestring( var->desc );
Mem_Free( var );
}
/*
============
Cvar_UnlinkVar
@@ -311,17 +320,13 @@ static int Cvar_UnlinkVar( const char *var_name, int group )
#endif
// unlink variable from list
freestring( var->string );
*prev = var->next;
// only allocated cvars can throw these fields
if( FBitSet( var->flags, FCVAR_ALLOCATED ))
{
freestring( var->name );
freestring( var->def_string );
freestring( var->desc );
Mem_Free( var );
}
Cvar_Free( var );
else
freestring( var->string );
count++;
}
@@ -1217,6 +1222,20 @@ static void Cvar_List_f( void )
Con_Printf( "\n%i cvars\n", count );
}
static qboolean Cvar_ValidateUnlinkGroup( int group )
{
if( FBitSet( group, FCVAR_EXTDLL ) && !Cvar_VariableInteger( "host_gameloaded" ))
return false;
if( FBitSet( group, FCVAR_CLIENTDLL ) && !Cvar_VariableInteger( "host_clientloaded" ))
return false;
if( FBitSet( group, FCVAR_GAMEUIDLL ) && !Cvar_VariableInteger( "host_gameuiloaded" ))
return false;
return true;
}
/*
============
Cvar_Unlink
@@ -1228,19 +1247,88 @@ void Cvar_Unlink( int group )
{
int count;
if( Cvar_VariableInteger( "host_gameloaded" ) && FBitSet( group, FCVAR_EXTDLL ))
return;
if( Cvar_VariableInteger( "host_clientloaded" ) && FBitSet( group, FCVAR_CLIENTDLL ))
return;
if( Cvar_VariableInteger( "host_gameuiloaded" ) && FBitSet( group, FCVAR_GAMEUIDLL ))
if( !Cvar_ValidateUnlinkGroup( group ))
return;
count = Cvar_UnlinkVar( NULL, group );
Con_Reportf( "unlink %i cvars\n", count );
}
pending_cvar_t *Cvar_PrepareToUnlink( int group )
{
pending_cvar_t *list = NULL;
convar_t *cv;
for( cv = cvar_vars; cv != NULL; cv = cv->next )
{
size_t namelen;
pending_cvar_t *p;
if( !FBitSet( cv->flags, group ))
continue;
namelen = Q_strlen( cv->name ) + 1;
p = Mem_Malloc( host.mempool, sizeof( *list ) + namelen );
p->next = list;
p->cv_cur = cv;
p->cv_next = cv->next;
p->cv_allocated = FBitSet( cv->flags, FCVAR_ALLOCATED ) ? true : false;
Q_strncpy( p->cv_name, cv->name, namelen );
list = p;
}
return list;
}
void Cvar_UnlinkPendingCvars( pending_cvar_t *list )
{
int count = 0;
while( list != NULL )
{
pending_cvar_t *next = list->next;
convar_t *cv_prev, *cv;
for( cv_prev = NULL, cv = cvar_vars; cv != NULL; cv_prev = cv, cv = cv->next )
{
if( cv == list->cv_cur )
break;
}
if( cv == NULL )
{
Con_Reportf( "%s: can't find %s in variable list\n", __func__, list->cv_name );
Mem_Free( list );
list = next;
continue;
}
// unlink cvar from list
BaseCmd_Remove( HM_CVAR, list->cv_name );
if( cv_prev != NULL )
cv_prev->next = list->cv_next;
else cvar_vars = list->cv_next;
if( list->cv_allocated )
Cvar_Free( list->cv_cur );
else
{
// TODO: can't free cvar string here because
// it's not safe to access cv_cur and
// can't save string pointer because it could've been changed
// and pointer to it is already lost
// freestring( list->cv_string );
}
// now free pending cvar
Mem_Free( list );
list = next;
count++;
}
Con_Reportf( "unlink %i cvars\n", count );
}
/*
============
Cvar_Init

View File

@@ -18,6 +18,18 @@ GNU General Public License for more details.
#include "cvardef.h"
// As some mods dynamically allocate cvars and free them without notifying the engine
// let's construct a list of cvars that must be removed
typedef struct pending_cvar_s
{
struct pending_cvar_s *next;
convar_t *cv_cur; // preserve the data that might get freed
convar_t *cv_next;
qboolean cv_allocated; // if it's allocated by us, it's safe to access cv_cur
char cv_name[];
} pending_cvar_t;
cvar_t *Cvar_GetList( void );
#define Cvar_FindVar( name ) Cvar_FindVarExt( name, 0 )
convar_t *Cvar_FindVarExt( const char *var_name, int ignore_group );
@@ -43,4 +55,7 @@ void Cvar_Init( void );
void Cvar_PostFSInit( void );
void Cvar_Unlink( int group );
pending_cvar_t *Cvar_PrepareToUnlink( int group );
void Cvar_UnlinkPendingCvars( pending_cvar_t *pending_cvars );
#endif//CVAR_H

View File

@@ -27,6 +27,31 @@ fs_globals_t *FI;
static pfnCreateInterface_t fs_pfnCreateInterface;
static HINSTANCE fs_hInstance;
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
{
return g_fsapi.Search( pattern, caseinsensitive, gamedironly );
}
int FS_Close( file_t *file )
{
return g_fsapi.Close( file );
}
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
{
return g_fsapi.Open( filepath, mode, gamedironly );
}
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
{
return g_fsapi.LoadFile( path, filesizeptr, gamedironly );
}
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
{
return g_fsapi.LoadDirectFile( path, filesizeptr );
}
static void COM_StripDirectorySlash( char *pname )
{
size_t len;

View File

@@ -73,6 +73,7 @@ static feature_message_t bugcomp_features[] =
{
{ BUGCOMP_PENTITYOFENTINDEX_FLAG, "pfnPEntityOfEntIndex bugfix revert", "peoei" },
{ BUGCOMP_MESSAGE_REWRITE_FACILITY_FLAG, "GoldSrc Message Rewrite Facility", "gsmrf" },
{ BUGCOMP_SPATIALIZE_SOUND_WITH_ATTN_NONE, "spatialize sounds with zero attenuation", "sp_attn_none" },
};
static feature_message_t engine_features[] =

View File

@@ -110,7 +110,7 @@ void Image_Reset( void )
image.size = 0;
}
static rgbdata_t *ImagePack( void )
static MALLOC_LIKE( FS_FreeImage, 1 ) rgbdata_t *ImagePack( void )
{
rgbdata_t *pack;
@@ -547,7 +547,7 @@ static void Test_CheckImage( const char *name, rgbdata_t *rgb )
TASSERT( load->size == rgb->size )
TASSERT( memcmp(load->buffer, rgb->buffer, rgb->size ) == 0 )
Mem_Free( load );
FS_FreeImage( load );
}
void Test_RunImagelib( void )

View File

@@ -126,20 +126,14 @@ dll_user_t *FS_FindLibrary( const char *dllname, qboolean directpath )
=============================================================================
*/
static void COM_GenerateCommonLibraryName( const char *name, const char *ext, const char *suffix, char *out, size_t size )
static void COM_GenerateCommonLibraryName( const char *name, const char *ext, char *out, size_t size )
{
#if ( XASH_WIN32 || XASH_LINUX || XASH_APPLE ) && XASH_X86
if( suffix )
Q_snprintf( out, size, "%s_%s.%s", name, suffix, ext );
else Q_snprintf( out, size, "%s.%s", name, ext );
Q_snprintf( out, size, "%s.%s", name, ext );
#elif ( XASH_WIN32 || XASH_LINUX || XASH_APPLE )
if( suffix )
Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildarch(), suffix, ext );
else Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext );
Q_snprintf( out, size, "%s_%s.%s", name, Q_buildarch(), ext );
#else
if( suffix )
Q_snprintf( out, size, "%s_%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), suffix, ext );
else Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), ext );
Q_snprintf( out, size, "%s_%s_%s.%s", name, Q_buildos(), Q_buildarch(), ext );
#endif
}
@@ -160,7 +154,7 @@ static void COM_GenerateClientLibraryPath( const char *name, char *out, size_t s
// we don't have any library prefixes, so we can safely append dll_path here
Q_snprintf( dllpath, sizeof( dllpath ), "%s/%s", GI->dll_path, name );
COM_GenerateCommonLibraryName( dllpath, OS_LIB_EXT, NULL, out, size );
COM_GenerateCommonLibraryName( dllpath, OS_LIB_EXT, out, size );
#endif
}
@@ -217,13 +211,7 @@ static void COM_GenerateServerLibraryPath( char *out, size_t size )
COM_StripExtension( dllpath );
COM_StripIntelSuffix( dllpath );
#if XASH_ARCH_USES_ONLY_ABI2
COM_GenerateCommonLibraryName( dllpath, ext, NULL, out, size );
#elif XASH_64BIT
COM_GenerateCommonLibraryName( dllpath, ext, "st64", out, size );
#else
COM_GenerateCommonLibraryName( dllpath, ext, NULL, out, size );
#endif
COM_GenerateCommonLibraryName( dllpath, ext, out, size );
#endif
}

View File

@@ -21,6 +21,7 @@ typedef struct master_s
struct master_s *next;
qboolean sent; // TODO: get rid of this internal state
qboolean save;
qboolean v6only;
string address;
netadr_t adr; // temporary, rewritten after each send
@@ -45,7 +46,7 @@ NET_GetMasterHostByName
*/
static net_gai_state_t NET_GetMasterHostByName( master_t *m )
{
net_gai_state_t res = NET_StringToAdrNB( m->address, &m->adr );
net_gai_state_t res = NET_StringToAdrNB( m->address, &m->adr, m->v6only );
if( res == NET_EAI_OK )
return res;
@@ -251,7 +252,7 @@ NET_AddMaster
Add master to the list
========================
*/
static void NET_AddMaster( const char *addr, qboolean save )
static void NET_AddMaster( const char *addr, qboolean save, qboolean v6only )
{
master_t *master, *last;
@@ -261,10 +262,11 @@ static void NET_AddMaster( const char *addr, qboolean save )
return;
}
master = Mem_Malloc( host.mempool, sizeof( master_t ) );
master = Mem_Malloc( host.mempool, sizeof( *master ) );
Q_strncpy( master->address, addr, sizeof( master->address ));
master->sent = false;
master->save = save;
master->v6only = v6only;
master->next = NULL;
master->adr.type = 0;
@@ -283,7 +285,7 @@ static void NET_AddMaster_f( void )
return;
}
NET_AddMaster( Cmd_Argv( 1 ), true ); // save them into config
NET_AddMaster( Cmd_Argv( 1 ), true, false ); // save them into config
ml.modified = true; // save config
}
@@ -316,15 +318,14 @@ static void NET_ListMasters_f( void )
master_t *list;
int i;
Msg( "Master servers\n=============\n" );
Con_Printf( "Master servers:\n" );
for( i = 1, list = ml.list; list; i++, list = list->next )
{
Msg( "%d\t%s", i, list->address );
Con_Printf( "%d\t%s", i, list->address );
if( list->adr.type != 0 )
Msg( "\t%s\n", NET_AdrToString( list->adr ));
else Msg( "\n" );
Con_Printf( "\t%s\n", NET_AdrToString( list->adr ));
else Con_Printf( "\n" );
}
}
@@ -354,11 +355,15 @@ static void NET_LoadMasters( void )
// format: master <addr>\n
while( ( pfile = COM_ParseFile( pfile, token, sizeof( token ) ) ) )
{
if( !Q_strcmp( token, "master" ) ) // load addr
if( !Q_strcmp( token, "master" )) // load addr
{
pfile = COM_ParseFile( pfile, token, sizeof( token ) );
NET_AddMaster( token, true );
NET_AddMaster( token, true, false );
}
else if( !Q_strcmp( token, "master6" ))
{
pfile = COM_ParseFile( pfile, token, sizeof( token ) );
NET_AddMaster( token, true, true );
}
}
@@ -396,7 +401,7 @@ void NET_SaveMasters( void )
for( m = ml.list; m; m = m->next )
{
if( m->save )
FS_Printf( f, "master %s\n", m->address );
FS_Printf( f, "%s %s\n", m->v6only ? "master6" : "master", m->address );
}
FS_Close( f );
@@ -418,10 +423,10 @@ void NET_InitMasters( void )
Cvar_RegisterVariable( &sv_verbose_heartbeats );
// keep main master always there
NET_AddMaster( MASTERSERVER_ADR, false );
NET_AddMaster( "aaaa.mentality.rip:27010", false ); // IPv6-only
NET_AddMaster( "mentality.rip:27011", false ); // testing server, might be offline
NET_AddMaster( "aaaa.mentality.rip:27011", false ); // IPv6-only, testing server, might be offline
NET_AddMaster( MASTERSERVER_ADR, false, false );
NET_AddMaster( "aaaa.mentality.rip:27010", false, true ); // IPv6-only
NET_AddMaster( "mentality.rip:27011", false, false ); // testing server, might be offline
NET_AddMaster( "aaaa.mentality.rip:27011", false, true ); // IPv6-only, testing server, might be offline
NET_LoadMasters( );
}

