Commit Graph

104 Commits

Author SHA1 Message Date
Alibek Omarov
24f8525fad engine: server: refactoring. 2026-08-01 16:12:04 +05:00
Alibek Omarov
e09773c912 engine: server: add challenge to A2S_GOLDSRC_RULES and A2S_GOLDSRC_PLAYERS 2026-07-22 10:03:59 +05:00
Alibek Omarov
47582182e6 engine: server: set flag that we are expecting resource list to come from the client to not apply resource list rate limit 2026-06-02 02:56:19 +05:00
Alibek Omarov
bbf8ab378d engine: server: add rate limiting for updating client's resources data too often 2026-04-19 22:30:04 +05:00
TheEVolk
9e8d248044 engine: client: voice api 2026-04-10 14:58:46 +05:00
Alibek Omarov
d8d1ebf23c engine: cleanup unused functions 2026-03-26 02:24:30 +05:00
Alibek Omarov
926f0ae95d engine: server: get rid of {ALLOC_,MAKE_,}STRING macros, call the underlying functions directly 2026-03-26 02:24:30 +05:00
Alibek Omarov
2fe950b0af engine: server: don't show scary message about missing server library on engine startup in multiplayer capable games 2026-03-25 23:06:27 +05:00
Alibek Omarov
f863e346f5 engine: reduce dependency on eiface.h 2026-02-26 10:29:09 +05:00
Alibek Omarov
50147a3d48 common: replace HLSDK pmtrace.h and pm_movevars.h by it's QW counterparts 2026-02-26 10:29:09 +05:00
Alibek Omarov
de70e12bbe engine: server: replace COM_CheckString and COM_CheckStringEmpty by COM_StringEmptyOrNULL and COM_StringEmpty 2026-02-21 01:20:34 +05:00
Alibek Omarov
5a0517c1b8 engine: server: refactoring, better validation of cl_updaterate and rate values. Allow sv_min/maxupdaterate to be set to 0 for unlimited powah 2026-01-13 08:27:03 +05:00
Alibek Omarov
9df2b8f1fb engine: server: refactor SV_ParseVoiceData 2025-09-03 03:52:44 +05:00
Alibek Omarov
b8ead38573 engine: server: prevent flood about unreliable datagram overflow on frozen players 2025-05-25 20:37:06 +05:00
Alibek Omarov
a4ad537e59 engine: server: minor refactoring 2025-05-20 20:24:42 +05:00
Alibek Omarov
ded38020d3 engine: server: add new client state cs_spawning, to ensure that client cannot spawn before it has an entity 2025-05-06 19:37:54 +03:00
Alibek Omarov
a1950ec7b0 engine: server: tiny refactoring, make SV_CalcPing pointer to client const 2025-03-20 05:44:23 +03:00
Alibek Omarov
674b4c1506 engine: server: reorder sv_client_t struct for better memory efficiency, remove unused fields 2025-03-01 22:07:05 +03:00
Alibek Omarov
9c50288bbb engine: server: rewrite challenge generator to something more simple: salted MD5 of an IP address
The idea was taken from ReHLDS project.
