Alibek Omarov
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342aa56144
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engine: wscript: increase default memory size for Emscripten port, include game files from rodir folder in source tree root
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2025-06-15 13:01:13 +05:00 |
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Alibek Omarov
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b598daf049
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engine: wscript: disable default install for Emscripten, we need to rename main program into index.html and also install additional outputs
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2025-06-15 12:51:57 +05:00 |
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Alibek Omarov
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f1e665b5b3
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engine: wscript: disable async ns resolve for Emscripten for now
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2025-06-15 12:51:57 +05:00 |
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Alibek Omarov
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216e680965
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wscript: detect threading ability by platform
On client, it's handled by SDL{2,3}. On server we rely on pthreads (and some platforms don't have pthreads).
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2025-05-27 21:40:07 +03:00 |
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Alibek Omarov
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aa2e5eb3cc
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engine: platform: move SDL2 support code into sdl2 subdirectory. Change XASH_SDL macro value from 12 to 1 for SDL1.2
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2025-05-05 05:15:10 +03:00 |
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SNMetamorph
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407d0aa291
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engine: wscript: enabled linking library SceLibKernel_stub on PS Vita
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2025-03-16 21:34:32 +03:00 |
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Alibek Omarov
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afa829d996
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3rdparty: libbacktrace: don't define POSIX_SOURCE, it breaks build on Mac
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2025-02-09 16:41:26 +03:00 |
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Alibek Omarov
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774d2ac28a
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engine: platform: posix: add libbacktrace support for crash handler
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2025-02-09 15:42:28 +03:00 |
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Alibek Omarov
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0cb034afc2
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engine: wscript: improve execinfo and GNU backtrace() check
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2025-02-02 18:18:26 +03:00 |
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Alibek Omarov
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d0464ef602
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engine: platform: posix: use glibc-based backtrace implementation for crash handling, if execinfo.h can be found
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2025-02-02 18:06:18 +03:00 |
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Alibek Omarov
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5378494199
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wscript: enable main() function for Android port, which was forgotten after last refactoring
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2025-02-01 18:26:20 +03:00 |
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Alibek Omarov
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a0eec8b85d
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scripts: waifulib: add special_install_path for platform-specific executable formats that create post link stage (was nro_install_path)
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2025-01-31 10:25:02 +03:00 |
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Alibek Omarov
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83b488c37e
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wscript: let building client and dedicated server in the same configuration
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2025-01-30 20:23:12 +03:00 |
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Alibek Omarov
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cfebee6ea8
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engine: split crashhandler to win32 and posix versions
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2024-12-24 10:37:49 +03:00 |
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Alibek Omarov
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51fa7d2611
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wscript: strip lib prefix from new opus and vorbis targets, don't link them in dedicated
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2024-12-02 21:59:11 +03:00 |
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Alibek Omarov
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6d00aef398
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engine: move soundlib onto client, only leave snd_utils with some functions that's engine core or server are dependent on
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2024-12-02 21:05:41 +03:00 |
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Alibek Omarov
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c39d2e243a
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wscript: look for system provided vorbis and opus dependencies
In some configuration, like Flatpak, on dev machines or when packaging for *nix
we can safely link with system libraries.
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2024-12-02 21:04:28 +03:00 |
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SNMetamorph
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73cf55b958
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wscript: link sound format related libraries in XASH_DEDICATED build mode
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2024-12-02 20:36:33 +03:00 |
|
SNMetamorph
|
4e138ee795
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engine: wscript: link libopusfile dependency
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2024-12-02 20:36:33 +03:00 |
|
SNMetamorph
|
d618b817ca
|
engine: wscript: link libvorbisfile dependency
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2024-12-02 20:36:33 +03:00 |
|
Alibek Omarov
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0154ffa060
|
wscript: try to automatically set console subsystem flag depending on target features
Remove subsystem flag from shlibs and stlibs, it's only required for executables.
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2024-11-27 15:43:13 +03:00 |
|
Alibek Omarov
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397f2f208a
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engine: wscript: link libsocket on Solaris
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2024-11-07 07:41:37 +03:00 |
|
Alibek Omarov
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93b382f174
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wscript: move SUPPORT_BSP2_FORMAT definition to the main wscript file. Manually define REF_DLL in the build task
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2024-11-02 01:57:33 +03:00 |
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Alibek Omarov
|
224e42d345
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engine: platform: android: make dlsym-weak C++ again (because of struct soinfo definition). Reformat linker.h file as well.