View File

@@ -30,13 +30,6 @@ GNU General Public License for more details.
#define MIPTEX_CUSTOM_PALETTE_SIZE_BYTES ( sizeof( int16_t ) + 768 )
typedef struct wadlist_s
{
char wadnames[MAX_MAP_WADS][32];
int wadusage[MAX_MAP_WADS];
int count;
} wadlist_t;
typedef struct leaflist_s
{
int count;
@@ -136,7 +129,6 @@ typedef struct
dclipnode32_t *clipnodes_out; // temporary 32-bit array to hold clipnodes
// misc stuff
wadlist_t wadlist;
int lightmap_samples; // samples per lightmap (1 or 3)
int version; // model version
qboolean isworld;
@@ -1835,7 +1827,7 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
world.generator[0] = '\0';
world.compiler[0] = '\0';
world.message[0] = '\0';
bmod->wadlist.count = 0;
world.wadlist.count = 0;
// parse all the wads for loading textures in right ordering
while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
@@ -1878,12 +1870,12 @@ static void Mod_LoadEntities( model_t *mod, dbspmodel_t *bmod )
// make sure that wad is really exist
if( FS_FileExists( va( "%s.wad", token ), false ))
{
int num = bmod->wadlist.count++;
Q_strncpy( bmod->wadlist.wadnames[num], token, sizeof( bmod->wadlist.wadnames[0] ));
bmod->wadlist.wadusage[num] = 0;
int num = world.wadlist.count++;
Q_strncpy( world.wadlist.wadnames[num], token, sizeof( world.wadlist.wadnames[0] ));
world.wadlist.wadusage[num] = 0;
}
if( bmod->wadlist.count >= MAX_MAP_WADS )
if( world.wadlist.count >= MAX_MAP_WADS )
break; // too many wads...
}
}
@@ -2030,24 +2022,35 @@ static void Mod_LoadMarkSurfaces( model_t *mod, dbspmodel_t *bmod )
if( bmod->version == QBSP2_VERSION )
{
dmarkface32_t *in = bmod->markfaces32;
const dmarkface32_t *in = bmod->markfaces32;
for( i = 0; i < bmod->nummarkfaces; i++, in++ )
for( i = 0; i < bmod->nummarkfaces; i++ )
{
if( *in < 0 || *in >= mod->numsurfaces )
Host_Error( "%s: bad surface number in '%s'\n", __func__, mod->name );
out[i] = mod->surfaces + *in;
if( in[i] < 0 || in[i] >= mod->numsurfaces )
Host_Error( "%s: bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
out[i] = mod->surfaces + in[i];
}
}
else
{
dmarkface_t *in = bmod->markfaces;
const dmarkface_t *in = bmod->markfaces;
for( i = 0; i < bmod->nummarkfaces; i++, in++ )
for( i = 0; i < bmod->nummarkfaces; i++ )
{
if( *in < 0 || *in >= mod->numsurfaces )
Host_Error( "%s: bad surface number in '%s'\n", __func__, mod->name );
out[i] = mod->surfaces + *in;
// NOTE: some of the buggy compilers have written a broken BSP file
// with marksurface pointing at negative surface, for example darkf6.bsp
// and darkf26.bsp in darkfuture mod. GoldSrc straight up writes
// invalid pointer to a surface. Try to fix up these cases...
if( mod->numsurfaces <= INT16_MAX && (int16_t)in[i] < 0 )
{
Con_Printf( S_WARN "%s: fixing up bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
out[i] = mod->surfaces;
continue;
}
if( in[i] < 0 || in[i] >= mod->numsurfaces )
Host_Error( "%s: bad surface number %i at %i (max %i) in '%s'\n", __func__, in[i], i, mod->numsurfaces, mod->name );
out[i] = mod->surfaces + in[i];
}
}
}
@@ -2309,9 +2312,9 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
}
// Try WAD texture (force while r_wadtextures is 1)
if( !texture->gl_texturenum && (( r_wadtextures.value && bmod->wadlist.count > 0 ) || mipTex->offsets[0] <= 0 ))
if( !texture->gl_texturenum && (( r_wadtextures.value && world.wadlist.count > 0 ) || mipTex->offsets[0] <= 0 ))
{
int wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, mipTex->name, texpath, sizeof( texpath ));
int wadIndex = Mod_FindTextureInWadList( &world.wadlist, mipTex->name, texpath, sizeof( texpath ));
if( wadIndex >= 0 )
{
@@ -2319,7 +2322,7 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
if( !Host_IsDedicated( ))
texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags );
#endif // !XASH_DEDICATED
bmod->wadlist.wadusage[wadIndex]++;
world.wadlist.wadusage[wadIndex]++;
}
}
@@ -2377,12 +2380,12 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
// doesn't exist there. The original texture is already loaded, but cannot be modified.
// Instead, load the original texture again and convert it to luma.
wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, texture->name, texpath, sizeof( texpath ));
wadIndex = Mod_FindTextureInWadList( &world.wadlist, texture->name, texpath, sizeof( texpath ));
if( wadIndex >= 0 )
{
src = FS_LoadFile( texpath, &srcSize, false );
bmod->wadlist.wadusage[wadIndex]++;
world.wadlist.wadusage[wadIndex]++;
}
// OK, loading it from wad or hi-res version
@@ -3415,18 +3418,14 @@ static qboolean Mod_LoadBmodelLumps( model_t *mod, const byte *mod_base, qboolea
Mod_CalcPHS( mod );
}
for( i = 0; i < bmod->wadlist.count; i++ )
for( i = 0; i < world.wadlist.count; i++ )
{
string wadname;
if( !bmod->wadlist.wadusage[i] )
if( !world.wadlist.wadusage[i] )
continue;
Q_snprintf( wadname, sizeof( wadname ), "%s.wad", bmod->wadlist.wadnames[i] );
// a1ba: automatically precache used wad files so client will download it
if( SV_Active( ))
SV_GenericIndex( wadname );
Q_snprintf( wadname, sizeof( wadname ), "%s.wad", world.wadlist.wadnames[i] );
if( !wadlist_warn )
{

View File

@@ -83,6 +83,12 @@ typedef struct
uint num_polys;
} hull_model_t;
typedef struct wadlist_s
{
char wadnames[MAX_MAP_WADS][32];
int wadusage[MAX_MAP_WADS];
int count;
} wadlist_t;
typedef struct world_static_s
{
@@ -119,6 +125,8 @@ typedef struct world_static_s
// Potentially Hearable Set
byte *compressed_phs;
size_t *phsofs;
wadlist_t wadlist;
} world_static_t;
#ifndef REF_DLL

View File

@@ -988,7 +988,7 @@ compare fields by offsets
assume from and to is valid
=====================
*/
static qboolean Delta_CompareField( delta_t *pField, void *from, void *to, double timebase )
static qboolean Delta_CompareField( delta_t *pField, const void *from, const void *to )
{
int signbit = ( pField->flags & DT_SIGNED ) ? 1 : 0;
float val_a, val_b;
@@ -1109,7 +1109,7 @@ Delta_TestBaseline
compare baselines to find optimal
=====================
*/
int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean player, double timebase )
int Delta_TestBaseline( const entity_state_t *from, const entity_state_t *to, qboolean player, double timebase )
{
delta_info_t *dt = NULL;
delta_t *pField;
@@ -1145,7 +1145,7 @@ int Delta_TestBaseline( entity_state_t *from, entity_state_t *to, qboolean playe
// flag about field change (sets always)
countBits++;
if( !Delta_CompareField( pField, from, to, timebase ))
if( !Delta_CompareField( pField, from, to ))
{
// strings are handled differently
if( FBitSet( pField->flags, DT_STRING ))
@@ -1166,7 +1166,7 @@ write fields by offsets
assume from and to is valid
=====================
*/
static qboolean Delta_WriteField( sizebuf_t *msg, delta_t *pField, void *from, void *to, double timebase )
static qboolean Delta_WriteField( sizebuf_t *msg, delta_t *pField, const void *from, const void *to, double timebase )
{
int signbit = FBitSet( pField->flags, DT_SIGNED ) ? 1 : 0;
float flValue, flAngle;
@@ -1174,7 +1174,7 @@ static qboolean Delta_WriteField( sizebuf_t *msg, delta_t *pField, void *from, v
int dt;
const char *pStr;
if( Delta_CompareField( pField, from, to, timebase ))
if( Delta_CompareField( pField, from, to ))
{
MSG_WriteOneBit( msg, 0 ); // unchanged
return false;
@@ -1264,7 +1264,7 @@ Delta_CopyField
====================
*/
static void Delta_CopyField( delta_t *pField, void *from, void *to, double timebase )
static void Delta_CopyField( delta_t *pField, const void *from, void *to, double timebase )
{
qboolean bSigned = FBitSet( pField->flags, DT_SIGNED );
uint8_t *to_field = (uint8_t *)to + pField->offset;
@@ -1313,7 +1313,7 @@ read fields by offsets
assume 'from' and 'to' is valid
=====================
*/
static qboolean Delta_ReadField( sizebuf_t *msg, delta_t *pField, void *from, void *to, double timebase )
static qboolean Delta_ReadField( sizebuf_t *msg, delta_t *pField, const void *from, void *to, double timebase )
{
qboolean bSigned = ( pField->flags & DT_SIGNED ) ? true : false;
float flValue, flAngle, flTime;
@@ -1425,7 +1425,7 @@ usercmd_t communication
MSG_WriteDeltaUsercmd
=====================
*/
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, usercmd_t *from, usercmd_t *to )
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, const usercmd_t *from, const usercmd_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1452,7 +1452,7 @@ void MSG_WriteDeltaUsercmd( sizebuf_t *msg, usercmd_t *from, usercmd_t *to )
MSG_ReadDeltaUsercmd
=====================
*/
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, usercmd_t *from, usercmd_t *to )
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, const usercmd_t *from, usercmd_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1487,7 +1487,7 @@ event_args_t communication
MSG_WriteDeltaEvent
=====================
*/
void MSG_WriteDeltaEvent( sizebuf_t *msg, event_args_t *from, event_args_t *to )
void MSG_WriteDeltaEvent( sizebuf_t *msg, const event_args_t *from, const event_args_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1514,7 +1514,7 @@ void MSG_WriteDeltaEvent( sizebuf_t *msg, event_args_t *from, event_args_t *to )
MSG_ReadDeltaEvent
=====================
*/
void MSG_ReadDeltaEvent( sizebuf_t *msg, event_args_t *from, event_args_t *to )
void MSG_ReadDeltaEvent( sizebuf_t *msg, const event_args_t *from, event_args_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1542,7 +1542,7 @@ movevars_t communication
=============================================================================
*/
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, movevars_t *from, movevars_t *to )
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, const movevars_t *from, const movevars_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1578,7 +1578,7 @@ qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, movevars_t *from, movevars_t *t
return true;
}
void MSG_ReadDeltaMovevars( sizebuf_t *msg, movevars_t *from, movevars_t *to )
void MSG_ReadDeltaMovevars( sizebuf_t *msg, const movevars_t *from, movevars_t *to )
{
delta_t *pField;
delta_info_t *dt;
@@ -1614,7 +1614,7 @@ Writes current client data only for local client
Other clients can grab the client state from entity_state_t
==================
*/
void MSG_WriteClientData( sizebuf_t *msg, clientdata_t *from, clientdata_t *to, double timebase )
void MSG_WriteClientData( sizebuf_t *msg, const clientdata_t *from, const clientdata_t *to, double timebase )
{
delta_t *pField;
delta_info_t *dt;
@@ -1654,7 +1654,7 @@ MSG_ReadClientData
Read the clientdata
==================
*/
void MSG_ReadClientData( sizebuf_t *msg, clientdata_t *from, clientdata_t *to, double timebase )
void MSG_ReadClientData( sizebuf_t *msg, const clientdata_t *from, clientdata_t *to, double timebase )
{
#if !XASH_DEDICATED
delta_t *pField;
@@ -1695,7 +1695,7 @@ Writes current client data only for local client
Other clients can grab the client state from entity_state_t
==================
*/
void MSG_WriteWeaponData( sizebuf_t *msg, weapon_data_t *from, weapon_data_t *to, double timebase, int index )
void MSG_WriteWeaponData( sizebuf_t *msg, const weapon_data_t *from, const weapon_data_t *to, double timebase, int index )
{
delta_t *pField;
delta_info_t *dt;
@@ -1734,7 +1734,7 @@ MSG_ReadWeaponData
Read the clientdata
==================
*/
void MSG_ReadWeaponData( sizebuf_t *msg, weapon_data_t *from, weapon_data_t *to, double timebase )
void MSG_ReadWeaponData( sizebuf_t *msg, const weapon_data_t *from, weapon_data_t *to, double timebase )
{
delta_t *pField;
delta_info_t *dt;
@@ -1771,7 +1771,7 @@ If force is not set, then nothing at all will be generated if the entity is
identical, under the assumption that the in-order delta code will catch it.
==================
*/
void MSG_WriteDeltaEntity( entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force, int delta_type, double timebase, int baseline )
void MSG_WriteDeltaEntity( const entity_state_t *from, const entity_state_t *to, sizebuf_t *msg, qboolean force, int delta_type, double timebase, int baseline )
{
delta_info_t *dt = NULL;
delta_t *pField;
@@ -1873,7 +1873,7 @@ If the delta removes the entity, entity_state_t->number will be set to MAX_EDICT
Can go from either a baseline or a previous packet_entity
==================
*/
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, entity_state_t *from, entity_state_t *to, int number, int delta_type, double timebase )
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, const entity_state_t *from, entity_state_t *to, int number, int delta_type, double timebase )
{
#if !XASH_DEDICATED
delta_info_t *dt = NULL;