2025-02-15 08:01:44 +03:00
Alibek Omarov
375998dffb Cleanup xash3d_types.h from engine-specific macros and types 2025-01-22 15:10:18 +03:00
Alibek Omarov
1d4f7b2f94 engine: server: slight refactoring, make SV_ModelHandle inlined, move PlayerIsFrozen to sv_client, fix packet loss data type 2025-01-14 12:09:23 +03:00
Alibek Omarov
8a41be9d47 engine: server: finally, make a union for large leaf indices in edict_t so we can run bsp2 maps without recompiling 2025-01-09 08:02:39 +03:00
Alibek Omarov
93c5853356 engine: server: merge SV_FindBestBaseline for normal entities and static entities into single function 2024-12-18 06:57:43 +03:00
Alibek Omarov
75adb2e686 engine: server: for entities physics code directly use cvar values rather than movevars. Leave movevars to player movement only 2024-12-08 01:39:24 +03:00
Alibek Omarov
c5471fe6fd engine: server: make SV_IsPlayerIndex and SV_HavePassword inline 2024-11-17 13:36:40 +03:00
Alibek Omarov
a749bb8ef1 engine: server: reset str64 statistics on server deactivate 2024-11-13 23:32:05 +03:00
Alibek Omarov
d15949d2e8 Rename _format to FORMAT_CHECK 2024-11-07 14:24:07 +03:00
Alibek Omarov
e3e4bcc015 engine: global refactoring of connectionless packets, now they can be customized from single protocol.h header 2024-10-19 14:05:00 +03:00
Alibek Omarov
dc6f03b4e4 engine: server: add function SV_HavePassword that correctly checks whether this server have set up password 2024-07-07 02:10:48 +03:00
Alibek Omarov
7d0467863c engine: server: add cvar to not expose current player list, or if server has a password 2024-07-07 01:59:56 +03:00
Alibek Omarov
1dd0444531 engine: server: comment out unused cvars, make some static 2024-06-15 08:44:19 +03:00
Alibek Omarov
ba9eb01c1f engine: server: replace timeout cvar by sv_timeout cvar for consistency with GoldSrc 2024-06-15 08:44:19 +03:00
Alibek Omarov
a9c0a4be23 engine: server: add cvar to disable bandwidth test on server side 2024-06-01 05:27:35 +03:00
Alibek Omarov
dd410a2de5 engine: implement small Message Rewrite Facitility that allows to run mods that directly write internal GoldSrc messages 2024-04-28 06:59:18 +03:00
Alibek Omarov
20782693f4 engine: server: rename symbols for svs, sv and SV_DropClient to avoid AMXModX trying to acquire their pointers 2024-04-28 06:59:18 +03:00
Alibek Omarov
f070bbef3c engine: server: make EDICT_NUM inlined 2024-04-04 20:42:25 +03:00
Alibek Omarov
156b2b2b10 engine: server: remove MAP_HAS_SPAWNPOINT checks 2024-04-03 05:52:42 +03:00
Alibek Omarov
f6d489e038 engine: server: register str64stats command that prints string pool usage statistics 2024-03-26 17:15:15 +03:00
Alibek Omarov
8c61a2f021 engine: server: cleanup server.h header from unused functions prototypes 2024-01-28 11:35:53 +03:00
Alibek Omarov
2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 2024-01-28 10:00:17 +03:00
Alibek Omarov
36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 2023-12-13 14:56:27 +03:00
Alibek Omarov
83d26ad233 engine: server: add sv_allow_autoaim cvar 2023-11-20 00:11:10 +03:00
Alibek Omarov
78bc177e05 engine: server: remove unused host struct field 2023-10-28 11:06:18 +03:00
Alibek Omarov
ea24b5f3ca engine: server: make CRC32_MapFile public 2023-07-02 01:19:38 +03:00
Alibek Omarov
4bbd1e59a4 engine: server: static-ize world functions 2023-06-19 07:47:38 +03:00
Alibek Omarov
8350d81c18 engine: server: static-ize sv_pmove functions 2023-06-19 07:38:18 +03:00
Alibek Omarov
57499dea33 engine: server: static-ize sv_phys functions, set GAME_EXPORT attribute for PhysicAPI functions 2023-06-19 07:32:22 +03:00
Alibek Omarov
6b223f1325 engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 2023-06-19 07:11:49 +03:00
Alibek Omarov
c7d748e8df engine: server: add sv_log_outofband cvar that controls whether connectionless packets should be printed or not 2023-06-16 07:19:17 +03:00
Alibek Omarov
c966589a50 engine: server: static-ize few game API functions, set GAME_EXPORT attribute 2023-06-15 19:22:13 +03:00