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2024-10-24 17:54:09 +03:00 |
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Alibek Omarov
|
128a1f59a9
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engine: cleanup XASH_64BIT usage. Always use it from build.h
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2024-10-24 16:39:09 +03:00 |
|
Alibek Omarov
|
1cf40a2d17
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engine: wscript: remove useless globs
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2024-10-24 15:46:33 +03:00 |
|
Alibek Omarov
|
f7eb8cd913
|
engine: wscript: ensure we always add needed features when mixing C and C++ objects. Simplify bld call for all platforms
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2024-10-23 23:22:23 +03:00 |
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Alibek Omarov
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ae2ad6ddf2
|
3rdparty: add MultiEmulator by 2010kohtep
* patched to be portable, turned into a static library
* integrated to the engine
|
2024-10-21 06:19:11 +03:00 |
|
Alibek Omarov
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5db880af57
|
engine: wscript: add an ability to build with SDL3
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2024-10-10 06:13:56 +03:00 |
|
Alibek Omarov
|
057b47555d
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3rdparty: bzip2: add wscript for bzip2, check for system-wide bzip2, add readme note
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2024-10-08 03:28:02 +03:00 |
|
Alibek Omarov
|
9a432a5a13
|
common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine
* add FCVAR_REFDLL for easier RefDll cvars cleanup
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2024-08-21 12:18:06 +03:00 |
|
Alibek Omarov
|
a937320c65
|
engine: wscript: add ffmpeg hidden option, just to make it easier for me to switch between branches
|
2024-07-17 22:27:20 +03:00 |
|
Alibek Omarov
|
823fe9ebbd
|
waf: upgrade to waf 2.1.1/waifu 1.3.0. Try to fix most optparse->argparse migration issues
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2024-05-25 04:58:28 +03:00 |
|
Bohdan Shulyar
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f1bc9b87b1
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platform: android: port to SDL
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2024-02-19 17:47:40 +03:00 |
|
Alibek Omarov
|
bfcaba54dc
|
wscript: move werror flags into uselib
|
2024-01-30 17:24:17 +03:00 |
|
Alibek Omarov
|
aa54309d5c
|
engine: wscript: fix pthreads check by explicitly checking it in C mode
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2024-01-23 21:23:23 +03:00 |
|
Alibek Omarov
|
a247e139bf
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engine: fix dedicated build
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2024-01-15 02:08:30 +03:00 |
|
Alibek Omarov
|
ae9c1d9f18
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engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
|
2023-12-30 23:45:17 +03:00 |
|
Alibek Omarov
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65bfff69d0
|
engine: wscript: always require librt on Linux since we need it for Platform_SetTimer implementation
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2023-12-27 04:14:19 +03:00 |
|
Alibek Omarov
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273bccdc9a
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engine: nswitch: fix compiling by removing stdc++ from SDL2 dependencies as we link it later (#1519)
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2023-12-02 20:25:51 +03:00 |
|
Alibek Omarov
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f0a2362da3
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engine: wscript: another try, link nswitch port using gcc and not g++
|
2023-12-02 19:29:30 +03:00 |
|
Alibek Omarov
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be8ade23e8
|
engine: wscript: add -nostdlib++ for nswitch so we avoid implicit linking to standard C++ library (we link it explicitly ourselves)
|
2023-12-02 19:21:44 +03:00 |
|
Alibek Omarov
|
8647110a10
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Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057.
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2023-10-28 10:10:03 +03:00 |
|
Alibek Omarov
|
48e44f0057
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engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
|
2023-10-27 17:03:04 +03:00 |
|
Alibek Omarov
|
5f625bb6e1
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wscript: remove option --enable-stdin-input, it's enabled by default in dedicated mode sys_con now
|
2023-06-30 01:43:26 +03:00 |
|
Alibek Omarov
|
8caa2d142f
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scripts: sailfish: initial SailfishOS support
|
2023-06-02 05:37:13 +03:00 |
|
Alibek Omarov
|
182d8edb42
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engine: wscript: define enabled renderers as macros
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2023-03-24 01:50:53 +03:00 |
|
fgsfds
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957154f097
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scripts: psvita: move TITLEID and APPNAME to engine elf build arguments
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2023-03-11 07:09:19 +03:00 |
|
fgsfds
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6304b51f32
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psvita: fno-short-enums, make ref_gl function somewhat
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2023-03-11 07:09:18 +03:00 |
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fgsfds
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7424b29e56
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engine: initial psvita build support
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2023-03-11 07:09:14 +03:00 |
|