View File

@@ -96,18 +96,18 @@ struct event_args_s;
struct movevars_s;
struct clientdata_s;
struct weapon_data_s;
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to );
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, struct usercmd_s *from, struct usercmd_s *to );
void MSG_WriteDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to );
void MSG_ReadDeltaEvent( sizebuf_t *msg, struct event_args_s *from, struct event_args_s *to );
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to );
void MSG_ReadDeltaMovevars( sizebuf_t *msg, struct movevars_s *from, struct movevars_s *to );
void MSG_WriteClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_ReadClientData( sizebuf_t *msg, struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_WriteWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, double timebase, int index );
void MSG_ReadWeaponData( sizebuf_t *msg, struct weapon_data_s *from, struct weapon_data_s *to, double timebase );
void MSG_WriteDeltaEntity( struct entity_state_s *from, struct entity_state_s *to, sizebuf_t *msg, qboolean force, int type, double timebase, int ofs );
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, struct entity_state_s *from, struct entity_state_s *to, int num, int type, double timebase );
int Delta_TestBaseline( struct entity_state_s *from, struct entity_state_s *to, qboolean player, double timebase );
void MSG_WriteDeltaUsercmd( sizebuf_t *msg, const struct usercmd_s *from, const struct usercmd_s *to );
void MSG_ReadDeltaUsercmd( sizebuf_t *msg, const struct usercmd_s *from, struct usercmd_s *to );
void MSG_WriteDeltaEvent( sizebuf_t *msg, const struct event_args_s *from, const struct event_args_s *to );
void MSG_ReadDeltaEvent( sizebuf_t *msg, const struct event_args_s *from, struct event_args_s *to );
qboolean MSG_WriteDeltaMovevars( sizebuf_t *msg, const struct movevars_s *from, const struct movevars_s *to );
void MSG_ReadDeltaMovevars( sizebuf_t *msg, const struct movevars_s *from, struct movevars_s *to );
void MSG_WriteClientData( sizebuf_t *msg, const struct clientdata_s *from, const struct clientdata_s *to, double timebase );
void MSG_ReadClientData( sizebuf_t *msg, const struct clientdata_s *from, struct clientdata_s *to, double timebase );
void MSG_WriteWeaponData( sizebuf_t *msg, const struct weapon_data_s *from, const struct weapon_data_s *to, double timebase, int index );
void MSG_ReadWeaponData( sizebuf_t *msg, const struct weapon_data_s *from, struct weapon_data_s *to, double timebase );
void MSG_WriteDeltaEntity( const struct entity_state_s *from, const struct entity_state_s *to, sizebuf_t *msg, qboolean force, int type, double timebase, int ofs );
qboolean MSG_ReadDeltaEntity( sizebuf_t *msg, const struct entity_state_s *from, struct entity_state_s *to, int num, int type, double timebase );
int Delta_TestBaseline( const struct entity_state_s *from, const struct entity_state_s *to, qboolean player, double timebase );
#endif//NET_ENCODE_H

View File

@@ -18,16 +18,20 @@ GNU General Public License for more details.
#include "netchan.h"
#include "xash3d_mathlib.h"
#include "ipv6text.h"
#if XASH_WIN32
#include "platform/win32/net.h"
#elif defined XASH_NO_NETWORK
#if XASH_NO_NETWORK
#include "platform/stub/net_stub.h"
#elif XASH_WIN32
#include "platform/win32/net.h"
#elif XASH_PSVITA
#include "platform/psvita/net_psvita.h"
static const struct in6_addr in6addr_any;
#else
#include "platform/posix/net.h"
#endif
#if XASH_PSVITA
#include "platform/psvita/net_psvita.h"
static const struct in6_addr in6addr_any;
#if XASH_SDL == 2
#include <SDL_thread.h>
#endif
#define NET_USE_FRAGMENTS
@@ -115,6 +119,7 @@ static CVAR_DEFINE( net_ipclientport, "ip_clientport", "0", FCVAR_READ_ONLY, "ne
static CVAR_DEFINE( net_clientport, "clientport", "0", FCVAR_READ_ONLY, "network default client port" );
static CVAR_DEFINE( net_fakelag, "fakelag", "0", FCVAR_PRIVILEGED, "lag all incoming network data (including loopback) by xxx ms." );
static CVAR_DEFINE( net_fakeloss, "fakeloss", "0", FCVAR_PRIVILEGED, "act like we dropped the packet this % of the time." );
static CVAR_DEFINE_AUTO( net_resolve_debug, "0", FCVAR_PRIVILEGED, "print resolve thread debug messages" );
CVAR_DEFINE( net_clockwindow, "clockwindow", "0.5", FCVAR_PRIVILEGED, "timewindow to execute client moves" );
netadr_t net_local;
@@ -126,6 +131,8 @@ static CVAR_DEFINE( net_ip6hostport, "ip6_hostport", "0", FCVAR_READ_ONLY, "netw
static CVAR_DEFINE( net_ip6clientport, "ip6_clientport", "0", FCVAR_READ_ONLY, "network ip6 client port" );
static CVAR_DEFINE_AUTO( net6_address, "0", FCVAR_PRIVILEGED|FCVAR_READ_ONLY, "contain local IPv6 address of current client" );
static void NET_ClearLagData( qboolean bClient, qboolean bServer );
/*
====================
NET_ErrorString
@@ -192,7 +199,7 @@ static char *NET_ErrorString( void )
#endif
}
_inline socklen_t NET_SockAddrLen( const struct sockaddr_storage *addr )
static inline socklen_t NET_SockAddrLen( const struct sockaddr_storage *addr )
{
switch ( addr->ss_family )
{
@@ -205,7 +212,7 @@ _inline socklen_t NET_SockAddrLen( const struct sockaddr_storage *addr )
}
}
_inline qboolean NET_IsSocketError( int retval )
static inline qboolean NET_IsSocketError( int retval )
{
#if XASH_WIN32 || XASH_DOS4GW
return retval == SOCKET_ERROR ? true : false;
@@ -214,7 +221,7 @@ _inline qboolean NET_IsSocketError( int retval )
#endif
}
_inline qboolean NET_IsSocketValid( int socket )
static inline qboolean NET_IsSocketValid( int socket )
{
#if XASH_WIN32 || XASH_DOS4GW
return socket != INVALID_SOCKET;
@@ -249,40 +256,27 @@ static void NET_NetadrToSockadr( netadr_t *a, struct sockaddr_storage *s )
if( a->type == NA_BROADCAST )
{
((struct sockaddr_in *)s)->sin_family = AF_INET;
s->ss_family = AF_INET;
((struct sockaddr_in *)s)->sin_port = a->port;
((struct sockaddr_in *)s)->sin_addr.s_addr = INADDR_BROADCAST;
}
else if( a->type == NA_IP )
{
((struct sockaddr_in *)s)->sin_family = AF_INET;
s->ss_family = AF_INET;
((struct sockaddr_in *)s)->sin_port = a->port;
((struct sockaddr_in *)s)->sin_addr.s_addr = a->ip4;
}
else if( a->type6 == NA_IP6 )
{
struct in6_addr ip6;
NET_NetadrToIP6Bytes( ip6.s6_addr, a );
if( IN6_IS_ADDR_V4MAPPED( &ip6 ))
{
((struct sockaddr_in *)s)->sin_family = AF_INET;
((struct sockaddr_in *)s)->sin_addr.s_addr = *(uint32_t *)(ip6.s6_addr + 12);
((struct sockaddr_in *)s)->sin_port = a->port;
}
else
{
((struct sockaddr_in6 *)s)->sin6_family = AF_INET6;
memcpy( &((struct sockaddr_in6 *)s)->sin6_addr, &ip6, sizeof( struct in6_addr ));
((struct sockaddr_in6 *)s)->sin6_port = a->port;
}
s->ss_family = AF_INET6;
((struct sockaddr_in6 *)s)->sin6_port = a->port;
NET_NetadrToIP6Bytes(((struct sockaddr_in6 *)s)->sin6_addr.s6_addr, a );
}
else if( a->type6 == NA_MULTICAST_IP6 )
{
((struct sockaddr_in6 *)s)->sin6_family = AF_INET6;
memcpy(((struct sockaddr_in6 *)s)->sin6_addr.s6_addr, k_ipv6Bytes_LinkLocalAllNodes, sizeof( struct in6_addr ));
s->ss_family = AF_INET6;
((struct sockaddr_in6 *)s)->sin6_port = a->port;
memcpy(((struct sockaddr_in6 *)s)->sin6_addr.s6_addr, k_ipv6Bytes_LinkLocalAllNodes, sizeof( struct in6_addr ));
}
}
@@ -301,13 +295,8 @@ static void NET_SockadrToNetadr( const struct sockaddr_storage *s, netadr_t *a )
}
else if( s->ss_family == AF_INET6 )
{
a->type6 = NA_IP6;
NET_IP6BytesToNetadr( a, ((struct sockaddr_in6 *)s)->sin6_addr.s6_addr );
if( IN6_IS_ADDR_V4MAPPED( &((struct sockaddr_in6 *)s)->sin6_addr ))
a->type = NA_IP;
else
a->type6 = NA_IP6;
a->port = ((struct sockaddr_in6 *)s)->sin6_port;
}
}
@@ -324,6 +313,11 @@ static qboolean NET_GetHostByName( const char *hostname, int family, struct sock
struct addrinfo hints;
qboolean ret = false;
#if XASH_NO_IPV6_RESOLVE
if( family == AF_INET6 )
return false;
#endif
memset( &hints, 0, sizeof( hints ));
hints.ai_family = family;
@@ -346,6 +340,12 @@ static qboolean NET_GetHostByName( const char *hostname, int family, struct sock
return ret;
#else
struct hostent *h;
#if XASH_NO_IPV6_RESOLVE
if( family == AF_INET6 )
return false;
#endif
if(!( h = gethostbyname( hostname )))
return false;
@@ -363,27 +363,44 @@ static qboolean NET_GetHostByName( const char *hostname, int family, struct sock
#ifdef CAN_ASYNC_NS_RESOLVE
static void NET_ResolveThread( void );
#if !XASH_WIN32
#if XASH_SDL == 2
#define mutex_create( x ) (( x ) = SDL_CreateMutex() )
#define mutex_destroy( x ) SDL_DestroyMutex(( x ))
#define mutex_lock( x ) SDL_LockMutex(( x ))
#define mutex_unlock( x ) SDL_UnlockMutex(( x ))
#define create_thread( thread, pfn ) (( thread ) = SDL_CreateThread(( pfn ), "DNS resolver thread", NULL ))
#define detach_thread( x ) SDL_DetachThread(( x ))
typedef SDL_mutex *mutex_t;
typedef SDL_Thread *thread_t;
static int NET_ThreadStart( void *ununsed )
{
NET_ResolveThread();
return 0;
}
#elif !XASH_WIN32
#include <pthread.h>
#define mutex_lock pthread_mutex_lock
#define mutex_unlock pthread_mutex_unlock
#define exit_thread( x ) pthread_exit(x)
#define create_thread( pfn ) !pthread_create( &nsthread.thread, NULL, (pfn), NULL )
#define detach_thread( x ) pthread_detach(x)
#define mutex_t pthread_mutex_t
#define thread_t pthread_t
#define mutex_create( x ) pthread_mutex_init( &( x ), NULL )
#define mutex_destroy( x ) pthread_mutex_destroy( &( x ))
#define mutex_lock( x ) pthread_mutex_lock( &( x ))
#define mutex_unlock( x ) pthread_mutex_unlock( &( x ))
#define create_thread( thread, pfn ) !pthread_create( &( thread ), NULL, ( pfn ), NULL )
#define detach_thread( x ) pthread_detach( x )
typedef pthread_mutex_t mutex_t;
typedef pthread_t thread_t;
static void *NET_ThreadStart( void *unused )
{
NET_ResolveThread();
return NULL;
}
#else // WIN32
#define mutex_lock EnterCriticalSection
#define mutex_unlock LeaveCriticalSection
#define detach_thread( x ) CloseHandle(x)
#define create_thread( pfn ) ( nsthread.thread = CreateThread( NULL, 0, pfn, NULL, 0, NULL ))
#define mutex_t CRITICAL_SECTION
#define thread_t HANDLE
#define mutex_create( x ) InitializeCriticalSection( &( x ))
#define mutex_destroy( x ) DeleteCriticalSection( &( x ))
#define mutex_lock( x ) EnterCriticalSection( &( x ))
#define mutex_unlock( x ) LeaveCriticalSection( &( x ))
#define create_thread( thread, pfn ) (( thread ) = CreateThread( NULL, 0, ( pfn ), NULL, 0, NULL ))
#define detach_thread( x ) CloseHandle(( x ))
typedef CRITICAL_SECTION mutex_t;
typedef HANDLE thread_t;
DWORD WINAPI NET_ThreadStart( LPVOID unused )
{
NET_ResolveThread();
@@ -392,38 +409,42 @@ DWORD WINAPI NET_ThreadStart( LPVOID unused )
}
#endif // !_WIN32
#ifdef DEBUG_RESOLVE
#define RESOLVE_DBG(x) Sys_PrintLog(x)
#else
#define RESOLVE_DBG(x)
#endif // DEBUG_RESOLVE
#define RESOLVE_DBG( x ) do { if( net_resolve_debug.value ) Sys_PrintLog(( x )); } while( 0 )
static struct nsthread_s
{
mutex_t mutexns;
mutex_t mutexres;
mutex_t mutexns;
mutex_t mutexres;
thread_t thread;
int result;
string hostname;
int family;
int result;
string hostname;
int family;
struct sockaddr_storage addr;
qboolean busy;
} nsthread
#if !XASH_WIN32
= { PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER }
#endif
;
} nsthread;
static void NET_InitializeCriticalSections( void )
{
net.threads_initialized = true;
#if XASH_WIN32
InitializeCriticalSection( &nsthread.mutexns );
InitializeCriticalSection( &nsthread.mutexres );
#endif
mutex_create( nsthread.mutexns );
mutex_create( nsthread.mutexres );
}
void NET_ResolveThread( void )
static void NET_DeleteCriticalSections( void )
{
if( net.threads_initialized )
{
mutex_destroy( nsthread.mutexns );
mutex_destroy( nsthread.mutexres );
net.threads_initialized = false;
}
memset( &nsthread, 0, sizeof( nsthread ));
}
static void NET_ResolveThread( void )
{
struct sockaddr_storage addr;
qboolean res;
@@ -440,12 +461,12 @@ void NET_ResolveThread( void )
RESOLVE_DBG( "[resolve thread] success\n" );
else
RESOLVE_DBG( "[resolve thread] failed\n" );
mutex_lock( &nsthread.mutexres );
mutex_lock( nsthread.mutexres );
nsthread.addr = addr;
nsthread.busy = false;
nsthread.result = res ? NET_EAI_OK : NET_EAI_NONAME;
RESOLVE_DBG( "[resolve thread] returning result\n" );
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
RESOLVE_DBG( "[resolve thread] exiting thread\n" );
}
#endif // CAN_ASYNC_NS_RESOLVE
@@ -510,11 +531,11 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
#ifdef CAN_ASYNC_NS_RESOLVE
if( net.threads_initialized && nonblocking )
{
mutex_lock( &nsthread.mutexres );
mutex_lock( nsthread.mutexres );
if( nsthread.busy )
{
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
return NET_EAI_AGAIN;
}
@@ -535,28 +556,24 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
Q_strncpy( nsthread.hostname, copy, sizeof( nsthread.hostname ));
nsthread.family = family;
nsthread.busy = true;
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
if( create_thread( NET_ThreadStart ))
if( create_thread( nsthread.thread, NET_ThreadStart ))
{
asyncfailed = false;
return NET_EAI_AGAIN;
}
else // failed to create thread
{
Con_Reportf( S_ERROR "%s: failed to create thread!\n", __func__ );
nsthread.busy = false;
}
Con_Reportf( S_ERROR "%s: failed to create thread!\n", __func__ );
nsthread.busy = false;
}
mutex_unlock( &nsthread.mutexres );
mutex_unlock( nsthread.mutexres );
}
#endif // CAN_ASYNC_NS_RESOLVE
if( asyncfailed )
{
ret = NET_GetHostByName( copy, family, &temp );
}
if( !ret )
{
@@ -570,16 +587,9 @@ static net_gai_state_t NET_StringToSockaddr( const char *s, struct sockaddr_stor
sadr->ss_family = temp.ss_family;
if( temp.ss_family == AF_INET )
{
((struct sockaddr_in *)sadr)->sin_addr =
((struct sockaddr_in*)&temp)->sin_addr;
}
((struct sockaddr_in *)sadr)->sin_addr = ((struct sockaddr_in*)&temp)->sin_addr;
else if( temp.ss_family == AF_INET6 )
{
memcpy(&((struct sockaddr_in6 *)sadr)->sin6_addr,
&((struct sockaddr_in6*)&temp)->sin6_addr,
sizeof( struct in6_addr ));
}
((struct sockaddr_in6 *)sadr)->sin6_addr = ((struct sockaddr_in6*)&temp)->sin6_addr;
}
return NET_EAI_OK;
@@ -1042,19 +1052,20 @@ qboolean NET_StringToAdr( const char *string, netadr_t *adr )
return NET_StringToAdrEx( string, adr, AF_UNSPEC );
}
net_gai_state_t NET_StringToAdrNB( const char *string, netadr_t *adr )
net_gai_state_t NET_StringToAdrNB( const char *string, netadr_t *adr, qboolean v6only )
{
struct sockaddr_storage s;
net_gai_state_t res;
memset( adr, 0, sizeof( netadr_t ));
if( !Q_stricmp( string, "localhost" ) || !Q_stricmp( string, "loopback" ))
{
adr->type = NA_LOOPBACK;
return NET_EAI_OK;
}
res = NET_StringToSockaddr( string, &s, true, AF_UNSPEC );
res = NET_StringToSockaddr( string, &s, true, v6only ? AF_INET6 : AF_UNSPEC );
if( res == NET_EAI_OK )
NET_SockadrToNetadr( &s, adr );
@@ -1735,7 +1746,7 @@ static int NET_IPSocket( const char *net_iface, int port, int family )
if( COM_CheckStringEmpty( net_iface ) && Q_stricmp( net_iface, "localhost" ))
NET_StringToSockaddr( net_iface, &addr, false, AF_INET6 );
else memcpy(((struct sockaddr_in6 *)&addr)->sin6_addr.s6_addr, &in6addr_any, sizeof( struct in6_addr ));
else ((struct sockaddr_in6 *)&addr)->sin6_addr = in6addr_any;
if( port == PORT_ANY ) ((struct sockaddr_in6 *)&addr)->sin6_port = 0;
else ((struct sockaddr_in6 *)&addr)->sin6_port = htons((short)port);
@@ -2068,7 +2079,7 @@ NET_ClearLagData
clear fakelag list
====================
*/
void NET_ClearLagData( qboolean bClient, qboolean bServer )
static void NET_ClearLagData( qboolean bClient, qboolean bServer )
{
if( bClient ) NET_ClearLaggedList( &net.lagdata[NS_CLIENT] );
if( bServer ) NET_ClearLaggedList( &net.lagdata[NS_SERVER] );
@@ -2094,6 +2105,7 @@ void NET_Init( void )
Cvar_RegisterVariable( &net_clientport );
Cvar_RegisterVariable( &net_fakelag );
Cvar_RegisterVariable( &net_fakeloss );
Cvar_RegisterVariable( &net_resolve_debug );
Q_snprintf( cmd, sizeof( cmd ), "%i", PORT_SERVER );
Cvar_FullSet( "hostport", cmd, FCVAR_READ_ONLY );
@@ -2167,6 +2179,11 @@ void NET_Shutdown( void )
NET_ClearLagData( true, true );
NET_Config( false, false );
#ifdef CAN_ASYNC_NS_RESOLVE
NET_DeleteCriticalSections();
#endif
#if XASH_WIN32
WSACleanup();
#endif

View File

@@ -66,7 +66,7 @@ qboolean NET_IsReservedAdr( netadr_t a );
qboolean NET_CompareClassBAdr( const netadr_t a, const netadr_t b );
qboolean NET_StringToAdr( const char *string, netadr_t *adr );
qboolean NET_StringToFilterAdr( const char *s, netadr_t *adr, uint *prefixlen );
net_gai_state_t NET_StringToAdrNB( const char *string, netadr_t *adr );
net_gai_state_t NET_StringToAdrNB( const char *string, netadr_t *adr, qboolean v6only );
int NET_CompareAdrSort( const void *_a, const void *_b );
qboolean NET_CompareAdr( const netadr_t a, const netadr_t b );
qboolean NET_CompareBaseAdr( const netadr_t a, const netadr_t b );
@@ -74,7 +74,6 @@ qboolean NET_CompareAdrByMask( const netadr_t a, const netadr_t b, uint prefixle
qboolean NET_GetPacket( netsrc_t sock, netadr_t *from, byte *data, size_t *length );
void NET_SendPacket( netsrc_t sock, size_t length, const void *data, netadr_t to );
void NET_SendPacketEx( netsrc_t sock, size_t length, const void *data, netadr_t to, size_t splitsize );
void NET_ClearLagData( qboolean bClient, qboolean bServer );
void NET_IP6BytesToNetadr( netadr_t *adr, const uint8_t *ip6 );
void NET_NetadrToIP6Bytes( uint8_t *ip6, const netadr_t *adr );

View File

@@ -30,7 +30,7 @@ static void Sound_Reset( void )
sound.size = 0;
}
static wavdata_t *SoundPack( void )
static MALLOC_LIKE( FS_FreeSound, 1 ) wavdata_t *SoundPack( void )
{
wavdata_t *pack = Mem_Calloc( host.soundpool, sizeof( wavdata_t ));

View File

@@ -230,13 +230,20 @@ static void Sys_PrintLogfile( const int fd, const char *logtime, const char *msg
if( p == NULL )
{
write( fd, msg, Q_strlen( msg ));
if( write( fd, msg, Q_strlen( msg )) < 0 )
{
// don't call engine Msg, might cause recursion
fprintf( stderr, "%s: write failed: %s\n", __func__, strerror( errno ));
}
break;
}
else if( IsColorString( p ))
{
if( p != msg )
write( fd, msg, p - msg );
{
if( write( fd, msg, p - msg ) < 0 )
fprintf( stderr, "%s: write failed: %s\n", __func__, strerror( errno ));
}
msg = p + 2;
if( colorize )
@@ -244,7 +251,8 @@ static void Sys_PrintLogfile( const int fd, const char *logtime, const char *msg
}
else
{
write( fd, msg, p - msg + 1 );
if( write( fd, msg, p - msg + 1 ) < 0 )
fprintf( stderr, "%s: write failed: %s\n", __func__, strerror( errno ));
msg = p + 1;
}
}

View File

@@ -125,7 +125,7 @@ typedef struct enginefuncs_s
void (*pfnAngleVectors)( const float *rgflVector, float *forward, float *right, float *up );
edict_t* (*pfnCreateEntity)( void );
void (*pfnRemoveEntity)( edict_t* e );
edict_t* (*pfnCreateNamedEntity)( string_t className );
edict_t* (*pfnCreateNamedEntity)( int className );
void (*pfnMakeStatic)( edict_t *ent );
int (*pfnEntIsOnFloor)( edict_t *e );
int (*pfnDropToFloor)( edict_t* e );
@@ -168,8 +168,8 @@ typedef struct enginefuncs_s
void* (*pfnPvAllocEntPrivateData)( edict_t *pEdict, long cb );
void* (*pfnPvEntPrivateData)( edict_t *pEdict );
void (*pfnFreeEntPrivateData)( edict_t *pEdict );
const char *(*pfnSzFromIndex)( string_t iString );
string_t (*pfnAllocString)( const char *szValue );
const char *(*pfnSzFromIndex)( int iString );
int (*pfnAllocString)( const char *szValue );
struct entvars_s *(*pfnGetVarsOfEnt)( edict_t *pEdict );
edict_t* (*pfnPEntityOfEntOffset)( int iEntOffset );
int (*pfnEntOffsetOfPEntity)( const edict_t *pEdict );

View File

@@ -18,8 +18,10 @@ GNU General Public License for more details.
#define NET_PSVITA_H
#include <vitasdk.h>
#include "platform/posix/net.h"
/* we're missing IPv6 support; define some trash */
#define XASH_NO_IPV6_RESOLVE 1
#ifndef IN6_IS_ADDR_V4MAPPED
#define IN6_IS_ADDR_V4MAPPED( p ) ( 0 )

View File

@@ -85,8 +85,8 @@ typedef struct entvars_s
int modelindex;
string_t model;
string_t viewmodel; // player's viewmodel
string_t weaponmodel; // what other players see
int viewmodel; // player's viewmodel
int weaponmodel; // what other players see
vec3_t absmin; // BB max translated to world coord
vec3_t absmax; // BB max translated to world coord
@@ -144,7 +144,7 @@ typedef struct entvars_s
int flags;
int colormap; // lowbyte topcolor, highbyte bottomcolor
string_t team;
int team;
float max_health;
float teleport_time;

View File

@@ -389,10 +389,13 @@ typedef struct ref_api_s
int (*pfnGetStudioModelInterface)( int version, struct r_studio_interface_s **ppinterface, struct engine_studio_api_s *pstudio );
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline )
WARN_UNUSED_RESULT;
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) WARN_UNUSED_RESULT;
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// library management

View File

@@ -3000,6 +3000,25 @@ static void *GAME_EXPORT pfnPvEntPrivateData( edict_t *pEdict )
}
#ifdef XASH_64BIT
static struct str64_s
{
size_t maxstringarray;
qboolean allowdup;
char *staticstringarray;
char *pstringarray;
char *pstringarraystatic;
char *pstringbase;
char *poldstringbase;
char *plast;
qboolean dynamic;
size_t maxalloc;
size_t numdups;
size_t numoverflows;
size_t totalalloc;
} str64;
#endif
/*
==================
SV_EmptyStringPool
@@ -3009,7 +3028,17 @@ Free strings on server stop. Reset string pointer on 64 bits
*/
void SV_EmptyStringPool( void )
{
#ifdef XASH_64BIT
if( str64.dynamic ) // switch only after array fill (more space for multiplayer games)
str64.pstringbase = str64.pstringarray;
else
{
str64.pstringbase = str64.poldstringbase = str64.pstringarraystatic;
str64.plast = str64.pstringbase + 1;
}
#else
Mem_EmptyPool( svgame.stringspool );
#endif
}
/*
@@ -3023,8 +3052,23 @@ this helps not to lose strings that belongs to static game part
*/
void SV_SetStringArrayMode( qboolean dynamic )
{
#ifdef XASH_64BIT
Con_Reportf( "%s(%d) %d\n", __func__, dynamic, str64.dynamic );
if( dynamic == str64.dynamic )
return;
str64.dynamic = dynamic;
SV_EmptyStringPool();
#endif
}
#if XASH_AMD64 && XASH_LINUX && !XASH_ANDROID
#define USE_MMAP
#include <sys/mman.h>
#endif
/*
==================
SV_AllocStringPool
@@ -3037,13 +3081,104 @@ this case need patched game dll with MAKE_STRING checking ptrdiff size
*/
static void SV_AllocStringPool( void )
{
#ifdef XASH_64BIT
void *ptr = NULL;
string lenstr;
Con_Reportf( "%s()\n", __func__ );
if( Sys_GetParmFromCmdLine( "-str64alloc", lenstr ) )
{
str64.maxstringarray = Q_atoi( lenstr );
if( str64.maxstringarray < 1024 || str64.maxstringarray >= INT_MAX )
str64.maxstringarray = 65536;
}
else str64.maxstringarray = 65536;
if( Sys_CheckParm( "-str64dup" ) )
str64.allowdup = true;
#ifdef USE_MMAP
{
uint flags;
size_t pagesize = sysconf( _SC_PAGESIZE );
int arrlen = (str64.maxstringarray * 2) & ~(pagesize - 1);
void *base = svgame.dllFuncs.pfnGameInit;
void *start = svgame.hInstance - arrlen;
#if defined(MAP_ANON)
flags = MAP_ANON | MAP_PRIVATE;
#elif defined(MAP_ANONYMOUS)
flags = MAP_ANONYMOUS | MAP_PRIVATE;
#endif
while( start - base > INT_MIN )
{
void *mapptr = mmap((void*)((unsigned long)start & ~(pagesize - 1)), arrlen, PROT_READ | PROT_WRITE, flags, 0, 0 );
if( mapptr && mapptr != (void*)-1 && mapptr - base > INT_MIN && mapptr - base < INT_MAX )
{
ptr = mapptr;
break;
}
if( mapptr ) munmap( mapptr, arrlen );
start -= arrlen;
}
if( !ptr )
{
start = base;
while( start - base < INT_MAX )
{
void *mapptr = mmap((void*)((unsigned long)start & ~(pagesize - 1)), arrlen, PROT_READ | PROT_WRITE, flags, 0, 0 );
if( mapptr && mapptr != (void*)-1 && mapptr - base > INT_MIN && mapptr - base < INT_MAX )
{
ptr = mapptr;
break;
}
if( mapptr ) munmap( mapptr, arrlen );
start += arrlen;
}
}
if( ptr )
{
Con_Reportf( "%s: Allocated string array near the server library: %p %p\n", __func__, base, ptr );
}
else
{
Con_Reportf( "%s: Failed to allocate string array near the server library!\n", __func__ );
ptr = str64.staticstringarray = Mem_Calloc( host.mempool, str64.maxstringarray * 2 );
}
}
#else
ptr = str64.staticstringarray = Mem_Calloc( host.mempool, str64.maxstringarray * 2 );
#endif
str64.pstringarray = ptr;
str64.pstringarraystatic = (byte*)ptr + str64.maxstringarray;
str64.pstringbase = str64.poldstringbase = ptr;
str64.plast = (byte*)ptr + 1;
svgame.globals->pStringBase = ptr;
#else
svgame.stringspool = Mem_AllocPool( "Server Strings" );
svgame.globals->pStringBase = "";
#endif
}
static void SV_FreeStringPool( void )
{
#ifdef XASH_64BIT
Con_Reportf( "%s()\n", __func__ );
#ifdef USE_MMAP
if( str64.pstringarray != str64.staticstringarray )
munmap( str64.pstringarray, (str64.maxstringarray * 2) & ~(sysconf( _SC_PAGESIZE ) - 1) );
else
#endif
Mem_Free( str64.staticstringarray );
#else
Mem_FreePool( &svgame.stringspool );
#endif
}
/*
@@ -3114,6 +3249,9 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
{
char *newString = NULL;
uint len;
#ifdef XASH_64BIT
int cmp;
#endif
if( svgame.physFuncs.pfnAllocString != NULL )
{
@@ -3129,16 +3267,67 @@ string_t GAME_EXPORT SV_AllocString( const char *szValue )
return i;
}
#ifdef XASH_64BIT
cmp = 1;
if( !str64.allowdup )
{
for( newString = str64.poldstringbase + 1;
newString < str64.plast && ( cmp = Q_strcmp( newString, szValue ) );
newString += Q_strlen( newString ) + 1 );
}
if( cmp )
{
uint len = SV_ProcessString( NULL, szValue );
if( str64.plast - str64.poldstringbase + len + 1 > str64.maxstringarray )
{
str64.plast = str64.pstringbase + 1;
str64.poldstringbase = str64.pstringbase;
str64.numoverflows++;
}
//MsgDev( D_NOTE, "SV_AllocString: %ld %s\n", str64.plast - svgame.globals->pStringBase, szValue );
SV_ProcessString( str64.plast, szValue );
str64.totalalloc += len;
newString = str64.plast;
str64.plast += len;
}
else
{
str64.numdups++;
//MsgDev( D_NOTE, "SV_AllocString: dup %ld %s\n", newString - svgame.globals->pStringBase, szValue );
}
if( newString - str64.pstringarray > str64.maxalloc )
str64.maxalloc = newString - str64.pstringarray;
return newString - svgame.globals->pStringBase;
#else
len = SV_ProcessString( NULL, szValue );
newString = Mem_Malloc( svgame.stringspool, len );
SV_ProcessString( newString, szValue );
return newString - svgame.globals->pStringBase;
#endif
}
void SV_PrintStr64Stats_f( void )
{
#ifdef XASH_64BIT
Con_Printf( "====================\n" );
Con_Printf( "64 bit string pool statistics\n" );
Con_Printf( "====================\n" );
Con_Printf( "string array size: %lu\n", str64.maxstringarray );
Con_Printf( "total alloc %lu\n", str64.totalalloc );
Con_Printf( "maximum array usage: %lu\n", str64.maxalloc );
Con_Printf( "overflow counter: %lu\n", str64.numoverflows );
Con_Printf( "dup string counter: %lu\n", str64.numdups );
#else
Con_Printf( "Not implemented\n" );
#endif
}
/*
@@ -3152,8 +3341,17 @@ string_t SV_MakeString( const char *szValue )
{
if( svgame.physFuncs.pfnMakeString != NULL )
return svgame.physFuncs.pfnMakeString( szValue );
#ifdef XASH_64BIT
{
long long ptrdiff = szValue - svgame.globals->pStringBase;
if( ptrdiff > INT_MAX || ptrdiff < INT_MIN )
return SV_AllocString(szValue);
else
return (int)ptrdiff;
}
#else
return szValue - svgame.globals->pStringBase;
#endif
}
/*
@@ -4917,6 +5115,8 @@ void SV_SpawnEntities( const char *mapname )
void SV_UnloadProgs( void )
{
pending_cvar_t *pending_cvars_list;
if( !svgame.hInstance )
return;
@@ -4926,6 +5126,8 @@ void SV_UnloadProgs( void )
/// SV_UnloadProgs will be disabled
//Mod_ClearUserData ();
pending_cvars_list = Cvar_PrepareToUnlink( FCVAR_EXTDLL );
if( svgame.dllFuncs2.pfnGameShutdown != NULL )
svgame.dllFuncs2.pfnGameShutdown ();
@@ -4943,7 +5145,7 @@ void SV_UnloadProgs( void )
// must unlink all game cvars,
// before pointers on them will be lost...
Cvar_Unlink( FCVAR_EXTDLL );
Cvar_UnlinkPendingCvars( pending_cvars_list );
Cmd_Unlink( CMD_SERVERDLL );
SV_FreeStringPool();

View File

@@ -363,6 +363,7 @@ loads external resource list
static void SV_CreateGenericResources( void )
{
string filename;
int i;
Q_strncpy( filename, sv.model_precache[1], sizeof( filename ));
COM_ReplaceExtension( filename, ".res", sizeof( filename ));
@@ -370,6 +371,16 @@ static void SV_CreateGenericResources( void )
SV_ReadResourceList( filename );
SV_ReadResourceList( "reslist.txt" );
for( i = 0; i < world.wadlist.count; i++ )
{
if( world.wadlist.wadusage[i] > 0 )
{
string wadname;
Q_snprintf( wadname, sizeof( wadname ), "%s.wad", world.wadlist.wadnames[i] );
SV_GenericIndex( wadname );
}
}
}
/*

View File

@@ -125,6 +125,16 @@ static void FS_BackupFileName( file_t *file, const char *path, uint options ) {}
static void FS_InitMemory( void );
static void FS_Purge( file_t* file );
void _Mem_Free( void *data, const char *filename, int fileline )
{
g_engfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return g_engfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
/*
=============================================================================
@@ -1412,34 +1422,34 @@ static qboolean FS_FindLibrary( const char *dllname, qboolean directpath, fs_dll
return true;
}
static poolhandle_t _Mem_AllocPool( const char *name, const char *filename, int fileline )
static poolhandle_t Mem_AllocPoolStub( const char *name, const char *filename, int fileline )
{
return (poolhandle_t)0xDEADC0DE;
}
static void _Mem_FreePool( poolhandle_t *poolptr, const char *filename, int fileline )
static void Mem_FreePoolStub( poolhandle_t *poolptr, const char *filename, int fileline )
{
// stub
}
static void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
static void *Mem_AllocStub( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
void *ptr = malloc( size );
if( clear ) memset( ptr, 0, size );
return ptr;
}
static void *_Mem_Realloc( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
static void *Mem_ReallocStub( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return realloc( memptr, size );
}
static void _Mem_Free( void *data, const char *filename, int fileline )
static void Mem_FreeStub( void *data, const char *filename, int fileline )
{
free( data );
}
static void _Con_Printf( const char *fmt, ... )
static void Con_PrintfStub( const char *fmt, ... )
{
va_list ap;
@@ -1448,7 +1458,7 @@ static void _Con_Printf( const char *fmt, ... )
va_end( ap );
}
static void _Sys_Error( const char *fmt, ... )
static void Sys_ErrorStub( const char *fmt, ... )
{
va_list ap;
@@ -1459,7 +1469,7 @@ static void _Sys_Error( const char *fmt, ... )
exit( 1 );
}
static void *Sys_GetNativeObject_stub( const char *object )
static void *Sys_GetNativeObjectStub( const char *object )
{
return NULL;
}
@@ -2524,7 +2534,7 @@ byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean ga
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
{
return FS_LoadFile_( path, filesizeptr, gamedironly, g_engfuncs._Mem_Alloc != _Mem_Alloc );
return FS_LoadFile_( path, filesizeptr, gamedironly, true );
}
qboolean CRC32_File( dword *crcvalue, const char *filename )
@@ -2936,14 +2946,6 @@ search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
return search;
}
static const char *FS_ArchivePath( file_t *f )
{
if( f->searchpath )
return f->searchpath->filename;
return "plain";
}
static qboolean FS_IsArchiveExtensionSupported( const char *ext, uint flags )
{
int i;
@@ -2971,16 +2973,16 @@ void FS_InitMemory( void )
fs_interface_t g_engfuncs =
{
_Con_Printf,
_Con_Printf,
_Con_Printf,
_Sys_Error,
_Mem_AllocPool,
_Mem_FreePool,
_Mem_Alloc,
_Mem_Realloc,
_Mem_Free,
Sys_GetNativeObject_stub
Con_PrintfStub,
Con_PrintfStub,
Con_PrintfStub,
Sys_ErrorStub,
Mem_AllocPoolStub,
Mem_FreePoolStub,
Mem_AllocStub,
Mem_ReallocStub,
Mem_FreeStub,
Sys_GetNativeObjectStub,
};
static qboolean FS_InitInterface( int version, const fs_interface_t *engfuncs )

View File

@@ -217,8 +217,10 @@ typedef struct fs_interface_t
// memory
poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline );
void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 2 );
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline ) ALLOC_CHECK( 3 );
void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) WARN_UNUSED_RESULT;
void *(*_Mem_Realloc)( poolhandle_t poolptr, void *memptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 3 ) WARN_UNUSED_RESULT;
void (*_Mem_Free)( void *data, const char *filename, int fileline );
// platform

View File

@@ -19,6 +19,7 @@ GNU General Public License for more details.
#ifndef FILESYSTEM_INTERNAL_H
#define FILESYSTEM_INTERNAL_H
#include <stdlib.h>
#include "xash3d_types.h"
#include "filesystem.h"
@@ -129,10 +130,10 @@ extern const fs_archive_t g_archives[];
#define GI FI.GameInfo
#define Mem_Malloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) g_engfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) g_engfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) g_engfuncs._Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) g_engfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) g_engfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
@@ -148,6 +149,9 @@ extern const fs_archive_t g_archives[];
qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char *basedir, const char *gamedir, const char *rodir );
void FS_ShutdownStdio( void );
searchpath_t *FS_AddArchive_Fullpath( const fs_archive_t *archive, const char *file, int flags );
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
// search path utils
void FS_Rescan( void );
@@ -155,7 +159,8 @@ void FS_ClearSearchPath( void );
void FS_AllowDirectPaths( qboolean enable );
void FS_AddGameDirectory( const char *dir, uint flags );
void FS_AddGameHierarchy( const char *dir, uint flags );
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly );
search_t *FS_Search( const char *pattern, int caseinsensitive, int gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
int FS_SetCurrentDirectory( const char *path );
void FS_Path_f( void );
@@ -163,14 +168,15 @@ void FS_Path_f( void );
void FS_LoadGameInfo( const char *rootfolder );
// file ops
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly );
int FS_Close( file_t *file );
file_t *FS_Open( const char *filepath, const char *mode, qboolean gamedironly )
MALLOC_LIKE( FS_Close, 1 ) WARN_UNUSED_RESULT;
fs_offset_t FS_Write( file_t *file, const void *data, size_t datasize );
fs_offset_t FS_Read( file_t *file, void *buffer, size_t buffersize );
int FS_Seek( file_t *file, fs_offset_t offset, int whence );
fs_offset_t FS_Tell( file_t *file );
qboolean FS_Eof( file_t *file );
int FS_Flush( file_t *file );
int FS_Close( file_t *file );
int FS_Gets( file_t *file, char *string, size_t bufsize );
int FS_UnGetc( file_t *file, char c );
int FS_Getc( file_t *file );
@@ -181,9 +187,12 @@ fs_offset_t FS_FileLength( file_t *f );
qboolean FS_FileCopy( file_t *pOutput, file_t *pInput, int fileSize );
// file buffer ops
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly );
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr );
byte *FS_LoadFile( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadFileMalloc( const char *path, fs_offset_t *filesizeptr, qboolean gamedironly )
MALLOC_LIKE( free, 1 ) WARN_UNUSED_RESULT;
byte *FS_LoadDirectFile( const char *path, fs_offset_t *filesizeptr )
MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
qboolean FS_WriteFile( const char *filename, const void *data, fs_offset_t len );
// file hashing

View File

@@ -36,7 +36,9 @@ extern fs_globals_t *FI;
#define FS_AllowDirectPaths (*g_fsapi.AllowDirectPaths)
#define FS_AddGameDirectory (*g_fsapi.AddGameDirectory)
#define FS_AddGameHierarchy (*g_fsapi.AddGameHierarchy)
#ifndef FSCALLBACK_OVERRIDE_MALLOC_LIKE
#define FS_Search (*g_fsapi.Search)
#endif
#define FS_SetCurrentDirectory (*g_fsapi.SetCurrentDirectory)
#define FS_Path_f (*g_fsapi.Path_f)
@@ -44,14 +46,16 @@ extern fs_globals_t *FI;
#define FS_LoadGameInfo (*g_fsapi.LoadGameInfo)
// file ops
#ifndef FSCALLBACK_OVERRIDE_MALLOC_LIKE
#define FS_Open (*g_fsapi.Open)
#define FS_Close (*g_fsapi.Close)
#endif
#define FS_Write (*g_fsapi.Write)
#define FS_Read (*g_fsapi.Read)
#define FS_Seek (*g_fsapi.Seek)
#define FS_Tell (*g_fsapi.Tell)
#define FS_Eof (*g_fsapi.Eof)
#define FS_Flush (*g_fsapi.Flush)
#define FS_Close (*g_fsapi.Close)
#define FS_Gets (*g_fsapi.Gets)
#define FS_UnGetc (*g_fsapi.UnGetc)
#define FS_Getc (*g_fsapi.Getc)
@@ -62,8 +66,10 @@ extern fs_globals_t *FI;
#define FS_FileCopy (*g_fsapi.FileCopy)
// file buffer ops
#ifndef FSCALLBACK_OVERRIDE_MALLOC_LIKE
#define FS_LoadFile (*g_fsapi.LoadFile)
#define FS_LoadDirectFile (*g_fsapi.LoadDirectFile)
#endif
#define FS_WriteFile (*g_fsapi.WriteFile)
// file hashing

View File

@@ -299,7 +299,6 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( error )
*error = ZIP_LOAD_BAD_HEADER;
Mem_Free( info );
FS_CloseZIP( zip );
return NULL;
}
@@ -316,7 +315,6 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( error )
*error = ZIP_LOAD_CORRUPTED;
Mem_Free( info );
FS_CloseZIP( zip );
return NULL;
}
@@ -364,7 +362,6 @@ static zip_t *FS_LoadZip( const char *zipfile, int *error )
if( error )
*error = ZIP_LOAD_CORRUPTED;
Mem_Free( info );
FS_CloseZIP( zip );
return NULL;
}

View File

@@ -288,7 +288,6 @@ const char* Q_timestamp( int format )
static string timestamp;
time_t crt_time;
const struct tm *crt_tm;
string timestring;
time( &crt_time );
crt_tm = localtime( &crt_time );
@@ -297,33 +296,31 @@ const char* Q_timestamp( int format )
{
case TIME_FULL:
// Build the full timestamp (ex: "Apr03 2007 [23:31.55]");
strftime( timestring, sizeof( timestring ), "%b%d %Y [%H:%M.%S]", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%b%d %Y [%H:%M.%S]", crt_tm );
break;
case TIME_DATE_ONLY:
// Build the date stamp only (ex: "Apr03 2007");
strftime( timestring, sizeof( timestring ), "%b%d %Y", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%b%d %Y", crt_tm );
break;
case TIME_TIME_ONLY:
// Build the time stamp only (ex: "23:31.55");
strftime( timestring, sizeof( timestring ), "%H:%M.%S", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%H:%M.%S", crt_tm );
break;
case TIME_NO_SECONDS:
// Build the time stamp exclude seconds (ex: "13:46");
strftime( timestring, sizeof( timestring ), "%H:%M", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%H:%M", crt_tm );
break;
case TIME_YEAR_ONLY:
// Build the date stamp year only (ex: "2006");
strftime( timestring, sizeof( timestring ), "%Y", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%Y", crt_tm );
break;
case TIME_FILENAME:
// Build a timestamp that can use for filename (ex: "Nov2006-26 (19.14.28)");
strftime( timestring, sizeof( timestring ), "%b%Y-%d_%H.%M.%S", crt_tm );
strftime( timestamp, sizeof( timestamp ), "%b%Y-%d_%H.%M.%S", crt_tm );
break;
default: return NULL;
}
Q_strncpy( timestamp, timestring, sizeof( timestamp ));
return timestamp;
}

View File

@@ -19,13 +19,6 @@ GNU General Public License for more details.
#include "com_model.h"
#include "xash3d_mathlib.h"
const matrix3x4 m_matrix3x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH [forward], org[0]
{ 0, 1, 0, 0 }, // YAW [right] , org[1]
{ 0, 0, 1, 0 }, // ROLL [up] , org[2]
};
/*
========================================================================
@@ -225,14 +218,6 @@ void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const ve
VectorAdd( worldCenter, worldExtents, absmax );
}
const matrix4x4 m_matrix4x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH
{ 0, 1, 0, 0 }, // YAW
{ 0, 0, 1, 0 }, // ROLL
{ 0, 0, 0, 1 }, // ORIGIN
};
/*
========================================================================

View File

@@ -2,7 +2,7 @@
#include "crtlib.h"
#include <stdio.h>
int Test_ExtractFilePath( void )
static int Test_ExtractFilePath( void )
{
char dst[64];
const char *strings[] =

View File

@@ -18,15 +18,14 @@ GNU General Public License for more details.
#include "com_model.h"
#include "xash3d_mathlib.h"
#include "eiface.h"
#include "studio.h"
#define NUM_HULL_ROUNDS ARRAYSIZE( hull_table )
#define HULL_PRECISION 4
vec3_t vec3_origin = { 0, 0, 0 };
static const word hull_table[] = { 2, 4, 6, 8, 12, 16, 18, 24, 28, 32, 36, 40, 48, 54, 56, 60, 64, 72, 80, 112, 120, 128, 140, 176 };
static word hull_table[] = { 2, 4, 6, 8, 12, 16, 18, 24, 28, 32, 36, 40, 48, 54, 56, 60, 64, 72, 80, 112, 120, 128, 140, 176 };
int boxpnt[6][4] =
const int boxpnt[6][4] =
{
{ 0, 4, 6, 2 }, // +X
{ 0, 1, 5, 4 }, // +Y
@@ -42,18 +41,7 @@ const float m_bytenormals[NUMVERTEXNORMALS][3] =
#include "anorms.h"
};
/*
=================
anglemod
=================
*/
float anglemod( float a )
{
a = (360.0f / 65536) * ((int)(a*(65536/360.0f)) & 65535);
return a;
}
word FloatToHalf( float v )
uint16_t FloatToHalf( float v )
{
unsigned int i = FloatAsUint( v );
unsigned int e = (i >> 23) & 0x00ff;
@@ -69,7 +57,7 @@ word FloatToHalf( float v )
return h;
}
float HalfToFloat( word h )
float HalfToFloat( uint16_t h )
{
unsigned int f = (h << 16) & 0x80000000;
unsigned int em = h & 0x7fff;
@@ -151,57 +139,6 @@ void RoundUpHullSize( vec3_t size )
}
}
/*
=================
SignbitsForPlane
fast box on planeside test
=================
*/
int SignbitsForPlane( const vec3_t normal )
{
int bits, i;
for( bits = i = 0; i < 3; i++ )
if( normal[i] < 0.0f ) bits |= 1<<i;
return bits;
}
/*
=================
PlaneTypeForNormal
=================
*/
int PlaneTypeForNormal( const vec3_t normal )
{
if( normal[0] == 1.0f )
return PLANE_X;
if( normal[1] == 1.0f )
return PLANE_Y;
if( normal[2] == 1.0f )
return PLANE_Z;
return PLANE_NONAXIAL;
}
/*
=================
NearestPOW
=================
*/
int NearestPOW( int value, qboolean roundDown )
{
int n = 1;
if( value <= 0 ) return 1;
while( n < value ) n <<= 1;
if( roundDown )
{
if( n > value ) n >>= 1;
}
return n;
}
/*
=================
rsqrt
@@ -224,43 +161,6 @@ float rsqrt( float number )
return y;
}
/*
==============
VectorCompareEpsilon
==============
*/
qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon )
{
vec_t ax, ay, az;
ax = fabs( vec1[0] - vec2[0] );
ay = fabs( vec1[1] - vec2[1] );
az = fabs( vec1[2] - vec2[2] );
if(( ax <= epsilon ) && ( ay <= epsilon ) && ( az <= epsilon ))
return true;
return false;
}
float VectorNormalizeLength2( const vec3_t v, vec3_t out )
{
float length, ilength;
length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
length = sqrt( length );
if( length )
{
ilength = 1.0f / length;
out[0] = v[0] * ilength;
out[1] = v[1] * ilength;
out[2] = v[2] * ilength;
}
return length;
}
void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up )
{
float d;
@@ -276,42 +176,6 @@ void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up )
VectorNormalize( up );
}
/*
=================
AngleVectors
=================
*/
void GAME_EXPORT AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up )
{
float sr, sp, sy, cr, cp, cy;
SinCos( DEG2RAD( angles[YAW] ), &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ), &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ), &sr, &cr );
if( forward )
{
forward[0] = cp * cy;
forward[1] = cp * sy;
forward[2] = -sp;
}
if( right )
{
right[0] = (-1.0f * sr * sp * cy + -1.0f * cr * -sy );
right[1] = (-1.0f * sr * sp * sy + -1.0f * cr * cy );
right[2] = (-1.0f * sr * cp);
}
if( up )
{
up[0] = (cr * sp * cy + -sr * -sy );
up[1] = (cr * sp * sy + -sr * cy );
up[2] = (cr * cp);
}
}
/*
=================
VectorAngles
@@ -384,39 +248,6 @@ void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, v
//
// bounds operations
//
/*
=================
AddPointToBounds
=================
*/
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
{
float val;
int i;
for( i = 0; i < 3; i++ )
{
val = v[i];
if( val < mins[i] ) mins[i] = val;
if( val > maxs[i] ) maxs[i] = val;
}
}
/*
=================
ExpandBounds (not used anywhere?)
=================
*/
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
{
mins[0] -= offset;
mins[1] -= offset;
mins[2] -= offset;
maxs[0] += offset;
maxs[1] += offset;
maxs[2] += offset;
}
/*
=================
SphereIntersect
@@ -457,67 +288,9 @@ void PlaneIntersect( const mplane_t *plane, const vec3_t p0, const vec3_t p1, ve
VectorMA( p0, sect, p1, out );
}
/*
=================
RadiusFromBounds
=================
*/
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs )
{
vec3_t corner;
int i;
for( i = 0; i < 3; i++ )
{
corner[i] = fabs( mins[i] ) > fabs( maxs[i] ) ? fabs( mins[i] ) : fabs( maxs[i] );
}
return VectorLength( corner );
}
//
// studio utils
//
/*
====================
AngleQuaternion
====================
*/
void AngleQuaternion( const vec3_t angles, vec4_t q, qboolean studio )
{
float sr, sp, sy, cr, cp, cy;
if( studio )
{
SinCos( angles[ROLL] * 0.5f, &sy, &cy );
SinCos( angles[YAW] * 0.5f, &sp, &cp );
SinCos( angles[PITCH] * 0.5f, &sr, &cr );
}
else
{
SinCos( DEG2RAD( angles[YAW] ) * 0.5f, &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ) * 0.5f, &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ) * 0.5f, &sr, &cr );
}
q[0] = sr * cp * cy - cr * sp * sy; // X
q[1] = cr * sp * cy + sr * cp * sy; // Y
q[2] = cr * cp * sy - sr * sp * cy; // Z
q[3] = cr * cp * cy + sr * sp * sy; // W
}
/*
====================
QuaternionAngle
====================
*/
void QuaternionAngle( const vec4_t q, vec3_t angles )
{
matrix3x4 mat;
Matrix3x4_FromOriginQuat( mat, q, vec3_origin );
Matrix3x4_AnglesFromMatrix( mat, angles );
}
/*
====================
@@ -680,25 +453,6 @@ int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p )
return sides;
}
/*
====================
StudioSlerpBones
====================
*/
void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], const vec4_t q2[], const float pos2[][3], float s )
{
int i;
s = bound( 0.0f, s, 1.0f );
for( i = 0; i < numbones; i++ )
{
QuaternionSlerp( q1[i], q2[i], s, q1[i] );
VectorLerp( pos1[i], s, pos2[i], pos1[i] );
}
}
/*
====================
StudioCalcBoneQuaternion

View File

@@ -23,74 +23,65 @@ GNU General Public License for more details.
#include "build.h"
#include "xash3d_types.h"
#include "const.h"
#include "com_model.h"
#include "studio.h"
/*
===========================
CONSTANTS AND HELPER MACROS
===========================
*/
// euler angle order
#define PITCH 0
#define YAW 1
#define ROLL 2
#define PITCH 0
#define YAW 1
#define ROLL 2
#ifndef M_PI
#define M_PI (double)3.14159265358979323846
#define M_PI (double)3.14159265358979323846
#endif
#ifndef M_PI2
#define M_PI2 ((double)(M_PI * 2))
#endif
#define M_PI2 ((double)(M_PI * 2))
#define M_PI_F ((float)(M_PI))
#define M_PI2_F ((float)(M_PI2))
#define M_PI_F ((float)(M_PI))
#define M_PI2_F ((float)(M_PI2))
#define RAD2DEG( x ) ((double)(x) * (double)(180.0 / M_PI))
#define DEG2RAD( x ) ((double)(x) * (double)(M_PI / 180.0))
#define RAD2DEG( x ) ((double)(x) * (double)(180.0 / M_PI))
#define DEG2RAD( x ) ((double)(x) * (double)(M_PI / 180.0))
#define NUMVERTEXNORMALS 162
#define NUMVERTEXNORMALS 162
#define BOGUS_RANGE ((vec_t)114032.64) // world.size * 1.74
#define BOGUS_RANGE ((vec_t)114032.64) // world.size * 1.74
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
#define SIDE_CROSS -2
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
#define SIDE_CROSS -2
#define PLANE_X 0 // 0 - 2 are axial planes
#define PLANE_Y 1 // 3 needs alternate calc
#define PLANE_Z 2
#define PLANE_NONAXIAL 3
#define PLANE_X 0 // 0 - 2 are axial planes
#define PLANE_Y 1 // 3 needs alternate calc
#define PLANE_Z 2
#define PLANE_NONAXIAL 3
#define EQUAL_EPSILON 0.001f
#define STOP_EPSILON 0.1f
#define ON_EPSILON 0.1f
#define EQUAL_EPSILON 0.001f
#define STOP_EPSILON 0.1f
#define ON_EPSILON 0.1f
#define RAD_TO_STUDIO (32768.0 / M_PI)
#define STUDIO_TO_RAD (M_PI / 32768.0)
#define RAD_TO_STUDIO (32768.0 / M_PI)
#define STUDIO_TO_RAD (M_PI / 32768.0)
#define INV127F ( 1.0f / 127.0f )
#define INV255F ( 1.0f / 255.0f )
#define MAKE_SIGNED( x ) ((( x ) * INV127F ) - 1.0f )
#define INV127F ( 1.0f / 127.0f )
#define INV255F ( 1.0f / 255.0f )
#define MAKE_SIGNED( x ) ((( x ) * INV127F ) - 1.0f )
#define Q_min( a, b ) (((a) < (b)) ? (a) : (b))
#define Q_max( a, b ) (((a) > (b)) ? (a) : (b))
#define Q_min( a, b ) (((a) < (b)) ? (a) : (b))
#define Q_max( a, b ) (((a) > (b)) ? (a) : (b))
#define Q_equal_e( a, b, e ) (((a) >= ((b) - (e))) && ((a) <= ((b) + (e))))
#define Q_equal( a, b ) Q_equal_e( a, b, EQUAL_EPSILON )
#define Q_recip( a ) ((float)(1.0f / (float)(a)))
#define Q_floor( a ) ((float)(int)(a))
#define Q_ceil( a ) ((float)(int)((a) + 1))
#define Q_round( x, y ) (floor( x / y + 0.5f ) * y )
#define Q_rint(x) ((x) < 0.0f ? ((int)((x)-0.5f)) : ((int)((x)+0.5f)))
#ifdef XASH_IRIX
#undef isnan
#endif
#ifdef isnan // check for C99 isnan
#define IS_NAN isnan
#else
#define IS_NAN(x) (((*(int *)&x) & (255<<23)) == (255<<23))
#endif
#define ALIGN( x, a ) ((( x ) + (( size_t )( a ) - 1 )) & ~(( size_t )( a ) - 1 ))
#define Q_floor( a ) ((float)(int)(a))
#define Q_ceil( a ) ((float)(int)((a) + 1))
#define Q_round( x, y ) (floor( x / y + 0.5f ) * y )
#define Q_rint(x) ((x) < 0.0f ? ((int)((x)-0.5f)) : ((int)((x)+0.5f)))
#define ALIGN( x, a ) ((( x ) + (( size_t )( a ) - 1 )) & ~(( size_t )( a ) - 1 ))
#define VectorIsNAN(v) (IS_NAN(v[0]) || IS_NAN(v[1]) || IS_NAN(v[2]))
#define DotProduct(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2])
@@ -118,8 +109,11 @@ GNU General Public License for more details.
#define Vector2Average(a,b,o) ((o)[0]=((a)[0]+(b)[0])*0.5f,(o)[1]=((a)[1]+(b)[1])*0.5f)
#define VectorAverage(a,b,o) ((o)[0]=((a)[0]+(b)[0])*0.5f,(o)[1]=((a)[1]+(b)[1])*0.5f,(o)[2]=((a)[2]+(b)[2])*0.5f)
#define Vector2Set(v, x, y) ((v)[0]=(x),(v)[1]=(y))
#define Vector2Unpack(v, x, y) ((x)=(v)[0],(y)=(v)[1])
#define VectorSet(v, x, y, z) ((v)[0]=(x),(v)[1]=(y),(v)[2]=(z))
#define Vector4Set(v, a, b, c, d) ((v)[0]=(a),(v)[1]=(b),(v)[2]=(c),(v)[3] = (d))
#define VectorUnpack(v, x, y, z) ((x)=(v)[0],(y)=(v)[1],(z)=(v)[2])
#define Vector4Set(v, a, b, c, d) ((v)[0]=(a),(v)[1]=(b),(v)[2]=(c),(v)[3]=(d))
#define Vector4Unpack(v, a, b, c, d) ((a)=(v)[0],(b)=(v)[1],(c)=(v)[2],(d)=(v)[3])
#define VectorClear(x) ((x)[0]=(x)[1]=(x)[2]=0)
#define Vector2Lerp( v1, lerp, v2, c ) ((c)[0] = (v1)[0] + (lerp) * ((v2)[0] - (v1)[0]), (c)[1] = (v1)[1] + (lerp) * ((v2)[1] - (v1)[1]))
#define VectorLerp( v1, lerp, v2, c ) ((c)[0] = (v1)[0] + (lerp) * ((v2)[0] - (v1)[0]), (c)[1] = (v1)[1] + (lerp) * ((v2)[1] - (v1)[1]), (c)[2] = (v1)[2] + (lerp) * ((v2)[2] - (v1)[2]))
@@ -138,9 +132,95 @@ GNU General Public License for more details.
#define PlaneDiff(point,plane) (((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) - (plane)->dist)
#define bound( min, num, max ) ((num) >= (min) ? ((num) < (max) ? (num) : (max)) : (min))
/*
===========================
CONSTANTS GLOBALS
===========================
*/
// a1ba: we never return pointers to these globals
// so help compiler optimize constants away
#define vec3_origin ((vec3_t){ 0.0f, 0.0f, 0.0f })
#define m_matrix3x4_identity ((matrix3x4) { \
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
{ 0.0f, 0.0f, 1.0f, 0.0f }} )
#define m_matrix4x4_identity ((matrix4x4) { \
{ 1.0f, 0.0f, 0.0f, 0.0f }, \
{ 0.0f, 1.0f, 0.0f, 0.0f }, \
{ 0.0f, 0.0f, 1.0f, 0.0f }, \
{ 0.0f, 0.0f, 0.0f, 1.0f }} )
extern const int boxpnt[6][4];
extern const float m_bytenormals[NUMVERTEXNORMALS][3];
/*
===========================
MATH FUNCTIONS
===========================
*/
typedef struct mplane_s mplane_t;
typedef struct mstudiobone_s mstudiobone_t;
typedef struct mstudioanim_s mstudioanim_t;
float rsqrt( float number );
uint16_t FloatToHalf( float v );
float HalfToFloat( uint16_t h );
void RoundUpHullSize( vec3_t size );
void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up );
void VectorAngles( const float *forward, float *angles );
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const mplane_t *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
void QuaternionSlerp( const vec4_t p, const vec4_t q, float t, vec4_t qt );
void R_StudioCalcBoneQuaternion( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec4_t q );
void R_StudioCalcBonePosition( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const vec3_t adj, vec3_t pos );
int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
#define BOX_ON_PLANE_SIDE( emins, emaxs, p ) \
((( p )->type < 3 ) ? \
( \
((p)->dist <= (emins)[(p)->type]) ? 1 : \
( \
((p)->dist >= (emaxs)[(p)->type] ) ? 2 : 3 \
) \
) : BoxOnPlaneSide(( emins ), ( emaxs ), ( p )))
//
// matrixlib.c
//
#define Matrix3x4_LoadIdentity( mat ) Matrix3x4_Copy( mat, m_matrix3x4_identity )
#define Matrix3x4_Copy( out, in ) memcpy( out, in, sizeof( matrix3x4 ))
void Matrix3x4_VectorTransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorITransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorIRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_ConcatTransforms( matrix3x4 out, const matrix3x4 in1, const matrix3x4 in2 );
void Matrix3x4_FromOriginQuat( matrix3x4 out, const vec4_t quaternion, const vec3_t origin );
void Matrix3x4_CreateFromEntity( matrix3x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const vec3_t maxs, vec3_t absmin, vec3_t absmax );
void Matrix3x4_AnglesFromMatrix( const matrix3x4 in, vec3_t out );
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, m_matrix4x4_identity )
#define Matrix4x4_Copy( out, in ) memcpy( out, in, sizeof( matrix4x4 ))
void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorIRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_ConcatTransforms( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix4x4_TransformPositivePlane( const matrix4x4 in, const vec3_t normal, float d, vec3_t out, float *dist );
void Matrix4x4_ConvertToEntity( const matrix4x4 in, vec3_t angles, vec3_t origin );
void Matrix4x4_Invert_Simple( matrix4x4 out, const matrix4x4 in1 );
qboolean Matrix4x4_Invert_Full( matrix4x4 out, const matrix4x4 in1 );
// horrible cast but helps not breaking strict aliasing in mathlib
// as union type punning should be fine in C but not in C++
// so don't carry over this to C++ code
#ifndef __cplusplus
typedef union
{
float fl;
@@ -173,28 +253,98 @@ static inline float UintAsFloat( uint32_t u )
bits.u = u;
return bits.fl;
}
#endif // __cplusplus
// isnan implementation is broken on IRIX as reported in https://github.com/FWGS/xash3d-fwgs/pull/1211
#if defined( XASH_IRIX ) || !defined( isnan )
static inline int IS_NAN( float x )
{
int32_t i = FloatAsInt( x ); // only C
return i & ( 255 << 23 ) == ( 255 << 23 );
}
#else
#define IS_NAN isnan
#endif
static inline float anglemod( float a )
{
a = (360.0f / 65536) * ((int)(a*(65536/360.0f)) & 65535);
return a;
}
static inline void SinCos( float radians, float *sine, float *cosine )
{
*sine = sin(radians);
*cosine = cos(radians);
*sine = sin( radians );
*cosine = cos( radians );
}
float rsqrt( float number );
float anglemod( float a );
word FloatToHalf( float v );
float HalfToFloat( word h );
void RoundUpHullSize( vec3_t size );
int SignbitsForPlane( const vec3_t normal );
int PlaneTypeForNormal( const vec3_t normal );
int NearestPOW( int value, qboolean roundDown );
float VectorNormalizeLength2( const vec3_t v, vec3_t out );
qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon );
void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up );
void VectorAngles( const float *forward, float *angles );
void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up );
void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
static inline int NearestPOW( int value, qboolean roundDown )
{
int n = 1;
if( value <= 0 ) return 1;
while( n < value ) n <<= 1;
if( roundDown )
{
if( n > value ) n >>= 1;
}
return n;
}
static inline qboolean VectorCompareEpsilon( const vec3_t vec1, const vec3_t vec2, vec_t epsilon )
{
vec_t ax = fabs( vec1[0] - vec2[0] );
vec_t ay = fabs( vec1[1] - vec2[1] );
vec_t az = fabs( vec1[2] - vec2[2] );
return ( ax <= epsilon ) && ( ay <= epsilon ) && ( az <= epsilon ) ? true : false;
}
static inline float VectorNormalizeLength2( const vec3_t v, vec3_t out )
{
float length = VectorLength( v );
if( length )
{
float ilength = 1.0f / length;
out[0] = v[0] * ilength;
out[1] = v[1] * ilength;
out[2] = v[2] * ilength;
}
return length;
}
static inline void GAME_EXPORT AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up )
{
float sr, sp, sy, cr, cp, cy;
SinCos( DEG2RAD( angles[YAW] ), &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ), &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ), &sr, &cr );
if( forward )
{
forward[0] = cp * cy;
forward[1] = cp * sy;
forward[2] = -sp;
}
if( right )
{
right[0] = (-1.0f * sr * sp * cy + -1.0f * cr * -sy );
right[1] = (-1.0f * sr * sp * sy + -1.0f * cr * cy );
right[2] = (-1.0f * sr * cp);
}
if( up )
{
up[0] = (cr * sp * cy + -sr * -sy );
up[1] = (cr * sp * sy + -sr * cy );
up[2] = (cr * cp);
}
}
static inline void ClearBounds( vec3_t mins, vec3_t maxs )
{
@@ -221,20 +371,85 @@ static inline qboolean BoundsAndSphereIntersect( const vec3_t mins, const vec3_t
return true;
}
void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs );
qboolean SphereIntersect( const vec3_t vSphereCenter, float fSphereRadiusSquared, const vec3_t vLinePt, const vec3_t vLineDir );
float RadiusFromBounds( const vec3_t mins, const vec3_t maxs );
void ExpandBounds( vec3_t mins, vec3_t maxs, float offset );
static inline float RadiusFromBounds( const vec3_t mins, const vec3_t maxs )
{
vec3_t corner;
int i;
void AngleQuaternion( const vec3_t angles, vec4_t q, qboolean studio );
void QuaternionAngle( const vec4_t q, vec3_t angles );
void QuaternionSlerp( const vec4_t p, const vec4_t q, float t, vec4_t qt );
for( i = 0; i < 3; i++ )
{
float a = fabs( mins[i] );
float b = fabs( maxs[i] );
corner[i] = Q_max( a, b );
}
//
// matrixlib.c
//
#define Matrix3x4_LoadIdentity( mat ) Matrix3x4_Copy( mat, m_matrix3x4_identity )
#define Matrix3x4_Copy( out, in ) memcpy( out, in, sizeof( matrix3x4 ))
return VectorLength( corner );
}
static inline void AddPointToBounds( const vec3_t v, vec3_t mins, vec3_t maxs )
{
int i;
for( i = 0; i < 3; i++ )
{
float val = v[i];
if( val < mins[i] ) mins[i] = val;
if( val > maxs[i] ) maxs[i] = val;
}
}
static inline void ExpandBounds( vec3_t mins, vec3_t maxs, float offset )
{
mins[0] -= offset;
mins[1] -= offset;
mins[2] -= offset;
maxs[0] += offset;
maxs[1] += offset;
maxs[2] += offset;
}
static inline int SignbitsForPlane( const vec3_t normal )
{
int bits, i;
for( bits = i = 0; i < 3; i++ )
if( normal[i] < 0.0f ) bits |= 1<<i;
return bits;
}
static inline int PlaneTypeForNormal( const vec3_t normal )
{
if( normal[0] == 1.0f )
return PLANE_X;
if( normal[1] == 1.0f )
return PLANE_Y;
if( normal[2] == 1.0f )
return PLANE_Z;
return PLANE_NONAXIAL;
}
static inline void AngleQuaternion( const vec3_t angles, vec4_t q, qboolean studio )
{
float sr, sp, sy, cr, cp, cy;
if( studio )
{
SinCos( angles[ROLL] * 0.5f, &sy, &cy );
SinCos( angles[YAW] * 0.5f, &sp, &cp );
SinCos( angles[PITCH] * 0.5f, &sr, &cr );
}
else
{
SinCos( DEG2RAD( angles[YAW] ) * 0.5f, &sy, &cy );
SinCos( DEG2RAD( angles[PITCH] ) * 0.5f, &sp, &cp );
SinCos( DEG2RAD( angles[ROLL] ) * 0.5f, &sr, &cr );
}
q[0] = sr * cp * cy - cr * sp * sy; // X
q[1] = cr * sp * cy + sr * cp * sy; // Y
q[2] = cr * cp * sy - sr * sp * cy; // Z
q[3] = cr * cp * cy + sr * sp * sy; // W
}
static inline void Matrix3x4_SetOrigin( matrix3x4 out, float x, float y, float z )
{
@@ -250,56 +465,23 @@ static inline void Matrix3x4_OriginFromMatrix( const matrix3x4 in, float *out )
out[2] = in[2][3];
}
void Matrix3x4_VectorTransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorITransform( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_VectorIRotate( const matrix3x4 in, const float v[3], float out[3] );
void Matrix3x4_ConcatTransforms( matrix3x4 out, const matrix3x4 in1, const matrix3x4 in2 );
void Matrix3x4_FromOriginQuat( matrix3x4 out, const vec4_t quaternion, const vec3_t origin );
void Matrix3x4_CreateFromEntity( matrix3x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix3x4_TransformAABB( const matrix3x4 world, const vec3_t mins, const vec3_t maxs, vec3_t absmin, vec3_t absmax );
void Matrix3x4_AnglesFromMatrix( const matrix3x4 in, vec3_t out );
static inline void QuaternionAngle( const vec4_t q, vec3_t angles )
{
matrix3x4 mat;
Matrix3x4_FromOriginQuat( mat, q, vec3_origin );
Matrix3x4_AnglesFromMatrix( mat, angles );
}
#define Matrix4x4_LoadIdentity( mat ) Matrix4x4_Copy( mat, m_matrix4x4_identity )
#define Matrix4x4_Copy( out, in ) memcpy( out, in, sizeof( matrix4x4 ))
static inline void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], const vec4_t q2[], const float pos2[][3], float s )
{
int i;
s = bound( 0.0f, s, 1.0f );
void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_VectorIRotate( const matrix4x4 in, const float v[3], float out[3] );
void Matrix4x4_ConcatTransforms( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 );
void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale );
void Matrix4x4_TransformPositivePlane( const matrix4x4 in, const vec3_t normal, float d, vec3_t out, float *dist );
void Matrix4x4_ConvertToEntity( const matrix4x4 in, vec3_t angles, vec3_t origin );
void Matrix4x4_Invert_Simple( matrix4x4 out, const matrix4x4 in1 );
qboolean Matrix4x4_Invert_Full( matrix4x4 out, const matrix4x4 in1 );
void R_StudioSlerpBones( int numbones, vec4_t q1[], float pos1[][3], const vec4_t q2[], const float pos2[][3], float s );
void R_StudioCalcBoneQuaternion( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const float *adj, vec4_t q );
void R_StudioCalcBonePosition( int frame, float s, const mstudiobone_t *pbone, const mstudioanim_t *panim, const vec3_t adj, vec3_t pos );
int BoxOnPlaneSide( const vec3_t emins, const vec3_t emaxs, const mplane_t *p );
#define BOX_ON_PLANE_SIDE( emins, emaxs, p ) \
((( p )->type < 3 ) ? \
( \
((p)->dist <= (emins)[(p)->type]) ? \
1 \
: \
( \
((p)->dist >= (emaxs)[(p)->type]) ? \
2 \
: \
3 \
) \
) \
: \
BoxOnPlaneSide(( emins ), ( emaxs ), ( p )))
extern vec3_t vec3_origin;
extern int boxpnt[6][4];
extern const matrix3x4 m_matrix3x4_identity;
extern const matrix4x4 m_matrix4x4_identity;
extern const float m_bytenormals[NUMVERTEXNORMALS][3];
for( i = 0; i < numbones; i++ )
{
QuaternionSlerp( q1[i], q2[i], s, q1[i] );
VectorLerp( pos1[i], s, pos2[i], pos1[i] );
}
}
#endif // XASH3D_MATHLIB_H

View File

@@ -27,6 +27,16 @@ ref_globals_t *gpGlobals;
ref_client_t *gp_cl;
ref_host_t *gp_host;
void _Mem_Free( void *data, const char *filename, int fileline )
{
gEngfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
static void R_ClearScreen( void )
{
pglClearColor( 0.0f, 0.0f, 0.0f, 0.0f );

View File

@@ -782,10 +782,14 @@ DECLARE_ENGINE_SHARED_CVAR_LIST()
//
#include "crtlib.h"
#define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) gEngfuncs._Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )

View File

@@ -23,6 +23,17 @@ gl_globals_t tr;
ref_speeds_t r_stats;
poolhandle_t r_temppool;
viddef_t vid;
void _Mem_Free( void *data, const char *filename, int fileline )
{
gEngfuncs._Mem_Free( data, filename, fileline );
}
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
{
return gEngfuncs._Mem_Alloc( poolptr, size, clear, filename, fileline );
}
static void GAME_EXPORT R_ClearScreen( void )
{

View File

@@ -1237,10 +1237,14 @@ void R_SetUpWorldTransform (void);
#include "crtlib.h"
#include "crclib.h"
#if 1
#define Mem_Malloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) gEngfuncs._Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
void _Mem_Free( void *data, const char *filename, int fileline );
void *_Mem_Alloc( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
ALLOC_CHECK( 2 ) MALLOC_LIKE( _Mem_Free, 1 ) WARN_UNUSED_RESULT;
#define Mem_Malloc( pool, size ) _Mem_Alloc( pool, size, false, __FILE__, __LINE__ )
#define Mem_Calloc( pool, size ) _Mem_Alloc( pool, size, true, __FILE__, __LINE__ )
#define Mem_Realloc( pool, ptr, size ) gEngfuncs._Mem_Realloc( pool, ptr, size, true, __FILE__, __LINE__ )
#define Mem_Free( mem ) gEngfuncs._Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_Free( mem ) _Mem_Free( mem, __FILE__, __LINE__ )
#define Mem_AllocPool( name ) gEngfuncs._Mem_AllocPool( name, __FILE__, __LINE__ )
#define Mem_FreePool( pool ) gEngfuncs._Mem_FreePool( pool, __FILE__, __LINE__ )
#define Mem_EmptyPool( pool ) gEngfuncs._Mem_EmptyPool( pool, __FILE__, __LINE__ )

View File

@@ -81,6 +81,7 @@ SUBDIRS = [
Subproject('ref/null', lambda x: not x.env.DEDICATED and x.env.NULL),
Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED),
Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED),
# Subproject('3rdparty/freevgui', lambda x: not x.env.DEDICATED),
Subproject('stub/client', lambda x: not x.env.DEDICATED),
Subproject('game_launch', lambda x: not x.env.DISABLE_LAUNCHER),
@@ -227,12 +228,10 @@ def configure(conf):
elif conf.env.DEST_OS == 'nswitch':
conf.options.NO_VGUI = True
conf.options.GL = True
conf.options.NO_ASYNC_RESOLVE = True
conf.options.USE_STBTT = True
elif conf.env.DEST_OS == 'psvita':
conf.options.NO_VGUI = True
conf.options.GL = True
conf.options.NO_ASYNC_RESOLVE = True
conf.options.USE_STBTT = True
# we'll specify -fPIC by hand for shared libraries only
enforce_pic = False
@@ -307,9 +306,10 @@ def configure(conf):
'-Werror=alloc-size',
'-Werror=bool-compare',
'-Werror=bool-operation',
'-Werror=cast-align=strict',
# '-Werror=cast-align=strict',
'-Werror=duplicated-cond',
'-Werror=format-extra-args',
'-Werror=free-nonheap-object',
'-Werror=implicit-fallthrough=2',
'-Werror=logical-op',
'-Werror=nonnull',
@@ -334,6 +334,7 @@ def configure(conf):
'-Wformat=2',
'-Winit-self',
'-Wmisleading-indentation',
'-Wmismatched-dealloc',
'-Wstringop-overflow',
'-Wunintialized',